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author | marha <marha@users.sourceforge.net> | 2014-10-25 19:53:22 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-10-25 19:53:22 +0200 |
commit | d6d5581d5fba846c8476ad4d593da662306765d7 (patch) | |
tree | 7a864e15d2c5007b7c3298487a59f11f15c55c75 /mesalib/src/mesa | |
parent | a14858a22f164b5accc4bd192a5d3de21d88e3d1 (diff) | |
download | vcxsrv-d6d5581d5fba846c8476ad4d593da662306765d7.tar.gz vcxsrv-d6d5581d5fba846c8476ad4d593da662306765d7.tar.bz2 vcxsrv-d6d5581d5fba846c8476ad4d593da662306765d7.zip |
libXft mesa xserver pixman xkeyboard-config git update 25 Oct 2014
xserver commit 16a32c53f6e9ad1f3284d4596edfa33e9efb740e
xkeyboard-config commit 0d4c3d9d891536aa1ec4f1fff5e3df51cfd2718d
pixman commit 594e6a6c93e92fcfb495e987aec5617f6c37f467
libXft commit e8a83226bc10afb587f6f34daac44d2ef809c85e
mesa commit 13862812dc910a4ef57cb72cb9fe777ce3c14515
Diffstat (limited to 'mesalib/src/mesa')
36 files changed, 318 insertions, 203 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 7a8e627ba..87532c1df 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -680,6 +680,12 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_Ortho(0.0, ctx->DrawBuffer->Width, 0.0, ctx->DrawBuffer->Height, -1.0, 1.0); + + if (ctx->Extensions.ARB_clip_control) { + save->ClipOrigin = ctx->Transform.ClipOrigin; + save->ClipDepthMode = ctx->Transform.ClipDepthMode; + _mesa_ClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE); + } } if (state & MESA_META_CLIP) { @@ -1081,6 +1087,9 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_LoadMatrixf(save->ProjectionMatrix); _mesa_MatrixMode(save->MatrixMode); + + if (ctx->Extensions.ARB_clip_control) + _mesa_ClipControl(save->ClipOrigin, save->ClipDepthMode); } if (state & MESA_META_CLIP) { diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h index 2c9517b14..6ecf3c005 100644 --- a/mesalib/src/mesa/drivers/common/meta.h +++ b/mesalib/src/mesa/drivers/common/meta.h @@ -136,6 +136,9 @@ struct save_state GLfloat ModelviewMatrix[16]; GLfloat ProjectionMatrix[16]; GLfloat TextureMatrix[16]; + /** GL_ARB_clip_control */ + GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */ + GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */ /** MESA_META_CLIP */ GLbitfield ClipPlanesEnabled; diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index d90e6627f..5345339f6 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1345,6 +1345,7 @@ _mesa_PopAttrib(void) if (xform->DepthClamp != ctx->Transform.DepthClamp) _mesa_set_enable(ctx, GL_DEPTH_CLAMP, ctx->Transform.DepthClamp); + _mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode); } break; case GL_TEXTURE_BIT: diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 0ee88560f..2bae1bc72 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -2710,7 +2710,7 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx, if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBufferRange(offset misalgned %d/%d)", (int) offset, + "glBindBufferRange(offset misaligned %d/%d)", (int) offset, ctx->Const.UniformBufferOffsetAlignment); return; } @@ -2797,7 +2797,7 @@ bind_atomic_buffer(struct gl_context *ctx, if (offset & (ATOMIC_COUNTER_SIZE - 1)) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s(offset misalgned %d/%d)", name, (int) offset, + "%s(offset misaligned %d/%d)", name, (int) offset, ATOMIC_COUNTER_SIZE); return; } diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 5a8f7184a..25b9bfc4c 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -133,6 +133,7 @@ #include "program/prog_print.h" #include "math/m_matrix.h" #include "main/dispatch.h" /* for _gloffset_COUNT */ +#include "uniforms.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" @@ -1949,6 +1950,17 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) } } + /* If a program is active and SSO not in use, check if validation of + * samplers succeeded for the active program. */ + if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { + char errMsg[100]; + if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, + errMsg, 100)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg); + return GL_FALSE; + } + } + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "%s(incomplete framebuffer)", where); diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index c07e83ad9..2f40915d9 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -758,8 +758,7 @@ struct dd_function_table { struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, - GLuint name); + struct gl_shader_program *(*NewShaderProgram)(GLuint name); void (*DeleteShaderProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 5c7160d05..4b7b0604b 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -398,6 +398,9 @@ typedef enum OPCODE_PROGRAM_UNIFORM_MATRIX34F, OPCODE_PROGRAM_UNIFORM_MATRIX43F, + /* GL_ARB_clip_control */ + OPCODE_CLIP_CONTROL, + /* GL_ARB_color_buffer_float */ OPCODE_CLAMP_COLOR, @@ -7208,6 +7211,22 @@ save_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, } static void GLAPIENTRY +save_ClipControl(GLenum origin, GLenum depth) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLIP_CONTROL, 2); + if (n) { + n[1].e = origin; + n[2].e = depth; + } + if (ctx->ExecuteFlag) { + CALL_ClipControl(ctx->Exec, (origin, depth)); + } +} + +static void GLAPIENTRY save_ClampColorARB(GLenum target, GLenum clamp) { GET_CURRENT_CONTEXT(ctx); @@ -8617,6 +8636,10 @@ execute_list(struct gl_context *ctx, GLuint list) get_pointer(&n[5]))); break; + case OPCODE_CLIP_CONTROL: + CALL_ClipControl(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_CLAMP_COLOR: CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e)); break; @@ -9551,6 +9574,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_TexParameterIiv(table, save_TexParameterIiv); SET_TexParameterIuiv(table, save_TexParameterIuiv); + /* GL_ARB_clip_control */ + SET_ClipControl(table, save_ClipControl); + /* GL_ARB_color_buffer_float */ SET_ClampColor(table, save_ClampColorARB); diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index f0e2f89e4..15d66a744 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -91,6 +91,7 @@ static const struct extension extension_table[] = { { "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 }, { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 }, { "GL_ARB_clear_texture", o(ARB_clear_texture), GL, 2013 }, + { "GL_ARB_clip_control", o(ARB_clip_control), GL, 2014 }, { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, { "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 }, { "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 }, diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 9bb706cc5..5591d57df 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -665,7 +665,7 @@ static GLboolean args_match( const struct state_key *key, GLuint unit ) } static ir_rvalue * -smear(texenv_fragment_program *p, ir_rvalue *val) +smear(ir_rvalue *val) { if (!val->type->is_scalar()) return val; @@ -722,7 +722,7 @@ emit_combine(texenv_fragment_program *p, tmp1 = mul(src[1], new(p->mem_ctx) ir_constant(2.0f)); tmp1 = add(tmp1, new(p->mem_ctx) ir_constant(-1.0f)); - return dot(swizzle_xyz(smear(p, tmp0)), swizzle_xyz(smear(p, tmp1))); + return dot(swizzle_xyz(smear(tmp0)), swizzle_xyz(smear(tmp1))); } case MODE_MODULATE_ADD_ATI: return add(mul(src[0], src[2]), src[1]); @@ -804,7 +804,7 @@ emit_texenv(texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - val = smear(p, val); + val = smear(val); if (rgb_saturate) val = saturate(val); @@ -816,7 +816,7 @@ emit_texenv(texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - val = smear(p, val); + val = smear(val); if (rgb_saturate) val = saturate(val); p->emit(assign(temp_var, val)); @@ -829,7 +829,7 @@ emit_texenv(texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - val = swizzle_xyz(smear(p, val)); + val = swizzle_xyz(smear(val)); if (rgb_saturate) val = saturate(val); p->emit(assign(temp_var, val, WRITEMASK_XYZ)); @@ -838,7 +838,7 @@ emit_texenv(texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsA, key->unit[unit].ModeA, key->unit[unit].OptA); - val = swizzle_w(smear(p, val)); + val = swizzle_w(smear(val)); if (alpha_saturate) val = saturate(val); p->emit(assign(temp_var, val, WRITEMASK_W)); @@ -1212,7 +1212,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.top_instructions = p.shader->ir; p.instructions = p.shader->ir; p.state = key; - p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0); + p.shader_program = ctx->Driver.NewShaderProgram(0); /* Tell the linker to ignore the fact that we're building a * separate shader, in case we're in a GLES2 context that would diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 0e2d8f687..6091efc7f 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -391,6 +391,7 @@ EXTRA_EXT(ARB_gpu_shader5); EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5); EXTRA_EXT(INTEL_performance_query); EXTRA_EXT(ARB_explicit_uniform_location); +EXTRA_EXT(ARB_clip_control); static const int extra_ARB_color_buffer_float_or_glcore[] = { diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py index da3568469..aa9f282d8 100644 --- a/mesalib/src/mesa/main/get_hash_params.py +++ b/mesalib/src/mesa/main/get_hash_params.py @@ -414,6 +414,8 @@ descriptor=[ [ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ], [ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ], [ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ], + [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ], + [ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ], [ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ], [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ], [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ], diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 9f44edac6..e1f1f1dde 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1430,6 +1430,9 @@ struct gl_transform_attrib GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ + /** GL_ARB_clip_control */ + GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */ + GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */ }; @@ -2775,7 +2778,7 @@ struct gl_shader_program * Transform feedback varyings last specified by * glTransformFeedbackVaryings(). * - * For the current set of transform feeedback varyings used for transform + * For the current set of transform feedback varyings used for transform * feedback output, see LinkedTransformFeedback. */ struct { @@ -2884,6 +2887,7 @@ struct gl_shader_program GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; GLboolean _Used; /**< Ever used for drawing? */ + GLboolean SamplersValidated; /**< Samplers validated against texture units? */ GLchar *InfoLog; unsigned Version; /**< GLSL version used for linking */ @@ -3697,6 +3701,7 @@ struct gl_extensions GLboolean ARB_blend_func_extended; GLboolean ARB_buffer_storage; GLboolean ARB_clear_texture; + GLboolean ARB_clip_control; GLboolean ARB_color_buffer_float; GLboolean ARB_compute_shader; GLboolean ARB_conditional_render_inverted; diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c index 611cef653..76d601977 100644 --- a/mesalib/src/mesa/main/polygon.c +++ b/mesalib/src/mesa/main/polygon.c @@ -104,8 +104,6 @@ _mesa_FrontFace( GLenum mode ) FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.FrontFace = mode; - ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); - if (ctx->Driver.FrontFace) ctx->Driver.FrontFace( ctx, mode ); } diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 3e6f61067..2be9092c1 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -316,7 +316,7 @@ create_shader_program(struct gl_context *ctx) name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - shProg = ctx->Driver.NewShaderProgram(ctx, name); + shProg = ctx->Driver.NewShaderProgram(name); _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h index 17b05b313..047d2562d 100644 --- a/mesalib/src/mesa/main/shaderapi.h +++ b/mesalib/src/mesa/main/shaderapi.h @@ -205,15 +205,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type, struct gl_shader_program *shProg, struct gl_pipeline_object *shTarget); -extern void GLAPIENTRY -_mesa_UseShaderProgramEXT(GLenum type, GLuint program); - -extern void GLAPIENTRY -_mesa_ActiveProgramEXT(GLuint program); - -extern GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); - extern void _mesa_copy_linked_program_data(gl_shader_stage type, const struct gl_shader_program *src, diff --git a/mesalib/src/mesa/main/shaderimage.c b/mesalib/src/mesa/main/shaderimage.c index 9e62f4294..dcbcca623 100644 --- a/mesalib/src/mesa/main/shaderimage.c +++ b/mesalib/src/mesa/main/shaderimage.c @@ -384,7 +384,7 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) void _mesa_validate_image_units(struct gl_context *ctx) { - int i; + unsigned i; for (i = 0; i < ctx->Const.MaxImageUnits; ++i) { struct gl_image_unit *u = &ctx->ImageUnits[i]; diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c index 693e9a259..81bd7829d 100644 --- a/mesalib/src/mesa/main/shaderobj.c +++ b/mesalib/src/mesa/main/shaderobj.c @@ -235,8 +235,8 @@ _mesa_reference_shader_program(struct gl_context *ctx, } } -void -_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog) +static void +init_shader_program(struct gl_shader_program *prog) { prog->Type = GL_SHADER_PROGRAM_MESA; prog->RefCount = 1; @@ -261,13 +261,13 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog * Called via ctx->Driver.NewShaderProgram() */ static struct gl_shader_program * -_mesa_new_shader_program(struct gl_context *ctx, GLuint name) +_mesa_new_shader_program(GLuint name) { struct gl_shader_program *shProg; shProg = rzalloc(NULL, struct gl_shader_program); if (shProg) { shProg->Name = name; - _mesa_init_shader_program(ctx, shProg); + init_shader_program(shProg); } return shProg; } @@ -277,11 +277,11 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name) * Clear (free) the shader program state that gets produced by linking. */ void -_mesa_clear_shader_program_data(struct gl_context *ctx, - struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(struct gl_shader_program *shProg) { + unsigned i; + if (shProg->UniformStorage) { - unsigned i; for (i = 0; i < shProg->NumUserUniformStorage; ++i) _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); ralloc_free(shProg->UniformStorage); @@ -303,6 +303,18 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, assert(shProg->InfoLog != NULL); ralloc_free(shProg->InfoLog); shProg->InfoLog = ralloc_strdup(shProg, ""); + + ralloc_free(shProg->UniformBlocks); + shProg->UniformBlocks = NULL; + shProg->NumUniformBlocks = 0; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + ralloc_free(shProg->UniformBlockStageIndex[i]); + shProg->UniformBlockStageIndex[i] = NULL; + } + + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; } @@ -319,7 +331,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, assert(shProg->Type == GL_SHADER_PROGRAM_MESA); - _mesa_clear_shader_program_data(ctx, shProg); + _mesa_clear_shader_program_data(shProg); if (shProg->AttributeBindings) { string_to_uint_map_dtor(shProg->AttributeBindings); diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h index d72919c1f..05ddfeb50 100644 --- a/mesalib/src/mesa/main/shaderobj.h +++ b/mesalib/src/mesa/main/shaderobj.h @@ -71,9 +71,6 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); extern struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); -extern void -_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); - extern struct gl_shader_program * _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); @@ -82,8 +79,7 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, const char *caller); extern void -_mesa_clear_shader_program_data(struct gl_context *ctx, - struct gl_shader_program *shProg); +_mesa_clear_shader_program_data(struct gl_shader_program *shProg); extern void _mesa_free_shader_program_data(struct gl_context *ctx, diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 80287c470..45bce78fd 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -51,6 +51,7 @@ #include "texobj.h" #include "texstate.h" #include "varray.h" +#include "viewport.h" #include "blend.h" @@ -281,16 +282,29 @@ update_viewport_matrix(struct gl_context *ctx) * NOTE: RasterPos uses this. */ for (i = 0; i < ctx->Const.MaxViewports; i++) { + double scale[3], translate[3]; + + _mesa_get_viewport_xform(ctx, i, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, - ctx->ViewportArray[i].X, ctx->ViewportArray[i].Y, - ctx->ViewportArray[i].Width, ctx->ViewportArray[i].Height, - ctx->ViewportArray[i].Near, ctx->ViewportArray[i].Far, - depthMax); + scale, translate, depthMax); } } /** + * Update the ctx->Polygon._FrontBit flag. + */ +static void +update_frontbit(struct gl_context *ctx) +{ + if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) + ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CW); + else + ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CCW); +} + + +/** * Update derived multisample state. */ static void @@ -372,6 +386,9 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) _mesa_update_texture( ctx, new_state ); + if (new_state & _NEW_POLYGON) + update_frontbit( ctx ); + if (new_state & _NEW_BUFFERS) _mesa_update_framebuffer(ctx); diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index 1592c9bfd..fcb14c4e2 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -533,8 +533,7 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, dst += array_index * store->element_stride; switch (store->format) { - case uniform_native: - case uniform_bool_int_0_1: { + case uniform_native: { unsigned j; unsigned v; @@ -550,8 +549,7 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, break; } - case uniform_int_float: - case uniform_bool_float: { + case uniform_int_float: { const int *isrc = (const int *) src; unsigned j; unsigned v; @@ -572,27 +570,6 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, break; } - case uniform_bool_int_0_not0: { - const int *isrc = (const int *) src; - unsigned j; - unsigned v; - unsigned c; - - for (j = 0; j < count; j++) { - for (v = 0; v < vectors; v++) { - for (c = 0; c < components; c++) { - ((int *) dst)[c] = *isrc == 0 ? 0 : ~0; - isrc++; - } - - dst += store->vector_stride; - } - - dst += extra_stride; - } - break; - } - default: assert(!"Should not get here."); break; @@ -996,8 +973,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, * array offset in *offset, or GL_INVALID_INDEX (-1). */ extern "C" unsigned -_mesa_get_uniform_location(struct gl_context *ctx, - struct gl_shader_program *shProg, +_mesa_get_uniform_location(struct gl_shader_program *shProg, const GLchar *name, unsigned *out_offset) { @@ -1064,42 +1040,16 @@ extern "C" bool _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, char *errMsg, size_t errMsgLength) { - const glsl_type *unit_types[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - - memset(unit_types, 0, sizeof(unit_types)); - - for (unsigned i = 0; i < shProg->NumUserUniformStorage; i++) { - const struct gl_uniform_storage *const storage = - &shProg->UniformStorage[i]; - const glsl_type *const t = (storage->type->is_array()) - ? storage->type->fields.array : storage->type; - - if (!t->is_sampler()) - continue; - - const unsigned count = MAX2(1, storage->type->array_size()); - for (unsigned j = 0; j < count; j++) { - const unsigned unit = storage->storage[j].i; - - /* The types of the samplers associated with a particular texture - * unit must be an exact match. Page 74 (page 89 of the PDF) of the - * OpenGL 3.3 core spec says: - * - * "It is not allowed to have variables of different sampler - * types pointing to the same texture image unit within a program - * object." - */ - if (unit_types[unit] == NULL) { - unit_types[unit] = t; - } else if (unit_types[unit] != t) { - _mesa_snprintf(errMsg, errMsgLength, - "Texture unit %d is accessed both as %s and %s", - unit, unit_types[unit]->name, t->name); - return false; - } - } + /* Shader does not have samplers. */ + if (shProg->NumUserUniformStorage == 0) + return true; + + if (!shProg->SamplersValidated) { + _mesa_snprintf(errMsg, errMsgLength, + "active samplers with a different type " + "refer to the same texture image unit"); + return false; } - return true; } diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 0d0cbf57e..c30710772 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -75,12 +75,26 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits)); memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); + shProg->SamplersValidated = GL_TRUE; + for (s = 0; s < MAX_SAMPLERS; s++) { if (prog->SamplersUsed & (1 << s)) { GLuint unit = shader->SamplerUnits[s]; GLuint tgt = shader->SamplerTargets[s]; assert(unit < Elements(prog->TexturesUsed)); assert(tgt < NUM_TEXTURE_TARGETS); + + /* The types of the samplers associated with a particular texture + * unit must be an exact match. Page 74 (page 89 of the PDF) of the + * OpenGL 3.3 core spec says: + * + * "It is not allowed to have variables of different sampler + * types pointing to the same texture image unit within a program + * object." + */ + if (prog->TexturesUsed[unit] & ~(1 << tgt)) + shProg->SamplersValidated = GL_FALSE; + prog->TexturesUsed[unit] |= (1 << tgt); } } @@ -917,7 +931,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) return -1; } - index = _mesa_get_uniform_location(ctx, shProg, name, &offset); + index = _mesa_get_uniform_location(shProg, name, &offset); if (index == GL_INVALID_INDEX) return -1; @@ -990,7 +1004,7 @@ _mesa_GetUniformIndices(GLuint program, for (i = 0; i < uniformCount; i++) { unsigned offset; - uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg, + uniformIndices[i] = _mesa_get_uniform_location(shProg, uniformNames[i], &offset); } } @@ -1096,7 +1110,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program, for (i = 0; i < block->NumUniforms; i++) { unsigned offset; const int idx = - _mesa_get_uniform_location(ctx, shProg, + _mesa_get_uniform_location(shProg, block->Uniforms[i].IndexName, &offset); if (idx != -1) @@ -1113,7 +1127,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program, for (i = 0; i < block->NumUniforms; i++) { unsigned offset; const int idx = - _mesa_get_uniform_location(ctx, shProg, + _mesa_get_uniform_location(shProg, block->Uniforms[i].IndexName, &offset); diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index e7a370e84..6575a52f4 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -259,7 +259,7 @@ _mesa_parse_program_resource_name(const GLchar *name, const GLchar **out_base_name_end); unsigned -_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, +_mesa_get_uniform_location(struct gl_shader_program *shProg, const GLchar *name, unsigned *offset); void diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index 71f70119b..4951891cb 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -381,7 +381,6 @@ compute_version_es2(const struct gl_extensions *extensions) extensions->ARB_shader_texture_lod && extensions->ARB_texture_float && extensions->ARB_texture_rg && - extensions->ARB_texture_compression_rgtc && extensions->EXT_draw_buffers2 && /* extensions->ARB_framebuffer_object && */ extensions->EXT_framebuffer_sRGB && @@ -389,7 +388,6 @@ compute_version_es2(const struct gl_extensions *extensions) extensions->EXT_texture_array && extensions->EXT_texture_shared_exponent && extensions->EXT_transform_feedback && - extensions->NV_conditional_render && extensions->ARB_draw_instanced && extensions->ARB_uniform_buffer_object && extensions->EXT_texture_snorm && diff --git a/mesalib/src/mesa/main/viewport.c b/mesalib/src/mesa/main/viewport.c index 222ae307b..d6a9e290a 100644 --- a/mesalib/src/mesa/main/viewport.c +++ b/mesalib/src/mesa/main/viewport.c @@ -30,6 +30,7 @@ #include "context.h" +#include "enums.h" #include "macros.h" #include "mtypes.h" #include "viewport.h" @@ -39,6 +40,8 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, GLfloat width, GLfloat height) { + double scale[3], translate[3]; + /* clamp width and height to the implementation dependent range */ width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth); height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight); @@ -75,14 +78,9 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ + _mesa_get_viewport_xform(ctx, idx, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); + scale, translate, ctx->DrawBuffer->_DepthMaxF); #endif } @@ -248,6 +246,8 @@ static void set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) { + double scale[3], translate[3]; + if (ctx->ViewportArray[idx].Near == nearval && ctx->ViewportArray[idx].Far == farval) return; @@ -261,14 +261,9 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ + _mesa_get_viewport_xform(ctx, idx, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); + scale, translate, ctx->DrawBuffer->_DepthMaxF); #endif } @@ -396,10 +391,15 @@ void _mesa_init_viewport(struct gl_context *ctx) GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ unsigned i; + ctx->Transform.ClipOrigin = GL_LOWER_LEFT; + ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE; + /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, * so just initialize all of them. */ for (i = 0; i < MAX_VIEWPORTS; i++) { + double scale[3], translate[3]; + /* Viewport group */ ctx->ViewportArray[i].X = 0; ctx->ViewportArray[i].Y = 0; @@ -409,8 +409,9 @@ void _mesa_init_viewport(struct gl_context *ctx) ctx->ViewportArray[i].Far = 1.0; _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap); - _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, 0, 0, 0, 0, - 0.0F, 1.0F, depthMax); + _mesa_get_viewport_xform(ctx, i, scale, translate); + _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, + scale, translate, depthMax); } } @@ -427,3 +428,92 @@ void _mesa_free_viewport_data(struct gl_context *ctx) _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap); } +extern void GLAPIENTRY +_mesa_ClipControl(GLenum origin, GLenum depth) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glClipControl(%s, %s)\n", + _mesa_lookup_enum_by_nr(origin), + _mesa_lookup_enum_by_nr(depth)); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_clip_control) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl"); + return; + } + + if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl"); + return; + } + + if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl"); + return; + } + + if (ctx->Transform.ClipOrigin == origin && + ctx->Transform.ClipDepthMode == depth) + return; + + FLUSH_VERTICES(ctx, 0); + + if (ctx->Transform.ClipOrigin != origin) { + ctx->Transform.ClipOrigin = origin; + + /* Affects the winding order of the front face. */ + ctx->NewState |= _NEW_POLYGON; + /* Affects the y component of the viewport transform. */ + ctx->NewState |= _NEW_VIEWPORT; + + if (ctx->Driver.FrontFace) + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + } + + if (ctx->Transform.ClipDepthMode != depth) { + ctx->Transform.ClipDepthMode = depth; + + /* Affects the z part of the viewpoint transform. */ + ctx->NewState |= _NEW_VIEWPORT; + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); + } +} + +/** + * Computes the scaling and the translation part of the + * viewport transform matrix of the \param i-th viewport + * and writes that into \param scale and \param translate. + */ +void +_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, + double scale[3], double translate[3]) +{ + double x = ctx->ViewportArray[i].X; + double y = ctx->ViewportArray[i].Y; + double half_width = 0.5*ctx->ViewportArray[i].Width; + double half_height = 0.5*ctx->ViewportArray[i].Height; + double n = ctx->ViewportArray[i].Near; + double f = ctx->ViewportArray[i].Far; + + scale[0] = half_width; + translate[0] = half_width + x; + if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { + scale[1] = -half_height; + translate[1] = half_height - y; + } else { + scale[1] = half_height; + translate[1] = half_height + y; + } + if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) { + scale[2] = 0.5*(f - n); + translate[2] = 0.5*(n + f); + } else { + scale[2] = f - n; + translate[2] = n; + } +} diff --git a/mesalib/src/mesa/main/viewport.h b/mesalib/src/mesa/main/viewport.h index f2311c02b..426e194bd 100644 --- a/mesalib/src/mesa/main/viewport.h +++ b/mesalib/src/mesa/main/viewport.h @@ -71,5 +71,11 @@ _mesa_init_viewport(struct gl_context *ctx); extern void _mesa_free_viewport_data(struct gl_context *ctx); +extern void GLAPIENTRY +_mesa_ClipControl(GLenum origin, GLenum depth); + +extern void +_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, + double scale[3], double translate[3]); #endif diff --git a/mesalib/src/mesa/math/m_matrix.c b/mesalib/src/mesa/math/m_matrix.c index e512e456f..9c9310d93 100644 --- a/mesalib/src/mesa/math/m_matrix.c +++ b/mesalib/src/mesa/math/m_matrix.c @@ -1110,16 +1110,15 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) * Transforms Normalized Device Coords to window/Z values. */ void -_math_matrix_viewport(GLmatrix *m, GLfloat x, GLfloat y, - GLfloat width, GLfloat height, - GLdouble zNear, GLdouble zFar, GLdouble depthMax) +_math_matrix_viewport(GLmatrix *m, const double scale[3], + const double translate[3], double depthMax) { - m->m[MAT_SX] = width / 2.0F; - m->m[MAT_TX] = m->m[MAT_SX] + x; - m->m[MAT_SY] = height / 2.0F; - m->m[MAT_TY] = m->m[MAT_SY] + y; - m->m[MAT_SZ] = (GLfloat) (depthMax * ((zFar - zNear) / 2.0)); - m->m[MAT_TZ] = (GLfloat) (depthMax * ((zFar - zNear) / 2.0 + zNear)); + m->m[MAT_SX] = scale[0]; + m->m[MAT_TX] = translate[0]; + m->m[MAT_SY] = scale[1]; + m->m[MAT_TY] = translate[1]; + m->m[MAT_SZ] = depthMax*scale[2]; + m->m[MAT_TZ] = depthMax*translate[2]; m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION; m->type = MATRIX_3D_NO_ROT; } diff --git a/mesalib/src/mesa/math/m_matrix.h b/mesalib/src/mesa/math/m_matrix.h index dddce7019..778d716dc 100644 --- a/mesalib/src/mesa/math/m_matrix.h +++ b/mesalib/src/mesa/math/m_matrix.h @@ -122,8 +122,8 @@ _math_matrix_frustum( GLmatrix *mat, GLfloat nearval, GLfloat farval ); extern void -_math_matrix_viewport(GLmatrix *m, GLfloat x, GLfloat y, GLfloat width, GLfloat height, - GLdouble zNear, GLdouble zFar, GLdouble depthMax); +_math_matrix_viewport( GLmatrix *m, const double scale[3], + const double translate[3], double depthMax ); extern void _math_matrix_set_identity( GLmatrix *dest ); diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index b3e04d7b6..5cd905822 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -3020,7 +3020,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { unsigned int i; - _mesa_clear_shader_program_data(ctx, prog); + _mesa_clear_shader_program_data(prog); prog->LinkStatus = GL_TRUE; diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c index a2285383e..50209788b 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c @@ -33,6 +33,7 @@ #include "main/macros.h" #include "st_context.h" #include "st_atom.h" +#include "st_debug.h" #include "st_program.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -71,6 +72,11 @@ static void update_raster_state( struct st_context *st ) { raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); + /* _NEW_VIEWPORT */ + if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { + raster->front_ccw ^= 1; + } + /* * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs @@ -119,8 +125,14 @@ static void update_raster_state( struct st_context *st ) /* _NEW_POLYGON */ { - raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); - raster->fill_back = translate_fill( ctx->Polygon.BackMode ); + if (ST_DEBUG & DEBUG_WIREFRAME) { + raster->fill_front = PIPE_POLYGON_MODE_LINE; + raster->fill_back = PIPE_POLYGON_MODE_LINE; + } + else { + raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); + raster->fill_back = translate_fill( ctx->Polygon.BackMode ); + } /* Simplify when culling is active: */ @@ -234,6 +246,12 @@ static void update_raster_state( struct st_context *st ) raster->half_pixel_center = 1; if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) raster->bottom_edge_rule = 1; + /* _NEW_VIEWPORT */ + if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) + raster->bottom_edge_rule ^= 1; + + /* _NEW_VIEWPORT */ + raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE); /* ST_NEW_RASTERIZER */ raster->rasterizer_discard = ctx->RasterDiscard; @@ -265,7 +283,8 @@ const struct st_tracked_state st_update_rasterizer = { _NEW_PROGRAM | _NEW_SCISSOR | _NEW_FRAG_CLAMP | - _NEW_TRANSFORM), /* mesa state dependencies*/ + _NEW_TRANSFORM | + _NEW_VIEWPORT), /* mesa state dependencies*/ (ST_NEW_VERTEX_PROGRAM | ST_NEW_RASTERIZER), /* state tracker dependencies */ }, diff --git a/mesalib/src/mesa/state_tracker/st_atom_viewport.c b/mesalib/src/mesa/state_tracker/st_atom_viewport.c index 7584f9b3d..5b992084b 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_viewport.c +++ b/mesalib/src/mesa/state_tracker/st_atom_viewport.c @@ -27,6 +27,7 @@ #include "main/context.h" +#include "main/viewport.h" #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" @@ -63,21 +64,17 @@ update_viewport( struct st_context *st ) */ for (i = 0; i < ctx->Const.MaxViewports; i++) { - GLfloat x = ctx->ViewportArray[i].X; - GLfloat y = ctx->ViewportArray[i].Y; - GLfloat z = ctx->ViewportArray[i].Near; - GLfloat half_width = ctx->ViewportArray[i].Width * 0.5f; - GLfloat half_height = ctx->ViewportArray[i].Height * 0.5f; - GLfloat half_depth = (GLfloat)(ctx->ViewportArray[i].Far - ctx->ViewportArray[i].Near) * 0.5f; - - st->state.viewport[i].scale[0] = half_width; - st->state.viewport[i].scale[1] = half_height * yScale; - st->state.viewport[i].scale[2] = half_depth; + double scale[3], translate[3]; + _mesa_get_viewport_xform(ctx, i, scale, translate); + + st->state.viewport[i].scale[0] = scale[0]; + st->state.viewport[i].scale[1] = scale[1] * yScale; + st->state.viewport[i].scale[2] = scale[2]; st->state.viewport[i].scale[3] = 1.0; - st->state.viewport[i].translate[0] = half_width + x; - st->state.viewport[i].translate[1] = (half_height + y) * yScale + yBias; - st->state.viewport[i].translate[2] = half_depth + z; + st->state.viewport[i].translate[0] = translate[0]; + st->state.viewport[i].translate[1] = translate[1] * yScale + yBias; + st->state.viewport[i].translate[2] = translate[2]; st->state.viewport[i].translate[3] = 0.0; } diff --git a/mesalib/src/mesa/state_tracker/st_cb_program.c b/mesalib/src/mesa/state_tracker/st_cb_program.c index 82e1fd14a..faff9c4bd 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_program.c +++ b/mesalib/src/mesa/state_tracker/st_cb_program.c @@ -242,7 +242,5 @@ st_init_program_functions(struct dd_function_table *functions) functions->IsProgramNative = st_is_program_native; functions->ProgramStringNotify = st_program_string_notify; - functions->NewShader = st_new_shader; - functions->NewShaderProgram = st_new_shader_program; functions->LinkShader = st_link_shader; } diff --git a/mesalib/src/mesa/state_tracker/st_debug.c b/mesalib/src/mesa/state_tracker/st_debug.c index 8c15e18d3..de3e3a9cd 100644 --- a/mesalib/src/mesa/state_tracker/st_debug.c +++ b/mesalib/src/mesa/state_tracker/st_debug.c @@ -55,6 +55,7 @@ static const struct debug_named_value st_debug_flags[] = { { "query", DEBUG_QUERY, NULL }, { "draw", DEBUG_DRAW, NULL }, { "buffer", DEBUG_BUFFER, NULL }, + { "wf", DEBUG_WIREFRAME, NULL }, DEBUG_NAMED_VALUE_END }; diff --git a/mesalib/src/mesa/state_tracker/st_debug.h b/mesalib/src/mesa/state_tracker/st_debug.h index c1c482524..49b916fb3 100644 --- a/mesalib/src/mesa/state_tracker/st_debug.h +++ b/mesalib/src/mesa/state_tracker/st_debug.h @@ -46,6 +46,7 @@ st_print_current(void); #define DEBUG_SCREEN 0x80 #define DEBUG_DRAW 0x100 #define DEBUG_BUFFER 0x200 +#define DEBUG_WIREFRAME 0x400 #ifdef DEBUG extern int ST_DEBUG; diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 5dd827800..aff3ddebe 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -192,6 +192,10 @@ void st_init_limits(struct pipe_screen *screen, pc->MaxParameters = pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]); + pc->MaxInputComponents = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4; + pc->MaxOutputComponents = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4; pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); @@ -261,10 +265,6 @@ void st_init_limits(struct pipe_screen *screen, c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS); c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); - c->Program[MESA_SHADER_FRAGMENT].MaxInputComponents = c->MaxVarying * 4; - c->Program[MESA_SHADER_VERTEX].MaxOutputComponents = c->MaxVarying * 4; - c->Program[MESA_SHADER_GEOMETRY].MaxInputComponents = c->MaxVarying * 4; - c->Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = c->MaxVarying * 4; c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES); c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS); @@ -463,6 +463,7 @@ void st_init_extensions(struct pipe_screen *screen, { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE }, { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED }, { o(ARB_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET }, + { o(ARB_clip_control), PIPE_CAP_CLIP_HALFZ }, }; /* Required: render target and sampler support */ diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index a0da9f635..a4e2c8da5 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -4781,15 +4781,19 @@ emit_wpos(struct st_context *st, * saturating the value to [0,1] does the job. */ static void -emit_face_var(struct st_translate *t) +emit_face_var(struct gl_context *ctx, struct st_translate *t) { struct ureg_program *ureg = t->ureg; struct ureg_dst face_temp = ureg_DECL_temporary(ureg); struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]]; - /* MOV_SAT face_temp, input[face] */ - face_temp = ureg_saturate(face_temp); - ureg_MOV(ureg, face_temp, face_input); + if (ctx->Const.NativeIntegers) { + ureg_FSGE(ureg, face_temp, face_input, ureg_imm1f(ureg, 0)); + } + else { + /* MOV_SAT face_temp, input[face] */ + ureg_MOV(ureg, ureg_saturate(face_temp), face_input); + } /* Use face_temp as face input from here on: */ t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp); @@ -4909,7 +4913,7 @@ st_translate_program( } if (proginfo->InputsRead & VARYING_BIT_FACE) - emit_face_var(t); + emit_face_var(ctx, t); /* * Declare output attributes. @@ -5210,6 +5214,7 @@ get_mesa_program(struct gl_context *ctx, v->have_sqrt = pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED); + _mesa_copy_linked_program_data(shader->Stage, shader_program, prog); _mesa_generate_parameters_list_for_uniforms(shader_program, shader, prog->Parameters); @@ -5315,10 +5320,6 @@ get_mesa_program(struct gl_context *ctx, case GL_GEOMETRY_SHADER: stgp = (struct st_geometry_program *)prog; stgp->glsl_to_tgsi = v; - stgp->Base.InputType = shader_program->Geom.InputType; - stgp->Base.OutputType = shader_program->Geom.OutputType; - stgp->Base.VerticesOut = shader_program->Geom.VerticesOut; - stgp->Base.Invocations = shader_program->Geom.Invocations; break; default: assert(!"should not be reached"); @@ -5330,34 +5331,6 @@ get_mesa_program(struct gl_context *ctx, extern "C" { -struct gl_shader * -st_new_shader(struct gl_context *ctx, GLuint name, GLuint type) -{ - struct gl_shader *shader; - assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || - type == GL_GEOMETRY_SHADER_ARB); - shader = rzalloc(NULL, struct gl_shader); - if (shader) { - shader->Type = type; - shader->Stage = _mesa_shader_enum_to_shader_stage(type); - shader->Name = name; - _mesa_init_shader(ctx, shader); - } - return shader; -} - -struct gl_shader_program * -st_new_shader_program(struct gl_context *ctx, GLuint name) -{ - struct gl_shader_program *shProg; - shProg = rzalloc(NULL, struct gl_shader_program); - if (shProg) { - shProg->Name = name; - _mesa_init_shader_program(ctx, shProg); - } - return shProg; -} - /** * Link a shader. * Called via ctx->Driver.LinkShader() diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h index 18f666f5b..5ed640747 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h @@ -61,11 +61,6 @@ void get_bitmap_visitor(struct st_fragment_program *fp, struct glsl_to_tgsi_visitor *original, int samplerIndex); -struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type); - -struct gl_shader_program * -st_new_shader_program(struct gl_context *ctx, GLuint name); - GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); void |