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authormarha <marha@users.sourceforge.net>2011-02-09 07:47:31 +0000
committermarha <marha@users.sourceforge.net>2011-02-09 07:47:31 +0000
commit51a59b7f7f9b134791d3b09673063e4c45ea9eee (patch)
tree52bb43362452042efcdebd64a85d7aa75319b64a /mesalib/src/mesa
parent53bf2508fe3d5bd7889ccf4817fcd2bcc531d6ae (diff)
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libX11 mesa git update 9 Feb 2011
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.c2042
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.h1120
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast.c2
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wmesa.c3323
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c4424
-rw-r--r--mesalib/src/mesa/main/blend.c1636
-rw-r--r--mesalib/src/mesa/main/bufferobj.c4303
-rw-r--r--mesalib/src/mesa/main/context.c61
-rw-r--r--mesalib/src/mesa/main/context.h639
-rw-r--r--mesalib/src/mesa/main/depth.c342
-rw-r--r--mesalib/src/mesa/main/hint.c293
-rw-r--r--mesalib/src/mesa/main/lines.c228
-rw-r--r--mesalib/src/mesa/main/mtypes.h17
-rw-r--r--mesalib/src/mesa/main/queryobj.c1208
-rw-r--r--mesalib/src/mesa/main/shaderapi.c11
-rw-r--r--mesalib/src/mesa/main/stencil.c1204
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp47
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c584
-rw-r--r--mesalib/src/mesa/state_tracker/st_draw_feedback.c557
-rw-r--r--mesalib/src/mesa/state_tracker/st_program.c2319
20 files changed, 12237 insertions, 12123 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c
index 8b3b55e5e..82638fa72 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_util.c
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c
@@ -1,1012 +1,1030 @@
-/**
- * \file dri_util.c
- * DRI utility functions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- */
-
-
-#include <assert.h>
-#include <stdarg.h>
-#include <unistd.h>
-#include <sys/mman.h>
-#include <stdio.h>
-
-#ifndef MAP_FAILED
-#define MAP_FAILED ((void *)-1)
-#endif
-
-#include "main/imports.h"
-#define None 0
-
-#include "dri_util.h"
-#include "drm_sarea.h"
-#include "utils.h"
-#include "xmlpool.h"
-#include "../glsl/glsl_parser_extras.h"
-
-PUBLIC const char __dri2ConfigOptions[] =
- DRI_CONF_BEGIN
- DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
- DRI_CONF_SECTION_END
- DRI_CONF_END;
-
-static const uint __dri2NConfigOptions = 1;
-
-#ifndef GLX_OML_sync_control
-typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
-#endif
-
-static void dri_get_drawable(__DRIdrawable *pdp);
-static void dri_put_drawable(__DRIdrawable *pdp);
-
-/**
- * This is just a token extension used to signal that the driver
- * supports setting a read drawable.
- */
-const __DRIextension driReadDrawableExtension = {
- __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
-};
-
-GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
-{
- if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
- if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
- if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
- if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
-
- if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
-
- return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
-}
-
-/*****************************************************************/
-/** \name Context (un)binding functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Unbind context.
- *
- * \param scrn the screen.
- * \param gc context.
- *
- * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
- *
- * \internal
- * This function calls __DriverAPIRec::UnbindContext, and then decrements
- * __DRIdrawableRec::refcount which must be non-zero for a successful
- * return.
- *
- * While casting the opaque private pointers associated with the parameters
- * into their respective real types it also assures they are not \c NULL.
- */
-static int driUnbindContext(__DRIcontext *pcp)
-{
- __DRIscreen *psp;
- __DRIdrawable *pdp;
- __DRIdrawable *prp;
-
- /*
- ** Assume error checking is done properly in glXMakeCurrent before
- ** calling driUnbindContext.
- */
-
- if (pcp == NULL)
- return GL_FALSE;
-
- psp = pcp->driScreenPriv;
- pdp = pcp->driDrawablePriv;
- prp = pcp->driReadablePriv;
-
- /* already unbound */
- if (!pdp && !prp)
- return GL_TRUE;
- /* Let driver unbind drawable from context */
- (*psp->DriverAPI.UnbindContext)(pcp);
-
- assert(pdp);
- if (pdp->refcount == 0) {
- /* ERROR!!! */
- return GL_FALSE;
- }
-
- dri_put_drawable(pdp);
-
- if (prp != pdp) {
- if (prp->refcount == 0) {
- /* ERROR!!! */
- return GL_FALSE;
- }
-
- dri_put_drawable(prp);
- }
-
-
- /* XXX this is disabled so that if we call SwapBuffers on an unbound
- * window we can determine the last context bound to the window and
- * use that context's lock. (BrianP, 2-Dec-2000)
- */
- pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
-
- return GL_TRUE;
-}
-
-/**
- * This function takes both a read buffer and a draw buffer. This is needed
- * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
- * function.
- */
-static int driBindContext(__DRIcontext *pcp,
- __DRIdrawable *pdp,
- __DRIdrawable *prp)
-{
- __DRIscreen *psp = NULL;
-
- /*
- ** Assume error checking is done properly in glXMakeCurrent before
- ** calling driUnbindContext.
- */
-
- if (!pcp)
- return GL_FALSE;
-
- /* Bind the drawable to the context */
- psp = pcp->driScreenPriv;
- pcp->driDrawablePriv = pdp;
- pcp->driReadablePriv = prp;
- if (pdp) {
- pdp->driContextPriv = pcp;
- dri_get_drawable(pdp);
- }
- if (prp && pdp != prp) {
- dri_get_drawable(prp);
- }
-
- /*
- ** Now that we have a context associated with this drawable, we can
- ** initialize the drawable information if has not been done before.
- */
-
- if (!psp->dri2.enabled) {
- if (pdp && !pdp->pStamp) {
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- __driUtilUpdateDrawableInfo(pdp);
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- }
- if (prp && pdp != prp && !prp->pStamp) {
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- __driUtilUpdateDrawableInfo(prp);
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- }
- }
-
- /* Call device-specific MakeCurrent */
- return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Drawable handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Update private drawable information.
- *
- * \param pdp pointer to the private drawable information to update.
- *
- * This function basically updates the __DRIdrawable struct's
- * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
- * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
- * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
- * the values are different that means we have to update the clipping
- * info.
- */
-void
-__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
-{
- __DRIscreen *psp = pdp->driScreenPriv;
- __DRIcontext *pcp = pdp->driContextPriv;
-
- if (!pcp
- || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
- /* ERROR!!!
- * ...but we must ignore it. There can be many contexts bound to a
- * drawable.
- */
- }
-
- if (pdp->pClipRects) {
- free(pdp->pClipRects);
- pdp->pClipRects = NULL;
- }
-
- if (pdp->pBackClipRects) {
- free(pdp->pBackClipRects);
- pdp->pBackClipRects = NULL;
- }
-
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
-
- if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
- &pdp->index, &pdp->lastStamp,
- &pdp->x, &pdp->y, &pdp->w, &pdp->h,
- &pdp->numClipRects, &pdp->pClipRects,
- &pdp->backX,
- &pdp->backY,
- &pdp->numBackClipRects,
- &pdp->pBackClipRects,
- pdp->loaderPrivate)) {
- /* Error -- eg the window may have been destroyed. Keep going
- * with no cliprects.
- */
- pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
- pdp->numClipRects = 0;
- pdp->pClipRects = NULL;
- pdp->numBackClipRects = 0;
- pdp->pBackClipRects = NULL;
- }
- else
- pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
-
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
-}
-
-/*@}*/
-
-/*****************************************************************/
-/** \name GLX callbacks */
-/*****************************************************************/
-/*@{*/
-
-static void driReportDamage(__DRIdrawable *pdp,
- struct drm_clip_rect *pClipRects, int numClipRects)
-{
- __DRIscreen *psp = pdp->driScreenPriv;
-
- /* Check that we actually have the new damage report method */
- if (psp->damage) {
- /* Report the damage. Currently, all our drivers draw
- * directly to the front buffer, so we report the damage there
- * rather than to the backing storein (if any).
- */
- (*psp->damage->reportDamage)(pdp,
- pdp->x, pdp->y,
- pClipRects, numClipRects,
- GL_TRUE, pdp->loaderPrivate);
- }
-}
-
-
-/**
- * Swap buffers.
- *
- * \param drawablePrivate opaque pointer to the per-drawable private info.
- *
- * \internal
- * This function calls __DRIdrawable::swapBuffers.
- *
- * Is called directly from glXSwapBuffers().
- */
-static void driSwapBuffers(__DRIdrawable *dPriv)
-{
- __DRIscreen *psp = dPriv->driScreenPriv;
- drm_clip_rect_t *rects;
- int i;
-
- psp->DriverAPI.SwapBuffers(dPriv);
-
- if (!dPriv->numClipRects)
- return;
-
- rects = malloc(sizeof(*rects) * dPriv->numClipRects);
-
- if (!rects)
- return;
-
- for (i = 0; i < dPriv->numClipRects; i++) {
- rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
- rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
- rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
- rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
- }
-
- driReportDamage(dPriv, rects, dPriv->numClipRects);
- free(rects);
-}
-
-static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
- int64_t *msc )
-{
- return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
-}
-
-
-static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
- int64_t divisor, int64_t remainder,
- int64_t * msc, int64_t * sbc)
-{
- __DRIswapInfo sInfo;
- int status;
-
- status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
- divisor, remainder,
- msc );
-
- /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
- * is supported but GLX_OML_sync_control is not. Therefore, don't return
- * an error value if GetSwapInfo() is not implemented.
- */
- if ( status == 0
- && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
- status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
- *sbc = sInfo.swap_count;
- }
-
- return status;
-}
-
-
-const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
- { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
- driWaitForMSC,
- driDrawableGetMSC,
-};
-
-
-static void driCopySubBuffer(__DRIdrawable *dPriv,
- int x, int y, int w, int h)
-{
- drm_clip_rect_t rect;
-
- rect.x1 = x;
- rect.y1 = dPriv->h - y - h;
- rect.x2 = x + w;
- rect.y2 = rect.y1 + h;
- driReportDamage(dPriv, &rect, 1);
-
- dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
-}
-
-const __DRIcopySubBufferExtension driCopySubBufferExtension = {
- { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
- driCopySubBuffer
-};
-
-static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
-{
- dPriv->swap_interval = interval;
-}
-
-static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
-{
- return dPriv->swap_interval;
-}
-
-const __DRIswapControlExtension driSwapControlExtension = {
- { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
- driSetSwapInterval,
- driGetSwapInterval
-};
-
-
-/**
- * This is called via __DRIscreenRec's createNewDrawable pointer.
- */
-static __DRIdrawable *
-driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
- drm_drawable_t hwDrawable, int renderType,
- const int *attrs, void *data)
-{
- __DRIdrawable *pdp;
-
- /* Since pbuffers are not yet supported, no drawable attributes are
- * supported either.
- */
- (void) attrs;
-
- pdp = malloc(sizeof *pdp);
- if (!pdp) {
- return NULL;
- }
-
- pdp->driContextPriv = NULL;
- pdp->loaderPrivate = data;
- pdp->hHWDrawable = hwDrawable;
- pdp->refcount = 1;
- pdp->pStamp = NULL;
- pdp->lastStamp = 0;
- pdp->index = 0;
- pdp->x = 0;
- pdp->y = 0;
- pdp->w = 0;
- pdp->h = 0;
- pdp->numClipRects = 0;
- pdp->numBackClipRects = 0;
- pdp->pClipRects = NULL;
- pdp->pBackClipRects = NULL;
- pdp->vblSeq = 0;
- pdp->vblFlags = 0;
-
- pdp->driScreenPriv = psp;
-
- if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
- free(pdp);
- return NULL;
- }
-
- pdp->msc_base = 0;
-
- /* This special default value is replaced with the configured
- * default value when the drawable is first bound to a direct
- * rendering context.
- */
- pdp->swap_interval = (unsigned)-1;
-
- return pdp;
-}
-
-
-static __DRIdrawable *
-dri2CreateNewDrawable(__DRIscreen *screen,
- const __DRIconfig *config,
- void *loaderPrivate)
-{
- __DRIdrawable *pdraw;
-
- pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
- if (!pdraw)
- return NULL;
-
- pdraw->pClipRects = &pdraw->dri2.clipRect;
- pdraw->pBackClipRects = &pdraw->dri2.clipRect;
-
- pdraw->pStamp = &pdraw->dri2.stamp;
- *pdraw->pStamp = pdraw->lastStamp + 1;
-
- return pdraw;
-}
-
-static int
-dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
- return -1;
-
- *val = driQueryOptionb(&screen->optionCache, var);
-
- return 0;
-}
-
-static int
-dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
- !driCheckOption(&screen->optionCache, var, DRI_ENUM))
- return -1;
-
- *val = driQueryOptioni(&screen->optionCache, var);
-
- return 0;
-}
-
-static int
-dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
- return -1;
-
- *val = driQueryOptionf(&screen->optionCache, var);
-
- return 0;
-}
-
-
-static void dri_get_drawable(__DRIdrawable *pdp)
-{
- pdp->refcount++;
-}
-
-static void dri_put_drawable(__DRIdrawable *pdp)
-{
- __DRIscreen *psp;
-
- if (pdp) {
- pdp->refcount--;
- if (pdp->refcount)
- return;
-
- psp = pdp->driScreenPriv;
- (*psp->DriverAPI.DestroyBuffer)(pdp);
- if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
- free(pdp->pClipRects);
- pdp->pClipRects = NULL;
- }
- if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
- free(pdp->pBackClipRects);
- pdp->pBackClipRects = NULL;
- }
- free(pdp);
- }
-}
-
-static void
-driDestroyDrawable(__DRIdrawable *pdp)
-{
- dri_put_drawable(pdp);
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Context handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Destroy the per-context private information.
- *
- * \internal
- * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
- * drmDestroyContext(), and finally frees \p contextPrivate.
- */
-static void
-driDestroyContext(__DRIcontext *pcp)
-{
- if (pcp) {
- (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
- free(pcp);
- }
-}
-
-
-/**
- * Create the per-drawable private driver information.
- *
- * \param render_type Type of rendering target. \c GLX_RGBA is the only
- * type likely to ever be supported for direct-rendering.
- * \param shared Context with which to share textures, etc. or NULL
- *
- * \returns An opaque pointer to the per-context private information on
- * success, or \c NULL on failure.
- *
- * \internal
- * This function allocates and fills a __DRIcontextRec structure. It
- * performs some device independent initialization and passes all the
- * relevent information to __DriverAPIRec::CreateContext to create the
- * context.
- *
- */
-static __DRIcontext *
-driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
- int render_type, __DRIcontext *shared,
- drm_context_t hwContext, void *data)
-{
- __DRIcontext *pcp;
- void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
-
- pcp = malloc(sizeof *pcp);
- if (!pcp)
- return NULL;
-
- pcp->driScreenPriv = psp;
- pcp->driDrawablePriv = NULL;
- pcp->loaderPrivate = data;
-
- pcp->dri2.draw_stamp = 0;
- pcp->dri2.read_stamp = 0;
-
- pcp->hHWContext = hwContext;
-
- if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
- &config->modes, pcp, shareCtx) ) {
- free(pcp);
- return NULL;
- }
-
- return pcp;
-}
-
-static unsigned int
-dri2GetAPIMask(__DRIscreen *screen)
-{
- return screen->api_mask;
-}
-
-static __DRIcontext *
-dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
- const __DRIconfig *config,
- __DRIcontext *shared, void *data)
-{
- __DRIcontext *context;
- const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
- void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
- gl_api mesa_api;
-
- if (!(screen->api_mask & (1 << api)))
- return NULL;
-
- switch (api) {
- case __DRI_API_OPENGL:
- mesa_api = API_OPENGL;
- break;
- case __DRI_API_GLES:
- mesa_api = API_OPENGLES;
- break;
- case __DRI_API_GLES2:
- mesa_api = API_OPENGLES2;
- break;
- default:
- return NULL;
- }
-
- context = malloc(sizeof *context);
- if (!context)
- return NULL;
-
- context->driScreenPriv = screen;
- context->driDrawablePriv = NULL;
- context->loaderPrivate = data;
-
- if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
- context, shareCtx) ) {
- free(context);
- return NULL;
- }
-
- return context;
-}
-
-
-static __DRIcontext *
-dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
- __DRIcontext *shared, void *data)
-{
- return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
- config, shared, data);
-}
-
-static int
-driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
-{
- return GL_FALSE;
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Screen handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Destroy the per-screen private information.
- *
- * \internal
- * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
- * drmClose(), and finally frees \p screenPrivate.
- */
-static void driDestroyScreen(__DRIscreen *psp)
-{
- if (psp) {
- /* No interaction with the X-server is possible at this point. This
- * routine is called after XCloseDisplay, so there is no protocol
- * stream open to the X-server anymore.
- */
-
- _mesa_destroy_shader_compiler();
-
- if (psp->DriverAPI.DestroyScreen)
- (*psp->DriverAPI.DestroyScreen)(psp);
-
- if (!psp->dri2.enabled) {
- (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
- (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
- (void)drmCloseOnce(psp->fd);
- } else {
- driDestroyOptionCache(&psp->optionCache);
- driDestroyOptionInfo(&psp->optionInfo);
- }
-
- free(psp);
- }
-}
-
-static void
-setupLoaderExtensions(__DRIscreen *psp,
- const __DRIextension **extensions)
-{
- int i;
-
- for (i = 0; extensions[i]; i++) {
- if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
- psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
- psp->damage = (__DRIdamageExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
- psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
- psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
- psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
- psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
- }
-}
-
-/**
- * This is the bootstrap function for the driver. libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c struct gl_config that the driver can support for windows or
- * pbuffers.
- *
- * For legacy DRI.
- *
- * \param scrn Index of the screen
- * \param ddx_version Version of the 2D DDX. This may not be meaningful for
- * all drivers.
- * \param dri_version Version of the "server-side" DRI.
- * \param drm_version Version of the kernel DRM.
- * \param frame_buffer Data describing the location and layout of the
- * framebuffer.
- * \param pSAREA Pointer to the SAREA.
- * \param fd Device handle for the DRM.
- * \param extensions ??
- * \param driver_modes Returns modes suppoted by the driver
- * \param loaderPrivate ??
- *
- * \note There is no need to check the minimum API version in this
- * function. Since the name of this function is versioned, it is
- * impossible for a loader that is too old to even load this driver.
- */
-static __DRIscreen *
-driCreateNewScreen(int scrn,
- const __DRIversion *ddx_version,
- const __DRIversion *dri_version,
- const __DRIversion *drm_version,
- const __DRIframebuffer *frame_buffer,
- drmAddress pSAREA, int fd,
- const __DRIextension **extensions,
- const __DRIconfig ***driver_modes,
- void *loaderPrivate)
-{
- static const __DRIextension *emptyExtensionList[] = { NULL };
- __DRIscreen *psp;
-
- if (driDriverAPI.InitScreen == NULL)
- return NULL;
-
- psp = calloc(1, sizeof *psp);
- if (!psp)
- return NULL;
-
- setupLoaderExtensions(psp, extensions);
-
- /*
- ** NOT_DONE: This is used by the X server to detect when the client
- ** has died while holding the drawable lock. The client sets the
- ** drawable lock to this value.
- */
- psp->drawLockID = 1;
-
- psp->drm_version = *drm_version;
- psp->ddx_version = *ddx_version;
- psp->dri_version = *dri_version;
-
- psp->pSAREA = pSAREA;
- psp->lock = (drmLock *) &psp->pSAREA->lock;
-
- psp->pFB = frame_buffer->base;
- psp->fbSize = frame_buffer->size;
- psp->fbStride = frame_buffer->stride;
- psp->fbWidth = frame_buffer->width;
- psp->fbHeight = frame_buffer->height;
- psp->devPrivSize = frame_buffer->dev_priv_size;
- psp->pDevPriv = frame_buffer->dev_priv;
- psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
-
- psp->extensions = emptyExtensionList;
- psp->fd = fd;
- psp->myNum = scrn;
- psp->dri2.enabled = GL_FALSE;
-
- psp->DriverAPI = driDriverAPI;
- psp->api_mask = (1 << __DRI_API_OPENGL);
-
- *driver_modes = driDriverAPI.InitScreen(psp);
- if (*driver_modes == NULL) {
- free(psp);
- return NULL;
- }
-
- return psp;
-}
-
-/**
- * DRI2
- */
-static __DRIscreen *
-dri2CreateNewScreen(int scrn, int fd,
- const __DRIextension **extensions,
- const __DRIconfig ***driver_configs, void *data)
-{
- static const __DRIextension *emptyExtensionList[] = { NULL };
- __DRIscreen *psp;
- drmVersionPtr version;
-
- if (driDriverAPI.InitScreen2 == NULL)
- return NULL;
-
- psp = calloc(1, sizeof(*psp));
- if (!psp)
- return NULL;
-
- setupLoaderExtensions(psp, extensions);
-
- version = drmGetVersion(fd);
- if (version) {
- psp->drm_version.major = version->version_major;
- psp->drm_version.minor = version->version_minor;
- psp->drm_version.patch = version->version_patchlevel;
- drmFreeVersion(version);
- }
-
- psp->extensions = emptyExtensionList;
- psp->fd = fd;
- psp->myNum = scrn;
- psp->dri2.enabled = GL_TRUE;
-
- psp->DriverAPI = driDriverAPI;
- psp->api_mask = (1 << __DRI_API_OPENGL);
- *driver_configs = driDriverAPI.InitScreen2(psp);
- if (*driver_configs == NULL) {
- free(psp);
- return NULL;
- }
-
- psp->DriverAPI = driDriverAPI;
- psp->loaderPrivate = data;
-
- driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
- __dri2NConfigOptions);
- driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
- "dri2");
-
- return psp;
-}
-
-static const __DRIextension **driGetExtensions(__DRIscreen *psp)
-{
- return psp->extensions;
-}
-
-/** Core interface */
-const __DRIcoreExtension driCoreExtension = {
- { __DRI_CORE, __DRI_CORE_VERSION },
- NULL,
- driDestroyScreen,
- driGetExtensions,
- driGetConfigAttrib,
- driIndexConfigAttrib,
- NULL,
- driDestroyDrawable,
- driSwapBuffers,
- NULL,
- driCopyContext,
- driDestroyContext,
- driBindContext,
- driUnbindContext
-};
-
-/** Legacy DRI interface */
-const __DRIlegacyExtension driLegacyExtension = {
- { __DRI_LEGACY, __DRI_LEGACY_VERSION },
- driCreateNewScreen,
- driCreateNewDrawable,
- driCreateNewContext,
-};
-
-/** DRI2 interface */
-const __DRIdri2Extension driDRI2Extension = {
- { __DRI_DRI2, __DRI_DRI2_VERSION },
- dri2CreateNewScreen,
- dri2CreateNewDrawable,
- dri2CreateNewContext,
- dri2GetAPIMask,
- dri2CreateNewContextForAPI
-};
-
-const __DRI2configQueryExtension dri2ConfigQueryExtension = {
- { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
- dri2ConfigQueryb,
- dri2ConfigQueryi,
- dri2ConfigQueryf,
-};
-
-/**
- * Calculate amount of swap interval used between GLX buffer swaps.
- *
- * The usage value, on the range [0,max], is the fraction of total swap
- * interval time used between GLX buffer swaps is calculated.
- *
- * \f$p = t_d / (i * t_r)\f$
- *
- * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
- * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
- * required for a single vertical refresh period (as returned by \c
- * glXGetMscRateOML).
- *
- * See the documentation for the GLX_MESA_swap_frame_usage extension for more
- * details.
- *
- * \param dPriv Pointer to the private drawable structure.
- * \return If less than a single swap interval time period was required
- * between GLX buffer swaps, a number greater than 0 and less than
- * 1.0 is returned. If exactly one swap interval time period is
- * required, 1.0 is returned, and if more than one is required then
- * a number greater than 1.0 will be returned.
- *
- * \sa glXSwapIntervalSGI glXGetMscRateOML
- *
- * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
- * be possible to cache the sync rate?
- */
-float
-driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
- int64_t current_ust )
-{
- int32_t n;
- int32_t d;
- int interval;
- float usage = 1.0;
- __DRIscreen *psp = dPriv->driScreenPriv;
-
- if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
- interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
-
-
- /* We want to calculate
- * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
- * current_UST by calling __glXGetUST. last_swap_UST is stored in
- * dPriv->swap_ust. interval has already been calculated.
- *
- * The only tricky part is us_per_refresh. us_per_refresh is
- * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
- * around and say us_per_refresh = 1000000 * d / n. Since this goes in
- * the denominator of the final calculation, we calculate
- * (interval * 1000000 * d) and move n into the numerator.
- */
-
- usage = (current_ust - last_swap_ust);
- usage *= n;
- usage /= (interval * d);
- usage /= 1000000.0;
- }
-
- return usage;
-}
-
-void
-dri2InvalidateDrawable(__DRIdrawable *drawable)
-{
- drawable->dri2.stamp++;
-}
-
-/*@}*/
+/**
+ * \file dri_util.c
+ * DRI utility functions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ */
+
+
+#include <assert.h>
+#include <stdarg.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <stdio.h>
+
+#ifndef MAP_FAILED
+#define MAP_FAILED ((void *)-1)
+#endif
+
+#include "main/imports.h"
+#define None 0
+
+#include "dri_util.h"
+#include "drm_sarea.h"
+#include "utils.h"
+#include "xmlpool.h"
+#include "../glsl/glsl_parser_extras.h"
+
+PUBLIC const char __dri2ConfigOptions[] =
+ DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
+ DRI_CONF_SECTION_END
+ DRI_CONF_END;
+
+static const uint __dri2NConfigOptions = 1;
+
+#ifndef GLX_OML_sync_control
+typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+static void dri_get_drawable(__DRIdrawable *pdp);
+static void dri_put_drawable(__DRIdrawable *pdp);
+
+/**
+ * This is just a token extension used to signal that the driver
+ * supports setting a read drawable.
+ */
+const __DRIextension driReadDrawableExtension = {
+ __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
+};
+
+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
+/*****************************************************************/
+/** \name Context (un)binding functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Unbind context.
+ *
+ * \param scrn the screen.
+ * \param gc context.
+ *
+ * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::UnbindContext, and then decrements
+ * __DRIdrawableRec::refcount which must be non-zero for a successful
+ * return.
+ *
+ * While casting the opaque private pointers associated with the parameters
+ * into their respective real types it also assures they are not \c NULL.
+ */
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIscreen *psp;
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ psp = pcp->driScreenPriv;
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ return GL_TRUE;
+ /* Let driver unbind drawable from context */
+ (*psp->DriverAPI.UnbindContext)(pcp);
+
+ assert(pdp);
+ if (pdp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(pdp);
+
+ if (prp != pdp) {
+ if (prp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(prp);
+ }
+
+
+ /* XXX this is disabled so that if we call SwapBuffers on an unbound
+ * window we can determine the last context bound to the window and
+ * use that context's lock. (BrianP, 2-Dec-2000)
+ */
+ pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
+
+ return GL_TRUE;
+}
+
+/**
+ * This function takes both a read buffer and a draw buffer. This is needed
+ * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
+ * function.
+ */
+static int driBindContext(__DRIcontext *pcp,
+ __DRIdrawable *pdp,
+ __DRIdrawable *prp)
+{
+ __DRIscreen *psp = NULL;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (!pcp)
+ return GL_FALSE;
+
+ /* Bind the drawable to the context */
+ psp = pcp->driScreenPriv;
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp) {
+ pdp->driContextPriv = pcp;
+ dri_get_drawable(pdp);
+ }
+ if (prp && pdp != prp) {
+ dri_get_drawable(prp);
+ }
+
+ /*
+ ** Now that we have a context associated with this drawable, we can
+ ** initialize the drawable information if has not been done before.
+ */
+
+ if (!psp->dri2.enabled) {
+ if (pdp && !pdp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(pdp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ if (prp && pdp != prp && !prp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(prp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ }
+
+ /* Call device-specific MakeCurrent */
+ return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Drawable handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Update private drawable information.
+ *
+ * \param pdp pointer to the private drawable information to update.
+ *
+ * This function basically updates the __DRIdrawable struct's
+ * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
+ * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
+ * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
+ * the values are different that means we have to update the clipping
+ * info.
+ */
+void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+ __DRIcontext *pcp = pdp->driContextPriv;
+
+ if (!pcp
+ || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
+ /* ERROR!!!
+ * ...but we must ignore it. There can be many contexts bound to a
+ * drawable.
+ */
+ }
+
+ if (pdp->pClipRects) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+
+ if (pdp->pBackClipRects) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+
+ if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
+ &pdp->index, &pdp->lastStamp,
+ &pdp->x, &pdp->y, &pdp->w, &pdp->h,
+ &pdp->numClipRects, &pdp->pClipRects,
+ &pdp->backX,
+ &pdp->backY,
+ &pdp->numBackClipRects,
+ &pdp->pBackClipRects,
+ pdp->loaderPrivate)) {
+ /* Error -- eg the window may have been destroyed. Keep going
+ * with no cliprects.
+ */
+ pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
+ pdp->numClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->numBackClipRects = 0;
+ pdp->pBackClipRects = NULL;
+ }
+ else
+ pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
+
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+}
+
+/*@}*/
+
+/*****************************************************************/
+/** \name GLX callbacks */
+/*****************************************************************/
+/*@{*/
+
+static void driReportDamage(__DRIdrawable *pdp,
+ struct drm_clip_rect *pClipRects, int numClipRects)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+
+ /* Check that we actually have the new damage report method */
+ if (psp->damage) {
+ /* Report the damage. Currently, all our drivers draw
+ * directly to the front buffer, so we report the damage there
+ * rather than to the backing storein (if any).
+ */
+ (*psp->damage->reportDamage)(pdp,
+ pdp->x, pdp->y,
+ pClipRects, numClipRects,
+ GL_TRUE, pdp->loaderPrivate);
+ }
+}
+
+
+/**
+ * Swap buffers.
+ *
+ * \param drawablePrivate opaque pointer to the per-drawable private info.
+ *
+ * \internal
+ * This function calls __DRIdrawable::swapBuffers.
+ *
+ * Is called directly from glXSwapBuffers().
+ */
+static void driSwapBuffers(__DRIdrawable *dPriv)
+{
+ __DRIscreen *psp = dPriv->driScreenPriv;
+ drm_clip_rect_t *rects;
+ int i;
+
+ psp->DriverAPI.SwapBuffers(dPriv);
+
+ if (!dPriv->numClipRects)
+ return;
+
+ rects = malloc(sizeof(*rects) * dPriv->numClipRects);
+
+ if (!rects)
+ return;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
+ rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
+ rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
+ rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
+ }
+
+ driReportDamage(dPriv, rects, dPriv->numClipRects);
+ free(rects);
+}
+
+static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
+ int64_t *msc )
+{
+ return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
+}
+
+
+static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc, int64_t * sbc)
+{
+ __DRIswapInfo sInfo;
+ int status;
+
+ status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
+ divisor, remainder,
+ msc );
+
+ /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
+ * is supported but GLX_OML_sync_control is not. Therefore, don't return
+ * an error value if GetSwapInfo() is not implemented.
+ */
+ if ( status == 0
+ && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
+ status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
+ *sbc = sInfo.swap_count;
+ }
+
+ return status;
+}
+
+
+const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
+ { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
+ driWaitForMSC,
+ driDrawableGetMSC,
+};
+
+
+static void driCopySubBuffer(__DRIdrawable *dPriv,
+ int x, int y, int w, int h)
+{
+ drm_clip_rect_t rect;
+
+ rect.x1 = x;
+ rect.y1 = dPriv->h - y - h;
+ rect.x2 = x + w;
+ rect.y2 = rect.y1 + h;
+ driReportDamage(dPriv, &rect, 1);
+
+ dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
+}
+
+const __DRIcopySubBufferExtension driCopySubBufferExtension = {
+ { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
+ driCopySubBuffer
+};
+
+static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
+{
+ dPriv->swap_interval = interval;
+}
+
+static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
+{
+ return dPriv->swap_interval;
+}
+
+const __DRIswapControlExtension driSwapControlExtension = {
+ { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
+ driSetSwapInterval,
+ driGetSwapInterval
+};
+
+
+/**
+ * This is called via __DRIscreenRec's createNewDrawable pointer.
+ */
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
+ drm_drawable_t hwDrawable, int renderType,
+ const int *attrs, void *data)
+{
+ __DRIdrawable *pdp;
+
+ /* Since pbuffers are not yet supported, no drawable attributes are
+ * supported either.
+ */
+ (void) attrs;
+
+ pdp = malloc(sizeof *pdp);
+ if (!pdp) {
+ return NULL;
+ }
+
+ pdp->driContextPriv = NULL;
+ pdp->loaderPrivate = data;
+ pdp->hHWDrawable = hwDrawable;
+ pdp->refcount = 1;
+ pdp->pStamp = NULL;
+ pdp->lastStamp = 0;
+ pdp->index = 0;
+ pdp->x = 0;
+ pdp->y = 0;
+ pdp->w = 0;
+ pdp->h = 0;
+ pdp->numClipRects = 0;
+ pdp->numBackClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->pBackClipRects = NULL;
+ pdp->vblSeq = 0;
+ pdp->vblFlags = 0;
+
+ pdp->driScreenPriv = psp;
+
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
+ free(pdp);
+ return NULL;
+ }
+
+ pdp->msc_base = 0;
+
+ /* This special default value is replaced with the configured
+ * default value when the drawable is first bound to a direct
+ * rendering context.
+ */
+ pdp->swap_interval = (unsigned)-1;
+
+ return pdp;
+}
+
+
+static __DRIdrawable *
+dri2CreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config,
+ void *loaderPrivate)
+{
+ __DRIdrawable *pdraw;
+
+ pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
+ if (!pdraw)
+ return NULL;
+
+ pdraw->pClipRects = &pdraw->dri2.clipRect;
+ pdraw->pBackClipRects = &pdraw->dri2.clipRect;
+
+ pdraw->pStamp = &pdraw->dri2.stamp;
+ *pdraw->pStamp = pdraw->lastStamp + 1;
+
+ return pdraw;
+}
+
+static __DRIbuffer *
+dri2AllocateBuffer(__DRIscreen *screen,
+ unsigned int attachment, unsigned int format,
+ int width, int height)
+{
+ return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format,
+ width, height);
+}
+
+static void
+dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer)
+{
+ (*screen->DriverAPI.ReleaseBuffer)(screen, buffer);
+}
+
+
+static int
+dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
+ return -1;
+
+ *val = driQueryOptionb(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
+ !driCheckOption(&screen->optionCache, var, DRI_ENUM))
+ return -1;
+
+ *val = driQueryOptioni(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
+ return -1;
+
+ *val = driQueryOptionf(&screen->optionCache, var);
+
+ return 0;
+}
+
+
+static void dri_get_drawable(__DRIdrawable *pdp)
+{
+ pdp->refcount++;
+}
+
+static void dri_put_drawable(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp;
+
+ if (pdp) {
+ pdp->refcount--;
+ if (pdp->refcount)
+ return;
+
+ psp = pdp->driScreenPriv;
+ (*psp->DriverAPI.DestroyBuffer)(pdp);
+ if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+ if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+ free(pdp);
+ }
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *pdp)
+{
+ dri_put_drawable(pdp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Context handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-context private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
+ * drmDestroyContext(), and finally frees \p contextPrivate.
+ */
+static void
+driDestroyContext(__DRIcontext *pcp)
+{
+ if (pcp) {
+ (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
+ free(pcp);
+ }
+}
+
+
+/**
+ * Create the per-drawable private driver information.
+ *
+ * \param render_type Type of rendering target. \c GLX_RGBA is the only
+ * type likely to ever be supported for direct-rendering.
+ * \param shared Context with which to share textures, etc. or NULL
+ *
+ * \returns An opaque pointer to the per-context private information on
+ * success, or \c NULL on failure.
+ *
+ * \internal
+ * This function allocates and fills a __DRIcontextRec structure. It
+ * performs some device independent initialization and passes all the
+ * relevent information to __DriverAPIRec::CreateContext to create the
+ * context.
+ *
+ */
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
+ int render_type, __DRIcontext *shared,
+ drm_context_t hwContext, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = malloc(sizeof *pcp);
+ if (!pcp)
+ return NULL;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+ pcp->loaderPrivate = data;
+
+ pcp->dri2.draw_stamp = 0;
+ pcp->dri2.read_stamp = 0;
+
+ pcp->hHWContext = hwContext;
+
+ if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
+ &config->modes, pcp, shareCtx) ) {
+ free(pcp);
+ return NULL;
+ }
+
+ return pcp;
+}
+
+static unsigned int
+dri2GetAPIMask(__DRIscreen *screen)
+{
+ return screen->api_mask;
+}
+
+static __DRIcontext *
+dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
+ const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ __DRIcontext *context;
+ const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
+ void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+ gl_api mesa_api;
+
+ if (!(screen->api_mask & (1 << api)))
+ return NULL;
+
+ switch (api) {
+ case __DRI_API_OPENGL:
+ mesa_api = API_OPENGL;
+ break;
+ case __DRI_API_GLES:
+ mesa_api = API_OPENGLES;
+ break;
+ case __DRI_API_GLES2:
+ mesa_api = API_OPENGLES2;
+ break;
+ default:
+ return NULL;
+ }
+
+ context = malloc(sizeof *context);
+ if (!context)
+ return NULL;
+
+ context->driScreenPriv = screen;
+ context->driDrawablePriv = NULL;
+ context->loaderPrivate = data;
+
+ if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
+ context, shareCtx) ) {
+ free(context);
+ return NULL;
+ }
+
+ return context;
+}
+
+
+static __DRIcontext *
+dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
+ config, shared, data);
+}
+
+static int
+driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
+{
+ return GL_FALSE;
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Screen handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-screen private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
+ * drmClose(), and finally frees \p screenPrivate.
+ */
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ if (psp) {
+ /* No interaction with the X-server is possible at this point. This
+ * routine is called after XCloseDisplay, so there is no protocol
+ * stream open to the X-server anymore.
+ */
+
+ _mesa_destroy_shader_compiler();
+
+ if (psp->DriverAPI.DestroyScreen)
+ (*psp->DriverAPI.DestroyScreen)(psp);
+
+ if (!psp->dri2.enabled) {
+ (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
+ (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
+ (void)drmCloseOnce(psp->fd);
+ } else {
+ driDestroyOptionCache(&psp->optionCache);
+ driDestroyOptionInfo(&psp->optionInfo);
+ }
+
+ free(psp);
+ }
+}
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
+ psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
+ psp->damage = (__DRIdamageExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
+ psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
+ psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
+ psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
+ psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
+ }
+}
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c struct gl_config that the driver can support for windows or
+ * pbuffers.
+ *
+ * For legacy DRI.
+ *
+ * \param scrn Index of the screen
+ * \param ddx_version Version of the 2D DDX. This may not be meaningful for
+ * all drivers.
+ * \param dri_version Version of the "server-side" DRI.
+ * \param drm_version Version of the kernel DRM.
+ * \param frame_buffer Data describing the location and layout of the
+ * framebuffer.
+ * \param pSAREA Pointer to the SAREA.
+ * \param fd Device handle for the DRM.
+ * \param extensions ??
+ * \param driver_modes Returns modes suppoted by the driver
+ * \param loaderPrivate ??
+ *
+ * \note There is no need to check the minimum API version in this
+ * function. Since the name of this function is versioned, it is
+ * impossible for a loader that is too old to even load this driver.
+ */
+static __DRIscreen *
+driCreateNewScreen(int scrn,
+ const __DRIversion *ddx_version,
+ const __DRIversion *dri_version,
+ const __DRIversion *drm_version,
+ const __DRIframebuffer *frame_buffer,
+ drmAddress pSAREA, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_modes,
+ void *loaderPrivate)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ if (driDriverAPI.InitScreen == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof *psp);
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ /*
+ ** NOT_DONE: This is used by the X server to detect when the client
+ ** has died while holding the drawable lock. The client sets the
+ ** drawable lock to this value.
+ */
+ psp->drawLockID = 1;
+
+ psp->drm_version = *drm_version;
+ psp->ddx_version = *ddx_version;
+ psp->dri_version = *dri_version;
+
+ psp->pSAREA = pSAREA;
+ psp->lock = (drmLock *) &psp->pSAREA->lock;
+
+ psp->pFB = frame_buffer->base;
+ psp->fbSize = frame_buffer->size;
+ psp->fbStride = frame_buffer->stride;
+ psp->fbWidth = frame_buffer->width;
+ psp->fbHeight = frame_buffer->height;
+ psp->devPrivSize = frame_buffer->dev_priv_size;
+ psp->pDevPriv = frame_buffer->dev_priv;
+ psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_FALSE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+
+ *driver_modes = driDriverAPI.InitScreen(psp);
+ if (*driver_modes == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+/**
+ * DRI2
+ */
+static __DRIscreen *
+dri2CreateNewScreen(int scrn, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ drmVersionPtr version;
+
+ if (driDriverAPI.InitScreen2 == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ version = drmGetVersion(fd);
+ if (version) {
+ psp->drm_version.major = version->version_major;
+ psp->drm_version.minor = version->version_minor;
+ psp->drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_TRUE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+ *driver_configs = driDriverAPI.InitScreen2(psp);
+ if (*driver_configs == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ psp->DriverAPI = driDriverAPI;
+ psp->loaderPrivate = data;
+
+ driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
+ __dri2NConfigOptions);
+ driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
+ "dri2");
+
+ return psp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+/** Core interface */
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL,
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL,
+ driDestroyDrawable,
+ driSwapBuffers,
+ NULL,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+/** Legacy DRI interface */
+const __DRIlegacyExtension driLegacyExtension = {
+ { __DRI_LEGACY, __DRI_LEGACY_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ driCreateNewContext,
+};
+
+/** DRI2 interface */
+const __DRIdri2Extension driDRI2Extension = {
+ { __DRI_DRI2, __DRI_DRI2_VERSION },
+ dri2CreateNewScreen,
+ dri2CreateNewDrawable,
+ dri2CreateNewContext,
+ dri2GetAPIMask,
+ dri2CreateNewContextForAPI,
+ dri2AllocateBuffer,
+ dri2ReleaseBuffer
+};
+
+const __DRI2configQueryExtension dri2ConfigQueryExtension = {
+ { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
+ dri2ConfigQueryb,
+ dri2ConfigQueryi,
+ dri2ConfigQueryf,
+};
+
+/**
+ * Calculate amount of swap interval used between GLX buffer swaps.
+ *
+ * The usage value, on the range [0,max], is the fraction of total swap
+ * interval time used between GLX buffer swaps is calculated.
+ *
+ * \f$p = t_d / (i * t_r)\f$
+ *
+ * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
+ * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
+ * required for a single vertical refresh period (as returned by \c
+ * glXGetMscRateOML).
+ *
+ * See the documentation for the GLX_MESA_swap_frame_usage extension for more
+ * details.
+ *
+ * \param dPriv Pointer to the private drawable structure.
+ * \return If less than a single swap interval time period was required
+ * between GLX buffer swaps, a number greater than 0 and less than
+ * 1.0 is returned. If exactly one swap interval time period is
+ * required, 1.0 is returned, and if more than one is required then
+ * a number greater than 1.0 will be returned.
+ *
+ * \sa glXSwapIntervalSGI glXGetMscRateOML
+ *
+ * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
+ * be possible to cache the sync rate?
+ */
+float
+driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
+ int64_t current_ust )
+{
+ int32_t n;
+ int32_t d;
+ int interval;
+ float usage = 1.0;
+ __DRIscreen *psp = dPriv->driScreenPriv;
+
+ if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
+ interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
+
+
+ /* We want to calculate
+ * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
+ * current_UST by calling __glXGetUST. last_swap_UST is stored in
+ * dPriv->swap_ust. interval has already been calculated.
+ *
+ * The only tricky part is us_per_refresh. us_per_refresh is
+ * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
+ * around and say us_per_refresh = 1000000 * d / n. Since this goes in
+ * the denominator of the final calculation, we calculate
+ * (interval * 1000000 * d) and move n into the numerator.
+ */
+
+ usage = (current_ust - last_swap_ust);
+ usage *= n;
+ usage /= (interval * d);
+ usage /= 1000000.0;
+ }
+
+ return usage;
+}
+
+void
+dri2InvalidateDrawable(__DRIdrawable *drawable)
+{
+ drawable->dri2.stamp++;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h
index b6f04993e..3d3d5c9cd 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_util.h
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h
@@ -1,557 +1,563 @@
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file dri_util.h
- * DRI utility functions definitions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- *
- * \sa dri_util.c.
- *
- * \author Kevin E. Martin <kevin@precisioninsight.com>
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-#ifndef _DRI_UTIL_H_
-#define _DRI_UTIL_H_
-
-#include <GL/gl.h>
-#include <drm.h>
-#include <drm_sarea.h>
-#include <xf86drm.h>
-#include "xmlconfig.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "GL/internal/dri_interface.h"
-
-#define GLX_BAD_CONTEXT 5
-
-typedef struct __DRIswapInfoRec __DRIswapInfo;
-
-/**
- * Extensions.
- */
-extern const __DRIlegacyExtension driLegacyExtension;
-extern const __DRIcoreExtension driCoreExtension;
-extern const __DRIdri2Extension driDRI2Extension;
-extern const __DRIextension driReadDrawableExtension;
-extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
-extern const __DRIswapControlExtension driSwapControlExtension;
-extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
-extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
-
-/**
- * Used by DRI_VALIDATE_DRAWABLE_INFO
- */
-#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
- do { \
- if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
- __driUtilUpdateDrawableInfo(pDrawPriv); \
- } \
- } while (0)
-
-
-/**
- * Utility macro to validate the drawable information.
- *
- * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
- */
-#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
-do { \
- while (*(pdp->pStamp) != pdp->lastStamp) { \
- register unsigned int hwContext = psp->pSAREA->lock.lock & \
- ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
- DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
- \
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
- \
- DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
- } \
-} while (0)
-
-/**
- * Same as above, but for two drawables simultaneously.
- *
- */
-
-#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
-do { \
- while (*((pdp)->pStamp) != (pdp)->lastStamp || \
- *((prp)->pStamp) != (prp)->lastStamp) { \
- register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
- ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
- DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
- \
- DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
- DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
- \
- DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
- } \
-} while (0)
-
-
-/**
- * Driver callback functions.
- *
- * Each DRI driver must have one of these structures with all the pointers set
- * to appropriate functions within the driver.
- *
- * When glXCreateContext() is called, for example, it'll call a helper function
- * dri_util.c which in turn will jump through the \a CreateContext pointer in
- * this structure.
- */
-struct __DriverAPIRec {
- const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
-
- /**
- * Screen destruction callback
- */
- void (*DestroyScreen)(__DRIscreen *driScrnPriv);
-
- /**
- * Context creation callback
- */
- GLboolean (*CreateContext)(gl_api api,
- const struct gl_config *glVis,
- __DRIcontext *driContextPriv,
- void *sharedContextPrivate);
-
- /**
- * Context destruction callback
- */
- void (*DestroyContext)(__DRIcontext *driContextPriv);
-
- /**
- * Buffer (drawable) creation callback
- */
- GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
- __DRIdrawable *driDrawPriv,
- const struct gl_config *glVis,
- GLboolean pixmapBuffer);
-
- /**
- * Buffer (drawable) destruction callback
- */
- void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
-
- /**
- * Buffer swapping callback
- */
- void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
-
- /**
- * Context activation callback
- */
- GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
- __DRIdrawable *driDrawPriv,
- __DRIdrawable *driReadPriv);
-
- /**
- * Context unbinding callback
- */
- GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
-
- /**
- * Retrieves statistics about buffer swap operations. Required if
- * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
- */
- int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
-
-
- /**
- * These are required if GLX_OML_sync_control is supported.
- */
- /*@{*/
- int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
- int64_t divisor, int64_t remainder,
- int64_t * msc );
- int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
- int64_t * msc, int64_t * sbc );
-
- int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
- int64_t divisor, int64_t remainder );
- /*@}*/
- void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
- int x, int y, int w, int h);
-
- /**
- * New version of GetMSC so we can pass drawable data to the low
- * level DRM driver (e.g. pipe info). Required if
- * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
- */
- int (*GetDrawableMSC) ( __DRIscreen * priv,
- __DRIdrawable *drawablePrivate,
- int64_t *count);
-
-
-
- /* DRI2 Entry point */
- const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
-};
-
-extern const struct __DriverAPIRec driDriverAPI;
-
-
-struct __DRIswapInfoRec {
- /**
- * Number of swapBuffers operations that have been *completed*.
- */
- uint64_t swap_count;
-
- /**
- * Unadjusted system time of the last buffer swap. This is the time
- * when the swap completed, not the time when swapBuffers was called.
- */
- int64_t swap_ust;
-
- /**
- * Number of swap operations that occurred after the swap deadline. That
- * is if a swap happens more than swap_interval frames after the previous
- * swap, it has missed its deadline. If swap_interval is 0, then the
- * swap deadline is 1 frame after the previous swap.
- */
- uint64_t swap_missed_count;
-
- /**
- * Amount of time used by the last swap that missed its deadline. This
- * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
- * time_for_single_vrefresh)). If the actual value of swap_interval is
- * 0, then 1 is used instead. If swap_missed_count is non-zero, this
- * should be greater-than 1.0.
- */
- float swap_missed_usage;
-};
-
-
-/**
- * Per-drawable private DRI driver information.
- */
-struct __DRIdrawableRec {
- /**
- * Kernel drawable handle
- */
- drm_drawable_t hHWDrawable;
-
- /**
- * Driver's private drawable information.
- *
- * This structure is opaque.
- */
- void *driverPrivate;
-
- /**
- * Private data from the loader. We just hold on to it and pass
- * it back when calling into loader provided functions.
- */
- void *loaderPrivate;
-
- /**
- * Reference count for number of context's currently bound to this
- * drawable.
- *
- * Once it reaches zero, the drawable can be destroyed.
- *
- * \note This behavior will change with GLX 1.3.
- */
- int refcount;
-
- /**
- * Index of this drawable information in the SAREA.
- */
- unsigned int index;
-
- /**
- * Pointer to the "drawable has changed ID" stamp in the SAREA (or
- * to dri2.stamp if DRI2 is being used).
- */
- unsigned int *pStamp;
-
- /**
- * Last value of the stamp.
- *
- * If this differs from the value stored at __DRIdrawable::pStamp,
- * then the drawable information has been modified by the X server, and the
- * drawable information (below) should be retrieved from the X server.
- */
- unsigned int lastStamp;
-
- /**
- * \name Drawable
- *
- * Drawable information used in software fallbacks.
- */
- /*@{*/
- int x;
- int y;
- int w;
- int h;
- int numClipRects;
- drm_clip_rect_t *pClipRects;
- /*@}*/
-
- /**
- * \name Back and depthbuffer
- *
- * Information about the back and depthbuffer where different from above.
- */
- /*@{*/
- int backX;
- int backY;
- int backClipRectType;
- int numBackClipRects;
- drm_clip_rect_t *pBackClipRects;
- /*@}*/
-
- /**
- * \name Vertical blank tracking information
- * Used for waiting on vertical blank events.
- */
- /*@{*/
- unsigned int vblSeq;
- unsigned int vblFlags;
- /*@}*/
-
- /**
- * \name Monotonic MSC tracking
- *
- * Low level driver is responsible for updating msc_base and
- * vblSeq values so that higher level code can calculate
- * a new msc value or msc target for a WaitMSC call. The new value
- * will be:
- * msc = msc_base + get_vblank_count() - vblank_base;
- *
- * And for waiting on a value, core code will use:
- * actual_target = target_msc - msc_base + vblank_base;
- */
- /*@{*/
- int64_t vblank_base;
- int64_t msc_base;
- /*@}*/
-
- /**
- * Pointer to context to which this drawable is currently bound.
- */
- __DRIcontext *driContextPriv;
-
- /**
- * Pointer to screen on which this drawable was created.
- */
- __DRIscreen *driScreenPriv;
-
- /**
- * Controls swap interval as used by GLX_SGI_swap_control and
- * GLX_MESA_swap_control.
- */
- unsigned int swap_interval;
-
- struct {
- unsigned int stamp;
- drm_clip_rect_t clipRect;
- } dri2;
-};
-
-/**
- * Per-context private driver information.
- */
-struct __DRIcontextRec {
- /**
- * Kernel context handle used to access the device lock.
- */
- drm_context_t hHWContext;
-
- /**
- * Device driver's private context data. This structure is opaque.
- */
- void *driverPrivate;
-
- /**
- * Pointer to drawable currently bound to this context for drawing.
- */
- __DRIdrawable *driDrawablePriv;
-
- /**
- * Pointer to drawable currently bound to this context for reading.
- */
- __DRIdrawable *driReadablePriv;
-
- /**
- * Pointer to screen on which this context was created.
- */
- __DRIscreen *driScreenPriv;
-
- /**
- * The loaders's private context data. This structure is opaque.
- */
- void *loaderPrivate;
-
- struct {
- int draw_stamp;
- int read_stamp;
- } dri2;
-};
-
-/**
- * Per-screen private driver information.
- */
-struct __DRIscreenRec {
- /**
- * Current screen's number
- */
- int myNum;
-
- /**
- * Callback functions into the hardware-specific DRI driver code.
- */
- struct __DriverAPIRec DriverAPI;
-
- const __DRIextension **extensions;
- /**
- * DDX / 2D driver version information.
- */
- __DRIversion ddx_version;
-
- /**
- * DRI X extension version information.
- */
- __DRIversion dri_version;
-
- /**
- * DRM (kernel module) version information.
- */
- __DRIversion drm_version;
-
- /**
- * ID used when the client sets the drawable lock.
- *
- * The X server uses this value to detect if the client has died while
- * holding the drawable lock.
- */
- int drawLockID;
-
- /**
- * File descriptor returned when the kernel device driver is opened.
- *
- * Used to:
- * - authenticate client to kernel
- * - map the frame buffer, SAREA, etc.
- * - close the kernel device driver
- */
- int fd;
-
- /**
- * SAREA pointer
- *
- * Used to access:
- * - the device lock
- * - the device-independent per-drawable and per-context(?) information
- */
- drm_sarea_t *pSAREA;
-
- /**
- * \name Direct frame buffer access information
- * Used for software fallbacks.
- */
- /*@{*/
- unsigned char *pFB;
- int fbSize;
- int fbOrigin;
- int fbStride;
- int fbWidth;
- int fbHeight;
- int fbBPP;
- /*@}*/
-
- /**
- * \name Device-dependent private information (stored in the SAREA).
- *
- * This data is accessed by the client driver only.
- */
- /*@{*/
- void *pDevPriv;
- int devPrivSize;
- /*@}*/
-
- /**
- * Device-dependent private information (not stored in the SAREA).
- *
- * This pointer is never touched by the DRI layer.
- */
-#ifdef __cplusplus
- void *priv;
-#else
- void *private;
-#endif
-
- /* Extensions provided by the loader. */
- const __DRIgetDrawableInfoExtension *getDrawableInfo;
- const __DRIsystemTimeExtension *systemTime;
- const __DRIdamageExtension *damage;
-
- struct {
- /* Flag to indicate that this is a DRI2 screen. Many of the above
- * fields will not be valid or initializaed in that case. */
- int enabled;
- __DRIdri2LoaderExtension *loader;
- __DRIimageLookupExtension *image;
- __DRIuseInvalidateExtension *useInvalidate;
- } dri2;
-
- /* The lock actually in use, old sarea or DRI2 */
- drmLock *lock;
-
- driOptionCache optionInfo;
- driOptionCache optionCache;
- unsigned int api_mask;
- void *loaderPrivate;
-};
-
-extern void
-__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
-
-extern float
-driCalculateSwapUsage( __DRIdrawable *dPriv,
- int64_t last_swap_ust, int64_t current_ust );
-
-extern GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
-
-extern void
-dri2InvalidateDrawable(__DRIdrawable *drawable);
-
-#endif /* _DRI_UTIL_H_ */
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#ifndef _DRI_UTIL_H_
+#define _DRI_UTIL_H_
+
+#include <GL/gl.h>
+#include <drm.h>
+#include <drm_sarea.h>
+#include <xf86drm.h>
+#include "xmlconfig.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "GL/internal/dri_interface.h"
+
+#define GLX_BAD_CONTEXT 5
+
+typedef struct __DRIswapInfoRec __DRIswapInfo;
+
+/**
+ * Extensions.
+ */
+extern const __DRIlegacyExtension driLegacyExtension;
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIdri2Extension driDRI2Extension;
+extern const __DRIextension driReadDrawableExtension;
+extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
+extern const __DRIswapControlExtension driSwapControlExtension;
+extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
+extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
+
+/**
+ * Used by DRI_VALIDATE_DRAWABLE_INFO
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
+ do { \
+ if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
+ __driUtilUpdateDrawableInfo(pDrawPriv); \
+ } \
+ } while (0)
+
+
+/**
+ * Utility macro to validate the drawable information.
+ *
+ * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
+do { \
+ while (*(pdp->pStamp) != pdp->lastStamp) { \
+ register unsigned int hwContext = psp->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ \
+ DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+/**
+ * Same as above, but for two drawables simultaneously.
+ *
+ */
+
+#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
+do { \
+ while (*((pdp)->pStamp) != (pdp)->lastStamp || \
+ *((prp)->pStamp) != (prp)->lastStamp) { \
+ register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
+ DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ \
+ DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+
+/**
+ * Driver callback functions.
+ *
+ * Each DRI driver must have one of these structures with all the pointers set
+ * to appropriate functions within the driver.
+ *
+ * When glXCreateContext() is called, for example, it'll call a helper function
+ * dri_util.c which in turn will jump through the \a CreateContext pointer in
+ * this structure.
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ /**
+ * Screen destruction callback
+ */
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ /**
+ * Context creation callback
+ */
+ GLboolean (*CreateContext)(gl_api api,
+ const struct gl_config *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ /**
+ * Context destruction callback
+ */
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Buffer (drawable) creation callback
+ */
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const struct gl_config *glVis,
+ GLboolean pixmapBuffer);
+
+ /**
+ * Buffer (drawable) destruction callback
+ */
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Buffer swapping callback
+ */
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Context activation callback
+ */
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ /**
+ * Context unbinding callback
+ */
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Retrieves statistics about buffer swap operations. Required if
+ * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
+ */
+ int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
+
+
+ /**
+ * These are required if GLX_OML_sync_control is supported.
+ */
+ /*@{*/
+ int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc );
+ int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
+ int64_t * msc, int64_t * sbc );
+
+ int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder );
+ /*@}*/
+ void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
+ int x, int y, int w, int h);
+
+ /**
+ * New version of GetMSC so we can pass drawable data to the low
+ * level DRM driver (e.g. pipe info). Required if
+ * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
+ */
+ int (*GetDrawableMSC) ( __DRIscreen * priv,
+ __DRIdrawable *drawablePrivate,
+ int64_t *count);
+
+
+
+ /* DRI2 Entry point */
+ const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
+
+ __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate,
+ unsigned int attachment,
+ unsigned int format,
+ int width, int height);
+ void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+struct __DRIswapInfoRec {
+ /**
+ * Number of swapBuffers operations that have been *completed*.
+ */
+ uint64_t swap_count;
+
+ /**
+ * Unadjusted system time of the last buffer swap. This is the time
+ * when the swap completed, not the time when swapBuffers was called.
+ */
+ int64_t swap_ust;
+
+ /**
+ * Number of swap operations that occurred after the swap deadline. That
+ * is if a swap happens more than swap_interval frames after the previous
+ * swap, it has missed its deadline. If swap_interval is 0, then the
+ * swap deadline is 1 frame after the previous swap.
+ */
+ uint64_t swap_missed_count;
+
+ /**
+ * Amount of time used by the last swap that missed its deadline. This
+ * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
+ * time_for_single_vrefresh)). If the actual value of swap_interval is
+ * 0, then 1 is used instead. If swap_missed_count is non-zero, this
+ * should be greater-than 1.0.
+ */
+ float swap_missed_usage;
+};
+
+
+/**
+ * Per-drawable private DRI driver information.
+ */
+struct __DRIdrawableRec {
+ /**
+ * Kernel drawable handle
+ */
+ drm_drawable_t hHWDrawable;
+
+ /**
+ * Driver's private drawable information.
+ *
+ * This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Private data from the loader. We just hold on to it and pass
+ * it back when calling into loader provided functions.
+ */
+ void *loaderPrivate;
+
+ /**
+ * Reference count for number of context's currently bound to this
+ * drawable.
+ *
+ * Once it reaches zero, the drawable can be destroyed.
+ *
+ * \note This behavior will change with GLX 1.3.
+ */
+ int refcount;
+
+ /**
+ * Index of this drawable information in the SAREA.
+ */
+ unsigned int index;
+
+ /**
+ * Pointer to the "drawable has changed ID" stamp in the SAREA (or
+ * to dri2.stamp if DRI2 is being used).
+ */
+ unsigned int *pStamp;
+
+ /**
+ * Last value of the stamp.
+ *
+ * If this differs from the value stored at __DRIdrawable::pStamp,
+ * then the drawable information has been modified by the X server, and the
+ * drawable information (below) should be retrieved from the X server.
+ */
+ unsigned int lastStamp;
+
+ /**
+ * \name Drawable
+ *
+ * Drawable information used in software fallbacks.
+ */
+ /*@{*/
+ int x;
+ int y;
+ int w;
+ int h;
+ int numClipRects;
+ drm_clip_rect_t *pClipRects;
+ /*@}*/
+
+ /**
+ * \name Back and depthbuffer
+ *
+ * Information about the back and depthbuffer where different from above.
+ */
+ /*@{*/
+ int backX;
+ int backY;
+ int backClipRectType;
+ int numBackClipRects;
+ drm_clip_rect_t *pBackClipRects;
+ /*@}*/
+
+ /**
+ * \name Vertical blank tracking information
+ * Used for waiting on vertical blank events.
+ */
+ /*@{*/
+ unsigned int vblSeq;
+ unsigned int vblFlags;
+ /*@}*/
+
+ /**
+ * \name Monotonic MSC tracking
+ *
+ * Low level driver is responsible for updating msc_base and
+ * vblSeq values so that higher level code can calculate
+ * a new msc value or msc target for a WaitMSC call. The new value
+ * will be:
+ * msc = msc_base + get_vblank_count() - vblank_base;
+ *
+ * And for waiting on a value, core code will use:
+ * actual_target = target_msc - msc_base + vblank_base;
+ */
+ /*@{*/
+ int64_t vblank_base;
+ int64_t msc_base;
+ /*@}*/
+
+ /**
+ * Pointer to context to which this drawable is currently bound.
+ */
+ __DRIcontext *driContextPriv;
+
+ /**
+ * Pointer to screen on which this drawable was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * Controls swap interval as used by GLX_SGI_swap_control and
+ * GLX_MESA_swap_control.
+ */
+ unsigned int swap_interval;
+
+ struct {
+ unsigned int stamp;
+ drm_clip_rect_t clipRect;
+ } dri2;
+};
+
+/**
+ * Per-context private driver information.
+ */
+struct __DRIcontextRec {
+ /**
+ * Kernel context handle used to access the device lock.
+ */
+ drm_context_t hHWContext;
+
+ /**
+ * Device driver's private context data. This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Pointer to drawable currently bound to this context for drawing.
+ */
+ __DRIdrawable *driDrawablePriv;
+
+ /**
+ * Pointer to drawable currently bound to this context for reading.
+ */
+ __DRIdrawable *driReadablePriv;
+
+ /**
+ * Pointer to screen on which this context was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * The loaders's private context data. This structure is opaque.
+ */
+ void *loaderPrivate;
+
+ struct {
+ int draw_stamp;
+ int read_stamp;
+ } dri2;
+};
+
+/**
+ * Per-screen private driver information.
+ */
+struct __DRIscreenRec {
+ /**
+ * Current screen's number
+ */
+ int myNum;
+
+ /**
+ * Callback functions into the hardware-specific DRI driver code.
+ */
+ struct __DriverAPIRec DriverAPI;
+
+ const __DRIextension **extensions;
+ /**
+ * DDX / 2D driver version information.
+ */
+ __DRIversion ddx_version;
+
+ /**
+ * DRI X extension version information.
+ */
+ __DRIversion dri_version;
+
+ /**
+ * DRM (kernel module) version information.
+ */
+ __DRIversion drm_version;
+
+ /**
+ * ID used when the client sets the drawable lock.
+ *
+ * The X server uses this value to detect if the client has died while
+ * holding the drawable lock.
+ */
+ int drawLockID;
+
+ /**
+ * File descriptor returned when the kernel device driver is opened.
+ *
+ * Used to:
+ * - authenticate client to kernel
+ * - map the frame buffer, SAREA, etc.
+ * - close the kernel device driver
+ */
+ int fd;
+
+ /**
+ * SAREA pointer
+ *
+ * Used to access:
+ * - the device lock
+ * - the device-independent per-drawable and per-context(?) information
+ */
+ drm_sarea_t *pSAREA;
+
+ /**
+ * \name Direct frame buffer access information
+ * Used for software fallbacks.
+ */
+ /*@{*/
+ unsigned char *pFB;
+ int fbSize;
+ int fbOrigin;
+ int fbStride;
+ int fbWidth;
+ int fbHeight;
+ int fbBPP;
+ /*@}*/
+
+ /**
+ * \name Device-dependent private information (stored in the SAREA).
+ *
+ * This data is accessed by the client driver only.
+ */
+ /*@{*/
+ void *pDevPriv;
+ int devPrivSize;
+ /*@}*/
+
+ /**
+ * Device-dependent private information (not stored in the SAREA).
+ *
+ * This pointer is never touched by the DRI layer.
+ */
+#ifdef __cplusplus
+ void *priv;
+#else
+ void *private;
+#endif
+
+ /* Extensions provided by the loader. */
+ const __DRIgetDrawableInfoExtension *getDrawableInfo;
+ const __DRIsystemTimeExtension *systemTime;
+ const __DRIdamageExtension *damage;
+
+ struct {
+ /* Flag to indicate that this is a DRI2 screen. Many of the above
+ * fields will not be valid or initializaed in that case. */
+ int enabled;
+ __DRIdri2LoaderExtension *loader;
+ __DRIimageLookupExtension *image;
+ __DRIuseInvalidateExtension *useInvalidate;
+ } dri2;
+
+ /* The lock actually in use, old sarea or DRI2 */
+ drmLock *lock;
+
+ driOptionCache optionInfo;
+ driOptionCache optionCache;
+ unsigned int api_mask;
+ void *loaderPrivate;
+};
+
+extern void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
+
+extern float
+driCalculateSwapUsage( __DRIdrawable *dPriv,
+ int64_t last_swap_ust, int64_t current_ust );
+
+extern GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
+extern void
+dri2InvalidateDrawable(__DRIdrawable *drawable);
+
+#endif /* _DRI_UTIL_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
index 144b187c1..719b406ec 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
@@ -651,7 +651,7 @@ dri_create_context(gl_api api,
mesaCtx = &ctx->Base;
/* basic context setup */
- if (!_mesa_initialize_context_for_api(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
+ if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
goto context_fail;
}
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
index a30326c0c..4a8b1b283 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
@@ -1,1661 +1,1662 @@
-/*
- * Windows (Win32/Win64) device driver for Mesa
- *
- */
-
-#include "wmesadef.h"
-#include "colors.h"
-#include <GL/wmesa.h>
-#include <winuser.h>
-#include "context.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-#include "vbo/vbo.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-
-/* linked list of our Framebuffers (windows) */
-static WMesaFramebuffer FirstFramebuffer = NULL;
-
-
-/**
- * Create a new WMesaFramebuffer object which will correspond to the
- * given HDC (Window handle).
- */
-WMesaFramebuffer
-wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
-{
- WMesaFramebuffer pwfb
- = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
- if (pwfb) {
- _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
- pwfb->hDC = hdc;
- /* insert at head of list */
- pwfb->next = FirstFramebuffer;
- FirstFramebuffer = pwfb;
- }
- return pwfb;
-}
-
-/**
- * Given an hdc, free the corresponding WMesaFramebuffer
- */
-void
-wmesa_free_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb, prev;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- break;
- prev = pwfb;
- }
- if (pwfb) {
- struct gl_framebuffer *fb;
- if (pwfb == FirstFramebuffer)
- FirstFramebuffer = pwfb->next;
- else
- prev->next = pwfb->next;
- fb = &pwfb->Base;
- _mesa_reference_framebuffer(&fb, NULL);
- }
-}
-
-/**
- * Given an hdc, return the corresponding WMesaFramebuffer
- */
-WMesaFramebuffer
-wmesa_lookup_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- return pwfb;
- }
- return NULL;
-}
-
-
-/**
- * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
- */
-static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
-{
- return (WMesaFramebuffer) fb;
-}
-
-
-/**
- * Given a struct gl_context, return the corresponding WMesaContext.
- */
-static WMesaContext wmesa_context(const struct gl_context *ctx)
-{
- return (WMesaContext) ctx;
-}
-
-
-/*
- * Every driver should implement a GetString function in order to
- * return a meaningful GL_RENDERER string.
- */
-static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
-{
- return (name == GL_RENDERER) ?
- (GLubyte *) "Mesa Windows GDI Driver" : NULL;
-}
-
-
-/*
- * Determine the pixel format based on the pixel size.
- */
-static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
-{
- pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
-
- /* Only 16 and 32 bit targets are supported now */
- assert(pwfb->cColorBits == 0 ||
- pwfb->cColorBits == 16 ||
- pwfb->cColorBits == 24 ||
- pwfb->cColorBits == 32);
-
- switch(pwfb->cColorBits){
- case 8:
- pwfb->pixelformat = PF_INDEX8;
- break;
- case 16:
- pwfb->pixelformat = PF_5R6G5B;
- break;
- case 24:
- case 32:
- pwfb->pixelformat = PF_8R8G8B;
- break;
- default:
- pwfb->pixelformat = PF_BADFORMAT;
- }
-}
-
-
-/**
- * Create DIB for back buffer.
- * We write into this memory with the span routines and then blit it
- * to the window on a buffer swap.
- */
-BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
-{
- HDC hdc = pwfb->hDC;
- LPBITMAPINFO pbmi = &(pwfb->bmi);
- HDC hic;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
- pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwfb->dib_hDC = CreateCompatibleDC(hic);
-
- pwfb->hbmDIB = CreateDIBSection(hic,
- &pwfb->bmi,
- DIB_RGB_COLORS,
- (void **)&(pwfb->pbPixels),
- 0,
- 0);
- pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
-
- DeleteDC(hic);
-
- wmSetPixelFormat(pwfb, pwfb->hDC);
- return TRUE;
-}
-
-
-static wmDeleteBackingStore(WMesaFramebuffer pwfb)
-{
- if (pwfb->hbmDIB) {
- SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
- DeleteDC(pwfb->dib_hDC);
- DeleteObject(pwfb->hbmDIB);
- }
-}
-
-
-/**
- * Find the width and height of the window named by hdc.
- */
-static void
-get_window_size(HDC hdc, GLuint *width, GLuint *height)
-{
- if (WindowFromDC(hdc)) {
- RECT rect;
- GetClientRect(WindowFromDC(hdc), &rect);
- *width = rect.right - rect.left;
- *height = rect.bottom - rect.top;
- }
- else { /* Memory context */
- /* From contributed code - use the size of the desktop
- * for the size of a memory context (?) */
- *width = GetDeviceCaps(hdc, HORZRES);
- *height = GetDeviceCaps(hdc, VERTRES);
- }
-}
-
-
-static void
-wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
-{
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
- get_window_size(pwfb->hDC, width, height);
-}
-
-
-static void wmesa_flush(struct gl_context *ctx)
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
-
- if (ctx->Visual.doubleBufferMode == 1) {
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* Do nothing for single buffer */
- }
-}
-
-
-/**********************************************************************/
-/***** CLEAR Functions *****/
-/**********************************************************************/
-
-/* If we do not implement these, Mesa clears the buffers via the pixel
- * span writing interface, which is very slow for a clear operation.
- */
-
-/*
- * Set the color used to clear the color buffer.
- */
-static void clear_color(struct gl_context *ctx, const GLfloat color[4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLubyte col[3];
- UINT bytesPerPixel = pwfb->cColorBits / 8;
-
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- pwc->clearColorRef = RGB(col[0], col[1], col[2]);
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
- pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
- pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
-}
-
-
-/*
- * Clear the specified region of the color buffer using the clear color
- * or index as specified by one of the two functions above.
- *
- * This procedure clears either the front and/or the back COLOR buffers.
- * Only the "left" buffer is cleared since we are not stereo.
- * Clearing of the other non-color buffers is left to the swrast.
- */
-
-static void clear(struct gl_context *ctx, GLbitfield mask)
-{
-#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
-
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- int done = 0;
-
- /* Let swrast do all the work if the masks are not set to
- * clear all channels. */
- if (!ctx->Color.ColorMask[0][0] ||
- !ctx->Color.ColorMask[0][1] ||
- !ctx->Color.ColorMask[0][2] ||
- !ctx->Color.ColorMask[0][3]) {
- _swrast_Clear(ctx, mask);
- return;
- }
-
- /* Back buffer */
- if (mask & BUFFER_BIT_BACK_LEFT) {
-
- int i, rowSize;
- UINT bytesPerPixel = pwfb->cColorBits / 8;
- LPBYTE lpb, clearRow;
- LPWORD lpw;
- BYTE bColor;
- WORD wColor;
- BYTE r, g, b;
- DWORD dwColor;
- LPDWORD lpdw;
-
- /* Try for a fast clear - clearing entire buffer with a single
- * byte value. */
- if (width == ctx->DrawBuffer->Width &&
- height == ctx->DrawBuffer->Height) { /* entire buffer */
- /* Now check for an easy clear value */
- switch (bytesPerPixel) {
- case 1:
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(pwfb->pbPixels, bColor,
- pwfb->ScanWidth * height);
- done = 1;
- break;
- case 2:
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
- memset(pwfb->pbPixels, wColor & 0xff,
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- case 3:
- /* fall through */
- case 4:
- if (GetRValue(pwc->clearColorRef) ==
- GetGValue(pwc->clearColorRef) &&
- GetRValue(pwc->clearColorRef) ==
- GetBValue(pwc->clearColorRef)) {
- memset(pwfb->pbPixels,
- GetRValue(pwc->clearColorRef),
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- default:
- break;
- }
- } /* all */
-
- if (!done) {
- /* Need to clear a row at a time. Begin by setting the first
- * row in the area to be cleared to the clear color. */
-
- clearRow = pwfb->pbPixels +
- pwfb->ScanWidth * FLIP(y) +
- bytesPerPixel * x;
- switch (bytesPerPixel) {
- case 1:
- lpb = clearRow;
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(lpb, bColor, width);
- break;
- case 2:
- lpw = (LPWORD)clearRow;
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpw++ = wColor;
- break;
- case 3:
- lpb = clearRow;
- r = GetRValue(pwc->clearColorRef);
- g = GetGValue(pwc->clearColorRef);
- b = GetBValue(pwc->clearColorRef);
- for (i=0; i<width; i++) {
- *lpb++ = b;
- *lpb++ = g;
- *lpb++ = r;
- }
- break;
- case 4:
- lpdw = (LPDWORD)clearRow;
- dwColor = BGR32(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpdw++ = dwColor;
- break;
- default:
- break;
- } /* switch */
-
- /* copy cleared row to other rows in buffer */
- lpb = clearRow - pwfb->ScanWidth;
- rowSize = width * bytesPerPixel;
- for (i=1; i<height; i++) {
- memcpy(lpb, clearRow, rowSize);
- lpb -= pwfb->ScanWidth;
- }
- } /* not done */
- mask &= ~BUFFER_BIT_BACK_LEFT;
- } /* back buffer */
-
- /* front buffer */
- if (mask & BUFFER_BIT_FRONT_LEFT) {
- HDC DC = pwc->hDC;
- HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
- HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
- Rectangle(DC,
- x,
- FLIP(y) + 1,
- x + width + 1,
- FLIP(y) - height + 1);
- SelectObject(DC, Old_Pen);
- SelectObject(DC, Old_Brush);
- mask &= ~BUFFER_BIT_FRONT_LEFT;
- } /* front buffer */
-
- /* Call swrast if there is anything left to clear (like DEPTH) */
- if (mask)
- _swrast_Clear(ctx, mask);
-
-#undef FLIP
-}
-
-
-/**********************************************************************/
-/***** PIXEL Functions *****/
-/**********************************************************************/
-
-#define FLIP(Y) (rb->Height - (Y) - 1)
-
-
-/**
- ** Front Buffer reading/writing
- ** These are slow, but work with all non-indexed visual types.
- **/
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- CONST BITMAPINFO bmi=
- {
- {
- sizeof(BITMAPINFOHEADER),
- n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
- }
- };
- HBITMAP bmp=0;
- HDC mdc=0;
- typedef union
- {
- unsigned i;
- struct {
- unsigned b:8, g:8, r:8, a:8;
- };
- } BGRA;
- BGRA *bgra, c;
- GLuint i;
-
- if (n < 16) { // the value 16 is just guessed
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- }
- else {
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
- return;
- }
- bgra=malloc(n*sizeof(BGRA));
- if (!bgra) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
- return;
- }
- c.a=0;
- if (mask) {
- for (i=0; i<n; i++) {
- if (mask[i]) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- else
- bgra[i].i=0;
- }
- }
- else {
- for (i=0; i<n; i++) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- }
- bmp=CreateBitmap(n, 1, 1, 32, bgra);
- mdc=CreateCompatibleDC(pwfb->hDC);
- SelectObject(mdc, bmp);
- y=FLIP(y);
- BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
- SelectObject(mdc, 0);
- DeleteObject(bmp);
- DeleteDC(mdc);
- free(bgra);
- }
-}
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
-
- (void) ctx;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
-
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
-
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, colorref);
- }
- else
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, colorref);
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]),
- RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
-}
-
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- y = FLIP(y);
- for (i=0; i<n; i++) {
- Color = GetPixel(pwc->hDC, x+i, y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- Color = GetPixel(pwc->hDC, x[i], y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 32-bit */
-
-#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
-LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpdw = BGR32((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPDWORD lpdw;
- DWORD pixel;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpdw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpdw[i];
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpdw;
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 24-bit */
-
-#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
-LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
-lpb[0] = (b); \
-lpb[1] = (g); \
-lpb[2] = (r); }
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgba[i][BCOMP];
- lpb[3*i+1] = rgba[i][GCOMP];
- lpb[3*i+2] = rgba[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgba[i][BCOMP];
- *lpb++ = rgba[i][GCOMP];
- *lpb++ = rgba[i][RCOMP];
- }
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgb[i][BCOMP];
- lpb[3*i+1] = rgb[i][GCOMP];
- lpb[3*i+2] = rgb[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgb[i][BCOMP];
- *lpb++ = rgb[i][GCOMP];
- *lpb++ = rgb[i][RCOMP];
- }
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPBYTE lpb;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = color[BCOMP];
- lpb[3*i+1] = color[GCOMP];
- lpb[3*i+2] = color[RCOMP];
- }
- }
- else
- for (i=0; i<n; i++) {
- *lpb++ = color[BCOMP];
- *lpb++ = color[GCOMP];
- *lpb++ = color[RCOMP];
- }
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i;
- LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- for (i=0; i<n; i++) {
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i;
- LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 16-bit */
-
-#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
-LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpw = BGR16((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPWORD lpw;
- WORD pixel;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i, pixel;
- LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpw[i];
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i, pixel;
- LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpw;
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** BUFFER Functions *****/
-/**********************************************************************/
-
-
-
-
-static void
-wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- free(rb);
-}
-
-
-/**
- * This is called by Mesa whenever it determines that the window size
- * has changed. Do whatever's needed to cope with that.
- */
-static GLboolean
-wmesa_renderbuffer_storage(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width,
- GLuint height)
-{
- rb->Width = width;
- rb->Height = height;
- return GL_TRUE;
-}
-
-
-/**
- * Plug in the Get/PutRow/Values functions for a renderbuffer depending
- * on if we're drawing to the front or back color buffer.
- */
-void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int cColorBits, int double_buffer)
-{
- if (double_buffer) {
- /* back buffer */
- /* Picking the correct span functions is important because
- * the DIB was allocated with the indicated depth. */
- switch(pixelformat) {
- case PF_5R6G5B:
- rb->PutRow = write_rgba_span_16;
- rb->PutRowRGB = write_rgb_span_16;
- rb->PutMonoRow = write_mono_rgba_span_16;
- rb->PutValues = write_rgba_pixels_16;
- rb->PutMonoValues = write_mono_rgba_pixels_16;
- rb->GetRow = read_rgba_span_16;
- rb->GetValues = read_rgba_pixels_16;
- break;
- case PF_8R8G8B:
- if (cColorBits == 24)
- {
- rb->PutRow = write_rgba_span_24;
- rb->PutRowRGB = write_rgb_span_24;
- rb->PutMonoRow = write_mono_rgba_span_24;
- rb->PutValues = write_rgba_pixels_24;
- rb->PutMonoValues = write_mono_rgba_pixels_24;
- rb->GetRow = read_rgba_span_24;
- rb->GetValues = read_rgba_pixels_24;
- }
- else
- {
- rb->PutRow = write_rgba_span_32;
- rb->PutRowRGB = write_rgb_span_32;
- rb->PutMonoRow = write_mono_rgba_span_32;
- rb->PutValues = write_rgba_pixels_32;
- rb->PutMonoValues = write_mono_rgba_pixels_32;
- rb->GetRow = read_rgba_span_32;
- rb->GetValues = read_rgba_pixels_32;
- }
- break;
- default:
- break;
- }
- }
- else {
- /* front buffer (actual Windows window) */
- rb->PutRow = write_rgba_span_front;
- rb->PutRowRGB = write_rgb_span_front;
- rb->PutMonoRow = write_mono_rgba_span_front;
- rb->PutValues = write_rgba_pixels_front;
- rb->PutMonoValues = write_mono_rgba_pixels_front;
- rb->GetRow = read_rgba_span_front;
- rb->GetValues = read_rgba_pixels_front;
- }
-}
-
-/**
- * Called by ctx->Driver.ResizeBuffers()
- * Resize the front/back colorbuffers to match the latest window size.
- */
-static void
-wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
- GLuint width, GLuint height)
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
-
- if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
- /* Realloc back buffer */
- if (ctx->Visual.doubleBufferMode == 1) {
- wmDeleteBackingStore(pwfb);
- wmCreateBackingStore(pwfb, width, height);
- }
- }
- _mesa_resize_framebuffer(ctx, buffer, width, height);
-}
-
-
-/**
- * Called by glViewport.
- * This is a good time for us to poll the current window size and adjust
- * our renderbuffers to match the current window size.
- * Remember, we have no opportunity to respond to conventional
- * resize events since the driver has no event loop.
- * Thus, we poll.
- * MakeCurrent also ends up making a call here, so that ensures
- * we get the viewport set correctly, even if the app does not call
- * glViewport and relies on the defaults.
- */
-static void wmesa_viewport(struct gl_context *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint new_width, new_height;
-
- wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
-
- /**
- * Resize buffers if the window size changed.
- */
- wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-
-
-/**
- * Called when the driver should update it's state, based on the new_state
- * flags.
- */
-static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
-{
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-
- /* TODO - This code is not complete yet because I
- * don't know what to do for all state updates.
- */
-
- if (new_state & _NEW_BUFFERS) {
- }
-}
-
-
-
-
-
-/**********************************************************************/
-/***** WMESA Functions *****/
-/**********************************************************************/
-
-WMesaContext WMesaCreateContext(HDC hDC,
- HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag,
- GLboolean alpha_flag)
-{
- WMesaContext c;
- struct dd_function_table functions;
- GLint red_bits, green_bits, blue_bits, alpha_bits;
- struct gl_context *ctx;
- struct gl_config *visual;
-
- (void) Pal;
-
- /* Indexed mode not supported */
- if (!rgb_flag)
- return NULL;
-
- /* Allocate wmesa context */
- c = CALLOC_STRUCT(wmesa_context);
- if (!c)
- return NULL;
-
-#if 0
- /* I do not understand this contributed code */
- /* Support memory and device contexts */
- if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
- }
- else {
- c->hDC = hDC;
- }
-#else
- c->hDC = hDC;
-#endif
-
- /* Get data for visual */
- /* Dealing with this is actually a bit of overkill because Mesa will end
- * up treating all color component size requests less than 8 by using
- * a single byte per channel. In addition, the interface to the span
- * routines passes colors as an entire byte per channel anyway, so there
- * is nothing to be saved by telling the visual to be 16 bits if the device
- * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
- * channel anyway.
- * But we go through the motions here anyway.
- */
- switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
- case 16:
- red_bits = green_bits = blue_bits = 5;
- alpha_bits = 0;
- break;
- default:
- red_bits = green_bits = blue_bits = 8;
- alpha_bits = 8;
- break;
- }
- /* Create visual based on flags */
- visual = _mesa_create_visual(db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- red_bits, green_bits, blue_bits, /* color RGB */
- alpha_flag ? alpha_bits : 0, /* color A */
- DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16, /* accum RGB */
- alpha_flag ? 16 : 0, /* accum A */
- 1); /* num samples */
-
- if (!visual) {
- free(c);
- return NULL;
- }
-
- /* Set up driver functions */
- _mesa_init_driver_functions(&functions);
- functions.GetString = wmesa_get_string;
- functions.UpdateState = wmesa_update_state;
- functions.GetBufferSize = wmesa_get_buffer_size;
- functions.Flush = wmesa_flush;
- functions.Clear = clear;
- functions.ClearColor = clear_color;
- functions.ResizeBuffers = wmesa_resize_buffers;
- functions.Viewport = wmesa_viewport;
-
- /* initialize the Mesa context data */
- ctx = &c->gl_ctx;
- _mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
-
- /* visual no longer needed - it was copied by _mesa_initialize_context() */
- _mesa_destroy_visual(visual);
-
- _mesa_enable_sw_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
- _mesa_enable_1_5_extensions(ctx);
- _mesa_enable_2_0_extensions(ctx);
- _mesa_enable_2_1_extensions(ctx);
-
- _mesa_meta_init(ctx);
-
- /* Initialize the software rasterizer and helper modules. */
- if (!_swrast_CreateContext(ctx) ||
- !_vbo_CreateContext(ctx) ||
- !_tnl_CreateContext(ctx) ||
- !_swsetup_CreateContext(ctx)) {
- _mesa_free_context_data(ctx);
- free(c);
- return NULL;
- }
- _swsetup_Wakeup(ctx);
- TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
-
- return c;
-}
-
-
-void WMesaDestroyContext( WMesaContext pwc )
-{
- struct gl_context *ctx = &pwc->gl_ctx;
- WMesaFramebuffer pwfb;
- GET_CURRENT_CONTEXT(cur_ctx);
-
- if (cur_ctx == ctx) {
- /* unbind current if deleting current context */
- WMesaMakeCurrent(NULL, NULL);
- }
-
- /* clean up frame buffer resources */
- pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- if (pwfb) {
- if (ctx->Visual.doubleBufferMode == 1)
- wmDeleteBackingStore(pwfb);
- wmesa_free_framebuffer(pwc->hDC);
- }
-
- /* Release for device, not memory contexts */
- if (WindowFromDC(pwc->hDC) != NULL)
- {
- ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
- }
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
-
- _mesa_meta_free(ctx);
-
- _swsetup_DestroyContext(ctx);
- _tnl_DestroyContext(ctx);
- _vbo_DestroyContext(ctx);
- _swrast_DestroyContext(ctx);
-
- _mesa_free_context_data(ctx);
- free(pwc);
-}
-
-
-/**
- * Create a new color renderbuffer.
- */
-struct gl_renderbuffer *
-wmesa_new_renderbuffer(void)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (!rb)
- return NULL;
-
- _mesa_init_renderbuffer(rb, (GLuint)0);
-
- rb->_BaseFormat = GL_RGBA;
- rb->InternalFormat = GL_RGBA;
- rb->DataType = CHAN_TYPE;
- rb->Delete = wmesa_delete_renderbuffer;
- rb->AllocStorage = wmesa_renderbuffer_storage;
- return rb;
-}
-
-
-void WMesaMakeCurrent(WMesaContext c, HDC hdc)
-{
- WMesaFramebuffer pwfb;
-
- {
- /* return if already current */
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- if (pwc && c == pwc && pwc->hDC == hdc)
- return;
- }
-
- pwfb = wmesa_lookup_framebuffer(hdc);
-
- /* Lazy creation of framebuffers */
- if (c && !pwfb && hdc) {
- struct gl_renderbuffer *rb;
- struct gl_config *visual = &c->gl_ctx.Visual;
- GLuint width, height;
-
- get_window_size(hdc, &width, &height);
-
- c->clearPen = CreatePen(PS_SOLID, 1, 0);
- c->clearBrush = CreateSolidBrush(0);
-
- pwfb = wmesa_new_framebuffer(hdc, visual);
-
- /* Create back buffer if double buffered */
- if (visual->doubleBufferMode == 1) {
- wmCreateBackingStore(pwfb, width, height);
- }
-
- /* make render buffers */
- if (visual->doubleBufferMode == 1) {
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
- }
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
-
- /* Let Mesa own the Depth, Stencil, and Accum buffers */
- _mesa_add_soft_renderbuffers(&pwfb->Base,
- GL_FALSE, /* color */
- visual->depthBits > 0,
- visual->stencilBits > 0,
- visual->accumRedBits > 0,
- visual->alphaBits >0,
- GL_FALSE);
- }
-
- if (c && pwfb)
- _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
- else
- _mesa_make_current(NULL, NULL, NULL);
-}
-
-
-void WMesaSwapBuffers( HDC hdc )
-{
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
-
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
- return;
- }
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (pwc->hDC == hdc) {
- _mesa_notifySwapBuffers(ctx);
-
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* XXX for now only allow swapping current window */
- _mesa_problem(NULL, "wmesa: can't swap non-current window");
- }
-}
-
-void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
-{
- _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
-}
-
+/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include <GL/wmesa.h>
+#include <winuser.h>
+#include "context.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a struct gl_context, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const struct gl_context *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ HDC hdc = pwfb->hDC;
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(struct gl_context *ctx)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLubyte col[3];
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(struct gl_context *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ GLuint i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ struct gl_context *ctx;
+ struct gl_config *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, API_OPENGL, visual,
+ NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ _mesa_meta_init(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ struct gl_context *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _mesa_meta_free(ctx);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ struct gl_config *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
index fabce4c0b..9aedd2e3c 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -1,2212 +1,2212 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: Context handling.
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-
-// Get compile errors without this. KeithH
-//#include "scitech.h" // ibool, etc.
-
-#ifdef _USE_GLD3_WGL
-#include "gld_driver.h"
-
-extern void _gld_mesa_warning(struct gl_context *, char *);
-extern void _gld_mesa_fatal(struct gl_context *, char *);
-#endif // _USE_GLD3_WGL
-
-// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
-// if it is no longer being built as part of GLDirect. (DaveM)
-
-// ***********************************************************************
-
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-
-char szResourceWarning[] =
-"GLDirect does not have enough video memory resources\n"
-"to support the requested OpenGL rendering context.\n\n"
-"You may have to reduce the current display resolution\n"
-"to obtain satisfactory OpenGL performance.\n";
-
-char szDDrawWarning[] =
-"GLDirect is unable to initialize DirectDraw for the\n"
-"requested OpenGL rendering context.\n\n"
-"You will have to check the DirectX control panel\n"
-"for further information.\n";
-
-char szD3DWarning[] =
-"GLDirect is unable to initialize Direct3D for the\n"
-"requested OpenGL rendering context.\n\n"
-"You may have to change the display mode resolution\n"
-"color depth or check the DirectX control panel for\n"
-"further information.\n";
-
-char szBPPWarning[] =
-"GLDirect is unable to use the selected color depth for\n"
-"the requested OpenGL rendering context.\n\n"
-"You will have to change the display mode resolution\n"
-"color depth with the Display Settings control panel.\n";
-
-int nContextError = GLDERR_NONE;
-
-// ***********************************************************************
-
-#define VENDORID_ATI 0x1002
-
-static DWORD devATIRagePro[] = {
- 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
- 0x4744, // 3D RAGE PRO BGA AGP 1X only
- 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
- 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
- 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
- 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
- 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
- 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
- 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
- 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
-};
-
-static DWORD devATIRageIIplus[] = {
- 0x4755, // 3D RAGE II+
- 0x4756, // 3D RAGE IIC PQFP PCI
- 0x4757, // 3D RAGE IIC BGA AGP
- 0x475A, // 3D RAGE IIC PQFP AGP
- 0x4C47, // 3D RAGE LT-G
-};
-
-// ***********************************************************************
-
-#ifndef _USE_GLD3_WGL
-extern DGL_mesaFuncs mesaFuncs;
-#endif
-
-extern DWORD dwLogging;
-
-#ifdef GLD_THREADS
-#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
-CRITICAL_SECTION CriticalSection; // for serialized access
-DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
-DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
-#endif
-HGLRC iCurrentContext = 0; // Index of current context (static)
-BOOL bContextReady = FALSE; // Context state ready ?
-
-DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
-
-// ***********************************************************************
-
-static BOOL bHaveWin95 = FALSE;
-static BOOL bHaveWinNT = FALSE;
-static BOOL bHaveWin2K = FALSE;
-
-/****************************************************************************
-REMARKS:
-Detect the installed OS type.
-****************************************************************************/
-static void DetectOS(void)
-{
- OSVERSIONINFO VersionInformation;
- LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
-
- VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
-
- GetVersionEx(lpVersionInformation);
-
- switch (VersionInformation.dwPlatformId) {
- case VER_PLATFORM_WIN32_WINDOWS:
- bHaveWin95 = TRUE;
- bHaveWinNT = FALSE;
- bHaveWin2K = FALSE;
- break;
- case VER_PLATFORM_WIN32_NT:
- bHaveWin95 = FALSE;
- if (VersionInformation.dwMajorVersion <= 4) {
- bHaveWinNT = TRUE;
- bHaveWin2K = FALSE;
- }
- else {
- bHaveWinNT = FALSE;
- bHaveWin2K = TRUE;
- }
- break;
- case VER_PLATFORM_WIN32s:
- bHaveWin95 = FALSE;
- bHaveWinNT = FALSE;
- bHaveWin2K = FALSE;
- break;
- }
-}
-
-// ***********************************************************************
-
-HWND hWndEvent = NULL; // event monitor window
-HWND hWndLastActive = NULL; // last active client window
-LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
-
-// ***********************************************************************
-
-// Checks if the HGLRC is valid in range of context list.
-BOOL dglIsValidContext(
- HGLRC a)
-{
- return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
-}
-
-// ***********************************************************************
-
-// Convert a HGLRC to a pointer into the context list.
-DGL_ctx* dglGetContextAddress(
- const HGLRC a)
-{
- if (dglIsValidContext(a))
- return &ctxlist[(int)a-1];
- return NULL;
-}
-
-// ***********************************************************************
-
-// Return the current HGLRC (however it may be stored for multi-threading).
-HGLRC dglGetCurrentContext(void)
-{
-#ifdef GLD_THREADS
- HGLRC hGLRC;
- // load from thread-specific instance
- if (glb.bMultiThreaded) {
- // protect against calls from arbitrary threads
- __try {
- hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- hGLRC = iCurrentContext;
- }
- }
- // load from global static var
- else {
- hGLRC = iCurrentContext;
- }
- return hGLRC;
-#else
- return iCurrentContext;
-#endif
-}
-
-// ***********************************************************************
-
-// Set the current HGLRC (however it may be stored for multi-threading).
-void dglSetCurrentContext(HGLRC hGLRC)
-{
-#ifdef GLD_THREADS
- // store in thread-specific instance
- if (glb.bMultiThreaded) {
- // protect against calls from arbitrary threads
- __try {
- TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- iCurrentContext = hGLRC;
- }
- }
- // store in global static var
- else {
- iCurrentContext = hGLRC;
- }
-#else
- iCurrentContext = hGLRC;
-#endif
-}
-
-// ***********************************************************************
-
-// Return the current HDC only for a currently active HGLRC.
-HDC dglGetCurrentDC(void)
-{
- HGLRC hGLRC;
- DGL_ctx* lpCtx;
-
- hGLRC = dglGetCurrentContext();
- if (hGLRC) {
- lpCtx = dglGetContextAddress(hGLRC);
- return lpCtx->hDC;
- }
- return 0;
-}
-
-// ***********************************************************************
-
-void dglInitContextState()
-{
- int i;
- WNDCLASS wc;
-
-#ifdef GLD_THREADS
- // Allocate thread local storage indexes for current context and pixel format
- dwTLSCurrentContext = TlsAlloc();
- dwTLSPixelFormat = TlsAlloc();
-#endif
-
- dglSetCurrentContext(NULL); // No current rendering context
-
- // Clear all context data
- ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
-
- for (i=0; i<DGL_MAX_CONTEXTS; i++)
- ctxlist[i].bAllocated = FALSE; // Flag context as unused
-
- // This section of code crashes the dll in circumstances where the app
- // creates and destroys contexts.
-/*
- // Register the class for our event monitor window
- wc.style = 0;
- wc.lpfnWndProc = GLD_EventWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = GetModuleHandle(NULL);
- wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- wc.lpszMenuName = NULL;
- wc.lpszClassName = "GLDIRECT";
- RegisterClass(&wc);
-
- // Create the non-visible window to monitor all broadcast messages
- hWndEvent = CreateWindowEx(
- WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
- 0,0,0,0,
- NULL,NULL,GetModuleHandle(NULL),NULL);
-*/
-
-#ifdef GLD_THREADS
- // Create a critical section object for serializing access to
- // DirectDraw and DDStereo create/destroy functions in multiple threads
- if (glb.bMultiThreaded)
- InitializeCriticalSection(&CriticalSection);
-#endif
-
- // Context state is now initialized and ready
- bContextReady = TRUE;
-}
-
-// ***********************************************************************
-
-void dglDeleteContextState()
-{
- int i;
- static BOOL bOnceIsEnough = FALSE;
-
- // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
- if (bOnceIsEnough)
- return;
- bOnceIsEnough = TRUE;
-
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].bAllocated == TRUE) {
- ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
- dglDeleteContext((HGLRC)(i+1));
- }
- }
-
- // Context state is no longer ready
- bContextReady = FALSE;
-
- // If executed when DLL unloads, DDraw objects may be invalid.
- // So catch any page faults with this exception handler.
-__try {
-
- // Release final DirectDraw interfaces
- if (glb.bDirectDrawPersistant) {
-// RELEASE(glb.lpGlobalPalette);
-// RELEASE(glb.lpDepth4);
-// RELEASE(glb.lpBack4);
-// RELEASE(glb.lpPrimary4);
-// RELEASE(glb.lpDD4);
- }
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
-}
-
- // Destroy our event monitor window
- if (hWndEvent) {
- DestroyWindow(hWndEvent);
- hWndEvent = hWndLastActive = NULL;
- }
-
-#ifdef GLD_THREADS
- // Destroy the critical section object
- if (glb.bMultiThreaded)
- DeleteCriticalSection(&CriticalSection);
-
- // Release thread local storage indexes for current HGLRC and pixel format
- TlsFree(dwTLSPixelFormat);
- TlsFree(dwTLSCurrentContext);
-#endif
-}
-
-// ***********************************************************************
-
-// Application Window message handler interception
-static LONG __stdcall dglWndProc(
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam)
-{
- DGL_ctx* lpCtx = NULL;
- LONG lpfnWndProc = 0L;
- int i;
- HGLRC hGLRC;
- RECT rect;
- PAINTSTRUCT ps;
- BOOL bQuit = FALSE;
- BOOL bMain = FALSE;
- LONG rc;
-
- // Get the window's message handler *before* it is unhooked in WM_DESTROY
-
- // Is this the main window?
- if (hwnd == glb.hWndActive) {
- bMain = TRUE;
- lpfnWndProc = glb.lpfnWndProc;
- }
- // Search for DGL context matching window handle
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].hWnd == hwnd) {
- lpCtx = &ctxlist[i];
- lpfnWndProc = lpCtx->lpfnWndProc;
- break;
- }
- }
- // Not one of ours...
- if (!lpfnWndProc)
- return DefWindowProc(hwnd, msg, wParam, lParam);
-
- // Intercept messages amd process *before* passing on to window
- switch (msg) {
-#ifdef _USE_GLD3_WGL
- case WM_DISPLAYCHANGE:
- glb.bPixelformatsDirty = TRUE;
- break;
-#endif
- case WM_ACTIVATEAPP:
- glb.bAppActive = (BOOL)wParam;
- ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
- break;
- case WM_ERASEBKGND:
- // Eat the GDI erase event for the GL window
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- lpCtx->bGDIEraseBkgnd = TRUE;
- return TRUE;
- case WM_PAINT:
- // Eat the invalidated update region if render scene is in progress
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- if (lpCtx->bFrameStarted) {
- if (GetUpdateRect(hwnd, &rect, FALSE)) {
- BeginPaint(hwnd, &ps);
- EndPaint(hwnd, &ps);
- ValidateRect(hwnd, &rect);
- return TRUE;
- }
- }
- break;
- }
- // Call the appropriate window message handler
- rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
-
- // Intercept messages and process *after* passing on to window
- switch (msg) {
- case WM_QUIT:
- case WM_DESTROY:
- bQuit = TRUE;
- if (lpCtx && lpCtx->bAllocated) {
- ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
- dglDeleteContext((HGLRC)(i+1));
- }
- break;
-#if 0
- case WM_SIZE:
- // Resize surfaces to fit window but not viewport (in case app did not bother)
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- w = LOWORD(lParam);
- h = HIWORD(lParam);
- if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
- if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
- dglWglResizeBuffers(lpCtx->glCtx, FALSE);
- }
- break;
-#endif
- }
-
- // If the main window is quitting, then so should we...
- if (bMain && bQuit) {
- ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
- dglDeleteContextState();
- dglExitDriver();
- }
-
- return rc;
-}
-
-// ***********************************************************************
-
-// Driver Window message handler
-static LONG __stdcall GLD_EventWndProc(
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam)
-{
- switch (msg) {
- // May be sent by splash screen dialog on exit
- case WM_ACTIVATE:
- if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
- SetForegroundWindow(glb.hWndActive);
- return 0;
- }
- break;
- }
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}
-
-// ***********************************************************************
-
-// Intercepted Keyboard handler for detecting hot keys.
-LRESULT CALLBACK dglKeyProc(
- int code,
- WPARAM wParam,
- LPARAM lParam)
-{
- HWND hWnd, hWndFrame;
- HGLRC hGLRC = NULL;
- DGL_ctx* lpCtx = NULL;
- int cmd = 0, dx1 = 0, dx2 = 0, i;
- static BOOL bAltPressed = FALSE;
- static BOOL bCtrlPressed = FALSE;
- static BOOL bShiftPressed = FALSE;
- RECT r, rf, rc;
- POINT pt;
- BOOL bForceReshape = FALSE;
-
- return CallNextHookEx(hKeyHook, code, wParam, lParam);
-}
-
-// ***********************************************************************
-
-HWND hWndMatch;
-
-// Window handle enumeration procedure.
-BOOL CALLBACK dglEnumChildProc(
- HWND hWnd,
- LPARAM lParam)
-{
- RECT rect;
-
- // Find window handle with matching client rect.
- GetClientRect(hWnd, &rect);
- if (EqualRect(&rect, (RECT*)lParam)) {
- hWndMatch = hWnd;
- return FALSE;
- }
- // Continue with next child window.
- return TRUE;
-}
-
-// ***********************************************************************
-
-// Find window handle with matching client rect.
-HWND dglFindWindowRect(
- RECT* pRect)
-{
- hWndMatch = NULL;
- EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
- return hWndMatch;
-}
-
-// ***********************************************************************
-#ifndef _USE_GLD3_WGL
-void dglChooseDisplayMode(
- DGL_ctx *lpCtx)
-{
- // Note: Choose an exact match if possible.
-
- int i;
- DWORD area;
- DWORD bestarea;
- DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
- DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
-
- lpDDSD = glb.lpDisplayModes;
- for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
- if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
- (lpDDSD->dwHeight == lpCtx->dwHeight))
- goto matched; // Mode has been exactly matched
- // Choose modes that are larger in both dimensions than
- // the window, but smaller in area than the current best.
- if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
- (lpDDSD->dwHeight >= lpCtx->dwHeight))
- {
- if (lpBestDDSD == NULL) {
- lpBestDDSD = lpDDSD;
- bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
- continue;
- }
- area = lpDDSD->dwWidth * lpDDSD->dwHeight;
- if (area < bestarea) {
- lpBestDDSD = lpDDSD;
- bestarea = area;
- }
- }
- }
-
- // Safety check
- if (lpBestDDSD == NULL) {
- ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
- return;
- }
-
- lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
- lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
-matched:
- ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
- lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
-}
-#endif // _USE_GLD3_WGL
-// ***********************************************************************
-
-static BOOL IsDevice(
- DWORD *lpDeviceIdList,
- DWORD dwDeviceId,
- int count)
-{
- int i;
-
- for (i=0; i<count; i++)
- if (dwDeviceId == lpDeviceIdList[i])
- return TRUE;
-
- return FALSE;
-}
-
-// ***********************************************************************
-
-void dglTestForBrokenCards(
- DGL_ctx *lpCtx)
-{
-#ifndef _GLD3
- DDDEVICEIDENTIFIER dddi; // DX6 device identifier
-
- // Sanity check.
- if (lpCtx == NULL) {
- // Testing for broken cards is sensitive area, so we don't want
- // anything saying "broken cards" in the error message. ;)
- ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
- return;
- }
-
- if (lpCtx->lpDD4 == NULL) {
- // Testing for broken cards is sensitive area, so we don't want
- // anything saying "broken cards" in the error message. ;)
- ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
- return;
- }
-
- // Microsoft really fucked up with the GetDeviceIdentifier function
- // on Windows 2000, since it locks up on stock driers on the CD. Updated
- // drivers from vendors appear to work, but we can't identify the drivers
- // without this function!!! For now we skip these tests on Windows 2000.
- if ((GetVersion() & 0x80000000UL) == 0)
- return;
-
- // Obtain device info
- if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
- return;
-
- // Useful info. Log it.
- ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
-
- // Vendor 1: ATI
- if (dddi.dwVendorId == VENDORID_ATI) {
- // Test A: ATI Rage PRO
- if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
- glb.bUseMipmaps = FALSE;
- // Test B: ATI Rage II+
- if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
- glb.bEmulateAlphaTest = TRUE;
- }
-
- // Vendor 2: Matrox
- if (dddi.dwVendorId == 0x102B) {
- // Test: Matrox G400 stencil buffer support does not work for AutoCAD
- if (dddi.dwDeviceId == 0x0525) {
- lpCtx->lpPF->pfd.cStencilBits = 0;
- if (lpCtx->lpPF->iZBufferPF != -1) {
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
- }
- }
- }
-#endif // _GLD3
-}
-
-// ***********************************************************************
-
-BOOL dglCreateContextBuffers(
- HDC a,
- DGL_ctx *lpCtx,
- BOOL bFallback)
-{
- HRESULT hResult;
-
- int i;
-// HGLRC hGLRC;
-// DGL_ctx* lpCtx;
-
-#ifndef _USE_GLD3_WGL
- DWORD dwFlags;
- DDSURFACEDESC2 ddsd2;
- DDSCAPS2 ddscaps2;
- LPDIRECTDRAWCLIPPER lpddClipper;
- D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
- D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
-#endif // _USE_GLD3_WGL
-
- float inv_aspect;
-
- GLenum bDoubleBuffer; // TRUE if double buffer required
- GLenum bDepthBuffer; // TRUE if depth buffer required
-
- const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
-
- // Vars for Mesa visual
- DWORD dwDepthBits = 0;
- DWORD dwStencilBits = 0;
- DWORD dwAlphaBits = 0;
- DWORD bAlphaSW = GL_FALSE;
- DWORD bDouble = GL_FALSE;
-
- DDSURFACEDESC2 ddsd2DisplayMode;
- BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
- DDBLTFX ddbltfx;
- DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
- BOOL bBogusWindow = FALSE; // non-drawable window ?
- DWORD dwColorRef = 0; // GDI background color
- RECT rcDst; // GDI window rect
- POINT pt; // GDI window point
-
- // Palette used for creating default global palette
- PALETTEENTRY ppe[256];
-
-#ifndef _USE_GLD3_WGL
- // Vertex buffer description. Used for creation of vertex buffers
- D3DVERTEXBUFFERDESC vbufdesc;
-#endif // _USE_GLD3_WGL
-
-#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
- nContextError = GLDERR_NONE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw object creation or DDS start
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // Check for back buffer
- bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
- // Since we always do back buffering, check if we emulate front buffering
- lpCtx->EmulateSingle =
- (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
-#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
- lpCtx->EmulateSingle |=
- (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
-#endif
-
- // Check for depth buffer
- bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
-
- lpCtx->bDoubleBuffer = bDoubleBuffer;
- lpCtx->bDepthBuffer = bDepthBuffer;
-
- // Set the Fullscreen flag for the context.
-// lpCtx->bFullscreen = glb.bFullscreen;
-
- // Obtain the dimensions of the rendering window
- lpCtx->hDC = a; // Cache DC
- lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
- // Check for non-window DC = memory DC ?
- if (lpCtx->hWnd == NULL) {
- // bitmap memory contexts are always single-buffered
- lpCtx->EmulateSingle = TRUE;
- bBogusWindow = TRUE;
- ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
- if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
- ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- }
- else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
- bBogusWindow = TRUE;
- ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
- lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
-
- ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
- lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
-
- // What if app only zeroes one dimension instead of both? (DaveM)
- if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
- // Make the buffer size something sensible
- lpCtx->dwWidth = 8;
- lpCtx->dwHeight = 8;
- }
-
- // Set defaults
- lpCtx->dwModeWidth = lpCtx->dwWidth;
- lpCtx->dwModeHeight = lpCtx->dwHeight;
-/*
- // Find best display mode for fullscreen
- if (glb.bFullscreen || !glb.bPrimary) {
- dglChooseDisplayMode(lpCtx);
- }
-*/
- // Misc initialisation
- lpCtx->bCanRender = FALSE; // No rendering allowed yet
- lpCtx->bSceneStarted = FALSE;
- lpCtx->bFrameStarted = FALSE;
-
- // Detect OS (specifically 'Windows 2000' or 'Windows XP')
- DetectOS();
-
- // NOTE: WinNT not supported
- ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
-
- // Test for Fullscreen
- if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
- if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
- (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
- {
- // Workaround for some apps that crash when going fullscreen.
- //lpCtx->bFullscreen = TRUE;
- }
-
- }
-
-#ifdef _USE_GLD3_WGL
- _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
-#else
- // Check if DirectDraw has already been created by original GLRC (DaveM)
- if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
- lpCtx->lpDD4 = glb.lpDD4;
- IDirectDraw4_AddRef(lpCtx->lpDD4);
- goto SkipDirectDrawCreate;
- }
-
- // Create DirectDraw object
- if (glb.bPrimary)
- hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
- else {
- // A non-primary device is to be used.
- // Force context to be Fullscreen, secondary adaptors can not
- // be used in a window.
- hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
- lpCtx->bFullscreen = TRUE;
- }
- if (FAILED(hResult)) {
- MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
- nContextError = GLDERR_DDRAW;
- goto return_with_error;
- }
-
- // Query for DX6 IDirectDraw4.
- hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
- &IID_IDirectDraw4,
- (void**)&lpCtx->lpDD4);
- if (FAILED(hResult)) {
- MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
- nContextError = GLDERR_DDRAW;
- goto return_with_error;
- }
-
- // Cache DirectDraw interface for subsequent GLRCs
- if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
- glb.lpDD4 = lpCtx->lpDD4;
- IDirectDraw4_AddRef(glb.lpDD4);
- glb.bDirectDraw = TRUE;
- }
-SkipDirectDrawCreate:
-
- // Now we have a DD4 interface we can check for broken cards
- dglTestForBrokenCards(lpCtx);
-
- // Test if primary device can use flipping instead of blitting
- ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
- ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
- hResult = IDirectDraw4_GetDisplayMode(
- lpCtx->lpDD4,
- &ddsd2DisplayMode);
- if (SUCCEEDED(hResult)) {
- if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
- (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
- // We have a fullscreen-size window
- bFullScrnWin = TRUE;
- // OK to use DirectDraw fullscreen mode ?
- if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
- lpCtx->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
- }
- }
- // Cache the display mode dimensions
- lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
- lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
- lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
- if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
- lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
-
- // Check for non-RGB desktop resolution
- if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
- ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
- ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
- nContextError = GLDERR_BPP;
- goto return_with_error;
- }
-#endif // _USE_GLD3_WGL
-
- ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
- lpCtx->dwWidth,
- lpCtx->dwHeight,
- lpCtx->bFullscreen ? "fullscreen" : "windowed");
-
-#ifndef _USE_GLD3_WGL
- // Obtain ddraw caps
- ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
- lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
- if (glb.bHardware) {
- // Get HAL caps
- IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
- } else {
- // Get HEL caps
- IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
- }
-
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_INFO,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-
- // Query for DX6 Direct3D3 interface
- hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
- &IID_IDirect3D3,
- (void**)&lpCtx->lpD3D3);
- if (FAILED(hResult)) {
- MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Context creation
- if (lpCtx->bFullscreen) {
- // FULLSCREEN
-
- // Disable warning popups when in fullscreen mode
- ddlogWarnOption(FALSE);
-
- // Have to release persistant primary surface if fullscreen mode
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- RELEASE(glb.lpPrimary4);
- glb.bDirectDrawPrimary = FALSE;
- }
-
- dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
- hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
- goto return_with_error;
- }
-
- hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
- lpCtx->dwModeWidth,
- lpCtx->dwModeHeight,
- lpPFD->cColorBits,
- 0,
- 0);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
- goto return_with_error;
- }
-
- // ** The display mode has changed, so dont use MessageBox! **
-
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
-
- if (bDoubleBuffer) {
- // Double buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- DDSCAPS_FLIP |
- DDSCAPS_COMPLEX |
- DDSCAPS_3DDEVICE |
- dwMemoryType;
- ddsd2.dwBackBufferCount = 1;
-
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- // Render target surface
- ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
- ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
- hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- } else {
- // Single buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- //DDSCAPS_3DDEVICE |
- dwMemoryType;
-
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- lpCtx->lpBack4 = NULL;
- }
- } else {
- // WINDOWED
-
- // OK to enable warning popups in windowed mode
- ddlogWarnOption(glb.bMessageBoxWarnings);
-
- dwFlags = DDSCL_NORMAL;
- if (glb.bMultiThreaded)
- dwFlags |= DDSCL_MULTITHREADED;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
- hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
- lpCtx->hWnd,
- dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
- goto return_with_error;
- }
- // Has Primary surface already been created for original GLRC ?
- // Note this can only be applicable for windowed modes
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- lpCtx->lpFront4 = glb.lpPrimary4;
- IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
- // Update the window on the default clipper
- IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- IDirectDrawClipper_Release(lpddClipper);
- goto SkipPrimaryCreate;
- }
-
- // Primary surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- // Cache Primary surface for subsequent GLRCs
- // Note this can only be applicable to subsequent windowed modes
- if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
- glb.lpPrimary4 = lpCtx->lpFront4;
- IDirectDrawSurface4_AddRef(glb.lpPrimary4);
- glb.bDirectDrawPrimary = TRUE;
- }
-
- // Clipper object
- hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
- goto return_with_error;
- }
- hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- if (FAILED(hResult)) {
- RELEASE(lpddClipper);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
- goto return_with_error;
- }
- hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
- RELEASE(lpddClipper); // We have finished with it.
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
- goto return_with_error;
- }
-SkipPrimaryCreate:
-
- if (bDoubleBuffer) {
- // Render target surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd2.dwWidth = lpCtx->dwWidth;
- ddsd2.dwHeight = lpCtx->dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
- DDSCAPS_OFFSCREENPLAIN |
- dwMemoryType;
-
- // Reserve the entire desktop size for persistant buffers option
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
- ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
- }
- // Re-use original back buffer if persistant buffers exist
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
- hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
- else
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
- IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
- } else {
- lpCtx->lpBack4 = NULL;
- }
- }
-
- //
- // Now create the Z-buffer
- //
- lpCtx->bStencil = FALSE; // Default to no stencil buffer
- if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
- // Get z-buffer dimensions from the render target
- // Setup the surface desc for the z-buffer.
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
- ddsd2.dwWidth = lpCtx->dwWidth;
- ddsd2.dwHeight = lpCtx->dwHeight;
- memcpy(&ddsd2.ddpfPixelFormat,
- &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
- sizeof(DDPIXELFORMAT) );
-
- // Reserve the entire desktop size for persistant buffers option
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
- ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Create a z-buffer
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
- hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
- else
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
- IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
- else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
-
- // Attach Zbuffer to render target
- TRY(IDirectDrawSurface4_AddAttachedSurface(
- bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
- lpCtx->lpDepth4),
- "dglCreateContext: Attach Zbuffer");
- if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
- lpCtx->bStencil = TRUE;
- ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
- }
- }
-
- // Clear all back buffers and Z-buffers in case of memory recycling.
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
- DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- if (lpCtx->lpDepth4)
- IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
- DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
-
- // Now that we have a Z-buffer we can create the 3D device
- hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
- &glb.d3dGuid,
- bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
- &lpCtx->lpDev3,
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // We must do this as soon as the device is created
- dglInitStateCaches(lpCtx);
-
- // Obtain the D3D Device Description
- D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
- TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
- &D3DHWDevDesc,
- &D3DHELDevDesc),
- "dglCreateContext: GetCaps failed");
-
- // Choose the relevant description and cache it in the context.
- // We will use this description later for caps checking
- memcpy( &lpCtx->D3DDevDesc,
- glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
- sizeof(D3DDEVICEDESC));
-
- // Now we can examine the texture formats
- if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
- goto return_with_error;
- }
-
- // Get the pixel format of the back buffer
- lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
- if (bDoubleBuffer)
- hResult = IDirectDrawSurface4_GetPixelFormat(
- lpCtx->lpBack4,
- &lpCtx->ddpfRender);
- else
- hResult = IDirectDrawSurface4_GetPixelFormat(
- lpCtx->lpFront4,
- &lpCtx->ddpfRender);
-
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
- goto return_with_error;
- }
- // Find a pixel packing function suitable for this surface
- pxClassifyPixelFormat(&lpCtx->ddpfRender,
- &lpCtx->fnPackFunc,
- &lpCtx->fnUnpackFunc,
- &lpCtx->fnPackSpanFunc);
-
- // Viewport
- hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
- goto return_with_error;
- }
-
- hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
- goto return_with_error;
- }
-
- // Initialise the viewport
- // Note screen coordinates are used for viewport clipping since D3D
- // transform operations are not used in the GLD CAD driver. (DaveM)
- inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
-
- lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
- lpCtx->d3dViewport.dwX = 0;
- lpCtx->d3dViewport.dwY = 0;
- lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
- lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
- lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
- lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
- lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
- lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
- lpCtx->d3dViewport.dvMinZ = 0.0f;
- lpCtx->d3dViewport.dvMaxZ = 1.0f;
- TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
-
- hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
- goto return_with_error;
- }
-
- lpCtx->dwBPP = lpPFD->cColorBits;
- lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
-
- // Set last texture to NULL
- for (i=0; i<MAX_TEXTURE_UNITS; i++) {
- lpCtx->ColorOp[i] = D3DTOP_DISABLE;
- lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
- lpCtx->tObj[i] = NULL;
- }
-
- // Default to perspective correct texture mapping
- dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
-
- // Set the default culling mode
- lpCtx->cullmode = D3DCULL_NONE;
- dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
-
- // Disable specular
- dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
- // Disable subpixel correction
-// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
- // Disable dithering
- dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
-
- // Initialise the primitive caches
-// lpCtx->dwNextLineVert = 0;
-// lpCtx->dwNextTriVert = 0;
-
- // Init the global texture palette
- lpCtx->lpGlobalPalette = NULL;
-
- // Init the HW/SW usage counters
-// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
-
- //
- // Create two D3D vertex buffers.
- // One will hold the pre-transformed data with the other one
- // being used to hold the post-transformed & clipped verts.
- //
-#if 0 // never used (DaveM)
- vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
- vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
- if (glb.bHardware == FALSE)
- vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
- vbufdesc.dwNumVertices = 32768; // For the time being
-
- // Source vertex buffer
- vbufdesc.dwFVF = DGL_LVERTEX;
- hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
- goto return_with_error;
- }
-
- // Destination vertex buffer
- vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
- hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
- if(FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
- goto return_with_error;
- }
-#endif
-
-#endif _USE_GLD3_WGL
-
- //
- // Now create the Mesa context
- //
-
- // Create the Mesa visual
- if (lpPFD->cDepthBits)
- dwDepthBits = 16;
- if (lpPFD->cStencilBits)
- dwStencilBits = 8;
- if (lpPFD->cAlphaBits) {
- dwAlphaBits = 8;
- bAlphaSW = GL_TRUE;
- }
- if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
- bDouble = GL_TRUE;
-// lpCtx->EmulateSingle =
-// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
-
-#ifdef _USE_GLD3_WGL
- lpCtx->glVis = _mesa_create_visual(
- bDouble, /* double buffer */
- GL_FALSE, // stereo
- lpPFD->cRedBits,
- lpPFD->cGreenBits,
- lpPFD->cBlueBits,
- dwAlphaBits,
- dwDepthBits,
- dwStencilBits,
- lpPFD->cAccumRedBits, // accum bits
- lpPFD->cAccumGreenBits, // accum bits
- lpPFD->cAccumBlueBits, // accum bits
- lpPFD->cAccumAlphaBits, // accum alpha bits
- 1 // num samples
- );
-#else // _USE_GLD3_WGL
- lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
- GL_TRUE, // RGB mode
- bAlphaSW, // Is an alpha buffer required?
- bDouble, // Is an double-buffering required?
- GL_FALSE, // stereo
- dwDepthBits, // depth_size
- dwStencilBits, // stencil_size
- lpPFD->cAccumBits, // accum_size
- 0, // colour-index bits
- lpPFD->cRedBits, // Red bit count
- lpPFD->cGreenBits, // Green bit count
- lpPFD->cBlueBits, // Blue bit count
- dwAlphaBits // Alpha bit count
- );
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glVis == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
- goto return_with_error;
- }
-
-#ifdef _USE_GLD3_WGL
- lpCtx->glCtx = _mesa_create_context(lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
-#else
- // Create the Mesa context
- lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
- lpCtx->glVis, // Mesa visual
- NULL, // share list context
- (void *)lpCtx, // Pointer to our driver context
- GL_TRUE // Direct context flag
- );
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glCtx == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
- goto return_with_error;
- }
-
- // Create the Mesa framebuffer
-#ifdef _USE_GLD3_WGL
- lpCtx->glBuffer = _mesa_create_framebuffer(
- lpCtx->glVis,
- lpCtx->glVis->depthBits > 0,
- lpCtx->glVis->stencilBits > 0,
- lpCtx->glVis->accumRedBits > 0,
- GL_FALSE //swalpha
- );
-#else
- lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glBuffer == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
- goto return_with_error;
- }
-
-#ifdef _USE_GLD3_WGL
- // Init Mesa internals
- _swrast_CreateContext( lpCtx->glCtx );
- _vbo_CreateContext( lpCtx->glCtx );
- _tnl_CreateContext( lpCtx->glCtx );
- _swsetup_CreateContext( lpCtx->glCtx );
-
- _gldDriver.InitialiseMesa(lpCtx);
-
- lpCtx->glCtx->imports.warning = _gld_mesa_warning;
- lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
-
-#else
- // Tell Mesa how many texture stages we have
- glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
- // Only use as many Units as the spec requires
- if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
- glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
- lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
- ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
-
- // Set the max texture size.
- // NOTE: clamped to a max of 1024 for extra performance!
- lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
-
-// Texture resize takes place elsewhere. KH
-// NOTE: This was added to workaround an issue with the Intel app.
-#if 0
- lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
-#else
- lpCtx->glCtx->Const.MaxTextureSize = 1024;
-#endif
- lpCtx->glCtx->Const.MaxDrawBuffers = 1;
-
- // Setup the Display Driver pointers
- dglSetupDDPointers(lpCtx->glCtx);
-
- // Initialise all the Direct3D renderstates
- dglInitStateD3D(lpCtx->glCtx);
-
-#if 0
- // Signal a reload of texture state on next glBegin
- lpCtx->m_texHandleValid = FALSE;
- lpCtx->m_mtex = FALSE;
- lpCtx->m_texturing = FALSE;
-#else
- // Set default texture unit state
-// dglSetTexture(lpCtx, 0, NULL);
-// dglSetTexture(lpCtx, 1, NULL);
-#endif
-
- //
- // Set the global texture palette to default values.
- //
-
- // Clear the entire palette
- ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
-
- // Fill the palette with a default colour.
- // A garish colour is used to catch bugs. Here Magenta is used.
- for (i=0; i < 256; i++) {
- ppe[i].peRed = 255;
- ppe[i].peGreen = 0;
- ppe[i].peBlue = 255;
- }
-
- RELEASE(lpCtx->lpGlobalPalette);
-
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
- hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
- else
- hResult = IDirectDraw4_CreatePalette(
- lpCtx->lpDD4,
- DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
- ppe,
- &(lpCtx->lpGlobalPalette),
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
- lpCtx->lpGlobalPalette = NULL;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
- IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
-
-#endif // _USE_GLD3_WGL
-
- // ** If we have made it to here then we can enable rendering **
- lpCtx->bCanRender = TRUE;
-
-// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-
-return_with_error:
- // Clean up before returning.
- // This is critical for secondary devices.
-
- lpCtx->bCanRender = FALSE;
-
-#ifdef _USE_GLD3_WGL
- // Destroy the Mesa context
- if (lpCtx->glBuffer)
- _mesa_destroy_framebuffer(lpCtx->glBuffer);
- if (lpCtx->glCtx)
- _mesa_destroy_context(lpCtx->glCtx);
- if (lpCtx->glVis)
- _mesa_destroy_visual(lpCtx->glVis);
-
- // Destroy driver data
- _gldDriver.DestroyDrawable(lpCtx);
-#else
- // Destroy the Mesa context
- if (lpCtx->glBuffer)
- (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
- if (lpCtx->glCtx)
- (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
- if (lpCtx->glVis)
- (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
-
- RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
- RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
-
- if (lpCtx->lpViewport3) {
- if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- RELEASE(lpCtx->lpViewport3);
- lpCtx->lpViewport3 = NULL;
- }
-
- RELEASE(lpCtx->lpDev3);
- if (lpCtx->lpDepth4) {
- if (lpCtx->lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
- else
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
- RELEASE(lpCtx->lpDepth4);
- lpCtx->lpDepth4 = NULL;
- }
- RELEASE(lpCtx->lpBack4);
- RELEASE(lpCtx->lpFront4);
- else
- if (lpCtx->bFullscreen) {
- IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
- IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
- }
- RELEASE(lpCtx->lpD3D3);
- RELEASE(lpCtx->lpDD4);
- RELEASE(lpCtx->lpDD1);
-#endif // _USE_GLD3_WGL
-
- lpCtx->bAllocated = FALSE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return FALSE;
-
-#undef DDLOG_CRITICAL_OR_WARN
-}
-
-// ***********************************************************************
-
-HGLRC dglCreateContext(
- HDC a,
- const DGL_pixelFormat *lpPF)
-{
- int i;
- HGLRC hGLRC;
- DGL_ctx* lpCtx;
- static BOOL bWarnOnce = TRUE;
- DWORD dwThreadId = GetCurrentThreadId();
- char szMsg[256];
- HWND hWnd;
- LONG lpfnWndProc;
-
- // Validate license
- if (!dglValidate())
- return NULL;
-
- // Is context state ready ?
- if (!bContextReady)
- return NULL;
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
-
- // Find next free context.
- // Also ensure that only one Fullscreen context is created at any one time.
- hGLRC = 0; // Default to Not Found
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].bAllocated) {
- if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
- break;
- } else {
- hGLRC = (HGLRC)(i+1);
- break;
- }
- }
-
- // Bail if no GLRC was found
- if (!hGLRC)
- return NULL;
-
- // Set the context pointer
- lpCtx = dglGetContextAddress(hGLRC);
- // Make sure that context is zeroed before we do anything.
- // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
- // even though only one context is ever used by the app, so keep it clean. (DaveM)
- ZeroMemory(lpCtx, sizeof(DGL_ctx));
- lpCtx->bAllocated = TRUE;
- // Flag that buffers need creating on next wglMakeCurrent call.
- lpCtx->bHasBeenCurrent = FALSE;
- lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
- lpCtx->bCanRender = FALSE;
-
- // Create all the internal resources here, not in dglMakeCurrent().
- // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
- // We now try context allocations twice, first with video memory,
- // then again with system memory. This is similar to technique
- // used for dglWglResizeBuffers(). (DaveM)
- if (lpCtx->bHasBeenCurrent == FALSE) {
- if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
- if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
- bWarnOnce = FALSE;
- switch (nContextError) {
- case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
- case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
- case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
- case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
- default: strcpy(szMsg, "");
- }
- if (strlen(szMsg))
- MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- // Only need to try again if memory error
- if (nContextError == GLDERR_MEM) {
- ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
- }
- else {
- ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
- return NULL;
- }
- }
- }
-
- // Now that we have a hWnd, we can intercept the WindowProc.
- hWnd = lpCtx->hWnd;
- if (hWnd) {
- // Only hook individual window handler once if not hooked before.
- lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
- if (lpfnWndProc != (LONG)dglWndProc) {
- lpCtx->lpfnWndProc = lpfnWndProc;
- SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
- }
- // Find the parent window of the app too.
- if (glb.hWndActive == NULL) {
- while (hWnd != NULL) {
- glb.hWndActive = hWnd;
- hWnd = GetParent(hWnd);
- }
- // Hook the parent window too.
- lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
- if (glb.hWndActive == lpCtx->hWnd)
- glb.lpfnWndProc = lpCtx->lpfnWndProc;
- else if (lpfnWndProc != (LONG)dglWndProc)
- glb.lpfnWndProc = lpfnWndProc;
- if (glb.lpfnWndProc)
- SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
- }
- }
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
-
- return hGLRC;
-}
-
-// ***********************************************************************
-// Make a DirectGL context current
-// Used by wgl functions and dgl functions
-BOOL dglMakeCurrent(
- HDC a,
- HGLRC b)
-{
- int context;
- DGL_ctx* lpCtx;
- HWND hWnd;
- BOOL bNeedResize = FALSE;
- BOOL bWindowChanged, bContextChanged;
- LPDIRECTDRAWCLIPPER lpddClipper;
- DWORD dwThreadId = GetCurrentThreadId();
- LONG lpfnWndProc;
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Is context state ready ?
- if (!bContextReady)
- return FALSE;
-
- context = (int)b; // This is as a result of STRICT!
- ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
-
- // If the HGLRC is NULL then make no context current;
- // Ditto if the HDC is NULL either. (DaveM)
- if (context == 0 || a == 0) {
- // Corresponding Mesa operation
-#ifdef _USE_GLD3_WGL
- _mesa_make_current(NULL, NULL);
-#else
- (*mesaFuncs.gl_make_current)(NULL, NULL);
-#endif
- dglSetCurrentContext(0);
- return TRUE;
- }
-
- // Make sure the HGLRC is in range
- if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
- ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
- return FALSE;
- }
-
- // Find address of context and make sure that it has been allocated
- lpCtx = dglGetContextAddress(b);
- if (!lpCtx->bAllocated) {
- ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
-// return FALSE;
- return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
- }
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // Check if window has changed
- hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
- bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
- bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
-
- // If the window has changed, make sure the clipper is updated. (DaveM)
- if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
- lpCtx->hWnd = hWnd;
-#ifndef _USE_GLD3_WGL
- IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- IDirectDrawClipper_Release(lpddClipper);
-#endif // _USE_GLD3_WGL
- }
-
- // Make sure hDC and hWnd is current. (DaveM)
- // Obtain the dimensions of the rendering window
- lpCtx->hDC = a; // Cache DC
- lpCtx->hWnd = hWnd;
- hWndLastActive = hWnd;
-
- // Check for non-window DC = memory DC ?
- if (hWnd == NULL) {
- if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
- ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- }
- else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
- ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- // Check if buffers need to be re-sized;
- // If so, wait until Mesa GL stuff is setup before re-sizing;
- if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
- lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
- bNeedResize = TRUE;
-
- // Now we can update our globals
- dglSetCurrentContext(b);
-
- // Corresponding Mesa operation
-#ifdef _USE_GLD3_WGL
- _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
- if (bNeedResize) {
- // Resize buffers (Note Mesa GL needs to be setup beforehand);
- // Resize Mesa internal buffer too via glViewport() command,
- // which subsequently calls dglWglResizeBuffers() too.
- lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
- lpCtx->bHasBeenCurrent = TRUE;
- }
-#else
- (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
-
- dglSetupDDPointers(lpCtx->glCtx);
-
- // Insure DirectDraw surfaces fit current window DC
- if (bNeedResize) {
- // Resize buffers (Note Mesa GL needs to be setup beforehand);
- // Resize Mesa internal buffer too via glViewport() command,
- // which subsequently calls dglWglResizeBuffers() too.
- (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
- lpCtx->bHasBeenCurrent = TRUE;
- }
-#endif // _USE_GLD3_WGL
- ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
-
- // We have to clear D3D back buffer and render state if emulated front buffering
- // for different window (but not context) like in Solid Edge.
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
- && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
-#ifdef _USE_GLD3_WGL
-// IDirect3DDevice8_EndScene(lpCtx->pDev);
-// lpCtx->bSceneStarted = FALSE;
- lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#else
- IDirect3DDevice3_EndScene(lpCtx->lpDev3);
- lpCtx->bSceneStarted = FALSE;
- dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#endif // _USE_GLD3_WGL
- }
-
- // The first time we call MakeCurrent we set the initial viewport size
- if (lpCtx->bHasBeenCurrent == FALSE)
-#ifdef _USE_GLD3_WGL
- lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#else
- (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#endif // _USE_GLD3_WGL
- lpCtx->bHasBeenCurrent = TRUE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dglDeleteContext(
- HGLRC a)
-{
- DGL_ctx* lpCtx;
- DWORD dwThreadId = GetCurrentThreadId();
- char argstr[256];
-
-#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
- // Validate license
- if (!dglValidate())
- return FALSE;
-#endif
-
- // Is context state ready ?
- if (!bContextReady)
- return FALSE;
-
- ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
-
- // Make sure the HGLRC is in range
- if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
- ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
- return FALSE;
- }
-
- // Make sure context is valid
- lpCtx = dglGetContextAddress(a);
- if (!lpCtx->bAllocated) {
- ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
-// return FALSE;
- return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
- }
-
- // Make sure context is de-activated
- if (a == dglGetCurrentContext()) {
- ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
- dglMakeCurrent(NULL, NULL);
- }
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // We are about to destroy all Direct3D objects.
- // Therefore we must disable rendering
- lpCtx->bCanRender = FALSE;
-
- // This exception handler was installed to catch some
- // particularly nasty apps. Console apps that call exit()
- // fall into this catagory (i.e. Win32 Glut).
-
- // VC cannot successfully implement multiple exception handlers
- // if more than one exception occurs. Therefore reverting back to
- // single exception handler as Keith originally had it. (DaveM)
-
-#define WARN_MESSAGE(p) strcpy(argstr, (#p));
-#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
-
-__try {
-#ifdef _USE_GLD3_WGL
- WARN_MESSAGE(gl_destroy_framebuffer);
- if (lpCtx->glBuffer)
- _mesa_destroy_framebuffer(lpCtx->glBuffer);
- WARN_MESSAGE(gl_destroy_context);
- if (lpCtx->glCtx)
- _mesa_destroy_context(lpCtx->glCtx);
- WARN_MESSAGE(gl_destroy_visual);
- if (lpCtx->glVis)
- _mesa_destroy_visual(lpCtx->glVis);
-
- _gldDriver.DestroyDrawable(lpCtx);
-#else
- // Destroy the Mesa context
- WARN_MESSAGE(gl_destroy_framebuffer);
- if (lpCtx->glBuffer)
- (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
- WARN_MESSAGE(gl_destroy_context);
- if (lpCtx->glCtx)
- (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
- WARN_MESSAGE(gl_destroy_visual);
- if (lpCtx->glVis)
- (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
-
- SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
- SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
-
- // Delete the global palette
- SAFE_RELEASE(lpCtx->lpGlobalPalette);
-
- // Clean up.
- if (lpCtx->lpViewport3) {
- if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- SAFE_RELEASE(lpCtx->lpViewport3);
- lpCtx->lpViewport3 = NULL;
- }
-
- SAFE_RELEASE(lpCtx->lpDev3);
- if (lpCtx->lpDepth4) {
- if (lpCtx->lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
- else
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
- SAFE_RELEASE(lpCtx->lpDepth4);
- lpCtx->lpDepth4 = NULL;
- }
- SAFE_RELEASE(lpCtx->lpBack4);
- SAFE_RELEASE(lpCtx->lpFront4);
- if (lpCtx->bFullscreen) {
- IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
- IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
- }
- SAFE_RELEASE(lpCtx->lpD3D3);
- SAFE_RELEASE(lpCtx->lpDD4);
- SAFE_RELEASE(lpCtx->lpDD1);
-#endif // _ULSE_GLD3_WGL
-
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
-}
-
- // Restore the window message handler because this context may be used
- // again by another window with a *different* message handler. (DaveM)
- if (lpCtx->lpfnWndProc) {
- SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
- lpCtx->lpfnWndProc = (LONG)NULL;
- }
-
- lpCtx->bAllocated = FALSE; // This context is now free for use
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dglSwapBuffers(
- HDC hDC)
-{
- RECT rSrcRect; // Source rectangle
- RECT rDstRect; // Destination rectangle
- POINT pt;
- HRESULT hResult;
-
- DDBLTFX bltFX;
- DWORD dwBlitFlags;
- DDBLTFX *lpBltFX;
-
-// DWORD dwThreadId = GetCurrentThreadId();
- HGLRC hGLRC = dglGetCurrentContext();
- DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
- HWND hWnd;
-
- HDC hDCAux; // for memory DC
- int x,y,w,h; // for memory DC BitBlt
-
-#if 0 // Perhaps not a good idea. Called too often. KH
- // Validate license
- if (!dglValidate())
- return FALSE;
-#endif
-
- if (!lpCtx) {
- return TRUE; //FALSE; // No current context
- }
-
- if (!lpCtx->bCanRender) {
- // Don't return false else some apps will bail.
- return TRUE;
- }
-
- hWnd = lpCtx->hWnd;
- if (hDC != lpCtx->hDC) {
- ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
- hWnd = WindowFromDC(hDC);
- }
-
-#ifndef _USE_GLD3_WGL
- // Ensure that the surfaces exist before we tell
- // the device to render to them.
- IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
-
- // Make sure that the vertex caches have been emptied
-// dglStateChange(lpCtx);
-
- // Some OpenGL programs don't issue a glFinish - check for it here.
- if (lpCtx->bSceneStarted) {
- IDirect3DDevice3_EndScene(lpCtx->lpDev3);
- lpCtx->bSceneStarted = FALSE;
- }
-#endif
-
-#if 0
- // If the calling app is not active then we don't need to Blit/Flip.
- // We can therefore simply return TRUE.
- if (!glb.bAppActive)
- return TRUE;
- // Addendum: This is WRONG! We should bail if the app is *minimized*,
- // not merely if the app is just plain 'not active'.
- // KeithH, 27/May/2000.
-#endif
-
- // Check for non-window DC = memory DC ?
- if (hWnd == NULL) {
- if (GetClipBox(hDC, &rSrcRect) == ERROR)
- return TRUE;
- // Use GDI BitBlt instead from compatible DirectDraw DC
- x = rSrcRect.left;
- y = rSrcRect.top;
- w = rSrcRect.right - rSrcRect.left;
- h = rSrcRect.bottom - rSrcRect.top;
-
- // Ack. DX8 does not have a GetDC() function...
- // TODO: Defer to DX7 or DX9 drivers... (DaveM)
- return TRUE;
- }
-
- // Bail if window client region is not drawable, like in Solid Edge
- if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
- return TRUE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
-#ifdef _USE_GLD3_WGL
- // Notify Mesa of impending swap, so Mesa can flush internal buffers.
- _mesa_notifySwapBuffers(lpCtx->glCtx);
- // Now perform driver buffer swap
- _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
-#else
- if (lpCtx->bFullscreen) {
- // Sync with retrace if required
- if (glb.bWaitForRetrace) {
- IDirectDraw4_WaitForVerticalBlank(
- lpCtx->lpDD4,
- DDWAITVB_BLOCKBEGIN,
- 0);
- }
-
- // Perform the fullscreen flip
- TRY(IDirectDrawSurface4_Flip(
- lpCtx->lpFront4,
- NULL,
- DDFLIP_WAIT),
- "dglSwapBuffers: Flip");
- } else {
- // Calculate current window position and size
- pt.x = pt.y = 0;
- ClientToScreen(hWnd, &pt);
- GetClientRect(hWnd, &rDstRect);
- if (rDstRect.right > lpCtx->dwModeWidth)
- rDstRect.right = lpCtx->dwModeWidth;
- if (rDstRect.bottom > lpCtx->dwModeHeight)
- rDstRect.bottom = lpCtx->dwModeHeight;
- OffsetRect(&rDstRect, pt.x, pt.y);
- rSrcRect.left = rSrcRect.top = 0;
- rSrcRect.right = lpCtx->dwWidth;
- rSrcRect.bottom = lpCtx->dwHeight;
- if (rSrcRect.right > lpCtx->dwModeWidth)
- rSrcRect.right = lpCtx->dwModeWidth;
- if (rSrcRect.bottom > lpCtx->dwModeHeight)
- rSrcRect.bottom = lpCtx->dwModeHeight;
-
- if (glb.bWaitForRetrace) {
- // Sync the blit to the vertical retrace
- ZeroMemory(&bltFX, sizeof(bltFX));
- bltFX.dwSize = sizeof(bltFX);
- bltFX.dwDDFX = DDBLTFX_NOTEARING;
- dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
- lpBltFX = &bltFX;
- } else {
- dwBlitFlags = DDBLT_WAIT;
- lpBltFX = NULL;
- }
-
- // Perform the actual blit
- TRY(IDirectDrawSurface4_Blt(
- lpCtx->lpFront4,
- &rDstRect,
- lpCtx->lpBack4, // Blit source
- &rSrcRect,
- dwBlitFlags,
- lpBltFX),
- "dglSwapBuffers: Blt");
- }
-#endif // _USE_GLD3_WGL
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
-
- // Render frame is completed
- ValidateRect(hWnd, NULL);
- lpCtx->bFrameStarted = FALSE;
-
- return TRUE;
-}
-
-// ***********************************************************************
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Context handling.
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+
+// Get compile errors without this. KeithH
+//#include "scitech.h" // ibool, etc.
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
+#endif // _USE_GLD3_WGL
+
+// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
+// if it is no longer being built as part of GLDirect. (DaveM)
+
+// ***********************************************************************
+
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+
+char szResourceWarning[] =
+"GLDirect does not have enough video memory resources\n"
+"to support the requested OpenGL rendering context.\n\n"
+"You may have to reduce the current display resolution\n"
+"to obtain satisfactory OpenGL performance.\n";
+
+char szDDrawWarning[] =
+"GLDirect is unable to initialize DirectDraw for the\n"
+"requested OpenGL rendering context.\n\n"
+"You will have to check the DirectX control panel\n"
+"for further information.\n";
+
+char szD3DWarning[] =
+"GLDirect is unable to initialize Direct3D for the\n"
+"requested OpenGL rendering context.\n\n"
+"You may have to change the display mode resolution\n"
+"color depth or check the DirectX control panel for\n"
+"further information.\n";
+
+char szBPPWarning[] =
+"GLDirect is unable to use the selected color depth for\n"
+"the requested OpenGL rendering context.\n\n"
+"You will have to change the display mode resolution\n"
+"color depth with the Display Settings control panel.\n";
+
+int nContextError = GLDERR_NONE;
+
+// ***********************************************************************
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+extern DWORD dwLogging;
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
+CRITICAL_SECTION CriticalSection; // for serialized access
+DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
+DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
+#endif
+HGLRC iCurrentContext = 0; // Index of current context (static)
+BOOL bContextReady = FALSE; // Context state ready ?
+
+DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
+
+// ***********************************************************************
+
+static BOOL bHaveWin95 = FALSE;
+static BOOL bHaveWinNT = FALSE;
+static BOOL bHaveWin2K = FALSE;
+
+/****************************************************************************
+REMARKS:
+Detect the installed OS type.
+****************************************************************************/
+static void DetectOS(void)
+{
+ OSVERSIONINFO VersionInformation;
+ LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
+
+ VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
+
+ GetVersionEx(lpVersionInformation);
+
+ switch (VersionInformation.dwPlatformId) {
+ case VER_PLATFORM_WIN32_WINDOWS:
+ bHaveWin95 = TRUE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ case VER_PLATFORM_WIN32_NT:
+ bHaveWin95 = FALSE;
+ if (VersionInformation.dwMajorVersion <= 4) {
+ bHaveWinNT = TRUE;
+ bHaveWin2K = FALSE;
+ }
+ else {
+ bHaveWinNT = FALSE;
+ bHaveWin2K = TRUE;
+ }
+ break;
+ case VER_PLATFORM_WIN32s:
+ bHaveWin95 = FALSE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ }
+}
+
+// ***********************************************************************
+
+HWND hWndEvent = NULL; // event monitor window
+HWND hWndLastActive = NULL; // last active client window
+LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
+
+// ***********************************************************************
+
+// Checks if the HGLRC is valid in range of context list.
+BOOL dglIsValidContext(
+ HGLRC a)
+{
+ return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
+}
+
+// ***********************************************************************
+
+// Convert a HGLRC to a pointer into the context list.
+DGL_ctx* dglGetContextAddress(
+ const HGLRC a)
+{
+ if (dglIsValidContext(a))
+ return &ctxlist[(int)a-1];
+ return NULL;
+}
+
+// ***********************************************************************
+
+// Return the current HGLRC (however it may be stored for multi-threading).
+HGLRC dglGetCurrentContext(void)
+{
+#ifdef GLD_THREADS
+ HGLRC hGLRC;
+ // load from thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ hGLRC = iCurrentContext;
+ }
+ }
+ // load from global static var
+ else {
+ hGLRC = iCurrentContext;
+ }
+ return hGLRC;
+#else
+ return iCurrentContext;
+#endif
+}
+
+// ***********************************************************************
+
+// Set the current HGLRC (however it may be stored for multi-threading).
+void dglSetCurrentContext(HGLRC hGLRC)
+{
+#ifdef GLD_THREADS
+ // store in thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iCurrentContext = hGLRC;
+ }
+ }
+ // store in global static var
+ else {
+ iCurrentContext = hGLRC;
+ }
+#else
+ iCurrentContext = hGLRC;
+#endif
+}
+
+// ***********************************************************************
+
+// Return the current HDC only for a currently active HGLRC.
+HDC dglGetCurrentDC(void)
+{
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+
+ hGLRC = dglGetCurrentContext();
+ if (hGLRC) {
+ lpCtx = dglGetContextAddress(hGLRC);
+ return lpCtx->hDC;
+ }
+ return 0;
+}
+
+// ***********************************************************************
+
+void dglInitContextState()
+{
+ int i;
+ WNDCLASS wc;
+
+#ifdef GLD_THREADS
+ // Allocate thread local storage indexes for current context and pixel format
+ dwTLSCurrentContext = TlsAlloc();
+ dwTLSPixelFormat = TlsAlloc();
+#endif
+
+ dglSetCurrentContext(NULL); // No current rendering context
+
+ // Clear all context data
+ ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++)
+ ctxlist[i].bAllocated = FALSE; // Flag context as unused
+
+ // This section of code crashes the dll in circumstances where the app
+ // creates and destroys contexts.
+/*
+ // Register the class for our event monitor window
+ wc.style = 0;
+ wc.lpfnWndProc = GLD_EventWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GLDIRECT";
+ RegisterClass(&wc);
+
+ // Create the non-visible window to monitor all broadcast messages
+ hWndEvent = CreateWindowEx(
+ WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
+ 0,0,0,0,
+ NULL,NULL,GetModuleHandle(NULL),NULL);
+*/
+
+#ifdef GLD_THREADS
+ // Create a critical section object for serializing access to
+ // DirectDraw and DDStereo create/destroy functions in multiple threads
+ if (glb.bMultiThreaded)
+ InitializeCriticalSection(&CriticalSection);
+#endif
+
+ // Context state is now initialized and ready
+ bContextReady = TRUE;
+}
+
+// ***********************************************************************
+
+void dglDeleteContextState()
+{
+ int i;
+ static BOOL bOnceIsEnough = FALSE;
+
+ // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
+ if (bOnceIsEnough)
+ return;
+ bOnceIsEnough = TRUE;
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated == TRUE) {
+ ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ }
+
+ // Context state is no longer ready
+ bContextReady = FALSE;
+
+ // If executed when DLL unloads, DDraw objects may be invalid.
+ // So catch any page faults with this exception handler.
+__try {
+
+ // Release final DirectDraw interfaces
+ if (glb.bDirectDrawPersistant) {
+// RELEASE(glb.lpGlobalPalette);
+// RELEASE(glb.lpDepth4);
+// RELEASE(glb.lpBack4);
+// RELEASE(glb.lpPrimary4);
+// RELEASE(glb.lpDD4);
+ }
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
+}
+
+ // Destroy our event monitor window
+ if (hWndEvent) {
+ DestroyWindow(hWndEvent);
+ hWndEvent = hWndLastActive = NULL;
+ }
+
+#ifdef GLD_THREADS
+ // Destroy the critical section object
+ if (glb.bMultiThreaded)
+ DeleteCriticalSection(&CriticalSection);
+
+ // Release thread local storage indexes for current HGLRC and pixel format
+ TlsFree(dwTLSPixelFormat);
+ TlsFree(dwTLSCurrentContext);
+#endif
+}
+
+// ***********************************************************************
+
+// Application Window message handler interception
+static LONG __stdcall dglWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ DGL_ctx* lpCtx = NULL;
+ LONG lpfnWndProc = 0L;
+ int i;
+ HGLRC hGLRC;
+ RECT rect;
+ PAINTSTRUCT ps;
+ BOOL bQuit = FALSE;
+ BOOL bMain = FALSE;
+ LONG rc;
+
+ // Get the window's message handler *before* it is unhooked in WM_DESTROY
+
+ // Is this the main window?
+ if (hwnd == glb.hWndActive) {
+ bMain = TRUE;
+ lpfnWndProc = glb.lpfnWndProc;
+ }
+ // Search for DGL context matching window handle
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].hWnd == hwnd) {
+ lpCtx = &ctxlist[i];
+ lpfnWndProc = lpCtx->lpfnWndProc;
+ break;
+ }
+ }
+ // Not one of ours...
+ if (!lpfnWndProc)
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+
+ // Intercept messages amd process *before* passing on to window
+ switch (msg) {
+#ifdef _USE_GLD3_WGL
+ case WM_DISPLAYCHANGE:
+ glb.bPixelformatsDirty = TRUE;
+ break;
+#endif
+ case WM_ACTIVATEAPP:
+ glb.bAppActive = (BOOL)wParam;
+ ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
+ break;
+ case WM_ERASEBKGND:
+ // Eat the GDI erase event for the GL window
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ lpCtx->bGDIEraseBkgnd = TRUE;
+ return TRUE;
+ case WM_PAINT:
+ // Eat the invalidated update region if render scene is in progress
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ if (lpCtx->bFrameStarted) {
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ BeginPaint(hwnd, &ps);
+ EndPaint(hwnd, &ps);
+ ValidateRect(hwnd, &rect);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ // Call the appropriate window message handler
+ rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
+
+ // Intercept messages and process *after* passing on to window
+ switch (msg) {
+ case WM_QUIT:
+ case WM_DESTROY:
+ bQuit = TRUE;
+ if (lpCtx && lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ break;
+#if 0
+ case WM_SIZE:
+ // Resize surfaces to fit window but not viewport (in case app did not bother)
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ w = LOWORD(lParam);
+ h = HIWORD(lParam);
+ if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
+ if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
+ dglWglResizeBuffers(lpCtx->glCtx, FALSE);
+ }
+ break;
+#endif
+ }
+
+ // If the main window is quitting, then so should we...
+ if (bMain && bQuit) {
+ ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
+ dglDeleteContextState();
+ dglExitDriver();
+ }
+
+ return rc;
+}
+
+// ***********************************************************************
+
+// Driver Window message handler
+static LONG __stdcall GLD_EventWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (msg) {
+ // May be sent by splash screen dialog on exit
+ case WM_ACTIVATE:
+ if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
+ SetForegroundWindow(glb.hWndActive);
+ return 0;
+ }
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+// ***********************************************************************
+
+// Intercepted Keyboard handler for detecting hot keys.
+LRESULT CALLBACK dglKeyProc(
+ int code,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ HWND hWnd, hWndFrame;
+ HGLRC hGLRC = NULL;
+ DGL_ctx* lpCtx = NULL;
+ int cmd = 0, dx1 = 0, dx2 = 0, i;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
+ RECT r, rf, rc;
+ POINT pt;
+ BOOL bForceReshape = FALSE;
+
+ return CallNextHookEx(hKeyHook, code, wParam, lParam);
+}
+
+// ***********************************************************************
+
+HWND hWndMatch;
+
+// Window handle enumeration procedure.
+BOOL CALLBACK dglEnumChildProc(
+ HWND hWnd,
+ LPARAM lParam)
+{
+ RECT rect;
+
+ // Find window handle with matching client rect.
+ GetClientRect(hWnd, &rect);
+ if (EqualRect(&rect, (RECT*)lParam)) {
+ hWndMatch = hWnd;
+ return FALSE;
+ }
+ // Continue with next child window.
+ return TRUE;
+}
+
+// ***********************************************************************
+
+// Find window handle with matching client rect.
+HWND dglFindWindowRect(
+ RECT* pRect)
+{
+ hWndMatch = NULL;
+ EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
+ return hWndMatch;
+}
+
+// ***********************************************************************
+#ifndef _USE_GLD3_WGL
+void dglChooseDisplayMode(
+ DGL_ctx *lpCtx)
+{
+ // Note: Choose an exact match if possible.
+
+ int i;
+ DWORD area;
+ DWORD bestarea;
+ DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
+ DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
+
+ lpDDSD = glb.lpDisplayModes;
+ for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
+ if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight == lpCtx->dwHeight))
+ goto matched; // Mode has been exactly matched
+ // Choose modes that are larger in both dimensions than
+ // the window, but smaller in area than the current best.
+ if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight >= lpCtx->dwHeight))
+ {
+ if (lpBestDDSD == NULL) {
+ lpBestDDSD = lpDDSD;
+ bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ continue;
+ }
+ area = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ if (area < bestarea) {
+ lpBestDDSD = lpDDSD;
+ bestarea = area;
+ }
+ }
+ }
+
+ // Safety check
+ if (lpBestDDSD == NULL) {
+ ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
+ return;
+ }
+
+ lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
+ lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
+matched:
+ ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
+ lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
+}
+#endif // _USE_GLD3_WGL
+// ***********************************************************************
+
+static BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+void dglTestForBrokenCards(
+ DGL_ctx *lpCtx)
+{
+#ifndef _GLD3
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+
+ // Sanity check.
+ if (lpCtx == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
+ return;
+ }
+
+ if (lpCtx->lpDD4 == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
+ return;
+ }
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
+ return;
+
+ // Useful info. Log it.
+ ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
+
+ // Vendor 1: ATI
+ if (dddi.dwVendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
+ glb.bUseMipmaps = FALSE;
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
+ glb.bEmulateAlphaTest = TRUE;
+ }
+
+ // Vendor 2: Matrox
+ if (dddi.dwVendorId == 0x102B) {
+ // Test: Matrox G400 stencil buffer support does not work for AutoCAD
+ if (dddi.dwDeviceId == 0x0525) {
+ lpCtx->lpPF->pfd.cStencilBits = 0;
+ if (lpCtx->lpPF->iZBufferPF != -1) {
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
+ }
+ }
+ }
+#endif // _GLD3
+}
+
+// ***********************************************************************
+
+BOOL dglCreateContextBuffers(
+ HDC a,
+ DGL_ctx *lpCtx,
+ BOOL bFallback)
+{
+ HRESULT hResult;
+
+ int i;
+// HGLRC hGLRC;
+// DGL_ctx* lpCtx;
+
+#ifndef _USE_GLD3_WGL
+ DWORD dwFlags;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
+ D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
+#endif // _USE_GLD3_WGL
+
+ float inv_aspect;
+
+ GLenum bDoubleBuffer; // TRUE if double buffer required
+ GLenum bDepthBuffer; // TRUE if depth buffer required
+
+ const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
+
+ // Vars for Mesa visual
+ DWORD dwDepthBits = 0;
+ DWORD dwStencilBits = 0;
+ DWORD dwAlphaBits = 0;
+ DWORD bAlphaSW = GL_FALSE;
+ DWORD bDouble = GL_FALSE;
+
+ DDSURFACEDESC2 ddsd2DisplayMode;
+ BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
+ DDBLTFX ddbltfx;
+ DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
+ BOOL bBogusWindow = FALSE; // non-drawable window ?
+ DWORD dwColorRef = 0; // GDI background color
+ RECT rcDst; // GDI window rect
+ POINT pt; // GDI window point
+
+ // Palette used for creating default global palette
+ PALETTEENTRY ppe[256];
+
+#ifndef _USE_GLD3_WGL
+ // Vertex buffer description. Used for creation of vertex buffers
+ D3DVERTEXBUFFERDESC vbufdesc;
+#endif // _USE_GLD3_WGL
+
+#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
+ nContextError = GLDERR_NONE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw object creation or DDS start
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check for back buffer
+ bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
+ // Since we always do back buffering, check if we emulate front buffering
+ lpCtx->EmulateSingle =
+ (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
+ lpCtx->EmulateSingle |=
+ (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
+#endif
+
+ // Check for depth buffer
+ bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
+
+ lpCtx->bDoubleBuffer = bDoubleBuffer;
+ lpCtx->bDepthBuffer = bDepthBuffer;
+
+ // Set the Fullscreen flag for the context.
+// lpCtx->bFullscreen = glb.bFullscreen;
+
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
+ // Check for non-window DC = memory DC ?
+ if (lpCtx->hWnd == NULL) {
+ // bitmap memory contexts are always single-buffered
+ lpCtx->EmulateSingle = TRUE;
+ bBogusWindow = TRUE;
+ ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
+ if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ bBogusWindow = TRUE;
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
+ lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
+
+ ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
+ lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // What if app only zeroes one dimension instead of both? (DaveM)
+ if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
+ // Make the buffer size something sensible
+ lpCtx->dwWidth = 8;
+ lpCtx->dwHeight = 8;
+ }
+
+ // Set defaults
+ lpCtx->dwModeWidth = lpCtx->dwWidth;
+ lpCtx->dwModeHeight = lpCtx->dwHeight;
+/*
+ // Find best display mode for fullscreen
+ if (glb.bFullscreen || !glb.bPrimary) {
+ dglChooseDisplayMode(lpCtx);
+ }
+*/
+ // Misc initialisation
+ lpCtx->bCanRender = FALSE; // No rendering allowed yet
+ lpCtx->bSceneStarted = FALSE;
+ lpCtx->bFrameStarted = FALSE;
+
+ // Detect OS (specifically 'Windows 2000' or 'Windows XP')
+ DetectOS();
+
+ // NOTE: WinNT not supported
+ ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
+
+ // Test for Fullscreen
+ if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
+ if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
+ (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
+ {
+ // Workaround for some apps that crash when going fullscreen.
+ //lpCtx->bFullscreen = TRUE;
+ }
+
+ }
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
+#else
+ // Check if DirectDraw has already been created by original GLRC (DaveM)
+ if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
+ lpCtx->lpDD4 = glb.lpDD4;
+ IDirectDraw4_AddRef(lpCtx->lpDD4);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create DirectDraw object
+ if (glb.bPrimary)
+ hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
+ else {
+ // A non-primary device is to be used.
+ // Force context to be Fullscreen, secondary adaptors can not
+ // be used in a window.
+ hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
+ lpCtx->bFullscreen = TRUE;
+ }
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpCtx->lpDD4);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Cache DirectDraw interface for subsequent GLRCs
+ if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
+ glb.lpDD4 = lpCtx->lpDD4;
+ IDirectDraw4_AddRef(glb.lpDD4);
+ glb.bDirectDraw = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Now we have a DD4 interface we can check for broken cards
+ dglTestForBrokenCards(lpCtx);
+
+ // Test if primary device can use flipping instead of blitting
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ lpCtx->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ // We have a fullscreen-size window
+ bFullScrnWin = TRUE;
+ // OK to use DirectDraw fullscreen mode ?
+ if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
+ lpCtx->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
+ }
+ }
+ // Cache the display mode dimensions
+ lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
+ lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
+ lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
+
+ // Check for non-RGB desktop resolution
+ if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
+ ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
+ ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
+ nContextError = GLDERR_BPP;
+ goto return_with_error;
+ }
+#endif // _USE_GLD3_WGL
+
+ ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
+ lpCtx->dwWidth,
+ lpCtx->dwHeight,
+ lpCtx->bFullscreen ? "fullscreen" : "windowed");
+
+#ifndef _USE_GLD3_WGL
+ // Obtain ddraw caps
+ ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
+ lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
+ if (glb.bHardware) {
+ // Get HAL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
+ } else {
+ // Get HEL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
+ }
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_INFO,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ // Query for DX6 Direct3D3 interface
+ hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpCtx->lpD3D3);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Context creation
+ if (lpCtx->bFullscreen) {
+ // FULLSCREEN
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release persistant primary surface if fullscreen mode
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
+ lpCtx->dwModeWidth,
+ lpCtx->dwModeHeight,
+ lpPFD->cColorBits,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
+ goto return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ lpCtx->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
+ lpCtx->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
+ goto return_with_error;
+ }
+ // Has Primary surface already been created for original GLRC ?
+ // Note this can only be applicable for windowed modes
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ lpCtx->lpFront4 = glb.lpPrimary4;
+ IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
+ // Update the window on the default clipper
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+ goto SkipPrimaryCreate;
+ }
+
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Cache Primary surface for subsequent GLRCs
+ // Note this can only be applicable to subsequent windowed modes
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = lpCtx->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
+ goto return_with_error;
+ }
+SkipPrimaryCreate:
+
+ if (bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+ // Re-use original back buffer if persistant buffers exist
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
+ IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
+ } else {
+ lpCtx->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Z-buffer
+ //
+ lpCtx->bStencil = FALSE; // Default to no stencil buffer
+ if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Create a z-buffer
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
+ IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
+ else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ lpCtx->lpDepth4),
+ "dglCreateContext: Attach Zbuffer");
+ if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
+ lpCtx->bStencil = TRUE;
+ ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
+ }
+ }
+
+ // Clear all back buffers and Z-buffers in case of memory recycling.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ if (lpCtx->lpDepth4)
+ IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Now that we have a Z-buffer we can create the 3D device
+ hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
+ &glb.d3dGuid,
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ &lpCtx->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(lpCtx);
+
+ // Obtain the D3D Device Description
+ D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
+ TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
+ &D3DHWDevDesc,
+ &D3DHELDevDesc),
+ "dglCreateContext: GetCaps failed");
+
+ // Choose the relevant description and cache it in the context.
+ // We will use this description later for caps checking
+ memcpy( &lpCtx->D3DDevDesc,
+ glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
+ sizeof(D3DDEVICEDESC));
+
+ // Now we can examine the texture formats
+ if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
+ goto return_with_error;
+ }
+
+ // Get the pixel format of the back buffer
+ lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
+ if (bDoubleBuffer)
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpBack4,
+ &lpCtx->ddpfRender);
+ else
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpFront4,
+ &lpCtx->ddpfRender);
+
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
+ goto return_with_error;
+ }
+ // Find a pixel packing function suitable for this surface
+ pxClassifyPixelFormat(&lpCtx->ddpfRender,
+ &lpCtx->fnPackFunc,
+ &lpCtx->fnUnpackFunc,
+ &lpCtx->fnPackSpanFunc);
+
+ // Viewport
+ hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ // Initialise the viewport
+ // Note screen coordinates are used for viewport clipping since D3D
+ // transform operations are not used in the GLD CAD driver. (DaveM)
+ inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
+
+ lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
+ lpCtx->d3dViewport.dwX = 0;
+ lpCtx->d3dViewport.dwY = 0;
+ lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
+ lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
+ lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
+ lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
+ lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
+ lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
+ lpCtx->d3dViewport.dvMinZ = 0.0f;
+ lpCtx->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ lpCtx->dwBPP = lpPFD->cColorBits;
+ lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
+
+ // Set last texture to NULL
+ for (i=0; i<MAX_TEXTURE_UNITS; i++) {
+ lpCtx->ColorOp[i] = D3DTOP_DISABLE;
+ lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
+ lpCtx->tObj[i] = NULL;
+ }
+
+ // Default to perspective correct texture mapping
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
+
+ // Set the default culling mode
+ lpCtx->cullmode = D3DCULL_NONE;
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
+
+ // Disable specular
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
+ // Disable subpixel correction
+// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
+ // Disable dithering
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
+
+ // Initialise the primitive caches
+// lpCtx->dwNextLineVert = 0;
+// lpCtx->dwNextTriVert = 0;
+
+ // Init the global texture palette
+ lpCtx->lpGlobalPalette = NULL;
+
+ // Init the HW/SW usage counters
+// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
+
+ //
+ // Create two D3D vertex buffers.
+ // One will hold the pre-transformed data with the other one
+ // being used to hold the post-transformed & clipped verts.
+ //
+#if 0 // never used (DaveM)
+ vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
+ vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
+ if (glb.bHardware == FALSE)
+ vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
+ vbufdesc.dwNumVertices = 32768; // For the time being
+
+ // Source vertex buffer
+ vbufdesc.dwFVF = DGL_LVERTEX;
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
+ goto return_with_error;
+ }
+
+ // Destination vertex buffer
+ vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
+ if(FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
+ goto return_with_error;
+ }
+#endif
+
+#endif _USE_GLD3_WGL
+
+ //
+ // Now create the Mesa context
+ //
+
+ // Create the Mesa visual
+ if (lpPFD->cDepthBits)
+ dwDepthBits = 16;
+ if (lpPFD->cStencilBits)
+ dwStencilBits = 8;
+ if (lpPFD->cAlphaBits) {
+ dwAlphaBits = 8;
+ bAlphaSW = GL_TRUE;
+ }
+ if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
+ bDouble = GL_TRUE;
+// lpCtx->EmulateSingle =
+// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glVis = _mesa_create_visual(
+ bDouble, /* double buffer */
+ GL_FALSE, // stereo
+ lpPFD->cRedBits,
+ lpPFD->cGreenBits,
+ lpPFD->cBlueBits,
+ dwAlphaBits,
+ dwDepthBits,
+ dwStencilBits,
+ lpPFD->cAccumRedBits, // accum bits
+ lpPFD->cAccumGreenBits, // accum bits
+ lpPFD->cAccumBlueBits, // accum bits
+ lpPFD->cAccumAlphaBits, // accum alpha bits
+ 1 // num samples
+ );
+#else // _USE_GLD3_WGL
+ lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
+ GL_TRUE, // RGB mode
+ bAlphaSW, // Is an alpha buffer required?
+ bDouble, // Is an double-buffering required?
+ GL_FALSE, // stereo
+ dwDepthBits, // depth_size
+ dwStencilBits, // stencil_size
+ lpPFD->cAccumBits, // accum_size
+ 0, // colour-index bits
+ lpPFD->cRedBits, // Red bit count
+ lpPFD->cGreenBits, // Green bit count
+ lpPFD->cBlueBits, // Blue bit count
+ dwAlphaBits // Alpha bit count
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glVis == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
+#else
+ // Create the Mesa context
+ lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
+ lpCtx->glVis, // Mesa visual
+ NULL, // share list context
+ (void *)lpCtx, // Pointer to our driver context
+ GL_TRUE // Direct context flag
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glCtx == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
+ goto return_with_error;
+ }
+
+ // Create the Mesa framebuffer
+#ifdef _USE_GLD3_WGL
+ lpCtx->glBuffer = _mesa_create_framebuffer(
+ lpCtx->glVis,
+ lpCtx->glVis->depthBits > 0,
+ lpCtx->glVis->stencilBits > 0,
+ lpCtx->glVis->accumRedBits > 0,
+ GL_FALSE //swalpha
+ );
+#else
+ lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glBuffer == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Init Mesa internals
+ _swrast_CreateContext( lpCtx->glCtx );
+ _vbo_CreateContext( lpCtx->glCtx );
+ _tnl_CreateContext( lpCtx->glCtx );
+ _swsetup_CreateContext( lpCtx->glCtx );
+
+ _gldDriver.InitialiseMesa(lpCtx);
+
+ lpCtx->glCtx->imports.warning = _gld_mesa_warning;
+ lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
+
+#else
+ // Tell Mesa how many texture stages we have
+ glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
+ // Only use as many Units as the spec requires
+ if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
+ glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
+ lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
+ ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
+
+ // Set the max texture size.
+ // NOTE: clamped to a max of 1024 for extra performance!
+ lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
+
+// Texture resize takes place elsewhere. KH
+// NOTE: This was added to workaround an issue with the Intel app.
+#if 0
+ lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
+#else
+ lpCtx->glCtx->Const.MaxTextureSize = 1024;
+#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // Setup the Display Driver pointers
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Initialise all the Direct3D renderstates
+ dglInitStateD3D(lpCtx->glCtx);
+
+#if 0
+ // Signal a reload of texture state on next glBegin
+ lpCtx->m_texHandleValid = FALSE;
+ lpCtx->m_mtex = FALSE;
+ lpCtx->m_texturing = FALSE;
+#else
+ // Set default texture unit state
+// dglSetTexture(lpCtx, 0, NULL);
+// dglSetTexture(lpCtx, 1, NULL);
+#endif
+
+ //
+ // Set the global texture palette to default values.
+ //
+
+ // Clear the entire palette
+ ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
+
+ // Fill the palette with a default colour.
+ // A garish colour is used to catch bugs. Here Magenta is used.
+ for (i=0; i < 256; i++) {
+ ppe[i].peRed = 255;
+ ppe[i].peGreen = 0;
+ ppe[i].peBlue = 255;
+ }
+
+ RELEASE(lpCtx->lpGlobalPalette);
+
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
+ hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
+ else
+ hResult = IDirectDraw4_CreatePalette(
+ lpCtx->lpDD4,
+ DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ ppe,
+ &(lpCtx->lpGlobalPalette),
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
+ lpCtx->lpGlobalPalette = NULL;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
+ IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
+
+#endif // _USE_GLD3_WGL
+
+ // ** If we have made it to here then we can enable rendering **
+ lpCtx->bCanRender = TRUE;
+
+// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+
+return_with_error:
+ // Clean up before returning.
+ // This is critical for secondary devices.
+
+ lpCtx->bCanRender = FALSE;
+
+#ifdef _USE_GLD3_WGL
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ // Destroy driver data
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
+ RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
+
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ RELEASE(lpCtx->lpBack4);
+ RELEASE(lpCtx->lpFront4);
+ else
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ RELEASE(lpCtx->lpD3D3);
+ RELEASE(lpCtx->lpDD4);
+ RELEASE(lpCtx->lpDD1);
+#endif // _USE_GLD3_WGL
+
+ lpCtx->bAllocated = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+
+#undef DDLOG_CRITICAL_OR_WARN
+}
+
+// ***********************************************************************
+
+HGLRC dglCreateContext(
+ HDC a,
+ const DGL_pixelFormat *lpPF)
+{
+ int i;
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+ static BOOL bWarnOnce = TRUE;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char szMsg[256];
+ HWND hWnd;
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return NULL;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
+
+ // Find next free context.
+ // Also ensure that only one Fullscreen context is created at any one time.
+ hGLRC = 0; // Default to Not Found
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated) {
+ if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
+ break;
+ } else {
+ hGLRC = (HGLRC)(i+1);
+ break;
+ }
+ }
+
+ // Bail if no GLRC was found
+ if (!hGLRC)
+ return NULL;
+
+ // Set the context pointer
+ lpCtx = dglGetContextAddress(hGLRC);
+ // Make sure that context is zeroed before we do anything.
+ // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
+ // even though only one context is ever used by the app, so keep it clean. (DaveM)
+ ZeroMemory(lpCtx, sizeof(DGL_ctx));
+ lpCtx->bAllocated = TRUE;
+ // Flag that buffers need creating on next wglMakeCurrent call.
+ lpCtx->bHasBeenCurrent = FALSE;
+ lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
+ lpCtx->bCanRender = FALSE;
+
+ // Create all the internal resources here, not in dglMakeCurrent().
+ // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
+ // We now try context allocations twice, first with video memory,
+ // then again with system memory. This is similar to technique
+ // used for dglWglResizeBuffers(). (DaveM)
+ if (lpCtx->bHasBeenCurrent == FALSE) {
+ if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
+ if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
+ bWarnOnce = FALSE;
+ switch (nContextError) {
+ case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
+ case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
+ case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
+ case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
+ default: strcpy(szMsg, "");
+ }
+ if (strlen(szMsg))
+ MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ // Only need to try again if memory error
+ if (nContextError == GLDERR_MEM) {
+ ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
+ }
+ else {
+ ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
+ return NULL;
+ }
+ }
+ }
+
+ // Now that we have a hWnd, we can intercept the WindowProc.
+ hWnd = lpCtx->hWnd;
+ if (hWnd) {
+ // Only hook individual window handler once if not hooked before.
+ lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
+ if (lpfnWndProc != (LONG)dglWndProc) {
+ lpCtx->lpfnWndProc = lpfnWndProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ // Find the parent window of the app too.
+ if (glb.hWndActive == NULL) {
+ while (hWnd != NULL) {
+ glb.hWndActive = hWnd;
+ hWnd = GetParent(hWnd);
+ }
+ // Hook the parent window too.
+ lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
+ if (glb.hWndActive == lpCtx->hWnd)
+ glb.lpfnWndProc = lpCtx->lpfnWndProc;
+ else if (lpfnWndProc != (LONG)dglWndProc)
+ glb.lpfnWndProc = lpfnWndProc;
+ if (glb.lpfnWndProc)
+ SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
+
+ return hGLRC;
+}
+
+// ***********************************************************************
+// Make a DirectGL context current
+// Used by wgl functions and dgl functions
+BOOL dglMakeCurrent(
+ HDC a,
+ HGLRC b)
+{
+ int context;
+ DGL_ctx* lpCtx;
+ HWND hWnd;
+ BOOL bNeedResize = FALSE;
+ BOOL bWindowChanged, bContextChanged;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ DWORD dwThreadId = GetCurrentThreadId();
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ context = (int)b; // This is as a result of STRICT!
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
+
+ // If the HGLRC is NULL then make no context current;
+ // Ditto if the HDC is NULL either. (DaveM)
+ if (context == 0 || a == 0) {
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(NULL, NULL);
+#else
+ (*mesaFuncs.gl_make_current)(NULL, NULL);
+#endif
+ dglSetCurrentContext(0);
+ return TRUE;
+ }
+
+ // Make sure the HGLRC is in range
+ if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Find address of context and make sure that it has been allocated
+ lpCtx = dglGetContextAddress(b);
+ if (!lpCtx->bAllocated) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check if window has changed
+ hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
+ bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
+ bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
+
+ // If the window has changed, make sure the clipper is updated. (DaveM)
+ if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
+ lpCtx->hWnd = hWnd;
+#ifndef _USE_GLD3_WGL
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+#endif // _USE_GLD3_WGL
+ }
+
+ // Make sure hDC and hWnd is current. (DaveM)
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = hWnd;
+ hWndLastActive = hWnd;
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ // Check if buffers need to be re-sized;
+ // If so, wait until Mesa GL stuff is setup before re-sizing;
+ if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
+ lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
+ bNeedResize = TRUE;
+
+ // Now we can update our globals
+ dglSetCurrentContext(b);
+
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#else
+ (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
+
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Insure DirectDraw surfaces fit current window DC
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#endif // _USE_GLD3_WGL
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // We have to clear D3D back buffer and render state if emulated front buffering
+ // for different window (but not context) like in Solid Edge.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
+ && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
+#ifdef _USE_GLD3_WGL
+// IDirect3DDevice8_EndScene(lpCtx->pDev);
+// lpCtx->bSceneStarted = FALSE;
+ lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ }
+
+ // The first time we call MakeCurrent we set the initial viewport size
+ if (lpCtx->bHasBeenCurrent == FALSE)
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ lpCtx->bHasBeenCurrent = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglDeleteContext(
+ HGLRC a)
+{
+ DGL_ctx* lpCtx;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char argstr[256];
+
+#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
+
+ // Make sure the HGLRC is in range
+ if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Make sure context is valid
+ lpCtx = dglGetContextAddress(a);
+ if (!lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+ // Make sure context is de-activated
+ if (a == dglGetCurrentContext()) {
+ ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
+ dglMakeCurrent(NULL, NULL);
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // We are about to destroy all Direct3D objects.
+ // Therefore we must disable rendering
+ lpCtx->bCanRender = FALSE;
+
+ // This exception handler was installed to catch some
+ // particularly nasty apps. Console apps that call exit()
+ // fall into this catagory (i.e. Win32 Glut).
+
+ // VC cannot successfully implement multiple exception handlers
+ // if more than one exception occurs. Therefore reverting back to
+ // single exception handler as Keith originally had it. (DaveM)
+
+#define WARN_MESSAGE(p) strcpy(argstr, (#p));
+#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
+
+__try {
+#ifdef _USE_GLD3_WGL
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
+ SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
+
+ // Delete the global palette
+ SAFE_RELEASE(lpCtx->lpGlobalPalette);
+
+ // Clean up.
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ SAFE_RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ SAFE_RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ SAFE_RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ SAFE_RELEASE(lpCtx->lpBack4);
+ SAFE_RELEASE(lpCtx->lpFront4);
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ SAFE_RELEASE(lpCtx->lpD3D3);
+ SAFE_RELEASE(lpCtx->lpDD4);
+ SAFE_RELEASE(lpCtx->lpDD1);
+#endif // _ULSE_GLD3_WGL
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
+}
+
+ // Restore the window message handler because this context may be used
+ // again by another window with a *different* message handler. (DaveM)
+ if (lpCtx->lpfnWndProc) {
+ SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
+ lpCtx->lpfnWndProc = (LONG)NULL;
+ }
+
+ lpCtx->bAllocated = FALSE; // This context is now free for use
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglSwapBuffers(
+ HDC hDC)
+{
+ RECT rSrcRect; // Source rectangle
+ RECT rDstRect; // Destination rectangle
+ POINT pt;
+ HRESULT hResult;
+
+ DDBLTFX bltFX;
+ DWORD dwBlitFlags;
+ DDBLTFX *lpBltFX;
+
+// DWORD dwThreadId = GetCurrentThreadId();
+ HGLRC hGLRC = dglGetCurrentContext();
+ DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
+ HWND hWnd;
+
+ HDC hDCAux; // for memory DC
+ int x,y,w,h; // for memory DC BitBlt
+
+#if 0 // Perhaps not a good idea. Called too often. KH
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ if (!lpCtx) {
+ return TRUE; //FALSE; // No current context
+ }
+
+ if (!lpCtx->bCanRender) {
+ // Don't return false else some apps will bail.
+ return TRUE;
+ }
+
+ hWnd = lpCtx->hWnd;
+ if (hDC != lpCtx->hDC) {
+ ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
+ hWnd = WindowFromDC(hDC);
+ }
+
+#ifndef _USE_GLD3_WGL
+ // Ensure that the surfaces exist before we tell
+ // the device to render to them.
+ IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
+
+ // Make sure that the vertex caches have been emptied
+// dglStateChange(lpCtx);
+
+ // Some OpenGL programs don't issue a glFinish - check for it here.
+ if (lpCtx->bSceneStarted) {
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ }
+#endif
+
+#if 0
+ // If the calling app is not active then we don't need to Blit/Flip.
+ // We can therefore simply return TRUE.
+ if (!glb.bAppActive)
+ return TRUE;
+ // Addendum: This is WRONG! We should bail if the app is *minimized*,
+ // not merely if the app is just plain 'not active'.
+ // KeithH, 27/May/2000.
+#endif
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(hDC, &rSrcRect) == ERROR)
+ return TRUE;
+ // Use GDI BitBlt instead from compatible DirectDraw DC
+ x = rSrcRect.left;
+ y = rSrcRect.top;
+ w = rSrcRect.right - rSrcRect.left;
+ h = rSrcRect.bottom - rSrcRect.top;
+
+ // Ack. DX8 does not have a GetDC() function...
+ // TODO: Defer to DX7 or DX9 drivers... (DaveM)
+ return TRUE;
+ }
+
+ // Bail if window client region is not drawable, like in Solid Edge
+ if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
+ return TRUE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifdef _USE_GLD3_WGL
+ // Notify Mesa of impending swap, so Mesa can flush internal buffers.
+ _mesa_notifySwapBuffers(lpCtx->glCtx);
+ // Now perform driver buffer swap
+ _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
+#else
+ if (lpCtx->bFullscreen) {
+ // Sync with retrace if required
+ if (glb.bWaitForRetrace) {
+ IDirectDraw4_WaitForVerticalBlank(
+ lpCtx->lpDD4,
+ DDWAITVB_BLOCKBEGIN,
+ 0);
+ }
+
+ // Perform the fullscreen flip
+ TRY(IDirectDrawSurface4_Flip(
+ lpCtx->lpFront4,
+ NULL,
+ DDFLIP_WAIT),
+ "dglSwapBuffers: Flip");
+ } else {
+ // Calculate current window position and size
+ pt.x = pt.y = 0;
+ ClientToScreen(hWnd, &pt);
+ GetClientRect(hWnd, &rDstRect);
+ if (rDstRect.right > lpCtx->dwModeWidth)
+ rDstRect.right = lpCtx->dwModeWidth;
+ if (rDstRect.bottom > lpCtx->dwModeHeight)
+ rDstRect.bottom = lpCtx->dwModeHeight;
+ OffsetRect(&rDstRect, pt.x, pt.y);
+ rSrcRect.left = rSrcRect.top = 0;
+ rSrcRect.right = lpCtx->dwWidth;
+ rSrcRect.bottom = lpCtx->dwHeight;
+ if (rSrcRect.right > lpCtx->dwModeWidth)
+ rSrcRect.right = lpCtx->dwModeWidth;
+ if (rSrcRect.bottom > lpCtx->dwModeHeight)
+ rSrcRect.bottom = lpCtx->dwModeHeight;
+
+ if (glb.bWaitForRetrace) {
+ // Sync the blit to the vertical retrace
+ ZeroMemory(&bltFX, sizeof(bltFX));
+ bltFX.dwSize = sizeof(bltFX);
+ bltFX.dwDDFX = DDBLTFX_NOTEARING;
+ dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
+ lpBltFX = &bltFX;
+ } else {
+ dwBlitFlags = DDBLT_WAIT;
+ lpBltFX = NULL;
+ }
+
+ // Perform the actual blit
+ TRY(IDirectDrawSurface4_Blt(
+ lpCtx->lpFront4,
+ &rDstRect,
+ lpCtx->lpBack4, // Blit source
+ &rSrcRect,
+ dwBlitFlags,
+ lpBltFX),
+ "dglSwapBuffers: Blt");
+ }
+#endif // _USE_GLD3_WGL
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
+
+ // Render frame is completed
+ ValidateRect(hWnd, NULL);
+ lpCtx->bFrameStarted = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c
index 30466cca3..c74a16803 100644
--- a/mesalib/src/mesa/main/blend.c
+++ b/mesalib/src/mesa/main/blend.c
@@ -1,814 +1,822 @@
-/**
- * \file blend.c
- * Blending operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "blend.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-
-/**
- * Check if given blend source factor is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_src_factor(const struct gl_context *ctx, GLenum factor)
-{
- switch (factor) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- return ctx->Extensions.NV_blend_square;
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if given blend destination factor is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_dst_factor(const struct gl_context *ctx, GLenum factor)
-{
- switch (factor) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- return ctx->Extensions.NV_blend_square;
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if src/dest RGB/A blend factors are legal. If not generate
- * a GL error.
- * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
- */
-static GLboolean
-validate_blend_factors(struct gl_context *ctx, const char *func,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- if (!legal_src_factor(ctx, sfactorRGB)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(sfactorRGB = %s)", func,
- _mesa_lookup_enum_by_nr(sfactorRGB));
- return GL_FALSE;
- }
-
- if (!legal_dst_factor(ctx, dfactorRGB)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(dfactorRGB = %s)", func,
- _mesa_lookup_enum_by_nr(dfactorRGB));
- return GL_FALSE;
- }
-
- if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(sfactorA = %s)", func,
- _mesa_lookup_enum_by_nr(sfactorA));
- return GL_FALSE;
- }
-
- if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(dfactorA = %s)", func,
- _mesa_lookup_enum_by_nr(dfactorA));
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Specify the blending operation.
- *
- * \param sfactor source factor operator.
- * \param dfactor destination factor operator.
- *
- * \sa glBlendFunc, glBlendFuncSeparateEXT
- */
-void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
-{
- _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Set the separate blend source/dest factors for all draw buffers.
- *
- * \param sfactorRGB RGB source factor operator.
- * \param dfactorRGB RGB destination factor operator.
- * \param sfactorA alpha source factor operator.
- * \param dfactorA alpha destination factor operator.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
-
- if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
- ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
- ctx->Color.Blend[buf].SrcA != sfactorA ||
- ctx->Color.Blend[buf].DstA != dfactorA) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
- ctx->Color.Blend[buf].DstRGB = dfactorRGB;
- ctx->Color.Blend[buf].SrcA = sfactorA;
- ctx->Color.Blend[buf].DstA = dfactorA;
- }
- ctx->Color._BlendFuncPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendFuncSeparate) {
- ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
-}
-
-
-#if _HAVE_FULL_GL
-
-
-/**
- * Set blend source/dest factors for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Set separate blend source/dest factors for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ARB_draw_buffers_blend) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
- return;
- }
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
- if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
- ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
- ctx->Color.Blend[buf].SrcA == sfactorA &&
- ctx->Color.Blend[buf].DstA == dfactorA)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
- ctx->Color.Blend[buf].DstRGB = dfactorRGB;
- ctx->Color.Blend[buf].SrcA = sfactorA;
- ctx->Color.Blend[buf].DstA = dfactorA;
- ctx->Color._BlendFuncPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendFuncSeparatei) {
- ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
-}
-
-
-/**
- * Check if given blend equation is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_blend_equation(const struct gl_context *ctx,
- GLenum mode, GLboolean is_separate)
-{
- switch (mode) {
- case GL_FUNC_ADD:
- return GL_TRUE;
- case GL_MIN:
- case GL_MAX:
- return ctx->Extensions.EXT_blend_minmax;
- case GL_LOGIC_OP:
- /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
- */
- return ctx->Extensions.EXT_blend_logic_op && !is_separate;
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- return ctx->Extensions.EXT_blend_subtract;
- default:
- return GL_FALSE;
- }
-}
-
-
-/* This is really an extension function! */
-void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquation %s\n",
- _mesa_lookup_enum_by_nr(mode));
-
- if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].EquationRGB != mode ||
- ctx->Color.Blend[buf].EquationA != mode) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].EquationRGB = mode;
- ctx->Color.Blend[buf].EquationA = mode;
- }
- ctx->Color._BlendEquationPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
-}
-
-
-/**
- * Set blend equation for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendEquationi(GLuint buf, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
- buf, _mesa_lookup_enum_by_nr(mode));
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
- return;
- }
-
- if (ctx->Color.Blend[buf].EquationRGB == mode &&
- ctx->Color.Blend[buf].EquationA == mode)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.Blend[buf].EquationRGB = mode;
- ctx->Color.Blend[buf].EquationA = mode;
- ctx->Color._BlendEquationPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendEquationSeparatei)
- ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
-}
-
-
-void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlendEquationSeparateEXT not supported by driver");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
- ctx->Color.Blend[buf].EquationA != modeA) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].EquationRGB = modeRGB;
- ctx->Color.Blend[buf].EquationA = modeA;
- }
- ctx->Color._BlendEquationPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendEquationSeparate)
- ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
-}
-
-
-/**
- * Set separate blend equations for one color buffer/target.
- */
-void
-_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparatei %u, %s %s\n", buf,
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
- return;
- }
-
- if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
- ctx->Color.Blend[buf].EquationA == modeA)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.Blend[buf].EquationRGB = modeRGB;
- ctx->Color.Blend[buf].EquationA = modeA;
- ctx->Color._BlendEquationPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendEquationSeparatei)
- ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
-}
-
-
-
-#endif /* _HAVE_FULL_GL */
-
-
-/**
- * Set the blending color.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha color component.
- *
- * \sa glBlendColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
- * change, flushes the vertices and notifies the driver via
- * dd_function_table::BlendColor callback.
- */
-void GLAPIENTRY
-_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP( red, 0.0F, 1.0F );
- tmp[1] = CLAMP( green, 0.0F, 1.0F );
- tmp[2] = CLAMP( blue, 0.0F, 1.0F );
- tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
-
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColor, tmp );
-
- if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, tmp);
-}
-
-
-/**
- * Specify the alpha test function.
- *
- * \param func alpha comparison function.
- * \param ref reference value.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flushes the vertices and notifies the driver via
- * dd_function_table::AlphaFunc callback.
- */
-void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_EQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_GEQUAL:
- case GL_ALWAYS:
- ref = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRef = ref;
-
- if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ref);
- return;
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
- return;
- }
-}
-
-
-/**
- * Specify a logic pixel operation for color index rendering.
- *
- * \param opcode operation.
- *
- * Verifies that \p opcode is a valid enum and updates
-gl_colorbuffer_attrib::LogicOp.
- * On a change, flushes the vertices and notifies the driver via the
- * dd_function_table::LogicOpcode callback.
- */
-void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (opcode) {
- case GL_CLEAR:
- case GL_SET:
- case GL_COPY:
- case GL_COPY_INVERTED:
- case GL_NOOP:
- case GL_INVERT:
- case GL_AND:
- case GL_NAND:
- case GL_OR:
- case GL_NOR:
- case GL_XOR:
- case GL_EQUIV:
- case GL_AND_REVERSE:
- case GL_AND_INVERTED:
- case GL_OR_REVERSE:
- case GL_OR_INVERTED:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
- return;
- }
-
- if (ctx->Color.LogicOp == opcode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.LogicOp = opcode;
-
- if (ctx->Driver.LogicOpcode)
- ctx->Driver.LogicOpcode( ctx, opcode );
-}
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_IndexMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.IndexMask == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexMask = mask;
-}
-#endif
-
-
-/**
- * Enable or disable writing of frame buffer color components.
- *
- * \param red whether to mask writing of the red color component.
- * \param green whether to mask writing of the green color component.
- * \param blue whether to mask writing of the blue color component.
- * \param alpha whether to mask writing of the alpha color component.
- *
- * \sa glColorMask().
- *
- * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ColorMask callback.
- */
-void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte tmp[4];
- GLuint i;
- GLboolean flushed;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- flushed = GL_FALSE;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
- if (!flushed) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- }
- flushed = GL_TRUE;
- COPY_4UBV(ctx->Color.ColorMask[i], tmp);
- }
- }
-
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
-}
-
-
-/**
- * For GL_EXT_draw_buffers2 and GL3
- */
-void GLAPIENTRY
-_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GLubyte tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
- buf, red, green, blue, alpha);
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
- return;
- }
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
-
- if (ctx->Driver.ColorMaskIndexed)
- ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
-}
-
-
-extern void GLAPIENTRY
-_mesa_ClampColorARB(GLenum target, GLenum clamp)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
- return;
- }
-
- switch (target) {
- case GL_CLAMP_VERTEX_COLOR_ARB:
- ctx->Light.ClampVertexColor = clamp;
- break;
- case GL_CLAMP_FRAGMENT_COLOR_ARB:
- ctx->Color.ClampFragmentColor = clamp;
- break;
- case GL_CLAMP_READ_COLOR_ARB:
- ctx->Color.ClampReadColor = clamp;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
- return;
- }
-}
-
-
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialization of the context's Color attribute group.
- *
- * \param ctx GL context.
- *
- * Initializes the related fields in the context color attribute group,
- * __struct gl_contextRec::Color.
- */
-void _mesa_init_color( struct gl_context * ctx )
-{
- GLuint i;
-
- /* Color buffer group */
- ctx->Color.IndexMask = ~0u;
- memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
- ctx->Color.ClearIndex = 0;
- ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ctx->Color.AlphaEnabled = GL_FALSE;
- ctx->Color.AlphaFunc = GL_ALWAYS;
- ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = 0x0;
- for (i = 0; i < Elements(ctx->Color.Blend); i++) {
- ctx->Color.Blend[i].SrcRGB = GL_ONE;
- ctx->Color.Blend[i].DstRGB = GL_ZERO;
- ctx->Color.Blend[i].SrcA = GL_ONE;
- ctx->Color.Blend[i].DstA = GL_ZERO;
- ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
- ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
- }
- ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
- ctx->Color.IndexLogicOpEnabled = GL_FALSE;
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- ctx->Color._LogicOpEnabled = GL_FALSE;
- ctx->Color.LogicOp = GL_COPY;
- ctx->Color.DitherFlag = GL_TRUE;
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer[0] = GL_BACK;
- }
- else {
- ctx->Color.DrawBuffer[0] = GL_FRONT;
- }
-
- ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
- ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
-}
-
-/*@}*/
+/**
+ * \file blend.c
+ * Blending operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "blend.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if given blend source factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_src_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if given blend destination factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_dst_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if src/dest RGB/A blend factors are legal. If not generate
+ * a GL error.
+ * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
+ */
+static GLboolean
+validate_blend_factors(struct gl_context *ctx, const char *func,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ if (!legal_src_factor(ctx, sfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (!legal_dst_factor(ctx, dfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorA));
+ return GL_FALSE;
+ }
+
+ if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorA));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set the separate blend source/dest factors for all draw buffers.
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
+ ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
+ ctx->Color.Blend[buf].SrcA != sfactorA ||
+ ctx->Color.Blend[buf].DstA != dfactorA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ }
+ ctx->Color._BlendFuncPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendFuncSeparate) {
+ ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * Set blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set separate blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_draw_buffers_blend) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
+ return;
+ }
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
+ ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
+ ctx->Color.Blend[buf].SrcA == sfactorA &&
+ ctx->Color.Blend[buf].DstA == dfactorA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ ctx->Color._BlendFuncPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendFuncSeparatei) {
+ ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+/**
+ * Check if given blend equation is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_blend_equation(const struct gl_context *ctx,
+ GLenum mode, GLboolean is_separate)
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ return GL_TRUE;
+ case GL_MIN:
+ case GL_MAX:
+ return ctx->Extensions.EXT_blend_minmax;
+ case GL_LOGIC_OP:
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
+ return ctx->Extensions.EXT_blend_logic_op && !is_separate;
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return ctx->Extensions.EXT_blend_subtract;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquation(%s)\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != mode ||
+ ctx->Color.Blend[buf].EquationA != mode) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+}
+
+
+/**
+ * Set blend equation for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
+ buf, _mesa_lookup_enum_by_nr(mode));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == mode &&
+ ctx->Color.Blend[buf].EquationA == mode)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
+ ctx->Color.Blend[buf].EquationA != modeA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
+}
+
+
+/**
+ * Set separate blend equations for one color buffer/target.
+ */
+void
+_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
+ ctx->Color.Blend[buf].EquationA == modeA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
+}
+
+
+
+#endif /* _HAVE_FULL_GL */
+
+
+/**
+ * Set the blending color.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha color component.
+ *
+ * \sa glBlendColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
+ * change, flushes the vertices and notifies the driver via
+ * dd_function_table::BlendColor callback.
+ */
+void GLAPIENTRY
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0F, 1.0F );
+ tmp[1] = CLAMP( green, 0.0F, 1.0F );
+ tmp[2] = CLAMP( blue, 0.0F, 1.0F );
+ tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, tmp);
+}
+
+
+/**
+ * Specify the alpha test function.
+ *
+ * \param func alpha comparison function.
+ * \param ref reference value.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flushes the vertices and notifies the driver via
+ * dd_function_table::AlphaFunc callback.
+ */
+void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
+ _mesa_lookup_enum_by_nr(func), ref);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ ref = CLAMP(ref, 0.0F, 1.0F);
+
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = ref;
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, ref);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+/**
+ * Specify a logic pixel operation for color index rendering.
+ *
+ * \param opcode operation.
+ *
+ * Verifies that \p opcode is a valid enum and updates
+gl_colorbuffer_attrib::LogicOp.
+ * On a change, flushes the vertices and notifies the driver via the
+ * dd_function_table::LogicOpcode callback.
+ */
+void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+}
+#endif
+
+
+/**
+ * Enable or disable writing of frame buffer color components.
+ *
+ * \param red whether to mask writing of the red color component.
+ * \param green whether to mask writing of the green color component.
+ * \param blue whether to mask writing of the blue color component.
+ * \param alpha whether to mask writing of the alpha color component.
+ *
+ * \sa glColorMask().
+ *
+ * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ColorMask callback.
+ */
+void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
+ red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
+
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
+}
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialization of the context's Color attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the related fields in the context color attribute group,
+ * __struct gl_contextRec::Color.
+ */
+void _mesa_init_color( struct gl_context * ctx )
+{
+ GLuint i;
+
+ /* Color buffer group */
+ ctx->Color.IndexMask = ~0u;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
+ ctx->Color.ClearIndex = 0;
+ ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ctx->Color.AlphaEnabled = GL_FALSE;
+ ctx->Color.AlphaFunc = GL_ALWAYS;
+ ctx->Color.AlphaRef = 0;
+ ctx->Color.BlendEnabled = 0x0;
+ for (i = 0; i < Elements(ctx->Color.Blend); i++) {
+ ctx->Color.Blend[i].SrcRGB = GL_ONE;
+ ctx->Color.Blend[i].DstRGB = GL_ZERO;
+ ctx->Color.Blend[i].SrcA = GL_ONE;
+ ctx->Color.Blend[i].DstA = GL_ZERO;
+ ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
+ ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
+ }
+ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Color.IndexLogicOpEnabled = GL_FALSE;
+ ctx->Color.ColorLogicOpEnabled = GL_FALSE;
+ ctx->Color._LogicOpEnabled = GL_FALSE;
+ ctx->Color.LogicOp = GL_COPY;
+ ctx->Color.DitherFlag = GL_TRUE;
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ }
+ else {
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ }
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index 31475529e..75afae0ad 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -1,2145 +1,2158 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file bufferobj.c
- * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
- * \author Brian Paul, Ian Romanick
- */
-
-
-#include "glheader.h"
-#include "enums.h"
-#include "hash.h"
-#include "imports.h"
-#include "image.h"
-#include "context.h"
-#include "bufferobj.h"
-#include "fbobject.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "texobj.h"
-
-
-/* Debug flags */
-/*#define VBO_DEBUG*/
-/*#define BOUNDS_CHECK*/
-
-
-#if FEATURE_OES_mapbuffer
-#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
-#else
-#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
-#endif
-
-
-/**
- * Used as a placeholder for buffer objects between glGenBuffers() and
- * glBindBuffer() so that glIsBuffer() can work correctly.
- */
-static struct gl_buffer_object DummyBufferObject;
-
-
-/**
- * Return pointer to address of a buffer object target.
- * \param ctx the GL context
- * \param target the buffer object target to be retrieved.
- * \return pointer to pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if \c target is invalid.
- */
-static INLINE struct gl_buffer_object **
-get_buffer_target(struct gl_context *ctx, GLenum target)
-{
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- return &ctx->Array.ArrayBufferObj;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- return &ctx->Array.ElementArrayBufferObj;
- case GL_PIXEL_PACK_BUFFER_EXT:
- return &ctx->Pack.BufferObj;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- return &ctx->Unpack.BufferObj;
- case GL_COPY_READ_BUFFER:
- return &ctx->CopyReadBuffer;
- case GL_COPY_WRITE_BUFFER:
- return &ctx->CopyWriteBuffer;
-#if FEATURE_EXT_transform_feedback
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- if (ctx->Extensions.EXT_transform_feedback) {
- return &ctx->TransformFeedback.CurrentBuffer;
- }
- break;
-#endif
- default:
- return NULL;
- }
- return NULL;
-}
-
-
-/**
- * Get the buffer object bound to the specified target in a GL context.
- * \param ctx the GL context
- * \param target the buffer object target to be retrieved.
- * \return pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if \c target is invalid.
- */
-static INLINE struct gl_buffer_object *
-get_buffer(struct gl_context *ctx, GLenum target)
-{
- struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
- if (bufObj)
- return *bufObj;
- return NULL;
-}
-
-
-/**
- * Convert a GLbitfield describing the mapped buffer access flags
- * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
- */
-static GLenum
-simplified_access_mode(GLbitfield access)
-{
- const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
- if ((access & rwFlags) == rwFlags)
- return GL_READ_WRITE;
- if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
- return GL_READ_ONLY;
- if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
- return GL_WRITE_ONLY;
- return GL_READ_WRITE; /* this should never happen, but no big deal */
-}
-
-
-/**
- * Tests the subdata range parameters and sets the GL error code for
- * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte of the subdata range.
- * \param size Size, in bytes, of the subdata range.
- * \param caller Name of calling function for recording errors.
- * \return A pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if any of the parameter or state
- * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
- * are invalid.
- *
- * \sa glBufferSubDataARB, glGetBufferSubDataARB
- */
-static struct gl_buffer_object *
-buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- const char *caller )
-{
- struct gl_buffer_object *bufObj;
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
- return NULL;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
- return NULL;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
- return NULL;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
- if (offset + size > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(size + offset > buffer size)", caller);
- return NULL;
- }
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* Buffer is currently mapped */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
-
- return bufObj;
-}
-
-
-/**
- * Allocate and initialize a new buffer object.
- *
- * Default callback for the \c dd_function_table::NewBufferObject() hook.
- */
-static struct gl_buffer_object *
-_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
-{
- struct gl_buffer_object *obj;
-
- (void) ctx;
-
- obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Delete a buffer object.
- *
- * Default callback for the \c dd_function_table::DeleteBuffer() hook.
- */
-static void
-_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj )
-{
- (void) ctx;
-
- if (bufObj->Data)
- free(bufObj->Data);
-
- /* assign strange values here to help w/ debugging */
- bufObj->RefCount = -1000;
- bufObj->Name = ~0;
-
- _glthread_DESTROY_MUTEX(bufObj->Mutex);
- free(bufObj);
-}
-
-
-
-/**
- * Set ptr to bufObj w/ reference counting.
- */
-void
-_mesa_reference_buffer_object(struct gl_context *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *bufObj)
-{
- if (*ptr == bufObj)
- return;
-
- if (*ptr) {
- /* Unreference the old buffer */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_buffer_object *oldObj = *ptr;
-
- _glthread_LOCK_MUTEX(oldObj->Mutex);
- ASSERT(oldObj->RefCount > 0);
- oldObj->RefCount--;
-#if 0
- printf("BufferObj %p %d DECR to %d\n",
- (void *) oldObj, oldObj->Name, oldObj->RefCount);
-#endif
- deleteFlag = (oldObj->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldObj->Mutex);
-
- if (deleteFlag) {
-
- /* some sanity checking: don't delete a buffer still in use */
-#if 0
- /* unfortunately, these tests are invalid during context tear-down */
- ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
-#endif
-
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, oldObj);
- }
-
- *ptr = NULL;
- }
- ASSERT(!*ptr);
-
- if (bufObj) {
- /* reference new buffer */
- _glthread_LOCK_MUTEX(bufObj->Mutex);
- if (bufObj->RefCount == 0) {
- /* this buffer's being deleted (look just above) */
- /* Not sure this can every really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted buffer object");
- *ptr = NULL;
- }
- else {
- bufObj->RefCount++;
-#if 0
- printf("BufferObj %p %d INCR to %d\n",
- (void *) bufObj, bufObj->Name, bufObj->RefCount);
-#endif
- *ptr = bufObj;
- }
- _glthread_UNLOCK_MUTEX(bufObj->Mutex);
- }
-}
-
-
-/**
- * Initialize a buffer object to default values.
- */
-void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target )
-{
- (void) target;
-
- memset(obj, 0, sizeof(struct gl_buffer_object));
- _glthread_INIT_MUTEX(obj->Mutex);
- obj->RefCount = 1;
- obj->Name = name;
- obj->Usage = GL_STATIC_DRAW_ARB;
- obj->AccessFlags = DEFAULT_ACCESS;
-}
-
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If \c data is \c NULL,
- * memory will be allocated, but no copy will occur.
- *
- * This is the default callback for \c dd_function_table::BufferData()
- * Note that all GL error checking will have been done already.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param size Size, in bytes, of the new data store.
- * \param data Pointer to the data to store in the buffer object. This
- * pointer may be \c NULL.
- * \param usage Hints about how the data will be used.
- * \param bufObj Object to be used.
- *
- * \return GL_TRUE for success, GL_FALSE for failure
- * \sa glBufferDataARB, dd_function_table::BufferData.
- */
-static GLboolean
-_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj )
-{
- void * new_data;
-
- (void) ctx; (void) target;
-
- new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
- if (new_data) {
- bufObj->Data = (GLubyte *) new_data;
- bufObj->Size = size;
- bufObj->Usage = usage;
-
- if (data) {
- memcpy( bufObj->Data, data, size );
- }
-
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This is the default callback for \c dd_function_table::BufferSubData()
- * Note that all GL error checking will have been done already.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
- * \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
- * \param bufObj Object to be used.
- *
- * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
- */
-static void
-_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- /* this should have been caught in _mesa_BufferSubData() */
- ASSERT(size + offset <= bufObj->Size);
-
- if (bufObj->Data) {
- memcpy( (GLubyte *) bufObj->Data + offset, data, size );
- }
-}
-
-
-/**
- * Retrieve data from a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This is the default callback for \c dd_function_table::GetBufferSubData()
- * Note that all GL error checking will have been done already.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be fetched.
- * \param size Size, in bytes, of the data range.
- * \param data Destination for data
- * \param bufObj Object to be used.
- *
- * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
- */
-static void
-_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
- memcpy( data, (GLubyte *) bufObj->Data + offset, size );
- }
-}
-
-
-/**
- * Default callback for \c dd_function_tabel::MapBuffer().
- *
- * The function parameters will have been already tested for errors.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param access Information about how the buffer will be accessed.
- * \param bufObj Object to be mapped.
- * \return A pointer to the object's internal data store that can be accessed
- * by the processor
- *
- * \sa glMapBufferARB, dd_function_table::MapBuffer
- */
-static void *
-_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- (void) access;
- /* Just return a direct pointer to the data */
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* already mapped! */
- return NULL;
- }
- bufObj->Pointer = bufObj->Data;
- bufObj->Length = bufObj->Size;
- bufObj->Offset = 0;
- return bufObj->Pointer;
-}
-
-
-/**
- * Default fallback for \c dd_function_table::MapBufferRange().
- * Called via glMapBufferRange().
- */
-static void *
-_mesa_buffer_map_range( struct gl_context *ctx, GLenum target, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- assert(!_mesa_bufferobj_mapped(bufObj));
- /* Just return a direct pointer to the data */
- bufObj->Pointer = bufObj->Data + offset;
- bufObj->Length = length;
- bufObj->Offset = offset;
- bufObj->AccessFlags = access;
- return bufObj->Pointer;
-}
-
-
-/**
- * Default fallback for \c dd_function_table::FlushMappedBufferRange().
- * Called via glFlushMappedBufferRange().
- */
-static void
-_mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj )
-{
- (void) ctx;
- (void) target;
- (void) offset;
- (void) length;
- (void) obj;
- /* no-op */
-}
-
-
-/**
- * Default callback for \c dd_function_table::MapBuffer().
- *
- * The input parameters will have been already tested for errors.
- *
- * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
- */
-static GLboolean
-_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- /* XXX we might assert here that bufObj->Pointer is non-null */
- bufObj->Pointer = NULL;
- bufObj->Length = 0;
- bufObj->Offset = 0;
- bufObj->AccessFlags = 0x0;
- return GL_TRUE;
-}
-
-
-/**
- * Default fallback for \c dd_function_table::CopyBufferSubData().
- * Called via glCopyBuffserSubData().
- */
-static void
-_mesa_copy_buffer_subdata(struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size)
-{
- GLubyte *srcPtr, *dstPtr;
-
- /* buffer should not already be mapped */
- assert(!_mesa_bufferobj_mapped(src));
- assert(!_mesa_bufferobj_mapped(dst));
-
- srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
- GL_READ_ONLY, src);
- dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
- GL_WRITE_ONLY, dst);
-
- if (srcPtr && dstPtr)
- memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
-
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
-}
-
-
-
-/**
- * Initialize the state associated with buffer objects
- */
-void
-_mesa_init_buffer_objects( struct gl_context *ctx )
-{
- memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
- DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
-
- _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
- ctx->Shared->NullBufferObj);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
- ctx->Shared->NullBufferObj);
-
- _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
- ctx->Shared->NullBufferObj);
- _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
- ctx->Shared->NullBufferObj);
-}
-
-
-void
-_mesa_free_buffer_objects( struct gl_context *ctx )
-{
- _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
-
- _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
-}
-
-
-/**
- * Bind the specified target to buffer for the specified context.
- * Called by glBindBuffer() and other functions.
- */
-static void
-bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
-{
- struct gl_buffer_object *oldBufObj;
- struct gl_buffer_object *newBufObj = NULL;
- struct gl_buffer_object **bindTarget = NULL;
-
- bindTarget = get_buffer_target(ctx, target);
- if (!bindTarget) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
- return;
- }
-
- /* Get pointer to old buffer object (to be unbound) */
- oldBufObj = *bindTarget;
- if (oldBufObj && oldBufObj->Name == buffer)
- return; /* rebinding the same buffer object- no change */
-
- /*
- * Get pointer to new buffer object (newBufObj)
- */
- if (buffer == 0) {
- /* The spec says there's not a buffer object named 0, but we use
- * one internally because it simplifies things.
- */
- newBufObj = ctx->Shared->NullBufferObj;
- }
- else {
- /* non-default buffer object */
- newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!newBufObj || newBufObj == &DummyBufferObject) {
- /* If this is a new buffer object id, or one which was generated but
- * never used before, allocate a buffer object now.
- */
- ASSERT(ctx->Driver.NewBufferObject);
- newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
- if (!newBufObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
- }
- }
-
- /* bind new buffer */
- _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
-
- /* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer)
- ctx->Driver.BindBuffer( ctx, target, newBufObj );
-}
-
-
-/**
- * Update the default buffer objects in the given context to reference those
- * specified in the shared state and release those referencing the old
- * shared state.
- */
-void
-_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
-{
- /* Bind the NullBufferObj to remove references to those
- * in the shared context hash table.
- */
- bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
- bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
- bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
-}
-
-
-/**
- * When we're about to read pixel data out of a PBO (via glDrawPixels,
- * glTexImage, etc) or write data into a PBO (via glReadPixels,
- * glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
- *
- * XXX This would also be a convenient time to check that the PBO isn't
- * currently mapped. Whoever calls this function should check for that.
- * Remember, we can't use a PBO when it's mapped!
- *
- * If we're not using a PBO, this is a no-op.
- *
- * \param width width of image to read/write
- * \param height height of image to read/write
- * \param depth depth of image to read/write
- * \param format format of image to read/write
- * \param type datatype of image to read/write
- * \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
- * go out of bounds.
- */
-GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
-{
- GLvoid *start, *end;
- const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
-
- if (!_mesa_is_bufferobj(pack->BufferObj))
- return GL_TRUE; /* no PBO, OK */
-
- if (pack->BufferObj->Size == 0)
- /* no buffer! */
- return GL_FALSE;
-
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, 0, 0, 0);
-
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
-
-
- sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
-
- if ((const GLubyte *) start > sizeAddr) {
- /* This will catch negative values / wrap-around */
- return GL_FALSE;
- }
- if ((const GLubyte *) end > sizeAddr) {
- /* Image read goes beyond end of buffer */
- return GL_FALSE;
- }
-
- /* OK! */
- return GL_TRUE;
-}
-
-
-/**
- * For commands that read from a PBO (glDrawPixels, glTexImage,
- * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
- * and return the pointer into the PBO. If we're not reading from a
- * PBO, return \p src as-is.
- * If non-null return, must call _mesa_unmap_pbo_source() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-const GLvoid *
-_mesa_map_pbo_source(struct gl_context *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *src)
-{
- const GLubyte *buf;
-
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- /* unpack from PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- unpack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, src);
- }
- else {
- /* unpack from normal memory */
- buf = src;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-read validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_source
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_source().
- */
-const GLvoid *
-_mesa_map_validate_pbo_source(struct gl_context *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_source()
- */
-void
-_mesa_unmap_pbo_source(struct gl_context *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/**
- * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
- * if we're writing to a PBO, map it write-only and return the pointer
- * into the PBO. If we're not writing to a PBO, return \p dst as-is.
- * If non-null return, must call _mesa_unmap_pbo_dest() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-void *
-_mesa_map_pbo_dest(struct gl_context *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
- void *buf;
-
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- /* pack into PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- pack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, dest);
- }
- else {
- /* pack to normal memory */
- buf = dest;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-write validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_dest
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_dest().
- */
-GLvoid *
-_mesa_map_validate_pbo_dest(struct gl_context *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_dest()
- */
-void
-_mesa_unmap_pbo_dest(struct gl_context *ctx,
- const struct gl_pixelstore_attrib *pack)
-{
- ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
- }
-}
-
-
-
-/**
- * Return the gl_buffer_object for the given ID.
- * Always return NULL for ID 0.
- */
-struct gl_buffer_object *
-_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
-{
- if (buffer == 0)
- return NULL;
- else
- return (struct gl_buffer_object *)
- _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
-}
-
-
-/**
- * If *ptr points to obj, set ptr = the Null/default buffer object.
- * This is a helper for buffer object deletion.
- * The GL spec says that deleting a buffer object causes it to get
- * unbound from all arrays in the current context.
- */
-static void
-unbind(struct gl_context *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *obj)
-{
- if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
- }
-}
-
-
-/**
- * Plug default/fallback buffer object functions into the device
- * driver hooks.
- */
-void
-_mesa_init_buffer_object_functions(struct dd_function_table *driver)
-{
- /* GL_ARB_vertex/pixel_buffer_object */
- driver->NewBufferObject = _mesa_new_buffer_object;
- driver->DeleteBuffer = _mesa_delete_buffer_object;
- driver->BindBuffer = NULL;
- driver->BufferData = _mesa_buffer_data;
- driver->BufferSubData = _mesa_buffer_subdata;
- driver->GetBufferSubData = _mesa_buffer_get_subdata;
- driver->MapBuffer = _mesa_buffer_map;
- driver->UnmapBuffer = _mesa_buffer_unmap;
-
- /* GL_ARB_map_buffer_range */
- driver->MapBufferRange = _mesa_buffer_map_range;
- driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
-
- /* GL_ARB_copy_buffer */
- driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
-}
-
-
-
-/**********************************************************************/
-/* API Functions */
-/**********************************************************************/
-
-void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bind_buffer_object(ctx, target, buffer);
-}
-
-
-/**
- * Delete a set of buffer objects.
- *
- * \param n Number of buffer objects to delete.
- * \param ids Array of \c n buffer object IDs.
- */
-void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLsizei i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
- return;
- }
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
- if (bufObj) {
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint j;
-
- ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
-
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* if mapped, unmap it now */
- ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->AccessFlags = DEFAULT_ACCESS;
- bufObj->Pointer = NULL;
- }
-
- /* unbind any vertex pointers bound to this buffer */
- unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
- unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
- unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
- unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
- for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
- unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
- }
- for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
- unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
- }
-
- if (ctx->Array.ArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
- }
- if (ctx->Array.ElementArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
- }
-
- /* unbind any pixel pack/unpack pointers bound to this buffer */
- if (ctx->Pack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
- }
- if (ctx->Unpack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
- }
-
- /* The ID is immediately freed for re-use */
- _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
- _mesa_reference_buffer_object(ctx, &bufObj, NULL);
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Generate a set of unique buffer object IDs and store them in \c buffer.
- *
- * \param n Number of IDs to generate.
- * \param buffer Array of \c n locations to store the IDs.
- */
-void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
- return;
- }
-
- if (!buffer) {
- return;
- }
-
- /*
- * This must be atomic (generation and allocation of buffer object IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
-
- /* Insert the ID and pointer to dummy buffer object into hash table */
- for (i = 0; i < n; i++) {
- _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
- &DummyBufferObject);
- buffer[i] = first + i;
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Determine if ID is the name of a buffer object.
- *
- * \param id ID of the potential buffer object.
- * \return \c GL_TRUE if \c id is the name of a buffer object,
- * \c GL_FALSE otherwise.
- */
-GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint id)
-{
- struct gl_buffer_object *bufObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- bufObj = _mesa_lookup_bufferobj(ctx, id);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return bufObj && bufObj != &DummyBufferObject;
-}
-
-
-void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
- return;
- }
-
- switch (usage) {
- case GL_STREAM_DRAW_ARB:
- case GL_STREAM_READ_ARB:
- case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
- case GL_STATIC_READ_ARB:
- case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
- case GL_DYNAMIC_READ_ARB:
- case GL_DYNAMIC_COPY_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
- return;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
- return;
- }
-
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* Unmap the existing buffer. We'll replace it now. Not an error. */
- ctx->Driver.UnmapBuffer(ctx, target, bufObj);
- bufObj->AccessFlags = DEFAULT_ACCESS;
- ASSERT(bufObj->Pointer == NULL);
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
-
- bufObj->Written = GL_TRUE;
-
-#ifdef VBO_DEBUG
- printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
- bufObj->Name, size, data, usage);
-#endif
-
-#ifdef BOUNDS_CHECK
- size += 100;
-#endif
-
- ASSERT(ctx->Driver.BufferData);
- if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "glBufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- if (size == 0)
- return;
-
- bufObj->Written = GL_TRUE;
-
- ASSERT(ctx->Driver.BufferSubData);
- ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, void * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "glGetBufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- ASSERT(ctx->Driver.GetBufferSubData);
- ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
-}
-
-
-void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- GLbitfield accessFlags;
- void *map;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- switch (access) {
- case GL_READ_ONLY_ARB:
- accessFlags = GL_MAP_READ_BIT;
- break;
- case GL_WRITE_ONLY_ARB:
- accessFlags = GL_MAP_WRITE_BIT;
- break;
- case GL_READ_WRITE_ARB:
- accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
- return NULL;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
- return NULL;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
- return NULL;
- }
- if (_mesa_bufferobj_mapped(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
- return NULL;
- }
-
- ASSERT(ctx->Driver.MapBuffer);
- map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
- if (!map) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
- return NULL;
- }
- else {
- /* The driver callback should have set these fields.
- * This is important because other modules (like VBO) might call
- * the driver function directly.
- */
- ASSERT(bufObj->Pointer == map);
- ASSERT(bufObj->Length == bufObj->Size);
- ASSERT(bufObj->Offset == 0);
- bufObj->AccessFlags = accessFlags;
- }
-
- if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
- bufObj->Written = GL_TRUE;
-
-#ifdef VBO_DEBUG
- printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
- bufObj->Name, bufObj->Size, access);
- if (access == GL_WRITE_ONLY_ARB) {
- GLuint i;
- GLubyte *b = (GLubyte *) bufObj->Pointer;
- for (i = 0; i < bufObj->Size; i++)
- b[i] = i & 0xff;
- }
-#endif
-
-#ifdef BOUNDS_CHECK
- {
- GLubyte *buf = (GLubyte *) bufObj->Pointer;
- GLuint i;
- /* buffer is 100 bytes larger than requested, fill with magic value */
- for (i = 0; i < 100; i++) {
- buf[bufObj->Size - i - 1] = 123;
- }
- }
-#endif
-
- return bufObj->Pointer;
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- GLboolean status = GL_TRUE;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
- return GL_FALSE;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
- return GL_FALSE;
- }
- if (!_mesa_bufferobj_mapped(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
- return GL_FALSE;
- }
-
-#ifdef BOUNDS_CHECK
- if (bufObj->Access != GL_READ_ONLY_ARB) {
- GLubyte *buf = (GLubyte *) bufObj->Pointer;
- GLuint i;
- /* check that last 100 bytes are still = magic value */
- for (i = 0; i < 100; i++) {
- GLuint pos = bufObj->Size - i - 1;
- if (buf[pos] != 123) {
- _mesa_warning(ctx, "Out of bounds buffer object write detected"
- " at position %d (value = %u)\n",
- pos, buf[pos]);
- }
- }
- }
-#endif
-
-#ifdef VBO_DEBUG
- if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
- GLuint i, unchanged = 0;
- GLubyte *b = (GLubyte *) bufObj->Pointer;
- GLint pos = -1;
- /* check which bytes changed */
- for (i = 0; i < bufObj->Size - 1; i++) {
- if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
- unchanged++;
- if (pos == -1)
- pos = i;
- }
- }
- if (unchanged) {
- printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
- bufObj->Name, unchanged, bufObj->Size, pos);
- }
- }
-#endif
-
- status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
- bufObj->AccessFlags = DEFAULT_ACCESS;
- ASSERT(bufObj->Pointer == NULL);
- ASSERT(bufObj->Offset == 0);
- ASSERT(bufObj->Length == 0);
-
- return status;
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" );
- return;
- }
-
- switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = (GLint) bufObj->Size;
- return;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- return;
- case GL_BUFFER_ACCESS_ARB:
- *params = simplified_access_mode(bufObj->AccessFlags);
- return;
- case GL_BUFFER_MAPPED_ARB:
- *params = _mesa_bufferobj_mapped(bufObj);
- return;
- case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->AccessFlags;
- return;
- case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = (GLint) bufObj->Offset;
- return;
- case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = (GLint) bufObj->Length;
- return;
- default:
- ; /* fall-through */
- }
-
-invalid_pname:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
-}
-
-
-/**
- * New in GL 3.2
- * This is pretty much a duplicate of GetBufferParameteriv() but the
- * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
- */
-void GLAPIENTRY
-_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" );
- return;
- }
-
- switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = bufObj->Size;
- return;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- return;
- case GL_BUFFER_ACCESS_ARB:
- *params = simplified_access_mode(bufObj->AccessFlags);
- return;
- case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->AccessFlags;
- return;
- case GL_BUFFER_MAPPED_ARB:
- *params = _mesa_bufferobj_mapped(bufObj);
- return;
- case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->Offset;
- return;
- case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->Length;
- return;
- default:
- ; /* fall-through */
- }
-
-invalid_pname:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname != GL_BUFFER_MAP_POINTER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
- return;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
- return;
- }
-
- *params = bufObj->Pointer;
-}
-
-
-void GLAPIENTRY
-_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *src, *dst;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- src = get_buffer(ctx, readTarget);
- if (!src || !_mesa_is_bufferobj(src)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
- return;
- }
-
- dst = get_buffer(ctx, writeTarget);
- if (!dst || !_mesa_is_bufferobj(dst)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
- return;
- }
-
- if (_mesa_bufferobj_mapped(src)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyBuffserSubData(readBuffer is mapped)");
- return;
- }
-
- if (_mesa_bufferobj_mapped(dst)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyBuffserSubData(writeBuffer is mapped)");
- return;
- }
-
- if (readOffset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset = %d)", (int) readOffset);
- return;
- }
-
- if (writeOffset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset);
- return;
- }
-
- if (readOffset + size > src->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset + size = %d)",
- (int) (readOffset + size));
- return;
- }
-
- if (writeOffset + size > dst->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset + size = %d)",
- (int) (writeOffset + size));
- return;
- }
-
- if (src == dst) {
- if (readOffset + size <= writeOffset) {
- /* OK */
- }
- else if (writeOffset + size <= readOffset) {
- /* OK */
- }
- else {
- /* overlapping src/dst is illegal */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(overlapping src/dst)");
- return;
- }
- }
-
- ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
-}
-
-
-/**
- * See GL_ARB_map_buffer_range spec
- */
-void * GLAPIENTRY
-_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
- GLbitfield access)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- void *map;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- if (!ctx->Extensions.ARB_map_buffer_range) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(extension not supported)");
- return NULL;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", (long)offset);
- return NULL;
- }
-
- if (length < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", (long)length);
- return NULL;
- }
-
- if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(access indicates neither read or write)");
- return NULL;
- }
-
- if (access & GL_MAP_READ_BIT) {
- if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
- (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
- (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(invalid access flags)");
- return NULL;
- }
- }
-
- if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
- ((access & GL_MAP_WRITE_BIT) == 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(invalid access flags)");
- return NULL;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMapBufferRange(target = 0x%x)", target);
- return NULL;
- }
-
- if (offset + length > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset + length > size)");
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(buffer already mapped)");
- return NULL;
- }
-
- ASSERT(ctx->Driver.MapBufferRange);
- map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
- access, bufObj);
- if (!map) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
- }
- else {
- /* The driver callback should have set all these fields.
- * This is important because other modules (like VBO) might call
- * the driver function directly.
- */
- ASSERT(bufObj->Pointer == map);
- ASSERT(bufObj->Length == length);
- ASSERT(bufObj->Offset == offset);
- ASSERT(bufObj->AccessFlags == access);
- }
-
- return map;
-}
-
-
-/**
- * See GL_ARB_map_buffer_range spec
- */
-void GLAPIENTRY
-_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ARB_map_buffer_range) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(extension not supported)");
- return;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", (long)offset);
- return;
- }
-
- if (length < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", (long)length);
- return;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMapBufferRange(target = 0x%x)", target);
- return;
- }
-
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(current buffer is 0)");
- return;
- }
-
- if (!_mesa_bufferobj_mapped(bufObj)) {
- /* buffer is not mapped */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(buffer is not mapped)");
- return;
- }
-
- if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
- return;
- }
-
- if (offset + length > bufObj->Length) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
- (long)offset, (long)length, (long)bufObj->Length);
- return;
- }
-
- ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
-
- if (ctx->Driver.FlushMappedBufferRange)
- ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
-}
-
-
-#if FEATURE_APPLE_object_purgeable
-static GLenum
-_mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_buffer_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
- return 0;
- }
-
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
-
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.BufferObjectPurgeable)
- retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_renderbuffer *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
-
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.RenderObjectPurgeable)
- retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_TextureObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_texture_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
-
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.TextureObjectPurgeable)
- retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-GLenum GLAPIENTRY
-_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
-{
- GLenum retval;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
-
- switch (option) {
- case GL_VOLATILE_APPLE:
- case GL_RELEASED_APPLE:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectPurgeable(name = 0x%x) invalid option: %d",
- name, option);
- return 0;
- }
-
- switch (objectType) {
- case GL_TEXTURE:
- retval = _mesa_TextureObjectPurgeable (ctx, name, option);
- break;
- case GL_RENDERBUFFER_EXT:
- retval = _mesa_RenderObjectPurgeable (ctx, name, option);
- break;
- case GL_BUFFER_OBJECT_APPLE:
- retval = _mesa_BufferObjectPurgeable (ctx, name, option);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectPurgeable(name = 0x%x) invalid type: %d",
- name, objectType);
- return 0;
- }
-
- /* In strict conformance to the spec, we must only return VOLATILE when
- * when passed the VOLATILE option. Madness.
- *
- * XXX First fix the spec, then fix me.
- */
- return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
-}
-
-
-static GLenum
-_mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_buffer_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is "
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.BufferObjectUnpurgeable)
- retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_renderbuffer *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is "
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.RenderObjectUnpurgeable)
- retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_TextureObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_texture_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is"
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.TextureObjectUnpurgeable)
- retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-GLenum GLAPIENTRY
-_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- switch (option) {
- case GL_RETAINED_APPLE:
- case GL_UNDEFINED_APPLE:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
- name, option);
- return 0;
- }
-
- switch (objectType) {
- case GL_BUFFER_OBJECT_APPLE:
- return _mesa_BufferObjectUnpurgeable(ctx, name, option);
- case GL_TEXTURE:
- return _mesa_TextureObjectUnpurgeable(ctx, name, option);
- case GL_RENDERBUFFER_EXT:
- return _mesa_RenderObjectUnpurgeable(ctx, name, option);
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
- name, objectType);
- return 0;
- }
-}
-
-
-static void
-_mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint* params)
-{
- struct gl_buffer_object *bufObj;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetObjectParameteriv(name = 0x%x) invalid object", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-static void
-_mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint* params)
-{
- struct gl_renderbuffer *bufObj;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-static void
-_mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint* params)
-{
- struct gl_texture_object *bufObj;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
- GLint* params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetObjectParameteriv(name = 0x%x)", name);
- return;
- }
-
- switch (objectType) {
- case GL_TEXTURE:
- _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
- break;
- case GL_BUFFER_OBJECT_APPLE:
- _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
- break;
- case GL_RENDERBUFFER_EXT:
- _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
- name, objectType);
- }
-}
-
-#endif /* FEATURE_APPLE_object_purgeable */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file bufferobj.c
+ * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
+ * \author Brian Paul, Ian Romanick
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "hash.h"
+#include "imports.h"
+#include "image.h"
+#include "context.h"
+#include "bufferobj.h"
+#include "fbobject.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texobj.h"
+
+
+/* Debug flags */
+/*#define VBO_DEBUG*/
+/*#define BOUNDS_CHECK*/
+
+
+#if FEATURE_OES_mapbuffer
+#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
+#else
+#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
+#endif
+
+
+/**
+ * Used as a placeholder for buffer objects between glGenBuffers() and
+ * glBindBuffer() so that glIsBuffer() can work correctly.
+ */
+static struct gl_buffer_object DummyBufferObject;
+
+
+/**
+ * Return pointer to address of a buffer object target.
+ * \param ctx the GL context
+ * \param target the buffer object target to be retrieved.
+ * \return pointer to pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if \c target is invalid.
+ */
+static INLINE struct gl_buffer_object **
+get_buffer_target(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_ARRAY_BUFFER_ARB:
+ return &ctx->Array.ArrayBufferObj;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ return &ctx->Array.ElementArrayBufferObj;
+ case GL_PIXEL_PACK_BUFFER_EXT:
+ return &ctx->Pack.BufferObj;
+ case GL_PIXEL_UNPACK_BUFFER_EXT:
+ return &ctx->Unpack.BufferObj;
+ case GL_COPY_READ_BUFFER:
+ return &ctx->CopyReadBuffer;
+ case GL_COPY_WRITE_BUFFER:
+ return &ctx->CopyWriteBuffer;
+#if FEATURE_EXT_transform_feedback
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (ctx->Extensions.EXT_transform_feedback) {
+ return &ctx->TransformFeedback.CurrentBuffer;
+ }
+ break;
+#endif
+ default:
+ return NULL;
+ }
+ return NULL;
+}
+
+
+/**
+ * Get the buffer object bound to the specified target in a GL context.
+ * \param ctx the GL context
+ * \param target the buffer object target to be retrieved.
+ * \return pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if \c target is invalid.
+ */
+static INLINE struct gl_buffer_object *
+get_buffer(struct gl_context *ctx, GLenum target)
+{
+ struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
+ if (bufObj)
+ return *bufObj;
+ return NULL;
+}
+
+
+/**
+ * Convert a GLbitfield describing the mapped buffer access flags
+ * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
+ */
+static GLenum
+simplified_access_mode(GLbitfield access)
+{
+ const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ if ((access & rwFlags) == rwFlags)
+ return GL_READ_WRITE;
+ if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
+ return GL_READ_ONLY;
+ if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
+ return GL_WRITE_ONLY;
+ return GL_READ_WRITE; /* this should never happen, but no big deal */
+}
+
+
+/**
+ * Tests the subdata range parameters and sets the GL error code for
+ * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte of the subdata range.
+ * \param size Size, in bytes, of the subdata range.
+ * \param caller Name of calling function for recording errors.
+ * \return A pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if any of the parameter or state
+ * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
+ * are invalid.
+ *
+ * \sa glBufferSubDataARB, glGetBufferSubDataARB
+ */
+static struct gl_buffer_object *
+buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
+ GLintptrARB offset, GLsizeiptrARB size,
+ const char *caller )
+{
+ struct gl_buffer_object *bufObj;
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
+ return NULL;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+ if (offset + size > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(size + offset > buffer size)", caller);
+ return NULL;
+ }
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* Buffer is currently mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+
+ return bufObj;
+}
+
+
+/**
+ * Allocate and initialize a new buffer object.
+ *
+ * Default callback for the \c dd_function_table::NewBufferObject() hook.
+ */
+static struct gl_buffer_object *
+_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
+{
+ struct gl_buffer_object *obj;
+
+ (void) ctx;
+
+ obj = MALLOC_STRUCT(gl_buffer_object);
+ _mesa_initialize_buffer_object(obj, name, target);
+ return obj;
+}
+
+
+/**
+ * Delete a buffer object.
+ *
+ * Default callback for the \c dd_function_table::DeleteBuffer() hook.
+ */
+static void
+_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+
+ if (bufObj->Data)
+ free(bufObj->Data);
+
+ /* assign strange values here to help w/ debugging */
+ bufObj->RefCount = -1000;
+ bufObj->Name = ~0;
+
+ _glthread_DESTROY_MUTEX(bufObj->Mutex);
+ free(bufObj);
+}
+
+
+
+/**
+ * Set ptr to bufObj w/ reference counting.
+ */
+void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
+{
+ if (*ptr == bufObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old buffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_buffer_object *oldObj = *ptr;
+
+ _glthread_LOCK_MUTEX(oldObj->Mutex);
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("BufferObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldObj->Mutex);
+
+ if (deleteFlag) {
+
+ /* some sanity checking: don't delete a buffer still in use */
+#if 0
+ /* unfortunately, these tests are invalid during context tear-down */
+ ASSERT(ctx->Array.ArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
+#endif
+
+ ASSERT(ctx->Driver.DeleteBuffer);
+ ctx->Driver.DeleteBuffer(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (bufObj) {
+ /* reference new buffer */
+ _glthread_LOCK_MUTEX(bufObj->Mutex);
+ if (bufObj->RefCount == 0) {
+ /* this buffer's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted buffer object");
+ *ptr = NULL;
+ }
+ else {
+ bufObj->RefCount++;
+#if 0
+ printf("BufferObj %p %d INCR to %d\n",
+ (void *) bufObj, bufObj->Name, bufObj->RefCount);
+#endif
+ *ptr = bufObj;
+ }
+ _glthread_UNLOCK_MUTEX(bufObj->Mutex);
+ }
+}
+
+
+/**
+ * Initialize a buffer object to default values.
+ */
+void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target )
+{
+ (void) target;
+
+ memset(obj, 0, sizeof(struct gl_buffer_object));
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+ obj->Name = name;
+ obj->Usage = GL_STATIC_DRAW_ARB;
+ obj->AccessFlags = DEFAULT_ACCESS;
+}
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If \c data is \c NULL,
+ * memory will be allocated, but no copy will occur.
+ *
+ * This is the default callback for \c dd_function_table::BufferData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param size Size, in bytes, of the new data store.
+ * \param data Pointer to the data to store in the buffer object. This
+ * pointer may be \c NULL.
+ * \param usage Hints about how the data will be used.
+ * \param bufObj Object to be used.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure
+ * \sa glBufferDataARB, dd_function_table::BufferData.
+ */
+static GLboolean
+_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid * data, GLenum usage,
+ struct gl_buffer_object * bufObj )
+{
+ void * new_data;
+
+ (void) ctx; (void) target;
+
+ new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
+ if (new_data) {
+ bufObj->Data = (GLubyte *) new_data;
+ bufObj->Size = size;
+ bufObj->Usage = usage;
+
+ if (data) {
+ memcpy( bufObj->Data, data, size );
+ }
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by \c size + \c offset extends beyond the end of the buffer or
+ * if \c data is \c NULL, no copy is performed.
+ *
+ * This is the default callback for \c dd_function_table::BufferSubData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte to be modified.
+ * \param size Size, in bytes, of the data range.
+ * \param data Pointer to the data to store in the buffer object.
+ * \param bufObj Object to be used.
+ *
+ * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
+ */
+static void
+_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid * data,
+ struct gl_buffer_object * bufObj )
+{
+ (void) ctx; (void) target;
+
+ /* this should have been caught in _mesa_BufferSubData() */
+ ASSERT(size + offset <= bufObj->Size);
+
+ if (bufObj->Data) {
+ memcpy( (GLubyte *) bufObj->Data + offset, data, size );
+ }
+}
+
+
+/**
+ * Retrieve data from a subrange of buffer object. If the data range
+ * specified by \c size + \c offset extends beyond the end of the buffer or
+ * if \c data is \c NULL, no copy is performed.
+ *
+ * This is the default callback for \c dd_function_table::GetBufferSubData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte to be fetched.
+ * \param size Size, in bytes, of the data range.
+ * \param data Destination for data
+ * \param bufObj Object to be used.
+ *
+ * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
+ */
+static void
+_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, GLvoid * data,
+ struct gl_buffer_object * bufObj )
+{
+ (void) ctx; (void) target;
+
+ if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
+ memcpy( data, (GLubyte *) bufObj->Data + offset, size );
+ }
+}
+
+
+/**
+ * Default callback for \c dd_function_tabel::MapBuffer().
+ *
+ * The function parameters will have been already tested for errors.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param access Information about how the buffer will be accessed.
+ * \param bufObj Object to be mapped.
+ * \return A pointer to the object's internal data store that can be accessed
+ * by the processor
+ *
+ * \sa glMapBufferARB, dd_function_table::MapBuffer
+ */
+static void *
+_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ (void) access;
+ /* Just return a direct pointer to the data */
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* already mapped! */
+ return NULL;
+ }
+ bufObj->Pointer = bufObj->Data;
+ bufObj->Length = bufObj->Size;
+ bufObj->Offset = 0;
+ return bufObj->Pointer;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::MapBufferRange().
+ * Called via glMapBufferRange().
+ */
+static void *
+_mesa_buffer_map_range( struct gl_context *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ assert(!_mesa_bufferobj_mapped(bufObj));
+ /* Just return a direct pointer to the data */
+ bufObj->Pointer = bufObj->Data + offset;
+ bufObj->Length = length;
+ bufObj->Offset = offset;
+ bufObj->AccessFlags = access;
+ return bufObj->Pointer;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::FlushMappedBufferRange().
+ * Called via glFlushMappedBufferRange().
+ */
+static void
+_mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj )
+{
+ (void) ctx;
+ (void) target;
+ (void) offset;
+ (void) length;
+ (void) obj;
+ /* no-op */
+}
+
+
+/**
+ * Default callback for \c dd_function_table::MapBuffer().
+ *
+ * The input parameters will have been already tested for errors.
+ *
+ * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
+ */
+static GLboolean
+_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ /* XXX we might assert here that bufObj->Pointer is non-null */
+ bufObj->Pointer = NULL;
+ bufObj->Length = 0;
+ bufObj->Offset = 0;
+ bufObj->AccessFlags = 0x0;
+ return GL_TRUE;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::CopyBufferSubData().
+ * Called via glCopyBuffserSubData().
+ */
+static void
+_mesa_copy_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GLubyte *srcPtr, *dstPtr;
+
+ /* buffer should not already be mapped */
+ assert(!_mesa_bufferobj_mapped(src));
+ assert(!_mesa_bufferobj_mapped(dst));
+
+ srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
+ GL_READ_ONLY, src);
+ dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
+ GL_WRITE_ONLY, dst);
+
+ if (srcPtr && dstPtr)
+ memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
+}
+
+
+
+/**
+ * Initialize the state associated with buffer objects
+ */
+void
+_mesa_init_buffer_objects( struct gl_context *ctx )
+{
+ memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
+ DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
+
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
+ ctx->Shared->NullBufferObj);
+}
+
+
+void
+_mesa_free_buffer_objects( struct gl_context *ctx )
+{
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
+}
+
+
+/**
+ * Bind the specified target to buffer for the specified context.
+ * Called by glBindBuffer() and other functions.
+ */
+static void
+bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
+{
+ struct gl_buffer_object *oldBufObj;
+ struct gl_buffer_object *newBufObj = NULL;
+ struct gl_buffer_object **bindTarget = NULL;
+
+ bindTarget = get_buffer_target(ctx, target);
+ if (!bindTarget) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
+ return;
+ }
+
+ /* Get pointer to old buffer object (to be unbound) */
+ oldBufObj = *bindTarget;
+ if (oldBufObj && oldBufObj->Name == buffer)
+ return; /* rebinding the same buffer object- no change */
+
+ /*
+ * Get pointer to new buffer object (newBufObj)
+ */
+ if (buffer == 0) {
+ /* The spec says there's not a buffer object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newBufObj = ctx->Shared->NullBufferObj;
+ }
+ else {
+ /* non-default buffer object */
+ newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!newBufObj || newBufObj == &DummyBufferObject) {
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+ ASSERT(ctx->Driver.NewBufferObject);
+ newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ if (!newBufObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
+ }
+ }
+
+ /* bind new buffer */
+ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
+
+ /* Pass BindBuffer call to device driver */
+ if (ctx->Driver.BindBuffer)
+ ctx->Driver.BindBuffer( ctx, target, newBufObj );
+}
+
+
+/**
+ * Update the default buffer objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
+{
+ /* Bind the NullBufferObj to remove references to those
+ * in the shared context hash table.
+ */
+ bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+}
+
+
+/**
+ * When we're about to read pixel data out of a PBO (via glDrawPixels,
+ * glTexImage, etc) or write data into a PBO (via glReadPixels,
+ * glGetTexImage, etc) we call this function to check that we're not
+ * going to read out of bounds.
+ *
+ * XXX This would also be a convenient time to check that the PBO isn't
+ * currently mapped. Whoever calls this function should check for that.
+ * Remember, we can't use a PBO when it's mapped!
+ *
+ * If we're not using a PBO, this is a no-op.
+ *
+ * \param width width of image to read/write
+ * \param height height of image to read/write
+ * \param depth depth of image to read/write
+ * \param format format of image to read/write
+ * \param type datatype of image to read/write
+ * \param ptr the user-provided pointer/offset
+ * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
+ * go out of bounds.
+ */
+GLboolean
+_mesa_validate_pbo_access(GLuint dimensions,
+ const struct gl_pixelstore_attrib *pack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr)
+{
+ GLvoid *start, *end;
+ const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
+
+ if (!_mesa_is_bufferobj(pack->BufferObj))
+ return GL_TRUE; /* no PBO, OK */
+
+ if (pack->BufferObj->Size == 0)
+ /* no buffer! */
+ return GL_FALSE;
+
+ /* get address of first pixel we'll read */
+ start = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, 0, 0, 0);
+
+ /* get address just past the last pixel we'll read */
+ end = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, depth-1, height-1, width);
+
+
+ sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
+
+ if ((const GLubyte *) start > sizeAddr) {
+ /* This will catch negative values / wrap-around */
+ return GL_FALSE;
+ }
+ if ((const GLubyte *) end > sizeAddr) {
+ /* Image read goes beyond end of buffer */
+ return GL_FALSE;
+ }
+
+ /* OK! */
+ return GL_TRUE;
+}
+
+
+/**
+ * For commands that read from a PBO (glDrawPixels, glTexImage,
+ * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
+ * and return the pointer into the PBO. If we're not reading from a
+ * PBO, return \p src as-is.
+ * If non-null return, must call _mesa_unmap_pbo_source() when done.
+ *
+ * \return NULL if error, else pointer to start of data
+ */
+const GLvoid *
+_mesa_map_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *src)
+{
+ const GLubyte *buf;
+
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* unpack from PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, src);
+ }
+ else {
+ /* unpack from normal memory */
+ buf = src;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Combine PBO-read validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_source
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_source().
+ */
+const GLvoid *
+_mesa_map_validate_pbo_source(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_source()
+ */
+void
+_mesa_unmap_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/**
+ * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
+ * if we're writing to a PBO, map it write-only and return the pointer
+ * into the PBO. If we're not writing to a PBO, return \p dst as-is.
+ * If non-null return, must call _mesa_unmap_pbo_dest() when done.
+ *
+ * \return NULL if error, else pointer to start of data
+ */
+void *
+_mesa_map_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ void *buf;
+
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ /* pack into PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB,
+ pack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, dest);
+ }
+ else {
+ /* pack to normal memory */
+ buf = dest;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Combine PBO-write validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_dest
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_dest().
+ */
+GLvoid *
+_mesa_map_validate_pbo_dest(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_dest()
+ */
+void
+_mesa_unmap_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack)
+{
+ ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
+ }
+}
+
+
+
+/**
+ * Return the gl_buffer_object for the given ID.
+ * Always return NULL for ID 0.
+ */
+struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
+{
+ if (buffer == 0)
+ return NULL;
+ else
+ return (struct gl_buffer_object *)
+ _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
+}
+
+
+/**
+ * If *ptr points to obj, set ptr = the Null/default buffer object.
+ * This is a helper for buffer object deletion.
+ * The GL spec says that deleting a buffer object causes it to get
+ * unbound from all arrays in the current context.
+ */
+static void
+unbind(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *obj)
+{
+ if (*ptr == obj) {
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
+ }
+}
+
+
+/**
+ * Plug default/fallback buffer object functions into the device
+ * driver hooks.
+ */
+void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver)
+{
+ /* GL_ARB_vertex/pixel_buffer_object */
+ driver->NewBufferObject = _mesa_new_buffer_object;
+ driver->DeleteBuffer = _mesa_delete_buffer_object;
+ driver->BindBuffer = NULL;
+ driver->BufferData = _mesa_buffer_data;
+ driver->BufferSubData = _mesa_buffer_subdata;
+ driver->GetBufferSubData = _mesa_buffer_get_subdata;
+ driver->MapBuffer = _mesa_buffer_map;
+ driver->UnmapBuffer = _mesa_buffer_unmap;
+
+ /* GL_ARB_map_buffer_range */
+ driver->MapBufferRange = _mesa_buffer_map_range;
+ driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+
+ /* GL_ARB_copy_buffer */
+ driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
+}
+
+
+
+/**********************************************************************/
+/* API Functions */
+/**********************************************************************/
+
+void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), buffer);
+
+ bind_buffer_object(ctx, target, buffer);
+}
+
+
+/**
+ * Delete a set of buffer objects.
+ *
+ * \param n Number of buffer objects to delete.
+ * \param ids Array of \c n buffer object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ for (i = 0; i < n; i++) {
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
+ if (bufObj) {
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint j;
+
+ ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* if mapped, unmap it now */
+ ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ bufObj->Pointer = NULL;
+ }
+
+ /* unbind any vertex pointers bound to this buffer */
+ unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
+ for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
+ unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
+ }
+ for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
+ unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
+ }
+
+ if (ctx->Array.ArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
+ }
+ if (ctx->Array.ElementArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
+ }
+
+ /* unbind any pixel pack/unpack pointers bound to this buffer */
+ if (ctx->Pack.BufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
+ }
+ if (ctx->Unpack.BufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
+ }
+
+ /* The ID is immediately freed for re-use */
+ _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Generate a set of unique buffer object IDs and store them in \c buffer.
+ *
+ * \param n Number of IDs to generate.
+ * \param buffer Array of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenBuffers(%d)\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
+ return;
+ }
+
+ if (!buffer) {
+ return;
+ }
+
+ /*
+ * This must be atomic (generation and allocation of buffer object IDs)
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
+
+ /* Insert the ID and pointer to dummy buffer object into hash table */
+ for (i = 0; i < n; i++) {
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
+ &DummyBufferObject);
+ buffer[i] = first + i;
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Determine if ID is the name of a buffer object.
+ *
+ * \param id ID of the potential buffer object.
+ * \return \c GL_TRUE if \c id is the name of a buffer object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint id)
+{
+ struct gl_buffer_object *bufObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ bufObj = _mesa_lookup_bufferobj(ctx, id);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return bufObj && bufObj != &DummyBufferObject;
+}
+
+
+void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
+ const GLvoid * data, GLenum usage)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBufferData(%s, %ld, %p, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ (long int) size, data,
+ _mesa_lookup_enum_by_nr(usage));
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
+ return;
+ }
+
+ switch (usage) {
+ case GL_STREAM_DRAW_ARB:
+ case GL_STREAM_READ_ARB:
+ case GL_STREAM_COPY_ARB:
+ case GL_STATIC_DRAW_ARB:
+ case GL_STATIC_READ_ARB:
+ case GL_STATIC_COPY_ARB:
+ case GL_DYNAMIC_DRAW_ARB:
+ case GL_DYNAMIC_READ_ARB:
+ case GL_DYNAMIC_COPY_ARB:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* Unmap the existing buffer. We'll replace it now. Not an error. */
+ ctx->Driver.UnmapBuffer(ctx, target, bufObj);
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ ASSERT(bufObj->Pointer == NULL);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
+ bufObj->Name, size, data, usage);
+#endif
+
+#ifdef BOUNDS_CHECK
+ size += 100;
+#endif
+
+ ASSERT(ctx->Driver.BufferData);
+ if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
+ "glBufferSubDataARB" );
+ if (!bufObj) {
+ /* error already recorded */
+ return;
+ }
+
+ if (size == 0)
+ return;
+
+ bufObj->Written = GL_TRUE;
+
+ ASSERT(ctx->Driver.BufferSubData);
+ ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, void * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
+ "glGetBufferSubDataARB" );
+ if (!bufObj) {
+ /* error already recorded */
+ return;
+ }
+
+ ASSERT(ctx->Driver.GetBufferSubData);
+ ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
+}
+
+
+void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object * bufObj;
+ GLbitfield accessFlags;
+ void *map;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ switch (access) {
+ case GL_READ_ONLY_ARB:
+ accessFlags = GL_MAP_READ_BIT;
+ break;
+ case GL_WRITE_ONLY_ARB:
+ accessFlags = GL_MAP_WRITE_BIT;
+ break;
+ case GL_READ_WRITE_ARB:
+ accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
+ return NULL;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
+ return NULL;
+ }
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBuffer);
+ map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
+ return NULL;
+ }
+ else {
+ /* The driver callback should have set these fields.
+ * This is important because other modules (like VBO) might call
+ * the driver function directly.
+ */
+ ASSERT(bufObj->Pointer == map);
+ ASSERT(bufObj->Length == bufObj->Size);
+ ASSERT(bufObj->Offset == 0);
+ bufObj->AccessFlags = accessFlags;
+ }
+
+ if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
+ bufObj->Name, bufObj->Size, access);
+ if (access == GL_WRITE_ONLY_ARB) {
+ GLuint i;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ for (i = 0; i < bufObj->Size; i++)
+ b[i] = i & 0xff;
+ }
+#endif
+
+#ifdef BOUNDS_CHECK
+ {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* buffer is 100 bytes larger than requested, fill with magic value */
+ for (i = 0; i < 100; i++) {
+ buf[bufObj->Size - i - 1] = 123;
+ }
+ }
+#endif
+
+ return bufObj->Pointer;
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ GLboolean status = GL_TRUE;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
+ return GL_FALSE;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
+ return GL_FALSE;
+ }
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
+ return GL_FALSE;
+ }
+
+#ifdef BOUNDS_CHECK
+ if (bufObj->Access != GL_READ_ONLY_ARB) {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* check that last 100 bytes are still = magic value */
+ for (i = 0; i < 100; i++) {
+ GLuint pos = bufObj->Size - i - 1;
+ if (buf[pos] != 123) {
+ _mesa_warning(ctx, "Out of bounds buffer object write detected"
+ " at position %d (value = %u)\n",
+ pos, buf[pos]);
+ }
+ }
+ }
+#endif
+
+#ifdef VBO_DEBUG
+ if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
+ GLuint i, unchanged = 0;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ GLint pos = -1;
+ /* check which bytes changed */
+ for (i = 0; i < bufObj->Size - 1; i++) {
+ if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
+ unchanged++;
+ if (pos == -1)
+ pos = i;
+ }
+ }
+ if (unchanged) {
+ printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
+ bufObj->Name, unchanged, bufObj->Size, pos);
+ }
+ }
+#endif
+
+ status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ ASSERT(bufObj->Pointer == NULL);
+ ASSERT(bufObj->Offset == 0);
+ ASSERT(bufObj->Length == 0);
+
+ return status;
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = (GLint) bufObj->Size;
+ return;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ return;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ return;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ return;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->AccessFlags;
+ return;
+ case GL_BUFFER_MAP_OFFSET:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = (GLint) bufObj->Offset;
+ return;
+ case GL_BUFFER_MAP_LENGTH:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = (GLint) bufObj->Length;
+ return;
+ default:
+ ; /* fall-through */
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+/**
+ * New in GL 3.2
+ * This is pretty much a duplicate of GetBufferParameteriv() but the
+ * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
+ */
+void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = bufObj->Size;
+ return;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ return;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ return;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->AccessFlags;
+ return;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ return;
+ case GL_BUFFER_MAP_OFFSET:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->Offset;
+ return;
+ case GL_BUFFER_MAP_LENGTH:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->Length;
+ return;
+ default:
+ ; /* fall-through */
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object * bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname != GL_BUFFER_MAP_POINTER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
+ return;
+ }
+
+ *params = bufObj->Pointer;
+}
+
+
+void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *src, *dst;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ src = get_buffer(ctx, readTarget);
+ if (!src || !_mesa_is_bufferobj(src)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
+ return;
+ }
+
+ dst = get_buffer(ctx, writeTarget);
+ if (!dst || !_mesa_is_bufferobj(dst)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(src)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(readBuffer is mapped)");
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(dst)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(writeBuffer is mapped)");
+ return;
+ }
+
+ if (readOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset = %d)", (int) readOffset);
+ return;
+ }
+
+ if (writeOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset);
+ return;
+ }
+
+ if (readOffset + size > src->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset + size = %d)",
+ (int) (readOffset + size));
+ return;
+ }
+
+ if (writeOffset + size > dst->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset + size = %d)",
+ (int) (writeOffset + size));
+ return;
+ }
+
+ if (src == dst) {
+ if (readOffset + size <= writeOffset) {
+ /* OK */
+ }
+ else if (writeOffset + size <= readOffset) {
+ /* OK */
+ }
+ else {
+ /* overlapping src/dst is illegal */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(overlapping src/dst)");
+ return;
+ }
+ }
+
+ ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ void *map;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", (long)offset);
+ return NULL;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", (long)length);
+ return NULL;
+ }
+
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(access indicates neither read or write)");
+ return NULL;
+ }
+
+ if (access & GL_MAP_READ_BIT) {
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
+ (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+ }
+
+ if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
+ ((access & GL_MAP_WRITE_BIT) == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return NULL;
+ }
+
+ if (offset + length > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset + length > size)");
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
+ access, bufObj);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
+ }
+ else {
+ /* The driver callback should have set all these fields.
+ * This is important because other modules (like VBO) might call
+ * the driver function directly.
+ */
+ ASSERT(bufObj->Pointer == map);
+ ASSERT(bufObj->Length == length);
+ ASSERT(bufObj->Offset == offset);
+ ASSERT(bufObj->AccessFlags == access);
+ }
+
+ return map;
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", (long)offset);
+ return;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", (long)length);
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(current buffer is 0)");
+ return;
+ }
+
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ /* buffer is not mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer is not mapped)");
+ return;
+ }
+
+ if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
+ return;
+ }
+
+ if (offset + length > bufObj->Length) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ (long)offset, (long)length, (long)bufObj->Length);
+ return;
+ }
+
+ ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+}
+
+
+#if FEATURE_APPLE_object_purgeable
+static GLenum
+_mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.BufferObjectPurgeable)
+ retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.RenderObjectPurgeable)
+ retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.TextureObjectPurgeable)
+ retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GLenum retval;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_VOLATILE_APPLE:
+ case GL_RELEASED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+
+ /* In strict conformance to the spec, we must only return VOLATILE when
+ * when passed the VOLATILE option. Madness.
+ *
+ * XXX First fix the spec, then fix me.
+ */
+ return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
+}
+
+
+static GLenum
+_mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.BufferObjectUnpurgeable)
+ retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.RenderObjectUnpurgeable)
+ retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is"
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.TextureObjectUnpurgeable)
+ retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_RETAINED_APPLE:
+ case GL_UNDEFINED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_BUFFER_OBJECT_APPLE:
+ return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ case GL_TEXTURE:
+ return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ case GL_RENDERBUFFER_EXT:
+ return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+}
+
+
+static void
+_mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x) invalid object", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_renderbuffer *bufObj;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_texture_object *bufObj;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
+ GLint* params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x)", name);
+ return;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
+ name, objectType);
+ }
+}
+
+#endif /* FEATURE_APPLE_object_purgeable */
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index e017939a4..a94231455 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -886,12 +886,12 @@ _mesa_alloc_dispatch_table(int size)
* \param driverContext pointer to driver-specific context data
*/
GLboolean
-_mesa_initialize_context_for_api(struct gl_context *ctx,
- gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
+_mesa_initialize_context(struct gl_context *ctx,
+ gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
{
struct gl_shared_state *shared;
int i;
@@ -1029,25 +1029,6 @@ _mesa_initialize_context_for_api(struct gl_context *ctx,
/**
- * Initialize an OpenGL context.
- */
-GLboolean
-_mesa_initialize_context(struct gl_context *ctx,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
-{
- return _mesa_initialize_context_for_api(ctx,
- API_OPENGL,
- visual,
- share_list,
- driverFunctions,
- driverContext);
-}
-
-
-/**
* Allocate and initialize a struct gl_context structure.
* Note that the driver needs to pass in its dd_function_table here since
* we need to at least call driverFunctions->NewTextureObject to initialize
@@ -1063,11 +1044,11 @@ _mesa_initialize_context(struct gl_context *ctx,
* \return pointer to a new __struct gl_contextRec or NULL if error.
*/
struct gl_context *
-_mesa_create_context_for_api(gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
+_mesa_create_context(gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
{
struct gl_context *ctx;
@@ -1078,8 +1059,8 @@ _mesa_create_context_for_api(gl_api api,
if (!ctx)
return NULL;
- if (_mesa_initialize_context_for_api(ctx, api, visual, share_list,
- driverFunctions, driverContext)) {
+ if (_mesa_initialize_context(ctx, api, visual, share_list,
+ driverFunctions, driverContext)) {
return ctx;
}
else {
@@ -1090,22 +1071,6 @@ _mesa_create_context_for_api(gl_api api,
/**
- * Create an OpenGL context.
- */
-struct gl_context *
-_mesa_create_context(const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
-{
- return _mesa_create_context_for_api(API_OPENGL, visual,
- share_list,
- driverFunctions,
- driverContext);
-}
-
-
-/**
* Free the data associated with the given context.
*
* But doesn't free the struct gl_context struct itself.
diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h
index bcadaea4f..4e391dde4 100644
--- a/mesalib/src/mesa/main/context.h
+++ b/mesalib/src/mesa/main/context.h
@@ -1,326 +1,313 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file context.h
- * Mesa context and visual-related functions.
- *
- * There are three large Mesa data types/classes which are meant to be
- * used by device drivers:
- * - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
- *
- * These types should be encapsulated by corresponding device driver
- * data types. See xmesa.h and xmesaP.h for an example.
- *
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
- *
- * The following functions create and destroy these data types.
- */
-
-
-#ifndef CONTEXT_H
-#define CONTEXT_H
-
-
-#include "imports.h"
-#include "mtypes.h"
-
-
-struct _glapi_table;
-
-
-/** \name Visual-related functions */
-/*@{*/
-
-extern struct gl_config *
-_mesa_create_visual( GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples );
-
-extern GLboolean
-_mesa_initialize_visual( struct gl_config *v,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples );
-
-extern void
-_mesa_destroy_visual( struct gl_config *vis );
-
-/*@}*/
-
-
-/** \name Context-related functions */
-/*@{*/
-
-extern struct gl_context *
-_mesa_create_context( const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern GLboolean
-_mesa_initialize_context( struct gl_context *ctx,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern struct gl_context *
-_mesa_create_context_for_api(gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext);
-
-extern GLboolean
-_mesa_initialize_context_for_api(struct gl_context *ctx,
- gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext);
-
-extern void
-_mesa_free_context_data( struct gl_context *ctx );
-
-extern void
-_mesa_destroy_context( struct gl_context *ctx );
-
-
-extern void
-_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
-
-
-extern void
-_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
-
-extern GLboolean
-_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
- struct gl_framebuffer *readBuffer );
-
-extern GLboolean
-_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
-
-extern struct gl_context *
-_mesa_get_current_context(void);
-
-/*@}*/
-
-extern void
-_mesa_init_get_hash(struct gl_context *ctx);
-
-extern void
-_mesa_notifySwapBuffers(struct gl_context *gc);
-
-
-extern struct _glapi_table *
-_mesa_get_dispatch(struct gl_context *ctx);
-
-
-void
-_mesa_set_mvp_with_dp4( struct gl_context *ctx,
- GLboolean flag );
-
-
-extern GLboolean
-_mesa_valid_to_render(struct gl_context *ctx, const char *where);
-
-
-
-/** \name Miscellaneous */
-/*@{*/
-
-extern void
-_mesa_record_error( struct gl_context *ctx, GLenum error );
-
-
-extern void
-_mesa_finish(struct gl_context *ctx);
-
-extern void
-_mesa_flush(struct gl_context *ctx);
-
-
-extern void GLAPIENTRY
-_mesa_Finish( void );
-
-extern void GLAPIENTRY
-_mesa_Flush( void );
-
-/*@}*/
-
-
-/**
- * \name Macros for flushing buffered rendering commands before state changes,
- * checking if inside glBegin/glEnd, etc.
- */
-/*@{*/
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __struct gl_contextRec::NewState with \p newstate.
- */
-#define FLUSH_VERTICES(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
- if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Flush current state.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush current state,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __struct gl_contextRec::NewState with \p newstate.
- */
-#define FLUSH_CURRENT(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END(ctx); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-/*@}*/
-
-
-
-/**
- * Is the secondary color needed?
- */
-#define NEED_SECONDARY_COLOR(CTX) \
- (((CTX)->Light.Enabled && \
- (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
- || (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Current && \
- ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
- ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Current && \
- ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
- ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
- )
-
-
-/**
- * Is RGBA LogicOp enabled?
- */
-#define RGBA_LOGICOP_ENABLED(CTX) \
- ((CTX)->Color.ColorLogicOpEnabled || \
- ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
-
-
-#endif /* CONTEXT_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file context.h
+ * Mesa context and visual-related functions.
+ *
+ * There are three large Mesa data types/classes which are meant to be
+ * used by device drivers:
+ * - struct gl_context: this contains the Mesa rendering state
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
+ *
+ * These types should be encapsulated by corresponding device driver
+ * data types. See xmesa.h and xmesaP.h for an example.
+ *
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
+ * which the device driver must derive from.
+ *
+ * The following functions create and destroy these data types.
+ */
+
+
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+
+#include "imports.h"
+#include "mtypes.h"
+
+
+struct _glapi_table;
+
+
+/** \name Visual-related functions */
+/*@{*/
+
+extern struct gl_config *
+_mesa_create_visual( GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern GLboolean
+_mesa_initialize_visual( struct gl_config *v,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern void
+_mesa_destroy_visual( struct gl_config *vis );
+
+/*@}*/
+
+
+/** \name Context-related functions */
+/*@{*/
+
+extern GLboolean
+_mesa_initialize_context( struct gl_context *ctx,
+ gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
+
+extern struct gl_context *
+_mesa_create_context(gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext);
+
+extern void
+_mesa_free_context_data( struct gl_context *ctx );
+
+extern void
+_mesa_destroy_context( struct gl_context *ctx );
+
+
+extern void
+_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
+
+
+extern void
+_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
+
+extern GLboolean
+_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
+ struct gl_framebuffer *readBuffer );
+
+extern GLboolean
+_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
+
+extern struct gl_context *
+_mesa_get_current_context(void);
+
+/*@}*/
+
+extern void
+_mesa_init_get_hash(struct gl_context *ctx);
+
+extern void
+_mesa_notifySwapBuffers(struct gl_context *gc);
+
+
+extern struct _glapi_table *
+_mesa_get_dispatch(struct gl_context *ctx);
+
+
+void
+_mesa_set_mvp_with_dp4( struct gl_context *ctx,
+ GLboolean flag );
+
+
+extern GLboolean
+_mesa_valid_to_render(struct gl_context *ctx, const char *where);
+
+
+
+/** \name Miscellaneous */
+/*@{*/
+
+extern void
+_mesa_record_error( struct gl_context *ctx, GLenum error );
+
+
+extern void
+_mesa_finish(struct gl_context *ctx);
+
+extern void
+_mesa_flush(struct gl_context *ctx);
+
+
+extern void GLAPIENTRY
+_mesa_Finish( void );
+
+extern void GLAPIENTRY
+_mesa_Flush( void );
+
+/*@}*/
+
+
+/**
+ * \name Macros for flushing buffered rendering commands before state changes,
+ * checking if inside glBegin/glEnd, etc.
+ */
+/*@{*/
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __struct gl_contextRec::NewState with \p newstate.
+ */
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Flush current state.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush current state,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __struct gl_contextRec::NewState with \p newstate.
+ */
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/*@}*/
+
+
+
+/**
+ * Is the secondary color needed?
+ */
+#define NEED_SECONDARY_COLOR(CTX) \
+ (((CTX)->Light.Enabled && \
+ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
+ || (CTX)->Fog.ColorSumEnabled \
+ || ((CTX)->VertexProgram._Current && \
+ ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
+ ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Current && \
+ ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
+ ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ )
+
+
+/**
+ * Is RGBA LogicOp enabled?
+ */
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
+
+
+#endif /* CONTEXT_H */
diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c
index fe1380e71..52c69a6bc 100644
--- a/mesalib/src/mesa/main/depth.c
+++ b/mesalib/src/mesa/main/depth.c
@@ -1,168 +1,174 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "depth.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/***** API Functions *****/
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_ClearDepth( GLclampd depth )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- depth = CLAMP( depth, 0.0, 1.0 );
-
- if (ctx->Depth.Clear == depth)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Clear = depth;
- if (ctx->Driver.ClearDepth)
- (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
-}
-
-
-void GLAPIENTRY
-_mesa_ClearDepthf( GLclampf depth )
-{
- _mesa_ClearDepth(depth);
-}
-
-
-void GLAPIENTRY
-_mesa_DepthFunc( GLenum func )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
-
- switch (func) {
- case GL_LESS: /* (default) pass if incoming z < stored z */
- case GL_GEQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_EQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
- return;
- }
-
- if (ctx->Depth.Func == func)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Func = func;
-
- if (ctx->Driver.DepthFunc)
- ctx->Driver.DepthFunc( ctx, func );
-}
-
-
-
-void GLAPIENTRY
-_mesa_DepthMask( GLboolean flag )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthMask %d\n", flag);
-
- /*
- * GL_TRUE indicates depth buffer writing is enabled (default)
- * GL_FALSE indicates depth buffer writing is disabled
- */
- if (ctx->Depth.Mask == flag)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Mask = flag;
-
- if (ctx->Driver.DepthMask)
- ctx->Driver.DepthMask( ctx, flag );
-}
-
-
-
-/**
- * Specified by the GL_EXT_depth_bounds_test extension.
- */
-void GLAPIENTRY
-_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (zmin > zmax) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
- return;
- }
-
- zmin = CLAMP(zmin, 0.0, 1.0);
- zmax = CLAMP(zmax, 0.0, 1.0);
-
- if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.BoundsMin = (GLfloat) zmin;
- ctx->Depth.BoundsMax = (GLfloat) zmax;
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-/**
- * Initialize the depth buffer attribute group in the given context.
- */
-void
-_mesa_init_depth(struct gl_context *ctx)
-{
- ctx->Depth.Test = GL_FALSE;
- ctx->Depth.Clear = 1.0;
- ctx->Depth.Func = GL_LESS;
- ctx->Depth.Mask = GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/***** API Functions *****/
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
+
+ depth = CLAMP( depth, 0.0, 1.0 );
+
+ if (ctx->Depth.Clear == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = depth;
+ if (ctx->Driver.ClearDepth)
+ (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+}
+
+
+void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth )
+{
+ _mesa_ClearDepth(depth);
+}
+
+
+void GLAPIENTRY
+_mesa_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+
+ switch (func) {
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
+ }
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthMask %d\n", flag);
+
+ /*
+ * GL_TRUE indicates depth buffer writing is enabled (default)
+ * GL_FALSE indicates depth buffer writing is disabled
+ */
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
+}
+
+
+
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
+void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
+
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
+ zmin = CLAMP(zmin, 0.0, 1.0);
+ zmax = CLAMP(zmax, 0.0, 1.0);
+
+ if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsMin = (GLfloat) zmin;
+ ctx->Depth.BoundsMax = (GLfloat) zmax;
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
+void
+_mesa_init_depth(struct gl_context *ctx)
+{
+ ctx->Depth.Test = GL_FALSE;
+ ctx->Depth.Clear = 1.0;
+ ctx->Depth.Func = GL_LESS;
+ ctx->Depth.Mask = GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c
index 96f5f4d6b..ff8d88fff 100644
--- a/mesalib/src/mesa/main/hint.c
+++ b/mesalib/src/mesa/main/hint.c
@@ -1,146 +1,147 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "enums.h"
-#include "context.h"
-#include "hint.h"
-#include "imports.h"
-#include "mtypes.h"
-
-
-
-void GLAPIENTRY
-_mesa_Hint( GLenum target, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glHint %s %d\n",
- _mesa_lookup_enum_by_nr(target), mode);
-
- if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
- return;
- }
-
- switch (target) {
- case GL_FOG_HINT:
- if (ctx->Hint.Fog == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- if (ctx->Hint.LineSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- if (ctx->Hint.PerspectiveCorrection == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- if (ctx->Hint.PointSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- if (ctx->Hint.PolygonSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PolygonSmooth = mode;
- break;
-
- /* GL_EXT_clip_volume_hint */
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- if (ctx->Hint.ClipVolumeClipping == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.ClipVolumeClipping = mode;
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- if (ctx->Hint.TextureCompression == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.TextureCompression = mode;
- break;
-
- /* GL_SGIS_generate_mipmap */
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- if (ctx->Hint.GenerateMipmap == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.GenerateMipmap = mode;
- break;
-
- /* GL_ARB_fragment_shader */
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- if (!ctx->Extensions.ARB_fragment_shader) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.FragmentShaderDerivative == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.FragmentShaderDerivative = mode;
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
-
- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, target, mode );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_hint( struct gl_context * ctx )
-{
- /* Hint group */
- ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
- ctx->Hint.PointSmooth = GL_DONT_CARE;
- ctx->Hint.LineSmooth = GL_DONT_CARE;
- ctx->Hint.PolygonSmooth = GL_DONT_CARE;
- ctx->Hint.Fog = GL_DONT_CARE;
- ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
- ctx->Hint.TextureCompression = GL_DONT_CARE;
- ctx->Hint.GenerateMipmap = GL_DONT_CARE;
- ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "context.h"
+#include "hint.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glHint %s %s\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return;
+ }
+
+ switch (target) {
+ case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+
+ /* GL_EXT_clip_volume_hint */
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Hint.TextureCompression == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
+ break;
+
+ /* GL_SGIS_generate_mipmap */
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ if (ctx->Hint.GenerateMipmap == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.GenerateMipmap = mode;
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+
+ if (ctx->Driver.Hint) {
+ (*ctx->Driver.Hint)( ctx, target, mode );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+}
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c
index 79385cd75..79bf5679d 100644
--- a/mesalib/src/mesa/main/lines.c
+++ b/mesalib/src/mesa/main/lines.c
@@ -1,111 +1,117 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "lines.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**
- * Set the line width.
- *
- * \param width line width in pixels.
- *
- * \sa glLineWidth().
- */
-void GLAPIENTRY
-_mesa_LineWidth( GLfloat width )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (width<=0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
- return;
- }
-
- if (ctx->Line.Width == width)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.Width = width;
-
- if (ctx->Driver.LineWidth)
- ctx->Driver.LineWidth(ctx, width);
-}
-
-
-/**
- * Set the line stipple pattern.
- *
- * \param factor pattern scale factor.
- * \param pattern bit pattern.
- *
- * \sa glLineStipple().
- *
- * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
- * change flushes the vertices and notifies the driver via
- * the dd_function_table::LineStipple callback.
- */
-void GLAPIENTRY
-_mesa_LineStipple( GLint factor, GLushort pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- factor = CLAMP( factor, 1, 256 );
-
- if (ctx->Line.StippleFactor == factor &&
- ctx->Line.StipplePattern == pattern)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFactor = factor;
- ctx->Line.StipplePattern = pattern;
-
- if (ctx->Driver.LineStipple)
- ctx->Driver.LineStipple( ctx, factor, pattern );
-}
-
-
-/**
- * Initialize the context line state.
- *
- * \param ctx GL context.
- *
- * Initializes __struct gl_contextRec::Line and line related constants in
- * __struct gl_contextRec::Const.
- */
-void GLAPIENTRY
-_mesa_init_line( struct gl_context * ctx )
-{
- ctx->Line.SmoothFlag = GL_FALSE;
- ctx->Line.StippleFlag = GL_FALSE;
- ctx->Line.Width = 1.0;
- ctx->Line.StipplePattern = 0xffff;
- ctx->Line.StippleFactor = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "lines.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Set the line width.
+ *
+ * \param width line width in pixels.
+ *
+ * \sa glLineWidth().
+ */
+void GLAPIENTRY
+_mesa_LineWidth( GLfloat width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineWidth %f\n", width);
+
+ if (width<=0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
+ return;
+ }
+
+ if (ctx->Line.Width == width)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
+
+ if (ctx->Driver.LineWidth)
+ ctx->Driver.LineWidth(ctx, width);
+}
+
+
+/**
+ * Set the line stipple pattern.
+ *
+ * \param factor pattern scale factor.
+ * \param pattern bit pattern.
+ *
+ * \sa glLineStipple().
+ *
+ * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::LineStipple callback.
+ */
+void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
+
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFactor = factor;
+ ctx->Line.StipplePattern = pattern;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
+}
+
+
+/**
+ * Initialize the context line state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Line and line related constants in
+ * __struct gl_contextRec::Const.
+ */
+void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx )
+{
+ ctx->Line.SmoothFlag = GL_FALSE;
+ ctx->Line.StippleFlag = GL_FALSE;
+ ctx->Line.Width = 1.0;
+ ctx->Line.StipplePattern = 0xffff;
+ ctx->Line.StippleFactor = 1;
+}
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 4e7621239..6f0aac6ee 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -84,23 +84,8 @@
/*@{*/
typedef GLuint64 GLbitfield64;
-#define BITFIELD64_ONE 1ULL
-#define BITFIELD64_ALLONES ~0ULL
-
/** Set a single bit */
-#define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
-
-/** Set a mask of the least significant \c b bits */
-#define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
- (BITFIELD64_BIT(b) - 1))
-
-/**
- * Set all bits from l (low bit) to h (high bit), inclusive.
- *
- * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
- */
-#define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
-/*@}*/
+#define BITFIELD64_BIT(b) (1ULL << (b))
/**
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c
index 1c45c38b9..fa35c6ce5 100644
--- a/mesalib/src/mesa/main/queryobj.c
+++ b/mesalib/src/mesa/main/queryobj.c
@@ -1,585 +1,623 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "queryobj.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_queryobj
-
-
-/**
- * Allocate a new query object. This is a fallback routine called via
- * ctx->Driver.NewQueryObject().
- * \param ctx - rendering context
- * \param id - the new object's ID
- * \return pointer to new query_object object or NULL if out of memory.
- */
-static struct gl_query_object *
-_mesa_new_query_object(struct gl_context *ctx, GLuint id)
-{
- struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
- (void) ctx;
- if (q) {
- q->Id = id;
- q->Result = 0;
- q->Active = GL_FALSE;
- q->Ready = GL_TRUE; /* correct, see spec */
- }
- return q;
-}
-
-
-/**
- * Begin a query. Software driver fallback.
- * Called via ctx->Driver.BeginQuery().
- */
-static void
-_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
-{
- /* no-op */
-}
-
-
-/**
- * End a query. Software driver fallback.
- * Called via ctx->Driver.EndQuery().
- */
-static void
-_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
-{
- q->Ready = GL_TRUE;
-}
-
-
-/**
- * Wait for query to complete. Software driver fallback.
- * Called via ctx->Driver.WaitQuery().
- */
-static void
-_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
-{
- /* For software drivers, _mesa_end_query() should have completed the query.
- * For real hardware, implement a proper WaitQuery() driver function,
- * which may require issuing a flush.
- */
- assert(q->Ready);
-}
-
-
-/**
- * Check if a query results are ready. Software driver fallback.
- * Called via ctx->Driver.CheckQuery().
- */
-static void
-_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
-{
- /* No-op for sw rendering.
- * HW drivers may need to flush at this time.
- */
-}
-
-
-/**
- * Delete a query object. Called via ctx->Driver.DeleteQuery().
- * Not removed from hash table here.
- */
-static void
-_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
-{
- free(q);
-}
-
-
-void
-_mesa_init_query_object_functions(struct dd_function_table *driver)
-{
- driver->NewQueryObject = _mesa_new_query_object;
- driver->DeleteQuery = _mesa_delete_query;
- driver->BeginQuery = _mesa_begin_query;
- driver->EndQuery = _mesa_end_query;
- driver->WaitQuery = _mesa_wait_query;
- driver->CheckQuery = _mesa_check_query;
-}
-
-
-/**
- * Return pointer to the query object binding point for the given target.
- * \return NULL if invalid target, else the address of binding point
- */
-static struct gl_query_object **
-get_query_binding_point(struct gl_context *ctx, GLenum target)
-{
- switch (target) {
- case GL_SAMPLES_PASSED_ARB:
- if (ctx->Extensions.ARB_occlusion_query)
- return &ctx->Query.CurrentOcclusionObject;
- else
- return NULL;
- case GL_ANY_SAMPLES_PASSED:
- if (ctx->Extensions.ARB_occlusion_query2)
- return &ctx->Query.CurrentOcclusionObject;
- else
- return NULL;
- case GL_TIME_ELAPSED_EXT:
- if (ctx->Extensions.EXT_timer_query)
- return &ctx->Query.CurrentTimerObject;
- else
- return NULL;
-#if FEATURE_EXT_transform_feedback
- case GL_PRIMITIVES_GENERATED:
- if (ctx->Extensions.EXT_transform_feedback)
- return &ctx->Query.PrimitivesGenerated;
- else
- return NULL;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- if (ctx->Extensions.EXT_transform_feedback)
- return &ctx->Query.PrimitivesWritten;
- else
- return NULL;
-#endif
- default:
- return NULL;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
-{
- GLuint first;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
- return;
- }
-
- /* No query objects can be active at this time! */
- if (ctx->Query.CurrentOcclusionObject ||
- ctx->Query.CurrentTimerObject) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
- return;
- }
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n);
- if (first) {
- GLsizei i;
- for (i = 0; i < n; i++) {
- struct gl_query_object *q
- = ctx->Driver.NewQueryObject(ctx, first + i);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
- return;
- }
- ids[i] = first + i;
- _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q);
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
- return;
- }
-
- /* No query objects can be active at this time! */
- if (ctx->Query.CurrentOcclusionObject ||
- ctx->Query.CurrentTimerObject) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
- return;
- }
-
- for (i = 0; i < n; i++) {
- if (ids[i] > 0) {
- struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]);
- if (q) {
- ASSERT(!q->Active); /* should be caught earlier */
- _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
- ctx->Driver.DeleteQuery(ctx, q);
- }
- }
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (id && _mesa_lookup_query_object(ctx, id))
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-static void GLAPIENTRY
-_mesa_BeginQueryARB(GLenum target, GLuint id)
-{
- struct gl_query_object *q, **bindpt;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
-
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
- return;
- }
-
- if (id == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
- return;
- }
-
- q = _mesa_lookup_query_object(ctx, id);
- if (!q) {
- /* create new object */
- q = ctx->Driver.NewQueryObject(ctx, id);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
- return;
- }
- _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
- }
- else {
- /* pre-existing object */
- if (q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBeginQueryARB(query already active)");
- return;
- }
- }
-
- q->Target = target;
- q->Active = GL_TRUE;
- q->Result = 0;
- q->Ready = GL_FALSE;
-
- /* XXX should probably refcount query objects */
- *bindpt = q;
-
- ctx->Driver.BeginQuery(ctx, q);
-}
-
-
-static void GLAPIENTRY
-_mesa_EndQueryARB(GLenum target)
-{
- struct gl_query_object *q, **bindpt;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
-
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
- return;
- }
-
- /* XXX should probably refcount query objects */
- q = *bindpt;
- *bindpt = NULL;
-
- if (!q || !q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEndQueryARB(no matching glBeginQueryARB)");
- return;
- }
-
- q->Active = GL_FALSE;
- ctx->Driver.EndQuery(ctx, q);
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
-{
- struct gl_query_object *q, **bindpt;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
- return;
- }
-
- q = *bindpt;
-
- switch (pname) {
- case GL_QUERY_COUNTER_BITS_ARB:
- *params = 8 * sizeof(q->Result);
- break;
- case GL_CURRENT_QUERY_ARB:
- *params = q ? q->Id : 0;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectivARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- /* if result is too large for returned type, clamp to max value */
- if (q->Target == GL_ANY_SAMPLES_PASSED) {
- if (q->Result)
- *params = GL_TRUE;
- else
- *params = GL_FALSE;
- } else {
- if (q->Result > 0x7fffffff) {
- *params = 0x7fffffff;
- }
- else {
- *params = (GLint)q->Result;
- }
- }
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- /* if result is too large for returned type, clamp to max value */
- if (q->Target == GL_ANY_SAMPLES_PASSED) {
- if (q->Result)
- *params = GL_TRUE;
- else
- *params = GL_FALSE;
- } else {
- if (q->Result > 0xffffffff) {
- *params = 0xffffffff;
- }
- else {
- *params = (GLuint)q->Result;
- }
- }
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
- return;
- }
-}
-
-
-/**
- * New with GL_EXT_timer_query
- */
-static void GLAPIENTRY
-_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- *params = q->Result;
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
- return;
- }
-}
-
-
-/**
- * New with GL_EXT_timer_query
- */
-static void GLAPIENTRY
-_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- *params = q->Result;
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
- return;
- }
-}
-
-
-void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
-{
- SET_GenQueriesARB(disp, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(disp, _mesa_IsQueryARB);
- SET_BeginQueryARB(disp, _mesa_BeginQueryARB);
- SET_EndQueryARB(disp, _mesa_EndQueryARB);
- SET_GetQueryivARB(disp, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB);
-
- SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT);
-}
-
-
-#endif /* FEATURE_queryobj */
-
-
-/**
- * Allocate/init the context state related to query objects.
- */
-void
-_mesa_init_queryobj(struct gl_context *ctx)
-{
- ctx->Query.QueryObjects = _mesa_NewHashTable();
- ctx->Query.CurrentOcclusionObject = NULL;
-}
-
-
-/**
- * Callback for deleting a query object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_queryobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_query_object *q= (struct gl_query_object *) data;
- struct gl_context *ctx = (struct gl_context *)userData;
- ctx->Driver.DeleteQuery(ctx, q);
-}
-
-
-/**
- * Free the context state related to query objects.
- */
-void
-_mesa_free_queryobj_data(struct gl_context *ctx)
-{
- _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
- _mesa_DeleteHashTable(ctx->Query.QueryObjects);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "hash.h"
+#include "imports.h"
+#include "queryobj.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_queryobj
+
+
+/**
+ * Allocate a new query object. This is a fallback routine called via
+ * ctx->Driver.NewQueryObject().
+ * \param ctx - rendering context
+ * \param id - the new object's ID
+ * \return pointer to new query_object object or NULL if out of memory.
+ */
+static struct gl_query_object *
+_mesa_new_query_object(struct gl_context *ctx, GLuint id)
+{
+ struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
+ (void) ctx;
+ if (q) {
+ q->Id = id;
+ q->Result = 0;
+ q->Active = GL_FALSE;
+ q->Ready = GL_TRUE; /* correct, see spec */
+ }
+ return q;
+}
+
+
+/**
+ * Begin a query. Software driver fallback.
+ * Called via ctx->Driver.BeginQuery().
+ */
+static void
+_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* no-op */
+}
+
+
+/**
+ * End a query. Software driver fallback.
+ * Called via ctx->Driver.EndQuery().
+ */
+static void
+_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ q->Ready = GL_TRUE;
+}
+
+
+/**
+ * Wait for query to complete. Software driver fallback.
+ * Called via ctx->Driver.WaitQuery().
+ */
+static void
+_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* For software drivers, _mesa_end_query() should have completed the query.
+ * For real hardware, implement a proper WaitQuery() driver function,
+ * which may require issuing a flush.
+ */
+ assert(q->Ready);
+}
+
+
+/**
+ * Check if a query results are ready. Software driver fallback.
+ * Called via ctx->Driver.CheckQuery().
+ */
+static void
+_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* No-op for sw rendering.
+ * HW drivers may need to flush at this time.
+ */
+}
+
+
+/**
+ * Delete a query object. Called via ctx->Driver.DeleteQuery().
+ * Not removed from hash table here.
+ */
+static void
+_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ free(q);
+}
+
+
+void
+_mesa_init_query_object_functions(struct dd_function_table *driver)
+{
+ driver->NewQueryObject = _mesa_new_query_object;
+ driver->DeleteQuery = _mesa_delete_query;
+ driver->BeginQuery = _mesa_begin_query;
+ driver->EndQuery = _mesa_end_query;
+ driver->WaitQuery = _mesa_wait_query;
+ driver->CheckQuery = _mesa_check_query;
+}
+
+
+/**
+ * Return pointer to the query object binding point for the given target.
+ * \return NULL if invalid target, else the address of binding point
+ */
+static struct gl_query_object **
+get_query_binding_point(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (ctx->Extensions.ARB_occlusion_query)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
+ case GL_ANY_SAMPLES_PASSED:
+ if (ctx->Extensions.ARB_occlusion_query2)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
+ case GL_TIME_ELAPSED_EXT:
+ if (ctx->Extensions.EXT_timer_query)
+ return &ctx->Query.CurrentTimerObject;
+ else
+ return NULL;
+#if FEATURE_EXT_transform_feedback
+ case GL_PRIMITIVES_GENERATED:
+ if (ctx->Extensions.EXT_transform_feedback)
+ return &ctx->Query.PrimitivesGenerated;
+ else
+ return NULL;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ if (ctx->Extensions.EXT_transform_feedback)
+ return &ctx->Query.PrimitivesWritten;
+ else
+ return NULL;
+#endif
+ default:
+ return NULL;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
+{
+ GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenQueries(%d)\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
+ return;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n);
+ if (first) {
+ GLsizei i;
+ for (i = 0; i < n; i++) {
+ struct gl_query_object *q
+ = ctx->Driver.NewQueryObject(ctx, first + i);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
+ return;
+ }
+ ids[i] = first + i;
+ _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q);
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (ids[i] > 0) {
+ struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]);
+ if (q) {
+ ASSERT(!q->Active); /* should be caught earlier */
+ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
+ ctx->Driver.DeleteQuery(ctx, q);
+ }
+ }
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsQueryARB(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glIsQuery(%u)\n", id);
+
+ if (id && _mesa_lookup_query_object(ctx, id))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+static void GLAPIENTRY
+_mesa_BeginQueryARB(GLenum target, GLuint id)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBeginQuery(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), id);
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, id);
+ if (!q) {
+ /* create new object */
+ q = ctx->Driver.NewQueryObject(ctx, id);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
+ }
+ else {
+ /* pre-existing object */
+ if (q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginQueryARB(query already active)");
+ return;
+ }
+ }
+
+ q->Target = target;
+ q->Active = GL_TRUE;
+ q->Result = 0;
+ q->Ready = GL_FALSE;
+
+ /* XXX should probably refcount query objects */
+ *bindpt = q;
+
+ ctx->Driver.BeginQuery(ctx, q);
+}
+
+
+static void GLAPIENTRY
+_mesa_EndQueryARB(GLenum target)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndQuery(%s)\n", _mesa_lookup_enum_by_nr(target));
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+
+ /* XXX should probably refcount query objects */
+ q = *bindpt;
+ *bindpt = NULL;
+
+ if (!q || !q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndQueryARB(no matching glBeginQueryARB)");
+ return;
+ }
+
+ q->Active = GL_FALSE;
+ ctx->Driver.EndQuery(ctx, q);
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryiv(%s, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(pname));
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
+ return;
+ }
+
+ q = *bindpt;
+
+ switch (pname) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ *params = 8 * sizeof(q->Result);
+ break;
+ case GL_CURRENT_QUERY_ARB:
+ *params = q ? q->Id : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0x7fffffff) {
+ *params = 0x7fffffff;
+ }
+ else {
+ *params = (GLint)q->Result;
+ }
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0xffffffff) {
+ *params = 0xffffffff;
+ }
+ else {
+ *params = (GLuint)q->Result;
+ }
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+static void GLAPIENTRY
+_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+static void GLAPIENTRY
+_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectui64v(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
+ return;
+ }
+}
+
+
+void
+_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
+{
+ SET_GenQueriesARB(disp, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(disp, _mesa_IsQueryARB);
+ SET_BeginQueryARB(disp, _mesa_BeginQueryARB);
+ SET_EndQueryARB(disp, _mesa_EndQueryARB);
+ SET_GetQueryivARB(disp, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB);
+
+ SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT);
+ SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT);
+}
+
+
+#endif /* FEATURE_queryobj */
+
+
+/**
+ * Allocate/init the context state related to query objects.
+ */
+void
+_mesa_init_queryobj(struct gl_context *ctx)
+{
+ ctx->Query.QueryObjects = _mesa_NewHashTable();
+ ctx->Query.CurrentOcclusionObject = NULL;
+}
+
+
+/**
+ * Callback for deleting a query object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_queryobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_query_object *q= (struct gl_query_object *) data;
+ struct gl_context *ctx = (struct gl_context *)userData;
+ ctx->Driver.DeleteQuery(ctx, q);
+}
+
+
+/**
+ * Free the context state related to query objects.
+ */
+void
+_mesa_free_queryobj_data(struct gl_context *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
+ _mesa_DeleteHashTable(ctx->Query.QueryObjects);
+}
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index f2b8aa449..11b0f884f 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -1184,6 +1184,8 @@ void GLAPIENTRY
_mesa_CompileShaderARB(GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
compile_shader(ctx, shaderObj);
}
@@ -1192,6 +1194,8 @@ GLuint GLAPIENTRY
_mesa_CreateShader(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
return create_shader(ctx, type);
}
@@ -1208,6 +1212,8 @@ GLuint GLAPIENTRY
_mesa_CreateProgram(void)
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCreateProgram\n");
return create_shader_program(ctx);
}
@@ -1223,6 +1229,11 @@ _mesa_CreateProgramObjectARB(void)
void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj)
{
+ if (MESA_VERBOSE & VERBOSE_API) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
+ }
+
if (obj) {
GET_CURRENT_CONTEXT(ctx);
if (is_program(ctx, obj)) {
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c
index c63b14d27..d898bf1d7 100644
--- a/mesalib/src/mesa/main/stencil.c
+++ b/mesalib/src/mesa/main/stencil.c
@@ -1,590 +1,614 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file stencil.c
- * Stencil operations.
- *
- * Note: There's some conflict between GL_EXT_stencil_two_side and
- * OpenGL 2.0's two-sided stencil feature.
- *
- * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
- * front OR back face state (as set by glActiveStencilFaceEXT) is set.
- *
- * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
- * front AND back state.
- *
- * Also, note that GL_ATI_separate_stencil is different as well:
- * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
- * glStencilFuncSeparate(GLenum face, GLenum func, ...).
- *
- * This problem is solved by keeping three sets of stencil state:
- * state[0] = GL_FRONT state.
- * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
- * state[2] = GL_EXT_stencil_two_side GL_BACK state.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "stencil.h"
-#include "mtypes.h"
-
-
-static GLboolean
-validate_stencil_op(struct gl_context *ctx, GLenum op)
-{
- switch (op) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- return GL_TRUE;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- return GL_TRUE;
- }
- /* FALL-THROUGH */
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-validate_stencil_func(struct gl_context *ctx, GLenum func)
-{
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Set the clear value for the stencil buffer.
- *
- * \param s clear value.
- *
- * \sa glClearStencil().
- *
- * Updates gl_stencil_attrib::Clear. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::ClearStencil callback.
- */
-void GLAPIENTRY
-_mesa_ClearStencil( GLint s )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.Clear == (GLuint) s)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Clear = (GLuint) s;
-
- if (ctx->Driver.ClearStencil) {
- ctx->Driver.ClearStencil( ctx, s );
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param frontfunc front test function.
- * \param backfunc back test function.
- * \param ref front and back reference value.
- * \param mask front and back bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_func(ctx, frontfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(frontfunc)");
- return;
- }
- if (!validate_stencil_func(ctx, backfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(backfunc)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == frontfunc &&
- ctx->Stencil.Function[1] == backfunc &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = frontfunc;
- ctx->Stencil.Function[1] = backfunc;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- frontfunc, ref, mask);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- backfunc, ref, mask);
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param func test function.
- * \param ref reference value.
- * \param mask bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- if (face != 0) {
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == func &&
- ctx->Stencil.Function[1] == func &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- func, ref, mask);
- }
- }
-}
-
-
-/**
- * Set the stencil writing mask.
- *
- * \param mask bit-mask to enable/disable writing of individual bits in the
- * stencil planes.
- *
- * \sa glStencilMask().
- *
- * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
- * notifies the driver via the dd_function_table::StencilMask callback.
- */
-void GLAPIENTRY
-_mesa_StencilMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != 0) {
- /* Only modify the EXT_stencil_two_side back-face state.
- */
- if (ctx->Stencil.WriteMask[face] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- mask);
- }
- }
-}
-
-
-/**
- * Set the stencil test actions.
- *
- * \param fail action to take when stencil test fails.
- * \param zfail action to take when stencil test passes, but depth test fails.
- * \param zpass action to take when stencil test passes and the depth test
- * passes (or depth testing is not enabled).
- *
- * \sa glStencilOp().
- *
- * Verifies the parameters and updates the respective fields in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
- */
-void GLAPIENTRY
-_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_op(ctx, fail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
- return;
- }
-
- if (face != 0) {
- /* only set active face state */
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.ZFailFunc[0] == zfail &&
- ctx->Stencil.ZFailFunc[1] == zfail &&
- ctx->Stencil.ZPassFunc[0] == zpass &&
- ctx->Stencil.ZPassFunc[1] == zpass &&
- ctx->Stencil.FailFunc[0] == fail &&
- ctx->Stencil.FailFunc[1] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- fail, zfail, zpass);
- }
- }
-}
-
-
-
-#if _HAVE_FULL_GL
-/* GL_EXT_stencil_two_side */
-void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_stencil_two_side) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
- return;
- }
-
- if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
- }
-}
-#endif
-
-
-
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
-void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- GLboolean set = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_op(ctx, sfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
- return;
- }
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
- return;
- }
-
- if (face != GL_BACK) {
- /* set front */
- if (ctx->Stencil.ZFailFunc[0] != zfail ||
- ctx->Stencil.ZPassFunc[0] != zpass ||
- ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = zfail;
- ctx->Stencil.ZPassFunc[0] = zpass;
- ctx->Stencil.FailFunc[0] = sfail;
- set = GL_TRUE;
- }
- }
- if (face != GL_FRONT) {
- /* set back */
- if (ctx->Stencil.ZFailFunc[1] != zfail ||
- ctx->Stencil.ZPassFunc[1] != zpass ||
- ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[1] = sfail;
- set = GL_TRUE;
- }
- }
- if (set && ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
- return;
- }
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
- return;
- }
-
- ref = CLAMP(ref, 0, stencilMax);
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- /* set front */
- ctx->Stencil.Function[0] = func;
- ctx->Stencil.Ref[0] = ref;
- ctx->Stencil.ValueMask[0] = mask;
- }
- if (face != GL_FRONT) {
- /* set back */
- ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[1] = mask;
- }
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- ctx->Stencil.WriteMask[0] = mask;
- }
- if (face != GL_FRONT) {
- ctx->Stencil.WriteMask[1] = mask;
- }
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face, mask);
- }
-}
-
-
-/**
- * Update derived stencil state.
- */
-void
-_mesa_update_stencil(struct gl_context *ctx)
-{
- const GLint face = ctx->Stencil._BackFace;
-
- ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
- ctx->DrawBuffer->Visual.stencilBits > 0);
-
- ctx->Stencil._TestTwoSide =
- ctx->Stencil._Enabled &&
- (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
- ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
- ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
- ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
- ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
-}
-
-
-/**
- * Initialize the context stipple state.
- *
- * \param ctx GL context.
- *
- * Initializes __struct gl_contextRec::Stencil attribute group.
- */
-void
-_mesa_init_stencil(struct gl_context *ctx)
-{
- ctx->Stencil.Enabled = GL_FALSE;
- ctx->Stencil.TestTwoSide = GL_FALSE;
- ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
- ctx->Stencil.Function[0] = GL_ALWAYS;
- ctx->Stencil.Function[1] = GL_ALWAYS;
- ctx->Stencil.Function[2] = GL_ALWAYS;
- ctx->Stencil.FailFunc[0] = GL_KEEP;
- ctx->Stencil.FailFunc[1] = GL_KEEP;
- ctx->Stencil.FailFunc[2] = GL_KEEP;
- ctx->Stencil.ZPassFunc[0] = GL_KEEP;
- ctx->Stencil.ZPassFunc[1] = GL_KEEP;
- ctx->Stencil.ZPassFunc[2] = GL_KEEP;
- ctx->Stencil.ZFailFunc[0] = GL_KEEP;
- ctx->Stencil.ZFailFunc[1] = GL_KEEP;
- ctx->Stencil.ZFailFunc[2] = GL_KEEP;
- ctx->Stencil.Ref[0] = 0;
- ctx->Stencil.Ref[1] = 0;
- ctx->Stencil.Ref[2] = 0;
- ctx->Stencil.ValueMask[0] = ~0U;
- ctx->Stencil.ValueMask[1] = ~0U;
- ctx->Stencil.ValueMask[2] = ~0U;
- ctx->Stencil.WriteMask[0] = ~0U;
- ctx->Stencil.WriteMask[1] = ~0U;
- ctx->Stencil.WriteMask[2] = ~0U;
- ctx->Stencil.Clear = 0;
- ctx->Stencil._BackFace = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index 3794c0de0..d0ec23fc8 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -2742,13 +2742,46 @@ ir_to_mesa_visitor::copy_propagate(void)
/* Continuing the block, clear any written channels from
* the ACP.
*/
- if (inst->dst_reg.file == PROGRAM_TEMPORARY) {
- if (inst->dst_reg.reladdr) {
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- } else {
- for (int i = 0; i < 4; i++) {
- if (inst->dst_reg.writemask & (1 << i)) {
- acp[4 * inst->dst_reg.index + i] = NULL;
+ if (inst->dst_reg.file == PROGRAM_TEMPORARY && inst->dst_reg.reladdr) {
+ /* Any temporary might be written, so no copy propagation
+ * across this instruction.
+ */
+ memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
+ } else if (inst->dst_reg.file == PROGRAM_OUTPUT &&
+ inst->dst_reg.reladdr) {
+ /* Any output might be written, so no copy propagation
+ * from outputs across this instruction.
+ */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ if (acp[4 * r + c]->src_reg[0].file == PROGRAM_OUTPUT)
+ acp[4 * r + c] = NULL;
+ }
+ }
+ } else if (inst->dst_reg.file == PROGRAM_TEMPORARY ||
+ inst->dst_reg.file == PROGRAM_OUTPUT) {
+ /* Clear where it's used as dst. */
+ if (inst->dst_reg.file == PROGRAM_TEMPORARY) {
+ for (int c = 0; c < 4; c++) {
+ if (inst->dst_reg.writemask & (1 << c)) {
+ acp[4 * inst->dst_reg.index + c] = NULL;
+ }
+ }
+ }
+
+ /* Clear where it's used as src. */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ if (!acp[4 * r + c])
+ continue;
+
+ int src_chan = GET_SWZ(acp[4 * r + c]->src_reg[0].swizzle, c);
+
+ if (acp[4 * r + c]->src_reg[0].file == inst->dst_reg.file &&
+ acp[4 * r + c]->src_reg[0].index == inst->dst_reg.index &&
+ inst->dst_reg.writemask & (1 << src_chan))
+ {
+ acp[4 * r + c] = NULL;
}
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index 593da8fa6..dccbff3c1 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -1,292 +1,292 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/shaderobj.h"
-#include "program/prog_cache.h"
-#include "vbo/vbo.h"
-#include "glapi/glapi.h"
-#include "st_context.h"
-#include "st_debug.h"
-#include "st_cb_accum.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_blit.h"
-#include "st_cb_bufferobjects.h"
-#include "st_cb_clear.h"
-#include "st_cb_condrender.h"
-#include "st_cb_drawpixels.h"
-#include "st_cb_rasterpos.h"
-#include "st_cb_drawtex.h"
-#include "st_cb_eglimage.h"
-#include "st_cb_fbo.h"
-#include "st_cb_feedback.h"
-#include "st_cb_program.h"
-#include "st_cb_queryobj.h"
-#include "st_cb_readpixels.h"
-#include "st_cb_texture.h"
-#include "st_cb_xformfb.h"
-#include "st_cb_flush.h"
-#include "st_cb_strings.h"
-#include "st_cb_viewport.h"
-#include "st_atom.h"
-#include "st_draw.h"
-#include "st_extensions.h"
-#include "st_gen_mipmap.h"
-#include "st_program.h"
-#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-#include "cso_cache/cso_context.h"
-
-
-DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
-
-
-/**
- * Called via ctx->Driver.UpdateState()
- */
-void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
-{
- struct st_context *st = st_context(ctx);
-
- st->dirty.mesa |= new_state;
- st->dirty.st |= ST_NEW_MESA;
-
- /* This is the only core Mesa module we depend upon.
- * No longer use swrast, swsetup, tnl.
- */
- _vbo_InvalidateState(ctx, new_state);
-}
-
-
-/**
- * Check for multisample env var override.
- */
-int
-st_get_msaa(void)
-{
- const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
- if (msaa)
- return atoi(msaa);
- return 0;
-}
-
-
-static struct st_context *
-st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
-{
- uint i;
- struct st_context *st = ST_CALLOC_STRUCT( st_context );
-
- ctx->st = st;
-
- st->ctx = ctx;
- st->pipe = pipe;
-
- /* XXX: this is one-off, per-screen init: */
- st_debug_init();
-
- /* state tracker needs the VBO module */
- _vbo_CreateContext(ctx);
-
- st->dirty.mesa = ~0;
- st->dirty.st = ~0;
-
- st->cso_context = cso_create_context(pipe);
-
- st_init_atoms( st );
- st_init_bitmap(st);
- st_init_clear(st);
- st_init_draw( st );
- st_init_generate_mipmap(st);
- st_init_blit(st);
-
- if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
- st->internal_target = PIPE_TEXTURE_2D;
- else
- st->internal_target = PIPE_TEXTURE_RECT;
-
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- st->state.sampler_list[i] = &st->state.samplers[i];
-
- for (i = 0; i < 3; i++) {
- memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
- st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
- st->velems_util_draw[i].instance_divisor = 0;
- st->velems_util_draw[i].vertex_buffer_index = 0;
- st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- }
-
- /* we want all vertex data to be placed in buffer objects */
- vbo_use_buffer_objects(ctx);
-
- /* Need these flags:
- */
- st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
-
- st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
-
- st->pixel_xfer.cache = _mesa_new_program_cache();
-
- st->force_msaa = st_get_msaa();
-
- /* GL limits and extensions */
- st_init_limits(st);
- st_init_extensions(st);
-
- return st;
-}
-
-
-struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
- const struct gl_config *visual,
- struct st_context *share)
-{
- struct gl_context *ctx;
- struct gl_context *shareCtx = share ? share->ctx : NULL;
- struct dd_function_table funcs;
-
- /* Sanity checks */
- assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
- assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
- assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
-
- memset(&funcs, 0, sizeof(funcs));
- st_init_driver_functions(&funcs);
-
- ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
-
- /* XXX: need a capability bit in gallium to query if the pipe
- * driver prefers DP4 or MUL/MAD for vertex transformation.
- */
- if (debug_get_option_mesa_mvp_dp4())
- _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
-
- return st_create_context_priv(ctx, pipe);
-}
-
-
-static void st_destroy_context_priv( struct st_context *st )
-{
- uint i;
-
- st_destroy_atoms( st );
- st_destroy_draw( st );
- st_destroy_generate_mipmap(st);
- st_destroy_blit(st);
- st_destroy_clear(st);
- st_destroy_bitmap(st);
- st_destroy_drawpix(st);
- st_destroy_drawtex(st);
-
- for (i = 0; i < Elements(st->state.sampler_views); i++) {
- pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
- }
-
- if (st->default_texture) {
- st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
- st->default_texture = NULL;
- }
-
- free( st );
-}
-
-
-void st_destroy_context( struct st_context *st )
-{
- struct pipe_context *pipe = st->pipe;
- struct cso_context *cso = st->cso_context;
- struct gl_context *ctx = st->ctx;
- GLuint i;
-
- /* need to unbind and destroy CSO objects before anything else */
- cso_release_all(st->cso_context);
-
- st_reference_fragprog(st, &st->fp, NULL);
- st_reference_vertprog(st, &st->vp, NULL);
-
- /* release framebuffer surfaces */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
- }
- pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
-
- pipe->set_index_buffer(pipe, NULL);
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- pipe->set_constant_buffer(pipe, i, 0, NULL);
- }
-
- _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
-
- _vbo_DestroyContext(st->ctx);
-
- st_destroy_program_variants(st);
-
- _mesa_free_context_data(ctx);
-
- st_destroy_context_priv(st);
-
- cso_destroy_context(cso);
-
- pipe->destroy( pipe );
-
- free(ctx);
-}
-
-
-void st_init_driver_functions(struct dd_function_table *functions)
-{
- _mesa_init_shader_object_functions(functions);
-
- st_init_accum_functions(functions);
- st_init_blit_functions(functions);
- st_init_bufferobject_functions(functions);
- st_init_clear_functions(functions);
- st_init_bitmap_functions(functions);
- st_init_drawpixels_functions(functions);
- st_init_rasterpos_functions(functions);
-
- st_init_drawtex_functions(functions);
-
- st_init_eglimage_functions(functions);
-
- st_init_fbo_functions(functions);
- st_init_feedback_functions(functions);
- st_init_program_functions(functions);
- st_init_query_functions(functions);
- st_init_cond_render_functions(functions);
- st_init_readpixels_functions(functions);
- st_init_texture_functions(functions);
- st_init_flush_functions(functions);
- st_init_string_functions(functions);
- st_init_viewport_functions(functions);
-
- st_init_xformfb_functions(functions);
-
- functions->UpdateState = st_invalidate_state;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/shaderobj.h"
+#include "program/prog_cache.h"
+#include "vbo/vbo.h"
+#include "glapi/glapi.h"
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_cb_accum.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_blit.h"
+#include "st_cb_bufferobjects.h"
+#include "st_cb_clear.h"
+#include "st_cb_condrender.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_rasterpos.h"
+#include "st_cb_drawtex.h"
+#include "st_cb_eglimage.h"
+#include "st_cb_fbo.h"
+#include "st_cb_feedback.h"
+#include "st_cb_program.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_texture.h"
+#include "st_cb_xformfb.h"
+#include "st_cb_flush.h"
+#include "st_cb_strings.h"
+#include "st_cb_viewport.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_extensions.h"
+#include "st_gen_mipmap.h"
+#include "st_program.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
+
+
+/**
+ * Called via ctx->Driver.UpdateState()
+ */
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.mesa |= new_state;
+ st->dirty.st |= ST_NEW_MESA;
+
+ /* This is the only core Mesa module we depend upon.
+ * No longer use swrast, swsetup, tnl.
+ */
+ _vbo_InvalidateState(ctx, new_state);
+}
+
+
+/**
+ * Check for multisample env var override.
+ */
+int
+st_get_msaa(void)
+{
+ const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
+ if (msaa)
+ return atoi(msaa);
+ return 0;
+}
+
+
+static struct st_context *
+st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
+{
+ uint i;
+ struct st_context *st = ST_CALLOC_STRUCT( st_context );
+
+ ctx->st = st;
+
+ st->ctx = ctx;
+ st->pipe = pipe;
+
+ /* XXX: this is one-off, per-screen init: */
+ st_debug_init();
+
+ /* state tracker needs the VBO module */
+ _vbo_CreateContext(ctx);
+
+ st->dirty.mesa = ~0;
+ st->dirty.st = ~0;
+
+ st->cso_context = cso_create_context(pipe);
+
+ st_init_atoms( st );
+ st_init_bitmap(st);
+ st_init_clear(st);
+ st_init_draw( st );
+ st_init_generate_mipmap(st);
+ st_init_blit(st);
+
+ if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ st->internal_target = PIPE_TEXTURE_2D;
+ else
+ st->internal_target = PIPE_TEXTURE_RECT;
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ st->state.sampler_list[i] = &st->state.samplers[i];
+
+ for (i = 0; i < 3; i++) {
+ memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
+ st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
+ st->velems_util_draw[i].instance_divisor = 0;
+ st->velems_util_draw[i].vertex_buffer_index = 0;
+ st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
+ /* we want all vertex data to be placed in buffer objects */
+ vbo_use_buffer_objects(ctx);
+
+ /* Need these flags:
+ */
+ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+
+ st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+
+ st->pixel_xfer.cache = _mesa_new_program_cache();
+
+ st->force_msaa = st_get_msaa();
+
+ /* GL limits and extensions */
+ st_init_limits(st);
+ st_init_extensions(st);
+
+ return st;
+}
+
+
+struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share)
+{
+ struct gl_context *ctx;
+ struct gl_context *shareCtx = share ? share->ctx : NULL;
+ struct dd_function_table funcs;
+
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
+ memset(&funcs, 0, sizeof(funcs));
+ st_init_driver_functions(&funcs);
+
+ ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
+
+ /* XXX: need a capability bit in gallium to query if the pipe
+ * driver prefers DP4 or MUL/MAD for vertex transformation.
+ */
+ if (debug_get_option_mesa_mvp_dp4())
+ _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
+
+ return st_create_context_priv(ctx, pipe);
+}
+
+
+static void st_destroy_context_priv( struct st_context *st )
+{
+ uint i;
+
+ st_destroy_atoms( st );
+ st_destroy_draw( st );
+ st_destroy_generate_mipmap(st);
+ st_destroy_blit(st);
+ st_destroy_clear(st);
+ st_destroy_bitmap(st);
+ st_destroy_drawpix(st);
+ st_destroy_drawtex(st);
+
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
+ }
+
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
+ free( st );
+}
+
+
+void st_destroy_context( struct st_context *st )
+{
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ struct gl_context *ctx = st->ctx;
+ GLuint i;
+
+ /* need to unbind and destroy CSO objects before anything else */
+ cso_release_all(st->cso_context);
+
+ st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_vertprog(st, &st->vp, NULL);
+
+ /* release framebuffer surfaces */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
+ }
+ pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
+
+ pipe->set_index_buffer(pipe, NULL);
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe->set_constant_buffer(pipe, i, 0, NULL);
+ }
+
+ _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
+
+ _vbo_DestroyContext(st->ctx);
+
+ st_destroy_program_variants(st);
+
+ _mesa_free_context_data(ctx);
+
+ st_destroy_context_priv(st);
+
+ cso_destroy_context(cso);
+
+ pipe->destroy( pipe );
+
+ free(ctx);
+}
+
+
+void st_init_driver_functions(struct dd_function_table *functions)
+{
+ _mesa_init_shader_object_functions(functions);
+
+ st_init_accum_functions(functions);
+ st_init_blit_functions(functions);
+ st_init_bufferobject_functions(functions);
+ st_init_clear_functions(functions);
+ st_init_bitmap_functions(functions);
+ st_init_drawpixels_functions(functions);
+ st_init_rasterpos_functions(functions);
+
+ st_init_drawtex_functions(functions);
+
+ st_init_eglimage_functions(functions);
+
+ st_init_fbo_functions(functions);
+ st_init_feedback_functions(functions);
+ st_init_program_functions(functions);
+ st_init_query_functions(functions);
+ st_init_cond_render_functions(functions);
+ st_init_readpixels_functions(functions);
+ st_init_texture_functions(functions);
+ st_init_flush_functions(functions);
+ st_init_string_functions(functions);
+ st_init_viewport_functions(functions);
+
+ st_init_xformfb_functions(functions);
+
+ functions->UpdateState = st_invalidate_state;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c
index 72ed75e73..c11c7696e 100644
--- a/mesalib/src/mesa/state_tracker/st_draw_feedback.c
+++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c
@@ -1,278 +1,279 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "vbo/vbo.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_cb_bufferobjects.h"
-#include "st_draw.h"
-#include "st_program.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-
-#include "draw/draw_private.h"
-#include "draw/draw_context.h"
-
-
-#if FEATURE_feedback || FEATURE_rastpos
-
-/**
- * Set the (private) draw module's post-transformed vertex format when in
- * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
- */
-static void
-set_feedback_vertex_format(struct gl_context *ctx)
-{
-#if 0
- struct st_context *st = st_context(ctx);
- struct vertex_info vinfo;
- GLuint i;
-
- memset(&vinfo, 0, sizeof(vinfo));
-
- if (ctx->RenderMode == GL_SELECT) {
- assert(ctx->RenderMode == GL_SELECT);
- vinfo.num_attribs = 1;
- vinfo.format[0] = FORMAT_4F;
- vinfo.interp_mode[0] = INTERP_LINEAR;
- }
- else {
- /* GL_FEEDBACK, or glRasterPos */
- /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
- vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
- for (i = 0; i < vinfo.num_attribs; i++) {
- vinfo.format[i] = FORMAT_4F;
- vinfo.interp_mode[i] = INTERP_LINEAR;
- }
- }
-
- draw_set_vertex_info(st->draw, &vinfo);
-#endif
-}
-
-
-/**
- * Called by VBO to draw arrays when in selection or feedback mode and
- * to implement glRasterPos.
- * This is very much like the normal draw_vbo() function above.
- * Look at code refactoring some day.
- * Might move this into the failover module some day.
- */
-void
-st_feedback_draw_vbo(struct gl_context *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct draw_context *draw = st->draw;
- const struct st_vertex_program *vp;
- const struct pipe_shader_state *vs;
- struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- struct pipe_index_buffer ibuffer;
- struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
- struct pipe_transfer *ib_transfer = NULL;
- GLuint attr, i;
- const void *mapped_indices = NULL;
-
- assert(draw);
-
- st_validate_state(st);
-
- if (!index_bounds_valid)
- vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
-
- /* must get these after state validation! */
- vp = st->vp;
- vs = &st->vp_variant->tgsi;
-
- if (!st->vp_variant->draw_shader) {
- st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
- }
-
- /*
- * Set up the draw module's state.
- *
- * We'd like to do this less frequently, but the normal state-update
- * code sends state updates to the pipe, not to our private draw module.
- */
- assert(draw);
- draw_set_viewport_state(draw, &st->state.viewport);
- draw_set_clip_state(draw, &st->state.clip);
- draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
- draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
- set_feedback_vertex_format(ctx);
-
- /* loop over TGSI shader inputs to determine vertex buffer
- * and attribute info
- */
- for (attr = 0; attr < vp->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- void *map;
-
- if (bufobj && bufobj->Name) {
- /* Attribute data is in a VBO.
- * Recall that for VBOs, the gl_client_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- assert(stobj->buffer);
-
- vbuffers[attr].buffer = NULL;
- pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
- vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
- velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
- }
- else {
- /* attribute data is in user-space memory, not a VBO */
- uint bytes = (arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type)
- * (max_index + 1));
-
- /* wrap user data */
- vbuffers[attr].buffer
- = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
- bytes,
- PIPE_BIND_VERTEX_BUFFER);
- vbuffers[attr].buffer_offset = 0;
- velements[attr].src_offset = 0;
- }
-
- /* common-case setup */
- vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffers[attr].max_index = max_index;
- velements[attr].instance_divisor = 0;
- velements[attr].vertex_buffer_index = attr;
- velements[attr].src_format =
- st_pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Format,
- arrays[mesaAttr]->Normalized);
- assert(velements[attr].src_format);
-
- /* tell draw about this attribute */
-#if 0
- draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
-#endif
-
- /* map the attrib buffer */
- map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
- PIPE_TRANSFER_READ,
- &vb_transfer[attr]);
- draw_set_mapped_vertex_buffer(draw, attr, map);
- }
-
- draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
- draw_set_vertex_elements(draw, vp->num_inputs, velements);
-
- memset(&ibuffer, 0, sizeof(ibuffer));
- if (ib) {
- struct gl_buffer_object *bufobj = ib->obj;
-
- switch (ib->type) {
- case GL_UNSIGNED_INT:
- ibuffer.index_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- ibuffer.index_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- ibuffer.index_size = 1;
- break;
- default:
- assert(0);
- return;
- }
-
- if (bufobj && bufobj->Name) {
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
-
- pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
- ibuffer.offset = pointer_to_offset(ib->ptr);
-
- mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
- PIPE_TRANSFER_READ, &ib_transfer);
- }
- else {
- /* skip setting ibuffer.buffer as the draw module does not use it */
- mapped_indices = ib->ptr;
- }
-
- draw_set_index_buffer(draw, &ibuffer);
- draw_set_mapped_index_buffer(draw, mapped_indices);
- }
-
- /* set the constant buffer */
- draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
- st->state.constants[PIPE_SHADER_VERTEX].ptr,
- st->state.constants[PIPE_SHADER_VERTEX].size);
-
-
- /* draw here */
- for (i = 0; i < nr_prims; i++) {
- draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
- }
-
-
- /*
- * unmap vertex/index buffers
- */
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe, vb_transfer[i]);
- pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
- }
-
- if (ib) {
- draw_set_mapped_index_buffer(draw, NULL);
- draw_set_index_buffer(draw, NULL);
-
- if (ib_transfer)
- pipe_buffer_unmap(pipe, ib_transfer);
- pipe_resource_reference(&ibuffer.buffer, NULL);
- }
-}
-
-#endif /* FEATURE_feedback || FEATURE_rastpos */
-
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_rastpos
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(struct gl_context *ctx)
+{
+#if 0
+ struct st_context *st = st_context(ctx);
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer ibuffer;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *ib_transfer = NULL;
+ GLuint attr, i;
+ const void *mapped_indices = NULL;
+
+ assert(draw);
+
+ st_validate_state(st);
+
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vs = &st->vp_variant->tgsi;
+
+ if (!st->vp_variant->draw_shader) {
+ st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
+ draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ memset(&ibuffer, 0, sizeof(ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer.index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer.index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer.index_size = 1;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ if (bufobj && bufobj->Name) {
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
+ ibuffer.offset = pointer_to_offset(ib->ptr);
+
+ mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
+ PIPE_TRANSFER_READ, &ib_transfer);
+ }
+ else {
+ /* skip setting ibuffer.buffer as the draw module does not use it */
+ mapped_indices = ib->ptr;
+ }
+
+ draw_set_index_buffer(draw, &ibuffer);
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+ }
+
+ /* set the constant buffer */
+ draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (draw->pt.vertex_buffer[i].buffer) {
+ pipe_buffer_unmap(pipe, vb_transfer[i]);
+ pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ pipe_resource_reference(&vbuffers[i].buffer, NULL);
+ }
+ }
+
+ if (ib) {
+ draw_set_mapped_index_buffer(draw, NULL);
+ draw_set_index_buffer(draw, NULL);
+
+ if (ib_transfer)
+ pipe_buffer_unmap(pipe, ib_transfer);
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+ }
+}
+
+#endif /* FEATURE_feedback || FEATURE_rastpos */
+
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c
index f70e5005f..fc1dfb3ef 100644
--- a/mesalib/src/mesa/state_tracker/st_program.c
+++ b/mesalib/src/mesa/state_tracker/st_program.c
@@ -1,1154 +1,1165 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-
-#include "main/imports.h"
-#include "main/hash.h"
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "program/prog_parameter.h"
-#include "program/prog_print.h"
-#include "program/programopt.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw/draw_context.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_ureg.h"
-
-#include "st_debug.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_drawpixels.h"
-#include "st_context.h"
-#include "st_program.h"
-#include "st_mesa_to_tgsi.h"
-#include "cso_cache/cso_context.h"
-
-
-
-/**
- * Delete a vertex program variant. Note the caller must unlink
- * the variant from the linked list.
- */
-static void
-delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
-{
- if (vpv->driver_shader)
- cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
-
-#if FEATURE_feedback || FEATURE_rastpos
- if (vpv->draw_shader)
- draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-#endif
-
- if (vpv->tgsi.tokens)
- st_free_tokens(vpv->tgsi.tokens);
-
- FREE( vpv );
-}
-
-
-
-/**
- * Clean out any old compilations:
- */
-void
-st_release_vp_variants( struct st_context *st,
- struct st_vertex_program *stvp )
-{
- struct st_vp_variant *vpv;
-
- for (vpv = stvp->variants; vpv; ) {
- struct st_vp_variant *next = vpv->next;
- delete_vp_variant(st, vpv);
- vpv = next;
- }
-
- stvp->variants = NULL;
-}
-
-
-
-/**
- * Delete a fragment program variant. Note the caller must unlink
- * the variant from the linked list.
- */
-static void
-delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
-{
- if (fpv->driver_shader)
- cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
-
- FREE(fpv);
-}
-
-
-/**
- * Free all variants of a fragment program.
- */
-void
-st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
-{
- struct st_fp_variant *fpv;
-
- for (fpv = stfp->variants; fpv; ) {
- struct st_fp_variant *next = fpv->next;
- delete_fp_variant(st, fpv);
- fpv = next;
- }
-
- stfp->variants = NULL;
-}
-
-
-/**
- * Delete a geometry program variant. Note the caller must unlink
- * the variant from the linked list.
- */
-static void
-delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
-{
- if (gpv->driver_shader)
- cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
-
- FREE(gpv);
-}
-
-
-/**
- * Free all variants of a geometry program.
- */
-void
-st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
-{
- struct st_gp_variant *gpv;
-
- for (gpv = stgp->variants; gpv; ) {
- struct st_gp_variant *next = gpv->next;
- delete_gp_variant(st, gpv);
- gpv = next;
- }
-
- stgp->variants = NULL;
-}
-
-
-
-
-/**
- * Translate a Mesa vertex shader into a TGSI shader.
- * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
- * to TGSI output slots
- * \param tokensOut destination for TGSI tokens
- * \return pointer to cached pipe_shader object.
- */
-static void
-st_prepare_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp)
-{
- GLuint attr;
-
- stvp->num_inputs = 0;
- stvp->num_outputs = 0;
-
- if (stvp->Base.IsPositionInvariant)
- _mesa_insert_mvp_code(st->ctx, &stvp->Base);
-
- assert(stvp->Base.Base.NumInstructions > 1);
-
- /*
- * Determine number of inputs, the mappings between VERT_ATTRIB_x
- * and TGSI generic input indexes, plus input attrib semantic info.
- */
- for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- if (stvp->Base.Base.InputsRead & (1 << attr)) {
- stvp->input_to_index[attr] = stvp->num_inputs;
- stvp->index_to_input[stvp->num_inputs] = attr;
- stvp->num_inputs++;
- }
- }
- /* bit of a hack, presetup potentially unused edgeflag input */
- stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
- stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
-
- /* Compute mapping of vertex program outputs to slots.
- */
- for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
- if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
- stvp->result_to_output[attr] = ~0;
- }
- else {
- unsigned slot = stvp->num_outputs++;
-
- stvp->result_to_output[attr] = slot;
-
- switch (attr) {
- case VERT_RESULT_HPOS:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stvp->output_semantic_index[slot] = 0;
- break;
- case VERT_RESULT_COL0:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stvp->output_semantic_index[slot] = 0;
- break;
- case VERT_RESULT_COL1:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stvp->output_semantic_index[slot] = 1;
- break;
- case VERT_RESULT_BFC0:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- stvp->output_semantic_index[slot] = 0;
- break;
- case VERT_RESULT_BFC1:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- stvp->output_semantic_index[slot] = 1;
- break;
- case VERT_RESULT_FOGC:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stvp->output_semantic_index[slot] = 0;
- break;
- case VERT_RESULT_PSIZ:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- stvp->output_semantic_index[slot] = 0;
- break;
- case VERT_RESULT_EDGE:
- assert(0);
- break;
-
- case VERT_RESULT_TEX0:
- case VERT_RESULT_TEX1:
- case VERT_RESULT_TEX2:
- case VERT_RESULT_TEX3:
- case VERT_RESULT_TEX4:
- case VERT_RESULT_TEX5:
- case VERT_RESULT_TEX6:
- case VERT_RESULT_TEX7:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
- break;
-
- case VERT_RESULT_VAR0:
- default:
- assert(attr < VERT_RESULT_MAX);
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
- FRAG_ATTRIB_TEX0 +
- attr -
- VERT_RESULT_VAR0);
- break;
- }
- }
- }
- /* similar hack to above, presetup potentially unused edgeflag output */
- stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
- stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
- stvp->output_semantic_index[stvp->num_outputs] = 0;
-}
-
-
-/**
- * Translate a vertex program to create a new variant.
- */
-static struct st_vp_variant *
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key)
-{
- struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
- struct pipe_context *pipe = st->pipe;
- struct ureg_program *ureg;
- enum pipe_error error;
- unsigned num_outputs;
-
- st_prepare_vertex_program( st, stvp );
-
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
-
- ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
- if (ureg == NULL) {
- FREE(vpv);
- return NULL;
- }
-
- vpv->key = *key;
-
- vpv->num_inputs = stvp->num_inputs;
- num_outputs = stvp->num_outputs;
- if (key->passthrough_edgeflags) {
- vpv->num_inputs++;
- num_outputs++;
- }
-
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stvp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
- debug_printf("\n");
- }
-
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_VERTEX,
- ureg,
- &stvp->Base.Base,
- /* inputs */
- vpv->num_inputs,
- stvp->input_to_index,
- NULL, /* input semantic name */
- NULL, /* input semantic index */
- NULL,
- /* outputs */
- num_outputs,
- stvp->result_to_output,
- stvp->output_semantic_name,
- stvp->output_semantic_index,
- key->passthrough_edgeflags );
-
- if (error)
- goto fail;
-
- vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- if (!vpv->tgsi.tokens)
- goto fail;
-
- ureg_destroy( ureg );
-
- vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
-
- if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( vpv->tgsi.tokens, 0 );
- debug_printf("\n");
- }
-
- return vpv;
-
-fail:
- debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
- _mesa_print_program(&stvp->Base.Base);
- debug_assert(0);
-
- ureg_destroy( ureg );
- return NULL;
-}
-
-
-/**
- * Find/create a vertex program variant.
- */
-struct st_vp_variant *
-st_get_vp_variant(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key)
-{
- struct st_vp_variant *vpv;
-
- /* Search for existing variant */
- for (vpv = stvp->variants; vpv; vpv = vpv->next) {
- if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
- break;
- }
- }
-
- if (!vpv) {
- /* create now */
- vpv = st_translate_vertex_program(st, stvp, key);
- if (vpv) {
- /* insert into list */
- vpv->next = stvp->variants;
- stvp->variants = vpv;
- }
- }
-
- return vpv;
-}
-
-
-/**
- * Translate a Mesa fragment shader into a TGSI shader using extra info in
- * the key.
- * \return new fragment program variant
- */
-static struct st_fp_variant *
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key)
-{
- struct pipe_context *pipe = st->pipe;
- struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
-
- if (!variant)
- return NULL;
-
- assert(!(key->bitmap && key->drawpixels));
-
-#if FEATURE_drawpix
- if (key->bitmap) {
- /* glBitmap drawing */
- struct gl_fragment_program *fp;
-
- st_make_bitmap_fragment_program(st, &stfp->Base,
- &fp, &variant->bitmap_sampler);
-
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- stfp = st_fragment_program(fp);
- }
- else if (key->drawpixels) {
- /* glDrawPixels drawing */
- struct gl_fragment_program *fp;
-
- if (key->drawpixels_z || key->drawpixels_stencil) {
- fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
- key->drawpixels_stencil);
- }
- else {
- /* RGBA */
- st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- }
- stfp = st_fragment_program(fp);
- }
-#endif
-
- if (!stfp->tgsi.tokens) {
- /* need to translate Mesa instructions to TGSI now */
- GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint attr;
- enum pipe_error error;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
- struct ureg_program *ureg;
- GLboolean write_all = GL_FALSE;
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- uint fs_num_inputs = 0;
-
- ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint fs_num_outputs = 0;
-
-
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
-
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs++;
-
- inputMapping[attr] = slot;
-
- switch (attr) {
- case FRAG_ATTRIB_WPOS:
- input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL0:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
- default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- }
- }
- else {
- inputMapping[attr] = -1;
- }
- }
-
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
-
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
-
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
- switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
- break;
- case FRAG_RESULT_COLOR:
- write_all = GL_TRUE; /* fallthrough */
- default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
- outputMapping[attr] = fs_num_outputs;
- numColors++;
- break;
- }
-
- fs_num_outputs++;
- }
- }
- }
-
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return NULL;
-
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
- }
- if (write_all == GL_TRUE)
- ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
-
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- fs_num_inputs,
- inputMapping,
- input_semantic_name,
- input_semantic_index,
- interpMode,
- /* outputs */
- fs_num_outputs,
- outputMapping,
- fs_output_semantic_name,
- fs_output_semantic_index, FALSE );
-
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
- }
-
- /* fill in variant */
- variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
- variant->key = *key;
-
- if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
- debug_printf("\n");
- }
-
- return variant;
-}
-
-
-/**
- * Translate fragment program if needed.
- */
-struct st_fp_variant *
-st_get_fp_variant(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key)
-{
- struct st_fp_variant *fpv;
-
- /* Search for existing variant */
- for (fpv = stfp->variants; fpv; fpv = fpv->next) {
- if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
- break;
- }
- }
-
- if (!fpv) {
- /* create new */
- fpv = st_translate_fragment_program(st, stfp, key);
- if (fpv) {
- /* insert into list */
- fpv->next = stfp->variants;
- stfp->variants = fpv;
- }
- }
-
- return fpv;
-}
-
-
-/**
- * Translate a geometry program to create a new variant.
- */
-static struct st_gp_variant *
-st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key)
-{
- GLuint inputMapping[GEOM_ATTRIB_MAX];
- GLuint outputMapping[GEOM_RESULT_MAX];
- struct pipe_context *pipe = st->pipe;
- enum pipe_error error;
- GLuint attr;
- const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
- GLuint vslot = 0;
- GLuint num_generic = 0;
-
- uint gs_num_inputs = 0;
- uint gs_builtin_inputs = 0;
- uint gs_array_offset = 0;
-
- ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint gs_num_outputs = 0;
-
- GLint i;
- GLuint maxSlot = 0;
- struct ureg_program *ureg;
-
- struct st_gp_variant *gpv;
-
- gpv = CALLOC_STRUCT(st_gp_variant);
- if (!gpv)
- return NULL;
-
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
-
- ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
- if (ureg == NULL) {
- FREE(gpv);
- return NULL;
- }
-
- /* which vertex output goes to the first geometry input */
- vslot = 0;
-
- memset(inputMapping, 0, sizeof(inputMapping));
- memset(outputMapping, 0, sizeof(outputMapping));
-
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = gs_num_inputs;
-
- gs_num_inputs++;
-
- inputMapping[attr] = slot;
-
- stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
- stgp->input_to_index[attr] = vslot;
- stgp->index_to_input[vslot] = attr;
- ++vslot;
-
- if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
- gs_array_offset += 2;
- } else
- ++gs_builtin_inputs;
-
-#if 0
- debug_printf("input map at %d = %d\n",
- slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
-#endif
-
- switch (attr) {
- case GEOM_ATTRIB_PRIMITIVE_ID:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
- stgp->input_semantic_index[slot] = 0;
- break;
- case GEOM_ATTRIB_POSITION:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stgp->input_semantic_index[slot] = 0;
- break;
- case GEOM_ATTRIB_COLOR0:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 0;
- break;
- case GEOM_ATTRIB_COLOR1:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 1;
- break;
- case GEOM_ATTRIB_FOG_FRAG_COORD:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stgp->input_semantic_index[slot] = 0;
- break;
- case GEOM_ATTRIB_TEX_COORD:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = num_generic++;
- break;
- case GEOM_ATTRIB_VAR0:
- /* fall-through */
- default:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = num_generic++;
- }
- }
- }
-
- /* initialize output semantics to defaults */
- for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
- gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[i] = 0;
- }
-
- num_generic = 0;
- /*
- * Determine number of outputs, the (default) output register
- * mapping and the semantic information for each output.
- */
- for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
- GLuint slot;
-
- slot = gs_num_outputs;
- gs_num_outputs++;
- outputMapping[attr] = slot;
-
- switch (attr) {
- case GEOM_RESULT_POS:
- assert(slot == 0);
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- gs_output_semantic_index[slot] = 0;
- break;
- case GEOM_RESULT_COL0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- gs_output_semantic_index[slot] = 0;
- break;
- case GEOM_RESULT_COL1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- gs_output_semantic_index[slot] = 1;
- break;
- case GEOM_RESULT_SCOL0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- gs_output_semantic_index[slot] = 0;
- break;
- case GEOM_RESULT_SCOL1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- gs_output_semantic_index[slot] = 1;
- break;
- case GEOM_RESULT_FOGC:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- gs_output_semantic_index[slot] = 0;
- break;
- case GEOM_RESULT_PSIZ:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- gs_output_semantic_index[slot] = 0;
- break;
- case GEOM_RESULT_TEX0:
- case GEOM_RESULT_TEX1:
- case GEOM_RESULT_TEX2:
- case GEOM_RESULT_TEX3:
- case GEOM_RESULT_TEX4:
- case GEOM_RESULT_TEX5:
- case GEOM_RESULT_TEX6:
- case GEOM_RESULT_TEX7:
- /* fall-through */
- case GEOM_RESULT_VAR0:
- /* fall-through */
- default:
- assert(slot < Elements(gs_output_semantic_name));
- /* use default semantic info */
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[slot] = num_generic++;
- }
- }
- }
-
- assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
-
- /* find max output slot referenced to compute gs_num_outputs */
- for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
- maxSlot = outputMapping[attr];
- }
- gs_num_outputs = maxSlot + 1;
-
-#if 0 /* debug */
- {
- GLuint i;
- printf("outputMapping? %d\n", outputMapping ? 1 : 0);
- if (outputMapping) {
- printf("attr -> slot\n");
- for (i = 0; i < 16; i++) {
- printf(" %2d %3d\n", i, outputMapping[i]);
- }
- }
- printf("slot sem_name sem_index\n");
- for (i = 0; i < gs_num_outputs; i++) {
- printf(" %2d %d %d\n",
- i,
- gs_output_semantic_name[i],
- gs_output_semantic_index[i]);
- }
- }
-#endif
-
- /* free old shader state, if any */
- if (stgp->tgsi.tokens) {
- st_free_tokens(stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
-
- ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
- ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
- ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
-
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE);
-
- stgp->num_inputs = gs_num_inputs;
- stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
-
- /* fill in new variant */
- gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
- gpv->key = *key;
-
- if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
- _mesa_print_program(&stgp->Base.Base);
- debug_printf("\n");
- }
-
- if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump(stgp->tgsi.tokens, 0);
- debug_printf("\n");
- }
-
- return gpv;
-}
-
-
-/**
- * Get/create geometry program variant.
- */
-struct st_gp_variant *
-st_get_gp_variant(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key)
-{
- struct st_gp_variant *gpv;
-
- /* Search for existing variant */
- for (gpv = stgp->variants; gpv; gpv = gpv->next) {
- if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
- break;
- }
- }
-
- if (!gpv) {
- /* create new */
- gpv = st_translate_geometry_program(st, stgp, key);
- if (gpv) {
- /* insert into list */
- gpv->next = stgp->variants;
- stgp->variants = gpv;
- }
- }
-
- return gpv;
-}
-
-
-
-
-/**
- * Debug- print current shader text
- */
-void
-st_print_shaders(struct gl_context *ctx)
-{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentVertexProgram,
- ctx->Shader.CurrentGeometryProgram,
- ctx->Shader.CurrentFragmentProgram,
- };
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL)
- continue;
-
- for (i = 0; i < shProg[j]->NumShaders; i++) {
- struct gl_shader *sh;
-
- switch (shProg[j]->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_GEOMETRY_SHADER_ARB:
- sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_FRAGMENT_SHADER:
- sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
- break;
- default:
- assert(0);
- sh = NULL;
- break;
- }
-
- if (sh != NULL) {
- printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
- printf("%s\n", sh->Source);
- }
- }
- }
-}
-
-
-/**
- * Vert/Geom/Frag programs have per-context variants. Free all the
- * variants attached to the given program which match the given context.
- */
-static void
-destroy_program_variants(struct st_context *st, struct gl_program *program)
-{
- if (!program)
- return;
-
- switch (program->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- {
- struct st_vertex_program *stvp = (struct st_vertex_program *) program;
- struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
-
- for (vpv = stvp->variants; vpv; ) {
- struct st_vp_variant *next = vpv->next;
- if (vpv->key.st == st) {
- /* unlink from list */
- *prevPtr = next;
- /* destroy this variant */
- delete_vp_variant(st, vpv);
- }
- else {
- prevPtr = &vpv->next;
- }
- vpv = next;
- }
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- {
- struct st_fragment_program *stfp =
- (struct st_fragment_program *) program;
- struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
-
- for (fpv = stfp->variants; fpv; ) {
- struct st_fp_variant *next = fpv->next;
- if (fpv->key.st == st) {
- /* unlink from list */
- *prevPtr = next;
- /* destroy this variant */
- delete_fp_variant(st, fpv);
- }
- else {
- prevPtr = &fpv->next;
- }
- fpv = next;
- }
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- {
- struct st_geometry_program *stgp =
- (struct st_geometry_program *) program;
- struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
-
- for (gpv = stgp->variants; gpv; ) {
- struct st_gp_variant *next = gpv->next;
- if (gpv->key.st == st) {
- /* unlink from list */
- *prevPtr = next;
- /* destroy this variant */
- delete_gp_variant(st, gpv);
- }
- else {
- prevPtr = &gpv->next;
- }
- gpv = next;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "Unexpected program target in "
- "destroy_program_variants_cb()");
- }
-}
-
-
-/**
- * Callback for _mesa_HashWalk. Free all the shader's program variants
- * which match the given context.
- */
-static void
-destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
-{
- struct st_context *st = (struct st_context *) userData;
- struct gl_shader *shader = (struct gl_shader *) data;
-
- switch (shader->Type) {
- case GL_SHADER_PROGRAM_MESA:
- {
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- GLuint i;
-
- for (i = 0; i < shProg->NumShaders; i++) {
- destroy_program_variants(st, shProg->Shaders[i]->Program);
- }
-
- destroy_program_variants(st, (struct gl_program *)
- shProg->VertexProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->FragmentProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->GeometryProgram);
- }
- break;
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- case GL_GEOMETRY_SHADER:
- {
- destroy_program_variants(st, shader->Program);
- }
- break;
- default:
- assert(0);
- }
-}
-
-
-/**
- * Callback for _mesa_HashWalk. Free all the program variants which match
- * the given context.
- */
-static void
-destroy_program_variants_cb(GLuint key, void *data, void *userData)
-{
- struct st_context *st = (struct st_context *) userData;
- struct gl_program *program = (struct gl_program *) data;
- destroy_program_variants(st, program);
-}
-
-
-/**
- * Walk over all shaders and programs to delete any variants which
- * belong to the given context.
- * This is called during context tear-down.
- */
-void
-st_destroy_program_variants(struct st_context *st)
-{
- /* ARB vert/frag program */
- _mesa_HashWalk(st->ctx->Shared->Programs,
- destroy_program_variants_cb, st);
-
- /* GLSL vert/frag/geom shaders */
- _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
- destroy_shader_program_variants_cb, st);
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/programopt.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "st_debug.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
+#include "st_context.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "cso_cache/cso_context.h"
+
+
+
+/**
+ * Delete a vertex program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
+{
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+#endif
+
+ if (vpv->tgsi.tokens)
+ st_free_tokens(vpv->tgsi.tokens);
+
+ FREE( vpv );
+}
+
+
+
+/**
+ * Clean out any old compilations:
+ */
+void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp )
+{
+ struct st_vp_variant *vpv;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ delete_vp_variant(st, vpv);
+ vpv = next;
+ }
+
+ stvp->variants = NULL;
+}
+
+
+
+/**
+ * Delete a fragment program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+ if (fpv->parameters)
+ _mesa_free_parameter_list(fpv->parameters);
+
+ FREE(fpv);
+}
+
+
+/**
+ * Free all variants of a fragment program.
+ */
+void
+st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_variant *fpv;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ delete_fp_variant(st, fpv);
+ fpv = next;
+ }
+
+ stfp->variants = NULL;
+}
+
+
+/**
+ * Delete a geometry program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
+{
+ if (gpv->driver_shader)
+ cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
+
+ FREE(gpv);
+}
+
+
+/**
+ * Free all variants of a geometry program.
+ */
+void
+st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
+{
+ struct st_gp_variant *gpv;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ delete_gp_variant(st, gpv);
+ gpv = next;
+ }
+
+ stgp->variants = NULL;
+}
+
+
+
+
+/**
+ * Translate a Mesa vertex shader into a TGSI shader.
+ * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * to TGSI output slots
+ * \param tokensOut destination for TGSI tokens
+ * \return pointer to cached pipe_shader object.
+ */
+static void
+st_prepare_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp)
+{
+ GLuint attr;
+
+ stvp->num_inputs = 0;
+ stvp->num_outputs = 0;
+
+ if (stvp->Base.IsPositionInvariant)
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+
+ assert(stvp->Base.Base.NumInstructions > 1);
+
+ /*
+ * Determine number of inputs, the mappings between VERT_ATTRIB_x
+ * and TGSI generic input indexes, plus input attrib semantic info.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ stvp->input_to_index[attr] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = attr;
+ stvp->num_inputs++;
+ }
+ }
+ /* bit of a hack, presetup potentially unused edgeflag input */
+ stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
+
+ /* Compute mapping of vertex program outputs to slots.
+ */
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
+ stvp->result_to_output[attr] = ~0;
+ }
+ else {
+ unsigned slot = stvp->num_outputs++;
+
+ stvp->result_to_output[attr] = slot;
+
+ switch (attr) {
+ case VERT_RESULT_HPOS:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_BFC0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_BFC1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_FOGC:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_PSIZ:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_EDGE:
+ assert(0);
+ break;
+
+ case VERT_RESULT_TEX0:
+ case VERT_RESULT_TEX1:
+ case VERT_RESULT_TEX2:
+ case VERT_RESULT_TEX3:
+ case VERT_RESULT_TEX4:
+ case VERT_RESULT_TEX5:
+ case VERT_RESULT_TEX6:
+ case VERT_RESULT_TEX7:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ break;
+
+ case VERT_RESULT_VAR0:
+ default:
+ assert(attr < VERT_RESULT_MAX);
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
+ FRAG_ATTRIB_TEX0 +
+ attr -
+ VERT_RESULT_VAR0);
+ break;
+ }
+ }
+ }
+ /* similar hack to above, presetup potentially unused edgeflag output */
+ stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
+ stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
+ stvp->output_semantic_index[stvp->num_outputs] = 0;
+}
+
+
+/**
+ * Translate a vertex program to create a new variant.
+ */
+static struct st_vp_variant *
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ enum pipe_error error;
+ unsigned num_outputs;
+
+ st_prepare_vertex_program( st, stvp );
+
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL) {
+ FREE(vpv);
+ return NULL;
+ }
+
+ vpv->key = *key;
+
+ vpv->num_inputs = stvp->num_inputs;
+ num_outputs = stvp->num_outputs;
+ if (key->passthrough_edgeflags) {
+ vpv->num_inputs++;
+ num_outputs++;
+ }
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stvp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
+ debug_printf("\n");
+ }
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
+
+ if (error)
+ goto fail;
+
+ vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ if (!vpv->tgsi.tokens)
+ goto fail;
+
+ ureg_destroy( ureg );
+
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( vpv->tgsi.tokens, 0 );
+ debug_printf("\n");
+ }
+
+ return vpv;
+
+fail:
+ debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
+ _mesa_print_program(&stvp->Base.Base);
+ debug_assert(0);
+
+ ureg_destroy( ureg );
+ return NULL;
+}
+
+
+/**
+ * Find/create a vertex program variant.
+ */
+struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv;
+
+ /* Search for existing variant */
+ for (vpv = stvp->variants; vpv; vpv = vpv->next) {
+ if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!vpv) {
+ /* create now */
+ vpv = st_translate_vertex_program(st, stvp, key);
+ if (vpv) {
+ /* insert into list */
+ vpv->next = stvp->variants;
+ stvp->variants = vpv;
+ }
+ }
+
+ return vpv;
+}
+
+
+/**
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
+ */
+static struct st_fp_variant *
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
+
+ if (!variant)
+ return NULL;
+
+ assert(!(key->bitmap && key->drawpixels));
+
+#if FEATURE_drawpix
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
+
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
+ }
+ else {
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
+ }
+ stfp = st_fragment_program(fp);
+ }
+#endif
+
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
+ GLboolean write_all = GL_FALSE;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ }
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
+ }
+ }
+
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+ }
+
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ variant->key = *key;
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ debug_printf("\n");
+ }
+
+ if (deleteFP) {
+ /* Free the temporary program made above */
+ struct gl_fragment_program *fp = &stfp->Base;
+ _mesa_reference_fragprog(st->ctx, &fp, NULL);
+ }
+
+ return variant;
+}
+
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct st_fp_variant *fpv;
+
+ /* Search for existing variant */
+ for (fpv = stfp->variants; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+static struct st_gp_variant *
+st_translate_geometry_program(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ GLuint inputMapping[GEOM_ATTRIB_MAX];
+ GLuint outputMapping[GEOM_RESULT_MAX];
+ struct pipe_context *pipe = st->pipe;
+ enum pipe_error error;
+ GLuint attr;
+ const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
+ GLuint vslot = 0;
+ GLuint num_generic = 0;
+
+ uint gs_num_inputs = 0;
+ uint gs_builtin_inputs = 0;
+ uint gs_array_offset = 0;
+
+ ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint gs_num_outputs = 0;
+
+ GLint i;
+ GLuint maxSlot = 0;
+ struct ureg_program *ureg;
+
+ struct st_gp_variant *gpv;
+
+ gpv = CALLOC_STRUCT(st_gp_variant);
+ if (!gpv)
+ return NULL;
+
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
+ if (ureg == NULL) {
+ FREE(gpv);
+ return NULL;
+ }
+
+ /* which vertex output goes to the first geometry input */
+ vslot = 0;
+
+ memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputMapping, 0, sizeof(outputMapping));
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = gs_num_inputs;
+
+ gs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
+ stgp->input_to_index[attr] = vslot;
+ stgp->index_to_input[vslot] = attr;
+ ++vslot;
+
+ if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
+ gs_array_offset += 2;
+ } else
+ ++gs_builtin_inputs;
+
+#if 0
+ debug_printf("input map at %d = %d\n",
+ slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
+#endif
+
+ switch (attr) {
+ case GEOM_ATTRIB_PRIMITIVE_ID:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_POSITION:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR0:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR1:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 1;
+ break;
+ case GEOM_ATTRIB_FOG_FRAG_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_TEX_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ break;
+ case GEOM_ATTRIB_VAR0:
+ /* fall-through */
+ default:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ /* initialize output semantics to defaults */
+ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
+ gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[i] = 0;
+ }
+
+ num_generic = 0;
+ /*
+ * Determine number of outputs, the (default) output register
+ * mapping and the semantic information for each output.
+ */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
+ GLuint slot;
+
+ slot = gs_num_outputs;
+ gs_num_outputs++;
+ outputMapping[attr] = slot;
+
+ switch (attr) {
+ case GEOM_RESULT_POS:
+ assert(slot == 0);
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_SCOL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_SCOL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_FOGC:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_PSIZ:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_TEX0:
+ case GEOM_RESULT_TEX1:
+ case GEOM_RESULT_TEX2:
+ case GEOM_RESULT_TEX3:
+ case GEOM_RESULT_TEX4:
+ case GEOM_RESULT_TEX5:
+ case GEOM_RESULT_TEX6:
+ case GEOM_RESULT_TEX7:
+ /* fall-through */
+ case GEOM_RESULT_VAR0:
+ /* fall-through */
+ default:
+ assert(slot < Elements(gs_output_semantic_name));
+ /* use default semantic info */
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
+
+ /* find max output slot referenced to compute gs_num_outputs */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
+ maxSlot = outputMapping[attr];
+ }
+ gs_num_outputs = maxSlot + 1;
+
+#if 0 /* debug */
+ {
+ GLuint i;
+ printf("outputMapping? %d\n", outputMapping ? 1 : 0);
+ if (outputMapping) {
+ printf("attr -> slot\n");
+ for (i = 0; i < 16; i++) {
+ printf(" %2d %3d\n", i, outputMapping[i]);
+ }
+ }
+ printf("slot sem_name sem_index\n");
+ for (i = 0; i < gs_num_outputs; i++) {
+ printf(" %2d %d %d\n",
+ i,
+ gs_output_semantic_name[i],
+ gs_output_semantic_index[i]);
+ }
+ }
+#endif
+
+ /* free old shader state, if any */
+ if (stgp->tgsi.tokens) {
+ st_free_tokens(stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+
+ ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
+ ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
+ ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE);
+
+ stgp->num_inputs = gs_num_inputs;
+ stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+ gpv->key = *key;
+
+ if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
+ _mesa_print_program(&stgp->Base.Base);
+ debug_printf("\n");
+ }
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump(stgp->tgsi.tokens, 0);
+ debug_printf("\n");
+ }
+
+ return gpv;
+}
+
+
+/**
+ * Get/create geometry program variant.
+ */
+struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ struct st_gp_variant *gpv;
+
+ /* Search for existing variant */
+ for (gpv = stgp->variants; gpv; gpv = gpv->next) {
+ if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!gpv) {
+ /* create new */
+ gpv = st_translate_geometry_program(st, stgp, key);
+ if (gpv) {
+ /* insert into list */
+ gpv->next = stgp->variants;
+ stgp->variants = gpv;
+ }
+ }
+
+ return gpv;
+}
+
+
+
+
+/**
+ * Debug- print current shader text
+ */
+void
+st_print_shaders(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL)
+ continue;
+
+ for (i = 0; i < shProg[j]->NumShaders; i++) {
+ struct gl_shader *sh;
+
+ switch (shProg[j]->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_GEOMETRY_SHADER_ARB:
+ sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_FRAGMENT_SHADER:
+ sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
+ break;
+ default:
+ assert(0);
+ sh = NULL;
+ break;
+ }
+
+ if (sh != NULL) {
+ printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
+ printf("%s\n", sh->Source);
+ }
+ }
+ }
+}
+
+
+/**
+ * Vert/Geom/Frag programs have per-context variants. Free all the
+ * variants attached to the given program which match the given context.
+ */
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *program)
+{
+ if (!program)
+ return;
+
+ switch (program->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ if (vpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_vp_variant(st, vpv);
+ }
+ else {
+ prevPtr = &vpv->next;
+ }
+ vpv = next;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) program;
+ struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_fp_variant(st, fpv);
+ }
+ else {
+ prevPtr = &fpv->next;
+ }
+ fpv = next;
+ }
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) program;
+ struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ if (gpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_gp_variant(st, gpv);
+ }
+ else {
+ prevPtr = &gpv->next;
+ }
+ gpv = next;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected program target in "
+ "destroy_program_variants_cb()");
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the shader's program variants
+ * which match the given context.
+ */
+static void
+destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_shader *shader = (struct gl_shader *) data;
+
+ switch (shader->Type) {
+ case GL_SHADER_PROGRAM_MESA:
+ {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ GLuint i;
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ destroy_program_variants(st, shProg->Shaders[i]->Program);
+ }
+
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->VertexProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->FragmentProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->GeometryProgram);
+ }
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ {
+ destroy_program_variants(st, shader->Program);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the program variants which match
+ * the given context.
+ */
+static void
+destroy_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_program *program = (struct gl_program *) data;
+ destroy_program_variants(st, program);
+}
+
+
+/**
+ * Walk over all shaders and programs to delete any variants which
+ * belong to the given context.
+ * This is called during context tear-down.
+ */
+void
+st_destroy_program_variants(struct st_context *st)
+{
+ /* ARB vert/frag program */
+ _mesa_HashWalk(st->ctx->Shared->Programs,
+ destroy_program_variants_cb, st);
+
+ /* GLSL vert/frag/geom shaders */
+ _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
+ destroy_shader_program_variants_cb, st);
+}