diff options
author | marha <marha@users.sourceforge.net> | 2011-05-29 15:44:00 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-05-29 15:44:00 +0200 |
commit | 75b5635aa9e9791d10e3f63538e75237303ee6da (patch) | |
tree | 3467c4f258773ec64aea7c4dda11b8574df9791f /mesalib/src/mesa | |
parent | b2e1c9dff46fdf1b5936115531693981454ca466 (diff) | |
parent | 1ccf18dc09e288ddf937aa890b50c8d0a9df4319 (diff) | |
download | vcxsrv-75b5635aa9e9791d10e3f63538e75237303ee6da.tar.gz vcxsrv-75b5635aa9e9791d10e3f63538e75237303ee6da.tar.bz2 vcxsrv-75b5635aa9e9791d10e3f63538e75237303ee6da.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
libX11/specs/libX11/CH08.xml
mesalib/src/mesa/main/dlist.c
mesalib/src/mesa/main/fbobject.c
mesalib/src/mesa/main/queryobj.c
mesalib/src/mesa/main/shaderapi.c
mesalib/src/mesa/main/teximage.c
mesalib/src/mesa/program/ir_to_mesa.cpp
mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
mesalib/src/mesa/state_tracker/st_cb_readpixels.c
mesalib/src/mesa/state_tracker/st_cb_texture.c
mkfontscale/list.h
pixman/pixman/Makefile.win32
xorg-server/dix/devices.c
xorg-server/dix/events.c
xorg-server/dix/inpututils.c
xorg-server/fb/fbbltone.c
xorg-server/hw/kdrive/ephyr/ephyr.c
xorg-server/hw/kdrive/ephyr/ephyrinit.c
xorg-server/hw/xfree86/common/xf86Module.h
xorg-server/hw/xfree86/common/xf86Xinput.c
xorg-server/hw/xfree86/man/xorg.conf.man
xorg-server/hw/xwin/winkeybd.c
xorg-server/hw/xwin/winmouse.c
xorg-server/include/input.h
xorg-server/include/inputstr.h
xorg-server/mi/mieq.c
xorg-server/randr/rrscreen.c
xorg-server/xkeyboard-config/rules/base.extras.xml.in
xorg-server/xkeyboard-config/rules/base.xml.in
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/main/atifragshader.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/main/buffers.c | 1068 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dlist.c | 427 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/queryobj.c | 12 | ||||
-rw-r--r-- | mesalib/src/mesa/main/queryobj.h | 174 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texformat.c | 1528 | ||||
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_parameter_layout.c | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_accum.c | 694 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 26 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_readpixels.c | 9 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_gen_mipmap.c | 902 |
18 files changed, 2630 insertions, 2239 deletions
diff --git a/mesalib/src/mesa/main/atifragshader.c b/mesalib/src/mesa/main/atifragshader.c index 1707f0b95..ff7b042d2 100644 --- a/mesalib/src/mesa/main/atifragshader.c +++ b/mesalib/src/mesa/main/atifragshader.c @@ -494,7 +494,7 @@ _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) }
}
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
new_tex_inst(curProg);
/* add the instructions */
@@ -567,7 +567,7 @@ _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) }
}
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
new_tex_inst(curProg);
/* add the instructions */
diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c index 928450f0f..63f53e2b0 100644 --- a/mesalib/src/mesa/main/buffers.c +++ b/mesalib/src/mesa/main/buffers.c @@ -1,526 +1,542 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file buffers.c
- * glReadBuffer, DrawBuffer functions.
- */
-
-
-
-#include "glheader.h"
-#include "buffers.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "mtypes.h"
-
-
-#define BAD_MASK ~0u
-
-
-/**
- * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
- * available to the rendering context (for drawing or reading).
- * This depends on the type of framebuffer. For window system framebuffers
- * we look at the framebuffer's visual. But for user-create framebuffers we
- * look at the number of supported color attachments.
- * \param fb the framebuffer to draw to, or read from
- * \return bitmask of BUFFER_BIT_* flags
- */
-static GLbitfield
-supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
-{
- GLbitfield mask = 0x0;
-
- if (fb->Name > 0) {
- /* A user-created renderbuffer */
- GLuint i;
- ASSERT(ctx->Extensions.EXT_framebuffer_object);
- for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- mask |= (BUFFER_BIT_COLOR0 << i);
- }
- }
- else {
- /* A window system framebuffer */
- GLint i;
- mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
- if (fb->Visual.stereoMode) {
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (fb->Visual.doubleBufferMode) {
- mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
- }
- }
- else if (fb->Visual.doubleBufferMode) {
- mask |= BUFFER_BIT_BACK_LEFT;
- }
-
- for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
- mask |= (BUFFER_BIT_AUX0 << i);
- }
- }
-
- return mask;
-}
-
-
-/**
- * Helper routine used by glDrawBuffer and glDrawBuffersARB.
- * Given a GLenum naming one or more color buffers (such as
- * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
- */
-static GLbitfield
-draw_buffer_enum_to_bitmask(GLenum buffer)
-{
- switch (buffer) {
- case GL_NONE:
- return 0;
- case GL_FRONT:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK:
- return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
- case GL_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
- case GL_FRONT_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK_RIGHT:
- return BUFFER_BIT_BACK_RIGHT;
- case GL_BACK_LEFT:
- return BUFFER_BIT_BACK_LEFT;
- case GL_FRONT_AND_BACK:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
- | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
- case GL_LEFT:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
- case GL_FRONT_LEFT:
- return BUFFER_BIT_FRONT_LEFT;
- case GL_AUX0:
- return BUFFER_BIT_AUX0;
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
- case GL_COLOR_ATTACHMENT0_EXT:
- return BUFFER_BIT_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
- return BUFFER_BIT_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
- return BUFFER_BIT_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
- return BUFFER_BIT_COLOR3;
- case GL_COLOR_ATTACHMENT4_EXT:
- return BUFFER_BIT_COLOR4;
- case GL_COLOR_ATTACHMENT5_EXT:
- return BUFFER_BIT_COLOR5;
- case GL_COLOR_ATTACHMENT6_EXT:
- return BUFFER_BIT_COLOR6;
- case GL_COLOR_ATTACHMENT7_EXT:
- return BUFFER_BIT_COLOR7;
- default:
- /* error */
- return BAD_MASK;
- }
-}
-
-
-/**
- * Helper routine used by glReadBuffer.
- * Given a GLenum naming a color buffer, return the index of the corresponding
- * renderbuffer (a BUFFER_* value).
- * return -1 for an invalid buffer.
- */
-static GLint
-read_buffer_enum_to_index(GLenum buffer)
-{
- switch (buffer) {
- case GL_FRONT:
- return BUFFER_FRONT_LEFT;
- case GL_BACK:
- return BUFFER_BACK_LEFT;
- case GL_RIGHT:
- return BUFFER_FRONT_RIGHT;
- case GL_FRONT_RIGHT:
- return BUFFER_FRONT_RIGHT;
- case GL_BACK_RIGHT:
- return BUFFER_BACK_RIGHT;
- case GL_BACK_LEFT:
- return BUFFER_BACK_LEFT;
- case GL_LEFT:
- return BUFFER_FRONT_LEFT;
- case GL_FRONT_LEFT:
- return BUFFER_FRONT_LEFT;
- case GL_AUX0:
- return BUFFER_AUX0;
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- return BUFFER_COUNT; /* invalid, but not -1 */
- case GL_COLOR_ATTACHMENT0_EXT:
- return BUFFER_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
- return BUFFER_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
- return BUFFER_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
- return BUFFER_COLOR3;
- case GL_COLOR_ATTACHMENT4_EXT:
- return BUFFER_COLOR4;
- case GL_COLOR_ATTACHMENT5_EXT:
- return BUFFER_COLOR5;
- case GL_COLOR_ATTACHMENT6_EXT:
- return BUFFER_COLOR6;
- case GL_COLOR_ATTACHMENT7_EXT:
- return BUFFER_COLOR7;
- default:
- /* error */
- return -1;
- }
-}
-
-
-/**
- * Called by glDrawBuffer().
- * Specify which renderbuffer(s) to draw into for the first color output.
- * <buffer> can name zero, one, two or four renderbuffers!
- * \sa _mesa_DrawBuffersARB
- *
- * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
- *
- * Note that the behaviour of this function depends on whether the
- * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
- * a user-created framebuffer object (Name!=0).
- * In the former case, we update the per-context ctx->Color.DrawBuffer
- * state var _and_ the FB's ColorDrawBuffer state.
- * In the later case, we update the FB's ColorDrawBuffer state only.
- *
- * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
- * new FB is a window system FB, we need to re-update the FB's
- * ColorDrawBuffer state to match the context. This is handled in
- * _mesa_update_framebuffer().
- *
- * See the GL_EXT_framebuffer_object spec for more info.
- */
-void GLAPIENTRY
-_mesa_DrawBuffer(GLenum buffer)
-{
- GLbitfield destMask;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
-
- if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
- }
-
- if (buffer == GL_NONE) {
- destMask = 0x0;
- }
- else {
- const GLbitfield supportedMask
- = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
- destMask = draw_buffer_enum_to_bitmask(buffer);
- if (destMask == BAD_MASK) {
- /* totally bogus buffer */
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
- return;
- }
- destMask &= supportedMask;
- if (destMask == 0x0) {
- /* none of the named color buffers exist! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffer(buffer=0x%x)", buffer);
- return;
- }
- }
-
- /* if we get here, there's no error so set new state */
- _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, 1, &buffer);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, buffer);
-}
-
-
-/**
- * Called by glDrawBuffersARB; specifies the destination color renderbuffers
- * for N fragment program color outputs.
- * \sa _mesa_DrawBuffer
- * \param n number of outputs
- * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
- * names cannot specify more than one buffer. For example,
- * GL_FRONT_AND_BACK is illegal.
- */
-void GLAPIENTRY
-_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
-{
- GLint output;
- GLbitfield usedBufferMask, supportedMask;
- GLbitfield destMask[MAX_DRAW_BUFFERS];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Turns out n==0 is a valid input that should not produce an error.
- * The remaining code below correctly handles the n==0 case.
- */
- if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
- return;
- }
-
- supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
- usedBufferMask = 0x0;
-
- /* complicated error checking... */
- for (output = 0; output < n; output++) {
- if (buffers[output] == GL_NONE) {
- destMask[output] = 0x0;
- }
- else {
- destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- if (destMask[output] == BAD_MASK
- || _mesa_bitcount(destMask[output]) > 1) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
- return;
- }
- destMask[output] &= supportedMask;
- if (destMask[output] == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(unsupported buffer)");
- return;
- }
- if (destMask[output] & usedBufferMask) {
- /* can't specify a dest buffer more than once! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(duplicated buffer)");
- return;
- }
-
- /* update bitmask */
- usedBufferMask |= destMask[output];
- }
- }
-
- /* OK, if we get here, there were no errors so set the new state */
- _mesa_drawbuffers(ctx, n, buffers, destMask);
-
- /*
- * Call device driver function. Note that n can be equal to 0,
- * in which case we don't want to reference buffers[0], which
- * may not be valid.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, n, buffers);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
-}
-
-
-/**
- * Helper function to set the GL_DRAW_BUFFER state in the context and
- * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
- *
- * All error checking will have been done prior to calling this function
- * so nothing should go wrong at this point.
- *
- * \param ctx current context
- * \param n number of color outputs to set
- * \param buffers array[n] of colorbuffer names, like GL_LEFT.
- * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
- * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
- * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
- */
-void
-_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
- const GLbitfield *destMask)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLbitfield mask[MAX_DRAW_BUFFERS];
- GLboolean newState = GL_FALSE;
-
- if (!destMask) {
- /* compute destMask values now */
- const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
- GLuint output;
- for (output = 0; output < n; output++) {
- mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- ASSERT(mask[output] != BAD_MASK);
- mask[output] &= supportedMask;
- }
- destMask = mask;
- }
-
- /*
- * If n==1, destMask[0] may have up to four bits set.
- * Otherwise, destMask[x] can only have one bit set.
- */
- if (n == 1) {
- GLuint count = 0, destMask0 = destMask[0];
- while (destMask0) {
- GLint bufIndex = _mesa_ffs(destMask0) - 1;
- if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
- fb->_ColorDrawBufferIndexes[count] = bufIndex;
- newState = GL_TRUE;
- }
- count++;
- destMask0 &= ~(1 << bufIndex);
- }
- fb->ColorDrawBuffer[0] = buffers[0];
- if (fb->_NumColorDrawBuffers != count) {
- fb->_NumColorDrawBuffers = count;
- newState = GL_TRUE;
- }
- }
- else {
- GLuint buf, count = 0;
- for (buf = 0; buf < n; buf++ ) {
- if (destMask[buf]) {
- GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
- /* only one bit should be set in the destMask[buf] field */
- ASSERT(_mesa_bitcount(destMask[buf]) == 1);
- if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
- fb->_ColorDrawBufferIndexes[buf] = bufIndex;
- newState = GL_TRUE;
- }
- count = buf + 1;
- }
- else {
- if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
- newState = GL_TRUE;
- }
- }
- fb->ColorDrawBuffer[buf] = buffers[buf];
- }
- /* set remaining outputs to -1 (GL_NONE) */
- while (buf < ctx->Const.MaxDrawBuffers) {
- if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
- newState = GL_TRUE;
- }
- fb->ColorDrawBuffer[buf] = GL_NONE;
- buf++;
- }
- fb->_NumColorDrawBuffers = count;
- }
-
- if (fb->Name == 0) {
- /* also set context drawbuffer state */
- GLuint buf;
- for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
- if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
- ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
- newState = GL_TRUE;
- }
- }
- }
-
- if (newState)
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-}
-
-
-/**
- * Like \sa _mesa_drawbuffers(), this is a helper function for setting
- * GL_READ_BUFFER state in the context and current FBO.
- * \param ctx the rendering context
- * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
- * \param bufferIndex the numerical index corresponding to 'buffer'
- */
-void
-_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
-
- if (fb->Name == 0) {
- /* Only update the per-context READ_BUFFER state if we're bound to
- * a window-system framebuffer.
- */
- ctx->Pixel.ReadBuffer = buffer;
- }
-
- fb->ColorReadBuffer = buffer;
- fb->_ColorReadBufferIndex = bufferIndex;
-
- ctx->NewState |= _NEW_BUFFERS;
-}
-
-
-
-/**
- * Called by glReadBuffer to set the source renderbuffer for reading pixels.
- * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
- */
-void GLAPIENTRY
-_mesa_ReadBuffer(GLenum buffer)
-{
- struct gl_framebuffer *fb;
- GLbitfield supportedMask;
- GLint srcBuffer;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- fb = ctx->ReadBuffer;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- if (fb->Name > 0 && buffer == GL_NONE) {
- /* This is legal for user-created framebuffer objects */
- srcBuffer = -1;
- }
- else {
- /* general case / window-system framebuffer */
- srcBuffer = read_buffer_enum_to_index(buffer);
- if (srcBuffer == -1) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glReadBuffer(buffer=0x%x)", buffer);
- return;
- }
- supportedMask = supported_buffer_bitmask(ctx, fb);
- if (((1 << srcBuffer) & supportedMask) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadBuffer(buffer=0x%x)", buffer);
- return;
- }
- }
-
- /* OK, all error checking has been completed now */
-
- _mesa_readbuffer(ctx, buffer, srcBuffer);
- ctx->NewState |= _NEW_BUFFERS;
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.ReadBuffer)
- (*ctx->Driver.ReadBuffer)(ctx, buffer);
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file buffers.c + * glReadBuffer, DrawBuffer functions. + */ + + + +#include "glheader.h" +#include "buffers.h" +#include "colormac.h" +#include "context.h" +#include "enums.h" +#include "mtypes.h" + + +#define BAD_MASK ~0u + + +/** + * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are + * available to the rendering context (for drawing or reading). + * This depends on the type of framebuffer. For window system framebuffers + * we look at the framebuffer's visual. But for user-create framebuffers we + * look at the number of supported color attachments. + * \param fb the framebuffer to draw to, or read from + * \return bitmask of BUFFER_BIT_* flags + */ +static GLbitfield +supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb) +{ + GLbitfield mask = 0x0; + + if (fb->Name > 0) { + /* A user-created renderbuffer */ + GLuint i; + ASSERT(ctx->Extensions.EXT_framebuffer_object); + for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { + mask |= (BUFFER_BIT_COLOR0 << i); + } + } + else { + /* A window system framebuffer */ + GLint i; + mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ + if (fb->Visual.stereoMode) { + mask |= BUFFER_BIT_FRONT_RIGHT; + if (fb->Visual.doubleBufferMode) { + mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; + } + } + else if (fb->Visual.doubleBufferMode) { + mask |= BUFFER_BIT_BACK_LEFT; + } + + for (i = 0; i < fb->Visual.numAuxBuffers; i++) { + mask |= (BUFFER_BIT_AUX0 << i); + } + } + + return mask; +} + + +/** + * Helper routine used by glDrawBuffer and glDrawBuffersARB. + * Given a GLenum naming one or more color buffers (such as + * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags. + */ +static GLbitfield +draw_buffer_enum_to_bitmask(GLenum buffer) +{ + switch (buffer) { + case GL_NONE: + return 0; + case GL_FRONT: + return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; + case GL_BACK: + return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; + case GL_RIGHT: + return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; + case GL_FRONT_RIGHT: + return BUFFER_BIT_FRONT_RIGHT; + case GL_BACK_RIGHT: + return BUFFER_BIT_BACK_RIGHT; + case GL_BACK_LEFT: + return BUFFER_BIT_BACK_LEFT; + case GL_FRONT_AND_BACK: + return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT + | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; + case GL_LEFT: + return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT; + case GL_FRONT_LEFT: + return BUFFER_BIT_FRONT_LEFT; + case GL_AUX0: + return BUFFER_BIT_AUX0; + case GL_AUX1: + case GL_AUX2: + case GL_AUX3: + return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */ + case GL_COLOR_ATTACHMENT0_EXT: + return BUFFER_BIT_COLOR0; + case GL_COLOR_ATTACHMENT1_EXT: + return BUFFER_BIT_COLOR1; + case GL_COLOR_ATTACHMENT2_EXT: + return BUFFER_BIT_COLOR2; + case GL_COLOR_ATTACHMENT3_EXT: + return BUFFER_BIT_COLOR3; + case GL_COLOR_ATTACHMENT4_EXT: + return BUFFER_BIT_COLOR4; + case GL_COLOR_ATTACHMENT5_EXT: + return BUFFER_BIT_COLOR5; + case GL_COLOR_ATTACHMENT6_EXT: + return BUFFER_BIT_COLOR6; + case GL_COLOR_ATTACHMENT7_EXT: + return BUFFER_BIT_COLOR7; + default: + /* error */ + return BAD_MASK; + } +} + + +/** + * Helper routine used by glReadBuffer. + * Given a GLenum naming a color buffer, return the index of the corresponding + * renderbuffer (a BUFFER_* value). + * return -1 for an invalid buffer. + */ +static GLint +read_buffer_enum_to_index(GLenum buffer) +{ + switch (buffer) { + case GL_FRONT: + return BUFFER_FRONT_LEFT; + case GL_BACK: + return BUFFER_BACK_LEFT; + case GL_RIGHT: + return BUFFER_FRONT_RIGHT; + case GL_FRONT_RIGHT: + return BUFFER_FRONT_RIGHT; + case GL_BACK_RIGHT: + return BUFFER_BACK_RIGHT; + case GL_BACK_LEFT: + return BUFFER_BACK_LEFT; + case GL_LEFT: + return BUFFER_FRONT_LEFT; + case GL_FRONT_LEFT: + return BUFFER_FRONT_LEFT; + case GL_AUX0: + return BUFFER_AUX0; + case GL_AUX1: + case GL_AUX2: + case GL_AUX3: + return BUFFER_COUNT; /* invalid, but not -1 */ + case GL_COLOR_ATTACHMENT0_EXT: + return BUFFER_COLOR0; + case GL_COLOR_ATTACHMENT1_EXT: + return BUFFER_COLOR1; + case GL_COLOR_ATTACHMENT2_EXT: + return BUFFER_COLOR2; + case GL_COLOR_ATTACHMENT3_EXT: + return BUFFER_COLOR3; + case GL_COLOR_ATTACHMENT4_EXT: + return BUFFER_COLOR4; + case GL_COLOR_ATTACHMENT5_EXT: + return BUFFER_COLOR5; + case GL_COLOR_ATTACHMENT6_EXT: + return BUFFER_COLOR6; + case GL_COLOR_ATTACHMENT7_EXT: + return BUFFER_COLOR7; + default: + /* error */ + return -1; + } +} + + +/** + * Called by glDrawBuffer(). + * Specify which renderbuffer(s) to draw into for the first color output. + * <buffer> can name zero, one, two or four renderbuffers! + * \sa _mesa_DrawBuffersARB + * + * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. + * + * Note that the behaviour of this function depends on whether the + * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or + * a user-created framebuffer object (Name!=0). + * In the former case, we update the per-context ctx->Color.DrawBuffer + * state var _and_ the FB's ColorDrawBuffer state. + * In the later case, we update the FB's ColorDrawBuffer state only. + * + * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the + * new FB is a window system FB, we need to re-update the FB's + * ColorDrawBuffer state to match the context. This is handled in + * _mesa_update_framebuffer(). + * + * See the GL_EXT_framebuffer_object spec for more info. + */ +void GLAPIENTRY +_mesa_DrawBuffer(GLenum buffer) +{ + GLbitfield destMask; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ + + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + } + + if (buffer == GL_NONE) { + destMask = 0x0; + } + else { + const GLbitfield supportedMask + = supported_buffer_bitmask(ctx, ctx->DrawBuffer); + destMask = draw_buffer_enum_to_bitmask(buffer); + if (destMask == BAD_MASK) { + /* totally bogus buffer */ + _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer); + return; + } + destMask &= supportedMask; + if (destMask == 0x0) { + /* none of the named color buffers exist! */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawBuffer(buffer=0x%x)", buffer); + return; + } + } + + /* if we get here, there's no error so set new state */ + _mesa_drawbuffers(ctx, 1, &buffer, &destMask); + + /* + * Call device driver function. + */ + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, 1, &buffer); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, buffer); +} + + +/** + * Called by glDrawBuffersARB; specifies the destination color renderbuffers + * for N fragment program color outputs. + * \sa _mesa_DrawBuffer + * \param n number of outputs + * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the + * names cannot specify more than one buffer. For example, + * GL_FRONT_AND_BACK is illegal. + */ +void GLAPIENTRY +_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) +{ + GLint output; + GLbitfield usedBufferMask, supportedMask; + GLbitfield destMask[MAX_DRAW_BUFFERS]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + /* Turns out n==0 is a valid input that should not produce an error. + * The remaining code below correctly handles the n==0 case. + */ + if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)"); + return; + } + + supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); + usedBufferMask = 0x0; + + /* complicated error checking... */ + for (output = 0; output < n; output++) { + if (buffers[output] == GL_NONE) { + destMask[output] = 0x0; + } + else { + destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); + if (destMask[output] == BAD_MASK + || _mesa_bitcount(destMask[output]) > 1) { + _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); + return; + } + destMask[output] &= supportedMask; + if (destMask[output] == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawBuffersARB(unsupported buffer)"); + return; + } + if (destMask[output] & usedBufferMask) { + /* can't specify a dest buffer more than once! */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawBuffersARB(duplicated buffer)"); + return; + } + + /* update bitmask */ + usedBufferMask |= destMask[output]; + } + } + + /* OK, if we get here, there were no errors so set the new state */ + _mesa_drawbuffers(ctx, n, buffers, destMask); + + /* + * Call device driver function. Note that n can be equal to 0, + * in which case we don't want to reference buffers[0], which + * may not be valid. + */ + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, n, buffers); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); +} + +/** + * Performs necessary state updates when _mesa_drawbuffers makes an + * actual change. + */ +static void +updated_drawbuffers(struct gl_context *ctx) +{ + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + +#if FEATURE_GL + if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) { + struct gl_framebuffer *fb = ctx->DrawBuffer; + + /* Flag the FBO as requiring validation. */ + if (fb->Name != 0) { + fb->_Status = 0; + } + } +#endif +} + +/** + * Helper function to set the GL_DRAW_BUFFER state in the context and + * current FBO. Called via glDrawBuffer(), glDrawBuffersARB() + * + * All error checking will have been done prior to calling this function + * so nothing should go wrong at this point. + * + * \param ctx current context + * \param n number of color outputs to set + * \param buffers array[n] of colorbuffer names, like GL_LEFT. + * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the + * colorbuffer names. (i.e. GL_FRONT_AND_BACK => + * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). + */ +void +_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, + const GLbitfield *destMask) +{ + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLbitfield mask[MAX_DRAW_BUFFERS]; + + if (!destMask) { + /* compute destMask values now */ + const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); + GLuint output; + for (output = 0; output < n; output++) { + mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); + ASSERT(mask[output] != BAD_MASK); + mask[output] &= supportedMask; + } + destMask = mask; + } + + /* + * If n==1, destMask[0] may have up to four bits set. + * Otherwise, destMask[x] can only have one bit set. + */ + if (n == 1) { + GLuint count = 0, destMask0 = destMask[0]; + while (destMask0) { + GLint bufIndex = _mesa_ffs(destMask0) - 1; + if (fb->_ColorDrawBufferIndexes[count] != bufIndex) { + updated_drawbuffers(ctx); + fb->_ColorDrawBufferIndexes[count] = bufIndex; + } + count++; + destMask0 &= ~(1 << bufIndex); + } + fb->ColorDrawBuffer[0] = buffers[0]; + if (fb->_NumColorDrawBuffers != count) { + updated_drawbuffers(ctx); + fb->_NumColorDrawBuffers = count; + } + } + else { + GLuint buf, count = 0; + for (buf = 0; buf < n; buf++ ) { + if (destMask[buf]) { + GLint bufIndex = _mesa_ffs(destMask[buf]) - 1; + /* only one bit should be set in the destMask[buf] field */ + ASSERT(_mesa_bitcount(destMask[buf]) == 1); + if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) { + updated_drawbuffers(ctx); + fb->_ColorDrawBufferIndexes[buf] = bufIndex; + } + count = buf + 1; + } + else { + if (fb->_ColorDrawBufferIndexes[buf] != -1) { + updated_drawbuffers(ctx); + fb->_ColorDrawBufferIndexes[buf] = -1; + } + } + fb->ColorDrawBuffer[buf] = buffers[buf]; + } + /* set remaining outputs to -1 (GL_NONE) */ + while (buf < ctx->Const.MaxDrawBuffers) { + if (fb->_ColorDrawBufferIndexes[buf] != -1) { + updated_drawbuffers(ctx); + fb->_ColorDrawBufferIndexes[buf] = -1; + } + fb->ColorDrawBuffer[buf] = GL_NONE; + buf++; + } + fb->_NumColorDrawBuffers = count; + } + + if (fb->Name == 0) { + /* also set context drawbuffer state */ + GLuint buf; + for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { + if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) { + updated_drawbuffers(ctx); + ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; + } + } + } +} + + +/** + * Like \sa _mesa_drawbuffers(), this is a helper function for setting + * GL_READ_BUFFER state in the context and current FBO. + * \param ctx the rendering context + * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. + * \param bufferIndex the numerical index corresponding to 'buffer' + */ +void +_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + + if (fb->Name == 0) { + /* Only update the per-context READ_BUFFER state if we're bound to + * a window-system framebuffer. + */ + ctx->Pixel.ReadBuffer = buffer; + } + + fb->ColorReadBuffer = buffer; + fb->_ColorReadBufferIndex = bufferIndex; + + ctx->NewState |= _NEW_BUFFERS; +} + + + +/** + * Called by glReadBuffer to set the source renderbuffer for reading pixels. + * \param mode color buffer such as GL_FRONT, GL_BACK, etc. + */ +void GLAPIENTRY +_mesa_ReadBuffer(GLenum buffer) +{ + struct gl_framebuffer *fb; + GLbitfield supportedMask; + GLint srcBuffer; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + + fb = ctx->ReadBuffer; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + + if (fb->Name > 0 && buffer == GL_NONE) { + /* This is legal for user-created framebuffer objects */ + srcBuffer = -1; + } + else { + /* general case / window-system framebuffer */ + srcBuffer = read_buffer_enum_to_index(buffer); + if (srcBuffer == -1) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + supportedMask = supported_buffer_bitmask(ctx, fb); + if (((1 << srcBuffer) & supportedMask) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + } + + /* OK, all error checking has been completed now */ + + _mesa_readbuffer(ctx, buffer, srcBuffer); + ctx->NewState |= _NEW_BUFFERS; + + /* + * Call device driver function. + */ + if (ctx->Driver.ReadBuffer) + (*ctx->Driver.ReadBuffer)(ctx, buffer); +} diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index b9c29cb84..0b300448e 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -57,6 +57,9 @@ #include "pack.h"
#include "pbo.h"
#include "queryobj.h"
+#include "samplerobj.h"
+#include "shaderapi.h"
+#include "syncobj.h"
#include "teximage.h"
#include "mtypes.h"
#include "varray.h"
@@ -421,6 +424,10 @@ typedef enum /* GL_EXT_transform_feedback */
OPCODE_BEGIN_TRANSFORM_FEEDBACK,
OPCODE_END_TRANSFORM_FEEDBACK,
+ OPCODE_BIND_TRANSFORM_FEEDBACK,
+ OPCODE_PAUSE_TRANSFORM_FEEDBACK,
+ OPCODE_RESUME_TRANSFORM_FEEDBACK,
+ OPCODE_DRAW_TRANSFORM_FEEDBACK,
/* GL_EXT_texture_integer */
OPCODE_CLEARCOLOR_I,
@@ -440,6 +447,18 @@ typedef enum /* GL_ARB_sampler_object */
OPCODE_BIND_SAMPLER,
+ OPCODE_SAMPLER_PARAMETERIV,
+ OPCODE_SAMPLER_PARAMETERFV,
+ OPCODE_SAMPLER_PARAMETERIIV,
+ OPCODE_SAMPLER_PARAMETERUIV,
+
+ /* GL_ARB_geometry_shader4 */
+ OPCODE_PROGRAM_PARAMETERI,
+ OPCODE_FRAMEBUFFER_TEXTURE,
+ OPCODE_FRAMEBUFFER_TEXTURE_FACE,
+
+ /* GL_ARB_sync */
+ OPCODE_WAIT_SYNC,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
@@ -482,6 +501,17 @@ typedef union gl_dlist_node Node; /**
+ * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
+ * environment. In 64-bit env, sizeof(Node)==8 anyway.
+ */
+union uint64_pair
+{
+ GLuint64 uint64;
+ GLuint uint32[2];
+};
+
+
+/**
* How many nodes to allocate at a time.
*
* \note Reduced now that we hold vertices etc. elsewhere.
@@ -6263,6 +6293,69 @@ save_EndTransformFeedback(void) }
}
+static void GLAPIENTRY
+save_TransformFeedbackVaryings(GLuint program, GLsizei count,
+ const GLchar **varyings, GLenum bufferMode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_problem(ctx,
+ "glTransformFeedbackVarying() display list support not done");
+}
+
+static void GLAPIENTRY
+save_BindTransformFeedback(GLenum target, GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_TRANSFORM_FEEDBACK, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindTransformFeedback(ctx->Exec, (target, name));
+ }
+}
+
+static void GLAPIENTRY
+save_PauseTransformFeedback(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_PAUSE_TRANSFORM_FEEDBACK, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PauseTransformFeedback(ctx->Exec, ());
+ }
+}
+
+static void GLAPIENTRY
+save_ResumeTransformFeedback(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_RESUME_TRANSFORM_FEEDBACK, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_ResumeTransformFeedback(ctx->Exec, ());
+ }
+}
+
+static void GLAPIENTRY
+save_DrawTransformFeedback(GLenum mode, GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK, 2);
+ if (n) {
+ n[1].e = mode;
+ n[2].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawTransformFeedback(ctx->Exec, (mode, name));
+ }
+}
+
/* aka UseProgram() */
static void GLAPIENTRY
@@ -7087,6 +7180,198 @@ save_BindSampler(GLuint unit, GLuint sampler) }
}
+static void GLAPIENTRY
+save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6);
+ if (n) {
+ n[1].ui = sampler;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_TEXTURE_BORDER_COLOR) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params));
+ }
+}
+
+static void GLAPIENTRY
+save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ save_SamplerParameteriv(sampler, pname, ¶m);
+}
+
+static void GLAPIENTRY
+save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6);
+ if (n) {
+ n[1].ui = sampler;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_TEXTURE_BORDER_COLOR) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params));
+ }
+}
+
+static void GLAPIENTRY
+save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ save_SamplerParameterfv(sampler, pname, ¶m);
+}
+
+static void GLAPIENTRY
+save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6);
+ if (n) {
+ n[1].ui = sampler;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_TEXTURE_BORDER_COLOR) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params));
+ }
+}
+
+static void GLAPIENTRY
+save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6);
+ if (n) {
+ n[1].ui = sampler;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ if (pname == GL_TEXTURE_BORDER_COLOR) {
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ else {
+ n[4].ui = n[5].ui = n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params));
+ }
+}
+
+/* GL_ARB_geometry_shader4 */
+static void GLAPIENTRY
+save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
+ if (n) {
+ n[1].ui = program;
+ n[2].e = pname;
+ n[3].i = value;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramParameteriARB(ctx->Exec, (program, pname, value));
+ }
+}
+
+static void GLAPIENTRY
+save_FramebufferTexture(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].e = attachment;
+ n[3].ui = texture;
+ n[4].i = level;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_FramebufferTextureARB(ctx->Exec, (target, attachment, texture, level));
+ }
+}
+
+static void GLAPIENTRY
+save_FramebufferTextureFace(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].e = attachment;
+ n[3].ui = texture;
+ n[4].i = level;
+ n[5].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture,
+ level, face));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
+ if (n) {
+ union uint64_pair p;
+ p.uint64 = timeout;
+ n[1].data = sync;
+ n[2].e = flags;
+ n[3].ui = p.uint32[0];
+ n[4].ui = p.uint32[1];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
+ }
+}
+
/**
* Save an error-generating command into display list.
@@ -7715,12 +8000,6 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_PROVOKING_VERTEX:
CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
break;
- case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END_TRANSFORM_FEEDBACK:
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- break;
case OPCODE_STENCIL_FUNC:
CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
break;
@@ -8271,9 +8550,93 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_TextureBarrierNV(ctx->Exec, ());
break;
+ /* GL_EXT/ARB_transform_feedback */
+ case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END_TRANSFORM_FEEDBACK:
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ break;
+ case OPCODE_BIND_TRANSFORM_FEEDBACK:
+ CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_PAUSE_TRANSFORM_FEEDBACK:
+ CALL_PauseTransformFeedback(ctx->Exec, ());
+ break;
+ case OPCODE_RESUME_TRANSFORM_FEEDBACK:
+ CALL_ResumeTransformFeedback(ctx->Exec, ());
+ break;
+ case OPCODE_DRAW_TRANSFORM_FEEDBACK:
+ CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+
+
case OPCODE_BIND_SAMPLER:
CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
break;
+ case OPCODE_SAMPLER_PARAMETERIV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params));
+ }
+ break;
+ case OPCODE_SAMPLER_PARAMETERFV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params));
+ }
+ break;
+ case OPCODE_SAMPLER_PARAMETERIIV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params));
+ }
+ break;
+ case OPCODE_SAMPLER_PARAMETERUIV:
+ {
+ GLuint params[4];
+ params[0] = n[3].ui;
+ params[1] = n[4].ui;
+ params[2] = n[5].ui;
+ params[3] = n[6].ui;
+ CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params));
+ }
+ break;
+
+ /* GL_ARB_geometry_shader4 */
+ case OPCODE_PROGRAM_PARAMETERI:
+ CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
+ break;
+ case OPCODE_FRAMEBUFFER_TEXTURE:
+ CALL_FramebufferTextureARB(ctx->Exec, (n[1].e, n[2].e,
+ n[3].ui, n[4].i));
+ break;
+ case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
+ CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e,
+ n[3].ui, n[4].i, n[5].e));
+ break;
+
+ /* GL_ARB_sync */
+ case OPCODE_WAIT_SYNC:
+ {
+ union uint64_pair p;
+ p.uint32[0] = n[3].ui;
+ p.uint32[1] = n[4].ui;
+ CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
+ }
+ break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
@@ -9741,6 +10104,10 @@ _mesa_create_save_table(void) SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+ /* GL_ARB_vertex_array_object */
+ SET_BindVertexArray(table, _mesa_BindVertexArray);
+ SET_GenVertexArrays(table, _mesa_GenVertexArrays);
+
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
@@ -9823,15 +10190,11 @@ _mesa_create_save_table(void) #endif
#if FEATURE_queryobj
+ _mesa_init_queryobj_dispatch(table); /* glGetQuery, etc */
SET_BeginQueryARB(table, save_BeginQueryARB);
SET_EndQueryARB(table, save_EndQueryARB);
- SET_GenQueriesARB(table, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(table, _mesa_IsQueryARB);
- SET_GetQueryivARB(table, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
#endif
+
SET_DrawBuffersARB(table, save_DrawBuffersARB);
#if FEATURE_EXT_framebuffer_blit
@@ -9839,6 +10202,7 @@ _mesa_create_save_table(void) #endif
/* GL_ARB_shader_objects */
+ _mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
SET_Uniform1fARB(table, save_Uniform1fARB);
SET_Uniform2fARB(table, save_Uniform2fARB);
@@ -9890,12 +10254,6 @@ _mesa_create_save_table(void) /* ARB 59. GL_ARB_copy_buffer */
SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
- /* 352. GL_EXT_transform_feedback */
-#if FEATURE_EXT_transform_feedback
- SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
- SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
-#endif
-
/* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
@@ -9903,6 +10261,7 @@ _mesa_create_save_table(void) #if FEATURE_APPLE_object_purgeable
SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+ SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE);
#endif
/* GL_EXT_texture_integer */
@@ -9922,11 +10281,11 @@ _mesa_create_save_table(void) SET_ClampColor(table, save_ClampColorARB);
/* GL 3.0 */
-#if 0
SET_ClearBufferiv(table, save_ClearBufferiv);
SET_ClearBufferuiv(table, save_ClearBufferuiv);
SET_ClearBufferfv(table, save_ClearBufferfv);
SET_ClearBufferfi(table, save_ClearBufferfi);
+#if 0
SET_Uniform1ui(table, save_Uniform1ui);
SET_Uniform2ui(table, save_Uniform2ui);
SET_Uniform3ui(table, save_Uniform3ui);
@@ -9936,10 +10295,6 @@ _mesa_create_save_table(void) SET_Uniform3uiv(table, save_Uniform3uiv);
SET_Uniform4uiv(table, save_Uniform4uiv);
#else
- (void) save_ClearBufferiv;
- (void) save_ClearBufferuiv;
- (void) save_ClearBufferfv;
- (void) save_ClearBufferfi;
(void) save_Uniform1ui;
(void) save_Uniform2ui;
(void) save_Uniform3ui;
@@ -9950,6 +10305,16 @@ _mesa_create_save_table(void) (void) save_Uniform4uiv;
#endif
+#if FEATURE_EXT_transform_feedback
+ SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
+ SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
+ SET_TransformFeedbackVaryingsEXT(table, save_TransformFeedbackVaryings);
+ SET_BindTransformFeedback(table, save_BindTransformFeedback);
+ SET_PauseTransformFeedback(table, save_PauseTransformFeedback);
+ SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback);
+ SET_DrawTransformFeedback(table, save_DrawTransformFeedback);
+#endif
+
/* GL_ARB_instanced_arrays */
SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
@@ -9957,7 +10322,14 @@ _mesa_create_save_table(void) SET_TextureBarrierNV(table, save_TextureBarrierNV);
/* GL_ARB_sampler_objects */
+ _mesa_init_sampler_object_dispatch(table); /* plug in Gen/Get/etc functions */
SET_BindSampler(table, save_BindSampler);
+ SET_SamplerParameteri(table, save_SamplerParameteri);
+ SET_SamplerParameterf(table, save_SamplerParameterf);
+ SET_SamplerParameteriv(table, save_SamplerParameteriv);
+ SET_SamplerParameterfv(table, save_SamplerParameterfv);
+ SET_SamplerParameterIiv(table, save_SamplerParameterIiv);
+ SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv);
/* GL_ARB_draw_buffer_blend */
SET_BlendFunciARB(table, save_BlendFunci);
@@ -9965,6 +10337,15 @@ _mesa_create_save_table(void) SET_BlendEquationiARB(table, save_BlendEquationi);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
+ /* GL_ARB_geometry_shader4 */
+ SET_ProgramParameteriARB(table, save_ProgramParameteri);
+ SET_FramebufferTextureARB(table, save_FramebufferTexture);
+ SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
+
+ /* GL_ARB_sync */
+ _mesa_init_sync_dispatch(table);
+ SET_WaitSync(table, save_WaitSync);
+
return table;
}
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 5e54bbdf3..a112d83ea 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -795,7 +795,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, }
#if FEATURE_GL
- if (ctx->API == API_OPENGL) {
+ if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */
for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
if (fb->ColorDrawBuffer[j] != GL_NONE) {
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index c3c1aa170..33be9232e 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -173,7 +173,7 @@ get_query_binding_point(struct gl_context *ctx, GLenum target) }
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
{
GLuint first;
@@ -212,7 +212,7 @@ _mesa_GenQueriesARB(GLsizei n, GLuint *ids) }
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
{
GLint i;
@@ -248,7 +248,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) }
-GLboolean GLAPIENTRY
+static GLboolean GLAPIENTRY
_mesa_IsQueryARB(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
@@ -352,7 +352,7 @@ _mesa_EndQueryARB(GLenum target) }
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
{
struct gl_query_object *q, **bindpt;
@@ -386,7 +386,7 @@ _mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) }
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
{
struct gl_query_object *q = NULL;
@@ -437,7 +437,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) }
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
{
struct gl_query_object *q = NULL;
diff --git a/mesalib/src/mesa/main/queryobj.h b/mesalib/src/mesa/main/queryobj.h index 4e8a1455b..16962e55a 100644 --- a/mesalib/src/mesa/main/queryobj.h +++ b/mesalib/src/mesa/main/queryobj.h @@ -1,96 +1,78 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef QUERYOBJ_H
-#define QUERYOBJ_H
-
-
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "main/hash.h"
-
-
-#if FEATURE_queryobj
-
-static INLINE struct gl_query_object *
-_mesa_lookup_query_object(struct gl_context *ctx, GLuint id)
-{
- return (struct gl_query_object *)
- _mesa_HashLookup(ctx->Query.QueryObjects, id);
-}
-
-
-extern void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
-
-extern void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id);
-
-extern void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params);
-
-extern void
-_mesa_init_query_object_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_queryobj */
-
-static INLINE struct gl_query_object *
-_mesa_lookup_query_object(struct gl_context *ctx, GLuint id)
-{
- return NULL;
-}
-
-static INLINE void
-_mesa_init_query_object_functions(struct dd_function_table *driver)
-{
-}
-
-static INLINE void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_queryobj */
-
-extern void
-_mesa_init_queryobj(struct gl_context *ctx);
-
-extern void
-_mesa_free_queryobj_data(struct gl_context *ctx);
-
-
-#endif /* QUERYOBJ_H */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef QUERYOBJ_H +#define QUERYOBJ_H + + +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/hash.h" + + +#if FEATURE_queryobj + +static INLINE struct gl_query_object * +_mesa_lookup_query_object(struct gl_context *ctx, GLuint id) +{ + return (struct gl_query_object *) + _mesa_HashLookup(ctx->Query.QueryObjects, id); +} + + +extern void +_mesa_init_query_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_queryobj_dispatch(struct _glapi_table *disp); + +#else /* FEATURE_queryobj */ + +static INLINE struct gl_query_object * +_mesa_lookup_query_object(struct gl_context *ctx, GLuint id) +{ + return NULL; +} + +static INLINE void +_mesa_init_query_object_functions(struct dd_function_table *driver) +{ +} + +static INLINE void +_mesa_init_queryobj_dispatch(struct _glapi_table *disp) +{ +} + +#endif /* FEATURE_queryobj */ + +extern void +_mesa_init_queryobj(struct gl_context *ctx); + +extern void +_mesa_free_queryobj_data(struct gl_context *ctx); + + +#endif /* QUERYOBJ_H */ diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index baebb5cd3..e6d1d5b7d 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1519,7 +1519,8 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, for (i = 0; i < count; i++) {
if (string[i] == NULL) {
free((GLvoid *) offsets);
- _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glShaderSourceARB(null string)");
return;
}
if (length == NULL || length[i] < 0)
@@ -1570,7 +1571,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, free(source);
source = newSource;
}
- }
+ }
shader_source(ctx, shaderObj, source);
@@ -1709,8 +1710,7 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, #if FEATURE_ARB_geometry_shader4
void GLAPIENTRY
-_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
- GLint value)
+_mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value)
{
struct gl_shader_program *shProg;
GET_CURRENT_CONTEXT(ctx);
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 41d9e9599..8cbb021d8 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -1,763 +1,765 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat.c
- * Texture formats.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#include "context.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "texcompress.h"
-#include "texformat.h"
-
-#define RETURN_IF_SUPPORTED(f) do { \
- if (ctx->TextureFormatSupported[f]) \
- return f; \
-} while (0)
-
-/**
- * Choose an appropriate texture format given the format, type and
- * internalFormat parameters passed to glTexImage().
- *
- * \param ctx the GL context.
- * \param internalFormat user's prefered internal texture format.
- * \param format incoming image pixel format.
- * \param type incoming image data type.
- *
- * \return a pointer to a gl_texture_format object which describes the
- * choosen texture format, or NULL on failure.
- *
- * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
- * will typically override this function with a specialized version.
- */
-gl_format
-_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- (void) format;
- (void) type;
-
- switch (internalFormat) {
- /* shallow RGBA formats */
- case 4:
- case GL_RGBA:
- if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- }
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- case GL_RGBA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB5_A1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- break;
- case GL_RGBA2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
- case GL_RGBA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
-
- /* deep RGBA formats */
- case GL_RGB10_A2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGBA12:
- case GL_RGBA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* shallow RGB formats */
- case 3:
- case GL_RGB:
- case GL_RGB8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_R3_G3_B2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
- case GL_RGB5:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
-
- /* deep RGB formats */
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* Alpha formats */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- case GL_ALPHA12:
- case GL_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- /* Luminance formats */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- /* Luminance/Alpha formats */
- case GL_LUMINANCE4_ALPHA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_COLOR_INDEX8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
- break;
-
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- break;
- case GL_DEPTH_COMPONENT16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
- case GL_COMPRESSED_LUMINANCE_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
- case GL_COMPRESSED_INTENSITY_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
- case GL_COMPRESSED_RGB_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_COMPRESSED_RGBA_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA) {
- if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
- else
- RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
- }
- }
-
-#if FEATURE_texture_fxt1
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- break;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- break;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- break;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
- break;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_ALPHA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_LUMINANCE16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_LUMINANCE32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_LUMINANCE_ALPHA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_LUMINANCE_ALPHA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_INTENSITY16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_INTENSITY32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_RGB16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_RGB32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_RGBA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_RGBA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_shared_exponent) {
- switch (internalFormat) {
- case GL_RGB9_E5:
- ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_RGB9_E5_FLOAT]);
- return MESA_FORMAT_RGB9_E5_FLOAT;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_float) {
- switch (internalFormat) {
- case GL_R11F_G11F_B10F:
- ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R11_G11_B10_FLOAT]);
- return MESA_FORMAT_R11_G11_B10_FLOAT;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_snorm) {
- switch (internalFormat) {
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
- break;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
- break;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
- /* FALLTHROUGH */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_ALPHA_SNORM:
- case GL_ALPHA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_LUMINANCE_SNORM:
- case GL_LUMINANCE8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_LUMINANCE_ALPHA_SNORM:
- case GL_LUMINANCE8_ALPHA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_INTENSITY_SNORM:
- case GL_INTENSITY8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_R16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
- break;
- case GL_RG16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
- break;
- case GL_RGB16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
- /* FALLTHROUGH */
- case GL_RGBA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_ALPHA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_LUMINANCE16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
- /* FALLTHROUGH */
- case GL_LUMINANCE16_ALPHA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_INTENSITY16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- default:
- ; /* fall-through */
- }
- }
-
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SLUMINANCE_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
-#endif
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
-#endif
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
-#if FEATURE_texture_s3tc
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
-#endif
- default:
- ; /* fallthrough */
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
- break;
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
- break;
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
- break;
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
- break;
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
- break;
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
- break;
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg) {
- switch (internalFormat) {
- case GL_R8:
- case GL_RED:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
- break;
-
- case GL_COMPRESSED_RED:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
- break;
-
- case GL_R16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
- break;
-
- case GL_RG:
- case GL_RG8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
- break;
-
- case GL_COMPRESSED_RG:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
- break;
-
- case GL_RG16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
- break;
-
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_R16F:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_R32F:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_RG16F:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- case GL_RG32F:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
-
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_format_BGRA8888) {
- switch (internalFormat) {
- case GL_BGRA:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_compression_rgtc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RED_RGTC1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
- break;
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
- break;
- case GL_COMPRESSED_RG_RGTC2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
- break;
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_latc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
- break;
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
- break;
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_texture_compression_3dc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return MESA_FORMAT_NONE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texformat.c + * Texture formats. + * + * \author Gareth Hughes + * \author Brian Paul + */ + + +#include "context.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "texcompress.h" +#include "texformat.h" + +#define RETURN_IF_SUPPORTED(f) do { \ + if (ctx->TextureFormatSupported[f]) \ + return f; \ +} while (0) + +/** + * Choose an appropriate texture format given the format, type and + * internalFormat parameters passed to glTexImage(). + * + * \param ctx the GL context. + * \param internalFormat user's prefered internal texture format. + * \param format incoming image pixel format. + * \param type incoming image data type. + * + * \return a pointer to a gl_texture_format object which describes the + * choosen texture format, or NULL on failure. + * + * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers + * will typically override this function with a specialized version. + */ +gl_format +_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type ) +{ + (void) format; + (void) type; + + switch (internalFormat) { + /* shallow RGBA formats */ + case 4: + case GL_RGBA: + if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); + } + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + case GL_RGBA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGB5_A1: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); + break; + case GL_RGBA2: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/ + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + break; + case GL_RGBA4: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + break; + + /* deep RGBA formats */ + case GL_RGB10_A2: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGBA12: + case GL_RGBA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + /* shallow RGB formats */ + case 3: + case GL_RGB: + case GL_RGB8: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_R3_G3_B2: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGB4: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */ + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; + case GL_RGB5: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; + + /* deep RGB formats */ + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + /* Alpha formats */ + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + + case GL_ALPHA12: + case GL_ALPHA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_A16); + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + + /* Luminance formats */ + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + + case GL_LUMINANCE12: + case GL_LUMINANCE16: + RETURN_IF_SUPPORTED(MESA_FORMAT_L16); + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + + /* Luminance/Alpha formats */ + case GL_LUMINANCE4_ALPHA4: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL44); + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616); + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; + + case GL_INTENSITY12: + case GL_INTENSITY16: + RETURN_IF_SUPPORTED(MESA_FORMAT_I16); + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; + + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + case GL_COLOR_INDEX8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_CI8); + break; + + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.ARB_depth_texture) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + RETURN_IF_SUPPORTED(MESA_FORMAT_Z32); + RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + break; + case GL_DEPTH_COMPONENT16: + RETURN_IF_SUPPORTED(MESA_FORMAT_Z16); + RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + default: + ; /* fallthrough */ + } + } + + switch (internalFormat) { + case GL_COMPRESSED_ALPHA_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + case GL_COMPRESSED_LUMINANCE_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + case GL_COMPRESSED_INTENSITY_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; + case GL_COMPRESSED_RGB_ARB: + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + if (ctx->Extensions.TDFX_texture_compression_FXT1) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_COMPRESSED_RGBA_ARB: + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */ + if (ctx->Extensions.TDFX_texture_compression_FXT1) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.MESA_ycbcr_texture) { + if (internalFormat == GL_YCBCR_MESA) { + if (type == GL_UNSIGNED_SHORT_8_8_MESA) + RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR); + else + RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV); + } + } + +#if FEATURE_texture_fxt1 + if (ctx->Extensions.TDFX_texture_compression_FXT1) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); + break; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); + break; + default: + ; /* fallthrough */ + } + } +#endif + +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.S3_s3tc) { + switch (internalFormat) { + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + break; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); + break; + default: + ; /* fallthrough */ + } + } +#endif + + if (ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_ALPHA16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_ALPHA32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_LUMINANCE16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_LUMINANCE32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_LUMINANCE_ALPHA16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_LUMINANCE_ALPHA32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_INTENSITY16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_INTENSITY32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RGB16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RGB32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RGBA16F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RGBA32F_ARB: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_shared_exponent) { + switch (internalFormat) { + case GL_RGB9_E5: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_RGB9_E5_FLOAT]); + return MESA_FORMAT_RGB9_E5_FLOAT; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_float) { + switch (internalFormat) { + case GL_R11F_G11F_B10F: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R11_G11_B10_FLOAT]); + return MESA_FORMAT_R11_G11_B10_FLOAT; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_depth_stencil) { + switch (internalFormat) { + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ATI_envmap_bumpmap) { + switch (internalFormat) { + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_snorm) { + switch (internalFormat) { + case GL_RED_SNORM: + case GL_R8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8); + break; + case GL_RG_SNORM: + case GL_RG8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV); + break; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); + /* FALLTHROUGH */ + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_R16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16); + break; + case GL_RG16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616); + break; + case GL_RGB16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16); + /* FALLTHROUGH */ + case GL_RGBA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_ALPHA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_LUMINANCE16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16); + /* FALLTHROUGH */ + case GL_LUMINANCE16_ALPHA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_INTENSITY16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + default: + ; /* fall-through */ + } + } + +#if FEATURE_EXT_texture_sRGB + if (ctx->Extensions.EXT_texture_sRGB) { + switch (internalFormat) { + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SLUMINANCE_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_EXT: +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); +#endif + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_EXT: +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */ +#endif + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; +#if FEATURE_texture_s3tc + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + if (ctx->Extensions.EXT_texture_compression_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; +#endif + default: + ; /* fallthrough */ + } + } +#endif /* FEATURE_EXT_texture_sRGB */ + + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_RGBA32UI_EXT: + case GL_RGB32UI_EXT: + case GL_ALPHA32UI_EXT: + case GL_INTENSITY32UI_EXT: + case GL_LUMINANCE32UI_EXT: + case GL_LUMINANCE_ALPHA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_RGBA16UI_EXT: + case GL_RGB16UI_EXT: + case GL_ALPHA16UI_EXT: + case GL_INTENSITY16UI_EXT: + case GL_LUMINANCE16UI_EXT: + case GL_LUMINANCE_ALPHA16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_RGBA8UI_EXT: + case GL_RGB8UI_EXT: + case GL_ALPHA8UI_EXT: + case GL_INTENSITY8UI_EXT: + case GL_LUMINANCE8UI_EXT: + case GL_LUMINANCE_ALPHA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_RGBA32I_EXT: + case GL_RGB32I_EXT: + case GL_ALPHA32I_EXT: + case GL_INTENSITY32I_EXT: + case GL_LUMINANCE32I_EXT: + case GL_LUMINANCE_ALPHA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_RGBA16I_EXT: + case GL_RGB16I_EXT: + case GL_ALPHA16I_EXT: + case GL_INTENSITY16I_EXT: + case GL_LUMINANCE16I_EXT: + case GL_LUMINANCE_ALPHA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_RGBA8I_EXT: + case GL_RGB8I_EXT: + case GL_ALPHA8I_EXT: + case GL_INTENSITY8I_EXT: + case GL_LUMINANCE8I_EXT: + case GL_LUMINANCE_ALPHA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + } + } + + if (ctx->Extensions.ARB_texture_rg) { + switch (internalFormat) { + case GL_R8: + case GL_RED: + RETURN_IF_SUPPORTED(MESA_FORMAT_R8); + break; + + case GL_COMPRESSED_RED: + RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1); + RETURN_IF_SUPPORTED(MESA_FORMAT_R8); + break; + + case GL_R16: + RETURN_IF_SUPPORTED(MESA_FORMAT_R16); + break; + + case GL_RG: + case GL_RG8: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG88); + break; + + case GL_COMPRESSED_RG: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG88); + break; + + case GL_RG16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_R16F: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_R32F: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RG16F: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RG32F: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_format_BGRA8888) { + switch (internalFormat) { + case GL_BGRA: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_compression_rgtc) { + switch (internalFormat) { + case GL_COMPRESSED_RED_RGTC1: + RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1); + break; + case GL_COMPRESSED_SIGNED_RED_RGTC1: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1); + break; + case GL_COMPRESSED_RG_RGTC2: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2); + break; + case GL_COMPRESSED_SIGNED_RG_RGTC2: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_latc) { + switch (internalFormat) { + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1); + break; + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1); + break; + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); + break; + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ATI_texture_compression_3dc) { + switch (internalFormat) { + case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: + RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); + break; + default: + ; /* fallthrough */ + } + } + + _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); + return MESA_FORMAT_NONE; +} + diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 3656079b6..cf8a1d486 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -2693,7 +2693,7 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, format, type, texImage)) {
/* error was recorded */
}
- else if (width > 0 && height > 0 && height > 0) {
+ else if (width > 0 && height > 0 && depth > 0) {
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index ebeaa9ce3..9bd7840e5 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -3172,7 +3172,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) &ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for shader %d:\n", shader->Name);
+ printf("GLSL source for %s shader %d:\n",
+ _mesa_glsl_shader_target_name(state->target), shader->Name);
printf("%s\n", shader->Source);
}
diff --git a/mesalib/src/mesa/program/prog_parameter_layout.c b/mesalib/src/mesa/program/prog_parameter_layout.c index d7dc97edb..90a977108 100644 --- a/mesalib/src/mesa/program/prog_parameter_layout.c +++ b/mesalib/src/mesa/program/prog_parameter_layout.c @@ -207,6 +207,7 @@ _mesa_layout_parameters(struct asm_parser_state *state) } } + layout->StateFlags = state->prog->Parameters->StateFlags; _mesa_free_parameter_list(state->prog->Parameters); state->prog->Parameters = layout; diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c index 9b44d1a71..fcffc8734 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -121,7 +121,7 @@ load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) uint *dest;
uint i, j;
- transfer = pipe_get_transfer(st_context(ctx)->pipe,
+ transfer = pipe_get_transfer(pipe,
pt, 0, 0, PIPE_TRANSFER_WRITE,
0, 0, texSize, texSize);
dest = (uint *) pipe_transfer_map(pipe, transfer);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_accum.c b/mesalib/src/mesa/state_tracker/st_cb_accum.c index 66e5312d9..3e3659d15 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_accum.c +++ b/mesalib/src/mesa/state_tracker/st_cb_accum.c @@ -1,347 +1,347 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "st_debug.h"
-#include "st_context.h"
-#include "st_cb_accum.h"
-#include "st_cb_fbo.h"
-#include "st_texture.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_tile.h"
-
-
-#if FEATURE_accum
-
-/**
- * For hardware that supports deep color buffers, we could accelerate
- * most/all the accum operations with blending/texturing.
- * For now, just use the get/put_tile() functions and do things in software.
- */
-
-
-void
-st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
- const GLint xpos = ctx->DrawBuffer->_Xmin;
- const GLint ypos = ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - xpos;
- const GLint height = ctx->DrawBuffer->_Ymax - ypos;
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
-
- if(!data)
- return;
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
- GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
- GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
- GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width; j++) {
- dst[0] = r;
- dst[1] = g;
- dst[2] = b;
- dst[3] = a;
- dst += 4;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
- }
-}
-
-
-/** For ADD/MULT */
-static void
-accum_mad(struct gl_context *ctx, GLfloat scale, GLfloat bias,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb)
-{
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width * 4; j++) {
- float val = SHORT_TO_FLOAT(*acc) * scale + bias;
- *acc++ = FLOAT_TO_SHORT(val);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-}
-
-
-static void
-accum_accum(struct st_context *st, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb,
- struct st_renderbuffer *color_strb)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *color_trans;
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
- GLfloat *buf;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- color_trans = pipe_get_transfer(st->pipe,
- color_strb->texture,
- 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- util_format_linear(color_strb->texture->format),
- buf);
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- const GLfloat *color = buf;
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width * 4; j++) {
- float val = *color++ * value;
- *acc++ += FLOAT_TO_SHORT(val);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-
- free(buf);
- pipe->transfer_destroy(pipe, color_trans);
-}
-
-
-static void
-accum_load(struct st_context *st, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb,
- struct st_renderbuffer *color_strb)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *color_trans;
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
- GLfloat *buf;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- color_trans = pipe_get_transfer(st->pipe, color_strb->texture,
- 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- util_format_linear(color_strb->texture->format),
- buf);
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- const GLfloat *color = buf;
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width * 4; j++) {
- float val = *color++ * value;
- *acc++ = FLOAT_TO_SHORT(val);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-
- free(buf);
- pipe->transfer_destroy(pipe, color_trans);
-}
-
-
-static void
-accum_return(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb,
- struct st_renderbuffer *color_strb)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- const GLubyte *colormask = ctx->Color.ColorMask[0];
- enum pipe_transfer_usage usage;
- struct pipe_transfer *color_trans;
- size_t stride = acc_strb->stride;
- const GLubyte *data = acc_strb->data;
- GLfloat *buf;
- enum pipe_format format = util_format_linear(color_strb->texture->format);
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3])
- usage = PIPE_TRANSFER_READ_WRITE;
- else
- usage = PIPE_TRANSFER_WRITE;
-
- color_trans = pipe_get_transfer(st_context(ctx)->pipe,
- color_strb->texture, 0, 0,
- usage,
- xpos, ypos,
- width, height);
-
- if (usage & PIPE_TRANSFER_READ)
- pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- format, buf);
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- GLfloat *color = buf;
- int i, j, ch;
- for (i = 0; i < height; i++) {
- const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width; j++) {
- for (ch = 0; ch < 4; ch++) {
- if (colormask[ch]) {
- GLfloat val = SHORT_TO_FLOAT(*acc * value);
- *color = CLAMP(val, 0.0f, 1.0f);
- }
- else {
- /* No change */
- }
- ++acc;
- ++color;
- }
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-
- pipe_put_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- format, buf);
-
- free(buf);
- pipe->transfer_destroy(pipe, color_trans);
-}
-
-
-static void
-st_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
-{
- struct st_context *st = st_context(ctx);
- struct st_renderbuffer *acc_strb
- = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
- struct st_renderbuffer *color_strb
- = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
-
- const GLint xpos = ctx->DrawBuffer->_Xmin;
- const GLint ypos = ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - xpos;
- const GLint height = ctx->DrawBuffer->_Ymax - ypos;
-
- if(!acc_strb->data)
- return;
-
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb);
- }
- break;
- case GL_MULT:
- if (value != 1.0F) {
- accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb);
- }
- break;
- case GL_ACCUM:
- if (value != 0.0F) {
- accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb);
- }
- break;
- case GL_LOAD:
- accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb);
- break;
- case GL_RETURN:
- accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
- break;
- default:
- assert(0);
- }
-}
-
-
-
-void st_init_accum_functions(struct dd_function_table *functions)
-{
- functions->Accum = st_Accum;
-}
-
-#endif /* FEATURE_accum */
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "st_debug.h" +#include "st_context.h" +#include "st_cb_accum.h" +#include "st_cb_fbo.h" +#include "st_texture.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_tile.h" + + +#if FEATURE_accum + +/** + * For hardware that supports deep color buffers, we could accelerate + * most/all the accum operations with blending/texturing. + * For now, just use the get/put_tile() functions and do things in software. + */ + + +void +st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb) +{ + struct st_renderbuffer *acc_strb = st_renderbuffer(rb); + const GLint xpos = ctx->DrawBuffer->_Xmin; + const GLint ypos = ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - xpos; + const GLint height = ctx->DrawBuffer->_Ymax - ypos; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + + if(!data) + return; + + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); + GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); + GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); + GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); + int i, j; + for (i = 0; i < height; i++) { + GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width; j++) { + dst[0] = r; + dst[1] = g; + dst[2] = b; + dst[3] = a; + dst += 4; + } + } + } + break; + default: + _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); + } +} + + +/** For ADD/MULT */ +static void +accum_mad(struct gl_context *ctx, GLfloat scale, GLfloat bias, + GLint xpos, GLint ypos, GLint width, GLint height, + struct st_renderbuffer *acc_strb) +{ + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = SHORT_TO_FLOAT(*acc) * scale + bias; + *acc++ = FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); + } +} + + +static void +accum_accum(struct st_context *st, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height, + struct st_renderbuffer *acc_strb, + struct st_renderbuffer *color_strb) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + GLfloat *buf; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + color_trans = pipe_get_transfer(st->pipe, + color_strb->texture, + 0, 0, + PIPE_TRANSFER_READ, xpos, ypos, + width, height); + + buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height, + util_format_linear(color_strb->texture->format), + buf); + + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + const GLfloat *color = buf; + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = *color++ * value; + *acc++ += FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); + } + + free(buf); + pipe->transfer_destroy(pipe, color_trans); +} + + +static void +accum_load(struct st_context *st, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height, + struct st_renderbuffer *acc_strb, + struct st_renderbuffer *color_strb) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + GLfloat *buf; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + color_trans = pipe_get_transfer(st->pipe, color_strb->texture, + 0, 0, + PIPE_TRANSFER_READ, xpos, ypos, + width, height); + + buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height, + util_format_linear(color_strb->texture->format), + buf); + + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + const GLfloat *color = buf; + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = *color++ * value; + *acc++ = FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); + } + + free(buf); + pipe->transfer_destroy(pipe, color_trans); +} + + +static void +accum_return(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height, + struct st_renderbuffer *acc_strb, + struct st_renderbuffer *color_strb) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + const GLubyte *colormask = ctx->Color.ColorMask[0]; + enum pipe_transfer_usage usage; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + const GLubyte *data = acc_strb->data; + GLfloat *buf; + enum pipe_format format = util_format_linear(color_strb->texture->format); + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + + color_trans = pipe_get_transfer(pipe, + color_strb->texture, 0, 0, + usage, + xpos, ypos, + width, height); + + if (usage & PIPE_TRANSFER_READ) + pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height, + format, buf); + + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + GLfloat *color = buf; + int i, j, ch; + for (i = 0; i < height; i++) { + const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width; j++) { + for (ch = 0; ch < 4; ch++) { + if (colormask[ch]) { + GLfloat val = SHORT_TO_FLOAT(*acc * value); + *color = CLAMP(val, 0.0f, 1.0f); + } + else { + /* No change */ + } + ++acc; + ++color; + } + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); + } + + pipe_put_tile_rgba_format(pipe, color_trans, 0, 0, width, height, + format, buf); + + free(buf); + pipe->transfer_destroy(pipe, color_trans); +} + + +static void +st_Accum(struct gl_context *ctx, GLenum op, GLfloat value) +{ + struct st_context *st = st_context(ctx); + struct st_renderbuffer *acc_strb + = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); + struct st_renderbuffer *color_strb + = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + + const GLint xpos = ctx->DrawBuffer->_Xmin; + const GLint ypos = ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - xpos; + const GLint height = ctx->DrawBuffer->_Ymax - ypos; + + if(!acc_strb->data) + return; + + switch (op) { + case GL_ADD: + if (value != 0.0F) { + accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb); + } + break; + case GL_MULT: + if (value != 1.0F) { + accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb); + } + break; + case GL_ACCUM: + if (value != 0.0F) { + accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb); + } + break; + case GL_LOAD: + accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb); + break; + case GL_RETURN: + accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb); + break; + default: + assert(0); + } +} + + + +void st_init_accum_functions(struct dd_function_table *functions) +{ + functions->Accum = st_Accum; +} + +#endif /* FEATURE_accum */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c index 06573d9ad..331defb52 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -222,8 +222,7 @@ st_bufferobj_data(struct gl_context *ctx, }
if (data)
- pipe_buffer_write(st_context(ctx)->pipe, st_obj->buffer, 0,
- size, data);
+ pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
return GL_TRUE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index a197bf3ca..468355ccb 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -793,9 +793,10 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, else
usage = PIPE_TRANSFER_WRITE;
- pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
- usage, x, y,
- width, height);
+ pt = pipe_get_transfer(pipe, strb->texture,
+ strb->rtt_level, strb->rtt_face + strb->rtt_slice,
+ usage, x, y,
+ width, height);
stmap = pipe_transfer_map(pipe, pt);
@@ -1130,8 +1131,10 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, dsty = rbDraw->Base.Height - dsty - height;
}
- ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
- rbDraw->texture, 0, 0,
+ ptDraw = pipe_get_transfer(pipe,
+ rbDraw->texture,
+ rbDraw->rtt_level,
+ rbDraw->rtt_face + rbDraw->rtt_slice,
usage, dstx, dsty,
width, height);
@@ -1291,8 +1294,10 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, u_box_2d(readX, readY, readW, readH, &srcBox);
pipe->resource_copy_region(pipe,
- rbDraw->texture, 0, drawX, drawY, 0,
- rbRead->texture, 0, &srcBox);
+ rbDraw->texture,
+ rbDraw->rtt_level, drawX, drawY, 0,
+ rbRead->texture,
+ rbRead->rtt_level, &srcBox);
return GL_TRUE;
}
}
@@ -1444,10 +1449,10 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, /* copy source framebuffer surface into mipmap/texture */
pipe->resource_copy_region(pipe,
pt, /* dest tex */
- 0,
+ 0, /* dest lvl */
pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
rbRead->texture, /* src tex */
- 0,
+ rbRead->rtt_level, /* src lvl */
&src_box);
}
@@ -1455,7 +1460,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, /* CPU-based fallback/conversion */
struct pipe_transfer *ptRead =
pipe_get_transfer(st->pipe, rbRead->texture,
- 0, 0, /* level, layer */
+ rbRead->rtt_level,
+ rbRead->rtt_face + rbRead->rtt_slice,
PIPE_TRANSFER_READ,
readX, readY, readW, readH);
struct pipe_transfer *ptTex;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index 2c2da42c4..d85ef5d47 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -82,7 +82,8 @@ st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, /* Create a read transfer from the renderbuffer's texture */
pt = pipe_get_transfer(pipe, strb->texture,
- 0, 0,
+ strb->rtt_level,
+ strb->rtt_face + strb->rtt_slice,
PIPE_TRANSFER_READ,
x, y, width, height);
@@ -250,7 +251,8 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, }
trans = pipe_get_transfer(pipe, strb->texture,
- 0, 0,
+ strb->rtt_level,
+ strb->rtt_face + strb->rtt_slice,
PIPE_TRANSFER_READ,
x, y, width, height);
if (!trans) {
@@ -445,7 +447,8 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h /* Create a read transfer from the renderbuffer's texture */
trans = pipe_get_transfer(pipe, strb->texture,
- 0, 0,
+ strb->rtt_level, /* level */
+ strb->rtt_face + strb->rtt_slice, /* layer */
PIPE_TRANSFER_READ,
x, y, width, height);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 74f9449b7..7ef23df45 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -807,7 +807,7 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, PIPE_TEX_MIPFILTER_NEAREST);
/* map the dst_surface so we can read from it */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
+ tex_xfer = pipe_get_transfer(pipe,
dst_texture, 0, 0,
PIPE_TRANSFER_READ,
0, 0, width, height);
@@ -1228,7 +1228,7 @@ fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, srcY = strb->Base.Height - srcY - height;
}
- src_trans = pipe_get_transfer(st_context(ctx)->pipe,
+ src_trans = pipe_get_transfer(pipe,
strb->texture,
0, 0,
PIPE_TRANSFER_READ,
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c index 2c37c1107..b34794f1b 100644 --- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c +++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c @@ -1,451 +1,451 @@ -/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/imports.h"
-#include "main/mipmap.h"
-#include "main/teximage.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_gen_mipmap.h"
-
-#include "st_debug.h"
-#include "st_context.h"
-#include "st_texture.h"
-#include "st_gen_mipmap.h"
-#include "st_cb_texture.h"
-
-
-/**
- * one-time init for generate mipmap
- * XXX Note: there may be other times we need no-op/simple state like this.
- * In that case, some code refactoring would be good.
- */
-void
-st_init_generate_mipmap(struct st_context *st)
-{
- st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_generate_mipmap(struct st_context *st)
-{
- util_destroy_gen_mipmap(st->gen_mipmap);
- st->gen_mipmap = NULL;
-}
-
-
-/**
- * Generate mipmap levels using hardware rendering.
- * \return TRUE if successful, FALSE if not possible
- */
-static boolean
-st_render_mipmap(struct st_context *st,
- GLenum target,
- struct st_texture_object *stObj,
- uint baseLevel, uint lastLevel)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
- const uint face = _mesa_tex_target_to_face(target);
-
- assert(psv->texture == stObj->pt);
-#if 0
- assert(target != GL_TEXTURE_3D); /* implemented but untested */
-#endif
-
- /* check if we can render in the texture's format */
- /* XXX should probably kill this and always use util_gen_mipmap
- since this implements a sw fallback as well */
- if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
- 0, PIPE_BIND_RENDER_TARGET)) {
- return FALSE;
- }
-
- util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
- PIPE_TEX_FILTER_LINEAR);
-
- return TRUE;
-}
-
-
-/**
- * Helper function to decompress an image. The result is a 32-bpp RGBA
- * image with stride==width.
- */
-static void
-decompress_image(enum pipe_format format, int datatype,
- const uint8_t *src, void *dst,
- unsigned width, unsigned height, unsigned src_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- uint dst_stride = 4 * MAX2(width, bw);
-
- if (datatype == GL_FLOAT) {
- desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
- if (width < bw || height < bh) {
- float *dst_p = (float *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- } else {
- desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
- if (width < bw || height < bh) {
- uint8_t *dst_p = (uint8_t *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- }
-}
-
-/**
- * Helper function to compress an image. The source is a 32-bpp RGBA image
- * with stride==width.
- */
-static void
-compress_image(enum pipe_format format, int datatype,
- const void *src, uint8_t *dst,
- unsigned width, unsigned height, unsigned dst_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint src_stride = 4 * width;
-
- if (datatype == GL_FLOAT)
- desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
- else
- desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
-}
-
-
-/**
- * Software fallback for generate mipmap levels.
- */
-static void
-fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- const uint lastLevel = pt->last_level;
- const uint face = _mesa_tex_target_to_face(target);
- uint dstLevel;
- GLenum datatype;
- GLuint comps;
- GLboolean compressed;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- assert(target != GL_TEXTURE_3D); /* not done yet */
-
- compressed =
- _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
-
- if (compressed) {
- GLenum type =
- _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
-
- datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
- comps = 4;
- }
- else {
- _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
- &datatype, &comps);
- assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
- }
-
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const uint srcWidth = u_minify(pt->width0, srcLevel);
- const uint srcHeight = u_minify(pt->height0, srcLevel);
- const uint srcDepth = u_minify(pt->depth0, srcLevel);
- const uint dstWidth = u_minify(pt->width0, dstLevel);
- const uint dstHeight = u_minify(pt->height0, dstLevel);
- const uint dstDepth = u_minify(pt->depth0, dstLevel);
- struct pipe_transfer *srcTrans, *dstTrans;
- const ubyte *srcData;
- ubyte *dstData;
- int srcStride, dstStride;
-
- srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
- face,
- PIPE_TRANSFER_READ, 0, 0,
- srcWidth, srcHeight);
-
- dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
- face,
- PIPE_TRANSFER_WRITE, 0, 0,
- dstWidth, dstHeight);
-
- srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
- dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
-
- srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
- dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
-
- /* this cannot work correctly for 3d since it does
- not respect layerStride. */
- if (compressed) {
- const enum pipe_format format = pt->format;
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- const uint srcWidth2 = align(srcWidth, bw);
- const uint srcHeight2 = align(srcHeight, bh);
- const uint dstWidth2 = align(dstWidth, bw);
- const uint dstHeight2 = align(dstHeight, bh);
- uint8_t *srcTemp, *dstTemp;
-
- assert(comps == 4);
-
- srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
- dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
-
- /* decompress the src image: srcData -> srcTemp */
- decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
-
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth2, srcHeight2, srcDepth,
- srcTemp,
- srcWidth2, /* stride in texels */
- dstWidth2, dstHeight2, dstDepth,
- dstTemp,
- dstWidth2); /* stride in texels */
-
- /* compress the new image: dstTemp -> dstData */
- compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
-
- free(srcTemp);
- free(dstTemp);
- }
- else {
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth, srcHeight, srcDepth,
- srcData,
- srcStride, /* stride in texels */
- dstWidth, dstHeight, dstDepth,
- dstData,
- dstStride); /* stride in texels */
- }
-
- pipe_transfer_unmap(pipe, srcTrans);
- pipe_transfer_unmap(pipe, dstTrans);
-
- pipe->transfer_destroy(pipe, srcTrans);
- pipe->transfer_destroy(pipe, dstTrans);
- }
-}
-
-
-/**
- * Compute the expected number of mipmap levels in the texture given
- * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
- * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
- * levels should be generated.
- */
-static GLuint
-compute_num_levels(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum target)
-{
- if (target == GL_TEXTURE_RECTANGLE_ARB) {
- return 1;
- }
- else {
- const struct gl_texture_image *baseImage =
- _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
- GLuint size, numLevels;
-
- size = MAX2(baseImage->Width2, baseImage->Height2);
- size = MAX2(size, baseImage->Depth2);
-
- numLevels = texObj->BaseLevel;
-
- while (size > 0) {
- numLevels++;
- size >>= 1;
- }
-
- numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
-
- assert(numLevels >= 1);
-
- return numLevels;
- }
-}
-
-
-/**
- * Called via ctx->Driver.GenerateMipmap().
- */
-void
-st_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- uint lastLevel;
- uint dstLevel;
-
- if (!pt)
- return;
-
- /* not sure if this ultimately actually should work,
- but we're not supporting multisampled textures yet. */
- assert(pt->nr_samples < 2);
-
- /* find expected last mipmap level to generate*/
- lastLevel = compute_num_levels(ctx, texObj, target) - 1;
-
- if (lastLevel == 0)
- return;
-
- /* The texture isn't in a "complete" state yet so set the expected
- * lastLevel here, since it won't get done in st_finalize_texture().
- */
- stObj->lastLevel = lastLevel;
-
- if (pt->last_level < lastLevel) {
- /* The current gallium texture doesn't have space for all the
- * mipmap levels we need to generate. So allocate a new texture.
- */
- struct pipe_resource *oldTex = stObj->pt;
-
- /* create new texture with space for more levels */
- stObj->pt = st_texture_create(st,
- oldTex->target,
- oldTex->format,
- lastLevel,
- oldTex->width0,
- oldTex->height0,
- oldTex->depth0,
- oldTex->array_size,
- oldTex->bind);
-
- /* This will copy the old texture's base image into the new texture
- * which we just allocated.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
-
- /* release the old tex (will likely be freed too) */
- pipe_resource_reference(&oldTex, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- else {
- /* Make sure that the base texture image data is present in the
- * texture buffer.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
- }
-
- pt = stObj->pt;
-
- assert(pt->last_level >= lastLevel);
-
- /* Try to generate the mipmap by rendering/texturing. If that fails,
- * use the software fallback.
- */
- if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
- /* since the util code actually also has a fallback, should
- probably make it never fail and kill this */
- fallback_generate_mipmap(ctx, target, texObj);
- }
-
- /* Fill in the Mesa gl_texture_image fields */
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const struct gl_texture_image *srcImage
- = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
- struct gl_texture_image *dstImage;
- struct st_texture_image *stImage;
- uint dstWidth = u_minify(pt->width0, dstLevel);
- uint dstHeight = u_minify(pt->height0, dstLevel);
- uint dstDepth = u_minify(pt->depth0, dstLevel);
- uint border = srcImage->Border;
-
- dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
-
- stImage = st_texture_image(dstImage);
- stImage->level = dstLevel;
-
- pipe_resource_reference(&stImage->pt, pt);
- }
-}
+/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/imports.h" +#include "main/mipmap.h" +#include "main/teximage.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_gen_mipmap.h" + +#include "st_debug.h" +#include "st_context.h" +#include "st_texture.h" +#include "st_gen_mipmap.h" +#include "st_cb_texture.h" + + +/** + * one-time init for generate mipmap + * XXX Note: there may be other times we need no-op/simple state like this. + * In that case, some code refactoring would be good. + */ +void +st_init_generate_mipmap(struct st_context *st) +{ + st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context); +} + + +void +st_destroy_generate_mipmap(struct st_context *st) +{ + util_destroy_gen_mipmap(st->gen_mipmap); + st->gen_mipmap = NULL; +} + + +/** + * Generate mipmap levels using hardware rendering. + * \return TRUE if successful, FALSE if not possible + */ +static boolean +st_render_mipmap(struct st_context *st, + GLenum target, + struct st_texture_object *stObj, + uint baseLevel, uint lastLevel) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe); + const uint face = _mesa_tex_target_to_face(target); + + assert(psv->texture == stObj->pt); +#if 0 + assert(target != GL_TEXTURE_3D); /* implemented but untested */ +#endif + + /* check if we can render in the texture's format */ + /* XXX should probably kill this and always use util_gen_mipmap + since this implements a sw fallback as well */ + if (!screen->is_format_supported(screen, psv->format, psv->texture->target, + 0, PIPE_BIND_RENDER_TARGET)) { + return FALSE; + } + + util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel, + PIPE_TEX_FILTER_LINEAR); + + return TRUE; +} + + +/** + * Helper function to decompress an image. The result is a 32-bpp RGBA + * image with stride==width. + */ +static void +decompress_image(enum pipe_format format, int datatype, + const uint8_t *src, void *dst, + unsigned width, unsigned height, unsigned src_stride) +{ + const struct util_format_description *desc = util_format_description(format); + const uint bw = util_format_get_blockwidth(format); + const uint bh = util_format_get_blockheight(format); + uint dst_stride = 4 * MAX2(width, bw); + + if (datatype == GL_FLOAT) { + desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height); + if (width < bw || height < bh) { + float *dst_p = (float *)dst; + /* We're decompressing an image smaller than the compression + * block size. We don't want garbage pixel values in the region + * outside (width x height) so replicate pixels from the (width + * x height) region to fill out the (bw x bh) block size. + */ + uint x, y; + for (y = 0; y < bh; y++) { + for (x = 0; x < bw; x++) { + if (x >= width || y >= height) { + uint p = (y * bw + x) * 4; + dst_p[p + 0] = dst_p[0]; + dst_p[p + 1] = dst_p[1]; + dst_p[p + 2] = dst_p[2]; + dst_p[p + 3] = dst_p[3]; + } + } + } + } + } else { + desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height); + if (width < bw || height < bh) { + uint8_t *dst_p = (uint8_t *)dst; + /* We're decompressing an image smaller than the compression + * block size. We don't want garbage pixel values in the region + * outside (width x height) so replicate pixels from the (width + * x height) region to fill out the (bw x bh) block size. + */ + uint x, y; + for (y = 0; y < bh; y++) { + for (x = 0; x < bw; x++) { + if (x >= width || y >= height) { + uint p = (y * bw + x) * 4; + dst_p[p + 0] = dst_p[0]; + dst_p[p + 1] = dst_p[1]; + dst_p[p + 2] = dst_p[2]; + dst_p[p + 3] = dst_p[3]; + } + } + } + } + } +} + +/** + * Helper function to compress an image. The source is a 32-bpp RGBA image + * with stride==width. + */ +static void +compress_image(enum pipe_format format, int datatype, + const void *src, uint8_t *dst, + unsigned width, unsigned height, unsigned dst_stride) +{ + const struct util_format_description *desc = util_format_description(format); + const uint src_stride = 4 * width; + + if (datatype == GL_FLOAT) + desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height); + else + desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height); +} + + +/** + * Software fallback for generate mipmap levels. + */ +static void +fallback_generate_mipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + struct pipe_resource *pt = st_get_texobj_resource(texObj); + const uint baseLevel = texObj->BaseLevel; + const uint lastLevel = pt->last_level; + const uint face = _mesa_tex_target_to_face(target); + uint dstLevel; + GLenum datatype; + GLuint comps; + GLboolean compressed; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + assert(target != GL_TEXTURE_3D); /* not done yet */ + + compressed = + _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat); + + if (compressed) { + GLenum type = + _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat); + + datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT; + comps = 4; + } + else { + _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat, + &datatype, &comps); + assert(comps > 0 && "bad texture format in fallback_generate_mipmap()"); + } + + for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { + const uint srcLevel = dstLevel - 1; + const uint srcWidth = u_minify(pt->width0, srcLevel); + const uint srcHeight = u_minify(pt->height0, srcLevel); + const uint srcDepth = u_minify(pt->depth0, srcLevel); + const uint dstWidth = u_minify(pt->width0, dstLevel); + const uint dstHeight = u_minify(pt->height0, dstLevel); + const uint dstDepth = u_minify(pt->depth0, dstLevel); + struct pipe_transfer *srcTrans, *dstTrans; + const ubyte *srcData; + ubyte *dstData; + int srcStride, dstStride; + + srcTrans = pipe_get_transfer(pipe, pt, srcLevel, + face, + PIPE_TRANSFER_READ, 0, 0, + srcWidth, srcHeight); + + dstTrans = pipe_get_transfer(pipe, pt, dstLevel, + face, + PIPE_TRANSFER_WRITE, 0, 0, + dstWidth, dstHeight); + + srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans); + dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans); + + srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format); + dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format); + + /* this cannot work correctly for 3d since it does + not respect layerStride. */ + if (compressed) { + const enum pipe_format format = pt->format; + const uint bw = util_format_get_blockwidth(format); + const uint bh = util_format_get_blockheight(format); + const uint srcWidth2 = align(srcWidth, bw); + const uint srcHeight2 = align(srcHeight, bh); + const uint dstWidth2 = align(dstWidth, bw); + const uint dstHeight2 = align(dstHeight, bh); + uint8_t *srcTemp, *dstTemp; + + assert(comps == 4); + + srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1)); + dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1)); + + /* decompress the src image: srcData -> srcTemp */ + decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride); + + _mesa_generate_mipmap_level(target, datatype, comps, + 0 /*border*/, + srcWidth2, srcHeight2, srcDepth, + srcTemp, + srcWidth2, /* stride in texels */ + dstWidth2, dstHeight2, dstDepth, + dstTemp, + dstWidth2); /* stride in texels */ + + /* compress the new image: dstTemp -> dstData */ + compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride); + + free(srcTemp); + free(dstTemp); + } + else { + _mesa_generate_mipmap_level(target, datatype, comps, + 0 /*border*/, + srcWidth, srcHeight, srcDepth, + srcData, + srcStride, /* stride in texels */ + dstWidth, dstHeight, dstDepth, + dstData, + dstStride); /* stride in texels */ + } + + pipe_transfer_unmap(pipe, srcTrans); + pipe_transfer_unmap(pipe, dstTrans); + + pipe->transfer_destroy(pipe, srcTrans); + pipe->transfer_destroy(pipe, dstTrans); + } +} + + +/** + * Compute the expected number of mipmap levels in the texture given + * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ + * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap + * levels should be generated. + */ +static GLuint +compute_num_levels(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target) +{ + if (target == GL_TEXTURE_RECTANGLE_ARB) { + return 1; + } + else { + const struct gl_texture_image *baseImage = + _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); + GLuint size, numLevels; + + size = MAX2(baseImage->Width2, baseImage->Height2); + size = MAX2(size, baseImage->Depth2); + + numLevels = texObj->BaseLevel; + + while (size > 0) { + numLevels++; + size >>= 1; + } + + numLevels = MIN2(numLevels, texObj->MaxLevel + 1); + + assert(numLevels >= 1); + + return numLevels; + } +} + + +/** + * Called via ctx->Driver.GenerateMipmap(). + */ +void +st_generate_mipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + struct pipe_resource *pt = st_get_texobj_resource(texObj); + const uint baseLevel = texObj->BaseLevel; + uint lastLevel; + uint dstLevel; + + if (!pt) + return; + + /* not sure if this ultimately actually should work, + but we're not supporting multisampled textures yet. */ + assert(pt->nr_samples < 2); + + /* find expected last mipmap level to generate*/ + lastLevel = compute_num_levels(ctx, texObj, target) - 1; + + if (lastLevel == 0) + return; + + /* The texture isn't in a "complete" state yet so set the expected + * lastLevel here, since it won't get done in st_finalize_texture(). + */ + stObj->lastLevel = lastLevel; + + if (pt->last_level < lastLevel) { + /* The current gallium texture doesn't have space for all the + * mipmap levels we need to generate. So allocate a new texture. + */ + struct pipe_resource *oldTex = stObj->pt; + + /* create new texture with space for more levels */ + stObj->pt = st_texture_create(st, + oldTex->target, + oldTex->format, + lastLevel, + oldTex->width0, + oldTex->height0, + oldTex->depth0, + oldTex->array_size, + oldTex->bind); + + /* This will copy the old texture's base image into the new texture + * which we just allocated. + */ + st_finalize_texture(ctx, st->pipe, texObj); + + /* release the old tex (will likely be freed too) */ + pipe_resource_reference(&oldTex, NULL); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + else { + /* Make sure that the base texture image data is present in the + * texture buffer. + */ + st_finalize_texture(ctx, st->pipe, texObj); + } + + pt = stObj->pt; + + assert(pt->last_level >= lastLevel); + + /* Try to generate the mipmap by rendering/texturing. If that fails, + * use the software fallback. + */ + if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) { + /* since the util code actually also has a fallback, should + probably make it never fail and kill this */ + fallback_generate_mipmap(ctx, target, texObj); + } + + /* Fill in the Mesa gl_texture_image fields */ + for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { + const uint srcLevel = dstLevel - 1; + const struct gl_texture_image *srcImage + = _mesa_get_tex_image(ctx, texObj, target, srcLevel); + struct gl_texture_image *dstImage; + struct st_texture_image *stImage; + uint dstWidth = u_minify(pt->width0, dstLevel); + uint dstHeight = u_minify(pt->height0, dstLevel); + uint dstDepth = u_minify(pt->depth0, dstLevel); + uint border = srcImage->Border; + + dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); + if (!dstImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); + return; + } + + /* Free old image data */ + if (dstImage->Data) + ctx->Driver.FreeTexImageData(ctx, dstImage); + + /* initialize new image */ + _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, + dstDepth, border, srcImage->InternalFormat, + srcImage->TexFormat); + + stImage = st_texture_image(dstImage); + stImage->level = dstLevel; + + pipe_resource_reference(&stImage->pt, pt); + } +} |