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author | marha <marha@users.sourceforge.net> | 2012-01-28 13:55:41 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-01-28 13:55:41 +0100 |
commit | 1aee8dafb5391e093f3a111f906ab0d8b6775510 (patch) | |
tree | 3fd4cc1783510fb6ce17c4c42b4d012014008e5b /mesalib/src/mesa | |
parent | c6a1477b0092762299491d79b3a8cb094c6456da (diff) | |
download | vcxsrv-1aee8dafb5391e093f3a111f906ab0d8b6775510.tar.gz vcxsrv-1aee8dafb5391e093f3a111f906ab0d8b6775510.tar.bz2 vcxsrv-1aee8dafb5391e093f3a111f906ab0d8b6775510.zip |
mesa xserver git update 28 jan 2012
Diffstat (limited to 'mesalib/src/mesa')
22 files changed, 988 insertions, 590 deletions
diff --git a/mesalib/src/mesa/drivers/dri/Makefile.am b/mesalib/src/mesa/drivers/dri/Makefile.am index 3722082eb..8b9358221 100644 --- a/mesalib/src/mesa/drivers/dri/Makefile.am +++ b/mesalib/src/mesa/drivers/dri/Makefile.am @@ -1,4 +1,4 @@ -SUBDIRS= +SUBDIRS = common if HAVE_I915_DRI SUBDIRS+=i915 diff --git a/mesalib/src/mesa/drivers/dri/common/Makefile.am b/mesalib/src/mesa/drivers/dri/common/Makefile.am new file mode 100644 index 000000000..4b43f4409 --- /dev/null +++ b/mesalib/src/mesa/drivers/dri/common/Makefile.am @@ -0,0 +1,37 @@ +# Copyright © 2012 Intel Corporation +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. + +AM_CFLAGS = \ + -I$(top_srcdir)/include \ + -I$(top_srcdir)/src/ \ + -I$(top_srcdir)/src/mapi \ + -I$(top_srcdir)/src/mesa/ \ + $(DEFINES) \ + $(ASM_FLAGS) \ + $(API_DEFINES) \ + $(LIBDRM_CFLAGS) + +noinst_LTLIBRARIES = libdricommon.la + +libdricommon_la_SOURCES = \ + utils.c \ + dri_util.c \ + xmlconfig.c diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 5b6db78d8..85ad9b55c 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -520,17 +520,29 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { - void *srcPtr, *dstPtr; + GLubyte *srcPtr, *dstPtr; /* the buffers should not be mapped */ assert(!_mesa_bufferobj_mapped(src)); assert(!_mesa_bufferobj_mapped(dst)); - srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size, - GL_MAP_READ_BIT, src); - dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size, - (GL_MAP_WRITE_BIT | - GL_MAP_INVALIDATE_RANGE_BIT), dst); + if (src == dst) { + srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size, + GL_MAP_READ_BIT | + GL_MAP_WRITE_BIT, src); + + if (!srcPtr) + return; + + srcPtr += readOffset; + dstPtr += writeOffset; + } else { + srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size, + GL_MAP_READ_BIT, src); + dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size, + (GL_MAP_WRITE_BIT | + GL_MAP_INVALIDATE_RANGE_BIT), dst); + } /* Note: the src and dst regions will never overlap. Trying to do so * would generate GL_INVALID_VALUE earlier. @@ -539,7 +551,8 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, memcpy(dstPtr, srcPtr, size); ctx->Driver.UnmapBuffer(ctx, src); - ctx->Driver.UnmapBuffer(ctx, dst); + if (dst != src) + ctx->Driver.UnmapBuffer(ctx, dst); } diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 95b8211b2..677debffc 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -46,6 +46,9 @@ #include "dlist.h" #include "enums.h" #include "eval.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif #include "framebuffer.h" #include "glapi/glapi.h" #include "hash.h" @@ -10112,6 +10115,24 @@ _mesa_create_save_table(void) SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); + /* 310. GL_EXT_framebuffer_object */ + SET_GenFramebuffersEXT(table, _mesa_GenFramebuffersEXT); + SET_BindFramebufferEXT(table, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(table, _mesa_DeleteFramebuffersEXT); + SET_CheckFramebufferStatusEXT(table, _mesa_CheckFramebufferStatusEXT); + SET_GenRenderbuffersEXT(table, _mesa_GenRenderbuffersEXT); + SET_BindRenderbufferEXT(table, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(table, _mesa_DeleteRenderbuffersEXT); + SET_RenderbufferStorageEXT(table, _mesa_RenderbufferStorageEXT); + SET_FramebufferTexture1DEXT(table, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(table, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(table, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(table, _mesa_FramebufferRenderbufferEXT); + SET_GenerateMipmapEXT(table, _mesa_GenerateMipmapEXT); + + /* 317. GL_EXT_framebuffer_multisample */ + SET_RenderbufferStorageMultisample(table, _mesa_RenderbufferStorageMultisample); + /* GL_ARB_vertex_array_object */ SET_BindVertexArray(table, _mesa_BindVertexArray); SET_GenVertexArrays(table, _mesa_GenVertexArrays); diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index ff98c69cd..a2d889116 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -2210,6 +2210,58 @@ unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } static void +unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2223,6 +2275,113 @@ unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } static void +unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2245,6 +2404,50 @@ unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuin } static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2255,6 +2458,46 @@ unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } static void +unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2318,24 +2561,102 @@ _mesa_unpack_uint_rgba_row(gl_format format, GLuint n, case MESA_FORMAT_RG_INT32: unpack_int_rgba_RG_UINT32(src, dst, n); break; + + case MESA_FORMAT_RG_UINT16: + unpack_int_rgba_RG_UINT16(src, dst, n); + break; + case MESA_FORMAT_RG_INT16: + unpack_int_rgba_RG_INT16(src, dst, n); + break; + + case MESA_FORMAT_RG_UINT8: + unpack_int_rgba_RG_UINT8(src, dst, n); + break; + case MESA_FORMAT_RG_INT8: + unpack_int_rgba_RG_INT8(src, dst, n); + break; + case MESA_FORMAT_R_UINT32: case MESA_FORMAT_R_INT32: unpack_int_rgba_R_UINT32(src, dst, n); break; + case MESA_FORMAT_R_UINT16: + unpack_int_rgba_R_UINT16(src, dst, n); + break; + case MESA_FORMAT_R_INT16: + unpack_int_rgba_R_INT16(src, dst, n); + break; + + case MESA_FORMAT_R_UINT8: + unpack_int_rgba_R_UINT8(src, dst, n); + break; + case MESA_FORMAT_R_INT8: + unpack_int_rgba_R_INT8(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT32: + case MESA_FORMAT_ALPHA_INT32: + unpack_int_rgba_ALPHA_UINT32(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT16: + unpack_int_rgba_ALPHA_UINT16(src, dst, n); + break; + case MESA_FORMAT_ALPHA_INT16: + unpack_int_rgba_ALPHA_INT16(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT8: + unpack_int_rgba_ALPHA_UINT8(src, dst, n); + break; + case MESA_FORMAT_ALPHA_INT8: + unpack_int_rgba_ALPHA_INT8(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_UINT32: case MESA_FORMAT_LUMINANCE_INT32: unpack_int_rgba_LUMINANCE_UINT32(src, dst, n); break; + case MESA_FORMAT_LUMINANCE_ALPHA_UINT32: case MESA_FORMAT_LUMINANCE_ALPHA_INT32: unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n); break; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT16: + unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_INT16: + unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n); + break; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT8: + unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_INT8: + unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_UINT32: case MESA_FORMAT_INTENSITY_INT32: unpack_int_rgba_INTENSITY_UINT32(src, dst, n); break; + case MESA_FORMAT_INTENSITY_UINT16: + unpack_int_rgba_INTENSITY_UINT16(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_INT16: + unpack_int_rgba_INTENSITY_INT16(src, dst, n); + break; + + case MESA_FORMAT_INTENSITY_UINT8: + unpack_int_rgba_INTENSITY_UINT8(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_INT8: + unpack_int_rgba_INTENSITY_INT8(src, dst, n); + break; + case MESA_FORMAT_ARGB2101010_UINT: unpack_int_rgba_ARGB2101010_UINT(src, dst, n); break; diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 96317dbf4..cecb70c01 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -2516,14 +2516,16 @@ _mesa_format_to_type_and_comps(gl_format format, /** * Check if a gl_format exactly matches a GL formaat/type combination * such that we can use memcpy() from one to the other. - * - * Note: this matching assumes that GL_PACK/UNPACK_SWAP_BYTES is unset. - * + * \param gl_format a MESA_FORMAT_x value + * \param format the user-specified image format + * \param type the user-specified image datatype + * \param swapBytes typically the current pixel pack/unpack byteswap state * \return GL_TRUE if the formats match, GL_FALSE otherwise. */ GLboolean _mesa_format_matches_format_and_type(gl_format gl_format, - GLenum format, GLenum type) + GLenum format, GLenum type, + GLboolean swapBytes) { const GLboolean littleEndian = _mesa_little_endian(); @@ -2543,21 +2545,77 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_RGBA8888: - return ((format == GL_RGBA && (type == GL_UNSIGNED_INT_8_8_8_8 || - (type == GL_UNSIGNED_BYTE && !littleEndian))) || - (format == GL_ABGR_EXT && (type == GL_UNSIGNED_INT_8_8_8_8_REV || - (type == GL_UNSIGNED_BYTE && littleEndian)))); + if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes) + return GL_TRUE; + + if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV && swapBytes) + return GL_TRUE; + + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !littleEndian) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8_REV + && !swapBytes) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8 + && swapBytes) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_UNSIGNED_BYTE && littleEndian) + return GL_TRUE; + + return GL_FALSE; case MESA_FORMAT_RGBA8888_REV: - return ((format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV)); + if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV && + !swapBytes) + return GL_TRUE; + + if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes) + return GL_TRUE; + + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && littleEndian) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8 && + !swapBytes) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8_REV && + swapBytes) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_UNSIGNED_BYTE && !littleEndian) + return GL_TRUE; + + return GL_FALSE; case MESA_FORMAT_ARGB8888: - return ((format == GL_BGRA && (type == GL_UNSIGNED_INT_8_8_8_8_REV || - (type == GL_UNSIGNED_BYTE && littleEndian)))); + if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV && + !swapBytes) + return GL_TRUE; + + if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes) + return GL_TRUE; + + if (format == GL_BGRA && type == GL_UNSIGNED_BYTE && littleEndian) + return GL_TRUE; + + return GL_FALSE; case MESA_FORMAT_ARGB8888_REV: - return ((format == GL_BGRA && (type == GL_UNSIGNED_INT_8_8_8_8 || - (type == GL_UNSIGNED_BYTE && !littleEndian)))); + if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes) + return GL_TRUE; + + if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV && + swapBytes) + return GL_TRUE; + + if (format == GL_BGRA && type == GL_UNSIGNED_BYTE && !littleEndian) + return GL_TRUE; + + return GL_FALSE; case MESA_FORMAT_RGBX8888: case MESA_FORMAT_RGBX8888_REV: @@ -2568,13 +2626,14 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_RGB888: - return format == GL_RGB && type == GL_UNSIGNED_BYTE && littleEndian; + return format == GL_BGR && type == GL_UNSIGNED_BYTE && littleEndian; case MESA_FORMAT_BGR888: - return GL_FALSE; + return format == GL_RGB && type == GL_UNSIGNED_BYTE && littleEndian; case MESA_FORMAT_RGB565: - return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; + return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && !swapBytes; + case MESA_FORMAT_RGB565_REV: /* Some of the 16-bit MESA_FORMATs that would seem to correspond to * GL_UNSIGNED_SHORT_* are byte-swapped instead of channel-reversed, @@ -2583,15 +2642,20 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_ARGB4444: - return format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV; + return format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && + !swapBytes; + case MESA_FORMAT_ARGB4444_REV: return GL_FALSE; case MESA_FORMAT_RGBA5551: - return format == GL_RGBA && type == GL_UNSIGNED_SHORT_5_5_5_1; + return format == GL_RGBA && type == GL_UNSIGNED_SHORT_5_5_5_1 && + !swapBytes; case MESA_FORMAT_ARGB1555: - return format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV; + return format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV && + !swapBytes; + case MESA_FORMAT_ARGB1555_REV: return GL_FALSE; @@ -2603,7 +2667,7 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_AL1616: - return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_SHORT && littleEndian; + return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_SHORT && littleEndian && !swapBytes; case MESA_FORMAT_AL1616_REV: return GL_FALSE; @@ -2613,15 +2677,18 @@ _mesa_format_matches_format_and_type(gl_format gl_format, case MESA_FORMAT_A8: return format == GL_ALPHA && type == GL_UNSIGNED_BYTE; case MESA_FORMAT_A16: - return format == GL_ALPHA && type == GL_UNSIGNED_SHORT && littleEndian; + return format == GL_ALPHA && type == GL_UNSIGNED_SHORT && + littleEndian && !swapBytes; case MESA_FORMAT_L8: return format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE; case MESA_FORMAT_L16: - return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT && littleEndian; + return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT && + littleEndian && !swapBytes; case MESA_FORMAT_I8: return format == GL_INTENSITY && type == GL_UNSIGNED_BYTE; case MESA_FORMAT_I16: - return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT && littleEndian; + return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT && + littleEndian && !swapBytes; case MESA_FORMAT_YCBCR: case MESA_FORMAT_YCBCR_REV: @@ -2635,32 +2702,38 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_R16: - return format == GL_RED && type == GL_UNSIGNED_SHORT && littleEndian; + return format == GL_RED && type == GL_UNSIGNED_SHORT && littleEndian && + !swapBytes; case MESA_FORMAT_RG1616: - return format == GL_RG && type == GL_UNSIGNED_SHORT && littleEndian; + return format == GL_RG && type == GL_UNSIGNED_SHORT && littleEndian && + !swapBytes; case MESA_FORMAT_RG1616_REV: return GL_FALSE; case MESA_FORMAT_ARGB2101010: - return format == GL_BGRA && type == GL_UNSIGNED_INT_2_10_10_10_REV; + return format == GL_BGRA && type == GL_UNSIGNED_INT_2_10_10_10_REV && + !swapBytes; case MESA_FORMAT_Z24_S8: - return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8; + return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && + !swapBytes; case MESA_FORMAT_Z24_X8: case MESA_FORMAT_S8_Z24: return GL_FALSE; case MESA_FORMAT_Z16: - return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT; + return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT && + !swapBytes; case MESA_FORMAT_X8_Z24: return GL_FALSE; case MESA_FORMAT_Z32: - return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT; + return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT && + !swapBytes; case MESA_FORMAT_S8: - return GL_FALSE; + return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE; case MESA_FORMAT_SRGB8: case MESA_FORMAT_SRGBA8: @@ -2682,44 +2755,44 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_RGBA_FLOAT32: - return format == GL_RGBA && type == GL_FLOAT; + return format == GL_RGBA && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_RGBA_FLOAT16: - return format == GL_RGBA && type == GL_HALF_FLOAT; + return format == GL_RGBA && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_RGB_FLOAT32: - return format == GL_RGB && type == GL_FLOAT; + return format == GL_RGB && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_RGB_FLOAT16: - return format == GL_RGB && type == GL_HALF_FLOAT; + return format == GL_RGB && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_ALPHA_FLOAT32: - return format == GL_ALPHA && type == GL_FLOAT; + return format == GL_ALPHA && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_ALPHA_FLOAT16: - return format == GL_ALPHA && type == GL_HALF_FLOAT; + return format == GL_ALPHA && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_LUMINANCE_FLOAT32: - return format == GL_LUMINANCE && type == GL_FLOAT; + return format == GL_LUMINANCE && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_LUMINANCE_FLOAT16: - return format == GL_LUMINANCE && type == GL_HALF_FLOAT; + return format == GL_LUMINANCE && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - return format == GL_LUMINANCE_ALPHA && type == GL_FLOAT; + return format == GL_LUMINANCE_ALPHA && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - return format == GL_LUMINANCE_ALPHA && type == GL_HALF_FLOAT; + return format == GL_LUMINANCE_ALPHA && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_INTENSITY_FLOAT32: - return format == GL_INTENSITY && type == GL_FLOAT; + return format == GL_INTENSITY && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_INTENSITY_FLOAT16: - return format == GL_INTENSITY && type == GL_HALF_FLOAT; + return format == GL_INTENSITY && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_R_FLOAT32: - return format == GL_RED && type == GL_FLOAT; + return format == GL_RED && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_R_FLOAT16: - return format == GL_RED && type == GL_HALF_FLOAT; + return format == GL_RED && type == GL_HALF_FLOAT && !swapBytes; case MESA_FORMAT_RG_FLOAT32: - return format == GL_RG && type == GL_FLOAT; + return format == GL_RG && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_RG_FLOAT16: - return format == GL_RG && type == GL_HALF_FLOAT; + return format == GL_RG && type == GL_HALF_FLOAT && !swapBytes; /* FINISHME: What do we want to do for GL_EXT_texture_integer? */ case MESA_FORMAT_ALPHA_UINT8: @@ -2786,8 +2859,26 @@ _mesa_format_matches_format_and_type(gl_format gl_format, case MESA_FORMAT_SIGNED_R8: case MESA_FORMAT_SIGNED_RG88_REV: case MESA_FORMAT_SIGNED_RGBX8888: + return GL_FALSE; + case MESA_FORMAT_SIGNED_RGBA8888: + if (format == GL_RGBA && type == GL_BYTE && !littleEndian) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_BYTE && littleEndian) + return GL_TRUE; + + return GL_FALSE; + case MESA_FORMAT_SIGNED_RGBA8888_REV: + if (format == GL_RGBA && type == GL_BYTE && littleEndian) + return GL_TRUE; + + if (format == GL_ABGR_EXT && type == GL_BYTE && !littleEndian) + return GL_TRUE; + + return GL_FALSE; + case MESA_FORMAT_SIGNED_R16: case MESA_FORMAT_SIGNED_GR1616: case MESA_FORMAT_SIGNED_RGB_16: @@ -2823,15 +2914,20 @@ _mesa_format_matches_format_and_type(gl_format gl_format, return GL_FALSE; case MESA_FORMAT_ARGB2101010_UINT: - return GL_FALSE; + return (format == GL_BGRA_INTEGER_EXT && + type == GL_UNSIGNED_INT_2_10_10_10_REV && + !swapBytes); case MESA_FORMAT_RGB9_E5_FLOAT: - return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV; + return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV && + !swapBytes; + case MESA_FORMAT_R11_G11_B10_FLOAT: - return format == GL_RGB && type == GL_UNSIGNED_INT_10F_11F_11F_REV; + return format == GL_RGB && type == GL_UNSIGNED_INT_10F_11F_11F_REV && + !swapBytes; case MESA_FORMAT_Z32_FLOAT: - return format == GL_DEPTH_COMPONENT && type == GL_FLOAT; + return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes; case MESA_FORMAT_Z32_FLOAT_X24S8: return GL_FALSE; diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 960934338..3a694a813 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -343,7 +343,8 @@ _mesa_format_num_components(gl_format format); GLboolean _mesa_format_matches_format_and_type(gl_format gl_format, - GLenum format, GLenum type); + GLenum format, GLenum type, + GLboolean swapBytes); #ifdef __cplusplus diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index f874ab21a..d07e2aaa8 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -462,7 +462,7 @@ get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) #undef FN_NAME #define DST_TYPE GLushort -#define SRC_CONVERT(x) (x) +#define SRC_CONVERT(x) MIN2(x, 0xffff) #define FN_NAME pack_ushort_from_uint_rgba #include "pack_tmp.h" #undef DST_TYPE @@ -470,7 +470,7 @@ get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) #undef FN_NAME #define DST_TYPE GLshort -#define SRC_CONVERT(x) (x) +#define SRC_CONVERT(x) CLAMP((int)x, -32768, 32767) #define FN_NAME pack_short_from_uint_rgba #include "pack_tmp.h" #undef DST_TYPE @@ -478,7 +478,7 @@ get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) #undef FN_NAME #define DST_TYPE GLubyte -#define SRC_CONVERT(x) (x) +#define SRC_CONVERT(x) MIN2(x, 0xff) #define FN_NAME pack_ubyte_from_uint_rgba #include "pack_tmp.h" #undef DST_TYPE @@ -486,7 +486,7 @@ get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) #undef FN_NAME #define DST_TYPE GLbyte -#define SRC_CONVERT(x) (x) +#define SRC_CONVERT(x) CLAMP((int)x, -128, 127) #define FN_NAME pack_byte_from_uint_rgba #include "pack_tmp.h" #undef DST_TYPE @@ -2020,14 +2020,10 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], if (dstPacking->SwapBytes) { GLint swapSize = _mesa_sizeof_packed_type(dstType); if (swapSize == 2) { - if (dstPacking->SwapBytes) { - _mesa_swap2((GLushort *) dstAddr, n * comps); - } + _mesa_swap2((GLushort *) dstAddr, n * comps); } else if (swapSize == 4) { - if (dstPacking->SwapBytes) { - _mesa_swap4((GLuint *) dstAddr, n * comps); - } + _mesa_swap4((GLuint *) dstAddr, n * comps); } } @@ -3008,27 +3004,6 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], static inline GLuint -clamp_byte_to_uint(GLbyte b) -{ - return b < 0 ? 0 : b; -} - - -static inline GLuint -clamp_short_to_uint(GLshort s) -{ - return s < 0 ? 0 : s; -} - - -static inline GLuint -clamp_int_to_uint(GLint i) -{ - return i < 0 ? 0 : i; -} - - -static inline GLuint clamp_float_to_uint(GLfloat f) { return f < 0.0F ? 0 : IROUND(f); @@ -3150,10 +3125,10 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4], PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint)); break; case GL_BYTE: - PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint); - PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint); - PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint); - PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint); + PROCESS(rSrc, RCOMP, 0, GLbyte, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLbyte, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLbyte, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLbyte, (GLuint)); break; case GL_UNSIGNED_SHORT: PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint)); @@ -3162,10 +3137,10 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4], PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint)); break; case GL_SHORT: - PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint); - PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint); - PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint); - PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint); + PROCESS(rSrc, RCOMP, 0, GLshort, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLshort, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLshort, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLshort, (GLuint)); break; case GL_UNSIGNED_INT: PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint)); @@ -3174,10 +3149,10 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4], PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint)); break; case GL_INT: - PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint); - PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint); - PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint); - PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint); + PROCESS(rSrc, RCOMP, 0, GLint, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLint, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLint, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLint, (GLuint)); break; case GL_FLOAT: PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint); diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index c1489d211..908a55e70 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -209,15 +209,10 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, GLubyte *dst, *map; int dstStride, stride, j, texelBytes; - if (!_mesa_format_matches_format_and_type(rb->Format, format, type)) + if (!_mesa_format_matches_format_and_type(rb->Format, format, type, + ctx->Pack.SwapBytes)) return GL_FALSE; - /* check for things we can't handle here */ - if (packing->SwapBytes || - packing->LsbFirst) { - return GL_FALSE; - } - dstStride = _mesa_image_row_stride(packing, width, format, type); dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 818deb8e4..42495c8c7 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -462,6 +462,15 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, transferOps |= IMAGE_CLAMP_BIT; } } + /* This applies to RGB, RGBA textures. if the format is either LUMINANCE + * or LUMINANCE ALPHA, luminance (L) is computed as L=R+G+B .we need to + * clamp the sum to [0,1]. + */ + else if ((format == GL_LUMINANCE || + format == GL_LUMINANCE_ALPHA) && + dataType == GL_UNSIGNED_NORMALIZED) { + transferOps |= IMAGE_CLAMP_BIT; + } if (_mesa_is_format_compressed(texImage->TexFormat)) { get_tex_rgba_compressed(ctx, dimensions, format, type, diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 600dab302..827fcb788 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1139,11 +1139,9 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 2); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGB565 && baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_SHORT_5_6_5) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1243,30 +1241,9 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 4); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_RGBA8888 || - dstFormat == MESA_FORMAT_RGBX8888) && baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, - dstRowStride, dstSlices, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_RGBA8888_REV || - dstFormat == MESA_FORMAT_RGBX8888_REV) && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1367,28 +1344,9 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 4); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { - /* simple memcpy path (little endian) */ - memcpy_texture(ctx, dims, - dstFormat, - dstRowStride, dstSlices, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888_REV) && baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8)) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path (big endian) */ memcpy_texture(ctx, dims, dstFormat, @@ -1553,18 +1511,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS) { - const GLboolean littleEndian = _mesa_little_endian(); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_RGB888); ASSERT(_mesa_get_format_bytes(dstFormat) == 3); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && baseInternalFormat == GL_RGB && - srcFormat == GL_BGR && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1670,18 +1625,15 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS) { - const GLboolean littleEndian = _mesa_little_endian(); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_BGR888); ASSERT(_mesa_get_format_bytes(dstFormat) == 3); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1775,11 +1727,9 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 2); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB4444 && baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1838,11 +1788,9 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 2); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA5551 && baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_5_5_5_1) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1891,11 +1839,9 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 2); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB1555 && baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -1955,11 +1901,9 @@ _mesa_texstore_argb2101010(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 4); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB2101010 && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_INT_2_10_10_10_REV && - baseInternalFormat == GL_RGBA) { + baseInternalFormat == GL_RGBA && + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -2458,9 +2402,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 1); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -2990,7 +2934,6 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) { - const GLboolean littleEndian = _mesa_little_endian(); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || @@ -2998,11 +2941,9 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) ASSERT(_mesa_get_format_bytes(dstFormat) == 4); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -3010,19 +2951,6 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, - dstRowStride, dstSlices, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } else { /* general path */ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, @@ -3465,13 +3393,14 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS) } else { /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; + const GLuint *tempImage = make_temp_uint_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, + srcPacking); + const GLuint *src = tempImage; GLint img, row; if (!tempImage) return GL_FALSE; @@ -3534,13 +3463,14 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS) } else { /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; + const GLuint *tempImage = make_temp_uint_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, + srcPacking); + const GLuint *src = tempImage; GLint img, row; if (!tempImage) return GL_FALSE; @@ -3603,13 +3533,14 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS) } else { /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; + const GLuint *tempImage = make_temp_uint_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, + srcPacking); + const GLuint *src = tempImage; GLint img, row; if (!tempImage) return GL_FALSE; @@ -3959,9 +3890,8 @@ _mesa_texstore_rgb9_e5(TEXSTORE_PARAMS) ASSERT(baseInternalFormat == GL_RGB); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_INT_5_9_9_9_REV) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -4008,9 +3938,8 @@ _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS) ASSERT(baseInternalFormat == GL_RGB); if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_INT_10F_11F_11F_REV) { + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, @@ -4119,11 +4048,9 @@ _mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS) ASSERT(dstFormat == MESA_FORMAT_ARGB2101010_UINT); ASSERT(_mesa_get_format_bytes(dstFormat) == 4); - if (!srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB2101010_UINT && - srcFormat == GL_BGRA_INTEGER_EXT && - srcType == GL_UNSIGNED_INT_2_10_10_10_REV && - baseInternalFormat == GL_RGBA) { + if (baseInternalFormat == GL_RGBA && + _mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, + srcPacking->SwapBytes)) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, diff --git a/mesalib/src/mesa/swrast/s_aaline.c b/mesalib/src/mesa/swrast/s_aaline.c index d4b1805d9..d36d87697 100644 --- a/mesalib/src/mesa/swrast/s_aaline.c +++ b/mesalib/src/mesa/swrast/s_aaline.c @@ -479,7 +479,7 @@ _swrast_choose_aa_line_function(struct gl_context *ctx) ASSERT(ctx->Line.SmoothFlag); if (ctx->Texture._EnabledCoordUnits != 0 - || ctx->FragmentProgram._Current + || _swrast_use_fragment_program(ctx) || (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) || ctx->Fog.ColorSumEnabled diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h index 376ef32d0..ba9f8abb9 100644 --- a/mesalib/src/mesa/swrast/s_aalinetemp.h +++ b/mesalib/src/mesa/swrast/s_aalinetemp.h @@ -67,7 +67,7 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy) ATTRIB_LOOP_BEGIN GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 - && !ctx->FragmentProgram._Current) { + && !_swrast_use_fragment_program(ctx)) { /* texcoord w/ divide by Q */ const GLuint unit = attr - FRAG_ATTRIB_TEX0; const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); diff --git a/mesalib/src/mesa/swrast/s_aatriangle.c b/mesalib/src/mesa/swrast/s_aatriangle.c index c68fdf63b..b59177fa7 100644 --- a/mesalib/src/mesa/swrast/s_aatriangle.c +++ b/mesalib/src/mesa/swrast/s_aatriangle.c @@ -299,7 +299,7 @@ _swrast_set_aa_triangle_function(struct gl_context *ctx) ASSERT(ctx->Polygon.SmoothFlag); if (ctx->Texture._EnabledCoordUnits != 0 - || ctx->FragmentProgram._Current + || _swrast_use_fragment_program(ctx) || swrast->_FogEnabled || _mesa_need_secondary_color(ctx)) { SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri; diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index 14cb9b180..cc304d70c 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -105,7 +105,7 @@ _swrast_update_rasterflags( struct gl_context *ctx ) } - if (ctx->FragmentProgram._Current) { + if (_swrast_use_fragment_program(ctx)) { rasterMask |= FRAGPROG_BIT; } @@ -170,7 +170,7 @@ _swrast_update_fog_hint( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); swrast->_PreferPixelFog = (!swrast->AllowVertexFog || - ctx->FragmentProgram._Current || + _swrast_use_fragment_program(ctx) || (ctx->Hint.Fog == GL_NICEST && swrast->AllowPixelFog)); } @@ -220,13 +220,14 @@ _swrast_update_deferred_texture(struct gl_context *ctx) swrast->_DeferredTexture = GL_FALSE; } else { + GLboolean use_fprog = _swrast_use_fragment_program(ctx); const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; - if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { + if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } - else if (fprog && fprog->UsesKill) { + else if (use_fprog && fprog->UsesKill) { swrast->_DeferredTexture = GL_FALSE; } else if (ctx->Query.CurrentOcclusionObject) { @@ -254,7 +255,8 @@ _swrast_update_fog_state( struct gl_context *ctx ) (fp->Base.Target == GL_FRAGMENT_PROGRAM_NV)); /* determine if fog is needed, and if so, which fog mode */ - swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled); + swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) && + ctx->Fog.Enabled); } @@ -265,10 +267,11 @@ _swrast_update_fog_state( struct gl_context *ctx ) static void _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) { - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp) { - _mesa_load_state_parameters(ctx, fp->Base.Parameters); - } + if (!_swrast_use_fragment_program(ctx)) + return; + + _mesa_load_state_parameters(ctx, + ctx->FragmentProgram._Current->Base.Parameters); } @@ -286,7 +289,7 @@ _swrast_update_specular_vertex_add(struct gl_context *ctx) swrast->SpecularVertexAdd = (separateSpecular && ctx->Texture._EnabledUnits == 0x0 - && !ctx->FragmentProgram._Current + && !_swrast_use_fragment_program(ctx) && !ctx->ATIFragmentShader._Enabled); } @@ -497,7 +500,7 @@ _swrast_update_active_attribs(struct gl_context *ctx) /* * Compute _ActiveAttribsMask = which fragment attributes are needed. */ - if (ctx->FragmentProgram._Current) { + if (_swrast_use_fragment_program(ctx)) { /* fragment program/shader */ attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */ diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h index ae239a9a8..363bdf03a 100644 --- a/mesalib/src/mesa/swrast/s_context.h +++ b/mesalib/src/mesa/swrast/s_context.h @@ -47,6 +47,7 @@ #include "main/mtypes.h" #include "program/prog_execute.h" #include "swrast.h" +#include "s_fragprog.h" #include "s_span.h" diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index c5466ddbd..c19808bd4 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -239,7 +239,8 @@ fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y, return GL_TRUE; } - if (_mesa_format_matches_format_and_type(rb->Format, format, type)) { + if (_mesa_format_matches_format_and_type(rb->Format, format, type, + ctx->Unpack.SwapBytes)) { fast_draw_generic_pixels(ctx, rb, x, y, width, height, format, type, &unpack, pixels); return GL_TRUE; diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index 1caa0ebc2..cd20d8e36 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -30,6 +30,18 @@ #include "s_fragprog.h" #include "s_span.h" +/** + * \brief Should swrast use a fragment program? + * + * \return true if the current fragment program exists and is not the fixed + * function fragment program + */ +GLboolean +_swrast_use_fragment_program(struct gl_context *ctx) +{ + struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + return fp && fp != ctx->FragmentProgram._TexEnvProgram; +} /** * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' diff --git a/mesalib/src/mesa/swrast/s_fragprog.h b/mesalib/src/mesa/swrast/s_fragprog.h index bd5fe6877..ac1f5ff4c 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.h +++ b/mesalib/src/mesa/swrast/s_fragprog.h @@ -1,40 +1,42 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_FRAGPROG_H
-#define S_FRAGPROG_H
-
-
-#include "s_span.h"
-
-struct gl_context;
-
-
-extern void
-_swrast_exec_fragment_program(struct gl_context *ctx, SWspan *span);
-
-
-#endif /* S_FRAGPROG_H */
-
+/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef S_FRAGPROG_H +#define S_FRAGPROG_H + + +#include "s_span.h" + +struct gl_context; + +GLboolean +_swrast_use_fragment_program(struct gl_context *ctx); + +extern void +_swrast_exec_fragment_program(struct gl_context *ctx, SWspan *span); + + +#endif /* S_FRAGPROG_H */ + diff --git a/mesalib/src/mesa/swrast/s_lines.c b/mesalib/src/mesa/swrast/s_lines.c index aba403308..ee997b08a 100644 --- a/mesalib/src/mesa/swrast/s_lines.c +++ b/mesalib/src/mesa/swrast/s_lines.c @@ -1,268 +1,268 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "s_aaline.h"
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_lines.h"
-#include "s_span.h"
-
-
-/*
- * Init the mask[] array to implement a line stipple.
- */
-static void
-compute_stipple_mask( struct gl_context *ctx, GLuint len, GLubyte mask[] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i < len; i++) {
- GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
- if ((1 << bit) & ctx->Line.StipplePattern) {
- mask[i] = GL_TRUE;
- }
- else {
- mask[i] = GL_FALSE;
- }
- swrast->StippleCounter++;
- }
-}
-
-
-/*
- * To draw a wide line we can simply redraw the span N times, side by side.
- */
-static void
-draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor )
-{
- const GLint width = (GLint) CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
- GLint start;
-
- ASSERT(span->end < MAX_WIDTH);
-
- if (width & 1)
- start = width / 2;
- else
- start = width / 2 - 1;
-
- if (xMajor) {
- GLint *y = span->array->y;
- GLuint i;
- GLint w;
- for (w = 0; w < width; w++) {
- if (w == 0) {
- for (i = 0; i < span->end; i++)
- y[i] -= start;
- }
- else {
- for (i = 0; i < span->end; i++)
- y[i]++;
- }
- _swrast_write_rgba_span(ctx, span);
- }
- }
- else {
- GLint *x = span->array->x;
- GLuint i;
- GLint w;
- for (w = 0; w < width; w++) {
- if (w == 0) {
- for (i = 0; i < span->end; i++)
- x[i] -= start;
- }
- else {
- for (i = 0; i < span->end; i++)
- x[i]++;
- }
- _swrast_write_rgba_span(ctx, span);
- }
- }
-}
-
-
-
-/**********************************************************************/
-/***** Rasterization *****/
-/**********************************************************************/
-
-/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
-#define NAME simple_no_z_rgba_line
-#define INTERP_RGBA
-#define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span);
-#include "s_linetemp.h"
-
-
-/* Z, fog, wide, stipple RGBA line */
-#define NAME rgba_line
-#define INTERP_RGBA
-#define INTERP_Z
-#define RENDER_SPAN(span) \
- if (ctx->Line.StippleFlag) { \
- span.arrayMask |= SPAN_MASK; \
- compute_stipple_mask(ctx, span.end, span.array->mask); \
- } \
- if (ctx->Line.Width > 1.0) { \
- draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
- } \
- else { \
- _swrast_write_rgba_span(ctx, &span); \
- }
-#include "s_linetemp.h"
-
-
-/* General-purpose line (any/all features). */
-#define NAME general_line
-#define INTERP_RGBA
-#define INTERP_Z
-#define INTERP_ATTRIBS
-#define RENDER_SPAN(span) \
- if (ctx->Line.StippleFlag) { \
- span.arrayMask |= SPAN_MASK; \
- compute_stipple_mask(ctx, span.end, span.array->mask); \
- } \
- if (ctx->Line.Width > 1.0) { \
- draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
- } \
- else { \
- _swrast_write_rgba_span(ctx, &span); \
- }
-#include "s_linetemp.h"
-
-
-
-void
-_swrast_add_spec_terms_line(struct gl_context *ctx,
- const SWvertex *v0, const SWvertex *v1)
-{
- SWvertex *ncv0 = (SWvertex *)v0;
- SWvertex *ncv1 = (SWvertex *)v1;
- GLfloat rSum, gSum, bSum;
- GLchan cSave[2][4];
-
- /* save original colors */
- COPY_CHAN4(cSave[0], ncv0->color);
- COPY_CHAN4(cSave[1], ncv1->color);
- /* sum v0 */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
- /* sum v1 */
- rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
- /* draw */
- SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
- /* restore original colors */
- COPY_CHAN4( ncv0->attrib[FRAG_ATTRIB_COL0], cSave[0] );
- COPY_CHAN4( ncv1->attrib[FRAG_ATTRIB_COL0], cSave[1] );
-}
-
-
-
-#ifdef DEBUG
-
-/* record the current line function name */
-static const char *lineFuncName = NULL;
-
-#define USE(lineFunc) \
-do { \
- lineFuncName = #lineFunc; \
- /*printf("%s\n", lineFuncName);*/ \
- swrast->Line = lineFunc; \
-} while (0)
-
-#else
-
-#define USE(lineFunc) swrast->Line = lineFunc
-
-#endif
-
-
-
-/**
- * Determine which line drawing function to use given the current
- * rendering context.
- *
- * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
- * tests to this code.
- */
-void
-_swrast_choose_line( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean specular = (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
-
- if (ctx->RenderMode == GL_RENDER) {
- if (ctx->Line.SmoothFlag) {
- /* antialiased lines */
- _swrast_choose_aa_line_function(ctx);
- ASSERT(swrast->Line);
- }
- else if (ctx->Texture._EnabledCoordUnits
- || ctx->FragmentProgram._Current
- || swrast->_FogEnabled
- || specular) {
- USE(general_line);
- }
- else if (ctx->Depth.Test
- || ctx->Line.Width != 1.0
- || ctx->Line.StippleFlag) {
- /* no texture, but Z, fog, width>1, stipple, etc. */
-#if CHAN_BITS == 32
- USE(general_line);
-#else
- USE(rgba_line);
-#endif
- }
- else {
- ASSERT(!ctx->Depth.Test);
- ASSERT(ctx->Line.Width == 1.0);
- /* simple lines */
- USE(simple_no_z_rgba_line);
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- USE(_swrast_feedback_line);
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- USE(_swrast_select_line);
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "s_aaline.h" +#include "s_context.h" +#include "s_feedback.h" +#include "s_lines.h" +#include "s_span.h" + + +/* + * Init the mask[] array to implement a line stipple. + */ +static void +compute_stipple_mask( struct gl_context *ctx, GLuint len, GLubyte mask[] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint i; + + for (i = 0; i < len; i++) { + GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; + if ((1 << bit) & ctx->Line.StipplePattern) { + mask[i] = GL_TRUE; + } + else { + mask[i] = GL_FALSE; + } + swrast->StippleCounter++; + } +} + + +/* + * To draw a wide line we can simply redraw the span N times, side by side. + */ +static void +draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor ) +{ + const GLint width = (GLint) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + GLint start; + + ASSERT(span->end < MAX_WIDTH); + + if (width & 1) + start = width / 2; + else + start = width / 2 - 1; + + if (xMajor) { + GLint *y = span->array->y; + GLuint i; + GLint w; + for (w = 0; w < width; w++) { + if (w == 0) { + for (i = 0; i < span->end; i++) + y[i] -= start; + } + else { + for (i = 0; i < span->end; i++) + y[i]++; + } + _swrast_write_rgba_span(ctx, span); + } + } + else { + GLint *x = span->array->x; + GLuint i; + GLint w; + for (w = 0; w < width; w++) { + if (w == 0) { + for (i = 0; i < span->end; i++) + x[i] -= start; + } + else { + for (i = 0; i < span->end; i++) + x[i]++; + } + _swrast_write_rgba_span(ctx, span); + } + } +} + + + +/**********************************************************************/ +/***** Rasterization *****/ +/**********************************************************************/ + +/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/ +#define NAME simple_no_z_rgba_line +#define INTERP_RGBA +#define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span); +#include "s_linetemp.h" + + +/* Z, fog, wide, stipple RGBA line */ +#define NAME rgba_line +#define INTERP_RGBA +#define INTERP_Z +#define RENDER_SPAN(span) \ + if (ctx->Line.StippleFlag) { \ + span.arrayMask |= SPAN_MASK; \ + compute_stipple_mask(ctx, span.end, span.array->mask); \ + } \ + if (ctx->Line.Width > 1.0) { \ + draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ + } \ + else { \ + _swrast_write_rgba_span(ctx, &span); \ + } +#include "s_linetemp.h" + + +/* General-purpose line (any/all features). */ +#define NAME general_line +#define INTERP_RGBA +#define INTERP_Z +#define INTERP_ATTRIBS +#define RENDER_SPAN(span) \ + if (ctx->Line.StippleFlag) { \ + span.arrayMask |= SPAN_MASK; \ + compute_stipple_mask(ctx, span.end, span.array->mask); \ + } \ + if (ctx->Line.Width > 1.0) { \ + draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ + } \ + else { \ + _swrast_write_rgba_span(ctx, &span); \ + } +#include "s_linetemp.h" + + + +void +_swrast_add_spec_terms_line(struct gl_context *ctx, + const SWvertex *v0, const SWvertex *v1) +{ + SWvertex *ncv0 = (SWvertex *)v0; + SWvertex *ncv1 = (SWvertex *)v1; + GLfloat rSum, gSum, bSum; + GLchan cSave[2][4]; + + /* save original colors */ + COPY_CHAN4(cSave[0], ncv0->color); + COPY_CHAN4(cSave[1], ncv1->color); + /* sum v0 */ + rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); + /* sum v1 */ + rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); + /* draw */ + SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 ); + /* restore original colors */ + COPY_CHAN4( ncv0->attrib[FRAG_ATTRIB_COL0], cSave[0] ); + COPY_CHAN4( ncv1->attrib[FRAG_ATTRIB_COL0], cSave[1] ); +} + + + +#ifdef DEBUG + +/* record the current line function name */ +static const char *lineFuncName = NULL; + +#define USE(lineFunc) \ +do { \ + lineFuncName = #lineFunc; \ + /*printf("%s\n", lineFuncName);*/ \ + swrast->Line = lineFunc; \ +} while (0) + +#else + +#define USE(lineFunc) swrast->Line = lineFunc + +#endif + + + +/** + * Determine which line drawing function to use given the current + * rendering context. + * + * Please update the summary flag _SWRAST_NEW_LINE if you add or remove + * tests to this code. + */ +void +_swrast_choose_line( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean specular = (ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); + + if (ctx->RenderMode == GL_RENDER) { + if (ctx->Line.SmoothFlag) { + /* antialiased lines */ + _swrast_choose_aa_line_function(ctx); + ASSERT(swrast->Line); + } + else if (ctx->Texture._EnabledCoordUnits + || _swrast_use_fragment_program(ctx) + || swrast->_FogEnabled + || specular) { + USE(general_line); + } + else if (ctx->Depth.Test + || ctx->Line.Width != 1.0 + || ctx->Line.StippleFlag) { + /* no texture, but Z, fog, width>1, stipple, etc. */ +#if CHAN_BITS == 32 + USE(general_line); +#else + USE(rgba_line); +#endif + } + else { + ASSERT(!ctx->Depth.Test); + ASSERT(ctx->Line.Width == 1.0); + /* simple lines */ + USE(simple_no_z_rgba_line); + } + } + else if (ctx->RenderMode == GL_FEEDBACK) { + USE(_swrast_feedback_line); + } + else { + ASSERT(ctx->RenderMode == GL_SELECT); + USE(_swrast_select_line); + } +} diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 7ab60b1e5..28f2f3d3f 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -139,7 +139,8 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { const GLuint attr = FRAG_ATTRIB_TEX0 + i; const GLfloat *tc = ctx->Current.RasterTexCoords[i]; - if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { + if (_swrast_use_fragment_program(ctx) || + ctx->ATIFragmentShader._Enabled) { COPY_4V(span->attrStart[attr], tc); } else if (tc[3] > 0.0F) { @@ -498,7 +499,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) swrast_texture_image_const(img); needLambda = (obj->Sampler.MinFilter != obj->Sampler.MagFilter) - || ctx->FragmentProgram._Current; + || _swrast_use_fragment_program(ctx); /* LOD is calculated directly in the ansiotropic filter, we can * skip the normal lambda function as the result is ignored. */ @@ -518,7 +519,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) if (needLambda) { GLuint i; - if (ctx->FragmentProgram._Current + if (_swrast_use_fragment_program(ctx) || ctx->ATIFragmentShader._Enabled) { /* do perspective correction but don't divide s, t, r by q */ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; @@ -559,7 +560,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) } else { GLuint i; - if (ctx->FragmentProgram._Current || + if (_swrast_use_fragment_program(ctx) || ctx->ATIFragmentShader._Enabled) { /* do perspective correction but don't divide s, t, r by q */ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; @@ -833,7 +834,7 @@ add_specular(struct gl_context *ctx, SWspan *span) GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; GLuint i; - ASSERT(!ctx->FragmentProgram._Current); + ASSERT(!_swrast_use_fragment_program(ctx)); ASSERT(span->arrayMask & SPAN_RGBA); ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1); (void) swrast; /* silence warning */ @@ -971,25 +972,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) static inline void shade_texture_span(struct gl_context *ctx, SWspan *span) { - /* This is a hack to work around drivers such as i965 that: - * - * - Set _MaintainTexEnvProgram to generate GLSL IR for - * fixed-function fragment processing. - * - Don't call _mesa_ir_link_shader to generate Mesa IR from - * the GLSL IR. - * - May use swrast to handle glDrawPixels. - * - * Since _mesa_ir_link_shader is never called, there is no Mesa IR - * to execute. Instead do regular fixed-function processing. - * - * It is also worth noting that the software fixed-function path is - * much faster than the software shader path. - */ - const bool use_fragment_program = - ctx->FragmentProgram._Current - && ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram; - - if (use_fragment_program || + if (_swrast_use_fragment_program(ctx) || ctx->ATIFragmentShader._Enabled) { /* programmable shading */ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { @@ -1018,7 +1001,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span) interpolate_wpos(ctx, span); /* Run fragment program/shader now */ - if (use_fragment_program) { + if (_swrast_use_fragment_program(ctx)) { _swrast_exec_fragment_program(ctx, span); } else { @@ -1052,8 +1035,8 @@ put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { - gl_pack_ubyte_rgba_func pack_ubyte; - gl_pack_float_rgba_func pack_float; + gl_pack_ubyte_rgba_func pack_ubyte = NULL; + gl_pack_float_rgba_func pack_float = NULL; GLuint i; if (datatype == GL_UNSIGNED_BYTE) @@ -1151,7 +1134,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) const GLbitfield64 origArrayAttribs = span->arrayAttribs; const GLenum origChanType = span->array->ChanType; void * const origRgba = span->array->rgba; - const GLboolean shader = (ctx->FragmentProgram._Current + const GLboolean shader = (_swrast_use_fragment_program(ctx) || ctx->ATIFragmentShader._Enabled); const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -1326,7 +1309,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) const GLuint numBuffers = fb->_NumColorDrawBuffers; const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; const GLboolean multiFragOutputs = - (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0)); + _swrast_use_fragment_program(ctx) + && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0); GLuint buf; for (buf = 0; buf < numBuffers; buf++) { diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index 124aa5f8e..ddb4792f7 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -1038,7 +1038,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) * needs to be interpolated. */ if (ctx->Texture._EnabledCoordUnits || - ctx->FragmentProgram._Current || + _swrast_use_fragment_program(ctx) || ctx->ATIFragmentShader._Enabled || _mesa_need_secondary_color(ctx) || swrast->_FogEnabled) { @@ -1060,7 +1060,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 - && !ctx->FragmentProgram._Current + && !_swrast_use_fragment_program(ctx) && !ctx->ATIFragmentShader._Enabled && ctx->Texture._EnabledUnits == 0x1 && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT |