diff options
author | marha <marha@users.sourceforge.net> | 2012-01-26 10:45:42 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-01-26 10:45:42 +0100 |
commit | 40bdd8b27f5c730b8d0c9a189e89fb51a5400611 (patch) | |
tree | 23d7ead2d11ebc95c1d0a5e57cdb2ee5b358110b /mesalib/src/mesa | |
parent | ffbc36adb7ea5781a93731212226c47f1d49da5e (diff) | |
parent | eb4c088eb71f93b9639f4ff651523d794f1433f7 (diff) | |
download | vcxsrv-40bdd8b27f5c730b8d0c9a189e89fb51a5400611.tar.gz vcxsrv-40bdd8b27f5c730b8d0c9a189e89fb51a5400611.tar.bz2 vcxsrv-40bdd8b27f5c730b8d0c9a189e89fb51a5400611.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa')
24 files changed, 704 insertions, 616 deletions
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 2b3ac2e25..987d687b9 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1225,7 +1225,8 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RGBA8I_EXT: case GL_RGBA16I_EXT: case GL_RGBA32I_EXT: - return ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0; + return ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0; case GL_RGB8UI_EXT: case GL_RGB16UI_EXT: @@ -1233,7 +1234,8 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RGB8I_EXT: case GL_RGB16I_EXT: case GL_RGB32I_EXT: - return ctx->Extensions.EXT_texture_integer ? GL_RGB : 0; + return ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer ? GL_RGB : 0; case GL_R8UI: case GL_R8I: @@ -1241,8 +1243,9 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_R16I: case GL_R32UI: case GL_R32I: - return ctx->Extensions.ARB_texture_rg && - ctx->Extensions.EXT_texture_integer ? GL_RED : 0; + return ctx->VersionMajor >= 3 || + (ctx->Extensions.ARB_texture_rg && + ctx->Extensions.EXT_texture_integer) ? GL_RED : 0; case GL_RG8UI: case GL_RG8I: @@ -1250,8 +1253,9 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RG16I: case GL_RG32UI: case GL_RG32I: - return ctx->Extensions.ARB_texture_rg && - ctx->Extensions.EXT_texture_integer ? GL_RG : 0; + return ctx->VersionMajor >= 3 || + (ctx->Extensions.ARB_texture_rg && + ctx->Extensions.EXT_texture_integer) ? GL_RG : 0; case GL_INTENSITY8I_EXT: case GL_INTENSITY8UI_EXT: @@ -1280,6 +1284,15 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) return ctx->Extensions.EXT_texture_integer && ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_ALPHA8I_EXT: + case GL_ALPHA8UI_EXT: + case GL_ALPHA16I_EXT: + case GL_ALPHA16UI_EXT: + case GL_ALPHA32I_EXT: + case GL_ALPHA32UI_EXT: + return ctx->Extensions.EXT_texture_integer && + ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_RGB10_A2UI: return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0; default: @@ -2392,7 +2405,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { - if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) { + if (ctx->Extensions.EXT_framebuffer_sRGB) { *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); } else { diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 7c3c4e345..ea14148de 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -527,7 +527,7 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, fb->Visual.samples = rb->NumSamples; fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) - fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; + fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB; break; } } diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index 8b65cf0f0..3491704f8 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -536,7 +536,8 @@ _mesa_is_legal_format_and_type(const struct gl_context *ctx, case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; + return ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } @@ -549,7 +550,8 @@ _mesa_is_legal_format_and_type(const struct gl_context *ctx, case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; + return ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer; case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: @@ -568,7 +570,8 @@ _mesa_is_legal_format_and_type(const struct gl_context *ctx, case GL_INT: case GL_UNSIGNED_INT: /* NOTE: no packed formats w/ BGR format */ - return ctx->Extensions.EXT_texture_integer; + return ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } @@ -582,7 +585,8 @@ _mesa_is_legal_format_and_type(const struct gl_context *ctx, case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; + return ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 760113172..a2b01d05d 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2808,9 +2808,6 @@ struct gl_constants /** GL_EXT_gpu_shader4 */ GLint MinProgramTexelOffset, MaxProgramTexelOffset; - /* GL_EXT_framebuffer_sRGB */ - GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ - /* GL_ARB_robustness */ GLenum ResetStrategy; diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 259eb9044..5fdc2ab1f 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -706,6 +706,12 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32); RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); break; + } + } + + if (ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { case GL_RGB8UI_EXT: RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8); RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); @@ -822,7 +828,9 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, } } - if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.EXT_texture_integer) { + if (ctx->VersionMajor >= 3 || + (ctx->Extensions.ARB_texture_rg && + ctx->Extensions.EXT_texture_integer)) { switch (internalFormat) { case GL_R8UI: RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8); diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index c64b10b04..d11425d5e 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -323,7 +323,8 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) } #endif /* FEATURE_EXT_texture_sRGB */ - if (ctx->Extensions.EXT_texture_integer) { + if (ctx->VersionMajor >= 3 || + ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { case GL_RGBA8UI_EXT: case GL_RGBA16UI_EXT: @@ -340,6 +341,11 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) case GL_RGB16I_EXT: case GL_RGB32I_EXT: return GL_RGB; + } + } + + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { case GL_ALPHA8UI_EXT: case GL_ALPHA16UI_EXT: case GL_ALPHA32UI_EXT: @@ -391,7 +397,7 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) case GL_R16UI: case GL_R32I: case GL_R32UI: - if (!ctx->Extensions.EXT_texture_integer) + if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_texture_integer) break; /* FALLTHROUGH */ case GL_R8: @@ -416,7 +422,7 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) case GL_RG16UI: case GL_RG32I: case GL_RG32UI: - if (!ctx->Extensions.EXT_texture_integer) + if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_texture_integer) break; /* FALLTHROUGH */ case GL_RG: @@ -1680,7 +1686,7 @@ texture_error_check( struct gl_context *ctx, } /* additional checks for integer textures */ - if (ctx->Extensions.EXT_texture_integer && + if ((ctx->VersionMajor >= 3 || ctx->Extensions.EXT_texture_integer) && (_mesa_is_integer_format(format) != _mesa_is_integer_format(internalFormat))) { if (!isProxy) { diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index 92ae9c659..5b8b65ddf 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -77,7 +77,6 @@ _mesa_override_glsl_version(struct gl_context *ctx) /** * Examine enabled GL extensions to determine GL version. - * Return major and minor version numbers. */ static void compute_version(struct gl_context *ctx) @@ -140,7 +139,6 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_framebuffer_sRGB && ctx->Extensions.EXT_packed_float && ctx->Extensions.EXT_texture_array && - ctx->Extensions.EXT_texture_integer && ctx->Extensions.EXT_texture_shared_exponent && ctx->Extensions.EXT_transform_feedback && ctx->Extensions.NV_conditional_render); diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c index f3d28e675..25799bf2b 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c @@ -112,7 +112,8 @@ static void update_raster_state( struct st_context *st ) raster->light_twoside = 1; } - raster->clamp_vertex_color = ctx->Light._ClampVertexColor; + raster->clamp_vertex_color = !st->clamp_vert_color_in_shader && + ctx->Light._ClampVertexColor; /* _NEW_POLYGON */ @@ -255,7 +256,8 @@ static void update_raster_state( struct st_context *st ) raster->scissor = 1; /* _NEW_FRAG_CLAMP */ - raster->clamp_fragment_color = ctx->Color._ClampFragmentColor; + raster->clamp_fragment_color = !st->clamp_frag_color_in_shader && + ctx->Color._ClampFragmentColor; raster->gl_rasterization_rules = 1; /* _NEW_RASTERIZER_DISCARD */ diff --git a/mesalib/src/mesa/state_tracker/st_atom_shader.c b/mesalib/src/mesa/state_tracker/st_atom_shader.c index 383bb2a1b..ae3491097 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_shader.c +++ b/mesalib/src/mesa/state_tracker/st_atom_shader.c @@ -1,198 +1,205 @@ -/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * State validation for vertex/fragment shaders.
- * Note that we have to delay most vertex/fragment shader translation
- * until rendering time since the linkage between the vertex outputs and
- * fragment inputs can vary depending on the pairing of shaders.
- *
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "program/program.h"
-
-#include "pipe/p_context.h"
-
-#include "util/u_simple_shaders.h"
-
-#include "cso_cache/cso_context.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_program.h"
-
-
-/**
- * Return pointer to a pass-through fragment shader.
- * This shader is used when a texture is missing/incomplete.
- */
-static void *
-get_passthrough_fs(struct st_context *st)
-{
- if (!st->passthrough_fs) {
- st->passthrough_fs =
- util_make_fragment_passthrough_shader(st->pipe);
- }
-
- return st->passthrough_fs;
-}
-
-
-/**
- * Update fragment program state/atom. This involves translating the
- * Mesa fragment program into a gallium fragment program and binding it.
- */
-static void
-update_fp( struct st_context *st )
-{
- struct st_fragment_program *stfp;
- struct st_fp_variant_key key;
-
- assert(st->ctx->FragmentProgram._Current);
- stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
- assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
-
- memset(&key, 0, sizeof(key));
- key.st = st;
-
- st->fp_variant = st_get_fp_variant(st, stfp, &key);
-
- st_reference_fragprog(st, &st->fp, stfp);
-
- if (st->missing_textures) {
- /* use a pass-through frag shader that uses no textures */
- void *fs = get_passthrough_fs(st);
- cso_set_fragment_shader_handle(st->cso_context, fs);
- }
- else {
- cso_set_fragment_shader_handle(st->cso_context,
- st->fp_variant->driver_shader);
- }
-}
-
-
-const struct st_tracked_state st_update_fp = {
- "st_update_fp", /* name */
- { /* dirty */
- 0, /* mesa */
- ST_NEW_FRAGMENT_PROGRAM /* st */
- },
- update_fp /* update */
-};
-
-
-
-/**
- * Update vertex program state/atom. This involves translating the
- * Mesa vertex program into a gallium fragment program and binding it.
- */
-static void
-update_vp( struct st_context *st )
-{
- struct st_vertex_program *stvp;
- struct st_vp_variant_key key;
-
- /* find active shader and params -- Should be covered by
- * ST_NEW_VERTEX_PROGRAM
- */
- assert(st->ctx->VertexProgram._Current);
- stvp = st_vertex_program(st->ctx->VertexProgram._Current);
- assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
-
- memset(&key, 0, sizeof key);
- key.st = st; /* variants are per-context */
-
- /* When this is true, we will add an extra input to the vertex
- * shader translation (for edgeflags), an extra output with
- * edgeflag semantics, and extend the vertex shader to pass through
- * the input to the output. We'll need to use similar logic to set
- * up the extra vertex_element input for edgeflags.
- * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
- */
- key.passthrough_edgeflags = (st->vertdata_edgeflags && (
- st->ctx->Polygon.FrontMode != GL_FILL ||
- st->ctx->Polygon.BackMode != GL_FILL));
-
- st->vp_variant = st_get_vp_variant(st, stvp, &key);
-
- st_reference_vertprog(st, &st->vp, stvp);
-
- cso_set_vertex_shader_handle(st->cso_context,
- st->vp_variant->driver_shader);
-
- st->vertex_result_to_slot = stvp->result_to_output;
-}
-
-
-const struct st_tracked_state st_update_vp = {
- "st_update_vp", /* name */
- { /* dirty */
- _NEW_POLYGON, /* mesa */
- ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
- },
- update_vp /* update */
-};
-
-
-
-static void
-update_gp( struct st_context *st )
-{
- struct st_geometry_program *stgp;
- struct st_gp_variant_key key;
-
- if (!st->ctx->GeometryProgram._Current) {
- cso_set_geometry_shader_handle(st->cso_context, NULL);
- return;
- }
-
- stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
- assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
-
- memset(&key, 0, sizeof(key));
- key.st = st;
-
- st->gp_variant = st_get_gp_variant(st, stgp, &key);
-
- st_reference_geomprog(st, &st->gp, stgp);
-
- cso_set_geometry_shader_handle(st->cso_context,
- st->gp_variant->driver_shader);
-}
-
-const struct st_tracked_state st_update_gp = {
- "st_update_gp", /* name */
- { /* dirty */
- 0, /* mesa */
- ST_NEW_GEOMETRY_PROGRAM /* st */
- },
- update_gp /* update */
-};
+/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * State validation for vertex/fragment shaders. + * Note that we have to delay most vertex/fragment shader translation + * until rendering time since the linkage between the vertex outputs and + * fragment inputs can vary depending on the pairing of shaders. + * + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/mtypes.h" +#include "program/program.h" + +#include "pipe/p_context.h" + +#include "util/u_simple_shaders.h" + +#include "cso_cache/cso_context.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_program.h" + + +/** + * Return pointer to a pass-through fragment shader. + * This shader is used when a texture is missing/incomplete. + */ +static void * +get_passthrough_fs(struct st_context *st) +{ + if (!st->passthrough_fs) { + st->passthrough_fs = + util_make_fragment_passthrough_shader(st->pipe); + } + + return st->passthrough_fs; +} + + +/** + * Update fragment program state/atom. This involves translating the + * Mesa fragment program into a gallium fragment program and binding it. + */ +static void +update_fp( struct st_context *st ) +{ + struct st_fragment_program *stfp; + struct st_fp_variant_key key; + + assert(st->ctx->FragmentProgram._Current); + stfp = st_fragment_program(st->ctx->FragmentProgram._Current); + assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB); + + memset(&key, 0, sizeof(key)); + key.st = st; + + /* _NEW_FRAG_CLAMP */ + key.clamp_color = st->clamp_frag_color_in_shader && + st->ctx->Color._ClampFragmentColor; + + st->fp_variant = st_get_fp_variant(st, stfp, &key); + + st_reference_fragprog(st, &st->fp, stfp); + + if (st->missing_textures) { + /* use a pass-through frag shader that uses no textures */ + void *fs = get_passthrough_fs(st); + cso_set_fragment_shader_handle(st->cso_context, fs); + } + else { + cso_set_fragment_shader_handle(st->cso_context, + st->fp_variant->driver_shader); + } +} + + +const struct st_tracked_state st_update_fp = { + "st_update_fp", /* name */ + { /* dirty */ + 0, /* mesa */ + ST_NEW_FRAGMENT_PROGRAM /* st */ + }, + update_fp /* update */ +}; + + + +/** + * Update vertex program state/atom. This involves translating the + * Mesa vertex program into a gallium fragment program and binding it. + */ +static void +update_vp( struct st_context *st ) +{ + struct st_vertex_program *stvp; + struct st_vp_variant_key key; + + /* find active shader and params -- Should be covered by + * ST_NEW_VERTEX_PROGRAM + */ + assert(st->ctx->VertexProgram._Current); + stvp = st_vertex_program(st->ctx->VertexProgram._Current); + assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB); + + memset(&key, 0, sizeof key); + key.st = st; /* variants are per-context */ + + /* When this is true, we will add an extra input to the vertex + * shader translation (for edgeflags), an extra output with + * edgeflag semantics, and extend the vertex shader to pass through + * the input to the output. We'll need to use similar logic to set + * up the extra vertex_element input for edgeflags. + * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA + */ + key.passthrough_edgeflags = (st->vertdata_edgeflags && ( + st->ctx->Polygon.FrontMode != GL_FILL || + st->ctx->Polygon.BackMode != GL_FILL)); + + key.clamp_color = st->clamp_vert_color_in_shader && + st->ctx->Light._ClampVertexColor; + + st->vp_variant = st_get_vp_variant(st, stvp, &key); + + st_reference_vertprog(st, &st->vp, stvp); + + cso_set_vertex_shader_handle(st->cso_context, + st->vp_variant->driver_shader); + + st->vertex_result_to_slot = stvp->result_to_output; +} + + +const struct st_tracked_state st_update_vp = { + "st_update_vp", /* name */ + { /* dirty */ + _NEW_POLYGON, /* mesa */ + ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */ + }, + update_vp /* update */ +}; + + + +static void +update_gp( struct st_context *st ) +{ + struct st_geometry_program *stgp; + struct st_gp_variant_key key; + + if (!st->ctx->GeometryProgram._Current) { + cso_set_geometry_shader_handle(st->cso_context, NULL); + return; + } + + stgp = st_geometry_program(st->ctx->GeometryProgram._Current); + assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM); + + memset(&key, 0, sizeof(key)); + key.st = st; + + st->gp_variant = st_get_gp_variant(st, stgp, &key); + + st_reference_geomprog(st, &st->gp, stgp); + + cso_set_geometry_shader_handle(st->cso_context, + st->gp_variant->driver_shader); +} + +const struct st_tracked_state st_update_gp = { + "st_update_gp", /* name */ + { /* dirty */ + 0, /* mesa */ + ST_NEW_GEOMETRY_PROGRAM /* st */ + }, + update_gp /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c index a97096802..7c0254d8d 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c @@ -450,6 +450,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, memset(&key, 0, sizeof(key)); key.st = st; key.bitmap = GL_TRUE; + key.clamp_color = st->clamp_frag_color_in_shader && + st->ctx->Color._ClampFragmentColor; fpv = st_get_fp_variant(st, st->fp, &key); diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 13c4f3369..386eed290 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -684,7 +684,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, { struct pipe_rasterizer_state rasterizer; memset(&rasterizer, 0, sizeof(rasterizer)); - rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor; + rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader && + ctx->Color._ClampFragmentColor; rasterizer.gl_rasterization_rules = 1; rasterizer.depth_clip = !ctx->Transform.DepthClamp; rasterizer.scissor = ctx->Scissor.Enabled; @@ -1007,6 +1008,8 @@ get_color_fp_variant(struct st_context *st) ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0); key.pixelMaps = ctx->Pixel.MapColorFlag; + key.clamp_color = st->clamp_frag_color_in_shader && + st->ctx->Color._ClampFragmentColor; fpv = st_get_fp_variant(st, st->fp, &key); diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c index fefd93a4b..1cbc0d606 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c @@ -471,7 +471,7 @@ st_validate_attachment(struct gl_context *ctx, /* If the encoding is sRGB and sRGB rendering cannot be enabled, * check for linear format support instead. * Later when we create a surface, we change the format to a linear one. */ - if (!ctx->Const.sRGBCapable && + if (!ctx->Extensions.EXT_framebuffer_sRGB && _mesa_get_format_color_encoding(texFormat) == GL_SRGB) { const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat); format = st_mesa_format_to_pipe_format(linearFormat); diff --git a/mesalib/src/mesa/state_tracker/st_cb_program.c b/mesalib/src/mesa/state_tracker/st_cb_program.c index 2abb4d8f0..617e7ce64 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_program.c +++ b/mesalib/src/mesa/state_tracker/st_cb_program.c @@ -160,11 +160,6 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog) if (stfp->glsl_to_tgsi) free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi); - - if (stfp->tgsi.tokens) { - st_free_tokens(stfp->tgsi.tokens); - stfp->tgsi.tokens = NULL; - } } break; default: @@ -205,11 +200,6 @@ st_program_string_notify( struct gl_context *ctx, st_release_fp_variants(st, stfp); - if (stfp->tgsi.tokens) { - st_free_tokens(stfp->tgsi.tokens); - stfp->tgsi.tokens = NULL; - } - if (st->fp == stfp) st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; } diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index dc1d33f1d..a3fd4dbcb 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -76,6 +76,17 @@ void st_invalidate_state(struct gl_context * ctx, GLuint new_state) { struct st_context *st = st_context(ctx); + /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */ + if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) { + new_state &= ~_NEW_FRAG_CLAMP; + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + } + + /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ + if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) { + st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + } + st->dirty.mesa |= new_state; st->dirty.st |= ST_NEW_MESA; diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index 9db50b3f4..da03719fd 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -76,6 +76,8 @@ struct st_context struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ struct draw_stage *rastpos_stage; /**< For glRasterPos */ GLboolean sw_primitive_restart; + GLboolean clamp_frag_color_in_shader; + GLboolean clamp_vert_color_in_shader; /* On old libGL's for linux we need to invalidate the drawables diff --git a/mesalib/src/mesa/state_tracker/st_debug.c b/mesalib/src/mesa/state_tracker/st_debug.c index ee7d78a4f..850fab925 100644 --- a/mesalib/src/mesa/state_tracker/st_debug.c +++ b/mesalib/src/mesa/state_tracker/st_debug.c @@ -1,102 +1,102 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/context.h"
-#include "program/prog_print.h"
-
-#include "pipe/p_state.h"
-#include "pipe/p_shader_tokens.h"
-#include "tgsi/tgsi_dump.h"
-
-#include "cso_cache/cso_cache.h"
-
-#include "st_context.h"
-#include "st_debug.h"
-#include "st_program.h"
-
-
-
-#ifdef DEBUG
-int ST_DEBUG = 0;
-
-static const struct debug_named_value st_debug_flags[] = {
- { "mesa", DEBUG_MESA, NULL },
- { "tgsi", DEBUG_TGSI, NULL },
- { "constants",DEBUG_CONSTANTS, NULL },
- { "pipe", DEBUG_PIPE, NULL },
- { "tex", DEBUG_TEX, NULL },
- { "fallback", DEBUG_FALLBACK, NULL },
- { "screen", DEBUG_SCREEN, NULL },
- { "query", DEBUG_QUERY, NULL },
- DEBUG_NAMED_VALUE_END
-};
-
-DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
-#endif
-
-
-void
-st_debug_init(void)
-{
-#ifdef DEBUG
- ST_DEBUG = debug_get_option_st_debug();
-#endif
-}
-
-
-
-/**
- * Print current state. May be called from inside gdb to see currently
- * bound vertex/fragment shaders and associated constants.
- */
-void
-st_print_current(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = st_context(ctx);
-
-#if 0
- int i;
-
- printf("Vertex Transform Inputs:\n");
- for (i = 0; i < st->vp->state.num_inputs; i++) {
- printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
- }
-#endif
-
- if (st->vp->variants)
- tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
- if (st->vp->Base.Base.Parameters)
- _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
-
- tgsi_dump( st->fp->tgsi.tokens, 0 );
- if (st->fp->Base.Base.Parameters)
- _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
-}
-
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/context.h" +#include "program/prog_print.h" + +#include "pipe/p_state.h" +#include "pipe/p_shader_tokens.h" +#include "tgsi/tgsi_dump.h" + +#include "cso_cache/cso_cache.h" + +#include "st_context.h" +#include "st_debug.h" +#include "st_program.h" + + + +#ifdef DEBUG +int ST_DEBUG = 0; + +static const struct debug_named_value st_debug_flags[] = { + { "mesa", DEBUG_MESA, NULL }, + { "tgsi", DEBUG_TGSI, NULL }, + { "constants",DEBUG_CONSTANTS, NULL }, + { "pipe", DEBUG_PIPE, NULL }, + { "tex", DEBUG_TEX, NULL }, + { "fallback", DEBUG_FALLBACK, NULL }, + { "screen", DEBUG_SCREEN, NULL }, + { "query", DEBUG_QUERY, NULL }, + DEBUG_NAMED_VALUE_END +}; + +DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0) +#endif + + +void +st_debug_init(void) +{ +#ifdef DEBUG + ST_DEBUG = debug_get_option_st_debug(); +#endif +} + + + +/** + * Print current state. May be called from inside gdb to see currently + * bound vertex/fragment shaders and associated constants. + */ +void +st_print_current(void) +{ + GET_CURRENT_CONTEXT(ctx); + struct st_context *st = st_context(ctx); + +#if 0 + int i; + + printf("Vertex Transform Inputs:\n"); + for (i = 0; i < st->vp->state.num_inputs; i++) { + printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]); + } +#endif + + if (st->vp->variants) + tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 ); + if (st->vp->Base.Base.Parameters) + _mesa_print_parameter_list(st->vp->Base.Base.Parameters); + + tgsi_dump( st->fp->variants[0].tgsi.tokens, 0 ); + if (st->fp->Base.Base.Parameters) + _mesa_print_parameter_list(st->fp->Base.Base.Parameters); +} + + diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 49c874710..49709d342 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -387,19 +387,14 @@ void st_init_extensions(struct st_context *st) */ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM, PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL) && - screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM, + PIPE_BIND_DEPTH_STENCIL | + PIPE_BIND_SAMPLER_VIEW) || + screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW)) { ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - } - else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL) && - screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; + ctx->Extensions.ARB_framebuffer_object = GL_TRUE; } /* float support - assume nothing exclusively supports 64-bit floats */ @@ -430,7 +425,6 @@ void st_init_extensions(struct st_context *st) PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET)) { ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE; - ctx->Const.sRGBCapable = GL_TRUE; } } @@ -441,7 +435,16 @@ void st_init_extensions(struct st_context *st) } /* s3tc support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW) && (ctx->Mesa_DXTn || st_get_s3tc_override())) { @@ -516,12 +519,6 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.MESA_texture_array = GL_TRUE; } - /* GL_ARB_framebuffer_object */ - if (ctx->Extensions.EXT_packed_depth_stencil) { - /* we support always support GL_EXT_framebuffer_blit */ - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - } - if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) { ctx->Extensions.NV_conditional_render = GL_TRUE; } @@ -607,33 +604,16 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_depth_clamp = GL_TRUE; } - /* This extension does not actually require support of floating point - * render targets, just clamping controls. - * Advertise this extension if either fragment color clamping is supported - * or no render targets having color values outside of the range [0, 1] - * are supported, in which case the fragment color clamping has no effect - * on rendering. - */ - if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) || - (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET))) { + if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { ctx->Extensions.ARB_color_buffer_float = GL_TRUE; + + if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { + st->clamp_vert_color_in_shader = TRUE; + } + + if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { + st->clamp_frag_color_in_shader = TRUE; + } } if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 92dffe258..188e8d9d5 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -4055,7 +4055,7 @@ src_register(struct st_translate *t, static struct ureg_dst translate_dst(struct st_translate *t, const st_dst_reg *dst_reg, - bool saturate) + bool saturate, bool clamp_color) { struct ureg_dst dst = dst_register(t, dst_reg->file, @@ -4065,6 +4065,27 @@ translate_dst(struct st_translate *t, if (saturate) dst = ureg_saturate(dst); + else if (clamp_color && dst_reg->file == PROGRAM_OUTPUT) { + /* Clamp colors for ARB_color_buffer_float. */ + switch (t->procType) { + case TGSI_PROCESSOR_VERTEX: + /* XXX if the geometry shader is present, this must be done there + * instead of here. */ + if (dst_reg->index == VERT_RESULT_COL0 || + dst_reg->index == VERT_RESULT_COL1 || + dst_reg->index == VERT_RESULT_BFC0 || + dst_reg->index == VERT_RESULT_BFC1) { + dst = ureg_saturate(dst); + } + break; + + case TGSI_PROCESSOR_FRAGMENT: + if (dst_reg->index >= FRAG_RESULT_COLOR) { + dst = ureg_saturate(dst); + } + break; + } + } if (dst_reg->reladdr != NULL) dst = ureg_dst_indirect(dst, ureg_src(t->address[0])); @@ -4134,7 +4155,8 @@ translate_tex_offset(struct st_translate *t, static void compile_tgsi_instruction(struct st_translate *t, - const glsl_to_tgsi_instruction *inst) + const glsl_to_tgsi_instruction *inst, + bool clamp_dst_color_output) { struct ureg_program *ureg = t->ureg; GLuint i; @@ -4151,7 +4173,8 @@ compile_tgsi_instruction(struct st_translate *t, if (num_dst) dst[0] = translate_dst(t, &inst->dst, - inst->saturate); + inst->saturate, + clamp_dst_color_output); for (i = 0; i < num_src; i++) src[i] = translate_src(t, &inst->src[i]); @@ -4457,7 +4480,8 @@ st_translate_program( const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags) + boolean passthrough_edgeflags, + boolean clamp_color) { struct st_translate *t; unsigned i; @@ -4697,7 +4721,8 @@ st_translate_program( */ foreach_iter(exec_list_iterator, iter, program->instructions) { set_insn_start(t, ureg_get_instruction_number(ureg)); - compile_tgsi_instruction(t, (glsl_to_tgsi_instruction *)iter.get()); + compile_tgsi_instruction(t, (glsl_to_tgsi_instruction *)iter.get(), + clamp_color); if (t->prevInstWrotePointSize && proginfo->Id) { /* The previous instruction wrote to the (fake) vertex point size diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h index 1f71f33fd..55d59d571 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h @@ -49,7 +49,8 @@ enum pipe_error st_translate_program( const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags); + boolean passthrough_edgeflags, + boolean clamp_color); void free_glsl_to_tgsi_visitor(struct glsl_to_tgsi_visitor *v); void get_pixel_transfer_visitor(struct st_fragment_program *fp, diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c index 63920a39e..7efc17305 100644 --- a/mesalib/src/mesa/state_tracker/st_manager.c +++ b/mesalib/src/mesa/state_tracker/st_manager.c @@ -688,7 +688,9 @@ st_framebuffer_reuse_or_create(struct gl_framebuffer *fb, { struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL; - if (cur && cur->iface == stfbi) { + /* dummy framebuffers cant be used as st_framebuffer */ + if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() && + cur->iface == stfbi) { /* reuse the current stfb */ st_framebuffer_reference(&stfb, cur); } @@ -779,7 +781,7 @@ st_manager_flush_frontbuffer(struct st_context *st) return; /* never a dummy fb */ - assert(stfb->iface); + assert(&stfb->Base != _mesa_get_incomplete_framebuffer()); stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT); } diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c index 0764234bd..fc77089e7 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -306,7 +306,8 @@ st_translate_texture_target( GLuint textarget, static struct ureg_dst translate_dst( struct st_translate *t, const struct prog_dst_register *DstReg, - boolean saturate ) + boolean saturate, + boolean clamp_color) { struct ureg_dst dst = dst_register( t, DstReg->File, @@ -317,6 +318,27 @@ translate_dst( struct st_translate *t, if (saturate) dst = ureg_saturate( dst ); + else if (clamp_color && DstReg->File == PROGRAM_OUTPUT) { + /* Clamp colors for ARB_color_buffer_float. */ + switch (t->procType) { + case TGSI_PROCESSOR_VERTEX: + /* XXX if the geometry shader is present, this must be done there + * instead of here. */ + if (DstReg->Index == VERT_RESULT_COL0 || + DstReg->Index == VERT_RESULT_COL1 || + DstReg->Index == VERT_RESULT_BFC0 || + DstReg->Index == VERT_RESULT_BFC1) { + dst = ureg_saturate(dst); + } + break; + + case TGSI_PROCESSOR_FRAGMENT: + if (DstReg->Index >= FRAG_RESULT_COLOR) { + dst = ureg_saturate(dst); + } + break; + } + } if (DstReg->RelAddr) dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) ); @@ -662,7 +684,8 @@ translate_opcode( unsigned op ) static void compile_instruction( struct st_translate *t, - const struct prog_instruction *inst ) + const struct prog_instruction *inst, + boolean clamp_dst_color_output) { struct ureg_program *ureg = t->ureg; GLuint i; @@ -677,7 +700,8 @@ compile_instruction( if (num_dst) dst[0] = translate_dst( t, &inst->DstReg, - inst->SaturateMode ); + inst->SaturateMode, + clamp_dst_color_output); for (i = 0; i < num_src; i++) src[i] = translate_src( t, &inst->SrcReg[i] ); @@ -1016,7 +1040,8 @@ st_translate_mesa_program( const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags ) + boolean passthrough_edgeflags, + boolean clamp_color) { struct st_translate translate, *t; unsigned i; @@ -1233,7 +1258,7 @@ st_translate_mesa_program( */ for (i = 0; i < program->NumInstructions; i++) { set_insn_start( t, ureg_get_instruction_number( ureg )); - compile_instruction( t, &program->Instructions[i] ); + compile_instruction( t, &program->Instructions[i], clamp_color ); if (t->prevInstWrotePointSize && program->Id) { /* The previous instruction wrote to the (fake) vertex point size diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h index 7563c8050..7e1a5abdc 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -59,7 +59,8 @@ st_translate_mesa_program( const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags ); + boolean passthrough_edgeflags, + boolean clamp_color); void st_free_tokens(const struct tgsi_token *tokens); diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index 8d08b2b0f..deee722cf 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -110,7 +110,8 @@ delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv) cso_delete_fragment_shader(st->cso_context, fpv->driver_shader); if (fpv->parameters) _mesa_free_parameter_list(fpv->parameters); - + if (fpv->tgsi.tokens) + st_free_tokens(fpv->tgsi.tokens); FREE(fpv); } @@ -351,7 +352,8 @@ st_translate_vertex_program(struct st_context *st, stvp->result_to_output, stvp->output_semantic_name, stvp->output_semantic_index, - key->passthrough_edgeflags ); + key->passthrough_edgeflags, + key->clamp_color); else error = st_translate_mesa_program(st->ctx, TGSI_PROCESSOR_VERTEX, @@ -368,7 +370,8 @@ st_translate_vertex_program(struct st_context *st, stvp->result_to_output, stvp->output_semantic_name, stvp->output_semantic_index, - key->passthrough_edgeflags ); + key->passthrough_edgeflags, + key->clamp_color); if (error) goto fail; @@ -470,6 +473,23 @@ st_translate_fragment_program(struct st_context *st, struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); GLboolean deleteFP = GL_FALSE; + GLuint outputMapping[FRAG_RESULT_MAX]; + GLuint inputMapping[FRAG_ATTRIB_MAX]; + GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ + GLuint attr; + GLbitfield64 inputsRead; + struct ureg_program *ureg; + + GLboolean write_all = GL_FALSE; + + ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + uint fs_num_inputs = 0; + + ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; + ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; + uint fs_num_outputs = 0; + if (!variant) return NULL; @@ -505,247 +525,230 @@ st_translate_fragment_program(struct st_context *st, } #endif - if (!stfp->tgsi.tokens) { - /* need to translate Mesa instructions to TGSI now */ - GLuint outputMapping[FRAG_RESULT_MAX]; - GLuint inputMapping[FRAG_ATTRIB_MAX]; - GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ - GLuint attr; - const GLbitfield64 inputsRead = stfp->Base.Base.InputsRead; - struct ureg_program *ureg; + if (!stfp->glsl_to_tgsi) + _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); - GLboolean write_all = GL_FALSE; + /* + * Convert Mesa program inputs to TGSI input register semantics. + */ + inputsRead = stfp->Base.Base.InputsRead; + for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { + if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { + const GLuint slot = fs_num_inputs++; - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - uint fs_num_inputs = 0; + inputMapping[attr] = slot; - ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint fs_num_outputs = 0; - - if (!stfp->glsl_to_tgsi) - _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); + switch (attr) { + case FRAG_ATTRIB_WPOS: + input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL0: + input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + input_semantic_index[slot] = 0; + interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], + TRUE); + break; + case FRAG_ATTRIB_COL1: + input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + input_semantic_index[slot] = 1; + interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], + TRUE); + break; + case FRAG_ATTRIB_FOGC: + input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + case FRAG_ATTRIB_CLIP_DIST0: + input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_CLIP_DIST1: + input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; + input_semantic_index[slot] = 1; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + /* In most cases, there is nothing special about these + * inputs, so adopt a convention to use the generic + * semantic name and the mesa FRAG_ATTRIB_ number as the + * index. + * + * All that is required is that the vertex shader labels + * its own outputs similarly, and that the vertex shader + * generates at least every output required by the + * fragment shader plus fixed-function hardware (such as + * BFC). + * + * There is no requirement that semantic indexes start at + * zero or be restricted to a particular range -- nobody + * should be building tables based on semantic index. + */ + case FRAG_ATTRIB_PNTC: + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + case FRAG_ATTRIB_VAR0: + default: + /* Actually, let's try and zero-base this just for + * readability of the generated TGSI. + */ + assert(attr >= FRAG_ATTRIB_TEX0); + input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); + input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + if (attr == FRAG_ATTRIB_PNTC) + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + else + interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], + FALSE); + break; + } + } + else { + inputMapping[attr] = -1; + } + } - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { - if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { - const GLuint slot = fs_num_inputs++; + /* + * Semantics and mapping for outputs + */ + { + uint numColors = 0; + GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; + + /* if z is written, emit that first */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; + fs_output_semantic_index[fs_num_outputs] = 0; + outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; + fs_num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); + } - inputMapping[attr] = slot; + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; + fs_output_semantic_index[fs_num_outputs] = 0; + outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; + fs_num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); + } + /* handle remaining outputs (color) */ + for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { + if (outputsWritten & BITFIELD64_BIT(attr)) { switch (attr) { - case FRAG_ATTRIB_WPOS: - input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL0: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 0; - interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], - TRUE); - break; - case FRAG_ATTRIB_COL1: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 1; - interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], - TRUE); - break; - case FRAG_ATTRIB_FOGC: - input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - case FRAG_ATTRIB_FACE: - input_semantic_name[slot] = TGSI_SEMANTIC_FACE; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + case FRAG_RESULT_DEPTH: + case FRAG_RESULT_STENCIL: + /* handled above */ + assert(0); break; - case FRAG_ATTRIB_CLIP_DIST0: - input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_CLIP_DIST1: - input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; - input_semantic_index[slot] = 1; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - /* In most cases, there is nothing special about these - * inputs, so adopt a convention to use the generic - * semantic name and the mesa FRAG_ATTRIB_ number as the - * index. - * - * All that is required is that the vertex shader labels - * its own outputs similarly, and that the vertex shader - * generates at least every output required by the - * fragment shader plus fixed-function hardware (such as - * BFC). - * - * There is no requirement that semantic indexes start at - * zero or be restricted to a particular range -- nobody - * should be building tables based on semantic index. - */ - case FRAG_ATTRIB_PNTC: - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - case FRAG_ATTRIB_VAR0: + case FRAG_RESULT_COLOR: + write_all = GL_TRUE; /* fallthrough */ default: - /* Actually, let's try and zero-base this just for - * readability of the generated TGSI. - */ - assert(attr >= FRAG_ATTRIB_TEX0); - input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); - input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - if (attr == FRAG_ATTRIB_PNTC) - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - else - interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], - FALSE); + assert(attr == FRAG_RESULT_COLOR || + (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; + fs_output_semantic_index[fs_num_outputs] = numColors; + outputMapping[attr] = fs_num_outputs; + numColors++; break; } - } - else { - inputMapping[attr] = -1; - } - } - - /* - * Semantics and mapping for outputs - */ - { - uint numColors = 0; - GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; - - /* if z is written, emit that first */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); - } - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); - } - - /* handle remaning outputs (color) */ - for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { - if (outputsWritten & BITFIELD64_BIT(attr)) { - switch (attr) { - case FRAG_RESULT_DEPTH: - case FRAG_RESULT_STENCIL: - /* handled above */ - assert(0); - break; - case FRAG_RESULT_COLOR: - write_all = GL_TRUE; /* fallthrough */ - default: - assert(attr == FRAG_RESULT_COLOR || - (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; - fs_output_semantic_index[fs_num_outputs] = numColors; - outputMapping[attr] = fs_num_outputs; - numColors++; - break; - } - - fs_num_outputs++; - } } } + } - ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); - if (ureg == NULL) { - FREE(variant); - return NULL; - } + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); + if (ureg == NULL) { + FREE(variant); + return NULL; + } - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stfp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); - debug_printf("\n"); - } - if (write_all == GL_TRUE) - ureg_property_fs_color0_writes_all_cbufs(ureg, 1); + if (ST_DEBUG & DEBUG_MESA) { + _mesa_print_program(&stfp->Base.Base); + _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); + debug_printf("\n"); + } + if (write_all == GL_TRUE) + ureg_property_fs_color0_writes_all_cbufs(ureg, 1); - if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) { - switch (stfp->Base.FragDepthLayout) { - case FRAG_DEPTH_LAYOUT_ANY: - ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY); - break; - case FRAG_DEPTH_LAYOUT_GREATER: - ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER); - break; - case FRAG_DEPTH_LAYOUT_LESS: - ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS); - break; - case FRAG_DEPTH_LAYOUT_UNCHANGED: - ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED); - break; - default: - assert(0); - } + if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) { + switch (stfp->Base.FragDepthLayout) { + case FRAG_DEPTH_LAYOUT_ANY: + ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY); + break; + case FRAG_DEPTH_LAYOUT_GREATER: + ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER); + break; + case FRAG_DEPTH_LAYOUT_LESS: + ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS); + break; + case FRAG_DEPTH_LAYOUT_UNCHANGED: + ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED); + break; + default: + assert(0); } - - if (stfp->glsl_to_tgsi) - st_translate_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - stfp->glsl_to_tgsi, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); - else - st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); - - stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); } + if (stfp->glsl_to_tgsi) + st_translate_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + stfp->glsl_to_tgsi, + &stfp->Base.Base, + /* inputs */ + fs_num_inputs, + inputMapping, + input_semantic_name, + input_semantic_index, + interpMode, + /* outputs */ + fs_num_outputs, + outputMapping, + fs_output_semantic_name, + fs_output_semantic_index, FALSE, + key->clamp_color ); + else + st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + &stfp->Base.Base, + /* inputs */ + fs_num_inputs, + inputMapping, + input_semantic_name, + input_semantic_index, + interpMode, + /* outputs */ + fs_num_outputs, + outputMapping, + fs_output_semantic_name, + fs_output_semantic_index, FALSE, + key->clamp_color); + + variant->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + ureg_destroy( ureg ); + /* fill in variant */ - variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); + variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi); variant->key = *key; if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); + tgsi_dump( variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); debug_printf("\n"); } @@ -802,7 +805,7 @@ st_translate_geometry_program(struct st_context *st, GLuint outputMapping[GEOM_RESULT_MAX]; struct pipe_context *pipe = st->pipe; GLuint attr; - const GLbitfield64 inputsRead = stgp->Base.Base.InputsRead; + GLbitfield64 inputsRead; GLuint vslot = 0; GLuint num_generic = 0; @@ -842,6 +845,7 @@ st_translate_geometry_program(struct st_context *st, /* * Convert Mesa program inputs to TGSI input register semantics. */ + inputsRead = stgp->Base.Base.InputsRead; for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { const GLuint slot = gs_num_inputs; @@ -1022,6 +1026,7 @@ st_translate_geometry_program(struct st_context *st, outputMapping, gs_output_semantic_name, gs_output_semantic_index, + FALSE, FALSE); stgp->num_inputs = gs_num_inputs; diff --git a/mesalib/src/mesa/state_tracker/st_program.h b/mesalib/src/mesa/state_tracker/st_program.h index 699b6e8cc..6c4b4f6c3 100644 --- a/mesalib/src/mesa/state_tracker/st_program.h +++ b/mesalib/src/mesa/state_tracker/st_program.h @@ -55,6 +55,9 @@ struct st_fp_variant_key GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */ + + /** for ARB_color_buffer_float */ + GLuint clamp_color:1; }; @@ -66,6 +69,8 @@ struct st_fp_variant /** Parameters which generated this version of fragment program */ struct st_fp_variant_key key; + struct pipe_shader_state tgsi; + /** Driver's compiled shader */ void *driver_shader; @@ -86,8 +91,6 @@ struct st_fragment_program struct gl_fragment_program Base; struct glsl_to_tgsi_visitor* glsl_to_tgsi; - struct pipe_shader_state tgsi; - struct st_fp_variant *variants; }; @@ -98,6 +101,9 @@ struct st_vp_variant_key { struct st_context *st; /**< variants are per-context */ boolean passthrough_edgeflags; + + /** for ARB_color_buffer_float */ + boolean clamp_color; }; |