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author | marha <marha@users.sourceforge.net> | 2010-07-28 18:15:53 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-07-28 18:15:53 +0000 |
commit | 022d9c6cf6a67385d84ff33ce095f5c7f9f6d0cc (patch) | |
tree | 1c6bef40b9b16775f2d9b39f88d6224e0bea69ff /mesalib/src/mesa | |
parent | 51e3b8e993cc874f4ac4ba4162c7aea00fe1a8eb (diff) | |
download | vcxsrv-022d9c6cf6a67385d84ff33ce095f5c7f9f6d0cc.tar.gz vcxsrv-022d9c6cf6a67385d84ff33ce095f5c7f9f6d0cc.tar.bz2 vcxsrv-022d9c6cf6a67385d84ff33ce095f5c7f9f6d0cc.zip |
Update to mesa 7,8,2
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 36 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/xmlconfig.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/glapi/glapi_nop.c | 20 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/imports.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/imports.h | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texenvprogram.c | 43 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texfetch_tmp.h | 16 | ||||
-rw-r--r-- | mesalib/src/mesa/main/version.h | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/shader/program.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/shader/shader_api.c | 79 | ||||
-rw-r--r-- | mesalib/src/mesa/shader/slang/slang_codegen.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/shader/slang/slang_compile_variable.h | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/shader/slang/slang_link.c | 5 |
14 files changed, 158 insertions, 71 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index b97b760f1..89ca476f9 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -424,6 +424,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_SCISSOR) { save->Scissor = ctx->Scissor; /* struct copy */ + _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE); } if (state & META_SHADER) { @@ -812,6 +813,21 @@ _mesa_meta_end(GLcontext *ctx) /** + * Convert Z from a normalized value in the range [0, 1] to an object-space + * Z coordinate in [-1, +1] so that drawing at the new Z position with the + * default/identity ortho projection results in the original Z value. + * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z + * value comes from the clear value or raster position. + */ +static INLINE GLfloat +invert_z(GLfloat normZ) +{ + GLfloat objZ = 1.0 - 2.0 * normZ; + return objZ; +} + + +/** * One-time init for a temp_texture object. * Choose tex target, compute max tex size, etc. */ @@ -1112,8 +1128,10 @@ blitframebuffer_texture(GLcontext *ctx, _mesa_BindTexture(target, texObj->Name); _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); + if (target != GL_TEXTURE_RECTANGLE_ARB) { + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); + } _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -1171,8 +1189,10 @@ blitframebuffer_texture(GLcontext *ctx, */ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); + if (target != GL_TEXTURE_RECTANGLE_ARB) { + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); + } _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); @@ -1428,7 +1448,7 @@ _mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers) const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; - const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; + const GLfloat z = invert_z(ctx->Depth.Clear); GLuint i; verts[0].x = x0; @@ -1534,7 +1554,7 @@ _mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY, const GLfloat dstY0 = (GLfloat) dstY; const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; - const GLfloat z = ctx->Current.RasterPos[2]; + const GLfloat z = invert_z(ctx->Current.RasterPos[2]); verts[0].x = dstX0; verts[0].y = dstY0; @@ -1823,7 +1843,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx, const GLfloat y0 = (GLfloat) y; const GLfloat x1 = x + width * ctx->Pixel.ZoomX; const GLfloat y1 = y + height * ctx->Pixel.ZoomY; - const GLfloat z = ctx->Current.RasterPos[2]; + const GLfloat z = invert_z(ctx->Current.RasterPos[2]); verts[0].x = x0; verts[0].y = y0; @@ -2026,7 +2046,7 @@ _mesa_meta_Bitmap(GLcontext *ctx, const GLfloat y0 = (GLfloat) y; const GLfloat x1 = (GLfloat) (x + width); const GLfloat y1 = (GLfloat) (y + height); - const GLfloat z = ctx->Current.RasterPos[2]; + const GLfloat z = invert_z(ctx->Current.RasterPos[2]); GLuint i; verts[0].x = x0; diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c index 477259ea7..a6d6c999a 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c +++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c @@ -65,7 +65,7 @@ extern char *program_invocation_name, *program_invocation_short_name; #endif #if !defined(GET_PROGRAM_NAME) -# if defined(OpenBSD) || defined(NetBSD) || defined(__UCLIBC__) +# if defined(__OpenBSD__) || defined(NetBSD) || defined(__UCLIBC__) /* This is a hack. It's said to work on OpenBSD, NetBSD and GNU. * Rogelio M.Serrano Jr. reported it's also working with UCLIBC. It's * used as a last resort, if there is no documented facility available. */ diff --git a/mesalib/src/mesa/glapi/glapi_nop.c b/mesalib/src/mesa/glapi/glapi_nop.c index df9c58728..4257b1fbc 100644 --- a/mesalib/src/mesa/glapi/glapi_nop.c +++ b/mesalib/src/mesa/glapi/glapi_nop.c @@ -48,6 +48,26 @@ #include "glapi/glapi.h" + +/* + * These stubs are kept so that the old DRI drivers still load. + */ +PUBLIC void +_glapi_noop_enable_warnings(GLboolean enable); + +PUBLIC void +_glapi_set_warning_func(_glapi_proc func); + +void +_glapi_noop_enable_warnings(GLboolean enable) +{ +} + +void +_glapi_set_warning_func(_glapi_proc func) +{ +} + #ifdef DEBUG /** diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 14c533e0d..cc20f7479 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1766,10 +1766,10 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, rb = NULL; } - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && + rb && rb->Format != MESA_FORMAT_NONE) { /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer" diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index 1ae085336..b1389b25f 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -564,7 +564,8 @@ _mesa_ffsll(int64_t val) unsigned int _mesa_bitcount(unsigned int n) { -#if defined(__GNUC__) +#if defined(__GNUC__) && \ + ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) return __builtin_popcount(n); #else unsigned int bits; diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index d28f4ad12..1c263aabc 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -404,7 +404,8 @@ _mesa_is_pow_two(int x) static INLINE int32_t _mesa_next_pow_two_32(uint32_t x) { -#ifdef __GNUC__ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) uint32_t y = (x != 1); return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); #else @@ -422,7 +423,8 @@ _mesa_next_pow_two_32(uint32_t x) static INLINE int64_t _mesa_next_pow_two_64(uint64_t x) { -#ifdef __GNUC__ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) uint64_t y = (x != 1); if (sizeof(x) == sizeof(long)) return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); diff --git a/mesalib/src/mesa/main/texenvprogram.c b/mesalib/src/mesa/main/texenvprogram.c index 7b8a8b85f..964ba13c7 100644 --- a/mesalib/src/mesa/main/texenvprogram.c +++ b/mesalib/src/mesa/main/texenvprogram.c @@ -1415,6 +1415,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, struct texenv_fragment_program p; GLuint unit; struct ureg cf, out; + int i; memset(&p, 0, sizeof(p)); p.state = key; @@ -1436,7 +1437,13 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.NumAddressRegs = 0; p.program->Base.Parameters = _mesa_new_parameter_list(); p.program->Base.InputsRead = 0x0; - p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + + if (ctx->DrawBuffer->_NumColorDrawBuffers == 1) + p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + else { + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) + p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); + } for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { p.src_texture[unit] = undef; @@ -1485,22 +1492,28 @@ create_new_program(GLcontext *ctx, struct state_key *key, } cf = get_source( &p, SRC_PREVIOUS, 0 ); - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); - if (key->separate_specular) { - /* Emit specular add. - */ - struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); - emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); - } - else if (memcmp(&cf, &out, sizeof(cf)) != 0) { - /* Will wind up in here if no texture enabled or a couple of - * other scenarios (GL_REPLACE for instance). - */ - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); - } + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + if (ctx->DrawBuffer->_NumColorDrawBuffers == 1) + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); + else { + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); + } + if (key->separate_specular) { + /* Emit specular add. + */ + struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); + emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); + } + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { + /* Will wind up in here if no texture enabled or a couple of + * other scenarios (GL_REPLACE for instance). + */ + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); + } + } /* Finish up: */ emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h index e6772c89f..b11ed5c39 100644 --- a/mesalib/src/mesa/main/texfetch_tmp.h +++ b/mesalib/src/mesa/main/texfetch_tmp.h @@ -1215,10 +1215,10 @@ static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); } #if DIM == 3 @@ -1235,10 +1235,10 @@ static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); } #if DIM == 3 diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h index cd760beba..9955be24a 100644 --- a/mesalib/src/mesa/main/version.h +++ b/mesalib/src/mesa/main/version.h @@ -34,8 +34,8 @@ /* Mesa version */ #define MESA_MAJOR 7 #define MESA_MINOR 8 -#define MESA_PATCH 1 -#define MESA_VERSION_STRING "7.8.1" +#define MESA_PATCH 2 +#define MESA_VERSION_STRING "7.8.2" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/mesalib/src/mesa/shader/program.c b/mesalib/src/mesa/shader/program.c index f4f701b54..f77a77375 100644 --- a/mesalib/src/mesa/shader/program.c +++ b/mesalib/src/mesa/shader/program.c @@ -625,7 +625,7 @@ replace_registers(struct prog_instruction *inst, GLuint numInst, GLuint i, j; for (i = 0; i < numInst; i++) { /* src regs */ - for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) { + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { if (inst[i].SrcReg[j].File == oldFile && inst[i].SrcReg[j].Index == oldIndex) { inst[i].SrcReg[j].File = newFile; @@ -652,7 +652,7 @@ adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, { GLuint i, j; for (i = 0; i < numInst; i++) { - for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) { + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { GLuint f = inst[i].SrcReg[j].File; if (f == PROGRAM_CONSTANT || f == PROGRAM_UNIFORM || diff --git a/mesalib/src/mesa/shader/shader_api.c b/mesalib/src/mesa/shader/shader_api.c index 940fe2d03..5e87bb405 100644 --- a/mesalib/src/mesa/shader/shader_api.c +++ b/mesalib/src/mesa/shader/shader_api.c @@ -1260,6 +1260,54 @@ lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location, /** + * GLGL uniform arrays and structs require special handling. + * + * The GL_ARB_shader_objects spec says that if you use + * glGetUniformLocation to get the location of an array, you CANNOT + * access other elements of the array by adding an offset to the + * returned location. For example, you must call + * glGetUniformLocation("foo[16]") if you want to set the 16th element + * of the array with glUniform(). + * + * HOWEVER, some other OpenGL drivers allow accessing array elements + * by adding an offset to the returned array location. And some apps + * seem to depend on that behaviour. + * + * Mesa's gl_uniform_list doesn't directly support this since each + * entry in the list describes one uniform variable, not one uniform + * element. We could insert dummy entries in the list for each array + * element after [0] but that causes complications elsewhere. + * + * We solve this problem by encoding two values in the location that's + * returned by glGetUniformLocation(): + * a) index into gl_uniform_list::Uniforms[] for the uniform + * b) an array/field offset (0 for simple types) + * + * These two values are encoded in the high and low halves of a GLint. + * By putting the uniform number in the high part and the offset in the + * low part, we can support the unofficial ability to index into arrays + * by adding offsets to the location value. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = (*location << 16) | offset; +} + + +/** + * Seperate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = *location & 0xffff; + *location = *location >> 16; +} + + + +/** * Called via ctx->Driver.GetUniformfv(). */ static void @@ -1268,6 +1316,9 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, { struct gl_program *prog; GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); @@ -1298,7 +1349,10 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, { struct gl_program *prog; GLint paramPos; + GLint offset; + split_location_offset(&location, &offset); + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); if (prog) { @@ -1319,31 +1373,6 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, /** - * The value returned by GetUniformLocation actually encodes two things: - * 1. the index into the prog->Uniforms[] array for the uniform - * 2. an offset in the prog->ParameterValues[] array for specifying array - * elements or structure fields. - * This function merges those two values. - */ -static void -merge_location_offset(GLint *location, GLint offset) -{ - *location = *location | (offset << 16); -} - - -/** - * Seperate the uniform location and parameter offset. See above. - */ -static void -split_location_offset(GLint *location, GLint *offset) -{ - *offset = (*location >> 16); - *location = *location & 0xffff; -} - - -/** * Called via ctx->Driver.GetUniformLocation(). * * The return value will encode two values, the uniform location and an diff --git a/mesalib/src/mesa/shader/slang/slang_codegen.c b/mesalib/src/mesa/shader/slang/slang_codegen.c index ecb2f6d5c..7d5e5eb29 100644 --- a/mesalib/src/mesa/shader/slang/slang_codegen.c +++ b/mesalib/src/mesa/shader/slang/slang_codegen.c @@ -4187,11 +4187,10 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) slang_atom name = oper->var ? oper->var->a_name : oper->a_id; slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); slang_ir_node *n; - if (!var) { + if (!var || !var->declared) { slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); return NULL; } - assert(var->declared); n = new_var(A, var); return n; } diff --git a/mesalib/src/mesa/shader/slang/slang_compile_variable.h b/mesalib/src/mesa/shader/slang/slang_compile_variable.h index b4585599f..5c9d248b3 100644 --- a/mesalib/src/mesa/shader/slang/slang_compile_variable.h +++ b/mesalib/src/mesa/shader/slang/slang_compile_variable.h @@ -41,7 +41,7 @@ typedef struct slang_variable_ GLuint size; /**< Variable's size in bytes */ GLboolean is_global; GLboolean isTemp; /**< a named temporary (__resultTmp) */ - GLboolean declared; /**< for debug */ + GLboolean declared; /**< has the var been declared? */ struct slang_ir_storage_ *store; /**< Storage for this var */ } slang_variable; diff --git a/mesalib/src/mesa/shader/slang/slang_link.c b/mesalib/src/mesa/shader/slang/slang_link.c index 7c7bfbdbc..e8dca0142 100644 --- a/mesalib/src/mesa/shader/slang/slang_link.c +++ b/mesalib/src/mesa/shader/slang/slang_link.c @@ -921,7 +921,10 @@ _slang_link(GLcontext *ctx, if (!vertNotify || !fragNotify) { /* driver rejected one/both of the vertex/fragment programs */ - link_error(shProg, "Vertex and/or fragment program rejected by driver\n"); + if (!shProg->InfoLog) { + link_error(shProg, + "Vertex and/or fragment program rejected by driver\n"); + } } else { shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); |