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authormarha <marha@users.sourceforge.net>2009-12-22 18:34:14 +0000
committermarha <marha@users.sourceforge.net>2009-12-22 18:34:14 +0000
commit1e723abc27bdc2ad675bce79467a7308c2966861 (patch)
treea04f4d5cf04567351c85d43e720a3b762322d106 /mesalib/src/mesa
parentb729d9e1cc1c60e415da24143cabcbaccb525ed7 (diff)
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Forgotten files in previous commit
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r--mesalib/src/mesa/SConscript356
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py191
-rw-r--r--mesalib/src/mesa/drivers/windows/fx/fx.rc39
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp32
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c1196
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h292
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c346
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c1448
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c2196
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c257
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c422
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c1613
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c1176
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h324
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c344
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c1446
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c2046
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c249
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c448
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c1336
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c1206
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h327
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c344
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c1446
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c2104
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c263
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c443
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c1346
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc43
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h520
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c1720
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref495
-rw-r--r--mesalib/src/mesa/glapi/APPLE_vertex_array_object.xml27
-rw-r--r--mesalib/src/mesa/glapi/ARB_copy_buffer.xml24
-rw-r--r--mesalib/src/mesa/glapi/ARB_framebuffer_object.xml269
-rw-r--r--mesalib/src/mesa/glapi/ARB_map_buffer_range.xml34
-rw-r--r--mesalib/src/mesa/glapi/ARB_seamless_cube_map.xml12
-rw-r--r--mesalib/src/mesa/glapi/ARB_sync.xml82
-rw-r--r--mesalib/src/mesa/glapi/ARB_vertex_array_object.xml34
-rw-r--r--mesalib/src/mesa/glapi/EXT_framebuffer_object.xml195
-rw-r--r--mesalib/src/mesa/glapi/EXT_provoking_vertex.xml22
-rw-r--r--mesalib/src/mesa/glapi/EXT_texture_array.xml41
-rw-r--r--mesalib/src/mesa/glapi/Makefile152
-rw-r--r--mesalib/src/mesa/glapi/extension_helper.py324
-rw-r--r--mesalib/src/mesa/glapi/glX_API.xml220
-rw-r--r--mesalib/src/mesa/glapi/glX_XML.py570
-rw-r--r--mesalib/src/mesa/glapi/glX_doc.py280
-rw-r--r--mesalib/src/mesa/glapi/glX_proto_common.py95
-rw-r--r--mesalib/src/mesa/glapi/glX_proto_recv.py554
-rw-r--r--mesalib/src/mesa/glapi/glX_proto_send.py1042
-rw-r--r--mesalib/src/mesa/glapi/glX_proto_size.py704
-rw-r--r--mesalib/src/mesa/glapi/glX_server_table.py411
-rw-r--r--mesalib/src/mesa/glapi/gl_API.dtd140
-rw-r--r--mesalib/src/mesa/glapi/gl_API.xml12514
-rw-r--r--mesalib/src/mesa/glapi/gl_SPARC_asm.py275
-rw-r--r--mesalib/src/mesa/glapi/gl_XML.py964
-rw-r--r--mesalib/src/mesa/glapi/gl_and_glX_API.xml7
-rw-r--r--mesalib/src/mesa/glapi/gl_apitemp.py253
-rw-r--r--mesalib/src/mesa/glapi/gl_enums.py243
-rw-r--r--mesalib/src/mesa/glapi/gl_offsets.py103
-rw-r--r--mesalib/src/mesa/glapi/gl_procs.py188
-rw-r--r--mesalib/src/mesa/glapi/gl_table.py199
-rw-r--r--mesalib/src/mesa/glapi/gl_x86-64_asm.py334
-rw-r--r--mesalib/src/mesa/glapi/gl_x86_asm.py270
-rw-r--r--mesalib/src/mesa/glapi/license.py47
-rw-r--r--mesalib/src/mesa/glapi/mesadef.py222
-rw-r--r--mesalib/src/mesa/glapi/next_available_offset.sh39
-rw-r--r--mesalib/src/mesa/glapi/typeexpr.py292
-rw-r--r--mesalib/src/mesa/main/Makefile.ugl364
-rw-r--r--mesalib/src/mesa/main/Makefile.win208
-rw-r--r--mesalib/src/mesa/main/get_gen.py1252
-rw-r--r--mesalib/src/mesa/main/sources158
-rw-r--r--mesalib/src/mesa/shader/grammar/grammar.syn567
-rw-r--r--mesalib/src/mesa/swrast/NOTES55
-rw-r--r--mesalib/src/mesa/swrast_setup/NOTES65
-rw-r--r--mesalib/src/mesa/tnl/NOTES102
82 files changed, 50429 insertions, 0 deletions
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript
new file mode 100644
index 000000000..cad567632
--- /dev/null
+++ b/mesalib/src/mesa/SConscript
@@ -0,0 +1,356 @@
+#######################################################################
+# SConscript for Mesa
+
+
+Import('*')
+
+if env['platform'] != 'winddk':
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#/src/mesa',
+ ])
+
+ if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = [
+ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ 'WIN32_THREADS', # use Win32 thread API
+ ])
+
+ #
+ # Source files
+ #
+
+ main_sources = [
+ 'main/api_arrayelt.c',
+ 'main/api_exec.c',
+ 'main/api_loopback.c',
+ 'main/api_noop.c',
+ 'main/api_validate.c',
+ 'main/accum.c',
+ 'main/attrib.c',
+ 'main/arrayobj.c',
+ 'main/blend.c',
+ 'main/bufferobj.c',
+ 'main/buffers.c',
+ 'main/clear.c',
+ 'main/clip.c',
+ 'main/colortab.c',
+ 'main/context.c',
+ 'main/convolve.c',
+ 'main/cpuinfo.c',
+ 'main/debug.c',
+ 'main/depth.c',
+ 'main/depthstencil.c',
+ 'main/dlist.c',
+ 'main/dlopen.c',
+ 'main/drawpix.c',
+ 'main/enable.c',
+ 'main/enums.c',
+ 'main/eval.c',
+ 'main/execmem.c',
+ 'main/extensions.c',
+ 'main/fbobject.c',
+ 'main/feedback.c',
+ 'main/ffvertex_prog.c',
+ 'main/fog.c',
+ 'main/framebuffer.c',
+ 'main/get.c',
+ 'main/getstring.c',
+ 'main/hash.c',
+ 'main/hint.c',
+ 'main/histogram.c',
+ 'main/image.c',
+ 'main/imports.c',
+ 'main/light.c',
+ 'main/lines.c',
+ 'main/matrix.c',
+ 'main/mipmap.c',
+ 'main/mm.c',
+ 'main/multisample.c',
+ 'main/pixel.c',
+ 'main/pixelstore.c',
+ 'main/points.c',
+ 'main/polygon.c',
+ 'main/queryobj.c',
+ 'main/rastpos.c',
+ 'main/rbadaptors.c',
+ 'main/readpix.c',
+ 'main/renderbuffer.c',
+ 'main/scissor.c',
+ 'main/shaders.c',
+ 'main/shared.c',
+ 'main/state.c',
+ 'main/stencil.c',
+ 'main/syncobj.c',
+ 'main/texcompress.c',
+ 'main/texcompress_s3tc.c',
+ 'main/texcompress_fxt1.c',
+ 'main/texenv.c',
+ 'main/texenvprogram.c',
+ 'main/texformat.c',
+ 'main/texgen.c',
+ 'main/texgetimage.c',
+ 'main/teximage.c',
+ 'main/texobj.c',
+ 'main/texparam.c',
+ 'main/texrender.c',
+ 'main/texstate.c',
+ 'main/texstore.c',
+ 'main/varray.c',
+ 'main/viewport.c',
+ 'main/vtxfmt.c',
+ ]
+
+ math_sources = [
+ 'math/m_debug_clip.c',
+ 'math/m_debug_norm.c',
+ 'math/m_debug_xform.c',
+ 'math/m_eval.c',
+ 'math/m_matrix.c',
+ 'math/m_translate.c',
+ 'math/m_vector.c',
+ 'math/m_xform.c',
+ ]
+
+ vbo_sources = [
+ 'vbo/vbo_context.c',
+ 'vbo/vbo_exec.c',
+ 'vbo/vbo_exec_api.c',
+ 'vbo/vbo_exec_array.c',
+ 'vbo/vbo_exec_draw.c',
+ 'vbo/vbo_exec_eval.c',
+ 'vbo/vbo_rebase.c',
+ 'vbo/vbo_split.c',
+ 'vbo/vbo_split_copy.c',
+ 'vbo/vbo_split_inplace.c',
+ 'vbo/vbo_save.c',
+ 'vbo/vbo_save_api.c',
+ 'vbo/vbo_save_draw.c',
+ 'vbo/vbo_save_loopback.c',
+ ]
+
+ vf_sources = [
+ 'vf/vf.c',
+ 'vf/vf_generic.c',
+ 'vf/vf_sse.c',
+ ]
+
+ statetracker_sources = [
+ 'state_tracker/st_atom.c',
+ 'state_tracker/st_atom_blend.c',
+ 'state_tracker/st_atom_clip.c',
+ 'state_tracker/st_atom_constbuf.c',
+ 'state_tracker/st_atom_depth.c',
+ 'state_tracker/st_atom_framebuffer.c',
+ 'state_tracker/st_atom_pixeltransfer.c',
+ 'state_tracker/st_atom_sampler.c',
+ 'state_tracker/st_atom_scissor.c',
+ 'state_tracker/st_atom_shader.c',
+ 'state_tracker/st_atom_rasterizer.c',
+ 'state_tracker/st_atom_stipple.c',
+ 'state_tracker/st_atom_texture.c',
+ 'state_tracker/st_atom_viewport.c',
+ 'state_tracker/st_cb_accum.c',
+ 'state_tracker/st_cb_bitmap.c',
+ 'state_tracker/st_cb_blit.c',
+ 'state_tracker/st_cb_bufferobjects.c',
+ 'state_tracker/st_cb_clear.c',
+ 'state_tracker/st_cb_flush.c',
+ 'state_tracker/st_cb_drawpixels.c',
+ 'state_tracker/st_cb_fbo.c',
+ 'state_tracker/st_cb_get.c',
+ 'state_tracker/st_cb_feedback.c',
+ 'state_tracker/st_cb_program.c',
+ 'state_tracker/st_cb_queryobj.c',
+ 'state_tracker/st_cb_rasterpos.c',
+ 'state_tracker/st_cb_readpixels.c',
+ 'state_tracker/st_cb_strings.c',
+ 'state_tracker/st_cb_texture.c',
+ 'state_tracker/st_cb_viewport.c',
+ 'state_tracker/st_context.c',
+ 'state_tracker/st_debug.c',
+ 'state_tracker/st_draw.c',
+ 'state_tracker/st_draw_feedback.c',
+ 'state_tracker/st_extensions.c',
+ 'state_tracker/st_format.c',
+ 'state_tracker/st_framebuffer.c',
+ 'state_tracker/st_gen_mipmap.c',
+ 'state_tracker/st_mesa_to_tgsi.c',
+ 'state_tracker/st_program.c',
+ 'state_tracker/st_texture.c',
+ ]
+
+ shader_sources = [
+ 'shader/arbprogparse.c',
+ 'shader/arbprogram.c',
+ 'shader/atifragshader.c',
+ 'shader/grammar/grammar_mesa.c',
+ 'shader/hash_table.c',
+ 'shader/lex.yy.c',
+ 'shader/nvfragparse.c',
+ 'shader/nvprogram.c',
+ 'shader/nvvertparse.c',
+ 'shader/program.c',
+ 'shader/program_parse.tab.c',
+ 'shader/program_parse_extra.c',
+ 'shader/prog_cache.c',
+ 'shader/prog_execute.c',
+ 'shader/prog_instruction.c',
+ 'shader/prog_noise.c',
+ 'shader/prog_optimize.c',
+ 'shader/prog_parameter.c',
+ 'shader/prog_parameter_layout.c',
+ 'shader/prog_print.c',
+ 'shader/prog_statevars.c',
+ 'shader/prog_uniform.c',
+ 'shader/programopt.c',
+ 'shader/symbol_table.c',
+ 'shader/shader_api.c',
+ ]
+
+ slang_sources = [
+ 'shader/slang/slang_builtin.c',
+ 'shader/slang/slang_codegen.c',
+ 'shader/slang/slang_compile.c',
+ 'shader/slang/slang_compile_function.c',
+ 'shader/slang/slang_compile_operation.c',
+ 'shader/slang/slang_compile_struct.c',
+ 'shader/slang/slang_compile_variable.c',
+ 'shader/slang/slang_emit.c',
+ 'shader/slang/slang_ir.c',
+ 'shader/slang/slang_label.c',
+ 'shader/slang/slang_link.c',
+ 'shader/slang/slang_log.c',
+ 'shader/slang/slang_mem.c',
+ 'shader/slang/slang_preprocess.c',
+ 'shader/slang/slang_print.c',
+ 'shader/slang/slang_simplify.c',
+ 'shader/slang/slang_storage.c',
+ 'shader/slang/slang_typeinfo.c',
+ 'shader/slang/slang_vartable.c',
+ 'shader/slang/slang_utility.c',
+ ]
+
+ mesa_sources = (
+ main_sources +
+ math_sources +
+ vbo_sources +
+ vf_sources +
+ statetracker_sources +
+ shader_sources +
+ slang_sources
+ )
+
+ glapi_sources = [
+ 'main/dispatch.c',
+ 'glapi/glapi.c',
+ 'glapi/glapi_getproc.c',
+ 'glapi/glthread.c',
+ ]
+
+ #
+ # Assembly sources
+ #
+ if gcc and env['machine'] == 'x86':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_ASM',
+ 'USE_MMX_ASM',
+ 'USE_3DNOW_ASM',
+ 'USE_SSE_ASM',
+ ])
+ mesa_sources += [
+ 'x86/common_x86.c',
+ 'x86/x86_xform.c',
+ 'x86/3dnow.c',
+ 'x86/sse.c',
+ 'x86/common_x86_asm.S',
+ 'x86/x86_xform2.S',
+ 'x86/x86_xform3.S',
+ 'x86/x86_xform4.S',
+ 'x86/x86_cliptest.S',
+ 'x86/mmx_blend.S',
+ 'x86/3dnow_xform1.S',
+ 'x86/3dnow_xform2.S',
+ 'x86/3dnow_xform3.S',
+ 'x86/3dnow_xform4.S',
+ 'x86/3dnow_normal.S',
+ 'x86/sse_xform1.S',
+ 'x86/sse_xform2.S',
+ 'x86/sse_xform3.S',
+ 'x86/sse_xform4.S',
+ 'x86/sse_normal.S',
+ 'x86/read_rgba_span_x86.S',
+ ]
+ glapi_sources += [
+ 'x86/glapi_x86.S',
+ ]
+ elif gcc and env['machine'] == 'x86_64':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_64_ASM',
+ ])
+ mesa_sources += [
+ 'x86-64/x86-64.c',
+ 'x86-64/xform4.S',
+ ]
+ glapi_sources += [
+ 'x86-64/glapi_x86-64.S'
+ ]
+ elif gcc and env['machine'] == 'ppc':
+ env.Append(CPPDEFINES = [
+ 'USE_PPC_ASM',
+ 'USE_VMX_ASM',
+ ])
+ mesa_sources += [
+ 'ppc/common_ppc.c',
+ ]
+ glapi_sources += [
+ ]
+ elif gcc and env['machine'] == 'sparc':
+ mesa_sources += [
+ 'sparc/sparc.c',
+ 'sparc/clip.S',
+ 'sparc/norm.S',
+ 'sparc/xform.S',
+ ]
+ glapi_sources += [
+ 'sparc/glapi_sparc.S'
+ ]
+ else:
+ pass
+
+ # Generate matypes.h
+ if gcc and env['machine'] in ('x86', 'x86_64'):
+ # See http://www.scons.org/wiki/UsingCodeGenerators
+ gen_matypes = env.Program(
+ target = 'gen_matypes',
+ source = 'x86/gen_matypes.c',
+ )
+ matypes = env.Command(
+ 'matypes.h',
+ gen_matypes,
+ gen_matypes[0].abspath + ' > $TARGET',
+ )
+ # Add the dir containing the generated header (somewhere inside the
+ # build dir) to the include path
+ env.Append(CPPPATH = [matypes[0].dir])
+
+ #
+ # Libraries
+ #
+
+ mesa = env.ConvenienceLibrary(
+ target = 'mesa',
+ source = mesa_sources,
+ )
+ Export('mesa')
+
+ if not dri:
+ glapi = env.ConvenienceLibrary(
+ target = 'glapi',
+ source = glapi_sources,
+ )
+ Export('glapi')
+
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py b/mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py
new file mode 100644
index 000000000..7398c4cd0
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py
@@ -0,0 +1,191 @@
+#!/usr/bin/python
+
+import sys
+import gettext
+import re
+
+# List of supported languages
+languages = sys.argv[1:]
+
+# Escape special characters in C strings
+def escapeCString (s):
+ escapeSeqs = {'\a' : '\\a', '\b' : '\\b', '\f' : '\\f', '\n' : '\\n',
+ '\r' : '\\r', '\t' : '\\t', '\v' : '\\v', '\\' : '\\\\'}
+ # " -> '' is a hack. Quotes (") aren't possible in XML attributes.
+ # Better use Unicode characters for typographic quotes in option
+ # descriptions and translations.
+ i = 0
+ r = ''
+ while i < len(s):
+ # Special case: escape double quote with \u201c or \u201d, depending
+ # on whether it's an open or close quote. This is needed because plain
+ # double quotes are not possible in XML attributes.
+ if s[i] == '"':
+ if i == len(s)-1 or s[i+1].isspace():
+ # close quote
+ q = u'\u201c'
+ else:
+ # open quote
+ q = u'\u201d'
+ r = r + q
+ elif escapeSeqs.has_key(s[i]):
+ r = r + escapeSeqs[s[i]]
+ else:
+ r = r + s[i]
+ i = i + 1
+ return r
+
+# Expand escape sequences in C strings (needed for gettext lookup)
+def expandCString (s):
+ escapeSeqs = {'a' : '\a', 'b' : '\b', 'f' : '\f', 'n' : '\n',
+ 'r' : '\r', 't' : '\t', 'v' : '\v',
+ '"' : '"', '\\' : '\\'}
+ i = 0
+ escape = False
+ hexa = False
+ octa = False
+ num = 0
+ digits = 0
+ r = ''
+ while i < len(s):
+ if not escape:
+ if s[i] == '\\':
+ escape = True
+ else:
+ r = r + s[i]
+ elif hexa:
+ if (s[i] >= '0' and s[i] <= '9') or \
+ (s[i] >= 'a' and s[i] <= 'f') or \
+ (s[i] >= 'A' and s[i] <= 'F'):
+ num = num * 16 + int(s[i],16)
+ digits = digits + 1
+ else:
+ digits = 2
+ if digits >= 2:
+ hexa = False
+ escape = False
+ r = r + chr(num)
+ elif octa:
+ if s[i] >= '0' and s[i] <= '7':
+ num = num * 8 + int(s[i],8)
+ digits = digits + 1
+ else:
+ digits = 3
+ if digits >= 3:
+ octa = False
+ escape = False
+ r = r + chr(num)
+ else:
+ if escapeSeqs.has_key(s[i]):
+ r = r + escapeSeqs[s[i]]
+ escape = False
+ elif s[i] >= '0' and s[i] <= '7':
+ octa = True
+ num = int(s[i],8)
+ if num <= 3:
+ digits = 1
+ else:
+ digits = 2
+ elif s[i] == 'x' or s[i] == 'X':
+ hexa = True
+ num = 0
+ digits = 0
+ else:
+ r = r + s[i]
+ escape = False
+ i = i + 1
+ return r
+
+# Expand matches. The first match is always a DESC or DESC_BEGIN match.
+# Subsequent matches are ENUM matches.
+#
+# DESC, DESC_BEGIN format: \1 \2=<lang> \3 \4=gettext(" \5=<text> \6=") \7
+# ENUM format: \1 \2=gettext(" \3=<text> \4=") \5
+def expandMatches (matches, translations, end=None):
+ assert len(matches) > 0
+ nTranslations = len(translations)
+ i = 0
+ # Expand the description+enums for all translations
+ for lang,trans in translations:
+ i = i + 1
+ # Make sure that all but the last line of a simple description
+ # are extended with a backslash.
+ suffix = ''
+ if len(matches) == 1 and i < len(translations) and \
+ not matches[0].expand (r'\7').endswith('\\'):
+ suffix = ' \\'
+ # Expand the description line. Need to use ugettext in order to allow
+ # non-ascii unicode chars in the original English descriptions.
+ text = escapeCString (trans.ugettext (unicode (expandCString (
+ matches[0].expand (r'\5')), "utf-8"))).encode("utf-8")
+ print matches[0].expand (r'\1' + lang + r'\3"' + text + r'"\7') + suffix
+ # Expand any subsequent enum lines
+ for match in matches[1:]:
+ text = escapeCString (trans.ugettext (unicode (expandCString (
+ match.expand (r'\3')), "utf-8"))).encode("utf-8")
+ print match.expand (r'\1"' + text + r'"\5')
+
+ # Expand description end
+ if end:
+ print end,
+
+# Compile a list of translation classes to all supported languages.
+# The first translation is always a NullTranslations.
+translations = [("en", gettext.NullTranslations())]
+for lang in languages:
+ try:
+ trans = gettext.translation ("options", ".", [lang])
+ except IOError:
+ sys.stderr.write ("Warning: language '%s' not found.\n" % lang)
+ continue
+ translations.append ((lang, trans))
+
+# Regular expressions:
+reLibintl_h = re.compile (r'#\s*include\s*<libintl.h>')
+reDESC = re.compile (r'(\s*DRI_CONF_DESC\s*\(\s*)([a-z]+)(\s*,\s*)(gettext\s*\(\s*")(.*)("\s*\))(\s*\)[ \t]*\\?)$')
+reDESC_BEGIN = re.compile (r'(\s*DRI_CONF_DESC_BEGIN\s*\(\s*)([a-z]+)(\s*,\s*)(gettext\s*\(\s*")(.*)("\s*\))(\s*\)[ \t]*\\?)$')
+reENUM = re.compile (r'(\s*DRI_CONF_ENUM\s*\([^,]+,\s*)(gettext\s*\(\s*")(.*)("\s*\))(\s*\)[ \t]*\\?)$')
+reDESC_END = re.compile (r'\s*DRI_CONF_DESC_END')
+
+# Print a header
+print \
+"/***********************************************************************\n" \
+" *** THIS FILE IS GENERATED AUTOMATICALLY. DON'T EDIT! ***\n" \
+" ***********************************************************************/"
+
+# Process the options template and generate options.h with all
+# translations.
+template = file ("t_options.h", "r")
+descMatches = []
+for line in template:
+ if len(descMatches) > 0:
+ matchENUM = reENUM .match (line)
+ matchDESC_END = reDESC_END.match (line)
+ if matchENUM:
+ descMatches.append (matchENUM)
+ elif matchDESC_END:
+ expandMatches (descMatches, translations, line)
+ descMatches = []
+ else:
+ sys.stderr.write (
+ "Warning: unexpected line inside description dropped:\n%s\n" \
+ % line)
+ continue
+ if reLibintl_h.search (line):
+ # Ignore (comment out) #include <libintl.h>
+ print "/* %s * commented out by gen_xmlpool.py */" % line
+ continue
+ matchDESC = reDESC .match (line)
+ matchDESC_BEGIN = reDESC_BEGIN.match (line)
+ if matchDESC:
+ assert len(descMatches) == 0
+ expandMatches ([matchDESC], translations)
+ elif matchDESC_BEGIN:
+ assert len(descMatches) == 0
+ descMatches = [matchDESC_BEGIN]
+ else:
+ print line,
+
+if len(descMatches) > 0:
+ sys.stderr.write ("Warning: unterminated description at end of file.\n")
+ expandMatches (descMatches, translations)
diff --git a/mesalib/src/mesa/drivers/windows/fx/fx.rc b/mesalib/src/mesa/drivers/windows/fx/fx.rc
new file mode 100644
index 000000000..f920b8768
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/fx/fx.rc
@@ -0,0 +1,39 @@
+#include <windows.h>
+
+#define PRODNAME "Mesa 6.x"
+#define CONTACTSTR "http://www.mesa3d.org"
+#define HWSTR "3dfx Voodoo Graphics, Voodoo Rush, Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
+#define COPYRIGHTSTR "Copyright \251 Brian E. Paul"
+
+#define VERSIONSTR "6.3.0.1"
+#define MANVERSION 6
+#define MANREVISION 3
+#define BUILD_NUMBER 1
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
+ PRODUCTVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
+ FILEFLAGSMASK 0x0030003FL
+
+ FILEOS VOS_DOS_WINDOWS32
+ FILETYPE VFT_DRV
+ FILESUBTYPE VFT2_DRV_INSTALLABLE
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904E4"
+ BEGIN
+ VALUE "FileDescription", PRODNAME
+ VALUE "FileVersion", VERSIONSTR
+ VALUE "LegalCopyright", COPYRIGHTSTR
+ VALUE "ProductName", PRODNAME
+ VALUE "Graphics Subsystem", HWSTR
+ VALUE "Contact", CONTACTSTR
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ /* the following line should be extended for localized versions */
+ VALUE "Translation", 0x409, 1252
+ END
+END
diff --git a/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp b/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp
new file mode 100644
index 000000000..7145bffa5
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp
@@ -0,0 +1,32 @@
+#include "glapi.h"
+#include "glThread.h"
+
+#ifdef WIN32_THREADS
+extern "C" _glthread_Mutex OneTimeLock;
+extern "C" _glthread_Mutex GenTexturesLock;
+
+extern "C" void FreeAllTSD(void);
+
+class _CriticalSectionInit
+{
+public:
+ static _CriticalSectionInit m_inst;
+
+ _CriticalSectionInit()
+ {
+ _glthread_INIT_MUTEX(OneTimeLock);
+ _glthread_INIT_MUTEX(GenTexturesLock);
+ }
+
+ ~_CriticalSectionInit()
+ {
+ _glthread_DESTROY_MUTEX(OneTimeLock);
+ _glthread_DESTROY_MUTEX(GenTexturesLock);
+ FreeAllTSD();
+ }
+};
+
+_CriticalSectionInit _CriticalSectionInit::m_inst;
+
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
new file mode 100644
index 000000000..d5fa64280
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
@@ -0,0 +1,1196 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver interface code to Mesa
+*
+****************************************************************************/
+
+//#include <windows.h>
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx7.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+extern BOOL dglSwapBuffers(HDC hDC);
+
+// HACK: Hack the _33 member of the OpenGL perspective projection matrix
+const float _fPersp_33 = 1.6f;
+
+//---------------------------------------------------------------------------
+// Internal functions
+//---------------------------------------------------------------------------
+
+void _gld_mesa_warning(
+ __GLcontext *gc,
+ char *str)
+{
+ // Intercept Mesa's internal warning mechanism
+ gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
+}
+
+//---------------------------------------------------------------------------
+
+void _gld_mesa_fatal(
+ __GLcontext *gc,
+ char *str)
+{
+ // Intercept Mesa's internal fatal-message mechanism
+ gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
+
+ // Mesa calls abort(0) here.
+ ddlogClose();
+ exit(0);
+}
+
+//---------------------------------------------------------------------------
+
+D3DSTENCILOP _gldConvertStencilOp(
+ GLenum StencilOp)
+{
+ // Used by Stencil: pass, fail and zfail
+
+ switch (StencilOp) {
+ case GL_KEEP:
+ return D3DSTENCILOP_KEEP;
+ case GL_ZERO:
+ return D3DSTENCILOP_ZERO;
+ case GL_REPLACE:
+ return D3DSTENCILOP_REPLACE;
+ case GL_INCR:
+ return D3DSTENCILOP_INCRSAT;
+ case GL_DECR:
+ return D3DSTENCILOP_DECRSAT;
+ case GL_INVERT:
+ return D3DSTENCILOP_INVERT;
+ case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_INCR;
+ case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_DECR;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
+#endif
+
+ return D3DSTENCILOP_KEEP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DCMPFUNC _gldConvertCompareFunc(
+ GLenum CmpFunc)
+{
+ // Used for Alpha func, depth func and stencil func.
+
+ switch (CmpFunc) {
+ case GL_NEVER:
+ return D3DCMP_NEVER;
+ case GL_LESS:
+ return D3DCMP_LESS;
+ case GL_EQUAL:
+ return D3DCMP_EQUAL;
+ case GL_LEQUAL:
+ return D3DCMP_LESSEQUAL;
+ case GL_GREATER:
+ return D3DCMP_GREATER;
+ case GL_NOTEQUAL:
+ return D3DCMP_NOTEQUAL;
+ case GL_GEQUAL:
+ return D3DCMP_GREATEREQUAL;
+ case GL_ALWAYS:
+ return D3DCMP_ALWAYS;
+ };
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
+#endif
+
+ return D3DCMP_ALWAYS;
+}
+
+//---------------------------------------------------------------------------
+
+D3DBLEND _gldConvertBlendFunc(
+ GLenum blend,
+ GLenum DefaultBlend)
+{
+ switch (blend) {
+ case GL_ZERO:
+ return D3DBLEND_ZERO;
+ case GL_ONE:
+ return D3DBLEND_ONE;
+ case GL_DST_COLOR:
+ return D3DBLEND_DESTCOLOR;
+ case GL_SRC_COLOR:
+ return D3DBLEND_SRCCOLOR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return D3DBLEND_INVDESTCOLOR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return D3DBLEND_INVSRCCOLOR;
+ case GL_SRC_ALPHA:
+ return D3DBLEND_SRCALPHA;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return D3DBLEND_INVSRCALPHA;
+ case GL_DST_ALPHA:
+ return D3DBLEND_DESTALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return D3DBLEND_INVDESTALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return D3DBLEND_SRCALPHASAT;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
+#endif
+
+ return DefaultBlend;
+}
+
+//---------------------------------------------------------------------------
+// Misc. functions
+//---------------------------------------------------------------------------
+
+void gld_Noop_DX7(
+ GLcontext *ctx)
+{
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Error_DX7(
+ GLcontext *ctx)
+{
+#ifdef _DEBUG
+ // Quite useless.
+// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+// Required Mesa functions
+//---------------------------------------------------------------------------
+
+static GLboolean gld_set_draw_buffer_DX7(
+ GLcontext *ctx,
+ GLenum mode)
+{
+ (void) ctx;
+ if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_set_read_buffer_DX7(
+ GLcontext *ctx,
+ GLframebuffer *buffer,
+ GLenum mode)
+{
+ /* separate read buffer not supported */
+/*
+ ASSERT(buffer == ctx->DrawBuffer);
+ ASSERT(mode == GL_FRONT_LEFT);
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Clear_DX7(
+ GLcontext *ctx,
+ GLbitfield mask,
+ GLboolean all,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DCOLOR Color = 0;
+ float Z = 0.0f;
+ DWORD Stencil = 0;
+ D3DRECT d3dClearRect;
+
+ // TODO: Colourmask
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ if (!gld->pDev)
+ return;
+
+ if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
+ dwFlags |= D3DCLEAR_TARGET;
+ Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
+// ctx->Color.ClearColor[1],
+// ctx->Color.ClearColor[2],
+// ctx->Color.ClearColor[3]);
+ }
+
+ if (mask & DD_DEPTH_BIT) {
+ // D3D7 will fail the Clear call if we try and clear a
+ // depth buffer and we haven't created one.
+ // Also, some apps try and clear a depth buffer,
+ // when a depth buffer hasn't been requested by the app.
+ if (ctx->Visual.depthBits == 0) {
+ mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_ZBUFFER;
+ Z = ctx->Depth.Clear;
+ }
+ }
+
+ if (mask & DD_STENCIL_BIT) {
+ if (ctx->Visual.stencilBits == 0) {
+ // No stencil bits in depth buffer
+ mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_STENCIL;
+ Stencil = ctx->Stencil.Clear;
+ }
+ }
+
+ // Some apps do really weird things with the rect, such as Quake3.
+ if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
+ all = GL_TRUE;
+ }
+
+ if (!all) {
+ // Calculate clear subrect
+ d3dClearRect.x1 = x;
+ d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
+ d3dClearRect.x2 = x + width;
+ d3dClearRect.y2 = d3dClearRect.y1 + height;
+ }
+
+ // dwFlags will be zero if there's nothing to clear
+ if (dwFlags) {
+ _GLD_DX7_DEV(Clear(
+ gld->pDev,
+ all ? 0 : 1,
+ all ? NULL : &d3dClearRect,
+ dwFlags,
+ Color, Z, Stencil));
+ }
+
+ if (mask & DD_ACCUM_BIT) {
+ // Clear accumulation buffer
+ }
+}
+
+//---------------------------------------------------------------------------
+
+// Mesa 5: Parameter change
+static void gld_buffer_size_DX7(
+// GLcontext *ctx,
+ GLframebuffer *fb,
+ GLuint *width,
+ GLuint *height)
+{
+// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+
+ *width = fb->Width; // gldCtx->dwWidth;
+ *height = fb->Height; // gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Finish_DX7(
+ GLcontext *ctx)
+{
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Flush_DX7(
+ GLcontext *ctx)
+{
+ GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ // TODO: Detect apps that glFlush() then SwapBuffers() ?
+
+ if (gld->EmulateSingle) {
+ // Emulating a single-buffered context.
+ // [Direct3D doesn't allow rendering to front buffer]
+ dglSwapBuffers(gld->hDC);
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_STENCIL(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ // Two-sided stencil. New for Mesa 5
+ const GLuint uiFace = 0UL;
+
+ struct gl_stencil_attrib *pStencil = &ctx->Stencil;
+
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
+ if (pStencil->Enabled) {
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILREF, pStencil->Ref[uiFace]));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILMASK, pStencil->ValueMask[uiFace]));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_COLOR(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DBLEND src;
+ D3DBLEND dest;
+
+ // Alpha func
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
+
+ // Blend func
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
+ src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
+ dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SRCBLEND, src));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_DESTBLEND, dest));
+
+/*
+ // Color mask - unsupported by DX7
+ if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
+ if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
+ if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
+ if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_COLORWRITEENABLE, dwFlags));
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_DEPTH(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_POLYGON(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
+ D3DCULL d3dCullMode = D3DCULL_NONE;
+ int iOffset = 0;
+
+ // Fillmode
+ switch (ctx->Polygon.FrontMode) {
+ case GL_POINT:
+ d3dFillMode = D3DFILL_POINT;
+ break;
+ case GL_LINE:
+ d3dFillMode = D3DFILL_WIREFRAME;
+ break;
+ case GL_FILL:
+ d3dFillMode = D3DFILL_SOLID;
+ break;
+ }
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FILLMODE, d3dFillMode));
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CW;
+ else
+ d3dCullMode = D3DCULL_CCW;
+ break;
+ case GL_FRONT:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CCW;
+ else
+ d3dCullMode = D3DCULL_CW;
+ break;
+ case GL_FRONT_AND_BACK:
+ d3dCullMode = D3DCULL_NONE;
+ break;
+ default:
+ break;
+ }
+ } else {
+ d3dCullMode = D3DCULL_NONE;
+ }
+// d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, d3dCullMode));
+
+ // Polygon offset
+ // ZBIAS ranges from 0 to 16 and can only move towards the viewer
+ // Mesa5: ctx->Polygon._OffsetAny removed
+ if (ctx->Polygon.OffsetFill) {
+ iOffset = (int)ctx->Polygon.OffsetUnits;
+ if (iOffset < 0)
+ iOffset = -iOffset;
+ else
+ iOffset = 0; // D3D can't push away
+ }
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZBIAS, iOffset));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_FOG(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DCOLOR d3dFogColour;
+ D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
+
+ // TODO: Fog is calculated seperately in the Mesa pipeline
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, FALSE));
+ return;
+
+ // Fog enable
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, ctx->Fog.Enabled));
+ if (!ctx->Fog.Enabled) {
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE));
+ return; // If disabled, don't bother setting any fog state
+ }
+
+ // Fog colour
+ d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
+ ctx->Fog.Color[1],
+ ctx->Fog.Color[2],
+ ctx->Fog.Color[3]);
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGCOLOR, d3dFogColour));
+
+ // Fog density
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
+
+ // Fog start
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
+
+ // Fog end
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGEND, *((DWORD*) (&ctx->Fog.End))));
+
+ // Fog mode
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d3dFogMode = D3DFOG_LINEAR;
+ break;
+ case GL_EXP:
+ d3dFogMode = D3DFOG_EXP;
+ break;
+ case GL_EXP2:
+ d3dFogMode = D3DFOG_EXP2;
+ break;
+ }
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, d3dFogMode));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_LIGHT(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+ DWORD dwSpecularEnable;
+
+ // Shademode
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
+
+ // Separate specular colour
+ if (ctx->Light.Enabled)
+ dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
+ else
+ dwSpecularEnable = FALSE;
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SPECULARENABLE, dwSpecularEnable));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_MODELVIEW(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ModelView.m;
+ // Mesa5: Model-view is now a stack
+ GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10];
+ m._34 = pM[11];
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14];
+ m._44 = pM[15];
+/* m[0][0] = pM[0];
+ m[0][1] = pM[1];
+ m[0][2] = pM[2];
+ m[0][3] = pM[3];
+ m[1][0] = pM[4];
+ m[1][1] = pM[5];
+ m[1][2] = pM[6];
+ m[1][3] = pM[7];
+ m[2][0] = pM[8];
+ m[2][1] = pM[9];
+ m[2][2] = pM[10];
+ m[2][3] = pM[11];
+ m[3][0] = pM[12];
+ m[3][1] = pM[13];
+ m[3][2] = pM[14];
+ m[3][3] = pM[15];*/
+
+ gld->matModelView = m;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_PROJECTION(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ProjectionMatrix.m;
+ // Mesa 5: Now a stack
+ GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10] / _fPersp_33; // / 1.6f;
+ m._34 = pM[11];
+
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14] / 2.0f;
+ m._44 = pM[15];
+
+ gld->matProjection = m;
+}
+
+//---------------------------------------------------------------------------
+/*
+void gldFrustumHook_DX7(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Frustum(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = farval / (nearval - farval);
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
+}
+
+//---------------------------------------------------------------------------
+
+void gldOrthoHook_DX7(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Ortho(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = 1.6f;
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
+}
+*/
+//---------------------------------------------------------------------------
+
+void gld_NEW_VIEWPORT(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DVIEWPORT7 d3dvp;
+// GLint x, y;
+// GLsizei w, h;
+
+ // Set depth range
+ _GLD_DX7_DEV(GetViewport(gld->pDev, &d3dvp));
+ // D3D can't do Quake1/Quake2 z-trick
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.dvMinZ = ctx->Viewport.Near;
+ d3dvp.dvMaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.dvMinZ = ctx->Viewport.Far;
+ d3dvp.dvMaxZ = ctx->Viewport.Near;
+ }
+/* x = ctx->Viewport.X;
+ y = ctx->Viewport.Y;
+ w = ctx->Viewport.Width;
+ h = ctx->Viewport.Height;
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;*/
+ _GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp));
+
+// gld->fFlipWindowY = (float)gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+__inline BOOL _gldAnyEvalEnabled(
+ GLcontext *ctx)
+{
+ struct gl_eval_attrib *eval = &ctx->Eval;
+
+ if ((eval->AutoNormal) ||
+ (eval->Map1Color4) ||
+ (eval->Map1Index) ||
+ (eval->Map1Normal) ||
+ (eval->Map1TextureCoord1) ||
+ (eval->Map1TextureCoord2) ||
+ (eval->Map1TextureCoord3) ||
+ (eval->Map1TextureCoord4) ||
+ (eval->Map1Vertex3) ||
+ (eval->Map1Vertex4) ||
+ (eval->Map2Color4) ||
+ (eval->Map2Index) ||
+ (eval->Map2Normal) ||
+ (eval->Map2TextureCoord1) ||
+ (eval->Map2TextureCoord2) ||
+ (eval->Map2TextureCoord3) ||
+ (eval->Map2TextureCoord4) ||
+ (eval->Map2Vertex3) ||
+ (eval->Map2Vertex4)
+ )
+ return TRUE;
+
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL _gldChooseInternalPipeline(
+ GLcontext *ctx,
+ GLD_driver_dx7 *gld)
+{
+// return TRUE; // DEBUGGING: ALWAYS USE MESA
+// return FALSE; // DEBUGGING: ALWAYS USE D3D
+
+ if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE; // Force Mesa TnL
+ }
+
+ if ((ctx->Light.Enabled) ||
+ (1) ||
+ (ctx->Texture._TexGenEnabled) ||
+ (ctx->Texture._TexMatEnabled) ||
+// (ctx->Transform._AnyClip) ||
+ (ctx->Scissor.Enabled) ||
+ _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
+ )
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE;
+ }
+
+ gld->PipelineUsage.qwD3DFVF.QuadPart++;
+ return FALSE;
+
+/* // Force Mesa pipeline?
+ if (glb.dwTnL == GLDS_TNL_MESA) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Test for functionality not exposed in the D3D pathways
+ if ((ctx->Texture._GenFlags)) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Now decide if vertex shader can be used.
+ // If two sided lighting is enabled then we must either
+ // use Mesa TnL or the vertex shader
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
+ if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
+ // Use Vertex Shader
+ gld->PipelineUsage.dwD3D2SVS.QuadPart++;
+ return GLD_PIPELINE_D3D_VS_TWOSIDE;
+ } else {
+ // Use Mesa TnL
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+ }
+
+ // Must be D3D fixed-function pipeline
+ gld->PipelineUsage.dwD3DFVF.QuadPart++;
+ return GLD_PIPELINE_D3D_FVF;
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_update_state_DX7(
+ GLcontext *ctx,
+ GLuint new_state)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLD_pb_dx7 *gldPB;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+
+ // SetupIndex will be used in the pipelines for choosing setup function
+ if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
+ (ctx->Fog.Enabled))
+ {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
+ } else {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
+ }
+
+ gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
+ if (gld->bUseMesaTnL) {
+ gldPB = &gld->PB2d;
+ // DX7 Does not implement D3DRS_SOFTWAREVERTEXPROCESSING
+// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, TRUE));
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, FALSE));
+// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
+ } else {
+ gldPB = &gld->PB3d;
+ _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, TRUE));
+// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
+// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
+// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+// } else {
+ // DX7 Does not implement D3DRS_SOFTWAREVERTEXPROCESSING
+// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
+// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
+// }
+ }
+
+#define _GLD_TEST_STATE(a) \
+ if (new_state & (a)) { \
+ gld##a(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_TEST_STATE_DX7(a) \
+ if (new_state & (a)) { \
+ gld##a##_DX7(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
+
+// if (!gld->bUseMesaTnL) {
+ // Not required if Mesa is doing the TnL.
+ // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
+ // then we'll miss updating the D3D TnL pipeline.
+ // Therefore, don't test for gld->bUseMesaTnL
+ _GLD_TEST_STATE(_NEW_MODELVIEW);
+ _GLD_TEST_STATE(_NEW_PROJECTION);
+// }
+
+ _GLD_TEST_STATE_DX7(_NEW_TEXTURE); // extern, so guard with _DX7
+ _GLD_TEST_STATE(_NEW_COLOR);
+ _GLD_TEST_STATE(_NEW_DEPTH);
+ _GLD_TEST_STATE(_NEW_POLYGON);
+ _GLD_TEST_STATE(_NEW_STENCIL);
+ _GLD_TEST_STATE(_NEW_FOG);
+ _GLD_TEST_STATE(_NEW_LIGHT);
+ _GLD_TEST_STATE(_NEW_VIEWPORT);
+
+ _GLD_IGNORE_STATE(_NEW_TRANSFORM);
+
+
+// Stubs for future use.
+/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_STATE(_NEW_ACCUM);
+ _GLD_TEST_STATE(_NEW_EVAL);
+ _GLD_TEST_STATE(_NEW_HINT);
+ _GLD_TEST_STATE(_NEW_LINE);
+ _GLD_TEST_STATE(_NEW_PIXEL);
+ _GLD_TEST_STATE(_NEW_POINT);
+ _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
+ _GLD_TEST_STATE(_NEW_SCISSOR);
+ _GLD_TEST_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_STATE(_NEW_ARRAY);
+ _GLD_TEST_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_STATE(_NEW_BUFFERS);
+ _GLD_TEST_STATE(_NEW_MULTISAMPLE);
+*/
+
+// For debugging.
+#if 0
+#define _GLD_TEST_UNHANDLED_STATE(a) \
+ if (new_state & (a)) { \
+ gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
+ }
+ _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
+#undef _GLD_UNHANDLED_STATE
+#endif
+
+#undef _GLD_TEST_STATE
+}
+
+//---------------------------------------------------------------------------
+// Viewport
+//---------------------------------------------------------------------------
+
+void gld_Viewport_DX7(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DVIEWPORT7 d3dvp;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ // This is a hack. When the app is minimized, Mesa passes
+ // w=1 and h=1 for viewport dimensions. Without this test
+ // we get a GPF in gld_wgl_resize_buffers().
+ if ((w==1) && (h==1))
+ return;
+
+ // Call ResizeBuffersMESA. This function will early-out
+ // if no resize is needed.
+ //ctx->Driver.ResizeBuffersMESA(ctx);
+ // Mesa 5: Changed parameters
+ ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
+
+#if 0
+ ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
+#endif
+
+ // ** D3D viewport must not be outside the render target surface **
+ // Sanity check the GL viewport dimensions
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+
+ d3dvp.dwX = x;
+ d3dvp.dwY = gldCtx->dwHeight - (y + h);
+ d3dvp.dwWidth = w;
+ d3dvp.dwHeight = h;
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.dvMinZ = ctx->Viewport.Near;
+ d3dvp.dvMaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.dvMinZ = ctx->Viewport.Far;
+ d3dvp.dvMaxZ = ctx->Viewport.Near;
+ }
+
+ // TODO: DEBUGGING
+// d3dvp.MinZ = 0.0f;
+// d3dvp.MaxZ = 1.0f;
+
+ _GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp));
+
+}
+
+//---------------------------------------------------------------------------
+
+extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+
+// Mesa 5: Parameter change
+void gldResizeBuffers_DX7(
+// GLcontext *ctx)
+ GLframebuffer *fb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ dglWglResizeBuffers(ctx, TRUE);
+}
+
+//---------------------------------------------------------------------------
+#ifdef _DEBUG
+// This is only for debugging.
+// To use, plug into ctx->Driver.Enable pointer below.
+void gld_Enable(
+ GLcontext *ctx,
+ GLenum e,
+ GLboolean b)
+{
+ char buf[1024];
+ sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
+ ddlogMessage(DDLOG_SYSTEM, buf);
+}
+#endif
+//---------------------------------------------------------------------------
+// Driver pointer setup
+//---------------------------------------------------------------------------
+
+extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+
+void gldSetupDriverPointers_DX7(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ // Mandatory functions
+ ctx->Driver.GetString = _gldGetStringGeneric;
+ ctx->Driver.UpdateState = gld_update_state_DX7;
+ ctx->Driver.Clear = gld_Clear_DX7;
+ ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX7;
+ ctx->Driver.GetBufferSize = gld_buffer_size_DX7;
+ ctx->Driver.Finish = gld_Finish_DX7;
+ ctx->Driver.Flush = gld_Flush_DX7;
+ ctx->Driver.Error = gld_Error_DX7;
+
+ // Hardware accumulation buffer
+ ctx->Driver.Accum = NULL; // TODO: gld_Accum;
+
+ // Bitmap functions
+ ctx->Driver.CopyPixels = gld_CopyPixels_DX7;
+ ctx->Driver.DrawPixels = gld_DrawPixels_DX7;
+ ctx->Driver.ReadPixels = gld_ReadPixels_DX7;
+ ctx->Driver.Bitmap = gld_Bitmap_DX7;
+
+ // Buffer resize
+ ctx->Driver.ResizeBuffers = gldResizeBuffers_DX7;
+
+ // Texture image functions
+ ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX7;
+ ctx->Driver.TexImage1D = gld_TexImage1D_DX7;
+ ctx->Driver.TexImage2D = gld_TexImage2D_DX7;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX7;
+ ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX7;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+
+ ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX7; //NULL;
+ ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX7; //NULL;
+ ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX7; //NULL;
+ ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX7; //NULL;
+ ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX7;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ // Texture object functions
+ ctx->Driver.BindTexture = NULL;
+ ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
+ ctx->Driver.DeleteTexture = gld_DeleteTexture_DX7;
+ ctx->Driver.PrioritizeTexture = NULL;
+
+ // Imaging functionality
+ ctx->Driver.CopyColorTable = NULL;
+ ctx->Driver.CopyColorSubTable = NULL;
+ ctx->Driver.CopyConvolutionFilter1D = NULL;
+ ctx->Driver.CopyConvolutionFilter2D = NULL;
+
+ // State changing functions
+ ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
+ ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
+ ctx->Driver.ClearColor = NULL; //gld_ClearColor;
+ ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
+ ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
+ ctx->Driver.ColorMask = NULL; //gld_ColorMask;
+ ctx->Driver.CullFace = NULL; //gld_CullFace;
+ ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
+ ctx->Driver.FrontFace = NULL; //gld_FrontFace;
+ ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
+ ctx->Driver.DepthMask = NULL; //gld_DepthMask;
+ ctx->Driver.DepthRange = NULL;
+ ctx->Driver.Enable = NULL; //gld_Enable;
+ ctx->Driver.Fogfv = NULL; //gld_Fogfv;
+ ctx->Driver.Hint = NULL; //gld_Hint;
+ ctx->Driver.Lightfv = NULL; //gld_Lightfv;
+ ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
+ ctx->Driver.LineStipple = NULL; //gld_LineStipple;
+ ctx->Driver.LineWidth = NULL; //gld_LineWidth;
+ ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
+ ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
+ ctx->Driver.PointSize = NULL; //gld_PointSize;
+ ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
+ ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
+ ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
+ ctx->Driver.RenderMode = NULL; //gld_RenderMode;
+ ctx->Driver.Scissor = NULL; //gld_Scissor;
+ ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
+ ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
+ ctx->Driver.StencilMask = NULL; //gld_StencilMask;
+ ctx->Driver.StencilOp = NULL; //gld_StencilOp;
+ ctx->Driver.TexGen = NULL; //gld_TexGen;
+ ctx->Driver.TexEnv = NULL;
+ ctx->Driver.TexParameter = NULL;
+ ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
+ ctx->Driver.Viewport = gld_Viewport_DX7;
+
+ _swsetup_Wakeup(ctx);
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX7;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+
+ // Hook into glFrustum() and glOrtho()
+// ctx->Exec->Frustum = gldFrustumHook_DX7;
+// ctx->Exec->Ortho = gldOrthoHook_DX7;
+
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
new file mode 100644
index 000000000..b5a491e41
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
@@ -0,0 +1,292 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 7.0a header file
+*
+****************************************************************************/
+
+#ifndef _GLD_DX7_H
+#define _GLD_DX7_H
+
+//---------------------------------------------------------------------------
+// Windows includes
+//---------------------------------------------------------------------------
+
+#define DIRECTDRAW_VERSION 0x0700
+#define DIRECT3D_VERSION 0x0700
+#include <d3d.h>
+#include <d3dx.h>
+
+// Typedef for obtaining function from d3d7.dll
+//typedef IDirect3D7* (WINAPI *FNDIRECT3DCREATE7) (UINT);
+
+
+//---------------------------------------------------------------------------
+// Defines
+//---------------------------------------------------------------------------
+
+#ifdef _DEBUG
+// Debug build tests the return value of D3D calls
+#define _GLD_TEST_HRESULT(h) \
+{ \
+ HRESULT _hr = (h); \
+ if (FAILED(_hr)) { \
+ gldLogError(GLDLOG_ERROR, #h, _hr); \
+ } \
+}
+#define _GLD_DX7(func) _GLD_TEST_HRESULT(IDirect3D7_##func##)
+#define _GLD_DX7_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice7_##func##)
+#define _GLD_DX7_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer7_##func##)
+#define _GLD_DX7_TEX(func) _GLD_TEST_HRESULT(IDirectDrawSurface7_##func##)
+#else
+#define _GLD_DX7(func) IDirect3D7_##func
+#define _GLD_DX7_DEV(func) IDirect3DDevice7_##func
+#define _GLD_DX7_VB(func) IDirect3DVertexBuffer7_##func
+#define _GLD_DX7_TEX(func) IDirectDrawSurface7_##func
+#endif
+
+#define SAFE_RELEASE(p) \
+{ \
+ if (p) { \
+ (p)->lpVtbl->Release(p); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_VB7(p) \
+{ \
+ if (p) { \
+ IDirect3DVertexBuffer7_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_SURFACE7(p) \
+{ \
+ if (p) { \
+ IDirectDrawSurface7_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+// Emulate some DX8 defines
+#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+
+
+// Setup index.
+enum {
+ GLD_SI_FLAT = 0,
+ GLD_SI_SMOOTH = 1,
+ GLD_SI_FLAT_EXTRAS = 2,
+ GLD_SI_SMOOTH_EXTRAS = 3,
+};
+
+//---------------------------------------------------------------------------
+// Vertex definitions for Fixed-Function pipeline
+//---------------------------------------------------------------------------
+
+//
+// NOTE: If the number of texture units is altered then most of
+// the texture code will need to be revised.
+//
+
+#define GLD_MAX_TEXTURE_UNITS_DX7 2
+
+//
+// 2D vertex transformed by Mesa
+//
+#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | \
+ D3DFVF_TEX2)
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT sz; // Screen Z (depth)
+ FLOAT rhw; // Reciprocal homogenous W
+ DWORD diffuse; // Diffuse colour
+ DWORD specular; // For separate-specular support
+ FLOAT t0_u, t0_v; // 1st set of texture coords
+ FLOAT t1_u, t1_v; // 2nd set of texture coords
+} GLD_2D_VERTEX;
+
+
+//
+// 3D vertex transformed by Direct3D
+//
+#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_TEX2)
+
+typedef struct {
+ D3DXVECTOR3 Position; // XYZ Vector in object space
+ D3DCOLOR Diffuse; // Diffuse colour
+ D3DXVECTOR2 TexUnit0; // Texture unit 0
+ D3DXVECTOR2 TexUnit1; // Texture unit 1
+} GLD_3D_VERTEX;
+
+//---------------------------------------------------------------------------
+// Structs
+//---------------------------------------------------------------------------
+
+// This keeps a count of how many times we choose each individual internal
+// pathway. Useful for seeing if a certain pathway was ever used by an app, and
+// how much each pathway is biased.
+// Zero the members at context creation and dump stats at context deletion.
+typedef struct {
+ // Note: DWORD is probably too small
+ ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
+ ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
+} GLD_pipeline_usage;
+
+// GLDirect Primitive Buffer (points, lines, triangles and quads)
+typedef struct {
+ // Data for IDirect3D7::CreateVertexBuffer()
+ DWORD dwStride; // Stride of vertex
+ DWORD dwCreateFlags; // Create flags
+ DWORD dwFVF; // Direct3D Flexible Vertex Format
+
+ IDirect3DVertexBuffer7 *pVB; // Holds points, lines, tris and quads.
+
+ // Point list is assumed to be at start of buffer
+ DWORD iFirstLine; // Index of start of line list
+ DWORD iFirstTriangle; // Index of start of triangle list
+
+ BYTE *pPoints; // Pointer to next free point
+ BYTE *pLines; // Pointer to next free line
+ BYTE *pTriangles; // Pointer to next free triangle
+
+ DWORD nPoints; // Number of points ready to render
+ DWORD nLines; // Number of lines ready to render
+ DWORD nTriangles; // Number of triangles ready to render
+} GLD_pb_dx7;
+
+// GLDirect DX7 driver data
+typedef struct {
+ // GLDirect vars
+ BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
+ BOOL bDepthStencil; // Depth buffer needed (stencil optional)
+ D3DX_SURFACEFORMAT RenderFormat; // Format of back/front buffer
+ D3DX_SURFACEFORMAT DepthFormat; // Format of depth/stencil
+
+ // Direct3D vars
+ DDCAPS ddCaps;
+ D3DDEVICEDESC7 d3dCaps;
+ BOOL bHasHWTnL; // Device has Hardware Transform/Light?
+ ID3DXContext *pD3DXContext; // Base D3DX context
+ IDirectDraw7 *pDD; // DirectDraw7 interface
+ IDirect3D7 *pD3D; // Base Direct3D7 interface
+ IDirect3DDevice7 *pDev; // Direct3D7 Device interface
+ GLD_pb_dx7 PB2d; // Vertices transformed by Mesa
+ GLD_pb_dx7 PB3d; // Vertices transformed by Direct3D
+ D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
+ D3DMATRIX matProjection; // Projection matrix for D3D TnL
+ D3DMATRIX matModelView; // Model/View matrix for D3D TnL
+ int iSetupFunc; // Which setup functions to use
+ BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
+
+ GLD_pipeline_usage PipelineUsage;
+} GLD_driver_dx7;
+
+#define GLD_GET_DX7_DRIVER(c) (GLD_driver_dx7*)(c)->glPriv
+
+//---------------------------------------------------------------------------
+// Function prototypes
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX7(LPCSTR a);
+void gldEnableExtensions_DX7(GLcontext *ctx);
+void gldInstallPipeline_DX7(GLcontext *ctx);
+void gldSetupDriverPointers_DX7(GLcontext *ctx);
+void gldResizeBuffers_DX7(GLframebuffer *fb);
+
+
+// Texture functions
+
+void gldCopyTexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX7(GLcontext *ctx);
+void gld_DrawPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX7(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX7(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX7(GLcontext *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX7(GLcontext *ctx);
+
+// 2D primitive functions
+
+void gld_Points2D_DX7(GLcontext *ctx, GLuint first, GLuint last);
+
+void gld_Line2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+
+void gld_Triangle2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+
+void gld_Quad2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// 3D primitive functions
+
+void gld_Points3D_DX7(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// Primitive functions for Two-sided-lighting Vertex Shader
+
+void gld_Points2DTwoside_DX7(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h
new file mode 100644
index 000000000..df6fceb43
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h
@@ -0,0 +1,77 @@
+/*==========================================================================;
+ *
+ *
+ * File: dxerr8.h
+ * Content: DirectX Error Library Include File
+ *
+ ****************************************************************************/
+
+#ifndef _GLD_DXERR7_H_
+#define _GLD_DXERR7_H_
+
+
+#include <d3d.h>
+
+//
+// DXGetErrorString8
+//
+// Desc: Converts an DirectX HRESULT to a string
+//
+// Args: HRESULT hr Can be any error code from
+// DPLAY D3D8 D3DX8 DMUSIC DSOUND
+//
+// Return: Converted string
+//
+const char* __stdcall DXGetErrorString8A(HRESULT hr);
+const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr);
+
+#ifdef UNICODE
+ #define DXGetErrorString8 DXGetErrorString8W
+#else
+ #define DXGetErrorString8 DXGetErrorString8A
+#endif
+
+
+//
+// DXTrace
+//
+// Desc: Outputs a formatted error message to the debug stream
+//
+// Args: CHAR* strFile The current file, typically passed in using the
+// __FILE__ macro.
+// DWORD dwLine The current line number, typically passed in using the
+// __LINE__ macro.
+// HRESULT hr An HRESULT that will be traced to the debug stream.
+// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
+// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
+//
+// Return: The hr that was passed in.
+//
+//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
+//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
+HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
+HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
+
+#ifdef UNICODE
+ #define DXTrace DXTraceW
+#else
+ #define DXTrace DXTraceA
+#endif
+
+
+//
+// Helper macros
+//
+#if defined(DEBUG) | defined(_DEBUG)
+ #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
+ #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
+#else
+ #define DXTRACE_MSG(str) (0L)
+ #define DXTRACE_ERR(str,hr) (hr)
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
+#endif
+
+
+#endif
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
new file mode 100644
index 000000000..ba60980bb
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
@@ -0,0 +1,346 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GL extensions
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "../gld_settings.h"
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+//#include "ddlog.h"
+//#include "gld_dx8.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "dglcontext.h"
+#include "extensions.h"
+
+// For some reason this is not defined in an above header...
+extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+
+//---------------------------------------------------------------------------
+// Hack for the SGIS_multitexture extension that was removed from Mesa
+// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
+
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // To enable, uncomment:
+ // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+//---------------------------------------------------------------------------
+
+enum {
+ /* Quake2 GL_SGIS_multitexture */
+ GL_SELECTED_TEXTURE_SGIS = 0x835B,
+ GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
+ GL_MAX_TEXTURES_SGIS = 0x835D,
+ GL_TEXTURE0_SGIS = 0x835E,
+ GL_TEXTURE1_SGIS = 0x835F,
+ GL_TEXTURE2_SGIS = 0x8360,
+ GL_TEXTURE3_SGIS = 0x8361,
+ GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
+};
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldSelectTextureSGIS(
+ GLenum target)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glActiveTextureARB(ARB_target);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fSGIS(
+ GLenum target,
+ GLfloat s,
+ GLfloat t)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fARB(ARB_target, s, t);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fvSGIS(
+ GLenum target,
+ const GLfloat *v)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fvARB(ARB_target, v);
+}
+
+//---------------------------------------------------------------------------
+// Extensions
+//---------------------------------------------------------------------------
+
+typedef struct {
+ PROC proc;
+ char *name;
+} GLD_extension;
+
+GLD_extension GLD_extList[] = {
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
+ { NULL, "\0" }
+};
+
+GLD_extension GLD_multitexList[] = {
+/*
+ { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
+ { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
+ { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
+ { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
+ { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
+ { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
+ { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
+ { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
+ { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
+ { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
+ { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+ { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
+ { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
+ { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
+ { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
+ { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
+ { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
+ { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
+ { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
+ { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
+ { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
+ { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
+ { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
+ { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
+ { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
+ { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
+ { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
+ { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
+ { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
+ { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
+ { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
+ { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
+ { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
+*/
+ { (PROC)glActiveTextureARB, "glActiveTextureARB" },
+ { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
+ { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
+ { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
+ { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
+ { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
+ { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
+ { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
+ { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
+ { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
+ { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
+ { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
+ { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
+ { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
+ { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
+ { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
+ { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
+ { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
+ { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
+ { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
+ { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
+ { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
+ { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
+ { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
+ { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
+ { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
+ { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
+ { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
+ { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
+ { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
+ { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
+ { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
+ { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
+
+ // Descent3 doesn't use correct string, hence this hack
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
+
+ // Quake2 SGIS multitexture
+ { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+
+ { NULL, "\0" }
+};
+
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX(
+ LPCSTR a)
+{
+ int i;
+ PROC proc = NULL;
+
+ for (i=0; GLD_extList[i].proc; i++) {
+ if (!strcmp(a, GLD_extList[i].name)) {
+ proc = GLD_extList[i].proc;
+ break;
+ }
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; GLD_multitexList[i].proc; i++) {
+ if (!strcmp(a, GLD_multitexList[i].name)) {
+ proc = GLD_multitexList[i].proc;
+ break;
+ }
+ }
+ }
+
+ gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
+
+ return proc;
+}
+
+//---------------------------------------------------------------------------
+
+void gldEnableExtensions_DX7(
+ GLcontext *ctx)
+{
+ GLuint i;
+
+ // Mesa enables some extensions by default.
+ // This table decides which ones we want to switch off again.
+
+ // NOTE: GL_EXT_compiled_vertex_array appears broken.
+
+ const char *gld_disable_extensions[] = {
+// "GL_ARB_transpose_matrix",
+// "GL_EXT_compiled_vertex_array",
+// "GL_EXT_polygon_offset",
+// "GL_EXT_rescale_normal",
+ "GL_EXT_texture3D",
+// "GL_NV_texgen_reflection",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ NULL
+ };
+
+ const char *gld_multitex_extensions[] = {
+ "GL_ARB_multitexture", // Quake 3
+ NULL
+ };
+
+ // Quake 2 engines
+ const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
+
+ const char *gld_enable_extensions[] = {
+ "GL_EXT_texture_env_add", // Quake 3
+ "GL_ARB_texture_env_add", // Quake 3
+ NULL
+ };
+
+ for (i=0; gld_disable_extensions[i]; i++) {
+ _mesa_disable_extension(ctx, gld_disable_extensions[i]);
+ }
+
+ for (i=0; gld_enable_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_enable_extensions[i]);
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; gld_multitex_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
+ }
+
+ // GL_SGIS_multitexture
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // Fair bit slower on GeForce256,
+ // Much slower on 3dfx Voodoo5 5500.
+// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+ }
+
+ _mesa_enable_imaging_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
new file mode 100644
index 000000000..9ccec69b9
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
@@ -0,0 +1,77 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa transformation pipeline with GLDirect fastpath
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx7.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+extern struct tnl_pipeline_stage _gld_d3d_render_stage;
+extern struct tnl_pipeline_stage _gld_mesa_render_stage;
+
+static const struct tnl_pipeline_stage *gld_pipeline[] = {
+ &_gld_d3d_render_stage, // Direct3D TnL
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
+ 0,
+};
+
+//---------------------------------------------------------------------------
+
+void gldInstallPipeline_DX7(
+ GLcontext *ctx)
+{
+ // Remove any existing pipeline stages,
+ // then install GLDirect pipeline stages.
+
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, gld_pipeline);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
new file mode 100644
index 000000000..c99ba0bba
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
@@ -0,0 +1,1448 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Primitive (points/lines/tris/quads) rendering
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx7.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+// Disable compiler complaints about unreferenced local variables
+#pragma warning (disable:4101)
+
+//---------------------------------------------------------------------------
+// Helper defines for primitives
+//---------------------------------------------------------------------------
+
+//static const float ooZ = 1.0f / 65536.0f; // One over Z
+
+#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
+#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+//---------------------------------------------------------------------------
+// 2D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_2D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_TRIANGLES \
+ BOOL bFog = ctx->Fog.Enabled; \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour; \
+ GLuint facing = 0; \
+ struct vertex_buffer *VB; \
+ GLchan (*vbcolor)[4]; \
+ GLchan (*vbspec)[4]
+
+#define GLD_SETUP_GET_SWVERT(s) \
+ swv = &ss->verts[##s]
+
+#define GLD_SETUP_2D_VERTEX \
+ pV->x = swv->win[0]; \
+ pV->y = GLD_FLIP_Y(swv->win[1]); \
+ pV->rhw = swv->win[3]
+
+#define GLD_SETUP_SMOOTH_COLOUR \
+ pV->diffuse = GLD_COLOUR
+
+#define GLD_SETUP_GET_FLAT_COLOUR \
+ dwFlatColour = GLD_COLOUR
+#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
+ dwFlatColour = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_USE_FLAT_COLOUR \
+ pV->diffuse = dwFlatColour
+
+#define GLD_SETUP_GET_FLAT_SPECULAR \
+ dwSpecularColour= GLD_SPECULAR
+
+#define GLD_SETUP_USE_FLAT_SPECULAR \
+ pV->specular = dwSpecularColour
+
+#define GLD_SETUP_DEPTH \
+ pV->sz = swv->win[2] / ctx->DepthMaxF
+// pV->z = swv->win[2] * ooZ;
+
+#define GLD_SETUP_SPECULAR \
+ pV->specular = GLD_SPECULAR
+
+#define GLD_SETUP_FOG \
+ pV->diffuse = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_TEX0 \
+ pV->t0_u = swv->texcoord[0][0]; \
+ pV->t0_v = swv->texcoord[0][1]
+
+#define GLD_SETUP_TEX1 \
+ pV->t1_u = swv->texcoord[1][0]; \
+ pV->t1_v = swv->texcoord[1][1]
+
+#define GLD_SETUP_LIGHTING(v) \
+ if (facing == 1) { \
+ pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ } else { \
+ if (bFog) \
+ GLD_SETUP_FOG; \
+ else \
+ GLD_SETUP_SMOOTH_COLOUR; \
+ GLD_SETUP_SPECULAR; \
+ }
+
+#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
+ if (facing == 1) { \
+ dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ }
+
+#define GLD_SETUP_TWOSIDED_LIGHTING \
+ /* Two-sided lighting */ \
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
+ SWvertex *v[3]; \
+ GLfloat ex,ey,fx,fy,cc; \
+ /* Get vars for later */ \
+ VB = &TNL_CONTEXT(ctx)->vb; \
+ vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \
+ if (VB->SecondaryColorPtr[1]) { \
+ vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \
+ } else { \
+ vbspec = NULL; \
+ } \
+ v[0] = &verts[v0]; \
+ v[1] = &verts[v1]; \
+ v[2] = &verts[v2]; \
+ ex = v[0]->win[0] - v[2]->win[0]; \
+ ey = v[0]->win[1] - v[2]->win[1]; \
+ fx = v[1]->win[0] - v[2]->win[0]; \
+ fy = v[1]->win[1] - v[2]->win[1]; \
+ cc = ex*fy - ey*fx; \
+ facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
+ }
+
+//---------------------------------------------------------------------------
+// 3D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_3D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_TRIANGLES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VERTEX(v) \
+ p4f = VB->ObjPtr->data; \
+ pV->Position.x = p4f[##v][0]; \
+ pV->Position.y = p4f[##v][1]; \
+ pV->Position.z = p4f[##v][2];
+
+#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
+ pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+
+#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
+ dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+#define GLD_SETUP_USE_FLAT_COLOUR_3D \
+ pV->Diffuse = dwColor;
+
+#define GLD_SETUP_TEX0_3D(v) \
+ if (VB->TexCoordPtr[0]) { \
+ tc = VB->TexCoordPtr[0]->data; \
+ pV->TexUnit0.x = tc[##v][0]; \
+ pV->TexUnit0.y = tc[##v][1]; \
+ }
+
+#define GLD_SETUP_TEX1_3D(v) \
+ if (VB->TexCoordPtr[1]) { \
+ tc = VB->TexCoordPtr[1]->data; \
+ pV->TexUnit1.x = tc[##v][0]; \
+ pV->TexUnit1.y = tc[##v][1]; \
+ }
+
+//---------------------------------------------------------------------------
+// Helper functions
+//---------------------------------------------------------------------------
+
+__inline DWORD _gldComputeFog(
+ GLcontext *ctx,
+ SWvertex *swv)
+{
+ // Full fog calculation.
+ // Based on Mesa code.
+
+ GLchan rFog, gFog, bFog;
+ GLchan fR, fG, fB;
+ const GLfloat f = swv->fog;
+ const GLfloat g = 1.0 - f;
+
+ UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
+ fR = f * swv->color[0] + g * rFog;
+ fG = f * swv->color[1] + g * gFog;
+ fB = f * swv->color[2] + g * bFog;
+ return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ResetLineStipple_DX7(
+ GLcontext *ctx)
+{
+ // TODO: Fake stipple with a 32x32 texture.
+}
+
+//---------------------------------------------------------------------------
+// 2D (post-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points2D_DX7(
+ GLcontext *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_2D_VARS_POINTS;
+
+ unsigned i;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ // Not supported by DX7
+// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ } else {
+ GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, swv++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ }
+
+ gld->PB2d.pPoints = (BYTE*)pV;
+ gld->PB2d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlat_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmooth_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlat_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmooth_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatExtras_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v2);
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v2);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothExtras_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlat_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmooth_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatExtras_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v3);
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v3);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothExtras_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v3);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// 3D (pre-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points3D_DX7(
+ GLcontext *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_3D_VARS_POINTS
+
+ unsigned i;
+// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ // Not supported by DX7
+// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_3D_VERTEX(VB->Elts[i])
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ } else {
+// GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ }
+/*
+ for (i=first; i<last; i++, pV++) {
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+*/
+ gld->PB3d.pPoints = (BYTE*)pV;
+ gld->PB3d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+// Line functions
+//---------------------------------------------------------------------------
+
+void gld_Line3DFlat_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line3DSmooth_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+// Triangle functions
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DFlat_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DSmooth_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+// Quad functions
+//---------------------------------------------------------------------------
+
+void gld_Quad3DFlat_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad3DSmooth_DX7(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v3)
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// Vertex setup for two-sided-lighting vertex shader
+//---------------------------------------------------------------------------
+
+/*
+
+void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+{
+ // NOTE: Two-sided lighting does not apply to Points
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+*/
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
new file mode 100644
index 000000000..bbe673516
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
@@ -0,0 +1,2196 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Texture / Bitmap functions
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx7.h"
+
+//#include <d3dx8tex.h>
+
+#include "texformat.h"
+#include "colormac.h"
+#include "texstore.h"
+#include "image.h"
+// #include "mem.h"
+
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
+
+D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(IDirectDrawSurface7 *pSurface);
+
+//---------------------------------------------------------------------------
+// 1D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + (i) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (i) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (i))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (i))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 2D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 3D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz)
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// Direct3D texture formats that have no Mesa equivalent
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
+ MESA_FORMAT_ARGB8888, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
+ gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
+ gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
+ MESA_FORMAT_ARGB1555, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 5, /* RedBits */
+ 5, /* GreenBits */
+ 5, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
+ gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
+ gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
+ MESA_FORMAT_ARGB4444, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /* RedBits */
+ 4, /* GreenBits */
+ 4, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
+ gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
+ gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
+};
+
+//---------------------------------------------------------------------------
+// Texture unit constants
+//---------------------------------------------------------------------------
+
+// List of possible combinations of texture environments.
+// Example: GLD_TEXENV_MODULATE_RGBA means
+// GL_MODULATE, GL_RGBA base internal format.
+#define GLD_TEXENV_DECAL_RGB 0
+#define GLD_TEXENV_DECAL_RGBA 1
+#define GLD_TEXENV_DECAL_ALPHA 2
+#define GLD_TEXENV_REPLACE_RGB 3
+#define GLD_TEXENV_REPLACE_RGBA 4
+#define GLD_TEXENV_REPLACE_ALPHA 5
+#define GLD_TEXENV_MODULATE_RGB 6
+#define GLD_TEXENV_MODULATE_RGBA 7
+#define GLD_TEXENV_MODULATE_ALPHA 8
+#define GLD_TEXENV_BLEND_RGB 9
+#define GLD_TEXENV_BLEND_RGBA 10
+#define GLD_TEXENV_BLEND_ALPHA 11
+#define GLD_TEXENV_ADD_RGB 12
+#define GLD_TEXENV_ADD_RGBA 13
+#define GLD_TEXENV_ADD_ALPHA 14
+
+// Per-stage (i.e. per-unit) texture environment
+typedef struct {
+ DWORD ColorArg1; // Colour argument 1
+ D3DTEXTUREOP ColorOp; // Colour operation
+ DWORD ColorArg2; // Colour argument 2
+ DWORD AlphaArg1; // Alpha argument 1
+ D3DTEXTUREOP AlphaOp; // Alpha operation
+ DWORD AlphaArg2; // Alpha argument 2
+} GLD_texenv;
+
+// TODO: Do we really need to set ARG1 and ARG2 every time?
+// They seem to always be TEXTURE and CURRENT respectively.
+
+// C = Colour out
+// A = Alpha out
+// Ct = Colour from Texture
+// Cf = Colour from fragment (diffuse)
+// At = Alpha from Texture
+// Af = Alpha from fragment (diffuse)
+// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
+const GLD_texenv gldTexEnv[] = {
+ // DECAL_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_ALPHA: <undefined> use DECAL_RGB
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+
+ // REPLACE_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // REPLACE_RGBA: C=Ct, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+ // REPLACE_ALPHA: C=Cf, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+
+ // MODULATE_RGB: C=CfCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // MODULATE_RGBA: C=CfCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // MODULATE_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ //
+ // DX7 Does not support D3DTOP_LERP
+ // Emulate(?) via D3DTOP_ADDSMOOTH
+ //
+#if 0
+ // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+#else
+ // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_ADDSMOOTH, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_ADDSMOOTH, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+#endif
+ // BLEND_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // ADD_RGB: C=Cf+Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // ADD_RGBA: C=Cf+Ct, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // ADD_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+};
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREADDRESS _gldConvertWrap(
+ GLenum wrap)
+{
+// ASSERT(wrap==GL_CLAMP || wrap==GL_REPEAT);
+ return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREMAGFILTER _gldConvertMagFilter(
+ GLenum magfilter)
+{
+ ASSERT(magfilter==GL_LINEAR || magfilter==GL_NEAREST);
+ return (magfilter == GL_LINEAR) ? D3DTFG_LINEAR : D3DTFG_POINT;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldConvertMinFilter(
+ GLenum minfilter,
+ D3DTEXTUREMINFILTER *min_filter,
+ D3DTEXTUREMIPFILTER *mip_filter)
+{
+ switch (minfilter) {
+ case GL_NEAREST:
+ *min_filter = D3DTFN_POINT;
+ *mip_filter = D3DTFP_NONE;
+ break;
+ case GL_LINEAR:
+ *min_filter = D3DTFN_LINEAR;
+ *mip_filter = D3DTFP_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *min_filter = D3DTFN_POINT;
+ *mip_filter = D3DTFP_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *min_filter = D3DTFN_LINEAR;
+ *mip_filter = D3DTFP_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *min_filter = D3DTFN_POINT;
+ *mip_filter = D3DTFP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *min_filter = D3DTFN_LINEAR;
+ *mip_filter = D3DTFP_LINEAR;
+ break;
+ default:
+ ASSERT(0);
+ }
+}
+
+//---------------------------------------------------------------------------
+
+D3DX_SURFACEFORMAT _gldGLFormatToD3DFormat(
+ GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
+ return D3DX_SF_L8;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return D3DX_SF_L8;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return D3DX_SF_A8;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return D3DX_SF_X8R8G8B8;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return D3DX_SF_A8L8;
+ case GL_R3_G3_B2:
+ // TODO: Mesa does not support RGB332 internally
+ return D3DX_SF_X4R4G4B4; //D3DFMT_R3G3B2;
+ case GL_RGB4:
+ return D3DX_SF_X4R4G4B4;
+ case GL_RGB5:
+ return D3DX_SF_R5G5B5;
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return D3DX_SF_R8G8B8;
+ case GL_RGBA4:
+ return D3DX_SF_A4R4G4B4;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return D3DX_SF_A8R8G8B8;
+ case GL_RGB5_A1:
+ return D3DX_SF_A1R5G5B5;
+ }
+
+ ASSERT(0);
+
+ // Return an acceptable default
+ return D3DX_SF_A8R8G8B8;
+}
+
+//---------------------------------------------------------------------------
+
+GLenum _gldDecodeBaseFormat(
+ IDirectDrawSurface7 *pTex)
+{
+ // Examine Direct3D texture and return base OpenGL internal texture format
+ // NOTE: We can't use any base format info from Mesa because D3D might have
+ // used a different texture format when we used D3DXCreateTexture().
+
+ // Base internal format is one of (Red Book p355):
+ // GL_ALPHA,
+ // GL_LUMINANCE,
+ // GL_LUMINANCE_ALPHA,
+ // GL_INTENSITY,
+ // GL_RGB,
+ // GL_RGBA
+
+ // NOTE: INTENSITY not used (not supported by Direct3D)
+ // LUMINANCE has same texture functions as RGB
+ // LUMINANCE_ALPHA has same texture functions as RGBA
+
+ // TODO: cache format instead of using GetLevelDesc()
+// D3DSURFACE_DESC desc;
+// _GLD_DX7_TEX(GetLevelDesc(pTex, 0, &desc));
+
+ D3DX_SURFACEFORMAT sf;
+
+ sf = _gldD3DXFormatFromSurface(pTex);
+
+ switch (sf) {
+ case D3DX_SF_R8G8B8:
+ case D3DX_SF_X8R8G8B8:
+ case D3DX_SF_R5G6B5:
+ case D3DX_SF_R5G5B5:
+ case D3DX_SF_R3G3B2:
+ case D3DX_SF_X4R4G4B4:
+ case D3DX_SF_PALETTE8:
+ case D3DX_SF_L8:
+ return GL_RGB;
+ case D3DX_SF_A8R8G8B8:
+ case D3DX_SF_A1R5G5B5:
+ case D3DX_SF_A4R4G4B4:
+// case D3DX_SF_A8R3G3B2: // Unsupported by DX7
+// case D3DX_SF_A8P8: // Unsupported by DX7
+ case D3DX_SF_A8L8:
+// case D3DX_SF_A4L4: // Unsupported by DX7
+ return GL_RGBA;
+ case D3DX_SF_A8:
+ return GL_ALPHA;
+ // Compressed texture formats. Need to check these...
+ case D3DX_SF_DXT1:
+ return GL_RGBA;
+// case D3DX_SF_DXT2: // Unsupported by DX7
+ return GL_RGB;
+ case D3DX_SF_DXT3:
+ return GL_RGBA;
+// case D3DX_SF_DXT4: // Unsupported by DX7
+ return GL_RGB;
+ case D3DX_SF_DXT5:
+ return GL_RGBA;
+ }
+
+ // Fell through. Return arbitary default.
+ ASSERT(0); // BANG!
+ return GL_RGBA;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* _gldMesaFormatForD3DFormat(
+ D3DX_SURFACEFORMAT d3dfmt)
+{
+ switch (d3dfmt) {
+ case D3DX_SF_A8R8G8B8:
+ return &_mesa_texformat_argb8888;
+ case D3DX_SF_R8G8B8:
+ return &_mesa_texformat_rgb888;
+ case D3DX_SF_R5G6B5:
+ return &_mesa_texformat_rgb565;
+ case D3DX_SF_A4R4G4B4:
+ return &_mesa_texformat_argb4444;
+ case D3DX_SF_A1R5G5B5:
+ return &_mesa_texformat_argb1555;
+ case D3DX_SF_A8L8:
+ return &_mesa_texformat_al88;
+ case D3DX_SF_R3G3B2:
+ return &_mesa_texformat_rgb332;
+ case D3DX_SF_A8:
+ return &_mesa_texformat_a8;
+ case D3DX_SF_L8:
+ return &_mesa_texformat_l8;
+ case D3DX_SF_X8R8G8B8:
+ return &_gld_texformat_X8R8G8B8;
+ case D3DX_SF_R5G5B5:
+ return &_gld_texformat_X1R5G5B5;
+ case D3DX_SF_X4R4G4B4:
+ return &_gld_texformat_X4R4G4B4;
+ }
+
+ // If we reach here then we've made an error somewhere else
+ // by allowing a format that is not supported.
+ ASSERT(0);
+
+ return NULL; // Shut up compiler warning
+}
+
+//---------------------------------------------------------------------------
+
+D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(
+ IDirectDrawSurface7 *pSurface)
+{
+ DDPIXELFORMAT ddpf;
+
+ ddpf.dwSize = sizeof(ddpf);
+
+ // Obtain pixel format of surface
+ _GLD_DX7_TEX(GetPixelFormat(pSurface, &ddpf));
+ // Decode to D3DX surface format
+ return D3DXMakeSurfaceFormat(&ddpf);
+}
+
+//---------------------------------------------------------------------------
+
+void _gldClearSurface(
+ IDirectDrawSurface *pSurface,
+ D3DCOLOR dwColour)
+{
+ DDBLTFX bltFX; // Used for colour fill
+
+ // Initialise struct
+ bltFX.dwSize = sizeof(bltFX);
+ // Set clear colour
+ bltFX.dwFillColor = dwColour;
+ // Clear surface. HW accelerated if available.
+ IDirectDrawSurface7_Blt(pSurface, NULL, NULL, NULL, DDBLT_COLORFILL, &bltFX);
+}
+
+//---------------------------------------------------------------------------
+// Copy* functions
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage1D_DX7(
+ GLcontext *ctx,
+ GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage2D_DX7(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage1D_DX7(
+ GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage2D_DX7(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage3D_DX7(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height )
+{
+ // TODO ?
+}
+
+//---------------------------------------------------------------------------
+// Bitmap/Pixel functions
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
+
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT z; // depth value
+ FLOAT rhw; // reciprocal homogenous W (always 1.0f)
+ FLOAT tu, tv; // texture coords
+} _GLD_IMAGE_VERTEX;
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldDrawPixels(
+ GLcontext *ctx,
+ BOOL bChromakey, // Alpha test for glBitmap() images
+ GLint x, // GL x position
+ GLint y, // GL y position (needs flipping)
+ GLsizei width, // Width of input image
+ GLsizei height, // Height of input image
+ IDirectDrawSurface7 *pImage)
+{
+ //
+ // Draw input image as texture implementing PixelZoom and clipping.
+ // Any fragment operations currently enabled will be used.
+ //
+
+ // NOTE: This DX7 version does not create a new texture in which
+ // to copy the input image, as the image is already a texture.
+
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ DDSURFACEDESC2 ddsd;
+ _GLD_IMAGE_VERTEX v[4];
+
+ float ZoomWidth, ZoomHeight;
+ float ScaleWidth, ScaleHeight;
+
+ // Fixup for rasterisation rules
+ const float cfEpsilon = 1.0f / (float)height;
+
+ //
+ // Set up the quad like this (ascii-art ahead!)
+ //
+ // 3--2
+ // | |
+ // 0--1
+ //
+ //
+
+ // Set depth
+ v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
+ // Set Reciprocal Homogenous W
+ v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
+
+ // Set texcoords
+ // Examine texture size - if different to input width and height
+ // then we'll need to munge the texcoords to fit.
+ ddsd.dwSize = sizeof(DDSURFACEDESC2);
+ IDirectDrawSurface7_GetSurfaceDesc(pImage, &ddsd);
+ ScaleWidth = (float)width / (float)ddsd.dwWidth;
+ ScaleHeight = (float)height / (float)ddsd.dwHeight;
+ v[0].tu = 0.0f; v[0].tv = 0.0f;
+ v[1].tu = ScaleWidth; v[1].tv = 0.0f;
+ v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
+ v[3].tu = 0.0f; v[3].tv = ScaleHeight;
+
+ // Set raster positions
+ ZoomWidth = (float)width * ctx->Pixel.ZoomX;
+ ZoomHeight = (float)height * ctx->Pixel.ZoomY;
+
+ v[0].x = x; v[0].y = GLD_FLIP_Y(y+cfEpsilon);
+ v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y+cfEpsilon);
+ v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight+cfEpsilon);
+ v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight+cfEpsilon);
+
+ // Draw image with full HW acceleration
+ // NOTE: Be nice to use a State Block for all this state...
+ IDirect3DDevice7_SetTexture(gld->pDev, 0, pImage);
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, TRUE);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTFN_POINT);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTFP_POINT);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTFG_POINT);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ // Ensure texture unit 1 is disabled
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+
+ //
+ // Emulate Chromakey with an Alpha Test.
+ // [Alpha Test is more widely supported anyway]
+ //
+ if (bChromakey) {
+ // Switch on alpha testing
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
+ // Fragment passes is alpha is greater than reference value
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER);
+ // Set alpha reference value between Bitmap alpha values of
+ // zero (transparent) and one (opaque).
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, 0x7f);
+ }
+
+ IDirect3DDevice7_DrawPrimitive(gld->pDev, D3DPT_TRIANGLEFAN, _GLD_FVF_IMAGE, &v, 4, 0);
+
+ // Reset state to before we messed it up
+ FLUSH_VERTICES(ctx, _NEW_ALL);
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DrawPixels_DX7(
+ GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx7 *gld;
+
+ IDirectDrawSurface7 *pImage;
+ HRESULT hr;
+ DDSURFACEDESC2 ddsd;
+ DWORD dwFlags;
+ D3DX_SURFACEFORMAT sf;
+ DWORD dwMipmaps;
+
+ const struct gl_texture_format *MesaFormat;
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ dwFlags = D3DX_TEXTURE_NOMIPMAP;
+ sf = D3DX_SF_A8R8G8B8;
+ dwMipmaps = 1;
+
+ hr = D3DXCreateTexture(
+ gld->pDev,
+ &dwFlags,
+ &width, &height,
+ &sf, // format
+ NULL, // palette
+ &pImage, // Output texture
+ &dwMipmaps);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ // D3DXCreateTexture() may not clear the texture is creates.
+ _gldClearSurface(pImage, 0);
+
+ //
+ // Use Mesa to fill in image
+ //
+
+ // Lock all of surface
+ ddsd.dwSize = sizeof(DDSURFACEDESC2);
+ dwFlags = DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT;
+ hr = IDirectDrawSurface7_Lock(pImage, NULL, &ddsd, dwFlags, NULL);
+ if (FAILED(hr)) {
+ SAFE_RELEASE_SURFACE7(pImage);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA,
+ &_mesa_texformat_argb8888,
+ ddsd.lpSurface,
+ width, height, 1, 0, 0, 0,
+ ddsd.lPitch,
+ 0, /* dstImageStride */
+ format, type, pixels, unpack);
+
+ IDirectDrawSurface7_Unlock(pImage, NULL);
+
+ _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
+
+ SAFE_RELEASE_SURFACE7(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ReadPixels_DX7(
+ GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+// TODO
+#if 0
+ GLD_context *gldCtx;
+ GLD_driver_dx7 *gld;
+
+ IDirect3DSurface8 *pBackbuffer = NULL;
+ IDirect3DSurface8 *pNativeImage = NULL;
+ IDirect3DSurface8 *pCanonicalImage = NULL;
+
+ D3DSURFACE_DESC d3dsd;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ struct gl_pixelstore_attrib srcPacking;
+ int i;
+ GLint DstRowStride;
+ const struct gl_texture_format *MesaFormat;
+
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ return;
+ }
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+ DstRowStride = _mesa_image_row_stride(pack, width, format, type);
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice8_GetBackBuffer(
+ gld->pDev,
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX7_return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ &pNativeImage);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX7_return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels.
+ //
+ // This intermediate surface ensure that we can use CopyRects()
+ // instead of relying on D3DXLoadSurfaceFromSurface(), which may
+ // try and lock the backbuffer. This way seems safer.
+ //
+ hr = IDirect3DDevice8_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pNativeImage,
+ &ptDst);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX7_return;
+ }
+
+ // Create an RGBA8888 surface
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ &pCanonicalImage);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX7_return;
+ }
+
+ // Convert to RGBA8888
+ hr = D3DXLoadSurfaceFromSurface(
+ pCanonicalImage, // Dest surface
+ NULL, NULL, // Dest palette, RECT
+ pNativeImage, // Src surface
+ NULL, NULL, // Src palette, RECT
+ D3DX_FILTER_NONE, // Filter
+ 0); // Colourkey
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX7_return;
+ }
+
+ srcPacking.Alignment = 1;
+ srcPacking.ImageHeight = height;
+ srcPacking.LsbFirst = GL_FALSE;
+ srcPacking.RowLength = 0;
+ srcPacking.SkipImages = 0;
+ srcPacking.SkipPixels = 0;
+ srcPacking.SkipRows = 0;
+ srcPacking.SwapBytes = GL_FALSE;
+
+ // Lock all of image
+ hr = IDirect3DSurface8_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX7_return;
+ }
+
+ // We need to flip the data. Yuck.
+ // Perhaps Mesa has a span packer we can use in future...
+ for (i=0; i<height; i++) {
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA, // base format
+ MesaFormat, // dst format
+ pDestRow, // dest addr
+ width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
+ DstRowStride, // dst row stride
+ 0, // dstImageStride
+ GL_BGRA, // src format
+ GL_UNSIGNED_BYTE, // src type
+ pSrcRow, // src addr
+ &srcPacking); // packing params of source image
+ }
+
+ IDirect3DSurface8_UnlockRect(pCanonicalImage);
+
+gld_ReadPixels_DX7_return:
+ SAFE_RELEASE_SURFACE8(pCanonicalImage);
+ SAFE_RELEASE_SURFACE8(pNativeImage);
+ SAFE_RELEASE_SURFACE8(pBackbuffer);
+#endif
+}
+
+//---------------------------------------------------------------------------
+
+void gld_CopyPixels_DX7(
+ GLcontext *ctx,
+ GLint srcx,
+ GLint srcy,
+ GLsizei width,
+ GLsizei height,
+ GLint dstx,
+ GLint dsty,
+ GLenum type)
+{
+// TODO
+#if 0
+ //
+ // NOTE: Not allowed to copy vidmem to vidmem!
+ // Therefore we use an intermediate image surface.
+ //
+
+ GLD_context *gldCtx;
+ GLD_driver_dx7 *gld;
+
+ IDirect3DSurface8 *pBackbuffer;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface8 *pImage;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+
+ // Only backbuffer
+ if (type != GL_COLOR)
+ return;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice8_GetBackBuffer(
+ gld->pDev,
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pBackbuffer);
+ return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ &pImage);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pBackbuffer);
+ return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels
+ hr = IDirect3DDevice8_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pImage,
+ &ptDst);
+ IDirect3DSurface8_Release(pBackbuffer);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pImage);
+ return;
+ }
+
+ _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
+
+ IDirect3DSurface8_Release(pImage);
+#endif
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Bitmap_DX7(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx7 *gld;
+
+ IDirectDrawSurface7 *pImage; // Bitmap texture
+ HRESULT hr;
+ BYTE *pTempBitmap; // Pointer to unpacked bitmap
+ D3DCOLOR clBitmapOne; // Opaque bitmap colour
+ D3DCOLOR clBitmapZero; // Transparent bitmap colour
+ D3DCOLOR *pBits; // Pointer to texture surface
+ const GLubyte *src;
+ int i, j, k;
+
+ DDSURFACEDESC2 ddsd; // Surface desc returned by lock call
+ DWORD dwFlags;
+ D3DX_SURFACEFORMAT sf;
+ DWORD dwMipmaps;
+
+ // Keep a copy of width/height as D3DXCreateTexture() call may alter input dimensions
+ GLsizei dwWidth = width;
+ GLsizei dwHeight = height;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ // Bail if no bitmap (only raster pos is updated)
+ if ((bitmap == NULL) && (width==0) && (height==0))
+ return;
+
+ //
+ // TODO: Detect conditions when created texture (pImage) is non-pow2.
+ // Texture coords may need to be adjusted to compensate.
+ //
+
+ clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
+ clBitmapOne = D3DCOLOR_COLORVALUE(
+ ctx->Current.RasterColor[0],
+ ctx->Current.RasterColor[1],
+ ctx->Current.RasterColor[2],
+ 1.0f); // NOTE: Alpha is One
+
+ // Use Mesa to unpack bitmap into a canonical format
+ pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
+ if (pTempBitmap == NULL)
+ return;
+
+ // Flags for texture creation
+ dwFlags = D3DX_TEXTURE_NOMIPMAP;
+ sf = D3DX_SF_A8R8G8B8;
+ dwMipmaps = 1;
+
+ // Create a D3D texture to hold the bitmap
+ hr = D3DXCreateTexture(
+ gld->pDev,
+ &dwFlags,
+ &dwWidth, &dwHeight,
+ &sf, // format
+ NULL, // palette
+ &pImage, // Output texture
+ &dwMipmaps);
+ if (FAILED(hr)) {
+ FREE(pTempBitmap);
+ return;
+ }
+
+ // D3DXCreateTexture may return a texture bigger than we asked for
+ // (i.e. padded to POW2) so let's clear the entire image bitmap.
+ // Additional: Looks like this is not strictly necessary.
+// _gldClearSurface(pImage, clBitmapZero);
+
+ ddsd.dwSize = sizeof(DDSURFACEDESC2);
+ dwFlags = DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT;
+ hr = IDirectDrawSurface7_Lock(pImage, NULL, &ddsd, dwFlags, NULL);
+ if (FAILED(hr)) {
+ FREE(pTempBitmap);
+ SAFE_RELEASE_SURFACE7(pImage);
+ return;
+ }
+
+#if 0
+ // DEBUG CODE
+ if (!(width==ddsd.dwWidth && height==ddsd.dwHeight))
+ ddlogPrintf(GLDLOG_WARN, "gld_Bitmap: In=%d,%d / Tex=%d,%d", width,height,ddsd.dwWidth,ddsd.dwHeight);
+#endif
+
+#if 0
+ // DEBUG CODE
+ ddlogPrintf(GLDLOG_SYSTEM, "gld_Bitmap: In=%d,%d / Tex=%d,%d", width,height,ddsd.dwWidth,ddsd.dwHeight);
+ ddlogPrintf(GLDLOG_SYSTEM, "gld_Bitmap: bpp=%d", ddsd.ddpfPixelFormat.dwRGBBitCount);
+#endif
+
+ // Cast texel pointer to texture surface.
+ // We can do this because we used D3DX_SF_A8R8G8B8 as the format
+ pBits = (D3DCOLOR*)ddsd.lpSurface;
+
+
+ // Copy from the input bitmap into the texture
+ for (i=0; i<height; i++) {
+ GLubyte byte;
+ pBits = (D3DCOLOR*)((BYTE*)ddsd.lpSurface + (i*ddsd.lPitch));
+ src = (const GLubyte *) _mesa_image_address(2,
+ &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
+ 0, i, 0);
+ for (j=0; j<(width>>3); j++) {
+ byte = *src++;
+ for (k=0; k<8; k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ // Fill remaining bits from bitmap
+ if (width & 7) {
+ byte = *src;
+ for (k=0; k<(width & 7); k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ }
+
+ // We're done with the unpacked bitmap
+ FREE(pTempBitmap);
+
+ // Finished with texture surface - unlock it
+ IDirectDrawSurface7_Unlock(pImage, NULL);
+
+ // Use internal function to draw bitmap onto rendertarget
+ _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
+
+ // We're done with the bitmap texure - release it
+ IDirectDrawSurface7_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+// Texture functions
+//---------------------------------------------------------------------------
+
+void _gldAllocateTexture(
+ GLcontext *ctx,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ HRESULT hr;
+ IDirectDrawSurface7 *pTex;
+ D3DX_SURFACEFORMAT d3dFormat;
+ DWORD dwFlags;
+ DWORD dwMipmaps;
+ DWORD dwWidth, dwHeight;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirectDrawSurface7*)tObj->DriverData;
+ if (pTex) {
+ // Decide whether we can keep existing D3D texture
+ // by examining top-level surface.
+ DDSURFACEDESC2 ddsd;
+ ddsd.dwSize = sizeof(DDSURFACEDESC2);
+ _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd));
+ // Release existing texture if not compatible
+ if ((ddsd.dwWidth == texImage->Width) ||
+ (ddsd.dwHeight == texImage->Height))
+ {
+ return; // Keep the existing texture
+ }
+ tObj->DriverData = NULL;
+ _GLD_DX7_TEX(Release(pTex));
+ }
+
+ dwFlags = (glb.bUseMipmaps) ? 0 : D3DX_TEXTURE_NOMIPMAP;
+ dwMipmaps = (glb.bUseMipmaps) ? D3DX_DEFAULT : 1;
+ dwWidth = texImage->Width;
+ dwHeight = texImage->Height;
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
+ hr = D3DXCreateTexture(
+ gld->pDev,
+ &dwFlags,
+ &dwWidth,
+ &dwHeight,
+ &d3dFormat,
+ NULL,
+ &pTex,
+ &dwMipmaps);
+ if (FAILED(hr)) {
+ gldLogError(GLDLOG_ERROR, "AllocateTexture failed", hr);
+ }
+ tObj->DriverData = pTex;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* gld_ChooseTextureFormat_DX7(
+ GLcontext *ctx,
+ GLint internalFormat,
+ GLenum srcFormat,
+ GLenum srcType)
+{
+ // [Based on mesa_choose_tex_format()]
+ //
+ // We will choose only texture formats that are supported
+ // by Direct3D. If the hardware doesn't support a particular
+ // texture format, then the D3DX texture calls that we use
+ // will automatically use a HW supported format.
+ //
+ // The most critical aim is to reduce copying; if we can use
+ // texture-image data directly then it will be a big performance assist.
+ //
+
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return &_mesa_texformat_a8; // D3DFMT_A8
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
+ // Mesa will convert this for us later...
+ // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return &_mesa_texformat_al88; // D3DFMT_A8L8
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
+ case GL_RGB4:
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
+ case 3:
+ case GL_RGB:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_rgb565;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return &_mesa_texformat_argb8888;
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+ default:
+ _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
+ return NULL;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+// Safer(?), slower version.
+void gld_TexImage2D_DX7(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ IDirect3DTexture8 *pTex;
+ IDirect3DSurface8 *pSurface;
+ RECT rcSrcRect;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+
+ if (!tObj || !texImage)
+ return;
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture8_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface8_Release(pSurface);
+ return;
+ }
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ SetRect(&rcSrcRect, 0, 0, width, height);
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ NULL,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface8_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexImage2D_DX7(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ IDirectDrawSurface7 *pTex = NULL;
+ IDirectDrawSurface7 *pSurface = NULL;
+ HRESULT hr;
+ DDSURFACEDESC2 ddsd;
+ int i;
+ DDSCAPS2 ddsCaps;
+
+ if (!tObj || !texImage)
+ return;
+
+ // GLQUAKE FIX
+ // Test for input alpha data with non-alpha internalformat
+ if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
+ // Input format has alpha, but a non-alpha format has been requested.
+ texImage->IntFormat = GL_RGBA;
+ internalFormat = GL_RGBA;
+ }
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirectDrawSurface7*)tObj->DriverData;
+ if (!pTex) {
+ ASSERT(0);
+ return; // Texture has not been created
+ }
+
+ pSurface = pTex;
+ if (level != 0) {
+ ddsd.dwSize = sizeof(ddsd);
+ _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd));
+ if ((level > 0) && (level >= ddsd.dwMipMapCount))
+ return; // Level does not exist
+ ZeroMemory(&ddsCaps, sizeof(ddsCaps));
+ for (i=0; i<level; i++) {
+ ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
+ hr = IDirectDrawSurface7_GetAttachedSurface(
+ pSurface,
+ &ddsCaps,
+ &pSurface);
+ if (SUCCEEDED(hr)) {
+ IDirectDrawSurface7_Release(pSurface);
+ } else {
+ ;
+ }
+ }
+ }
+
+ // Lock all of surface
+ ddsd.dwSize = sizeof(ddsd);
+ hr = IDirectDrawSurface7_Lock(pSurface, NULL, &ddsd, 0, 0);
+ if (FAILED(hr)) {
+ IDirectDrawSurface7_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ texImage->Format,
+ //_gldMesaFormatForD3DFormat(d3dsd.Format),
+ _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)),
+ ddsd.lpSurface,
+ width, height, 1, 0, 0, 0,
+ ddsd.lPitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ IDirectDrawSurface7_Unlock(pSurface, NULL);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ // A 1D texture is a 2D texture with a height of zero
+ gld_TexImage2D_DX7(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+/*
+void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_GET_CONTEXT
+ IDirect3DTexture8 *pTex;
+ IDirect3DSurface8 *pSurface;
+ D3DFORMAT d3dFormat;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+ RECT rcSrcRect;
+ RECT rcDstRect;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= _GLD_DX8_TEX(GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = _GLD_DX8_TEX(GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface8_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ // Source rectangle is whole of input image
+ SetRect(&rcSrcRect, 0, 0, width, height);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ &rcDstRect,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface8_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ IDirectDrawSurface7 *pTex;
+ IDirectDrawSurface7 *pSurface;
+ HRESULT hr;
+ RECT rcDstRect;
+ DDSURFACEDESC2 ddsd;
+ int i;
+ DDSCAPS2 ddsCaps;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirectDrawSurface7*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+
+ __try {
+
+ ddsd.dwSize = sizeof(ddsd);
+ _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd));
+ if ((level > 0) && (level >= ddsd.dwMipMapCount))
+ return; // Level does not exist
+
+ ZeroMemory(&ddsCaps, sizeof(ddsCaps));
+ pSurface = pTex;
+ for (i=0; i<level; i++) {
+ ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
+ hr = IDirectDrawSurface7_GetAttachedSurface(
+ pSurface,
+ &ddsCaps,
+ &pSurface);
+ if(SUCCEEDED(hr)) {
+ IDirectDrawSurface7_Release(pSurface);
+ } else {
+ return;
+ }
+ }
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ // Lock sub-rect of surface
+ hr = IDirectDrawSurface7_Lock(pSurface, &rcDstRect, &ddsd, 0, 0);
+ if (FAILED(hr)) {
+ IDirectDrawSurface7_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)),
+ ddsd.lpSurface,
+ width, height, 1,
+ 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
+ ddsd.lPitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+
+ IDirectDrawSurface7_Unlock(pSurface, &rcDstRect);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ ;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexSubImage1D_DX7( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ gld_TexSubImage2D_DX7(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DeleteTexture_DX7(
+ GLcontext *ctx,
+ struct gl_texture_object *tObj)
+{
+ GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
+
+ __try {
+
+ if (tObj) {
+ IDirectDrawSurface7 *pTex = (IDirectDrawSurface7*)tObj->DriverData;
+ if (pTex) {
+/* // Make sure texture is not bound to a stage before releasing it
+ for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
+ if (gld->CurrentTexture[i] == pTex) {
+ gld->pDev->SetTexture(i, NULL);
+ gld->CurrentTexture[i] = NULL;
+ }
+ }*/
+ _GLD_DX7_TEX(Release(pTex));
+ tObj->DriverData = NULL;
+ }
+ }
+
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ ;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetColorOps(
+ const GLD_driver_dx7 *gld,
+ GLuint unit,
+ DWORD ColorArg1,
+ D3DTEXTUREOP ColorOp,
+ DWORD ColorArg2)
+{
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetAlphaOps(
+ const GLD_driver_dx7 *gld,
+ GLuint unit,
+ DWORD AlphaArg1,
+ D3DTEXTUREOP AlphaOp,
+ DWORD AlphaArg2)
+{
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
+}
+
+//---------------------------------------------------------------------------
+
+void gldUpdateTextureUnit(
+ GLcontext *ctx,
+ GLuint unit,
+ BOOL bPassThrough)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ D3DTEXTUREMINFILTER minfilter;
+ D3DTEXTUREMIPFILTER mipfilter;
+ GLenum BaseFormat;
+ DWORD dwColorArg0;
+ int iTexEnv = 0;
+ GLD_texenv *pTexenv;
+
+ // NOTE: If bPassThrough is FALSE then texture stage can be
+ // disabled otherwise it must pass-through it's current fragment.
+
+ const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *tObj = pUnit->_Current;
+
+ IDirectDrawSurface7 *pTex = NULL;
+ if (tObj) {
+ pTex = (IDirectDrawSurface7*)tObj->DriverData;
+ }
+
+ __try {
+
+ // Enable texturing if unit is enabled and a valid D3D texture exists
+ // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
+ //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
+ if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
+ // Enable texturing
+ _GLD_DX7_DEV(SetTexture(gld->pDev, unit, pTex));
+ } else {
+ // Disable texturing, then return
+ _GLD_DX7_DEV(SetTexture(gld->pDev, unit, NULL));
+ if (bPassThrough) {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ } else {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ }
+ return;
+ }
+
+ // Texture parameters
+ _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
+ _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
+
+ // Texture priority
+ _GLD_DX7_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
+
+ // Texture environment
+ // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
+ // See Page 355 of the Red Book.
+ BaseFormat = _gldDecodeBaseFormat(pTex);
+
+ switch (BaseFormat) {
+ case GL_RGB:
+ iTexEnv = 0;
+ break;
+ case GL_RGBA:
+ iTexEnv = 1;
+ break;
+ case GL_ALPHA:
+ iTexEnv = 2;
+ break;
+ }
+
+ switch (pUnit->EnvMode) {
+ case GL_DECAL:
+ iTexEnv += 0;
+ break;
+ case GL_REPLACE:
+ iTexEnv += 3;
+ break;
+ case GL_MODULATE:
+ iTexEnv += 6;
+ break;
+ case GL_BLEND:
+ // Set blend colour
+ // Unsupported by DX7
+// dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
+// _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
+// gldLogMessage(GLDLOG_WARN, "GL_BLEND\n");
+ iTexEnv += 9;
+ break;
+ case GL_ADD:
+ iTexEnv += 12;
+ break;
+ }
+ pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
+ _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
+ _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
+
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ ;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_TEXTURE_DX7(
+ GLcontext *ctx)
+{
+ // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
+
+ BOOL bUnit0Enabled;
+ BOOL bUnit1Enabled;
+
+ if (!ctx)
+ return; // Sanity check
+
+ if (ctx->Const.MaxTextureUnits == 1) {
+ gldUpdateTextureUnit(ctx, 0, TRUE);
+ return;
+ }
+
+ //
+ // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
+ //
+
+ // Mesa 5: Texture Units altered
+ bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+ bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+
+ // If Unit0 is disabled and Unit1 is enabled then we must pass-though
+ gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
+ // We can always disable the last texture unit
+ gldUpdateTextureUnit(ctx, 1, FALSE);
+
+#ifdef _DEBUG
+ {
+ // Find out whether device supports current renderstates
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ DWORD dwPasses;
+ _GLD_DX7_DEV(ValidateDevice(gld->pDev, &dwPasses));
+#if 0
+ if (FAILED(hr)) {
+ gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
+ }
+#endif
+ if (dwPasses != 1) {
+ gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
+ }
+ }
+#endif
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
new file mode 100644
index 000000000..a85620dde
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
@@ -0,0 +1,257 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect fastpath pipeline stage
+*
+****************************************************************************/
+
+//---------------------------------------------------------------------------
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx7.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+// #include "mem.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+/*
+__inline void _gldSetVertexShaderConstants(
+ GLcontext *ctx,
+ GLD_driver_dx8 *gld)
+{
+ D3DXMATRIX mat, matView, matProj;
+ GLfloat *pM;
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ModelView.m;
+ pM = ctx->ModelviewMatrixStack.Top->m;
+ matView._11 = pM[0];
+ matView._12 = pM[1];
+ matView._13 = pM[2];
+ matView._14 = pM[3];
+ matView._21 = pM[4];
+ matView._22 = pM[5];
+ matView._23 = pM[6];
+ matView._24 = pM[7];
+ matView._31 = pM[8];
+ matView._32 = pM[9];
+ matView._33 = pM[10];
+ matView._34 = pM[11];
+ matView._41 = pM[12];
+ matView._42 = pM[13];
+ matView._43 = pM[14];
+ matView._44 = pM[15];
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ProjectionMatrix.m;
+ pM = ctx->ProjectionMatrixStack.Top->m;
+ matProj._11 = pM[0];
+ matProj._12 = pM[1];
+ matProj._13 = pM[2];
+ matProj._14 = pM[3];
+ matProj._21 = pM[4];
+ matProj._22 = pM[5];
+ matProj._23 = pM[6];
+ matProj._24 = pM[7];
+ matProj._31 = pM[8];
+ matProj._32 = pM[9];
+ matProj._33 = pM[10];
+ matProj._34 = pM[11];
+ matProj._41 = pM[12];
+ matProj._42 = pM[13];
+ matProj._43 = pM[14];
+ matProj._44 = pM[15];
+
+ D3DXMatrixMultiply( &mat, &matView, &matProj );
+ D3DXMatrixTranspose( &mat, &mat );
+
+ _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4));
+}
+*/
+//---------------------------------------------------------------------------
+
+static GLboolean gld_d3d_render_stage_run(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ TNLcontext *tnl;
+ struct vertex_buffer *VB;
+ tnl_render_func *tab;
+ GLint pass;
+ GLD_pb_dx7 *gldPB = &gld->PB3d;
+ DWORD dwFlags;
+
+/*
+ static int count = 0;
+ count++;
+ if (count != 2)
+ return GL_FALSE;
+*/
+ // The "check" function should disable this stage,
+ // but we'll test gld->bUseMesaTnL anyway.
+ if (gld->bUseMesaTnL) {
+ // Do nothing in this stage, but continue pipeline
+ return GL_TRUE;
+ }
+
+ tnl = TNL_CONTEXT(ctx);
+ VB = &tnl->vb;
+ pass = 0;
+
+ tnl->Driver.Render.Start( ctx );
+
+#if 0
+ // For debugging: Useful to see if an app passes colour data in
+ // an unusual format.
+ switch (VB->ColorPtr[0]->Type) {
+ case GL_FLOAT:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
+ break;
+ case GL_UNSIGNED_BYTE:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
+ break;
+ default:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
+ break;
+ }
+#endif
+
+ tnl->Driver.Render.Points = gld_Points3D_DX7;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line3DFlat_DX7;
+ tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX7;
+ tnl->Driver.Render.Quad = gld_Quad3DFlat_DX7;
+ } else {
+ tnl->Driver.Render.Line = gld_Line3DSmooth_DX7;
+ tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX7;
+ tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX7;
+ }
+
+// _GLD_DX7_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY;
+ _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length)
+ {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+ _GLD_DX7_VB(Unlock(gldPB->pVB));
+
+// _GLD_DX7_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
+
+ _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_PROJECTION, &gld->matProjection));
+ _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_WORLD, &gld->matModelView));
+
+ if (gldPB->nPoints) {
+// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines, 0));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles, 0));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+//---------------------------------------------------------------------------
+
+const struct tnl_pipeline_stage _gld_d3d_render_stage =
+{
+ "gld_d3d_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gld_d3d_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
new file mode 100644
index 000000000..72e5e1308
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
@@ -0,0 +1,422 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.Render.*
+ *
+ */
+
+
+//---------------------------------------------------------------------------
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx7.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+// #include "mem.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#if defined(USE_IEEE)
+#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
+//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+#define NEGATIVE(x) (x < 0)
+//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#endif
+
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "tnl/t_vb_cliptmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte ormask = c1|c2; \
+ if (!ormask) \
+ LineFunc( ctx, v1, v2 ); \
+ else if (!(c1 & c2 & 0x3f)) \
+ clip_line_4( ctx, v1, v2, ormask ); \
+} while (0)
+
+#define RENDER_TRI( v1, v2, v3 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
+ GLubyte ormask = c1|c2|c3; \
+ if (!ormask) \
+ TriangleFunc( ctx, v1, v2, v3 ); \
+ else if (!(c1 & c2 & c3 & 0x3f)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
+} while (0)
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte c3 = mask[v3], c4 = mask[v4]; \
+ GLubyte ormask = c1|c2|c3|c4; \
+ if (!ormask) \
+ QuadFunc( ctx, v1, v2, v3, v4 ); \
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
+} while (0)
+
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const GLubyte *mask = VB->ClipMask; \
+ const GLuint sz = VB->ClipPtr->size; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) mask; (void) sz; (void) stipple;
+
+#define TAG(x) clip_##x##_verts
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#define ELT(x) elt[x]
+#define TAG(x) clip_##x##_elts
+#include "tnl/t_vb_rendertmp.h"
+
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &tnl->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ GLuint last = count-2;
+ GLuint j;
+ (void) flags;
+
+ tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&0x3f))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
+
+/**********************************************************************/
+/* Render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+ LineFunc( ctx, v1, v2 )
+
+#define RENDER_TRI( v1, v2, v3 ) \
+ TriangleFunc( ctx, v1, v2, v3 )
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+ QuadFunc( ctx, v1, v2, v3, v4 )
+
+#define TAG(x) _gld_tnl_##x##_verts
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt;
+
+#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RENDER_TAB_QUALIFIER
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#define TAG(x) _gld_tnl_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+/**********************************************************************/
+/* Helper functions for drivers */
+/**********************************************************************/
+/*
+void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint *tmp = VB->Elts;
+
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+}
+
+void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+*/
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+tnl_points_func _gldSetupPoints[4] = {
+ gld_Points2D_DX7,
+ gld_Points2D_DX7,
+ gld_Points2D_DX7,
+ gld_Points2D_DX7
+};
+tnl_line_func _gldSetupLine[4] = {
+ gld_Line2DFlat_DX7,
+ gld_Line2DSmooth_DX7,
+ gld_Line2DFlat_DX7,
+ gld_Line2DSmooth_DX7,
+};
+tnl_triangle_func _gldSetupTriangle[4] = {
+ gld_Triangle2DFlat_DX7,
+ gld_Triangle2DSmooth_DX7,
+ gld_Triangle2DFlatExtras_DX7,
+ gld_Triangle2DSmoothExtras_DX7
+};
+tnl_quad_func _gldSetupQuad[4] = {
+ gld_Quad2DFlat_DX7,
+ gld_Quad2DSmooth_DX7,
+ gld_Quad2DFlatExtras_DX7,
+ gld_Quad2DSmoothExtras_DX7
+};
+
+//---------------------------------------------------------------------------
+
+static GLboolean _gld_mesa_render_stage_run(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_render_func *tab;
+ GLint pass = 0;
+ GLD_pb_dx7 *gldPB;
+ DWORD dwFlags;
+
+ /* Allow the drivers to lock before projected verts are built so
+ * that window coordinates are guarenteed not to change before
+ * rendering.
+ */
+ ASSERT(tnl->Driver.Render.Start);
+
+ tnl->Driver.Render.Start( ctx );
+
+ gldPB = &gld->PB2d;
+ tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
+ tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
+ tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
+ tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
+
+ dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY;
+ _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+
+ // Allocate primitive pointers - gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
+
+ if (VB->ClipOrMask) {
+ tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
+ }
+ else {
+ tab = (VB->Elts ?
+ tnl->Driver.Render.PrimTabElts :
+ tnl->Driver.Render.PrimTabVerts);
+ }
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length) {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+
+// tnl->Driver.Render.Finish( ctx );
+
+ _GLD_DX7_VB(Unlock(gldPB->pVB));
+
+ if (gldPB->nPoints) {
+ _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines*2, 0));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles*3, 0));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+const struct tnl_pipeline_stage _gld_mesa_render_stage =
+{
+ "gld_mesa_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ _gld_mesa_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
new file mode 100644
index 000000000..fa44a952a
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
@@ -0,0 +1,1613 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "gld_driver.h"
+//#include "gld_dxerr8.h"
+#include "gld_dx7.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+// Copied from dglcontect.c
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+#define GLDERR_DDS 5
+// This external var keeps track of any error
+extern int nContextError;
+
+// Uncomment this for persistant resources
+//#define _GLD_PERSISTANT
+
+#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
+
+extern void _gld_mesa_warning(GLcontext *, char *);
+extern void _gld_mesa_fatal(GLcontext *, char *);
+
+//---------------------------------------------------------------------------
+
+static char szColorDepthWarning[] =
+"GLDirect does not support the current desktop\n\
+color depth.\n\n\
+You may need to change the display resolution to\n\
+16 bits per pixel or higher color depth using\n\
+the Windows Display Settings control panel\n\
+before running this OpenGL application.\n";
+
+// The only depth-stencil formats currently supported by Direct3D
+// Surface Format Depth Stencil Total Bits
+// D3DFMT_D32 32 - 32
+// D3DFMT_D15S1 15 1 16
+// D3DFMT_D24S8 24 8 32
+// D3DFMT_D16 16 - 16
+// D3DFMT_D24X8 24 - 32
+// D3DFMT_D24X4S4 24 4 32
+
+// This pixel format will be used as a template when compiling the list
+// of pixel formats supported by the hardware. Many fields will be
+// filled in at runtime.
+// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
+static DGL_pixelFormat pfTemplateHW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 16, // Total colour bitplanes (excluding alpha bitplanes)
+ 5, 0, // Red bits, shift
+ 5, 0, // Green bits, shift
+ 5, 0, // Blue bits, shift
+ 0, 0, // Alpha bits, shift (destination alpha)
+ 0, // Accumulator bits (total)
+ 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
+ 0, // Depth bits
+ 0, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ D3DX_SF_UNKNOWN, // No depth/stencil buffer
+};
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+/*
+// Vertex Shader Declaration
+static DWORD dwTwoSidedLightingDecl[] =
+{
+ D3DVSD_STREAM(0),
+ D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
+ D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
+ D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
+ D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
+ D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
+ D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
+ D3DVSD_END()
+};
+
+// Vertex Shader for two-sided lighting
+static char *szTwoSidedLightingVS =
+// This is a test shader!
+"vs.1.0\n"
+"m4x4 oPos,v0,c0\n"
+"mov oD0,v2\n"
+"mov oD1,v3\n"
+"mov oT0,v4\n"
+"mov oT1,v5\n"
+;
+*/
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+typedef struct {
+// HINSTANCE hD3D8DLL; // Handle to d3d8.dll
+// FNDIRECT3DCREATE7 fnDirect3DCreate7; // Direct3DCreate8 function prototype
+// BOOL bDirect3D; // Persistant Direct3D7 exists
+// BOOL bDirect3DDevice; // Persistant Direct3DDevice7 exists
+// IDirect3D7 *pD3D; // Persistant Direct3D7
+// IDirect3DDevice7 *pDev; // Persistant Direct3DDevice7
+ BOOL bD3DXStarted;
+} GLD_dx7_globals;
+
+// These are "global" to all DX7 contexts. KeithH
+static GLD_dx7_globals dx7Globals;
+
+// Added for correct clipping of multiple open windows. (DaveM)
+LPDIRECTDRAWSURFACE7 lpDDSPrimary = NULL;
+LPDIRECTDRAWCLIPPER lpDDClipper = NULL;
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+BOOL gldGetDXErrorString_DX(
+ HRESULT hr,
+ char *buf,
+ int nBufSize)
+{
+ //
+ // Return a string describing the input HRESULT error code
+ //
+
+ D3DXGetErrorString(hr, nBufSize, buf);
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+//
+// DX7 does not support multisample
+/*
+static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
+ IDirect3D8 *pD3D8,
+ D3DFORMAT SurfaceFormat,
+ D3DDEVTYPE d3dDevType,
+ BOOL Windowed)
+{
+ int i;
+ HRESULT hr;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
+ return D3DMULTISAMPLE_NONE;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
+ // Find fastest multisample
+ for (i=2; i<17; i++) {
+ hr = IDirect3D8_CheckDeviceMultiSampleType(
+ pD3D8,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ } else {
+ // Find nicest multisample
+ for (i=16; i>1; i--) {
+ hr = IDirect3D8_CheckDeviceMultiSampleType(
+ pD3D8,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ }
+
+ // Nothing found - return default
+ return D3DMULTISAMPLE_NONE;
+}
+*/
+//---------------------------------------------------------------------------
+
+void _gldDestroyPrimitiveBuffer(
+ GLD_pb_dx7 *gldVB)
+{
+ SAFE_RELEASE(gldVB->pVB);
+
+ // Sanity check...
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+}
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldCreatePrimitiveBuffer(
+ GLcontext *ctx,
+ GLD_driver_dx7 *lpCtx,
+ GLD_pb_dx7 *gldVB)
+{
+ HRESULT hResult;
+ char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
+ DWORD dwMaxVertices; // Max number of vertices in vertex buffer
+ DWORD dwVBSize; // Total size of vertex buffer
+ D3DVERTEXBUFFERDESC vbdesc;
+
+ // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
+ // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
+ // We'll use IMM_SIZE if it's larger (which it should not be).
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
+
+ // Max vertex buffer size limited in DX7. (DaveM)
+ if (dwMaxVertices*9 > D3DMAXNUMVERTICES)
+ dwMaxVertices = D3DMAXNUMVERTICES/9;
+
+ // Now calculate how many vertices to allow for in total
+ // 1 per point, 2 per line, 6 per quad = 9
+ dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
+
+ vbdesc.dwSize = sizeof(vbdesc);
+ vbdesc.dwCaps = gldVB->dwCreateFlags;
+ vbdesc.dwFVF = gldVB->dwFVF;
+ vbdesc.dwNumVertices = dwMaxVertices * 9;
+
+/* hResult = IDirect3DDevice8_CreateVertexBuffer(
+ lpCtx->pDev,
+ dwVBSize,
+RAgldVB->dwUsage,
+ gldVB->dwFVF,
+ gldVB->dwPool,
+ &gldVB->pVB);*/
+ hResult = IDirect3D7_CreateVertexBuffer(
+ lpCtx->pD3D,
+ &vbdesc,
+ &gldVB->pVB,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
+ return hResult;
+ }
+
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+ gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
+ gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
+ gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+// Function: _gldCreateVertexShaders
+// Create DX8 Vertex Shaders.
+//---------------------------------------------------------------------------
+/*
+void _gldCreateVertexShaders(
+ GLD_driver_dx8 *gld)
+{
+ DWORD dwFlags;
+ LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
+ HRESULT hr;
+
+#ifdef _DEBUG
+ dwFlags = D3DXASM_DEBUG;
+#else
+ dwFlags = 0; // D3DXASM_SKIPVALIDATION;
+#endif
+
+ ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
+
+ // Init the shader handle
+ gld->VStwosidelight.hShader = 0;
+
+ if (gld->d3dCaps8.MaxStreams == 0) {
+ // Lame DX8 driver doesn't support streams
+ // Not fatal, as defaults will be used
+ ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
+ return;
+ }
+
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+// return;
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+
+ //
+ // Two-sided lighting
+ //
+
+#if 0
+ //
+ // DEBUGGING: Load shader from a text file
+ //
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ hr = D3DXAssembleShaderFromFile(
+ "twoside.vsh",
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#else
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ // Assemble ascii shader text into shader opcodes
+ hr = D3DXAssembleShader(
+ szTwoSidedLightingVS,
+ strlen(szTwoSidedLightingVS),
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#endif
+ if (FAILED(hr)) {
+ ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
+ SAFE_RELEASE(pVSOpcodeBuffer);
+ return;
+ }
+
+// This is for debugging. Remove to enable vertex shaders in HW
+#define _GLD_FORCE_SW_VS 0
+
+ if (_GLD_FORCE_SW_VS) {
+ // _GLD_FORCE_SW_VS should be disabled for Final Release
+ ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
+ }
+
+ // Try and create shader in hardware.
+ // NOTE: The D3D Ref device appears to succeed when trying to
+ // create the device in hardware, but later complains
+ // when trying to set it with SetVertexShader(). Go figure.
+ if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
+ // Don't try and create a hardware shader with the Ref device
+ hr = E_FAIL; // COM error/fail result
+ } else {
+ gld->VStwosidelight.bHardware = TRUE;
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ 0);
+ }
+ if (FAILED(hr)) {
+ ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
+ // Failed. Try and create shader for software processing
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ D3DUSAGE_SOFTWAREPROCESSING);
+ if (FAILED(hr)) {
+ gld->VStwosidelight.hShader = 0; // Sanity check
+ ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
+ return;
+ }
+ // Succeeded, but for software processing
+ gld->VStwosidelight.bHardware = FALSE;
+ }
+
+ SAFE_RELEASE(pVSOpcodeBuffer);
+
+ ddlogMessage(DDLOG_INFO, "... OK\n");
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyVertexShaders(
+ GLD_driver_dx8 *gld)
+{
+ if (gld->VStwosidelight.hShader) {
+ IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
+ gld->VStwosidelight.hShader = 0;
+ }
+}
+*/
+//---------------------------------------------------------------------------
+
+BOOL gldCreateDrawable_DX(
+ DGL_ctx *ctx,
+// BOOL bDefaultDriver,
+ BOOL bDirectDrawPersistant,
+ BOOL bPersistantBuffers)
+{
+ //
+ // bDirectDrawPersistant: applies to IDirect3D8
+ // bPersistantBuffers: applies to IDirect3DDevice8
+ //
+
+// D3DDEVTYPE d3dDevType;
+// D3DPRESENT_PARAMETERS d3dpp;
+// D3DDISPLAYMODE d3ddm;
+// DWORD dwBehaviourFlags;
+// D3DADAPTER_IDENTIFIER8 d3dIdent;
+
+ HRESULT hr;
+ GLD_driver_dx7 *lpCtx = NULL;
+ D3DX_VIDMODEDESC d3ddm;
+
+ // Parameters for D3DXCreateContextEx
+ // These will be different for fullscreen and windowed
+ DWORD dwDeviceIndex;
+ DWORD dwFlags;
+ HWND hwnd;
+ HWND hwndFocus;
+ DWORD numColorBits;
+ DWORD numAlphaBits;
+ DWORD numDepthBits;
+ DWORD numStencilBits;
+ DWORD numBackBuffers;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ DWORD refreshRate;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ if (ctx->glPriv) {
+ lpCtx = ctx->glPriv;
+ // Release any existing interfaces (in reverse order)
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext);
+ lpCtx->pD3DXContext = NULL;
+ } else {
+ lpCtx = (GLD_driver_dx7*)malloc(sizeof(GLD_driver_dx7));
+ ZeroMemory(lpCtx, sizeof(lpCtx));
+ }
+
+// d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ // Use REF device if requested. Otherwise D3DX_DEFAULT will choose highest level
+ // of HW acceleration.
+ dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT;
+
+ // TODO: Check this
+// if (bDefaultDriver)
+// d3dDevType = D3DDEVTYPE_REF;
+
+#ifdef _GLD_PERSISTANT
+ // Use persistant interface if needed
+ if (bDirectDrawPersistant && dx7Globals.bDirect3D) {
+ lpCtx->pD3D = dx7Globals.pD3D;
+ IDirect3D7_AddRef(lpCtx->pD3D);
+ goto SkipDirectDrawCreate;
+ }
+#endif
+/*
+ // Create Direct3D7 object
+ lpCtx->pD3D = dx7Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95);
+ if (lpCtx->pD3D == NULL) {
+ MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK);
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface");
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+*/
+
+#ifdef _GLD_PERSISTANT
+ // Cache Direct3D interface for subsequent GLRCs
+ if (bDirectDrawPersistant && !dx8Globals.bDirect3D) {
+ dx7Globals.pD3D = lpCtx->pD3D;
+ IDirect3D7_AddRef(dx7Globals.pD3D);
+ dx7Globals.bDirect3D = TRUE;
+ }
+SkipDirectDrawCreate:
+#endif
+/*
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+*/
+
+#if 0
+ // Get device caps
+ hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Check for hardware transform & lighting
+ lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_WARN,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+#endif
+
+ //
+ // Create the Direct3D context
+ //
+
+#ifdef _GLD_PERSISTANT
+ // Re-use original IDirect3DDevice if persistant buffers exist.
+ // Note that we test for persistant IDirect3D8 as well
+ // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist)
+ if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D && dx7Globals.pDev) {
+ lpCtx->pDev = dx7Globals.pDev;
+ IDirect3DDevice7_AddRef(dx7Globals.pDev);
+ goto skip_direct3ddevice_create;
+ }
+#endif
+/*
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+
+ // Support for vertical retrace synchronisation.
+ // Set default presentation interval in case caps bits are missing
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ if (glb.bWaitForRetrace) {
+ if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ // FullScreen_PresentationInterval must be default for Windowed mode
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+
+ // Decide if we can use hardware TnL
+ dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
+ D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ // Add flag to tell D3D to be thread-safe
+ if (glb.bMultiThreaded)
+ dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
+ hResult = IDirect3D8_CreateDevice(lpCtx->pD3D,
+ glb.dwAdapter,
+ d3dDevType,
+ ctx->hWnd,
+ dwBehaviourFlags,
+ &d3dpp,
+ &lpCtx->pDev);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+*/
+
+ // Create D3DX context
+ if (ctx->bFullscreen) {
+ //
+ // FULLSCREEN
+ //
+
+ // Get display mode
+ D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
+
+ // Fullscreen Parameters
+ dwFlags = D3DX_CONTEXT_FULLSCREEN;
+ hwnd = ctx->hWnd;
+ hwndFocus = ctx->hWnd;
+ numColorBits = ctx->lpPF->pfd.cColorBits;
+ numAlphaBits = ctx->lpPF->pfd.cAlphaBits;
+ numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits;
+ numStencilBits = ctx->lpPF->pfd.cStencilBits;
+ numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer
+ dwWidth = d3ddm.width;
+ dwHeight = d3ddm.height;
+ refreshRate = d3ddm.refreshRate; // D3DX_DEFAULT;
+ } else {
+ //
+ // WINDOWED
+ //
+
+ // Windowed Parameters
+ dwFlags = 0; // No flags means "windowed"
+ hwnd = ctx->hWnd;
+ hwndFocus = (HWND)D3DX_DEFAULT;
+ numColorBits = D3DX_DEFAULT; // Use Desktop depth
+ numAlphaBits = ctx->lpPF->pfd.cAlphaBits;
+ numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits;
+ numStencilBits = ctx->lpPF->pfd.cStencilBits;
+ numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer
+ dwWidth = ctx->dwWidth;
+ dwHeight = ctx->dwHeight;
+ refreshRate = D3DX_DEFAULT;
+ }
+ hr = D3DXCreateContextEx(dwDeviceIndex, dwFlags, hwnd, hwndFocus,
+ numColorBits, numAlphaBits, numDepthBits, numStencilBits,
+ numBackBuffers,
+ dwWidth, dwHeight, refreshRate,
+ &lpCtx->pD3DXContext);
+ if (FAILED(hr)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "D3DXCreateContextEx failed", hr);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Obtain D3D7 interfaces from ID3DXContext
+// lpCtx->pDD = ID3DXContext_GetDD(lpCtx->pD3DXContext);
+ lpCtx->pDD = lpCtx->pD3DXContext->lpVtbl->GetDD(lpCtx->pD3DXContext);
+ if (lpCtx->pDD == NULL)
+ goto return_with_error;
+ lpCtx->pD3D = lpCtx->pD3DXContext->lpVtbl->GetD3D(lpCtx->pD3DXContext);
+ if (lpCtx->pD3D == NULL)
+ goto return_with_error;
+ lpCtx->pDev = lpCtx->pD3DXContext->lpVtbl->GetD3DDevice(lpCtx->pD3DXContext);
+ if (lpCtx->pDev == NULL)
+ goto return_with_error;
+
+ // Need to manage clipper manually for multiple windows
+ // since DX7 D3DX utility lib does not appear to do that. (DaveM)
+ if (!ctx->bFullscreen) {
+ // Get primary surface too
+ lpDDSPrimary = lpCtx->pD3DXContext->lpVtbl->GetPrimary(lpCtx->pD3DXContext);
+ if (lpDDSPrimary == NULL) {
+ ddlogPrintf(DDLOG_WARN, "GetPrimary");
+ goto return_with_error;
+ }
+ // Create clipper for correct window updates
+ if (IDirectDraw7_CreateClipper(lpCtx->pDD, 0, &lpDDClipper, NULL) != DD_OK) {
+ ddlogPrintf(DDLOG_WARN, "CreateClipper");
+ goto return_with_error;
+ }
+ // Set the window that the clipper belongs to
+ if (IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hwnd) != DD_OK) {
+ ddlogPrintf(DDLOG_WARN, "SetHWnd");
+ goto return_with_error;
+ }
+ // Attach the clipper to the primary surface
+ if (IDirectDrawSurface7_SetClipper(lpDDSPrimary, lpDDClipper) != DD_OK) {
+ ddlogPrintf(DDLOG_WARN, "SetClipper");
+ goto return_with_error;
+ }
+ }
+
+ // Get device caps
+ IDirect3DDevice7_GetCaps(lpCtx->pDev, &lpCtx->d3dCaps);
+
+ // Determine HW TnL
+ lpCtx->bHasHWTnL = lpCtx->d3dCaps.dwDevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
+
+#ifdef _GLD_PERSISTANT
+ if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D) {
+ dx7Globals.pDev = lpCtx->pDev;
+ dx7Globals.bDirect3DDevice = TRUE;
+ }
+#endif
+
+#if 0
+ // Dump some useful stats
+ hResult = IDirect3D8_GetAdapterIdentifier(
+ lpCtx->pD3D,
+ glb.dwAdapter,
+ D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay
+ &d3dIdent);
+ if (SUCCEEDED(hResult)) {
+ ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
+ ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
+ d3dIdent.Driver,
+ HIWORD(d3dIdent.DriverVersion.HighPart),
+ LOWORD(d3dIdent.DriverVersion.HighPart),
+ HIWORD(d3dIdent.DriverVersion.LowPart),
+ LOWORD(d3dIdent.DriverVersion.LowPart));
+ ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
+ d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
+ }
+#endif
+
+ // Init projection matrix for D3D TnL
+ D3DXMatrixIdentity((D3DXMATRIX*)&lpCtx->matProjection);
+ lpCtx->matModelView = lpCtx->matProjection;
+// gld->bUseMesaProjection = TRUE;
+
+skip_direct3ddevice_create:
+
+ // Create buffers to hold primitives
+ lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
+// lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
+ lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
+ lpCtx->PB2d.dwCreateFlags = D3DVBCAPS_DONOTCLIP |
+ D3DVBCAPS_SYSTEMMEMORY |
+ D3DVBCAPS_WRITEONLY;
+ hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
+ if (FAILED(hr))
+ goto return_with_error;
+
+ lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
+// lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
+ lpCtx->PB3d.dwCreateFlags = D3DVBCAPS_WRITEONLY;
+
+ hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
+ if (FAILED(hr))
+ goto return_with_error;
+
+ // Zero the pipeline usage counters
+ lpCtx->PipelineUsage.qwMesa.QuadPart =
+// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
+ lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
+
+ // Assign drawable to GL private
+ ctx->glPriv = lpCtx;
+ return TRUE;
+
+return_with_error:
+ // Clean up and bail
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ //SAFE_RELEASE(lpCtx->pD3DXContext);
+ lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext);
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldResizeDrawable_DX(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ GLD_driver_dx7 *gld = NULL;
+// D3DDEVTYPE d3dDevType;
+// D3DPRESENT_PARAMETERS d3dpp;
+// D3DDISPLAYMODE d3ddm;
+ D3DX_VIDMODEDESC d3ddm;
+ HRESULT hr;
+ DWORD dwWidth, dwHeight;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice7_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+/*
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ if (!bDefaultDriver)
+ d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+// goto return_with_error;
+ return FALSE;
+ }
+*/
+ // Release objects before Reset()
+ _gldDestroyPrimitiveBuffer(&gld->PB3d);
+ _gldDestroyPrimitiveBuffer(&gld->PB2d);
+
+/*
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ // TODO: Sync to refresh
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ // Get better benchmark results? KeithH
+// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+ hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
+ return FALSE;
+ //goto cleanup_and_return_with_error;
+ }
+*/
+ // Obtain dimensions of 'window'
+ if (ctx->bFullscreen) {
+ D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
+ dwWidth = d3ddm.width;
+ dwHeight = d3ddm.height;
+ } else {
+ dwWidth = ctx->dwWidth;
+ dwHeight = ctx->dwHeight;
+ }
+
+ // Resize context
+ hr = gld->pD3DXContext->lpVtbl->Resize(gld->pD3DXContext, dwWidth, dwHeight);
+ if (FAILED(hr)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "gldResizeDrawable_DX: Resize failed", hr);
+ return FALSE;
+ }
+
+ // Clear the resized surface (DaveM)
+ {
+ D3DVIEWPORT7 vp1, vp2;
+ IDirect3DDevice7_GetViewport(gld->pDev, &vp1);
+ IDirect3DDevice7_GetViewport(gld->pDev, &vp2);
+ vp2.dwX = 0;
+ vp2.dwY = 0;
+ vp2.dwWidth = dwWidth;
+ vp2.dwHeight = dwHeight;
+ IDirect3DDevice7_SetViewport(gld->pDev, &vp2);
+ hr = gld->pD3DXContext->lpVtbl->Clear(gld->pD3DXContext, D3DCLEAR_TARGET);
+ if (FAILED(hr))
+ ddlogError(DDLOG_WARN, "gldResizeDrawable_DX: Clear failed", hr);
+ IDirect3DDevice7_SetViewport(gld->pDev, &vp1);
+ }
+
+ //
+ // Recreate objects
+ //
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
+
+ // Signal a complete state update
+ ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
+
+ // Begin a new scene
+ IDirect3DDevice7_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyDrawable_DX(
+ DGL_ctx *ctx)
+{
+ GLD_driver_dx7 *lpCtx = NULL;
+
+ // Error if context is NULL.
+ if (!ctx)
+ return FALSE;
+
+ // Error if the drawable does not exist.
+ if (!ctx->glPriv)
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+
+#ifdef _DEBUG
+ // Dump out stats
+ ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
+ lpCtx->PipelineUsage.qwMesa.HighPart,
+ lpCtx->PipelineUsage.qwMesa.LowPart,
+ lpCtx->PipelineUsage.qwD3DFVF.HighPart,
+ lpCtx->PipelineUsage.qwD3DFVF.LowPart);
+#endif
+
+ // Destroy Primtive Buffers
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ // Release DX interfaces (in reverse order)
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ //SAFE_RELEASE(lpCtx->pD3DXContext);
+ lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext);
+
+ // Free the private drawable data
+ free(ctx->glPriv);
+ ctx->glPriv = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldCreatePrivateGlobals_DX(void)
+{
+/*
+ ZeroMemory(&dx7Globals, sizeof(dx7Globals));
+
+ // Load d3d8.dll
+ dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL");
+ if (dx8Globals.hD3D8DLL == NULL)
+ return FALSE;
+
+ // Now try and obtain Direct3DCreate8
+ dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8");
+ if (dx8Globals.fnDirect3DCreate8 == NULL) {
+ FreeLibrary(dx8Globals.hD3D8DLL);
+ return FALSE;
+ }
+*/
+
+ // Initialise D3DX
+ return FAILED(D3DXInitialize()) ? FALSE : TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyPrivateGlobals_DX(void)
+{
+/*
+ if (dx7Globals.bDirect3DDevice) {
+ SAFE_RELEASE(dx7Globals.pDev);
+ dx7Globals.bDirect3DDevice = FALSE;
+ }
+ if (dx7Globals.bDirect3D) {
+ SAFE_RELEASE(dx7Globals.pD3D);
+ dx7Globals.bDirect3D = FALSE;
+ }
+
+ FreeLibrary(dx8Globals.hD3D8DLL);
+ dx8Globals.hD3D8DLL = NULL;
+ dx8Globals.fnDirect3DCreate8 = NULL;
+*/
+ return FAILED(D3DXUninitialize()) ? FALSE : TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDisplayFormat(
+ D3DX_SURFACEFORMAT fmt,
+ BYTE *cColorBits,
+ BYTE *cRedBits,
+ BYTE *cGreenBits,
+ BYTE *cBlueBits,
+ BYTE *cAlphaBits)
+{
+ switch (fmt) {
+/* case D3DX_SF_X1R5G5B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 5;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;*/
+ case D3DX_SF_R5G5B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 5;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DX_SF_R5G6B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 6;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DX_SF_X8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+ return;
+ case D3DX_SF_A8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 8;
+ return;
+ }
+
+ // Should not get here!
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDepthStencilFormat(
+ D3DX_SURFACEFORMAT fmt,
+ BYTE *cDepthBits,
+ BYTE *cStencilBits)
+{
+ // NOTE: GL expects either 32 or 16 as depth bits.
+ switch (fmt) {
+ case D3DX_SF_Z16S0:
+ *cDepthBits = 16;
+ *cStencilBits = 0;
+ return;
+ case D3DX_SF_Z32S0:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DX_SF_Z15S1:
+ *cDepthBits = 15;
+ *cStencilBits = 1;
+ return;
+ case D3DX_SF_Z24S8:
+ *cDepthBits = 24;
+ *cStencilBits = 8;
+ return;
+ case D3DX_SF_S1Z15:
+ *cDepthBits = 15;
+ *cStencilBits = 1;
+ return;
+ case D3DX_SF_S8Z24:
+ *cDepthBits = 24;
+ *cStencilBits = 8;
+ return;
+ }
+}
+
+//---------------------------------------------------------------------------
+/*
+BOOL GLD_CheckDepthStencilMatch(
+ DWORD dwDeviceIndex,
+ D3DX_SURFACEFORMAT sfWant)
+{
+ // Emulate function built in to DX9
+ D3DX_SURFACEFORMAT sfFound;
+ int i;
+ int nFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER);
+ if (nFormats) {
+ for (i=0; i<nFormats; i++) {
+ D3DXGetSurfaceFormat(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER, i, &sfFound); }
+ if (sfFound == sfWant)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+*/
+//---------------------------------------------------------------------------
+
+D3DX_SURFACEFORMAT _gldFindCompatibleDepthStencilFormat(
+ DWORD dwDeviceIndex)
+{
+ // Jump through some hoops...
+
+ ID3DXContext *pD3DXContext = NULL;
+ IDirectDrawSurface7 *pZBuffer = NULL;
+ DDPIXELFORMAT ddpf;
+ HWND hWnd;
+
+ // Get an HWND - use Desktop's
+ hWnd = GetDesktopWindow();
+
+ // Create a fully specified default context.
+ D3DXCreateContextEx(dwDeviceIndex, 0, hWnd, (HWND)D3DX_DEFAULT,
+ D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
+ D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
+ &pD3DXContext);
+
+ // Obtain depth buffer that was created in context
+ pZBuffer = pD3DXContext->lpVtbl->GetZBuffer(pD3DXContext);
+
+ // Get pixel format of depth buffer
+ ddpf.dwSize = sizeof(ddpf);
+ pZBuffer->lpVtbl->GetPixelFormat(pZBuffer, &ddpf);
+ // Done with surface - release it
+ pZBuffer->lpVtbl->Release(pZBuffer);
+
+ // Done with D3DX context
+ pD3DXContext->lpVtbl->Release(pD3DXContext);
+
+ // Convert and return
+ return D3DXMakeSurfaceFormat(&ddpf);
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldBuildPixelformatList_DX(void)
+{
+ D3DX_DEVICEDESC d3dxdd;
+ D3DX_VIDMODEDESC d3ddm;
+ D3DX_SURFACEFORMAT fmt[64]; // 64 should be enough...
+ DWORD dwDeviceIndex;
+ DWORD surfClassFlags;
+// IDirect3D7 *pD3D = NULL;
+ HRESULT hr;
+ int nSupportedFormats = 0; // Total formats
+ int nDepthOnlyFormats = 0;
+ int nDepthStencilFormats = 0;
+ int i;
+ DGL_pixelFormat *pPF;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+// char buf[128];
+// char cat[8];
+
+ // Direct3D (SW or HW)
+ // These are arranged so that 'best' pixelformat
+ // is higher in the list (for ChoosePixelFormat).
+/* const D3DFORMAT DepthStencil[4] = {
+ D3DX_SF_Z16S0, //D3DX_SF_D16,
+ D3DX_SF_Z15S1, //D3DX_SF_D15S1,
+ D3DX_SF_Z32S0, //D3DX_SF_D32,
+ D3DX_SF_Z24S8, //D3DX_SF_D24S8,
+ //D3DX_SF_D24X8,
+ //D3DX_SF_D24X4S4,
+ };*/
+
+ // Dump DX version
+ ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 7.0\n");
+
+ // Release any existing pixelformat list
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ }
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+
+ //
+ // Pixelformats for Direct3D (SW or HW) rendering
+ //
+
+ dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT;
+
+ // Dump description
+ D3DXGetDeviceDescription(dwDeviceIndex, &d3dxdd);
+ ddlogPrintf(GLDLOG_SYSTEM, "Device: %s", d3dxdd.driverDesc);
+
+ // Get display mode
+ D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
+
+#if 0
+ // Phooey - this don't work...
+/*
+ // Since D3DXGetMaxSurfaceFormats() can lie to us, we'll need a workaround.
+ // Explicitly test for matching depth/stencil to display bpp.
+ if (d3ddm.bpp <= 16) {
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0))
+ fmt[nSupportedFormats++] = D3DX_SF_Z16S0;
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z15S1))
+ fmt[nSupportedFormats++] = D3DX_SF_Z15S1;
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S1Z15))
+ fmt[nSupportedFormats++] = D3DX_SF_S1Z15;
+ // Didn't find anything? Try default
+ if (nSupportedFormats == 0) {
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0))
+ fmt[nSupportedFormats++] = D3DX_SF_Z32S0;
+ }
+ } else {
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0))
+ fmt[nSupportedFormats++] = D3DX_SF_Z32S0;
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z24S8))
+ fmt[nSupportedFormats++] = D3DX_SF_Z24S8;
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S8Z24))
+ fmt[nSupportedFormats++] = D3DX_SF_S8Z24;
+ // Didn't find anything? Try default
+ if (nSupportedFormats == 0) {
+ if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0))
+ fmt[nSupportedFormats++] = D3DX_SF_Z16S0;
+ }
+ }
+*/
+ // Go the Whole Hog...
+ fmt[nSupportedFormats++] = _gldFindCompatibleDepthStencilFormat(dwDeviceIndex);
+#else
+ //
+ // Depth buffer formats WITHOUT stencil
+ //
+ surfClassFlags = D3DX_SC_DEPTHBUFFER;
+ nDepthOnlyFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags);
+ //
+ // Depth buffer formats WITH stencil
+ //
+ surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER;
+ nDepthStencilFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags);
+
+ // Work out how many formats we have in total
+ if ((nDepthOnlyFormats + nDepthStencilFormats) == 0)
+ return FALSE; // Bail: no compliant pixelformats
+
+ // Get depth buffer formats WITHOUT stencil
+ surfClassFlags = D3DX_SC_DEPTHBUFFER;
+ for (i=0; i<nDepthOnlyFormats; i++) {
+ D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]);
+ }
+ // NOTE: For some reason we already get stencil formats when only specifying D3DX_SC_DEPTHBUFFER
+ /*
+ // Get depth buffer formats WITH stencil
+ surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER;
+ for (i=0; i<nDepthStencilFormats; i++) {
+ D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]);
+ }
+ */
+#endif
+
+ // Total count of pixelformats is:
+ // (nSupportedFormats+1)*2
+ glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat));
+ glb.nPixelFormatCount = (nSupportedFormats)*2;
+ if (glb.lpPF == NULL) {
+ glb.nPixelFormatCount = 0;
+ return FALSE;
+ }
+
+ // Get a copy of pointer that we can alter
+ pPF = glb.lpPF;
+
+ // Cache colour bits from display format
+// _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+ // Get display mode
+ D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
+ cColorBits = d3ddm.bpp;
+ cAlphaBits = 0;
+ switch (d3ddm.bpp) {
+ case 15:
+ cRedBits = 5; cGreenBits = 5; cBlueBits = 5;
+ break;
+ case 16:
+ cRedBits = 5; cGreenBits = 6; cBlueBits = 5;
+ break;
+ case 24:
+ case 32:
+ cRedBits = 8; cGreenBits = 8; cBlueBits = 8;
+ break;
+ default:
+ cRedBits = 5; cGreenBits = 5; cBlueBits = 5;
+ }
+
+ //
+ // Add single-buffer formats
+ //
+
+/* // Single-buffer, no depth-stencil buffer
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DX_SF_UNKNOWN;
+ pPF++;*/
+
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ //
+ // Add double-buffer formats
+ //
+
+/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DX_SF_UNKNOWN;
+ pPF++;*/
+
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ // Popup warning message if non RGB color mode
+ {
+ // This is a hack. KeithH
+ HDC hdcDesktop = GetDC(NULL);
+ DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
+ ReleaseDC(0, hdcDesktop);
+ if (dwDisplayBitDepth <= 8) {
+ ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
+ MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ }
+
+ // Mark list as 'current'
+ glb.bPixelformatsDirty = FALSE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldInitialiseMesa_DX(
+ DGL_ctx *lpCtx)
+{
+ GLD_driver_dx7 *gld = NULL;
+ int MaxTextureSize, TextureLevels;
+ BOOL bSoftwareTnL;
+
+ if (lpCtx == NULL)
+ return FALSE;
+
+ gld = lpCtx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (glb.bMultitexture) {
+ lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps.wMaxSimultaneousTextures;
+ // Only support MAX_TEXTURE_UNITS texture units.
+ // ** If this is altered then the FVF formats must be reviewed **.
+ if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX7)
+ lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX7;
+ } else {
+ // Multitexture override
+ lpCtx->glCtx->Const.MaxTextureUnits = 1;
+ }
+
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // max texture size
+// MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth);
+ MaxTextureSize = min(gld->d3dCaps.dwMaxTextureHeight, gld->d3dCaps.dwMaxTextureWidth);
+ if (MaxTextureSize == 0)
+ MaxTextureSize = 256; // Sanity check
+
+ //
+ // HACK!!
+ if (MaxTextureSize > 1024)
+ MaxTextureSize = 1024; // HACK - CLAMP TO 1024
+ // HACK!!
+ //
+
+ // TODO: Check this again for Mesa 5
+ // Got to set MAX_TEXTURE_SIZE as max levels.
+ // Who thought this stupid idea up? ;)
+ TextureLevels = 0;
+ // Calculate power-of-two.
+ while (MaxTextureSize) {
+ TextureLevels++;
+ MaxTextureSize >>= 1;
+ }
+ lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+
+ // Defaults
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_LIGHTING, FALSE);
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_DITHERENABLE, TRUE);
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD);
+
+ // Set texture coord set to be used with each stage
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_TEXCOORDINDEX, 0);
+ IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_TEXCOORDINDEX, 1);
+
+ // Set up Depth buffer
+ IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE,
+ (lpCtx->lpPF->dwDriverData!=D3DX_SF_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
+
+ // Set the view matrix
+ {
+ D3DXMATRIX vm;
+#if 1
+ D3DXMatrixIdentity(&vm);
+#else
+ D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
+ D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
+ D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
+ D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
+ vm._31 = -vm._31;
+ vm._32 = -vm._32;
+ vm._33 = -vm._33;
+ vm._34 = -vm._34;
+#endif
+ IDirect3DDevice7_SetTransform(gld->pDev, D3DTRANSFORMSTATE_VIEW, &vm);
+ }
+
+// DX7 does not support D3DRS_SOFTWAREVERTEXPROCESSING
+/*
+ if (gld->bHasHWTnL) {
+ if (glb.dwTnL == GLDS_TNL_DEFAULT)
+ bSoftwareTnL = FALSE; // HW TnL
+ else {
+ bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
+ }
+ } else {
+ // No HW TnL, so no choice possible
+ bSoftwareTnL = TRUE;
+ }
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
+*/
+
+// Dump this in a Release build as well, now.
+//#ifdef _DEBUG
+ ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
+// gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
+ gld->bHasHWTnL ? "Enabled" : "Unavailable");
+//#endif
+
+ // Set up interfaces to Mesa
+ gldEnableExtensions_DX7(lpCtx->glCtx);
+ gldInstallPipeline_DX7(lpCtx->glCtx);
+ gldSetupDriverPointers_DX7(lpCtx->glCtx);
+
+ // Signal a complete state update
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+
+ // Start a scene
+ IDirect3DDevice7_BeginScene(gld->pDev);
+ lpCtx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldSwapBuffers_DX(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ HRESULT hr;
+ GLD_driver_dx7 *gld = NULL;
+ DWORD dwFlags;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+
+ // End the scene if one is started
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice7_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ // Needed by D3DX for MDI multi-window apps (DaveM)
+ if (lpDDClipper)
+ IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hWnd);
+
+ // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
+// hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL);
+
+ // Set refresh sync flag
+ dwFlags = glb.bWaitForRetrace ? 0 : D3DX_UPDATE_NOVSYNC;
+ // Render and show frame
+ hr = gld->pD3DXContext->lpVtbl->UpdateFrame(gld->pD3DXContext, dwFlags);
+ if (FAILED(hr))
+ ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: UpdateFrame", hr);
+
+ if (hr == DDERR_SURFACELOST) {
+ hr = gld->pD3DXContext->lpVtbl->RestoreSurfaces(gld->pD3DXContext);
+ if (FAILED(hr))
+ ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: RestoreSurfaces", hr);
+ }
+
+exit_swap:
+ // Begin a new scene
+ IDirect3DDevice7_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+ return (FAILED(hr)) ? FALSE : TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldGetDisplayMode_DX(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+// D3DDISPLAYMODE d3ddm;
+ D3DX_VIDMODEDESC d3ddm;
+ HRESULT hr;
+ GLD_driver_dx7 *lpCtx = NULL;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+
+ if ((glddm == NULL) || (ctx == NULL))
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+ if (lpCtx == NULL)
+ return FALSE;
+
+ if (lpCtx->pD3D == NULL)
+ return FALSE;
+
+// hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ hr = D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
+ if (FAILED(hr))
+ return FALSE;
+
+ // Get info from the display format
+// _BitsFromDisplayFormat(d3ddm.Format,
+// &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ glddm->Width = d3ddm.width;
+ glddm->Height = d3ddm.height;
+ glddm->BPP = d3ddm.bpp;
+ glddm->Refresh = d3ddm.refreshRate;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
new file mode 100644
index 000000000..7afa9190c
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
@@ -0,0 +1,1176 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver interface code to Mesa
+*
+****************************************************************************/
+
+//#include <windows.h>
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+extern BOOL dglSwapBuffers(HDC hDC);
+
+// HACK: Hack the _33 member of the OpenGL perspective projection matrix
+const float _fPersp_33 = 1.6f;
+
+//---------------------------------------------------------------------------
+// Internal functions
+//---------------------------------------------------------------------------
+
+void _gld_mesa_warning(
+ __GLcontext *gc,
+ char *str)
+{
+ // Intercept Mesa's internal warning mechanism
+ gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
+}
+
+//---------------------------------------------------------------------------
+
+void _gld_mesa_fatal(
+ __GLcontext *gc,
+ char *str)
+{
+ // Intercept Mesa's internal fatal-message mechanism
+ gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
+
+ // Mesa calls abort(0) here.
+ ddlogClose();
+ exit(0);
+}
+
+//---------------------------------------------------------------------------
+
+D3DSTENCILOP _gldConvertStencilOp(
+ GLenum StencilOp)
+{
+ // Used by Stencil: pass, fail and zfail
+
+ switch (StencilOp) {
+ case GL_KEEP:
+ return D3DSTENCILOP_KEEP;
+ case GL_ZERO:
+ return D3DSTENCILOP_ZERO;
+ case GL_REPLACE:
+ return D3DSTENCILOP_REPLACE;
+ case GL_INCR:
+ return D3DSTENCILOP_INCRSAT;
+ case GL_DECR:
+ return D3DSTENCILOP_DECRSAT;
+ case GL_INVERT:
+ return D3DSTENCILOP_INVERT;
+ case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_INCR;
+ case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_DECR;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
+#endif
+
+ return D3DSTENCILOP_KEEP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DCMPFUNC _gldConvertCompareFunc(
+ GLenum CmpFunc)
+{
+ // Used for Alpha func, depth func and stencil func.
+
+ switch (CmpFunc) {
+ case GL_NEVER:
+ return D3DCMP_NEVER;
+ case GL_LESS:
+ return D3DCMP_LESS;
+ case GL_EQUAL:
+ return D3DCMP_EQUAL;
+ case GL_LEQUAL:
+ return D3DCMP_LESSEQUAL;
+ case GL_GREATER:
+ return D3DCMP_GREATER;
+ case GL_NOTEQUAL:
+ return D3DCMP_NOTEQUAL;
+ case GL_GEQUAL:
+ return D3DCMP_GREATEREQUAL;
+ case GL_ALWAYS:
+ return D3DCMP_ALWAYS;
+ };
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
+#endif
+
+ return D3DCMP_ALWAYS;
+}
+
+//---------------------------------------------------------------------------
+
+D3DBLEND _gldConvertBlendFunc(
+ GLenum blend,
+ GLenum DefaultBlend)
+{
+ switch (blend) {
+ case GL_ZERO:
+ return D3DBLEND_ZERO;
+ case GL_ONE:
+ return D3DBLEND_ONE;
+ case GL_DST_COLOR:
+ return D3DBLEND_DESTCOLOR;
+ case GL_SRC_COLOR:
+ return D3DBLEND_SRCCOLOR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return D3DBLEND_INVDESTCOLOR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return D3DBLEND_INVSRCCOLOR;
+ case GL_SRC_ALPHA:
+ return D3DBLEND_SRCALPHA;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return D3DBLEND_INVSRCALPHA;
+ case GL_DST_ALPHA:
+ return D3DBLEND_DESTALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return D3DBLEND_INVDESTALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return D3DBLEND_SRCALPHASAT;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
+#endif
+
+ return DefaultBlend;
+}
+
+//---------------------------------------------------------------------------
+// Misc. functions
+//---------------------------------------------------------------------------
+
+void gld_Noop_DX8(
+ GLcontext *ctx)
+{
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Error_DX8(
+ GLcontext *ctx)
+{
+#ifdef _DEBUG
+ // Quite useless.
+// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+// Required Mesa functions
+//---------------------------------------------------------------------------
+
+static GLboolean gld_set_draw_buffer_DX8(
+ GLcontext *ctx,
+ GLenum mode)
+{
+ (void) ctx;
+ if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_set_read_buffer_DX8(
+ GLcontext *ctx,
+ GLframebuffer *buffer,
+ GLenum mode)
+{
+ /* separate read buffer not supported */
+/*
+ ASSERT(buffer == ctx->DrawBuffer);
+ ASSERT(mode == GL_FRONT_LEFT);
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Clear_DX8(
+ GLcontext *ctx,
+ GLbitfield mask,
+ GLboolean all,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DCOLOR Color = 0;
+ float Z = 0.0f;
+ DWORD Stencil = 0;
+ D3DRECT d3dClearRect;
+
+ // TODO: Colourmask
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ if (!gld->pDev)
+ return;
+
+ if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
+ dwFlags |= D3DCLEAR_TARGET;
+ Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
+// ctx->Color.ClearColor[1],
+// ctx->Color.ClearColor[2],
+// ctx->Color.ClearColor[3]);
+ }
+
+ if (mask & DD_DEPTH_BIT) {
+ // D3D8 will fail the Clear call if we try and clear a
+ // depth buffer and we haven't created one.
+ // Also, some apps try and clear a depth buffer,
+ // when a depth buffer hasn't been requested by the app.
+ if (ctx->Visual.depthBits == 0) {
+ mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_ZBUFFER;
+ Z = ctx->Depth.Clear;
+ }
+ }
+
+ if (mask & DD_STENCIL_BIT) {
+ if (ctx->Visual.stencilBits == 0) {
+ // No stencil bits in depth buffer
+ mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_STENCIL;
+ Stencil = ctx->Stencil.Clear;
+ }
+ }
+
+ // Some apps do really weird things with the rect, such as Quake3.
+ if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
+ all = GL_TRUE;
+ }
+
+ if (!all) {
+ // Calculate clear subrect
+ d3dClearRect.x1 = x;
+ d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
+ d3dClearRect.x2 = x + width;
+ d3dClearRect.y2 = d3dClearRect.y1 + height;
+ }
+
+ // dwFlags will be zero if there's nothing to clear
+ if (dwFlags) {
+ _GLD_DX8_DEV(Clear(
+ gld->pDev,
+ all ? 0 : 1,
+ all ? NULL : &d3dClearRect,
+ dwFlags,
+ Color, Z, Stencil));
+ }
+
+ if (mask & DD_ACCUM_BIT) {
+ // Clear accumulation buffer
+ }
+}
+
+//---------------------------------------------------------------------------
+
+// Mesa 5: Parameter change
+static void gld_buffer_size_DX8(
+// GLcontext *ctx,
+ GLframebuffer *fb,
+ GLuint *width,
+ GLuint *height)
+{
+// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+
+ *width = fb->Width; // gldCtx->dwWidth;
+ *height = fb->Height; // gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Finish_DX8(
+ GLcontext *ctx)
+{
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Flush_DX8(
+ GLcontext *ctx)
+{
+ GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ // TODO: Detect apps that glFlush() then SwapBuffers() ?
+
+ if (gld->EmulateSingle) {
+ // Emulating a single-buffered context.
+ // [Direct3D doesn't allow rendering to front buffer]
+ dglSwapBuffers(gld->hDC);
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_STENCIL(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ // Two-sided stencil. New for Mesa 5
+ const GLuint uiFace = 0UL;
+
+ struct gl_stencil_attrib *pStencil = &ctx->Stencil;
+
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
+ if (pStencil->Enabled) {
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace]));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace]));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_COLOR(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DBLEND src;
+ D3DBLEND dest;
+
+ // Alpha func
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
+
+ // Blend func
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
+ src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
+ dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
+
+ // Color mask
+ if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
+ if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
+ if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
+ if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_DEPTH(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_POLYGON(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
+ D3DCULL d3dCullMode = D3DCULL_NONE;
+ int iOffset = 0;
+
+ // Fillmode
+ switch (ctx->Polygon.FrontMode) {
+ case GL_POINT:
+ d3dFillMode = D3DFILL_POINT;
+ break;
+ case GL_LINE:
+ d3dFillMode = D3DFILL_WIREFRAME;
+ break;
+ case GL_FILL:
+ d3dFillMode = D3DFILL_SOLID;
+ break;
+ }
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode));
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CW;
+ else
+ d3dCullMode = D3DCULL_CCW;
+ break;
+ case GL_FRONT:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CCW;
+ else
+ d3dCullMode = D3DCULL_CW;
+ break;
+ case GL_FRONT_AND_BACK:
+ d3dCullMode = D3DCULL_NONE;
+ break;
+ default:
+ break;
+ }
+ } else {
+ d3dCullMode = D3DCULL_NONE;
+ }
+// d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode));
+
+ // Polygon offset
+ // ZBIAS ranges from 0 to 16 and can only move towards the viewer
+ // Mesa5: ctx->Polygon._OffsetAny removed
+ if (ctx->Polygon.OffsetFill) {
+ iOffset = (int)ctx->Polygon.OffsetUnits;
+ if (iOffset < 0)
+ iOffset = -iOffset;
+ else
+ iOffset = 0; // D3D can't push away
+ }
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZBIAS, iOffset));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_FOG(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DCOLOR d3dFogColour;
+ D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
+
+ // TODO: Fog is calculated seperately in the Mesa pipeline
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE));
+ return;
+
+ // Fog enable
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled));
+ if (!ctx->Fog.Enabled) {
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
+ return; // If disabled, don't bother setting any fog state
+ }
+
+ // Fog colour
+ d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
+ ctx->Fog.Color[1],
+ ctx->Fog.Color[2],
+ ctx->Fog.Color[3]);
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour));
+
+ // Fog density
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
+
+ // Fog start
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
+
+ // Fog end
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End))));
+
+ // Fog mode
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d3dFogMode = D3DFOG_LINEAR;
+ break;
+ case GL_EXP:
+ d3dFogMode = D3DFOG_EXP;
+ break;
+ case GL_EXP2:
+ d3dFogMode = D3DFOG_EXP2;
+ break;
+ }
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_LIGHT(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ DWORD dwSpecularEnable;
+
+ // Shademode
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
+
+ // Separate specular colour
+ if (ctx->Light.Enabled)
+ dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
+ else
+ dwSpecularEnable = FALSE;
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_MODELVIEW(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ModelView.m;
+ // Mesa5: Model-view is now a stack
+ GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10];
+ m._34 = pM[11];
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14];
+ m._44 = pM[15];
+
+ gld->matModelView = m;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_PROJECTION(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ProjectionMatrix.m;
+ // Mesa 5: Now a stack
+ GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10] / _fPersp_33; // / 1.6f;
+ m._34 = pM[11];
+
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14] / 2.0f;
+ m._44 = pM[15];
+
+ gld->matProjection = m;
+}
+
+//---------------------------------------------------------------------------
+/*
+void gldFrustumHook_DX8(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Frustum(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = farval / (nearval - farval);
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
+}
+
+//---------------------------------------------------------------------------
+
+void gldOrthoHook_DX8(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Ortho(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = 1.6f;
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
+}
+*/
+//---------------------------------------------------------------------------
+
+void gld_NEW_VIEWPORT(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DVIEWPORT8 d3dvp;
+// GLint x, y;
+// GLsizei w, h;
+
+ // Set depth range
+ _GLD_DX8_DEV(GetViewport(gld->pDev, &d3dvp));
+ // D3D can't do Quake1/Quake2 z-trick
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.MinZ = ctx->Viewport.Near;
+ d3dvp.MaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.MinZ = ctx->Viewport.Far;
+ d3dvp.MaxZ = ctx->Viewport.Near;
+ }
+/* x = ctx->Viewport.X;
+ y = ctx->Viewport.Y;
+ w = ctx->Viewport.Width;
+ h = ctx->Viewport.Height;
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;*/
+ _GLD_DX8_DEV(SetViewport(gld->pDev, &d3dvp));
+
+// gld->fFlipWindowY = (float)gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+__inline BOOL _gldAnyEvalEnabled(
+ GLcontext *ctx)
+{
+ struct gl_eval_attrib *eval = &ctx->Eval;
+
+ if ((eval->AutoNormal) ||
+ (eval->Map1Color4) ||
+ (eval->Map1Index) ||
+ (eval->Map1Normal) ||
+ (eval->Map1TextureCoord1) ||
+ (eval->Map1TextureCoord2) ||
+ (eval->Map1TextureCoord3) ||
+ (eval->Map1TextureCoord4) ||
+ (eval->Map1Vertex3) ||
+ (eval->Map1Vertex4) ||
+ (eval->Map2Color4) ||
+ (eval->Map2Index) ||
+ (eval->Map2Normal) ||
+ (eval->Map2TextureCoord1) ||
+ (eval->Map2TextureCoord2) ||
+ (eval->Map2TextureCoord3) ||
+ (eval->Map2TextureCoord4) ||
+ (eval->Map2Vertex3) ||
+ (eval->Map2Vertex4)
+ )
+ return TRUE;
+
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL _gldChooseInternalPipeline(
+ GLcontext *ctx,
+ GLD_driver_dx8 *gld)
+{
+// return TRUE; // DEBUGGING: ALWAYS USE MESA
+// return FALSE; // DEBUGGING: ALWAYS USE D3D
+
+ if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE; // Force Mesa TnL
+ }
+
+ if ((ctx->Light.Enabled) ||
+ (1) ||
+ (ctx->Texture._TexGenEnabled) ||
+ (ctx->Texture._TexMatEnabled) ||
+// (ctx->Transform._AnyClip) ||
+ (ctx->Scissor.Enabled) ||
+ _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
+ )
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE;
+ }
+
+ gld->PipelineUsage.qwD3DFVF.QuadPart++;
+ return FALSE;
+
+/* // Force Mesa pipeline?
+ if (glb.dwTnL == GLDS_TNL_MESA) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Test for functionality not exposed in the D3D pathways
+ if ((ctx->Texture._GenFlags)) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Now decide if vertex shader can be used.
+ // If two sided lighting is enabled then we must either
+ // use Mesa TnL or the vertex shader
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
+ if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
+ // Use Vertex Shader
+ gld->PipelineUsage.dwD3D2SVS.QuadPart++;
+ return GLD_PIPELINE_D3D_VS_TWOSIDE;
+ } else {
+ // Use Mesa TnL
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+ }
+
+ // Must be D3D fixed-function pipeline
+ gld->PipelineUsage.dwD3DFVF.QuadPart++;
+ return GLD_PIPELINE_D3D_FVF;
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_update_state_DX8(
+ GLcontext *ctx,
+ GLuint new_state)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLD_pb_dx8 *gldPB;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+
+ // SetupIndex will be used in the pipelines for choosing setup function
+ if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
+ (ctx->Fog.Enabled))
+ {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
+ } else {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
+ }
+
+ gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
+ if (gld->bUseMesaTnL) {
+ gldPB = &gld->PB2d;
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE));
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE));
+ _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
+ } else {
+ gldPB = &gld->PB3d;
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE));
+// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
+// _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
+// _GLD_DX8_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+// } else {
+ _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
+ _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
+// }
+ }
+
+#define _GLD_TEST_STATE(a) \
+ if (new_state & (a)) { \
+ gld##a(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_TEST_STATE_DX8(a) \
+ if (new_state & (a)) { \
+ gld##a##_DX8(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
+
+// if (!gld->bUseMesaTnL) {
+ // Not required if Mesa is doing the TnL.
+ // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
+ // then we'll miss updating the D3D TnL pipeline.
+ // Therefore, don't test for gld->bUseMesaTnL
+ _GLD_TEST_STATE(_NEW_MODELVIEW);
+ _GLD_TEST_STATE(_NEW_PROJECTION);
+// }
+
+ _GLD_TEST_STATE_DX8(_NEW_TEXTURE); // extern, so guard with _DX8
+ _GLD_TEST_STATE(_NEW_COLOR);
+ _GLD_TEST_STATE(_NEW_DEPTH);
+ _GLD_TEST_STATE(_NEW_POLYGON);
+ _GLD_TEST_STATE(_NEW_STENCIL);
+ _GLD_TEST_STATE(_NEW_FOG);
+ _GLD_TEST_STATE(_NEW_LIGHT);
+ _GLD_TEST_STATE(_NEW_VIEWPORT);
+
+ _GLD_IGNORE_STATE(_NEW_TRANSFORM);
+
+
+// Stubs for future use.
+/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_STATE(_NEW_ACCUM);
+ _GLD_TEST_STATE(_NEW_EVAL);
+ _GLD_TEST_STATE(_NEW_HINT);
+ _GLD_TEST_STATE(_NEW_LINE);
+ _GLD_TEST_STATE(_NEW_PIXEL);
+ _GLD_TEST_STATE(_NEW_POINT);
+ _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
+ _GLD_TEST_STATE(_NEW_SCISSOR);
+ _GLD_TEST_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_STATE(_NEW_ARRAY);
+ _GLD_TEST_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_STATE(_NEW_BUFFERS);
+ _GLD_TEST_STATE(_NEW_MULTISAMPLE);
+*/
+
+// For debugging.
+#if 0
+#define _GLD_TEST_UNHANDLED_STATE(a) \
+ if (new_state & (a)) { \
+ gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
+ }
+ _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
+#undef _GLD_UNHANDLED_STATE
+#endif
+
+#undef _GLD_TEST_STATE
+}
+
+//---------------------------------------------------------------------------
+// Viewport
+//---------------------------------------------------------------------------
+
+void gld_Viewport_DX8(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DVIEWPORT8 d3dvp;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ // This is a hack. When the app is minimized, Mesa passes
+ // w=1 and h=1 for viewport dimensions. Without this test
+ // we get a GPF in gld_wgl_resize_buffers().
+ if ((w==1) && (h==1))
+ return;
+
+ // Call ResizeBuffersMESA. This function will early-out
+ // if no resize is needed.
+ //ctx->Driver.ResizeBuffersMESA(ctx);
+ // Mesa 5: Changed parameters
+ ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
+
+#if 0
+ ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
+#endif
+
+ // ** D3D viewport must not be outside the render target surface **
+ // Sanity check the GL viewport dimensions
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.MinZ = ctx->Viewport.Near;
+ d3dvp.MaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.MinZ = ctx->Viewport.Far;
+ d3dvp.MaxZ = ctx->Viewport.Near;
+ }
+
+ // TODO: DEBUGGING
+// d3dvp.MinZ = 0.0f;
+// d3dvp.MaxZ = 1.0f;
+
+ _GLD_DX8_DEV(SetViewport(gld->pDev, &d3dvp));
+
+}
+
+//---------------------------------------------------------------------------
+
+extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+
+// Mesa 5: Parameter change
+void gldResizeBuffers_DX8(
+// GLcontext *ctx)
+ GLframebuffer *fb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ dglWglResizeBuffers(ctx, TRUE);
+}
+
+//---------------------------------------------------------------------------
+#ifdef _DEBUG
+// This is only for debugging.
+// To use, plug into ctx->Driver.Enable pointer below.
+void gld_Enable(
+ GLcontext *ctx,
+ GLenum e,
+ GLboolean b)
+{
+ char buf[1024];
+ sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
+ ddlogMessage(DDLOG_SYSTEM, buf);
+}
+#endif
+//---------------------------------------------------------------------------
+// Driver pointer setup
+//---------------------------------------------------------------------------
+
+extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+
+void gldSetupDriverPointers_DX8(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ // Mandatory functions
+ ctx->Driver.GetString = _gldGetStringGeneric;
+ ctx->Driver.UpdateState = gld_update_state_DX8;
+ ctx->Driver.Clear = gld_Clear_DX8;
+ ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX8;
+ ctx->Driver.GetBufferSize = gld_buffer_size_DX8;
+ ctx->Driver.Finish = gld_Finish_DX8;
+ ctx->Driver.Flush = gld_Flush_DX8;
+ ctx->Driver.Error = gld_Error_DX8;
+
+ // Hardware accumulation buffer
+ ctx->Driver.Accum = NULL; // TODO: gld_Accum;
+
+ // Bitmap functions
+ ctx->Driver.CopyPixels = gld_CopyPixels_DX8;
+ ctx->Driver.DrawPixels = gld_DrawPixels_DX8;
+ ctx->Driver.ReadPixels = gld_ReadPixels_DX8;
+ ctx->Driver.Bitmap = gld_Bitmap_DX8;
+
+ // Buffer resize
+ ctx->Driver.ResizeBuffers = gldResizeBuffers_DX8;
+
+ // Texture image functions
+ ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX8;
+ ctx->Driver.TexImage1D = gld_TexImage1D_DX8;
+ ctx->Driver.TexImage2D = gld_TexImage2D_DX8;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX8;
+ ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX8;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+
+ ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX8; //NULL;
+ ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX8; //NULL;
+ ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX8; //NULL;
+ ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX8; //NULL;
+ ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX8;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ // Texture object functions
+ ctx->Driver.BindTexture = NULL;
+ ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
+ ctx->Driver.DeleteTexture = gld_DeleteTexture_DX8;
+ ctx->Driver.PrioritizeTexture = NULL;
+
+ // Imaging functionality
+ ctx->Driver.CopyColorTable = NULL;
+ ctx->Driver.CopyColorSubTable = NULL;
+ ctx->Driver.CopyConvolutionFilter1D = NULL;
+ ctx->Driver.CopyConvolutionFilter2D = NULL;
+
+ // State changing functions
+ ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
+ ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
+ ctx->Driver.ClearColor = NULL; //gld_ClearColor;
+ ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
+ ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
+ ctx->Driver.ColorMask = NULL; //gld_ColorMask;
+ ctx->Driver.CullFace = NULL; //gld_CullFace;
+ ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
+ ctx->Driver.FrontFace = NULL; //gld_FrontFace;
+ ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
+ ctx->Driver.DepthMask = NULL; //gld_DepthMask;
+ ctx->Driver.DepthRange = NULL;
+ ctx->Driver.Enable = NULL; //gld_Enable;
+ ctx->Driver.Fogfv = NULL; //gld_Fogfv;
+ ctx->Driver.Hint = NULL; //gld_Hint;
+ ctx->Driver.Lightfv = NULL; //gld_Lightfv;
+ ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
+ ctx->Driver.LineStipple = NULL; //gld_LineStipple;
+ ctx->Driver.LineWidth = NULL; //gld_LineWidth;
+ ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
+ ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
+ ctx->Driver.PointSize = NULL; //gld_PointSize;
+ ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
+ ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
+ ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
+ ctx->Driver.RenderMode = NULL; //gld_RenderMode;
+ ctx->Driver.Scissor = NULL; //gld_Scissor;
+ ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
+ ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
+ ctx->Driver.StencilMask = NULL; //gld_StencilMask;
+ ctx->Driver.StencilOp = NULL; //gld_StencilOp;
+ ctx->Driver.TexGen = NULL; //gld_TexGen;
+ ctx->Driver.TexEnv = NULL;
+ ctx->Driver.TexParameter = NULL;
+ ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
+ ctx->Driver.Viewport = gld_Viewport_DX8;
+
+ _swsetup_Wakeup(ctx);
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX8;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+
+ // Hook into glFrustum() and glOrtho()
+// ctx->Exec->Frustum = gldFrustumHook_DX8;
+// ctx->Exec->Ortho = gldOrthoHook_DX8;
+
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
new file mode 100644
index 000000000..7efec7cae
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
@@ -0,0 +1,324 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 8.0 header file
+*
+****************************************************************************/
+
+#ifndef _GLD_DX8_H
+#define _GLD_DX8_H
+
+//---------------------------------------------------------------------------
+// Windows includes
+//---------------------------------------------------------------------------
+
+//#ifndef STRICT
+//#define STRICT
+//#endif
+
+//#define WIN32_LEAN_AND_MEAN
+//#include <windows.h>
+#include <d3d8.h>
+#include <d3dx8.h>
+
+// MS screwed up with the DX8.1 SDK - there's no compile-time
+// method of compiling for 8.0 via the 8.1 SDK unless you
+// "make sure you don't use any 8.1 interfaces".
+// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces.
+//
+// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95).
+// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95).
+//
+#define D3D_SDK_VERSION_DX8_SUPPORT_WIN95 120
+
+// Typedef for obtaining function from d3d8.dll
+typedef IDirect3D8* (WINAPI *FNDIRECT3DCREATE8) (UINT);
+
+
+//---------------------------------------------------------------------------
+// Defines
+//---------------------------------------------------------------------------
+
+#ifdef _DEBUG
+#define _GLD_TEST_HRESULT(h) \
+{ \
+ HRESULT _hr = (h); \
+ if (FAILED(_hr)) { \
+ gldLogError(GLDLOG_ERROR, #h, _hr); \
+ } \
+}
+#define _GLD_DX8(func) _GLD_TEST_HRESULT(IDirect3D8_##func##)
+#define _GLD_DX8_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice8_##func##)
+#define _GLD_DX8_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer8_##func##)
+#define _GLD_DX8_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture8_##func##)
+#else
+#define _GLD_DX8(func) IDirect3D8_##func
+#define _GLD_DX8_DEV(func) IDirect3DDevice8_##func
+#define _GLD_DX8_VB(func) IDirect3DVertexBuffer8_##func
+#define _GLD_DX8_TEX(func) IDirect3DTexture8_##func
+#endif
+
+#define SAFE_RELEASE(p) \
+{ \
+ if (p) { \
+ (p)->lpVtbl->Release(p); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_VB8(p) \
+{ \
+ if (p) { \
+ IDirect3DVertexBuffer8_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_SURFACE8(p) \
+{ \
+ if (p) { \
+ IDirect3DSurface8_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+// Setup index.
+enum {
+ GLD_SI_FLAT = 0,
+ GLD_SI_SMOOTH = 1,
+ GLD_SI_FLAT_EXTRAS = 2,
+ GLD_SI_SMOOTH_EXTRAS = 3,
+};
+/*
+// Internal pipeline
+typedef enum {
+ GLD_PIPELINE_MESA = 0, // Mesa pipeline
+ GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline
+ GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader
+} GLD_tnl_pipeline;
+*/
+//---------------------------------------------------------------------------
+// Vertex definitions for Fixed-Function pipeline
+//---------------------------------------------------------------------------
+
+//
+// NOTE: If the number of texture units is altered then most of
+// the texture code will need to be revised.
+//
+
+#define GLD_MAX_TEXTURE_UNITS_DX8 2
+
+//
+// 2D vertex transformed by Mesa
+//
+#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | \
+ D3DFVF_TEX2)
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT sz; // Screen Z (depth)
+ FLOAT rhw; // Reciprocal homogenous W
+ DWORD diffuse; // Diffuse colour
+ DWORD specular; // For separate-specular support
+ FLOAT t0_u, t0_v; // 1st set of texture coords
+ FLOAT t1_u, t1_v; // 2nd set of texture coords
+} GLD_2D_VERTEX;
+
+
+//
+// 3D vertex transformed by Direct3D
+//
+#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_TEX2)
+
+typedef struct {
+ D3DXVECTOR3 Position; // XYZ Vector in object space
+ D3DCOLOR Diffuse; // Diffuse colour
+ D3DXVECTOR2 TexUnit0; // Texture unit 0
+ D3DXVECTOR2 TexUnit1; // Texture unit 1
+} GLD_3D_VERTEX;
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+/*
+// DX8 Vertex Shader
+typedef struct {
+ DWORD hShader; // If NULL, shader is invalid and cannot be used
+ BOOL bHardware; // If TRUE then shader was created for hardware,
+ // otherwise shader was created for software.
+} GLD_vertexShader;
+*/
+//---------------------------------------------------------------------------
+// Structs
+//---------------------------------------------------------------------------
+
+// This keeps a count of how many times we choose each individual internal
+// pathway. Useful for seeing if a certain pathway was ever used by an app, and
+// how much each pathway is biased.
+// Zero the members at context creation and dump stats at context deletion.
+typedef struct {
+ // Note: DWORD is probably too small
+ ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
+ ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
+// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline
+} GLD_pipeline_usage;
+
+// GLDirect Primitive Buffer (points, lines, triangles and quads)
+typedef struct {
+ // Data for IDirect3DDevice8::CreateVertexBuffer()
+ DWORD dwStride; // Stride of vertex
+ DWORD dwUsage; // Usage flags
+ DWORD dwFVF; // Direct3D Flexible Vertex Format
+ DWORD dwPool; // Pool flags
+
+ IDirect3DVertexBuffer8 *pVB; // Holds points, lines, tris and quads.
+
+ // Point list is assumed to be at start of buffer
+ DWORD iFirstLine; // Index of start of line list
+ DWORD iFirstTriangle; // Index of start of triangle list
+
+ BYTE *pPoints; // Pointer to next free point
+ BYTE *pLines; // Pointer to next free line
+ BYTE *pTriangles; // Pointer to next free triangle
+
+ DWORD nPoints; // Number of points ready to render
+ DWORD nLines; // Number of lines ready to render
+ DWORD nTriangles; // Number of triangles ready to render
+} GLD_pb_dx8;
+
+// GLDirect DX8 driver data
+typedef struct {
+ // GLDirect vars
+ BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
+ BOOL bDepthStencil; // Depth buffer needed (stencil optional)
+ D3DFORMAT RenderFormat; // Format of back/front buffer
+ D3DFORMAT DepthFormat; // Format of depth/stencil
+// float fFlipWindowY; // Value for flipping viewport Y coord
+
+ // Direct3D vars
+ D3DCAPS8 d3dCaps8;
+ BOOL bHasHWTnL; // Device has Hardware Transform/Light?
+ IDirect3D8 *pD3D; // Base Direct3D8 interface
+ IDirect3DDevice8 *pDev; // Direct3D8 Device interface
+ GLD_pb_dx8 PB2d; // Vertices transformed by Mesa
+ GLD_pb_dx8 PB3d; // Vertices transformed by Direct3D
+ D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
+ D3DXMATRIX matProjection; // Projection matrix for D3D TnL
+ D3DXMATRIX matModelView; // Model/View matrix for D3D TnL
+ int iSetupFunc; // Which setup functions to use
+ BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
+
+ // Direct3D vars for two-sided lighting
+// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting
+// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders
+
+
+// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline
+ GLD_pipeline_usage PipelineUsage;
+} GLD_driver_dx8;
+
+#define GLD_GET_DX8_DRIVER(c) (GLD_driver_dx8*)(c)->glPriv
+
+//---------------------------------------------------------------------------
+// Function prototypes
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX8(LPCSTR a);
+void gldEnableExtensions_DX8(GLcontext *ctx);
+void gldInstallPipeline_DX8(GLcontext *ctx);
+void gldSetupDriverPointers_DX8(GLcontext *ctx);
+//void gldResizeBuffers_DX8(GLcontext *ctx);
+void gldResizeBuffers_DX8(GLframebuffer *fb);
+
+
+// Texture functions
+
+void gldCopyTexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX8(GLcontext *ctx);
+void gld_DrawPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX8(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX8(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX8(GLcontext *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX8(GLcontext *ctx);
+
+// 2D primitive functions
+
+void gld_Points2D_DX8(GLcontext *ctx, GLuint first, GLuint last);
+
+void gld_Line2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+
+void gld_Triangle2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+
+void gld_Quad2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// 3D primitive functions
+
+void gld_Points3D_DX8(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// Primitive functions for Two-sided-lighting Vertex Shader
+
+void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h
new file mode 100644
index 000000000..f8e92b936
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h
@@ -0,0 +1,77 @@
+/*==========================================================================;
+ *
+ *
+ * File: dxerr8.h
+ * Content: DirectX Error Library Include File
+ *
+ ****************************************************************************/
+
+#ifndef _GLD_DXERR8_H_
+#define _GLD_DXERR8_H_
+
+
+#include <d3d8.h>
+
+//
+// DXGetErrorString8
+//
+// Desc: Converts an DirectX HRESULT to a string
+//
+// Args: HRESULT hr Can be any error code from
+// DPLAY D3D8 D3DX8 DMUSIC DSOUND
+//
+// Return: Converted string
+//
+const char* __stdcall DXGetErrorString8A(HRESULT hr);
+const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr);
+
+#ifdef UNICODE
+ #define DXGetErrorString8 DXGetErrorString8W
+#else
+ #define DXGetErrorString8 DXGetErrorString8A
+#endif
+
+
+//
+// DXTrace
+//
+// Desc: Outputs a formatted error message to the debug stream
+//
+// Args: CHAR* strFile The current file, typically passed in using the
+// __FILE__ macro.
+// DWORD dwLine The current line number, typically passed in using the
+// __LINE__ macro.
+// HRESULT hr An HRESULT that will be traced to the debug stream.
+// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
+// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
+//
+// Return: The hr that was passed in.
+//
+//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
+//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
+HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
+HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
+
+#ifdef UNICODE
+ #define DXTrace DXTraceW
+#else
+ #define DXTrace DXTraceA
+#endif
+
+
+//
+// Helper macros
+//
+#if defined(DEBUG) | defined(_DEBUG)
+ #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
+ #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
+#else
+ #define DXTRACE_MSG(str) (0L)
+ #define DXTRACE_ERR(str,hr) (hr)
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
+#endif
+
+
+#endif
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
new file mode 100644
index 000000000..b51bba9b3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
@@ -0,0 +1,344 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GL extensions
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "../gld_settings.h"
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+//#include "ddlog.h"
+//#include "gld_dx8.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "dglcontext.h"
+#include "extensions.h"
+
+// For some reason this is not defined in an above header...
+extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+
+//---------------------------------------------------------------------------
+// Hack for the SGIS_multitexture extension that was removed from Mesa
+// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
+
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // To enable, uncomment:
+ // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+//---------------------------------------------------------------------------
+
+enum {
+ /* Quake2 GL_SGIS_multitexture */
+ GL_SELECTED_TEXTURE_SGIS = 0x835B,
+ GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
+ GL_MAX_TEXTURES_SGIS = 0x835D,
+ GL_TEXTURE0_SGIS = 0x835E,
+ GL_TEXTURE1_SGIS = 0x835F,
+ GL_TEXTURE2_SGIS = 0x8360,
+ GL_TEXTURE3_SGIS = 0x8361,
+ GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
+};
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldSelectTextureSGIS(
+ GLenum target)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glActiveTextureARB(ARB_target);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fSGIS(
+ GLenum target,
+ GLfloat s,
+ GLfloat t)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fARB(ARB_target, s, t);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fvSGIS(
+ GLenum target,
+ const GLfloat *v)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fvARB(ARB_target, v);
+}
+
+//---------------------------------------------------------------------------
+// Extensions
+//---------------------------------------------------------------------------
+
+typedef struct {
+ PROC proc;
+ char *name;
+} GLD_extension;
+
+GLD_extension GLD_extList[] = {
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
+ { NULL, "\0" }
+};
+
+GLD_extension GLD_multitexList[] = {
+/*
+ { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
+ { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
+ { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
+ { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
+ { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
+ { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
+ { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
+ { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
+ { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
+ { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
+ { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+ { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
+ { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
+ { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
+ { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
+ { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
+ { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
+ { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
+ { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
+ { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
+ { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
+ { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
+ { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
+ { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
+ { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
+ { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
+ { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
+ { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
+ { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
+ { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
+ { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
+ { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
+ { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
+*/
+ { (PROC)glActiveTextureARB, "glActiveTextureARB" },
+ { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
+ { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
+ { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
+ { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
+ { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
+ { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
+ { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
+ { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
+ { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
+ { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
+ { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
+ { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
+ { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
+ { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
+ { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
+ { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
+ { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
+ { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
+ { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
+ { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
+ { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
+ { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
+ { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
+ { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
+ { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
+ { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
+ { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
+ { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
+ { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
+ { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
+ { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
+ { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
+
+ // Descent3 doesn't use correct string, hence this hack
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
+
+ // Quake2 SGIS multitexture
+ { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+
+ { NULL, "\0" }
+};
+
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX(
+ LPCSTR a)
+{
+ int i;
+ PROC proc = NULL;
+
+ for (i=0; GLD_extList[i].proc; i++) {
+ if (!strcmp(a, GLD_extList[i].name)) {
+ proc = GLD_extList[i].proc;
+ break;
+ }
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; GLD_multitexList[i].proc; i++) {
+ if (!strcmp(a, GLD_multitexList[i].name)) {
+ proc = GLD_multitexList[i].proc;
+ break;
+ }
+ }
+ }
+
+ gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
+
+ return proc;
+}
+
+//---------------------------------------------------------------------------
+
+void gldEnableExtensions_DX8(
+ GLcontext *ctx)
+{
+ GLuint i;
+
+ // Mesa enables some extensions by default.
+ // This table decides which ones we want to switch off again.
+
+ // NOTE: GL_EXT_compiled_vertex_array appears broken.
+
+ const char *gld_disable_extensions[] = {
+// "GL_ARB_transpose_matrix",
+// "GL_EXT_compiled_vertex_array",
+// "GL_EXT_polygon_offset",
+// "GL_EXT_rescale_normal",
+ "GL_EXT_texture3D",
+// "GL_NV_texgen_reflection",
+ NULL
+ };
+
+ const char *gld_multitex_extensions[] = {
+ "GL_ARB_multitexture", // Quake 3
+ NULL
+ };
+
+ // Quake 2 engines
+ const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
+
+ const char *gld_enable_extensions[] = {
+ "GL_EXT_texture_env_add", // Quake 3
+ "GL_ARB_texture_env_add", // Quake 3
+ NULL
+ };
+
+ for (i=0; gld_disable_extensions[i]; i++) {
+ _mesa_disable_extension(ctx, gld_disable_extensions[i]);
+ }
+
+ for (i=0; gld_enable_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_enable_extensions[i]);
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; gld_multitex_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
+ }
+
+ // GL_SGIS_multitexture
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // Fair bit slower on GeForce256,
+ // Much slower on 3dfx Voodoo5 5500.
+// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+ }
+
+ _mesa_enable_imaging_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
new file mode 100644
index 000000000..2baea5744
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
@@ -0,0 +1,77 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa transformation pipeline with GLDirect fastpath
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+extern struct tnl_pipeline_stage _gld_d3d_render_stage;
+extern struct tnl_pipeline_stage _gld_mesa_render_stage;
+
+static const struct tnl_pipeline_stage *gld_pipeline[] = {
+ &_gld_d3d_render_stage, // Direct3D TnL
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
+ 0,
+};
+
+//---------------------------------------------------------------------------
+
+void gldInstallPipeline_DX8(
+ GLcontext *ctx)
+{
+ // Remove any existing pipeline stages,
+ // then install GLDirect pipeline stages.
+
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, gld_pipeline);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
new file mode 100644
index 000000000..a5b5462f0
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
@@ -0,0 +1,1446 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Primitive (points/lines/tris/quads) rendering
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+// Disable compiler complaints about unreferenced local variables
+#pragma warning (disable:4101)
+
+//---------------------------------------------------------------------------
+// Helper defines for primitives
+//---------------------------------------------------------------------------
+
+//static const float ooZ = 1.0f / 65536.0f; // One over Z
+
+#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
+#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+//---------------------------------------------------------------------------
+// 2D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_2D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_TRIANGLES \
+ BOOL bFog = ctx->Fog.Enabled; \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour; \
+ GLuint facing = 0; \
+ struct vertex_buffer *VB; \
+ GLchan (*vbcolor)[4]; \
+ GLchan (*vbspec)[4]
+
+#define GLD_SETUP_GET_SWVERT(s) \
+ swv = &ss->verts[##s]
+
+#define GLD_SETUP_2D_VERTEX \
+ pV->x = swv->win[0]; \
+ pV->y = GLD_FLIP_Y(swv->win[1]); \
+ pV->rhw = swv->win[3]
+
+#define GLD_SETUP_SMOOTH_COLOUR \
+ pV->diffuse = GLD_COLOUR
+
+#define GLD_SETUP_GET_FLAT_COLOUR \
+ dwFlatColour = GLD_COLOUR
+#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
+ dwFlatColour = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_USE_FLAT_COLOUR \
+ pV->diffuse = dwFlatColour
+
+#define GLD_SETUP_GET_FLAT_SPECULAR \
+ dwSpecularColour= GLD_SPECULAR
+
+#define GLD_SETUP_USE_FLAT_SPECULAR \
+ pV->specular = dwSpecularColour
+
+#define GLD_SETUP_DEPTH \
+ pV->sz = swv->win[2] / ctx->DepthMaxF
+// pV->z = swv->win[2] * ooZ;
+
+#define GLD_SETUP_SPECULAR \
+ pV->specular = GLD_SPECULAR
+
+#define GLD_SETUP_FOG \
+ pV->diffuse = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_TEX0 \
+ pV->t0_u = swv->texcoord[0][0]; \
+ pV->t0_v = swv->texcoord[0][1]
+
+#define GLD_SETUP_TEX1 \
+ pV->t1_u = swv->texcoord[1][0]; \
+ pV->t1_v = swv->texcoord[1][1]
+
+#define GLD_SETUP_LIGHTING(v) \
+ if (facing == 1) { \
+ pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ } else { \
+ if (bFog) \
+ GLD_SETUP_FOG; \
+ else \
+ GLD_SETUP_SMOOTH_COLOUR; \
+ GLD_SETUP_SPECULAR; \
+ }
+
+#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
+ if (facing == 1) { \
+ dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ }
+
+#define GLD_SETUP_TWOSIDED_LIGHTING \
+ /* Two-sided lighting */ \
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
+ SWvertex *v[3]; \
+ GLfloat ex,ey,fx,fy,cc; \
+ /* Get vars for later */ \
+ VB = &TNL_CONTEXT(ctx)->vb; \
+ vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \
+ if (VB->SecondaryColorPtr[1]) { \
+ vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \
+ } else { \
+ vbspec = NULL; \
+ } \
+ v[0] = &verts[v0]; \
+ v[1] = &verts[v1]; \
+ v[2] = &verts[v2]; \
+ ex = v[0]->win[0] - v[2]->win[0]; \
+ ey = v[0]->win[1] - v[2]->win[1]; \
+ fx = v[1]->win[0] - v[2]->win[0]; \
+ fy = v[1]->win[1] - v[2]->win[1]; \
+ cc = ex*fy - ey*fx; \
+ facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
+ }
+
+//---------------------------------------------------------------------------
+// 3D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_3D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_TRIANGLES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VERTEX(v) \
+ p4f = VB->ObjPtr->data; \
+ pV->Position.x = p4f[##v][0]; \
+ pV->Position.y = p4f[##v][1]; \
+ pV->Position.z = p4f[##v][2];
+
+#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
+ pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+
+#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
+ dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+#define GLD_SETUP_USE_FLAT_COLOUR_3D \
+ pV->Diffuse = dwColor;
+
+#define GLD_SETUP_TEX0_3D(v) \
+ if (VB->TexCoordPtr[0]) { \
+ tc = VB->TexCoordPtr[0]->data; \
+ pV->TexUnit0.x = tc[##v][0]; \
+ pV->TexUnit0.y = tc[##v][1]; \
+ }
+
+#define GLD_SETUP_TEX1_3D(v) \
+ if (VB->TexCoordPtr[1]) { \
+ tc = VB->TexCoordPtr[1]->data; \
+ pV->TexUnit1.x = tc[##v][0]; \
+ pV->TexUnit1.y = tc[##v][1]; \
+ }
+
+//---------------------------------------------------------------------------
+// Helper functions
+//---------------------------------------------------------------------------
+
+__inline DWORD _gldComputeFog(
+ GLcontext *ctx,
+ SWvertex *swv)
+{
+ // Full fog calculation.
+ // Based on Mesa code.
+
+ GLchan rFog, gFog, bFog;
+ GLchan fR, fG, fB;
+ const GLfloat f = swv->fog;
+ const GLfloat g = 1.0f - f;
+
+ UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
+ fR = f * swv->color[0] + g * rFog;
+ fG = f * swv->color[1] + g * gFog;
+ fB = f * swv->color[2] + g * bFog;
+ return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ResetLineStipple_DX8(
+ GLcontext *ctx)
+{
+ // TODO: Fake stipple with a 32x32 texture.
+}
+
+//---------------------------------------------------------------------------
+// 2D (post-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points2D_DX8(
+ GLcontext *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_2D_VARS_POINTS;
+
+ unsigned i;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ } else {
+ GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, swv++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ }
+
+ gld->PB2d.pPoints = (BYTE*)pV;
+ gld->PB2d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlat_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmooth_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlat_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmooth_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatExtras_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v2);
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v2);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothExtras_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlat_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmooth_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatExtras_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v3);
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v3);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothExtras_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v3);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// 3D (pre-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points3D_DX8(
+ GLcontext *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_3D_VARS_POINTS
+
+ unsigned i;
+// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_3D_VERTEX(VB->Elts[i])
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ } else {
+// GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ }
+/*
+ for (i=first; i<last; i++, pV++) {
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+*/
+ gld->PB3d.pPoints = (BYTE*)pV;
+ gld->PB3d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+// Line functions
+//---------------------------------------------------------------------------
+
+void gld_Line3DFlat_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line3DSmooth_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+// Triangle functions
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DFlat_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DSmooth_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+// Quad functions
+//---------------------------------------------------------------------------
+
+void gld_Quad3DFlat_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad3DSmooth_DX8(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v3)
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// Vertex setup for two-sided-lighting vertex shader
+//---------------------------------------------------------------------------
+
+/*
+
+void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+{
+ // NOTE: Two-sided lighting does not apply to Points
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+*/
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
new file mode 100644
index 000000000..f24b3cfb7
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
@@ -0,0 +1,2046 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Texture / Bitmap functions
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+#include <d3dx8tex.h>
+
+#include "texformat.h"
+#include "colormac.h"
+#include "texstore.h"
+#include "image.h"
+// #include "mem.h"
+
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
+
+//---------------------------------------------------------------------------
+// 1D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + (i) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (i) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (i))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (i))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 2D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 3D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz)
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// Direct3D texture formats that have no Mesa equivalent
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
+ MESA_FORMAT_ARGB8888, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
+ gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
+ gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
+ MESA_FORMAT_ARGB1555, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 5, /* RedBits */
+ 5, /* GreenBits */
+ 5, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
+ gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
+ gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
+ MESA_FORMAT_ARGB4444, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /* RedBits */
+ 4, /* GreenBits */
+ 4, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
+ gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
+ gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
+};
+
+//---------------------------------------------------------------------------
+// Texture unit constants
+//---------------------------------------------------------------------------
+
+// List of possible combinations of texture environments.
+// Example: GLD_TEXENV_MODULATE_RGBA means
+// GL_MODULATE, GL_RGBA base internal format.
+#define GLD_TEXENV_DECAL_RGB 0
+#define GLD_TEXENV_DECAL_RGBA 1
+#define GLD_TEXENV_DECAL_ALPHA 2
+#define GLD_TEXENV_REPLACE_RGB 3
+#define GLD_TEXENV_REPLACE_RGBA 4
+#define GLD_TEXENV_REPLACE_ALPHA 5
+#define GLD_TEXENV_MODULATE_RGB 6
+#define GLD_TEXENV_MODULATE_RGBA 7
+#define GLD_TEXENV_MODULATE_ALPHA 8
+#define GLD_TEXENV_BLEND_RGB 9
+#define GLD_TEXENV_BLEND_RGBA 10
+#define GLD_TEXENV_BLEND_ALPHA 11
+#define GLD_TEXENV_ADD_RGB 12
+#define GLD_TEXENV_ADD_RGBA 13
+#define GLD_TEXENV_ADD_ALPHA 14
+
+// Per-stage (i.e. per-unit) texture environment
+typedef struct {
+ DWORD ColorArg1; // Colour argument 1
+ D3DTEXTUREOP ColorOp; // Colour operation
+ DWORD ColorArg2; // Colour argument 2
+ DWORD AlphaArg1; // Alpha argument 1
+ D3DTEXTUREOP AlphaOp; // Alpha operation
+ DWORD AlphaArg2; // Alpha argument 2
+} GLD_texenv;
+
+// TODO: Do we really need to set ARG1 and ARG2 every time?
+// They seem to always be TEXTURE and CURRENT respectively.
+
+// C = Colour out
+// A = Alpha out
+// Ct = Colour from Texture
+// Cf = Colour from fragment (diffuse)
+// At = Alpha from Texture
+// Af = Alpha from fragment (diffuse)
+// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
+const GLD_texenv gldTexEnv[] = {
+ // DECAL_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_ALPHA: <undefined> use DECAL_RGB
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+
+ // REPLACE_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // REPLACE_RGBA: C=Ct, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+ // REPLACE_ALPHA: C=Cf, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+
+ // MODULATE_RGB: C=CfCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // MODULATE_RGBA: C=CfCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // MODULATE_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // BLEND_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // ADD_RGB: C=Cf+Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // ADD_RGBA: C=Cf+Ct, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // ADD_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+};
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREADDRESS _gldConvertWrap(
+ GLenum wrap)
+{
+ return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREFILTERTYPE _gldConvertMagFilter(
+ GLenum magfilter)
+{
+ return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldConvertMinFilter(
+ GLenum minfilter,
+ D3DTEXTUREFILTERTYPE *min_filter,
+ D3DTEXTUREFILTERTYPE *mip_filter)
+{
+ switch (minfilter) {
+ case GL_NEAREST:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_NONE;
+ break;
+ case GL_LINEAR:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_LINEAR;
+ break;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+D3DFORMAT _gldGLFormatToD3DFormat(
+ GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
+ return D3DFMT_L8;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return D3DFMT_L8;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return D3DFMT_A8;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return D3DFMT_X8R8G8B8;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return D3DFMT_A8L8;
+ case GL_R3_G3_B2:
+ // TODO: Mesa does not support RGB332 internally
+ return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2;
+ case GL_RGB4:
+ return D3DFMT_X4R4G4B4;
+ case GL_RGB5:
+ return D3DFMT_X1R5G5B5;
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return D3DFMT_R8G8B8;
+ case GL_RGBA4:
+ return D3DFMT_A4R4G4B4;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return D3DFMT_A8R8G8B8;
+ case GL_RGB5_A1:
+ return D3DFMT_A1R5G5B5;
+ }
+
+ // Return an acceptable default
+ return D3DFMT_A8R8G8B8;
+}
+
+//---------------------------------------------------------------------------
+
+GLenum _gldDecodeBaseFormat(
+ IDirect3DTexture8 *pTex)
+{
+ // Examine Direct3D texture and return base OpenGL internal texture format
+ // NOTE: We can't use any base format info from Mesa because D3D might have
+ // used a different texture format when we used D3DXCreateTexture().
+
+ // Base internal format is one of (Red Book p355):
+ // GL_ALPHA,
+ // GL_LUMINANCE,
+ // GL_LUMINANCE_ALPHA,
+ // GL_INTENSITY,
+ // GL_RGB,
+ // GL_RGBA
+
+ // NOTE: INTENSITY not used (not supported by Direct3D)
+ // LUMINANCE has same texture functions as RGB
+ // LUMINANCE_ALPHA has same texture functions as RGBA
+
+ // TODO: cache format instead of using GetLevelDesc()
+ D3DSURFACE_DESC desc;
+ _GLD_DX8_TEX(GetLevelDesc(pTex, 0, &desc));
+
+ switch (desc.Format) {
+ case D3DFMT_R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_R5G6B5:
+ case D3DFMT_X1R5G5B5:
+ case D3DFMT_R3G3B2:
+ case D3DFMT_X4R4G4B4:
+ case D3DFMT_P8:
+ case D3DFMT_L8:
+ return GL_RGB;
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_A1R5G5B5:
+ case D3DFMT_A4R4G4B4:
+ case D3DFMT_A8R3G3B2:
+ case D3DFMT_A8P8:
+ case D3DFMT_A8L8:
+ case D3DFMT_A4L4:
+ return GL_RGBA;
+ case D3DFMT_A8:
+ return GL_ALPHA;
+ // Compressed texture formats. Need to check these...
+ case D3DFMT_DXT1:
+ return GL_RGBA;
+ case D3DFMT_DXT2:
+ return GL_RGB;
+ case D3DFMT_DXT3:
+ return GL_RGBA;
+ case D3DFMT_DXT4:
+ return GL_RGB;
+ case D3DFMT_DXT5:
+ return GL_RGBA;
+ }
+
+ // Fell through. Return arbitary default.
+ return GL_RGBA;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* _gldMesaFormatForD3DFormat(
+ D3DFORMAT d3dfmt)
+{
+ switch (d3dfmt) {
+ case D3DFMT_A8R8G8B8:
+ return &_mesa_texformat_argb8888;
+ case D3DFMT_R8G8B8:
+ return &_mesa_texformat_rgb888;
+ case D3DFMT_R5G6B5:
+ return &_mesa_texformat_rgb565;
+ case D3DFMT_A4R4G4B4:
+ return &_mesa_texformat_argb4444;
+ case D3DFMT_A1R5G5B5:
+ return &_mesa_texformat_argb1555;
+ case D3DFMT_A8L8:
+ return &_mesa_texformat_al88;
+ case D3DFMT_R3G3B2:
+ return &_mesa_texformat_rgb332;
+ case D3DFMT_A8:
+ return &_mesa_texformat_a8;
+ case D3DFMT_L8:
+ return &_mesa_texformat_l8;
+ case D3DFMT_X8R8G8B8:
+ return &_gld_texformat_X8R8G8B8;
+ case D3DFMT_X1R5G5B5:
+ return &_gld_texformat_X1R5G5B5;
+ case D3DFMT_X4R4G4B4:
+ return &_gld_texformat_X4R4G4B4;
+ }
+
+ // If we reach here then we've made an error somewhere else
+ // by allowing a format that is not supported.
+ assert(0);
+
+ return NULL; // Shut up compiler warning
+}
+
+//---------------------------------------------------------------------------
+// Copy* functions
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage1D_DX8(
+ GLcontext *ctx,
+ GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage2D_DX8(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage1D_DX8(
+ GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage2D_DX8(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage3D_DX8(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height )
+{
+ // TODO ?
+}
+
+//---------------------------------------------------------------------------
+// Bitmap/Pixel functions
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
+
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT z; // depth value
+ FLOAT rhw; // reciprocal homogenous W (always 1.0f)
+ FLOAT tu, tv; // texture coords
+} _GLD_IMAGE_VERTEX;
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldDrawPixels(
+ GLcontext *ctx,
+ BOOL bChromakey, // Alpha test for glBitmap() images
+ GLint x, // GL x position
+ GLint y, // GL y position (needs flipping)
+ GLsizei width, // Width of input image
+ GLsizei height, // Height of input image
+ IDirect3DSurface8 *pImage)
+{
+ //
+ // Draw input image as texture implementing PixelZoom and clipping.
+ // Any fragment operations currently enabled will be used.
+ //
+
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ IDirect3DTexture8 *pTexture;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface8 *pSurface;
+ _GLD_IMAGE_VERTEX v[4];
+ HRESULT hr;
+
+ float ZoomWidth, ZoomHeight;
+ float ScaleWidth, ScaleHeight;
+
+ // Create a texture to hold image
+ hr = D3DXCreateTexture(
+ gld->pDev,
+ width, height,
+ 1, // miplevels
+ 0, // usage
+ D3DFMT_A8R8G8B8, // format
+ D3DPOOL_MANAGED, // pool
+ &pTexture);
+ if (FAILED(hr))
+ return hr;
+
+ hr = IDirect3DTexture8_GetSurfaceLevel(pTexture, 0, &pSurface);
+ if (FAILED(hr)) {
+ IDirect3DTexture8_Release(pTexture);
+ return hr;
+ }
+
+ // Copy image into texture
+ hr = D3DXLoadSurfaceFromSurface(
+ pSurface, NULL, NULL, // Dest surface
+ pImage, NULL, NULL, // Src surface
+ D3DX_FILTER_NONE,
+ 0);
+ IDirect3DSurface8_Release(pSurface);
+ if (FAILED(hr)) {
+ IDirect3DTexture8_Release(pTexture);
+ return hr;
+ }
+
+ //
+ // Set up the quad like this (ascii-art ahead!)
+ //
+ // 3--2
+ // | |
+ // 0--1
+ //
+ //
+
+ // Set depth
+ v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
+ // Set Reciprocal Homogenous W
+ v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
+
+ // Set texcoords
+ // Examine texture size - if different to input width and height
+ // then we'll need to munge the texcoords to fit.
+ IDirect3DTexture8_GetLevelDesc(pTexture, 0, &d3dsd);
+ ScaleWidth = (float)width / (float)d3dsd.Width;
+ ScaleHeight = (float)height / (float)d3dsd.Height;
+ v[0].tu = 0.0f; v[0].tv = 0.0f;
+ v[1].tu = ScaleWidth; v[1].tv = 0.0f;
+ v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
+ v[3].tu = 0.0f; v[3].tv = ScaleHeight;
+
+ // Set raster positions
+ ZoomWidth = (float)width * ctx->Pixel.ZoomX;
+ ZoomHeight = (float)height * ctx->Pixel.ZoomY;
+
+ v[0].x = x; v[0].y = GLD_FLIP_Y(y);
+ v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y);
+ v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight);
+ v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight);
+
+ // Draw image with full HW acceleration
+ // NOTE: Be nice to use a State Block for all this state...
+ IDirect3DDevice8_SetTexture(gld->pDev, 0, pTexture);
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ IDirect3DDevice8_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+ IDirect3DDevice8_SetVertexShader(gld->pDev, _GLD_FVF_IMAGE);
+
+ //
+ // Emulate Chromakey with an Alpha Test.
+ // [Alpha Test is more widely supported anyway]
+ //
+ if (bChromakey) {
+ // Switch on alpha testing
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE);
+ // Fragment passes is alpha is greater than reference value
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
+ // Set alpha reference value between Bitmap alpha values of
+ // zero (transparent) and one (opaque).
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f);
+ }
+
+ IDirect3DDevice8_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX));
+
+ // Release texture
+ IDirect3DDevice8_SetTexture(gld->pDev, 0, NULL);
+ IDirect3DTexture8_Release(pTexture);
+
+ // Reset state to before we messed it up
+ FLUSH_VERTICES(ctx, _NEW_ALL);
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DrawPixels_DX8(
+ GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx8 *gld;
+
+ IDirect3DSurface8 *pImage;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+
+ const struct gl_texture_format *MesaFormat;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ &pImage);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ //
+ // Use Mesa to fill in image
+ //
+
+ // Lock all of surface
+ hr = IDirect3DSurface8_LockRect(pImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pImage);
+ return;
+ }
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
+ // unpack image, apply transfer ops and store directly in texture
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA,
+ &_mesa_texformat_argb8888,
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, /* dstImageStride */
+ format, type, pixels, unpack);
+
+ IDirect3DSurface8_UnlockRect(pImage);
+
+ _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
+
+ IDirect3DSurface8_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ReadPixels_DX8(
+ GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+
+ GLD_context *gldCtx;
+ GLD_driver_dx8 *gld;
+
+ IDirect3DSurface8 *pBackbuffer = NULL;
+ IDirect3DSurface8 *pNativeImage = NULL;
+ IDirect3DSurface8 *pCanonicalImage = NULL;
+
+ D3DSURFACE_DESC d3dsd;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ struct gl_pixelstore_attrib srcPacking;
+ int i;
+ GLint DstRowStride;
+ const struct gl_texture_format *MesaFormat;
+
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ return;
+ }
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+ DstRowStride = _mesa_image_row_stride(pack, width, format, type);
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice8_GetBackBuffer(
+ gld->pDev,
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX8_return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ &pNativeImage);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX8_return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels.
+ //
+ // This intermediate surface ensure that we can use CopyRects()
+ // instead of relying on D3DXLoadSurfaceFromSurface(), which may
+ // try and lock the backbuffer. This way seems safer.
+ //
+ hr = IDirect3DDevice8_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pNativeImage,
+ &ptDst);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX8_return;
+ }
+
+ // Create an RGBA8888 surface
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ &pCanonicalImage);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX8_return;
+ }
+
+ // Convert to RGBA8888
+ hr = D3DXLoadSurfaceFromSurface(
+ pCanonicalImage, // Dest surface
+ NULL, NULL, // Dest palette, RECT
+ pNativeImage, // Src surface
+ NULL, NULL, // Src palette, RECT
+ D3DX_FILTER_NONE, // Filter
+ 0); // Colourkey
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX8_return;
+ }
+
+ srcPacking.Alignment = 1;
+ srcPacking.ImageHeight = height;
+ srcPacking.LsbFirst = GL_FALSE;
+ srcPacking.RowLength = 0;
+ srcPacking.SkipImages = 0;
+ srcPacking.SkipPixels = 0;
+ srcPacking.SkipRows = 0;
+ srcPacking.SwapBytes = GL_FALSE;
+
+ // Lock all of image
+ hr = IDirect3DSurface8_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX8_return;
+ }
+
+ // We need to flip the data. Yuck.
+ // Perhaps Mesa has a span packer we can use in future...
+ for (i=0; i<height; i++) {
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA, // base format
+ MesaFormat, // dst format
+ pDestRow, // dest addr
+ width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
+ DstRowStride, // dst row stride
+ 0, // dstImageStride
+ GL_BGRA, // src format
+ GL_UNSIGNED_BYTE, // src type
+ pSrcRow, // src addr
+ &srcPacking); // packing params of source image
+ }
+
+ IDirect3DSurface8_UnlockRect(pCanonicalImage);
+
+gld_ReadPixels_DX8_return:
+ SAFE_RELEASE_SURFACE8(pCanonicalImage);
+ SAFE_RELEASE_SURFACE8(pNativeImage);
+ SAFE_RELEASE_SURFACE8(pBackbuffer);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_CopyPixels_DX8(
+ GLcontext *ctx,
+ GLint srcx,
+ GLint srcy,
+ GLsizei width,
+ GLsizei height,
+ GLint dstx,
+ GLint dsty,
+ GLenum type)
+{
+ //
+ // NOTE: Not allowed to copy vidmem to vidmem!
+ // Therefore we use an intermediate image surface.
+ //
+
+ GLD_context *gldCtx;
+ GLD_driver_dx8 *gld;
+
+ IDirect3DSurface8 *pBackbuffer;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface8 *pImage;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+
+ // Only backbuffer
+ if (type != GL_COLOR)
+ return;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice8_GetBackBuffer(
+ gld->pDev,
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pBackbuffer);
+ return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ &pImage);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pBackbuffer);
+ return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels
+ hr = IDirect3DDevice8_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pImage,
+ &ptDst);
+ IDirect3DSurface8_Release(pBackbuffer);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pImage);
+ return;
+ }
+
+ _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
+
+ IDirect3DSurface8_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Bitmap_DX8(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx8 *gld;
+
+ IDirect3DSurface8 *pImage;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ BYTE *pTempBitmap;
+ D3DCOLOR clBitmapOne, clBitmapZero;
+ D3DCOLOR *pBits;
+ const GLubyte *src;
+ int i, j, k;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
+ clBitmapOne = D3DCOLOR_COLORVALUE(
+ ctx->Current.RasterColor[0],
+ ctx->Current.RasterColor[1],
+ ctx->Current.RasterColor[2],
+ 1.0f); // NOTE: Alpha is One
+
+ hr = IDirect3DDevice8_CreateImageSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ &pImage);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ // Lock all of surface
+ hr = IDirect3DSurface8_LockRect(pImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pImage);
+ return;
+ }
+
+ pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
+ if (pTempBitmap == NULL) {
+ IDirect3DSurface8_Release(pImage);
+ return;
+ }
+
+ pBits = (D3DCOLOR*)d3dLockedRect.pBits;
+
+ for (i=0; i<height; i++) {
+ GLubyte byte;
+ pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
+ src = (const GLubyte *) _mesa_image_address(2,
+ &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
+ 0, i, 0);
+ for (j=0; j<(width>>3); j++) {
+ byte = *src++;
+ for (k=0; k<8; k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ // Fill remaining bits from bitmap
+ if (width & 7) {
+ byte = *src;
+ for (k=0; k<(width & 7); k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ }
+
+ FREE(pTempBitmap);
+
+/*
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ GL_BITMAP,
+ &_mesa_texformat_argb8888,
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack);
+*/
+ IDirect3DSurface8_UnlockRect(pImage);
+
+ _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
+
+ IDirect3DSurface8_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+// Texture functions
+//---------------------------------------------------------------------------
+
+void _gldAllocateTexture(
+ GLcontext *ctx,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ IDirect3DTexture8 *pTex;
+ D3DFORMAT d3dFormat;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (pTex) {
+ // Decide whether we can keep existing D3D texture
+ // by examining top-level surface.
+ D3DSURFACE_DESC d3dsd;
+ _GLD_DX8_TEX(GetLevelDesc(pTex, 0, &d3dsd));
+ // Release existing texture if not compatible
+ if ((d3dsd.Width == texImage->Width) ||
+ (d3dsd.Height == texImage->Height))
+ {
+ return; // Keep the existing texture
+ }
+ tObj->DriverData = NULL;
+ _GLD_DX8_TEX(Release(pTex));
+ }
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
+ D3DXCreateTexture(
+ gld->pDev,
+ texImage->Width,
+ texImage->Height,
+ // TODO: Re-evaluate mipmapping
+ (glb.bUseMipmaps) ? D3DX_DEFAULT : 1,
+ 0, // Usage
+ d3dFormat,
+ D3DPOOL_MANAGED,
+ &pTex);
+ tObj->DriverData = pTex;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
+ GLcontext *ctx,
+ GLint internalFormat,
+ GLenum srcFormat,
+ GLenum srcType)
+{
+ // [Based on mesa_choose_tex_format()]
+ //
+ // We will choose only texture formats that are supported
+ // by Direct3D. If the hardware doesn't support a particular
+ // texture format, then the D3DX texture calls that we use
+ // will automatically use a HW supported format.
+ //
+ // The most critical aim is to reduce copying; if we can use
+ // texture-image data directly then it will be a big performance assist.
+ //
+
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return &_mesa_texformat_a8; // D3DFMT_A8
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
+ // Mesa will convert this for us later...
+ // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return &_mesa_texformat_al88; // D3DFMT_A8L8
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
+ case GL_RGB4:
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
+ case 3:
+ case GL_RGB:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_rgb565;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return &_mesa_texformat_argb8888;
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+ default:
+ _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
+ return NULL;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+// Safer(?), slower version.
+void gld_TexImage2D_DX8(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ IDirect3DTexture8 *pTex;
+ IDirect3DSurface8 *pSurface;
+ RECT rcSrcRect;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+
+ if (!tObj || !texImage)
+ return;
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture8_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface8_Release(pSurface);
+ return;
+ }
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ SetRect(&rcSrcRect, 0, 0, width, height);
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ NULL,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface8_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexImage2D_DX8(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ IDirect3DTexture8 *pTex;
+ IDirect3DSurface8 *pSurface;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ D3DSURFACE_DESC d3dsd;
+
+ if (!tObj || !texImage)
+ return;
+
+ // GLQUAKE FIX
+ // Test for input alpha data with non-alpha internalformat
+ if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
+ // Input format has alpha, but a non-alpha format has been requested.
+ texImage->IntFormat = GL_RGBA;
+ internalFormat = GL_RGBA;
+ }
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture8_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ IDirect3DSurface8_GetDesc(pSurface, &d3dsd);
+
+ // Lock all of surface
+ hr = IDirect3DSurface8_LockRect(pSurface, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ texImage->Format,
+ _gldMesaFormatForD3DFormat(d3dsd.Format),
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ IDirect3DSurface8_UnlockRect(pSurface);
+ IDirect3DSurface8_Release(pSurface);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ // A 1D texture is a 2D texture with a height of zero
+ gld_TexImage2D_DX8(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+/*
+void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_GET_CONTEXT
+ IDirect3DTexture8 *pTex;
+ IDirect3DSurface8 *pSurface;
+ D3DFORMAT d3dFormat;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+ RECT rcSrcRect;
+ RECT rcDstRect;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= _GLD_DX8_TEX(GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = _GLD_DX8_TEX(GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface8_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ // Source rectangle is whole of input image
+ SetRect(&rcSrcRect, 0, 0, width, height);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ &rcDstRect,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface8_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ IDirect3DTexture8 *pTex;
+ IDirect3DSurface8 *pSurface;
+ HRESULT hr;
+ RECT rcDstRect;
+ D3DLOCKED_RECT d3dLockedRect;
+ D3DSURFACE_DESC d3dsd;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture8_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ IDirect3DSurface8_GetDesc(pSurface, &d3dsd);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ // Lock sub-rect of surface
+ hr = IDirect3DSurface8_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface8_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ _gldMesaFormatForD3DFormat(d3dsd.Format),
+ d3dLockedRect.pBits,
+ width, height, 1,
+ 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+
+ IDirect3DSurface8_UnlockRect(pSurface);
+ IDirect3DSurface8_Release(pSurface);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ gld_TexSubImage2D_DX8(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DeleteTexture_DX8(
+ GLcontext *ctx,
+ struct gl_texture_object *tObj)
+{
+ GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
+
+ if (tObj) {
+ IDirect3DTexture8 *pTex = (IDirect3DTexture8*)tObj->DriverData;
+ if (pTex) {
+/* // Make sure texture is not bound to a stage before releasing it
+ for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
+ if (gld->CurrentTexture[i] == pTex) {
+ gld->pDev->SetTexture(i, NULL);
+ gld->CurrentTexture[i] = NULL;
+ }
+ }*/
+ _GLD_DX8_TEX(Release(pTex));
+ tObj->DriverData = NULL;
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetColorOps(
+ const GLD_driver_dx8 *gld,
+ GLuint unit,
+ DWORD ColorArg1,
+ D3DTEXTUREOP ColorOp,
+ DWORD ColorArg2)
+{
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetAlphaOps(
+ const GLD_driver_dx8 *gld,
+ GLuint unit,
+ DWORD AlphaArg1,
+ D3DTEXTUREOP AlphaOp,
+ DWORD AlphaArg2)
+{
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
+}
+
+//---------------------------------------------------------------------------
+
+void gldUpdateTextureUnit(
+ GLcontext *ctx,
+ GLuint unit,
+ BOOL bPassThrough)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ D3DTEXTUREFILTERTYPE minfilter;
+ D3DTEXTUREFILTERTYPE mipfilter;
+ GLenum BaseFormat;
+ DWORD dwColorArg0;
+ int iTexEnv = 0;
+ GLD_texenv *pTexenv;
+
+ // NOTE: If bPassThrough is FALSE then texture stage can be
+ // disabled otherwise it must pass-through it's current fragment.
+
+ const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *tObj = pUnit->_Current;
+
+ IDirect3DTexture8 *pTex = NULL;
+ if (tObj) {
+ pTex = (IDirect3DTexture8*)tObj->DriverData;
+ }
+
+ // Enable texturing if unit is enabled and a valid D3D texture exists
+ // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
+ //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
+ if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
+ // Enable texturing
+ _GLD_DX8_DEV(SetTexture(gld->pDev, unit, pTex));
+ } else {
+ // Disable texturing, then return
+ _GLD_DX8_DEV(SetTexture(gld->pDev, unit, NULL));
+ if (bPassThrough) {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ } else {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ }
+ return;
+ }
+
+ // Texture parameters
+ _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
+
+ // Texture priority
+ _GLD_DX8_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
+
+ // Texture environment
+ // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
+ // See Page 355 of the Red Book.
+ BaseFormat = _gldDecodeBaseFormat(pTex);
+
+ switch (BaseFormat) {
+ case GL_RGB:
+ iTexEnv = 0;
+ break;
+ case GL_RGBA:
+ iTexEnv = 1;
+ break;
+ case GL_ALPHA:
+ iTexEnv = 2;
+ break;
+ }
+
+ switch (pUnit->EnvMode) {
+ case GL_DECAL:
+ iTexEnv += 0;
+ break;
+ case GL_REPLACE:
+ iTexEnv += 3;
+ break;
+ case GL_MODULATE:
+ iTexEnv += 6;
+ break;
+ case GL_BLEND:
+ // Set blend colour
+ dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
+ _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
+ iTexEnv += 9;
+ break;
+ case GL_ADD:
+ iTexEnv += 12;
+ break;
+ }
+ pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
+ _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
+ _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_TEXTURE_DX8(
+ GLcontext *ctx)
+{
+ // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
+
+ BOOL bUnit0Enabled;
+ BOOL bUnit1Enabled;
+
+ if (!ctx)
+ return; // Sanity check
+
+ if (ctx->Const.MaxTextureUnits == 1) {
+ gldUpdateTextureUnit(ctx, 0, TRUE);
+ return;
+ }
+
+ //
+ // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
+ //
+
+ // Mesa 5: Texture Units altered
+ //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE;
+ //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE;
+ bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+ bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+
+ // If Unit0 is disabled and Unit1 is enabled then we must pass-though
+ gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
+ // We can always disable the last texture unit
+ gldUpdateTextureUnit(ctx, 1, FALSE);
+
+#ifdef _DEBUG
+ {
+ // Find out whether device supports current renderstates
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+// GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ DWORD dwPasses;
+ _GLD_DX8_DEV(ValidateDevice(gld->pDev, &dwPasses));
+// if (FAILED(hr)) {
+// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
+// }
+ if (dwPasses != 1) {
+ gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
+ }
+ }
+#endif
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
new file mode 100644
index 000000000..cafbf4f5c
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
@@ -0,0 +1,249 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect fastpath pipeline stage
+*
+****************************************************************************/
+
+//---------------------------------------------------------------------------
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+// #include "mem.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetVertexShaderConstants(
+ GLcontext *ctx,
+ GLD_driver_dx8 *gld)
+{
+ D3DXMATRIX mat, matView, matProj;
+ GLfloat *pM;
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ModelView.m;
+ pM = ctx->ModelviewMatrixStack.Top->m;
+ matView._11 = pM[0];
+ matView._12 = pM[1];
+ matView._13 = pM[2];
+ matView._14 = pM[3];
+ matView._21 = pM[4];
+ matView._22 = pM[5];
+ matView._23 = pM[6];
+ matView._24 = pM[7];
+ matView._31 = pM[8];
+ matView._32 = pM[9];
+ matView._33 = pM[10];
+ matView._34 = pM[11];
+ matView._41 = pM[12];
+ matView._42 = pM[13];
+ matView._43 = pM[14];
+ matView._44 = pM[15];
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ProjectionMatrix.m;
+ pM = ctx->ProjectionMatrixStack.Top->m;
+ matProj._11 = pM[0];
+ matProj._12 = pM[1];
+ matProj._13 = pM[2];
+ matProj._14 = pM[3];
+ matProj._21 = pM[4];
+ matProj._22 = pM[5];
+ matProj._23 = pM[6];
+ matProj._24 = pM[7];
+ matProj._31 = pM[8];
+ matProj._32 = pM[9];
+ matProj._33 = pM[10];
+ matProj._34 = pM[11];
+ matProj._41 = pM[12];
+ matProj._42 = pM[13];
+ matProj._43 = pM[14];
+ matProj._44 = pM[15];
+
+ D3DXMatrixMultiply( &mat, &matView, &matProj );
+ D3DXMatrixTranspose( &mat, &mat );
+
+ _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4));
+}
+
+//---------------------------------------------------------------------------
+
+static GLboolean gld_d3d_render_stage_run(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ TNLcontext *tnl;
+ struct vertex_buffer *VB;
+ tnl_render_func *tab;
+ GLint pass;
+ GLD_pb_dx8 *gldPB = &gld->PB3d;
+/*
+ static int count = 0;
+ count++;
+ if (count != 2)
+ return GL_FALSE;
+*/
+ // The "check" function should disable this stage,
+ // but we'll test gld->bUseMesaTnL anyway.
+ if (gld->bUseMesaTnL) {
+ // Do nothing in this stage, but continue pipeline
+ return GL_TRUE;
+ }
+
+ tnl = TNL_CONTEXT(ctx);
+ VB = &tnl->vb;
+ pass = 0;
+
+ tnl->Driver.Render.Start( ctx );
+
+#if 0
+ // For debugging: Useful to see if an app passes colour data in
+ // an unusual format.
+ switch (VB->ColorPtr[0]->Type) {
+ case GL_FLOAT:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
+ break;
+ case GL_UNSIGNED_BYTE:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
+ break;
+ default:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
+ break;
+ }
+#endif
+
+ tnl->Driver.Render.Points = gld_Points3D_DX8;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line3DFlat_DX8;
+ tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX8;
+ tnl->Driver.Render.Quad = gld_Quad3DFlat_DX8;
+ } else {
+ tnl->Driver.Render.Line = gld_Line3DSmooth_DX8;
+ tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX8;
+ tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX8;
+ }
+
+ _GLD_DX8_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length)
+ {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+ _GLD_DX8_VB(Unlock(gldPB->pVB));
+
+ _GLD_DX8_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
+
+ _GLD_DX8_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
+ _GLD_DX8_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
+
+ if (gldPB->nPoints) {
+ _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+//---------------------------------------------------------------------------
+
+const struct tnl_pipeline_stage _gld_d3d_render_stage =
+{
+ "gld_d3d_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gld_d3d_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
new file mode 100644
index 000000000..9ab562010
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
@@ -0,0 +1,448 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.Render.*
+ *
+ */
+
+
+//---------------------------------------------------------------------------
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+// #include "mem.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#if defined(USE_IEEE)
+#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
+//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+#define NEGATIVE(x) (x < 0)
+//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#endif
+
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "tnl/t_vb_cliptmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte ormask = c1|c2; \
+ if (!ormask) \
+ LineFunc( ctx, v1, v2 ); \
+ else if (!(c1 & c2 & 0x3f)) \
+ clip_line_4( ctx, v1, v2, ormask ); \
+} while (0)
+
+#define RENDER_TRI( v1, v2, v3 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
+ GLubyte ormask = c1|c2|c3; \
+ if (!ormask) \
+ TriangleFunc( ctx, v1, v2, v3 ); \
+ else if (!(c1 & c2 & c3 & 0x3f)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
+} while (0)
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte c3 = mask[v3], c4 = mask[v4]; \
+ GLubyte ormask = c1|c2|c3|c4; \
+ if (!ormask) \
+ QuadFunc( ctx, v1, v2, v3, v4 ); \
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
+} while (0)
+
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const GLubyte *mask = VB->ClipMask; \
+ const GLuint sz = VB->ClipPtr->size; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) mask; (void) sz; (void) stipple;
+
+#define TAG(x) clip_##x##_verts
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#define ELT(x) elt[x]
+#define TAG(x) clip_##x##_elts
+#include "tnl/t_vb_rendertmp.h"
+
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &tnl->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ GLuint last = count-2;
+ GLuint j;
+ (void) flags;
+
+ tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&0x3f))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
+
+/**********************************************************************/
+/* Render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+ LineFunc( ctx, v1, v2 )
+
+#define RENDER_TRI( v1, v2, v3 ) \
+ TriangleFunc( ctx, v1, v2, v3 )
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+ QuadFunc( ctx, v1, v2, v3, v4 )
+
+#define TAG(x) _gld_tnl_##x##_verts
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt;
+
+#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RENDER_TAB_QUALIFIER
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#define TAG(x) _gld_tnl_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+/**********************************************************************/
+/* Helper functions for drivers */
+/**********************************************************************/
+/*
+void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint *tmp = VB->Elts;
+
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+}
+
+void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+*/
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+tnl_points_func _gldSetupPoints[4] = {
+ gld_Points2D_DX8,
+ gld_Points2D_DX8,
+ gld_Points2D_DX8,
+ gld_Points2D_DX8
+};
+tnl_line_func _gldSetupLine[4] = {
+ gld_Line2DFlat_DX8,
+ gld_Line2DSmooth_DX8,
+ gld_Line2DFlat_DX8,
+ gld_Line2DSmooth_DX8,
+};
+tnl_triangle_func _gldSetupTriangle[4] = {
+ gld_Triangle2DFlat_DX8,
+ gld_Triangle2DSmooth_DX8,
+ gld_Triangle2DFlatExtras_DX8,
+ gld_Triangle2DSmoothExtras_DX8
+};
+tnl_quad_func _gldSetupQuad[4] = {
+ gld_Quad2DFlat_DX8,
+ gld_Quad2DSmooth_DX8,
+ gld_Quad2DFlatExtras_DX8,
+ gld_Quad2DSmoothExtras_DX8
+};
+
+//---------------------------------------------------------------------------
+
+static GLboolean _gld_mesa_render_stage_run(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_render_func *tab;
+ GLint pass = 0;
+ GLD_pb_dx8 *gldPB;
+
+ /* Allow the drivers to lock before projected verts are built so
+ * that window coordinates are guarenteed not to change before
+ * rendering.
+ */
+ ASSERT(tnl->Driver.Render.Start);
+
+ tnl->Driver.Render.Start( ctx );
+
+ // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets
+ // stream, indices and shader to default values of NULL or 0.
+/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) &&
+ gld->VStwosidelight.hShader &&
+ !ctx->Fog.Enabled)
+ {
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware);
+ _GLD_DX8_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+ gldPB = &gld->PBtwosidelight;
+ tnl->Driver.Render.Points = gld_Points2DTwoside_DX8;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX8;
+ tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX8;
+ tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX8;
+ } else {
+ tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX8;
+ tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX8;
+ tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX8;
+ }
+ } else {*/
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
+ gldPB = &gld->PB2d;
+ _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
+ tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
+ tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
+ tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
+ tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
+// }
+
+ _GLD_DX8_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
+
+ if (VB->ClipOrMask) {
+ tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
+ }
+ else {
+ tab = (VB->Elts ?
+ tnl->Driver.Render.PrimTabElts :
+ tnl->Driver.Render.PrimTabVerts);
+ }
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length) {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+
+// tnl->Driver.Render.Finish( ctx );
+
+ _GLD_DX8_VB(Unlock(gldPB->pVB));
+
+ _GLD_DX8_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
+
+ if (gldPB->nPoints) {
+ _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+
+//---------------------------------------------------------------------------
+
+const struct tnl_pipeline_stage _gld_mesa_render_stage =
+{
+ "gld_mesa_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ _gld_mesa_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
new file mode 100644
index 000000000..011d810e9
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -0,0 +1,1336 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "gld_driver.h"
+#include "gld_dxerr8.h"
+#include "gld_dx8.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+// Copied from dglcontect.c
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+#define GLDERR_DDS 5
+// This external var keeps track of any error
+extern int nContextError;
+
+#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
+
+extern void _gld_mesa_warning(GLcontext *, char *);
+extern void _gld_mesa_fatal(GLcontext *, char *);
+
+//---------------------------------------------------------------------------
+
+static char szColorDepthWarning[] =
+"GLDirect does not support the current desktop\n\
+color depth.\n\n\
+You may need to change the display resolution to\n\
+16 bits per pixel or higher color depth using\n\
+the Windows Display Settings control panel\n\
+before running this OpenGL application.\n";
+
+// The only depth-stencil formats currently supported by Direct3D
+// Surface Format Depth Stencil Total Bits
+// D3DFMT_D32 32 - 32
+// D3DFMT_D15S1 15 1 16
+// D3DFMT_D24S8 24 8 32
+// D3DFMT_D16 16 - 16
+// D3DFMT_D24X8 24 - 32
+// D3DFMT_D24X4S4 24 4 32
+
+// This pixel format will be used as a template when compiling the list
+// of pixel formats supported by the hardware. Many fields will be
+// filled in at runtime.
+// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
+static DGL_pixelFormat pfTemplateHW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 16, // Total colour bitplanes (excluding alpha bitplanes)
+ 5, 0, // Red bits, shift
+ 5, 0, // Green bits, shift
+ 5, 0, // Blue bits, shift
+ 0, 0, // Alpha bits, shift (destination alpha)
+ 0, // Accumulator bits (total)
+ 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
+ 0, // Depth bits
+ 0, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ D3DFMT_UNKNOWN, // No depth/stencil buffer
+};
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+
+// Vertex Shader Declaration
+static DWORD dwTwoSidedLightingDecl[] =
+{
+ D3DVSD_STREAM(0),
+ D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
+ D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
+ D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
+ D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
+ D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
+ D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
+ D3DVSD_END()
+};
+
+// Vertex Shader for two-sided lighting
+static char *szTwoSidedLightingVS =
+// This is a test shader!
+"vs.1.0\n"
+"m4x4 oPos,v0,c0\n"
+"mov oD0,v2\n"
+"mov oD1,v3\n"
+"mov oT0,v4\n"
+"mov oT1,v5\n"
+;
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+typedef struct {
+ HINSTANCE hD3D8DLL; // Handle to d3d8.dll
+ FNDIRECT3DCREATE8 fnDirect3DCreate8; // Direct3DCreate8 function prototype
+ BOOL bDirect3D; // Persistant Direct3D8 exists
+ BOOL bDirect3DDevice; // Persistant Direct3DDevice8 exists
+ IDirect3D8 *pD3D; // Persistant Direct3D8
+ IDirect3DDevice8 *pDev; // Persistant Direct3DDevice8
+} GLD_dx8_globals;
+
+// These are "global" to all DX8 contexts. KeithH
+static GLD_dx8_globals dx8Globals;
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+BOOL gldGetDXErrorString_DX(
+ HRESULT hr,
+ char *buf,
+ int nBufSize)
+{
+ //
+ // Return a string describing the input HRESULT error code
+ //
+
+ D3DXGetErrorString(hr, buf, nBufSize);
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
+ IDirect3D8 *pD3D8,
+ D3DFORMAT SurfaceFormat,
+ D3DDEVTYPE d3dDevType,
+ BOOL Windowed)
+{
+ int i;
+ HRESULT hr;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
+ return D3DMULTISAMPLE_NONE;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
+ // Find fastest multisample
+ for (i=2; i<17; i++) {
+ hr = IDirect3D8_CheckDeviceMultiSampleType(
+ pD3D8,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ } else {
+ // Find nicest multisample
+ for (i=16; i>1; i--) {
+ hr = IDirect3D8_CheckDeviceMultiSampleType(
+ pD3D8,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ }
+
+ // Nothing found - return default
+ return D3DMULTISAMPLE_NONE;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyPrimitiveBuffer(
+ GLD_pb_dx8 *gldVB)
+{
+ SAFE_RELEASE(gldVB->pVB);
+
+ // Sanity check...
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+}
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldCreatePrimitiveBuffer(
+ GLcontext *ctx,
+ GLD_driver_dx8 *lpCtx,
+ GLD_pb_dx8 *gldVB)
+{
+ HRESULT hResult;
+ char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
+ DWORD dwMaxVertices; // Max number of vertices in vertex buffer
+ DWORD dwVBSize; // Total size of vertex buffer
+
+ // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
+ // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
+ // We'll use IMM_SIZE if it's larger (which it should not be).
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
+
+ // Now calculate how many vertices to allow for in total
+ // 1 per point, 2 per line, 6 per quad = 9
+ dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
+
+ hResult = IDirect3DDevice8_CreateVertexBuffer(
+ lpCtx->pDev,
+ dwVBSize,
+ gldVB->dwUsage,
+ gldVB->dwFVF,
+ gldVB->dwPool,
+ &gldVB->pVB);
+ if (FAILED(hResult)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
+ return hResult;
+ }
+
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+ gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
+ gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
+ gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+// Function: _gldCreateVertexShaders
+// Create DX8 Vertex Shaders.
+//---------------------------------------------------------------------------
+/*
+void _gldCreateVertexShaders(
+ GLD_driver_dx8 *gld)
+{
+ DWORD dwFlags;
+ LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
+ HRESULT hr;
+
+#ifdef _DEBUG
+ dwFlags = D3DXASM_DEBUG;
+#else
+ dwFlags = 0; // D3DXASM_SKIPVALIDATION;
+#endif
+
+ ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
+
+ // Init the shader handle
+ gld->VStwosidelight.hShader = 0;
+
+ if (gld->d3dCaps8.MaxStreams == 0) {
+ // Lame DX8 driver doesn't support streams
+ // Not fatal, as defaults will be used
+ ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
+ return;
+ }
+
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+// return;
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+
+ //
+ // Two-sided lighting
+ //
+
+#if 0
+ //
+ // DEBUGGING: Load shader from a text file
+ //
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ hr = D3DXAssembleShaderFromFile(
+ "twoside.vsh",
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#else
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ // Assemble ascii shader text into shader opcodes
+ hr = D3DXAssembleShader(
+ szTwoSidedLightingVS,
+ strlen(szTwoSidedLightingVS),
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#endif
+ if (FAILED(hr)) {
+ ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
+ SAFE_RELEASE(pVSOpcodeBuffer);
+ return;
+ }
+
+// This is for debugging. Remove to enable vertex shaders in HW
+#define _GLD_FORCE_SW_VS 0
+
+ if (_GLD_FORCE_SW_VS) {
+ // _GLD_FORCE_SW_VS should be disabled for Final Release
+ ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
+ }
+
+ // Try and create shader in hardware.
+ // NOTE: The D3D Ref device appears to succeed when trying to
+ // create the device in hardware, but later complains
+ // when trying to set it with SetVertexShader(). Go figure.
+ if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
+ // Don't try and create a hardware shader with the Ref device
+ hr = E_FAIL; // COM error/fail result
+ } else {
+ gld->VStwosidelight.bHardware = TRUE;
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ 0);
+ }
+ if (FAILED(hr)) {
+ ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
+ // Failed. Try and create shader for software processing
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ D3DUSAGE_SOFTWAREPROCESSING);
+ if (FAILED(hr)) {
+ gld->VStwosidelight.hShader = 0; // Sanity check
+ ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
+ return;
+ }
+ // Succeeded, but for software processing
+ gld->VStwosidelight.bHardware = FALSE;
+ }
+
+ SAFE_RELEASE(pVSOpcodeBuffer);
+
+ ddlogMessage(DDLOG_INFO, "... OK\n");
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyVertexShaders(
+ GLD_driver_dx8 *gld)
+{
+ if (gld->VStwosidelight.hShader) {
+ IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
+ gld->VStwosidelight.hShader = 0;
+ }
+}
+*/
+//---------------------------------------------------------------------------
+
+LPVOID lpOpaque1 = NULL;
+LPVOID lpOpaque2 = NULL;
+
+BOOL gldCreateDrawable_DX(
+ DGL_ctx *ctx,
+// BOOL bDefaultDriver,
+ BOOL bDirectDrawPersistant,
+ BOOL bPersistantBuffers)
+{
+ //
+ // bDirectDrawPersistant: applies to IDirect3D8
+ // bPersistantBuffers: applies to IDirect3DDevice8
+ //
+
+ HRESULT hResult;
+ GLD_driver_dx8 *lpCtx = NULL;
+ D3DDEVTYPE d3dDevType;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ DWORD dwBehaviourFlags;
+ D3DADAPTER_IDENTIFIER8 d3dIdent;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ if (ctx->glPriv) {
+ lpCtx = ctx->glPriv;
+ // Release any existing interfaces
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ } else {
+ lpCtx = (GLD_driver_dx8*)malloc(sizeof(GLD_driver_dx8));
+ ZeroMemory(lpCtx, sizeof(lpCtx));
+ }
+
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ // TODO: Check this
+// if (bDefaultDriver)
+// d3dDevType = D3DDEVTYPE_REF;
+
+ // Use persistant interface if needed
+ if (bDirectDrawPersistant && dx8Globals.bDirect3D) {
+ lpCtx->pD3D = dx8Globals.pD3D;
+ IDirect3D8_AddRef(lpCtx->pD3D);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create Direct3D8 object
+ lpCtx->pD3D = dx8Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95);
+ if (lpCtx->pD3D == NULL) {
+ MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK);
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface");
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Cache Direct3D interface for subsequent GLRCs
+ if (bDirectDrawPersistant && !dx8Globals.bDirect3D) {
+ dx8Globals.pD3D = lpCtx->pD3D;
+ IDirect3D8_AddRef(dx8Globals.pD3D);
+ dx8Globals.bDirect3D = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Get device caps
+ hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Check for hardware transform & lighting
+ lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_WARN,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ //
+ // Create the Direct3D context
+ //
+
+ // Re-use original IDirect3DDevice if persistant buffers exist.
+ // Note that we test for persistant IDirect3D8 as well
+ // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist)
+ if (bDirectDrawPersistant && bPersistantBuffers && dx8Globals.pD3D && dx8Globals.pDev) {
+ lpCtx->pDev = dx8Globals.pDev;
+ IDirect3DDevice8_AddRef(dx8Globals.pDev);
+ goto skip_direct3ddevice_create;
+ }
+
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+
+ // Support for vertical retrace synchronisation.
+ // Set default presentation interval in case caps bits are missing
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ if (glb.bWaitForRetrace) {
+ if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ // FullScreen_PresentationInterval must be default for Windowed mode
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+
+ // Decide if we can use hardware TnL
+ dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
+ D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ // Add flag to tell D3D to be thread-safe
+ if (glb.bMultiThreaded)
+ dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
+ // Add flag to tell D3D to be FPU-safe
+ if (!glb.bFastFPU)
+ dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE;
+ hResult = IDirect3D8_CreateDevice(lpCtx->pD3D,
+ glb.dwAdapter,
+ d3dDevType,
+ ctx->hWnd,
+ dwBehaviourFlags,
+ &d3dpp,
+ &lpCtx->pDev);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ if (bDirectDrawPersistant && bPersistantBuffers && dx8Globals.pD3D) {
+ dx8Globals.pDev = lpCtx->pDev;
+ dx8Globals.bDirect3DDevice = TRUE;
+ }
+
+/*
+ // See if DDraw interfaces are available (DaveM)
+ hResult = IDirect3D8_QueryInterface(lpCtx->pDev,
+ &IID_IDirectDraw7, (LPVOID*)&lpOpaque1);
+ if (FAILED(hResult) || lpOpaque1 == NULL) {
+ ddlogMessage(DDLOG_INFO, "DirectDraw QueryInterface unavailable\n");
+ }
+
+ hResult = IDirect3DDevice8_QueryInterface(lpCtx->pDev,
+ &IID_IDirectDrawSurface7, (LPVOID*)&lpOpaque2);
+ if (FAILED(hResult) || lpOpaque2 == NULL) {
+ ddlogMessage(DDLOG_INFO, "DirectDrawSurface QueryInterface unavialable\n");
+ }
+*/
+ // Dump some useful stats
+ hResult = IDirect3D8_GetAdapterIdentifier(
+ lpCtx->pD3D,
+ glb.dwAdapter,
+ D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay
+ &d3dIdent);
+ if (SUCCEEDED(hResult)) {
+ ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
+ ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
+ d3dIdent.Driver,
+ HIWORD(d3dIdent.DriverVersion.HighPart),
+ LOWORD(d3dIdent.DriverVersion.HighPart),
+ HIWORD(d3dIdent.DriverVersion.LowPart),
+ LOWORD(d3dIdent.DriverVersion.LowPart));
+ ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
+ d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
+ }
+
+ // Init projection matrix for D3D TnL
+ D3DXMatrixIdentity(&lpCtx->matProjection);
+ lpCtx->matModelView = lpCtx->matProjection;
+// gld->bUseMesaProjection = TRUE;
+
+skip_direct3ddevice_create:
+
+ // Create buffers to hold primitives
+ lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
+ lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
+ lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
+ lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP |
+ D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
+ if (FAILED(hResult))
+ goto return_with_error;
+
+ lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
+ lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
+ lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
+ if (FAILED(hResult))
+ goto return_with_error;
+
+/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders)
+ lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX;
+ lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX);
+ lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP |
+ D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight);
+ if (FAILED(hResult))
+ goto return_with_error;*/
+
+ // Now try and create the DX8 Vertex Shaders
+// _gldCreateVertexShaders(lpCtx);
+
+ // Zero the pipeline usage counters
+ lpCtx->PipelineUsage.qwMesa.QuadPart =
+// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
+ lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
+
+ // Assign drawable to GL private
+ ctx->glPriv = lpCtx;
+ return TRUE;
+
+return_with_error:
+ // Clean up and bail
+
+// _gldDestroyVertexShaders(lpCtx);
+
+// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldResizeDrawable_DX(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ GLD_driver_dx8 *gld = NULL;
+ D3DDEVTYPE d3dDevType;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hResult;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice8_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ if (!bDefaultDriver)
+ d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+// goto return_with_error;
+ return FALSE;
+ }
+
+ // Destroy DX8 Vertex Shaders before Reset()
+// _gldDestroyVertexShaders(gld);
+
+ // Release POOL_DEFAULT objects before Reset()
+ if (gld->PB2d.dwPool == D3DPOOL_DEFAULT)
+ _gldDestroyPrimitiveBuffer(&gld->PB2d);
+ if (gld->PB3d.dwPool == D3DPOOL_DEFAULT)
+ _gldDestroyPrimitiveBuffer(&gld->PB3d);
+// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT)
+// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight);
+
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ // TODO: Sync to refresh
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ // Get better benchmark results? KeithH
+// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+ hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
+ return FALSE;
+ //goto cleanup_and_return_with_error;
+ }
+
+ // Explicitly Clear resized surfaces (DaveM)
+ {
+ D3DVIEWPORT8 d3dvp1, d3dvp2;
+ IDirect3DDevice8_GetViewport(gld->pDev, &d3dvp1);
+ IDirect3DDevice8_GetViewport(gld->pDev, &d3dvp2);
+ d3dvp1.X = 0;
+ d3dvp1.Y = 0;
+ d3dvp1.Width = ctx->dwWidth;
+ d3dvp1.Height = ctx->dwHeight;
+ IDirect3DDevice8_SetViewport(gld->pDev, &d3dvp1);
+ IDirect3DDevice8_Clear(gld->pDev,0,NULL,D3DCLEAR_TARGET,0,0,0);
+ IDirect3DDevice8_SetViewport(gld->pDev, &d3dvp2);
+ }
+
+ //
+ // Recreate POOL_DEFAULT objects
+ //
+ if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) {
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+ }
+ if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) {
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
+ }
+// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) {
+// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+// }
+
+ // Recreate DX8 Vertex Shaders
+// _gldCreateVertexShaders(gld);
+
+ // Signal a complete state update
+ ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
+
+ // Begin a new scene
+ IDirect3DDevice8_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyDrawable_DX(
+ DGL_ctx *ctx)
+{
+ GLD_driver_dx8 *lpCtx = NULL;
+
+ // Error if context is NULL.
+ if (!ctx)
+ return FALSE;
+
+ // Error if the drawable does not exist.
+ if (!ctx->glPriv)
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+
+#ifdef _DEBUG
+ // Dump out stats
+ ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
+ lpCtx->PipelineUsage.qwMesa.HighPart,
+ lpCtx->PipelineUsage.qwMesa.LowPart,
+ lpCtx->PipelineUsage.qwD3DFVF.HighPart,
+ lpCtx->PipelineUsage.qwD3DFVF.LowPart);
+#endif
+
+// _gldDestroyVertexShaders(lpCtx);
+
+// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+
+ // Free the private drawable data
+ free(ctx->glPriv);
+ ctx->glPriv = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldCreatePrivateGlobals_DX(void)
+{
+ ZeroMemory(&dx8Globals, sizeof(dx8Globals));
+
+ // Load d3d8.dll
+ dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL");
+ if (dx8Globals.hD3D8DLL == NULL)
+ return FALSE;
+
+ // Now try and obtain Direct3DCreate8
+ dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8");
+ if (dx8Globals.fnDirect3DCreate8 == NULL) {
+ FreeLibrary(dx8Globals.hD3D8DLL);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyPrivateGlobals_DX(void)
+{
+ if (dx8Globals.bDirect3DDevice) {
+ SAFE_RELEASE(dx8Globals.pDev);
+ dx8Globals.bDirect3DDevice = FALSE;
+ }
+ if (dx8Globals.bDirect3D) {
+ SAFE_RELEASE(dx8Globals.pD3D);
+ dx8Globals.bDirect3D = FALSE;
+ }
+
+ FreeLibrary(dx8Globals.hD3D8DLL);
+ dx8Globals.hD3D8DLL = NULL;
+ dx8Globals.fnDirect3DCreate8 = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDisplayFormat(
+ D3DFORMAT fmt,
+ BYTE *cColorBits,
+ BYTE *cRedBits,
+ BYTE *cGreenBits,
+ BYTE *cBlueBits,
+ BYTE *cAlphaBits)
+{
+ switch (fmt) {
+ case D3DFMT_X1R5G5B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 5;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_R5G6B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 6;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_X8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_A8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 8;
+ return;
+ }
+
+ // Should not get here!
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDepthStencilFormat(
+ D3DFORMAT fmt,
+ BYTE *cDepthBits,
+ BYTE *cStencilBits)
+{
+ // NOTE: GL expects either 32 or 16 as depth bits.
+ switch (fmt) {
+ case D3DFMT_D32:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D15S1:
+ *cDepthBits = 16;
+ *cStencilBits = 1;
+ return;
+ case D3DFMT_D24S8:
+ *cDepthBits = 32;
+ *cStencilBits = 8;
+ return;
+ case D3DFMT_D16:
+ *cDepthBits = 16;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D24X8:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D24X4S4:
+ *cDepthBits = 32;
+ *cStencilBits = 4;
+ return;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldBuildPixelformatList_DX(void)
+{
+ D3DDISPLAYMODE d3ddm;
+ D3DFORMAT fmt[6];
+ IDirect3D8 *pD3D = NULL;
+ HRESULT hr;
+ int nSupportedFormats = 0;
+ int i;
+ DGL_pixelFormat *pPF;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+// char buf[128];
+// char cat[8];
+
+ // Direct3D (SW or HW)
+ // These are arranged so that 'best' pixelformat
+ // is higher in the list (for ChoosePixelFormat).
+ const D3DFORMAT DepthStencil[6] = {
+ D3DFMT_D15S1,
+ D3DFMT_D16,
+ D3DFMT_D24X8,
+ D3DFMT_D24X4S4,
+ D3DFMT_D24S8,
+ D3DFMT_D32,
+ };
+
+ // Dump DX version
+ ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 8.0\n");
+
+ // Release any existing pixelformat list
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ }
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+
+ //
+ // Pixelformats for Direct3D (SW or HW) rendering
+ //
+
+ // Get a Direct3D 8.0 interface
+ pD3D = dx8Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95);
+ if (!pD3D) {
+ return FALSE;
+ }
+
+ // We will use the display mode format when finding compliant
+ // rendertarget/depth-stencil surfaces.
+ hr = IDirect3D8_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hr)) {
+ IDirect3D8_Release(pD3D);
+ return FALSE;
+ }
+
+ // Run through the possible formats and detect supported formats
+ for (i=0; i<6; i++) {
+ hr = IDirect3D8_CheckDeviceFormat(
+ pD3D,
+ glb.dwAdapter,
+ glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
+ d3ddm.Format,
+ D3DUSAGE_DEPTHSTENCIL,
+ D3DRTYPE_SURFACE,
+ DepthStencil[i]);
+ if (FAILED(hr))
+ // A failure here is not fatal.
+ continue;
+
+ // Verify that the depth format is compatible.
+ hr = IDirect3D8_CheckDepthStencilMatch(
+ pD3D,
+ glb.dwAdapter,
+ glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
+ d3ddm.Format,
+ d3ddm.Format,
+ DepthStencil[i]);
+ if (FAILED(hr))
+ // A failure here is not fatal, just means depth-stencil
+ // format is not compatible with this display mode.
+ continue;
+
+ fmt[nSupportedFormats++] = DepthStencil[i];
+ }
+
+ IDirect3D8_Release(pD3D);
+
+ if (nSupportedFormats == 0)
+ return FALSE; // Bail: no compliant pixelformats
+
+ // Total count of pixelformats is:
+ // (nSupportedFormats+1)*2
+ glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat));
+ glb.nPixelFormatCount = (nSupportedFormats)*2;
+ if (glb.lpPF == NULL) {
+ glb.nPixelFormatCount = 0;
+ return FALSE;
+ }
+
+ // Get a copy of pointer that we can alter
+ pPF = glb.lpPF;
+
+ // Cache colour bits from display format
+ _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ //
+ // Add single-buffer formats
+ //
+
+ // Single-buffer, no depth-stencil buffer
+/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DFMT_UNKNOWN;
+ pPF++;*/
+
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ //
+ // Add double-buffer formats
+ //
+
+/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DFMT_UNKNOWN;
+ pPF++;*/
+
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ // Popup warning message if non RGB color mode
+ {
+ // This is a hack. KeithH
+ HDC hdcDesktop = GetDC(NULL);
+ DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
+ ReleaseDC(0, hdcDesktop);
+ if (dwDisplayBitDepth <= 8) {
+ ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
+ MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ }
+
+ // Mark list as 'current'
+ glb.bPixelformatsDirty = FALSE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldInitialiseMesa_DX(
+ DGL_ctx *lpCtx)
+{
+ GLD_driver_dx8 *gld = NULL;
+ int MaxTextureSize, TextureLevels;
+ BOOL bSoftwareTnL;
+
+ if (lpCtx == NULL)
+ return FALSE;
+
+ gld = lpCtx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (glb.bMultitexture) {
+ lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps8.MaxSimultaneousTextures;
+ // Only support MAX_TEXTURE_UNITS texture units.
+ // ** If this is altered then the FVF formats must be reviewed **.
+ if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX8)
+ lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX8;
+ } else {
+ // Multitexture override
+ lpCtx->glCtx->Const.MaxTextureUnits = 1;
+ }
+
+ // max texture size
+ MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth);
+ if (MaxTextureSize == 0)
+ MaxTextureSize = 256; // Sanity check
+
+ //
+ // HACK!!
+ if (MaxTextureSize > 1024)
+ MaxTextureSize = 1024; // HACK - CLAMP TO 1024
+ // HACK!!
+ //
+
+ // Got to set MAX_TEXTURE_SIZE as max levels.
+ // Who thought this stupid idea up? ;)
+ TextureLevels = 0;
+ // Calculate power-of-two.
+ while (MaxTextureSize) {
+ TextureLevels++;
+ MaxTextureSize >>= 1;
+ }
+ lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE);
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
+
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ZENABLE,
+ (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
+
+ // Set the view matrix
+ {
+ D3DXMATRIX vm;
+#if 1
+ D3DXMatrixIdentity(&vm);
+#else
+ D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
+ D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
+ D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
+ D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
+ vm._31 = -vm._31;
+ vm._32 = -vm._32;
+ vm._33 = -vm._33;
+ vm._34 = -vm._34;
+#endif
+ IDirect3DDevice8_SetTransform(gld->pDev, D3DTS_VIEW, &vm);
+ }
+
+ if (gld->bHasHWTnL) {
+ if (glb.dwTnL == GLDS_TNL_DEFAULT)
+ bSoftwareTnL = FALSE; // HW TnL
+ else {
+ bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
+ }
+ } else {
+ // No HW TnL, so no choice possible
+ bSoftwareTnL = TRUE;
+ }
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
+
+// Dump this in a Release build as well, now.
+//#ifdef _DEBUG
+ ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
+ gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
+//#endif
+
+ gldEnableExtensions_DX8(lpCtx->glCtx);
+ gldInstallPipeline_DX8(lpCtx->glCtx);
+ gldSetupDriverPointers_DX8(lpCtx->glCtx);
+
+ // Signal a complete state update
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+
+ // Start a scene
+ IDirect3DDevice8_BeginScene(gld->pDev);
+ lpCtx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldSwapBuffers_DX(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ HRESULT hr;
+ GLD_driver_dx8 *gld = NULL;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice8_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
+ hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL);
+
+ IDirect3DDevice8_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+ return (FAILED(hr)) ? FALSE : TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldGetDisplayMode_DX(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hr;
+ GLD_driver_dx8 *lpCtx = NULL;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+
+ if ((glddm == NULL) || (ctx == NULL))
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+ if (lpCtx == NULL)
+ return FALSE;
+
+ if (lpCtx->pD3D == NULL)
+ return FALSE;
+
+ hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hr))
+ return FALSE;
+
+ // Get info from the display format
+ _BitsFromDisplayFormat(d3ddm.Format,
+ &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ glddm->Width = d3ddm.Width;
+ glddm->Height = d3ddm.Height;
+ glddm->BPP = cColorBits;
+ glddm->Refresh = d3ddm.RefreshRate;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
new file mode 100644
index 000000000..c191564d6
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
@@ -0,0 +1,1206 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver interface code to Mesa
+*
+****************************************************************************/
+
+//#include <windows.h>
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+extern BOOL dglSwapBuffers(HDC hDC);
+
+// HACK: Hack the _33 member of the OpenGL perspective projection matrix
+const float _fPersp_33 = 1.6f;
+
+//---------------------------------------------------------------------------
+// Internal functions
+//---------------------------------------------------------------------------
+
+void _gld_mesa_warning(
+ __GLcontext *gc,
+ char *str)
+{
+ // Intercept Mesa's internal warning mechanism
+ gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
+}
+
+//---------------------------------------------------------------------------
+
+void _gld_mesa_fatal(
+ __GLcontext *gc,
+ char *str)
+{
+ // Intercept Mesa's internal fatal-message mechanism
+ gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
+
+ // Mesa calls abort(0) here.
+ ddlogClose();
+ exit(0);
+}
+
+//---------------------------------------------------------------------------
+
+D3DSTENCILOP _gldConvertStencilOp(
+ GLenum StencilOp)
+{
+ // Used by Stencil: pass, fail and zfail
+
+ switch (StencilOp) {
+ case GL_KEEP:
+ return D3DSTENCILOP_KEEP;
+ case GL_ZERO:
+ return D3DSTENCILOP_ZERO;
+ case GL_REPLACE:
+ return D3DSTENCILOP_REPLACE;
+ case GL_INCR:
+ return D3DSTENCILOP_INCRSAT;
+ case GL_DECR:
+ return D3DSTENCILOP_DECRSAT;
+ case GL_INVERT:
+ return D3DSTENCILOP_INVERT;
+ case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_INCR;
+ case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_DECR;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
+#endif
+
+ return D3DSTENCILOP_KEEP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DCMPFUNC _gldConvertCompareFunc(
+ GLenum CmpFunc)
+{
+ // Used for Alpha func, depth func and stencil func.
+
+ switch (CmpFunc) {
+ case GL_NEVER:
+ return D3DCMP_NEVER;
+ case GL_LESS:
+ return D3DCMP_LESS;
+ case GL_EQUAL:
+ return D3DCMP_EQUAL;
+ case GL_LEQUAL:
+ return D3DCMP_LESSEQUAL;
+ case GL_GREATER:
+ return D3DCMP_GREATER;
+ case GL_NOTEQUAL:
+ return D3DCMP_NOTEQUAL;
+ case GL_GEQUAL:
+ return D3DCMP_GREATEREQUAL;
+ case GL_ALWAYS:
+ return D3DCMP_ALWAYS;
+ };
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
+#endif
+
+ return D3DCMP_ALWAYS;
+}
+
+//---------------------------------------------------------------------------
+
+D3DBLEND _gldConvertBlendFunc(
+ GLenum blend,
+ GLenum DefaultBlend)
+{
+ switch (blend) {
+ case GL_ZERO:
+ return D3DBLEND_ZERO;
+ case GL_ONE:
+ return D3DBLEND_ONE;
+ case GL_DST_COLOR:
+ return D3DBLEND_DESTCOLOR;
+ case GL_SRC_COLOR:
+ return D3DBLEND_SRCCOLOR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return D3DBLEND_INVDESTCOLOR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return D3DBLEND_INVSRCCOLOR;
+ case GL_SRC_ALPHA:
+ return D3DBLEND_SRCALPHA;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return D3DBLEND_INVSRCALPHA;
+ case GL_DST_ALPHA:
+ return D3DBLEND_DESTALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return D3DBLEND_INVDESTALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return D3DBLEND_SRCALPHASAT;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
+#endif
+
+ return DefaultBlend;
+}
+
+//---------------------------------------------------------------------------
+// Misc. functions
+//---------------------------------------------------------------------------
+
+void gld_Noop_DX9(
+ GLcontext *ctx)
+{
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Error_DX9(
+ GLcontext *ctx)
+{
+#ifdef _DEBUG
+ // Quite useless.
+// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+// Required Mesa functions
+//---------------------------------------------------------------------------
+
+static GLboolean gld_set_draw_buffer_DX9(
+ GLcontext *ctx,
+ GLenum mode)
+{
+ (void) ctx;
+ if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_set_read_buffer_DX9(
+ GLcontext *ctx,
+ GLframebuffer *buffer,
+ GLenum mode)
+{
+ /* separate read buffer not supported */
+/*
+ ASSERT(buffer == ctx->DrawBuffer);
+ ASSERT(mode == GL_FRONT_LEFT);
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Clear_DX9(
+ GLcontext *ctx,
+ GLbitfield mask,
+ GLboolean all,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DCOLOR Color = 0;
+ float Z = 0.0f;
+ DWORD Stencil = 0;
+ D3DRECT d3dClearRect;
+
+ // TODO: Colourmask
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ if (!gld->pDev)
+ return;
+
+ if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
+ dwFlags |= D3DCLEAR_TARGET;
+ Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
+ }
+
+ if (mask & DD_DEPTH_BIT) {
+ // D3D8 will fail the Clear call if we try and clear a
+ // depth buffer and we haven't created one.
+ // Also, some apps try and clear a depth buffer,
+ // when a depth buffer hasn't been requested by the app.
+ if (ctx->Visual.depthBits == 0) {
+ mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_ZBUFFER;
+ Z = ctx->Depth.Clear;
+ }
+ }
+
+ if (mask & DD_STENCIL_BIT) {
+ if (ctx->Visual.stencilBits == 0) {
+ // No stencil bits in depth buffer
+ mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_STENCIL;
+ Stencil = ctx->Stencil.Clear;
+ }
+ }
+
+ // Some apps do really weird things with the rect, such as Quake3.
+ if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
+ all = GL_TRUE;
+ }
+
+ if (!all) {
+ // Calculate clear subrect
+ d3dClearRect.x1 = x;
+ d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
+ d3dClearRect.x2 = x + width;
+ d3dClearRect.y2 = d3dClearRect.y1 + height;
+// gldLogPrintf(GLDLOG_INFO, "Rect %d,%d %d,%d", x,y,width,height);
+ }
+
+ // dwFlags will be zero if there's nothing to clear
+ if (dwFlags) {
+ _GLD_DX9_DEV(Clear(
+ gld->pDev,
+ all ? 0 : 1,
+ all ? NULL : &d3dClearRect,
+ dwFlags,
+ Color, Z, Stencil));
+ }
+
+ if (mask & DD_ACCUM_BIT) {
+ // Clear accumulation buffer
+ }
+}
+
+//---------------------------------------------------------------------------
+
+// Mesa 5: Parameter change
+static void gld_buffer_size_DX9(
+// GLcontext *ctx,
+ GLframebuffer *fb,
+ GLuint *width,
+ GLuint *height)
+{
+// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+
+ *width = fb->Width; // gldCtx->dwWidth;
+ *height = fb->Height; // gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Finish_DX9(
+ GLcontext *ctx)
+{
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Flush_DX9(
+ GLcontext *ctx)
+{
+ GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ // TODO: Detect apps that glFlush() then SwapBuffers() ?
+
+ if (gld->EmulateSingle) {
+ // Emulating a single-buffered context.
+ // [Direct3D doesn't allow rendering to front buffer]
+ dglSwapBuffers(gld->hDC);
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_STENCIL(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Two-sided stencil. New for Mesa 5
+ const GLuint uiFace = 0UL;
+
+ struct gl_stencil_attrib *pStencil = &ctx->Stencil;
+
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
+ if (pStencil->Enabled) {
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace]));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace]));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_COLOR(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DBLEND src;
+ D3DBLEND dest;
+
+ // Alpha func
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
+
+ // Blend func
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
+ src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
+ dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
+
+ // Color mask
+ if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
+ if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
+ if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
+ if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_DEPTH(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_POLYGON(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
+ D3DCULL d3dCullMode = D3DCULL_NONE;
+ float fOffset = 0; // Changed from int to float for DX9
+
+ // Fillmode
+ switch (ctx->Polygon.FrontMode) {
+ case GL_POINT:
+ d3dFillMode = D3DFILL_POINT;
+ break;
+ case GL_LINE:
+ d3dFillMode = D3DFILL_WIREFRAME;
+ break;
+ case GL_FILL:
+ d3dFillMode = D3DFILL_SOLID;
+ break;
+ }
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode));
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CW;
+ else
+ d3dCullMode = D3DCULL_CCW;
+ break;
+ case GL_FRONT:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CCW;
+ else
+ d3dCullMode = D3DCULL_CW;
+ break;
+ case GL_FRONT_AND_BACK:
+ d3dCullMode = D3DCULL_NONE;
+ break;
+ default:
+ break;
+ }
+ } else {
+ d3dCullMode = D3DCULL_NONE;
+ }
+// d3dCullMode = D3DCULL_NONE; // FOR DEBUGGING
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode));
+
+ // Polygon offset
+ // ZBIAS ranges from 0 to 16 and can only move towards the viewer
+ // Mesa5: ctx->Polygon._OffsetAny removed
+ if (ctx->Polygon.OffsetFill) {
+ fOffset = ctx->Polygon.OffsetUnits;
+// if (iOffset < 0.0f)
+// iOffset = -iOffset;
+// else
+// iOffset = 0.0f; // D3D can't push away
+ }
+ // NOTE: SetRenderState() required a DWORD, so need to cast
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DEPTHBIAS, *((DWORD*)&fOffset)));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_FOG(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DCOLOR d3dFogColour;
+ D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
+
+ // TODO: Fog is calculated seperately in the Mesa pipeline
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE));
+ return;
+
+ // Fog enable
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled));
+ if (!ctx->Fog.Enabled) {
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
+ return; // If disabled, don't bother setting any fog state
+ }
+
+ // Fog colour
+ d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
+ ctx->Fog.Color[1],
+ ctx->Fog.Color[2],
+ ctx->Fog.Color[3]);
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour));
+
+ // Fog density
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
+
+ // Fog start
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
+
+ // Fog end
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End))));
+
+ // Fog mode
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d3dFogMode = D3DFOG_LINEAR;
+ break;
+ case GL_EXP:
+ d3dFogMode = D3DFOG_EXP;
+ break;
+ case GL_EXP2:
+ d3dFogMode = D3DFOG_EXP2;
+ break;
+ }
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_LIGHT(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ DWORD dwSpecularEnable;
+
+ // Shademode
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
+
+ // Separate specular colour
+ if (ctx->Light.Enabled)
+ dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
+ else
+ dwSpecularEnable = FALSE;
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_MODELVIEW(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ModelView.m;
+ // Mesa5: Model-view is now a stack
+ GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10];
+ m._34 = pM[11];
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14];
+ m._44 = pM[15];
+
+ gld->matModelView = m;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_PROJECTION(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ProjectionMatrix.m;
+ // Mesa 5: Now a stack
+ GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10] / _fPersp_33; // / 1.6f;
+ m._34 = pM[11];
+
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14] / 2.0f;
+ m._44 = pM[15];
+
+ gld->matProjection = m;
+}
+
+//---------------------------------------------------------------------------
+/*
+void gldFrustumHook_DX9(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Frustum(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = farval / (nearval - farval);
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
+}
+
+//---------------------------------------------------------------------------
+
+void gldOrthoHook_DX9(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Ortho(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = 1.6f;
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
+}
+*/
+//---------------------------------------------------------------------------
+
+void gld_NEW_VIEWPORT(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DVIEWPORT9 d3dvp;
+// GLint x, y;
+// GLsizei w, h;
+
+ // Set depth range
+ _GLD_DX9_DEV(GetViewport(gld->pDev, &d3dvp));
+ // D3D can't do Quake1/Quake2 z-trick
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.MinZ = ctx->Viewport.Near;
+ d3dvp.MaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.MinZ = ctx->Viewport.Far;
+ d3dvp.MaxZ = ctx->Viewport.Near;
+ }
+/* x = ctx->Viewport.X;
+ y = ctx->Viewport.Y;
+ w = ctx->Viewport.Width;
+ h = ctx->Viewport.Height;
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;*/
+ _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp));
+
+// gld->fFlipWindowY = (float)gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_SCISSOR(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Bail if IHV driver cannot scissor
+ if (!gld->bCanScissor)
+ return;
+
+ // Set scissor rect
+ if (ctx->Scissor.Enabled) {
+ RECT rcRect;
+ // Keep in mind that RECT's need an extra row and column
+ rcRect.left = ctx->Scissor.X;
+ rcRect.right = ctx->Scissor.X + ctx->Scissor.Width; // + 1;
+ rcRect.top = gldCtx->dwHeight - (ctx->Scissor.Y + ctx->Scissor.Height);
+ rcRect.bottom = rcRect.top + ctx->Scissor.Height;
+ IDirect3DDevice9_SetScissorRect(gld->pDev, &rcRect);
+ }
+
+ // Enable/disable scissor as required
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SCISSORTESTENABLE, ctx->Scissor.Enabled));
+}
+
+//---------------------------------------------------------------------------
+
+__inline BOOL _gldAnyEvalEnabled(
+ GLcontext *ctx)
+{
+ struct gl_eval_attrib *eval = &ctx->Eval;
+
+ if ((eval->AutoNormal) ||
+ (eval->Map1Color4) ||
+ (eval->Map1Index) ||
+ (eval->Map1Normal) ||
+ (eval->Map1TextureCoord1) ||
+ (eval->Map1TextureCoord2) ||
+ (eval->Map1TextureCoord3) ||
+ (eval->Map1TextureCoord4) ||
+ (eval->Map1Vertex3) ||
+ (eval->Map1Vertex4) ||
+ (eval->Map2Color4) ||
+ (eval->Map2Index) ||
+ (eval->Map2Normal) ||
+ (eval->Map2TextureCoord1) ||
+ (eval->Map2TextureCoord2) ||
+ (eval->Map2TextureCoord3) ||
+ (eval->Map2TextureCoord4) ||
+ (eval->Map2Vertex3) ||
+ (eval->Map2Vertex4)
+ )
+ return TRUE;
+
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL _gldChooseInternalPipeline(
+ GLcontext *ctx,
+ GLD_driver_dx9 *gld)
+{
+// return TRUE; // DEBUGGING: ALWAYS USE MESA
+// return FALSE; // DEBUGGING: ALWAYS USE D3D
+
+ if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE; // Force Mesa TnL
+ }
+
+ if ((ctx->Light.Enabled) ||
+ (1) ||
+ (ctx->Texture._TexGenEnabled) ||
+ (ctx->Texture._TexMatEnabled) ||
+// (ctx->Transform._AnyClip) ||
+ (ctx->Scissor.Enabled) ||
+ _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
+ )
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE;
+ }
+
+ gld->PipelineUsage.qwD3DFVF.QuadPart++;
+ return FALSE;
+
+/* // Force Mesa pipeline?
+ if (glb.dwTnL == GLDS_TNL_MESA) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Test for functionality not exposed in the D3D pathways
+ if ((ctx->Texture._GenFlags)) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Now decide if vertex shader can be used.
+ // If two sided lighting is enabled then we must either
+ // use Mesa TnL or the vertex shader
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
+ if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
+ // Use Vertex Shader
+ gld->PipelineUsage.dwD3D2SVS.QuadPart++;
+ return GLD_PIPELINE_D3D_VS_TWOSIDE;
+ } else {
+ // Use Mesa TnL
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+ }
+
+ // Must be D3D fixed-function pipeline
+ gld->PipelineUsage.dwD3DFVF.QuadPart++;
+ return GLD_PIPELINE_D3D_FVF;
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_update_state_DX9(
+ GLcontext *ctx,
+ GLuint new_state)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLD_pb_dx9 *gldPB;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+
+ // SetupIndex will be used in the pipelines for choosing setup function
+ if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
+ (ctx->Fog.Enabled))
+ {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
+ } else {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
+ }
+
+ gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
+ if (gld->bUseMesaTnL) {
+ gldPB = &gld->PB2d;
+ _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, TRUE));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE));
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
+ _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
+ } else {
+ gldPB = &gld->PB3d;
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE));
+// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
+// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
+// _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+// } else {
+// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
+ _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, !gld->bHasHWTnL));
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
+ _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
+// }
+ }
+
+#define _GLD_TEST_STATE(a) \
+ if (new_state & (a)) { \
+ gld##a(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_TEST_STATE_DX9(a) \
+ if (new_state & (a)) { \
+ gld##a##_DX9(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
+
+// if (!gld->bUseMesaTnL) {
+ // Not required if Mesa is doing the TnL.
+ // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
+ // then we'll miss updating the D3D TnL pipeline.
+ // Therefore, don't test for gld->bUseMesaTnL
+ _GLD_TEST_STATE(_NEW_MODELVIEW);
+ _GLD_TEST_STATE(_NEW_PROJECTION);
+// }
+
+ _GLD_TEST_STATE_DX9(_NEW_TEXTURE); // extern, so guard with _DX9
+ _GLD_TEST_STATE(_NEW_COLOR);
+ _GLD_TEST_STATE(_NEW_DEPTH);
+ _GLD_TEST_STATE(_NEW_POLYGON);
+ _GLD_TEST_STATE(_NEW_STENCIL);
+ _GLD_TEST_STATE(_NEW_FOG);
+ _GLD_TEST_STATE(_NEW_LIGHT);
+ _GLD_TEST_STATE(_NEW_VIEWPORT);
+
+ _GLD_IGNORE_STATE(_NEW_TRANSFORM);
+
+ // Scissor Test: New for DX9
+ _GLD_TEST_STATE(_NEW_SCISSOR);
+
+// Stubs for future use.
+/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_STATE(_NEW_ACCUM);
+ _GLD_TEST_STATE(_NEW_EVAL);
+ _GLD_TEST_STATE(_NEW_HINT);
+ _GLD_TEST_STATE(_NEW_LINE);
+ _GLD_TEST_STATE(_NEW_PIXEL);
+ _GLD_TEST_STATE(_NEW_POINT);
+ _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
+ _GLD_TEST_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_STATE(_NEW_ARRAY);
+ _GLD_TEST_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_STATE(_NEW_BUFFERS);
+ _GLD_TEST_STATE(_NEW_MULTISAMPLE);
+*/
+
+// For debugging.
+#if 0
+#define _GLD_TEST_UNHANDLED_STATE(a) \
+ if (new_state & (a)) { \
+ gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
+ }
+ _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
+// _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
+#undef _GLD_UNHANDLED_STATE
+#endif
+
+#undef _GLD_TEST_STATE
+}
+
+//---------------------------------------------------------------------------
+// Viewport
+//---------------------------------------------------------------------------
+
+void gld_Viewport_DX9(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DVIEWPORT9 d3dvp;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ // This is a hack. When the app is minimized, Mesa passes
+ // w=1 and h=1 for viewport dimensions. Without this test
+ // we get a GPF in gld_wgl_resize_buffers().
+ if ((w==1) && (h==1))
+ return;
+
+ // Call ResizeBuffersMESA. This function will early-out
+ // if no resize is needed.
+ //ctx->Driver.ResizeBuffersMESA(ctx);
+ // Mesa 5: Changed parameters
+ ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
+
+#if 0
+ ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
+#endif
+
+ // ** D3D viewport must not be outside the render target surface **
+ // Sanity check the GL viewport dimensions
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.MinZ = ctx->Viewport.Near;
+ d3dvp.MaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.MinZ = ctx->Viewport.Far;
+ d3dvp.MaxZ = ctx->Viewport.Near;
+ }
+
+ // TODO: DEBUGGING
+// d3dvp.MinZ = 0.0f;
+// d3dvp.MaxZ = 1.0f;
+
+ _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp));
+
+}
+
+//---------------------------------------------------------------------------
+
+extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+
+// Mesa 5: Parameter change
+void gldResizeBuffers_DX9(
+// GLcontext *ctx)
+ GLframebuffer *fb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ dglWglResizeBuffers(ctx, TRUE);
+}
+
+//---------------------------------------------------------------------------
+#ifdef _DEBUG
+// This is only for debugging.
+// To use, plug into ctx->Driver.Enable pointer below.
+void gld_Enable(
+ GLcontext *ctx,
+ GLenum e,
+ GLboolean b)
+{
+ char buf[1024];
+ sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
+ ddlogMessage(DDLOG_SYSTEM, buf);
+}
+#endif
+//---------------------------------------------------------------------------
+// Driver pointer setup
+//---------------------------------------------------------------------------
+
+extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+
+void gldSetupDriverPointers_DX9(
+ GLcontext *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ // Mandatory functions
+ ctx->Driver.GetString = _gldGetStringGeneric;
+ ctx->Driver.UpdateState = gld_update_state_DX9;
+ ctx->Driver.Clear = gld_Clear_DX9;
+ ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX9;
+ ctx->Driver.GetBufferSize = gld_buffer_size_DX9;
+ ctx->Driver.Finish = gld_Finish_DX9;
+ ctx->Driver.Flush = gld_Flush_DX9;
+ ctx->Driver.Error = gld_Error_DX9;
+
+ // Hardware accumulation buffer
+ ctx->Driver.Accum = NULL; // TODO: gld_Accum;
+
+ // Bitmap functions
+ ctx->Driver.CopyPixels = gld_CopyPixels_DX9;
+ ctx->Driver.DrawPixels = gld_DrawPixels_DX9;
+ ctx->Driver.ReadPixels = gld_ReadPixels_DX9;
+ ctx->Driver.Bitmap = gld_Bitmap_DX9;
+
+ // Buffer resize
+ ctx->Driver.ResizeBuffers = gldResizeBuffers_DX9;
+
+ // Texture image functions
+ ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX9;
+ ctx->Driver.TexImage1D = gld_TexImage1D_DX9;
+ ctx->Driver.TexImage2D = gld_TexImage2D_DX9;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX9;
+ ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX9;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+
+ ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX9; //NULL;
+ ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX9; //NULL;
+ ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX9; //NULL;
+ ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX9; //NULL;
+ ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX9;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ // Texture object functions
+ ctx->Driver.BindTexture = NULL;
+ ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
+ ctx->Driver.DeleteTexture = gld_DeleteTexture_DX9;
+ ctx->Driver.PrioritizeTexture = NULL;
+
+ // Imaging functionality
+ ctx->Driver.CopyColorTable = NULL;
+ ctx->Driver.CopyColorSubTable = NULL;
+ ctx->Driver.CopyConvolutionFilter1D = NULL;
+ ctx->Driver.CopyConvolutionFilter2D = NULL;
+
+ // State changing functions
+ ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
+ ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
+ ctx->Driver.ClearColor = NULL; //gld_ClearColor;
+ ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
+ ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
+ ctx->Driver.ColorMask = NULL; //gld_ColorMask;
+ ctx->Driver.CullFace = NULL; //gld_CullFace;
+ ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
+ ctx->Driver.FrontFace = NULL; //gld_FrontFace;
+ ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
+ ctx->Driver.DepthMask = NULL; //gld_DepthMask;
+ ctx->Driver.DepthRange = NULL;
+ ctx->Driver.Enable = NULL; //gld_Enable;
+ ctx->Driver.Fogfv = NULL; //gld_Fogfv;
+ ctx->Driver.Hint = NULL; //gld_Hint;
+ ctx->Driver.Lightfv = NULL; //gld_Lightfv;
+ ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
+ ctx->Driver.LineStipple = NULL; //gld_LineStipple;
+ ctx->Driver.LineWidth = NULL; //gld_LineWidth;
+ ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
+ ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
+ ctx->Driver.PointSize = NULL; //gld_PointSize;
+ ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
+ ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
+ ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
+ ctx->Driver.RenderMode = NULL; //gld_RenderMode;
+ ctx->Driver.Scissor = NULL; //gld_Scissor;
+ ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
+ ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
+ ctx->Driver.StencilMask = NULL; //gld_StencilMask;
+ ctx->Driver.StencilOp = NULL; //gld_StencilOp;
+ ctx->Driver.TexGen = NULL; //gld_TexGen;
+ ctx->Driver.TexEnv = NULL;
+ ctx->Driver.TexParameter = NULL;
+ ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
+ ctx->Driver.Viewport = gld_Viewport_DX9;
+
+ _swsetup_Wakeup(ctx);
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX9;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+
+ // Hook into glFrustum() and glOrtho()
+// ctx->Exec->Frustum = gldFrustumHook_DX9;
+// ctx->Exec->Ortho = gldOrthoHook_DX9;
+
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
new file mode 100644
index 000000000..aec40ac9d
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
@@ -0,0 +1,327 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 9.0 header file
+*
+****************************************************************************/
+
+#ifndef _GLD_DX9_H
+#define _GLD_DX9_H
+
+//---------------------------------------------------------------------------
+// Windows includes
+//---------------------------------------------------------------------------
+
+//#ifndef STRICT
+//#define STRICT
+//#endif
+
+//#define WIN32_LEAN_AND_MEAN
+//#include <windows.h>
+#include <d3d9.h>
+#include <d3dx9.h>
+
+// MS screwed up with the DX8.1 SDK - there's no compile-time
+// method of compiling for 8.0 via the 8.1 SDK unless you
+// "make sure you don't use any 8.1 interfaces".
+// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces.
+//
+// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95).
+// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95).
+//
+//#define D3D_SDK_VERSION_DX9_SUPPORT_WIN95 120
+//#define D3D_SDK_VERSION_DX91 220
+
+// Typedef for obtaining function from d3d8.dll
+typedef IDirect3D9* (WINAPI *FNDIRECT3DCREATE9) (UINT);
+
+
+//---------------------------------------------------------------------------
+// Defines
+//---------------------------------------------------------------------------
+
+#ifdef _DEBUG
+#define _GLD_TEST_HRESULT(h) \
+{ \
+ HRESULT _hr = (h); \
+ if (FAILED(_hr)) { \
+ gldLogError(GLDLOG_ERROR, #h, _hr); \
+ } \
+}
+#define _GLD_DX9(func) _GLD_TEST_HRESULT(IDirect3D9_##func##)
+#define _GLD_DX9_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice9_##func##)
+#define _GLD_DX9_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer9_##func##)
+#define _GLD_DX9_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture9_##func##)
+#else
+#define _GLD_DX9(func) IDirect3D9_##func
+#define _GLD_DX9_DEV(func) IDirect3DDevice9_##func
+#define _GLD_DX9_VB(func) IDirect3DVertexBuffer9_##func
+#define _GLD_DX9_TEX(func) IDirect3DTexture9_##func
+#endif
+
+#define SAFE_RELEASE(p) \
+{ \
+ if (p) { \
+ (p)->lpVtbl->Release(p); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_VB9(p) \
+{ \
+ if (p) { \
+ IDirect3DVertexBuffer9_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_SURFACE9(p) \
+{ \
+ if (p) { \
+ IDirect3DSurface9_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+// Setup index.
+enum {
+ GLD_SI_FLAT = 0,
+ GLD_SI_SMOOTH = 1,
+ GLD_SI_FLAT_EXTRAS = 2,
+ GLD_SI_SMOOTH_EXTRAS = 3,
+};
+/*
+// Internal pipeline
+typedef enum {
+ GLD_PIPELINE_MESA = 0, // Mesa pipeline
+ GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline
+ GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader
+} GLD_tnl_pipeline;
+*/
+//---------------------------------------------------------------------------
+// Vertex definitions for Fixed-Function pipeline
+//---------------------------------------------------------------------------
+
+//
+// NOTE: If the number of texture units is altered then most of
+// the texture code will need to be revised.
+//
+
+#define GLD_MAX_TEXTURE_UNITS_DX9 2
+
+//
+// 2D vertex transformed by Mesa
+//
+#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | \
+ D3DFVF_TEX2)
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT sz; // Screen Z (depth)
+ FLOAT rhw; // Reciprocal homogenous W
+ DWORD diffuse; // Diffuse colour
+ DWORD specular; // For separate-specular support
+ FLOAT t0_u, t0_v; // 1st set of texture coords
+ FLOAT t1_u, t1_v; // 2nd set of texture coords
+} GLD_2D_VERTEX;
+
+
+//
+// 3D vertex transformed by Direct3D
+//
+#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_TEX2)
+
+typedef struct {
+ D3DXVECTOR3 Position; // XYZ Vector in object space
+ D3DCOLOR Diffuse; // Diffuse colour
+ D3DXVECTOR2 TexUnit0; // Texture unit 0
+ D3DXVECTOR2 TexUnit1; // Texture unit 1
+} GLD_3D_VERTEX;
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+/*
+// DX8 Vertex Shader
+typedef struct {
+ DWORD hShader; // If NULL, shader is invalid and cannot be used
+ BOOL bHardware; // If TRUE then shader was created for hardware,
+ // otherwise shader was created for software.
+} GLD_vertexShader;
+*/
+//---------------------------------------------------------------------------
+// Structs
+//---------------------------------------------------------------------------
+
+// This keeps a count of how many times we choose each individual internal
+// pathway. Useful for seeing if a certain pathway was ever used by an app, and
+// how much each pathway is biased.
+// Zero the members at context creation and dump stats at context deletion.
+typedef struct {
+ // Note: DWORD is probably too small
+ ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
+ ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
+// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline
+} GLD_pipeline_usage;
+
+// GLDirect Primitive Buffer (points, lines, triangles and quads)
+typedef struct {
+ // Data for IDirect3DDevice9::CreateVertexBuffer()
+ DWORD dwStride; // Stride of vertex
+ DWORD dwUsage; // Usage flags
+ DWORD dwFVF; // Direct3D Flexible Vertex Format
+ DWORD dwPool; // Pool flags
+
+ IDirect3DVertexBuffer9 *pVB; // Holds points, lines, tris and quads.
+
+ // Point list is assumed to be at start of buffer
+ DWORD iFirstLine; // Index of start of line list
+ DWORD iFirstTriangle; // Index of start of triangle list
+
+ BYTE *pPoints; // Pointer to next free point
+ BYTE *pLines; // Pointer to next free line
+ BYTE *pTriangles; // Pointer to next free triangle
+
+ DWORD nPoints; // Number of points ready to render
+ DWORD nLines; // Number of lines ready to render
+ DWORD nTriangles; // Number of triangles ready to render
+} GLD_pb_dx9;
+
+// GLDirect DX9 driver data
+typedef struct {
+ // GLDirect vars
+ BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
+ BOOL bDepthStencil; // Depth buffer needed (stencil optional)
+ D3DFORMAT RenderFormat; // Format of back/front buffer
+ D3DFORMAT DepthFormat; // Format of depth/stencil
+// float fFlipWindowY; // Value for flipping viewport Y coord
+
+ // Direct3D vars
+ D3DCAPS9 d3dCaps9;
+ BOOL bHasHWTnL; // Device has Hardware Transform/Light?
+ IDirect3D9 *pD3D; // Base Direct3D9 interface
+ IDirect3DDevice9 *pDev; // Direct3D9 Device interface
+ GLD_pb_dx9 PB2d; // Vertices transformed by Mesa
+ GLD_pb_dx9 PB3d; // Vertices transformed by Direct3D
+ D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
+ D3DXMATRIX matProjection; // Projection matrix for D3D TnL
+ D3DXMATRIX matModelView; // Model/View matrix for D3D TnL
+ int iSetupFunc; // Which setup functions to use
+ BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
+
+ // Direct3D vars for two-sided lighting
+// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting
+// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders
+
+
+// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline
+ GLD_pipeline_usage PipelineUsage;
+
+ BOOL bCanScissor; // Scissor test - new for DX9
+} GLD_driver_dx9;
+
+#define GLD_GET_DX9_DRIVER(c) (GLD_driver_dx9*)(c)->glPriv
+
+//---------------------------------------------------------------------------
+// Function prototypes
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX9(LPCSTR a);
+void gldEnableExtensions_DX9(GLcontext *ctx);
+void gldInstallPipeline_DX9(GLcontext *ctx);
+void gldSetupDriverPointers_DX9(GLcontext *ctx);
+//void gldResizeBuffers_DX9(GLcontext *ctx);
+void gldResizeBuffers_DX9(GLframebuffer *fb);
+
+
+// Texture functions
+
+void gldCopyTexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX9(GLcontext *ctx);
+void gld_DrawPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX9(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX9(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX9(GLcontext *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX9(GLcontext *ctx);
+
+// 2D primitive functions
+
+void gld_Points2D_DX9(GLcontext *ctx, GLuint first, GLuint last);
+
+void gld_Line2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+
+void gld_Triangle2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+
+void gld_Quad2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// 3D primitive functions
+
+void gld_Points3D_DX9(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// Primitive functions for Two-sided-lighting Vertex Shader
+
+void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h
new file mode 100644
index 000000000..1d6b7b1c7
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h
@@ -0,0 +1,77 @@
+/*==========================================================================;
+ *
+ *
+ * File: dxerr9.h
+ * Content: DirectX Error Library Include File
+ *
+ ****************************************************************************/
+
+#ifndef _GLD_DXERR9_H_
+#define _GLD_DXERR9_H_
+
+
+#include <d3d9.h>
+
+//
+// DXGetErrorString9
+//
+// Desc: Converts an DirectX HRESULT to a string
+//
+// Args: HRESULT hr Can be any error code from
+// DPLAY D3D8 D3DX8 DMUSIC DSOUND
+//
+// Return: Converted string
+//
+const char* __stdcall DXGetErrorString9A(HRESULT hr);
+const WCHAR* __stdcall DXGetErrorString9W(HRESULT hr);
+
+#ifdef UNICODE
+ #define DXGetErrorString9 DXGetErrorString9W
+#else
+ #define DXGetErrorString9 DXGetErrorString9A
+#endif
+
+
+//
+// DXTrace
+//
+// Desc: Outputs a formatted error message to the debug stream
+//
+// Args: CHAR* strFile The current file, typically passed in using the
+// __FILE__ macro.
+// DWORD dwLine The current line number, typically passed in using the
+// __LINE__ macro.
+// HRESULT hr An HRESULT that will be traced to the debug stream.
+// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
+// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
+//
+// Return: The hr that was passed in.
+//
+//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
+//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
+HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
+HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
+
+#ifdef UNICODE
+ #define DXTrace DXTraceW
+#else
+ #define DXTrace DXTraceA
+#endif
+
+
+//
+// Helper macros
+//
+#if defined(DEBUG) | defined(_DEBUG)
+ #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
+ #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
+#else
+ #define DXTRACE_MSG(str) (0L)
+ #define DXTRACE_ERR(str,hr) (hr)
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
+#endif
+
+
+#endif
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
new file mode 100644
index 000000000..e8c73a6ff
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
@@ -0,0 +1,344 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GL extensions
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "../gld_settings.h"
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+//#include "ddlog.h"
+//#include "gld_dx8.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "dglcontext.h"
+#include "extensions.h"
+
+// For some reason this is not defined in an above header...
+extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+
+//---------------------------------------------------------------------------
+// Hack for the SGIS_multitexture extension that was removed from Mesa
+// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
+
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // To enable, uncomment:
+ // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+//---------------------------------------------------------------------------
+
+enum {
+ /* Quake2 GL_SGIS_multitexture */
+ GL_SELECTED_TEXTURE_SGIS = 0x835B,
+ GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
+ GL_MAX_TEXTURES_SGIS = 0x835D,
+ GL_TEXTURE0_SGIS = 0x835E,
+ GL_TEXTURE1_SGIS = 0x835F,
+ GL_TEXTURE2_SGIS = 0x8360,
+ GL_TEXTURE3_SGIS = 0x8361,
+ GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
+};
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldSelectTextureSGIS(
+ GLenum target)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glActiveTextureARB(ARB_target);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fSGIS(
+ GLenum target,
+ GLfloat s,
+ GLfloat t)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fARB(ARB_target, s, t);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fvSGIS(
+ GLenum target,
+ const GLfloat *v)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fvARB(ARB_target, v);
+}
+
+//---------------------------------------------------------------------------
+// Extensions
+//---------------------------------------------------------------------------
+
+typedef struct {
+ PROC proc;
+ char *name;
+} GLD_extension;
+
+GLD_extension GLD_extList[] = {
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
+ { NULL, "\0" }
+};
+
+GLD_extension GLD_multitexList[] = {
+/*
+ { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
+ { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
+ { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
+ { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
+ { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
+ { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
+ { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
+ { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
+ { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
+ { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
+ { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+ { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
+ { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
+ { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
+ { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
+ { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
+ { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
+ { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
+ { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
+ { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
+ { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
+ { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
+ { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
+ { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
+ { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
+ { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
+ { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
+ { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
+ { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
+ { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
+ { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
+ { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
+ { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
+*/
+ { (PROC)glActiveTextureARB, "glActiveTextureARB" },
+ { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
+ { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
+ { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
+ { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
+ { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
+ { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
+ { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
+ { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
+ { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
+ { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
+ { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
+ { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
+ { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
+ { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
+ { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
+ { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
+ { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
+ { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
+ { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
+ { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
+ { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
+ { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
+ { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
+ { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
+ { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
+ { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
+ { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
+ { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
+ { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
+ { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
+ { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
+ { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
+
+ // Descent3 doesn't use correct string, hence this hack
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
+
+ // Quake2 SGIS multitexture
+ { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+
+ { NULL, "\0" }
+};
+
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX(
+ LPCSTR a)
+{
+ int i;
+ PROC proc = NULL;
+
+ for (i=0; GLD_extList[i].proc; i++) {
+ if (!strcmp(a, GLD_extList[i].name)) {
+ proc = GLD_extList[i].proc;
+ break;
+ }
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; GLD_multitexList[i].proc; i++) {
+ if (!strcmp(a, GLD_multitexList[i].name)) {
+ proc = GLD_multitexList[i].proc;
+ break;
+ }
+ }
+ }
+
+ gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
+
+ return proc;
+}
+
+//---------------------------------------------------------------------------
+
+void gldEnableExtensions_DX9(
+ GLcontext *ctx)
+{
+ GLuint i;
+
+ // Mesa enables some extensions by default.
+ // This table decides which ones we want to switch off again.
+
+ // NOTE: GL_EXT_compiled_vertex_array appears broken.
+
+ const char *gld_disable_extensions[] = {
+// "GL_ARB_transpose_matrix",
+// "GL_EXT_compiled_vertex_array",
+// "GL_EXT_polygon_offset",
+// "GL_EXT_rescale_normal",
+ "GL_EXT_texture3D",
+// "GL_NV_texgen_reflection",
+ NULL
+ };
+
+ const char *gld_multitex_extensions[] = {
+ "GL_ARB_multitexture", // Quake 3
+ NULL
+ };
+
+ // Quake 2 engines
+ const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
+
+ const char *gld_enable_extensions[] = {
+ "GL_EXT_texture_env_add", // Quake 3
+ "GL_ARB_texture_env_add", // Quake 3
+ NULL
+ };
+
+ for (i=0; gld_disable_extensions[i]; i++) {
+ _mesa_disable_extension(ctx, gld_disable_extensions[i]);
+ }
+
+ for (i=0; gld_enable_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_enable_extensions[i]);
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; gld_multitex_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
+ }
+
+ // GL_SGIS_multitexture
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // Fair bit slower on GeForce256,
+ // Much slower on 3dfx Voodoo5 5500.
+// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+ }
+
+ _mesa_enable_imaging_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
new file mode 100644
index 000000000..2b272aa62
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
@@ -0,0 +1,77 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa transformation pipeline with GLDirect fastpath
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+extern struct tnl_pipeline_stage _gld_d3d_render_stage;
+extern struct tnl_pipeline_stage _gld_mesa_render_stage;
+
+static const struct tnl_pipeline_stage *gld_pipeline[] = {
+ &_gld_d3d_render_stage, // Direct3D TnL
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
+ 0,
+};
+
+//---------------------------------------------------------------------------
+
+void gldInstallPipeline_DX9(
+ GLcontext *ctx)
+{
+ // Remove any existing pipeline stages,
+ // then install GLDirect pipeline stages.
+
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, gld_pipeline);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
new file mode 100644
index 000000000..403a9d5f8
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
@@ -0,0 +1,1446 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Primitive (points/lines/tris/quads) rendering
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+// Disable compiler complaints about unreferenced local variables
+#pragma warning (disable:4101)
+
+//---------------------------------------------------------------------------
+// Helper defines for primitives
+//---------------------------------------------------------------------------
+
+//static const float ooZ = 1.0f / 65536.0f; // One over Z
+
+#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
+#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+//---------------------------------------------------------------------------
+// 2D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_2D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_TRIANGLES \
+ BOOL bFog = ctx->Fog.Enabled; \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour; \
+ GLuint facing = 0; \
+ struct vertex_buffer *VB; \
+ GLchan (*vbcolor)[4]; \
+ GLchan (*vbspec)[4]
+
+#define GLD_SETUP_GET_SWVERT(s) \
+ swv = &ss->verts[##s]
+
+#define GLD_SETUP_2D_VERTEX \
+ pV->x = swv->win[0]; \
+ pV->y = GLD_FLIP_Y(swv->win[1]); \
+ pV->rhw = swv->win[3]
+
+#define GLD_SETUP_SMOOTH_COLOUR \
+ pV->diffuse = GLD_COLOUR
+
+#define GLD_SETUP_GET_FLAT_COLOUR \
+ dwFlatColour = GLD_COLOUR
+#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
+ dwFlatColour = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_USE_FLAT_COLOUR \
+ pV->diffuse = dwFlatColour
+
+#define GLD_SETUP_GET_FLAT_SPECULAR \
+ dwSpecularColour= GLD_SPECULAR
+
+#define GLD_SETUP_USE_FLAT_SPECULAR \
+ pV->specular = dwSpecularColour
+
+#define GLD_SETUP_DEPTH \
+ pV->sz = swv->win[2] / ctx->DepthMaxF
+// pV->z = swv->win[2] * ooZ;
+
+#define GLD_SETUP_SPECULAR \
+ pV->specular = GLD_SPECULAR
+
+#define GLD_SETUP_FOG \
+ pV->diffuse = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_TEX0 \
+ pV->t0_u = swv->texcoord[0][0]; \
+ pV->t0_v = swv->texcoord[0][1]
+
+#define GLD_SETUP_TEX1 \
+ pV->t1_u = swv->texcoord[1][0]; \
+ pV->t1_v = swv->texcoord[1][1]
+
+#define GLD_SETUP_LIGHTING(v) \
+ if (facing == 1) { \
+ pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ } else { \
+ if (bFog) \
+ GLD_SETUP_FOG; \
+ else \
+ GLD_SETUP_SMOOTH_COLOUR; \
+ GLD_SETUP_SPECULAR; \
+ }
+
+#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
+ if (facing == 1) { \
+ dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ }
+
+#define GLD_SETUP_TWOSIDED_LIGHTING \
+ /* Two-sided lighting */ \
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
+ SWvertex *v[3]; \
+ GLfloat ex,ey,fx,fy,cc; \
+ /* Get vars for later */ \
+ VB = &TNL_CONTEXT(ctx)->vb; \
+ vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \
+ if (VB->SecondaryColorPtr[1]) { \
+ vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \
+ } else { \
+ vbspec = NULL; \
+ } \
+ v[0] = &verts[v0]; \
+ v[1] = &verts[v1]; \
+ v[2] = &verts[v2]; \
+ ex = v[0]->win[0] - v[2]->win[0]; \
+ ey = v[0]->win[1] - v[2]->win[1]; \
+ fx = v[1]->win[0] - v[2]->win[0]; \
+ fy = v[1]->win[1] - v[2]->win[1]; \
+ cc = ex*fy - ey*fx; \
+ facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
+ }
+
+//---------------------------------------------------------------------------
+// 3D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_3D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_TRIANGLES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VERTEX(v) \
+ p4f = VB->ObjPtr->data; \
+ pV->Position.x = p4f[##v][0]; \
+ pV->Position.y = p4f[##v][1]; \
+ pV->Position.z = p4f[##v][2];
+
+#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
+ pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+
+#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
+ dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+#define GLD_SETUP_USE_FLAT_COLOUR_3D \
+ pV->Diffuse = dwColor;
+
+#define GLD_SETUP_TEX0_3D(v) \
+ if (VB->TexCoordPtr[0]) { \
+ tc = VB->TexCoordPtr[0]->data; \
+ pV->TexUnit0.x = tc[##v][0]; \
+ pV->TexUnit0.y = tc[##v][1]; \
+ }
+
+#define GLD_SETUP_TEX1_3D(v) \
+ if (VB->TexCoordPtr[1]) { \
+ tc = VB->TexCoordPtr[1]->data; \
+ pV->TexUnit1.x = tc[##v][0]; \
+ pV->TexUnit1.y = tc[##v][1]; \
+ }
+
+//---------------------------------------------------------------------------
+// Helper functions
+//---------------------------------------------------------------------------
+
+__inline DWORD _gldComputeFog(
+ GLcontext *ctx,
+ SWvertex *swv)
+{
+ // Full fog calculation.
+ // Based on Mesa code.
+
+ GLchan rFog, gFog, bFog;
+ GLchan fR, fG, fB;
+ const GLfloat f = swv->fog;
+ const GLfloat g = 1.0 - f;
+
+ UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
+ fR = f * swv->color[0] + g * rFog;
+ fG = f * swv->color[1] + g * gFog;
+ fB = f * swv->color[2] + g * bFog;
+ return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ResetLineStipple_DX9(
+ GLcontext *ctx)
+{
+ // TODO: Fake stipple with a 32x32 texture.
+}
+
+//---------------------------------------------------------------------------
+// 2D (post-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points2D_DX9(
+ GLcontext *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_2D_VARS_POINTS;
+
+ unsigned i;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ } else {
+ GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, swv++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ }
+
+ gld->PB2d.pPoints = (BYTE*)pV;
+ gld->PB2d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlat_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmooth_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlat_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmooth_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatExtras_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v2);
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v2);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothExtras_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlat_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmooth_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatExtras_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v3);
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v3);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothExtras_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v3);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// 3D (pre-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points3D_DX9(
+ GLcontext *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_3D_VARS_POINTS
+
+ unsigned i;
+// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_3D_VERTEX(VB->Elts[i])
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ } else {
+// GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ }
+/*
+ for (i=first; i<last; i++, pV++) {
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+*/
+ gld->PB3d.pPoints = (BYTE*)pV;
+ gld->PB3d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+// Line functions
+//---------------------------------------------------------------------------
+
+void gld_Line3DFlat_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line3DSmooth_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+// Triangle functions
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DFlat_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DSmooth_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+// Quad functions
+//---------------------------------------------------------------------------
+
+void gld_Quad3DFlat_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad3DSmooth_DX9(
+ GLcontext *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v3)
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// Vertex setup for two-sided-lighting vertex shader
+//---------------------------------------------------------------------------
+
+/*
+
+void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last)
+{
+ // NOTE: Two-sided lighting does not apply to Points
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+*/
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
new file mode 100644
index 000000000..5a8223561
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
@@ -0,0 +1,2104 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Texture / Bitmap functions
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include <d3dx9tex.h>
+
+#include "texformat.h"
+#include "colormac.h"
+#include "texstore.h"
+#include "image.h"
+// #include "mem.h"
+
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
+
+//---------------------------------------------------------------------------
+// 1D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + (i) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (i) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (i))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (i))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 2D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 3D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz)
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// Direct3D texture formats that have no Mesa equivalent
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
+ MESA_FORMAT_ARGB8888, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
+ gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
+ gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
+ MESA_FORMAT_ARGB1555, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 5, /* RedBits */
+ 5, /* GreenBits */
+ 5, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
+ gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
+ gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
+ MESA_FORMAT_ARGB4444, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /* RedBits */
+ 4, /* GreenBits */
+ 4, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
+ gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
+ gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
+};
+
+//---------------------------------------------------------------------------
+// Texture unit constants
+//---------------------------------------------------------------------------
+
+// List of possible combinations of texture environments.
+// Example: GLD_TEXENV_MODULATE_RGBA means
+// GL_MODULATE, GL_RGBA base internal format.
+#define GLD_TEXENV_DECAL_RGB 0
+#define GLD_TEXENV_DECAL_RGBA 1
+#define GLD_TEXENV_DECAL_ALPHA 2
+#define GLD_TEXENV_REPLACE_RGB 3
+#define GLD_TEXENV_REPLACE_RGBA 4
+#define GLD_TEXENV_REPLACE_ALPHA 5
+#define GLD_TEXENV_MODULATE_RGB 6
+#define GLD_TEXENV_MODULATE_RGBA 7
+#define GLD_TEXENV_MODULATE_ALPHA 8
+#define GLD_TEXENV_BLEND_RGB 9
+#define GLD_TEXENV_BLEND_RGBA 10
+#define GLD_TEXENV_BLEND_ALPHA 11
+#define GLD_TEXENV_ADD_RGB 12
+#define GLD_TEXENV_ADD_RGBA 13
+#define GLD_TEXENV_ADD_ALPHA 14
+
+// Per-stage (i.e. per-unit) texture environment
+typedef struct {
+ DWORD ColorArg1; // Colour argument 1
+ D3DTEXTUREOP ColorOp; // Colour operation
+ DWORD ColorArg2; // Colour argument 2
+ DWORD AlphaArg1; // Alpha argument 1
+ D3DTEXTUREOP AlphaOp; // Alpha operation
+ DWORD AlphaArg2; // Alpha argument 2
+} GLD_texenv;
+
+// TODO: Do we really need to set ARG1 and ARG2 every time?
+// They seem to always be TEXTURE and CURRENT respectively.
+
+// C = Colour out
+// A = Alpha out
+// Ct = Colour from Texture
+// Cf = Colour from fragment (diffuse)
+// At = Alpha from Texture
+// Af = Alpha from fragment (diffuse)
+// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
+const GLD_texenv gldTexEnv[] = {
+ // DECAL_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_ALPHA: <undefined> use DECAL_RGB
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+
+ // REPLACE_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // REPLACE_RGBA: C=Ct, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+ // REPLACE_ALPHA: C=Cf, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+
+ // MODULATE_RGB: C=CfCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // MODULATE_RGBA: C=CfCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // MODULATE_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // BLEND_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // ADD_RGB: C=Cf+Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // ADD_RGBA: C=Cf+Ct, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // ADD_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+};
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREADDRESS _gldConvertWrap(
+ GLenum wrap)
+{
+ return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREFILTERTYPE _gldConvertMagFilter(
+ GLenum magfilter)
+{
+ return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldConvertMinFilter(
+ GLenum minfilter,
+ D3DTEXTUREFILTERTYPE *min_filter,
+ D3DTEXTUREFILTERTYPE *mip_filter)
+{
+ switch (minfilter) {
+ case GL_NEAREST:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_NONE;
+ break;
+ case GL_LINEAR:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_LINEAR;
+ break;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+D3DFORMAT _gldGLFormatToD3DFormat(
+ GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
+ return D3DFMT_L8;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return D3DFMT_L8;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return D3DFMT_A8;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return D3DFMT_X8R8G8B8;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return D3DFMT_A8L8;
+ case GL_R3_G3_B2:
+ // TODO: Mesa does not support RGB332 internally
+ return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2;
+ case GL_RGB4:
+ return D3DFMT_X4R4G4B4;
+ case GL_RGB5:
+ return D3DFMT_X1R5G5B5;
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return D3DFMT_R8G8B8;
+ case GL_RGBA4:
+ return D3DFMT_A4R4G4B4;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return D3DFMT_A8R8G8B8;
+ case GL_RGB5_A1:
+ return D3DFMT_A1R5G5B5;
+ }
+
+ // Return an acceptable default
+ return D3DFMT_A8R8G8B8;
+}
+
+//---------------------------------------------------------------------------
+
+GLenum _gldDecodeBaseFormat(
+ IDirect3DTexture9 *pTex)
+{
+ // Examine Direct3D texture and return base OpenGL internal texture format
+ // NOTE: We can't use any base format info from Mesa because D3D might have
+ // used a different texture format when we used D3DXCreateTexture().
+
+ // Base internal format is one of (Red Book p355):
+ // GL_ALPHA,
+ // GL_LUMINANCE,
+ // GL_LUMINANCE_ALPHA,
+ // GL_INTENSITY,
+ // GL_RGB,
+ // GL_RGBA
+
+ // NOTE: INTENSITY not used (not supported by Direct3D)
+ // LUMINANCE has same texture functions as RGB
+ // LUMINANCE_ALPHA has same texture functions as RGBA
+
+ // TODO: cache format instead of using GetLevelDesc()
+ D3DSURFACE_DESC desc;
+ _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &desc));
+
+ switch (desc.Format) {
+ case D3DFMT_R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_R5G6B5:
+ case D3DFMT_X1R5G5B5:
+ case D3DFMT_R3G3B2:
+ case D3DFMT_X4R4G4B4:
+ case D3DFMT_P8:
+ case D3DFMT_L8:
+ return GL_RGB;
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_A1R5G5B5:
+ case D3DFMT_A4R4G4B4:
+ case D3DFMT_A8R3G3B2:
+ case D3DFMT_A8P8:
+ case D3DFMT_A8L8:
+ case D3DFMT_A4L4:
+ return GL_RGBA;
+ case D3DFMT_A8:
+ return GL_ALPHA;
+ // Compressed texture formats. Need to check these...
+ case D3DFMT_DXT1:
+ return GL_RGBA;
+ case D3DFMT_DXT2:
+ return GL_RGB;
+ case D3DFMT_DXT3:
+ return GL_RGBA;
+ case D3DFMT_DXT4:
+ return GL_RGB;
+ case D3DFMT_DXT5:
+ return GL_RGBA;
+ }
+
+ // Fell through. Return arbitary default.
+ return GL_RGBA;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* _gldMesaFormatForD3DFormat(
+ D3DFORMAT d3dfmt)
+{
+ switch (d3dfmt) {
+ case D3DFMT_A8R8G8B8:
+ return &_mesa_texformat_argb8888;
+ case D3DFMT_R8G8B8:
+ return &_mesa_texformat_rgb888;
+ case D3DFMT_R5G6B5:
+ return &_mesa_texformat_rgb565;
+ case D3DFMT_A4R4G4B4:
+ return &_mesa_texformat_argb4444;
+ case D3DFMT_A1R5G5B5:
+ return &_mesa_texformat_argb1555;
+ case D3DFMT_A8L8:
+ return &_mesa_texformat_al88;
+ case D3DFMT_R3G3B2:
+ return &_mesa_texformat_rgb332;
+ case D3DFMT_A8:
+ return &_mesa_texformat_a8;
+ case D3DFMT_L8:
+ return &_mesa_texformat_l8;
+ case D3DFMT_X8R8G8B8:
+ return &_gld_texformat_X8R8G8B8;
+ case D3DFMT_X1R5G5B5:
+ return &_gld_texformat_X1R5G5B5;
+ case D3DFMT_X4R4G4B4:
+ return &_gld_texformat_X4R4G4B4;
+ }
+
+ // If we reach here then we've made an error somewhere else
+ // by allowing a format that is not supported.
+ assert(0);
+
+ return NULL; // Shut up compiler warning
+}
+
+//---------------------------------------------------------------------------
+// Copy* functions
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage1D_DX9(
+ GLcontext *ctx,
+ GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage2D_DX9(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage1D_DX9(
+ GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage2D_DX9(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage3D_DX9(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height )
+{
+ // TODO ?
+}
+
+//---------------------------------------------------------------------------
+// Bitmap/Pixel functions
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
+
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT z; // depth value
+ FLOAT rhw; // reciprocal homogenous W (always 1.0f)
+ FLOAT tu, tv; // texture coords
+} _GLD_IMAGE_VERTEX;
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldDrawPixels(
+ GLcontext *ctx,
+ BOOL bChromakey, // Alpha test for glBitmap() images
+ GLint x, // GL x position
+ GLint y, // GL y position (needs flipping)
+ GLsizei width, // Width of input image
+ GLsizei height, // Height of input image
+ IDirect3DSurface9 *pImage)
+{
+ //
+ // Draw input image as texture implementing PixelZoom and clipping.
+ // Any fragment operations currently enabled will be used.
+ //
+
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTexture;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface9 *pSurface;
+ _GLD_IMAGE_VERTEX v[4];
+ HRESULT hr;
+
+ float ZoomWidth, ZoomHeight;
+ float ScaleWidth, ScaleHeight;
+
+ // Create a texture to hold image
+ hr = D3DXCreateTexture(
+ gld->pDev,
+ width, height,
+ 1, // miplevels
+ 0, // usage
+ D3DFMT_A8R8G8B8, // format
+ D3DPOOL_MANAGED, // pool
+ &pTexture);
+ if (FAILED(hr))
+ return hr;
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTexture, 0, &pSurface);
+ if (FAILED(hr)) {
+ IDirect3DTexture9_Release(pTexture);
+ return hr;
+ }
+
+ // Copy image into texture
+ hr = D3DXLoadSurfaceFromSurface(
+ pSurface, NULL, NULL, // Dest surface
+ pImage, NULL, NULL, // Src surface
+ D3DX_FILTER_NONE,
+ 0);
+ IDirect3DSurface9_Release(pSurface);
+ if (FAILED(hr)) {
+ IDirect3DTexture9_Release(pTexture);
+ return hr;
+ }
+
+ //
+ // Set up the quad like this (ascii-art ahead!)
+ //
+ // 3--2
+ // | |
+ // 0--1
+ //
+ //
+
+ // Set depth
+ v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
+ // Set Reciprocal Homogenous W
+ v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
+
+ // Set texcoords
+ // Examine texture size - if different to input width and height
+ // then we'll need to munge the texcoords to fit.
+ IDirect3DTexture9_GetLevelDesc(pTexture, 0, &d3dsd);
+ ScaleWidth = (float)width / (float)d3dsd.Width;
+ ScaleHeight = (float)height / (float)d3dsd.Height;
+ v[0].tu = 0.0f; v[0].tv = 0.0f;
+ v[1].tu = ScaleWidth; v[1].tv = 0.0f;
+ v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
+ v[3].tu = 0.0f; v[3].tv = ScaleHeight;
+
+ // Set raster positions
+ ZoomWidth = (float)width * ctx->Pixel.ZoomX;
+ ZoomHeight = (float)height * ctx->Pixel.ZoomY;
+
+ v[0].x = x; v[0].y = GLD_FLIP_Y(y);
+ v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y);
+ v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight);
+ v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight);
+
+ // Draw image with full HW acceleration
+ // NOTE: Be nice to use a State Block for all this state...
+ IDirect3DDevice9_SetTexture(gld->pDev, 0, pTexture);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE);
+
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
+
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+
+ IDirect3DDevice9_SetVertexShader(gld->pDev, NULL);
+ IDirect3DDevice9_SetFVF(gld->pDev, _GLD_FVF_IMAGE);
+
+ //
+ // Emulate Chromakey with an Alpha Test.
+ // [Alpha Test is more widely supported anyway]
+ //
+ if (bChromakey) {
+ // Switch on alpha testing
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE);
+ // Fragment passes is alpha is greater than reference value
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
+ // Set alpha reference value between Bitmap alpha values of
+ // zero (transparent) and one (opaque).
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f);
+ }
+
+ IDirect3DDevice9_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX));
+
+ // Release texture
+ IDirect3DDevice9_SetTexture(gld->pDev, 0, NULL);
+ IDirect3DTexture9_Release(pTexture);
+
+ // Reset state to before we messed it up
+ FLUSH_VERTICES(ctx, _NEW_ALL);
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DrawPixels_DX9(
+ GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pImage;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+
+ const struct gl_texture_format *MesaFormat;
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
+ // Mesa does not currently handle this format.
+ if (format == GL_BGR)
+ return;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH,
+ &pImage,
+ NULL);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ //
+ // Use Mesa to fill in image
+ //
+
+ // Lock all of surface
+ hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA,
+ &_mesa_texformat_argb8888,
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, /* dstImageStride */
+ format, type, pixels, unpack);
+
+ IDirect3DSurface9_UnlockRect(pImage);
+
+ _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
+
+ IDirect3DSurface9_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ReadPixels_DX9(
+ GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pBackbuffer = NULL;
+ IDirect3DSurface9 *pNativeImage = NULL;
+ IDirect3DSurface9 *pCanonicalImage = NULL;
+
+ D3DSURFACE_DESC d3dsd;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ struct gl_pixelstore_attrib srcPacking;
+ int i;
+ GLint DstRowStride;
+ const struct gl_texture_format *MesaFormat;
+
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ return;
+ }
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+ DstRowStride = _mesa_image_row_stride(pack, width, format, type);
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice9_GetBackBuffer(
+ gld->pDev,
+ 0, // First swapchain
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ D3DPOOL_SCRATCH,
+ &pNativeImage,
+ NULL);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels.
+ //
+ // This intermediate surface ensure that we can use CopyRects()
+ // instead of relying on D3DXLoadSurfaceFromSurface(), which may
+ // try and lock the backbuffer. This way seems safer.
+ //
+ // CopyRects has been removed for DX9.
+ //
+/* hr = IDirect3DDevice9_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pNativeImage,
+ &ptDst);*/
+ hr = D3DXLoadSurfaceFromSurface(
+ pNativeImage, // Dest surface
+ NULL, // Dest palette
+ &rcSrc, // Dest rect
+ pBackbuffer, // Src surface
+ NULL, // Src palette
+ &rcSrc, // Src rect
+ D3DX_FILTER_NONE, // Filter
+ 0 // Colorkey (0=no colorkey)
+ );
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Create an RGBA8888 surface
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH,
+ &pCanonicalImage,
+ NULL);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Convert to RGBA8888
+ hr = D3DXLoadSurfaceFromSurface(
+ pCanonicalImage, // Dest surface
+ NULL, NULL, // Dest palette, RECT
+ pNativeImage, // Src surface
+ NULL, NULL, // Src palette, RECT
+ D3DX_FILTER_NONE, // Filter
+ 0); // Colourkey
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ srcPacking.Alignment = 1;
+ srcPacking.ImageHeight = height;
+ srcPacking.LsbFirst = GL_FALSE;
+ srcPacking.RowLength = 0;
+ srcPacking.SkipImages = 0;
+ srcPacking.SkipPixels = 0;
+ srcPacking.SkipRows = 0;
+ srcPacking.SwapBytes = GL_FALSE;
+
+ // Lock all of image
+ hr = IDirect3DSurface9_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // We need to flip the data. Yuck.
+ // Perhaps Mesa has a span packer we can use in future...
+ for (i=0; i<height; i++) {
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA, // base format
+ MesaFormat, // dst format
+ pDestRow, // dest addr
+ width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
+ DstRowStride, // dst row stride
+ 0, // dstImageStride
+ GL_BGRA, // src format
+ GL_UNSIGNED_BYTE, // src type
+ pSrcRow, // src addr
+ &srcPacking); // packing params of source image
+ }
+
+ IDirect3DSurface9_UnlockRect(pCanonicalImage);
+
+gld_ReadPixels_DX9_return:
+ SAFE_RELEASE_SURFACE9(pCanonicalImage);
+ SAFE_RELEASE_SURFACE9(pNativeImage);
+ SAFE_RELEASE_SURFACE9(pBackbuffer);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_CopyPixels_DX9(
+ GLcontext *ctx,
+ GLint srcx,
+ GLint srcy,
+ GLsizei width,
+ GLsizei height,
+ GLint dstx,
+ GLint dsty,
+ GLenum type)
+{
+ //
+ // NOTE: Not allowed to copy vidmem to vidmem!
+ // Therefore we use an intermediate image surface.
+ //
+
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pBackbuffer;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface9 *pImage;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+
+ // Only backbuffer
+ if (type != GL_COLOR)
+ return;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice9_GetBackBuffer(
+ gld->pDev,
+ 0, // First swapchain
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pBackbuffer);
+ return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ D3DPOOL_SCRATCH,
+ &pImage,
+ NULL);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pBackbuffer);
+ return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels
+/* hr = IDirect3DDevice8_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pImage,
+ &ptDst);*/
+ hr = D3DXLoadSurfaceFromSurface(
+ pImage, // Dest surface
+ NULL, // Dest palette
+ &rcSrc, // Dest rect
+ pBackbuffer, // Src surface
+ NULL, // Src palette
+ &rcSrc, // Src rect
+ D3DX_FILTER_NONE, // Filter
+ 0 // Colorkey (0=no colorkey)
+ );
+ IDirect3DSurface9_Release(pBackbuffer);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
+
+ IDirect3DSurface9_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Bitmap_DX9(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pImage;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ BYTE *pTempBitmap;
+ D3DCOLOR clBitmapOne, clBitmapZero;
+ D3DCOLOR *pBits;
+ const GLubyte *src;
+ int i, j, k;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // A NULL bitmap is valid, but merely advances the raster position
+ if ((bitmap == NULL) || (width == 0) || (height == 0))
+ return;
+
+ clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
+ clBitmapOne = D3DCOLOR_COLORVALUE(
+ ctx->Current.RasterColor[0],
+ ctx->Current.RasterColor[1],
+ ctx->Current.RasterColor[2],
+ 1.0f); // NOTE: Alpha is One
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH,
+ &pImage,
+ NULL);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ // Lock all of surface
+ hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
+ if (pTempBitmap == NULL) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ pBits = (D3DCOLOR*)d3dLockedRect.pBits;
+
+ for (i=0; i<height; i++) {
+ GLubyte byte;
+ pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
+ src = (const GLubyte *) _mesa_image_address(2,
+ &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
+ 0, i, 0);
+ for (j=0; j<(width>>3); j++) {
+ byte = *src++;
+ for (k=0; k<8; k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ // Fill remaining bits from bitmap
+ if (width & 7) {
+ byte = *src;
+ for (k=0; k<(width & 7); k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ }
+
+ FREE(pTempBitmap);
+
+/*
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ GL_BITMAP,
+ &_mesa_texformat_argb8888,
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack);
+*/
+ IDirect3DSurface9_UnlockRect(pImage);
+
+ _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
+
+ IDirect3DSurface9_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+// Texture functions
+//---------------------------------------------------------------------------
+
+void _gldAllocateTexture(
+ GLcontext *ctx,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ D3DFORMAT d3dFormat;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (pTex) {
+ // Decide whether we can keep existing D3D texture
+ // by examining top-level surface.
+ D3DSURFACE_DESC d3dsd;
+ _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &d3dsd));
+ // Release existing texture if not compatible
+ if ((d3dsd.Width == texImage->Width) ||
+ (d3dsd.Height == texImage->Height))
+ {
+ return; // Keep the existing texture
+ }
+ tObj->DriverData = NULL;
+ _GLD_DX9_TEX(Release(pTex));
+ }
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
+ D3DXCreateTexture(
+ gld->pDev,
+ texImage->Width,
+ texImage->Height,
+ // TODO: Re-evaluate mipmapping
+ (glb.bUseMipmaps) ? D3DX_DEFAULT : 1,
+ 0, // Usage
+ d3dFormat,
+ D3DPOOL_MANAGED,
+ &pTex);
+ tObj->DriverData = pTex;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
+ GLcontext *ctx,
+ GLint internalFormat,
+ GLenum srcFormat,
+ GLenum srcType)
+{
+ // [Based on mesa_choose_tex_format()]
+ //
+ // We will choose only texture formats that are supported
+ // by Direct3D. If the hardware doesn't support a particular
+ // texture format, then the D3DX texture calls that we use
+ // will automatically use a HW supported format.
+ //
+ // The most critical aim is to reduce copying; if we can use
+ // texture-image data directly then it will be a big performance assist.
+ //
+
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return &_mesa_texformat_a8; // D3DFMT_A8
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
+ // Mesa will convert this for us later...
+ // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return &_mesa_texformat_al88; // D3DFMT_A8L8
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
+ case GL_RGB4:
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
+ case 3:
+ case GL_RGB:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_rgb565;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return &_mesa_texformat_argb8888;
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+ default:
+ _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
+ return NULL;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+// Safer(?), slower version.
+void gld_TexImage2D_DX9(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ RECT rcSrcRect;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+
+ if (!tObj || !texImage)
+ return;
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture9_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ SetRect(&rcSrcRect, 0, 0, width, height);
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ NULL,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface9_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexImage2D_DX9(
+ GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ D3DSURFACE_DESC d3dsd;
+
+ if (!tObj || !texImage)
+ return;
+
+ // GLQUAKE FIX
+ // Test for input alpha data with non-alpha internalformat
+ if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
+ // Input format has alpha, but a non-alpha format has been requested.
+ texImage->IntFormat = GL_RGBA;
+ internalFormat = GL_RGBA;
+ }
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture9_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
+
+ // Lock all of surface
+ hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ texImage->Format,
+ _gldMesaFormatForD3DFormat(d3dsd.Format),
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ IDirect3DSurface9_UnlockRect(pSurface);
+ IDirect3DSurface9_Release(pSurface);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ // A 1D texture is a 2D texture with a height of zero
+ gld_TexImage2D_DX9(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+/*
+void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_GET_CONTEXT
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ D3DFORMAT d3dFormat;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+ RECT rcSrcRect;
+ RECT rcDstRect;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= _GLD_DX9_TEX(GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = _GLD_DX9_TEX(GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ // Source rectangle is whole of input image
+ SetRect(&rcSrcRect, 0, 0, width, height);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ &rcDstRect,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface9_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ HRESULT hr;
+ RECT rcDstRect;
+ D3DLOCKED_RECT d3dLockedRect;
+ D3DSURFACE_DESC d3dsd;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture9_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ // Lock sub-rect of surface
+ hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ _gldMesaFormatForD3DFormat(d3dsd.Format),
+ d3dLockedRect.pBits,
+ width, height, 1,
+ 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+
+ IDirect3DSurface9_UnlockRect(pSurface);
+ IDirect3DSurface9_Release(pSurface);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexSubImage1D_DX9( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ gld_TexSubImage2D_DX9(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DeleteTexture_DX9(
+ GLcontext *ctx,
+ struct gl_texture_object *tObj)
+{
+ GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
+
+ if (tObj) {
+ IDirect3DTexture9 *pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (pTex) {
+/* // Make sure texture is not bound to a stage before releasing it
+ for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
+ if (gld->CurrentTexture[i] == pTex) {
+ gld->pDev->SetTexture(i, NULL);
+ gld->CurrentTexture[i] = NULL;
+ }
+ }*/
+ _GLD_DX9_TEX(Release(pTex));
+ tObj->DriverData = NULL;
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetColorOps(
+ const GLD_driver_dx9 *gld,
+ GLuint unit,
+ DWORD ColorArg1,
+ D3DTEXTUREOP ColorOp,
+ DWORD ColorArg2)
+{
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetAlphaOps(
+ const GLD_driver_dx9 *gld,
+ GLuint unit,
+ DWORD AlphaArg1,
+ D3DTEXTUREOP AlphaOp,
+ DWORD AlphaArg2)
+{
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
+}
+
+//---------------------------------------------------------------------------
+
+void gldUpdateTextureUnit(
+ GLcontext *ctx,
+ GLuint unit,
+ BOOL bPassThrough)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DTEXTUREFILTERTYPE minfilter;
+ D3DTEXTUREFILTERTYPE mipfilter;
+ GLenum BaseFormat;
+ DWORD dwColorArg0;
+ int iTexEnv = 0;
+ GLD_texenv *pTexenv;
+
+ // NOTE: If bPassThrough is FALSE then texture stage can be
+ // disabled otherwise it must pass-through it's current fragment.
+
+ const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *tObj = pUnit->_Current;
+
+ IDirect3DTexture9 *pTex = NULL;
+ if (tObj) {
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ }
+
+ // Enable texturing if unit is enabled and a valid D3D texture exists
+ // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
+ //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
+ if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
+ // Enable texturing
+ _GLD_DX9_DEV(SetTexture(gld->pDev, unit, pTex));
+ } else {
+ // Disable texturing, then return
+ _GLD_DX9_DEV(SetTexture(gld->pDev, unit, NULL));
+ if (bPassThrough) {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ } else {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ }
+ return;
+ }
+
+ // Texture parameters
+ _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MINFILTER, minfilter));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MIPFILTER, mipfilter));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
+
+ // Texture priority
+ _GLD_DX9_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
+
+ // Texture environment
+ // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
+ // See Page 355 of the Red Book.
+ BaseFormat = _gldDecodeBaseFormat(pTex);
+
+ switch (BaseFormat) {
+ case GL_RGB:
+ iTexEnv = 0;
+ break;
+ case GL_RGBA:
+ iTexEnv = 1;
+ break;
+ case GL_ALPHA:
+ iTexEnv = 2;
+ break;
+ }
+
+ switch (pUnit->EnvMode) {
+ case GL_DECAL:
+ iTexEnv += 0;
+ break;
+ case GL_REPLACE:
+ iTexEnv += 3;
+ break;
+ case GL_MODULATE:
+ iTexEnv += 6;
+ break;
+ case GL_BLEND:
+ // Set blend colour
+ dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
+ iTexEnv += 9;
+ break;
+ case GL_ADD:
+ iTexEnv += 12;
+ break;
+ }
+ pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
+ _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
+ _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_TEXTURE_DX9(
+ GLcontext *ctx)
+{
+ // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
+
+ BOOL bUnit0Enabled;
+ BOOL bUnit1Enabled;
+
+ if (!ctx)
+ return; // Sanity check
+
+ if (ctx->Const.MaxTextureUnits == 1) {
+ gldUpdateTextureUnit(ctx, 0, TRUE);
+ return;
+ }
+
+ //
+ // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
+ //
+
+ // Mesa 5: Texture Units altered
+ //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE;
+ //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE;
+ bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+ bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+
+ // If Unit0 is disabled and Unit1 is enabled then we must pass-though
+ gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
+ // We can always disable the last texture unit
+ gldUpdateTextureUnit(ctx, 1, FALSE);
+
+#ifdef _DEBUG
+#if 0
+ {
+ // Find out whether device supports current renderstates
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+// GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ DWORD dwPasses;
+ _GLD_DX9_DEV(ValidateDevice(gld->pDev, &dwPasses));
+// if (FAILED(hr)) {
+// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
+// }
+ if (dwPasses != 1) {
+ gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
+ }
+ }
+#endif
+#endif
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
new file mode 100644
index 000000000..4fa6bcaf1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
@@ -0,0 +1,263 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect fastpath pipeline stage
+*
+****************************************************************************/
+
+//---------------------------------------------------------------------------
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+// #include "mem.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetVertexShaderConstants(
+ GLcontext *ctx,
+ GLD_driver_dx9 *gld)
+{
+ D3DXMATRIX mat, matView, matProj;
+ GLfloat *pM;
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ModelView.m;
+ pM = ctx->ModelviewMatrixStack.Top->m;
+ matView._11 = pM[0];
+ matView._12 = pM[1];
+ matView._13 = pM[2];
+ matView._14 = pM[3];
+ matView._21 = pM[4];
+ matView._22 = pM[5];
+ matView._23 = pM[6];
+ matView._24 = pM[7];
+ matView._31 = pM[8];
+ matView._32 = pM[9];
+ matView._33 = pM[10];
+ matView._34 = pM[11];
+ matView._41 = pM[12];
+ matView._42 = pM[13];
+ matView._43 = pM[14];
+ matView._44 = pM[15];
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ProjectionMatrix.m;
+ pM = ctx->ProjectionMatrixStack.Top->m;
+ matProj._11 = pM[0];
+ matProj._12 = pM[1];
+ matProj._13 = pM[2];
+ matProj._14 = pM[3];
+ matProj._21 = pM[4];
+ matProj._22 = pM[5];
+ matProj._23 = pM[6];
+ matProj._24 = pM[7];
+ matProj._31 = pM[8];
+ matProj._32 = pM[9];
+ matProj._33 = pM[10];
+ matProj._34 = pM[11];
+ matProj._41 = pM[12];
+ matProj._42 = pM[13];
+ matProj._43 = pM[14];
+ matProj._44 = pM[15];
+
+ D3DXMatrixMultiply( &mat, &matView, &matProj );
+ D3DXMatrixTranspose( &mat, &mat );
+
+ _GLD_DX9_DEV(SetVertexShaderConstantF(gld->pDev, 0, (float*)&mat, 4));
+}
+
+//---------------------------------------------------------------------------
+
+static GLboolean gld_d3d_render_stage_run(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ TNLcontext *tnl;
+ struct vertex_buffer *VB;
+ tnl_render_func *tab;
+ GLint pass;
+ GLD_pb_dx9 *gldPB = &gld->PB3d;
+/*
+ static int count = 0;
+ count++;
+ if (count != 2)
+ return GL_FALSE;
+*/
+ // The "check" function should disable this stage,
+ // but we'll test gld->bUseMesaTnL anyway.
+ if (gld->bUseMesaTnL) {
+ // Do nothing in this stage, but continue pipeline
+ return GL_TRUE;
+ }
+
+ tnl = TNL_CONTEXT(ctx);
+ VB = &tnl->vb;
+ pass = 0;
+
+ tnl->Driver.Render.Start( ctx );
+
+#if 0
+ // For debugging: Useful to see if an app passes colour data in
+ // an unusual format.
+ switch (VB->ColorPtr[0]->Type) {
+ case GL_FLOAT:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
+ break;
+ case GL_UNSIGNED_BYTE:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
+ break;
+ default:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
+ break;
+ }
+#endif
+
+ tnl->Driver.Render.Points = gld_Points3D_DX9;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line3DFlat_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX9;
+ tnl->Driver.Render.Quad = gld_Quad3DFlat_DX9;
+ } else {
+ tnl->Driver.Render.Line = gld_Line3DSmooth_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX9;
+ tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX9;
+ }
+
+ _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length)
+ {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+ _GLD_DX9_VB(Unlock(gldPB->pVB));
+
+ _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
+
+ _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
+ _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
+
+ if (gldPB->nPoints) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_d3d_render_stage_check(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ // Is this thread safe?
+ stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
+ return;
+}
+
+
+//---------------------------------------------------------------------------
+
+const struct tnl_pipeline_stage _gld_d3d_render_stage =
+{
+ "gld_d3d_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gld_d3d_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
new file mode 100644
index 000000000..64acab2d2
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
@@ -0,0 +1,443 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.Render.*
+ *
+ */
+
+
+//---------------------------------------------------------------------------
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#if defined(USE_IEEE)
+#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
+//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+#define NEGATIVE(x) (x < 0)
+//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#endif
+
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "tnl/t_vb_cliptmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte ormask = c1|c2; \
+ if (!ormask) \
+ LineFunc( ctx, v1, v2 ); \
+ else if (!(c1 & c2 & 0x3f)) \
+ clip_line_4( ctx, v1, v2, ormask ); \
+} while (0)
+
+#define RENDER_TRI( v1, v2, v3 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
+ GLubyte ormask = c1|c2|c3; \
+ if (!ormask) \
+ TriangleFunc( ctx, v1, v2, v3 ); \
+ else if (!(c1 & c2 & c3 & 0x3f)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
+} while (0)
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte c3 = mask[v3], c4 = mask[v4]; \
+ GLubyte ormask = c1|c2|c3|c4; \
+ if (!ormask) \
+ QuadFunc( ctx, v1, v2, v3, v4 ); \
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
+} while (0)
+
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const GLubyte *mask = VB->ClipMask; \
+ const GLuint sz = VB->ClipPtr->size; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) mask; (void) sz; (void) stipple;
+
+#define TAG(x) clip_##x##_verts
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#define ELT(x) elt[x]
+#define TAG(x) clip_##x##_elts
+#include "tnl/t_vb_rendertmp.h"
+
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &tnl->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ GLuint last = count-2;
+ GLuint j;
+ (void) flags;
+
+ tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&0x3f))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
+
+/**********************************************************************/
+/* Render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+ LineFunc( ctx, v1, v2 )
+
+#define RENDER_TRI( v1, v2, v3 ) \
+ TriangleFunc( ctx, v1, v2, v3 )
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+ QuadFunc( ctx, v1, v2, v3, v4 )
+
+#define TAG(x) _gld_tnl_##x##_verts
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt;
+
+#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RENDER_TAB_QUALIFIER
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#define TAG(x) _gld_tnl_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+/**********************************************************************/
+/* Helper functions for drivers */
+/**********************************************************************/
+/*
+void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint *tmp = VB->Elts;
+
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+}
+
+void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+*/
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+tnl_points_func _gldSetupPoints[4] = {
+ gld_Points2D_DX9,
+ gld_Points2D_DX9,
+ gld_Points2D_DX9,
+ gld_Points2D_DX9
+};
+tnl_line_func _gldSetupLine[4] = {
+ gld_Line2DFlat_DX9,
+ gld_Line2DSmooth_DX9,
+ gld_Line2DFlat_DX9,
+ gld_Line2DSmooth_DX9,
+};
+tnl_triangle_func _gldSetupTriangle[4] = {
+ gld_Triangle2DFlat_DX9,
+ gld_Triangle2DSmooth_DX9,
+ gld_Triangle2DFlatExtras_DX9,
+ gld_Triangle2DSmoothExtras_DX9
+};
+tnl_quad_func _gldSetupQuad[4] = {
+ gld_Quad2DFlat_DX9,
+ gld_Quad2DSmooth_DX9,
+ gld_Quad2DFlatExtras_DX9,
+ gld_Quad2DSmoothExtras_DX9
+};
+
+//---------------------------------------------------------------------------
+
+static GLboolean _gld_mesa_render_stage_run(
+ GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_render_func *tab;
+ GLint pass = 0;
+ GLD_pb_dx9 *gldPB;
+
+ /* Allow the drivers to lock before projected verts are built so
+ * that window coordinates are guarenteed not to change before
+ * rendering.
+ */
+ ASSERT(tnl->Driver.Render.Start);
+
+ tnl->Driver.Render.Start( ctx );
+
+ // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets
+ // stream, indices and shader to default values of NULL or 0.
+/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) &&
+ gld->VStwosidelight.hShader &&
+ !ctx->Fog.Enabled)
+ {
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware);
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+ gldPB = &gld->PBtwosidelight;
+ tnl->Driver.Render.Points = gld_Points2DTwoside_DX9;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX9;
+ tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX9;
+ } else {
+ tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX9;
+ tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX9;
+ }
+ } else {*/
+// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
+ IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, TRUE);
+ gldPB = &gld->PB2d;
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
+ _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
+ tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
+ tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
+ tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
+ tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
+// }
+
+ _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
+
+ if (VB->ClipOrMask) {
+ tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
+ }
+ else {
+ tab = (VB->Elts ?
+ tnl->Driver.Render.PrimTabElts :
+ tnl->Driver.Render.PrimTabVerts);
+ }
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length) {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+
+// tnl->Driver.Render.Finish( ctx );
+
+ _GLD_DX9_VB(Unlock(gldPB->pVB));
+
+ _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
+
+ if (gldPB->nPoints) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+
+const struct tnl_pipeline_stage _gld_mesa_render_stage =
+{
+ "gld_mesa_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ _gld_mesa_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
new file mode 100644
index 000000000..a03b865bb
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -0,0 +1,1346 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "gld_driver.h"
+#include "gld_dxerr9.h"
+#include "gld_dx9.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+// Copied from dglcontect.c
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+#define GLDERR_DDS 5
+// This external var keeps track of any error
+extern int nContextError;
+
+#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
+
+extern void _gld_mesa_warning(GLcontext *, char *);
+extern void _gld_mesa_fatal(GLcontext *, char *);
+
+//---------------------------------------------------------------------------
+
+static char szColorDepthWarning[] =
+"GLDirect does not support the current desktop\n\
+color depth.\n\n\
+You may need to change the display resolution to\n\
+16 bits per pixel or higher color depth using\n\
+the Windows Display Settings control panel\n\
+before running this OpenGL application.\n";
+
+// The only depth-stencil formats currently supported by Direct3D
+// Surface Format Depth Stencil Total Bits
+// D3DFMT_D32 32 - 32
+// D3DFMT_D15S1 15 1 16
+// D3DFMT_D24S8 24 8 32
+// D3DFMT_D16 16 - 16
+// D3DFMT_D24X8 24 - 32
+// D3DFMT_D24X4S4 24 4 32
+
+// This pixel format will be used as a template when compiling the list
+// of pixel formats supported by the hardware. Many fields will be
+// filled in at runtime.
+// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
+static DGL_pixelFormat pfTemplateHW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 16, // Total colour bitplanes (excluding alpha bitplanes)
+ 5, 0, // Red bits, shift
+ 5, 0, // Green bits, shift
+ 5, 0, // Blue bits, shift
+ 0, 0, // Alpha bits, shift (destination alpha)
+ 0, // Accumulator bits (total)
+ 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
+ 0, // Depth bits
+ 0, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ D3DFMT_UNKNOWN, // No depth/stencil buffer
+};
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+/*
+// Vertex Shader Declaration
+static DWORD dwTwoSidedLightingDecl[] =
+{
+ D3DVSD_STREAM(0),
+ D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
+ D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
+ D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
+ D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
+ D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
+ D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
+ D3DVSD_END()
+};
+
+// Vertex Shader for two-sided lighting
+static char *szTwoSidedLightingVS =
+// This is a test shader!
+"vs.1.0\n"
+"m4x4 oPos,v0,c0\n"
+"mov oD0,v2\n"
+"mov oD1,v3\n"
+"mov oT0,v4\n"
+"mov oT1,v5\n"
+;
+*/
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+typedef struct {
+ HINSTANCE hD3D9DLL; // Handle to d3d9.dll
+ FNDIRECT3DCREATE9 fnDirect3DCreate9; // Direct3DCreate9 function prototype
+ BOOL bDirect3D; // Persistant Direct3D9 exists
+ BOOL bDirect3DDevice; // Persistant Direct3DDevice9 exists
+ IDirect3D9 *pD3D; // Persistant Direct3D9
+ IDirect3DDevice9 *pDev; // Persistant Direct3DDevice9
+} GLD_dx9_globals;
+
+// These are "global" to all DX9 contexts. KeithH
+static GLD_dx9_globals dx9Globals;
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+BOOL gldGetDXErrorString_DX(
+ HRESULT hr,
+ char *buf,
+ int nBufSize)
+{
+ //
+ // Return a string describing the input HRESULT error code
+ //
+
+ const char *pStr = DXGetErrorString9(hr);
+
+ if (pStr == NULL)
+ return FALSE;
+
+ if (strlen(pStr) > nBufSize)
+ strncpy(buf, pStr, nBufSize);
+ else
+ strcpy(buf, pStr);
+
+// D3DXGetErrorString(hr, buf, nBufSize);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
+ IDirect3D9 *pD3D9,
+ D3DFORMAT SurfaceFormat,
+ D3DDEVTYPE d3dDevType,
+ BOOL Windowed)
+{
+ int i;
+ HRESULT hr;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
+ return D3DMULTISAMPLE_NONE;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
+ // Find fastest multisample
+ for (i=2; i<17; i++) {
+ hr = IDirect3D9_CheckDeviceMultiSampleType(
+ pD3D9,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i,
+ NULL);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ } else {
+ // Find nicest multisample
+ for (i=16; i>1; i--) {
+ hr = IDirect3D9_CheckDeviceMultiSampleType(
+ pD3D9,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i,
+ NULL);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ }
+
+ // Nothing found - return default
+ return D3DMULTISAMPLE_NONE;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyPrimitiveBuffer(
+ GLD_pb_dx9 *gldVB)
+{
+ SAFE_RELEASE(gldVB->pVB);
+
+ // Sanity check...
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+}
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldCreatePrimitiveBuffer(
+ GLcontext *ctx,
+ GLD_driver_dx9 *lpCtx,
+ GLD_pb_dx9 *gldVB)
+{
+ HRESULT hResult;
+ char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
+ DWORD dwMaxVertices; // Max number of vertices in vertex buffer
+ DWORD dwVBSize; // Total size of vertex buffer
+
+ // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
+ // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
+ // We'll use IMM_SIZE if it's larger (which it should not be).
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
+
+ // Now calculate how many vertices to allow for in total
+ // 1 per point, 2 per line, 6 per quad = 9
+ dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
+
+ hResult = IDirect3DDevice9_CreateVertexBuffer(
+ lpCtx->pDev,
+ dwVBSize,
+ gldVB->dwUsage,
+ gldVB->dwFVF,
+ gldVB->dwPool,
+ &gldVB->pVB,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
+ return hResult;
+ }
+
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+ gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
+ gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
+ gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+// Function: _gldCreateVertexShaders
+// Create DX9 Vertex Shaders.
+//---------------------------------------------------------------------------
+/*
+void _gldCreateVertexShaders(
+ GLD_driver_dx9 *gld)
+{
+ DWORD dwFlags;
+ LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
+ HRESULT hr;
+
+#ifdef _DEBUG
+ dwFlags = D3DXASM_DEBUG;
+#else
+ dwFlags = 0; // D3DXASM_SKIPVALIDATION;
+#endif
+
+ ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
+
+ // Init the shader handle
+ gld->VStwosidelight.hShader = 0;
+
+ if (gld->d3dCaps8.MaxStreams == 0) {
+ // Lame DX8 driver doesn't support streams
+ // Not fatal, as defaults will be used
+ ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
+ return;
+ }
+
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+// return;
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+
+ //
+ // Two-sided lighting
+ //
+
+#if 0
+ //
+ // DEBUGGING: Load shader from a text file
+ //
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ hr = D3DXAssembleShaderFromFile(
+ "twoside.vsh",
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#else
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ // Assemble ascii shader text into shader opcodes
+ hr = D3DXAssembleShader(
+ szTwoSidedLightingVS,
+ strlen(szTwoSidedLightingVS),
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#endif
+ if (FAILED(hr)) {
+ ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
+ SAFE_RELEASE(pVSOpcodeBuffer);
+ return;
+ }
+
+// This is for debugging. Remove to enable vertex shaders in HW
+#define _GLD_FORCE_SW_VS 0
+
+ if (_GLD_FORCE_SW_VS) {
+ // _GLD_FORCE_SW_VS should be disabled for Final Release
+ ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
+ }
+
+ // Try and create shader in hardware.
+ // NOTE: The D3D Ref device appears to succeed when trying to
+ // create the device in hardware, but later complains
+ // when trying to set it with SetVertexShader(). Go figure.
+ if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
+ // Don't try and create a hardware shader with the Ref device
+ hr = E_FAIL; // COM error/fail result
+ } else {
+ gld->VStwosidelight.bHardware = TRUE;
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ 0);
+ }
+ if (FAILED(hr)) {
+ ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
+ // Failed. Try and create shader for software processing
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ D3DUSAGE_SOFTWAREPROCESSING);
+ if (FAILED(hr)) {
+ gld->VStwosidelight.hShader = 0; // Sanity check
+ ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
+ return;
+ }
+ // Succeeded, but for software processing
+ gld->VStwosidelight.bHardware = FALSE;
+ }
+
+ SAFE_RELEASE(pVSOpcodeBuffer);
+
+ ddlogMessage(DDLOG_INFO, "... OK\n");
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyVertexShaders(
+ GLD_driver_dx9 *gld)
+{
+ if (gld->VStwosidelight.hShader) {
+ IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
+ gld->VStwosidelight.hShader = 0;
+ }
+}
+*/
+//---------------------------------------------------------------------------
+
+BOOL gldCreateDrawable_DX(
+ DGL_ctx *ctx,
+// BOOL bDefaultDriver,
+ BOOL bDirectDrawPersistant,
+ BOOL bPersistantBuffers)
+{
+ //
+ // bDirectDrawPersistant: applies to IDirect3D9
+ // bPersistantBuffers: applies to IDirect3DDevice9
+ //
+
+ HRESULT hResult;
+ GLD_driver_dx9 *lpCtx = NULL;
+ D3DDEVTYPE d3dDevType;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ DWORD dwBehaviourFlags;
+ D3DADAPTER_IDENTIFIER9 d3dIdent;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ if (ctx->glPriv) {
+ lpCtx = ctx->glPriv;
+ // Release any existing interfaces
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ } else {
+ lpCtx = (GLD_driver_dx9*)malloc(sizeof(GLD_driver_dx9));
+ ZeroMemory(lpCtx, sizeof(lpCtx));
+ }
+
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ // TODO: Check this
+// if (bDefaultDriver)
+// d3dDevType = D3DDEVTYPE_REF;
+
+ // Use persistant interface if needed
+ if (bDirectDrawPersistant && dx9Globals.bDirect3D) {
+ lpCtx->pD3D = dx9Globals.pD3D;
+ IDirect3D9_AddRef(lpCtx->pD3D);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create Direct3D9 object
+ lpCtx->pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
+ if (lpCtx->pD3D == NULL) {
+ MessageBox(NULL, "Unable to initialize Direct3D9", "GLDirect", MB_OK);
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D9 interface");
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Cache Direct3D interface for subsequent GLRCs
+ if (bDirectDrawPersistant && !dx9Globals.bDirect3D) {
+ dx9Globals.pD3D = lpCtx->pD3D;
+ IDirect3D9_AddRef(dx9Globals.pD3D);
+ dx9Globals.bDirect3D = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Get device caps
+ hResult = IDirect3D9_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps9);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_GetDeviceCaps failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Check for hardware transform & lighting
+ lpCtx->bHasHWTnL = lpCtx->d3dCaps9.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
+
+/*
+ //
+ // GONE FOR DX9?
+ //
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->d3dCaps9.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_WARN,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+*/
+
+ //
+ // Create the Direct3D context
+ //
+
+ // Re-use original IDirect3DDevice if persistant buffers exist.
+ // Note that we test for persistant IDirect3D9 as well
+ // bDirectDrawPersistant == persistant IDirect3D9 (DirectDraw9 does not exist)
+ if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D && dx9Globals.pDev) {
+ lpCtx->pDev = dx9Globals.pDev;
+ IDirect3DDevice9_AddRef(dx9Globals.pDev);
+ goto skip_direct3ddevice_create;
+ }
+
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 2; //1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+
+ // Support for vertical retrace synchronisation.
+ // Set default presentation interval in case caps bits are missing
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ if (glb.bWaitForRetrace) {
+ if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ // PresentationInterval Windowed mode is optional now in DX9 (DaveM)
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ if (glb.bWaitForRetrace) {
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ }
+
+ // Decide if we can use hardware TnL
+ dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
+ D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ // Add flag to tell D3D to be thread-safe
+ if (glb.bMultiThreaded)
+ dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
+ // Add flag to tell D3D to be FPU-safe
+ if (!glb.bFastFPU)
+ dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE;
+ hResult = IDirect3D9_CreateDevice(lpCtx->pD3D,
+ glb.dwAdapter,
+ d3dDevType,
+ ctx->hWnd,
+ dwBehaviourFlags,
+ &d3dpp,
+ &lpCtx->pDev);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_CreateDevice failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D) {
+ dx9Globals.pDev = lpCtx->pDev;
+ dx9Globals.bDirect3DDevice = TRUE;
+ }
+
+ // Dump some useful stats
+ hResult = IDirect3D9_GetAdapterIdentifier(
+ lpCtx->pD3D,
+ glb.dwAdapter,
+ 0, // No WHQL detection (avoid few seconds delay)
+ &d3dIdent);
+ if (SUCCEEDED(hResult)) {
+ ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
+ ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
+ d3dIdent.Driver,
+ HIWORD(d3dIdent.DriverVersion.HighPart),
+ LOWORD(d3dIdent.DriverVersion.HighPart),
+ HIWORD(d3dIdent.DriverVersion.LowPart),
+ LOWORD(d3dIdent.DriverVersion.LowPart));
+ ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
+ d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
+ }
+
+ // Test to see if IHV driver exposes Scissor Test (new for DX9)
+ lpCtx->bCanScissor = lpCtx->d3dCaps9.RasterCaps & D3DPRASTERCAPS_SCISSORTEST;
+ ddlogPrintf(DDLOG_INFO, "Can Scissor: %s", lpCtx->bCanScissor ? "Yes" : "No");
+
+ // Init projection matrix for D3D TnL
+ D3DXMatrixIdentity(&lpCtx->matProjection);
+ lpCtx->matModelView = lpCtx->matProjection;
+// gld->bUseMesaProjection = TRUE;
+
+skip_direct3ddevice_create:
+
+ // Create buffers to hold primitives
+ lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
+ lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
+ lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
+ lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP |
+ D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
+ if (FAILED(hResult))
+ goto return_with_error;
+
+ lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
+ lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
+ lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC |
+//DaveM D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
+ if (FAILED(hResult))
+ goto return_with_error;
+
+/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders)
+ lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX;
+ lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX);
+ lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP |
+ D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight);
+ if (FAILED(hResult))
+ goto return_with_error;*/
+
+ // Now try and create the DX9 Vertex Shaders
+// _gldCreateVertexShaders(lpCtx);
+
+ // Zero the pipeline usage counters
+ lpCtx->PipelineUsage.qwMesa.QuadPart =
+// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
+ lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
+
+ // Assign drawable to GL private
+ ctx->glPriv = lpCtx;
+ return TRUE;
+
+return_with_error:
+ // Clean up and bail
+
+// _gldDestroyVertexShaders(lpCtx);
+
+// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldResizeDrawable_DX(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ GLD_driver_dx9 *gld = NULL;
+ D3DDEVTYPE d3dDevType;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hResult;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice9_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ if (!bDefaultDriver)
+ d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D9_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+// goto return_with_error;
+ return FALSE;
+ }
+
+ // Destroy DX9 Vertex Shaders before Reset()
+// _gldDestroyVertexShaders(gld);
+
+ // Release POOL_DEFAULT objects before Reset()
+ if (gld->PB2d.dwPool == D3DPOOL_DEFAULT)
+ _gldDestroyPrimitiveBuffer(&gld->PB2d);
+ if (gld->PB3d.dwPool == D3DPOOL_DEFAULT)
+ _gldDestroyPrimitiveBuffer(&gld->PB3d);
+// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT)
+// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight);
+
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ // TODO: Sync to refresh
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ // Get better benchmark results? KeithH
+// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+ hResult = IDirect3DDevice9_Reset(gld->pDev, &d3dpp);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
+ return FALSE;
+ //goto cleanup_and_return_with_error;
+ }
+
+ //
+ // Recreate POOL_DEFAULT objects
+ //
+ if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) {
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+ }
+ if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) {
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
+ }
+// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) {
+// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+// }
+
+ // Recreate DX9 Vertex Shaders
+// _gldCreateVertexShaders(gld);
+
+ // Signal a complete state update
+ ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
+
+ // Begin a new scene
+ IDirect3DDevice9_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyDrawable_DX(
+ DGL_ctx *ctx)
+{
+ GLD_driver_dx9 *lpCtx = NULL;
+
+ // Error if context is NULL.
+ if (!ctx)
+ return FALSE;
+
+ // Error if the drawable does not exist.
+ if (!ctx->glPriv)
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+
+#ifdef _DEBUG
+ // Dump out stats
+ ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
+ lpCtx->PipelineUsage.qwMesa.HighPart,
+ lpCtx->PipelineUsage.qwMesa.LowPart,
+ lpCtx->PipelineUsage.qwD3DFVF.HighPart,
+ lpCtx->PipelineUsage.qwD3DFVF.LowPart);
+#endif
+
+// _gldDestroyVertexShaders(lpCtx);
+
+// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+
+ // Free the private drawable data
+ free(ctx->glPriv);
+ ctx->glPriv = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldCreatePrivateGlobals_DX(void)
+{
+ ZeroMemory(&dx9Globals, sizeof(dx9Globals));
+
+ // Load d3d9.dll
+ dx9Globals.hD3D9DLL = LoadLibrary("D3D9.DLL");
+ if (dx9Globals.hD3D9DLL == NULL)
+ return FALSE;
+
+ // Now try and obtain Direct3DCreate9
+ dx9Globals.fnDirect3DCreate9 = (FNDIRECT3DCREATE9)GetProcAddress(dx9Globals.hD3D9DLL, "Direct3DCreate9");
+ if (dx9Globals.fnDirect3DCreate9 == NULL) {
+ FreeLibrary(dx9Globals.hD3D9DLL);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyPrivateGlobals_DX(void)
+{
+ if (dx9Globals.bDirect3DDevice) {
+ SAFE_RELEASE(dx9Globals.pDev);
+ dx9Globals.bDirect3DDevice = FALSE;
+ }
+ if (dx9Globals.bDirect3D) {
+ SAFE_RELEASE(dx9Globals.pD3D);
+ dx9Globals.bDirect3D = FALSE;
+ }
+
+ FreeLibrary(dx9Globals.hD3D9DLL);
+ dx9Globals.hD3D9DLL = NULL;
+ dx9Globals.fnDirect3DCreate9 = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDisplayFormat(
+ D3DFORMAT fmt,
+ BYTE *cColorBits,
+ BYTE *cRedBits,
+ BYTE *cGreenBits,
+ BYTE *cBlueBits,
+ BYTE *cAlphaBits)
+{
+ switch (fmt) {
+ case D3DFMT_X1R5G5B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 5;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_R5G6B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 6;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_X8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_A8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 8;
+ return;
+ }
+
+ // Should not get here!
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDepthStencilFormat(
+ D3DFORMAT fmt,
+ BYTE *cDepthBits,
+ BYTE *cStencilBits)
+{
+ // NOTE: GL expects either 32 or 16 as depth bits.
+ switch (fmt) {
+ case D3DFMT_D32:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D15S1:
+ *cDepthBits = 16;
+ *cStencilBits = 1;
+ return;
+ case D3DFMT_D24S8:
+ *cDepthBits = 32;
+ *cStencilBits = 8;
+ return;
+ case D3DFMT_D16:
+ *cDepthBits = 16;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D24X8:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D24X4S4:
+ *cDepthBits = 32;
+ *cStencilBits = 4;
+ return;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldBuildPixelformatList_DX(void)
+{
+ D3DDISPLAYMODE d3ddm;
+ D3DFORMAT fmt[6];
+ IDirect3D9 *pD3D = NULL;
+ HRESULT hr;
+ int nSupportedFormats = 0;
+ int i;
+ DGL_pixelFormat *pPF;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+// char buf[128];
+// char cat[8];
+
+ // Direct3D (SW or HW)
+ // These are arranged so that 'best' pixelformat
+ // is higher in the list (for ChoosePixelFormat).
+ const D3DFORMAT DepthStencil[6] = {
+// New order: increaing Z, then increasing stencil
+ D3DFMT_D15S1,
+ D3DFMT_D16,
+ D3DFMT_D24X4S4,
+ D3DFMT_D24X8,
+ D3DFMT_D24S8,
+ D3DFMT_D32,
+ };
+
+ // Dump DX version
+ ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 9.0\n");
+
+ // Release any existing pixelformat list
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ }
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+
+ //
+ // Pixelformats for Direct3D (SW or HW) rendering
+ //
+
+ // Get a Direct3D 9.0 interface
+ pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
+ if (!pD3D) {
+ return FALSE;
+ }
+
+ // We will use the display mode format when finding compliant
+ // rendertarget/depth-stencil surfaces.
+ hr = IDirect3D9_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hr)) {
+ IDirect3D9_Release(pD3D);
+ return FALSE;
+ }
+
+ // Run through the possible formats and detect supported formats
+ for (i=0; i<6; i++) {
+ hr = IDirect3D9_CheckDeviceFormat(
+ pD3D,
+ glb.dwAdapter,
+ glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
+ d3ddm.Format,
+ D3DUSAGE_DEPTHSTENCIL,
+ D3DRTYPE_SURFACE,
+ DepthStencil[i]);
+ if (FAILED(hr))
+ // A failure here is not fatal.
+ continue;
+
+ // Verify that the depth format is compatible.
+ hr = IDirect3D9_CheckDepthStencilMatch(
+ pD3D,
+ glb.dwAdapter,
+ glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
+ d3ddm.Format,
+ d3ddm.Format,
+ DepthStencil[i]);
+ if (FAILED(hr))
+ // A failure here is not fatal, just means depth-stencil
+ // format is not compatible with this display mode.
+ continue;
+
+ fmt[nSupportedFormats++] = DepthStencil[i];
+ }
+
+ IDirect3D9_Release(pD3D);
+
+ if (nSupportedFormats == 0)
+ return FALSE; // Bail: no compliant pixelformats
+
+ // Total count of pixelformats is:
+ // (nSupportedFormats+1)*2
+ // UPDATED: nSupportedFormats*2
+ glb.lpPF = (DGL_pixelFormat *)calloc(nSupportedFormats*2, sizeof(DGL_pixelFormat));
+ glb.nPixelFormatCount = nSupportedFormats*2;
+ if (glb.lpPF == NULL) {
+ glb.nPixelFormatCount = 0;
+ return FALSE;
+ }
+
+ // Get a copy of pointer that we can alter
+ pPF = glb.lpPF;
+
+ // Cache colour bits from display format
+ _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ //
+ // Add single-buffer formats
+ //
+/*
+ // NOTE: No longer returning pixelformats that don't contain depth
+ // Single-buffer, no depth-stencil buffer
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DFMT_UNKNOWN;
+ pPF++;
+*/
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ //
+ // Add double-buffer formats
+ //
+
+ // NOTE: No longer returning pixelformats that don't contain depth
+/*
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DFMT_UNKNOWN;
+ pPF++;
+*/
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ // Popup warning message if non RGB color mode
+ {
+ // This is a hack. KeithH
+ HDC hdcDesktop = GetDC(NULL);
+ DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
+ ReleaseDC(0, hdcDesktop);
+ if (dwDisplayBitDepth <= 8) {
+ ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
+ MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ }
+
+ // Mark list as 'current'
+ glb.bPixelformatsDirty = FALSE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldInitialiseMesa_DX(
+ DGL_ctx *lpCtx)
+{
+ GLD_driver_dx9 *gld = NULL;
+ int MaxTextureSize, TextureLevels;
+ BOOL bSoftwareTnL;
+
+ if (lpCtx == NULL)
+ return FALSE;
+
+ gld = lpCtx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (glb.bMultitexture) {
+ lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps9.MaxSimultaneousTextures;
+ // Only support MAX_TEXTURE_UNITS texture units.
+ // ** If this is altered then the FVF formats must be reviewed **.
+ if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX9)
+ lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX9;
+ } else {
+ // Multitexture override
+ lpCtx->glCtx->Const.MaxTextureUnits = 1;
+ }
+
+ // max texture size
+ MaxTextureSize = min(gld->d3dCaps9.MaxTextureHeight, gld->d3dCaps9.MaxTextureWidth);
+ if (MaxTextureSize == 0)
+ MaxTextureSize = 256; // Sanity check
+
+ //
+ // HACK!!
+ if (MaxTextureSize > 1024)
+ MaxTextureSize = 1024; // HACK - CLAMP TO 1024
+ // HACK!!
+ //
+
+ // Got to set MAX_TEXTURE_SIZE as max levels.
+ // Who thought this stupid idea up? ;)
+ TextureLevels = 0;
+ // Calculate power-of-two.
+ while (MaxTextureSize) {
+ TextureLevels++;
+ MaxTextureSize >>= 1;
+ }
+ lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
+
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ZENABLE,
+ (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
+
+ // Set the view matrix
+ {
+ D3DXMATRIX vm;
+#if 1
+ D3DXMatrixIdentity(&vm);
+#else
+ D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
+ D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
+ D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
+ D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
+ vm._31 = -vm._31;
+ vm._32 = -vm._32;
+ vm._33 = -vm._33;
+ vm._34 = -vm._34;
+#endif
+ IDirect3DDevice9_SetTransform(gld->pDev, D3DTS_VIEW, &vm);
+ }
+
+ if (gld->bHasHWTnL) {
+ if (glb.dwTnL == GLDS_TNL_DEFAULT)
+ bSoftwareTnL = FALSE; // HW TnL
+ else {
+ bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
+ }
+ } else {
+ // No HW TnL, so no choice possible
+ bSoftwareTnL = TRUE;
+ }
+// IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
+ IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, bSoftwareTnL);
+
+// Dump this in a Release build as well, now.
+//#ifdef _DEBUG
+ ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
+ gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
+//#endif
+
+ gldEnableExtensions_DX9(lpCtx->glCtx);
+ gldInstallPipeline_DX9(lpCtx->glCtx);
+ gldSetupDriverPointers_DX9(lpCtx->glCtx);
+
+ // Signal a complete state update
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+
+ // Start a scene
+ IDirect3DDevice9_BeginScene(gld->pDev);
+ lpCtx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldSwapBuffers_DX(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ HRESULT hr;
+ GLD_driver_dx9 *gld = NULL;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice9_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
+ hr = IDirect3DDevice9_Present(gld->pDev, NULL, NULL, hWnd, NULL);
+
+exit_swap:
+
+ IDirect3DDevice9_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+// Debugging code
+#ifdef _DEBUG
+// ddlogMessage(GLDLOG_WARN, "SwapBuffers\n");
+#endif
+
+ return (FAILED(hr)) ? FALSE : TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldGetDisplayMode_DX(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hr;
+ GLD_driver_dx9 *lpCtx = NULL;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+
+ if ((glddm == NULL) || (ctx == NULL))
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+ if (lpCtx == NULL)
+ return FALSE;
+
+ if (lpCtx->pD3D == NULL)
+ return FALSE;
+
+ hr = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hr))
+ return FALSE;
+
+ // Get info from the display format
+ _BitsFromDisplayFormat(d3ddm.Format,
+ &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ glddm->Width = d3ddm.Width;
+ glddm->Height = d3ddm.Height;
+ glddm->BPP = cColorBits;
+ glddm->Refresh = d3ddm.RefreshRate;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc b/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc
new file mode 100644
index 000000000..ba0963153
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc
@@ -0,0 +1,43 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: Windows Resource Compiler
+* Environment: Windows 95
+*
+****************************************************************************/
+
+#ifndef WORKSHOP_INVOKED
+ #include <windows.h>
+#endif
+
+#define FILE_DESCRIPTION "SciTech GLDirect"
+#define ORIG_FILENAME "opengl32.dll"
+#define FILE_TYPE VFT_DLL
+
+#include "gldirect/gldver.ver"
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h
new file mode 100644
index 000000000..9c1f2a054
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h
@@ -0,0 +1,520 @@
+/* File name : colors.h
+ * Version : 2.3
+ *
+ * Header file for display driver for Mesa 2.3 under
+ * Windows95 and WindowsNT
+ * This file defines macros and global variables needed
+ * for converting color format
+ *
+ * Copyright (C) 1996- Li Wei
+ * Address : Institute of Artificial Intelligence
+ * : & Robotics
+ * : Xi'an Jiaotong University
+ * Email : liwei@aiar.xjtu.edu.cn
+ * Web page : http://sun.aiar.xjtu.edu.cn
+ *
+ * This file and its associations are partially based on the
+ * Windows NT driver for Mesa, written by Mark Leaming
+ * (mark@rsinc.com).
+ */
+
+/*
+ * Macros for pixel format defined
+ */
+
+/*
+ * Revision 1.1 2004/04/20 11:13:11 alanh
+ * add SciTech's GLDirect driver for Windows.
+ *
+ * This code is donated to Mesa which allows the usage of
+ * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
+ *
+ * No build system exists for this code yet, that will come.....
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/01/03 03:08:57 brianp
+ * Ted Jump's changes
+ *
+ * Revision 1.1 1999/01/03 03:08:12 brianp
+ * Initial revision
+ *
+ * Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
+ * Add LUTs need for dithering
+ */
+
+/*
+ * Revision 1.1 2004/04/20 11:13:11 alanh
+ * add SciTech's GLDirect driver for Windows.
+ *
+ * This code is donated to Mesa which allows the usage of
+ * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
+ *
+ * No build system exists for this code yet, that will come.....
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/01/03 03:08:57 brianp
+ * Ted Jump's changes
+ *
+ * Revision 1.1 1999/01/03 03:08:12 brianp
+ * Initial revision
+ *
+ * Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
+ * Add BGR8 Macro
+ */
+
+/*
+ * Revision 1.1 2004/04/20 11:13:11 alanh
+ * add SciTech's GLDirect driver for Windows.
+ *
+ * This code is donated to Mesa which allows the usage of
+ * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
+ *
+ * No build system exists for this code yet, that will come.....
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/01/03 03:08:57 brianp
+ * Ted Jump's changes
+ *
+ * Revision 1.1 1999/01/03 03:08:12 brianp
+ * Initial revision
+ *
+ * Revision 2.0 1996/11/15 10:55:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
+ * Initial revision
+ */
+/* Values for wmesa->pixelformat: */
+
+#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
+#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */
+#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */
+#define PF_DITHER8 6 /* Dithered RGB using a lookup table */
+#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */
+#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */
+#define PF_BADFORMAT 11
+#define PF_INDEX8 12
+
+char ColorMap16[] = {
+0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
+0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
+0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
+0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
+0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
+0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
+0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
+0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
+0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,
+0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
+0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,
+0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
+0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,
+0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,
+0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
+0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,
+0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,
+0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,
+0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15,
+0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,
+0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,
+0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,
+0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
+0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,
+0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,
+0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,
+0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F};
+
+#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5)))
+#ifdef DDRAW
+#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11)))
+#else
+#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10)))
+#endif
+#define BGR24(r,g,b) (unsigned long)(((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) << 8)
+#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
+
+
+
+/*
+ * If pixelformat==PF_8A8B8G8R:
+ */
+#define PACK_8A8B8G8R( R, G, B, A ) \
+ ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
+
+
+/*
+ * If pixelformat==PF_8R8G8B:
+ */
+#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) )
+
+
+/*
+ * If pixelformat==PF_5R6G5B:
+ */
+
+
+#ifdef DDRAW
+#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11)))
+#else
+#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10)))
+#endif
+/*----------------------------------------------------------------------------
+
+Division lookup tables. These tables compute 0-255 divided by 51 and
+modulo 51. These tables could approximate gamma correction.
+
+*/
+
+char unsigned const aDividedBy51Rounded[256] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+};
+
+char unsigned const aDividedBy51[256] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
+};
+
+char unsigned const aModulo51[256] =
+{
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
+ 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3,
+ 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0,
+};
+
+/*----------------------------------------------------------------------------
+
+Multiplication LUTs. These compute 0-5 times 6 and 36.
+
+*/
+
+char unsigned const aTimes6[6] =
+{
+ 0, 6, 12, 18, 24, 30
+};
+
+char unsigned const aTimes36[6] =
+{
+ 0, 36, 72, 108, 144, 180
+};
+
+
+/*----------------------------------------------------------------------------
+
+Dither matrices for 8 bit to 2.6 bit halftones.
+
+*/
+
+char unsigned const aHalftone16x16[256] =
+{
+ 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43,
+ 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21,
+ 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6,
+ 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34,
+ 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42,
+ 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20,
+ 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4,
+ 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32,
+ 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41,
+ 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19,
+ 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3,
+ 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31,
+ 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43,
+ 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21,
+ 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5,
+ 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33,
+};
+
+char unsigned const aHalftone8x8[64] =
+{
+ 0, 38, 9, 47, 2, 40, 11, 50,
+ 25, 12, 35, 22, 27, 15, 37, 24,
+ 6, 44, 3, 41, 8, 47, 5, 43,
+ 31, 19, 28, 15, 34, 21, 31, 18,
+ 1, 39, 11, 49, 0, 39, 10, 48,
+ 27, 14, 36, 23, 26, 13, 35, 23,
+ 7, 46, 4, 43, 7, 45, 3, 42,
+ 33, 20, 30, 17, 32, 19, 29, 16,
+};
+
+char unsigned const aHalftone4x4_1[16] =
+{
+ 0, 25, 6, 31,
+ 38, 12, 44, 19,
+ 9, 35, 3, 28,
+ 47, 22, 41, 15
+};
+
+char unsigned const aHalftone4x4_2[16] =
+{
+ 41, 3, 9, 28,
+ 35, 15, 22, 47,
+ 6, 25, 38, 0,
+ 19, 44, 31, 12
+};
+
+/***************************************************************************
+ aWinGHalftoneTranslation
+
+ Translates a 2.6 bit-per-pixel halftoned representation into the
+ slightly rearranged WinG Halftone Palette.
+*/
+
+char unsigned const aWinGHalftoneTranslation[216] =
+{
+ 0,
+ 29,
+ 30,
+ 31,
+ 32,
+ 249,
+ 33,
+ 34,
+ 35,
+ 36,
+ 37,
+ 38,
+ 39,
+ 40,
+ 41,
+ 42,
+ 43,
+ 44,
+ 45,
+ 46,
+ 47,
+ 48,
+ 49,
+ 50,
+ 51,
+ 52,
+ 53,
+ 54,
+ 55,
+ 56,
+ 250,
+ 250,
+ 57,
+ 58,
+ 59,
+ 251,
+ 60,
+ 61,
+ 62,
+ 63,
+ 64,
+ 65,
+ 66,
+ 67,
+ 68,
+ 69,
+ 70,
+ 71,
+ 72,
+ 73,
+ 74,
+ 75,
+ 76,
+ 77,
+ 78,
+ 79,
+ 80,
+ 81,
+ 82,
+ 83,
+ 84,
+ 85,
+ 86,
+ 87,
+ 88,
+ 89,
+ 250,
+ 90,
+ 91,
+ 92,
+ 93,
+ 94,
+ 95,
+ 96,
+ 97,
+ 98,
+ 99,
+ 100,
+ 101,
+ 102,
+ 103,
+ 104,
+ 105,
+ 106,
+ 107,
+ 108,
+ 109,
+ 110,
+ 111,
+ 227,
+ 112,
+ 113,
+ 114,
+ 115,
+ 116,
+ 117,
+ 118,
+ 119,
+ 151,
+ 120,
+ 121,
+ 122,
+ 123,
+ 124,
+ 228,
+ 125,
+ 126,
+ 229,
+ 133,
+ 162,
+ 135,
+ 131,
+ 132,
+ 137,
+ 166,
+ 134,
+ 140,
+ 130,
+ 136,
+ 143,
+ 138,
+ 139,
+ 174,
+ 141,
+ 142,
+ 177,
+ 129,
+ 144,
+ 145,
+ 146,
+ 147,
+ 148,
+ 149,
+ 150,
+ 157,
+ 152,
+ 153,
+ 154,
+ 155,
+ 156,
+ 192,
+ 158,
+ 159,
+ 160,
+ 161,
+ 196,
+ 163,
+ 164,
+ 165,
+ 127,
+ 199,
+ 167,
+ 168,
+ 169,
+ 170,
+ 171,
+ 172,
+ 173,
+ 207,
+ 175,
+ 176,
+ 210,
+ 178,
+ 179,
+ 180,
+ 181,
+ 182,
+ 183,
+ 184,
+ 185,
+ 186,
+ 187,
+ 188,
+ 189,
+ 190,
+ 191,
+ 224,
+ 193,
+ 194,
+ 195,
+ 252,
+ 252,
+ 197,
+ 198,
+ 128,
+ 253,
+ 252,
+ 200,
+ 201,
+ 202,
+ 203,
+ 204,
+ 205,
+ 206,
+ 230,
+ 208,
+ 209,
+ 231,
+ 211,
+ 212,
+ 213,
+ 214,
+ 215,
+ 216,
+ 217,
+ 218,
+ 219,
+ 220,
+ 221,
+ 222,
+ 254,
+ 223,
+ 232,
+ 225,
+ 226,
+ 255,
+};
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
new file mode 100644
index 000000000..342a74286
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
@@ -0,0 +1,1720 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa Software WGL (WindowsGL)
+*
+****************************************************************************/
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include "glheader.h"
+#include "colors.h"
+#include "context.h"
+#include "colormac.h"
+#include "dd.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "teximage.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "dglcontext.h"
+#include "gld_driver.h"
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+DGL_pixelFormat pfTemplateMesaSW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 32, // Total colour bitplanes (excluding alpha bitplanes)
+ 8, 0, // Red bits, shift
+ 8, 8, // Green bits, shift
+ 8, 16, // Blue bits, shift
+ 8, 24, // Alpha bits, shift (destination alpha)
+ 64, // Accumulator bits (total)
+ 16, 16, 16, 16, // Accumulator bits: Red, Green, Blue, Alpha
+ 16, // Depth bits
+ 8, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ 0, // Unused
+};
+
+//---------------------------------------------------------------------------
+// Extensions
+//---------------------------------------------------------------------------
+
+typedef struct {
+ PROC proc;
+ char *name;
+} GLD_extension;
+
+static GLD_extension GLD_extList[] = {
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
+ { NULL, "\0" }
+};
+
+//---------------------------------------------------------------------------
+// WMesa Internal Functions
+//---------------------------------------------------------------------------
+
+#define PAGE_FILE 0xffffffff
+
+#define REDBITS 0x03
+#define REDSHIFT 0x00
+#define GREENBITS 0x03
+#define GREENSHIFT 0x03
+#define BLUEBITS 0x02
+#define BLUESHIFT 0x06
+
+typedef struct _dibSection {
+ HDC hDC;
+ HANDLE hFileMap;
+ BOOL fFlushed;
+ LPVOID base;
+} WMDIBSECTION, *PWMDIBSECTION;
+
+typedef struct wmesa_context {
+ HWND Window;
+ HDC hDC;
+ HPALETTE hPalette;
+ HPALETTE hOldPalette;
+ HPEN hPen;
+ HPEN hOldPen;
+ HCURSOR hOldCursor;
+ COLORREF crColor;
+ // 3D projection stuff
+ RECT drawRect;
+ UINT uiDIBoffset;
+ // OpenGL stuff
+ HPALETTE hGLPalette;
+ GLuint width;
+ GLuint height;
+ GLuint ScanWidth;
+ GLboolean db_flag; //* double buffered?
+ GLboolean rgb_flag; //* RGB mode?
+ GLboolean dither_flag; //* use dither when 256 color mode for RGB?
+ GLuint depth; //* bits per pixel (1, 8, 24, etc)
+ ULONG pixel; // current color index or RGBA pixel value
+ ULONG clearpixel; //* pixel for clearing the color buffers
+ PBYTE ScreenMem; // WinG memory
+ BITMAPINFO *IndexFormat;
+ HPALETTE hPal; // Current Palette
+ HPALETTE hPalHalfTone;
+
+
+ WMDIBSECTION dib;
+ BITMAPINFO bmi;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ HBITMAP Old_Compat_BM;
+ HBITMAP Compat_BM; // Bitmap for double buffering
+ PBYTE pbPixels;
+ int nColors;
+ BYTE cColorBits;
+ int pixelformat;
+
+ RECT rectOffScreen;
+ RECT rectSurface;
+// HWND hwnd;
+ DWORD pitch;
+ PBYTE addrOffScreen;
+
+ // We always double-buffer, for performance reasons, but
+ // we need to know which of SwapBuffers() or glFlush() to
+ // handle. If we're emulating, then we update on Flush(),
+ // otherwise we update on SwapBufers(). KeithH
+ BOOL bEmulateSingleBuffer;
+} WMesaContext, *PWMC;
+
+#define GLD_GET_WMESA_DRIVER(c) (WMesaContext*)(c)->glPriv
+
+// TODO:
+GLint stereo_flag = 0 ;
+
+/* If we are double-buffering, we want to get the DC for the
+ * off-screen DIB, otherwise the DC for the window.
+ */
+#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
+#define DD_RELEASEDC
+
+#define FLIP(Y) (Current->height-(Y)-1)
+
+struct DISPLAY_OPTIONS {
+ int stereo;
+ int fullScreen;
+ int mode;
+ int bpp;
+};
+
+struct DISPLAY_OPTIONS displayOptions;
+
+//---------------------------------------------------------------------------
+
+static unsigned char threeto8[8] = {
+ 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
+};
+
+static unsigned char twoto8[4] = {
+ 0, 0x55, 0xaa, 0xff
+};
+
+static unsigned char oneto8[2] = {
+ 0, 255
+};
+
+//---------------------------------------------------------------------------
+
+BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
+{
+ char unsigned redtemp, greentemp, bluetemp, paletteindex;
+
+ //*** now, look up each value in the halftone matrix
+ //*** using an 8x8 ordered dither.
+ redtemp = aDividedBy51[red]
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ + scanline%8]);
+ greentemp = aDividedBy51[(char unsigned)green]
+ + (aModulo51[green] > aHalftone8x8[
+ (pixel%8)*8 + scanline%8]);
+ bluetemp = aDividedBy51[(char unsigned)blue]
+ + (aModulo51[blue] > aHalftone8x8[
+ (pixel%8)*8 +scanline%8]);
+
+ //*** recombine the halftoned rgb values into a palette index
+ paletteindex =
+ redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
+
+ //*** and translate through the wing halftone palette
+ //*** translation vector to give the correct value.
+ return aWinGHalftoneTranslation[paletteindex];
+}
+
+//---------------------------------------------------------------------------
+
+static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
+{
+ unsigned char val;
+
+ val = i >> shift;
+ switch (nbits) {
+
+ case 1:
+ val &= 0x1;
+ return oneto8[val];
+
+ case 2:
+ val &= 0x3;
+ return twoto8[val];
+
+ case 3:
+ val &= 0x7;
+ return threeto8[val];
+
+ default:
+ return 0;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+
+void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
+{
+ WMesaContext *Current = pwc;
+
+ // Test for invalid scanline parameter. KeithH
+ if ((iScanLine < 0) || (iScanLine >= pwc->height))
+ return;
+
+ if (Current->db_flag) {
+ LPBYTE lpb = pwc->pbPixels;
+ UINT nBypp = pwc->cColorBits >> 3;
+ UINT nOffset = iPixel % nBypp;
+
+ lpb += pwc->ScanWidth * iScanLine;
+ lpb += iPixel * nBypp;
+
+ if(nBypp == 1){
+ if(pwc->dither_flag)
+ *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
+ else
+ *lpb = BGR8(r,g,b);
+ }
+ else if(nBypp == 2)
+ *((LPWORD)lpb) = BGR16(r,g,b);
+ else if (nBypp == 3)
+ *((LPDWORD)lpb) = BGR24(r,g,b);
+ else if (nBypp == 4)
+ *((LPDWORD)lpb) = BGR32(r,g,b);
+ }
+ else{
+ SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ )
+{
+ DWORD dwSize = 0;
+ DWORD dwScanWidth;
+ UINT nBypp = pwc->cColorBits / 8;
+ HDC hic;
+
+ dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
+
+ pwc->ScanWidth =pwc->pitch = dwScanWidth;
+
+ if (stereo_flag)
+ pwc->ScanWidth = 2* pwc->pitch;
+
+ dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
+
+ pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
+ NULL,
+ PAGE_READWRITE | SEC_COMMIT,
+ 0,
+ dwSize,
+ NULL);
+
+ if (!pwc->dib.hFileMap)
+ return;
+
+ pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
+ FILE_MAP_ALL_ACCESS,
+ 0,
+ 0,
+ 0);
+
+ if(!pwc->dib.base){
+ CloseHandle(pwc->dib.hFileMap);
+ return;
+ }
+
+
+ CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwc->dib.hDC = CreateCompatibleDC(hic);
+
+
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
+ pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
+
+ DeleteDC(hic);
+
+ return;
+
+}
+
+//---------------------------------------------------------------------------
+
+void wmCreatePalette( PWMC pwdc )
+{
+ /* Create a compressed and re-expanded 3:3:2 palette */
+ int i;
+ LOGPALETTE *pPal;
+ BYTE rb, rs, gb, gs, bb, bs;
+
+ pwdc->nColors = 0x100;
+
+ pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) +
+ pwdc->nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
+
+ pPal->palVersion = 0x300;
+
+ rb = REDBITS;
+ rs = REDSHIFT;
+ gb = GREENBITS;
+ gs = GREENSHIFT;
+ bb = BLUEBITS;
+ bs = BLUESHIFT;
+
+ if (pwdc->db_flag) {
+
+ /* Need to make two palettes: one for the screen DC and one for the DIB. */
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ pwdc->hPalette = CreatePalette( pPal );
+ }
+
+ else {
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ }
+
+ free(pPal);
+
+}
+
+//---------------------------------------------------------------------------
+
+/* This function sets the color table of a DIB section
+ * to match that of the destination DC
+ */
+BOOL wmSetDibColors(PWMC pwc)
+{
+ RGBQUAD *pColTab, *pRGB;
+ PALETTEENTRY *pPal, *pPE;
+ int i, nColors;
+ BOOL bRet=TRUE;
+ DWORD dwErr=0;
+
+ /* Build a color table in the DIB that maps to the
+ * selected palette in the DC.
+ */
+ nColors = 1 << pwc->cColorBits;
+ pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
+ GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
+ pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
+ for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
+ pRGB->rgbRed = pPE->peRed;
+ pRGB->rgbGreen = pPE->peGreen;
+ pRGB->rgbBlue = pPE->peBlue;
+ }
+ if(pwc->db_flag)
+ bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
+
+ if(!bRet)
+ dwErr = GetLastError();
+
+ free( pColTab );
+ free( pPal );
+
+ return bRet;
+}
+
+//---------------------------------------------------------------------------
+
+static void wmSetPixelFormat( PWMC wc, HDC hDC)
+{
+ if(wc->rgb_flag)
+ wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+ else
+ wc->cColorBits = 8;
+ switch(wc->cColorBits){
+ case 8:
+ if(wc->dither_flag != GL_TRUE)
+ wc->pixelformat = PF_INDEX8;
+ else
+ wc->pixelformat = PF_DITHER8;
+ break;
+ case 16:
+ wc->pixelformat = PF_5R6G5B;
+ break;
+ case 32:
+ wc->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ wc->pixelformat = PF_BADFORMAT;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * This function creates the DIB section that is used for combined
+ * GL and GDI calls
+ */
+BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+{
+ HDC hdc = pwc->hDC;
+ LPBITMAPINFO pbmi = &(pwc->bmi);
+ int iUsage;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ if(pwc->rgb_flag)
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
+ else
+ pbmi->bmiHeader.biBitCount = 8;
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
+
+ pwc->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwc->ScanWidth = pwc->pitch = lxSize;
+ pwc->width = lxSize;
+ pwc->height = lySize;
+
+ wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
+
+ if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
+ wmCreatePalette( pwc );
+ wmSetDibColors( pwc );
+ }
+ wmSetPixelFormat(pwc, pwc->hDC);
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * Free up the dib section that was created
+ */
+BOOL wmDeleteBackingStore(PWMC pwc)
+{
+ SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
+ DeleteDC(pwc->dib.hDC);
+ DeleteObject(pwc->hbmDIB);
+ UnmapViewOfFile(pwc->dib.base);
+ CloseHandle(pwc->dib.hFileMap);
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * Blit memory DC to screen DC
+ */
+BOOL wmFlush(PWMC pwc, HDC hDC)
+{
+ BOOL bRet = 0;
+ DWORD dwErr = 0;
+
+// Now using bEmulateSingleBuffer in the calling function. KeithH
+
+// if(pwc->db_flag){
+ bRet = BitBlt(hDC, 0, 0, pwc->width, pwc->height,
+ pwc->dib.hDC, 0, 0, SRCCOPY);
+// }
+
+ return bRet;
+
+}
+
+//---------------------------------------------------------------------------
+// Support Functions
+//---------------------------------------------------------------------------
+
+static void flush(GLcontext* ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+/*
+ if((Current->rgb_flag &&!(Current->db_flag))
+ ||(!Current->rgb_flag))
+ {
+ wmFlush(Current, Current->hDC);
+ }
+*/
+ // Only flush if we're not in double-buffer mode. KeithH
+ // The demo fractal.c calls glutSwapBuffers() then glFlush()!
+ if (Current->bEmulateSingleBuffer) {
+ wmFlush(Current, Current->hDC);
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Set the color index used to clear the color buffer.
+ */
+static void clear_index(GLcontext* ctx, GLuint index)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ Current->clearpixel = index;
+}
+
+
+
+//---------------------------------------------------------------------------
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+//static void clear_color( GLcontext* ctx, const GLchan color[4] )
+// Changed for Mesa 5.x. KeithH
+static void clear_color(
+ GLcontext* ctx,
+ const GLfloat color[4])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ Current->clearpixel = RGB(col[0], col[1], col[2]);
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ * We also only clear the color buffers if the color masks are all 1's.
+ * Otherwise, we let swrast do it.
+ */
+
+static clear(GLcontext* ctx, GLbitfield mask,
+ GLboolean all, GLint x, GLint y, GLint width, GLint height)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ DWORD dwColor;
+ WORD wColor;
+ BYTE bColor;
+ LPDWORD lpdw = (LPDWORD)Current->pbPixels;
+ LPWORD lpw = (LPWORD)Current->pbPixels;
+ LPBYTE lpb = Current->pbPixels;
+ int lines;
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ if (all){
+ x=y=0;
+ width=Current->width;
+ height=Current->height;
+ }
+
+
+ /* sanity check - can't have right(stereo) buffers */
+ assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0);
+
+ /* clear alpha */
+ if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) &&
+ ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
+ ctx->Color.ColorMask[ACOMP]) {
+ _swrast_clear_alpha_buffers( ctx );
+ }
+
+ if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
+ if (mask & DD_BACK_LEFT_BIT) {
+ /* Double-buffering - clear back buffer */
+ UINT nBypp = Current->cColorBits / 8;
+ int i = 0;
+ int iSize = 0;
+
+ assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */
+ if(nBypp ==1 ){
+ iSize = Current->width/4;
+ bColor = BGR8(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ wColor = MAKEWORD(bColor,bColor);
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ if(nBypp == 2){
+ iSize = Current->width / 2;
+ wColor = BGR16(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ else if(nBypp == 4){
+ iSize = Current->width;
+ dwColor = BGR32(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ }
+
+ /* clear a line */
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpdw++;
+ i++;
+ }
+
+ /* This is the 24bit case */
+ if (nBypp == 3) {
+ iSize = Current->width *3/4;
+ dwColor = BGR24(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpb += nBypp;
+ lpdw = (LPDWORD)lpb;
+ i++;
+ }
+ }
+
+ i = 0;
+ if (stereo_flag)
+ lines = height /2;
+ else
+ lines = height;
+ /* copy cleared line to other lines in buffer */
+ do {
+ memcpy(lpb, Current->pbPixels, iSize*4);
+ lpb += Current->ScanWidth;
+ i++;
+ }
+ while (i<lines-1);
+ mask &= ~DD_BACK_LEFT_BIT;
+ } /* double-buffer */
+
+ if (mask & DD_FRONT_LEFT_BIT) {
+ /* single-buffer */
+ HDC DC=DD_GETDC;
+ HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
+ HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
+ HPEN Old_Pen=SelectObject(DC,Pen);
+ HBRUSH Old_Brush=SelectObject(DC,Brush);
+ Rectangle(DC,x,y,x+width,y+height);
+ SelectObject(DC,Old_Pen);
+ SelectObject(DC,Old_Brush);
+ DeleteObject(Pen);
+ DeleteObject(Brush);
+ DD_RELEASEDC;
+ mask &= ~DD_FRONT_LEFT_BIT;
+ } /* single-buffer */
+ } /* if masks are all 1's */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
+}
+
+
+//---------------------------------------------------------------------------
+
+
+static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+
+ if (!Current)
+ return;
+
+ if (pname == GL_DITHER) {
+ if(enable == GL_FALSE){
+ Current->dither_flag = GL_FALSE;
+ if(Current->cColorBits == 8)
+ Current->pixelformat = PF_INDEX8;
+ }
+ else{
+ if (Current->rgb_flag && Current->cColorBits == 8){
+ Current->pixelformat = PF_DITHER8;
+ Current->dither_flag = GL_TRUE;
+ }
+ else
+ Current->dither_flag = GL_FALSE;
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
+{
+ /* TODO: this could be better */
+ if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+
+static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+ GLenum buffer )
+{
+ /* XXX todo */
+ return;
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/* Return characteristics of the output buffer. */
+//static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
+// Altered for Mesa 5.x. KeithH
+static void buffer_size(
+ GLframebuffer *buffer,
+ GLuint *width,
+ GLuint *height)
+{
+ // For some reason the context is not passed into this function.
+ // Therefore we have to explicitly retrieve it.
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ int New_Size;
+ RECT CR;
+
+ GetClientRect(Current->Window,&CR);
+
+ *width=CR.right;
+ *height=CR.bottom;
+
+ New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
+
+ if (New_Size){
+ Current->width=*width;
+ Current->height=*height;
+ Current->ScanWidth=Current->width;
+ if ((Current->ScanWidth%sizeof(long))!=0)
+ Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
+
+ if (Current->db_flag){
+ if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
+ wmDeleteBackingStore(Current);
+ wmCreateBackingStore(Current, Current->width, Current->height);
+ }
+ }
+
+ }
+}
+
+
+
+/**********************************************************************/
+/***** Accelerated point, line, polygon rendering *****/
+/**********************************************************************/
+
+/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
+
+static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
+{
+}
+
+//---------------------------------------------------------------------------
+
+/* Return pointer to accelerated points function */
+extern tnl_points_func choose_points_function( GLcontext* ctx )
+{
+ return NULL;
+}
+
+//---------------------------------------------------------------------------
+
+static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
+ GLuint v1, GLuint pv )
+{
+}
+
+//---------------------------------------------------------------------------
+
+static tnl_line_func choose_line_function( GLcontext* ctx )
+{
+}
+
+
+/**********************************************************************/
+/***** Span-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
+static void write_ci32_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLuint index[],
+ const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+}
+
+
+//---------------------------------------------------------------------------
+
+/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
+static void write_ci8_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte index[],
+ const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current
+ * color index is used for all pixels.
+ */
+static void write_mono_ci_span(const GLcontext* ctx,
+ GLuint n,GLint x,GLint y,
+ GLuint colorIndex, const GLubyte mask[])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=colorIndex;
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * To improve the performance of this routine, frob the data into an actual
+ * scanline and call bitblt on the complete scan line instead of SetPixel.
+ */
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i,
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i,
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgba[i][RCOMP],
+ rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgba[i][RCOMP],
+ rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i,
+ rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i,
+ rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgb[i][RCOMP],
+ rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgb[i][RCOMP],
+ rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
+ GLuint i;
+ HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+ assert(Current->rgb_flag==GL_TRUE);
+ y=FLIP(y);
+ if(Current->rgb_flag==GL_TRUE){
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(DC, y, x+i, pixel);
+ }
+ DD_RELEASEDC;
+}
+
+
+
+/**********************************************************************/
+/***** Array-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write an array of 32-bit index pixels with a boolean mask. */
+static void write_ci32_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = index[i];
+ }
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * index is used for all pixels.
+ */
+static void write_mono_ci_pixels( const GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = colorIndex;
+ }
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ DD_RELEASEDC;
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels( const GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+ DD_RELEASEDC;
+}
+
+/**********************************************************************/
+/***** Read spans/arrays of pixels *****/
+/**********************************************************************/
+
+/* Read a horizontal span of color-index pixels. */
+static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+ GLuint index[])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ index[i]=Mem[i];
+}
+
+//---------------------------------------------------------------------------
+
+/* Read an array of color index pixels. */
+static void read_ci32_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint indx[], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ UINT i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ y = Current->height - y - 1;
+ for (i=0; i<n; i++) {
+ Color=GetPixel(DC,x+i,y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ DD_RELEASEDC;
+}
+
+//---------------------------------------------------------------------------
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLint y2 = Current->height - y[i] - 1;
+ Color=GetPixel(DC,x[i],y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ DD_RELEASEDC;
+}
+
+//---------------------------------------------------------------------------
+
+static void wmesa_update_state(
+ GLcontext *ctx,
+ GLuint new_state)
+{
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+}
+
+//---------------------------------------------------------------------------
+
+static void wmesa_viewport(
+ GLcontext *ctx,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h)
+{
+// ctx->Driver.ResizeBuffersMESA(ctx);
+}
+
+//---------------------------------------------------------------------------
+
+static void wmesa_update_state_first_time(
+ GLcontext *ctx,
+ GLuint new_state)
+{
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ /*
+ * XXX these function pointers could be initialized just once during
+ * context creation since they don't depend on any state changes.
+ * kws - This is true - this function gets called a lot and it
+ * would be good to minimize setting all this when not needed.
+ */
+ // Good idea, so I'll do it. KeithH. :-)
+
+ ctx->Driver.GetString = _gldGetStringGeneric;
+ ctx->Driver.UpdateState = wmesa_update_state;
+ ctx->Driver.DrawBuffer = set_draw_buffer;
+ ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.Viewport = wmesa_viewport;
+
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.Flush = flush;
+ ctx->Driver.ClearIndex = clear_index;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Enable = enable;
+
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+
+ ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
+ ctx->Driver.TexImage1D = _mesa_store_teximage1d;
+ ctx->Driver.TexImage2D = _mesa_store_teximage2d;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
+ ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
+ ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
+ ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
+ ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
+ ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ // Does not apply for Mesa 5.x
+ //ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
+ //ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
+ //ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
+
+ swdd->SetBuffer = set_read_buffer;
+
+
+ /* Pixel/span writing functions: */
+ swdd->WriteRGBASpan = write_rgba_span;
+ swdd->WriteRGBSpan = write_rgb_span;
+ swdd->WriteMonoRGBASpan = write_mono_rgba_span;
+ swdd->WriteRGBAPixels = write_rgba_pixels;
+ swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
+ swdd->WriteCI32Span = write_ci32_span;
+ swdd->WriteCI8Span = write_ci8_span;
+ swdd->WriteMonoCISpan = write_mono_ci_span;
+ swdd->WriteCI32Pixels = write_ci32_pixels;
+ swdd->WriteMonoCIPixels = write_mono_ci_pixels;
+
+ swdd->ReadCI32Span = read_ci32_span;
+ swdd->ReadRGBASpan = read_rgba_span;
+ swdd->ReadCI32Pixels = read_ci32_pixels;
+ swdd->ReadRGBAPixels = read_rgba_pixels;
+
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+
+ wmesa_update_state(ctx, new_state);
+}
+
+//---------------------------------------------------------------------------
+// Driver interface functions
+//---------------------------------------------------------------------------
+
+BOOL gldCreateDrawable_MesaSW(
+ DGL_ctx *pCtx,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ WMesaContext *c;
+ GLboolean true_color_flag;
+ GLboolean rgb_flag = GL_TRUE;
+ GLboolean db_flag = GL_TRUE;
+
+ if (pCtx == NULL)
+ return FALSE;
+
+ c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
+ if (!c)
+ return FALSE;
+
+ pCtx->glPriv = c;
+
+ c->hDC = pCtx->hDC;
+ c->Window = pCtx->hWnd;
+
+ true_color_flag = GetDeviceCaps(pCtx->hDC, BITSPIXEL) > 8;
+
+
+#ifdef DITHER
+ if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
+ c->dither_flag = GL_TRUE;
+ c->hPalHalfTone = WinGCreateHalftonePalette();
+ }
+ else
+ c->dither_flag = GL_FALSE;
+#else
+ c->dither_flag = GL_FALSE;
+#endif
+
+
+ if (rgb_flag==GL_FALSE)
+ {
+ c->rgb_flag = GL_FALSE;
+#if 0
+ /* Old WinG stuff???? */
+ c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */
+ printf("Single buffer is not supported in color index mode, ",
+ "setting to double buffer.\n");
+#endif
+ }
+ else
+ {
+ c->rgb_flag = GL_TRUE;
+ }
+
+// db_flag = pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? GL_TRUE : GL_FALSE;
+ db_flag = GL_TRUE; // Force double-buffer
+ if (db_flag) {
+ c->db_flag = 1;
+ /* Double buffered */
+ {
+ wmCreateBackingStore(c, pCtx->dwWidth, pCtx->dwHeight);
+
+ }
+ } else {
+ /* Single Buffered */
+ if (c->rgb_flag)
+ c->db_flag = 0;
+ }
+
+ c->bEmulateSingleBuffer = (pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER)
+ ? FALSE : TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldResizeDrawable_MesaSW(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ WMesaContext *c;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ c = ctx->glPriv;
+ if (c == NULL)
+ return FALSE;
+
+ c->hDC = ctx->hDC;
+ c->Window = ctx->hWnd;
+// c->width = ctx->dwWidth;
+// c->height = ctx->dwHeight;
+
+ if (c->db_flag) {
+ wmDeleteBackingStore(c);
+ wmCreateBackingStore(c, ctx->dwWidth, ctx->dwHeight);
+ }
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyDrawable_MesaSW(
+ DGL_ctx *ctx)
+{
+ WMesaContext *c;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ c = ctx->glPriv;
+ if (c == NULL)
+ return FALSE;
+
+ if (c->hPalHalfTone != NULL)
+ DeleteObject(c->hPalHalfTone);
+
+ if (c->db_flag)
+ wmDeleteBackingStore(c);
+
+ free(c);
+
+ ctx->glPriv = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldCreatePrivateGlobals_MesaSW(void)
+{
+ // Mesa Software driver needs no private globals
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyPrivateGlobals_MesaSW(void)
+{
+ // Mesa Software driver needs no private globals
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldBuildPixelformatList_MesaSW(void)
+{
+ // Release any existing pixelformat list
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ }
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+
+ glb.lpPF = (DGL_pixelFormat *)calloc(2, sizeof(DGL_pixelFormat));
+ if (glb.lpPF == NULL)
+ return FALSE;
+ // Single-buffered
+ memcpy(&glb.lpPF[0], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
+ glb.lpPF[0].pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ // Double-buffered
+ memcpy(&glb.lpPF[1], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
+ glb.nPixelFormatCount = 2;
+
+ // Mark list as 'current'
+ glb.bPixelformatsDirty = FALSE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldInitialiseMesa_MesaSW(
+ DGL_ctx *gld)
+{
+ GLcontext *ctx;
+
+ if (gld == NULL)
+ return FALSE;
+
+ ctx = gld->glCtx;
+
+ // Set max texture size to 256
+ ctx->Const.MaxTextureLevels = 8;
+
+ // Multitexture enable/disable
+ ctx->Const.MaxTextureUnits = (glb.bMultitexture) ? MAX_TEXTURE_UNITS : 1;
+
+ /* Initialize the software rasterizer and helper modules.*/
+
+ // Added this to force max texture diminsion to 256. KeithH
+ ctx->Const.MaxTextureLevels = 8;
+ ctx->Const.MaxDrawBuffers = 1;
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_imaging_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+
+// _swrast_CreateContext( ctx );
+// _vbo_CreateContext( ctx );
+// _tnl_CreateContext( ctx );
+// _swsetup_CreateContext( ctx );
+
+ _swsetup_Wakeup( ctx );
+
+ wmesa_update_state_first_time(ctx, ~0);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldSwapBuffers_MesaSW(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ WMesaContext *c;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ c = ctx->glPriv;
+ if (c == NULL)
+ return FALSE;
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+
+ // Altered to respect bEmulateSingleBuffer. KeithH
+// if (c->db_flag)
+ if (!c->bEmulateSingleBuffer)
+ wmFlush(c, hDC);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_MesaSW(
+ LPCSTR a)
+{
+ int i;
+ PROC proc = NULL;
+
+ for (i=0; GLD_extList[i].proc; i++) {
+ if (!strcmp(a, GLD_extList[i].name)) {
+ proc = GLD_extList[i].proc;
+ break;
+ }
+ }
+
+ gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
+
+ return proc;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldGetDisplayMode_MesaSW(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ HDC hdcDesktop;
+
+ if (glddm == NULL)
+ return FALSE;
+
+ //
+ // A bit hacky... KeithH
+ //
+
+ hdcDesktop = GetDC(NULL);
+ glddm->Width = GetDeviceCaps(hdcDesktop, HORZRES);
+ glddm->Height = GetDeviceCaps(hdcDesktop, VERTRES);
+ glddm->BPP = GetDeviceCaps(hdcDesktop, BITSPIXEL);
+ glddm->Refresh = 0;
+ ReleaseDC(0, hdcDesktop);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref
new file mode 100644
index 000000000..2f71faf21
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref
@@ -0,0 +1,495 @@
+;****************************************************************************
+;*
+;* Mesa 3-D graphics library
+;* Direct3D Driver Interface
+;*
+;* ========================================================================
+;*
+;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+;*
+;* Permission is hereby granted, free of charge, to any person obtaining a
+;* copy of this software and associated documentation files (the "Software"),
+;* to deal in the Software without restriction, including without limitation
+;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+;* and/or sell copies of the Software, and to permit persons to whom the
+;* Software is furnished to do so, subject to the following conditions:
+;*
+;* The above copyright notice and this permission notice shall be included
+;* in all copies or substantial portions of the Software.
+;*
+;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+;* SOFTWARE.
+;*
+;* ======================================================================
+;*
+;* Language: ANSI C
+;* Environment: Windows 9x/2000/XP/XBox (Win32)
+;*
+;* Description: DLL Module definition file
+;*
+;****************************************************************************/
+
+DESCRIPTION 'GLDirect'
+
+VERSION 3.0
+
+EXPORTS
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glArrayElement
+ glBegin
+ glBindTexture
+ glBitmap
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearIndex
+ glClearColor
+ glClearDepth
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3d
+ glColor3f
+ glColor3i
+ glColor3s
+ glColor3ub
+ glColor3ui
+ glColor3us
+ glColor4b
+ glColor4d
+ glColor4f
+ glColor4i
+ glColor4s
+ glColor4ub
+ glColor4ui
+ glColor4us
+ glColor3bv
+ glColor3dv
+ glColor3fv
+ glColor3iv
+ glColor3sv
+ glColor3ubv
+ glColor3uiv
+ glColor3usv
+ glColor4bv
+ glColor4dv
+ glColor4fv
+ glColor4iv
+ glColor4sv
+ glColor4ubv
+ glColor4uiv
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorTableEXT
+ glColorSubTableEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCullFace
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDeleteLists
+ glDeleteTextures
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1f
+ glEvalCoord1dv
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2f
+ glEvalCoord2dv
+ glEvalCoord2fv
+ glEvalPoint1
+ glEvalPoint2
+ glEvalMesh1
+ glEdgeFlag
+ glEdgeFlagv
+ glEdgeFlagPointer
+ glEvalMesh2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogi
+ glFogfv
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGetBooleanv
+ glGetClipPlane
+ glGetColorTableEXT
+ glGetColorTableParameterivEXT
+ glGetColorTableParameterfvEXT
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGeniv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexd
+ glIndexf
+ glIndexi
+ glIndexs
+ glIndexub
+ glIndexdv
+ glIndexfv
+ glIndexiv
+ glIndexsv
+ glIndexubv
+ glIndexMask
+ glIndexPointer
+ glInterleavedArrays
+ glInitNames
+ glIsList
+ glIsTexture
+ glLightf
+ glLighti
+ glLightfv
+ glLightiv
+ glLightModelf
+ glLightModeli
+ glLightModelfv
+ glLightModeliv
+ glLineWidth
+ glLineStipple
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMateriali
+ glMaterialfv
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3d
+ glNormal3f
+ glNormal3i
+ glNormal3s
+ glNormal3bv
+ glNormal3dv
+ glNormal3fv
+ glNormal3iv
+ glNormal3sv
+ glNormalPointer
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPushMatrix
+ glRasterPos2d
+ glRasterPos2f
+ glRasterPos2i
+ glRasterPos2s
+ glRasterPos3d
+ glRasterPos3f
+ glRasterPos3i
+ glRasterPos3s
+ glRasterPos4d
+ glRasterPos4f
+ glRasterPos4i
+ glRasterPos4s
+ glRasterPos2dv
+ glRasterPos2fv
+ glRasterPos2iv
+ glRasterPos2sv
+ glRasterPos3dv
+ glRasterPos3fv
+ glRasterPos3iv
+ glRasterPos3sv
+ glRasterPos4dv
+ glRasterPos4fv
+ glRasterPos4iv
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectf
+ glRecti
+ glRects
+ glRectdv
+ glRectfv
+ glRectiv
+ glRectsv
+ glScissor
+ glIsEnabled
+ glPushAttrib
+ glPushClientAttrib
+ glPushName
+ glRenderMode
+ glRotated
+ glRotatef
+ glSelectBuffer
+ glScaled
+ glScalef
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1f
+ glTexCoord1i
+ glTexCoord1s
+ glTexCoord2d
+ glTexCoord2f
+ glTexCoord2i
+ glTexCoord2s
+ glTexCoord3d
+ glTexCoord3f
+ glTexCoord3i
+ glTexCoord3s
+ glTexCoord4d
+ glTexCoord4f
+ glTexCoord4i
+ glTexCoord4s
+ glTexCoord1dv
+ glTexCoord1fv
+ glTexCoord1iv
+ glTexCoord1sv
+ glTexCoord2dv
+ glTexCoord2fv
+ glTexCoord2iv
+ glTexCoord2sv
+ glTexCoord3dv
+ glTexCoord3fv
+ glTexCoord3iv
+ glTexCoord3sv
+ glTexCoord4dv
+ glTexCoord4fv
+ glTexCoord4iv
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexGend
+ glTexGenf
+ glTexGeni
+ glTexGendv
+ glTexGeniv
+ glTexGenfv
+ glTexEnvf
+ glTexEnvi
+ glTexEnvfv
+ glTexEnviv
+ glTexImage1D
+ glTexImage2D
+ glTexParameterf
+ glTexParameteri
+ glTexParameterfv
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2f
+ glVertex2i
+ glVertex2s
+ glVertex3d
+ glVertex3f
+ glVertex3i
+ glVertex3s
+ glVertex4d
+ glVertex4f
+ glVertex4i
+ glVertex4s
+ glVertex2dv
+ glVertex2fv
+ glVertex2iv
+ glVertex2sv
+ glVertex3dv
+ glVertex3fv
+ glVertex3iv
+ glVertex3sv
+ glVertex4dv
+ glVertex4fv
+ glVertex4iv
+ glVertex4sv
+ glVertexPointer
+ glViewport
+
+ glBlendEquationEXT
+ glBlendColorEXT
+ glVertexPointerEXT
+ glNormalPointerEXT
+ glColorPointerEXT
+ glIndexPointerEXT
+ glTexCoordPointerEXT
+ glEdgeFlagPointerEXT
+ glGetPointervEXT
+ glArrayElementEXT
+ glDrawArraysEXT
+ glBindTextureEXT
+ glDeleteTexturesEXT
+ glGenTexturesEXT
+ glPrioritizeTexturesEXT
+ glCopyTexSubImage3DEXT
+ glTexImage3DEXT
+ glTexSubImage3DEXT
+
+ glWindowPos4fMESA
+ glWindowPos2iMESA
+ glWindowPos2sMESA
+ glWindowPos2fMESA
+ glWindowPos2dMESA
+ glWindowPos2ivMESA
+ glWindowPos2svMESA
+ glWindowPos2fvMESA
+ glWindowPos2dvMESA
+ glWindowPos3iMESA
+ glWindowPos3sMESA
+ glWindowPos3fMESA
+ glWindowPos3dMESA
+ glWindowPos3ivMESA
+ glWindowPos3svMESA
+ glWindowPos3fvMESA
+ glWindowPos3dvMESA
+ glWindowPos4iMESA
+ glWindowPos4sMESA
+ glWindowPos4dMESA
+ glWindowPos4ivMESA
+ glWindowPos4svMESA
+ glWindowPos4fvMESA
+ glWindowPos4dvMESA
+ glResizeBuffersMESA
+
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglGetLayerPaletteEntries
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglShareLists
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+
+;These functions are identical and therefore share the same addresses
+ ChoosePixelFormat = wglChoosePixelFormat
+ DescribePixelFormat = wglDescribePixelFormat
+ GetPixelFormat = wglGetPixelFormat
+ SetPixelFormat = wglSetPixelFormat
+ SwapBuffers = wglSwapBuffers
+
+ wglChoosePixelFormat
+ wglDescribePixelFormat
+ wglGetPixelFormat
+ wglSetPixelFormat
+ wglSwapBuffers
+
+ glActiveTextureARB
+ glClientActiveTextureARB
+ glMultiTexCoord1dARB
+ glMultiTexCoord1dvARB
+ glMultiTexCoord1fARB
+ glMultiTexCoord1fvARB
+ glMultiTexCoord1iARB
+ glMultiTexCoord1ivARB
+ glMultiTexCoord1sARB
+ glMultiTexCoord1svARB
+ glMultiTexCoord2dARB
+ glMultiTexCoord2dvARB
+ glMultiTexCoord2fARB
+ glMultiTexCoord2fvARB
+ glMultiTexCoord2iARB
+ glMultiTexCoord2ivARB
+ glMultiTexCoord2sARB
+ glMultiTexCoord2svARB
+ glMultiTexCoord3dARB
+ glMultiTexCoord3dvARB
+ glMultiTexCoord3fARB
+ glMultiTexCoord3fvARB
+ glMultiTexCoord3iARB
+ glMultiTexCoord3ivARB
+ glMultiTexCoord3sARB
+ glMultiTexCoord3svARB
+ glMultiTexCoord4dARB
+ glMultiTexCoord4dvARB
+ glMultiTexCoord4fARB
+ glMultiTexCoord4fvARB
+ glMultiTexCoord4iARB
+ glMultiTexCoord4ivARB
+ glMultiTexCoord4sARB
+ glMultiTexCoord4svARB
diff --git a/mesalib/src/mesa/glapi/APPLE_vertex_array_object.xml b/mesalib/src/mesa/glapi/APPLE_vertex_array_object.xml
new file mode 100644
index 000000000..bd8427eaf
--- /dev/null
+++ b/mesalib/src/mesa/glapi/APPLE_vertex_array_object.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+<category name="GL_APPLE_vertex_array_object" number="273">
+ <enum name="VERTEX_ARRAY_BINDING_APPLE" value="0x85B5"/>
+
+ <function name="BindVertexArrayAPPLE" offset="assign" static_dispatch="false">
+ <param name="array" type="GLuint"/>
+ </function>
+
+ <function name="DeleteVertexArraysAPPLE" offset="assign" static_dispatch="false">
+ <param name="n" type="GLsizei"/>
+ <param name="arrays" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="GenVertexArraysAPPLE" offset="assign" static_dispatch="false">
+ <param name="n" type="GLsizei"/>
+ <param name="arrays" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="IsVertexArrayAPPLE" offset="assign" static_dispatch="false">
+ <param name="array" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+</category>
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/ARB_copy_buffer.xml b/mesalib/src/mesa/glapi/ARB_copy_buffer.xml
new file mode 100644
index 000000000..719816d81
--- /dev/null
+++ b/mesalib/src/mesa/glapi/ARB_copy_buffer.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_ARB_copy_buffer" number="59">
+
+ <enum name="COPY_READ_BUFFER" value="0x8F36"/>
+ <enum name="COPY_WRITE_BUFFER" value="0x8F37"/>
+
+ <function name="CopyBufferSubData" offset="assign">
+ <param name="readTarget" type="GLenum"/>
+ <param name="writeTarget" type="GLenum"/>
+ <param name="readOffset" type="GLintptr"/>
+ <param name="writeOffset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/ARB_framebuffer_object.xml b/mesalib/src/mesa/glapi/ARB_framebuffer_object.xml
new file mode 100644
index 000000000..b700e7e77
--- /dev/null
+++ b/mesalib/src/mesa/glapi/ARB_framebuffer_object.xml
@@ -0,0 +1,269 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+<category name="GL_ARB_framebuffer_object" number="45">
+ <enum name="FRAMEBUFFER" value="0x8D40"/>
+ <enum name="READ_FRAMEBUFFER" value="0x8CA8"/>
+ <enum name="DRAW_FRAMEBUFFER" value="0x8CA9"/>
+
+ <enum name="RENDERBUFFER" value="0x8D41"/>
+
+ <enum name="STENCIL_INDEX1_EXT" value="0x8D46"/>
+ <enum name="STENCIL_INDEX4_EXT" value="0x8D47"/>
+ <enum name="STENCIL_INDEX8_EXT" value="0x8D48"/>
+ <enum name="STENCIL_INDEX16_EXT" value="0x8D49"/>
+
+ <enum name="RENDERBUFFER_WIDTH" value="0x8D42"/>
+ <enum name="RENDERBUFFER_HEIGHT" value="0x8D43"/>
+ <enum name="RENDERBUFFER_INTERNAL_FORMAT" value="0x8D44"/>
+ <enum name="RENDERBUFFER_RED_SIZE" value="0x8D50"/>
+ <enum name="RENDERBUFFER_GREEN_SIZE" value="0x8D51"/>
+ <enum name="RENDERBUFFER_BLUE_SIZE" value="0x8D52"/>
+ <enum name="RENDERBUFFER_ALPHA_SIZE" value="0x8D53"/>
+ <enum name="RENDERBUFFER_DEPTH_SIZE" value="0x8D54"/>
+ <enum name="RENDERBUFFER_STENCIL_SIZE" value="0x8D55"/>
+ <enum name="RENDERBUFFER_SAMPLES" value="0x8CAB"/>
+
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" count="1" value="0x8CD0">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" count="1" value="0x8CD1">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" count="1" value="0x8CD2">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" count="1" value="0x8CD3">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" count="1" value="0x8CD4">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" count="1" value="0x8210">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" count="1" value="0x8211">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_RED_SIZE" count="1" value="0x8212">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" count="1" value="0x8213">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" count="1" value="0x8214">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" count="1" value="0x8215">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" count="1" value="0x8216">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" count="1" value="0x8217">
+ <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
+ </enum>
+
+ <enum name="SRGB" value="0x8C40"/>
+ <enum name="UNSIGNED_NORMALIZED" value="0x8C17"/>
+ <enum name="FRAMEBUFFER_DEFAULT" value="0x8218"/>
+ <enum name="INDEX" value="0x8222"/>
+
+ <enum name="COLOR_ATTACHMENT0" value="0x8CE0"/>
+ <enum name="COLOR_ATTACHMENT1" value="0x8CE1"/>
+ <enum name="COLOR_ATTACHMENT2" value="0x8CE2"/>
+ <enum name="COLOR_ATTACHMENT3" value="0x8CE3"/>
+ <enum name="COLOR_ATTACHMENT4" value="0x8CE4"/>
+ <enum name="COLOR_ATTACHMENT5" value="0x8CE5"/>
+ <enum name="COLOR_ATTACHMENT6" value="0x8CE6"/>
+ <enum name="COLOR_ATTACHMENT7" value="0x8CE7"/>
+ <enum name="COLOR_ATTACHMENT8" value="0x8CE8"/>
+ <enum name="COLOR_ATTACHMENT9" value="0x8CE9"/>
+ <enum name="COLOR_ATTACHMENT10" value="0x8CEA"/>
+ <enum name="COLOR_ATTACHMENT11" value="0x8CEB"/>
+ <enum name="COLOR_ATTACHMENT12" value="0x8CEC"/>
+ <enum name="COLOR_ATTACHMENT13" value="0x8CED"/>
+ <enum name="COLOR_ATTACHMENT14" value="0x8CEE"/>
+ <enum name="COLOR_ATTACHMENT15" value="0x8CEF"/>
+ <enum name="DEPTH_ATTACHMENT" value="0x8D00"/>
+ <enum name="STENCIL_ATTACHMENT" value="0x8D20"/>
+ <enum name="DEPTH_STENCIL_ATTACHMENT" value="0x821A"/>
+
+ <enum name="MAX_SAMPLES" value="0x8D57"/>
+
+ <enum name="FRAMEBUFFER_COMPLETE" value="0x8CD5"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT" value="0x8CD6"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" value="0x8CD7"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" value="0x8CDB"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/>
+ <enum name="FRAMEBUFFER_UNSUPPORTED" value="0x8CDD"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" value="0x8D56"/>
+ <enum name="FRAMEBUFFER_UNDEFINED" value="0x8219"/>
+
+ <enum name="FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CA6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CA6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="READ_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CAA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RENDERBUFFER_BINDING_EXT" count="1" value="0x8CA7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_COLOR_ATTACHMENTS_EXT" count="1" value="0x8CDF">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_RENDERBUFFER_SIZE_EXT" count="1" value="0x84E8">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="INVALID_FRAMEBUFFER_OPERATION" value="0x0506"/>
+
+ <enum name="DEPTH_STENCIL" value="0x84F9"/>
+
+ <enum name="UNSIGNED_INT_24_8" value="0x84FA"/>
+
+ <enum name="DEPTH24_STENCIL8" value="0x88F0"/>
+
+ <enum name="TEXTURE_STENCIL_SIZE" value="0x88F1"/>
+
+
+
+ <function name="IsRenderbuffer" alias="IsRenderbufferEXT">
+ <param name="renderbuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="BindRenderbuffer" alias="BindRenderbufferEXT">
+ <param name="target" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </function>
+
+ <function name="DeleteRenderbuffers" alias="DeleteRenderbuffersEXT">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="GenRenderbuffers" alias="GenRenderbuffersEXT">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="RenderbufferStorage" alias="RenderbufferStorageEXT">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="RenderbufferStorageMultisample" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="samples" type="GLsizei"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="GetRenderbufferParameteriv" alias="GetRenderbufferParameterivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="IsFramebuffer" alias="IsFramebufferEXT">
+ <param name="framebuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="BindFramebuffer" alias="BindFramebufferEXT">
+ <param name="target" type="GLenum"/>
+ <param name="framebuffer" type="GLuint"/>
+ </function>
+
+ <function name="DeleteFramebuffers" alias="DeleteFramebuffersEXT">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="GenFramebuffers" alias="GenFramebuffersEXT">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="CheckFramebufferStatus" alias="CheckFramebufferStatusEXT">
+ <param name="target" type="GLenum"/>
+ <return type="GLenum"/>
+ </function>
+
+ <function name="FramebufferTexture1D" alias="FramebufferTexture1DEXT">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+
+ <function name="FramebufferTexture2D" alias="FramebufferTexture2DEXT">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+
+ <function name="FramebufferTexture3D" alias="FramebufferTexture3DEXT">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ </function>
+
+ <function name="FramebufferTextureLayer" alias="FramebufferTextureLayerEXT">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="layer" type="GLint"/>
+ </function>
+
+ <function name="FramebufferRenderbuffer" alias="FramebufferRenderbufferEXT">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="renderbuffertarget" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </function>
+
+ <function name="GetFramebufferAttachmentParameteriv" alias="GetFramebufferAttachmentParameterivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="BlitFramebuffer" alias="BlitFramebufferEXT">
+ <param name="srcX0" type="GLint"/>
+ <param name="srcY0" type="GLint"/>
+ <param name="srcX1" type="GLint"/>
+ <param name="srcY1" type="GLint"/>
+ <param name="dstX0" type="GLint"/>
+ <param name="dstY0" type="GLint"/>
+ <param name="dstX1" type="GLint"/>
+ <param name="dstY1" type="GLint"/>
+ <param name="mask" type="GLbitfield"/>
+ <param name="filter" type="GLenum"/>
+ </function>
+
+ <function name="GenerateMipmap" alias="GenerateMipmapEXT">
+ <param name="target" type="GLenum"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/ARB_map_buffer_range.xml b/mesalib/src/mesa/glapi/ARB_map_buffer_range.xml
new file mode 100644
index 000000000..afcb9b6ba
--- /dev/null
+++ b/mesalib/src/mesa/glapi/ARB_map_buffer_range.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_ARB_map_buffer_range" number="50">
+
+ <enum name="MAP_READ_BIT" value="0x0001"/>
+ <enum name="MAP_WRITE_BIT" value="0x0002"/>
+ <enum name="MAP_INVALIDATE_RANGE_BIT" value="0x0004"/>
+ <enum name="MAP_INVALIDATE_BUFFER_BIT" value="0x0008"/>
+ <enum name="MAP_FLUSH_EXPLICIT_BIT" value="0x0010"/>
+ <enum name="MAP_UNSYNCHRONIZED_BIT" value="0x0020"/>
+
+ <function name="MapBufferRange" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="length" type="GLsizeiptr"/>
+ <param name="access" type="GLbitfield"/>
+ <return type="GLvoid *"/>
+ </function>
+
+ <function name="FlushMappedBufferRange" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="length" type="GLsizeiptr"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/ARB_seamless_cube_map.xml b/mesalib/src/mesa/glapi/ARB_seamless_cube_map.xml
new file mode 100644
index 000000000..3cdc84d2b
--- /dev/null
+++ b/mesalib/src/mesa/glapi/ARB_seamless_cube_map.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_seamless_cubemap" number="65">
+ <enum name="TEXTURE_CUBE_MAP_SEAMLESS" count="1" value="0x88F4">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/ARB_sync.xml b/mesalib/src/mesa/glapi/ARB_sync.xml
new file mode 100644
index 000000000..37f474980
--- /dev/null
+++ b/mesalib/src/mesa/glapi/ARB_sync.xml
@@ -0,0 +1,82 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+<category name="GL_ARB_sync" number="61">
+ <type name="int64" size="8" glx_name="CARD64"/>
+ <type name="uint64" size="8" unsigned="true" glx_name="CARD64"/>
+ <type name="sync" size="8" unsigned="true" glx_name="CARD64"/>
+
+ <enum name="MAX_SERVER_WAIT_TIMEOUT" count="1" value="0x9111">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="OBJECT_TYPE" count="1" value="0x9112">
+ <size name="GetSynciv" mode="get"/>
+ </enum>
+ <enum name="SYNC_CONDITION" count="1" value="0x9113">
+ <size name="GetSynciv" mode="get"/>
+ </enum>
+ <enum name="SYNC_STATUS" count="1" value="0x9114">
+ <size name="GetSynciv" mode="get"/>
+ </enum>
+ <enum name="SYNC_FLAGS" count="1" value="0x9115">
+ <size name="GetSynciv" mode="get"/>
+ </enum>
+
+ <enum name="SYNC_FENCE" value="0x9116"/>
+ <enum name="SYNC_GPU_COMMANDS_COMPLETE" value="0x9117"/>
+ <enum name="UNSIGNALED" value="0x9118"/>
+ <enum name="SIGNALED" value="0x9119"/>
+ <enum name="ALREADY_SIGNALED" value="0x911A"/>
+ <enum name="TIMEOUT_EXPIRED" value="0x911B"/>
+ <enum name="CONDITION_SATISFIED" value="0x911C"/>
+ <enum name="WAIT_FAILED" value="0x911D"/>
+
+ <enum name="SYNC_FLUSH_COMMANDS_BIT" value="0x00000001"/>
+ <enum name="TIMEOUT_IGNORED" value="0xFFFFFFFFFFFFFFFF"/>
+
+
+
+ <function name="FenceSync" offset="assign">
+ <param name="condition" type="GLenum"/>
+ <param name="flags" type="GLbitfield"/>
+ <return type="GLsync"/>
+ </function>
+
+ <function name="IsSync" offset="assign">
+ <param name="sync" type="GLsync"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="DeleteSync" offset="assign">
+ <param name="sync" type="GLsync"/>
+ </function>
+
+ <function name="ClientWaitSync" offset="assign">
+ <param name="sync" type="GLsync"/>
+ <param name="flags" type="GLbitfield"/>
+ <param name="timeout" type="GLuint64"/>
+ <return type="GLenum"/>
+ </function>
+
+ <function name="WaitSync" offset="assign">
+ <param name="sync" type="GLsync"/>
+ <param name="flags" type="GLbitfield"/>
+ <param name="timeout" type="GLuint64"/>
+ </function>
+
+ <function name="GetInteger64v" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint64 *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetSynciv" offset="assign">
+ <param name="sync" type="GLsync"/>
+ <param name="pname" type="GLenum"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="values" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/ARB_vertex_array_object.xml b/mesalib/src/mesa/glapi/ARB_vertex_array_object.xml
new file mode 100644
index 000000000..3b4ab64f5
--- /dev/null
+++ b/mesalib/src/mesa/glapi/ARB_vertex_array_object.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_ARB_vertex_array_object" number="54">
+
+ <enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
+
+ <function name="BindVertexArray" offset="assign">
+ <param name="array" type="GLuint"/>
+ </function>
+
+ <function name="DeleteVertexArrays" alias="DeleteVertexArraysAPPLE">
+ <param name="n" type="GLsizei"/>
+ <param name="arrays" type="const GLuint *"/>
+ </function>
+
+ <function name="GenVertexArrays" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="arrays" type="GLuint *"/>
+ </function>
+
+ <function name="IsVertexArray" alias="IsVertexArrayAPPLE">
+ <param name="array" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/EXT_framebuffer_object.xml b/mesalib/src/mesa/glapi/EXT_framebuffer_object.xml
new file mode 100644
index 000000000..5559b48b1
--- /dev/null
+++ b/mesalib/src/mesa/glapi/EXT_framebuffer_object.xml
@@ -0,0 +1,195 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+<category name="GL_EXT_framebuffer_object" number="310">
+ <enum name="FRAMEBUFFER_EXT" value="0x8D40"/>
+ <enum name="RENDERBUFFER_EXT" value="0x8D41"/>
+ <enum name="RENDERBUFFER_WIDTH_EXT" value="0x8D42"/>
+ <enum name="RENDERBUFFER_HEIGHT_EXT" value="0x8D43"/>
+ <enum name="RENDERBUFFER_INTERNAL_FORMAT_EXT" value="0x8D44"/>
+ <enum name="STENCIL_INDEX_EXT" value="0x8D45"/>
+ <enum name="STENCIL_INDEX1_EXT" value="0x8D46"/>
+ <enum name="STENCIL_INDEX4_EXT" value="0x8D47"/>
+ <enum name="STENCIL_INDEX8_EXT" value="0x8D48"/>
+ <enum name="STENCIL_INDEX16_EXT" value="0x8D49"/>
+
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" count="1" value="0x8CD0">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" count="1" value="0x8CD1">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" count="1" value="0x8CD2">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" count="1" value="0x8CD3">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" count="1" value="0x8CD4">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+
+ <enum name="COLOR_ATTACHMENT0_EXT" value="0x8CE0"/>
+ <enum name="COLOR_ATTACHMENT1_EXT" value="0x8CE1"/>
+ <enum name="COLOR_ATTACHMENT2_EXT" value="0x8CE2"/>
+ <enum name="COLOR_ATTACHMENT3_EXT" value="0x8CE3"/>
+ <enum name="COLOR_ATTACHMENT4_EXT" value="0x8CE4"/>
+ <enum name="COLOR_ATTACHMENT5_EXT" value="0x8CE5"/>
+ <enum name="COLOR_ATTACHMENT6_EXT" value="0x8CE6"/>
+ <enum name="COLOR_ATTACHMENT7_EXT" value="0x8CE7"/>
+ <enum name="COLOR_ATTACHMENT8_EXT" value="0x8CE8"/>
+ <enum name="COLOR_ATTACHMENT9_EXT" value="0x8CE9"/>
+ <enum name="COLOR_ATTACHMENT10_EXT" value="0x8CEA"/>
+ <enum name="COLOR_ATTACHMENT11_EXT" value="0x8CEB"/>
+ <enum name="COLOR_ATTACHMENT12_EXT" value="0x8CEC"/>
+ <enum name="COLOR_ATTACHMENT13_EXT" value="0x8CED"/>
+ <enum name="COLOR_ATTACHMENT14_EXT" value="0x8CEE"/>
+ <enum name="COLOR_ATTACHMENT15_EXT" value="0x8CEF"/>
+ <enum name="DEPTH_ATTACHMENT_EXT" value="0x8D00"/>
+ <enum name="STENCIL_ATTACHMENT_EXT" value="0x8D20"/>
+
+ <enum name="FRAMEBUFFER_COMPLETE_EXT" value="0x8CD5"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" value="0x8CD6"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" value="0x8CD7"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT" value="0x8CD8"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" value="0x8CD9"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" value="0x8CDA"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" value="0x8CDB"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/>
+ <enum name="FRAMEBUFFER_UNSUPPORTED_EXT" value="0x8CDD"/>
+ <enum name="FRAMEBUFFER_STATUS_ERROR_EXT" value="0x8CDE"/>
+ <enum name="FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CA6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RENDERBUFFER_BINDING_EXT" count="1" value="0x8CA7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_COLOR_ATTACHMENTS_EXT" count="1" value="0x8CDF">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_RENDERBUFFER_SIZE_EXT" count="1" value="0x84E8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INVALID_FRAMEBUFFER_OPERATION_EXT" value="0x0506"/>
+
+ <function name="IsRenderbufferEXT" offset="assign">
+ <param name="renderbuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="1422"/>
+ </function>
+
+ <function name="BindRenderbufferEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ <glx rop="4316"/>
+ </function>
+
+ <function name="DeleteRenderbuffersEXT" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="const GLuint *" count="n"/>
+ <glx rop="4317"/>
+ </function>
+
+ <function name="GenRenderbuffersEXT" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
+ <glx vendorpriv="1423" always_array="true"/>
+ </function>
+
+ <function name="RenderbufferStorageEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4318"/>
+ </function>
+
+ <function name="GetRenderbufferParameterivEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1424"/>
+ </function>
+
+ <function name="IsFramebufferEXT" offset="assign">
+ <param name="framebuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="1425"/>
+ </function>
+
+ <function name="BindFramebufferEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="framebuffer" type="GLuint"/>
+ <glx rop="4319"/>
+ </function>
+
+ <function name="DeleteFramebuffersEXT" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="const GLuint *" count="n"/>
+ <glx rop="4320"/>
+ </function>
+
+ <function name="GenFramebuffersEXT" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="GLuint *" count="n" output="true"/>
+ <glx vendorpriv="1426" always_array="true"/>
+ </function>
+
+ <function name="CheckFramebufferStatusEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <return type="GLenum"/>
+ <glx vendorpriv="1427"/>
+ </function>
+
+ <function name="FramebufferTexture1DEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <glx rop="4321"/>
+ </function>
+
+ <function name="FramebufferTexture2DEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <glx rop="4322"/>
+ </function>
+
+ <function name="FramebufferTexture3DEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <glx rop="4323"/>
+ </function>
+
+ <function name="FramebufferRenderbufferEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="renderbuffertarget" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ <glx rop="4324"/>
+ </function>
+
+ <function name="GetFramebufferAttachmentParameterivEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1428"/>
+ </function>
+
+ <function name="GenerateMipmapEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <glx rop="4325"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/EXT_provoking_vertex.xml b/mesalib/src/mesa/glapi/EXT_provoking_vertex.xml
new file mode 100644
index 000000000..f528a2c7d
--- /dev/null
+++ b/mesalib/src/mesa/glapi/EXT_provoking_vertex.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_EXT_provoking_vertex" number="364">
+
+ <enum name="FIRST_VERTEX_CONVENTION_EXT" value="0x8E4D"/>
+ <enum name="LAST_VERTEX_CONVENTION_EXT" value="0x8E4E"/>
+ <enum name="PROVOKING_VERTEX_EXT" value="0x8E4F"/>
+ <enum name="QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" value="0x8E4C"/>
+
+ <function name="ProvokingVertexEXT" offset="assign">
+ <param name="mode" type="GLenum"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/EXT_texture_array.xml b/mesalib/src/mesa/glapi/EXT_texture_array.xml
new file mode 100644
index 000000000..e5bd9f3c6
--- /dev/null
+++ b/mesalib/src/mesa/glapi/EXT_texture_array.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_texture_array" number="329">
+ <enum name="TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
+ <enum name="PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
+ <enum name="TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
+ <enum name="PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
+
+ <enum name="TEXTURE_BINDING_1D_ARRAY_EXT" count="1" value="0x8C1C">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="TEXTURE_BINDING_2D_ARRAY_EXT" count="1" value="0x8C1D">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="MAX_ARRAY_TEXTURE_LAYERS_EXT" count="1" value="0x88FF">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="COMPARE_REF_DEPTH_TO_TEXTURE_EXT" count="1" value="0x884E">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" count="1" value="0x8CD4">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+
+ <function name="FramebufferTextureLayerEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="layer" type="GLint"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/Makefile b/mesalib/src/mesa/glapi/Makefile
new file mode 100644
index 000000000..65edab7ce
--- /dev/null
+++ b/mesalib/src/mesa/glapi/Makefile
@@ -0,0 +1,152 @@
+# This file isn't used during a normal compilation since we don't want to
+# require Python in order to compile Mesa.
+# Instead, when the Mesa developers update/change the API interface it's
+# up to him/her to re-run this makefile and check in the newly generated files.
+
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+OUTPUTS = glprocs.h glapitemp.h glapioffsets.h glapitable.h dispatch.h \
+ ../main/enums.c \
+ ../x86/glapi_x86.S \
+ ../x86-64/glapi_x86-64.S \
+ ../sparc/glapi_sparc.S \
+ ../drivers/dri/common/extension_helper.h \
+ ../../glx/x11/indirect.c \
+ ../../glx/x11/indirect.h \
+ ../../glx/x11/indirect_init.c \
+ ../../glx/x11/indirect_size.h \
+ ../../glx/x11/indirect_size.c
+
+
+GLX_DIR = $(XORG_BASE)/glx
+
+SERVER_GLAPI_FILES = \
+ $(GLX_DIR)/glapi.h \
+ $(GLX_DIR)/glapi.c \
+ $(GLX_DIR)/glthread.c \
+ $(GLX_DIR)/glthread.h
+
+SERVER_OUTPUTS = \
+ $(GLX_DIR)/indirect_dispatch.c \
+ $(GLX_DIR)/indirect_dispatch_swap.c \
+ $(GLX_DIR)/indirect_dispatch.h \
+ $(GLX_DIR)/indirect_reqsize.c \
+ $(GLX_DIR)/indirect_reqsize.h \
+ $(GLX_DIR)/indirect_size.h \
+ $(GLX_DIR)/indirect_size_get.c \
+ $(GLX_DIR)/indirect_size_get.h \
+ $(GLX_DIR)/indirect_table.c \
+ $(GLX_DIR)/glapitemp.h \
+ $(GLX_DIR)/glapitable.h \
+ $(GLX_DIR)/glapioffsets.h \
+ $(GLX_DIR)/glprocs.h \
+ $(GLX_DIR)/dispatch.h \
+ $(SERVER_GLAPI_FILES)
+
+API_XML = gl_API.xml \
+ EXT_framebuffer_object.xml \
+ ARB_copy_buffer.xml \
+ ARB_framebuffer_object.xml \
+ ARB_map_buffer_range.xml \
+ ARB_seamless_cube_map.xml \
+ ARB_sync.xml \
+ ARB_vertex_array_object.xml \
+ APPLE_vertex_array_object.xml \
+ EXT_provoking_vertex.xml
+
+COMMON = gl_XML.py glX_XML.py license.py $(API_XML) typeexpr.py
+COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
+
+all: check-xorg-source $(OUTPUTS) $(SERVER_OUTPUTS)
+
+check-xorg-source:
+ @if ! test -d $(GLX_DIR); then \
+ echo "ERROR: Must specify path to xserver checkout; set XORG_BASE."; \
+ exit 1; \
+ fi
+
+$(GLX_DIR)/%.c: %.c
+ cp $< $@
+
+$(GLX_DIR)/%.h: %.h
+ cp $< $@
+
+glprocs.h $(GLX_DIR)/glprocs.h: gl_procs.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+glapitemp.h $(GLX_DIR)/glapitemp.h: gl_apitemp.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+glapioffsets.h $(GLX_DIR)/glapioffsets.h: gl_offsets.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+glapitable.h $(GLX_DIR)/glapitable.h: gl_table.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+dispatch.h $(GLX_DIR)/dispatch.h: gl_table.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@
+
+../main/enums.c: gl_enums.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+../x86/glapi_x86.S: gl_x86_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+../x86-64/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+../sparc/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+
+../drivers/dri/common/extension_helper.h: extension_helper.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+../../glx/x11/indirect.c: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@
+
+../../glx/x11/indirect.h: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@
+
+../../glx/x11/indirect_init.c: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@
+
+../../glx/x11/indirect_size.h $(GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+../../glx/x11/indirect_size.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@
+
+$(GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@
+
+$(GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@
+
+$(GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
+ | $(INDENT) $(INDENT_FLAGS) -l200 > $@
+
+$(GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@
+
+clean:
+ -rm -f *~ *.pyo
+ -rm -f $(OUTPUTS)
diff --git a/mesalib/src/mesa/glapi/extension_helper.py b/mesalib/src/mesa/glapi/extension_helper.py
new file mode 100644
index 000000000..83471d89f
--- /dev/null
+++ b/mesalib/src/mesa/glapi/extension_helper.py
@@ -0,0 +1,324 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML
+import license
+import sys, getopt, string
+
+vtxfmt = [
+ "ArrayElement", \
+ "Color3f", \
+ "Color3fv", \
+ "Color4f", \
+ "Color4fv", \
+ "EdgeFlag", \
+ "EdgeFlagv", \
+ "EvalCoord1f", \
+ "EvalCoord1fv", \
+ "EvalCoord2f", \
+ "EvalCoord2fv", \
+ "EvalPoint1", \
+ "EvalPoint2", \
+ "FogCoordfEXT", \
+ "FogCoordfvEXT", \
+ "Indexf", \
+ "Indexfv", \
+ "Materialfv", \
+ "MultiTexCoord1fARB", \
+ "MultiTexCoord1fvARB", \
+ "MultiTexCoord2fARB", \
+ "MultiTexCoord2fvARB", \
+ "MultiTexCoord3fARB", \
+ "MultiTexCoord3fvARB", \
+ "MultiTexCoord4fARB", \
+ "MultiTexCoord4fvARB", \
+ "Normal3f", \
+ "Normal3fv", \
+ "SecondaryColor3fEXT", \
+ "SecondaryColor3fvEXT", \
+ "TexCoord1f", \
+ "TexCoord1fv", \
+ "TexCoord2f", \
+ "TexCoord2fv", \
+ "TexCoord3f", \
+ "TexCoord3fv", \
+ "TexCoord4f", \
+ "TexCoord4fv", \
+ "Vertex2f", \
+ "Vertex2fv", \
+ "Vertex3f", \
+ "Vertex3fv", \
+ "Vertex4f", \
+ "Vertex4fv", \
+ "CallList", \
+ "CallLists", \
+ "Begin", \
+ "End", \
+ "VertexAttrib1fNV", \
+ "VertexAttrib1fvNV", \
+ "VertexAttrib2fNV", \
+ "VertexAttrib2fvNV", \
+ "VertexAttrib3fNV", \
+ "VertexAttrib3fvNV", \
+ "VertexAttrib4fNV", \
+ "VertexAttrib4fvNV", \
+ "VertexAttrib1fARB", \
+ "VertexAttrib1fvARB", \
+ "VertexAttrib2fARB", \
+ "VertexAttrib2fvARB", \
+ "VertexAttrib3fARB", \
+ "VertexAttrib3fvARB", \
+ "VertexAttrib4fARB", \
+ "VertexAttrib4fvARB", \
+ "Rectf", \
+ "DrawArrays", \
+ "DrawElements", \
+ "DrawRangeElements", \
+ "EvalMesh1", \
+ "EvalMesh2", \
+]
+
+def all_entrypoints_in_abi(f, abi, api):
+ for n in f.entry_points:
+ [category, num] = api.get_category_for_name( n )
+ if category not in abi:
+ return 0
+
+ return 1
+
+
+def any_entrypoints_in_abi(f, abi, api):
+ for n in f.entry_points:
+ [category, num] = api.get_category_for_name( n )
+ if category in abi:
+ return 1
+
+ return 0
+
+
+def condition_for_function(f, abi, all_not_in_ABI):
+ """Create a C-preprocessor condition for the function.
+
+ There are two modes of operation. If all_not_in_ABI is set, a
+ condition is only created is all of the entry-point names for f are
+ not in the selected ABI. If all_not_in_ABI is not set, a condition
+ is created if any entryp-point name is not in the selected ABI.
+ """
+
+ condition = []
+ for n in f.entry_points:
+ [category, num] = api.get_category_for_name( n )
+ if category not in abi:
+ condition.append( 'defined(need_%s)' % (gl_XML.real_category_name( category )) )
+ elif all_not_in_ABI:
+ return []
+
+ return condition
+
+
+class PrintGlExtensionGlue(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "extension_helper.py (from Mesa)"
+ self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
+ return
+
+
+ def printRealHeader(self):
+ print '#include "utils.h"'
+ print '#include "glapi/dispatch.h"'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ abi = [ "1.0", "1.1", "1.2", "GL_ARB_multitexture" ]
+
+ category_list = {}
+
+ print '#ifndef NULL'
+ print '# define NULL 0'
+ print '#endif'
+ print ''
+
+ for f in api.functionIterateAll():
+ condition = condition_for_function(f, abi, 0)
+ if len(condition):
+ print '#if %s' % (string.join(condition, " || "))
+ print 'static const char %s_names[] =' % (f.name)
+
+ parameter_signature = ''
+ for p in f.parameterIterator():
+ if p.is_padding:
+ continue
+
+ # FIXME: This is a *really* ugly hack. :(
+
+ tn = p.type_expr.get_base_type_node()
+ if p.is_pointer():
+ parameter_signature += 'p'
+ elif tn.integer:
+ parameter_signature += 'i'
+ elif tn.size == 4:
+ parameter_signature += 'f'
+ else:
+ parameter_signature += 'd'
+
+ print ' "%s\\0" /* Parameter signature */' % (parameter_signature)
+
+ for n in f.entry_points:
+ print ' "gl%s\\0"' % (n)
+
+ [category, num] = api.get_category_for_name( n )
+ if category not in abi:
+ c = gl_XML.real_category_name(category)
+ if not category_list.has_key(c):
+ category_list[ c ] = []
+
+ category_list[ c ].append( f )
+
+ print ' "";'
+ print '#endif'
+ print ''
+
+ keys = category_list.keys()
+ keys.sort()
+
+ for category in keys:
+ print '#if defined(need_%s)' % (category)
+ print 'static const struct dri_extension_function %s_functions[] = {' % (category)
+
+ for f in category_list[ category ]:
+ # A function either has an offset that is
+ # assigned by the ABI, or it has a remap
+ # index.
+ if any_entrypoints_in_abi(f, abi, api):
+ index_name = "-1"
+ offset = f.offset
+ else:
+ index_name = "%s_remap_index" % (f.name)
+ offset = -1
+
+ print ' { %s_names, %s, %d },' % (f.name, index_name, offset)
+
+
+ print ' { NULL, 0, 0 }'
+ print '};'
+ print '#endif'
+ print ''
+
+ return
+
+
+class PrintInitDispatch(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "extension_helper.py (from Mesa)"
+ self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
+ return
+
+
+ def do_function_body(self, api, abi, vtxfmt_only):
+ last_condition_string = None
+ for f in api.functionIterateByOffset():
+ if (f.name in vtxfmt) and not vtxfmt_only:
+ continue
+
+ if (f.name not in vtxfmt) and vtxfmt_only:
+ continue
+
+ condition = condition_for_function(f, abi, 1)
+ condition_string = string.join(condition, " || ")
+
+ if condition_string != last_condition_string:
+ if last_condition_string:
+ print '#endif /* %s */' % (last_condition_string)
+
+ if condition_string:
+ print '#if %s' % (condition_string)
+
+ if vtxfmt_only:
+ print ' disp->%s = vfmt->%s;' % (f.name, f.name)
+ else:
+ print ' disp->%s = _mesa_%s;' % (f.name, f.name)
+
+ last_condition_string = condition_string
+
+ if last_condition_string:
+ print '#endif /* %s */' % (last_condition_string)
+
+
+
+ def printBody(self, api):
+ abi = [ "1.0", "1.1", "1.2", "GL_ARB_multitexture" ]
+
+ print 'void driver_init_exec_table(struct _glapi_table *disp)'
+ print '{'
+ self.do_function_body(api, abi, 0)
+ print '}'
+ print ''
+ print 'void driver_install_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt)'
+ print '{'
+ self.do_function_body(api, abi, 1)
+ print '}'
+
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ print " -m output_mode Output mode can be one of 'extensions' or 'exec_init'."
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:")
+ except Exception,e:
+ show_usage()
+
+ mode = "extensions"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ if arg == '-m':
+ mode = val
+
+
+ api = gl_XML.parse_GL_API( file_name )
+
+ if mode == "extensions":
+ printer = PrintGlExtensionGlue()
+ elif mode == "exec_init":
+ printer = PrintInitDispatch()
+ else:
+ show_usage()
+
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/glX_API.xml b/mesalib/src/mesa/glapi/glX_API.xml
new file mode 100644
index 000000000..9e02aa498
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_API.xml
@@ -0,0 +1,220 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<!-- Right now this file is just used to generate the GLX protocol
+ decode tables on the server. The only information that is needed
+ for that purpose is the name of the function (or pseudo-function
+ in the case of Render of VendorPrivate) and its opcode. Once
+ this file is used for other purposes, additional information will
+ need to be added.
+ -->
+
+<category name="1.0" window_system="glX">
+ <function name="Render">
+ <glx sop="1"/>
+ </function>
+
+ <function name="RenderLarge">
+ <glx sop="2"/>
+ </function>
+
+ <function name="CreateContext">
+ <glx sop="3"/>
+ </function>
+
+ <function name="DestroyContext">
+ <glx sop="4"/>
+ </function>
+
+ <function name="MakeCurrent">
+ <glx sop="5"/>
+ </function>
+
+ <function name="IsDirect">
+ <glx sop="6"/>
+ </function>
+
+ <function name="QueryVersion">
+ <glx sop="7"/>
+ </function>
+
+ <function name="WaitGL">
+ <glx sop="8"/>
+ </function>
+
+ <function name="WaitX">
+ <glx sop="9"/>
+ </function>
+
+ <function name="CopyContext">
+ <glx sop="10"/>
+ </function>
+
+ <function name="SwapBuffers">
+ <glx sop="11"/>
+ </function>
+
+ <function name="UseXFont">
+ <glx sop="12"/>
+ </function>
+
+ <function name="CreateGLXPixmap">
+ <glx sop="13"/>
+ </function>
+
+ <function name="GetVisualConfigs">
+ <glx sop="14"/>
+ </function>
+
+ <function name="DestroyGLXPixmap">
+ <glx sop="15"/>
+ </function>
+
+ <function name="VendorPrivate">
+ <glx sop="16"/>
+ </function>
+
+ <function name="VendorPrivateWithReply">
+ <glx sop="17"/>
+ </function>
+
+ <function name="QueryExtensionsString">
+ <glx sop="18"/>
+ </function>
+</category>
+
+<category name="1.1" window_system="glX">
+ <function name="QueryServerString">
+ <glx sop="19"/>
+ </function>
+
+ <function name="ClientInfo">
+ <glx sop="20"/>
+ </function>
+</category>
+
+<category name="1.3" window_system="glX">
+ <function name="GetFBConfigs">
+ <glx sop="21"/>
+ </function>
+
+ <function name="CreatePixmap">
+ <glx sop="22"/>
+ </function>
+
+ <function name="DestroyPixmap">
+ <glx sop="23"/>
+ </function>
+
+ <function name="CreateNewContext">
+ <glx sop="24"/>
+ </function>
+
+ <function name="QueryContext">
+ <glx sop="25"/>
+ </function>
+
+ <function name="MakeContextCurrent">
+ <glx sop="26"/>
+ </function>
+
+ <function name="CreatePbuffer">
+ <glx sop="27"/>
+ </function>
+
+ <function name="DestroyPbuffer">
+ <glx sop="28"/>
+ </function>
+
+ <function name="GetDrawableAttributes">
+ <glx sop="29"/>
+ </function>
+
+ <function name="ChangeDrawableAttributes">
+ <glx sop="30"/>
+ </function>
+
+ <function name="CreateWindow">
+ <glx sop="31"/>
+ </function>
+
+ <function name="DestroyWindow">
+ <glx sop="32"/>
+ </function>
+</category>
+
+<category name="GLX_SGI_swap_control" number="40" window_system="glX">
+ <function name="SwapIntervalSGI">
+ <return type="int"/>
+ <glx vendorpriv="65536"/>
+ </function>
+</category>
+
+<category name="GLX_SGI_make_current_read" number="42" window_system="glX">
+ <function name="MakeCurrentReadSGI">
+<!-- <param name="dpy" type="Display *"/>
+ <param name="draw" type="GLXDrawable"/>
+ <param name="read" type="GLXDrawable"/>
+ <param name="ctx" type="GLXContext"/> -->
+ <return type="Bool"/>
+ <glx vendorpriv="65537"/>
+ </function>
+</category>
+
+<category name="GLX_EXT_import_context" number="47" window_system="glX">
+ <function name="QueryContextInfoEXT">
+ <glx vendorpriv="1024"/>
+ </function>
+</category>
+
+<category name="GLX_SGIX_fbconfig" number="49" window_system="glX">
+ <function name="GetFBConfigsSGIX">
+ <glx vendorpriv="65540"/>
+ </function>
+
+ <function name="CreateContextWithConfigSGIX">
+ <glx vendorpriv="65541"/>
+ </function>
+
+ <function name="CreateGLXPixmapWithConfigSGIX">
+ <glx vendorpriv="65542"/>
+ </function>
+</category>
+
+<category name="GLX_SGIX_pbuffer" number="50" window_system="glX">
+ <function name="CreateGLXPbufferSGIX">
+ <glx vendorpriv="65543"/>
+ </function>
+
+ <function name="DestroyGLXPbufferSGIX">
+ <glx vendorpriv="65544"/>
+ </function>
+
+ <function name="ChangeDrawableAttributesSGIX">
+ <glx vendorpriv="65545"/>
+ </function>
+
+ <function name="GetDrawableAttributesSGIX">
+ <glx vendorpriv="65546"/>
+ </function>
+</category>
+
+<category name="GLX_MESA_copy_sub_buffer" number="215">
+ <function name="CopySubBufferMESA">
+ <glx vendorpriv="5154"/>
+ </function>
+</category>
+
+<category name="GLX_EXT_texture_from_pixmap">
+ <function name="BindTexImageEXT">
+ <glx vendorpriv="1330"/>
+ </function>
+
+ <function name="ReleaseTexImageEXT">
+ <glx vendorpriv="1331"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/glX_XML.py b/mesalib/src/mesa/glapi/glX_XML.py
new file mode 100644
index 000000000..4c2e0f95b
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_XML.py
@@ -0,0 +1,570 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML
+import license
+import sys, getopt, string
+
+
+class glx_item_factory(gl_XML.gl_item_factory):
+ """Factory to create GLX protocol oriented objects derived from gl_item."""
+
+ def create_item(self, name, element, context):
+ if name == "function":
+ return glx_function(element, context)
+ elif name == "enum":
+ return glx_enum(element, context)
+ elif name == "api":
+ return glx_api(self)
+ else:
+ return gl_XML.gl_item_factory.create_item(self, name, element, context)
+
+
+class glx_enum(gl_XML.gl_enum):
+ def __init__(self, element, context):
+ gl_XML.gl_enum.__init__(self, element, context)
+
+ self.functions = {}
+
+ child = element.children
+ while child:
+ if child.type == "element" and child.name == "size":
+ n = child.nsProp( "name", None )
+ c = child.nsProp( "count", None )
+ m = child.nsProp( "mode", None )
+
+ if not c:
+ c = self.default_count
+ else:
+ c = int(c)
+
+ if m == "get":
+ mode = 0
+ else:
+ mode = 1
+
+ if not self.functions.has_key(n):
+ self.functions[ n ] = [c, mode]
+
+ child = child.next
+
+ return
+
+
+class glx_function(gl_XML.gl_function):
+ def __init__(self, element, context):
+ self.glx_rop = 0
+ self.glx_sop = 0
+ self.glx_vendorpriv = 0
+
+ self.glx_vendorpriv_names = []
+
+ # If this is set to true, it means that GLdouble parameters should be
+ # written to the GLX protocol packet in the order they appear in the
+ # prototype. This is different from the "classic" ordering. In the
+ # classic ordering GLdoubles are written to the protocol packet first,
+ # followed by non-doubles. NV_vertex_program was the first extension
+ # to break with this tradition.
+
+ self.glx_doubles_in_order = 0
+
+ self.vectorequiv = None
+ self.output = None
+ self.can_be_large = 0
+ self.reply_always_array = 0
+ self.dimensions_in_reply = 0
+ self.img_reset = None
+
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
+
+ self.count_parameter_list = []
+ self.counter_list = []
+ self.parameters_by_name = {}
+ self.offsets_calculated = 0
+
+ gl_XML.gl_function.__init__(self, element, context)
+ return
+
+
+ def process_element(self, element):
+ gl_XML.gl_function.process_element(self, element)
+
+ # If the function already has a vector equivalent set, don't
+ # set it again. This can happen if an alias to a function
+ # appears after the function that it aliases.
+
+ if not self.vectorequiv:
+ self.vectorequiv = element.nsProp("vectorequiv", None)
+
+
+ name = element.nsProp("name", None)
+ if name == self.name:
+ for param in self.parameters:
+ self.parameters_by_name[ param.name ] = param
+
+ if len(param.count_parameter_list):
+ self.count_parameter_list.extend( param.count_parameter_list )
+
+ if param.counter and param.counter not in self.counter_list:
+ self.counter_list.append(param.counter)
+
+
+ child = element.children
+ while child:
+ if child.type == "element" and child.name == "glx":
+ rop = child.nsProp( 'rop', None )
+ sop = child.nsProp( 'sop', None )
+ vop = child.nsProp( 'vendorpriv', None )
+
+ if rop:
+ self.glx_rop = int(rop)
+
+ if sop:
+ self.glx_sop = int(sop)
+
+ if vop:
+ self.glx_vendorpriv = int(vop)
+ self.glx_vendorpriv_names.append(name)
+
+ self.img_reset = child.nsProp( 'img_reset', None )
+
+ # The 'handcode' attribute can be one of 'true',
+ # 'false', 'client', or 'server'.
+
+ handcode = child.nsProp( 'handcode', None )
+ if handcode == "false":
+ self.server_handcode = 0
+ self.client_handcode = 0
+ elif handcode == "true":
+ self.server_handcode = 1
+ self.client_handcode = 1
+ elif handcode == "client":
+ self.server_handcode = 0
+ self.client_handcode = 1
+ elif handcode == "server":
+ self.server_handcode = 1
+ self.client_handcode = 0
+ else:
+ raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
+
+ self.ignore = gl_XML.is_attr_true( child, 'ignore' )
+ self.can_be_large = gl_XML.is_attr_true( child, 'large' )
+ self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' )
+ self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' )
+ self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' )
+
+ child = child.next
+
+
+ # Do some validation of the GLX protocol information. As
+ # new tests are discovered, they should be added here.
+
+ for param in self.parameters:
+ if param.is_output and self.glx_rop != 0:
+ raise RuntimeError("Render / RenderLarge commands cannot have outputs (%s)." % (self.name))
+
+ return
+
+
+ def has_variable_size_request(self):
+ """Determine if the GLX request packet is variable sized.
+
+ The GLX request packet is variable sized in several common
+ situations.
+
+ 1. The function has a non-output parameter that is counted
+ by another parameter (e.g., the 'textures' parameter of
+ glDeleteTextures).
+
+ 2. The function has a non-output parameter whose count is
+ determined by another parameter that is an enum (e.g., the
+ 'params' parameter of glLightfv).
+
+ 3. The function has a non-output parameter that is an
+ image.
+
+ 4. The function must be hand-coded on the server.
+ """
+
+ if self.glx_rop == 0:
+ return 0
+
+ if self.server_handcode or self.images:
+ return 1
+
+ for param in self.parameters:
+ if not param.is_output:
+ if param.counter or len(param.count_parameter_list):
+ return 1
+
+ return 0
+
+
+ def variable_length_parameter(self):
+ for param in self.parameters:
+ if not param.is_output:
+ if param.counter or len(param.count_parameter_list):
+ return param
+
+ return None
+
+
+ def calculate_offsets(self):
+ if not self.offsets_calculated:
+ # Calculate the offset of the first function parameter
+ # in the GLX command packet. This byte offset is
+ # measured from the end of the Render / RenderLarge
+ # header. The offset for all non-pixel commends is
+ # zero. The offset for pixel commands depends on the
+ # number of dimensions of the pixel data.
+
+ if len(self.images) and not self.images[0].is_output:
+ [dim, junk, junk, junk, junk] = self.images[0].get_dimensions()
+
+ # The base size is the size of the pixel pack info
+ # header used by images with the specified number
+ # of dimensions.
+
+ if dim <= 2:
+ offset = 20
+ elif dim <= 4:
+ offset = 36
+ else:
+ raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name))
+ else:
+ offset = 0
+
+ for param in self.parameterIterateGlxSend():
+ if param.img_null_flag:
+ offset += 4
+
+ if param.name != self.img_reset:
+ param.offset = offset
+ if not param.is_variable_length() and not param.is_client_only:
+ offset += param.size()
+
+ if self.pad_after( param ):
+ offset += 4
+
+
+ self.offsets_calculated = 1
+ return
+
+
+ def offset_of(self, param_name):
+ self.calculate_offsets()
+ return self.parameters_by_name[ param_name ].offset
+
+
+ def parameterIterateGlxSend(self, include_variable_parameters = 1):
+ """Create an iterator for parameters in GLX request order."""
+
+ # The parameter lists are usually quite short, so it's easier
+ # (i.e., less code) to just generate a new list with the
+ # required elements than it is to create a new iterator class.
+
+ temp = [ [], [], [] ]
+ for param in self.parameters:
+ if param.is_output: continue
+
+ if param.is_variable_length():
+ temp[2].append( param )
+ elif not self.glx_doubles_in_order and param.is_64_bit():
+ temp[0].append( param )
+ else:
+ temp[1].append( param )
+
+ parameters = temp[0]
+ parameters.extend( temp[1] )
+ if include_variable_parameters:
+ parameters.extend( temp[2] )
+ return parameters.__iter__()
+
+
+ def parameterIterateCounters(self):
+ temp = []
+ for name in self.counter_list:
+ temp.append( self.parameters_by_name[ name ] )
+
+ return temp.__iter__()
+
+
+ def parameterIterateOutputs(self):
+ temp = []
+ for p in self.parameters:
+ if p.is_output:
+ temp.append( p )
+
+ return temp
+
+
+ def command_fixed_length(self):
+ """Return the length, in bytes as an integer, of the
+ fixed-size portion of the command."""
+
+ if len(self.parameters) == 0:
+ return 0
+
+ self.calculate_offsets()
+
+ size = 0
+ for param in self.parameterIterateGlxSend(0):
+ if param.name != self.img_reset and not param.is_client_only:
+ if size == 0:
+ size = param.offset + param.size()
+ else:
+ size += param.size()
+
+ if self.pad_after( param ):
+ size += 4
+
+ for param in self.images:
+ if param.img_null_flag or param.is_output:
+ size += 4
+
+ return size
+
+
+ def command_variable_length(self):
+ """Return the length, as a string, of the variable-sized
+ portion of the command."""
+
+ size_string = ""
+ for p in self.parameterIterateGlxSend():
+ if (not p.is_output) and (p.is_variable_length() or p.is_image()):
+ # FIXME Replace the 1 in the size_string call
+ # FIXME w/0 to eliminate some un-needed parnes
+ # FIXME This would already be done, but it
+ # FIXME adds some extra diffs to the generated
+ # FIXME code.
+
+ size_string = size_string + " + __GLX_PAD(%s)" % (p.size_string(1))
+
+ return size_string
+
+
+ def command_length(self):
+ size = self.command_fixed_length()
+
+ if self.glx_rop != 0:
+ size += 4
+
+ size = ((size + 3) & ~3)
+ return "%u%s" % (size, self.command_variable_length())
+
+
+ def opcode_real_value(self):
+ """Get the true numeric value of the GLX opcode
+
+ Behaves similarly to opcode_value, except for
+ X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands.
+ In these cases the value for the GLX opcode field (i.e.,
+ 16 for X_GLXVendorPrivate or 17 for
+ X_GLXVendorPrivateWithReply) is returned. For other 'single'
+ commands, the opcode for the command (e.g., 101 for
+ X_GLsop_NewList) is returned."""
+
+ if self.glx_vendorpriv != 0:
+ if self.needs_reply():
+ return 17
+ else:
+ return 16
+ else:
+ return self.opcode_value()
+
+
+ def opcode_value(self):
+ """Get the unique protocol opcode for the glXFunction"""
+
+ if (self.glx_rop == 0) and self.vectorequiv:
+ equiv = self.context.functions_by_name[ self.vectorequiv ]
+ self.glx_rop = equiv.glx_rop
+
+
+ if self.glx_rop != 0:
+ return self.glx_rop
+ elif self.glx_sop != 0:
+ return self.glx_sop
+ elif self.glx_vendorpriv != 0:
+ return self.glx_vendorpriv
+ else:
+ return -1
+
+
+ def opcode_rop_basename(self):
+ """Return either the name to be used for GLX protocol enum.
+
+ Returns either the name of the function or the name of the
+ name of the equivalent vector (e.g., glVertex3fv for
+ glVertex3f) function."""
+
+ if self.vectorequiv == None:
+ return self.name
+ else:
+ return self.vectorequiv
+
+
+ def opcode_name(self):
+ """Get the unique protocol enum name for the glXFunction"""
+
+ if (self.glx_rop == 0) and self.vectorequiv:
+ equiv = self.context.functions_by_name[ self.vectorequiv ]
+ self.glx_rop = equiv.glx_rop
+ self.glx_doubles_in_order = equiv.glx_doubles_in_order
+
+
+ if self.glx_rop != 0:
+ return "X_GLrop_%s" % (self.opcode_rop_basename())
+ elif self.glx_sop != 0:
+ return "X_GLsop_%s" % (self.name)
+ elif self.glx_vendorpriv != 0:
+ return "X_GLvop_%s" % (self.name)
+ else:
+ raise RuntimeError('Function "%s" has no opcode.' % (self.name))
+
+
+ def opcode_vendor_name(self, name):
+ if name in self.glx_vendorpriv_names:
+ return "X_GLvop_%s" % (name)
+ else:
+ raise RuntimeError('Function "%s" has no VendorPrivate opcode.' % (name))
+
+
+ def opcode_real_name(self):
+ """Get the true protocol enum name for the GLX opcode
+
+ Behaves similarly to opcode_name, except for
+ X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands.
+ In these cases the string 'X_GLXVendorPrivate' or
+ 'X_GLXVendorPrivateWithReply' is returned. For other
+ single or render commands 'X_GLsop' or 'X_GLrop' plus the
+ name of the function returned."""
+
+ if self.glx_vendorpriv != 0:
+ if self.needs_reply():
+ return "X_GLXVendorPrivateWithReply"
+ else:
+ return "X_GLXVendorPrivate"
+ else:
+ return self.opcode_name()
+
+
+ def needs_reply(self):
+ try:
+ x = self._needs_reply
+ except Exception, e:
+ x = 0
+ if self.return_type != 'void':
+ x = 1
+
+ for param in self.parameters:
+ if param.is_output:
+ x = 1
+ break
+
+ self._needs_reply = x
+
+ return x
+
+
+ def pad_after(self, p):
+ """Returns the name of the field inserted after the
+ specified field to pad out the command header."""
+
+ for image in self.images:
+ if image.img_pad_dimensions:
+ if not image.height:
+ if p.name == image.width:
+ return "height"
+ elif p.name == image.img_xoff:
+ return "yoffset"
+ elif not image.extent:
+ if p.name == image.depth:
+ # Should this be "size4d"?
+ return "extent"
+ elif p.name == image.img_zoff:
+ return "woffset"
+
+ return None
+
+
+ def has_different_protocol(self, name):
+ """Returns true if the named version of the function uses different protocol from the other versions.
+
+ Some functions, such as glDeleteTextures and
+ glDeleteTexturesEXT are functionally identical, but have
+ different protocol. This function returns true if the
+ named function is an alias name and that named version uses
+ different protocol from the function that is aliased.
+ """
+
+ return (name in self.glx_vendorpriv_names) and self.glx_sop
+
+
+ def static_glx_name(self, name):
+ if self.has_different_protocol(name):
+ for n in self.glx_vendorpriv_names:
+ if n in self.static_entry_points:
+ return n
+
+ return self.static_name(name)
+
+
+ def client_supported_for_indirect(self):
+ """Returns true if the function is supported on the client
+ side for indirect rendering."""
+
+ return not self.ignore and (self.offset != -1) and (self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.client_handcode)
+
+
+class glx_function_iterator:
+ """Class to iterate over a list of glXFunctions"""
+
+ def __init__(self, context):
+ self.iterator = context.functionIterateByOffset()
+ return
+
+
+ def __iter__(self):
+ return self
+
+
+ def next(self):
+ f = self.iterator.next()
+
+ if f.client_supported_for_indirect():
+ return f
+ else:
+ return self.next()
+
+
+class glx_api(gl_XML.gl_api):
+ def functionIterateGlx(self):
+ return glx_function_iterator(self)
+
diff --git a/mesalib/src/mesa/glapi/glX_doc.py b/mesalib/src/mesa/glapi/glX_doc.py
new file mode 100644
index 000000000..e9fbbe6f1
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_doc.py
@@ -0,0 +1,280 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt
+
+
+class glx_doc_item_factory(glX_proto_common.glx_proto_item_factory):
+ """Factory to create GLX protocol documentation oriented objects derived from glItem."""
+
+ def create_item(self, name, element, context):
+ if name == "parameter":
+ return glx_doc_parameter(element, context)
+ else:
+ return glX_proto_common.glx_proto_item_factory.create_item(self, name, element, context)
+
+
+class glx_doc_parameter(gl_XML.gl_parameter):
+ def packet_type(self, type_dict):
+ """Get the type string for the packet header
+
+ GLX protocol documentation uses type names like CARD32,
+ FLOAT64, LISTofCARD8, and ENUM. This function converts the
+ type of the parameter to one of these names."""
+
+ list_of = ""
+ if self.is_array():
+ list_of = "LISTof"
+
+ t_name = self.get_base_type_string()
+ if not type_dict.has_key( t_name ):
+ type_name = "CARD8"
+ else:
+ type_name = type_dict[ t_name ]
+
+ return "%s%s" % (list_of, type_name)
+
+
+ def packet_size(self):
+ p = None
+ s = self.size()
+ if s == 0:
+ a_prod = "n"
+ b_prod = self.p_type.size
+
+ if not self.count_parameter_list and self.counter:
+ a_prod = self.counter
+ elif self.count_parameter_list and not self.counter or self.is_output:
+ pass
+ elif self.count_parameter_list and self.counter:
+ b_prod = self.counter
+ else:
+ raise RuntimeError("Parameter '%s' to function '%s' has size 0." % (self.name, self.context.name))
+
+ ss = "%s*%s" % (a_prod, b_prod)
+
+ return [ss, p]
+ else:
+ if s % 4 != 0:
+ p = "p"
+
+ return [str(s), p]
+
+class PrintGlxProtoText(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+ self.license = ""
+
+
+ def printHeader(self):
+ return
+
+
+ def body_size(self, f):
+ # At some point, refactor this function and
+ # glXFunction::command_payload_length.
+
+ size = 0;
+ size_str = ""
+ pad_str = ""
+ plus = ""
+ for p in f.parameterIterateGlxSend():
+ [s, pad] = p.packet_size()
+ try:
+ size += int(s)
+ except Exception,e:
+ size_str += "%s%s" % (plus, s)
+ plus = "+"
+
+ if pad != None:
+ pad_str = pad
+
+ return [size, size_str, pad_str]
+
+
+ def print_render_header(self, f):
+ [size, size_str, pad_str] = self.body_size(f)
+ size += 4;
+
+ if size_str == "":
+ s = "%u" % ((size + 3) & ~3)
+ elif pad_str != "":
+ s = "%u+%s+%s" % (size, size_str, pad_str)
+ else:
+ s = "%u+%s" % (size, size_str)
+
+ print ' 2 %-15s rendering command length' % (s)
+ print ' 2 %-4u rendering command opcode' % (f.glx_rop)
+ return
+
+
+ def print_single_header(self, f):
+ [size, size_str, pad_str] = self.body_size(f)
+ size = ((size + 3) / 4) + 2;
+
+ if f.glx_vendorpriv != 0:
+ size += 1
+
+ print ' 1 CARD8 opcode (X assigned)'
+ print ' 1 %-4u GLX opcode (%s)' % (f.opcode_real_value(), f.opcode_real_name())
+
+ if size_str == "":
+ s = "%u" % (size)
+ elif pad_str != "":
+ s = "%u+((%s+%s)/4)" % (size, size_str, pad_str)
+ else:
+ s = "%u+((%s)/4)" % (size, size_str)
+
+ print ' 2 %-15s request length' % (s)
+
+ if f.glx_vendorpriv != 0:
+ print ' 4 %-4u vendor specific opcode' % (f.opcode_value())
+
+ print ' 4 GLX_CONTEXT_TAG context tag'
+
+ return
+
+
+ def print_reply(self, f):
+ print ' =>'
+ print ' 1 1 reply'
+ print ' 1 unused'
+ print ' 2 CARD16 sequence number'
+
+ if f.output == None:
+ print ' 4 0 reply length'
+ elif f.reply_always_array:
+ print ' 4 m reply length'
+ else:
+ print ' 4 m reply length, m = (n == 1 ? 0 : n)'
+
+
+ output = None
+ for x in f.parameterIterateOutputs():
+ output = x
+ break
+
+
+ unused = 24
+ if f.return_type != 'void':
+ print ' 4 %-15s return value' % (f.return_type)
+ unused -= 4
+ elif output != None:
+ print ' 4 unused'
+ unused -= 4
+
+ if output != None:
+ print ' 4 CARD32 n'
+ unused -= 4
+
+ if output != None:
+ if not f.reply_always_array:
+ print ''
+ print ' if (n = 1) this follows:'
+ print ''
+ print ' 4 CARD32 %s' % (output.name)
+ print ' %-2u unused' % (unused - 4)
+ print ''
+ print ' otherwise this follows:'
+ print ''
+
+ print ' %-2u unused' % (unused)
+
+ [s, pad] = output.packet_size()
+ print ' %-8s %-15s %s' % (s, output.packet_type( self.type_map ), output.name)
+ if pad != None:
+ try:
+ bytes = int(s)
+ bytes = 4 - (bytes & 3)
+ print ' %-8u %-15s unused' % (bytes, "")
+ except Exception,e:
+ print ' %-8s %-15s unused, %s=pad(%s)' % (pad, "", pad, s)
+ else:
+ print ' %-2u unused' % (unused)
+
+
+ def print_body(self, f):
+ for p in f.parameterIterateGlxSend():
+ [s, pad] = p.packet_size()
+ print ' %-8s %-15s %s' % (s, p.packet_type( self.type_map ), p.name)
+ if pad != None:
+ try:
+ bytes = int(s)
+ bytes = 4 - (bytes & 3)
+ print ' %-8u %-15s unused' % (bytes, "")
+ except Exception,e:
+ print ' %-8s %-15s unused, %s=pad(%s)' % (pad, "", pad, s)
+
+ def printBody(self, api):
+ self.type_map = {}
+ for t in api.typeIterate():
+ self.type_map[ "GL" + t.name ] = t.glx_name
+
+
+ # At some point this should be expanded to support pixel
+ # functions, but I'm not going to lose any sleep over it now.
+
+ for f in api.functionIterateByOffset():
+ if f.client_handcode or f.server_handcode or f.vectorequiv or len(f.get_images()):
+ continue
+
+
+ if f.glx_rop:
+ print ' %s' % (f.name)
+ self.print_render_header(f)
+ elif f.glx_sop or f.glx_vendorpriv:
+ print ' %s' % (f.name)
+ self.print_single_header(f)
+ else:
+ continue
+
+ self.print_body(f)
+
+ if f.needs_reply():
+ self.print_reply(f)
+
+ print ''
+ return
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+
+ api = gl_XML.parse_GL_API( file_name, glx_doc_item_factory() )
+
+ printer = PrintGlxProtoText()
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/glX_proto_common.py b/mesalib/src/mesa/glapi/glX_proto_common.py
new file mode 100644
index 000000000..6f094e22b
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_proto_common.py
@@ -0,0 +1,95 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML
+import string
+
+
+class glx_proto_item_factory(glX_XML.glx_item_factory):
+ """Factory to create GLX protocol oriented objects derived from gl_item."""
+
+ def create_item(self, name, element, context):
+ if name == "type":
+ return glx_proto_type(element, context)
+ else:
+ return glX_XML.glx_item_factory.create_item(self, name, element, context)
+
+
+class glx_proto_type(gl_XML.gl_type):
+ def __init__(self, element, context):
+ gl_XML.gl_type.__init__(self, element, context)
+
+ self.glx_name = element.nsProp( "glx_name", None )
+ return
+
+
+class glx_print_proto(gl_XML.gl_print_base):
+ def size_call(self, func, outputs_also = 0):
+ """Create C code to calculate 'compsize'.
+
+ Creates code to calculate 'compsize'. If the function does
+ not need 'compsize' to be calculated, None will be
+ returned."""
+
+ compsize = None
+
+ for param in func.parameterIterator():
+ if outputs_also or not param.is_output:
+ if param.is_image():
+ [dim, w, h, d, junk] = param.get_dimensions()
+
+ compsize = '__glImageSize(%s, %s, %s, %s, %s, %s)' % (w, h, d, param.img_format, param.img_type, param.img_target)
+ if not param.img_send_null:
+ compsize = '(%s != NULL) ? %s : 0' % (param.name, compsize)
+
+ return compsize
+
+ elif len(param.count_parameter_list):
+ parameters = string.join( param.count_parameter_list, "," )
+ compsize = "__gl%s_size(%s)" % (func.name, parameters)
+
+ return compsize
+
+ return None
+
+
+ def emit_packet_size_calculation(self, f, bias):
+ # compsize is only used in the command size calculation if
+ # the function has a non-output parameter that has a non-empty
+ # counter_parameter_list.
+
+ compsize = self.size_call(f)
+ if compsize:
+ print ' const GLuint compsize = %s;' % (compsize)
+
+ if bias:
+ print ' const GLuint cmdlen = %s - %u;' % (f.command_length(), bias)
+ else:
+ print ' const GLuint cmdlen = %s;' % (f.command_length())
+
+ #print ''
+ return compsize
diff --git a/mesalib/src/mesa/glapi/glX_proto_recv.py b/mesalib/src/mesa/glapi/glX_proto_recv.py
new file mode 100644
index 000000000..f423c6db0
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_proto_recv.py
@@ -0,0 +1,554 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt, string
+
+
+class PrintGlxDispatch_h(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_recv.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
+
+ self.header_tag = "_INDIRECT_DISPATCH_H_"
+ return
+
+
+ def printRealHeader(self):
+ self.printVisibility( "HIDDEN", "hidden" )
+ print 'struct __GLXclientStateRec;'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for func in api.functionIterateAll():
+ if not func.ignore and not func.vectorequiv:
+ if func.glx_rop:
+ print 'extern HIDDEN void __glXDisp_%s(GLbyte * pc);' % (func.name)
+ print 'extern HIDDEN void __glXDispSwap_%s(GLbyte * pc);' % (func.name)
+ elif func.glx_sop or func.glx_vendorpriv:
+ print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
+ print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
+
+ if func.glx_sop and func.glx_vendorpriv:
+ n = func.glx_vendorpriv_names[0]
+ print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (n)
+ print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (n)
+
+ return
+
+
+class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto):
+ def __init__(self, do_swap):
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "glX_proto_recv.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
+
+ self.real_types = [ '', '', 'uint16_t', '', 'uint32_t', '', '', '', 'uint64_t' ]
+ self.do_swap = do_swap
+ return
+
+
+ def printRealHeader(self):
+ print '#include <X11/Xmd.h>'
+ print '#include <GL/gl.h>'
+ print '#include <GL/glxproto.h>'
+
+ print '#include <inttypes.h>'
+ print '#include "indirect_size.h"'
+ print '#include "indirect_size_get.h"'
+ print '#include "indirect_dispatch.h"'
+ print '#include "glxserver.h"'
+ print '#include "glxbyteorder.h"'
+ print '#include "indirect_util.h"'
+ print '#include "singlesize.h"'
+ print '#include "glapi.h"'
+ print '#include "glapitable.h"'
+ print '#include "glthread.h"'
+ print '#include "dispatch.h"'
+ print ''
+ print '#define __GLX_PAD(x) (((x) + 3) & ~3)'
+ print ''
+ print 'typedef struct {'
+ print ' __GLX_PIXEL_3D_HDR;'
+ print '} __GLXpixel3DHeader;'
+ print ''
+ print 'extern GLboolean __glXErrorOccured( void );'
+ print 'extern void __glXClearErrorOccured( void );'
+ print ''
+ print 'static const unsigned dummy_answer[2] = {0, 0};'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ if self.do_swap:
+ self.emit_swap_wrappers(api)
+
+
+ for func in api.functionIterateByOffset():
+ if not func.ignore and not func.server_handcode and not func.vectorequiv and (func.glx_rop or func.glx_sop or func.glx_vendorpriv):
+ self.printFunction(func, func.name)
+ if func.glx_sop and func.glx_vendorpriv:
+ self.printFunction(func, func.glx_vendorpriv_names[0])
+
+
+ return
+
+
+ def printFunction(self, f, name):
+ if (f.glx_sop or f.glx_vendorpriv) and (len(f.get_images()) != 0):
+ return
+
+ if not self.do_swap:
+ base = '__glXDisp'
+ else:
+ base = '__glXDispSwap'
+
+ if f.glx_rop:
+ print 'void %s_%s(GLbyte * pc)' % (base, name)
+ else:
+ print 'int %s_%s(__GLXclientState *cl, GLbyte *pc)' % (base, name)
+
+ print '{'
+
+ if f.glx_rop or f.vectorequiv:
+ self.printRenderFunction(f)
+ elif f.glx_sop or f.glx_vendorpriv:
+ if len(f.get_images()) == 0:
+ self.printSingleFunction(f, name)
+ else:
+ print "/* Missing GLX protocol for %s. */" % (name)
+
+ print '}'
+ print ''
+ return
+
+
+ def swap_name(self, bytes):
+ return 'bswap_%u_array' % (8 * bytes)
+
+
+ def emit_swap_wrappers(self, api):
+ self.type_map = {}
+ already_done = [ ]
+
+ for t in api.typeIterate():
+ te = t.get_type_expression()
+ t_size = te.get_element_size()
+
+ if t_size > 1 and t.glx_name:
+
+ t_name = "GL" + t.name
+ self.type_map[ t_name ] = t.glx_name
+
+ if t.glx_name not in already_done:
+ real_name = self.real_types[t_size]
+
+ print 'static %s' % (t_name)
+ print 'bswap_%s( const void * src )' % (t.glx_name)
+ print '{'
+ print ' union { %s dst; %s ret; } x;' % (real_name, t_name)
+ print ' x.dst = bswap_%u( *(%s *) src );' % (t_size * 8, real_name)
+ print ' return x.ret;'
+ print '}'
+ print ''
+ already_done.append( t.glx_name )
+
+ for bits in [16, 32, 64]:
+ print 'static void *'
+ print 'bswap_%u_array( uint%u_t * src, unsigned count )' % (bits, bits)
+ print '{'
+ print ' unsigned i;'
+ print ''
+ print ' for ( i = 0 ; i < count ; i++ ) {'
+ print ' uint%u_t temp = bswap_%u( src[i] );' % (bits, bits)
+ print ' src[i] = temp;'
+ print ' }'
+ print ''
+ print ' return src;'
+ print '}'
+ print ''
+
+
+ def fetch_param(self, param):
+ t = param.type_string()
+ o = param.offset
+ element_size = param.size() / param.get_element_count()
+
+ if self.do_swap and (element_size != 1):
+ if param.is_array():
+ real_name = self.real_types[ element_size ]
+
+ swap_func = self.swap_name( element_size )
+ return ' (%-8s)%s( (%s *) (pc + %2s), %s )' % (t, swap_func, real_name, o, param.count)
+ else:
+ t_name = param.get_base_type_string()
+ return ' (%-8s)bswap_%-7s( pc + %2s )' % (t, self.type_map[ t_name ], o)
+ else:
+ if param.is_array():
+ return ' (%-8s)(pc + %2u)' % (t, o)
+ else:
+ return '*(%-8s *)(pc + %2u)' % (t, o)
+
+ return None
+
+
+ def emit_function_call(self, f, retval_assign, indent):
+ list = []
+
+ for param in f.parameterIterator():
+ if param.is_padding:
+ continue
+
+ if param.is_counter or param.is_image() or param.is_output or param.name in f.count_parameter_list or len(param.count_parameter_list):
+ location = param.name
+ else:
+ location = self.fetch_param(param)
+
+ list.append( '%s %s' % (indent, location) )
+
+
+ if len( list ):
+ print '%s %sCALL_%s( GET_DISPATCH(), (' % (indent, retval_assign, f.name)
+ print string.join( list, ",\n" )
+ print '%s ) );' % (indent)
+ else:
+ print '%s %sCALL_%s( GET_DISPATCH(), () );' % (indent, retval_assign, f.name)
+ return
+
+
+ def common_func_print_just_start(self, f, indent):
+ align64 = 0
+ need_blank = 0
+
+
+ f.calculate_offsets()
+ for param in f.parameterIterateGlxSend():
+ # If any parameter has a 64-bit base type, then we
+ # have to do alignment magic for the while thing.
+
+ if param.is_64_bit():
+ align64 = 1
+
+
+ # FIXME img_null_flag is over-loaded. In addition to
+ # FIXME being used for images, it is used to signify
+ # FIXME NULL data pointers for vertex buffer object
+ # FIXME related functions. Re-name it to null_data
+ # FIXME or something similar.
+
+ if param.img_null_flag:
+ print '%s const CARD32 ptr_is_null = *(CARD32 *)(pc + %s);' % (indent, param.offset - 4)
+ cond = '(ptr_is_null != 0) ? NULL : '
+ else:
+ cond = ""
+
+
+ type_string = param.type_string()
+
+ if param.is_image():
+ offset = f.offset_of( param.name )
+
+ print '%s %s const %s = (%s) (%s(pc + %s));' % (indent, type_string, param.name, type_string, cond, offset)
+
+ if param.depth:
+ print '%s __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent)
+ else:
+ print '%s __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);' % (indent)
+
+ need_blank = 1
+ elif param.is_counter or param.name in f.count_parameter_list:
+ location = self.fetch_param(param)
+ print '%s const %s %s = %s;' % (indent, type_string, param.name, location)
+ need_blank = 1
+ elif len(param.count_parameter_list):
+ if param.size() == 1 and not self.do_swap:
+ location = self.fetch_param(param)
+ print '%s %s %s = %s%s;' % (indent, type_string, param.name, cond, location)
+ else:
+ print '%s %s %s;' % (indent, type_string, param.name)
+ need_blank = 1
+
+
+
+ if need_blank:
+ print ''
+
+ if align64:
+ print '#ifdef __GLX_ALIGN64'
+
+ if f.has_variable_size_request():
+ self.emit_packet_size_calculation(f, 4)
+ s = "cmdlen"
+ else:
+ s = str((f.command_fixed_length() + 3) & ~3)
+
+ print ' if ((unsigned long)(pc) & 7) {'
+ print ' (void) memmove(pc-4, pc, %s);' % (s)
+ print ' pc -= 4;'
+ print ' }'
+ print '#endif'
+ print ''
+
+
+ need_blank = 0
+ if self.do_swap:
+ for param in f.parameterIterateGlxSend():
+ if param.count_parameter_list:
+ o = param.offset
+ count = param.get_element_count()
+ type_size = param.size() / count
+
+ if param.counter:
+ count_name = param.counter
+ else:
+ count_name = str(count)
+
+ # This is basically an ugly special-
+ # case for glCallLists.
+
+ if type_size == 1:
+ x = []
+ x.append( [1, ['BYTE', 'UNSIGNED_BYTE', '2_BYTES', '3_BYTES', '4_BYTES']] )
+ x.append( [2, ['SHORT', 'UNSIGNED_SHORT']] )
+ x.append( [4, ['INT', 'UNSIGNED_INT', 'FLOAT']] )
+
+ print ' switch(%s) {' % (param.count_parameter_list[0])
+ for sub in x:
+ for t_name in sub[1]:
+ print ' case GL_%s:' % (t_name)
+
+ if sub[0] == 1:
+ print ' %s = (%s) (pc + %s); break;' % (param.name, param.type_string(), o)
+ else:
+ swap_func = self.swap_name(sub[0])
+ print ' %s = (%s) %s( (%s *) (pc + %s), %s ); break;' % (param.name, param.type_string(), swap_func, self.real_types[sub[0]], o, count_name)
+ print ' default:'
+ print ' return;'
+ print ' }'
+ else:
+ swap_func = self.swap_name(type_size)
+ compsize = self.size_call(f, 1)
+ print ' %s = (%s) %s( (%s *) (pc + %s), %s );' % (param.name, param.type_string(), swap_func, self.real_types[type_size], o, compsize)
+
+ need_blank = 1
+
+ else:
+ for param in f.parameterIterateGlxSend():
+ if param.count_parameter_list:
+ print '%s %s = (%s) (pc + %s);' % (indent, param.name, param.type_string(), param.offset)
+ need_blank = 1
+
+
+ if need_blank:
+ print ''
+
+
+ return
+
+
+ def printSingleFunction(self, f, name):
+ if name not in f.glx_vendorpriv_names:
+ print ' xGLXSingleReq * const req = (xGLXSingleReq *) pc;'
+ else:
+ print ' xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;'
+
+ print ' int error;'
+
+ if self.do_swap:
+ print ' __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);'
+ else:
+ print ' __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);'
+
+ print ''
+ if name not in f.glx_vendorpriv_names:
+ print ' pc += __GLX_SINGLE_HDR_SIZE;'
+ else:
+ print ' pc += __GLX_VENDPRIV_HDR_SIZE;'
+
+ print ' if ( cx != NULL ) {'
+ self.common_func_print_just_start(f, " ")
+
+
+ if f.return_type != 'void':
+ print ' %s retval;' % (f.return_type)
+ retval_string = "retval"
+ retval_assign = "retval = "
+ else:
+ retval_string = "0"
+ retval_assign = ""
+
+
+ type_size = 0
+ answer_string = "dummy_answer"
+ answer_count = "0"
+ is_array_string = "GL_FALSE"
+
+ for param in f.parameterIterateOutputs():
+ answer_type = param.get_base_type_string()
+ if answer_type == "GLvoid":
+ answer_type = "GLubyte"
+
+
+ c = param.get_element_count()
+ type_size = (param.size() / c)
+ if type_size == 1:
+ size_scale = ""
+ else:
+ size_scale = " * %u" % (type_size)
+
+
+ if param.count_parameter_list:
+ print ' const GLuint compsize = %s;' % (self.size_call(f, 1))
+ print ' %s answerBuffer[200];' % (answer_type)
+ print ' %s %s = __glXGetAnswerBuffer(cl, compsize%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, size_scale, type_size )
+ answer_string = param.name
+ answer_count = "compsize"
+
+ print ''
+ print ' if (%s == NULL) return BadAlloc;' % (param.name)
+ print ' __glXClearErrorOccured();'
+ print ''
+ elif param.counter:
+ print ' %s answerBuffer[200];' % (answer_type)
+ print ' %s %s = __glXGetAnswerBuffer(cl, %s%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, param.counter, size_scale, type_size)
+ answer_string = param.name
+ answer_count = param.counter
+ elif c >= 1:
+ print ' %s %s[%u];' % (answer_type, param.name, c)
+ answer_string = param.name
+ answer_count = "%u" % (c)
+
+ if f.reply_always_array:
+ is_array_string = "GL_TRUE"
+
+
+ self.emit_function_call(f, retval_assign, " ")
+
+
+ if f.needs_reply():
+ if self.do_swap:
+ for param in f.parameterIterateOutputs():
+ c = param.get_element_count()
+ type_size = (param.size() / c)
+
+ if type_size > 1:
+ swap_name = self.swap_name( type_size )
+ print ' (void) %s( (uint%u_t *) %s, %s );' % (swap_name, 8 * type_size, param.name, answer_count)
+
+
+ reply_func = '__glXSendReplySwap'
+ else:
+ reply_func = '__glXSendReply'
+
+ print ' %s(cl->client, %s, %s, %u, %s, %s);' % (reply_func, answer_string, answer_count, type_size, is_array_string, retval_string)
+ #elif f.note_unflushed:
+ # print ' cx->hasUnflushedCommands = GL_TRUE;'
+
+ print ' error = Success;'
+ print ' }'
+ print ''
+ print ' return error;'
+ return
+
+
+ def printRenderFunction(self, f):
+ # There are 4 distinct phases in a rendering dispatch function.
+ # In the first phase we compute the sizes and offsets of each
+ # element in the command. In the second phase we (optionally)
+ # re-align 64-bit data elements. In the third phase we
+ # (optionally) byte-swap array data. Finally, in the fourth
+ # phase we actually dispatch the function.
+
+ self.common_func_print_just_start(f, "")
+
+ images = f.get_images()
+ if len(images):
+ if self.do_swap:
+ pre = "bswap_CARD32( & "
+ post = " )"
+ else:
+ pre = ""
+ post = ""
+
+ img = images[0]
+
+ # swapBytes and lsbFirst are single byte fields, so
+ # the must NEVER be byte-swapped.
+
+ if not (img.img_type == "GL_BITMAP" and img.img_format == "GL_COLOR_INDEX"):
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );'
+
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );'
+
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) %shdr->rowLength%s) );' % (pre, post)
+ if img.depth:
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) %shdr->imageHeight%s) );' % (pre, post)
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) %shdr->skipRows%s) );' % (pre, post)
+ if img.depth:
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) %shdr->skipImages%s) );' % (pre, post)
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) %shdr->skipPixels%s) );' % (pre, post)
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) %shdr->alignment%s) );' % (pre, post)
+ print ''
+
+
+ self.emit_function_call(f, "", "")
+ return
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:s")
+ except Exception,e:
+ show_usage()
+
+ mode = "dispatch_c"
+ do_swap = 0
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "-s":
+ do_swap = 1
+
+ if mode == "dispatch_c":
+ printer = PrintGlxDispatchFunctions(do_swap)
+ elif mode == "dispatch_h":
+ printer = PrintGlxDispatch_h()
+ else:
+ show_usage()
+
+ api = gl_XML.parse_GL_API( file_name, glX_proto_common.glx_proto_item_factory() )
+
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/glX_proto_send.py b/mesalib/src/mesa/glapi/glX_proto_send.py
new file mode 100644
index 000000000..daca1b767
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_proto_send.py
@@ -0,0 +1,1042 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+# Jeremy Kolb <jkolb@brandeis.edu>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt, copy, string
+
+def convertStringForXCB(str):
+ tmp = ""
+ special = [ "ARB" ]
+ i = 0
+ while i < len(str):
+ if str[i:i+3] in special:
+ tmp = '%s_%s' % (tmp, string.lower(str[i:i+3]))
+ i = i + 2;
+ elif str[i].isupper():
+ tmp = '%s_%s' % (tmp, string.lower(str[i]))
+ else:
+ tmp = '%s%s' % (tmp, str[i])
+ i += 1
+ return tmp
+
+def hash_pixel_function(func):
+ """Generate a 'unique' key for a pixel function. The key is based on
+ the parameters written in the command packet. This includes any
+ padding that might be added for the original function and the 'NULL
+ image' flag."""
+
+
+ h = ""
+ hash_pre = ""
+ hash_suf = ""
+ for param in func.parameterIterateGlxSend():
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
+
+ d = (dim + 1) & ~1
+ hash_pre = "%uD%uD_" % (d - 1, d)
+
+ if param.img_null_flag:
+ hash_suf = "_NF"
+
+ h += "%u" % (param.size())
+
+ if func.pad_after(param):
+ h += "4"
+
+
+ n = func.name.replace("%uD" % (dim), "")
+ n = "__glx_%s_%uD%uD" % (n, d - 1, d)
+
+ h = hash_pre + h + hash_suf
+ return [h, n]
+
+
+class glx_pixel_function_stub(glX_XML.glx_function):
+ """Dummy class used to generate pixel "utility" functions that are
+ shared by multiple dimension image functions. For example, these
+ objects are used to generate shared functions used to send GLX
+ protocol for TexImage1D and TexImage2D, TexSubImage1D and
+ TexSubImage2D, etc."""
+
+ def __init__(self, func, name):
+ # The parameters to the utility function are the same as the
+ # parameters to the real function except for the added "pad"
+ # parameters.
+
+ self.name = name
+ self.images = []
+ self.parameters = []
+ self.parameters_by_name = {}
+ for _p in func.parameterIterator():
+ p = copy.copy(_p)
+ self.parameters.append(p)
+ self.parameters_by_name[ p.name ] = p
+
+
+ if p.is_image():
+ self.images.append(p)
+ p.height = "height"
+
+ if p.img_yoff == None:
+ p.img_yoff = "yoffset"
+
+ if p.depth:
+ if p.extent == None:
+ p.extent = "extent"
+
+ if p.img_woff == None:
+ p.img_woff = "woffset"
+
+
+ pad_name = func.pad_after(p)
+ if pad_name:
+ pad = copy.copy(p)
+ pad.name = pad_name
+ self.parameters.append(pad)
+ self.parameters_by_name[ pad.name ] = pad
+
+
+ self.return_type = func.return_type
+
+ self.glx_rop = ~0
+ self.glx_sop = 0
+ self.glx_vendorpriv = 0
+
+ self.glx_doubles_in_order = func.glx_doubles_in_order
+
+ self.vectorequiv = None
+ self.output = None
+ self.can_be_large = func.can_be_large
+ self.reply_always_array = func.reply_always_array
+ self.dimensions_in_reply = func.dimensions_in_reply
+ self.img_reset = None
+
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
+
+ self.count_parameter_list = func.count_parameter_list
+ self.counter_list = func.counter_list
+ self.offsets_calculated = 0
+ return
+
+
+class PrintGlxProtoStubs(glX_proto_common.glx_print_proto):
+ def __init__(self):
+ glX_proto_common.glx_print_proto.__init__(self)
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
+
+
+ self.last_category = ""
+ self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
+ self.pixel_stubs = {}
+ self.debug = 0
+ return
+
+ def printRealHeader(self):
+ print ''
+ print '#include <GL/gl.h>'
+ print '#include "indirect.h"'
+ print '#include "glxclient.h"'
+ print '#include "indirect_size.h"'
+ print '#include "dispatch.h"'
+ print '#include "glapi.h"'
+ print '#include "glthread.h"'
+ print '#include <GL/glxproto.h>'
+ print '#ifdef USE_XCB'
+ print '#include <X11/Xlib-xcb.h>'
+ print '#include <xcb/xcb.h>'
+ print '#include <xcb/glx.h>'
+ print '#endif /* USE_XCB */'
+
+ print ''
+ print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
+ print ''
+ self.printFastcall()
+ self.printNoinline()
+ print ''
+ print '#if !defined __GNUC__ || __GNUC__ < 3'
+ print '# define __builtin_expect(x, y) x'
+ print '#endif'
+ print ''
+ print '/* If the size and opcode values are known at compile-time, this will, on'
+ print ' * x86 at least, emit them with a single instruction.'
+ print ' */'
+ print '#define emit_header(dest, op, size) \\'
+ print ' do { union { short s[2]; int i; } temp; \\'
+ print ' temp.s[0] = (size); temp.s[1] = (op); \\'
+ print ' *((int *)(dest)) = temp.i; } while(0)'
+ print ''
+ print """NOINLINE CARD32
+__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array )
+{
+ xGLXSingleReply reply;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+ if (size != 0) {
+ if ((reply.length > 0) || reply_is_always_array) {
+ const GLint bytes = (reply_is_always_array)
+ ? (4 * reply.length) : (reply.size * size);
+ const GLint extra = 4 - (bytes & 3);
+
+ _XRead(dpy, dest, bytes);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+ }
+ else {
+ (void) memcpy( dest, &(reply.pad3), size);
+ }
+ }
+
+ return reply.retval;
+}
+
+NOINLINE void
+__glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ void * dest, GLboolean dimensions_in_reply )
+{
+ xGLXSingleReply reply;
+ GLint size;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+
+ if ( dimensions_in_reply ) {
+ width = reply.pad3;
+ height = reply.pad4;
+ depth = reply.pad5;
+
+ if ((height == 0) || (max_dim < 2)) { height = 1; }
+ if ((depth == 0) || (max_dim < 3)) { depth = 1; }
+ }
+
+ size = reply.length * 4;
+ if (size != 0) {
+ void * buf = Xmalloc( size );
+
+ if ( buf == NULL ) {
+ _XEatData(dpy, size);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ }
+ else {
+ const GLint extra = 4 - (size & 3);
+
+ _XRead(dpy, buf, size);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+
+ __glEmptyImage(gc, 3, width, height, depth, format, type,
+ buf, dest);
+ Xfree(buf);
+ }
+ }
+}
+
+#define X_GLXSingle 0
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen )
+{
+ xGLXSingleReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXSingle, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->contextTag = gc->currentContextTag;
+ req->glxCode = sop;
+ return (GLubyte *)(req) + sz_xGLXSingleReq;
+}
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen )
+{
+ xGLXVendorPrivateReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = code;
+ req->vendorCode = vop;
+ req->contextTag = gc->currentContextTag;
+ return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
+}
+
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
+"""
+
+ for size in self.generic_sizes:
+ self.print_generic_function(size)
+ return
+
+
+ def printBody(self, api):
+
+ self.pixel_stubs = {}
+ generated_stubs = []
+
+ for func in api.functionIterateGlx():
+ if func.client_handcode: continue
+
+ # If the function is a pixel function with a certain
+ # GLX protocol signature, create a fake stub function
+ # for it. For example, create a single stub function
+ # that is used to implement both glTexImage1D and
+ # glTexImage2D.
+
+ if func.glx_rop != 0:
+ do_it = 0
+ for image in func.get_images():
+ if image.img_pad_dimensions:
+ do_it = 1
+ break
+
+
+ if do_it:
+ [h, n] = hash_pixel_function(func)
+
+
+ self.pixel_stubs[ func.name ] = n
+ if h not in generated_stubs:
+ generated_stubs.append(h)
+
+ fake_func = glx_pixel_function_stub( func, n )
+ self.printFunction(fake_func, fake_func.name)
+
+
+ self.printFunction(func, func.name)
+ if func.glx_sop and func.glx_vendorpriv:
+ self.printFunction(func, func.glx_vendorpriv_names[0])
+
+ return
+
+
+ def printFunction(self, func, name):
+ footer = '}\n'
+ if func.glx_rop == ~0:
+ print 'static %s' % (func.return_type)
+ print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string())
+ print '{'
+ else:
+ if func.has_different_protocol(name):
+ if func.return_type == "void":
+ ret_string = ''
+ else:
+ ret_string = "return "
+
+ func_name = func.static_glx_name(name)
+ print '#define %s %d' % (func.opcode_vendor_name(name), func.glx_vendorpriv)
+ print '%s gl%s(%s)' % (func.return_type, func_name, func.get_parameter_string())
+ print '{'
+ print ' __GLXcontext * const gc = __glXGetCurrentContext();'
+ print ''
+ print '#ifdef GLX_DIRECT_RENDERING'
+ print ' if (gc->driContext) {'
+ print ' %sCALL_%s(GET_DISPATCH(), (%s));' % (ret_string, func.name, func.get_called_parameter_string())
+ print ' } else'
+ print '#endif'
+ print ' {'
+
+ footer = '}\n}\n'
+ else:
+ print '#define %s %d' % (func.opcode_name(), func.opcode_value())
+
+ print '%s __indirect_gl%s(%s)' % (func.return_type, name, func.get_parameter_string())
+ print '{'
+
+
+ if func.glx_rop != 0 or func.vectorequiv != None:
+ if len(func.images):
+ self.printPixelFunction(func)
+ else:
+ self.printRenderFunction(func)
+ elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
+ self.printSingleFunction(func, name)
+ pass
+ else:
+ print "/* Missing GLX protocol for %s. */" % (name)
+
+ print footer
+ return
+
+
+ def print_generic_function(self, n):
+ size = (n + 3) & ~3
+ print """static FASTCALL NOINLINE void
+generic_%u_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = %u;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, %u);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+""" % (n, size + 4, size)
+ return
+
+
+ def common_emit_one_arg(self, p, pc, adjust, extra_offset):
+ if p.is_array():
+ src_ptr = p.name
+ else:
+ src_ptr = "&" + p.name
+
+ if p.is_padding:
+ print '(void) memset((void *)(%s + %u), 0, %s);' \
+ % (pc, p.offset + adjust, p.size_string() )
+ elif not extra_offset:
+ print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
+ % (pc, p.offset + adjust, src_ptr, p.size_string() )
+ else:
+ print '(void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \
+ % (pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() )
+
+ def common_emit_args(self, f, pc, adjust, skip_vla):
+ extra_offset = None
+
+ for p in f.parameterIterateGlxSend( not skip_vla ):
+ if p.name != f.img_reset:
+ self.common_emit_one_arg(p, pc, adjust, extra_offset)
+
+ if p.is_variable_length():
+ temp = p.size_string()
+ if extra_offset:
+ extra_offset += " + %s" % (temp)
+ else:
+ extra_offset = temp
+
+ return
+
+
+ def pixel_emit_args(self, f, pc, large):
+ """Emit the arguments for a pixel function. This differs from
+ common_emit_args in that pixel functions may require padding
+ be inserted (i.e., for the missing width field for
+ TexImage1D), and they may also require a 'NULL image' flag
+ be inserted before the image data."""
+
+ if large:
+ adjust = 8
+ else:
+ adjust = 4
+
+ for param in f.parameterIterateGlxSend():
+ if not param.is_image():
+ self.common_emit_one_arg(param, pc, adjust, None)
+
+ if f.pad_after(param):
+ print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset + param.size()) + adjust)
+
+ else:
+ [dim, width, height, depth, extent] = param.get_dimensions()
+ if f.glx_rop == ~0:
+ dim_str = "dim"
+ else:
+ dim_str = str(dim)
+
+ if param.is_padding:
+ print '(void) memset((void *)(%s + %u), 0, %s);' \
+ % (pc, (param.offset - 4) + adjust, param.size_string() )
+
+ if param.img_null_flag:
+ if large:
+ print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust)
+ else:
+ print '(void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (pc, (param.offset - 4) + adjust, param.name)
+
+
+ pixHeaderPtr = "%s + %u" % (pc, adjust)
+ pcPtr = "%s + %u" % (pc, param.offset + adjust)
+
+ if not large:
+ if param.img_send_null:
+ condition = '(compsize > 0) && (%s != NULL)' % (param.name)
+ else:
+ condition = 'compsize > 0'
+
+ print 'if (%s) {' % (condition)
+ print ' (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+ print '} else {'
+ print ' (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (pixHeaderPtr, dim, dim)
+ print '}'
+ else:
+ print '__glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+
+ return
+
+
+ def large_emit_begin(self, f, op_name = None):
+ if not op_name:
+ op_name = f.opcode_real_name()
+
+ print 'const GLint op = %s;' % (op_name)
+ print 'const GLuint cmdlenLarge = cmdlen + 4;'
+ print 'GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);'
+ print '(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);'
+ print '(void) memcpy((void *)(pc + 4), (void *)(&op), 4);'
+ return
+
+
+ def common_func_print_just_start(self, f, name):
+ print ' __GLXcontext * const gc = __glXGetCurrentContext();'
+
+ # The only reason that single and vendor private commands need
+ # a variable called 'dpy' is becuase they use the SyncHandle
+ # macro. For whatever brain-dead reason, that macro is hard-
+ # coded to use a variable called 'dpy' instead of taking a
+ # parameter.
+
+ # FIXME Simplify the logic related to skip_condition and
+ # FIXME condition_list in this function. Basically, remove
+ # FIXME skip_condition, and just append the "dpy != NULL" type
+ # FIXME condition to condition_list from the start. The only
+ # FIXME reason it's done in this confusing way now is to
+ # FIXME minimize the diffs in the generated code.
+
+ if not f.glx_rop:
+ for p in f.parameterIterateOutputs():
+ if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"):
+ print ' const __GLXattribute * const state = gc->client_state_private;'
+ break
+
+ print ' Display * const dpy = gc->currentDpy;'
+ skip_condition = "dpy != NULL"
+ elif f.can_be_large:
+ skip_condition = "gc->currentDpy != NULL"
+ else:
+ skip_condition = None
+
+
+ if f.return_type != 'void':
+ print ' %s retval = (%s) 0;' % (f.return_type, f.return_type)
+
+
+ if name != None and name not in f.glx_vendorpriv_names:
+ print '#ifndef USE_XCB'
+ self.emit_packet_size_calculation(f, 0)
+ if name != None and name not in f.glx_vendorpriv_names:
+ print '#endif'
+
+ condition_list = []
+ for p in f.parameterIterateCounters():
+ condition_list.append( "%s >= 0" % (p.name) )
+ # 'counter' parameters cannot be negative
+ print " if (%s < 0) {" % p.name
+ print " __glXSetError(gc, GL_INVALID_VALUE);"
+ if f.return_type != 'void':
+ print " return 0;"
+ else:
+ print " return;"
+ print " }"
+
+ if skip_condition:
+ condition_list.append( skip_condition )
+
+ if len( condition_list ) > 0:
+ if len( condition_list ) > 1:
+ skip_condition = "(%s)" % (string.join( condition_list, ") && (" ))
+ else:
+ skip_condition = "%s" % (condition_list.pop(0))
+
+ print ' if (__builtin_expect(%s, 1)) {' % (skip_condition)
+ return 1
+ else:
+ return 0
+
+
+ def printSingleFunction(self, f, name):
+ self.common_func_print_just_start(f, name)
+
+ if self.debug:
+ print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
+ if name not in f.glx_vendorpriv_names:
+
+ # XCB specific:
+ print '#ifdef USE_XCB'
+ if self.debug:
+ print ' printf("\\tUsing XCB.\\n");'
+ print ' xcb_connection_t *c = XGetXCBConnection(dpy);'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ xcb_name = 'xcb_glx%s' % convertStringForXCB(name)
+
+ iparams=[]
+ extra_iparams = []
+ output = None
+ for p in f.parameterIterator():
+ if p.is_output:
+ output = p
+
+ if p.is_image():
+ if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP":
+ extra_iparams.append("state->storePack.swapEndian")
+ else:
+ extra_iparams.append("0")
+
+ # Hardcode this in. lsb_first param (apparently always GL_FALSE)
+ # also present in GetPolygonStipple, but taken care of above.
+ if xcb_name == "xcb_glx_read_pixels":
+ extra_iparams.append("0")
+ else:
+ iparams.append(p.name)
+
+
+ xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams))
+
+ if f.needs_reply():
+ print ' %s_reply_t *reply = %s_reply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request)
+ if output and f.reply_always_array:
+ print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
+
+ elif output and not f.reply_always_array:
+ if not output.is_image():
+ print ' if (%s_data_length(reply) == 0)' % (xcb_name)
+ print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name)
+ print ' else'
+ print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
+
+
+ if f.return_type != 'void':
+ print ' retval = reply->ret_val;'
+ print ' free(reply);'
+ else:
+ print ' ' + xcb_request + ';'
+ print '#else'
+ # End of XCB specific.
+
+
+ if f.parameters != []:
+ pc_decl = "GLubyte const * pc ="
+ else:
+ pc_decl = "(void)"
+
+ if name in f.glx_vendorpriv_names:
+ print ' %s __glXSetupVendorRequest(gc, %s, %s, cmdlen);' % (pc_decl, f.opcode_real_name(), f.opcode_vendor_name(name))
+ else:
+ print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name())
+
+ self.common_emit_args(f, "pc", 0, 0)
+
+ images = f.get_images()
+
+ for img in images:
+ if img.is_output:
+ o = f.command_fixed_length() - 4
+ print ' *(int32_t *)(pc + %u) = 0;' % (o)
+ if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP":
+ print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
+
+ if f.img_reset:
+ print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset)
+
+
+ return_name = ''
+ if f.needs_reply():
+ if f.return_type != 'void':
+ return_name = " retval"
+ return_str = " retval = (%s)" % (f.return_type)
+ else:
+ return_str = " (void)"
+
+ got_reply = 0
+
+ for p in f.parameterIterateOutputs():
+ if p.is_image():
+ [dim, w, h, d, junk] = p.get_dimensions()
+ if f.dimensions_in_reply:
+ print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name)
+ else:
+ print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name)
+
+ got_reply = 1
+ else:
+ if f.reply_always_array:
+ aa = "GL_TRUE"
+ else:
+ aa = "GL_FALSE"
+
+ # gl_parameter.size() returns the size
+ # of the entire data item. If the
+ # item is a fixed-size array, this is
+ # the size of the whole array. This
+ # is not what __glXReadReply wants. It
+ # wants the size of a single data
+ # element in the reply packet.
+ # Dividing by the array size (1 for
+ # non-arrays) gives us this.
+
+ s = p.size() / p.get_element_count()
+ print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa)
+ got_reply = 1
+
+
+ # If a reply wasn't read to fill an output parameter,
+ # read a NULL reply to get the return value.
+
+ if not got_reply:
+ print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str)
+
+
+ elif self.debug:
+ # Only emit the extra glFinish call for functions
+ # that don't already require a reply from the server.
+ print ' __indirect_glFinish();'
+
+ if self.debug:
+ print ' printf( "Exit %%s.\\n", "gl%s" );' % (name)
+
+
+ print ' UnlockDisplay(dpy); SyncHandle();'
+
+ if name not in f.glx_vendorpriv_names:
+ print '#endif /* USE_XCB */'
+
+ print ' }'
+ print ' return%s;' % (return_name)
+ return
+
+
+ def printPixelFunction(self, f):
+ if self.pixel_stubs.has_key( f.name ):
+ # Normally gl_function::get_parameter_string could be
+ # used. However, this call needs to have the missing
+ # dimensions (e.g., a fake height value for
+ # glTexImage1D) added in.
+
+ p_string = ""
+ for param in f.parameterIterateGlxSend():
+ if param.is_padding:
+ continue
+
+ p_string += ", " + param.name
+
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
+
+ if f.pad_after(param):
+ p_string += ", 1"
+
+ print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string)
+ return
+
+
+ if self.common_func_print_just_start(f, None):
+ trailer = " }"
+ else:
+ trailer = None
+
+
+ if f.can_be_large:
+ print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
+ print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ print ' }'
+
+ if f.glx_rop == ~0:
+ opcode = "opcode"
+ else:
+ opcode = f.opcode_real_name()
+
+ print 'emit_header(gc->pc, %s, cmdlen);' % (opcode)
+
+ self.pixel_emit_args( f, "gc->pc", 0 )
+ print 'gc->pc += cmdlen;'
+ print 'if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
+
+ if f.can_be_large:
+ print '}'
+ print 'else {'
+
+ self.large_emit_begin(f, opcode)
+ self.pixel_emit_args(f, "pc", 1)
+
+ print '}'
+
+ if trailer: print trailer
+ return
+
+
+ def printRenderFunction(self, f):
+ # There is a class of GL functions that take a single pointer
+ # as a parameter. This pointer points to a fixed-size chunk
+ # of data, and the protocol for this functions is very
+ # regular. Since they are so regular and there are so many
+ # of them, special case them with generic functions. On
+ # x86, this saves about 26KB in the libGL.so binary.
+
+ if f.variable_length_parameter() == None and len(f.parameters) == 1:
+ p = f.parameters[0]
+ if p.is_pointer():
+ cmdlen = f.command_fixed_length()
+ if cmdlen in self.generic_sizes:
+ print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name)
+ return
+
+ if self.common_func_print_just_start(f, None):
+ trailer = " }"
+ else:
+ trailer = None
+
+ if self.debug:
+ print 'printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
+ if f.can_be_large:
+ print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
+ print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ print ' }'
+
+ print 'emit_header(gc->pc, %s, cmdlen);' % (f.opcode_real_name())
+
+ self.common_emit_args(f, "gc->pc", 4, 0)
+ print 'gc->pc += cmdlen;'
+ print 'if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
+
+ if f.can_be_large:
+ print '}'
+ print 'else {'
+
+ self.large_emit_begin(f)
+ self.common_emit_args(f, "pc", 8, 1)
+
+ p = f.variable_length_parameter()
+ print ' __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (p.offset + 8, p.name, p.size_string())
+ print '}'
+
+ if self.debug:
+ print '__indirect_glFinish();'
+ print 'printf( "Exit %%s.\\n", "gl%s" );' % (f.name)
+
+ if trailer: print trailer
+ return
+
+
+class PrintGlxProtoInit_c(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ return
+
+
+ def printRealHeader(self):
+ print """/**
+ * \\file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \\author Kevin E. Martin <kevin@precisioninsight.com>
+ * \\author Brian Paul <brian@precisioninsight.com>
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "indirect_init.h"
+#include "indirect.h"
+#include "glapi.h"
+
+
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
+static int NoOp(void)
+{
+ return 0;
+}
+
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+__GLapi * __glXNewIndirectAPI( void )
+{
+ __GLapi *glAPI;
+ GLuint entries;
+
+ entries = _glapi_get_dispatch_table_size();
+ glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *));
+
+ /* first, set all entries to point to no-op functions */
+ {
+ int i;
+ void **dispatch = (void **) glAPI;
+ for (i = 0; i < entries; i++) {
+ dispatch[i] = (void *) NoOp;
+ }
+ }
+
+ /* now, initialize the entries we understand */"""
+
+ def printRealFooter(self):
+ print """
+ return glAPI;
+}
+"""
+ return
+
+
+ def printBody(self, api):
+ for [name, number] in api.categoryIterate():
+ if number != None:
+ preamble = '\n /* %3u. %s */\n\n' % (int(number), name)
+ else:
+ preamble = '\n /* %s */\n\n' % (name)
+
+ for func in api.functionIterateByCategory(name):
+ if func.client_supported_for_indirect():
+ print '%s glAPI->%s = __indirect_gl%s;' % (preamble, func.name, func.name)
+ preamble = ''
+
+ return
+
+
+class PrintGlxProtoInit_h(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ self.header_tag = "_INDIRECT_H_"
+
+ self.last_category = ""
+ return
+
+
+ def printRealHeader(self):
+ print """/**
+ * \\file
+ * Prototypes for indirect rendering functions.
+ *
+ * \\author Kevin E. Martin <kevin@precisioninsight.com>
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+"""
+ self.printVisibility( "HIDDEN", "hidden" )
+ self.printFastcall()
+ self.printNoinline()
+
+ print """
+#include "glxclient.h"
+
+extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
+ void * dest, GLboolean reply_is_always_array );
+
+extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
+ __GLXcontext * gc, unsigned max_dim, GLint width, GLint height,
+ GLint depth, GLenum format, GLenum type, void * dest,
+ GLboolean dimensions_in_reply );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
+ __GLXcontext * gc, GLint sop, GLint cmdlen );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
+ __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen );
+"""
+
+
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ params = func.get_parameter_string()
+
+ print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
+
+ for n in func.entry_points:
+ if func.has_different_protocol(n):
+ asdf = func.static_glx_name(n)
+ if asdf not in func.static_entry_points:
+ print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
+ else:
+ print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params)
+
+ break
+
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0]
+ print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'."
+ print " -d Enable extra debug information in the generated code."
+ sys.exit(1)
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:d")
+ except Exception,e:
+ show_usage()
+
+ debug = 0
+ mode = "proto"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "-d":
+ debug = 1
+
+ if mode == "proto":
+ printer = PrintGlxProtoStubs()
+ elif mode == "init_c":
+ printer = PrintGlxProtoInit_c()
+ elif mode == "init_h":
+ printer = PrintGlxProtoInit_h()
+ else:
+ show_usage()
+
+
+ printer.debug = debug
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/glX_proto_size.py b/mesalib/src/mesa/glapi/glX_proto_size.py
new file mode 100644
index 000000000..95cb5110c
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_proto_size.py
@@ -0,0 +1,704 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML
+import license
+import sys, getopt, copy, string
+
+
+class glx_enum_function:
+ def __init__(self, func_name, enum_dict):
+ self.name = func_name
+ self.mode = 1
+ self.sig = None
+
+ # "enums" is a set of lists. The element in the set is the
+ # value of the enum. The list is the list of names for that
+ # value. For example, [0x8126] = {"POINT_SIZE_MIN",
+ # "POINT_SIZE_MIN_ARB", "POINT_SIZE_MIN_EXT",
+ # "POINT_SIZE_MIN_SGIS"}.
+
+ self.enums = {}
+
+ # "count" is indexed by count values. Each element of count
+ # is a list of index to "enums" that have that number of
+ # associated data elements. For example, [4] =
+ # {GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
+ # GL_AMBIENT_AND_DIFFUSE} (the enum names are used here,
+ # but the actual hexadecimal values would be in the array).
+
+ self.count = {}
+
+
+ # Fill self.count and self.enums using the dictionary of enums
+ # that was passed in. The generic Get functions (e.g.,
+ # GetBooleanv and friends) are handled specially here. In
+ # the data the generic Get functions are refered to as "Get".
+
+ if func_name in ["GetIntegerv", "GetBooleanv", "GetFloatv", "GetDoublev"]:
+ match_name = "Get"
+ else:
+ match_name = func_name
+
+ mode_set = 0
+ for enum_name in enum_dict:
+ e = enum_dict[ enum_name ]
+
+ if e.functions.has_key( match_name ):
+ [count, mode] = e.functions[ match_name ]
+
+ if mode_set and mode != self.mode:
+ raise RuntimeError("Not all enums for %s have the same mode." % (func_name))
+
+ self.mode = mode
+
+ if self.enums.has_key( e.value ):
+ if e.name not in self.enums[ e.value ]:
+ self.enums[ e.value ].append( e )
+ else:
+ if not self.count.has_key( count ):
+ self.count[ count ] = []
+
+ self.enums[ e.value ] = [ e ]
+ self.count[ count ].append( e.value )
+
+
+ return
+
+
+ def signature( self ):
+ if self.sig == None:
+ self.sig = ""
+ for i in self.count:
+ if i == None:
+ raise RuntimeError("i is None. WTF?")
+
+ self.count[i].sort()
+ for e in self.count[i]:
+ self.sig += "%04x,%d," % (e, i)
+
+ return self.sig
+
+
+ def is_set( self ):
+ return self.mode
+
+
+ def PrintUsingTable(self):
+ """Emit the body of the __gl*_size function using a pair
+ of look-up tables and a mask. The mask is calculated such
+ that (e & mask) is unique for all the valid values of e for
+ this function. The result of (e & mask) is used as an index
+ into the first look-up table. If it matches e, then the
+ same entry of the second table is returned. Otherwise zero
+ is returned.
+
+ It seems like this should cause better code to be generated.
+ However, on x86 at least, the resulting .o file is about 20%
+ larger then the switch-statment version. I am leaving this
+ code in because the results may be different on other
+ platforms (e.g., PowerPC or x86-64)."""
+
+ return 0
+ count = 0
+ for a in self.enums:
+ count += 1
+
+ if self.count.has_key(-1):
+ return 0
+
+ # Determine if there is some mask M, such that M = (2^N) - 1,
+ # that will generate unique values for all of the enums.
+
+ mask = 0
+ for i in [1, 2, 3, 4, 5, 6, 7, 8]:
+ mask = (1 << i) - 1
+
+ fail = 0;
+ for a in self.enums:
+ for b in self.enums:
+ if a != b:
+ if (a & mask) == (b & mask):
+ fail = 1;
+
+ if not fail:
+ break;
+ else:
+ mask = 0
+
+ if (mask != 0) and (mask < (2 * count)):
+ masked_enums = {}
+ masked_count = {}
+
+ for i in range(0, mask + 1):
+ masked_enums[i] = "0";
+ masked_count[i] = 0;
+
+ for c in self.count:
+ for e in self.count[c]:
+ i = e & mask
+ enum_obj = self.enums[e][0]
+ masked_enums[i] = '0x%04x /* %s */' % (e, enum_obj.name )
+ masked_count[i] = c
+
+
+ print ' static const GLushort a[%u] = {' % (mask + 1)
+ for e in masked_enums:
+ print ' %s, ' % (masked_enums[e])
+ print ' };'
+
+ print ' static const GLubyte b[%u] = {' % (mask + 1)
+ for c in masked_count:
+ print ' %u, ' % (masked_count[c])
+ print ' };'
+
+ print ' const unsigned idx = (e & 0x%02xU);' % (mask)
+ print ''
+ print ' return (e == a[idx]) ? (GLint) b[idx] : 0;'
+ return 1;
+ else:
+ return 0;
+
+
+ def PrintUsingSwitch(self, name):
+ """Emit the body of the __gl*_size function using a
+ switch-statement."""
+
+ print ' switch( e ) {'
+
+ for c in self.count:
+ for e in self.count[c]:
+ first = 1
+
+ # There may be multiple enums with the same
+ # value. This happens has extensions are
+ # promoted from vendor-specific or EXT to
+ # ARB and to the core. Emit the first one as
+ # a case label, and emit the others as
+ # commented-out case labels.
+
+ list = {}
+ for enum_obj in self.enums[e]:
+ list[ enum_obj.priority() ] = enum_obj.name
+
+ keys = list.keys()
+ keys.sort()
+ for k in keys:
+ j = list[k]
+ if first:
+ print ' case GL_%s:' % (j)
+ first = 0
+ else:
+ print '/* case GL_%s:*/' % (j)
+
+ if c == -1:
+ print ' return __gl%s_variable_size( e );' % (name)
+ else:
+ print ' return %u;' % (c)
+
+ print ' default: return 0;'
+ print ' }'
+
+
+ def Print(self, name):
+ print 'INTERNAL PURE FASTCALL GLint'
+ print '__gl%s_size( GLenum e )' % (name)
+ print '{'
+
+ if not self.PrintUsingTable():
+ self.PrintUsingSwitch(name)
+
+ print '}'
+ print ''
+
+
+class glx_server_enum_function(glx_enum_function):
+ def __init__(self, func, enum_dict):
+ glx_enum_function.__init__(self, func.name, enum_dict)
+
+ self.function = func
+ return
+
+
+ def signature( self ):
+ if self.sig == None:
+ sig = glx_enum_function.signature(self)
+
+ p = self.function.variable_length_parameter()
+ if p:
+ sig += "%u" % (p.size())
+
+ self.sig = sig
+
+ return self.sig;
+
+
+ def Print(self, name, printer):
+ f = self.function
+ printer.common_func_print_just_header( f )
+
+ fixup = []
+
+ foo = {}
+ for param_name in f.count_parameter_list:
+ o = f.offset_of( param_name )
+ foo[o] = param_name
+
+ for param_name in f.counter_list:
+ o = f.offset_of( param_name )
+ foo[o] = param_name
+
+ keys = foo.keys()
+ keys.sort()
+ for o in keys:
+ p = f.parameters_by_name[ foo[o] ]
+
+ printer.common_emit_one_arg(p, "pc", 0)
+ fixup.append( p.name )
+
+
+ print ' GLsizei compsize;'
+ print ''
+
+ printer.common_emit_fixups(fixup)
+
+ print ''
+ print ' compsize = __gl%s_size(%s);' % (f.name, string.join(f.count_parameter_list, ","))
+ p = f.variable_length_parameter()
+ print ' return __GLX_PAD(%s);' % (p.size_string())
+
+ print '}'
+ print ''
+
+
+class PrintGlxSizeStubs_common(gl_XML.gl_print_base):
+ do_get = (1 << 0)
+ do_set = (1 << 1)
+
+ def __init__(self, which_functions):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_size.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
+
+ self.emit_set = ((which_functions & PrintGlxSizeStubs_common.do_set) != 0)
+ self.emit_get = ((which_functions & PrintGlxSizeStubs_common.do_get) != 0)
+ return
+
+
+class PrintGlxSizeStubs_c(PrintGlxSizeStubs_common):
+ def printRealHeader(self):
+ print ''
+ print '#include <GL/gl.h>'
+ if self.emit_get:
+ print '#include "indirect_size_get.h"'
+ print '#include "glxserver.h"'
+ print '#include "indirect_util.h"'
+
+ print '#include "indirect_size.h"'
+
+ print ''
+ self.printPure()
+ print ''
+ self.printFastcall()
+ print ''
+ self.printVisibility( "INTERNAL", "internal" )
+ print ''
+ print ''
+ print '#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__)'
+ print '# undef HAVE_ALIAS'
+ print '#endif'
+ print '#ifdef HAVE_ALIAS'
+ print '# define ALIAS2(from,to) \\'
+ print ' INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\'
+ print ' __attribute__ ((alias( # to )));'
+ print '# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )'
+ print '#else'
+ print '# define ALIAS(from,to) \\'
+ print ' INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\'
+ print ' { return __gl ## to ## _size( e ); }'
+ print '#endif'
+ print ''
+ print ''
+
+
+ def printBody(self, api):
+ enum_sigs = {}
+ aliases = []
+
+ for func in api.functionIterateGlx():
+ ef = glx_enum_function( func.name, api.enums_by_name )
+ if len(ef.enums) == 0:
+ continue
+
+ if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get):
+ sig = ef.signature()
+ if enum_sigs.has_key( sig ):
+ aliases.append( [func.name, enum_sigs[ sig ]] )
+ else:
+ enum_sigs[ sig ] = func.name
+ ef.Print( func.name )
+
+
+ for [alias_name, real_name] in aliases:
+ print 'ALIAS( %s, %s )' % (alias_name, real_name)
+
+
+
+class PrintGlxSizeStubs_h(PrintGlxSizeStubs_common):
+ def printRealHeader(self):
+ print """/**
+ * \\file
+ * Prototypes for functions used to determine the number of data elements in
+ * various GLX protocol messages.
+ *
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+"""
+ self.printPure();
+ print ''
+ self.printFastcall();
+ print ''
+ self.printVisibility( "INTERNAL", "internal" );
+ print ''
+
+
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ ef = glx_enum_function( func.name, api.enums_by_name )
+ if len(ef.enums) == 0:
+ continue
+
+ if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get):
+ print 'extern INTERNAL PURE FASTCALL GLint __gl%s_size(GLenum);' % (func.name)
+
+
+class PrintGlxReqSize_common(gl_XML.gl_print_base):
+ """Common base class for PrintGlxSizeReq_h and PrintGlxSizeReq_h.
+
+ The main purpose of this common base class is to provide the infrastructure
+ for the derrived classes to iterate over the same set of functions.
+ """
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_size.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
+
+
+class PrintGlxReqSize_h(PrintGlxReqSize_common):
+ def __init__(self):
+ PrintGlxReqSize_common.__init__(self)
+ self.header_tag = "_INDIRECT_REQSIZE_H_"
+
+
+ def printRealHeader(self):
+ self.printVisibility("HIDDEN", "hidden")
+ print ''
+ self.printPure()
+ print ''
+
+
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ if not func.ignore and func.has_variable_size_request():
+ print 'extern PURE HIDDEN int __glX%sReqSize(const GLbyte *pc, Bool swap);' % (func.name)
+
+
+class PrintGlxReqSize_c(PrintGlxReqSize_common):
+ """Create the server-side 'request size' functions.
+
+ Create the server-side functions that are used to determine what the
+ size of a varible length command should be. The server then uses
+ this value to determine if the incoming command packed it malformed.
+ """
+
+ def __init__(self):
+ PrintGlxReqSize_common.__init__(self)
+ self.counter_sigs = {}
+
+
+ def printRealHeader(self):
+ print ''
+ print '#include <GL/gl.h>'
+ print '#include "glxserver.h"'
+ print '#include "glxbyteorder.h"'
+ print '#include "indirect_size.h"'
+ print '#include "indirect_reqsize.h"'
+ print ''
+ print '#define __GLX_PAD(x) (((x) + 3) & ~3)'
+ print ''
+ print '#if defined(__CYGWIN__) || defined(__MINGW32__)'
+ print '# undef HAVE_ALIAS'
+ print '#endif'
+ print '#ifdef HAVE_ALIAS'
+ print '# define ALIAS2(from,to) \\'
+ print ' GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \\'
+ print ' __attribute__ ((alias( # to )));'
+ print '# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )'
+ print '#else'
+ print '# define ALIAS(from,to) \\'
+ print ' GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \\'
+ print ' { return __glX ## to ## ReqSize( pc, swap ); }'
+ print '#endif'
+ print ''
+ print ''
+
+
+ def printBody(self, api):
+ aliases = []
+ enum_functions = {}
+ enum_sigs = {}
+
+ for func in api.functionIterateGlx():
+ if not func.has_variable_size_request(): continue
+
+ ef = glx_server_enum_function( func, api.enums_by_name )
+ if len(ef.enums) == 0: continue
+
+ sig = ef.signature()
+
+ if not enum_functions.has_key(func.name):
+ enum_functions[ func.name ] = sig
+
+ if not enum_sigs.has_key( sig ):
+ enum_sigs[ sig ] = ef
+
+
+
+ for func in api.functionIterateGlx():
+ # Even though server-handcode fuctions are on "the
+ # list", and prototypes are generated for them, there
+ # isn't enough information to generate a size
+ # function. If there was enough information, they
+ # probably wouldn't need to be handcoded in the first
+ # place!
+
+ if func.server_handcode: continue
+ if not func.has_variable_size_request(): continue
+
+ if enum_functions.has_key(func.name):
+ sig = enum_functions[func.name]
+ ef = enum_sigs[ sig ]
+
+ if ef.name != func.name:
+ aliases.append( [func.name, ef.name] )
+ else:
+ ef.Print( func.name, self )
+
+ elif func.images:
+ self.printPixelFunction(func)
+ elif func.has_variable_size_request():
+ a = self.printCountedFunction(func)
+ if a: aliases.append(a)
+
+
+ for [alias_name, real_name] in aliases:
+ print 'ALIAS( %s, %s )' % (alias_name, real_name)
+
+ return
+
+
+ def common_emit_fixups(self, fixup):
+ """Utility function to emit conditional byte-swaps."""
+
+ if fixup:
+ print ' if (swap) {'
+ for name in fixup:
+ print ' %s = bswap_32(%s);' % (name, name)
+ print ' }'
+
+ return
+
+
+ def common_emit_one_arg(self, p, pc, adjust):
+ offset = p.offset
+ dst = p.string()
+ src = '(%s *)' % (p.type_string())
+ print '%-18s = *%11s(%s + %u);' % (dst, src, pc, offset + adjust);
+ return
+
+
+ def common_func_print_just_header(self, f):
+ print 'int'
+ print '__glX%sReqSize( const GLbyte * pc, Bool swap )' % (f.name)
+ print '{'
+
+
+ def printPixelFunction(self, f):
+ self.common_func_print_just_header(f)
+
+ f.offset_of( f.parameters[0].name )
+ [dim, w, h, d, junk] = f.get_images()[0].get_dimensions()
+
+ print ' GLint row_length = * (GLint *)(pc + 4);'
+
+ if dim < 3:
+ fixup = ['row_length', 'skip_rows', 'alignment']
+ print ' GLint image_height = 0;'
+ print ' GLint skip_images = 0;'
+ print ' GLint skip_rows = * (GLint *)(pc + 8);'
+ print ' GLint alignment = * (GLint *)(pc + 16);'
+ else:
+ fixup = ['row_length', 'image_height', 'skip_rows', 'skip_images', 'alignment']
+ print ' GLint image_height = * (GLint *)(pc + 8);'
+ print ' GLint skip_rows = * (GLint *)(pc + 16);'
+ print ' GLint skip_images = * (GLint *)(pc + 20);'
+ print ' GLint alignment = * (GLint *)(pc + 32);'
+
+ img = f.images[0]
+ for p in f.parameterIterateGlxSend():
+ if p.name in [w, h, d, img.img_format, img.img_type, img.img_target]:
+ self.common_emit_one_arg(p, "pc", 0)
+ fixup.append( p.name )
+
+ print ''
+
+ self.common_emit_fixups(fixup)
+
+ if img.img_null_flag:
+ print ''
+ print ' if (*(CARD32 *) (pc + %s))' % (img.offset - 4)
+ print ' return 0;'
+
+ print ''
+ print ' return __glXImageSize(%s, %s, %s, %s, %s, %s,' % (img.img_format, img.img_type, img.img_target, w, h, d )
+ print ' image_height, row_length, skip_images,'
+ print ' skip_rows, alignment);'
+ print '}'
+ print ''
+ return
+
+
+ def printCountedFunction(self, f):
+
+ sig = ""
+ offset = 0
+ fixup = []
+ params = []
+ plus = ''
+ size = ''
+ param_offsets = {}
+
+ # Calculate the offset of each counter parameter and the
+ # size string for the variable length parameter(s). While
+ # that is being done, calculate a unique signature for this
+ # function.
+
+ for p in f.parameterIterateGlxSend():
+ if p.is_counter:
+ fixup.append( p.name )
+ params.append( p )
+ elif p.counter:
+ s = p.size()
+ if s == 0: s = 1
+
+ sig += "(%u,%u)" % (f.offset_of(p.counter), s)
+ size += '%s%s' % (plus, p.size_string())
+ plus = ' + '
+
+
+ # If the calculated signature matches a function that has
+ # already be emitted, don't emit this function. Instead, add
+ # it to the list of function aliases.
+
+ if self.counter_sigs.has_key(sig):
+ n = self.counter_sigs[sig];
+ alias = [f.name, n]
+ else:
+ alias = None
+ self.counter_sigs[sig] = f.name
+
+ self.common_func_print_just_header(f)
+
+ for p in params:
+ self.common_emit_one_arg(p, "pc", 0)
+
+
+ print ''
+ self.common_emit_fixups(fixup)
+ print ''
+
+ print ' return __GLX_PAD(%s);' % (size)
+ print '}'
+ print ''
+
+ return alias
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] -m output_mode [--only-get | --only-set] [--get-alias-set]" % sys.argv[0]
+ print " -m output_mode Output mode can be one of 'size_c' or 'size_h'."
+ print " --only-get Only emit 'get'-type functions."
+ print " --only-set Only emit 'set'-type functions."
+ print ""
+ print "By default, both 'get' and 'set'-type functions are emitted."
+ sys.exit(1)
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:h:", ["only-get", "only-set", "header-tag"])
+ except Exception,e:
+ show_usage()
+
+ mode = None
+ header_tag = None
+ which_functions = PrintGlxSizeStubs_common.do_get | PrintGlxSizeStubs_common.do_set
+
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "--only-get":
+ which_functions = PrintGlxSizeStubs_common.do_get
+ elif arg == "--only-set":
+ which_functions = PrintGlxSizeStubs_common.do_set
+ elif (arg == '-h') or (arg == "--header-tag"):
+ header_tag = val
+
+ if mode == "size_c":
+ printer = PrintGlxSizeStubs_c( which_functions )
+ elif mode == "size_h":
+ printer = PrintGlxSizeStubs_h( which_functions )
+ if header_tag:
+ printer.header_tag = header_tag
+ elif mode == "reqsize_c":
+ printer = PrintGlxReqSize_c()
+ elif mode == "reqsize_h":
+ printer = PrintGlxReqSize_h()
+ else:
+ show_usage()
+
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/glX_server_table.py b/mesalib/src/mesa/glapi/glX_server_table.py
new file mode 100644
index 000000000..f3962f875
--- /dev/null
+++ b/mesalib/src/mesa/glapi/glX_server_table.py
@@ -0,0 +1,411 @@
+#!/bin/env python
+
+# (C) Copyright IBM Corporation 2005, 2006
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt
+
+
+def log2(value):
+ for i in range(0, 30):
+ p = 1 << i
+ if p >= value:
+ return i
+
+ return -1
+
+
+def round_down_to_power_of_two(n):
+ """Returns the nearest power-of-two less than or equal to n."""
+
+ for i in range(30, 0, -1):
+ p = 1 << i
+ if p <= n:
+ return p
+
+ return -1
+
+
+class function_table:
+ def __init__(self, name, do_size_check):
+ self.name_base = name
+ self.do_size_check = do_size_check
+
+
+ self.max_bits = 1
+ self.next_opcode_threshold = (1 << self.max_bits)
+ self.max_opcode = 0
+
+ self.functions = {}
+ self.lookup_table = []
+
+ # Minimum number of opcodes in a leaf node.
+ self.min_op_bits = 3
+ self.min_op_count = (1 << self.min_op_bits)
+ return
+
+
+ def append(self, opcode, func):
+ self.functions[opcode] = func
+
+ if opcode > self.max_opcode:
+ self.max_opcode = opcode
+
+ if opcode > self.next_opcode_threshold:
+ bits = log2(opcode)
+ if (1 << bits) <= opcode:
+ bits += 1
+
+ self.max_bits = bits
+ self.next_opcode_threshold = 1 << bits
+ return
+
+
+ def divide_group(self, min_opcode, total):
+ """Divide the group starting min_opcode into subgroups.
+ Returns a tuple containing the number of bits consumed by
+ the node, the list of the children's tuple, and the number
+ of entries in the final array used by this node and its
+ children, and the depth of the subtree rooted at the node."""
+
+ remaining_bits = self.max_bits - total
+ next_opcode = min_opcode + (1 << remaining_bits)
+ empty_children = 0
+
+ for M in range(0, remaining_bits):
+ op_count = 1 << (remaining_bits - M);
+ child_count = 1 << M;
+
+ empty_children = 0
+ full_children = 0
+ for i in range(min_opcode, next_opcode, op_count):
+ used = 0
+ empty = 0
+
+ for j in range(i, i + op_count):
+ if self.functions.has_key(j):
+ used += 1;
+ else:
+ empty += 1;
+
+
+ if empty == op_count:
+ empty_children += 1
+
+ if used == op_count:
+ full_children += 1
+
+ if (empty_children > 0) or (full_children == child_count) or (op_count <= self.min_op_count):
+ break
+
+
+ # If all the remaining bits are used by this node, as is the
+ # case when M is 0 or remaining_bits, the node is a leaf.
+
+ if (M == 0) or (M == remaining_bits):
+ return [remaining_bits, [], 0, 0]
+ else:
+ children = []
+ count = 1
+ depth = 1
+ all_children_are_nonempty_leaf_nodes = 1
+ for i in range(min_opcode, next_opcode, op_count):
+ n = self.divide_group(i, total + M)
+
+ if not (n[1] == [] and not self.is_empty_leaf(i, n[0])):
+ all_children_are_nonempty_leaf_nodes = 0
+
+ children.append(n)
+ count += n[2] + 1
+
+ if n[3] >= depth:
+ depth = n[3] + 1
+
+ # If all of the child nodes are non-empty leaf nodes, pull
+ # them up and make this node a leaf.
+
+ if all_children_are_nonempty_leaf_nodes:
+ return [remaining_bits, [], 0, 0]
+ else:
+ return [M, children, count, depth]
+
+
+ def is_empty_leaf(self, base_opcode, M):
+ for op in range(base_opcode, base_opcode + (1 << M)):
+ if self.functions.has_key(op):
+ return 0
+ break
+
+ return 1
+
+
+ def dump_tree(self, node, base_opcode, remaining_bits, base_entry, depth):
+ M = node[0]
+ children = node[1]
+ child_M = remaining_bits - M
+
+
+ # This actually an error condition.
+ if children == []:
+ return
+
+ print ' /* [%u] -> opcode range [%u, %u], node depth %u */' % (base_entry, base_opcode, base_opcode + (1 << remaining_bits), depth)
+ print ' %u,' % (M)
+
+ base_entry += (1 << M) + 1
+
+ child_index = base_entry
+ child_base_opcode = base_opcode
+ for child in children:
+ if child[1] == []:
+ if self.is_empty_leaf(child_base_opcode, child_M):
+ print ' EMPTY_LEAF,'
+ else:
+ # Emit the index of the next dispatch
+ # function. Then add all the
+ # dispatch functions for this leaf
+ # node to the dispatch function
+ # lookup table.
+
+ print ' LEAF(%u),' % (len(self.lookup_table))
+
+ for op in range(child_base_opcode, child_base_opcode + (1 << child_M)):
+ if self.functions.has_key(op):
+ func = self.functions[op]
+ size = func.command_fixed_length()
+
+ if func.glx_rop != 0:
+ size += 4
+
+ size = ((size + 3) & ~3)
+
+ if func.has_variable_size_request():
+ size_name = "__glX%sReqSize" % (func.name)
+ else:
+ size_name = ""
+
+ if func.glx_vendorpriv == op:
+ func_name = func.glx_vendorpriv_names[0]
+ else:
+ func_name = func.name
+
+ temp = [op, "__glXDisp_%s" % (func_name), "__glXDispSwap_%s" % (func_name), size, size_name]
+ else:
+ temp = [op, "NULL", "NULL", 0, ""]
+
+ self.lookup_table.append(temp)
+ else:
+ print ' %u,' % (child_index)
+ child_index += child[2]
+
+ child_base_opcode += 1 << child_M
+
+ print ''
+
+ child_index = base_entry
+ for child in children:
+ if child[1] != []:
+ self.dump_tree(child, base_opcode, remaining_bits - M, child_index, depth + 1)
+ child_index += child[2]
+
+ base_opcode += 1 << (remaining_bits - M)
+
+
+ def Print(self):
+ # Each dispatch table consists of two data structures.
+ #
+ # The first structure is an N-way tree where the opcode for
+ # the function is the key. Each node switches on a range of
+ # bits from the opcode. M bits are extracted from the opcde
+ # and are used as an index to select one of the N, where
+ # N = 2^M, children.
+ #
+ # The tree is stored as a flat array. The first value is the
+ # number of bits, M, used by the node. For inner nodes, the
+ # following 2^M values are indexes into the array for the
+ # child nodes. For leaf nodes, the followign 2^M values are
+ # indexes into the second data structure.
+ #
+ # If an inner node's child index is 0, the child is an empty
+ # leaf node. That is, none of the opcodes selectable from
+ # that child exist. Since most of the possible opcode space
+ # is unused, this allows compact data storage.
+ #
+ # The second data structure is an array of pairs of function
+ # pointers. Each function contains a pointer to a protocol
+ # decode function and a pointer to a byte-swapped protocol
+ # decode function. Elements in this array are selected by the
+ # leaf nodes of the first data structure.
+ #
+ # As the tree is traversed, an accumulator is kept. This
+ # accumulator counts the bits of the opcode consumed by the
+ # traversal. When accumulator + M = B, where B is the
+ # maximum number of bits in an opcode, the traversal has
+ # reached a leaf node. The traversal starts with the most
+ # significant bits and works down to the least significant
+ # bits.
+ #
+ # Creation of the tree is the most complicated part. At
+ # each node the elements are divided into groups of 2^M
+ # elements. The value of M selected is the smallest possible
+ # value where all of the groups are either empty or full, or
+ # the groups are a preset minimum size. If all the children
+ # of a node are non-empty leaf nodes, the children are merged
+ # to create a single leaf node that replaces the parent.
+
+ tree = self.divide_group(0, 0)
+
+ print '/*****************************************************************/'
+ print '/* tree depth = %u */' % (tree[3])
+ print 'static const int_fast16_t %s_dispatch_tree[%u] = {' % (self.name_base, tree[2])
+ self.dump_tree(tree, 0, self.max_bits, 0, 1)
+ print '};\n'
+
+ # After dumping the tree, dump the function lookup table.
+
+ print 'static const void *%s_function_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
+ index = 0
+ for func in self.lookup_table:
+ opcode = func[0]
+ name = func[1]
+ name_swap = func[2]
+
+ print ' /* [% 3u] = %5u */ {%s, %s},' % (index, opcode, name, name_swap)
+
+ index += 1
+
+ print '};\n'
+
+ if self.do_size_check:
+ var_table = []
+
+ print 'static const int_fast16_t %s_size_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
+ index = 0
+ var_table = []
+ for func in self.lookup_table:
+ opcode = func[0]
+ fixed = func[3]
+ var = func[4]
+
+ if var != "":
+ var_offset = "%2u" % (len(var_table))
+ var_table.append(var)
+ else:
+ var_offset = "~0"
+
+ print ' /* [%3u] = %5u */ {%3u, %s},' % (index, opcode, fixed, var_offset)
+ index += 1
+
+
+ print '};\n'
+
+
+ print 'static const gl_proto_size_func %s_size_func_table[%u] = {' % (self.name_base, len(var_table))
+ for func in var_table:
+ print ' %s,' % (func)
+
+ print '};\n'
+
+
+ print 'const struct __glXDispatchInfo %s_dispatch_info = {' % (self.name_base)
+ print ' %u,' % (self.max_bits)
+ print ' %s_dispatch_tree,' % (self.name_base)
+ print ' %s_function_table,' % (self.name_base)
+ if self.do_size_check:
+ print ' %s_size_table,' % (self.name_base)
+ print ' %s_size_func_table' % (self.name_base)
+ else:
+ print ' NULL,'
+ print ' NULL'
+ print '};\n'
+ return
+
+
+class PrintGlxDispatchTables(glX_proto_common.glx_print_proto):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "glX_server_table.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005, 2006", "IBM")
+
+ self.rop_functions = function_table("Render", 1)
+ self.sop_functions = function_table("Single", 0)
+ self.vop_functions = function_table("VendorPriv", 0)
+ return
+
+
+ def printRealHeader(self):
+ print '#include <inttypes.h>'
+ print '#include "glxserver.h"'
+ print '#include "glxext.h"'
+ print '#include "indirect_dispatch.h"'
+ print '#include "indirect_reqsize.h"'
+ print '#include "g_disptab.h"'
+ print '#include "indirect_table.h"'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateAll():
+ if not f.ignore and f.vectorequiv == None:
+ if f.glx_rop != 0:
+ self.rop_functions.append(f.glx_rop, f)
+ if f.glx_sop != 0:
+ self.sop_functions.append(f.glx_sop, f)
+ if f.glx_vendorpriv != 0:
+ self.vop_functions.append(f.glx_vendorpriv, f)
+
+ self.sop_functions.Print()
+ self.rop_functions.Print()
+ self.vop_functions.Print()
+ return
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m")
+ except Exception,e:
+ show_usage()
+
+ mode = "table_c"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+
+ if mode == "table_c":
+ printer = PrintGlxDispatchTables()
+ else:
+ show_usage()
+
+
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/gl_API.dtd b/mesalib/src/mesa/glapi/gl_API.dtd
new file mode 100644
index 000000000..30c646c92
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_API.dtd
@@ -0,0 +1,140 @@
+<!ELEMENT OpenGLAPI (category?, xi:include?, OpenGLAPI?)+>
+<!ELEMENT category (type*, enum*, function*)*>
+<!ELEMENT type EMPTY>
+<!ELEMENT enum (size*)>
+<!ELEMENT size EMPTY>
+<!ELEMENT function (param*, return?, glx?)*>
+<!ELEMENT param EMPTY>
+<!ELEMENT return EMPTY>
+<!ELEMENT glx EMPTY>
+
+<!ELEMENT xi:include (xi:fallback)?>
+<!ATTLIST xi:include
+ xmlns:xi CDATA #FIXED "http://www.w3.org/2001/XInclude"
+ href CDATA #REQUIRED
+ parse (xml|text) "xml"
+ encoding CDATA #IMPLIED>
+<!ELEMENT xi:fallback ANY>
+<!ATTLIST xi:fallback
+ xmlns:xi CDATA #FIXED "http://www.w3.org/2001/XInclude">
+
+
+<!ATTLIST category name NMTOKEN #REQUIRED
+ number NMTOKEN #IMPLIED
+ window_system NMTOKEN #IMPLIED>
+<!ATTLIST type name NMTOKEN #REQUIRED
+ size NMTOKEN #REQUIRED
+ float (true | false) "false"
+ unsigned (true | false) "false"
+ glx_name NMTOKEN #IMPLIED>
+<!ATTLIST enum name NMTOKEN #REQUIRED
+ count CDATA #IMPLIED
+ value NMTOKEN #REQUIRED>
+<!ATTLIST function name NMTOKEN #REQUIRED
+ alias NMTOKEN #IMPLIED
+ offset CDATA #IMPLIED
+ static_dispatch (true | false) "true"
+ vectorequiv NMTOKEN #IMPLIED>
+<!ATTLIST size name NMTOKEN #REQUIRED
+ count NMTOKEN #IMPLIED
+ mode (get | set) "set">
+<!ATTLIST param name NMTOKEN #REQUIRED
+ type CDATA #REQUIRED
+ client_only (true | false) "false"
+ count NMTOKEN #IMPLIED
+ counter (true | false) "false"
+ count_scale NMTOKEN "1"
+ output (true | false) "false"
+ padding (true | false) "false"
+ img_width NMTOKEN #IMPLIED
+ img_height NMTOKEN #IMPLIED
+ img_depth NMTOKEN #IMPLIED
+ img_extent NMTOKEN #IMPLIED
+ img_xoff NMTOKEN #IMPLIED
+ img_yoff NMTOKEN #IMPLIED
+ img_zoff NMTOKEN #IMPLIED
+ img_woff NMTOKEN #IMPLIED
+ img_format NMTOKEN #IMPLIED
+ img_type NMTOKEN #IMPLIED
+ img_target NMTOKEN #IMPLIED
+ img_send_null (true | false) "false"
+ img_null_flag (true | false) "false"
+ img_pad_dimensions (true | false) "false"
+ variable_param NMTOKENS #IMPLIED>
+<!ATTLIST return type CDATA "void">
+<!ATTLIST glx rop NMTOKEN #IMPLIED
+ sop NMTOKEN #IMPLIED
+ vendorpriv NMTOKEN #IMPLIED
+ large (true | false) "false"
+ doubles_in_order (true | false) "false"
+ always_array (true | false) "false"
+ handcode (true | false | client | server) "false"
+ img_reset NMTOKEN #IMPLIED
+ dimensions_in_reply (true | false) "false"
+ ignore (true | false) "false">
+
+<!--
+The various attributes for param and glx have the meanings listed below.
+When adding new functions, please annote them correctly. In most cases this
+will just mean adding a '<glx ignore="true"/>' tag.
+
+param:
+ name - name of the parameter
+ type - fully qualified type (e.g., with "const", etc.)
+ client_only - boolean flag set on parameters which are interpreted only
+ by the client and are not present in the protocol encoding (e.g.,
+ the stride parameters to Map1f, etc.)
+ count - for counted arrays (e.g., the 'lists' parameter to glCallLists),
+ the parameter or literal that represents the count. For functions
+ like glVertex3fv it will be a litteral, for others it will be one of
+ the parameters.
+ counter - this parameter is a counter that will be referenced by the
+ 'count' attribute in another parameter.
+ count_scale - literal value scale factor for the 'count' attribute.
+ See ProgramParameters4dvNV for an example.
+ output - this parameter is used to store the output of the function.
+ variable_param - name of parameter used to determine the number of
+ elements referenced by this parameter. This should be the name of a
+ single enum parameter. Most of the gl*Parameter[if]v functions use
+ this. Additionally, the enums that can be passed should be properly
+ annotated.
+ img_width / img_height / img_depth / img_extent - name of parameters
+ (or hardcoded integer) used for the dimensions of pixel data.
+ img_xoff / img_yoff / img_zoff / img_woff - name of parameters used
+ for x, y, z, and w offsets of pixel data.
+ img_format - name of parameter used as the pixel data format.
+ img_type - name of parameter used as the pixel data type.
+ img_target - name of parameter used as a texture target. Non-texture
+ pixel data should hardcode 0.
+ img_send_null - boolean flag to determine if blank pixel data should
+ be sent when a NULL pointer is passed. This is only used by
+ TexImage1D and TexImage2D.
+ img_null_flag - boolean flag to determine if an extra flag is used to
+ determine if a NULL pixel pointer was passed. This is used by
+ TexSubImage1D, TexSubImage2D, TexImage3D and others.
+ img_pad_dimensions - boolean flag to determine if dimension data and
+ offset data should be padded to the next even number of dimensions.
+ For example, this will insert an empty "height" field after the
+ "width" field in the protocol for TexImage1D.
+
+glx:
+ rop - Opcode value for "render" commands
+ sop - Opcode value for "single" commands
+ vendorpriv - Opcode value for vendor private (or vendor private with
+ reply) commands
+ large - set to "true" of the render command can use RenderLarge protocol.
+ doubles_in_order - older commands always put GLdouble data at the
+ start of the render packet. Newer commands (e.g.,
+ ProgramEnvParameter4dvARB) put the in the order that they appear
+ in the parameter list.
+ always_array - some single commands take reply data as an array or as
+ return value data (e.g., glGetLightfv). Other single commands take
+ reply data only as an array (e.g., glGetClipPlane).
+ handcode - some functions are just too complicated to generate
+ (e.g., glSeperableFilter2D) or operate only on client-side data
+ (e.g., glVertexPointer) and must be handcoded.
+ ignore - some functions have an entry in the dispatch table, but aren't
+ suitable for protocol implementation (e.g., glLockArraysEXT). This
+ also applies to functions that don't have any GLX protocol specified
+ (e.g., glGetFogFuncSGIS).
+-->
diff --git a/mesalib/src/mesa/glapi/gl_API.xml b/mesalib/src/mesa/glapi/gl_API.xml
new file mode 100644
index 000000000..1dfd92be0
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_API.xml
@@ -0,0 +1,12514 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<!-- Core versions sorted by version number. -->
+
+<category name="1.0">
+ <enum name="FALSE" value="0x0"/>
+ <enum name="TRUE" value="0x1"/>
+ <enum name="ZERO" value="0x0"/>
+ <enum name="ONE" value="0x1"/>
+ <enum name="NONE" value="0x0"/>
+ <enum name="NO_ERROR" value="0x0"/>
+ <enum name="POINTS" value="0x0000"/>
+ <enum name="LINES" value="0x0001"/>
+ <enum name="LINE_LOOP" value="0x0002"/>
+ <enum name="LINE_STRIP" value="0x0003"/>
+ <enum name="TRIANGLES" value="0x0004"/>
+ <enum name="TRIANGLE_STRIP" value="0x0005"/>
+ <enum name="TRIANGLE_FAN" value="0x0006"/>
+ <enum name="QUADS" value="0x0007"/>
+ <enum name="QUAD_STRIP" value="0x0008"/>
+ <enum name="POLYGON" value="0x0009"/>
+ <enum name="ACCUM" value="0x0100"/>
+ <enum name="LOAD" value="0x0101"/>
+ <enum name="RETURN" value="0x0102"/>
+ <enum name="MULT" value="0x0103"/>
+ <enum name="ADD" value="0x0104"/>
+ <enum name="NEVER" value="0x0200"/>
+ <enum name="LESS" value="0x0201"/>
+ <enum name="EQUAL" value="0x0202"/>
+ <enum name="LEQUAL" value="0x0203"/>
+ <enum name="GREATER" value="0x0204"/>
+ <enum name="NOTEQUAL" value="0x0205"/>
+ <enum name="GEQUAL" value="0x0206"/>
+ <enum name="ALWAYS" value="0x0207"/>
+ <enum name="SRC_COLOR" value="0x0300"/>
+ <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/>
+ <enum name="SRC_ALPHA" value="0x0302"/>
+ <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/>
+ <enum name="DST_ALPHA" value="0x0304"/>
+ <enum name="ONE_MINUS_DST_ALPHA" value="0x0305"/>
+ <enum name="DST_COLOR" value="0x0306"/>
+ <enum name="ONE_MINUS_DST_COLOR" value="0x0307"/>
+ <enum name="SRC_ALPHA_SATURATE" value="0x0308"/>
+ <enum name="FRONT_LEFT" value="0x0400"/>
+ <enum name="FRONT_RIGHT" value="0x0401"/>
+ <enum name="BACK_LEFT" value="0x0402"/>
+ <enum name="BACK_RIGHT" value="0x0403"/>
+ <enum name="FRONT" value="0x0404"/>
+ <enum name="BACK" value="0x0405"/>
+ <enum name="LEFT" value="0x0406"/>
+ <enum name="RIGHT" value="0x0407"/>
+ <enum name="FRONT_AND_BACK" value="0x0408"/>
+ <enum name="AUX0" value="0x0409"/>
+ <enum name="AUX1" value="0x040A"/>
+ <enum name="AUX2" value="0x040B"/>
+ <enum name="AUX3" value="0x040C"/>
+ <enum name="INVALID_VALUE" value="0x0501"/>
+ <enum name="INVALID_ENUM" value="0x0500"/>
+ <enum name="INVALID_OPERATION" value="0x0502"/>
+ <enum name="STACK_OVERFLOW" value="0x0503"/>
+ <enum name="STACK_UNDERFLOW" value="0x0504"/>
+ <enum name="OUT_OF_MEMORY" value="0x0505"/>
+ <enum name="2D" value="0x0600"/>
+ <enum name="3D" value="0x0601"/>
+ <enum name="3D_COLOR" value="0x0602"/>
+ <enum name="3D_COLOR_TEXTURE" value="0x0603"/>
+ <enum name="4D_COLOR_TEXTURE" value="0x0604"/>
+ <enum name="PASS_THROUGH_TOKEN" value="0x0700"/>
+ <enum name="POINT_TOKEN" value="0x0701"/>
+ <enum name="LINE_TOKEN" value="0x0702"/>
+ <enum name="POLYGON_TOKEN" value="0x0703"/>
+ <enum name="BITMAP_TOKEN" value="0x0704"/>
+ <enum name="DRAW_PIXEL_TOKEN" value="0x0705"/>
+ <enum name="COPY_PIXEL_TOKEN" value="0x0706"/>
+ <enum name="LINE_RESET_TOKEN" value="0x0707"/>
+ <enum name="EXP" value="0x0800"/>
+ <enum name="EXP2" value="0x0801"/>
+ <enum name="CW" value="0x0900"/>
+ <enum name="CCW" value="0x0901"/>
+ <enum name="COEFF" value="0x0A00"/>
+ <enum name="ORDER" value="0x0A01"/>
+ <enum name="DOMAIN" value="0x0A02"/>
+ <enum name="CURRENT_COLOR" count="4" value="0x0B00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_INDEX" count="1" value="0x0B01">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_NORMAL" count="3" value="0x0B02">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_TEXTURE_COORDS" count="4" value="0x0B03">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_COLOR" count="4" value="0x0B04">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_INDEX" count="1" value="0x0B05">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_TEXTURE_COORDS" count="4" value="0x0B06">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_POSITION" count="4" value="0x0B07">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_POSITION_VALID" count="1" value="0x0B08">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_DISTANCE" count="1" value="0x0B09">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SMOOTH" count="1" value="0x0B10">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE" count="1" value="0x0B11">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_RANGE" count="2" value="0x0B12">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_GRANULARITY" count="1" value="0x0B13">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_SMOOTH" count="1" value="0x0B20">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_WIDTH" count="1" value="0x0B21">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_WIDTH_RANGE" count="2" value="0x0B22">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_WIDTH_GRANULARITY" count="1" value="0x0B23">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_STIPPLE" count="1" value="0x0B24">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_STIPPLE_PATTERN" count="1" value="0x0B25">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_STIPPLE_REPEAT" count="1" value="0x0B26">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIST_MODE" count="1" value="0x0B30">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_LIST_NESTING" count="1" value="0x0B31">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIST_BASE" count="1" value="0x0B32">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIST_INDEX" count="1" value="0x0B33">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_MODE" count="2" value="0x0B40">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_SMOOTH" count="1" value="0x0B41">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_STIPPLE" count="1" value="0x0B42">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG" count="1" value="0x0B43">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CULL_FACE" count="1" value="0x0B44">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CULL_FACE_MODE" count="1" value="0x0B45">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FRONT_FACE" count="1" value="0x0B46">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHTING" count="1" value="0x0B50">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_LOCAL_VIEWER" count="1" value="0x0B51">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_TWO_SIDE" count="1" value="0x0B52">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_AMBIENT" count="4" value="0x0B53">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SHADE_MODEL" count="1" value="0x0B54">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATERIAL_FACE" count="1" value="0x0B55">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATERIAL_PARAMETER" count="1" value="0x0B56">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATERIAL" count="1" value="0x0B57">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG" count="1" value="0x0B60">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_INDEX" count="1" value="0x0B61">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_DENSITY" count="1" value="0x0B62">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_START" count="1" value="0x0B63">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_END" count="1" value="0x0B64">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_MODE" count="1" value="0x0B65">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COLOR" count="4" value="0x0B66">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_RANGE" count="2" value="0x0B70">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_TEST" count="1" value="0x0B71">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_WRITEMASK" count="1" value="0x0B72">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_CLEAR_VALUE" count="1" value="0x0B73">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_FUNC" count="1" value="0x0B74">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ACCUM_CLEAR_VALUE" count="4" value="0x0B80">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_TEST" count="1" value="0x0B90">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_CLEAR_VALUE" count="1" value="0x0B91">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_FUNC" count="1" value="0x0B92">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_VALUE_MASK" count="1" value="0x0B93">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_FAIL" count="1" value="0x0B94">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_PASS_DEPTH_FAIL" count="1" value="0x0B95">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_PASS_DEPTH_PASS" count="1" value="0x0B96">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_REF" count="1" value="0x0B97">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_WRITEMASK" count="1" value="0x0B98">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_MODE" count="1" value="0x0BA0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMALIZE" count="1" value="0x0BA1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VIEWPORT" count="4" value="0x0BA2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW_STACK_DEPTH" count="1" value="0x0BA3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROJECTION_STACK_DEPTH" count="1" value="0x0BA4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_STACK_DEPTH" count="1" value="0x0BA5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW_MATRIX" count="16" value="0x0BA6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROJECTION_MATRIX" count="16" value="0x0BA7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MATRIX" count="16" value="0x0BA8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ATTRIB_STACK_DEPTH" count="1" value="0x0BB0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIENT_ATTRIB_STACK_DEPTH" count="1" value="0x0BB1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALPHA_TEST" count="1" value="0x0BC0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALPHA_TEST_FUNC" count="1" value="0x0BC1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALPHA_TEST_REF" count="1" value="0x0BC2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DITHER" count="1" value="0x0BD0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_DST" count="1" value="0x0BE0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC" count="1" value="0x0BE1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND" count="1" value="0x0BE2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LOGIC_OP_MODE" count="1" value="0x0BF0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LOGIC_OP" count="1" value="0x0BF1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="AUX_BUFFERS" count="1" value="0x0C00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER" count="1" value="0x0C01">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="READ_BUFFER" count="1" value="0x0C02">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SCISSOR_BOX" count="4" value="0x0C10">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SCISSOR_TEST" count="1" value="0x0C11">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_CLEAR_VALUE" count="1" value="0x0C20">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_WRITEMASK" count="1" value="0x0C21">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_CLEAR_VALUE" count="4" value="0x0C22">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_WRITEMASK" count="4" value="0x0C23">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_MODE" count="1" value="0x0C30">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RGBA_MODE" count="1" value="0x0C31">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DOUBLEBUFFER" count="1" value="0x0C32">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STEREO" count="1" value="0x0C33">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RENDER_MODE" count="1" value="0x0C40">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PERSPECTIVE_CORRECTION_HINT" count="1" value="0x0C50">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SMOOTH_HINT" count="1" value="0x0C51">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_SMOOTH_HINT" count="1" value="0x0C52">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_SMOOTH_HINT" count="1" value="0x0C53">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_HINT" count="1" value="0x0C54">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GEN_S" count="1" value="0x0C60">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GEN_T" count="1" value="0x0C61">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GEN_R" count="1" value="0x0C62">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GEN_Q" count="1" value="0x0C63">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_I_TO_I" count="1" value="0x0C70">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_S_TO_S" value="0x0C71"/>
+ <enum name="PIXEL_MAP_I_TO_R" value="0x0C72"/>
+ <enum name="PIXEL_MAP_I_TO_G" value="0x0C73"/>
+ <enum name="PIXEL_MAP_I_TO_B" value="0x0C74"/>
+ <enum name="PIXEL_MAP_I_TO_A" value="0x0C75"/>
+ <enum name="PIXEL_MAP_R_TO_R" value="0x0C76"/>
+ <enum name="PIXEL_MAP_G_TO_G" value="0x0C77"/>
+ <enum name="PIXEL_MAP_B_TO_B" value="0x0C78"/>
+ <enum name="PIXEL_MAP_A_TO_A" value="0x0C79"/>
+ <enum name="PIXEL_MAP_I_TO_I_SIZE" count="1" value="0x0CB0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_S_TO_S_SIZE" count="1" value="0x0CB1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_I_TO_R_SIZE" count="1" value="0x0CB2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_I_TO_G_SIZE" count="1" value="0x0CB3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_I_TO_B_SIZE" count="1" value="0x0CB4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_I_TO_A_SIZE" count="1" value="0x0CB5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_R_TO_R_SIZE" count="1" value="0x0CB6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_G_TO_G_SIZE" count="1" value="0x0CB7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_B_TO_B_SIZE" count="1" value="0x0CB8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PIXEL_MAP_A_TO_A_SIZE" count="1" value="0x0CB9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_SWAP_BYTES" count="1" value="0x0CF0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_LSB_FIRST" count="1" value="0x0CF1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_ROW_LENGTH" count="1" value="0x0CF2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_SKIP_PIXELS" count="1" value="0x0CF4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_SKIP_ROWS" count="1" value="0x0CF3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_ALIGNMENT" count="1" value="0x0CF5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_SWAP_BYTES" count="1" value="0x0D00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_LSB_FIRST" count="1" value="0x0D01">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_ROW_LENGTH" count="1" value="0x0D02">
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+ <size name="Get" mode="get"/>
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+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
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+ <enum name="DONT_CARE" value="0x1100"/>
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+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIP_PLANE5" count="1" value="0x3005">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT0" count="1" value="0x4000">
+ <size name="Get" mode="get"/>
+ </enum>
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+ <size name="Get" mode="get"/>
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+ <size name="Get" mode="get"/>
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+ <size name="Get" mode="get"/>
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+ <size name="Get" mode="get"/>
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+ <enum name="LIGHT7" count="1" value="0x4007">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_BIT" value="0x00000001"/>
+ <enum name="POINT_BIT" value="0x00000002"/>
+ <enum name="LINE_BIT" value="0x00000004"/>
+ <enum name="POLYGON_BIT" value="0x00000008"/>
+ <enum name="POLYGON_STIPPLE_BIT" value="0x00000010"/>
+ <enum name="PIXEL_MODE_BIT" value="0x00000020"/>
+ <enum name="LIGHTING_BIT" value="0x00000040"/>
+ <enum name="FOG_BIT" value="0x00000080"/>
+ <enum name="DEPTH_BUFFER_BIT" value="0x00000100"/>
+ <enum name="ACCUM_BUFFER_BIT" value="0x00000200"/>
+ <enum name="STENCIL_BUFFER_BIT" value="0x00000400"/>
+ <enum name="VIEWPORT_BIT" value="0x00000800"/>
+ <enum name="TRANSFORM_BIT" value="0x00001000"/>
+ <enum name="ENABLE_BIT" value="0x00002000"/>
+ <enum name="COLOR_BUFFER_BIT" value="0x00004000"/>
+ <enum name="HINT_BIT" value="0x00008000"/>
+ <enum name="EVAL_BIT" value="0x00010000"/>
+ <enum name="LIST_BIT" value="0x00020000"/>
+ <enum name="TEXTURE_BIT" value="0x00040000"/>
+ <enum name="SCISSOR_BIT" value="0x00080000"/>
+ <enum name="ALL_ATTRIB_BITS" value="0x000FFFFF"/>
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+ <type name="double" size="8" float="true" glx_name="FLOAT64"/>
+ <type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
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+ <type name="float" size="4" float="true" glx_name="FLOAT32"/>
+ <type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
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+ <type name="int" size="4" glx_name="CARD32"/>
+ <type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
+ <type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
+ <type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
+ <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
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+ <type name="short" size="2" glx_name="CARD16"/>
+ <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
+
+ <type name="byte" size="1" glx_name="CARD8"/>
+ <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
+ <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
+
+ <type name="void" size="1"/>
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+ <function name="NewList" offset="0">
+ <param name="list" type="GLuint"/>
+ <param name="mode" type="GLenum"/>
+ <glx sop="101"/>
+ </function>
+
+ <function name="EndList" offset="1">
+ <glx sop="102"/>
+ </function>
+
+ <function name="CallList" offset="2">
+ <param name="list" type="GLuint"/>
+ <glx rop="1"/>
+ </function>
+
+ <function name="CallLists" offset="3">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="type" type="GLenum"/>
+ <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
+ <glx rop="2" large="true"/>
+ </function>
+
+ <function name="DeleteLists" offset="4">
+ <param name="list" type="GLuint"/>
+ <param name="range" type="GLsizei"/>
+ <glx sop="103"/>
+ </function>
+
+ <function name="GenLists" offset="5">
+ <param name="range" type="GLsizei"/>
+ <return type="GLuint"/>
+ <glx sop="104"/>
+ </function>
+
+ <function name="ListBase" offset="6">
+ <param name="base" type="GLuint"/>
+ <glx rop="3"/>
+ </function>
+
+ <function name="Begin" offset="7">
+ <param name="mode" type="GLenum"/>
+ <glx rop="4"/>
+ </function>
+
+ <function name="Bitmap" offset="8">
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="xorig" type="GLfloat"/>
+ <param name="yorig" type="GLfloat"/>
+ <param name="xmove" type="GLfloat"/>
+ <param name="ymove" type="GLfloat"/>
+ <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="5" large="true"/>
+ </function>
+
+ <function name="Color3b" offset="9" vectorequiv="Color3bv">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ </function>
+
+ <function name="Color3bv" offset="10">
+ <param name="v" type="const GLbyte *" count="3"/>
+ <glx rop="6"/>
+ </function>
+
+ <function name="Color3d" offset="11" vectorequiv="Color3dv">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ </function>
+
+ <function name="Color3dv" offset="12">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="7"/>
+ </function>
+
+ <function name="Color3f" offset="13" vectorequiv="Color3fv">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ </function>
+
+ <function name="Color3fv" offset="14">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="8"/>
+ </function>
+
+ <function name="Color3i" offset="15" vectorequiv="Color3iv">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ </function>
+
+ <function name="Color3iv" offset="16">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="9"/>
+ </function>
+
+ <function name="Color3s" offset="17" vectorequiv="Color3sv">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ </function>
+
+ <function name="Color3sv" offset="18">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="10"/>
+ </function>
+
+ <function name="Color3ub" offset="19" vectorequiv="Color3ubv">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ </function>
+
+ <function name="Color3ubv" offset="20">
+ <param name="v" type="const GLubyte *" count="3"/>
+ <glx rop="11"/>
+ </function>
+
+ <function name="Color3ui" offset="21" vectorequiv="Color3uiv">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ </function>
+
+ <function name="Color3uiv" offset="22">
+ <param name="v" type="const GLuint *" count="3"/>
+ <glx rop="12"/>
+ </function>
+
+ <function name="Color3us" offset="23" vectorequiv="Color3usv">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ </function>
+
+ <function name="Color3usv" offset="24">
+ <param name="v" type="const GLushort *" count="3"/>
+ <glx rop="13"/>
+ </function>
+
+ <function name="Color4b" offset="25" vectorequiv="Color4bv">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ <param name="alpha" type="GLbyte"/>
+ </function>
+
+ <function name="Color4bv" offset="26">
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="14"/>
+ </function>
+
+ <function name="Color4d" offset="27" vectorequiv="Color4dv">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ <param name="alpha" type="GLdouble"/>
+ </function>
+
+ <function name="Color4dv" offset="28">
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="15"/>
+ </function>
+
+ <function name="Color4f" offset="29" vectorequiv="Color4fv">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ <param name="alpha" type="GLfloat"/>
+ </function>
+
+ <function name="Color4fv" offset="30">
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="16"/>
+ </function>
+
+ <function name="Color4i" offset="31" vectorequiv="Color4iv">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ <param name="alpha" type="GLint"/>
+ </function>
+
+ <function name="Color4iv" offset="32">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="17"/>
+ </function>
+
+ <function name="Color4s" offset="33" vectorequiv="Color4sv">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ <param name="alpha" type="GLshort"/>
+ </function>
+
+ <function name="Color4sv" offset="34">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="18"/>
+ </function>
+
+ <function name="Color4ub" offset="35" vectorequiv="Color4ubv">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ <param name="alpha" type="GLubyte"/>
+ </function>
+
+ <function name="Color4ubv" offset="36">
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="19"/>
+ </function>
+
+ <function name="Color4ui" offset="37" vectorequiv="Color4uiv">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ <param name="alpha" type="GLuint"/>
+ </function>
+
+ <function name="Color4uiv" offset="38">
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="20"/>
+ </function>
+
+ <function name="Color4us" offset="39" vectorequiv="Color4usv">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ <param name="alpha" type="GLushort"/>
+ </function>
+
+ <function name="Color4usv" offset="40">
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="21"/>
+ </function>
+
+ <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv">
+ <param name="flag" type="GLboolean"/>
+ </function>
+
+ <function name="EdgeFlagv" offset="42">
+ <param name="flag" type="const GLboolean *" count="1"/>
+ <glx rop="22"/>
+ </function>
+
+ <function name="End" offset="43">
+ <glx rop="23"/>
+ </function>
+
+ <function name="Indexd" offset="44" vectorequiv="Indexdv">
+ <param name="c" type="GLdouble"/>
+ </function>
+
+ <function name="Indexdv" offset="45">
+ <param name="c" type="const GLdouble *" count="1"/>
+ <glx rop="24"/>
+ </function>
+
+ <function name="Indexf" offset="46" vectorequiv="Indexfv">
+ <param name="c" type="GLfloat"/>
+ </function>
+
+ <function name="Indexfv" offset="47">
+ <param name="c" type="const GLfloat *" count="1"/>
+ <glx rop="25"/>
+ </function>
+
+ <function name="Indexi" offset="48" vectorequiv="Indexiv">
+ <param name="c" type="GLint"/>
+ </function>
+
+ <function name="Indexiv" offset="49">
+ <param name="c" type="const GLint *" count="1"/>
+ <glx rop="26"/>
+ </function>
+
+ <function name="Indexs" offset="50" vectorequiv="Indexsv">
+ <param name="c" type="GLshort"/>
+ </function>
+
+ <function name="Indexsv" offset="51">
+ <param name="c" type="const GLshort *" count="1"/>
+ <glx rop="27"/>
+ </function>
+
+ <function name="Normal3b" offset="52" vectorequiv="Normal3bv">
+ <param name="nx" type="GLbyte"/>
+ <param name="ny" type="GLbyte"/>
+ <param name="nz" type="GLbyte"/>
+ </function>
+
+ <function name="Normal3bv" offset="53">
+ <param name="v" type="const GLbyte *" count="3"/>
+ <glx rop="28"/>
+ </function>
+
+ <function name="Normal3d" offset="54" vectorequiv="Normal3dv">
+ <param name="nx" type="GLdouble"/>
+ <param name="ny" type="GLdouble"/>
+ <param name="nz" type="GLdouble"/>
+ </function>
+
+ <function name="Normal3dv" offset="55">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="29"/>
+ </function>
+
+ <function name="Normal3f" offset="56" vectorequiv="Normal3fv">
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ </function>
+
+ <function name="Normal3fv" offset="57">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="30"/>
+ </function>
+
+ <function name="Normal3i" offset="58" vectorequiv="Normal3iv">
+ <param name="nx" type="GLint"/>
+ <param name="ny" type="GLint"/>
+ <param name="nz" type="GLint"/>
+ </function>
+
+ <function name="Normal3iv" offset="59">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="31"/>
+ </function>
+
+ <function name="Normal3s" offset="60" vectorequiv="Normal3sv">
+ <param name="nx" type="GLshort"/>
+ <param name="ny" type="GLshort"/>
+ <param name="nz" type="GLshort"/>
+ </function>
+
+ <function name="Normal3sv" offset="61">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="32"/>
+ </function>
+
+ <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="RasterPos2dv" offset="63">
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="33"/>
+ </function>
+
+ <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="RasterPos2fv" offset="65">
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="34"/>
+ </function>
+
+ <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv">
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+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="RasterPos2iv" offset="67">
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="35"/>
+ </function>
+
+ <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="RasterPos2sv" offset="69">
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="36"/>
+ </function>
+
+ <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="RasterPos3dv" offset="71">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="37"/>
+ </function>
+
+ <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="RasterPos3fv" offset="73">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="38"/>
+ </function>
+
+ <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="RasterPos3iv" offset="75">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="39"/>
+ </function>
+
+ <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
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+ <function name="RasterPos3sv" offset="77">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="40"/>
+ </function>
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+ <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv">
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+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
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+ <function name="RasterPos4dv" offset="79">
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="41"/>
+ </function>
+
+ <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv">
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+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
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+ <function name="RasterPos4fv" offset="81">
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="42"/>
+ </function>
+
+ <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv">
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+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+
+ <function name="RasterPos4iv" offset="83">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="43"/>
+ </function>
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+ <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv">
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+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
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+ <function name="RasterPos4sv" offset="85">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="44"/>
+ </function>
+
+ <function name="Rectd" offset="86" vectorequiv="Rectdv">
+ <param name="x1" type="GLdouble"/>
+ <param name="y1" type="GLdouble"/>
+ <param name="x2" type="GLdouble"/>
+ <param name="y2" type="GLdouble"/>
+ </function>
+
+ <function name="Rectdv" offset="87">
+ <param name="v1" type="const GLdouble *" count="2"/>
+ <param name="v2" type="const GLdouble *" count="2"/>
+ <glx rop="45"/>
+ </function>
+
+ <function name="Rectf" offset="88" vectorequiv="Rectfv">
+ <param name="x1" type="GLfloat"/>
+ <param name="y1" type="GLfloat"/>
+ <param name="x2" type="GLfloat"/>
+ <param name="y2" type="GLfloat"/>
+ </function>
+
+ <function name="Rectfv" offset="89">
+ <param name="v1" type="const GLfloat *" count="2"/>
+ <param name="v2" type="const GLfloat *" count="2"/>
+ <glx rop="46"/>
+ </function>
+
+ <function name="Recti" offset="90" vectorequiv="Rectiv">
+ <param name="x1" type="GLint"/>
+ <param name="y1" type="GLint"/>
+ <param name="x2" type="GLint"/>
+ <param name="y2" type="GLint"/>
+ </function>
+
+ <function name="Rectiv" offset="91">
+ <param name="v1" type="const GLint *" count="2"/>
+ <param name="v2" type="const GLint *" count="2"/>
+ <glx rop="47"/>
+ </function>
+
+ <function name="Rects" offset="92" vectorequiv="Rectsv">
+ <param name="x1" type="GLshort"/>
+ <param name="y1" type="GLshort"/>
+ <param name="x2" type="GLshort"/>
+ <param name="y2" type="GLshort"/>
+ </function>
+
+ <function name="Rectsv" offset="93">
+ <param name="v1" type="const GLshort *" count="2"/>
+ <param name="v2" type="const GLshort *" count="2"/>
+ <glx rop="48"/>
+ </function>
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+ <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv">
+ <param name="s" type="GLdouble"/>
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+ <function name="TexCoord1dv" offset="95">
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+ <glx rop="49"/>
+ </function>
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+ <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv">
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+
+ <function name="TexCoord1fv" offset="97">
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+ <glx rop="50"/>
+ </function>
+
+ <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv">
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+ <function name="TexCoord1iv" offset="99">
+ <param name="v" type="const GLint *" count="1"/>
+ <glx rop="51"/>
+ </function>
+
+ <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv">
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+ <function name="TexCoord1sv" offset="101">
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+ <glx rop="52"/>
+ </function>
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+ <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv">
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+ <param name="t" type="GLdouble"/>
+ </function>
+
+ <function name="TexCoord2dv" offset="103">
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="53"/>
+ </function>
+
+ <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fv" offset="105">
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="54"/>
+ </function>
+
+ <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv">
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ </function>
+
+ <function name="TexCoord2iv" offset="107">
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="55"/>
+ </function>
+
+ <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv">
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ </function>
+
+ <function name="TexCoord2sv" offset="109">
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="56"/>
+ </function>
+
+ <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv">
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ </function>
+
+ <function name="TexCoord3dv" offset="111">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="57"/>
+ </function>
+
+ <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord3fv" offset="113">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="58"/>
+ </function>
+
+ <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv">
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ </function>
+
+ <function name="TexCoord3iv" offset="115">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="59"/>
+ </function>
+
+ <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv">
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ </function>
+
+ <function name="TexCoord3sv" offset="117">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="60"/>
+ </function>
+
+ <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv">
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ <param name="q" type="GLdouble"/>
+ </function>
+
+ <function name="TexCoord4dv" offset="119">
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="61"/>
+ </function>
+
+ <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord4fv" offset="121">
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="62"/>
+ </function>
+
+ <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv">
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ <param name="q" type="GLint"/>
+ </function>
+
+ <function name="TexCoord4iv" offset="123">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="63"/>
+ </function>
+
+ <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv">
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ <param name="q" type="GLshort"/>
+ </function>
+
+ <function name="TexCoord4sv" offset="125">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="64"/>
+ </function>
+
+ <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="Vertex2dv" offset="127">
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="65"/>
+ </function>
+
+ <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="Vertex2fv" offset="129">
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="66"/>
+ </function>
+
+ <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="Vertex2iv" offset="131">
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="67"/>
+ </function>
+
+ <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="Vertex2sv" offset="133">
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="68"/>
+ </function>
+
+ <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="Vertex3dv" offset="135">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="69"/>
+ </function>
+
+ <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Vertex3fv" offset="137">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="70"/>
+ </function>
+
+ <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="Vertex3iv" offset="139">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="71"/>
+ </function>
+
+ <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="Vertex3sv" offset="141">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="72"/>
+ </function>
+
+ <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="Vertex4dv" offset="143">
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="73"/>
+ </function>
+
+ <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="Vertex4fv" offset="145">
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="74"/>
+ </function>
+
+ <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+
+ <function name="Vertex4iv" offset="147">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="75"/>
+ </function>
+
+ <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+
+ <function name="Vertex4sv" offset="149">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="76"/>
+ </function>
+
+ <function name="ClipPlane" offset="150">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="const GLdouble *" count="4"/>
+ <glx rop="77"/>
+ </function>
+
+ <function name="ColorMaterial" offset="151">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx rop="78"/>
+ </function>
+
+ <function name="CullFace" offset="152">
+ <param name="mode" type="GLenum"/>
+ <glx rop="79"/>
+ </function>
+
+ <function name="Fogf" offset="153">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="80"/>
+ </function>
+
+ <function name="Fogfv" offset="154">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="81"/>
+ </function>
+
+ <function name="Fogi" offset="155">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="82"/>
+ </function>
+
+ <function name="Fogiv" offset="156">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="83"/>
+ </function>
+
+ <function name="FrontFace" offset="157">
+ <param name="mode" type="GLenum"/>
+ <glx rop="84"/>
+ </function>
+
+ <function name="Hint" offset="158">
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx rop="85"/>
+ </function>
+
+ <function name="Lightf" offset="159">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="86"/>
+ </function>
+
+ <function name="Lightfv" offset="160">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="87"/>
+ </function>
+
+ <function name="Lighti" offset="161">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="88"/>
+ </function>
+
+ <function name="Lightiv" offset="162">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="89"/>
+ </function>
+
+ <function name="LightModelf" offset="163">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="90"/>
+ </function>
+
+ <function name="LightModelfv" offset="164">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="91"/>
+ </function>
+
+ <function name="LightModeli" offset="165">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="92"/>
+ </function>
+
+ <function name="LightModeliv" offset="166">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="93"/>
+ </function>
+
+ <function name="LineStipple" offset="167">
+ <param name="factor" type="GLint"/>
+ <param name="pattern" type="GLushort"/>
+ <glx rop="94"/>
+ </function>
+
+ <function name="LineWidth" offset="168">
+ <param name="width" type="GLfloat"/>
+ <glx rop="95"/>
+ </function>
+
+ <function name="Materialf" offset="169">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="96"/>
+ </function>
+
+ <function name="Materialfv" offset="170">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="97"/>
+ </function>
+
+ <function name="Materiali" offset="171">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="98"/>
+ </function>
+
+ <function name="Materialiv" offset="172">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="99"/>
+ </function>
+
+ <function name="PointSize" offset="173">
+ <param name="size" type="GLfloat"/>
+ <glx rop="100"/>
+ </function>
+
+ <function name="PolygonMode" offset="174">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx rop="101"/>
+ </function>
+
+ <function name="PolygonStipple" offset="175">
+ <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="102"/>
+ </function>
+
+ <function name="Scissor" offset="176">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="103"/>
+ </function>
+
+ <function name="ShadeModel" offset="177">
+ <param name="mode" type="GLenum"/>
+ <glx rop="104"/>
+ </function>
+
+ <function name="TexParameterf" offset="178">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="105"/>
+ </function>
+
+ <function name="TexParameterfv" offset="179">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="106"/>
+ </function>
+
+ <function name="TexParameteri" offset="180">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="107"/>
+ </function>
+
+ <function name="TexParameteriv" offset="181">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="108"/>
+ </function>
+
+ <function name="TexImage1D" offset="182">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="109" large="true"/>
+ </function>
+
+ <function name="TexImage2D" offset="183">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="110" large="true"/>
+ </function>
+
+ <function name="TexEnvf" offset="184">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="111"/>
+ </function>
+
+ <function name="TexEnvfv" offset="185">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="112"/>
+ </function>
+
+ <function name="TexEnvi" offset="186">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="113"/>
+ </function>
+
+ <function name="TexEnviv" offset="187">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="114"/>
+ </function>
+
+ <function name="TexGend" offset="188">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLdouble"/>
+ <glx rop="115"/>
+ </function>
+
+ <function name="TexGendv" offset="189">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLdouble *" variable_param="pname"/>
+ <glx rop="116"/>
+ </function>
+
+ <function name="TexGenf" offset="190">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="117"/>
+ </function>
+
+ <function name="TexGenfv" offset="191">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="118"/>
+ </function>
+
+ <function name="TexGeni" offset="192">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="119"/>
+ </function>
+
+ <function name="TexGeniv" offset="193">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="120"/>
+ </function>
+
+ <function name="FeedbackBuffer" offset="194">
+ <param name="size" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="buffer" type="GLfloat *" output="true"/>
+ <glx sop="105" handcode="true"/>
+ </function>
+
+ <function name="SelectBuffer" offset="195">
+ <param name="size" type="GLsizei"/>
+ <param name="buffer" type="GLuint *" output="true"/>
+ <glx sop="106" handcode="true"/>
+ </function>
+
+ <function name="RenderMode" offset="196">
+ <param name="mode" type="GLenum"/>
+ <return type="GLint"/>
+ <glx sop="107" handcode="true"/>
+ </function>
+
+ <function name="InitNames" offset="197">
+ <glx rop="121"/>
+ </function>
+
+ <function name="LoadName" offset="198">
+ <param name="name" type="GLuint"/>
+ <glx rop="122"/>
+ </function>
+
+ <function name="PassThrough" offset="199">
+ <param name="token" type="GLfloat"/>
+ <glx rop="123"/>
+ </function>
+
+ <function name="PopName" offset="200">
+ <glx rop="124"/>
+ </function>
+
+ <function name="PushName" offset="201">
+ <param name="name" type="GLuint"/>
+ <glx rop="125"/>
+ </function>
+
+ <function name="DrawBuffer" offset="202">
+ <param name="mode" type="GLenum"/>
+ <glx rop="126"/>
+ </function>
+
+ <function name="Clear" offset="203">
+ <param name="mask" type="GLbitfield"/>
+ <glx rop="127"/>
+ </function>
+
+ <function name="ClearAccum" offset="204">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ <param name="alpha" type="GLfloat"/>
+ <glx rop="128"/>
+ </function>
+
+ <function name="ClearIndex" offset="205">
+ <param name="c" type="GLfloat"/>
+ <glx rop="129"/>
+ </function>
+
+ <function name="ClearColor" offset="206">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ <glx rop="130"/>
+ </function>
+
+ <function name="ClearStencil" offset="207">
+ <param name="s" type="GLint"/>
+ <glx rop="131"/>
+ </function>
+
+ <function name="ClearDepth" offset="208">
+ <param name="depth" type="GLclampd"/>
+ <glx rop="132"/>
+ </function>
+
+ <function name="StencilMask" offset="209">
+ <param name="mask" type="GLuint"/>
+ <glx rop="133"/>
+ </function>
+
+ <function name="ColorMask" offset="210">
+ <param name="red" type="GLboolean"/>
+ <param name="green" type="GLboolean"/>
+ <param name="blue" type="GLboolean"/>
+ <param name="alpha" type="GLboolean"/>
+ <glx rop="134"/>
+ </function>
+
+ <function name="DepthMask" offset="211">
+ <param name="flag" type="GLboolean"/>
+ <glx rop="135"/>
+ </function>
+
+ <function name="IndexMask" offset="212">
+ <param name="mask" type="GLuint"/>
+ <glx rop="136"/>
+ </function>
+
+ <function name="Accum" offset="213">
+ <param name="op" type="GLenum"/>
+ <param name="value" type="GLfloat"/>
+ <glx rop="137"/>
+ </function>
+
+ <function name="Disable" offset="214">
+ <param name="cap" type="GLenum"/>
+ <glx rop="138" handcode="client"/>
+ </function>
+
+ <function name="Enable" offset="215">
+ <param name="cap" type="GLenum"/>
+ <glx rop="139" handcode="client"/>
+ </function>
+
+ <function name="Finish" offset="216">
+ <glx sop="108" handcode="true"/>
+ </function>
+
+ <function name="Flush" offset="217">
+ <glx sop="142" handcode="true"/>
+ </function>
+
+ <function name="PopAttrib" offset="218">
+ <glx rop="141"/>
+ </function>
+
+ <function name="PushAttrib" offset="219">
+ <param name="mask" type="GLbitfield"/>
+ <glx rop="142"/>
+ </function>
+
+ <function name="Map1d" offset="220">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="stride" type="GLint" client_only="true"/>
+ <param name="order" type="GLint"/>
+ <param name="points" type="const GLdouble *" variable_param="order"/>
+ <glx rop="143" handcode="true"/>
+ </function>
+
+ <function name="Map1f" offset="221">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="stride" type="GLint" client_only="true"/>
+ <param name="order" type="GLint"/>
+ <param name="points" type="const GLfloat *" variable_param="order"/>
+ <glx rop="144" handcode="true"/>
+ </function>
+
+ <function name="Map2d" offset="222">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="ustride" type="GLint" client_only="true"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLdouble"/>
+ <param name="v2" type="GLdouble"/>
+ <param name="vstride" type="GLint" client_only="true"/>
+ <param name="vorder" type="GLint"/>
+ <param name="points" type="const GLdouble *" variable_param="uorder"/>
+ <glx rop="145" handcode="true"/>
+ </function>
+
+ <function name="Map2f" offset="223">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="ustride" type="GLint" client_only="true"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="vstride" type="GLint" client_only="true"/>
+ <param name="vorder" type="GLint"/>
+ <param name="points" type="const GLfloat *" variable_param="uorder"/>
+ <glx rop="146" handcode="true"/>
+ </function>
+
+ <function name="MapGrid1d" offset="224">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <glx rop="147"/>
+ </function>
+
+ <function name="MapGrid1f" offset="225">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <glx rop="148"/>
+ </function>
+
+ <function name="MapGrid2d" offset="226">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="vn" type="GLint"/>
+ <param name="v1" type="GLdouble"/>
+ <param name="v2" type="GLdouble"/>
+ <glx rop="149"/>
+ </function>
+
+ <function name="MapGrid2f" offset="227">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="vn" type="GLint"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx rop="150"/>
+ </function>
+
+ <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv">
+ <param name="u" type="GLdouble"/>
+ </function>
+
+ <function name="EvalCoord1dv" offset="229">
+ <param name="u" type="const GLdouble *" count="1"/>
+ <glx rop="151"/>
+ </function>
+
+ <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv">
+ <param name="u" type="GLfloat"/>
+ </function>
+
+ <function name="EvalCoord1fv" offset="231">
+ <param name="u" type="const GLfloat *" count="1"/>
+ <glx rop="152"/>
+ </function>
+
+ <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv">
+ <param name="u" type="GLdouble"/>
+ <param name="v" type="GLdouble"/>
+ </function>
+
+ <function name="EvalCoord2dv" offset="233">
+ <param name="u" type="const GLdouble *" count="2"/>
+ <glx rop="153"/>
+ </function>
+
+ <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv">
+ <param name="u" type="GLfloat"/>
+ <param name="v" type="GLfloat"/>
+ </function>
+
+ <function name="EvalCoord2fv" offset="235">
+ <param name="u" type="const GLfloat *" count="2"/>
+ <glx rop="154"/>
+ </function>
+
+ <function name="EvalMesh1" offset="236">
+ <param name="mode" type="GLenum"/>
+ <param name="i1" type="GLint"/>
+ <param name="i2" type="GLint"/>
+ <glx rop="155"/>
+ </function>
+
+ <function name="EvalPoint1" offset="237">
+ <param name="i" type="GLint"/>
+ <glx rop="156"/>
+ </function>
+
+ <function name="EvalMesh2" offset="238">
+ <param name="mode" type="GLenum"/>
+ <param name="i1" type="GLint"/>
+ <param name="i2" type="GLint"/>
+ <param name="j1" type="GLint"/>
+ <param name="j2" type="GLint"/>
+ <glx rop="157"/>
+ </function>
+
+ <function name="EvalPoint2" offset="239">
+ <param name="i" type="GLint"/>
+ <param name="j" type="GLint"/>
+ <glx rop="158"/>
+ </function>
+
+ <function name="AlphaFunc" offset="240">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLclampf"/>
+ <glx rop="159"/>
+ </function>
+
+ <function name="BlendFunc" offset="241">
+ <param name="sfactor" type="GLenum"/>
+ <param name="dfactor" type="GLenum"/>
+ <glx rop="160"/>
+ </function>
+
+ <function name="LogicOp" offset="242">
+ <param name="opcode" type="GLenum"/>
+ <glx rop="161"/>
+ </function>
+
+ <function name="StencilFunc" offset="243">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ <glx rop="162"/>
+ </function>
+
+ <function name="StencilOp" offset="244">
+ <param name="fail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ <glx rop="163"/>
+ </function>
+
+ <function name="DepthFunc" offset="245">
+ <param name="func" type="GLenum"/>
+ <glx rop="164"/>
+ </function>
+
+ <function name="PixelZoom" offset="246">
+ <param name="xfactor" type="GLfloat"/>
+ <param name="yfactor" type="GLfloat"/>
+ <glx rop="165"/>
+ </function>
+
+ <function name="PixelTransferf" offset="247">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="166"/>
+ </function>
+
+ <function name="PixelTransferi" offset="248">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="167"/>
+ </function>
+
+ <function name="PixelStoref" offset="249">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx sop="109" handcode="client"/>
+ </function>
+
+ <function name="PixelStorei" offset="250">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx sop="110" handcode="client"/>
+ </function>
+
+ <function name="PixelMapfv" offset="251">
+ <param name="map" type="GLenum"/>
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLfloat *" count="mapsize"/>
+ <glx rop="168" large="true"/>
+ </function>
+
+ <function name="PixelMapuiv" offset="252">
+ <param name="map" type="GLenum"/>
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLuint *" count="mapsize"/>
+ <glx rop="169" large="true"/>
+ </function>
+
+ <function name="PixelMapusv" offset="253">
+ <param name="map" type="GLenum"/>
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLushort *" count="mapsize"/>
+ <glx rop="170" large="true"/>
+ </function>
+
+ <function name="ReadBuffer" offset="254">
+ <param name="mode" type="GLenum"/>
+ <glx rop="171"/>
+ </function>
+
+ <function name="CopyPixels" offset="255">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <glx rop="172"/>
+ </function>
+
+ <function name="ReadPixels" offset="256">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0"/>
+ <glx sop="111"/>
+ </function>
+
+ <function name="DrawPixels" offset="257">
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="173" large="true"/>
+ </function>
+
+ <function name="GetBooleanv" offset="258">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLboolean *" output="true" variable_param="pname"/>
+ <glx sop="112" handcode="client"/>
+ </function>
+
+ <function name="GetClipPlane" offset="259">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="GLdouble *" output="true" count="4"/>
+ <glx sop="113" always_array="true"/>
+ </function>
+
+ <function name="GetDoublev" offset="260">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx sop="114" handcode="client"/>
+ </function>
+
+ <function name="GetError" offset="261">
+ <return type="GLenum"/>
+ <glx sop="115" handcode="client"/>
+ </function>
+
+ <function name="GetFloatv" offset="262">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="116" handcode="client"/>
+ </function>
+
+ <function name="GetIntegerv" offset="263">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="117" handcode="client"/>
+ </function>
+
+ <function name="GetLightfv" offset="264">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="118"/>
+ </function>
+
+ <function name="GetLightiv" offset="265">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="119"/>
+ </function>
+
+ <function name="GetMapdv" offset="266">
+ <param name="target" type="GLenum"/>
+ <param name="query" type="GLenum"/>
+ <param name="v" type="GLdouble *" output="true" variable_param="target query"/>
+ <glx sop="120"/>
+ </function>
+
+ <function name="GetMapfv" offset="267">
+ <param name="target" type="GLenum"/>
+ <param name="query" type="GLenum"/>
+ <param name="v" type="GLfloat *" output="true" variable_param="target query"/>
+ <glx sop="121"/>
+ </function>
+
+ <function name="GetMapiv" offset="268">
+ <param name="target" type="GLenum"/>
+ <param name="query" type="GLenum"/>
+ <param name="v" type="GLint *" output="true" variable_param="target query"/>
+ <glx sop="122"/>
+ </function>
+
+ <function name="GetMaterialfv" offset="269">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="123"/>
+ </function>
+
+ <function name="GetMaterialiv" offset="270">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="124"/>
+ </function>
+
+ <function name="GetPixelMapfv" offset="271">
+ <param name="map" type="GLenum"/>
+ <param name="values" type="GLfloat *" output="true" variable_param="map"/>
+ <glx sop="125"/>
+ </function>
+
+ <function name="GetPixelMapuiv" offset="272">
+ <param name="map" type="GLenum"/>
+ <param name="values" type="GLuint *" output="true" variable_param="map"/>
+ <glx sop="126"/>
+ </function>
+
+ <function name="GetPixelMapusv" offset="273">
+ <param name="map" type="GLenum"/>
+ <param name="values" type="GLushort *" output="true" variable_param="map"/>
+ <glx sop="127"/>
+ </function>
+
+ <function name="GetPolygonStipple" offset="274">
+ <param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
+ <glx sop="128"/>
+ </function>
+
+ <function name="GetString" offset="275">
+ <param name="name" type="GLenum"/>
+ <return type="const GLubyte *"/>
+ <glx sop="129" handcode="true"/>
+ </function>
+
+ <function name="GetTexEnvfv" offset="276">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="130"/>
+ </function>
+
+ <function name="GetTexEnviv" offset="277">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="131"/>
+ </function>
+
+ <function name="GetTexGendv" offset="278">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx sop="132"/>
+ </function>
+
+ <function name="GetTexGenfv" offset="279">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="133"/>
+ </function>
+
+ <function name="GetTexGeniv" offset="280">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="134"/>
+ </function>
+
+ <function name="GetTexImage" offset="281">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type"/>
+ <glx sop="135" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetTexParameterfv" offset="282">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="136"/>
+ </function>
+
+ <function name="GetTexParameteriv" offset="283">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="137"/>
+ </function>
+
+ <function name="GetTexLevelParameterfv" offset="284">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="138"/>
+ </function>
+
+ <function name="GetTexLevelParameteriv" offset="285">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="139"/>
+ </function>
+
+ <function name="IsEnabled" offset="286">
+ <param name="cap" type="GLenum"/>
+ <return type="GLboolean"/>
+ <glx sop="140" handcode="client"/>
+ </function>
+
+ <function name="IsList" offset="287">
+ <param name="list" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx sop="141"/>
+ </function>
+
+ <function name="DepthRange" offset="288">
+ <param name="zNear" type="GLclampd"/>
+ <param name="zFar" type="GLclampd"/>
+ <glx rop="174"/>
+ </function>
+
+ <function name="Frustum" offset="289">
+ <param name="left" type="GLdouble"/>
+ <param name="right" type="GLdouble"/>
+ <param name="bottom" type="GLdouble"/>
+ <param name="top" type="GLdouble"/>
+ <param name="zNear" type="GLdouble"/>
+ <param name="zFar" type="GLdouble"/>
+ <glx rop="175"/>
+ </function>
+
+ <function name="LoadIdentity" offset="290">
+ <glx rop="176"/>
+ </function>
+
+ <function name="LoadMatrixf" offset="291">
+ <param name="m" type="const GLfloat *" count="16"/>
+ <glx rop="177"/>
+ </function>
+
+ <function name="LoadMatrixd" offset="292">
+ <param name="m" type="const GLdouble *" count="16"/>
+ <glx rop="178"/>
+ </function>
+
+ <function name="MatrixMode" offset="293">
+ <param name="mode" type="GLenum"/>
+ <glx rop="179"/>
+ </function>
+
+ <function name="MultMatrixf" offset="294">
+ <param name="m" type="const GLfloat *" count="16"/>
+ <glx rop="180"/>
+ </function>
+
+ <function name="MultMatrixd" offset="295">
+ <param name="m" type="const GLdouble *" count="16"/>
+ <glx rop="181"/>
+ </function>
+
+ <function name="Ortho" offset="296">
+ <param name="left" type="GLdouble"/>
+ <param name="right" type="GLdouble"/>
+ <param name="bottom" type="GLdouble"/>
+ <param name="top" type="GLdouble"/>
+ <param name="zNear" type="GLdouble"/>
+ <param name="zFar" type="GLdouble"/>
+ <glx rop="182"/>
+ </function>
+
+ <function name="PopMatrix" offset="297">
+ <glx rop="183"/>
+ </function>
+
+ <function name="PushMatrix" offset="298">
+ <glx rop="184"/>
+ </function>
+
+ <function name="Rotated" offset="299">
+ <param name="angle" type="GLdouble"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx rop="185"/>
+ </function>
+
+ <function name="Rotatef" offset="300">
+ <param name="angle" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <glx rop="186"/>
+ </function>
+
+ <function name="Scaled" offset="301">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx rop="187"/>
+ </function>
+
+ <function name="Scalef" offset="302">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <glx rop="188"/>
+ </function>
+
+ <function name="Translated" offset="303">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx rop="189"/>
+ </function>
+
+ <function name="Translatef" offset="304">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <glx rop="190"/>
+ </function>
+
+ <function name="Viewport" offset="305">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="191"/>
+ </function>
+</category>
+
+<category name="1.1">
+ <enum name="INDEX_LOGIC_OP" value="0x0BF1"/>
+ <enum name="COLOR_LOGIC_OP" value="0x0BF2"/>
+ <enum name="TEXTURE_INTERNAL_FORMAT" value="0x1003"/>
+ <enum name="DOUBLE" value="0x140A"/>
+ <enum name="POLYGON_OFFSET_UNITS" count="1" value="0x2A00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_OFFSET_POINT" value="0x2A01"/>
+ <enum name="POLYGON_OFFSET_LINE" value="0x2A02"/>
+ <enum name="R3_G3_B2" value="0x2A10"/>
+ <enum name="V2F" value="0x2A20"/>
+ <enum name="V3F" value="0x2A21"/>
+ <enum name="C4UB_V2F" value="0x2A22"/>
+ <enum name="C4UB_V3F" value="0x2A23"/>
+ <enum name="C3F_V3F" value="0x2A24"/>
+ <enum name="N3F_V3F" value="0x2A25"/>
+ <enum name="C4F_N3F_V3F" value="0x2A26"/>
+ <enum name="T2F_V3F" value="0x2A27"/>
+ <enum name="T4F_V4F" value="0x2A28"/>
+ <enum name="T2F_C4UB_V3F" value="0x2A29"/>
+ <enum name="T2F_C3F_V3F" value="0x2A2A"/>
+ <enum name="T2F_N3F_V3F" value="0x2A2B"/>
+ <enum name="T2F_C4F_N3F_V3F" value="0x2A2C"/>
+ <enum name="T4F_C4F_N3F_V4F" value="0x2A2D"/>
+ <enum name="POLYGON_OFFSET_FILL" value="0x8037"/>
+ <enum name="POLYGON_OFFSET_FACTOR" count="1" value="0x8038">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_OFFSET_BIAS" value="0x8039"/>
+ <enum name="ALPHA4" value="0x803B"/>
+ <enum name="ALPHA8" value="0x803C"/>
+ <enum name="ALPHA12" value="0x803D"/>
+ <enum name="ALPHA16" value="0x803E"/>
+ <enum name="LUMINANCE4" value="0x803F"/>
+ <enum name="LUMINANCE8" value="0x8040"/>
+ <enum name="LUMINANCE12" value="0x8041"/>
+ <enum name="LUMINANCE16" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16" value="0x8048"/>
+ <enum name="INTENSITY" value="0x8049"/>
+ <enum name="INTENSITY4" value="0x804A"/>
+ <enum name="INTENSITY8" value="0x804B"/>
+ <enum name="INTENSITY12" value="0x804C"/>
+ <enum name="INTENSITY16" value="0x804D"/>
+ <enum name="RGB4" value="0x804F"/>
+ <enum name="RGB5" value="0x8050"/>
+ <enum name="RGB8" value="0x8051"/>
+ <enum name="RGB10" value="0x8052"/>
+ <enum name="RGB12" value="0x8053"/>
+ <enum name="RGB16" value="0x8054"/>
+ <enum name="RGBA2" value="0x8055"/>
+ <enum name="RGBA4" value="0x8056"/>
+ <enum name="RGB5_A1" value="0x8057"/>
+ <enum name="RGBA8" value="0x8058"/>
+ <enum name="RGB10_A2" value="0x8059"/>
+ <enum name="RGBA12" value="0x805A"/>
+ <enum name="RGBA16" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE" count="1" value="0x805C">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GREEN_SIZE" count="1" value="0x805D">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BLUE_SIZE" count="1" value="0x805E">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_ALPHA_SIZE" count="1" value="0x805F">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LUMINANCE_SIZE" count="1" value="0x8060">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_INTENSITY_SIZE" count="1" value="0x8061">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_1D" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D" value="0x8064"/>
+ <enum name="TEXTURE_PRIORITY" count="1" value="0x8066">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_RESIDENT" count="1" value="0x8067">
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_1D" count="1" value="0x8068">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_2D" count="1" value="0x8069">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY" count="1" value="0x8074">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY" count="1" value="0x8075">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY" count="1" value="0x8076">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY" count="1" value="0x8077">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY" count="1" value="0x8078">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY" count="1" value="0x8079">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_SIZE" count="1" value="0x807A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_TYPE" count="1" value="0x807B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_STRIDE" count="1" value="0x807C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_TYPE" count="1" value="0x807E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_STRIDE" count="1" value="0x807F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_SIZE" count="1" value="0x8081">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_TYPE" count="1" value="0x8082">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_STRIDE" count="1" value="0x8083">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_TYPE" count="1" value="0x8085">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_STRIDE" count="1" value="0x8086">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_SIZE" count="1" value="0x8088">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_TYPE" count="1" value="0x8089">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_STRIDE" count="1" value="0x808A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY_STRIDE" count="1" value="0x808C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/>
+ <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/>
+ <enum name="COLOR_ARRAY_POINTER" value="0x8090"/>
+ <enum name="INDEX_ARRAY_POINTER" value="0x8091"/>
+ <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
+ <enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
+ <enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
+ <enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
+ <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
+ <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
+
+ <function name="ArrayElement" offset="306">
+ <param name="i" type="GLint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="ColorPointer" offset="308">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DisableClientState" offset="309">
+ <param name="array" type="GLenum"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DrawArrays" offset="310">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <glx rop="193" handcode="true"/>
+ </function>
+
+ <function name="DrawElements" offset="311">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="EdgeFlagPointer" offset="312">
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="EnableClientState" offset="313">
+ <param name="array" type="GLenum"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="GetPointerv" offset="329">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="IndexPointer" offset="314">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="InterleavedArrays" offset="317">
+ <param name="format" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="NormalPointer" offset="318">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="TexCoordPointer" offset="320">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexPointer" offset="321">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="PolygonOffset" offset="319">
+ <param name="factor" type="GLfloat"/>
+ <param name="units" type="GLfloat"/>
+ <glx rop="192"/>
+ </function>
+
+ <function name="CopyTexImage1D" offset="323">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <glx rop="4119"/>
+ </function>
+
+ <function name="CopyTexImage2D" offset="324">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <glx rop="4120"/>
+ </function>
+
+ <function name="CopyTexSubImage1D" offset="325">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="4121"/>
+ </function>
+
+ <function name="CopyTexSubImage2D" offset="326">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4122"/>
+ </function>
+
+ <function name="TexSubImage1D" offset="332">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4099" large="true"/>
+ </function>
+
+ <function name="TexSubImage2D" offset="333">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4100" large="true"/>
+ </function>
+
+ <function name="AreTexturesResident" offset="322">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="residences" type="GLboolean *" output="true" count="n"/>
+ <return type="GLboolean"/>
+ <glx sop="143" handcode="client" always_array="true"/>
+ </function>
+
+ <function name="BindTexture" offset="307">
+ <param name="target" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <glx rop="4117"/>
+ </function>
+
+ <function name="DeleteTextures" offset="327">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <glx sop="144"/>
+ </function>
+
+ <function name="GenTextures" offset="328">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="GLuint *" output="true" count="n"/>
+ <glx sop="145" always_array="true"/>
+ </function>
+
+ <function name="IsTexture" offset="330">
+ <param name="texture" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx sop="146"/>
+ </function>
+
+ <function name="PrioritizeTextures" offset="331">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="priorities" type="const GLclampf *" count="n"/>
+ <glx rop="4118"/>
+ </function>
+
+ <function name="Indexub" offset="315" vectorequiv="Indexubv">
+ <param name="c" type="GLubyte"/>
+ </function>
+
+ <function name="Indexubv" offset="316">
+ <param name="c" type="const GLubyte *" count="1"/>
+ <glx rop="194"/>
+ </function>
+
+ <function name="PopClientAttrib" offset="334">
+ <glx handcode="true"/>
+ </function>
+
+ <function name="PushClientAttrib" offset="335">
+ <param name="mask" type="GLbitfield"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="1.2">
+ <enum name="UNSIGNED_BYTE_3_3_2" value="0x8032"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
+ <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
+ <enum name="UNSIGNED_INT_8_8_8_8" value="0x8035"/>
+ <enum name="UNSIGNED_INT_10_10_10_2" value="0x8036"/>
+ <enum name="RESCALE_NORMAL" count="1" value="0x803A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_3D" count="1" value="0x806A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_SKIP_IMAGES" count="1" value="0x806B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_IMAGE_HEIGHT" count="1" value="0x806C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_SKIP_IMAGES" count="1" value="0x806D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_IMAGE_HEIGHT" count="1" value="0x806E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_3D" count="1" value="0x806F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_3D" value="0x8070"/>
+ <enum name="TEXTURE_DEPTH" count="1" value="0x8071">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_WRAP_R" count="1" value="0x8072">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_3D_TEXTURE_SIZE" count="1" value="0x8073">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
+ <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/>
+ <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
+ <enum name="UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
+ <enum name="UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
+ <enum name="UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
+ <enum name="BGR" value="0x80E0"/>
+ <enum name="BGRA" value="0x80E1"/>
+ <enum name="MAX_ELEMENTS_VERTICES" count="1" value="0x80E8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_ELEMENTS_INDICES" count="1" value="0x80E9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLAMP_TO_EDGE" value="0x812F"/>
+ <enum name="TEXTURE_MIN_LOD" count="1" value="0x813A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_LOD" count="1" value="0x813B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BASE_LEVEL" count="1" value="0x813C">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_LEVEL" count="1" value="0x813D">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_COLOR_CONTROL" count="1" value="0x81F8">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SINGLE_COLOR" value="0x81F9"/>
+ <enum name="SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
+ <enum name="SMOOTH_POINT_SIZE_RANGE" count="2" value="0x0B12">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SMOOTH_POINT_SIZE_GRANULARITY" count="1" value="0x0B13">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SMOOTH_LINE_WIDTH_RANGE" count="2" value="0x0B22">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SMOOTH_LINE_WIDTH_GRANULARITY" count="1" value="0x0B23">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALIASED_POINT_SIZE_RANGE" count="2" value="0x846D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALIASED_LINE_WIDTH_RANGE" count="2" value="0x846E">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <!-- These enums are actually part of the ARB_imaging subset. -->
+
+ <enum name="CONSTANT_COLOR" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
+ <enum name="BLEND_COLOR" count="4" value="0x8005">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FUNC_ADD" value="0x8006"/>
+ <enum name="MIN" value="0x8007"/>
+ <enum name="MAX" value="0x8008"/>
+ <enum name="BLEND_EQUATION" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FUNC_SUBTRACT" value="0x800A"/>
+ <enum name="FUNC_REVERSE_SUBTRACT" value="0x800B"/>
+ <enum name="CONVOLUTION_1D" count="1" value="0x8010">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_2D" count="1" value="0x8011">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SEPARABLE_2D" count="1" value="0x8012">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="CONVOLUTION_BORDER_MODE" count="1" value="0x8013">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_BORDER_COLOR" count="4" value="0x8154">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_SCALE" count="4" value="0x8014">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_BIAS" count="4" value="0x8015">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="REDUCE" value="0x8016"/>
+ <enum name="CONVOLUTION_FORMAT" count="1" value="0x8017">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_WIDTH" count="1" value="0x8018">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_HEIGHT" count="1" value="0x8019">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_WIDTH" count="1" value="0x801A">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_HEIGHT" count="1" value="0x801B">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_SCALE" count="1" value="0x801C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_SCALE" count="1" value="0x801D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_SCALE" count="1" value="0x801E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_SCALE" count="1" value="0x801F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_BIAS" count="1" value="0x8020">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_BIAS" count="1" value="0x8021">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_BIAS" count="1" value="0x8022">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_BIAS" count="1" value="0x8023">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="HISTOGRAM" count="1" value="0x8024">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_HISTOGRAM" value="0x8025"/>
+ <enum name="HISTOGRAM_WIDTH" count="1" value="0x8026">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_FORMAT" count="1" value="0x8027">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_RED_SIZE" count="1" value="0x8028">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_GREEN_SIZE" count="1" value="0x8029">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_BLUE_SIZE" count="1" value="0x802A">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_ALPHA_SIZE" count="1" value="0x802B">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_LUMINANCE_SIZE" count="1" value="0x802C">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_SINK" count="1" value="0x802D">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="MINMAX" count="1" value="0x802E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MINMAX_FORMAT" count="1" value="0x802F">
+ <size name="GetMinmaxParameterfv" mode="get"/>
+ <size name="GetMinmaxParameteriv" mode="get"/>
+ </enum>
+ <enum name="MINMAX_SINK" count="1" value="0x8030">
+ <size name="GetMinmaxParameterfv" mode="get"/>
+ <size name="GetMinmaxParameteriv" mode="get"/>
+ </enum>
+
+ <enum name="COLOR_MATRIX" count="16" value="0x80B1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATRIX_STACK_DEPTH" count="1" value="0x80B2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_COLOR_MATRIX_STACK_DEPTH" count="1" value="0x80B3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_RED_SCALE" count="1" value="0x80B4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_GREEN_SCALE" count="1" value="0x80B5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_BLUE_SCALE" count="1" value="0x80B6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_ALPHA_SCALE" count="1" value="0x80B7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_RED_BIAS" count="1" value="0x80B8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_GREEN_BIAS" count="1" value="0x80B9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_BLUE_BIAS" count="1" value="0x80BA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_ALPHA_BIAS" count="1" value="0x80BB">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="COLOR_TABLE" count="1" value="0x80D0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_COLOR_TABLE" count="1" value="0x80D1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_COLOR_TABLE" count="1" value="0x80D2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_COLOR_TABLE" value="0x80D3"/>
+ <enum name="PROXY_POST_CONVOLUTION_COLOR_TABLE" value="0x80D4"/>
+ <enum name="PROXY_POST_COLOR_MATRIX_COLOR_TABLE" value="0x80D5"/>
+
+ <enum name="COLOR_TABLE_SCALE" count="4" value="0x80D6">
+ <size name="ColorTableParameterfv"/>
+ <size name="ColorTableParameteriv"/>
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BIAS" count="4" value="0x80D7">
+ <size name="ColorTableParameterfv"/>
+ <size name="ColorTableParameteriv"/>
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_FORMAT" count="1" value="0x80D8">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_WIDTH" count="1" value="0x80D9">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_RED_SIZE" count="1" value="0x80DA">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_GREEN_SIZE" count="1" value="0x80DB">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BLUE_SIZE" count="1" value="0x80DC">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_ALPHA_SIZE" count="1" value="0x80DD">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_LUMINANCE_SIZE" count="1" value="0x80DE">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_INTENSITY_SIZE" count="1" value="0x80DF">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+
+
+ <function name="BlendColor" offset="336">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ <glx rop="4096"/>
+ </function>
+
+ <function name="BlendEquation" offset="337">
+ <param name="mode" type="GLenum"/>
+ <glx rop="4097"/>
+ </function>
+
+ <function name="DrawRangeElements" offset="338">
+ <param name="mode" type="GLenum"/>
+ <param name="start" type="GLuint"/>
+ <param name="end" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="ColorTable" offset="339">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="const GLvoid *" img_width="width" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="2053" large="true"/>
+ </function>
+
+ <function name="ColorTableParameterfv" offset="340">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2054"/>
+ </function>
+
+ <function name="ColorTableParameteriv" offset="341">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="2055"/>
+ </function>
+
+ <function name="CopyColorTable" offset="342">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="2056"/>
+ </function>
+
+ <function name="GetColorTable" offset="343">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx sop="147" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetColorTableParameterfv" offset="344">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="148"/>
+ </function>
+
+ <function name="GetColorTableParameteriv" offset="345">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="149"/>
+ </function>
+
+ <function name="ColorSubTable" offset="346">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="data" type="const GLvoid *" img_width="count" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="195" large="true"/>
+ </function>
+
+ <function name="CopyColorSubTable" offset="347">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="196"/>
+ </function>
+
+ <function name="ConvolutionFilter1D" offset="348">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4101" large="true"/>
+ </function>
+
+ <function name="ConvolutionFilter2D" offset="349">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4102" large="true"/>
+ </function>
+
+ <function name="ConvolutionParameterf" offset="350">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat"/>
+ <glx rop="4103"/>
+ </function>
+
+ <function name="ConvolutionParameterfv" offset="351">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="4104"/>
+ </function>
+
+ <function name="ConvolutionParameteri" offset="352">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint"/>
+ <glx rop="4105"/>
+ </function>
+
+ <function name="ConvolutionParameteriv" offset="353">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4106"/>
+ </function>
+
+ <function name="CopyConvolutionFilter1D" offset="354">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="4107"/>
+ </function>
+
+ <function name="CopyConvolutionFilter2D" offset="355">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4108"/>
+ </function>
+
+ <function name="GetConvolutionFilter" offset="356">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
+ <glx sop="150" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetConvolutionParameterfv" offset="357">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="151"/>
+ </function>
+
+ <function name="GetConvolutionParameteriv" offset="358">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="152"/>
+ </function>
+
+ <function name="GetSeparableFilter" offset="359">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="GLvoid *" output="true"/>
+ <param name="column" type="GLvoid *" output="true"/>
+ <param name="span" type="GLvoid *" output="true"/>
+ <glx sop="153" handcode="true"/>
+ </function>
+
+ <function name="SeparableFilter2D" offset="360">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="const GLvoid *"/>
+ <param name="column" type="const GLvoid *"/>
+ <glx rop="4109" handcode="true"/>
+ </function>
+
+ <function name="GetHistogram" offset="361">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx sop="154" dimensions_in_reply="true" img_reset="reset"/>
+ </function>
+
+ <function name="GetHistogramParameterfv" offset="362">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="155"/>
+ </function>
+
+ <function name="GetHistogramParameteriv" offset="363">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="156"/>
+ </function>
+
+ <function name="GetMinmax" offset="364">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
+ <glx sop="157" img_reset="reset"/>
+ </function>
+
+ <function name="GetMinmaxParameterfv" offset="365">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="158"/>
+ </function>
+
+ <function name="GetMinmaxParameteriv" offset="366">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="159"/>
+ </function>
+
+ <function name="Histogram" offset="367">
+ <param name="target" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ <glx rop="4110"/>
+ </function>
+
+ <function name="Minmax" offset="368">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ <glx rop="4111"/>
+ </function>
+
+ <function name="ResetHistogram" offset="369">
+ <param name="target" type="GLenum"/>
+ <glx rop="4112"/>
+ </function>
+
+ <function name="ResetMinmax" offset="370">
+ <param name="target" type="GLenum"/>
+ <glx rop="4113"/>
+ </function>
+
+ <function name="TexImage3D" offset="371">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4114" large="true"/>
+ </function>
+
+ <function name="TexSubImage3D" offset="372">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4115" large="true"/>
+ </function>
+
+ <function name="CopyTexSubImage3D" offset="373">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4123"/>
+ </function>
+</category>
+
+<category name="1.3">
+ <enum name="TEXTURE0" value="0x84C0"/>
+ <enum name="TEXTURE1" value="0x84C1"/>
+ <enum name="TEXTURE2" value="0x84C2"/>
+ <enum name="TEXTURE3" value="0x84C3"/>
+ <enum name="TEXTURE4" value="0x84C4"/>
+ <enum name="TEXTURE5" value="0x84C5"/>
+ <enum name="TEXTURE6" value="0x84C6"/>
+ <enum name="TEXTURE7" value="0x84C7"/>
+ <enum name="TEXTURE8" value="0x84C8"/>
+ <enum name="TEXTURE9" value="0x84C9"/>
+ <enum name="TEXTURE10" value="0x84CA"/>
+ <enum name="TEXTURE11" value="0x84CB"/>
+ <enum name="TEXTURE12" value="0x84CC"/>
+ <enum name="TEXTURE13" value="0x84CD"/>
+ <enum name="TEXTURE14" value="0x84CE"/>
+ <enum name="TEXTURE15" value="0x84CF"/>
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+ <enum name="TEXTURE17" value="0x84D1"/>
+ <enum name="TEXTURE18" value="0x84D2"/>
+ <enum name="TEXTURE19" value="0x84D3"/>
+ <enum name="TEXTURE20" value="0x84D4"/>
+ <enum name="TEXTURE21" value="0x84D5"/>
+ <enum name="TEXTURE22" value="0x84D6"/>
+ <enum name="TEXTURE23" value="0x84D7"/>
+ <enum name="TEXTURE24" value="0x84D8"/>
+ <enum name="TEXTURE25" value="0x84D9"/>
+ <enum name="TEXTURE26" value="0x84DA"/>
+ <enum name="TEXTURE27" value="0x84DB"/>
+ <enum name="TEXTURE28" value="0x84DC"/>
+ <enum name="TEXTURE29" value="0x84DD"/>
+ <enum name="TEXTURE30" value="0x84DE"/>
+ <enum name="TEXTURE31" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE" count="1" value="0x84E0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIENT_ACTIVE_TEXTURE" count="1" value="0x84E1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_UNITS" count="1" value="0x84E2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX" value="0x84E6"/>
+ <enum name="MULTISAMPLE" count="1" value="0x809D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE" count="1" value="0x809E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_ONE" count="1" value="0x809F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE" count="1" value="0x80A0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_BUFFERS" count="1" value="0x80A8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLES" count="1" value="0x80A9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_VALUE" count="1" value="0x80AA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_INVERT" count="1" value="0x80AB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MULTISAMPLE_BIT" value="0x20000000"/>
+ <enum name="NORMAL_MAP" value="0x8511"/>
+ <enum name="REFLECTION_MAP" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP" count="1" value="0x8513">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_CUBE_MAP" count="1" value="0x8514">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" count="1" value="0x851C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COMPRESSED_ALPHA" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT" count="1" value="0x84EF">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE" count="1" value="0x86A0">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED" count="1" value="0x86A1">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS" count="1" value="0x86A2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COMPRESSED_TEXTURE_FORMATS" count="-1" value="0x86A3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLAMP_TO_BORDER" value="0x812D"/>
+ <enum name="COMBINE" value="0x8570"/>
+ <enum name="COMBINE_RGB" count="1" value="0x8571">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="COMBINE_ALPHA" count="1" value="0x8572">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE0_RGB" count="1" value="0x8580">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE1_RGB" count="1" value="0x8581">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE2_RGB" count="1" value="0x8582">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE0_ALPHA" count="1" value="0x8588">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE1_ALPHA" count="1" value="0x8589">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE2_ALPHA" count="1" value="0x858A">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND0_RGB" count="1" value="0x8590">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND1_RGB" count="1" value="0x8591">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND2_RGB" count="1" value="0x8592">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND0_ALPHA" count="1" value="0x8598">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND1_ALPHA" count="1" value="0x8599">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND2_ALPHA" count="1" value="0x859A">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="RGB_SCALE" count="1" value="0x8573">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="ADD_SIGNED" value="0x8574"/>
+ <enum name="INTERPOLATE" value="0x8575"/>
+ <enum name="SUBTRACT" value="0x84E7"/>
+ <enum name="CONSTANT" value="0x8576"/>
+ <enum name="PRIMARY_COLOR" value="0x8577"/>
+ <enum name="PREVIOUS" value="0x8578"/>
+ <enum name="DOT3_RGB" value="0x86AE"/>
+ <enum name="DOT3_RGBA" value="0x86AF"/>
+
+ <function name="ActiveTexture" alias="ActiveTextureARB">
+ <param name="texture" type="GLenum"/>
+ </function>
+
+ <function name="ClientActiveTexture" alias="ClientActiveTextureARB">
+ <param name="texture" type="GLenum"/>
+ </function>
+
+ <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ <param name="q" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ <param name="q" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ <param name="q" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB">
+ <param name="m" type="const GLfloat *"/>
+ </function>
+
+ <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB">
+ <param name="m" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB">
+ <param name="m" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB">
+ <param name="m" type="const GLdouble *"/>
+ </function>
+
+ <function name="SampleCoverage" alias="SampleCoverageARB">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ </function>
+
+ <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="img" type="GLvoid *" output="true"/>
+ </function>
+</category>
+
+<category name="1.4">
+ <enum name="BLEND_DST_RGB" count="1" value="0x80C8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC_RGB" count="1" value="0x80C9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_DST_ALPHA" count="1" value="0x80CA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC_ALPHA" count="1" value="0x80CB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_MIN" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="GENERATE_MIPMAP" count="1" value="0x8191">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/>
+ <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32" value="0x81A7"/>
+ <enum name="MIRRORED_REPEAT" value="0x8370"/>
+ <enum name="FOG_COORDINATE_SOURCE" count="1" value="0x8450">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE" value="0x8451"/>
+ <enum name="FRAGMENT_DEPTH" value="0x8452"/>
+ <enum name="CURRENT_FOG_COORDINATE" count="1" value="0x8453">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_TYPE" count="1" value="0x8454">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_STRIDE" count="1" value="0x8455">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORDINATE_ARRAY" count="1" value="0x8457">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_SUM" value="0x8458"/>
+ <enum name="CURRENT_SECONDARY_COLOR" count="4" value="0x8459">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_SIZE" count="1" value="0x845A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_TYPE" count="1" value="0x845B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_STRIDE" count="1" value="0x845C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
+ <enum name="SECONDARY_COLOR_ARRAY" count="1" value="0x845E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_LOD_BIAS" count="1" value="0x84FD">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_FILTER_CONTROL" value="0x8500"/>
+ <enum name="TEXTURE_LOD_BIAS" count="1" value="0x8501">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="INCR_WRAP" value="0x8507"/>
+ <enum name="DECR_WRAP" value="0x8508"/>
+ <enum name="TEXTURE_DEPTH_SIZE" count="1" value="0x884A">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="DEPTH_TEXTURE_MODE" count="1" value="0x884B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_MODE" count="1" value="0x884C">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_FUNC" count="1" value="0x884D">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
+
+ <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+
+ <function name="FogCoordf" alias="FogCoordfEXT">
+ <param name="coord" type="GLfloat"/>
+ </function>
+
+ <function name="FogCoordfv" alias="FogCoordfvEXT">
+ <param name="coord" type="const GLfloat *"/>
+ </function>
+
+ <function name="FogCoordd" alias="FogCoorddEXT">
+ <param name="coord" type="GLdouble"/>
+ </function>
+
+ <function name="FogCoorddv" alias="FogCoorddvEXT">
+ <param name="coord" type="const GLdouble *"/>
+ </function>
+
+ <function name="FogCoordPointer" alias="FogCoordPointerEXT">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint *"/> <!-- Spec bug. Should be const. -->
+ <param name="count" type="GLsizei *"/> <!-- Spec bug. Should be const. -->
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="MultiDrawElements" alias="MultiDrawElementsEXT">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid **"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="PointParameterf" alias="PointParameterfEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="PointParameterfv" alias="PointParameterfvEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="PointParameteri" alias="PointParameteriNV">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="PointParameteriv" alias="PointParameterivNV">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="SecondaryColor3b" alias="SecondaryColor3bEXT">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ </function>
+
+ <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT">
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="SecondaryColor3d" alias="SecondaryColor3dEXT">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ </function>
+
+ <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="SecondaryColor3f" alias="SecondaryColor3fEXT">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ </function>
+
+ <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="SecondaryColor3i" alias="SecondaryColor3iEXT">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ </function>
+
+ <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="SecondaryColor3s" alias="SecondaryColor3sEXT">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ </function>
+
+ <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ </function>
+
+ <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT">
+ <param name="v" type="const GLubyte *"/>
+ </function>
+
+ <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ </function>
+
+ <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT">
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="SecondaryColor3us" alias="SecondaryColor3usEXT">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ </function>
+
+ <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT">
+ <param name="v" type="const GLushort *"/>
+ </function>
+
+ <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="WindowPos2d" alias="WindowPos2dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos2dv" alias="WindowPos2dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos2f" alias="WindowPos2fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos2fv" alias="WindowPos2fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos2i" alias="WindowPos2iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="WindowPos2iv" alias="WindowPos2ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos2s" alias="WindowPos2sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos2sv" alias="WindowPos2svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="WindowPos3d" alias="WindowPos3dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos3dv" alias="WindowPos3dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos3f" alias="WindowPos3fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos3fv" alias="WindowPos3fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos3i" alias="WindowPos3iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="WindowPos3iv" alias="WindowPos3ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos3s" alias="WindowPos3sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos3sv" alias="WindowPos3svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+</category>
+
+<category name="1.5">
+ <enum name="BUFFER_SIZE" value="0x8764"/>
+ <enum name="BUFFER_USAGE" value="0x8765"/>
+ <enum name="QUERY_COUNTER_BITS" value="0x8864"/>
+ <enum name="CURRENT_QUERY" value="0x8865"/>
+ <enum name="QUERY_RESULT" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE" value="0x8867"/>
+ <enum name="ARRAY_BUFFER" value="0x8892"/>
+ <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/>
+ <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
+ <enum name="READ_ONLY" value="0x88B8"/>
+ <enum name="WRITE_ONLY" value="0x88B9"/>
+ <enum name="READ_WRITE" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER" value="0x88BD"/>
+ <enum name="STREAM_DRAW" value="0x88E0"/>
+ <enum name="STREAM_READ" value="0x88E1"/>
+ <enum name="STREAM_COPY" value="0x88E2"/>
+ <enum name="STATIC_DRAW" value="0x88E4"/>
+ <enum name="STATIC_READ" value="0x88E5"/>
+ <enum name="STATIC_COPY" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW" value="0x88E8"/>
+ <enum name="DYNAMIC_READ" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY" value="0x88EA"/>
+ <enum name="SAMPLES_PASSED" count="1" value="0x8914"/>
+ <enum name="FOG_COORD_SRC" value="0x8450">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD" value="0x8451"/>
+ <enum name="CURRENT_FOG_COORD" count="1" value="0x8453">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_TYPE" count="1" value="0x8454">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_STRIDE" count="1" value="0x8455">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORD_ARRAY" count="1" value="0x8457">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="SRC0_RGB" value="0x8580"/>
+ <enum name="SRC1_RGB" value="0x8581"/>
+ <enum name="SRC2_RGB" value="0x8582"/>
+ <enum name="SRC0_ALPHA" value="0x8588"/>
+ <enum name="SRC1_ALPHA" value="0x8589"/>
+ <enum name="SRC2_ALPHA" value="0x858A"/>
+
+ <type name="intptr" size="4" glx_name="CARD32"/>
+ <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
+
+ <function name="BindBuffer" alias="BindBufferARB">
+ <param name="target" type="GLenum"/>
+ <param name="buffer" type="GLuint"/>
+ </function>
+
+ <function name="BufferData" alias="BufferDataARB">
+ <param name="target" type="GLenum"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ <param name="usage" type="GLenum"/>
+ </function>
+
+ <function name="BufferSubData" alias="BufferSubDataARB">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="DeleteBuffers" alias="DeleteBuffersARB">
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="const GLuint *"/>
+ </function>
+
+ <function name="GenBuffers" alias="GenBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="GetBufferParameteriv" alias="GetBufferParameterivARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetBufferPointerv" alias="GetBufferPointervARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ </function>
+
+ <function name="GetBufferSubData" alias="GetBufferSubDataARB">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="GLvoid *" output="true"/>
+ </function>
+
+ <function name="IsBuffer" alias="IsBufferARB">
+ <param name="buffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="MapBuffer" alias="MapBufferARB">
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ <return type="GLvoid *"/>
+ </function>
+
+ <function name="UnmapBuffer" alias="UnmapBufferARB">
+ <param name="target" type="GLenum"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="GenQueries" alias="GenQueriesARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="DeleteQueries" alias="DeleteQueriesARB">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
+ </function>
+
+ <function name="IsQuery" alias="IsQueryARB">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="BeginQuery" alias="BeginQueryARB">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="EndQuery" alias="EndQueryARB">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="GetQueryiv" alias="GetQueryivARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ </function>
+</category>
+
+
+<category name="2.0">
+ <!-- XXX some of the enums and functions probably need additional -->
+ <!-- flags/attributes. -->
+
+ <type name="char" size="1" glx_name="CARD8"/>
+
+ <enum name="BLEND_EQUATION_RGB" value="0x8009"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE" value="0x8625"/>
+ <enum name="CURRENT_VERTEX_ATTRIB" value="0x8626"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE" value="0x8643"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
+ <enum name="STENCIL_BACK_FUNC" value="0x8800"/>
+ <enum name="STENCIL_BACK_FAIL" value="0x8801"/>
+ <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" value="0x8802"/>
+ <enum name="STENCIL_BACK_PASS_DEPTH_PASS" value="0x8803"/>
+ <enum name="MAX_DRAW_BUFFERS" value="0x8824"/>
+ <enum name="DRAW_BUFFER0" value="0x8825"/>
+ <enum name="DRAW_BUFFER1" value="0x8826"/>
+ <enum name="DRAW_BUFFER2" value="0x8827"/>
+ <enum name="DRAW_BUFFER3" value="0x8828"/>
+ <enum name="DRAW_BUFFER4" value="0x8829"/>
+ <enum name="DRAW_BUFFER5" value="0x882A"/>
+ <enum name="DRAW_BUFFER6" value="0x882B"/>
+ <enum name="DRAW_BUFFER7" value="0x882C"/>
+ <enum name="DRAW_BUFFER8" value="0x882D"/>
+ <enum name="DRAW_BUFFER9" value="0x882E"/>
+ <enum name="DRAW_BUFFER10" value="0x882F"/>
+ <enum name="DRAW_BUFFER11" value="0x8830"/>
+ <enum name="DRAW_BUFFER12" value="0x8831"/>
+ <enum name="DRAW_BUFFER13" value="0x8832"/>
+ <enum name="DRAW_BUFFER14" value="0x8833"/>
+ <enum name="DRAW_BUFFER15" value="0x8834"/>
+ <enum name="BLEND_EQUATION_ALPHA" value="0x883D"/>
+ <enum name="POINT_SPRITE" value="0x8861"/>
+ <enum name="COORD_REPLACE" value="0x8862"/>
+ <enum name="MAX_VERTEX_ATTRIBS" value="0x8869"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
+ <enum name="MAX_TEXTURE_COORDS" value="0x8871"/>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS" value="0x8872"/>
+ <enum name="FRAGMENT_SHADER" value="0x8B30"/>
+ <enum name="VERTEX_SHADER" value="0x8B31"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS" value="0x8B49"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
+ <enum name="SHADER_TYPE" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2" value="0x8B50"/>
+ <enum name="FLOAT_VEC3" value="0x8B51"/>
+ <enum name="FLOAT_VEC4" value="0x8B52"/>
+ <enum name="INT_VEC2" value="0x8B53"/>
+ <enum name="INT_VEC3" value="0x8B54"/>
+ <enum name="INT_VEC4" value="0x8B55"/>
+ <enum name="BOOL" value="0x8B56"/>
+ <enum name="BOOL_VEC2" value="0x8B57"/>
+ <enum name="BOOL_VEC3" value="0x8B58"/>
+ <enum name="BOOL_VEC4" value="0x8B59"/>
+ <enum name="FLOAT_MAT2" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4" value="0x8B5C"/>
+ <enum name="SAMPLER_1D" value="0x8B5D"/>
+ <enum name="SAMPLER_2D" value="0x8B5E"/>
+ <enum name="SAMPLER_3D" value="0x8B5F"/>
+ <enum name="SAMPLER_CUBE" value="0x8B60"/>
+ <enum name="SAMPLER_1D_SHADOW" value="0x8B61"/>
+ <enum name="SAMPLER_2D_SHADOW" value="0x8B62"/>
+ <enum name="DELETE_STATUS" value="0x8B80"/>
+ <enum name="COMPILE_STATUS" value="0x8B81"/>
+ <enum name="LINK_STATUS" value="0x8B82"/>
+ <enum name="VALIDATE_STATUS" value="0x8B83"/>
+ <enum name="INFO_LOG_LENGTH" value="0x8B84"/>
+ <enum name="ATTACHED_SHADERS" value="0x8B85"/>
+ <enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
+ <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
+ <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
+ <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
+ <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
+ <enum name="FRAGMENT_SHADER_DERIVATIVE_HINT" value="0x8B8B"/>
+ <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
+ <enum name="CURRENT_PROGRAM" value="0x8B8D"/>
+ <enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
+ <size name="PointParameterfvEXT"/>
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="LOWER_LEFT" value="0x8CA1"/>
+ <enum name="UPPER_LEFT" value="0x8CA2"/>
+ <enum name="STENCIL_BACK_REF" value="0x8CA3"/>
+ <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
+ <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
+
+ <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+
+ <function name="DrawBuffers" alias="DrawBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ </function>
+
+ <function name="StencilFuncSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StencilOpSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="sfail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StencilMaskSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AttachShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BindAttribLocation" alias="BindAttribLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CompileShader" alias="CompileShaderARB">
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateProgram" offset="assign">
+ <return type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateShader" offset="assign">
+ <param name="type" type="GLenum"/>
+ <return type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteProgram" offset="assign">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DetachShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DisableVertexAttribArray" alias="DisableVertexAttribArrayARB">
+ <param name="index" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB">
+ <param name="index" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveAttrib" alias="GetActiveAttribARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei "/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveUniform" alias="GetActiveUniformARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttachedShaders" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="maxCount" type="GLsizei"/>
+ <param name="count" type="GLsizei *" output="true"/>
+ <param name="obj" type="GLuint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttribLocation" alias="GetAttribLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetProgramiv" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetProgramInfoLog" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderiv" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderInfoLog" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderSource" alias="GetShaderSourceARB">
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="source" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformLocation" alias="GetUniformLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformfv" alias="GetUniformfvARB">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformiv" alias="GetUniformivARB">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribiv" alias="GetVertexAttribivARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsProgram" offset="assign">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsShader" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LinkProgram" alias="LinkProgramARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ShaderSource" alias="ShaderSourceARB">
+ <param name="shader" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLchar **"/>
+ <param name="length" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UseProgram" alias="UseProgramObjectARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1f" alias="Uniform1fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2f" alias="Uniform2fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3f" alias="Uniform3fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4f" alias="Uniform4fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1i" alias="Uniform1iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2i" alias="Uniform2iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3i" alias="Uniform3iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4i" alias="Uniform4iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fv" alias="Uniform1fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2fv" alias="Uniform2fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3fv" alias="Uniform3fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4fv" alias="Uniform4fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1iv" alias="Uniform1ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2iv" alias="Uniform2ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3iv" alias="Uniform3ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4iv" alias="Uniform4ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ValidateProgram" alias="ValidateProgramARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib1f" alias="VertexAttrib1fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib1fv" alias="VertexAttrib1fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib2f" alias="VertexAttrib2fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib2fv" alias="VertexAttrib2fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib3f" alias="VertexAttrib3fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib3fv" alias="VertexAttrib3fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+ <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+ <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+ <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
+ </function>
+ <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+ <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
+ </function>
+ <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ </function>
+ <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib4f" alias="VertexAttrib4fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib4fv" alias="VertexAttrib4fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ </function>
+ <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+ <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ </function>
+ <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ </function>
+ <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ </function>
+
+ <function name="VertexAttribPointer" alias="VertexAttribPointerARB">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+</category>
+
+
+<category name="2.1">
+ <!-- XXX some of the enums and functions probably need additional -->
+ <!-- flags/attributes. -->
+
+ <enum name="CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
+ <enum name="PIXEL_PACK_BUFFER" value="0x88EB"/>
+ <enum name="PIXEL_UNPACK_BUFFER" value="0x88EC"/>
+ <enum name="PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
+ <enum name="PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
+ <enum name="FLOAT_MAT2x3" value="0x8B65"/>
+ <enum name="FLOAT_MAT2x4" value="0x8B66"/>
+ <enum name="FLOAT_MAT3x2" value="0x8B67"/>
+ <enum name="FLOAT_MAT3x4" value="0x8B68"/>
+ <enum name="FLOAT_MAT4x2" value="0x8B69"/>
+ <enum name="FLOAT_MAT4x3" value="0x8B6A"/>
+ <enum name="SRGB" value="0x8C40"/>
+ <enum name="SRGB8" value="0x8C41"/>
+ <enum name="SRGB_ALPHA" value="0x8C42"/>
+ <enum name="SRGB8_ALPHA8" value="0x8C43"/>
+ <enum name="SLUMINANCE_ALPHA" value="0x8C44"/>
+ <enum name="SLUMINANCE8_ALPHA8" value="0x8C45"/>
+ <enum name="SLUMINANCE" value="0x8C46"/>
+ <enum name="SLUMINANCE8" value="0x8C47"/>
+ <enum name="COMPRESSED_SRGB" value="0x8C48"/>
+ <enum name="COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
+ <enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
+ <enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
+
+ <function name="UniformMatrix2x3fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3x2fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix2x4fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4x2fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3x4fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4x3fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+</category>
+
+
+<!-- ARB extensions sorted by extension number. -->
+
+<category name="GL_ARB_multitexture" number="1">
+ <enum name="TEXTURE0_ARB" value="0x84C0"/>
+ <enum name="TEXTURE1_ARB" value="0x84C1"/>
+ <enum name="TEXTURE2_ARB" value="0x84C2"/>
+ <enum name="TEXTURE3_ARB" value="0x84C3"/>
+ <enum name="TEXTURE4_ARB" value="0x84C4"/>
+ <enum name="TEXTURE5_ARB" value="0x84C5"/>
+ <enum name="TEXTURE6_ARB" value="0x84C6"/>
+ <enum name="TEXTURE7_ARB" value="0x84C7"/>
+ <enum name="TEXTURE8_ARB" value="0x84C8"/>
+ <enum name="TEXTURE9_ARB" value="0x84C9"/>
+ <enum name="TEXTURE10_ARB" value="0x84CA"/>
+ <enum name="TEXTURE11_ARB" value="0x84CB"/>
+ <enum name="TEXTURE12_ARB" value="0x84CC"/>
+ <enum name="TEXTURE13_ARB" value="0x84CD"/>
+ <enum name="TEXTURE14_ARB" value="0x84CE"/>
+ <enum name="TEXTURE15_ARB" value="0x84CF"/>
+ <enum name="TEXTURE16_ARB" value="0x84D0"/>
+ <enum name="TEXTURE17_ARB" value="0x84D1"/>
+ <enum name="TEXTURE18_ARB" value="0x84D2"/>
+ <enum name="TEXTURE19_ARB" value="0x84D3"/>
+ <enum name="TEXTURE20_ARB" value="0x84D4"/>
+ <enum name="TEXTURE21_ARB" value="0x84D5"/>
+ <enum name="TEXTURE22_ARB" value="0x84D6"/>
+ <enum name="TEXTURE23_ARB" value="0x84D7"/>
+ <enum name="TEXTURE24_ARB" value="0x84D8"/>
+ <enum name="TEXTURE25_ARB" value="0x84D9"/>
+ <enum name="TEXTURE26_ARB" value="0x84DA"/>
+ <enum name="TEXTURE27_ARB" value="0x84DB"/>
+ <enum name="TEXTURE28_ARB" value="0x84DC"/>
+ <enum name="TEXTURE29_ARB" value="0x84DD"/>
+ <enum name="TEXTURE30_ARB" value="0x84DE"/>
+ <enum name="TEXTURE31_ARB" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE_ARB" count="1" value="0x84E0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIENT_ACTIVE_TEXTURE_ARB" count="1" value="0x84E1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_UNITS_ARB" count="1" value="0x84E2">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="ActiveTextureARB" offset="374">
+ <param name="texture" type="GLenum"/>
+ <glx rop="197"/>
+ </function>
+
+ <function name="ClientActiveTextureARB" offset="375">
+ <param name="texture" type="GLenum"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord1dvARB" offset="377">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="198"/>
+ </function>
+
+ <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord1fvARB" offset="379">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="199"/>
+ </function>
+
+ <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord1ivARB" offset="381">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="1"/>
+ <glx rop="200"/>
+ </function>
+
+ <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord1svARB" offset="383">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="201"/>
+ </function>
+
+ <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord2dvARB" offset="385">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="202"/>
+ </function>
+
+ <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord2fvARB" offset="387">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="203"/>
+ </function>
+
+ <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord2ivARB" offset="389">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="204"/>
+ </function>
+
+ <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord2svARB" offset="391">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="205"/>
+ </function>
+
+ <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord3dvARB" offset="393">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="206"/>
+ </function>
+
+ <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord3fvARB" offset="395">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="207"/>
+ </function>
+
+ <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord3ivARB" offset="397">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="208"/>
+ </function>
+
+ <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord3svARB" offset="399">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="209"/>
+ </function>
+
+ <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ <param name="q" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord4dvARB" offset="401">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="210"/>
+ </function>
+
+ <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord4fvARB" offset="403">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="211"/>
+ </function>
+
+ <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ <param name="q" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord4ivARB" offset="405">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="212"/>
+ </function>
+
+ <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ <param name="q" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord4svARB" offset="407">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="213"/>
+ </function>
+</category>
+
+<!-- ARB extension number 2 is a GLX extension. -->
+
+<category name="GL_ARB_transpose_matrix" number="3">
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
+
+ <function name="LoadTransposeMatrixfARB" offset="assign">
+ <param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="LoadTransposeMatrixdARB" offset="assign">
+ <param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultTransposeMatrixfARB" offset="assign">
+ <param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultTransposeMatrixdARB" offset="assign">
+ <param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<!-- ARB extension number 4 is a WGL extension. -->
+
+<category name="GL_ARB_multisample" number="5">
+ <enum name="MULTISAMPLE_ARB" count="1" value="0x809D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" count="1" value="0x809E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_ONE_ARB" count="1" value="0x809F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_ARB" count="1" value="0x80A0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_BUFFERS_ARB" count="1" value="0x80A8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLES_ARB" count="1" value="0x80A9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_VALUE_ARB" count="1" value="0x80AA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_INVERT_ARB" count="1" value="0x80AB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
+
+ <function name="SampleCoverageARB" offset="assign">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ <glx rop="229"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_env_add" number="6">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_cube_map" number="7">
+ <enum name="NORMAL_MAP_ARB" value="0x8511"/>
+ <enum name="REFLECTION_MAP_ARB" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP_ARB" count="1" value="0x8513">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_CUBE_MAP_ARB" count="1" value="0x8514">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB" count="1" value="0x851C">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<!-- ARB extension number 8 is a WGL extension. -->
+<!-- ARB extension number 9 is a WGL extension. -->
+<!-- ARB extension number 10 is a WGL extension. -->
+<!-- ARB extension number 11 is a WGL extension. -->
+
+<category name="GL_ARB_texture_compression" number="12">
+ <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT_ARB" count="1" value="0x84EF">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" count="1" value="0x86A0">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_ARB" count="1" value="0x86A1">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS_ARB" count="1" value="0x86A2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
+
+ <function name="CompressedTexImage3DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="216" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexImage2DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="215" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexImage1DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="214" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexSubImage3DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="219" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexSubImage2DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="218" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexSubImage1DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="217" handcode="client"/>
+ </function>
+
+ <function name="GetCompressedTexImageARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="img" type="GLvoid *" output="true"/>
+
+ <!-- This has to be hand coded because the image size is in the
+ "wrong" place. Technically, this should be a
+ 'always_array="true"' case. The size field in the reply would
+ be at offset 12. However, the size is actually at offset 16.
+ This is where the 'width' is in a GetTexImage reply. -->
+ <glx sop="160" handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_border_clamp" number="13">
+ <enum name="CLAMP_TO_BORDER_ARB" value="0x812D"/>
+</category>
+
+<category name="GL_ARB_point_parameters" number="14">
+ <enum name="POINT_SIZE_MIN_ARB" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_ARB" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+
+ <function name="PointParameterfARB" alias="PointParameterfEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="2065"/>
+ </function>
+
+ <function name="PointParameterfvARB" alias="PointParameterfvEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2066"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_blend" number="15">
+ <enum name="MAX_VERTEX_UNITS_ARB" count="1" value="0x86A4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ACTIVE_VERTEX_UNITS_ARB" count="1" value="0x86A5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_SUM_UNITY_ARB" count="1" value="0x86A6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_BLEND_ARB" count="1" value="0x86A7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_WEIGHT_ARB" count="1" value="0x86A8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_TYPE_ARB" count="1" value="0x86A9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_STRIDE_ARB" count="1" value="0x86AA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_SIZE_ARB" count="1" value="0x86AB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
+ <enum name="WEIGHT_ARRAY_ARB" count="1" value="0x86AD">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW0_ARB" count="16" value="0x1700">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW1_ARB" count="16" value="0x850A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW2_ARB" count="16" value="0x8722">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW3_ARB" count="16" value="0x8723">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW4_ARB" count="16" value="0x8724">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW5_ARB" count="16" value="0x8725">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW6_ARB" count="16" value="0x8726">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW7_ARB" count="16" value="0x8727">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW8_ARB" count="16" value="0x8728">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW9_ARB" count="16" value="0x8729">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW10_ARB" count="16" value="0x872A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW11_ARB" count="16" value="0x872B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW12_ARB" count="16" value="0x872C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW13_ARB" count="16" value="0x872D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW14_ARB" count="16" value="0x872E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW15_ARB" count="16" value="0x872F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW16_ARB" count="16" value="0x8730">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW17_ARB" count="16" value="0x8731">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW18_ARB" count="16" value="0x8732">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW19_ARB" count="16" value="0x8733">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW20_ARB" count="16" value="0x8734">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW21_ARB" count="16" value="0x8735">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW22_ARB" count="16" value="0x8736">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW23_ARB" count="16" value="0x8737">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW24_ARB" count="16" value="0x8738">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW25_ARB" count="16" value="0x8739">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW26_ARB" count="16" value="0x873A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW27_ARB" count="16" value="0x873B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW28_ARB" count="16" value="0x873C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW29_ARB" count="16" value="0x873D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW30_ARB" count="16" value="0x873E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW31_ARB" count="16" value="0x873F">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="WeightbvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLbyte *"/>
+ </function>
+
+ <function name="WeightsvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLshort *"/>
+ </function>
+
+ <function name="WeightivARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLint *"/>
+ </function>
+
+ <function name="WeightfvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLfloat *"/>
+ </function>
+
+ <function name="WeightdvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLdouble *"/>
+ </function>
+
+ <function name="WeightubvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLubyte *"/>
+ </function>
+
+ <function name="WeightusvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLushort *"/>
+ </function>
+
+ <function name="WeightuivARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLuint *"/>
+ </function>
+
+ <function name="WeightPointerARB">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexBlendARB">
+ <param name="count" type="GLint"/>
+ </function>
+</category>
+
+<category name="GL_ARB_matrix_palette" number="16">
+ <enum name="MATRIX_PALETTE_ARB" count="1" value="0x8840">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" count="1" value="0x8841">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PALETTE_MATRICES_ARB" count="1" value="0x8842">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_PALETTE_MATRIX_ARB" count="1" value="0x8843">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_ARB" count="1" value="0x8844">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_MATRIX_INDEX_ARB" count="1" value="0x8845">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB" count="1" value="0x8846">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB" count="1" value="0x8847">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB" count="1" value="0x8848">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
+
+ <function name="CurrentPaletteMatrixARB">
+ <param name="index" type="GLint"/>
+ <glx ignore="true" rop="4329"/>
+ </function>
+
+ <function name="MatrixIndexubvARB">
+ <param name="size" type="GLint" counter="true"/>
+ <param name="indices" type="const GLubyte *" count="size"/>
+ <glx ignore="true" rop="4326"/>
+ </function>
+
+ <function name="MatrixIndexusvARB">
+ <param name="size" type="GLint" counter="true"/>
+ <param name="indices" type="const GLushort *" count="size"/>
+ <glx ignore="true" rop="4327"/>
+ </function>
+
+ <function name="MatrixIndexuivARB">
+ <param name="size" type="GLint" counter="true"/>
+ <param name="indices" type="const GLuint *" count="size"/>
+ <glx ignore="true" rop="4328"/>
+ </function>
+
+ <function name="MatrixIndexPointerARB">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_env_combine" number="17">
+ <enum name="COMBINE_ARB" value="0x8570"/>
+ <enum name="COMBINE_RGB_ARB" value="0x8571"/>
+ <enum name="COMBINE_ALPHA_ARB" value="0x8572"/>
+ <enum name="SOURCE0_RGB_ARB" value="0x8580"/>
+ <enum name="SOURCE1_RGB_ARB" value="0x8581"/>
+ <enum name="SOURCE2_RGB_ARB" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA_ARB" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA_ARB" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA_ARB" value="0x858A"/>
+ <enum name="OPERAND0_RGB_ARB" value="0x8590"/>
+ <enum name="OPERAND1_RGB_ARB" value="0x8591"/>
+ <enum name="OPERAND2_RGB_ARB" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA_ARB" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA_ARB" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA_ARB" value="0x859A"/>
+ <enum name="RGB_SCALE_ARB" value="0x8573"/>
+ <enum name="ADD_SIGNED_ARB" value="0x8574"/>
+ <enum name="INTERPOLATE_ARB" value="0x8575"/>
+ <enum name="SUBTRACT_ARB" value="0x84E7"/>
+ <enum name="CONSTANT_ARB" value="0x8576"/>
+ <enum name="PRIMARY_COLOR_ARB" value="0x8577"/>
+ <enum name="PREVIOUS_ARB" value="0x8578"/>
+</category>
+
+<category name="GL_ARB_texture_env_crossbar" number="18">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_env_dot3" number="19">
+ <enum name="DOT3_RGB_ARB" value="0x86AE"/>
+ <enum name="DOT3_RGBA_ARB" value="0x86AF"/>
+</category>
+
+<!-- ARB extension number 20 is a WGL extension. -->
+
+<category name="GL_ARB_texture_mirrored_repeat" number="21">
+ <enum name="MIRRORED_REPEAT_ARB" value="0x8370"/>
+</category>
+
+<category name="GL_ARB_depth_texture" number="22">
+ <enum name="DEPTH_COMPONENT16_ARB" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24_ARB" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32_ARB" value="0x81A7"/>
+ <enum name="TEXTURE_DEPTH_SIZE_ARB" count="1" value="0x884A">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="DEPTH_TEXTURE_MODE_ARB" count="1" value="0x884B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_shadow" number="23">
+ <enum name="TEXTURE_COMPARE_MODE_ARB" count="1" value="0x884C">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_FUNC_ARB" count="1" value="0x884D">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
+</category>
+
+<category name="GL_ARB_shadow_ambient" number="24">
+ <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB" count="1" value="0x80BF">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_window_pos" number="25">
+ <function name="WindowPos2dARB" alias="WindowPos2dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos2fARB" alias="WindowPos2fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos2iARB" alias="WindowPos2iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="WindowPos2sARB" alias="WindowPos2sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos2svARB" alias="WindowPos2svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="WindowPos3dARB" alias="WindowPos3dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos3fARB" alias="WindowPos3fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos3iARB" alias="WindowPos3iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="WindowPos3sARB" alias="WindowPos3sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos3svARB" alias="WindowPos3svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_program" number="26">
+ <enum name="COLOR_SUM_ARB" count="1" value="0x8458">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_STRING_ARB" value="0x8628"/>
+ <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" count="1" value="0x862E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_MATRICES_ARB" count="1" value="0x862F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB" count="1" value="0x8640">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_MATRIX_ARB" count="16" value="0x8641">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB" count="1" value="0x8642">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" count="1" value="0x8643">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
+ <enum name="PROGRAM_ERROR_POSITION_ARB" count="1" value="0x864B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_BINDING_ARB" count="1" value="0x8677">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_VERTEX_ATTRIBS_ARB" count="1" value="0x8869">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
+ <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
+ <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
+ <enum name="PROGRAM_FORMAT_ARB" count="1" value="0x8876">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A0">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A1">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A2">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A3">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A6">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A7">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_PARAMETERS_ARB" count="1" value="0x88A8">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_PARAMETERS_ARB" count="1" value="0x88A9">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AA">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AB">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_ATTRIBS_ARB" count="1" value="0x88AC">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ATTRIBS_ARB" count="1" value="0x88AD">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AE">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AF">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B0">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B1">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B2">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B3">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" count="1" value="0x88B4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" count="1" value="0x88B5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" count="1" value="0x88B6">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" count="16" value="0x88B7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX0_ARB" value="0x88C0"/>
+ <enum name="MATRIX1_ARB" value="0x88C1"/>
+ <enum name="MATRIX2_ARB" value="0x88C2"/>
+ <enum name="MATRIX3_ARB" value="0x88C3"/>
+ <enum name="MATRIX4_ARB" value="0x88C4"/>
+ <enum name="MATRIX5_ARB" value="0x88C5"/>
+ <enum name="MATRIX6_ARB" value="0x88C6"/>
+ <enum name="MATRIX7_ARB" value="0x88C7"/>
+ <enum name="MATRIX8_ARB" value="0x88C8"/>
+ <enum name="MATRIX9_ARB" value="0x88C9"/>
+ <enum name="MATRIX10_ARB" value="0x88CA"/>
+ <enum name="MATRIX11_ARB" value="0x88CB"/>
+ <enum name="MATRIX12_ARB" value="0x88CC"/>
+ <enum name="MATRIX13_ARB" value="0x88CD"/>
+ <enum name="MATRIX14_ARB" value="0x88CE"/>
+ <enum name="MATRIX15_ARB" value="0x88CF"/>
+ <enum name="MATRIX16_ARB" value="0x88D0"/>
+ <enum name="MATRIX17_ARB" value="0x88D1"/>
+ <enum name="MATRIX18_ARB" value="0x88D2"/>
+ <enum name="MATRIX19_ARB" value="0x88D3"/>
+ <enum name="MATRIX20_ARB" value="0x88D4"/>
+ <enum name="MATRIX21_ARB" value="0x88D5"/>
+ <enum name="MATRIX22_ARB" value="0x88D6"/>
+ <enum name="MATRIX23_ARB" value="0x88D7"/>
+ <enum name="MATRIX24_ARB" value="0x88D8"/>
+ <enum name="MATRIX25_ARB" value="0x88D9"/>
+ <enum name="MATRIX26_ARB" value="0x88DA"/>
+ <enum name="MATRIX27_ARB" value="0x88DB"/>
+ <enum name="MATRIX28_ARB" value="0x88DC"/>
+ <enum name="MATRIX29_ARB" value="0x88DD"/>
+ <enum name="MATRIX30_ARB" value="0x88DE"/>
+ <enum name="MATRIX31_ARB" value="0x88DF"/>
+
+ <function name="GetVertexAttribdvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx handcode="client" vendorpriv="1301"/>
+ </function>
+
+ <function name="GetVertexAttribfvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx handcode="client" vendorpriv="1302"/>
+ </function>
+
+ <function name="GetVertexAttribivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx handcode="client" vendorpriv="1303"/>
+ </function>
+
+ <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib1dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="4197" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib1fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="4193"/>
+ </function>
+
+ <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib1svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="4189"/>
+ </function>
+
+ <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib2dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="4198" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib2fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="4194"/>
+ </function>
+
+ <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib2svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="4190"/>
+ </function>
+
+ <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib3dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4199" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib3fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="4195"/>
+ </function>
+
+ <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib3svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4191"/>
+ </function>
+
+ <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib4dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4200" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib4fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="4196"/>
+ </function>
+
+ <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib4svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4192"/>
+ </function>
+
+ <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+
+ <function name="VertexAttrib4NubvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4201"/>
+ </function>
+
+ <function name="VertexAttrib4bvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4230"/>
+ </function>
+
+ <function name="VertexAttrib4ivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="4231"/>
+ </function>
+
+ <function name="VertexAttrib4ubvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4232"/>
+ </function>
+
+ <function name="VertexAttrib4usvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4233"/>
+ </function>
+
+ <function name="VertexAttrib4uivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4234"/>
+ </function>
+
+ <function name="VertexAttrib4NbvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4235"/>
+ </function>
+
+ <function name="VertexAttrib4NsvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4236"/>
+ </function>
+
+ <function name="VertexAttrib4NivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="4237"/>
+ </function>
+
+ <function name="VertexAttrib4NusvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4238"/>
+ </function>
+
+ <function name="VertexAttrib4NuivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4239"/>
+ </function>
+
+ <function name="VertexAttribPointerARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="EnableVertexAttribArrayARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DisableVertexAttribArrayARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="ProgramStringARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="string" type="const GLvoid *" count="len"/>
+ <glx rop="4217" large="true"/>
+ </function>
+
+ <function name="BindProgramARB" alias="BindProgramNV">
+ <param name="target" type="GLenum"/>
+ <param name="program" type="GLuint"/>
+ </function>
+
+ <function name="DeleteProgramsARB" alias="DeleteProgramsNV">
+ <param name="n" type="GLsizei"/>
+ <param name="programs" type="const GLuint *"/>
+ </function>
+
+ <function name="GenProgramsARB" alias="GenProgramsNV">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="IsProgramARB" alias="IsProgramNV">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="ProgramEnvParameter4dARB" offset="assign" vectorequiv="ProgramEnvParameter4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramEnvParameter4dvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLdouble *" count="4"/>
+ <glx rop="4185" doubles_in_order="true"/>
+ </function>
+
+ <function name="ProgramEnvParameter4fARB" offset="assign" vectorequiv="ProgramEnvParameter4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramEnvParameter4fvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLfloat *" count="4"/>
+ <glx rop="4184"/>
+ </function>
+
+ <function name="ProgramLocalParameter4dARB" offset="assign" vectorequiv="ProgramLocalParameter4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramLocalParameter4dvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLdouble *" count="4"/>
+ <glx rop="4216" doubles_in_order="true"/>
+ </function>
+
+ <function name="ProgramLocalParameter4fARB" offset="assign" vectorequiv="ProgramLocalParameter4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramLocalParameter4fvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLfloat *" count="4"/>
+ <glx rop="4215"/>
+ </function>
+
+ <!-- The GetProgramEnvParameter[df]vARB are handcoded because there
+ is an extra CARD32 of padding after the "index" field. Originally,
+ GetProgranEnvParameter[df]vARB and GetProgramParameter[df]vNV
+ shared the same GLX protocol. The pad field was where the pname
+ parameter was in the NV functions. When this error was discovered
+ and fixed, there was already at least one implementation of
+ GLX protocol for ARB_vertex_program, but there were no
+ implementations of NV_vertex_program. The sollution was to renumber
+ the opcodes for NV_vertex_program and convert the unused field in
+ the ARB_vertex_program protocol to unused padding.
+ -->
+
+ <function name="GetProgramEnvParameterdvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1297" handcode="client" doubles_in_order="true"/>
+ </function>
+
+ <function name="GetProgramEnvParameterfvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1296" handcode="client"/>
+ </function>
+
+ <function name="GetProgramLocalParameterdvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1306" handcode="client" doubles_in_order="true"/>
+ </function>
+
+ <function name="GetProgramLocalParameterfvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1305" handcode="client"/>
+ </function>
+
+
+ <function name="GetProgramivARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1307"/>
+ </function>
+
+ <function name="GetProgramStringARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="string" type="GLvoid *" output="true"/>
+ <glx vendorpriv="1308" handcode="server" always_array="true"/>
+ </function>
+
+ <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_fragment_program" number="27">
+ <enum name="FRAGMENT_PROGRAM_ARB" count="1" value="0x8804">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB" count="1" value="0x8805">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB" count="1" value="0x8806">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_TEX_INDIRECTIONS_ARB" count="1" value="0x8807">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" count="1" value="0x8808">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" count="1" value="0x8809">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" count="1" value="0x880A">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" count="1" value="0x880B">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" count="1" value="0x880C">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB" count="1" value="0x880D">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" count="1" value="0x880E">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" count="1" value="0x880F">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" count="1" value="0x8810">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_COORDS_ARB" count="1" value="0x8871">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8872">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_vertex_buffer_object" number="28">
+ <enum name="BUFFER_SIZE_ARB" count="1" value="0x8764">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_USAGE_ARB" count="1" value="0x8765">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8895">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8896">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8897">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8898">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8899">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="READ_ONLY_ARB" value="0x88B8"/>
+ <enum name="WRITE_ONLY_ARB" value="0x88B9"/>
+ <enum name="READ_WRITE_ARB" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
+ <enum name="STREAM_DRAW_ARB" value="0x88E0"/>
+ <enum name="STREAM_READ_ARB" value="0x88E1"/>
+ <enum name="STREAM_COPY_ARB" value="0x88E2"/>
+ <enum name="STATIC_DRAW_ARB" value="0x88E4"/>
+ <enum name="STATIC_READ_ARB" value="0x88E5"/>
+ <enum name="STATIC_COPY_ARB" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW_ARB" value="0x88E8"/>
+ <enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
+
+ <type name="intptrARB" size="4" glx_name="CARD32"/>
+ <type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/>
+
+ <function name="BindBufferARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="buffer" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BufferDataARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
+ <param name="usage" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BufferSubDataARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptrARB"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteBuffersARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="const GLuint *" count="n"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GenBuffersARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="GLuint *" output="true" count="n"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetBufferParameterivARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetBufferPointervARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetBufferSubDataARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptrARB"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="GLvoid *" output="true" count="size"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsBufferARB" offset="assign">
+ <param name="buffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="MapBufferARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ <return type="GLvoid *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UnmapBufferARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_occlusion_query" number="29">
+ <enum name="QUERY_COUNTER_BITS_ARB" count="1" value="0x8864">
+ <size name="GetQueryivARB" mode="get"/>
+ </enum>
+ <enum name="CURRENT_QUERY_ARB" count="1" value="0x8865">
+ <size name="GetQueryivARB" mode="get"/>
+ </enum>
+ <enum name="QUERY_RESULT_ARB" count="1" value="0x8866">
+ <size name="GetQueryObjectivARB" mode="get"/>
+ <size name="GetQueryObjectuivARB" mode="get"/>
+ </enum>
+ <enum name="QUERY_RESULT_AVAILABLE_ARB" count="1" value="0x8867">
+ <size name="GetQueryObjectivARB" mode="get"/>
+ <size name="GetQueryObjectuivARB" mode="get"/>
+ </enum>
+ <enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
+
+ <function name="GenQueriesARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="GLuint *" output="true" count="n"/>
+ <glx sop="162" always_array="true"/>
+ </function>
+
+ <function name="DeleteQueriesARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <glx sop="161"/>
+ </function>
+
+ <function name="IsQueryARB" offset="assign">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx sop="163"/>
+ </function>
+
+ <function name="BeginQueryARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ <glx rop="231"/>
+ </function>
+
+ <function name="EndQueryARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <glx rop="232"/>
+ </function>
+
+ <function name="GetQueryivARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="164"/>
+ </function>
+
+ <function name="GetQueryObjectivARB" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="165"/>
+ </function>
+
+ <function name="GetQueryObjectuivARB" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ <glx sop="166"/>
+ </function>
+</category>
+
+<category name="GL_ARB_shader_objects" number="30">
+ <enum name="PROGRAM_OBJECT_ARB" value="0x8B40"/>
+ <enum name="SHADER_OBJECT_ARB" value="0x8B48"/>
+ <enum name="OBJECT_TYPE_ARB" value="0x8B4E"/>
+ <enum name="OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2_ARB" value="0x8B50"/>
+ <enum name="FLOAT_VEC3_ARB" value="0x8B51"/>
+ <enum name="FLOAT_VEC4_ARB" value="0x8B52"/>
+ <enum name="INT_VEC2_ARB" value="0x8B53"/>
+ <enum name="INT_VEC3_ARB" value="0x8B54"/>
+ <enum name="INT_VEC4_ARB" value="0x8B55"/>
+ <enum name="BOOL_ARB" value="0x8B56"/>
+ <enum name="BOOL_VEC2_ARB" value="0x8B57"/>
+ <enum name="BOOL_VEC3_ARB" value="0x8B58"/>
+ <enum name="BOOL_VEC4_ARB" value="0x8B59"/>
+ <enum name="FLOAT_MAT2_ARB" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3_ARB" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4_ARB" value="0x8B5C"/>
+ <enum name="OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
+ <enum name="OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
+ <enum name="OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
+ <enum name="OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
+ <enum name="OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
+ <enum name="OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
+ <enum name="OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
+ <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
+ <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
+
+ <type name="charARB" size="1" glx_name="CARD8"/>
+ <type name="handleARB" size="4" glx_name="CARD32"/>
+
+ <function name="DeleteObjectARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetHandleARB" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DetachObjectARB" offset="assign">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="attachedObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateShaderObjectARB" offset="assign">
+ <param name="shaderType" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ShaderSourceARB" offset="assign">
+ <param name="shader" type="GLhandleARB"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLcharARB **"/>
+ <param name="length" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CompileShaderARB" offset="assign">
+ <param name="shader" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateProgramObjectARB" offset="assign">
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AttachObjectARB" offset="assign">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="obj" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LinkProgramARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UseProgramObjectARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ValidateProgramARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix2fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix3fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix4fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetObjectParameterfvARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetObjectParameterivARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetInfoLogARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="infoLog" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttachedObjectsARB" offset="assign">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="infoLog" type="GLhandleARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformLocationARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveUniformARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformfvARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformivARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderSourceARB" offset="assign">
+ <param name="shader" type="GLhandleARB"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="source" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_shader" number="31">
+ <enum name="VERTEX_SHADER_ARB" value="0x8B31"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
+
+ <function name="BindAttribLocationARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLcharARB *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveAttribARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttribLocationARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_fragment_shader" number="32">
+ <enum name="FRAGMENT_SHADER_ARB" value="0x8B30"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
+</category>
+
+<category name="GL_ARB_shading_language_100" number="33">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_non_power_of_two" number="34">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_point_sprite" number="35">
+ <enum name="POINT_SPRITE_ARB" count="1" value="0x8861">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COORD_REPLACE_ARB" count="1" value="0x8862">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_fragment_program_shadow" number="36">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_draw_buffers" number="37">
+ <enum name="MAX_DRAW_BUFFERS_ARB" count="1" value="0x8824">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER0_ARB" count="1" value="0x8825">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER1_ARB" count="1" value="0x8826">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER2_ARB" count="1" value="0x8827">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER3_ARB" count="1" value="0x8828">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER4_ARB" count="1" value="0x8829">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER5_ARB" count="1" value="0x882A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER6_ARB" count="1" value="0x882B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER7_ARB" count="1" value="0x882C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER8_ARB" count="1" value="0x882D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER9_ARB" count="1" value="0x882E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER10_ARB" count="1" value="0x882F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER11_ARB" count="1" value="0x8830">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER12_ARB" count="1" value="0x8831">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER13_ARB" count="1" value="0x8832">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER14_ARB" count="1" value="0x8833">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER15_ARB" count="1" value="0x8834">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="DrawBuffersARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ <glx rop="233" large="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_rectangle" number="38">
+ <enum name="TEXTURE_RECTANGLE_ARB" count="1" value="0x84F5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_RECTANGLE_ARB" count="1" value="0x84F6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_RECTANGLE_ARB" value="0x84F7"/>
+ <enum name="MAX_RECTANGLE_TEXTURE_SIZE_ARB" count="1" value="0x84F8">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<xi:include href="ARB_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_copy_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_map_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_sync.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_seamless_cube_map.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+
+<!-- Non-ARB extensions sorted by extension number. -->
+
+<category name="GL_EXT_blend_color" number="2">
+ <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
+ <enum name="BLEND_COLOR_EXT" count="4" value="0x8005">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="BlendColorEXT" alias="BlendColor">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ </function>
+</category>
+
+<category name="GL_EXT_polygon_offset" number="3">
+ <function name="PolygonOffsetEXT" offset="assign">
+ <param name="factor" type="GLfloat"/>
+ <param name="bias" type="GLfloat"/>
+ <glx rop="4098" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture" number="4">
+ <enum name="ALPHA4_EXT" value="0x803B"/>
+ <enum name="ALPHA8_EXT" value="0x803C"/>
+ <enum name="ALPHA12_EXT" value="0x803D"/>
+ <enum name="ALPHA16_EXT" value="0x803E"/>
+ <enum name="LUMINANCE4_EXT" value="0x803F"/>
+ <enum name="LUMINANCE8_EXT" value="0x8040"/>
+ <enum name="LUMINANCE12_EXT" value="0x8041"/>
+ <enum name="LUMINANCE16_EXT" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
+ <enum name="INTENSITY_EXT" value="0x8049"/>
+ <enum name="INTENSITY4_EXT" value="0x804A"/>
+ <enum name="INTENSITY8_EXT" value="0x804B"/>
+ <enum name="INTENSITY12_EXT" value="0x804C"/>
+ <enum name="INTENSITY16_EXT" value="0x804D"/>
+ <enum name="RGB2_EXT" value="0x804E"/>
+ <enum name="RGB4_EXT" value="0x804F"/>
+ <enum name="RGB5_EXT" value="0x8050"/>
+ <enum name="RGB8_EXT" value="0x8051"/>
+ <enum name="RGB10_EXT" value="0x8052"/>
+ <enum name="RGB12_EXT" value="0x8053"/>
+ <enum name="RGB16_EXT" value="0x8054"/>
+ <enum name="RGBA2_EXT" value="0x8055"/>
+ <enum name="RGBA4_EXT" value="0x8056"/>
+ <enum name="RGB5_A1_EXT" value="0x8057"/>
+ <enum name="RGBA8_EXT" value="0x8058"/>
+ <enum name="RGB10_A2_EXT" value="0x8059"/>
+ <enum name="RGBA12_EXT" value="0x805A"/>
+ <enum name="RGBA16_EXT" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE_EXT" count="1" value="0x805C">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GREEN_SIZE_EXT" count="1" value="0x805D">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BLUE_SIZE_EXT" count="1" value="0x805E">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_ALPHA_SIZE_EXT" count="1" value="0x805F">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LUMINANCE_SIZE_EXT" count="1" value="0x8060">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_INTENSITY_SIZE_EXT" count="1" value="0x8061">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="REPLACE_EXT" value="0x8062"/>
+ <enum name="PROXY_TEXTURE_1D_EXT" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D_EXT" value="0x8064"/>
+ <enum name="TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
+</category>
+
+<!-- Extension number 5 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture3D" number="6">
+ <function name="TexImage3DEXT" alias="TexImage3D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+
+ <function name="TexSubImage3DEXT" alias="TexSubImage3D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_texture_filter4" number="7">
+ <function name="GetTexFilterFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="filter" type="GLenum"/>
+ <param name="weights" type="GLfloat *" output="true"/>
+ <glx vendorpriv="4101" ignore="true"/>
+ </function>
+
+ <function name="TexFilterFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="filter" type="GLenum"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="weights" type="const GLfloat *" count="n"/>
+ <glx rop="2064" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 8 is not listed in the extension registry. -->
+
+<category name="GL_EXT_subtexture" number="9">
+ <function name="TexSubImage1DEXT" alias="TexSubImage1D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+
+ <function name="TexSubImage2DEXT" alias="TexSubImage2D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_EXT_copy_texture" number="10">
+ <function name="CopyTexImage1DEXT" alias="CopyTexImage1D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ </function>
+
+ <function name="CopyTexImage2DEXT" alias="CopyTexImage2D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ </function>
+
+ <function name="CopyTexSubImage1DEXT" alias="CopyTexSubImage1D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+
+ <function name="CopyTexSubImage2DEXT" alias="CopyTexSubImage2D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="CopyTexSubImage3DEXT" alias="CopyTexSubImage3D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+</category>
+
+<category name="GL_EXT_histogram" number="11">
+ <enum name="HISTOGRAM_EXT" value="0x8024"/>
+ <enum name="PROXY_HISTOGRAM_EXT" value="0x8025"/>
+ <enum name="HISTOGRAM_WIDTH_EXT" count="1" value="0x8026">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_FORMAT_EXT" count="1" value="0x8027">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_RED_SIZE_EXT" count="1" value="0x8028">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_GREEN_SIZE_EXT" count="1" value="0x8029">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_BLUE_SIZE_EXT" count="1" value="0x802A">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_ALPHA_SIZE_EXT" count="1" value="0x802B">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_LUMINANCE_SIZE_EXT" count="1" value="0x802C">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_SINK_EXT" count="1" value="0x802D">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="MINMAX_EXT" value="0x802E"/>
+ <enum name="MINMAX_FORMAT_EXT" count="1" value="0x802F">
+ <size name="GetMinmaxParameterfvEXT" mode="get"/>
+ <size name="GetMinmaxParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="MINMAX_SINK_EXT" count="1" value="0x8030">
+ <size name="GetMinmaxParameterfvEXT" mode="get"/>
+ <size name="GetMinmaxParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="TABLE_TOO_LARGE_EXT" value="0x8031"/>
+
+ <function name="GetHistogramEXT" alias="GetHistogram" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="5" dimensions_in_reply="true" img_reset="reset"/>
+ </function>
+
+ <function name="GetHistogramParameterfvEXT" alias="GetHistogramParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="6"/>
+ </function>
+
+ <function name="GetHistogramParameterivEXT" alias="GetHistogramParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="7"/>
+ </function>
+
+ <function name="GetMinmaxEXT" alias="GetMinmax" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
+ <glx vendorpriv="8" img_reset="reset"/>
+ </function>
+
+ <function name="GetMinmaxParameterfvEXT" alias="GetMinmaxParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="9"/>
+ </function>
+
+ <function name="GetMinmaxParameterivEXT" alias="GetMinmaxParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="10"/>
+ </function>
+
+ <function name="HistogramEXT" alias="Histogram" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ </function>
+
+ <function name="MinmaxEXT" alias="Minmax" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ </function>
+
+ <function name="ResetHistogramEXT" alias="ResetHistogram" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="ResetMinmaxEXT" alias="ResetMinmax" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_EXT_convolution" number="12">
+ <enum name="CONVOLUTION_BORDER_MODE_EXT" count="1" value="0x8013">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_SCALE_EXT" count="4" value="0x8014">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_BIAS_EXT" count="4" value="0x8015">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="REDUCE_EXT" value="0x8016"/>
+ <enum name="CONVOLUTION_FORMAT_EXT" count="1" value="0x8017">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_WIDTH_EXT" count="1" value="0x8018">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_HEIGHT_EXT" count="1" value="0x8019">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_WIDTH_EXT" count="1" value="0x801A">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_HEIGHT_EXT" count="1" value="0x801B">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_SCALE_EXT" count="1" value="0x801C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_SCALE_EXT" count="1" value="0x801D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_SCALE_EXT" count="1" value="0x801E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_SCALE_EXT" count="1" value="0x801F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_BIAS_EXT" count="1" value="0x8020">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_BIAS_EXT" count="1" value="0x8021">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_BIAS_EXT" count="1" value="0x8022">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_BIAS_EXT" count="1" value="0x8023">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *"/>
+ </function>
+
+ <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *"/>
+ </function>
+
+ <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat"/>
+ </function>
+
+ <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint"/>
+ </function>
+
+ <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+
+ <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="GetConvolutionFilterEXT" alias="GetConvolutionFilter" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
+ <glx vendorpriv="1" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetConvolutionParameterfvEXT" alias="GetConvolutionParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="2"/>
+ </function>
+
+ <function name="GetConvolutionParameterivEXT" alias="GetConvolutionParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="3"/>
+ </function>
+
+ <function name="GetSeparableFilterEXT" alias="GetSeparableFilter" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="GLvoid *" output="true"/>
+ <param name="column" type="GLvoid *" output="true"/>
+ <param name="span" type="GLvoid *" output="true"/>
+ <glx vendorpriv="4" handcode="true"/>
+ </function>
+
+ <function name="SeparableFilter2DEXT" alias="SeparableFilter2D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="const GLvoid *"/>
+ <param name="column" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SGI_color_matrix" number="13">
+ <enum name="COLOR_MATRIX_SGI" value="0x80B1"/>
+ <enum name="COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B2"/>
+ <enum name="MAX_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B3"/>
+ <enum name="POST_COLOR_MATRIX_RED_SCALE_SGI" value="0x80B4"/>
+ <enum name="POST_COLOR_MATRIX_GREEN_SCALE_SGI" value="0x80B5"/>
+ <enum name="POST_COLOR_MATRIX_BLUE_SCALE_SGI" value="0x80B6"/>
+ <enum name="POST_COLOR_MATRIX_ALPHA_SCALE_SGI" value="0x80B7"/>
+ <enum name="POST_COLOR_MATRIX_RED_BIAS_SGI" value="0x80B8"/>
+ <enum name="POST_COLOR_MATRIX_GREEN_BIAS_SGI" value="0x80B9"/>
+ <enum name="POST_COLOR_MATRIX_BLUE_BIAS_SGI" value="0x80BA"/>
+ <enum name="POST_COLOR_MATRIX_ALPHA_BIAS_SGI" value="0x80BB"/>
+</category>
+
+<category name="GL_SGI_color_table" number="14">
+ <enum name="COLOR_TABLE_SCALE_SGI" count="4" value="0x80D6">
+ <size name="ColorTableParameterfvSGI"/>
+ <size name="ColorTableParameterivSGI"/>
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BIAS_SGI" count="4" value="0x80D7">
+ <size name="ColorTableParameterfvSGI"/>
+ <size name="ColorTableParameterivSGI"/>
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_FORMAT_SGI" count="1" value="0x80D8">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_WIDTH_SGI" count="1" value="0x80D9">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_RED_SIZE_SGI" count="1" value="0x80DA">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_GREEN_SIZE_SGI" count="1" value="0x80DB">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BLUE_SIZE_SGI" count="1" value="0x80DC">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_ALPHA_SIZE_SGI" count="1" value="0x80DD">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_LUMINANCE_SIZE_SGI" count="1" value="0x80DE">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_INTENSITY_SIZE_SGI" count="1" value="0x80DF">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+
+ <function name="ColorTableSGI" alias="ColorTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="const GLvoid *"/>
+ </function>
+
+ <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="CopyColorTableSGI" alias="CopyColorTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+
+ <function name="GetColorTableSGI" alias="GetColorTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="4098" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetColorTableParameterfvSGI" alias="GetColorTableParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4099"/>
+ </function>
+
+ <function name="GetColorTableParameterivSGI" alias="GetColorTableParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4100"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_pixel_texture" number="15">
+ <function name="PixelTexGenParameteriSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PixelTexGenParameterfSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetPixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetPixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_texture4D" number="16">
+ <function name="TexImage4DSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="size4d" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="2057" ignore="true"/>
+ </function>
+
+ <function name="TexSubImage4DSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="woffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="size4d" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="2058" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGI_texture_color_table" number="17">
+ <enum name="TEXTURE_COLOR_TABLE_SGI" value="0x80BC"/>
+ <enum name="PROXY_TEXTURE_COLOR_TABLE_SGI" value="0x80BD"/>
+</category>
+
+<!-- Extension number 19 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_object" number="20">
+ <function name="AreTexturesResidentEXT" alias="AreTexturesResident">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="residences" type="GLboolean *" output="true" count="n"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="11" handcode="client" always_array="true"/>
+ </function>
+
+ <function name="BindTextureEXT" alias="BindTexture">
+ <param name="target" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ </function>
+
+ <function name="DeleteTexturesEXT" alias="DeleteTextures">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <glx vendorpriv="12"/>
+ </function>
+
+ <function name="GenTexturesEXT" alias="GenTextures">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="GLuint *" output="true" count="n"/>
+ <glx vendorpriv="13" always_array="true"/>
+ </function>
+
+ <function name="IsTextureEXT" alias="IsTexture">
+ <param name="texture" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="14"/>
+ </function>
+
+ <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
+ <param name="n" type="GLsizei"/>
+ <param name="textures" type="const GLuint *"/>
+ <param name="priorities" type="const GLclampf *"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_detail_texture" number="21">
+ <function name="DetailTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" count="n"/>
+ <glx rop="2051" ignore="true"/>
+ </function>
+
+ <function name="GetDetailTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="points" type="GLfloat *" output="true"/>
+ <glx vendorpriv="4096" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_sharpen_texture" number="22">
+ <function name="SharpenTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" count="n" count_scale="2"/>
+ <glx rop="2052" ignore="true"/>
+ </function>
+
+ <function name="GetSharpenTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="points" type="GLfloat *" output="true"/>
+ <glx vendorpriv="4097" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_multisample" number="25">
+ <function name="SampleMaskSGIS" offset="assign" static_dispatch="false">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ <glx rop="2048"/>
+ </function>
+
+ <function name="SamplePatternSGIS" offset="assign" static_dispatch="false">
+ <param name="pattern" type="GLenum"/>
+ <glx rop="2049"/>
+ </function>
+</category>
+
+<!-- Extension number 26 is not listed in the extension registry. -->
+
+<category name="GL_EXT_rescale_normal" number="27">
+ <enum name="RESCALE_NORMAL_EXT" count="1" value="0x803A">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 28 is a GLX extension. -->
+<!-- Extension number 29 is not listed in the extension registry. -->
+
+<category name="GL_EXT_vertex_array" number="30">
+ <function name="ArrayElementEXT" alias="ArrayElement">
+ <param name="i" type="GLint"/>
+ </function>
+
+ <function name="ColorPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DrawArraysEXT" alias="DrawArrays">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ </function>
+
+ <function name="EdgeFlagPointerEXT" offset="assign">
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLboolean *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="GetPointervEXT" alias="GetPointerv">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ </function>
+
+ <function name="IndexPointerEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="NormalPointerEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="TexCoordPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_generate_mipmap" number="32">
+ <enum name="GENERATE_MIPMAP_SGIS" count="1" value="0x8191">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="GENERATE_MIPMAP_HINT_SGIS" value="0x8192"/>
+</category>
+
+<category name="GL_SGIX_clipmap" number="33">
+ <enum name="LINEAR_CLIPMAP_LINEAR_SGIX" value="0x8170"/>
+ <enum name="TEXTURE_CLIPMAP_CENTER_SGIX" count="2" value="0x8171">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_FRAME_SGIX" count="1" value="0x8172">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_OFFSET_SGIX" count="2" value="0x8173">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" count="3" value="0x8174">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" value="0x8175"/>
+ <enum name="TEXTURE_CLIPMAP_DEPTH_SGIX" value="0x8176"/>
+ <enum name="MAX_CLIPMAP_DEPTH_SGIX" value="0x8177"/>
+ <enum name="MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8178"/>
+ <enum name="NEAREST_CLIPMAP_NEAREST_SGIX" value="0x844D"/>
+ <enum name="NEAREST_CLIPMAP_LINEAR_SGIX" value="0x844E"/>
+ <enum name="LINEAR_CLIPMAP_NEAREST_SGIX" value="0x844F"/>
+</category>
+
+<category name="GL_SGIX_shadow" number="34">
+ <enum name="TEXTURE_COMPARE_SGIX" count="1" value="0x819A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_OPERATOR_SGIX" count="1" value="0x819B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LEQUAL_R_SGIX" value="0x819C"/>
+ <enum name="TEXTURE_GEQUAL_R_SGIX" value="0x819D"/>
+</category>
+
+<category name="GL_SGIS_texture_edge_clamp" number="35">
+ <enum name="CLAMP_TO_EDGE_SGIS" value="0x812F"/>
+</category>
+
+<category name="GL_SGIS_texture_border_clamp" number="36">
+ <enum name="CLAMP_TO_BORDER_SGIS" value="0x812D"/>
+</category>
+
+<category name="GL_EXT_blend_minmax" number="37">
+ <enum name="FUNC_ADD_EXT" value="0x8006"/>
+ <enum name="MIN_EXT" value="0x8007"/>
+ <enum name="MAX_EXT" value="0x8008"/>
+ <enum name="BLEND_EQUATION_EXT" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="BlendEquationEXT" alias="BlendEquation">
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_EXT_blend_subtract" number="38">
+ <enum name="FUNC_SUBTRACT_EXT" value="0x800A"/>
+ <enum name="FUNC_REVERSE_SUBTRACT_EXT" value="0x800B"/>
+
+ <!-- <function name="BlendEquationEXT" alias="BlendEquation">
+ <param name="mode" type="GLenum"/>
+ </function> -->
+</category>
+
+<!-- Extension number 40 is a GLX extension. -->
+<!-- Extension number 41 is a GLX extension. -->
+<!-- Extension number 42 is a GLX extension. -->
+<!-- Extension number 43 is a GLX extension. -->
+<!-- Extension number 44 is a GLX extension. -->
+<!-- Extension number 46 is not listed in the extension registry. -->
+<!-- Extension number 47 is a GLX extension. -->
+<!-- Extension number 48 is not listed in the extension registry. -->
+<!-- Extension number 49 is a GLX extension. -->
+<!-- Extension number 50 is a GLX extension. -->
+
+<category name="GL_SGIX_sprite" number="52">
+ <function name="SpriteParameterfSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SpriteParameterfvSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SpriteParameteriSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SpriteParameterivSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_point_parameters" number="54">
+ <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+
+ <function name="PointParameterfEXT" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="2065"/>
+ </function>
+
+ <function name="PointParameterfvEXT" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2066"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_instruments" number="55">
+ <function name="GetInstrumentsSGIX">
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="InstrumentsBufferSGIX">
+ <param name="size" type="GLsizei"/>
+ <param name="buffer" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PollInstrumentsSGIX">
+ <param name="marker_p" type="GLint *" output="true"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ReadInstrumentsSGIX">
+ <param name="marker" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StartInstrumentsSGIX">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StopInstrumentsSGIX">
+ <param name="marker" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_texture_scale_bias" number="56">
+ <enum name="POST_TEXTURE_FILTER_BIAS_SGIX" count="4" value="0x8179">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="POST_TEXTURE_FILTER_SCALE_SGIX" count="4" value="0x817A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" value="0x817B"/>
+ <enum name="POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" value="0x817C"/>
+</category>
+
+<category name="GL_SGIX_framezoom" number="57">
+ <function name="FrameZoomSGIX">
+ <param name="factor" type="GLint"/>
+ <glx rop="2072" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_tag_sample_buffer" number="58">
+ <function name="TagSampleBufferSGIX">
+ <glx rop="2050" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 59 is not listed in the extension registry. -->
+
+<category name="GL_SGIX_reference_plane" number="60">
+ <function name="ReferencePlaneSGIX">
+ <param name="equation" type="const GLdouble *" count="4"/>
+ <glx rop="2071" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_flush_raster" number="61">
+ <function name="FlushRasterSGIX">
+ <glx vendorpriv="4105" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 62 is a GLX extension. -->
+
+<category name="GL_SGIX_depth_texture" number="63">
+ <enum name="DEPTH_COMPONENT16_SGIX" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24_SGIX" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32_SGIX" value="0x81A7"/>
+</category>
+
+<category name="GL_SGIS_fog_function" number="64">
+ <function name="FogFuncSGIS">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" count="n" count_scale="2"/>
+ <glx rop="2067" ignore="true"/>
+ </function>
+
+ <function name="GetFogFuncSGIS">
+ <param name="points" type="GLfloat *" output="true"/>
+ <!-- GLX protocol for this function is unknown. -->
+ </function>
+</category>
+
+<category name="GL_SGIX_fog_offset" number="65">
+ <enum name="FOG_OFFSET_SGIX" value="0x8198"/>
+ <enum name="FOG_OFFSET_VALUE_SGIX" count="1" value="0x8199">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ </enum>
+</category>
+
+<category name="GL_HP_image_transform" number="66">
+ <function name="ImageTransformParameteriHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="ImageTransformParameterfHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="ImageTransformParameterivHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="ImageTransformParameterfvHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetImageTransformParameterivHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetImageTransformParameterfvHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ </function>
+</category>
+
+<category name="GL_HP_convolution_border_modes" number="67">
+ <enum name="IGNORE_BORDER_HP" value="0x8150"/>
+ <enum name="CONSTANT_BORDER_HP" value="0x8151"/>
+ <enum name="REPLICATE_BORDER_HP" value="0x8153"/>
+ <enum name="CONVOLUTION_BORDER_COLOR_HP" count="4" value="0x8154">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 68 is not listed in the extension registry. -->
+<!-- Extension number 70 is not listed in the extension registry. -->
+<!-- Extension number 71 is not listed in the extension registry. -->
+<!-- Extension number 72 is not listed in the extension registry. -->
+<!-- Extension number 73 is not listed in the extension registry. -->
+
+<category name="GL_EXT_color_subtable" number="74">
+ <function name="ColorSubTableEXT" alias="ColorSubTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CopyColorSubTableEXT" alias="CopyColorSubTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+</category>
+
+<!-- Extension number 75 is a GLU extension. -->
+
+<category name="GL_PGI_misc_hints" number="77">
+ <function name="HintPGI">
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_paletted_texture" number="78">
+ <enum name="COLOR_TABLE_FORMAT_EXT" count="1" value="0x80D8">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_WIDTH_EXT" count="1" value="0x80D9">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_RED_SIZE_EXT" count="1" value="0x80DA">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_GREEN_SIZE_EXT" count="1" value="0x80DB">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BLUE_SIZE_EXT" count="1" value="0x80DC">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_ALPHA_SIZE_EXT" count="1" value="0x80DD">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_LUMINANCE_SIZE_EXT" count="1" value="0x80DE">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_INTENSITY_SIZE_EXT" count="1" value="0x80DF">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_INDEX_SIZE_EXT" count="1" value="0x80ED">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+
+ <function name="ColorTableEXT" alias="ColorTable">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetColorTableEXT" alias="GetColorTable">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="4098" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetColorTableParameterivEXT" alias="GetColorTableParameteriv">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4100"/>
+ </function>
+
+ <function name="GetColorTableParameterfvEXT" alias="GetColorTableParameterfv">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4099"/>
+ </function>
+</category>
+
+<category name="GL_EXT_clip_volume_hint" number="79">
+ <enum name="CLIP_VOLUME_CLIPPING_HINT_EXT" count="1" value="0x80F0">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_SGIX_list_priority" number="80">
+ <function name="GetListParameterfvSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetListParameterivSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameterfSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameterfvSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameteriSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameterivSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 82 is not listed in the extension registry. -->
+<!-- Extension number 83 is a GLX extension. -->
+
+<category name="GL_SGIX_texture_lod_bias" number="84">
+ <enum name="TEXTURE_LOD_BIAS_S_SGIX" count="1" value="0x818E">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LOD_BIAS_T_SGIX" count="1" value="0x818F">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LOD_BIAS_R_SGIX" count="1" value="0x8190">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 85 is a GLU extension. -->
+<!-- Extension number 86 is a GLX extension. -->
+<!-- Extension number 87 is not listed in the extension registry. -->
+<!-- Extension number 88 is not listed in the extension registry. -->
+<!-- Extension number 89 is not listed in the extension registry. -->
+
+
+<category name="GL_SGIX_shadow_ambient" number="90">
+ <enum name="SHADOW_AMBIENT_SGIX" count="1" value="0x80BF">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 91 is a GLX extension. -->
+<!-- Extension number 92 is a GLX extension. -->
+
+<category name="GL_EXT_index_material" number="94">
+ <function name="IndexMaterialEXT">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_index_func" number="95">
+ <function name="IndexFuncEXT">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLclampf"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_compiled_vertex_array" number="97">
+ <function name="LockArraysEXT" offset="assign">
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+
+ <function name="UnlockArraysEXT" offset="assign">
+ <glx handcode="true" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_cull_vertex" number="98">
+ <enum name="CULL_VERTEX_EXT" value="0x81AA"/>
+ <enum name="CULL_VERTEX_OBJECT_POSITION_EXT" count="4" value="0x81AB">
+ <size name="CullParameterfv"/>
+ <size name="CullParameterdv"/>
+ </enum>
+ <enum name="CULL_VERTEX_EYE_POSITION_EXT" count="4" value="0x81AC">
+ <size name="CullParameterfv"/>
+ <size name="CullParameterdv"/>
+ </enum>
+
+ <function name="CullParameterdvEXT" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. -->
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CullParameterfvEXT" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. -->
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 99 is not listed in the extension registry. -->
+<!-- Extension number 100 is a GLU extension. -->
+
+<!-- Shouldn't this be EXT_fragment_lighting? -->
+<category name="GL_SGIX_fragment_lighting" number="102">
+ <function name="FragmentColorMaterialSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightfSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightfvSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightiSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightivSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModelfSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModelfvSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModeliSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModelivSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialfSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialfvSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialiSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialivSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentLightfvSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentLightivSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentMaterialfvSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentMaterialivSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LightEnviSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 103 is not listed in the extension registry. -->
+<!-- Extension number 104 is not listed in the extension registry. -->
+<!-- Extension number 105 is not listed in the extension registry. -->
+<!-- Extension number 106 is not listed in the extension registry. -->
+<!-- Extension number 107 is not listed in the extension registry. -->
+<!-- Extension number 108 is not listed in the extension registry. -->
+<!-- Extension number 109 is not listed in the extension registry. -->
+
+<category name="GL_IBM_rasterpos_clip" number="110">
+ <enum name="RASTER_POSITION_UNCLIPPED_IBM" count="1" value="0x19262">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_draw_range_elements" number="112">
+ <function name="DrawRangeElementsEXT" alias="DrawRangeElements">
+ <param name="mode" type="GLenum"/>
+ <param name="start" type="GLuint"/>
+ <param name="end" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<!-- Extension number 115 is a GLX extension. -->
+<!-- Extension number 116 is not listed in the extension registry. -->
+
+<category name="GL_EXT_light_texture" number="117">
+ <function name="ApplyTextureEXT">
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="TextureLightEXT">
+ <param name="pname" type="GLenum"/>
+ </function>
+
+ <function name="TextureMaterialEXT">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<!-- Extension number 118 is not listed in the extension registry. -->
+<!-- Extension number 121 is not listed in the extension registry. -->
+<!-- Extension number 122 is not listed in the extension registry. -->
+<!-- Extension number 123 is not listed in the extension registry. -->
+<!-- Extension number 124 is not listed in the extension registry. -->
+<!-- Extension number 125 is not listed in the extension registry. -->
+<!-- Extension number 126 is not listed in the extension registry. -->
+<!-- Extension number 128 is not listed in the extension registry. -->
+<!-- Extension number 130 is not listed in the extension registry. -->
+<!-- Extension number 131 is not listed in the extension registry. -->
+
+<category name="GL_SGIX_async" number="132">
+ <function name="AsyncMarkerSGIX">
+ <param name="marker" type="GLuint"/>
+ </function>
+
+ <function name="FinishAsyncSGIX">
+ <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
+ <return type="GLint"/>
+ </function>
+
+ <function name="PollAsyncSGIX">
+ <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
+ <return type="GLint"/>
+ </function>
+
+ <function name="GenAsyncMarkersSGIX">
+ <param name="range" type="GLsizei"/>
+ <return type="GLuint"/>
+ </function>
+
+ <function name="DeleteAsyncMarkersSGIX">
+ <param name="marker" type="GLuint"/>
+ <param name="range" type="GLsizei"/>
+ </function>
+
+ <function name="IsAsyncMarkerSGIX">
+ <param name="marker" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+</category>
+
+<category name="GL_INTEL_parallel_arrays" number="136">
+ <function name="VertexPointervINTEL">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+
+ <function name="NormalPointervINTEL">
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+
+ <function name="ColorPointervINTEL">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+
+ <function name="TexCoordPointervINTEL">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+</category>
+
+<category name="GL_HP_occlusion_test" number="137">
+ <enum name="OCCLUSION_TEST_HP" count="1" value="0x8165">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="OCCLUSION_TEST_RESULT_HP" count="1" value="0x8166">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_pixel_transform" number="138">
+ <function name="PixelTransformParameteriEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="PixelTransformParameterfEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="PixelTransformParameterivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="PixelTransformParameterfvEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<!-- Extension number 140 is not listed in the extension registry. -->
+
+<category name="GL_EXT_shared_texture_palette" number="141">
+ <enum name="SHARED_TEXTURE_PALETTE_EXT" count="1" value="0x81FB"/>
+</category>
+
+<!-- Extension number 142 is a GLX extension. -->
+<!-- Extension number 143 is not listed in the extension registry. -->
+
+<category name="GL_EXT_separate_specular_color" number="144">
+ <enum name="LIGHT_MODEL_COLOR_CONTROL_EXT" count="1" value="0x81F8">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ </enum>
+ <enum name="SINGLE_COLOR_EXT" value="0x81F9"/>
+ <enum name="SEPARATE_SPECULAR_COLOR_EXT" value="0x81FA"/>
+</category>
+
+<category name="GL_EXT_secondary_color" number="145">
+ <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ </function>
+
+ <function name="SecondaryColor3bvEXT" offset="assign">
+ <param name="v" type="const GLbyte *" count="3"/>
+ <glx rop="4126"/>
+ </function>
+
+ <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ </function>
+
+ <function name="SecondaryColor3dvEXT" offset="assign">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4130"/>
+ </function>
+
+ <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ </function>
+
+ <function name="SecondaryColor3fvEXT" offset="assign">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="4129"/>
+ </function>
+
+ <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ </function>
+
+ <function name="SecondaryColor3ivEXT" offset="assign">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="4128"/>
+ </function>
+
+ <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ </function>
+
+ <function name="SecondaryColor3svEXT" offset="assign">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4127"/>
+ </function>
+
+ <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ </function>
+
+ <function name="SecondaryColor3ubvEXT" offset="assign">
+ <param name="v" type="const GLubyte *" count="3"/>
+ <glx rop="4131"/>
+ </function>
+
+ <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ </function>
+
+ <function name="SecondaryColor3uivEXT" offset="assign">
+ <param name="v" type="const GLuint *" count="3"/>
+ <glx rop="4133"/>
+ </function>
+
+ <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ </function>
+
+ <function name="SecondaryColor3usvEXT" offset="assign">
+ <param name="v" type="const GLushort *" count="3"/>
+ <glx rop="4132"/>
+ </function>
+
+ <function name="SecondaryColorPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_perturb_normal" number="147">
+ <function name="TextureNormalEXT">
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_EXT_multi_draw_arrays" number="148">
+ <function name="MultiDrawArraysEXT" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint *"/> <!-- Spec bug. Should be const. -->
+ <param name="count" type="GLsizei *"/> <!-- Spec bug. Should be const. -->
+ <param name="primcount" type="GLsizei"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultiDrawElementsEXT" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid **"/>
+ <param name="primcount" type="GLsizei"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_fog_coord" number="149">
+ <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT">
+ <param name="coord" type="GLfloat"/>
+ </function>
+
+ <function name="FogCoordfvEXT" offset="assign">
+ <param name="coord" type="const GLfloat *" count="1"/>
+ <glx rop="4124"/>
+ </function>
+
+ <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT">
+ <param name="coord" type="GLdouble"/>
+ </function>
+
+ <function name="FogCoorddvEXT" offset="assign">
+ <param name="coord" type="const GLdouble *" count="1"/>
+ <glx rop="4125"/>
+ </function>
+
+ <function name="FogCoordPointerEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<!-- Extension number 150 is not listed in the extension registry. -->
+<!-- Extension number 151 is not listed in the extension registry. -->
+<!-- Extension number 152 is not listed in the extension registry. -->
+<!-- Extension number 153 is not listed in the extension registry. -->
+<!-- Extension number 154 is not listed in the extension registry. -->
+
+<category name="GL_EXT_coordinate_frame" number="156">
+ <function name="Tangent3bEXT">
+ <param name="tx" type="GLbyte"/>
+ <param name="ty" type="GLbyte"/>
+ <param name="tz" type="GLbyte"/>
+ </function>
+
+ <function name="Tangent3bvEXT">
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="Tangent3dEXT">
+ <param name="tx" type="GLdouble"/>
+ <param name="ty" type="GLdouble"/>
+ <param name="tz" type="GLdouble"/>
+ </function>
+
+ <function name="Tangent3dvEXT">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="Tangent3fEXT">
+ <param name="tx" type="GLfloat"/>
+ <param name="ty" type="GLfloat"/>
+ <param name="tz" type="GLfloat"/>
+ </function>
+
+ <function name="Tangent3fvEXT">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Tangent3iEXT">
+ <param name="tx" type="GLint"/>
+ <param name="ty" type="GLint"/>
+ <param name="tz" type="GLint"/>
+ </function>
+
+ <function name="Tangent3ivEXT">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="Tangent3sEXT">
+ <param name="tx" type="GLshort"/>
+ <param name="ty" type="GLshort"/>
+ <param name="tz" type="GLshort"/>
+ </function>
+
+ <function name="Tangent3svEXT">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="Binormal3bEXT">
+ <param name="bx" type="GLbyte"/>
+ <param name="by" type="GLbyte"/>
+ <param name="bz" type="GLbyte"/>
+ </function>
+
+ <function name="Binormal3bvEXT">
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="Binormal3dEXT">
+ <param name="bx" type="GLdouble"/>
+ <param name="by" type="GLdouble"/>
+ <param name="bz" type="GLdouble"/>
+ </function>
+
+ <function name="Binormal3dvEXT">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="Binormal3fEXT">
+ <param name="bx" type="GLfloat"/>
+ <param name="by" type="GLfloat"/>
+ <param name="bz" type="GLfloat"/>
+ </function>
+
+ <function name="Binormal3fvEXT">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Binormal3iEXT">
+ <param name="bx" type="GLint"/>
+ <param name="by" type="GLint"/>
+ <param name="bz" type="GLint"/>
+ </function>
+
+ <function name="Binormal3ivEXT">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="Binormal3sEXT">
+ <param name="bx" type="GLshort"/>
+ <param name="by" type="GLshort"/>
+ <param name="bz" type="GLshort"/>
+ </function>
+
+ <function name="Binormal3svEXT">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="TangentPointerEXT">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="BinormalPointerEXT">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+</category>
+
+<!-- Extension number 157 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_env_combine" number="158">
+ <enum name="COMBINE_EXT" value="0x8570"/>
+ <enum name="COMBINE_RGB_EXT" count="1" value="0x8571"/>
+ <enum name="COMBINE_ALPHA_EXT" count="1" value="0x8572"/>
+ <enum name="RGB_SCALE_EXT" count="1" value="0x8573"/>
+ <enum name="ADD_SIGNED_EXT" value="0x8574"/>
+ <enum name="INTERPOLATE_EXT" value="0x8575"/>
+ <enum name="CONSTANT_EXT" value="0x8576"/>
+ <enum name="PRIMARY_COLOR_EXT" value="0x8577"/>
+ <enum name="PREVIOUS_EXT" value="0x8578"/>
+ <enum name="SOURCE0_RGB_EXT" count="1" value="0x8580"/>
+ <enum name="SOURCE1_RGB_EXT" count="1" value="0x8581"/>
+ <enum name="SOURCE2_RGB_EXT" count="1" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA_EXT" count="1" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA_EXT" count="1" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA_EXT" count="1" value="0x858A"/>
+ <enum name="OPERAND0_RGB_EXT" count="1" value="0x8590"/>
+ <enum name="OPERAND1_RGB_EXT" count="1" value="0x8591"/>
+ <enum name="OPERAND2_RGB_EXT" count="1" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA_EXT" count="1" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA_EXT" count="1" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA_EXT" count="1" value="0x859A"/>
+</category>
+
+<category name="GL_SGIX_pixel_texture" number="160">
+ <function name="PixelTexGenSGIX" offset="assign" static_dispatch="false">
+ <param name="mode" type="GLenum"/>
+ <glx rop="2059" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 161 is not listed in the extension registry. -->
+<!-- Extension number 162 is not listed in the extension registry. -->
+
+<category name="GL_SUNX_constant_data" number="163">
+ <function name="FinishTextureSUNX">
+ </function>
+</category>
+
+<category name="GL_SUN_global_alpha" number="164">
+ <function name="GlobalAlphaFactorbSUN">
+ <param name="factor" type="GLbyte"/>
+ </function>
+
+ <function name="GlobalAlphaFactorsSUN">
+ <param name="factor" type="GLshort"/>
+ </function>
+
+ <function name="GlobalAlphaFactoriSUN">
+ <param name="factor" type="GLint"/>
+ </function>
+
+ <function name="GlobalAlphaFactorfSUN">
+ <param name="factor" type="GLfloat"/>
+ </function>
+
+ <function name="GlobalAlphaFactordSUN">
+ <param name="factor" type="GLdouble"/>
+ </function>
+
+ <function name="GlobalAlphaFactorubSUN">
+ <param name="factor" type="GLubyte"/>
+ </function>
+
+ <function name="GlobalAlphaFactorusSUN">
+ <param name="factor" type="GLushort"/>
+ </function>
+
+ <function name="GlobalAlphaFactoruiSUN">
+ <param name="factor" type="GLuint"/>
+ </function>
+</category>
+
+<category name="GL_SUN_triangle_list" number="165">
+ <function name="ReplacementCodeuiSUN">
+ <param name="code" type="GLuint"/>
+ </function>
+
+ <function name="ReplacementCodeusSUN">
+ <param name="code" type="GLushort"/>
+ </function>
+
+ <function name="ReplacementCodeubSUN">
+ <param name="code" type="GLubyte"/>
+ </function>
+
+ <function name="ReplacementCodeuivSUN">
+ <param name="code" type="const GLuint *"/>
+ </function>
+
+ <function name="ReplacementCodeusvSUN">
+ <param name="code" type="const GLushort *"/>
+ </function>
+
+ <function name="ReplacementCodeubvSUN">
+ <param name="code" type="const GLubyte *"/>
+ </function>
+
+ <function name="ReplacementCodePointerSUN">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SUN_vertex" number="166">
+ <function name="Color4ubVertex2fSUN">
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="Color4ubVertex2fvSUN">
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Color4ubVertex3fSUN">
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Color4ubVertex3fvSUN">
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Color3fVertex3fSUN">
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Color3fVertex3fvSUN">
+ <param name="c" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Normal3fVertex3fSUN">
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Normal3fVertex3fvSUN">
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Color4fNormal3fVertex3fSUN">
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Color4fNormal3fVertex3fvSUN">
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord4fVertex4fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="p" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord4fVertex4fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fColor4ubVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fColor4ubVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fColor3fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fColor3fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fNormal3fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fNormal3fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fColor4fNormal3fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fColor4fNormal3fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord4fColor4fNormal3fVertex4fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="p" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord4fColor4fNormal3fVertex4fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4ubVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4ubVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="tc" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="tc" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+</category>
+
+<!-- Extension number 167 is a WGL extension. -->
+<!-- Extension number 168 is a WGL extension. -->
+<!-- Extension number 169 is a WGL extension. -->
+<!-- Extension number 170 is a WGL extension. -->
+<!-- Extension number 171 is a WGL extension. -->
+<!-- Extension number 172 is a WGL extension. -->
+
+<category name="GL_EXT_blend_func_separate" number="173">
+ <function name="BlendFuncSeparateEXT" offset="assign">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ <glx rop="4134"/>
+ </function>
+</category>
+
+<category name="GL_EXT_stencil_wrap" number="176">
+ <enum name="INCR_WRAP_EXT" value="0x8507"/>
+ <enum name="DECR_WRAP_EXT" value="0x8508"/>
+</category>
+
+<!-- Extension number 177 is a WGL extension. -->
+
+<category name="GL_NV_texgen_reflection" number="179">
+ <enum name="NORMAL_MAP_NV" value="0x8511"/>
+ <enum name="REFLECTION_MAP_NV" value="0x8512"/>
+</category>
+
+<!-- Extension number 180 is not listed in the extension registry. -->
+
+<category name="GL_SUN_convolution_border_modes" number="182">
+ <enum name="WRAP_BORDER_SUN" value="0x81D4"/>
+</category>
+
+<!-- Extension number 183 is a GLX extension. -->
+<!-- Extension number 184 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_env_add" number="185">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_EXT_texture_lod_bias" number="186">
+ <enum name="TEXTURE_LOD_BIAS_EXT" count="1" value="0x8501">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_texture_filter_anisotropic" number="187">
+ <enum name="TEXTURE_MAX_ANISOTROPY_EXT" count="1" value="0x84FE">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_MAX_ANISOTROPY_EXT" count="1" value="0x84FF">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_vertex_weighting" number="188">
+ <function name="VertexWeightfEXT" vectorequiv="VertexWeightfvEXT">
+ <param name="weight" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexWeightfvEXT">
+ <param name="weight" type="const GLfloat *" count="1"/>
+ <glx rop="4135" ignore="true"/>
+ </function>
+
+ <function name="VertexWeightPointerEXT">
+ <param name="size" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_light_max_exponent" number="189">
+ <enum name="MAX_SHININESS_NV" count="1" value="0x8504">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_SPOT_EXPONENT_NV" count="1" value="0x8505">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_array_range" number="190">
+ <function name="FlushVertexArrayRangeNV" offset="assign">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexArrayRangeNV" offset="assign">
+ <param name="length" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_register_combiners" number="191">
+ <function name="CombinerParameterfvNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="4137" ignore="true"/>
+ </function>
+
+ <function name="CombinerParameterfNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="4136" ignore="true"/>
+ </function>
+
+ <function name="CombinerParameterivNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4139" ignore="true"/>
+ </function>
+
+ <function name="CombinerParameteriNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="4138" ignore="true"/>
+ </function>
+
+ <function name="CombinerInputNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="variable" type="GLenum"/>
+ <param name="input" type="GLenum"/>
+ <param name="mapping" type="GLenum"/>
+ <param name="componentUsage" type="GLenum"/>
+ <glx rop="4140" ignore="true"/>
+ </function>
+
+ <function name="CombinerOutputNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="abOutput" type="GLenum"/>
+ <param name="cdOutput" type="GLenum"/>
+ <param name="sumOutput" type="GLenum"/>
+ <param name="scale" type="GLenum"/>
+ <param name="bias" type="GLenum"/>
+ <param name="abDotProduct" type="GLboolean"/>
+ <param name="cdDotProduct" type="GLboolean"/>
+ <param name="muxSum" type="GLboolean"/>
+ <glx rop="4141" ignore="true"/>
+ </function>
+
+ <function name="FinalCombinerInputNV" offset="assign">
+ <param name="variable" type="GLenum"/>
+ <param name="input" type="GLenum"/>
+ <param name="mapping" type="GLenum"/>
+ <param name="componentUsage" type="GLenum"/>
+ <glx rop="4142" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerInputParameterfvNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx vendorpriv="1270" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerInputParameterivNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1271" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerOutputParameterfvNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx vendorpriv="1272" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerOutputParameterivNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1273" ignore="true"/>
+ </function>
+
+ <function name="GetFinalCombinerInputParameterfvNV" offset="assign">
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx vendorpriv="1274" ignore="true"/>
+ </function>
+
+ <function name="GetFinalCombinerInputParameterivNV" offset="assign">
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1275" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_fog_distance" number="192">
+ <enum name="FOG_DISTANCE_MODE_NV" count="1" value="0x855A">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EYE_RADIAL_NV" value="0x855B"/>
+ <enum name="EYE_PLANE_ABSOLUTE_NV" value="0x855C"/>
+</category>
+
+<category name="GL_NV_blend_square" number="194">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_NV_texture_env_combine4" number="195">
+ <enum name="COMBINE4" value="0x8503"/>
+ <enum name="SOURCE3_RGB_NV" count="1" value="0x8583">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE3_ALPHA_NV" count="1" value="0x858B">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND3_RGB_NV" count="1" value="0x8593">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND3_ALPHA_NV" count="1" value="0x859B">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_MESA_resize_buffers" number="196">
+ <function name="ResizeBuffersMESA" offset="assign">
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_MESA_window_pos" number="197">
+ <function name="WindowPos2dMESA" offset="assign">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2dvMESA" offset="assign">
+ <param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2fMESA" offset="assign">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2fvMESA" offset="assign">
+ <param name="v" type="const GLfloat *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2iMESA" offset="assign">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2ivMESA" offset="assign">
+ <param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2sMESA" offset="assign">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2svMESA" offset="assign">
+ <param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3dMESA" offset="assign">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3dvMESA" offset="assign">
+ <param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos3fvMESA" offset="assign">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="230"/>
+ </function>
+
+ <function name="WindowPos3iMESA" offset="assign">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3ivMESA" offset="assign">
+ <param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3sMESA" offset="assign">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3svMESA" offset="assign">
+ <param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos4dMESA" offset="assign">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4dvMESA" offset="assign">
+ <param name="v" type="const GLdouble *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4fMESA" offset="assign">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4fvMESA" offset="assign">
+ <param name="v" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4iMESA" offset="assign">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4ivMESA" offset="assign">
+ <param name="v" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4sMESA" offset="assign">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4svMESA" offset="assign">
+ <param name="v" type="const GLshort *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_compression_s3tc" number="198">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
+</category>
+
+<category name="GL_IBM_multimode_draw_arrays" number="200">
+ <function name="MultiModeDrawArraysIBM" offset="assign" static_dispatch="false">
+ <param name="mode" type="const GLenum *"/>
+ <param name="first" type="const GLint *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="primcount" type="GLsizei"/>
+ <param name="modestride" type="GLint"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+
+ <function name="MultiModeDrawElementsIBM" offset="assign" static_dispatch="false">
+ <param name="mode" type="const GLenum *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid * const *"/>
+ <param name="primcount" type="GLsizei"/>
+ <param name="modestride" type="GLint"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_IBM_vertex_array_lists" number="201">
+ <function name="ColorPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="SecondaryColorPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="EdgeFlagPointerListIBM">
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLboolean **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="FogCoordPointerListIBM">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="IndexPointerListIBM">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="NormalPointerListIBM">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="TexCoordPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="VertexPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+</category>
+
+<!-- Extension number 202 is not listed in the extension registry. -->
+<!-- Extension number 203 is not listed in the extension registry. -->
+<!-- Extension number 204 is not listed in the extension registry. -->
+<!-- Extension number 205 is not listed in the extension registry. -->
+
+<category name="GL_3DFX_texture_compression_FXT1" number="206">
+ <enum name="COMPRESSED_RGB_FXT1_3DFX" value="0x86B0"/>
+ <enum name="COMPRESSED_RGBA_FXT1_3DFX" value="0x86B1"/>
+</category>
+
+<category name="GL_3DFX_multisample" number="207">
+ <enum name="MULTISAMPLE_3DFX" value="0x86B2"/>
+ <enum name="SAMPLE_BUFFERS_3DFX" value="0x86B3"/>
+ <enum name="SAMPLES_3DFX" value="0x86B4"/>
+ <enum name="MULTISAMPLE_BIT_3DFX" value="0x20000000"/>
+</category>
+
+<category name="GL_3DFX_tbuffer" number="208">
+ <function name="TbufferMask3DFX">
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_multisample" number="209">
+ <function name="SampleMaskEXT" alias="SampleMaskSGIS" static_dispatch="false">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ </function>
+
+ <function name="SamplePatternEXT" alias="SamplePatternSGIS" static_dispatch="false">
+ <param name="pattern" type="GLenum"/>
+ </function>
+</category>
+
+<!-- Extension number 211 is not listed in the extension registry. -->
+<!-- Extension number 213 is not listed in the extension registry. -->
+
+<category name="GL_SGIS_texture_color_mask" number="214">
+ <enum name="TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/>
+
+ <function name="TextureColorMaskSGIS">
+ <param name="red" type="GLboolean"/>
+ <param name="green" type="GLboolean"/>
+ <param name="blue" type="GLboolean"/>
+ <param name="alpha" type="GLboolean"/>
+ <glx rop="2082" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 215 is a GLX extension. -->
+<!-- Extension number 216 is a GLX extension. -->
+<!-- Extension number 217 is a GLX extension. -->
+<!-- Extension number 218 is a GLX extension. -->
+<!-- Extension number 219 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_env_dot3" number="220">
+ <enum name="DOT3_RGB_EXT" value="0x8740"/>
+ <enum name="DOT3_RGBA_EXT" value="0x8741"/>
+</category>
+
+<category name="GL_ATI_texture_mirror_once" number="221">
+ <enum name="MIRROR_CLAMP_ATI" value="0x8742"/>
+ <enum name="MIRROR_CLAMP_TO_EDGE_ATI" value="0x8743"/>
+</category>
+
+<category name="GL_NV_fence" number="222">
+ <function name="DeleteFencesNV" offset="assign" static_dispatch="false">
+ <param name="n" type="GLsizei"/>
+ <param name="fences" type="const GLuint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GenFencesNV" offset="assign" static_dispatch="false">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="fences" type="GLuint *" output="true" count="n"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="TestFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFenceivNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FinishFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SetFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <param name="condition" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_IBM_texture_mirrored_repeat" number="224">
+ <enum name="MIRRORED_REPEAT_IBM" value="0x8370"/>
+</category>
+
+<category name="GL_NV_evaluators" number="225">
+ <function name="MapControlPointsNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="type" type="GLenum"/>
+ <param name="ustride" type="GLsizei"/>
+ <param name="vstride" type="GLsizei"/>
+ <param name="uorder" type="GLint"/>
+ <param name="vorder" type="GLint"/>
+ <param name="packed" type="GLboolean"/>
+ <param name="points" type="const GLvoid *"/>
+ </function>
+
+ <function name="MapParameterivNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="MapParameterfvNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetMapControlPointsNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="type" type="GLenum"/>
+ <param name="ustride" type="GLsizei"/>
+ <param name="vstride" type="GLsizei"/>
+ <param name="packed" type="GLboolean"/>
+ <param name="points" type="GLvoid *" output="true"/>
+ </function>
+
+ <function name="GetMapParameterivNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="GetMapParameterfvNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ </function>
+
+ <function name="GetMapAttribParameterivNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="GetMapAttribParameterfvNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ </function>
+
+ <function name="EvalMapsNV">
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_NV_packed_depth_stencil" number="226">
+ <enum name="DEPTH_STENCIL_NV" value="0x84F9"/>
+ <enum name="UNSIGNED_INT_24_8_NV" value="0x84FA"/>
+</category>
+
+<category name="GL_NV_register_combiners2" number="227">
+ <function name="CombinerStageParameterfvNV">
+ <param name="stage" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetCombinerStageParameterfvNV">
+ <param name="stage" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_texture_compression_vtc" number="228">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
+</category>
+
+<category name="GL_NV_texture_rectangle" number="229">
+ <enum name="TEXTURE_RECTANGLE_NV" count="1" value="0x84F5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_RECTANGLE_NV" count="1" value="0x84F6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_RECTANGLE_NV" value="0x84F7"/>
+ <enum name="MAX_RECTANGLE_TEXTURE_SIZE_NV" count="1" value="0x84F8">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_program" number="233">
+ <enum name="VERTEX_PROGRAM_NV" value="0x8620"/>
+ <enum name="VERTEX_STATE_PROGRAM_NV" value="0x8621"/>
+ <enum name="ATTRIB_ARRAY_SIZE_NV" count="1" value="0x8623">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="ATTRIB_ARRAY_STRIDE_NV" count="1" value="0x8624">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="ATTRIB_ARRAY_TYPE_NV" count="1" value="0x8625">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="CURRENT_ATTRIB_NV" count="1" value="0x8626">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_LENGTH_NV" count="1" value="0x8627">
+ <size name="GetProgramivNV" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_STRING_NV" value="0x8628"/>
+ <enum name="MODELVIEW_PROJECTION_NV" value="0x8629"/>
+ <enum name="IDENTITY_NV" value="0x862A"/>
+ <enum name="INVERSE_NV" value="0x862B"/>
+ <enum name="TRANSPOSE_NV" value="0x862C"/>
+ <enum name="INVERSE_TRANSPOSE_NV" value="0x862D"/>
+ <enum name="MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/>
+ <enum name="MAX_TRACK_MATRICES_NV" value="0x862F"/>
+ <enum name="MATRIX0_NV" value="0x8630"/>
+ <enum name="MATRIX1_NV" value="0x8631"/>
+ <enum name="MATRIX2_NV" value="0x8632"/>
+ <enum name="MATRIX3_NV" value="0x8633"/>
+ <enum name="MATRIX4_NV" value="0x8634"/>
+ <enum name="MATRIX5_NV" value="0x8635"/>
+ <enum name="MATRIX6_NV" value="0x8636"/>
+ <enum name="MATRIX7_NV" value="0x8637"/>
+ <enum name="CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/>
+ <enum name="CURRENT_MATRIX_NV" value="0x8641"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/>
+ <enum name="PROGRAM_PARAMETER_NV" value="0x8644"/>
+ <enum name="ATTRIB_ARRAY_POINTER_NV" value="0x8645"/>
+ <enum name="PROGRAM_TARGET_NV" count="1" value="0x8646">
+ <size name="GetProgramivNV" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_RESIDENT_NV" count="1" value="0x8647">
+ <size name="GetProgramivNV" mode="get"/>
+ </enum>
+ <enum name="TRACK_MATRIX_NV" value="0x8648"/>
+ <enum name="TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/>
+ <enum name="VERTEX_PROGRAM_BINDING_NV" value="0x864A"/>
+ <enum name="PROGRAM_ERROR_POSITION_NV" value="0x864B"/>
+ <enum name="VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/>
+ <enum name="VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/>
+ <enum name="VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/>
+ <enum name="VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/>
+ <enum name="VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/>
+ <enum name="VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/>
+ <enum name="VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/>
+ <enum name="VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/>
+ <enum name="VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/>
+ <enum name="VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/>
+ <enum name="VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/>
+ <enum name="VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/>
+ <enum name="VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/>
+ <enum name="VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/>
+ <enum name="VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/>
+ <enum name="MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/>
+ <enum name="MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/>
+ <enum name="MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/>
+ <enum name="MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/>
+ <enum name="MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/>
+ <enum name="MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/>
+ <enum name="MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/>
+ <enum name="MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/>
+ <enum name="MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/>
+ <enum name="MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/>
+ <enum name="MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/>
+ <enum name="MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/>
+ <enum name="MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/>
+ <enum name="MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/>
+ <enum name="MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/>
+ <enum name="MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/>
+ <enum name="MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/>
+ <enum name="MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/>
+ <enum name="MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/>
+ <enum name="MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/>
+ <enum name="MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/>
+ <enum name="MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/>
+ <enum name="MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/>
+ <enum name="MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/>
+ <enum name="MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/>
+ <enum name="MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/>
+ <enum name="MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/>
+ <enum name="MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/>
+ <enum name="MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/>
+ <enum name="MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/>
+ <enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
+ <enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
+
+ <function name="AreProgramsResidentNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <param name="residences" type="GLboolean *" output="true" count="n"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="1293"/>
+ </function>
+
+ <function name="BindProgramNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="program" type="GLuint"/>
+ <glx rop="4180"/>
+ </function>
+
+ <function name="DeleteProgramsNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="const GLuint *" count="n"/>
+ <glx vendorpriv="1294"/>
+ </function>
+
+ <function name="ExecuteProgramNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ <param name="params" type="const GLfloat *" count="4"/>
+ <glx rop="4181"/>
+ </function>
+
+ <function name="GenProgramsNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="GLuint *" output="true" count="n"/>
+ <glx vendorpriv="1295" always_array="true"/>
+ </function>
+
+ <!-- This isn't 100% correct. Currently, the only valid value of pname
+ is GL_PROGRAM_PARAMETER_NV, and the count for that pname is always
+ 4. This is why the pname parameter was removed in the ARB version
+ of these functions.
+ -->
+
+ <function name="GetProgramParameterdvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1297"/>
+ </function>
+
+ <function name="GetProgramParameterfvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1296"/>
+ </function>
+
+ <function name="GetProgramivNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1298"/>
+ </function>
+
+ <function name="GetProgramStringNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="program" type="GLubyte *" output="true"/>
+ <glx vendorpriv="1299" handcode="server" always_array="true"/>
+ </function>
+
+ <function name="GetTrackMatrixivNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="address" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" count="1"/>
+ <glx vendorpriv="1300"/>
+ </function>
+
+ <function name="GetVertexAttribdvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1301"/>
+ </function>
+
+ <function name="GetVertexAttribfvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1302"/>
+ </function>
+
+ <function name="GetVertexAttribivNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1303"/>
+ </function>
+
+ <function name="GetVertexAttribPointervNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="IsProgramNV" offset="assign">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="1304"/>
+ </function>
+
+ <function name="LoadProgramNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="program" type="const GLubyte *" count="len"/>
+ <glx rop="4183"/>
+ </function>
+
+ <function name="ProgramParameter4dNV" alias="ProgramEnvParameter4dARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramParameter4dvNV" alias="ProgramEnvParameter4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLdouble *"/>
+ </function>
+
+ <function name="ProgramParameter4fNV" alias="ProgramEnvParameter4fARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramParameter4fvNV" alias="ProgramEnvParameter4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ProgramParameters4dvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="num" type="GLuint" counter="true"/>
+ <param name="params" type="const GLdouble *" count="num" count_scale="4"/>
+ <glx rop="4187"/>
+ </function>
+
+ <function name="ProgramParameters4fvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="num" type="GLuint" counter="true"/>
+ <param name="params" type="const GLfloat *" count="num" count_scale="4"/>
+ <glx rop="4186"/>
+ </function>
+
+ <function name="RequestResidentProgramsNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <glx rop="4182"/>
+ </function>
+
+ <function name="TrackMatrixNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="address" type="GLuint"/>
+ <param name="matrix" type="GLenum"/>
+ <param name="transform" type="GLenum"/>
+ <glx rop="4188"/>
+ </function>
+
+ <function name="VertexAttribPointerNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexAttrib1sNV" offset="assign" vectorequiv="VertexAttrib1svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib1svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="4265"/>
+ </function>
+
+ <function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib2svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="4266"/>
+ </function>
+
+ <function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib3svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4267"/>
+ </function>
+
+ <function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib4svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4268"/>
+ </function>
+
+ <function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib1fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="4269"/>
+ </function>
+
+ <function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib2fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="4270"/>
+ </function>
+
+ <function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib3fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="4271"/>
+ </function>
+
+ <function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib4fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="4272"/>
+ </function>
+
+ <function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib1dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="4273" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib2dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="4274" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib3dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4275" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib4dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4276" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+
+ <function name="VertexAttrib4ubvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4277"/>
+ </function>
+
+ <function name="VertexAttribs1svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n"/>
+ <glx rop="4202"/>
+ </function>
+
+ <function name="VertexAttribs2svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n" count_scale="2"/>
+ <glx rop="4203"/>
+ </function>
+
+ <function name="VertexAttribs3svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n" count_scale="3"/>
+ <glx rop="4204"/>
+ </function>
+
+ <function name="VertexAttribs4svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n" count_scale="4"/>
+ <glx rop="4205"/>
+ </function>
+
+ <function name="VertexAttribs1fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n"/>
+ <glx rop="4206"/>
+ </function>
+
+ <function name="VertexAttribs2fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n" count_scale="2"/>
+ <glx rop="4207"/>
+ </function>
+
+ <function name="VertexAttribs3fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n" count_scale="3"/>
+ <glx rop="4208"/>
+ </function>
+
+ <function name="VertexAttribs4fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n" count_scale="4"/>
+ <glx rop="4209"/>
+ </function>
+
+ <function name="VertexAttribs1dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n"/>
+ <glx rop="4210" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs2dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n" count_scale="2"/>
+ <glx rop="4211" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs3dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n" count_scale="3"/>
+ <glx rop="4212" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs4dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n" count_scale="4"/>
+ <glx rop="4213" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs4ubvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLubyte *" count="n" count_scale="4"/>
+ <glx rop="4214"/>
+ </function>
+</category>
+
+<!-- Extension number 234 is a GLX extension. -->
+
+<category name="GL_SGIX_texture_coordinate_clamp" number="235">
+ <enum name="TEXTURE_MAX_CLAMP_S_SGIX" count="1" value="0x8369">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_CLAMP_T_SGIX" count="1" value="0x836A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_CLAMP_R_SGIX" count="1" value="0x836B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 236 is not listed in the extension registry. -->
+<!-- Extension number 237 is a GLX extension. -->
+<!-- Extension number 238 is a GLX extension. -->
+<!-- Extension number 242 is a WGL extension. -->
+
+<category name="GL_NV_copy_depth_to_color" number="243">
+ <enum name="DEPTH_STENCIL_TO_RGBA_NV" value="0x886E"/>
+ <enum name="DEPTH_STENCIL_TO_BGRA_NV" value="0x886F"/>
+</category>
+
+<category name="GL_ATI_envmap_bumpmap" number="244">
+ <enum name="BUMP_ROT_MATRIX_ATI" count="4" value="0x8775">
+ <size name="TexBumpParameterfv"/>
+ <size name="TexBumpParameteriv"/>
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUMP_ROT_MATRIX_SIZE_ATI" count="1" value="0x8776">
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUMP_NUM_TEX_UNITS_ATI" count="1" value="0x8777">
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUMP_TEX_UNITS_ATI" count="-1" value="0x8778">
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="DUDV_ATI" value="0x8779"/>
+ <enum name="DU8DV8_ATI" value="0x877A"/>
+ <enum name="BUMP_ENVMAP_ATI" value="0x877B"/>
+ <enum name="BUMP_TARGET_ATI" count="1" value="0x877C">
+ <size name="TexEnviv"/>
+ <size name="TexEnvfv"/>
+ <size name="GetTexEnviv" mode="get"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ </enum>
+ <function name="TexBumpParameterfvATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="const GLfloat *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="TexBumpParameterivATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="const GLint *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetTexBumpParameterfvATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetTexBumpParameterivATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ATI_fragment_shader" number="245">
+ <function name="GenFragmentShadersATI" offset="assign">
+ <return type="GLuint"/>
+ <param name="range" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BindFragmentShaderATI" offset="assign">
+ <param name="id" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteFragmentShaderATI" offset="assign">
+ <param name="id" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BeginFragmentShaderATI" offset="assign">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="EndFragmentShaderATI" offset="assign">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PassTexCoordATI" offset="assign">
+ <param name="dst" type="GLuint"/>
+ <param name="coord" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SampleMapATI" offset="assign">
+ <param name="dst" type="GLuint"/>
+ <param name="interp" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp1ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp2ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp3ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp1ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp2ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp3ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SetFragmentShaderConstantATI" offset="assign">
+ <param name="dst" type="GLuint"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 250 is a WGL extension. -->
+<!-- Extension number 251 is a WGL extension. -->
+<!-- Extension number 252 is a WGL extension. -->
+<!-- Extension number 253 is a WGL extension. -->
+<!-- Extension number 254 is a WGL extension. -->
+<!-- Extension number 255 is a WGL extension. -->
+
+<category name="GL_SUN_mesh_array" number="257">
+ <enum name="QUAD_MESH_SUN" value="0x8614"/>
+ <enum name="TRIANGLE_MESH_SUN" value="0x8615"/>
+
+ <function name="DrawMeshArraysSUN">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+</category>
+
+<category name="GL_SUN_slice_accum" number="258">
+ <enum name="SLICE_ACCUM_SUN" value="0x85CC"/>
+</category>
+
+<category name="GL_NV_multisample_filter_hint" number="259">
+ <enum name="MULTISAMPLE_FILTER_HINT_NV" count="1" value="0x8534">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_depth_clamp" number="260">
+ <enum name="DEPTH_CLAMP_NV" count="1" value="0x864F">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_point_sprite" number="262">
+ <!-- These existing enums can be passed as a parameter to the function
+ added for this extension. -->
+
+ <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
+ <size name="PointParameterivNV"/>
+ </enum>
+
+ <enum name="POINT_SPRITE_NV" count="1" value="0x8861">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COORD_REPLACE_NV" count="1" value="0x8862">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="POINT_SPRITE_R_MODE_NV" count="1" value="0x8863">
+ <size name="PointParameterfvEXT"/>
+ <size name="PointParameterivNV"/>
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="PointParameteriNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="4221"/>
+ </function>
+
+ <function name="PointParameterivNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4222"/>
+ </function>
+</category>
+
+<!-- Extension number 263 is a WGL extension. -->
+<!-- Extension number 264 is a WGL extension. -->
+
+<category name="GL_EXT_shadow_funcs" number="267">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_EXT_stencil_two_side" number="268">
+ <enum name="STENCIL_TEST_TWO_SIDE_EXT" count="1" value="0x8910">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ACTIVE_STENCIL_FACE_EXT" count="1" value="0x8911">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="ActiveStencilFaceEXT" offset="assign" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <glx rop="4220"/>
+ </function>
+</category>
+
+<xi:include href="APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_APPLE_ycbcr_422" number="275">
+ <enum name="YCBCR_422_APPLE" value="0x85B9"/>
+ <enum name="UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
+ <enum name="UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
+</category>
+
+<category name="GL_S3_s3tc" number="276">
+ <enum name="RGB_S3TC" value="0x83A0"/>
+ <enum name="RGB4_S3TC" value="0x83A1"/>
+ <enum name="RGBA_S3TC" value="0x83A2"/>
+ <enum name="RGBA4_S3TC" value="0x83A3"/>
+ <enum name="RGBA_DXT5_S3TC" value="0x83A4"/>
+ <enum name="RGBA4_DXT5_S3TC" value="0x83A5"/>
+</category>
+
+<category name="GL_ATI_draw_buffers" number="277">
+ <enum name="MAX_DRAW_BUFFERS_ATI" count="1" value="0x8824">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER0_ATI" count="1" value="0x8825">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER1_ATI" count="1" value="0x8826">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER2_ATI" count="1" value="0x8827">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER3_ATI" count="1" value="0x8828">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER4_ATI" count="1" value="0x8829">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER5_ATI" count="1" value="0x882A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER6_ATI" count="1" value="0x882B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER7_ATI" count="1" value="0x882C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER8_ATI" count="1" value="0x882D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER9_ATI" count="1" value="0x882E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER10_ATI" count="1" value="0x882F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER11_ATI" count="1" value="0x8830">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER12_ATI" count="1" value="0x8831">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER13_ATI" count="1" value="0x8832">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER14_ATI" count="1" value="0x8833">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER15_ATI" count="1" value="0x8834">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="DrawBuffersATI" alias="DrawBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ </function>
+</category>
+
+<!-- Extension number 278 is a WGL extension. -->
+
+<category name="GL_ATI_texture_env_combine3" number="279">
+ <enum name="MODULATE_ADD_ATI" value="0x8744"/>
+ <enum name="MODULATE_SIGNED_ADD_ATI" value="0x8745"/>
+ <enum name="MODULATE_SUBTRACT_ATI" value="0x8746"/>
+</category>
+
+<category name="GL_NV_fragment_program" number="282">
+ <function name="ProgramNamedParameter4fNV" offset="assign" vectorequiv="ProgramNamedParameter4fvNV">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramNamedParameter4dNV" offset="assign" vectorequiv="ProgramNamedParameter4dvNV">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramNamedParameter4fvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="4218"/>
+ </function>
+
+ <function name="ProgramNamedParameter4dvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4219"/>
+ </function>
+
+ <function name="GetProgramNamedParameterfvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1310" always_array="true"/>
+ </function>
+
+ <function name="GetProgramNamedParameterdvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1311" always_array="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_texture_expand_normal" number="286">
+ <enum name="TEXTURE_UNSIGNED_REMAP_MODE_NV" count="1" value="0x888F">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_OES_compressed_paletted_texture" number="294">
+ <enum name="PALETTE4_RGB8_OES" value="0x8B90"/>
+ <enum name="PALETTE4_RGBA8_OES" value="0x8B91"/>
+ <enum name="PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
+ <enum name="PALETTE4_RGBA4_OES" value="0x8B93"/>
+ <enum name="PALETTE4_RGB5_A1_OES" value="0x8B94"/>
+ <enum name="PALETTE8_RGB8_OES" value="0x8B95"/>
+ <enum name="PALETTE8_RGBA8_OES" value="0x8B96"/>
+ <enum name="PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
+ <enum name="PALETTE8_RGBA4_OES" value="0x8B98"/>
+ <enum name="PALETTE8_RGB5_A1_OES" value="0x8B99"/>
+</category>
+
+<category name="GL_OES_read_format" number="295">
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
+</category>
+
+<category name="GL_EXT_depth_bounds_test" number="297">
+ <enum name="DEPTH_BOUNDS_TEST_EXT" count="1" value="0x8890">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_BOUNDS_EXT" count="2" value="0x8891">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="DepthBoundsEXT" offset="assign" static_dispatch="false">
+ <param name="zmin" type="GLclampd"/>
+ <param name="zmax" type="GLclampd"/>
+ <glx rop="4229" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_mirror_clamp" number="298">
+ <enum name="MIRROR_CLAMP_EXT" value="0x8742"/>
+ <enum name="MIRROR_CLAMP_TO_EDGE_EXT" value="0x8743"/>
+ <enum name="MIRROR_CLAMP_TO_BORDER_EXT" value="0x8912"/>
+</category>
+
+<category name="GL_EXT_blend_equation_separate" number="299">
+ <enum name="BLEND_EQUATION_RGB_EXT" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_EQUATION_ALPHA_EXT" count="1" value="0x883D">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ <glx rop="4228"/>
+ </function>
+</category>
+
+<category name="GL_MESA_pack_invert" number="300">
+ <enum name="PACK_INVERT_MESA" count="1" value="0x8758">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_MESA_ycbcr_texture" number="301">
+ <enum name="YCBCR_MESA" value="0x8757"/>
+ <enum name="UNSIGNED_SHORT_8_8_MESA" value="0x85BA"/>
+ <enum name="UNSIGNED_SHORT_8_8_REV_MESA" value="0x85BB"/>
+</category>
+
+<category name="GL_EXT_pixel_buffer_object" number="302">
+ <enum name="PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
+ <enum name="PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
+ <enum name="PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
+ <enum name="PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
+</category>
+
+<category name="GL_NV_fragment_program_option" number="303">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_NV_fragment_program2" number="304">
+ <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_IF_DEPTH_NV" count="1" value="0x88F6">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_LOOP_DEPTH_NV" count="1" value="0x88F7">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_LOOP_COUNT_NV" count="1" value="0x88F8">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_program2_option" number="305">
+ <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_program3" number="306">
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8B4C"/>
+</category>
+
+<!-- Extension number 307 is a GLX extension. -->
+<!-- Extension number 308 is a GLX extension. -->
+
+<category name="GL_EXT_texture_compression_dxt1" number="309">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+</category>
+
+<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_provoking_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_EXT_framebuffer_blit" number="316">
+ <enum name="READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
+ <enum name="DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
+ <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CA6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="READ_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CAA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <function name="BlitFramebufferEXT" offset="assign" static_dispatch="false">
+ <param name="srcX0" type="GLint"/>
+ <param name="srcY0" type="GLint"/>
+ <param name="srcX1" type="GLint"/>
+ <param name="srcY1" type="GLint"/>
+ <param name="dstX0" type="GLint"/>
+ <param name="dstY0" type="GLint"/>
+ <param name="dstX1" type="GLint"/>
+ <param name="dstY1" type="GLint"/>
+ <param name="mask" type="GLbitfield"/>
+ <param name="filter" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_APPLE_flush_buffer_range" number="321">
+ <enum name="BUFFER_SERIALIZED_MODIFY_APPLE" count="1" value="0x8A12">
+ <size name="GetBufferParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13">
+ <size name="GetBufferParameteriv" mode="get"/>
+ </enum>
+ <function name="BufferParameteriAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+ <function name="FlushMappedBufferRangeAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ </function>
+</category>
+
+<xi:include href="EXT_texture_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_APPLE_texture_range" number="367">
+ <enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ </enum>
+ <enum name="STORAGE_PRIVATE_APPLE" count="1" value="0x85BD">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="STORAGE_CACHED_APPLE" count="1" value="0x85BE">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="STORAGE_SHARED_APPLE" count="1" value="0x85BF">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="TEXTURE_RANGE_LENGTH_APPLE" count="1" value="0x85B7">
+ <size name="GetTexParameteriv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_RANGE_POINTER_APPLE" count="1" value="0x85B8">
+ <size name="GetTexParameterPointervAPPLE" mode="get"/>
+ </enum>
+ <function name="TextureRangeAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="length" type="GLsizei"/>
+ <param name="pointer" type="GLvoid *"/>
+ </function>
+ <function name="GetTexParameterPointervAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **"/>
+ </function>
+</category>
+
+<!-- Unnumbered extensions sorted by name. -->
+
+<category name="GL_ATI_blend_equation_separate">
+ <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_ATI_separate_stencil">
+ <enum name="STENCIL_BACK_FUNC_ATI" count="1" value="0x8800">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_BACK_FAIL_ATI" count="1" value="0x8801">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_BACK_PASS_DEPTH_FAIL_ATI" count="1" value="0x8802">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_BACK_PASS_DEPTH_PASS_ATI" count="1" value="0x8803">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="StencilOpSeparateATI" alias="StencilOpSeparate" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="sfail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ </function>
+ <function name="StencilFuncSeparateATI" offset="assign" static_dispatch="false">
+ <param name="frontfunc" type="GLenum"/>
+ <param name="backfunc" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ </function>
+
+</category>
+
+<category name="GL_EXT_gpu_program_parameters">
+ <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<category name="GL_EXT_timer_query">
+ <enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
+ <type name="int64EXT" size="8"/>
+ <type name="uint64EXT" unsigned="true" size="8"/>
+ <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint64EXT *"/>
+ </function>
+ <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint64EXT *"/>
+ </function>
+</category>
+
+<category name="GL_INGR_blend_func_separate">
+ <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_MESA_texture_signed_rgba">
+ <enum name="SIGNED_NORMALIZED" value="0x8F9C"/>
+ <enum name="RGBA_SNORM" value="0x8F93"/>
+ <enum name="RGBA8_SNORM" value="0x8F97"/>
+</category>
+
+<category name="GL_MESA_shader_debug">
+ <enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
+ <enum name="DEBUG_PRINT_MESA" value="0x875A"/>
+ <enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
+ <function name="CreateDebugObjectMESA">
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="ClearDebugLogMESA">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="logType" type="GLenum"/>
+ <param name="shaderType" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetDebugLogMESA">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="logType" type="GLenum"/>
+ <param name="shaderType" type="GLenum"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="debugLog" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetDebugLogLengthMESA">
+ <return type="GLsizei"/>
+ <param name="obj" type="GLhandleARB"/>
+ <param name="logType" type="GLenum"/>
+ <param name="shaderType" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_point_parameters">
+ <enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_SGIS" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_SGIS" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_SGIS" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+
+ <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_igloo_interface">
+ <function name="IglooInterfaceSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_polynomial_ffd">
+ <function name="DeformationMap3dSGIX">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="ustride" type="GLint"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLdouble"/>
+ <param name="v2" type="GLdouble"/>
+ <param name="vstride" type="GLint"/>
+ <param name="vorder" type="GLint"/>
+ <param name="w1" type="GLdouble"/>
+ <param name="w2" type="GLdouble"/>
+ <param name="wstride" type="GLint"/>
+ <param name="worder" type="GLint"/>
+ <param name="points" type="const GLdouble *"/>
+ </function>
+
+ <function name="DeformationMap3fSGIX">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="ustride" type="GLint"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="vstride" type="GLint"/>
+ <param name="vorder" type="GLint"/>
+ <param name="w1" type="GLfloat"/>
+ <param name="w2" type="GLfloat"/>
+ <param name="wstride" type="GLint"/>
+ <param name="worder" type="GLint"/>
+ <param name="points" type="const GLfloat *"/>
+ </function>
+
+ <function name="DeformSGIX">
+ <param name="mask" type="GLenum"/>
+ </function>
+
+ <function name="LoadIdentityDeformationMapSGIX">
+ <param name="mask" type="GLenum"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mesa/glapi/gl_SPARC_asm.py b/mesalib/src/mesa/glapi/gl_SPARC_asm.py
new file mode 100644
index 000000000..33e752df3
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_SPARC_asm.py
@@ -0,0 +1,275 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "gl_SPARC_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+
+
+ def printRealHeader(self):
+ print '#include "glapi/glapioffsets.h"'
+ print ''
+ print '#ifdef __arch64__'
+ print '#define GL_OFF(N)\t((N) * 8)'
+ print '#define GL_LL\t\tldx'
+ print '#define GL_TIE_LD(SYM)\t%tie_ldx(SYM)'
+ print '#define GL_STACK_SIZE\t128'
+ print '#else'
+ print '#define GL_OFF(N)\t((N) * 4)'
+ print '#define GL_LL\t\tld'
+ print '#define GL_TIE_LD(SYM)\t%tie_ld(SYM)'
+ print '#define GL_STACK_SIZE\t64'
+ print '#endif'
+ print ''
+ print '#define GLOBL_FN(x) .globl x ; .type x, @function'
+ print '#define HIDDEN(x) .hidden x'
+ print ''
+ print '\t.register %g2, #scratch'
+ print '\t.register %g3, #scratch'
+ print ''
+ print '\t.text'
+ print ''
+ print '\tGLOBL_FN(__glapi_sparc_icache_flush)'
+ print '\tHIDDEN(__glapi_sparc_icache_flush)'
+ print '\t.type\t__glapi_sparc_icache_flush, @function'
+ print '__glapi_sparc_icache_flush: /* %o0 = insn_addr */'
+ print '\tflush\t%o0'
+ print '\tretl'
+ print '\t nop'
+ print ''
+ print '\t.align\t32'
+ print ''
+ print '\t.type\t__glapi_sparc_get_pc, @function'
+ print '__glapi_sparc_get_pc:'
+ print '\tretl'
+ print '\t add\t%o7, %g2, %g2'
+ print '\t.size\t__glapi_sparc_get_pc, .-__glapi_sparc_get_pc'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\tGLOBL_FN(__glapi_sparc_get_dispatch)'
+ print '\tHIDDEN(__glapi_sparc_get_dispatch)'
+ print '__glapi_sparc_get_dispatch:'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1'
+ print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1'
+ print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)'
+ print '\tretl'
+ print '\t mov\t%g2, %o0'
+ print ''
+ print '\t.data'
+ print '\t.align\t32'
+ print ''
+ print '\t/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */'
+ print '\t/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */'
+ print '\tGLOBL_FN(__glapi_sparc_tls_stub)'
+ print '\tHIDDEN(__glapi_sparc_tls_stub)'
+ print '__glapi_sparc_tls_stub: /* Call offset in %g3 */'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsrl\t%g3, 10, %g3'
+ print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1'
+ print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1'
+ print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)'
+ print '\tGL_LL\t[%g7+%g2], %g1'
+ print '\tGL_LL\t[%g1 + %g3], %g1'
+ print '\tjmp\t%g1'
+ print '\t nop'
+ print '\t.size\t__glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub'
+ print ''
+ print '#define GL_STUB(fn, off)\t\t\t\t\\'
+ print '\tGLOBL_FN(fn);\t\t\t\t\t\\'
+ print 'fn:\tba\t__glapi_sparc_tls_stub;\t\t\t\\'
+ print '\t sethi\tGL_OFF(off), %g3;\t\t\t\\'
+ print '\t.size\tfn,.-fn;'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print ''
+ print '\t/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */'
+ print '\t/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */'
+ print '\t/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */'
+ print '\t/* 64-bit 0x0c --> sllx %g1, 32, %g1 */'
+ print '\t/* 64-bit 0x10 --> add %g1, %g2, %g1 */'
+ print '\t/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */'
+ print ''
+ print '\t/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */'
+ print '\t/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */'
+ print ''
+ print '\t.data'
+ print '\t.align\t32'
+ print ''
+ print '\tGLOBL_FN(__glapi_sparc_pthread_stub)'
+ print '\tHIDDEN(__glapi_sparc_pthread_stub)'
+ print '__glapi_sparc_pthread_stub: /* Call offset in %g3 */'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsethi\t%hi(_glapi_Dispatch), %g1'
+ print '\tor\t%g1, %lo(_glapi_Dispatch), %g1'
+ print '\tsrl\t%g3, 10, %g3'
+ print '\tGL_LL\t[%g2+%g1], %g2'
+ print '\tGL_LL\t[%g2], %g1'
+ print '\tcmp\t%g1, 0'
+ print '\tbe\t2f'
+ print '\t nop'
+ print '1:\tGL_LL\t[%g1 + %g3], %g1'
+ print '\tjmp\t%g1'
+ print '\t nop'
+ print '2:\tsave\t%sp, GL_STACK_SIZE, %sp'
+ print '\tmov\t%g3, %l0'
+ print '\tcall\t_glapi_get_dispatch'
+ print '\t nop'
+ print '\tmov\t%o0, %g1'
+ print '\tmov\t%l0, %g3'
+ print '\tba\t1b'
+ print '\t restore %g0, %g0, %g0'
+ print '\t.size\t__glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub'
+ print ''
+ print '#define GL_STUB(fn, off)\t\t\t\\'
+ print '\tGLOBL_FN(fn);\t\t\t\t\\'
+ print 'fn:\tba\t__glapi_sparc_pthread_stub;\t\\'
+ print '\t sethi\tGL_OFF(off), %g3;\t\t\\'
+ print '\t.size\tfn,.-fn;'
+ print ''
+ print '#else /* Non-threaded version. */'
+ print ''
+ print '\t.type __glapi_sparc_nothread_stub, @function'
+ print '__glapi_sparc_nothread_stub: /* Call offset in %g3 */'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsrl\t%g3, 10, %g3'
+ print '\tsethi\t%hi(_glapi_Dispatch), %g1'
+ print '\tor\t%g1, %lo(_glapi_Dispatch), %g1'
+ print '\tGL_LL\t[%g2+%g1], %g2'
+ print '\tGL_LL\t[%g2], %g1'
+ print '\tGL_LL\t[%g1 + %g3], %g1'
+ print '\tjmp\t%g1'
+ print '\t nop'
+ print '\t.size\t__glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub'
+ print ''
+ print '#define GL_STUB(fn, off)\t\t\t\\'
+ print '\tGLOBL_FN(fn);\t\t\t\t\\'
+ print 'fn:\tba\t__glapi_sparc_nothread_stub;\t\\'
+ print '\t sethi\tGL_OFF(off), %g3;\t\t\\'
+ print '\t.size\tfn,.-fn;'
+ print ''
+ print '#endif'
+ print ''
+ print '#define GL_STUB_ALIAS(fn, alias) \\'
+ print ' .globl fn; \\'
+ print ' .set fn, alias'
+ print ''
+ print '\t.text'
+ print '\t.align\t32'
+ print ''
+ print '\t.globl\tgl_dispatch_functions_start'
+ print '\tHIDDEN(gl_dispatch_functions_start)'
+ print 'gl_dispatch_functions_start:'
+ print ''
+ return
+
+ def printRealFooter(self):
+ print ''
+ print '\t.globl\tgl_dispatch_functions_end'
+ print '\tHIDDEN(gl_dispatch_functions_end)'
+ print 'gl_dispatch_functions_end:'
+ return
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+
+ print '\tGL_STUB(gl%s, _gloffset_%s)' % (name, f.name)
+
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(gl%s)' % (name)
+
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+
+ if f.is_static_entry_point(f.name):
+ for n in f.entry_points:
+ if n != f.name:
+ text = '\tGL_STUB_ALIAS(gl%s, gl%s)' % (n, f.name)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mesa/glapi/gl_XML.py b/mesalib/src/mesa/glapi/gl_XML.py
new file mode 100644
index 000000000..b98919134
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_XML.py
@@ -0,0 +1,964 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import libxml2
+import re, sys, string
+import typeexpr
+
+
+def parse_GL_API( file_name, factory = None ):
+ doc = libxml2.readFile( file_name, None, libxml2.XML_PARSE_XINCLUDE + libxml2.XML_PARSE_NOBLANKS + libxml2.XML_PARSE_DTDVALID + libxml2.XML_PARSE_DTDATTR + libxml2.XML_PARSE_DTDLOAD + libxml2.XML_PARSE_NOENT )
+ ret = doc.xincludeProcess()
+
+ if not factory:
+ factory = gl_item_factory()
+
+ api = factory.create_item( "api", None, None )
+ api.process_element( doc )
+
+ # After the XML has been processed, we need to go back and assign
+ # dispatch offsets to the functions that request that their offsets
+ # be assigned by the scripts. Typically this means all functions
+ # that are not part of the ABI.
+
+ for func in api.functionIterateByCategory():
+ if func.assign_offset:
+ func.offset = api.next_offset;
+ api.next_offset += 1
+
+ doc.freeDoc()
+
+ return api
+
+
+def is_attr_true( element, name ):
+ """Read a name value from an element's attributes.
+
+ The value read from the attribute list must be either 'true' or
+ 'false'. If the value is 'false', zero will be returned. If the
+ value is 'true', non-zero will be returned. An exception will be
+ raised for any other value."""
+
+ value = element.nsProp( name, None )
+ if value == "true":
+ return 1
+ elif value == "false":
+ return 0
+ else:
+ raise RuntimeError('Invalid value "%s" for boolean "%s".' % (value, name))
+
+
+class gl_print_base:
+ """Base class of all API pretty-printers.
+
+ In the model-view-controller pattern, this is the view. Any derived
+ class will want to over-ride the printBody, printRealHader, and
+ printRealFooter methods. Some derived classes may want to over-ride
+ printHeader and printFooter, or even Print (though this is unlikely).
+ """
+
+ def __init__(self):
+ # Name of the script that is generating the output file.
+ # Every derived class should set this to the name of its
+ # source file.
+
+ self.name = "a"
+
+
+ # License on the *generated* source file. This may differ
+ # from the license on the script that is generating the file.
+ # Every derived class should set this to some reasonable
+ # value.
+ #
+ # See license.py for an example of a reasonable value.
+
+ self.license = "The license for this file is unspecified."
+
+
+ # The header_tag is the name of the C preprocessor define
+ # used to prevent multiple inclusion. Typically only
+ # generated C header files need this to be set. Setting it
+ # causes code to be generated automatically in printHeader
+ # and printFooter.
+
+ self.header_tag = None
+
+
+ # List of file-private defines that must be undefined at the
+ # end of the file. This can be used in header files to define
+ # names for use in the file, then undefine them at the end of
+ # the header file.
+
+ self.undef_list = []
+ return
+
+
+ def Print(self, api):
+ self.printHeader()
+ self.printBody(api)
+ self.printFooter()
+ return
+
+
+ def printHeader(self):
+ """Print the header associated with all files and call the printRealHeader method."""
+
+ print '/* DO NOT EDIT - This file generated automatically by %s script */' \
+ % (self.name)
+ print ''
+ print '/*'
+ print ' * ' + self.license.replace('\n', '\n * ')
+ print ' */'
+ print ''
+ if self.header_tag:
+ print '#if !defined( %s )' % (self.header_tag)
+ print '# define %s' % (self.header_tag)
+ print ''
+ self.printRealHeader();
+ return
+
+
+ def printFooter(self):
+ """Print the header associated with all files and call the printRealFooter method."""
+
+ self.printRealFooter()
+
+ if self.undef_list:
+ print ''
+ for u in self.undef_list:
+ print "# undef %s" % (u)
+
+ if self.header_tag:
+ print ''
+ print '#endif /* !defined( %s ) */' % (self.header_tag)
+
+
+ def printRealHeader(self):
+ """Print the "real" header for the created file.
+
+ In the base class, this function is empty. All derived
+ classes should over-ride this function."""
+ return
+
+
+ def printRealFooter(self):
+ """Print the "real" footer for the created file.
+
+ In the base class, this function is empty. All derived
+ classes should over-ride this function."""
+ return
+
+
+ def printPure(self):
+ """Conditionally define `PURE' function attribute.
+
+ Conditionally defines a preprocessor macro `PURE' that wraps
+ GCC's `pure' function attribute. The conditional code can be
+ easilly adapted to other compilers that support a similar
+ feature.
+
+ The name is also added to the file's undef_list.
+ """
+ self.undef_list.append("PURE")
+ print """# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif"""
+ return
+
+
+ def printFastcall(self):
+ """Conditionally define `FASTCALL' function attribute.
+
+ Conditionally defines a preprocessor macro `FASTCALL' that
+ wraps GCC's `fastcall' function attribute. The conditional
+ code can be easilly adapted to other compilers that support a
+ similar feature.
+
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append("FASTCALL")
+ print """# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif"""
+ return
+
+
+ def printVisibility(self, S, s):
+ """Conditionally define visibility function attribute.
+
+ Conditionally defines a preprocessor macro name S that wraps
+ GCC's visibility function attribute. The visibility used is
+ the parameter s. The conditional code can be easilly adapted
+ to other compilers that support a similar feature.
+
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append(S)
+ print """# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define %s __attribute__((visibility("%s")))
+# else
+# define %s
+# endif""" % (S, s, S)
+ return
+
+
+ def printNoinline(self):
+ """Conditionally define `NOINLINE' function attribute.
+
+ Conditionally defines a preprocessor macro `NOINLINE' that
+ wraps GCC's `noinline' function attribute. The conditional
+ code can be easilly adapted to other compilers that support a
+ similar feature.
+
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append("NOINLINE")
+ print """# if defined(__GNUC__)
+# define NOINLINE __attribute__((noinline))
+# else
+# define NOINLINE
+# endif"""
+ return
+
+
+def real_function_name(element):
+ name = element.nsProp( "name", None )
+ alias = element.nsProp( "alias", None )
+
+ if alias:
+ return alias
+ else:
+ return name
+
+
+def real_category_name(c):
+ if re.compile("[1-9][0-9]*[.][0-9]+").match(c):
+ return "GL_VERSION_" + c.replace(".", "_")
+ else:
+ return c
+
+
+def classify_category(name, number):
+ """Based on the category name and number, select a numerical class for it.
+
+ Categories are divided into four classes numbered 0 through 3. The
+ classes are:
+
+ 0. Core GL versions, sorted by version number.
+ 1. ARB extensions, sorted by extension number.
+ 2. Non-ARB extensions, sorted by extension number.
+ 3. Un-numbered extensions, sorted by extension name.
+ """
+
+ try:
+ core_version = float(name)
+ except Exception,e:
+ core_version = 0.0
+
+ if core_version > 0.0:
+ cat_type = 0
+ key = name
+ elif name.startswith("GL_ARB_") or name.startswith("GLX_ARB_") or name.startswith("WGL_ARB_"):
+ cat_type = 1
+ key = int(number)
+ else:
+ if number != None:
+ cat_type = 2
+ key = int(number)
+ else:
+ cat_type = 3
+ key = name
+
+
+ return [cat_type, key]
+
+
+def create_parameter_string(parameters, include_names):
+ """Create a parameter string from a list of gl_parameters."""
+
+ list = []
+ for p in parameters:
+ if p.is_padding:
+ continue
+
+ if include_names:
+ list.append( p.string() )
+ else:
+ list.append( p.type_string() )
+
+ if len(list) == 0: list = ["void"]
+
+ return string.join(list, ", ")
+
+
+class gl_item:
+ def __init__(self, element, context):
+ self.context = context
+ self.name = element.nsProp( "name", None )
+ self.category = real_category_name( element.parent.nsProp( "name", None ) )
+ return
+
+
+class gl_type( gl_item ):
+ def __init__(self, element, context):
+ gl_item.__init__(self, element, context)
+ self.size = int( element.nsProp( "size", None ), 0 )
+
+ te = typeexpr.type_expression( None )
+ tn = typeexpr.type_node()
+ tn.size = int( element.nsProp( "size", None ), 0 )
+ tn.integer = not is_attr_true( element, "float" )
+ tn.unsigned = is_attr_true( element, "unsigned" )
+ tn.name = "GL" + self.name
+ te.set_base_type_node( tn )
+
+ self.type_expr = te
+ return
+
+
+ def get_type_expression(self):
+ return self.type_expr
+
+
+class gl_enum( gl_item ):
+ def __init__(self, element, context):
+ gl_item.__init__(self, element, context)
+ self.value = int( element.nsProp( "value", None ), 0 )
+
+ temp = element.nsProp( "count", None )
+ if not temp or temp == "?":
+ self.default_count = -1
+ else:
+ try:
+ c = int(temp)
+ except Exception,e:
+ raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
+
+ self.default_count = c
+
+ return
+
+
+ def priority(self):
+ """Calculate a 'priority' for this enum name.
+
+ When an enum is looked up by number, there may be many
+ possible names, but only one is the 'prefered' name. The
+ priority is used to select which name is the 'best'.
+
+ Highest precedence is given to core GL name. ARB extension
+ names have the next highest, followed by EXT extension names.
+ Vendor extension names are the lowest.
+ """
+
+ if self.name.endswith( "_BIT" ):
+ bias = 1
+ else:
+ bias = 0
+
+ if self.category.startswith( "GL_VERSION_" ):
+ priority = 0
+ elif self.category.startswith( "GL_ARB_" ):
+ priority = 2
+ elif self.category.startswith( "GL_EXT_" ):
+ priority = 4
+ else:
+ priority = 6
+
+ return priority + bias
+
+
+
+class gl_parameter:
+ def __init__(self, element, context):
+ self.name = element.nsProp( "name", None )
+
+ ts = element.nsProp( "type", None )
+ self.type_expr = typeexpr.type_expression( ts, context )
+
+ temp = element.nsProp( "variable_param", None )
+ if temp:
+ self.count_parameter_list = temp.split( ' ' )
+ else:
+ self.count_parameter_list = []
+
+ # The count tag can be either a numeric string or the name of
+ # a variable. If it is the name of a variable, the int(c)
+ # statement will throw an exception, and the except block will
+ # take over.
+
+ c = element.nsProp( "count", None )
+ try:
+ count = int(c)
+ self.count = count
+ self.counter = None
+ except Exception,e:
+ count = 1
+ self.count = 0
+ self.counter = c
+
+ self.count_scale = int(element.nsProp( "count_scale", None ))
+
+ elements = (count * self.count_scale)
+ if elements == 1:
+ elements = 0
+
+ #if ts == "GLdouble":
+ # print '/* stack size -> %s = %u (before)*/' % (self.name, self.type_expr.get_stack_size())
+ # print '/* # elements = %u */' % (elements)
+ self.type_expr.set_elements( elements )
+ #if ts == "GLdouble":
+ # print '/* stack size -> %s = %u (after) */' % (self.name, self.type_expr.get_stack_size())
+
+ self.is_client_only = is_attr_true( element, 'client_only' )
+ self.is_counter = is_attr_true( element, 'counter' )
+ self.is_output = is_attr_true( element, 'output' )
+
+
+ # Pixel data has special parameters.
+
+ self.width = element.nsProp('img_width', None)
+ self.height = element.nsProp('img_height', None)
+ self.depth = element.nsProp('img_depth', None)
+ self.extent = element.nsProp('img_extent', None)
+
+ self.img_xoff = element.nsProp('img_xoff', None)
+ self.img_yoff = element.nsProp('img_yoff', None)
+ self.img_zoff = element.nsProp('img_zoff', None)
+ self.img_woff = element.nsProp('img_woff', None)
+
+ self.img_format = element.nsProp('img_format', None)
+ self.img_type = element.nsProp('img_type', None)
+ self.img_target = element.nsProp('img_target', None)
+
+ self.img_pad_dimensions = is_attr_true( element, 'img_pad_dimensions' )
+ self.img_null_flag = is_attr_true( element, 'img_null_flag' )
+ self.img_send_null = is_attr_true( element, 'img_send_null' )
+
+ self.is_padding = is_attr_true( element, 'padding' )
+ return
+
+
+ def compatible(self, other):
+ return 1
+
+
+ def is_array(self):
+ return self.is_pointer()
+
+
+ def is_pointer(self):
+ return self.type_expr.is_pointer()
+
+
+ def is_image(self):
+ if self.width:
+ return 1
+ else:
+ return 0
+
+
+ def is_variable_length(self):
+ return len(self.count_parameter_list) or self.counter
+
+
+ def is_64_bit(self):
+ count = self.type_expr.get_element_count()
+ if count:
+ if (self.size() / count) == 8:
+ return 1
+ else:
+ if self.size() == 8:
+ return 1
+
+ return 0
+
+
+ def string(self):
+ return self.type_expr.original_string + " " + self.name
+
+
+ def type_string(self):
+ return self.type_expr.original_string
+
+
+ def get_base_type_string(self):
+ return self.type_expr.get_base_name()
+
+
+ def get_dimensions(self):
+ if not self.width:
+ return [ 0, "0", "0", "0", "0" ]
+
+ dim = 1
+ w = self.width
+ h = "1"
+ d = "1"
+ e = "1"
+
+ if self.height:
+ dim = 2
+ h = self.height
+
+ if self.depth:
+ dim = 3
+ d = self.depth
+
+ if self.extent:
+ dim = 4
+ e = self.extent
+
+ return [ dim, w, h, d, e ]
+
+
+ def get_stack_size(self):
+ return self.type_expr.get_stack_size()
+
+
+ def size(self):
+ if self.is_image():
+ return 0
+ else:
+ return self.type_expr.get_element_size()
+
+
+ def get_element_count(self):
+ c = self.type_expr.get_element_count()
+ if c == 0:
+ return 1
+
+ return c
+
+
+ def size_string(self, use_parens = 1):
+ s = self.size()
+ if self.counter or self.count_parameter_list:
+ list = [ "compsize" ]
+
+ if self.counter and self.count_parameter_list:
+ list.append( self.counter )
+ elif self.counter:
+ list = [ self.counter ]
+
+ if s > 1:
+ list.append( str(s) )
+
+ if len(list) > 1 and use_parens :
+ return "(%s)" % (string.join(list, " * "))
+ else:
+ return string.join(list, " * ")
+
+ elif self.is_image():
+ return "compsize"
+ else:
+ return str(s)
+
+
+ def format_string(self):
+ if self.type_expr.original_string == "GLenum":
+ return "0x%x"
+ else:
+ return self.type_expr.format_string()
+
+
+
+class gl_function( gl_item ):
+ def __init__(self, element, context):
+ self.context = context
+ self.name = None
+
+ self.entry_points = []
+ self.return_type = "void"
+ self.parameters = []
+ self.offset = -1
+ self.initialized = 0
+ self.images = []
+
+ self.assign_offset = 0
+
+ self.static_entry_points = []
+
+ # Track the parameter string (for the function prototype)
+ # for each entry-point. This is done because some functions
+ # change their prototype slightly when promoted from extension
+ # to ARB extension to core. glTexImage3DEXT and glTexImage3D
+ # are good examples of this. Scripts that need to generate
+ # code for these differing aliases need to real prototype
+ # for each entry-point. Otherwise, they may generate code
+ # that won't compile.
+
+ self.parameter_strings = {}
+
+ self.process_element( element )
+
+ return
+
+
+ def process_element(self, element):
+ name = element.nsProp( "name", None )
+ alias = element.nsProp( "alias", None )
+
+ if is_attr_true(element, "static_dispatch"):
+ self.static_entry_points.append(name)
+
+ self.entry_points.append( name )
+ if alias:
+ true_name = alias
+ else:
+ true_name = name
+
+ # Only try to set the offset when a non-alias
+ # entry-point is being processes.
+
+ offset = element.nsProp( "offset", None )
+ if offset:
+ try:
+ o = int( offset )
+ self.offset = o
+ except Exception, e:
+ self.offset = -1
+ if offset == "assign":
+ self.assign_offset = 1
+
+
+ if not self.name:
+ self.name = true_name
+ elif self.name != true_name:
+ raise RuntimeError("Function true name redefined. Was %s, now %s." % (self.name, true_name))
+
+
+ # There are two possible cases. The first time an entry-point
+ # with data is seen, self.initialized will be 0. On that
+ # pass, we just fill in the data. The next time an
+ # entry-point with data is seen, self.initialized will be 1.
+ # On that pass we have to make that the new values match the
+ # valuse from the previous entry-point.
+
+ parameters = []
+ return_type = "void"
+ child = element.children
+ while child:
+ if child.type == "element":
+ if child.name == "return":
+ return_type = child.nsProp( "type", None )
+ elif child.name == "param":
+ param = self.context.factory.create_item( "parameter", child, self.context)
+ parameters.append( param )
+
+ child = child.next
+
+
+ if self.initialized:
+ if self.return_type != return_type:
+ raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type))
+
+ if len(parameters) != len(self.parameters):
+ raise RuntimeError( "Parameter count mismatch in %s. Was %d, now %d." % (name, len(self.parameters), len(parameters)))
+
+ for j in range(0, len(parameters)):
+ p1 = parameters[j]
+ p2 = self.parameters[j]
+ if not p1.compatible( p2 ):
+ raise RuntimeError( 'Parameter type mismatch in %s. "%s" was "%s", now "%s".' % (name, p2.name, p2.type_expr.original_string, p1.type_expr.original_string))
+
+
+ if true_name == name or not self.initialized:
+ self.return_type = return_type
+ self.parameters = parameters
+
+ for param in self.parameters:
+ if param.is_image():
+ self.images.append( param )
+
+ if element.children:
+ self.initialized = 1
+ self.parameter_strings[name] = create_parameter_string(parameters, 1)
+ else:
+ self.parameter_strings[name] = None
+
+ return
+
+
+ def get_images(self):
+ """Return potentially empty list of input images."""
+ return self.images
+
+
+ def parameterIterator(self):
+ return self.parameters.__iter__();
+
+
+ def get_parameter_string(self, entrypoint = None):
+ if entrypoint:
+ s = self.parameter_strings[ entrypoint ]
+ if s:
+ return s
+
+ return create_parameter_string( self.parameters, 1 )
+
+ def get_called_parameter_string(self):
+ p_string = ""
+ comma = ""
+
+ for p in self.parameterIterator():
+ p_string = p_string + comma + p.name
+ comma = ", "
+
+ return p_string
+
+
+ def is_static_entry_point(self, name):
+ return name in self.static_entry_points
+
+ def dispatch_name(self):
+ if self.name in self.static_entry_points:
+ return self.name
+ else:
+ return "_dispatch_stub_%u" % (self.offset)
+
+ def static_name(self, name):
+ if name in self.static_entry_points:
+ return name
+ else:
+ return "_dispatch_stub_%u" % (self.offset)
+
+
+class gl_item_factory:
+ """Factory to create objects derived from gl_item."""
+
+ def create_item(self, item_name, element, context):
+ if item_name == "function":
+ return gl_function(element, context)
+ if item_name == "type":
+ return gl_type(element, context)
+ elif item_name == "enum":
+ return gl_enum(element, context)
+ elif item_name == "parameter":
+ return gl_parameter(element, context)
+ elif item_name == "api":
+ return gl_api(self)
+ else:
+ return None
+
+
+class gl_api:
+ def __init__(self, factory):
+ self.functions_by_name = {}
+ self.enums_by_name = {}
+ self.types_by_name = {}
+
+ self.category_dict = {}
+ self.categories = [{}, {}, {}, {}]
+
+ self.factory = factory
+
+ self.next_offset = 0
+
+ typeexpr.create_initial_types()
+ return
+
+
+ def process_element(self, doc):
+ element = doc.children
+ while element.type != "element" or element.name != "OpenGLAPI":
+ element = element.next
+
+ if element:
+ self.process_OpenGLAPI(element)
+ return
+
+
+ def process_OpenGLAPI(self, element):
+ child = element.children
+ while child:
+ if child.type == "element":
+ if child.name == "category":
+ self.process_category( child )
+ elif child.name == "OpenGLAPI":
+ self.process_OpenGLAPI( child )
+
+ child = child.next
+
+ return
+
+
+ def process_category(self, cat):
+ cat_name = cat.nsProp( "name", None )
+ cat_number = cat.nsProp( "number", None )
+
+ [cat_type, key] = classify_category(cat_name, cat_number)
+ self.categories[cat_type][key] = [cat_name, cat_number]
+
+ child = cat.children
+ while child:
+ if child.type == "element":
+ if child.name == "function":
+ func_name = real_function_name( child )
+
+ temp_name = child.nsProp( "name", None )
+ self.category_dict[ temp_name ] = [cat_name, cat_number]
+
+ if self.functions_by_name.has_key( func_name ):
+ func = self.functions_by_name[ func_name ]
+ func.process_element( child )
+ else:
+ func = self.factory.create_item( "function", child, self )
+ self.functions_by_name[ func_name ] = func
+
+ if func.offset >= self.next_offset:
+ self.next_offset = func.offset + 1
+
+
+ elif child.name == "enum":
+ enum = self.factory.create_item( "enum", child, self )
+ self.enums_by_name[ enum.name ] = enum
+ elif child.name == "type":
+ t = self.factory.create_item( "type", child, self )
+ self.types_by_name[ "GL" + t.name ] = t
+
+
+ child = child.next
+
+ return
+
+
+ def functionIterateByCategory(self, cat = None):
+ """Iterate over functions by category.
+
+ If cat is None, all known functions are iterated in category
+ order. See classify_category for details of the ordering.
+ Within a category, functions are sorted by name. If cat is
+ not None, then only functions in that category are iterated.
+ """
+ lists = [{}, {}, {}, {}]
+
+ for func in self.functionIterateAll():
+ [cat_name, cat_number] = self.category_dict[func.name]
+
+ if (cat == None) or (cat == cat_name):
+ [func_cat_type, key] = classify_category(cat_name, cat_number)
+
+ if not lists[func_cat_type].has_key(key):
+ lists[func_cat_type][key] = {}
+
+ lists[func_cat_type][key][func.name] = func
+
+
+ functions = []
+ for func_cat_type in range(0,4):
+ keys = lists[func_cat_type].keys()
+ keys.sort()
+
+ for key in keys:
+ names = lists[func_cat_type][key].keys()
+ names.sort()
+
+ for name in names:
+ functions.append(lists[func_cat_type][key][name])
+
+ return functions.__iter__()
+
+
+ def functionIterateByOffset(self):
+ max_offset = -1
+ for func in self.functions_by_name.itervalues():
+ if func.offset > max_offset:
+ max_offset = func.offset
+
+
+ temp = [None for i in range(0, max_offset + 1)]
+ for func in self.functions_by_name.itervalues():
+ if func.offset != -1:
+ temp[ func.offset ] = func
+
+
+ list = []
+ for i in range(0, max_offset + 1):
+ if temp[i]:
+ list.append(temp[i])
+
+ return list.__iter__();
+
+
+ def functionIterateAll(self):
+ return self.functions_by_name.itervalues()
+
+
+ def enumIterateByName(self):
+ keys = self.enums_by_name.keys()
+ keys.sort()
+
+ list = []
+ for enum in keys:
+ list.append( self.enums_by_name[ enum ] )
+
+ return list.__iter__()
+
+
+ def categoryIterate(self):
+ """Iterate over categories.
+
+ Iterate over all known categories in the order specified by
+ classify_category. Each iterated value is a tuple of the
+ name and number (which may be None) of the category.
+ """
+
+ list = []
+ for cat_type in range(0,4):
+ keys = self.categories[cat_type].keys()
+ keys.sort()
+
+ for key in keys:
+ list.append(self.categories[cat_type][key])
+
+ return list.__iter__()
+
+
+ def get_category_for_name( self, name ):
+ if self.category_dict.has_key(name):
+ return self.category_dict[name]
+ else:
+ return ["<unknown category>", None]
+
+
+ def typeIterate(self):
+ return self.types_by_name.itervalues()
+
+
+ def find_type( self, type_name ):
+ if type_name in self.types_by_name:
+ return self.types_by_name[ type_name ].type_expr
+ else:
+ print "Unable to find base type matching \"%s\"." % (type_name)
+ return None
diff --git a/mesalib/src/mesa/glapi/gl_and_glX_API.xml b/mesalib/src/mesa/glapi/gl_and_glX_API.xml
new file mode 100644
index 000000000..34c977e9c
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_and_glX_API.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+<xi:include href="glX_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="gl_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+</OpenGLAPI> \ No newline at end of file
diff --git a/mesalib/src/mesa/glapi/gl_apitemp.py b/mesalib/src/mesa/glapi/gl_apitemp.py
new file mode 100644
index 000000000..a37c08d6c
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_apitemp.py
@@ -0,0 +1,253 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML
+import license
+import sys, getopt
+
+class PrintGlOffsets(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_apitemp.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+
+ self.undef_list.append( "KEYWORD1" )
+ self.undef_list.append( "KEYWORD1_ALT" )
+ self.undef_list.append( "KEYWORD2" )
+ self.undef_list.append( "NAME" )
+ self.undef_list.append( "DISPATCH" )
+ self.undef_list.append( "RETURN_DISPATCH" )
+ self.undef_list.append( "DISPATCH_TABLE_NAME" )
+ self.undef_list.append( "UNUSED_TABLE_NAME" )
+ self.undef_list.append( "TABLE_ENTRY" )
+
+
+ def printFunction(self, f, name):
+ p_string = ""
+ o_string = ""
+ t_string = ""
+ comma = ""
+
+ if f.is_static_entry_point(name):
+ keyword = "KEYWORD1"
+ else:
+ keyword = "KEYWORD1_ALT"
+
+ n = f.static_name(name)
+
+ for p in f.parameterIterator():
+ if p.is_padding:
+ continue
+
+ if p.is_pointer():
+ cast = "(const void *) "
+ else:
+ cast = ""
+
+ t_string = t_string + comma + p.format_string()
+ p_string = p_string + comma + p.name
+ o_string = o_string + comma + cast + p.name
+ comma = ", "
+
+
+ if f.return_type != 'void':
+ dispatch = "RETURN_DISPATCH"
+ else:
+ dispatch = "DISPATCH"
+
+ if f.has_different_protocol(name):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+
+ if not f.is_static_entry_point(name):
+ print '%s %s KEYWORD2 NAME(%s)(%s);' % (keyword, f.return_type, n, f.get_parameter_string(name))
+ print ''
+
+ print '%s %s KEYWORD2 NAME(%s)(%s)' % (keyword, f.return_type, n, f.get_parameter_string(name))
+ print '{'
+ if p_string == "":
+ print ' %s(%s, (), (F, "gl%s();\\n"));' \
+ % (dispatch, f.name, name)
+ else:
+ print ' %s(%s, (%s), (F, "gl%s(%s);\\n", %s));' \
+ % (dispatch, f.name, p_string, name, t_string, o_string)
+ print '}'
+ if f.has_different_protocol(name):
+ print '#endif /* GLX_INDIRECT_RENDERING */'
+ print ''
+ return
+
+ def printRealHeader(self):
+ print ''
+ self.printVisibility( "HIDDEN", "hidden" )
+ print """
+/*
+ * This file is a template which generates the OpenGL API entry point
+ * functions. It should be included by a .c file which first defines
+ * the following macros:
+ * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32
+ * KEYWORD2 - usually nothing, but might be __stdcall on Win32
+ * NAME(n) - builds the final function name (usually add "gl" prefix)
+ * DISPATCH(func, args, msg) - code to do dispatch of named function.
+ * msg is a printf-style debug message.
+ * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
+ *
+ * Here is an example which generates the usual OpenGL functions:
+ * #define KEYWORD1
+ * #define KEYWORD2
+ * #define NAME(func) gl##func
+ * #define DISPATCH(func, args, msg) \\
+ * struct _glapi_table *dispatch = CurrentDispatch; \\
+ * (*dispatch->func) args
+ * #define RETURN DISPATCH(func, args, msg) \\
+ * struct _glapi_table *dispatch = CurrentDispatch; \\
+ * return (*dispatch->func) args
+ *
+ */
+
+
+#if defined( NAME )
+#ifndef KEYWORD1
+#define KEYWORD1
+#endif
+
+#ifndef KEYWORD1_ALT
+#define KEYWORD1_ALT HIDDEN
+#endif
+
+#ifndef KEYWORD2
+#define KEYWORD2
+#endif
+
+#ifndef DISPATCH
+#error DISPATCH must be defined
+#endif
+
+#ifndef RETURN_DISPATCH
+#error RETURN_DISPATCH must be defined
+#endif
+
+"""
+ return
+
+
+
+ def printInitDispatch(self, api):
+ print """
+#endif /* defined( NAME ) */
+
+/*
+ * This is how a dispatch table can be initialized with all the functions
+ * we generated above.
+ */
+#ifdef DISPATCH_TABLE_NAME
+
+#ifndef TABLE_ENTRY
+#error TABLE_ENTRY must be defined
+#endif
+
+static _glapi_proc DISPATCH_TABLE_NAME[] = {"""
+ for f in api.functionIterateByOffset():
+ print ' TABLE_ENTRY(%s),' % (f.dispatch_name())
+
+ print ' /* A whole bunch of no-op functions. These might be called'
+ print ' * when someone tries to call a dynamically-registered'
+ print ' * extension function without a current rendering context.'
+ print ' */'
+ for i in range(1, 100):
+ print ' TABLE_ENTRY(Unused),'
+
+ print '};'
+ print '#endif /* DISPATCH_TABLE_NAME */'
+ print ''
+ return
+
+
+ def printAliasedTable(self, api):
+ print """
+/*
+ * This is just used to silence compiler warnings.
+ * We list the functions which are not otherwise used.
+ */
+#ifdef UNUSED_TABLE_NAME
+static _glapi_proc UNUSED_TABLE_NAME[] = {"""
+
+ for f in api.functionIterateByOffset():
+ for n in f.entry_points:
+ if n != f.name:
+ if f.is_static_entry_point(n):
+ text = ' TABLE_ENTRY(%s),' % (n)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+ print '};'
+ print '#endif /*UNUSED_TABLE_NAME*/'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for func in api.functionIterateByOffset():
+ got_stub = 0
+ for n in func.entry_points:
+ if func.is_static_entry_point(n):
+ self.printFunction(func, n)
+ elif not got_stub:
+ self.printFunction(func, n)
+ got_stub = 1
+
+ self.printInitDispatch(api)
+ self.printAliasedTable(api)
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+
+ printer = PrintGlOffsets()
+ printer.Print(api)
diff --git a/mesalib/src/mesa/glapi/gl_enums.py b/mesalib/src/mesa/glapi/gl_enums.py
new file mode 100644
index 000000000..27ab11953
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_enums.py
@@ -0,0 +1,243 @@
+#!/usr/bin/python2
+# -*- Mode: Python; py-indent-offset: 8 -*-
+
+# (C) Copyright Zack Rusin 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Zack Rusin <zack@kde.org>
+
+import license
+import gl_XML
+import sys, getopt
+
+class PrintGlEnums(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_enums.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2005 Brian Paul All Rights Reserved.""", "BRIAN PAUL")
+ self.enum_table = {}
+
+
+ def printRealHeader(self):
+ print '#include "glheader.h"'
+ print '#include "mfeatures.h"'
+ print '#include "enums.h"'
+ print '#include "imports.h"'
+ print ''
+ print 'typedef struct {'
+ print ' size_t offset;'
+ print ' int n;'
+ print '} enum_elt;'
+ print ''
+ return
+
+ def print_code(self):
+ print """
+typedef int (*cfunc)(const void *, const void *);
+
+/**
+ * Compare a key name to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an element of the \c all_enums array.
+ */
+static int compar_name( const char *a, const enum_elt *b )
+{
+ return _mesa_strcmp( a, & enum_string_table[ b->offset ] );
+}
+
+/**
+ * Compare a key enum value to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an index into the \c all_enums array.
+ */
+static int compar_nr( const int *a, const unsigned *b )
+{
+ return a[0] - all_enums[*b].n;
+}
+
+
+static char token_tmp[20];
+
+const char *_mesa_lookup_enum_by_nr( int nr )
+{
+ unsigned * i;
+
+ i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
+ Elements(reduced_enums),
+ sizeof(reduced_enums[0]),
+ (cfunc) compar_nr);
+
+ if ( i != NULL ) {
+ return & enum_string_table[ all_enums[ *i ].offset ];
+ }
+ else {
+ /* this is not re-entrant safe, no big deal here */
+ _mesa_sprintf(token_tmp, "0x%x", nr);
+ return token_tmp;
+ }
+}
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr )
+{
+ switch (nr) {
+ case GL_POINTS: return "GL_POINTS";
+ case GL_LINES: return "GL_LINES";
+ case GL_LINE_STRIP: return "GL_LINE_STRIP";
+ case GL_LINE_LOOP: return "GL_LINE_LOOP";
+ case GL_TRIANGLES: return "GL_TRIANGLES";
+ case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
+ case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
+ case GL_QUADS: return "GL_QUADS";
+ case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
+ case GL_POLYGON: return "GL_POLYGON";
+ case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
+ default: return "<invalid>";
+ }
+}
+
+
+
+int _mesa_lookup_enum_by_name( const char *symbol )
+{
+ enum_elt * f = NULL;
+
+ if ( symbol != NULL ) {
+ f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
+ Elements(all_enums),
+ sizeof( enum_elt ),
+ (cfunc) compar_name);
+ }
+
+ return (f != NULL) ? f->n : -1;
+}
+
+"""
+ return
+
+
+ def printBody(self, api):
+ self.process_enums( api )
+
+ keys = self.enum_table.keys()
+ keys.sort()
+
+ name_table = []
+ enum_table = {}
+
+ for enum in keys:
+ low_pri = 9
+ for [name, pri] in self.enum_table[ enum ]:
+ name_table.append( [name, enum] )
+
+ if pri < low_pri:
+ low_pri = pri
+ enum_table[enum] = name
+
+
+ name_table.sort()
+
+ string_offsets = {}
+ i = 0;
+ print 'LONGSTRING static const char enum_string_table[] = '
+ for [name, enum] in name_table:
+ print ' "%s\\0"' % (name)
+ string_offsets[ name ] = i
+ i += len(name) + 1
+
+ print ' ;'
+ print ''
+
+
+ print 'static const enum_elt all_enums[%u] =' % (len(name_table))
+ print '{'
+ for [name, enum] in name_table:
+ print ' { %5u, 0x%08X }, /* %s */' % (string_offsets[name], enum, name)
+ print '};'
+ print ''
+
+ print 'static const unsigned reduced_enums[%u] =' % (len(keys))
+ print '{'
+ for enum in keys:
+ name = enum_table[ enum ]
+ if [name, enum] not in name_table:
+ print ' /* Error! %s, 0x%04x */ 0,' % (name, enum)
+ else:
+ i = name_table.index( [name, enum] )
+
+ print ' %4u, /* %s */' % (i, name)
+ print '};'
+
+
+ self.print_code()
+ return
+
+
+ def process_enums(self, api):
+ self.enum_table = {}
+
+ for obj in api.enumIterateByName():
+ if obj.value not in self.enum_table:
+ self.enum_table[ obj.value ] = []
+
+
+ name = "GL_" + obj.name
+ priority = obj.priority()
+ self.enum_table[ obj.value ].append( [name, priority] )
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlEnums()
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/gl_offsets.py b/mesalib/src/mesa/glapi/gl_offsets.py
new file mode 100644
index 000000000..59f8d372b
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_offsets.py
@@ -0,0 +1,103 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML
+import license
+import sys, getopt
+
+class PrintGlOffsets(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_offsets.py (from Mesa)"
+ self.header_tag = '_GLAPI_OFFSETS_H_'
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+ return
+
+ def printBody(self, api):
+ abi = [ "1.0", "1.1", "1.2", "GL_ARB_multitexture" ]
+
+ functions = []
+ abi_functions = []
+ count = 0
+ for f in api.functionIterateByOffset():
+ [category, num] = api.get_category_for_name( f.name )
+ if category not in abi:
+ functions.append( [f, count] )
+ count += 1
+ else:
+ abi_functions.append( f )
+
+
+ for f in abi_functions:
+ print '#define _gloffset_%s %d' % (f.name, f.offset)
+ last_static = f.offset
+
+ print ''
+ print '#if !defined(IN_DRI_DRIVER)'
+ print ''
+
+ for [f, index] in functions:
+ print '#define _gloffset_%s %d' % (f.name, f.offset)
+
+ print '#define _gloffset_FIRST_DYNAMIC %d' % (api.next_offset)
+
+ print ''
+ print '#else'
+ print ''
+
+ for [f, index] in functions:
+ print '#define _gloffset_%s driDispatchRemapTable[%s_remap_index]' % (f.name, f.name)
+
+ print ''
+ print '#endif /* !defined(IN_DRI_DRIVER) */'
+
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlOffsets()
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/gl_procs.py b/mesalib/src/mesa/glapi/gl_procs.py
new file mode 100644
index 000000000..cd1a68cee
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_procs.py
@@ -0,0 +1,188 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGlProcs(gl_XML.gl_print_base):
+ def __init__(self, long_strings):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.long_strings = long_strings
+ self.name = "gl_procs.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004, 2006""", "BRIAN PAUL, IBM")
+
+
+ def printRealHeader(self):
+ print """
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+"""
+ return
+
+ def printRealFooter(self):
+ print ''
+ print '#undef NAME_FUNC_OFFSET'
+ return
+
+ def printFunctionString(self, name):
+ if self.long_strings:
+ print ' "gl%s\\0"' % (name)
+ else:
+ print " 'g','l',",
+ for c in name:
+ print "'%s'," % (c),
+
+ print "'\\0',"
+
+
+ def printBody(self, api):
+ print ''
+ if self.long_strings:
+ print 'static const char gl_string_table[] ='
+ else:
+ print 'static const char gl_string_table[] = {'
+
+ base_offset = 0
+ table = []
+ for func in api.functionIterateByOffset():
+ name = func.dispatch_name()
+ self.printFunctionString(func.name)
+ table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.name))
+
+ # The length of the function's name, plus 2 for "gl",
+ # plus 1 for the NUL.
+
+ base_offset += len(func.name) + 3
+
+
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if n != func.name:
+ name = func.dispatch_name()
+ self.printFunctionString( n )
+
+ if func.has_different_protocol(n):
+ alt_name = "gl" + func.static_glx_name(n)
+ table.append((base_offset, "gl" + name, alt_name, alt_name, func.name))
+ else:
+ table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.name))
+
+ base_offset += len(n) + 3
+
+
+ if self.long_strings:
+ print ' ;'
+ else:
+ print '};'
+
+ print ''
+ print ''
+ print "#ifdef USE_MGL_NAMESPACE"
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)):
+ print '#define gl_dispatch_stub_%u mgl_dispatch_stub_%u' % (func.offset, func.offset)
+ break
+ print "#endif /* USE_MGL_NAMESPACE */"
+ print ''
+ print ''
+ print '#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)'
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)):
+ print '%s GLAPIENTRY gl_dispatch_stub_%u(%s);' % (func.return_type, func.offset, func.get_parameter_string())
+ break
+
+ print '#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */'
+
+ print ''
+ print 'static const glprocs_table_t static_functions[] = {'
+
+ for info in table:
+ print ' NAME_FUNC_OFFSET(%5u, %s, %s, %s, _gloffset_%s),' % info
+
+ print ' NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)'
+ print '};'
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m mode]" % sys.argv[0]
+ print "mode can be one of:"
+ print " long - Create code for compilers that can handle very"
+ print " long string constants. (default)"
+ print " short - Create code for compilers that can only handle"
+ print " ANSI C89 string constants."
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:")
+ except Exception,e:
+ show_usage()
+
+ long_string = 1
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ if val == "short":
+ long_string = 0
+ elif val == "long":
+ long_string = 1
+ else:
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer = PrintGlProcs(long_string)
+ printer.Print(api)
diff --git a/mesalib/src/mesa/glapi/gl_table.py b/mesalib/src/mesa/glapi/gl_table.py
new file mode 100644
index 000000000..55a33748a
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_table.py
@@ -0,0 +1,199 @@
+#!/usr/bin/python2
+
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML
+import license
+import sys, getopt
+
+class PrintGlTable(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.header_tag = '_GLAPI_TABLE_H_'
+ self.name = "gl_table.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ arg_string = f.get_parameter_string()
+ print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset)
+
+
+ def printRealHeader(self):
+ print '#ifndef GLAPIENTRYP'
+ print '# ifndef GLAPIENTRY'
+ print '# define GLAPIENTRY'
+ print '# endif'
+ print ''
+ print '# define GLAPIENTRYP GLAPIENTRY *'
+ print '#endif'
+ print ''
+ print ''
+ print 'struct _glapi_table'
+ print '{'
+ return
+
+
+ def printRealFooter(self):
+ print '};'
+ return
+
+
+class PrintRemapTable(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.header_tag = '_DISPATCH_H_'
+ self.name = "gl_table.py (from Mesa)"
+ self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
+ return
+
+
+ def printRealHeader(self):
+ print """
+#include "glapitable.h"
+/**
+ * \\file dispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+"""
+
+ return
+
+ def printBody(self, api):
+ print '#define CALL_by_offset(disp, cast, offset, parameters) \\'
+ print ' (*(cast (GET_by_offset(disp, offset)))) parameters'
+ print '#define GET_by_offset(disp, offset) \\'
+ print ' (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL'
+ print '#define SET_by_offset(disp, offset, fn) \\'
+ print ' do { \\'
+ print ' if ( (offset) < 0 ) { \\'
+ print ' /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\\n", */ \\'
+ print ' /* __func__, __LINE__, disp, offset, # fn); */ \\'
+ print ' /* abort(); */ \\'
+ print ' } \\'
+ print ' else { \\'
+ print ' ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \\'
+ print ' } \\'
+ print ' } while(0)'
+ print ''
+
+ abi = [ "1.0", "1.1", "1.2", "GL_ARB_multitexture" ]
+
+ functions = []
+ abi_functions = []
+ count = 0
+ for f in api.functionIterateByOffset():
+ [category, num] = api.get_category_for_name( f.name )
+ if category not in abi:
+ functions.append( [f, count] )
+ count += 1
+ else:
+ abi_functions.append( f )
+
+
+ for f in abi_functions:
+ print '#define CALL_%s(disp, parameters) (*((disp)->%s)) parameters' % (f.name, f.name)
+ print '#define GET_%s(disp) ((disp)->%s)' % (f.name, f.name)
+ print '#define SET_%s(disp, fn) ((disp)->%s = fn)' % (f.name, f.name)
+
+
+ print ''
+ print '#if !defined(IN_DRI_DRIVER)'
+ print ''
+
+ for [f, index] in functions:
+ print '#define CALL_%s(disp, parameters) (*((disp)->%s)) parameters' % (f.name, f.name)
+ print '#define GET_%s(disp) ((disp)->%s)' % (f.name, f.name)
+ print '#define SET_%s(disp, fn) ((disp)->%s = fn)' % (f.name, f.name)
+
+ print ''
+ print '#else'
+ print ''
+ print '#define driDispatchRemapTable_size %u' % (count)
+ print 'extern int driDispatchRemapTable[ driDispatchRemapTable_size ];'
+ print ''
+
+ for [f, index] in functions:
+ print '#define %s_remap_index %u' % (f.name, index)
+
+ print ''
+
+ for [f, index] in functions:
+ arg_string = gl_XML.create_parameter_string( f.parameters, 0 )
+ cast = '%s (GLAPIENTRYP)(%s)' % (f.return_type, arg_string)
+
+ print '#define CALL_%s(disp, parameters) CALL_by_offset(disp, (%s), driDispatchRemapTable[%s_remap_index], parameters)' % (f.name, cast, f.name)
+ print '#define GET_%s(disp) GET_by_offset(disp, driDispatchRemapTable[%s_remap_index])' % (f.name, f.name)
+ print '#define SET_%s(disp, fn) SET_by_offset(disp, driDispatchRemapTable[%s_remap_index], fn)' % (f.name, f.name)
+
+
+ print ''
+ print '#endif /* !defined(IN_DRI_DRIVER) */'
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m mode]" % sys.argv[0]
+ print " -m mode Mode can be 'table' or 'remap_table'."
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:")
+ except Exception,e:
+ show_usage()
+
+ mode = "table"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+
+ if mode == "table":
+ printer = PrintGlTable()
+ elif mode == "remap_table":
+ printer = PrintRemapTable()
+ else:
+ show_usage()
+
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer.Print( api )
diff --git a/mesalib/src/mesa/glapi/gl_x86-64_asm.py b/mesalib/src/mesa/glapi/gl_x86-64_asm.py
new file mode 100644
index 000000000..f36ad3a5d
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_x86-64_asm.py
@@ -0,0 +1,334 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt, copy
+
+def should_use_push(registers):
+ for [reg, offset] in registers:
+ if reg[1:4] == "xmm":
+ return 0
+
+ N = len(registers)
+ return (N & 1) != 0
+
+
+def local_size(registers):
+ # The x86-64 ABI says "the value (%rsp - 8) is always a multiple of
+ # 16 when control is transfered to the function entry point." This
+ # means that the local stack usage must be (16*N)+8 for some value
+ # of N. (16*N)+8 = (8*(2N))+8 = 8*(2N+1). As long as N is odd, we
+ # meet this requirement.
+
+ N = (len(registers) | 1)
+ return 8*N
+
+
+def save_all_regs(registers):
+ adjust_stack = 0
+ if not should_use_push(registers):
+ adjust_stack = local_size(registers)
+ print '\tsubq\t$%u, %%rsp' % (adjust_stack)
+
+ for [reg, stack_offset] in registers:
+ save_reg( reg, stack_offset, adjust_stack )
+ return
+
+
+def restore_all_regs(registers):
+ adjust_stack = 0
+ if not should_use_push(registers):
+ adjust_stack = local_size(registers)
+
+ temp = copy.deepcopy(registers)
+ while len(temp):
+ [reg, stack_offset] = temp.pop()
+ restore_reg(reg, stack_offset, adjust_stack)
+
+ if adjust_stack:
+ print '\taddq\t$%u, %%rsp' % (adjust_stack)
+ return
+
+
+def save_reg(reg, offset, use_move):
+ if use_move:
+ if offset == 0:
+ print '\tmovq\t%s, (%%rsp)' % (reg)
+ else:
+ print '\tmovq\t%s, %u(%%rsp)' % (reg, offset)
+ else:
+ print '\tpushq\t%s' % (reg)
+
+ return
+
+
+def restore_reg(reg, offset, use_move):
+ if use_move:
+ if offset == 0:
+ print '\tmovq\t(%%rsp), %s' % (reg)
+ else:
+ print '\tmovq\t%u(%%rsp), %s' % (offset, reg)
+ else:
+ print '\tpopq\t%s' % (reg)
+
+ return
+
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_x86-64_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
+ return
+
+
+ def get_stack_size(self, f):
+ size = 0
+ for p in f.parameterIterator():
+ size += p.get_stack_size()
+
+ return size
+
+
+ def printRealHeader(self):
+ print "/* If we build with gcc's -fvisibility=hidden flag, we'll need to change"
+ print " * the symbol visibility mode to 'default'."
+ print ' */'
+ print ''
+ print '#include "../x86/assyntax.h"'
+ print ''
+ print '#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303'
+ print '# pragma GCC visibility push(default)'
+ print '# define HIDDEN(x) .hidden x'
+ print '#else'
+ print '# define HIDDEN(x)'
+ print '#endif'
+ print ''
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n))'
+ print '# define _glapi_Dispatch _mglapi_Dispatch'
+ print '# else'
+ print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))'
+ print '# endif'
+ print ''
+ print '#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)'
+ print '# define THREADS'
+ print '#endif'
+ print ''
+ print '\t.text'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\t.globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch)'
+ print '_x86_64_get_get_dispatch:'
+ print '\tlea\t_x86_64_get_dispatch(%rip), %rax'
+ print '\tret'
+ print ''
+ print '\t.p2align\t4,,15'
+ print '_x86_64_get_dispatch:'
+ print '\tmovq\t_glapi_tls_Dispatch@GOTTPOFF(%rip), %rax'
+ print '\tmovq\t%fs:(%rax), %rax'
+ print '\tret'
+ print '\t.size\t_x86_64_get_dispatch, .-_x86_64_get_dispatch'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print ''
+ print '\t.extern\t_glapi_Dispatch'
+ print '\t.extern\t_gl_DispatchTSD'
+ print '\t.extern\tpthread_getspecific'
+ print ''
+ print '\t.p2align\t4,,15'
+ print '_x86_64_get_dispatch:'
+ print '\tmovq\t_gl_DispatchTSD(%rip), %rdi'
+ print '\tjmp\tpthread_getspecific@PLT'
+ print ''
+ print '#elif defined(THREADS)'
+ print ''
+ print '\t.extern\t_glapi_get_dispatch'
+ print ''
+ print '#endif'
+ print ''
+ return
+
+
+ def printRealFooter(self):
+ print ''
+ print '#if defined(GLX_USE_TLS) && defined(__linux__)'
+ print ' .section ".note.ABI-tag", "a"'
+ print ' .p2align 2'
+ print ' .long 1f - 0f /* name length */'
+ print ' .long 3f - 2f /* data length */'
+ print ' .long 1 /* note length */'
+ print '0: .asciz "GNU" /* vendor name */'
+ print '1: .p2align 2'
+ print '2: .long 0 /* note data: the ABI tag */'
+ print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
+ print '3: .p2align 2 /* pad out section */'
+ print '#endif /* GLX_USE_TLS */'
+ print ''
+ print '#if defined (__ELF__) && defined (__linux__)'
+ print ' .section .note.GNU-stack,"",%progbits'
+ print '#endif'
+ return
+
+
+ def printFunction(self, f):
+
+ # The x86-64 ABI divides function parameters into a couple
+ # classes. For the OpenGL interface, the only ones that are
+ # relevent are INTEGER and SSE. Basically, the first 8
+ # GLfloat or GLdouble parameters are placed in %xmm0 - %xmm7,
+ # the first 6 non-GLfloat / non-GLdouble parameters are placed
+ # in registers listed in int_parameters.
+ #
+ # If more parameters than that are required, they are passed
+ # on the stack. Therefore, we just have to make sure that
+ # %esp hasn't changed when we jump to the actual function.
+ # Since we're jumping to the function (and not calling it), we
+ # have to make sure of that anyway!
+
+ int_parameters = ["%rdi", "%rsi", "%rdx", "%rcx", "%r8", "%r9"]
+
+ int_class = 0
+ sse_class = 0
+ stack_offset = 0
+ registers = []
+ for p in f.parameterIterator():
+ type_name = p.get_base_type_string()
+
+ if p.is_pointer() or (type_name != "GLfloat" and type_name != "GLdouble"):
+ if int_class < 6:
+ registers.append( [int_parameters[int_class], stack_offset] )
+ int_class += 1
+ stack_offset += 8
+ else:
+ if sse_class < 8:
+ registers.append( ["%%xmm%u" % (sse_class), stack_offset] )
+ sse_class += 1
+ stack_offset += 8
+
+ if ((int_class & 1) == 0) and (sse_class == 0):
+ registers.append( ["%rbp", 0] )
+
+
+ name = f.dispatch_name()
+
+ print '\t.p2align\t4,,15'
+ print '\t.globl\tGL_PREFIX(%s)' % (name)
+ print '\t.type\tGL_PREFIX(%s), @function' % (name)
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(GL_PREFIX(%s))' % (name)
+ print 'GL_PREFIX(%s):' % (name)
+ print '#if defined(GLX_USE_TLS)'
+ print '\tcall\t_x86_64_get_dispatch@PLT'
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+ print '\tjmp\t*%r11'
+ print '#elif defined(PTHREADS)'
+
+ save_all_regs(registers)
+ print '\tcall\t_x86_64_get_dispatch@PLT'
+ restore_all_regs(registers)
+
+ if f.offset == 0:
+ print '\tmovq\t(%rax), %r11'
+ else:
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+
+ print '\tjmp\t*%r11'
+
+ print '#else'
+ print '\tmovq\t_glapi_Dispatch(%rip), %rax'
+ print '\ttestq\t%rax, %rax'
+ print '\tje\t1f'
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+ print '\tjmp\t*%r11'
+ print '1:'
+
+ save_all_regs(registers)
+ print '\tcall\t_glapi_get_dispatch'
+ restore_all_regs(registers)
+
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+ print '\tjmp\t*%r11'
+ print '#endif /* defined(GLX_USE_TLS) */'
+
+ print '\t.size\tGL_PREFIX(%s), .-GL_PREFIX(%s)' % (name, name)
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ self.printFunction(f)
+
+
+ for f in api.functionIterateByOffset():
+ dispatch = f.dispatch_name()
+ for n in f.entry_points:
+ if n != f.name:
+ if f.is_static_entry_point(n):
+ text = '\t.globl GL_PREFIX(%s) ; .set GL_PREFIX(%s), GL_PREFIX(%s)' % (n, n, dispatch)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mesa/glapi/gl_x86_asm.py b/mesalib/src/mesa/glapi/gl_x86_asm.py
new file mode 100644
index 000000000..36f0e31fe
--- /dev/null
+++ b/mesalib/src/mesa/glapi/gl_x86_asm.py
@@ -0,0 +1,270 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_x86_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM")
+ return
+
+
+ def get_stack_size(self, f):
+ size = 0
+ for p in f.parameterIterator():
+ if p.is_padding:
+ continue
+
+ size += p.get_stack_size()
+
+ return size
+
+
+ def printRealHeader(self):
+ print '#include "assyntax.h"'
+ print '#include "glapi/glapioffsets.h"'
+ print ''
+ print '#if defined(STDCALL_API)'
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))'
+ print '# else'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))'
+ print '# endif'
+ print '#else'
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))'
+ print '# define _glapi_Dispatch _mglapi_Dispatch'
+ print '# else'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))'
+ print '# endif'
+ print '#endif'
+ print ''
+ print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))'
+ print ''
+ print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__)'
+ print '#define GLOBL_FN(x) GLOBL x ; .type x, function'
+ print '#else'
+ print '#define GLOBL_FN(x) GLOBL x'
+ print '#endif'
+ print ''
+ print '#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)'
+ print '# define THREADS'
+ print '#endif'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '#ifdef GLX_X86_READONLY_TEXT'
+ print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)'
+ print '#else'
+ print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */'
+ print '#endif'
+ print ''
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tCALL(_x86_get_dispatch) ;\t\t\t\\'
+ print '\tCTX_INSNS ; \\'
+ print '\tJMP(GL_OFFSET(off))'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_x86_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#elif defined(THREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#else /* Non-threaded version. */'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#endif'
+ print ''
+ print '#ifdef HAVE_ALIAS'
+ print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
+ print '\t.globl\tGL_PREFIX(fn, fn_alt) ;\t\t\t\\'
+ print '\t.set\tGL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)'
+ print '#else'
+ print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
+ print ' GL_STUB(fn, off, fn_alt)'
+ print '#endif'
+ print ''
+ print 'SEG_TEXT'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\tGLOBL\tGLNAME(_x86_get_dispatch)'
+ print '\tHIDDEN(GLNAME(_x86_get_dispatch))'
+ print 'ALIGNTEXT16'
+ print 'GLNAME(_x86_get_dispatch):'
+ print '\tcall 1f'
+ print '1:\tpopl %eax'
+ print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax'
+ print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax'
+ print '\tret'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print 'EXTERN GLNAME(_glapi_Dispatch)'
+ print 'EXTERN GLNAME(_gl_DispatchTSD)'
+ print 'EXTERN GLNAME(pthread_getspecific)'
+ print ''
+ print 'ALIGNTEXT16'
+ print 'GLNAME(_x86_get_dispatch):'
+ print '\tSUB_L(CONST(24), ESP)'
+ print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
+ print '\tCALL(GLNAME(pthread_getspecific))'
+ print '\tADD_L(CONST(28), ESP)'
+ print '\tRET'
+ print '#elif defined(THREADS)'
+ print 'EXTERN GLNAME(_glapi_get_dispatch)'
+ print '#endif'
+ print ''
+
+ print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )'
+ print '\t\t.section\twtext, "awx", @progbits'
+ print '#endif /* defined( GLX_USE_TLS ) */'
+
+ print ''
+ print '\t\tALIGNTEXT16'
+ print '\t\tGLOBL GLNAME(gl_dispatch_functions_start)'
+ print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_start))'
+ print 'GLNAME(gl_dispatch_functions_start):'
+ print ''
+ return
+
+
+ def printRealFooter(self):
+ print ''
+ print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)'
+ print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_end))'
+ print '\t\tALIGNTEXT16'
+ print 'GLNAME(gl_dispatch_functions_end):'
+ print ''
+ print '#if defined(GLX_USE_TLS) && defined(__linux__)'
+ print ' .section ".note.ABI-tag", "a"'
+ print ' .p2align 2'
+ print ' .long 1f - 0f /* name length */'
+ print ' .long 3f - 2f /* data length */'
+ print ' .long 1 /* note length */'
+ print '0: .asciz "GNU" /* vendor name */'
+ print '1: .p2align 2'
+ print '2: .long 0 /* note data: the ABI tag */'
+ print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
+ print '3: .p2align 2 /* pad out section */'
+ print '#endif /* GLX_USE_TLS */'
+ print ''
+ print '#if defined (__ELF__) && defined (__linux__)'
+ print ' .section .note.GNU-stack,"",%progbits'
+ print '#endif'
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+ stack = self.get_stack_size(f)
+ alt = "%s@%u" % (name, stack)
+
+ print '\tGL_STUB(%s, _gloffset_%s, %s)' % (name, f.name, alt)
+
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt)
+
+
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+ stack = self.get_stack_size(f)
+ alt = "%s@%u" % (name, stack)
+
+ if f.is_static_entry_point(f.name):
+ for n in f.entry_points:
+ if n != f.name:
+ alt2 = "%s@%u" % (n, stack)
+ text = '\tGL_STUB_ALIAS(%s, _gloffset_%s, %s, %s, %s)' % (n, f.name, alt2, f.name, alt)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mesa/glapi/license.py b/mesalib/src/mesa/glapi/license.py
new file mode 100644
index 000000000..02181648e
--- /dev/null
+++ b/mesalib/src/mesa/glapi/license.py
@@ -0,0 +1,47 @@
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+bsd_license_template = """%s
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sub license,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+%s,
+AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE."""
diff --git a/mesalib/src/mesa/glapi/mesadef.py b/mesalib/src/mesa/glapi/mesadef.py
new file mode 100644
index 000000000..0f410fc48
--- /dev/null
+++ b/mesalib/src/mesa/glapi/mesadef.py
@@ -0,0 +1,222 @@
+#!/usr/bin/env python
+
+
+# Mesa 3-D graphics library
+# Version: 4.1
+#
+# Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+# Generate the mesa.def file for Windows.
+#
+# Usage:
+# mesadef.py >mesa.def
+# Then copy to src/mesa/drivers/windows/gdi
+#
+# Dependencies:
+# The apispec file must be in the current directory.
+
+
+
+import apiparser
+import string
+
+
+def PrintHead():
+ print '; DO NOT EDIT - This file generated automatically by mesadef.py script'
+ print 'DESCRIPTION \'Mesa (OpenGL work-alike) for Win32\''
+ print 'VERSION 6.0'
+ print ';'
+ print '; Module definition file for Mesa (OPENGL32.DLL)'
+ print ';'
+ print '; Note: The OpenGL functions use the STDCALL'
+ print '; function calling convention. Microsoft\'s'
+ print '; OPENGL32 uses this convention and so must the'
+ print '; Mesa OPENGL32 so that the Mesa DLL can be used'
+ print '; as a drop-in replacement.'
+ print ';'
+ print '; The linker exports STDCALL entry points with'
+ print '; \'decorated\' names; e.g., _glBegin@0, where the'
+ print '; trailing number is the number of bytes of '
+ print '; parameter data pushed onto the stack. The'
+ print '; callee is responsible for popping this data'
+ print '; off the stack, usually via a RETF n instruction.'
+ print ';'
+ print '; However, the Microsoft OPENGL32.DLL does not export'
+ print '; the decorated names, even though the calling convention'
+ print '; is STDCALL. So, this module definition file is'
+ print '; needed to force the Mesa OPENGL32.DLL to export the'
+ print '; symbols in the same manner as the Microsoft DLL.'
+ print '; Were it not for this problem, this file would not'
+ print '; be needed (for the gl* functions) since the entry'
+ print '; points are compiled with dllexport declspec.'
+ print ';'
+ print '; However, this file is still needed to export "internal"'
+ print '; Mesa symbols for the benefit of the OSMESA32.DLL.'
+ print ';'
+ print 'EXPORTS'
+ return
+#enddef
+
+
+def PrintTail():
+ print ';'
+ print '; WGL API'
+ print '\twglChoosePixelFormat'
+ print '\twglCopyContext'
+ print '\twglCreateContext'
+ print '\twglCreateLayerContext'
+ print '\twglDeleteContext'
+ print '\twglDescribeLayerPlane'
+ print '\twglDescribePixelFormat'
+ print '\twglGetCurrentContext'
+ print '\twglGetCurrentDC'
+ print '\twglGetExtensionsStringARB'
+ print '\twglGetLayerPaletteEntries'
+ print '\twglGetPixelFormat'
+ print '\twglGetProcAddress'
+ print '\twglMakeCurrent'
+ print '\twglRealizeLayerPalette'
+ print '\twglSetLayerPaletteEntries'
+ print '\twglSetPixelFormat'
+ print '\twglShareLists'
+ print '\twglSwapBuffers'
+ print '\twglSwapLayerBuffers'
+ print '\twglUseFontBitmapsA'
+ print '\twglUseFontBitmapsW'
+ print '\twglUseFontOutlinesA'
+ print '\twglUseFontOutlinesW'
+ print ';'
+ print '; Mesa internals - mostly for OSMESA'
+ print '\t_ac_CreateContext'
+ print '\t_ac_DestroyContext'
+ print '\t_ac_InvalidateState'
+ print '\t_glapi_get_context'
+ print '\t_glapi_get_proc_address'
+ print '\t_mesa_buffer_data'
+ print '\t_mesa_buffer_map'
+ print '\t_mesa_buffer_subdata'
+ print '\t_mesa_bzero'
+ print '\t_mesa_calloc'
+ print '\t_mesa_choose_tex_format'
+ print '\t_mesa_compressed_texture_size'
+ print '\t_mesa_create_framebuffer'
+ print '\t_mesa_create_visual'
+ print '\t_mesa_delete_buffer_object'
+ print '\t_mesa_delete_texture_object'
+ print '\t_mesa_destroy_framebuffer'
+ print '\t_mesa_destroy_visual'
+ print '\t_mesa_enable_1_3_extensions'
+ print '\t_mesa_enable_1_4_extensions'
+ print '\t_mesa_enable_1_5_extensions'
+ print '\t_mesa_enable_sw_extensions'
+ print '\t_mesa_error'
+ print '\t_mesa_free'
+ print '\t_mesa_free_context_data'
+ print '\t_mesa_get_current_context'
+ print '\t_mesa_init_default_imports'
+ print '\t_mesa_initialize_context'
+ print '\t_mesa_make_current'
+ print '\t_mesa_memcpy'
+ print '\t_mesa_memset'
+ print '\t_mesa_new_buffer_object'
+ print '\t_mesa_new_texture_object'
+ print '\t_mesa_problem'
+ print '\t_mesa_ResizeBuffersMESA'
+ print '\t_mesa_store_compressed_teximage1d'
+ print '\t_mesa_store_compressed_teximage2d'
+ print '\t_mesa_store_compressed_teximage3d'
+ print '\t_mesa_store_compressed_texsubimage1d'
+ print '\t_mesa_store_compressed_texsubimage2d'
+ print '\t_mesa_store_compressed_texsubimage3d'
+ print '\t_mesa_store_teximage1d'
+ print '\t_mesa_store_teximage2d'
+ print '\t_mesa_store_teximage3d'
+ print '\t_mesa_store_texsubimage1d'
+ print '\t_mesa_store_texsubimage2d'
+ print '\t_mesa_store_texsubimage3d'
+ print '\t_mesa_strcmp'
+ print '\t_mesa_test_proxy_teximage'
+ print '\t_mesa_Viewport'
+ print '\t_swrast_Accum'
+ print '\t_swrast_alloc_buffers'
+ print '\t_swrast_Bitmap'
+ print '\t_swrast_CopyPixels'
+ print '\t_swrast_DrawPixels'
+ print '\t_swrast_GetDeviceDriverReference'
+ print '\t_swrast_Clear'
+ print '\t_swrast_choose_line'
+ print '\t_swrast_choose_triangle'
+ print '\t_swrast_CopyColorSubTable'
+ print '\t_swrast_CopyColorTable'
+ print '\t_swrast_CopyConvolutionFilter1D'
+ print '\t_swrast_CopyConvolutionFilter2D'
+ print '\t_swrast_copy_teximage1d'
+ print '\t_swrast_copy_teximage2d'
+ print '\t_swrast_copy_texsubimage1d'
+ print '\t_swrast_copy_texsubimage2d'
+ print '\t_swrast_copy_texsubimage3d'
+ print '\t_swrast_CreateContext'
+ print '\t_swrast_DestroyContext'
+ print '\t_swrast_InvalidateState'
+ print '\t_swrast_ReadPixels'
+ print '\t_swrast_zbuffer_address'
+ print '\t_swsetup_Wakeup'
+ print '\t_swsetup_CreateContext'
+ print '\t_swsetup_DestroyContext'
+ print '\t_swsetup_InvalidateState'
+ print '\t_tnl_CreateContext'
+ print '\t_tnl_DestroyContext'
+ print '\t_tnl_InvalidateState'
+ print '\t_tnl_MakeCurrent'
+ print '\t_tnl_run_pipeline'
+#enddef
+
+
+records = []
+
+def FindOffset(funcName):
+ for (name, alias, offset) in records:
+ if name == funcName:
+ return offset
+ #endif
+ #endfor
+ return -1
+#enddef
+
+
+def EmitEntry(name, returnType, argTypeList, argNameList, alias, offset):
+ if alias == '':
+ dispatchName = name
+ else:
+ dispatchName = alias
+ if offset < 0:
+ offset = FindOffset(dispatchName)
+ if offset >= 0 and string.find(name, "unused") == -1:
+ print '\tgl%s' % (name)
+ # save this info in case we need to look up an alias later
+ records.append((name, dispatchName, offset))
+
+#enddef
+
+
+PrintHead()
+apiparser.ProcessSpecFile("APIspec", EmitEntry)
+PrintTail()
diff --git a/mesalib/src/mesa/glapi/next_available_offset.sh b/mesalib/src/mesa/glapi/next_available_offset.sh
new file mode 100644
index 000000000..e7d6c2f4a
--- /dev/null
+++ b/mesalib/src/mesa/glapi/next_available_offset.sh
@@ -0,0 +1,39 @@
+#!/usr/bin/env bash
+#
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+# Trivial shell script to search the API definition file and print out the
+# next numerically available API entry-point offset. This could probably
+# be made smarter, but it would be better to use the existin Python
+# framework to do that. This is just a quick-and-dirty hack.
+
+num=$(grep 'offset="' gl_API.xml |\
+ sed 's/.\+ offset="//g;s/".*$//g' |\
+ grep -v '?' |\
+ sort -rn |\
+ head -1)
+
+echo $((num + 1))
diff --git a/mesalib/src/mesa/glapi/typeexpr.py b/mesalib/src/mesa/glapi/typeexpr.py
new file mode 100644
index 000000000..8ba7de486
--- /dev/null
+++ b/mesalib/src/mesa/glapi/typeexpr.py
@@ -0,0 +1,292 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import string, copy
+
+class type_node:
+ def __init__(self):
+ self.pointer = 0 # bool
+ self.const = 0 # bool
+ self.signed = 1 # bool
+ self.integer = 1 # bool
+
+ # If elements is set to non-zero, then field is an array.
+ self.elements = 0
+
+ self.name = None
+ self.size = 0 # type's size in bytes
+ return
+
+
+ def string(self):
+ """Return string representation of this type_node."""
+ s = ""
+
+ if self.pointer:
+ s = "* "
+
+ if self.const:
+ s += "const "
+
+ if not self.pointer:
+ if self.integer:
+ if self.signed:
+ s += "signed "
+ else:
+ s += "unsigned "
+
+ if self.name:
+ s += "%s " % (self.name)
+
+ return s
+
+
+class type_table:
+ def __init__(self):
+ self.types_by_name = {}
+ return
+
+
+ def add_type(self, type_expr):
+ self.types_by_name[ type_expr.get_base_name() ] = type_expr
+ return
+
+
+ def find_type(self, name):
+ if name in self.types_by_name:
+ return self.types_by_name[ name ]
+ else:
+ return None
+
+
+def create_initial_types():
+ tt = type_table()
+
+ basic_types = [
+ ("char", 1, 1),
+ ("short", 2, 1),
+ ("int", 4, 1),
+ ("long", 4, 1),
+ ("float", 4, 0),
+ ("double", 8, 0),
+ ("enum", 4, 1)
+ ]
+
+ for (type_name, type_size, integer) in basic_types:
+ te = type_expression(None)
+ tn = type_node()
+ tn.name = type_name
+ tn.size = type_size
+ tn.integer = integer
+ te.expr.append(tn)
+ tt.add_type( te )
+
+ type_expression.built_in_types = tt
+ return
+
+
+class type_expression:
+ built_in_types = None
+
+ def __init__(self, type_string, extra_types = None):
+ self.expr = []
+
+ if not type_string:
+ return
+
+ self.original_string = type_string
+
+ if not type_expression.built_in_types:
+ raise RuntimeError("create_initial_types must be called before creating type_expression objects.")
+
+ # Replace '*' with ' * ' in type_string. Then, split the string
+ # into tokens, separated by spaces.
+ tokens = string.split( string.replace( type_string, "*", " * " ) )
+
+ const = 0
+ t = None
+ signed = 0
+ unsigned = 0
+
+ for i in tokens:
+ if i == "const":
+ if t and t.pointer:
+ t.const = 1
+ else:
+ const = 1
+ elif i == "signed":
+ signed = 1
+ elif i == "unsigned":
+ unsigned = 1
+ elif i == "*":
+ # This is a quirky special-case because of the
+ # way the C works for types. If 'unsigned' is
+ # specified all by itself, it is treated the
+ # same as "unsigned int".
+
+ if unsigned:
+ self.set_base_type( "int", signed, unsigned, const, extra_types )
+ const = 0
+ signed = 0
+ unsigned = 0
+
+ if not self.expr:
+ raise RuntimeError("Invalid type expression (dangling pointer)")
+
+ if signed:
+ raise RuntimeError("Invalid type expression (signed / unsigned applied to pointer)")
+
+ t = type_node()
+ t.pointer = 1
+ self.expr.append( t )
+ else:
+ if self.expr:
+ raise RuntimeError('Invalid type expression (garbage after pointer qualifier -> "%s")' % (self.original_string))
+
+ self.set_base_type( i, signed, unsigned, const, extra_types )
+ const = 0
+ signed = 0
+ unsigned = 0
+
+ if signed and unsigned:
+ raise RuntimeError("Invalid type expression (both signed and unsigned specified)")
+
+
+ if const:
+ raise RuntimeError("Invalid type expression (dangling const)")
+
+ if unsigned:
+ raise RuntimeError("Invalid type expression (dangling signed)")
+
+ if signed:
+ raise RuntimeError("Invalid type expression (dangling unsigned)")
+
+ return
+
+
+ def set_base_type(self, type_name, signed, unsigned, const, extra_types):
+ te = type_expression.built_in_types.find_type( type_name )
+ if not te:
+ te = extra_types.find_type( type_name )
+
+ if not te:
+ raise RuntimeError('Unknown base type "%s".' % (type_name))
+
+ self.expr = copy.deepcopy(te.expr)
+
+ t = self.expr[ len(self.expr) - 1 ]
+ t.const = const
+ if signed:
+ t.signed = 1
+ elif unsigned:
+ t.signed = 0
+
+
+ def set_base_type_node(self, tn):
+ self.expr = [tn]
+ return
+
+
+ def set_elements(self, count):
+ tn = self.expr[0]
+
+ tn.elements = count
+ return
+
+
+ def string(self):
+ s = ""
+ for t in self.expr:
+ s += t.string()
+
+ return s
+
+
+ def get_base_type_node(self):
+ return self.expr[0]
+
+
+ def get_base_name(self):
+ if len(self.expr):
+ return self.expr[0].name
+ else:
+ return None
+
+
+ def get_element_size(self):
+ tn = self.expr[0]
+
+ if tn.elements:
+ return tn.elements * tn.size
+ else:
+ return tn.size
+
+
+ def get_element_count(self):
+ tn = self.expr[0]
+ return tn.elements
+
+
+ def get_stack_size(self):
+ tn = self.expr[ len(self.expr) - 1 ]
+
+ if tn.elements or tn.pointer:
+ return 4
+ elif not tn.integer:
+ return tn.size
+ else:
+ return 4
+
+
+ def is_pointer(self):
+ tn = self.expr[ len(self.expr) - 1 ]
+ return tn.pointer
+
+
+ def format_string(self):
+ tn = self.expr[ len(self.expr) - 1 ]
+ if tn.pointer:
+ return "%p"
+ elif not tn.integer:
+ return "%f"
+ else:
+ return "%d"
+
+
+
+if __name__ == '__main__':
+
+ types_to_try = [ "int", "int *", "const int *", "int * const", "const int * const", \
+ "unsigned * const *", \
+ "float", "const double", "double * const"]
+
+ create_initial_types()
+
+ for t in types_to_try:
+ print 'Trying "%s"...' % (t)
+ te = type_expression( t )
+ print 'Got "%s" (%u, %u).' % (te.string(), te.get_stack_size(), te.get_element_size())
diff --git a/mesalib/src/mesa/main/Makefile.ugl b/mesalib/src/mesa/main/Makefile.ugl
new file mode 100644
index 000000000..b440e1364
--- /dev/null
+++ b/mesalib/src/mesa/main/Makefile.ugl
@@ -0,0 +1,364 @@
+# Mesa 3-D graphics library
+# Version: 4.1
+#
+# Copyright (C) 2001 Wind River Systems, Inc
+
+# The MIT License
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+# Makefile for core library
+
+# This makefile can moved all objects files in MESA_OBJ for use with
+# ld in windShell or create a library from objects files in their
+# associated .c folder.
+#
+# For an easy inclusion of lib$(CPU)$(TOOL)GL.a in vxworks image, this
+# makefile collects together all .o in an only file
+# (obj$(CPU)$(TOOL)GL.o). This operation is unnecessary for
+# lib$(CPU)$(TOOL)OSMesa.a and lib$(CPU)$(TOOL)UglMesa.a because they
+# already contain only one file.
+#
+##### MACROS #####
+MESA_MAJOR=4
+MESA_MINOR=1
+MESA_TINY=0
+VERSION=$(MESA_MAJOR).$(MESA_MINOR)
+
+GL_MAJOR = 1
+GL_MINOR = 2
+GL_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
+
+##### RULES #####
+
+include ..\rules.windml
+
+#### GL #####
+
+GL_SOURCES = \
+ api_arrayelt.c \
+ api_loopback.c \
+ api_noop.c \
+ api_validate.c \
+ accum.c \
+ arbprogram.c \
+ attrib.c \
+ blend.c \
+ bufferobj.c \
+ buffers.c \
+ clip.c \
+ colortab.c \
+ context.c \
+ convolve.c \
+ debug.c \
+ depth.c \
+ dispatch.c \
+ dlist.c \
+ drawpix.c \
+ enable.c \
+ enums.c \
+ eval.c \
+ extensions.c \
+ feedback.c \
+ fog.c \
+ get.c \
+ glapi.c \
+ glthread.c \
+ hash.c \
+ hint.c \
+ histogram.c \
+ image.c \
+ imports.c \
+ light.c \
+ lines.c \
+ matrix.c \
+ pixel.c \
+ points.c \
+ polygon.c \
+ rastpos.c \
+ state.c \
+ stencil.c \
+ texcompress.c \
+ texformat.c \
+ teximage.c \
+ texobj.c \
+ texstate.c \
+ texstore.c \
+ texutil.c \
+ varray.c \
+ vtxfmt.c \
+ X86/x86.c \
+ X86/common_x86.c \
+ X86/3dnow.c \
+ X86/sse.c \
+ math/m_debug_clip.c \
+ math/m_debug_norm.c \
+ math/m_debug_vertex.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_vertices.c \
+ math/m_xform.c \
+ array_cache/ac_context.c \
+ array_cache/ac_import.c \
+ swrast/s_aaline.c \
+ swrast/s_aatriangle.c \
+ swrast/s_accum.c \
+ swrast/s_alpha.c \
+ swrast/s_alphabuf.c \
+ swrast/s_bitmap.c \
+ swrast/s_blend.c \
+ swrast/s_buffers.c \
+ swrast/s_copypix.c \
+ swrast/s_context.c \
+ swrast/s_depth.c \
+ swrast/s_drawpix.c \
+ swrast/s_feedback.c \
+ swrast/s_fog.c \
+ swrast/s_imaging.c \
+ swrast/s_lines.c \
+ swrast/s_logic.c \
+ swrast/s_masking.c \
+ swrast/s_pixeltex.c \
+ swrast/s_points.c \
+ swrast/s_readpix.c \
+ swrast/s_span.c \
+ swrast/s_stencil.c \
+ swrast/s_texture.c \
+ swrast/s_texstore.c \
+ swrast/s_triangle.c \
+ swrast/s_zoom.c \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c \
+ swrast_setup/ss_vb.c \
+ tnl/t_array_api.c \
+ tnl/t_array_import.c \
+ tnl/t_context.c \
+ tnl/t_eval_api.c \
+ tnl/t_imm_alloc.c \
+ tnl/t_imm_api.c \
+ tnl/t_imm_debug.c \
+ tnl/t_imm_dlist.c \
+ tnl/t_imm_elt.c \
+ tnl/t_imm_eval.c \
+ tnl/t_imm_exec.c \
+ tnl/t_imm_fixup.c \
+ tnl/t_pipeline.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c
+
+GL_OBJECTS = $(GL_SOURCES:.c=.o)
+GL_OBJNAME = $(MESA_LIBDIR)/objMesaGL.o
+
+#### X86 #####
+
+x86_files = \
+ X86/common_x86_asm.S \
+ X86/glapi_x86.S \
+ X86/x86_cliptest.S \
+ X86/x86_vertex.S \
+ X86/x86_xform2.S \
+ X86/x86_xform3.S \
+ X86/x86_xform4.S \
+
+x3dnow_files = \
+ X86/3dnow_normal.S \
+ X86/3dnow_vertex.S \
+ X86/3dnow_xform1.S \
+ X86/3dnow_xform2.S \
+ X86/3dnow_xform3.S \
+ X86/3dnow_xform4.S
+
+sse_files = \
+ X86/sse_normal.S \
+ X86/sse_vertex.S \
+ X86/sse_xform1.S \
+ X86/sse_xform2.S \
+ X86/sse_xform3.S \
+ X86/sse_xform4.S
+
+mmx_files = X86/mmx_blend.S
+
+X86_OBJNAME = $(MESA_LIBDIR)/objMesaX86.o
+
+##### UGL #####
+
+UGL_SOURCES = \
+ windml/ugl_api.c \
+ windml/ugl_dd.c \
+ windml/ugl_span.c \
+ windml/ugl_line.c \
+ windml/ugl_tri.c \
+ windml/tornado/torMesaUGLInit.c
+
+UGL_OBJECTS = $(UGL_SOURCES:.c=.o)
+UGL_OBJNAME = $(MESA_LIBDIR)/objMesaUGL.o
+
+##### OS #####
+
+OS_SOURCES = OSmesa/osmesa.c windml/tornado/torMesaOSInit.c
+OS_OBJECTS = $(OS_SOURCES:.c=.o)
+OS_OBJNAME = $(MESA_LIBDIR)/objMesaOS.o
+
+##### GLUTSHAPES #####
+
+GLUTSHAPES_SOURCES = \
+ windml/ugl_glutshapes.c \
+ windml/tornado/torGLUTShapesInit.c
+
+GLUTSHAPES_OBJECTS = $(GLUTSHAPES_SOURCES:.c=.o)
+GLUTSHAPES_OBJNAME = $(MESA_LIBDIR)/objGLUTShapes.o
+
+SOURCES = $(GL_SOURCES) $(UGL_SOURCES) $(OS_SOURCES) \
+ $(GLUTSHAPES_SOURCES)
+
+##### TARGETS #####
+
+all: depend.$(CPU)$(TOOL) cfgX86 $(X86_OBJNAME) $(GL_OBJNAME)\
+$(UGL_OBJNAME) $(OS_OBJNAME) $(GLUTSHAPES_OBJNAME)
+
+#histogram.o:
+# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $<
+
+#image.o:
+# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $<
+
+cfgX86:
+ifdef HAVE_3DNOW
+x3dnow_sources = $(x3dnow_files)
+CFLAGS_3DNOW = -DUSE_3DNOW_ASM
+HAVE_X86 = 1
+endif
+ifdef HAVE_SSE
+sse_sources = $(sse_files)
+CFLAGS_SSE = -DUSE_SSE_ASM
+HAVE_X86 = 1
+endif
+ifdef HAVE_MMX
+mmx_sources = $(mmx_files)
+CFLAGS_MMX = -DUSE_MMX_ASM
+HAVE_X86 = 1
+endif
+ifdef HAVE_X86
+x86_sources = $(x86_files)
+CFLAGS_X86 = -DUSE_X86_ASM
+endif
+X86_SOURCES = $(x86_sources) $(mmx_sources) \
+ $(x3dnow_sources) $(sse_sources)
+X86_OBJECTS = $(X86_SOURCES:.S=.o)
+CFLAGS_USE_X86 = $(CFLAGS_3DNOW) $(CFLAGS_SSE) $(CFLAGS_MMX) $(CFLAGS_X86)
+
+#X86/matypes.h: mtypes.h tnl/t_context.h X86/gen_matypes.c
+# $(CC) -I ./ X86/gen_matypes.c -o X86/gen_matypes
+# ./X86/gen_matypes > X86/matypes.h
+# $(RM) X86/gen_matypes
+# $(RM) X86/gen_matypes.o
+
+# Make the Mesax86 library
+$(X86_OBJNAME): $(X86_OBJECTS)
+ifdef HAVE_X86
+# $(LD) -r $(X86_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(X86_OBJECTS) -o $(X86_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(X86_OBJNAME)
+# $(RM) $(X86_OBJNAME)
+endif
+
+# Make the GL library
+$(GL_OBJNAME): $(GL_OBJECTS)
+# $(LD) -r $(GL_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(GL_OBJECTS) -o $(GL_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(GL_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(GL_OBJNAME)
+# $(RM) $(GL_OBJNAME)
+
+# Make the UGLMesa library
+$(UGL_OBJNAME): $(UGL_OBJECTS)
+# $(LD) -r $(UGL_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(UGL_OBJECTS) -o $(UGL_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(UGL_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(UGL_OBJNAME)
+# $(RM) $(UGL_OBJNAME)
+
+# Make the OSMesa library
+$(OS_OBJNAME): $(OS_OBJECTS)
+# $(LD) -r $(OS_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(OS_OBJECTS) -o $(OS_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(OS_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(OS_OBJNAME)
+# $(RM) $(OS_OBJNAME)
+
+# Make the GLUT Shapes library
+$(GLUTSHAPES_OBJNAME): $(GLUTSHAPES_OBJECTS)
+# $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(GLUTSHAPES_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME)
+# $(RM) $(GLUTSHAPES_OBJNAME)
+
+depend.$(CPU)$(TOOL):
+ifeq ($(WIND_HOST_TYPE),x86-win32)
+ @ $(RM) $@
+ @ $(ECHO) Creating depend.$(CPU)$(TOOL)
+ifneq ($(SOURCES),)
+ @ for %f in ($(SOURCES)) do \
+ $(CC) -MM $(CFLAGS) %f >>$@
+endif
+else
+Makefile
+ @ $(RM) $@
+ @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
+ifneq ($(SOURCES),)
+ @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
+ do \
+ $(CC) -MM $(CFLAGS) $$FILE \
+ | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
+ done
+endif
+endif
+
+.PHONY = clean
+
+clean:
+# $(AR) d $(MESA_LIBNAME) $(GL_OBJNAME)
+# $(AR) d $(MESA_LIBNAME) $(UGL_OBJNAME)
+# $(AR) d $(MESA_LIBNAME) $(OS_OBJNAME)
+# $(AR) d $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(GL_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(UGL_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(OS_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME)
+ $(RM) $(GL_OBJECTS)
+ $(RM) $(UGL_OBJECTS)
+ $(RM) $(OS_OBJECTS)
+ $(RM) $(GLUTSHAPES_OBJECTS)
+ $(RM) $(GL_OBJNAME)
+ $(RM) $(UGL_OBJNAME)
+ $(RM) $(OS_OBJNAME)
+ $(RM) $(GLUTSHAPES_OBJNAME)
+ $(RM) depend.$(CPU)$(TOOL)
+
+include depend.$(CPU)$(TOOL)
+
diff --git a/mesalib/src/mesa/main/Makefile.win b/mesalib/src/mesa/main/Makefile.win
new file mode 100644
index 000000000..a27f44c11
--- /dev/null
+++ b/mesalib/src/mesa/main/Makefile.win
@@ -0,0 +1,208 @@
+# Makefile for Win32
+#
+# NOTE: the install target may overwrite important files in the system dirs
+# Check first, before making the install target.
+#
+# This builds both the osmesa and Windows drivers.
+#
+
+!include <win32.mak>
+
+TOP = ..
+SUBDIRS = osmesa.dir
+
+CORE_SRCS = \
+ api_loopback.c \
+ api_noop.c \
+ api_validate.c \
+ accum.c \
+ arbprogram.c \
+ attrib.c \
+ blend.c \
+ bufferobj.c \
+ buffers.c \
+ clip.c \
+ colortab.c \
+ context.c \
+ convolve.c \
+ debug.c \
+ depth.c \
+ dispatch.c \
+ dlist.c \
+ drawpix.c \
+ enable.c \
+ enums.c \
+ eval.c \
+ extensions.c \
+ feedback.c \
+ fog.c \
+ get.c \
+ glapi.c \
+ glthread.c \
+ hash.c \
+ hint.c \
+ histogram.c \
+ image.c \
+ imports.c \
+ light.c \
+ lines.c \
+ matrix.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
+ pixel.c \
+ points.c \
+ polygon.c \
+ rastpos.c \
+ state.c \
+ stencil.c \
+ texcompress.c \
+ texcompress_fxt1.c \
+ texcompress_s3tc.c \
+ teximage.c \
+ texformat.c \
+ texobj.c \
+ texstate.c \
+ texstore.c \
+ varray.c \
+ vtxfmt.c \
+# X86\x86.c \
+# X86\common_x86.c \
+# X86\3dnow.c \
+# X86\sse.c \
+ math\m_debug_norm.c \
+ math\m_debug_xform.c \
+ math\m_eval.c \
+ math\m_matrix.c \
+ math\m_translate.c \
+ math\m_vector.c \
+ math\m_xform.c \
+ array_cache\ac_context.c \
+ array_cache\ac_import.c \
+ swrast\s_aaline.c \
+ swrast\s_aatriangle.c \
+ swrast\s_accum.c \
+ swrast\s_alpha.c \
+ swrast\s_alphabuf.c \
+ swrast\s_bitmap.c \
+ swrast\s_blend.c \
+ swrast\s_buffers.c \
+ swrast\s_copypix.c \
+ swrast\s_context.c \
+ swrast\s_depth.c \
+ swrast\s_drawpix.c \
+ swrast\s_feedback.c \
+ swrast\s_fog.c \
+ swrast\s_imaging.c \
+ swrast\s_lines.c \
+ swrast\s_logic.c \
+ swrast\s_masking.c \
+ swrast\s_nvfragprog.c \
+ swrast\s_pixeltex.c \
+ swrast\s_points.c \
+ swrast\s_readpix.c \
+ swrast\s_span.c \
+ swrast\s_stencil.c \
+ swrast\s_texstore.c \
+ swrast\s_texture.c \
+ swrast\s_triangle.c \
+ swrast\s_zoom.c \
+ swrast_setup\ss_context.c \
+ swrast_setup\ss_triangle.c \
+ swrast_setup\ss_vb.c \
+ tnl\t_array_api.c \
+ tnl\t_array_import.c \
+ tnl\t_context.c \
+ tnl\t_eval_api.c \
+ tnl\t_imm_alloc.c \
+ tnl\t_imm_api.c \
+ tnl\t_imm_debug.c \
+ tnl\t_imm_dlist.c \
+ tnl\t_imm_elt.c \
+ tnl\t_imm_eval.c \
+ tnl\t_imm_exec.c \
+ tnl\t_imm_fixup.c \
+ tnl\t_pipeline.c \
+ tnl\t_vb_fog.c \
+ tnl\t_vb_light.c \
+ tnl\t_vb_normals.c \
+ tnl\t_vb_points.c \
+ tnl\t_vb_program.c \
+ tnl\t_vb_render.c \
+ tnl\t_vb_texgen.c \
+ tnl\t_vb_texmat.c \
+ tnl\t_vb_vertex.c
+
+DRIVER_SRCS = \
+ Trace\tr_context.c \
+ Trace\tr_control.c \
+ Trace\tr_error.c \
+ Trace\tr_support.c \
+ Trace\tr_wrapper.c \
+ Trace\tr_write.c \
+ Windows\wgl.c \
+ Windows\wmesa.c
+
+ASM_SRCS =
+
+SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
+
+all : mesadll $(SUBDIRS)
+
+!include "$(TOP)/mesawin32.mak"
+
+mesadll : $(MESADLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
+!IFNDEF NODEBUG
+CFLAGS = $(CFLAGS) -DMESA_DEBUG
+!ENDIF
+LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
+
+OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS = winmm.lib $(guilibsdll)
+
+$(MESADLL) : $(OBJS) mesa.def
+ $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
+ @echo "copying Mesa dynamic link library to lib directory..."
+ -copy $(MESADLL) ..\lib
+ @echo "copying Mesa import library to lib directory..."
+ -copy $(MESALIB) ..\lib
+
+$(SUBDIRS) :
+ @echo.
+ @echo Making in $* directory
+ @cd $*
+ @nmake -f Makefile.win -nologo
+ @cd ..
+
+install : $(MESADLL)
+ @echo.
+ @echo "copying Mesa dynamic link library to system directory..."
+ -copy $(MESADLL) $(DLLINSTALL)
+ @echo "copying Mesa header files to include directory..."
+ -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
+ -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
+ @echo "copying Mesa import library to library directory..."
+ -copy $(MESALIB) $(LIBINSTALL)
+
+clean ::
+ @del /f tnl\*.obj
+ @del /f swrast_setup\*.obj
+ @del /f math\*.obj
+ @del /f array_cache\*.obj
+ @del /f swrast\*.obj
+ @del /f Trace\*.obj
+ @del /f osmesa\*.obj
+ @del /f Windows\*.obj
+
+clobber ::
+ @del /f OSmesa\*.lib
+ @del /f OSmesa\*.exp
+ @del /f OSmesa\*.dll
+
+# override default inference rule with one that writes the object to
+# the same subdir that the c file is in.
+.c.obj :
+ $(cc) $(CFLAGS) -I. $< /Fo$*.obj
diff --git a/mesalib/src/mesa/main/get_gen.py b/mesalib/src/mesa/main/get_gen.py
new file mode 100644
index 000000000..c7babd1c8
--- /dev/null
+++ b/mesalib/src/mesa/main/get_gen.py
@@ -0,0 +1,1252 @@
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+#
+# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+# This script is used to generate the get.c file:
+# python get_gen.py > get.c
+
+
+import string
+
+
+GLint = 1
+GLenum = 2
+GLfloat = 3
+GLdouble = 4
+GLboolean = 5
+GLfloatN = 6 # A normalized value, such as a color or depth range
+GLint64 = 7
+
+
+TypeStrings = {
+ GLint : "GLint",
+ GLenum : "GLenum",
+ GLfloat : "GLfloat",
+ GLdouble : "GLdouble",
+ GLboolean : "GLboolean",
+ GLint64 : "GLint64"
+}
+
+
+# Each entry is a tuple of:
+# - the GL state name, such as GL_CURRENT_COLOR
+# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
+# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
+# - optional extra code or empty string. If present, "CONVERSION" will be
+# replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc.
+# - optional extensions to check, or None
+#
+StateVars = [
+ ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
+ "", None ),
+ ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
+ "", None ),
+ ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
+ "", None ),
+ ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
+ "", None ),
+ ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Accum.ClearColor[0]",
+ "ctx->Accum.ClearColor[1]",
+ "ctx->Accum.ClearColor[2]",
+ "ctx->Accum.ClearColor[3]" ],
+ "", None ),
+ ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
+ ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
+ "", None ),
+ ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
+ ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
+ ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
+ ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
+ ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
+ ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
+ ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
+ "", None ),
+ ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
+ ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
+ ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
+ ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
+ ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
+ "", None ),
+ ( "GL_BLEND_COLOR_EXT", GLfloatN,
+ [ "ctx->Color.BlendColor[0]",
+ "ctx->Color.BlendColor[1]",
+ "ctx->Color.BlendColor[2]",
+ "ctx->Color.BlendColor[3]"], "", None ),
+ ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
+ ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
+ ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
+ ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
+ ["ctx->ClientAttribStackDepth"], "", None ),
+ ( "GL_CLIP_PLANE0", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE1", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE2", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE3", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE4", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE5", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
+ ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Color.ClearColor[0]",
+ "ctx->Color.ClearColor[1]",
+ "ctx->Color.ClearColor[2]",
+ "ctx->Color.ClearColor[3]" ], "", None ),
+ ( "GL_COLOR_MATERIAL", GLboolean,
+ ["ctx->Light.ColorMaterialEnabled"], "", None ),
+ ( "GL_COLOR_MATERIAL_FACE", GLenum,
+ ["ctx->Light.ColorMaterialFace"], "", None ),
+ ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
+ ["ctx->Light.ColorMaterialMode"], "", None ),
+ ( "GL_COLOR_WRITEMASK", GLint,
+ [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
+ ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
+ ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
+ ( "GL_CURRENT_COLOR", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_INDEX", GLfloat,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_NORMAL", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
+ ["ctx->Current.RasterColor[0]",
+ "ctx->Current.RasterColor[1]",
+ "ctx->Current.RasterColor[2]",
+ "ctx->Current.RasterColor[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
+ ["ctx->Current.RasterDistance"], "", None ),
+ ( "GL_CURRENT_RASTER_INDEX", GLfloat,
+ ["ctx->Current.RasterIndex"], "", None ),
+ ( "GL_CURRENT_RASTER_POSITION", GLfloat,
+ ["ctx->Current.RasterPos[0]",
+ "ctx->Current.RasterPos[1]",
+ "ctx->Current.RasterPos[2]",
+ "ctx->Current.RasterPos[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
+ ["ctx->Current.RasterSecondaryColor[0]",
+ "ctx->Current.RasterSecondaryColor[1]",
+ "ctx->Current.RasterSecondaryColor[2]",
+ "ctx->Current.RasterSecondaryColor[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.RasterTexCoords[texUnit][0]",
+ "ctx->Current.RasterTexCoords[texUnit][1]",
+ "ctx->Current.RasterTexCoords[texUnit][2]",
+ "ctx->Current.RasterTexCoords[texUnit][3]"],
+ "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
+ ["ctx->Current.RasterPosValid"], "", None ),
+ ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
+ """const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);""", None ),
+ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
+ ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
+ "", None ),
+ ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ),
+ ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
+ ( "GL_DEPTH_RANGE", GLfloatN,
+ [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
+ ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
+ ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
+ ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
+ ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
+ ( "GL_DOUBLEBUFFER", GLboolean,
+ ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
+ ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
+ ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
+ ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
+ ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
+ ( "GL_FOG_COLOR", GLfloatN,
+ [ "ctx->Fog.Color[0]",
+ "ctx->Fog.Color[1]",
+ "ctx->Fog.Color[2]",
+ "ctx->Fog.Color[3]" ], "", None ),
+ ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
+ ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
+ ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
+ ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
+ ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
+ ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
+ ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
+ ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
+ ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
+ "", None ),
+ ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
+ ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
+ "", None ),
+ ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
+ ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
+ "", None ),
+ ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
+ ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
+ ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
+ ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
+ ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
+ ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
+ ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
+ ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
+ ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
+ ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
+ ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
+ ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
+ ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
+ ["ctx->Light.Model.Ambient[0]",
+ "ctx->Light.Model.Ambient[1]",
+ "ctx->Light.Model.Ambient[2]",
+ "ctx->Light.Model.Ambient[3]"], "", None ),
+ ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
+ ["ctx->Light.Model.ColorControl"], "", None ),
+ ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
+ ["ctx->Light.Model.LocalViewer"], "", None ),
+ ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
+ ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
+ ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
+ ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
+ ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
+ ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
+ ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
+ ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
+ ["ctx->Const.LineWidthGranularity"], "", None ),
+ ( "GL_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidthAA",
+ "ctx->Const.MaxLineWidthAA"], "", None ),
+ ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidth",
+ "ctx->Const.MaxLineWidth"], "", None ),
+ ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
+ ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ),
+ ( "GL_LIST_MODE", GLenum, ["mode"],
+ """GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;""", None ),
+ ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
+ ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
+ ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
+ ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
+ ( "GL_MAP1_GRID_DOMAIN", GLfloat,
+ ["ctx->Eval.MapGrid1u1",
+ "ctx->Eval.MapGrid1u2"], "", None ),
+ ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
+ ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
+ ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
+ ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
+ ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
+ ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
+ ( "GL_MAP2_GRID_DOMAIN", GLfloat,
+ ["ctx->Eval.MapGrid2u1",
+ "ctx->Eval.MapGrid2u2",
+ "ctx->Eval.MapGrid2v1",
+ "ctx->Eval.MapGrid2v2"], "", None ),
+ ( "GL_MAP2_GRID_SEGMENTS", GLint,
+ ["ctx->Eval.MapGrid2un",
+ "ctx->Eval.MapGrid2vn"], "", None ),
+ ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
+ ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
+ ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
+ ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
+ ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
+ ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
+ ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
+
+ ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
+ ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
+ ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
+ ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
+ ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
+ ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_VIEWPORT_DIMS", GLint,
+ ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
+ "", None ),
+ ( "GL_MODELVIEW_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
+ ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
+ ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
+ ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
+ ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
+ ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
+ ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
+ ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
+ ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
+ ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
+ ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
+ ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
+ ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
+ ["ctx->Hint.PerspectiveCorrection"], "", None ),
+ ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ),
+ ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ),
+ ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ),
+ ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ),
+ ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ),
+ ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
+ ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
+ ["ctx->Const.PointSizeGranularity"], "", None ),
+ ( "GL_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSizeAA",
+ "ctx->Const.MaxPointSizeAA"], "", None ),
+ ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSize",
+ "ctx->Const.MaxPointSize"], "", None ),
+ ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
+ ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
+ ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
+ ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
+ ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
+ ["ctx->Point.Threshold"], "", None ),
+ ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
+ ["ctx->Point.Params[0]",
+ "ctx->Point.Params[1]",
+ "ctx->Point.Params[2]"], "", None ),
+ ( "GL_POLYGON_MODE", GLenum,
+ ["ctx->Polygon.FrontMode",
+ "ctx->Polygon.BackMode"], "", None ),
+ ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
+ ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
+ ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
+ ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ),
+ ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ),
+ ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
+ ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
+ ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
+ ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
+ ( "GL_PROJECTION_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_PROJECTION_STACK_DEPTH", GLint,
+ ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
+ ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
+ ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
+ ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
+ ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
+ ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
+ ( "GL_RESCALE_NORMAL", GLboolean,
+ ["ctx->Transform.RescaleNormals"], "", None ),
+ ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
+ "", None ),
+ ( "GL_SCISSOR_BOX", GLint,
+ ["ctx->Scissor.X",
+ "ctx->Scissor.Y",
+ "ctx->Scissor.Width",
+ "ctx->Scissor.Height"], "", None ),
+ ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
+ ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
+ ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
+ ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
+ ["ctx->Texture.SharedPalette"], "", None ),
+ ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
+ ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
+ ( "GL_STENCIL_FAIL", GLenum,
+ ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_FUNC", GLenum,
+ ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
+ ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
+ ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_REF", GLint,
+ ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
+ ( "GL_STENCIL_VALUE_MASK", GLint,
+ ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_WRITEMASK", GLint,
+ ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
+ "", None ),
+ ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
+ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
+ ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
+ ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
+ ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_BINDING_1D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_2D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_3D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_GEN_S", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_T", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_R", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_Q", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_MATRIX", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+ ( "GL_TEXTURE_STACK_DEPTH", GLint,
+ ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
+ ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
+ ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
+ ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
+ ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
+ ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
+ ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
+ ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
+ ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
+ ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
+ ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
+ "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
+ ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
+ ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
+
+ # Vertex arrays
+ ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+ ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+ ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+ ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
+ ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+ ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+ ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
+ ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+ ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+ ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+ ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
+ ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
+ ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
+ ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
+ ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+
+ # GL_ARB_multitexture
+ ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
+ ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
+ ( "GL_ACTIVE_TEXTURE_ARB", GLint,
+ [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
+ ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
+ ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
+
+ # GL_ARB_texture_cube_map
+ ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
+ ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
+ "", ["ARB_texture_cube_map"] ),
+ ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
+ ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
+ "", ["ARB_texture_cube_map"]),
+
+ # GL_ARB_texture_compression */
+ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
+ ["ctx->Hint.TextureCompression"], "", None ),
+ ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
+ ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
+ "", None ),
+ ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
+ [],
+ """GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
+ ASSERT(n <= 100);
+ for (i = 0; i < n; i++)
+ params[i] = CONVERSION(formats[i]);""",
+ None ),
+
+ # GL_EXT_compiled_vertex_array
+ ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
+ "", ["EXT_compiled_vertex_array"] ),
+ ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
+ "", ["EXT_compiled_vertex_array"] ),
+
+ # GL_ARB_transpose_matrix
+ ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+
+ # GL_SGI_color_matrix (also in 1.2 imaging)
+ ( "GL_COLOR_MATRIX_SGI", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
+ ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
+ ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
+ ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
+ ["MAX_COLOR_STACK_DEPTH"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
+
+ # GL_EXT_convolution (also in 1.2 imaging)
+ ( "GL_CONVOLUTION_1D_EXT", GLboolean,
+ ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
+ ( "GL_CONVOLUTION_2D_EXT", GLboolean,
+ ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
+ ( "GL_SEPARABLE_2D_EXT", GLboolean,
+ ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
+ ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
+
+ # GL_EXT_histogram / GL_ARB_imaging
+ ( "GL_HISTOGRAM", GLboolean,
+ [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
+ ( "GL_MINMAX", GLboolean,
+ [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
+
+ # GL_SGI_color_table / GL_ARB_imaging
+ ( "GL_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
+ ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
+ ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
+
+ # GL_SGI_texture_color_table
+ ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
+ "", ["SGI_texture_color_table"] ),
+
+ # GL_EXT_secondary_color
+ ( "GL_COLOR_SUM_EXT", GLboolean,
+ ["ctx->Fog.ColorSumEnabled"], "",
+ ["EXT_secondary_color", "ARB_vertex_program"] ),
+ ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
+ ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
+ ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
+ ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
+ ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
+ ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
+ ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
+
+ # GL_EXT_fog_coord
+ ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
+ "", ["EXT_fog_coord"] ),
+
+ # GL_EXT_texture_lod_bias
+ ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
+ ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
+
+ # GL_EXT_texture_filter_anisotropic
+ ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
+ ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
+
+ # GL_ARB_multisample
+ ( "GL_MULTISAMPLE_ARB", GLboolean,
+ ["ctx->Multisample.Enabled"], "", None ),
+ ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToCoverage"], "", None ),
+ ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToOne"], "", None ),
+ ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverage"], "", None ),
+ ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
+ ["ctx->Multisample.SampleCoverageValue"], "", None ),
+ ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverageInvert"], "", None ),
+ ( "GL_SAMPLE_BUFFERS_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ),
+ ( "GL_SAMPLES_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.samples"], "", None ),
+
+ # GL_IBM_rasterpos_clip
+ ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
+ ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
+
+ # GL_NV_point_sprite
+ ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
+ "", ["NV_point_sprite", "ARB_point_sprite"] ),
+ ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
+ "", ["NV_point_sprite"] ),
+ ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
+ "", ["NV_point_sprite", "ARB_point_sprite"] ),
+
+ # GL_SGIS_generate_mipmap
+ ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
+ "", ["SGIS_generate_mipmap"] ),
+
+ # GL_NV_vertex_program
+ ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
+ ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
+ "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
+ ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
+ ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
+
+ # GL_NV_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
+ ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
+ ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
+ "", ["NV_fragment_program"] ),
+ ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
+ ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
+
+ # GL_NV_texture_rectangle
+ ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
+ ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"],
+ "", ["NV_texture_rectangle"] ),
+ ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
+ ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
+
+ # GL_EXT_stencil_two_side
+ ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
+ ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
+ ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
+ ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
+ "", ["EXT_stencil_two_side"] ),
+
+ # GL_NV_light_max_exponent
+ ( "GL_MAX_SHININESS_NV", GLfloat,
+ ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
+ ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
+ ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
+
+ # GL_ARB_vertex_buffer_object
+ ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayBufferObj->Name"], "", None ),
+ ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ),
+ ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ),
+ ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ),
+ ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+ "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ),
+ ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
+ "", None ),
+ ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
+ "", None ),
+ # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
+ ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ElementArrayBufferObj->Name"],
+ "", None ),
+
+ # GL_EXT_pixel_buffer_object
+ ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
+ ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
+ ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
+ ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
+
+ # GL_ARB_vertex_program
+ ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
+ ["ctx->VertexProgram.Enabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
+ ["ctx->VertexProgram.PointSizeEnabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
+ ["ctx->VertexProgram.TwoSideEnabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
+ ["ctx->Const.MaxProgramMatrixStackDepth"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
+ ["ctx->Const.MaxProgramMatrices"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
+ ["ctx->CurrentStack->Depth + 1"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
+ ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_vertex_program", "ARB_fragment_program"] ),
+ ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+ ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
+ ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
+ "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
+
+ # GL_ARB_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
+ ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
+ ["ctx->Const.MaxTextureCoordUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+ ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
+ ["ctx->Const.MaxTextureImageUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+
+ # GL_EXT_depth_bounds_test
+ ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
+ ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
+ ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
+ ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
+ "", ["EXT_depth_bounds_test"] ),
+
+ # GL_ARB_draw_buffers
+ ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
+ ["ctx->Const.MaxDrawBuffers"], "", None ),
+ ( "GL_DRAW_BUFFER0_ARB", GLenum,
+ ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
+ ( "GL_DRAW_BUFFER1_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ),
+ ( "GL_DRAW_BUFFER2_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ),
+ ( "GL_DRAW_BUFFER3_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ),
+ # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
+
+ # GL_OES_read_format
+ ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
+ ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
+ ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
+ ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
+
+ # GL_ATI_fragment_shader
+ ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
+ ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
+
+ # OpenGL 2.0
+ ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
+ ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
+ ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
+
+ # GL_EXT_framebuffer_object
+ ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
+ ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
+ ["ctx->Const.MaxColorAttachments"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
+ ["ctx->Const.MaxRenderbufferSize"], "",
+ ["EXT_framebuffer_object"] ),
+
+ # GL_EXT_framebuffer_blit
+ # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
+ ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
+ ["EXT_framebuffer_blit"] ),
+
+ # GL_EXT_provoking_vertex
+ ( "GL_PROVOKING_VERTEX_EXT", GLboolean,
+ ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ),
+ ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean,
+ ["ctx->Const.QuadsFollowProvokingVertexConvention"], "",
+ ["EXT_provoking_vertex"] ),
+
+ # GL_ARB_fragment_shader
+ ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
+ ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
+ ["ARB_fragment_shader"] ),
+ ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
+ ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
+
+ # GL_ARB_vertex_shader
+ ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
+ ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
+ ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+
+ # GL_ARB_shader_objects
+ # Actually, this token isn't part of GL_ARB_shader_objects, but is
+ # close enough for now.
+ ( "GL_CURRENT_PROGRAM", GLint,
+ ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
+ "", ["ARB_shader_objects"] ),
+
+ # GL_ARB_framebuffer_object
+ ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "",
+ ["ARB_framebuffer_object"] ),
+
+ # GL_APPLE_vertex_array_object
+ ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "",
+ ["APPLE_vertex_array_object"] ),
+
+ # GL_ARB_seamless_cube_map
+ ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "",
+ ["ARB_seamless_cube_map"] ),
+
+ # GL_ARB_sync
+ ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "",
+ ["ARB_sync"] ),
+]
+
+
+def ConversionFunc(fromType, toType):
+ """Return the name of the macro to convert between two data types."""
+ if fromType == toType:
+ return ""
+ elif fromType == GLfloat and toType == GLint:
+ return "IROUND"
+ elif fromType == GLfloat and toType == GLint64:
+ return "IROUND64"
+ elif fromType == GLfloatN and toType == GLfloat:
+ return ""
+ elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
+ return "(GLfloat)"
+ elif fromType == GLint and toType == GLint64:
+ return "(GLint64)"
+ elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN!
+ return "(GLfloat)"
+ else:
+ if fromType == GLfloatN:
+ fromType = GLfloat
+ fromStr = TypeStrings[fromType]
+ fromStr = string.upper(fromStr[2:])
+ toStr = TypeStrings[toType]
+ toStr = string.upper(toStr[2:])
+ return fromStr + "_TO_" + toStr
+
+
+def EmitGetFunction(stateVars, returnType):
+ """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
+ assert (returnType == GLboolean or
+ returnType == GLint or
+ returnType == GLint64 or
+ returnType == GLfloat)
+
+ strType = TypeStrings[returnType]
+ # Capitalize first letter of return type
+ if returnType == GLint:
+ function = "GetIntegerv"
+ elif returnType == GLboolean:
+ function = "GetBooleanv"
+ elif returnType == GLfloat:
+ function = "GetFloatv"
+ elif returnType == GLint64:
+ function = "GetInteger64v"
+ else:
+ abort()
+
+ if returnType == GLint64:
+ print "#if FEATURE_ARB_sync"
+
+ print "void GLAPIENTRY"
+ print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
+ print "{"
+ print " GET_CURRENT_CONTEXT(ctx);"
+ print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
+ print ""
+ print " if (!params)"
+ print " return;"
+ print ""
+ print " if (ctx->NewState)"
+ print " _mesa_update_state(ctx);"
+ print ""
+ print " if (ctx->Driver.%s &&" % function
+ print " ctx->Driver.%s(ctx, pname, params))" % function
+ print " return;"
+ print ""
+ print " switch (pname) {"
+
+ for (name, varType, state, optionalCode, extensions) in stateVars:
+ print " case " + name + ":"
+ if extensions:
+ if len(extensions) == 1:
+ print (' CHECK_EXT1(%s, "%s");' %
+ (extensions[0], function))
+ elif len(extensions) == 2:
+ print (' CHECK_EXT2(%s, %s, "%s");' %
+ (extensions[0], extensions[1], function))
+ elif len(extensions) == 3:
+ print (' CHECK_EXT3(%s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], function))
+ else:
+ assert len(extensions) == 4
+ print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], extensions[3], function))
+ conversion = ConversionFunc(varType, returnType)
+ if optionalCode:
+ optionalCode = string.replace(optionalCode, "CONVERSION", conversion);
+ print " {"
+ print " " + optionalCode
+ n = len(state)
+ for i in range(n):
+ if conversion:
+ print " params[%d] = %s(%s);" % (i, conversion, state[i])
+ else:
+ print " params[%d] = %s;" % (i, state[i])
+ if optionalCode:
+ print " }"
+ print " break;"
+
+ print " default:"
+ print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
+ print " }"
+ print "}"
+ if returnType == GLint64:
+ print "#endif /* FEATURE_ARB_sync */"
+ print ""
+ return
+
+
+
+def EmitHeader():
+ """Print the get.c file header."""
+ print """
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "extensions.h"
+#include "fbobject.h"
+#include "get.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "state.h"
+#include "texcompress.h"
+
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+
+#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+
+#define ENUM_TO_INT64(E) ( (GLint64) (E) )
+
+
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC) \\
+ if (!ctx->Extensions.EXT1) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of three extensions is enabled.
+ */
+#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of four extensions is enabled.
+ */
+#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+"""
+ return
+
+
+
+def EmitGetDoublev():
+ print """
+void GLAPIENTRY
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
+{
+ const GLfloat magic = -1234.5F;
+ GLfloat values[16];
+ GLuint i;
+
+ if (!params)
+ return;
+
+ /* Init temp array to magic numbers so we can figure out how many values
+ * are returned by the GetFloatv() call.
+ */
+ for (i = 0; i < 16; i++)
+ values[i] = magic;
+
+ _mesa_GetFloatv(pname, values);
+
+ for (i = 0; i < 16 && values[i] != magic; i++)
+ params[i] = (GLdouble) values[i];
+}
+"""
+
+
+
+
+EmitHeader()
+# XXX Maybe sort the StateVars list
+EmitGetFunction(StateVars, GLboolean)
+EmitGetFunction(StateVars, GLfloat)
+EmitGetFunction(StateVars, GLint)
+EmitGetFunction(StateVars, GLint64)
+EmitGetDoublev()
+
diff --git a/mesalib/src/mesa/main/sources b/mesalib/src/mesa/main/sources
new file mode 100644
index 000000000..5d9d99040
--- /dev/null
+++ b/mesalib/src/mesa/main/sources
@@ -0,0 +1,158 @@
+# List of source files in this directory used for X.org xserver build
+MESA_MAIN_SOURCES = \
+accum.c \
+api_arrayelt.c \
+api_exec.c \
+api_loopback.c \
+api_noop.c \
+api_validate.c \
+arrayobj.c \
+attrib.c \
+blend.c \
+bufferobj.c \
+buffers.c \
+clear.c \
+clip.c \
+colortab.c \
+context.c \
+convolve.c \
+debug.c \
+depth.c \
+depthstencil.c \
+dlist.c \
+dlopen.c \
+drawpix.c \
+enable.c \
+enums.c \
+eval.c \
+execmem.c \
+extensions.c \
+fbobject.c \
+feedback.c \
+fog.c \
+framebuffer.c \
+get.c \
+getstring.c \
+hash.c \
+hint.c \
+histogram.c \
+image.c \
+imports.c \
+light.c \
+lines.c \
+matrix.c \
+mipmap.c \
+mm.c \
+multisample.c \
+occlude.c \
+pixel.c \
+pixelstore.c \
+points.c \
+polygon.c \
+readpix.c \
+rastpos.c \
+rbadaptors.c \
+renderbuffer.c \
+scissor.c \
+state.c \
+stencil.c \
+texcompress.c \
+texcompress_fxt1.c \
+texcompress_s3tc.c \
+texenv.c \
+texenvprogram.c \
+texformat.c \
+texgen.c \
+texgetimage.c \
+teximage.c \
+texobj.c \
+texparam.c \
+texrender.c \
+texstate.c \
+texstore.c \
+varray.c \
+$(VSNPRINTF_SOURCES) \
+vtxfmt.c
+
+MESA_VSNPRINTF_SOURCES = \
+vsnprintf.c
+
+MESA_MAIN_HEADERS = \
+accum.h \
+api_arrayelt.h \
+api_exec.h \
+api_loopback.h \
+api_noop.h \
+api_validate.h \
+arrayobj.h \
+attrib.h \
+bitset.h \
+blend.h \
+bufferobj.h \
+buffers.h \
+clear.h \
+clip.h \
+colormac.h \
+colortab.h \
+config.h \
+context.h \
+convolve.h \
+dd.h \
+debug.h \
+depth.h \
+depthstencil.h \
+dlist.h \
+dlopen.h \
+drawpix.h \
+enable.h \
+enums.h \
+eval.h \
+extensions.h \
+fbobject.h \
+feedback.h \
+fog.h \
+framebuffer.h \
+get.h \
+glheader.h \
+hash.h \
+hint.h \
+histogram.h \
+image.h \
+imports.h \
+light.h \
+lines.h \
+macros.h \
+matrix.h \
+mipmap.h \
+mm.h \
+mtypes.h \
+multisample.h \
+occlude.h \
+pixel.h \
+pixelstore.h \
+points.h \
+polygon.h \
+rastpos.h \
+rbadaptors.h \
+readpix.h \
+renderbuffer.h \
+simple_list.h \
+scissor.h \
+state.h \
+stencil.h \
+texcompress.h \
+texenv.h \
+texenvprogram.h \
+texformat.h \
+texformat_tmp.h \
+texgen.h \
+teximage.h \
+texobj.h \
+texparam.h \
+texrender.h \
+texstate.h \
+texstore.h \
+varray.h \
+version.h \
+vtxfmt.h \
+vtxfmt_tmp.h
diff --git a/mesalib/src/mesa/shader/grammar/grammar.syn b/mesalib/src/mesa/shader/grammar/grammar.syn
new file mode 100644
index 000000000..5d99f65bf
--- /dev/null
+++ b/mesalib/src/mesa/shader/grammar/grammar.syn
@@ -0,0 +1,567 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.2
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+ /**
+ * \file grammar.syn
+ * syntax of .syn script - used to validate other syntax files
+ * \author Michal Krol
+ */
+
+.syntax grammar;
+
+/* declaration */
+.emtcode DECLARATION_END 0
+.emtcode DECLARATION_EMITCODE 1
+.emtcode DECLARATION_ERRORTEXT 2
+.emtcode DECLARATION_REGBYTE 3
+.emtcode DECLARATION_LEXER 4
+.emtcode DECLARATION_RULE 5
+
+/* specifier */
+.emtcode SPECIFIER_END 0
+.emtcode SPECIFIER_AND_TAG 1
+.emtcode SPECIFIER_OR_TAG 2
+.emtcode SPECIFIER_CHARACTER_RANGE 3
+.emtcode SPECIFIER_CHARACTER 4
+.emtcode SPECIFIER_STRING 5
+.emtcode SPECIFIER_IDENTIFIER 6
+.emtcode SPECIFIER_TRUE 7
+.emtcode SPECIFIER_FALSE 8
+.emtcode SPECIFIER_DEBUG 9
+
+/* identifier */
+.emtcode IDENTIFIER_SIMPLE 0
+.emtcode IDENTIFIER_LOOP 1
+
+/* error */
+.emtcode ERROR_NOT_PRESENT 0
+.emtcode ERROR_PRESENT 1
+
+/* emit */
+.emtcode EMIT_NULL 0
+.emtcode EMIT_INTEGER 1
+.emtcode EMIT_IDENTIFIER 2
+.emtcode EMIT_CHARACTER 3
+.emtcode EMIT_LAST_CHARACTER 4
+.emtcode EMIT_CURRENT_POSITION 5
+
+.errtext INVALID_GRAMMAR "internal error 2001: invalid grammar script"
+.errtext SYNTAX_EXPECTED "internal error 2002: '.syntax' keyword expected"
+.errtext IDENTIFIER_EXPECTED "internal error 2003: identifier expected"
+.errtext MISSING_SEMICOLON "internal error 2004: missing ';'"
+.errtext INTEGER_EXPECTED "internal error 2005: integer value expected"
+.errtext STRING_EXPECTED "internal error 2006: string expected"
+
+/*
+ <grammar> ::= ".syntax" <identifier> ";" <declaration_list>
+*/
+grammar
+ grammar_1 .error INVALID_GRAMMAR;
+grammar_1
+ optional_space .and ".syntax" .error SYNTAX_EXPECTED .and space .and identifier .and
+ semicolon .and declaration_list .and optional_space .and '\0' .emit DECLARATION_END;
+
+/*
+ <optional_space> ::= <space>
+ | ""
+*/
+optional_space
+ space .or .true;
+
+/*
+ <space> ::= <single_space> <single_space>*
+*/
+space
+ single_space .and .loop single_space;
+
+/*
+ <single_space> ::= <white_char>
+ | <comment_block>
+*/
+single_space
+ white_char .or comment_block;
+
+/*
+ <white_char> ::= " "
+ | "\t"
+ | "\n"
+ | "\r"
+*/
+white_char
+ ' ' .or '\t' .or '\n' .or '\r';
+
+/*
+ <comment_block> ::= "/" "*" <comment_rest>
+*/
+comment_block
+ '/' .and '*' .and comment_rest;
+
+/*
+ <comment_rest> ::= <comment_char_no_star>* <comment_end>
+ | <comment_char_no_star>* "*" <comment_rest>
+*/
+comment_rest
+ .loop comment_char_no_star .and comment_rest_1;
+comment_rest_1
+ comment_end .or comment_rest_2;
+comment_rest_2
+ '*' .and comment_rest;
+
+/*
+ <comment_char_no_star> ::= All ASCII characters except "*" and "\0"
+*/
+comment_char_no_star
+ '\x2B'-'\xFF' .or '\x01'-'\x29';
+
+/*
+ <comment_end> ::= "*" "/"
+*/
+comment_end
+ '*' .and '/';
+
+/*
+ <identifier> ::= <identifier>
+*/
+identifier
+ identifier_ne .error IDENTIFIER_EXPECTED;
+
+/*
+ <identifier_ne> ::= <first_idchar> <follow_idchar>*
+*/
+identifier_ne
+ first_idchar .emit * .and .loop follow_idchar .emit * .and .true .emit '\0';
+
+/*
+ <first_idchar> ::= "a"-"z"
+ | "A"-"Z"
+ | "_"
+*/
+first_idchar
+ 'a'-'z' .or 'A'-'Z' .or '_';
+
+/*
+ <follow_idchar> ::= <first_idchar>
+ | <digit_dec>
+*/
+follow_idchar
+ first_idchar .or digit_dec;
+
+/*
+ <digit_dec> ::= "0"-"9"
+*/
+digit_dec
+ '0'-'9';
+
+/*
+ <semicolon> ::= ";"
+*/
+semicolon
+ optional_space .and ';' .error MISSING_SEMICOLON .and optional_space;
+
+/*
+ <declaration_list> ::= <declaration>
+ | <declaration_list> <declaration>
+*/
+declaration_list
+ declaration .and .loop declaration;
+
+/*
+ <declaration> ::= <emitcode_definition>
+ | <errortext_definition>
+ | <lexer_definition>
+ | <rule_definition>
+*/
+declaration
+ emitcode_definition .emit DECLARATION_EMITCODE .or
+ errortext_definition .emit DECLARATION_ERRORTEXT .or
+ regbyte_definition .emit DECLARATION_REGBYTE .or
+ lexer_definition .emit DECLARATION_LEXER .or
+ rule_definition .emit DECLARATION_RULE;
+
+/*
+ <emitcode_definition> ::= ".emtcode" <identifier> <integer>
+*/
+emitcode_definition
+ ".emtcode" .and space .and identifier .and space .and integer .and space_or_null;
+
+/*
+ <integer> ::= <integer_ne>
+*/
+integer
+ integer_ne .error INTEGER_EXPECTED;
+
+/*
+ <integer_ne> ::= <hex_integer>
+ | <dec_integer>
+*/
+integer_ne
+ hex_integer .emit 0x10 .or dec_integer .emit 10;
+
+/*
+ <hex_integer> :: <hex_prefix> <digit_hex> <digit_hex>*
+*/
+hex_integer
+ hex_prefix .and digit_hex .emit * .and .loop digit_hex .emit * .and .true .emit '\0';
+
+/*
+ <hex_prefix> ::= "0x"
+ | "0X"
+*/
+hex_prefix
+ '0' .and hex_prefix_1;
+hex_prefix_1
+ 'x' .or 'X';
+
+/*
+ <digit_hex> ::= "0"-"9"
+ | "a"-"f"
+ | "A"-"F"
+*/
+digit_hex
+ '0'-'9' .or 'a'-'f' .or 'A'-'F';
+
+/*
+ <dec_integer> :: <digit_dec> <digit_dec>*
+*/
+dec_integer
+ digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\0';
+
+/*
+ <space_or_null> ::= <space>
+ | "\0"
+*/
+space_or_null
+ space .or '\0';
+
+/*
+ <errortext_definition> ::= ".errtext" <identifier> <string>
+*/
+errortext_definition
+ ".errtext" .and space .and identifier .and space .and string .and space_or_null;
+
+/*
+ <string> ::= <string_ne>
+*/
+string
+ string_ne .error STRING_EXPECTED;
+
+/*
+ <string_ne> ::= "\"" <string_char_double_quotes> "\""
+*/
+string_ne
+ '"' .and .loop string_char_double_quotes .and '"' .emit '\0';
+
+/*
+ <string_char_double_quotes> ::= <escape_sequence>
+ | <string_char>
+ | "\'"
+*/
+string_char_double_quotes
+ escape_sequence .or string_char .emit * .or '\'' .emit *;
+
+/*
+ <string_char> ::= All ASCII characters except "\'", "\"", "\n", "\r",
+ "\0" and "\\"
+*/
+string_char
+ '\x5D'-'\xFF' .or '\x28'-'\x5B' .or '\x23'-'\x26' .or '\x0E'-'\x21' .or '\x0B'-'\x0C' .or
+ '\x01'-'\x09';
+
+/*
+ <escape_sequence> ::= "\\" <escape_code>
+*/
+escape_sequence
+ '\\' .emit * .and escape_code;
+
+/*
+ <escape_code> ::= <simple_escape_code>
+ | <hex_escape_code>
+ | <oct_escape_code>
+*/
+escape_code
+ simple_escape_code .emit * .or hex_escape_code .or oct_escape_code;
+
+/*
+ <simple_escape_code> ::= "\'"
+ | "\""
+ | "?"
+ | "\\"
+ | "a"
+ | "b"
+ | "f"
+ | "n"
+ | "r"
+ | "t"
+ | "v"
+*/
+simple_escape_code
+ '\'' .or '"' .or '?' .or '\\' .or 'a' .or 'b' .or 'f' .or 'n' .or 'r' .or 't' .or 'v';
+
+/*
+ <hex_escape_code> ::= "x" <digit_hex> <digit_hex>*
+*/
+hex_escape_code
+ 'x' .emit * .and digit_hex .emit * .and .loop digit_hex .emit *;
+
+/*
+ <oct_escape_code> ::= <digit_oct> <optional_digit_oct> <optional_digit_oct>
+*/
+oct_escape_code
+ digit_oct .emit * .and optional_digit_oct .and optional_digit_oct;
+
+/*
+ <digit_oct> ::= "0"-"7"
+*/
+digit_oct
+ '0'-'7';
+
+/*
+ <optional_digit_oct> ::= <digit_oct>
+ | ""
+*/
+optional_digit_oct
+ digit_oct .emit * .or .true;
+
+/*
+ <regbyte_definition> ::= ".regbyte" <identifier> <integer>
+*/
+regbyte_definition
+ ".regbyte" .and space .and identifier .and space .and integer .and space_or_null;
+
+/*
+ <lexer_definition> ::= ".string" <identifier> ";"
+*/
+lexer_definition
+ ".string" .and space .and identifier .and semicolon;
+
+/*
+ <rule_definition> ::= <identifier_ne> <definition>
+*/
+rule_definition
+ identifier_ne .and space .and definition;
+
+/*
+ <definition> ::= <specifier> <optional_specifiers_and_or> ";"
+*/
+definition
+ specifier .and optional_specifiers_and_or .and semicolon .emit SPECIFIER_END;
+
+/*
+ <optional_specifiers_and_or> ::= <and_specifiers>
+ | <or_specifiers>
+ | ""
+*/
+optional_specifiers_and_or
+ and_specifiers .emit SPECIFIER_AND_TAG .or or_specifiers .emit SPECIFIER_OR_TAG .or .true;
+
+/*
+ <specifier> ::= <specifier_condition> <specifier_rule>
+*/
+specifier
+ specifier_condition .and optional_space .and specifier_rule;
+
+/*
+ <specifier_condition> ::= ".if" "(" <left_operand> <operator> <right_operand> ")"
+*/
+specifier_condition
+ specifier_condition_1 .or .true;
+specifier_condition_1
+ ".if" .and optional_space .and '(' .and optional_space .and left_operand .and operator .and
+ right_operand .and optional_space .and ')';
+
+/*
+ <left_operand> ::= <identifier>
+*/
+left_operand
+ identifier;
+
+/*
+ <operator> ::= "!="
+ | "=="
+*/
+operator
+ operator_1 .or operator_2;
+operator_1
+ optional_space .and '!' .and '=' .and optional_space;
+operator_2
+ optional_space .and '=' .and '=' .and optional_space;
+
+/*
+ <right_operand> ::= <integer>
+*/
+right_operand
+ integer;
+
+/*
+ <specifier_rule> ::= <character_range> <optional_error> <emit>*
+ | <character> <optional_error> <emit>*
+ | <string> <optional_error> <emit>*
+ | ".true" <optional_error> <emit>*
+ | ".false" <optional_error> <emit>*
+ | ".debug" <optional_error> <emit>*
+ | <advanced_identifier> <optional_error> <emit>*
+*/
+specifier_rule
+ specifier_rule_1 .and optional_error .and .loop emit .and .true .emit EMIT_NULL;
+specifier_rule_1
+ character_range .emit SPECIFIER_CHARACTER_RANGE .or
+ character .emit SPECIFIER_CHARACTER .or
+ string_ne .emit SPECIFIER_STRING .or
+ ".true" .emit SPECIFIER_TRUE .or
+ ".false" .emit SPECIFIER_FALSE .or
+ ".debug" .emit SPECIFIER_DEBUG .or
+ advanced_identifier .emit SPECIFIER_IDENTIFIER;
+
+/*
+ <character> ::= "\'" <string_char_single_quotes "\'"
+*/
+character
+ '\'' .and string_char_single_quotes .and '\'' .emit '\0';
+
+/*
+ <string_char_single_quotes> ::= <escape_sequence>
+ | <string_char>
+ | "\""
+*/
+string_char_single_quotes
+ escape_sequence .or string_char .emit * .or '"' .emit *;
+
+/*
+ <character_range> ::= <character> "-" <character>
+*/
+character_range
+ character .and optional_space .and '-' .and optional_space .and character;
+
+/*
+ <advanced_identifier> ::= <optional_loop> <identifier>
+*/
+advanced_identifier
+ optional_loop .and identifier;
+
+/*
+ <optional_loop> ::= ".loop"
+ | ""
+*/
+optional_loop
+ optional_loop_1 .emit IDENTIFIER_LOOP .or .true .emit IDENTIFIER_SIMPLE;
+optional_loop_1
+ ".loop" .and space;
+
+/*
+ <optional_error> ::= <error>
+ | ""
+*/
+optional_error
+ error .emit ERROR_PRESENT .or .true .emit ERROR_NOT_PRESENT;
+
+/*
+ <error> :: ".error" <identifier>
+*/
+error
+ space .and ".error" .and space .and identifier;
+
+/*
+ <emit> ::= <emit_output>
+ | <emit_regbyte>
+*/
+emit
+ emit_output .or emit_regbyte;
+
+/*
+ <emit_output> ::= ".emit" <emit_param>
+*/
+emit_output
+ space .and ".emit" .and space .and emit_param;
+
+/*
+ <emit_param> ::= <integer>
+ | <identifier>
+ | <character>
+ | "*"
+ | "$"
+*/
+emit_param
+ integer_ne .emit EMIT_INTEGER .or
+ identifier_ne .emit EMIT_IDENTIFIER .or
+ character .emit EMIT_CHARACTER .or
+ '*' .emit EMIT_LAST_CHARACTER .or
+ '$' .emit EMIT_CURRENT_POSITION;
+
+/*
+ <emit_regbyte> ::= ".load" <identifier> <emit_param>
+*/
+emit_regbyte
+ space .and ".load" .and space .and identifier .and space .and emit_param;
+
+/*
+ <and_specifiers> ::= <and_specifier> <and_specifier>*
+*/
+and_specifiers
+ and_specifier .and .loop and_specifier;
+
+/*
+ <or_specifiers> ::= <or_specifier> <or_specifier>*
+*/
+or_specifiers
+ or_specifier .and .loop or_specifier;
+
+/*
+ <and_specifier> ::= ".and" <specifier>
+*/
+and_specifier
+ space .and ".and" .and space .and specifier;
+
+/*
+ <or_specifier> ::= ".or" <specifier>
+*/
+or_specifier
+ space .and ".or" .and space .and specifier;
+
+
+.string __string_filter;
+
+/*
+ <__string_filter> ::= <__first_identifier_char> <__next_identifier_char>*
+*/
+__string_filter
+ __first_identifier_char .and .loop __next_identifier_char;
+
+/*
+ <__first_identifier_char> ::= "a"-"z"
+ | "A"-"Z"
+ | "_"
+ | "."
+*/
+__first_identifier_char
+ 'a'-'z' .or 'A'-'Z' .or '_' .or '.';
+
+/*
+ <__next_identifier_char> ::= "a"-"z"
+ | "A"-"Z"
+ | "_"
+ | "0"-"9"
+*/
+__next_identifier_char
+ 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';
+
diff --git a/mesalib/src/mesa/swrast/NOTES b/mesalib/src/mesa/swrast/NOTES
new file mode 100644
index 000000000..f906e41b9
--- /dev/null
+++ b/mesalib/src/mesa/swrast/NOTES
@@ -0,0 +1,55 @@
+INTRODUCTION
+
+Mesa's native software rasterizer. This module provides the fallback
+paths for rasterization operations and states that aren't accelerated
+in hardware drivers, and as the full rasterization engine in software
+drivers.
+
+The swrast module 'stands alone', relying only on interfaces to core
+mesa and it's own driver interface. It knows nothing about the tnl or
+other modules, allowing it to be used for fallback paths in future tnl
+schemes without modification.
+
+As well as providing triangle/line/point rasterization functionality,
+the module provides implementations of the pixel operations
+(ReadPixels, etc), and texture operations (CopyTexSubImage) which may
+be plugged in to the core Mesa driver interface where accelerated
+versions of these operations are unavailable.
+
+
+STATE
+
+To create and destroy the module:
+
+ GLboolean _swrast_CreateContext( GLcontext *ctx );
+ void _swrast_DestroyContext( GLcontext *ctx );
+
+This module tracks state changes internally and maintains derived
+values based on the current state. For this to work, the driver
+ensure the following funciton is called whenever the state changes and
+the swsetup module is 'awake':
+
+ void _swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
+
+There is no explicit call to put the swrast module to sleep.
+
+
+CUSTOMIZATION
+
+ void (*choose_point)( GLcontext * );
+ void (*choose_line)( GLcontext * );
+ void (*choose_triangle)( GLcontext * );
+
+Drivers may add additional triangle/line/point functions to swrast by
+overriding these functions. It is necessary for the driver to be very
+careful that it doesn't return an inappropriate function, eg a
+rasterization function in feedback mode. See the X11 driver for
+examples.
+
+DRIVER INTERFACE
+
+The swrast device driver provides swrast primarily with span- and
+pixel- level interfaces to a framebuffer, with a few additional hooks
+for locking and setting the read buffer.
+
+See the definition of struct swrast_device_driver in swrast.h. \ No newline at end of file
diff --git a/mesalib/src/mesa/swrast_setup/NOTES b/mesalib/src/mesa/swrast_setup/NOTES
new file mode 100644
index 000000000..c6cb4ab34
--- /dev/null
+++ b/mesalib/src/mesa/swrast_setup/NOTES
@@ -0,0 +1,65 @@
+INTRODUCTION
+
+A helper module which provides glue to bind the software rasterizer to
+the software t&l module. The main task of this module is to build
+swrast vertices from the t&l vertex_buffer structs, and to use them to
+perform triangle setup functions not implemented in the software
+rasterizer.
+
+The module implements a full set of functions to plug into the
+t_vb_render.c driver interface (tnl->Driver.Render.*).
+
+There are strong advantages to decoupling the software rasterizer from
+the t&l module, primarily allowing hardware drivers better control
+over fallbacks, the removal of implicit knowledge about the software
+rasterizer in the t&l module, allowing the two modules to evolve
+independently and allowing either to be substituted with equivalent
+functionality from another codebase.
+
+This module implements triangle/quad setup for offset, unfilled and
+twoside-lit triangles. The software rasterizer doesn't handle these
+primitives directly.
+
+Hardware rasterization drivers typically use this module in situations
+where no hardware rasterization is possible, ie during total
+fallbacks.
+
+STATE
+
+To create and destroy the module:
+
+ GLboolean _swsetup_CreateContext( GLcontext *ctx );
+ void _swsetup_DestroyContext( GLcontext *ctx );
+
+The module is not active by default, and must be installed by calling
+_swrast_Wakeup(). This function installs internal swrast_setup
+functions into all the tnl->Driver.Render driver hooks, thus taking
+over the task of rasterization entirely:
+
+ void _swrast_Wakeup( GLcontext *ctx );
+
+
+This module tracks state changes internally and maintains derived
+values based on the current state. For this to work, the driver
+ensure the following funciton is called whenever the state changes and
+the swsetup module is 'awake':
+
+ void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
+
+There is no explicit call to put the swsetup module to sleep. Simply
+install other function pointers into all the tnl->Driver.Render.*
+hooks, and (optionally) cease calling _swsetup_InvalidateState().
+
+DRIVER INTERFACE
+
+The module offers a minimal driver interface:
+
+ void (*Start)( GLcontext *ctx );
+ void (*Finish)( GLcontext *ctx );
+
+These are called before and after the completion of all swrast drawing
+activity. As swrast doesn't call callbacks during triangle, line or
+point rasterization, these are necessary to provide locking hooks for
+some drivers. They may otherwise be left null.
+
+
diff --git a/mesalib/src/mesa/tnl/NOTES b/mesalib/src/mesa/tnl/NOTES
new file mode 100644
index 000000000..c39b43485
--- /dev/null
+++ b/mesalib/src/mesa/tnl/NOTES
@@ -0,0 +1,102 @@
+INTRODUCTION
+
+A generic, configurable software implementation of GL transformation &
+lighting.
+
+This module provides an implementation of the routines required by the
+'vtxfmt' mechanism of core mesa for tnl functionality in all
+combinations of compile and execute modes.
+
+Most current drivers use the tnl module exclusively to provide this
+functionality, though there is an experimental alternate
+implementation provided by the tnl_dd/t_dd_imm_* files which can
+handle a small subset of GL states in execute mode only.
+
+
+STATE
+
+To create and destroy the module:
+
+ GLboolean _tnl_CreateContext( GLcontext *ctx );
+ void _tnl_DestroyContext( GLcontext *ctx );
+
+The module is not active by default, and must be installed by calling
+_tnl_Wakeup(). This function installs internal tnl functions into all
+the vtxfmt dispatch hooks, thus taking over the task of transformation
+and lighting entirely:
+
+ void _tnl_wakeup_exec( GLcontext *ctx );
+ void _tnl_wakeup_save_exec( GLcontext *ctx );
+
+
+This module tracks state changes internally and maintains derived
+values based on the current state. For this to work, the driver
+ensure the following funciton is called whenever the state changes and
+the swsetup module is 'awake':
+
+ void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
+
+There is no explicit call to put the tnl module to sleep. Simply
+install other function pointers into all the vtxfmt dispatch slots,
+and (optionally) cease calling _tnl_InvalidateState().
+
+CUSTOMIZATION
+
+The module provides customizability through several mechanisms. The
+most important is by allowing drivers to specify the pipeline through
+which vertex data is passed, including its eventual transfer to
+rasterization hardware (or software).
+
+The default pipeline is specified in t_pipeline.c, and is usually a
+starting point for driver pipelines. Some drivers will remove a stage
+where hardware provides support for the implemented operation (for
+instance fog where per-pixel hardware fog is available, as in the dri
+tdfx driver), or add stages to shortcircuit latter operations (for
+example taking advantage of hardware support for strips and other
+higher-level primitives (for example the radeon driver).
+
+In addition, the following functions provide further tweaks:
+
+extern void
+_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
+
+ - Direct the default vertex transformation stage to
+ produce/not produce projected clip coordinates.
+
+extern void
+_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
+
+ - Direct the display list component of the tnl module to
+ replay display lists as 'glVertex' type calls, rather than
+ passing the display list data directly into the tnl pipeline
+ mechanism.
+
+ This allows display lists to be replayed by the tnl module
+ even when the module is not strictly active.
+
+
+extern void
+_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
+
+ - Direct the display list component to enable/disable caching
+ 1/length values for display list normals. Doing so is
+ ususally helpful when lighting is performed in software, but
+ wasteful otherwise.
+
+
+DRIVER INTERFACE
+
+The module itself offers a minimal driver interface:
+
+ void (*RunPipeline)( GLcontext *ctx );
+
+Normally this is set to _tnl_RunPipeline(), however the driver can use
+this hook to wrap checks or other code around this call.
+
+In addition, the driver interface for the default render pipeline
+stage is housed in the tnl context struct (this could be cleaner).
+
+
+RENDER DRIVER INTERFACE
+
+See t_context.h for the definition and explanation of this. \ No newline at end of file