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authormarha <marha@users.sourceforge.net>2013-02-15 08:16:33 +0100
committermarha <marha@users.sourceforge.net>2013-02-15 08:16:33 +0100
commit6f6a2340d40759b77ef43965efdd24f3e4e623fd (patch)
treeeb25fb9622df69a72ee33e655617a1127780cb90 /mesalib/src
parentb41f74438672dd682bc01ae818cb3da654f22c1e (diff)
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libxcb mesa xserver xkeyboard-config git update 15 Feb 2013
xserver commit 90642948cc78834d95f7a3bddaac7ff77b68ed7e libxcb commit 0dd8f8d26a758bc385e79d9239bf6ef2e3d7bf13 xkeyboard-config commit 067b0e4fd8d4fe707d86b24ae83bcacb61624231 mesa commit 6dbe94c12cd1b3b912a7083055178e0dfd7372af
Diffstat (limited to 'mesalib/src')
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp98
-rw-r--r--mesalib/src/glsl/glsl_types.cpp18
-rw-r--r--mesalib/src/glsl/glsl_types.h6
-rw-r--r--mesalib/src/glsl/ir.h4
-rw-r--r--mesalib/src/mesa/main/shaderapi.c14
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c14
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c28
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c30
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c35
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.h3
10 files changed, 186 insertions, 64 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 49093d88f..92065f5b7 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -2821,30 +2821,46 @@ ast_declarator_list::hir(exec_list *instructions,
}
}
- /* Integer vertex outputs must be qualified with 'flat'.
+ /* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
+ * so must integer vertex outputs.
*
- * From section 4.3.6 of the GLSL 1.30 spec:
- * "If a vertex output is a signed or unsigned integer or integer
- * vector, then it must be qualified with the interpolation qualifier
- * flat."
- *
- * From section 4.3.4 of the GLSL 3.00 ES spec:
+ * From section 4.3.4 ("Inputs") of the GLSL 1.50 spec:
* "Fragment shader inputs that are signed or unsigned integers or
* integer vectors must be qualified with the interpolation qualifier
* flat."
*
- * Since vertex outputs and fragment inputs must have matching
- * qualifiers, these two requirements are equivalent.
+ * From section 4.3.4 ("Input Variables") of the GLSL 3.00 ES spec:
+ * "Fragment shader inputs that are, or contain, signed or unsigned
+ * integers or integer vectors must be qualified with the
+ * interpolation qualifier flat."
+ *
+ * From section 4.3.6 ("Output Variables") of the GLSL 3.00 ES spec:
+ * "Vertex shader outputs that are, or contain, signed or unsigned
+ * integers or integer vectors must be qualified with the
+ * interpolation qualifier flat."
+ *
+ * Note that prior to GLSL 1.50, this requirement applied to vertex
+ * outputs rather than fragment inputs. That creates problems in the
+ * presence of geometry shaders, so we adopt the GLSL 1.50 rule for all
+ * desktop GL shaders. For GLSL ES shaders, we follow the spec and
+ * apply the restriction to both vertex outputs and fragment inputs.
+ *
+ * Note also that the desktop GLSL specs are missing the text "or
+ * contain"; this is presumably an oversight, since there is no
+ * reasonable way to interpolate a fragment shader input that contains
+ * an integer.
*/
- if (state->is_version(130, 300)
- && state->target == vertex_shader
- && state->current_function == NULL
- && var->type->is_integer()
- && var->mode == ir_var_shader_out
- && var->interpolation != INTERP_QUALIFIER_FLAT) {
-
- _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
- "then it must be qualified with 'flat'");
+ if (state->is_version(130, 300) &&
+ var->type->contains_integer() &&
+ var->interpolation != INTERP_QUALIFIER_FLAT &&
+ ((state->target == fragment_shader && var->mode == ir_var_shader_in)
+ || (state->target == vertex_shader && var->mode == ir_var_shader_out
+ && state->es_shader))) {
+ const char *var_type = (state->target == vertex_shader) ?
+ "vertex output" : "fragment input";
+ _mesa_glsl_error(&loc, state, "If a %s is (or contains) "
+ "an integer, then it must be qualified with 'flat'",
+ var_type);
}
@@ -3967,6 +3983,47 @@ ast_iteration_statement::hir(exec_list *instructions,
}
+/**
+ * Determine if the given type is valid for establishing a default precision
+ * qualifier.
+ *
+ * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
+ *
+ * "The precision statement
+ *
+ * precision precision-qualifier type;
+ *
+ * can be used to establish a default precision qualifier. The type field
+ * can be either int or float or any of the sampler types, and the
+ * precision-qualifier can be lowp, mediump, or highp."
+ *
+ * GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
+ * qualifiers on sampler types, but this seems like an oversight (since the
+ * intention of including these in GLSL 1.30 is to allow compatibility with ES
+ * shaders). So we allow int, float, and all sampler types regardless of GLSL
+ * version.
+ */
+static bool
+is_valid_default_precision_type(const struct _mesa_glsl_parse_state *state,
+ const char *type_name)
+{
+ const struct glsl_type *type = state->symbols->get_type(type_name);
+ if (type == NULL)
+ return false;
+
+ switch (type->base_type) {
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ /* "int" and "float" are valid, but vectors and matrices are not. */
+ return type->vector_elements == 1 && type->matrix_columns == 1;
+ case GLSL_TYPE_SAMPLER:
+ return true;
+ default:
+ return false;
+ }
+}
+
+
ir_rvalue *
ast_type_specifier::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@@ -4007,11 +4064,10 @@ ast_type_specifier::hir(exec_list *instructions,
"arrays");
return NULL;
}
- if (strcmp(this->type_name, "float") != 0 &&
- strcmp(this->type_name, "int") != 0) {
+ if (!is_valid_default_precision_type(state, this->type_name)) {
_mesa_glsl_error(&loc, state,
"default precision statements apply only to types "
- "float and int");
+ "float, int, and sampler types");
return NULL;
}
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index 3b066d099..82aeb84ed 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -158,6 +158,24 @@ glsl_type::contains_sampler() const
}
}
+
+bool
+glsl_type::contains_integer() const
+{
+ if (this->is_array()) {
+ return this->fields.array->contains_integer();
+ } else if (this->is_record()) {
+ for (unsigned int i = 0; i < this->length; i++) {
+ if (this->fields.structure[i].type->contains_integer())
+ return true;
+ }
+ return false;
+ } else {
+ return this->is_integer();
+ }
+}
+
+
gl_texture_index
glsl_type::sampler_index() const
{
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index b0db2bf11..8cfd8dd02 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -360,6 +360,12 @@ struct glsl_type {
}
/**
+ * Query whether or not type is an integral type, or for struct and array
+ * types, contains an integral type.
+ */
+ bool contains_integer() const;
+
+ /**
* Query whether or not a type is a float type
*/
bool is_float() const
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index efd80dad8..1e09988e5 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -1448,8 +1448,8 @@ enum ir_texture_opcode {
class ir_texture : public ir_rvalue {
public:
ir_texture(enum ir_texture_opcode op)
- : op(op), coordinate(NULL), projector(NULL), shadow_comparitor(NULL),
- offset(NULL)
+ : op(op), sampler(NULL), coordinate(NULL), projector(NULL),
+ shadow_comparitor(NULL), offset(NULL)
{
this->ir_type = ir_type_texture;
}
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index 2590abe7e..be6946798 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -207,6 +207,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
struct gl_shader *sh;
GLuint i, n;
+ const bool same_type_disallowed = _mesa_is_gles(ctx);
+
shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
if (!shProg)
return;
@@ -227,6 +229,18 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
+ } else if (same_type_disallowed &&
+ shProg->Shaders[i]->Type == sh->Type) {
+ /* Shader with the same type is already attached to this program,
+ * OpenGL ES 2.0 and 3.0 specs say:
+ *
+ * "Multiple shader objects of the same type may not be attached
+ * to a single program object. [...] The error INVALID_OPERATION
+ * is generated if [...] another shader object of the same type
+ * as shader is already attached to program."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ return;
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index 28327bc14..fc2d69013 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -234,11 +234,17 @@ update_single_texture(struct st_context *st,
}
/* Determine the format of the texture sampler view */
- view_format = stObj->pt->format;
+ if (texObj->Target == GL_TEXTURE_BUFFER) {
+ view_format =
+ st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
+ }
+ else {
+ view_format = stObj->pt->format;
- /* If sRGB decoding is off, use the linear format */
- if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
- view_format = util_format_linear(view_format);
+ /* If sRGB decoding is off, use the linear format */
+ if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
+ view_format = util_format_linear(view_format);
+ }
}
/* if sampler view has changed dereference it */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index ba4f17a3d..e282bf98d 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -484,19 +484,29 @@ make_texture(struct st_context *st,
gl_format mformat;
struct pipe_resource *pt;
enum pipe_format pipeFormat;
- GLenum baseInternalFormat, intFormat;
-
- intFormat = internal_format(ctx, format, type);
- baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
+ GLenum baseInternalFormat;
/* Choose a pixel format for the temp texture which will hold the
* image to draw.
*/
- pipeFormat = st_choose_format(st, intFormat, format, type,
- PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
- FALSE);
- assert(pipeFormat != PIPE_FORMAT_NONE);
- mformat = st_pipe_format_to_mesa_format(pipeFormat);
+ pipeFormat = st_choose_matching_format(pipe->screen, PIPE_BIND_SAMPLER_VIEW,
+ format, type, unpack->SwapBytes);
+
+ if (pipeFormat != PIPE_FORMAT_NONE) {
+ mformat = st_pipe_format_to_mesa_format(pipeFormat);
+ baseInternalFormat = _mesa_get_format_base_format(mformat);
+ }
+ else {
+ /* Use the generic approach. */
+ GLenum intFormat = internal_format(ctx, format, type);
+
+ baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
+ pipeFormat = st_choose_format(st, intFormat, format, type,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
+ FALSE);
+ assert(pipeFormat != PIPE_FORMAT_NONE);
+ mformat = st_pipe_format_to_mesa_format(pipeFormat);
+ }
pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
if (!pixels)
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index ac70e9292..f8ff024db 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -560,32 +560,6 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
}
-static enum pipe_format
-choose_matching_format(struct pipe_screen *screen, unsigned bind,
- GLenum format, GLenum type, GLboolean swapBytes)
-{
- gl_format mesa_format;
-
- for (mesa_format = 1; mesa_format < MESA_FORMAT_COUNT; mesa_format++) {
- if (_mesa_get_format_color_encoding(mesa_format) == GL_SRGB) {
- continue;
- }
-
- if (_mesa_format_matches_format_and_type(mesa_format, format, type,
- swapBytes)) {
- enum pipe_format format = st_mesa_format_to_pipe_format(mesa_format);
-
- if (format &&
- screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0,
- bind)) {
- return format;
- }
- /* It's unlikely to find 2 matching Mesa formats. */
- break;
- }
- }
- return PIPE_FORMAT_NONE;
-}
/**
@@ -683,8 +657,8 @@ st_GetTexImage(struct gl_context * ctx,
/* Choose the destination format by finding the best match
* for the format+type combo. */
- dst_format = choose_matching_format(screen, bind, format, type,
- ctx->Pack.SwapBytes);
+ dst_format = st_choose_matching_format(screen, bind, format, type,
+ ctx->Pack.SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
GLenum dst_glformat;
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index 02969b995..5fd44e76d 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -1675,6 +1675,41 @@ st_choose_renderbuffer_format(struct st_context *st,
/**
+ * Given an OpenGL user-requested format and type, and swapBytes state,
+ * return the format which exactly matches those parameters, so that
+ * a memcpy-based transfer can be done.
+ *
+ * If no format is supported, return PIPE_FORMAT_NONE.
+ */
+enum pipe_format
+st_choose_matching_format(struct pipe_screen *screen, unsigned bind,
+ GLenum format, GLenum type, GLboolean swapBytes)
+{
+ gl_format mesa_format;
+
+ for (mesa_format = 1; mesa_format < MESA_FORMAT_COUNT; mesa_format++) {
+ if (_mesa_get_format_color_encoding(mesa_format) == GL_SRGB) {
+ continue;
+ }
+
+ if (_mesa_format_matches_format_and_type(mesa_format, format, type,
+ swapBytes)) {
+ enum pipe_format format = st_mesa_format_to_pipe_format(mesa_format);
+
+ if (format &&
+ screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0,
+ bind)) {
+ return format;
+ }
+ /* It's unlikely to find 2 matching Mesa formats. */
+ break;
+ }
+ }
+ return PIPE_FORMAT_NONE;
+}
+
+
+/**
* Called via ctx->Driver.ChooseTextureFormat().
*/
gl_format
diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h
index aee624d24..3db409b74 100644
--- a/mesalib/src/mesa/state_tracker/st_format.h
+++ b/mesalib/src/mesa/state_tracker/st_format.h
@@ -57,6 +57,9 @@ extern enum pipe_format
st_choose_renderbuffer_format(struct st_context *st,
GLenum internalFormat, unsigned sample_count);
+extern enum pipe_format
+st_choose_matching_format(struct pipe_screen *screen, unsigned bind,
+ GLenum format, GLenum type, GLboolean swapBytes);
extern gl_format
st_ChooseTextureFormat(struct gl_context * ctx, GLenum target,