diff options
author | marha <marha@users.sourceforge.net> | 2014-05-11 17:40:10 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2014-05-11 17:40:10 +0200 |
commit | ae06feae7876db47ff0e1fde40cf4a324a412037 (patch) | |
tree | 4d3879532d8c4c7488d70d02c686586d1a4d28fc /mesalib/src | |
parent | 683155917770af9e63a938bc450df25d1904d567 (diff) | |
download | vcxsrv-ae06feae7876db47ff0e1fde40cf4a324a412037.tar.gz vcxsrv-ae06feae7876db47ff0e1fde40cf4a324a412037.tar.bz2 vcxsrv-ae06feae7876db47ff0e1fde40cf4a324a412037.zip |
mesa git update 11 May 2014
mesa commit 83b4ec03e77645c537d540a12253b3492bad4b59
Diffstat (limited to 'mesalib/src')
-rw-r--r-- | mesalib/src/glsl/link_varyings.cpp | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 5 | ||||
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 55 |
5 files changed, 52 insertions, 18 deletions
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index ac38a2f31..71998dfa9 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -992,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic) * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. */ static bool -is_varying_var(gl_shader_stage stage, const ir_variable *var) +var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ if (stage == MESA_SHADER_FRAGMENT && @@ -1462,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var && var->data.mode == ir_var_shader_out && - is_varying_var(producer->Stage, var)) { + var_counts_against_varying_limit(producer->Stage, var)) { output_vectors += var->type->count_attribute_slots(); } } @@ -1501,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var && var->data.mode == ir_var_shader_in && - is_varying_var(consumer->Stage, var)) { + var_counts_against_varying_limit(consumer->Stage, var)) { input_vectors += var->type->count_attribute_slots(); } } diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index ca16ae1ec..97538bc7b 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else { diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 6f84acd01..28739daeb 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1879,6 +1879,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type, dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; } break; + case MESA_SHADER_FRAGMENT: { + struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst; + dst_fp->FragDepthLayout = src->FragDepthLayout; + } + break; case MESA_SHADER_COMPUTE: { struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst; int i; diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index c7f301cbd..845ba8014 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -3024,7 +3024,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, } /* choose format from scratch */ - f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat, + f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat, format, type); ASSERT(f != MESA_FORMAT_NONE); return f; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 6eb6c8a97..bdee1f4eb 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -87,8 +87,7 @@ extern "C" { */ #define MAX_ARRAYS 256 -/* if we support a native gallium TG4 with the ability to take 4 texoffsets then bump this */ -#define MAX_GLSL_TEXTURE_OFFSET 1 +#define MAX_GLSL_TEXTURE_OFFSET 4 class st_src_reg; class st_dst_reg; @@ -2728,12 +2727,13 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) void glsl_to_tgsi_visitor::visit(ir_texture *ir) { - st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset, sample_index, component; + st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset[MAX_GLSL_TEXTURE_OFFSET], sample_index, component; st_dst_reg result_dst, coord_dst, cube_sc_dst; glsl_to_tgsi_instruction *inst = NULL; unsigned opcode = TGSI_OPCODE_NOP; const glsl_type *sampler_type = ir->sampler->type; bool is_cube_array = false; + unsigned i; /* if we are a cube array sampler */ if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE && @@ -2771,7 +2771,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) opcode = (is_cube_array && ir->shadow_comparitor) ? TGSI_OPCODE_TEX2 : TGSI_OPCODE_TEX; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txb: @@ -2780,7 +2780,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) lod_info = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txl: @@ -2789,7 +2789,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) lod_info = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txd: @@ -2800,7 +2800,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) dy = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txs: @@ -2814,7 +2814,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) lod_info = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txf_ms: @@ -2828,9 +2828,17 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) component = this->result; if (ir->offset) { ir->offset->accept(this); - /* this should have been lowered */ - assert(ir->offset->type->base_type != GLSL_TYPE_ARRAY); - offset = this->result; + if (ir->offset->type->base_type == GLSL_TYPE_ARRAY) { + const glsl_type *elt_type = ir->offset->type->fields.array; + for (i = 0; i < ir->offset->type->length; i++) { + offset[i] = this->result; + offset[i].index += i * type_size(elt_type); + offset[i].type = elt_type->base_type; + offset[i].swizzle = swizzle_for_size(elt_type->vector_elements); + } + } else { + offset[0] = this->result; + } } break; case ir_lod: @@ -2960,8 +2968,9 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) this->prog); if (ir->offset) { - inst->tex_offset_num_offset = 1; - inst->tex_offsets[0] = offset; + for (i = 0; i < MAX_GLSL_TEXTURE_OFFSET && offset[i].file != PROGRAM_UNDEFINED; i++) + inst->tex_offsets[i] = offset[i]; + inst->tex_offset_num_offset = i; } switch (sampler_type->sampler_dimensionality) { @@ -4479,6 +4488,8 @@ translate_tex_offset(struct st_translate *t, { struct tgsi_texture_offset offset; struct ureg_src imm_src; + struct ureg_dst dst; + int array; switch (in_offset->file) { case PROGRAM_IMMEDIATE: @@ -4500,6 +4511,20 @@ translate_tex_offset(struct st_translate *t, offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2); offset.Padding = 0; break; + case PROGRAM_ARRAY: + array = in_offset->index >> 16; + + assert(array >= 0); + assert(array < (int) Elements(t->arrays)); + + dst = t->arrays[array]; + offset.File = dst.File; + offset.Index = dst.Index + (in_offset->index & 0xFFFF) - 0x8000; + offset.SwizzleX = GET_SWZ(in_offset->swizzle, 0); + offset.SwizzleY = GET_SWZ(in_offset->swizzle, 1); + offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2); + offset.Padding = 0; + break; default: break; } @@ -5350,6 +5375,7 @@ st_new_shader_program(struct gl_context *ctx, GLuint name) GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { + struct pipe_screen *pscreen = ctx->st->pipe->screen; assert(prog->LinkStatus); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { @@ -5388,7 +5414,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) lower_packing_builtins(ir, lower_inst); } - lower_offset_arrays(ir); + if (!pscreen->get_param(pscreen, PIPE_CAP_TEXTURE_GATHER_OFFSETS)) + lower_offset_arrays(ir); do_mat_op_to_vec(ir); lower_instructions(ir, MOD_TO_FRACT | |