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author | marha <marha@users.sourceforge.net> | 2013-06-28 16:49:07 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-06-28 16:49:07 +0200 |
commit | 3c204c4a20943586532ce477ced827d108f3b4b0 (patch) | |
tree | c9891fdc315c41cc90806634589231172572b2ba /mesalib/src | |
parent | 73a26452133415b7e3bf54836d23995d59a7bac4 (diff) | |
parent | ced1a6b8f5a750fcd3b8d3d0d9bbdee830064e6c (diff) | |
download | vcxsrv-3c204c4a20943586532ce477ced827d108f3b4b0.tar.gz vcxsrv-3c204c4a20943586532ce477ced827d108f3b4b0.tar.bz2 vcxsrv-3c204c4a20943586532ce477ced827d108f3b4b0.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
fontconfig mesa git update 28 June 2013
libXext mesa git update 29 June 20013
Diffstat (limited to 'mesalib/src')
76 files changed, 1186 insertions, 1305 deletions
diff --git a/mesalib/src/gallium/auxiliary/hud/hud_context.c b/mesalib/src/gallium/auxiliary/hud/hud_context.c index 981708314..47566d816 100644 --- a/mesalib/src/gallium/auxiliary/hud/hud_context.c +++ b/mesalib/src/gallium/auxiliary/hud/hud_context.c @@ -33,6 +33,8 @@ * Set GALLIUM_HUD=help for more info. */ +#include <stdio.h> + #include "hud/hud_context.h" #include "hud/hud_private.h" #include "hud/font.h" @@ -106,8 +108,8 @@ hud_draw_colored_prims(struct hud_context *hud, unsigned prim, hud->constants.color[1] = g; hud->constants.color[2] = b; hud->constants.color[3] = a; - hud->constants.translate[0] = xoffset; - hud->constants.translate[1] = yoffset; + hud->constants.translate[0] = (float) xoffset; + hud->constants.translate[1] = (float) yoffset; hud->constants.scale[0] = 1; hud->constants.scale[1] = yscale; cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); @@ -127,10 +129,10 @@ hud_draw_colored_quad(struct hud_context *hud, unsigned prim, float r, float g, float b, float a) { float buffer[] = { - x1, y1, - x1, y2, - x2, y2, - x2, y1, + (float) x1, (float) y1, + (float) x1, (float) y2, + (float) x2, (float) y2, + (float) x2, (float) y1, }; hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1); @@ -145,17 +147,17 @@ hud_draw_background_quad(struct hud_context *hud, assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices); - vertices[num++] = x1; - vertices[num++] = y1; + vertices[num++] = (float) x1; + vertices[num++] = (float) y1; - vertices[num++] = x1; - vertices[num++] = y2; + vertices[num++] = (float) x1; + vertices[num++] = (float) y2; - vertices[num++] = x2; - vertices[num++] = y2; + vertices[num++] = (float) x2; + vertices[num++] = (float) y2; - vertices[num++] = x2; - vertices[num++] = y1; + vertices[num++] = (float) x2; + vertices[num++] = (float) y1; hud->bg.num_vertices += num/2; } @@ -200,25 +202,25 @@ hud_draw_string(struct hud_context *hud, unsigned x, unsigned y, assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices); - vertices[num++] = x1; - vertices[num++] = y1; - vertices[num++] = tx1; - vertices[num++] = ty1; + vertices[num++] = (float) x1; + vertices[num++] = (float) y1; + vertices[num++] = (float) tx1; + vertices[num++] = (float) ty1; - vertices[num++] = x1; - vertices[num++] = y2; - vertices[num++] = tx1; - vertices[num++] = ty2; + vertices[num++] = (float) x1; + vertices[num++] = (float) y2; + vertices[num++] = (float) tx1; + vertices[num++] = (float) ty2; - vertices[num++] = x2; - vertices[num++] = y2; - vertices[num++] = tx2; - vertices[num++] = ty2; + vertices[num++] = (float) x2; + vertices[num++] = (float) y2; + vertices[num++] = (float) tx2; + vertices[num++] = (float) ty2; - vertices[num++] = x2; - vertices[num++] = y1; - vertices[num++] = tx2; - vertices[num++] = ty1; + vertices[num++] = (float) x2; + vertices[num++] = (float) y1; + vertices[num++] = (float) tx2; + vertices[num++] = (float) ty1; x += hud->font.glyph_width; s++; @@ -316,25 +318,25 @@ hud_pane_accumulate_vertices(struct hud_context *hud, /* draw border */ assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices); - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y1; - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y1; - - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y1; - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y2; - - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y2; - line_verts[num++] = pane->x2; - line_verts[num++] = pane->y2; - - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y1; - line_verts[num++] = pane->x1; - line_verts[num++] = pane->y2; + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y1; + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y1; + + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y1; + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y2; + + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y2; + line_verts[num++] = (float) pane->x2; + line_verts[num++] = (float) pane->y2; + + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y1; + line_verts[num++] = (float) pane->x1; + line_verts[num++] = (float) pane->y2; /* draw horizontal lines inside the graph */ for (i = 0; i <= 5; i++) { diff --git a/mesalib/src/gallium/auxiliary/hud/hud_cpu.c b/mesalib/src/gallium/auxiliary/hud/hud_cpu.c index ce98115d5..cd20deec9 100644 --- a/mesalib/src/gallium/auxiliary/hud/hud_cpu.c +++ b/mesalib/src/gallium/auxiliary/hud/hud_cpu.c @@ -116,6 +116,12 @@ query_cpu_load(struct hud_graph *gr) } } +static void +free_query_data(void *p) +{ + FREE(p); +} + void hud_cpu_graph_install(struct hud_pane *pane, unsigned cpu_index) { @@ -144,7 +150,11 @@ hud_cpu_graph_install(struct hud_pane *pane, unsigned cpu_index) } gr->query_new_value = query_cpu_load; - gr->free_query_data = free; + + /* Don't use free() as our callback as that messes up Gallium's + * memory debugger. Use simple free_query_data() wrapper. + */ + gr->free_query_data = free_query_data; info = gr->query_data; info->cpu_index = cpu_index; diff --git a/mesalib/src/gallium/auxiliary/hud/hud_fps.c b/mesalib/src/gallium/auxiliary/hud/hud_fps.c index 80381f547..a360bc2ed 100644 --- a/mesalib/src/gallium/auxiliary/hud/hud_fps.c +++ b/mesalib/src/gallium/auxiliary/hud/hud_fps.c @@ -52,7 +52,7 @@ query_fps(struct hud_graph *gr) info->frames = 0; info->last_time = now; - hud_graph_add_value(gr, fps); + hud_graph_add_value(gr, (uint64_t) fps); } } else { @@ -60,6 +60,12 @@ query_fps(struct hud_graph *gr) } } +static void +free_query_data(void *p) +{ + FREE(p); +} + void hud_fps_graph_install(struct hud_pane *pane) { @@ -76,7 +82,11 @@ hud_fps_graph_install(struct hud_pane *pane) } gr->query_new_value = query_fps; - gr->free_query_data = free; + + /* Don't use free() as our callback as that messes up Gallium's + * memory debugger. Use simple free_query_data() wrapper. + */ + gr->free_query_data = free_query_data; hud_pane_add_graph(pane, gr); } diff --git a/mesalib/src/gallium/auxiliary/hud/hud_private.h b/mesalib/src/gallium/auxiliary/hud/hud_private.h index 2b7d56bb1..1606ada4a 100644 --- a/mesalib/src/gallium/auxiliary/hud/hud_private.h +++ b/mesalib/src/gallium/auxiliary/hud/hud_private.h @@ -42,7 +42,7 @@ struct hud_graph { char name[128]; void *query_data; void (*query_new_value)(struct hud_graph *gr); - void (*free_query_data)(void *ptr); + void (*free_query_data)(void *ptr); /**< do not use ordinary free() */ /* mutable variables */ unsigned num_vertices; diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_stack.c b/mesalib/src/gallium/auxiliary/util/u_debug_stack.c index 50a248a97..68961d351 100644 --- a/mesalib/src/gallium/auxiliary/util/u_debug_stack.c +++ b/mesalib/src/gallium/auxiliary/util/u_debug_stack.c @@ -36,7 +36,17 @@ #include "u_debug_symbol.h" #include "u_debug_stack.h" +#if defined(PIPE_OS_WINDOWS) +#include <windows.h> +#endif + +/** + * Capture stack backtrace. + * + * NOTE: The implementation of this function is quite big, but it is important not to + * break it down in smaller functions to avoid adding new frames to the calling stack. + */ void debug_backtrace_capture(struct debug_stack_frame *backtrace, unsigned start_frame, @@ -45,8 +55,50 @@ debug_backtrace_capture(struct debug_stack_frame *backtrace, const void **frame_pointer = NULL; unsigned i = 0; - if(!nr_frames) + if (!nr_frames) { return; + } + + /* + * On Windows try obtaining the stack backtrace via CaptureStackBackTrace. + * + * It works reliably both for x86 for x86_64. + */ +#if defined(PIPE_OS_WINDOWS) + { + typedef USHORT (WINAPI *PFNCAPTURESTACKBACKTRACE)(ULONG, ULONG, PVOID *, PULONG); + static PFNCAPTURESTACKBACKTRACE pfnCaptureStackBackTrace = NULL; + + if (!pfnCaptureStackBackTrace) { + static HMODULE hModule = NULL; + if (!hModule) { + hModule = LoadLibraryA("kernel32"); + assert(hModule); + } + if (hModule) { + pfnCaptureStackBackTrace = (PFNCAPTURESTACKBACKTRACE)GetProcAddress(hModule, + "RtlCaptureStackBackTrace"); + } + } + if (pfnCaptureStackBackTrace) { + /* + * Skip this (debug_backtrace_capture) function's frame. + */ + + start_frame += 1; + + assert(start_frame + nr_frames < 63); + i = pfnCaptureStackBackTrace(start_frame, nr_frames, (PVOID *) &backtrace->function, NULL); + + /* Pad remaing requested frames with NULL */ + while (i < nr_frames) { + backtrace[i++].function = NULL; + } + + return; + } + } +#endif #if defined(PIPE_CC_GCC) frame_pointer = ((const void **)__builtin_frame_address(1)); @@ -86,7 +138,7 @@ debug_backtrace_capture(struct debug_stack_frame *backtrace, #else (void) frame_pointer; #endif - + while(nr_frames) { backtrace[i++].function = NULL; --nr_frames; diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_stack.h b/mesalib/src/gallium/auxiliary/util/u_debug_stack.h index f50f04e0f..b1848ddef 100644 --- a/mesalib/src/gallium/auxiliary/util/u_debug_stack.h +++ b/mesalib/src/gallium/auxiliary/util/u_debug_stack.h @@ -42,6 +42,13 @@ extern "C" { #endif +/** + * Represent a frame from a stack backtrace. + * + * XXX: Do not change this. + * + * TODO: This should be refactored as a void * typedef. + */ struct debug_stack_frame { const void *function; diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_symbol.c b/mesalib/src/gallium/auxiliary/util/u_debug_symbol.c index 0ef111c3b..bba9122e7 100644 --- a/mesalib/src/gallium/auxiliary/util/u_debug_symbol.c +++ b/mesalib/src/gallium/auxiliary/util/u_debug_symbol.c @@ -40,7 +40,8 @@ #include "u_debug_symbol.h" #include "u_hash_table.h" -#if defined(PIPE_OS_WINDOWS) && defined(PIPE_ARCH_X86) + +#if defined(PIPE_OS_WINDOWS) #include <windows.h> #include <stddef.h> @@ -48,139 +49,221 @@ #include "dbghelp.h" -static BOOL bSymInitialized = FALSE; - -static HMODULE hModule_Dbghelp = NULL; +/** + * SymInitialize() must be called once for each process (in this case, the + * current process), before any of the other functions can be called. + */ +static BOOL g_bSymInitialized = FALSE; -static -FARPROC WINAPI __GetProcAddress(LPCSTR lpProcName) +/** + * Lookup the address of a DbgHelp function. + */ +static FARPROC WINAPI +getDbgHelpProcAddress(LPCSTR lpProcName) { + static HMODULE hModule = NULL; + + if (!hModule) { + static boolean bail = FALSE; + + if (bail) { + return NULL; + } + #ifdef PIPE_CC_GCC - if (!hModule_Dbghelp) { /* - * bfdhelp.dll is a dbghelp.dll look-alike replacement, which is able to - * understand MinGW symbols using BFD library. It is available from + * DbgHelp does not understand the debug information generated by MinGW toolchain. + * + * mgwhelp.dll is a dbghelp.dll look-alike replacement, which is able to + * understand MinGW symbols, including on 64-bit builds. + */ + if (!hModule) { + hModule = LoadLibraryA("mgwhelp.dll"); + if (!hModule) { + _debug_printf("warning: mgwhelp.dll not found: symbol names will not be resolved\n" + "warning: download it from http://code.google.com/p/jrfonseca/wiki/DrMingw#MgwHelp\n"); + } + } + + /* + * bfdhelp.dll was the predecessor of mgwhelp.dll. It is available from * http://people.freedesktop.org/~jrfonseca/bfdhelp/ for now. */ - hModule_Dbghelp = LoadLibraryA("bfdhelp.dll"); - } -#endif + if (!hModule) { + hModule = LoadLibraryA("bfdhelp.dll"); + } + #endif - if (!hModule_Dbghelp) { - hModule_Dbghelp = LoadLibraryA("dbghelp.dll"); - if (!hModule_Dbghelp) { + /* + * Fallback to the real DbgHelp. + */ + if (!hModule) { + hModule = LoadLibraryA("dbghelp.dll"); + } + + if (!hModule) { + bail = TRUE; return NULL; } } - return GetProcAddress(hModule_Dbghelp, lpProcName); + return GetProcAddress(hModule, lpProcName); } -typedef BOOL (WINAPI *PFNSYMINITIALIZE)(HANDLE, LPSTR, BOOL); -static PFNSYMINITIALIZE pfnSymInitialize = NULL; +/** + * Generic macro to dispatch a DbgHelp functions. + */ +#define DBGHELP_DISPATCH(_name, _ret_type, _ret_default, _arg_types, _arg_names) \ + static _ret_type WINAPI \ + j_##_name _arg_types \ + { \ + typedef BOOL (WINAPI *PFN) _arg_types; \ + static PFN pfn = NULL; \ + if (!pfn) { \ + pfn = (PFN) getDbgHelpProcAddress(#_name); \ + if (!pfn) { \ + return _ret_default; \ + } \ + } \ + return pfn _arg_names; \ + } -static -BOOL WINAPI j_SymInitialize(HANDLE hProcess, PSTR UserSearchPath, BOOL fInvadeProcess) -{ - if( - (pfnSymInitialize || (pfnSymInitialize = (PFNSYMINITIALIZE) __GetProcAddress("SymInitialize"))) - ) - return pfnSymInitialize(hProcess, UserSearchPath, fInvadeProcess); - else - return FALSE; -} +DBGHELP_DISPATCH(SymInitialize, + BOOL, 0, + (HANDLE hProcess, PSTR UserSearchPath, BOOL fInvadeProcess), + (hProcess, UserSearchPath, fInvadeProcess)) -typedef DWORD (WINAPI *PFNSYMSETOPTIONS)(DWORD); -static PFNSYMSETOPTIONS pfnSymSetOptions = NULL; +DBGHELP_DISPATCH(SymSetOptions, + DWORD, FALSE, + (DWORD SymOptions), + (SymOptions)) -static -DWORD WINAPI j_SymSetOptions(DWORD SymOptions) -{ - if( - (pfnSymSetOptions || (pfnSymSetOptions = (PFNSYMSETOPTIONS) __GetProcAddress("SymSetOptions"))) - ) - return pfnSymSetOptions(SymOptions); - else - return FALSE; -} +DBGHELP_DISPATCH(SymFromAddr, + BOOL, FALSE, + (HANDLE hProcess, DWORD64 Address, PDWORD64 Displacement, PSYMBOL_INFO Symbol), + (hProcess, Address, Displacement, Symbol)) -typedef BOOL (WINAPI *PFNSYMGETSYMFROMADDR)(HANDLE, DWORD64, PDWORD64, PSYMBOL_INFO); -static PFNSYMGETSYMFROMADDR pfnSymFromAddr = NULL; +DBGHELP_DISPATCH(SymGetLineFromAddr64, + BOOL, FALSE, + (HANDLE hProcess, DWORD64 dwAddr, PDWORD pdwDisplacement, PIMAGEHLP_LINE64 Line), + (hProcess, dwAddr, pdwDisplacement, Line)) -static -BOOL WINAPI j_SymFromAddr(HANDLE hProcess, DWORD64 Address, PDWORD64 Displacement, PSYMBOL_INFO Symbol) -{ - if( - (pfnSymFromAddr || (pfnSymFromAddr = (PFNSYMGETSYMFROMADDR) __GetProcAddress("SymFromAddr"))) - ) - return pfnSymFromAddr(hProcess, Address, Displacement, Symbol); - else - return FALSE; -} + +#undef DBGHELP_DISPATCH -static INLINE void +static INLINE boolean debug_symbol_name_dbghelp(const void *addr, char* buf, unsigned size) { - HANDLE hProcess; - BYTE symbolBuffer[1024]; - PSYMBOL_INFO pSymbol = (PSYMBOL_INFO) symbolBuffer; - DWORD64 dwDisplacement = 0; /* Displacement of the input address, relative to the start of the symbol */ + DWORD64 dwAddr = (DWORD64)(uintptr_t)addr; + HANDLE hProcess = GetCurrentProcess(); - hProcess = GetCurrentProcess(); + /* General purpose buffer, to back pSymbol and other temporary stuff. + * Must not be too memory hungry here to avoid stack overflows. + */ + CHAR buffer[512]; + + PSYMBOL_INFO pSymbol = (PSYMBOL_INFO) buffer; + DWORD64 dwDisplacement = 0; /* Displacement of the input address, relative to the start of the symbol */ + DWORD dwLineDisplacement = 0; + IMAGEHLP_LINE64 Line; memset(pSymbol, 0, sizeof *pSymbol); - pSymbol->SizeOfStruct = sizeof(symbolBuffer); - pSymbol->MaxNameLen = sizeof(symbolBuffer) - offsetof(SYMBOL_INFO, Name); + pSymbol->SizeOfStruct = sizeof buffer; + pSymbol->MaxNameLen = sizeof buffer - offsetof(SYMBOL_INFO, Name); - if(!bSymInitialized) { + if (!g_bSymInitialized) { j_SymSetOptions(/* SYMOPT_UNDNAME | */ SYMOPT_LOAD_LINES); - if(j_SymInitialize(hProcess, NULL, TRUE)) - bSymInitialized = TRUE; + if (j_SymInitialize(hProcess, NULL, TRUE)) { + g_bSymInitialized = TRUE; + } } - if(!j_SymFromAddr(hProcess, (DWORD64)(uintptr_t)addr, &dwDisplacement, pSymbol)) - buf[0] = 0; - else - { - strncpy(buf, pSymbol->Name, size); - buf[size - 1] = 0; + /* Lookup symbol name */ + if (!g_bSymInitialized || + !j_SymFromAddr(hProcess, dwAddr, &dwDisplacement, pSymbol)) { + /* + * We couldn't obtain symbol information. At least tell which module the address belongs. + */ + + HMODULE hModule = NULL; + + if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, + (LPCTSTR)addr, + &hModule)) { + return FALSE; + } + + if (GetModuleFileNameA(hModule, buffer, sizeof buffer) == sizeof buffer) { + return FALSE; + } + util_snprintf(buf, size, "%p at %s+0x%lx", + addr, buffer, + (unsigned long)((uintptr_t)addr - (uintptr_t)hModule)); + + return TRUE; } + + /* + * Try to get filename and line number. + */ + memset(&Line, 0, sizeof Line); + Line.SizeOfStruct = sizeof Line; + if (!j_SymGetLineFromAddr64(hProcess, dwAddr, &dwLineDisplacement, &Line)) { + Line.FileName = NULL; + } + + if (Line.FileName) { + util_snprintf(buf, size, "%s at %s:%lu", pSymbol->Name, Line.FileName, Line.LineNumber); + } else { + util_snprintf(buf, size, "%s", pSymbol->Name); + } + + return TRUE; } -#endif + +#endif /* PIPE_OS_WINDOWS */ + #if defined(__GLIBC__) && !defined(__UCLIBC__) + #include <execinfo.h> /* This can only provide dynamic symbols, or binary offsets into a file. * * To fix this, post-process the output with tools/addr2line.sh */ -static INLINE void +static INLINE boolean debug_symbol_name_glibc(const void *addr, char* buf, unsigned size) { char** syms = backtrace_symbols((void**)&addr, 1); + if (!syms) { + return FALSE; + } strncpy(buf, syms[0], size); buf[size - 1] = 0; free(syms); + return TRUE; } -#endif + +#endif /* defined(__GLIBC__) && !defined(__UCLIBC__) */ + void debug_symbol_name(const void *addr, char* buf, unsigned size) { -#if defined(PIPE_OS_WINDOWS) && defined(PIPE_ARCH_X86) - debug_symbol_name_dbghelp(addr, buf, size); - if(buf[0]) +#if defined(PIPE_OS_WINDOWS) + if (debug_symbol_name_dbghelp(addr, buf, size)) { return; + } #endif #if defined(__GLIBC__) && !defined(__UCLIBC__) - debug_symbol_name_glibc(addr, buf, size); - if(buf[0]) - return; + if (debug_symbol_name_glibc(addr, buf, size)) { + return; + } #endif util_snprintf(buf, size, "%p", addr); diff --git a/mesalib/src/gallium/auxiliary/util/u_format.h b/mesalib/src/gallium/auxiliary/util/u_format.h index 4cace6ad1..9774a2b4c 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format.h +++ b/mesalib/src/gallium/auxiliary/util/u_format.h @@ -133,6 +133,7 @@ struct util_format_channel_description unsigned normalized:1; unsigned pure_integer:1; unsigned size:9; /**< bits per channel */ + unsigned shift:16; /** number of bits from lsb */ }; @@ -179,9 +180,31 @@ struct util_format_description unsigned is_mixed:1; /** - * Input channel description. + * Input channel description, in the order XYZW. * * Only valid for UTIL_FORMAT_LAYOUT_PLAIN formats. + * + * If each channel is accessed as an individual N-byte value, X is always + * at the lowest address in memory, Y is always next, and so on. For all + * currently-defined formats, the N-byte value has native endianness. + * + * If instead a group of channels is accessed as a single N-byte value, + * the order of the channels within that value depends on endianness. + * For big-endian targets, X is the most significant subvalue, + * otherwise it is the least significant one. + * + * For example, if X is 8 bits and Y is 24 bits, the memory order is: + * + * 0 1 2 3 + * little-endian: X Yl Ym Yu (l = lower, m = middle, u = upper) + * big-endian: X Yu Ym Yl + * + * If X is 5 bits, Y is 5 bits, Z is 5 bits and W is 1 bit, the layout is: + * + * 0 1 + * msb lsb msb lsb + * little-endian: YYYXXXXX WZZZZZYY + * big-endian: XXXXXYYY YYZZZZZW */ struct util_format_channel_description channel[4]; diff --git a/mesalib/src/gallium/auxiliary/util/u_format_pack.py b/mesalib/src/gallium/auxiliary/util/u_format_pack.py index 565d059c3..d1f68c804 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format_pack.py +++ b/mesalib/src/gallium/auxiliary/util/u_format_pack.py @@ -99,15 +99,6 @@ def generate_format_type(format): print -def bswap_format(format): - '''Generate a structure that describes the format.''' - - if format.is_bitmask() and not format.is_array() and format.block_size() > 8: - print '#ifdef PIPE_ARCH_BIG_ENDIAN' - print ' pixel.value = util_bswap%u(pixel.value);' % format.block_size() - print '#endif' - - def is_format_supported(format): '''Determines whether we actually have the plumbing necessary to generate the to read/write to/from this format.''' @@ -423,16 +414,11 @@ def generate_unpack_kernel(format, dst_channel, dst_native_type): elif src_channel.type == SIGNED: print ' int%u_t %s;' % (depth, src_channel.name) - if depth > 8: - print '#ifdef PIPE_ARCH_BIG_ENDIAN' - print ' value = util_bswap%u(value);' % depth - print '#endif' - # Compute the intermediate unshifted values - shift = 0 for i in range(format.nr_channels()): src_channel = format.channels[i] value = 'value' + shift = src_channel.shift if src_channel.type == UNSIGNED: if shift: value = '%s >> %u' % (value, shift) @@ -455,8 +441,6 @@ def generate_unpack_kernel(format, dst_channel, dst_native_type): if value is not None: print ' %s = %s;' % (src_channel.name, value) - shift += src_channel.size - # Convert, swizzle, and store final values for i in range(4): swizzle = format.swizzles[i] @@ -484,7 +468,6 @@ def generate_unpack_kernel(format, dst_channel, dst_native_type): else: print ' union util_format_%s pixel;' % format.short_name() print ' memcpy(&pixel, src, sizeof pixel);' - bswap_format(format) for i in range(4): swizzle = format.swizzles[i] @@ -525,9 +508,9 @@ def generate_pack_kernel(format, src_channel, src_native_type): depth = format.block_size() print ' uint%u_t value = 0;' % depth - shift = 0 for i in range(4): dst_channel = format.channels[i] + shift = dst_channel.shift if inv_swizzle[i] is not None: value ='src[%u]' % inv_swizzle[i] dst_colorspace = format.colorspace @@ -551,13 +534,6 @@ def generate_pack_kernel(format, src_channel, src_native_type): if value is not None: print ' value |= %s;' % (value) - shift += dst_channel.size - - if depth > 8: - print '#ifdef PIPE_ARCH_BIG_ENDIAN' - print ' value = util_bswap%u(value);' % depth - print '#endif' - print ' *(uint%u_t *)dst = value;' % depth else: @@ -579,7 +555,6 @@ def generate_pack_kernel(format, src_channel, src_native_type): dst_colorspace = dst_colorspace) print ' pixel.chan.%s = %s;' % (dst_channel.name, value) - bswap_format(format) print ' memcpy(dst, &pixel, sizeof pixel);' diff --git a/mesalib/src/gallium/auxiliary/util/u_format_parse.py b/mesalib/src/gallium/auxiliary/util/u_format_parse.py index 07052b996..e202099b9 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format_parse.py +++ b/mesalib/src/gallium/auxiliary/util/u_format_parse.py @@ -30,6 +30,8 @@ ''' +import sys + VOID, UNSIGNED, SIGNED, FIXED, FLOAT = range(5) SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_0, SWIZZLE_1, SWIZZLE_NONE, = range(7) @@ -42,6 +44,9 @@ YUV = 'yuv' ZS = 'zs' +# Not cross-compiler friendly +is_big_endian = sys.byteorder == 'big' + def is_pot(x): return (x & (x - 1)) == 0 @@ -307,6 +312,11 @@ def parse(filename): channel = Channel(type, norm, pure, size, names[i]) channels.append(channel) + shift = 0 + for channel in channels[3::-1] if is_big_endian else channels: + channel.shift = shift + shift += channel.size + format = Format(name, layout, block_width, block_height, channels, swizzles, colorspace) formats.append(format) return formats diff --git a/mesalib/src/gallium/auxiliary/util/u_format_table.py b/mesalib/src/gallium/auxiliary/util/u_format_table.py index 8edb50523..9d44cf391 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format_table.py +++ b/mesalib/src/gallium/auxiliary/util/u_format_table.py @@ -114,9 +114,9 @@ def write_format_table(formats): else: sep = "" if channel.size: - print " {%s, %s, %s, %u}%s\t/* %s = %s */" % (type_map[channel.type], bool_map(channel.norm), bool_map(channel.pure), channel.size, sep, "xyzw"[i], channel.name) + print " {%s, %s, %s, %u, %u}%s\t/* %s = %s */" % (type_map[channel.type], bool_map(channel.norm), bool_map(channel.pure), channel.size, channel.shift, sep, "xyzw"[i], channel.name) else: - print " {0, 0, 0, 0}%s" % (sep,) + print " {0, 0, 0, 0, 0}%s" % (sep,) print " }," print " {" for i in range(4): diff --git a/mesalib/src/gallium/auxiliary/util/u_linkage.c b/mesalib/src/gallium/auxiliary/util/u_linkage.c index 2f6f41ba8..245d941dc 100644 --- a/mesalib/src/gallium/auxiliary/util/u_linkage.c +++ b/mesalib/src/gallium/auxiliary/util/u_linkage.c @@ -130,12 +130,12 @@ util_semantic_layout_from_set(unsigned char *layout, const struct util_semantic_ last = i; } - if(last < efficient_slots) + if (last < (int) efficient_slots) { UTIL_SEMANTIC_SET_FOR_EACH(i, set) layout[i] = i; } - else if((last - first) < efficient_slots) + else if ((last - first) < (int) efficient_slots) { UTIL_SEMANTIC_SET_FOR_EACH(i, set) layout[i - first] = i; diff --git a/mesalib/src/gallium/auxiliary/util/u_pack_color.h b/mesalib/src/gallium/auxiliary/util/u_pack_color.h index 1f6a56a33..102ad6051 100644 --- a/mesalib/src/gallium/auxiliary/util/u_pack_color.h +++ b/mesalib/src/gallium/auxiliary/util/u_pack_color.h @@ -65,32 +65,32 @@ util_pack_color_ub(ubyte r, ubyte g, ubyte b, ubyte a, enum pipe_format format, union util_color *uc) { switch (format) { - case PIPE_FORMAT_A8B8G8R8_UNORM: + case PIPE_FORMAT_ABGR8888_UNORM: { uc->ui = (r << 24) | (g << 16) | (b << 8) | a; } return; - case PIPE_FORMAT_X8B8G8R8_UNORM: + case PIPE_FORMAT_XBGR8888_UNORM: { uc->ui = (r << 24) | (g << 16) | (b << 8) | 0xff; } return; - case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_BGRA8888_UNORM: { uc->ui = (a << 24) | (r << 16) | (g << 8) | b; } return; - case PIPE_FORMAT_B8G8R8X8_UNORM: + case PIPE_FORMAT_BGRX8888_UNORM: { uc->ui = (0xff << 24) | (r << 16) | (g << 8) | b; } return; - case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_ARGB8888_UNORM: { uc->ui = (b << 24) | (g << 16) | (r << 8) | a; } return; - case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_XRGB8888_UNORM: { uc->ui = (b << 24) | (g << 16) | (r << 8) | 0xff; } @@ -166,7 +166,7 @@ util_unpack_color_ub(enum pipe_format format, union util_color *uc, ubyte *r, ubyte *g, ubyte *b, ubyte *a) { switch (format) { - case PIPE_FORMAT_A8B8G8R8_UNORM: + case PIPE_FORMAT_ABGR8888_UNORM: { uint p = uc->ui; *r = (ubyte) ((p >> 24) & 0xff); @@ -175,7 +175,7 @@ util_unpack_color_ub(enum pipe_format format, union util_color *uc, *a = (ubyte) ((p >> 0) & 0xff); } return; - case PIPE_FORMAT_X8B8G8R8_UNORM: + case PIPE_FORMAT_XBGR8888_UNORM: { uint p = uc->ui; *r = (ubyte) ((p >> 24) & 0xff); @@ -184,7 +184,7 @@ util_unpack_color_ub(enum pipe_format format, union util_color *uc, *a = (ubyte) 0xff; } return; - case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_BGRA8888_UNORM: { uint p = uc->ui; *r = (ubyte) ((p >> 16) & 0xff); @@ -193,7 +193,7 @@ util_unpack_color_ub(enum pipe_format format, union util_color *uc, *a = (ubyte) ((p >> 24) & 0xff); } return; - case PIPE_FORMAT_B8G8R8X8_UNORM: + case PIPE_FORMAT_BGRX8888_UNORM: { uint p = uc->ui; *r = (ubyte) ((p >> 16) & 0xff); @@ -202,7 +202,7 @@ util_unpack_color_ub(enum pipe_format format, union util_color *uc, *a = (ubyte) 0xff; } return; - case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_ARGB8888_UNORM: { uint p = uc->ui; *r = (ubyte) ((p >> 8) & 0xff); @@ -211,7 +211,7 @@ util_unpack_color_ub(enum pipe_format format, union util_color *uc, *a = (ubyte) ((p >> 0) & 0xff); } return; - case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_XRGB8888_UNORM: { uint p = uc->ui; *r = (ubyte) ((p >> 8) & 0xff); @@ -350,32 +350,32 @@ util_pack_color(const float rgba[4], enum pipe_format format, union util_color * } switch (format) { - case PIPE_FORMAT_A8B8G8R8_UNORM: + case PIPE_FORMAT_ABGR8888_UNORM: { uc->ui = (r << 24) | (g << 16) | (b << 8) | a; } return; - case PIPE_FORMAT_X8B8G8R8_UNORM: + case PIPE_FORMAT_XBGR8888_UNORM: { uc->ui = (r << 24) | (g << 16) | (b << 8) | 0xff; } return; - case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_BGRA8888_UNORM: { uc->ui = (a << 24) | (r << 16) | (g << 8) | b; } return; - case PIPE_FORMAT_B8G8R8X8_UNORM: + case PIPE_FORMAT_BGRX8888_UNORM: { uc->ui = (0xff << 24) | (r << 16) | (g << 8) | b; } return; - case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_ARGB8888_UNORM: { uc->ui = (b << 24) | (g << 16) | (r << 8) | a; } return; - case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_XRGB8888_UNORM: { uc->ui = (b << 24) | (g << 16) | (r << 8) | 0xff; } diff --git a/mesalib/src/gallium/auxiliary/util/u_prim.h b/mesalib/src/gallium/auxiliary/util/u_prim.h index 8f444a305..8a9cca20a 100644 --- a/mesalib/src/gallium/auxiliary/util/u_prim.h +++ b/mesalib/src/gallium/auxiliary/util/u_prim.h @@ -38,8 +38,8 @@ extern "C" { #endif struct u_prim_vertex_count { - int min; - int incr; + unsigned min; + unsigned incr; }; /** diff --git a/mesalib/src/gallium/auxiliary/util/u_slab.c b/mesalib/src/gallium/auxiliary/util/u_slab.c index f9f5ef68f..dbdebc6c9 100644 --- a/mesalib/src/gallium/auxiliary/util/u_slab.c +++ b/mesalib/src/gallium/auxiliary/util/u_slab.c @@ -55,7 +55,7 @@ static void util_slab_add_new_page(struct util_slab_mempool *pool) { struct util_slab_page *page; struct util_slab_block *block; - int i; + unsigned i; page = MALLOC(pool->page_size); insert_at_tail(&pool->list, page); diff --git a/mesalib/src/gallium/auxiliary/util/u_staging.c b/mesalib/src/gallium/auxiliary/util/u_staging.c index b5e37932e..b569c8f99 100644 --- a/mesalib/src/gallium/auxiliary/util/u_staging.c +++ b/mesalib/src/gallium/auxiliary/util/u_staging.c @@ -84,7 +84,7 @@ util_staging_transfer_init(struct pipe_context *pipe, if (usage & PIPE_TRANSFER_READ) { /* XXX this looks wrong dst is always the same but looping over src z? */ - unsigned zi; + int zi; struct pipe_box sbox; sbox.x = box->x; sbox.y = box->y; @@ -111,7 +111,7 @@ util_staging_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *p { if(tx->base.usage & PIPE_TRANSFER_WRITE) { /* XXX this looks wrong src is always the same but looping over dst z? */ - unsigned zi; + int zi; struct pipe_box sbox; sbox.x = 0; sbox.y = 0; diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources index 50bad85ad..acd19d1ff 100644 --- a/mesalib/src/glsl/Makefile.sources +++ b/mesalib/src/glsl/Makefile.sources @@ -21,6 +21,7 @@ LIBGLSL_FILES = \ $(GLSL_SRCDIR)/ast_function.cpp \ $(GLSL_SRCDIR)/ast_to_hir.cpp \ $(GLSL_SRCDIR)/ast_type.cpp \ + $(GLSL_SRCDIR)/builtin_types.cpp \ $(GLSL_SRCDIR)/builtin_variables.cpp \ $(GLSL_SRCDIR)/glsl_parser_extras.cpp \ $(GLSL_SRCDIR)/glsl_types.cpp \ diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 4b5f04980..efbd72c18 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -94,6 +94,24 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) detect_conflicting_assignments(state, instructions); state->toplevel_ir = NULL; + + /* Move all of the variable declarations to the front of the IR list, and + * reverse the order. This has the (intended!) side effect that vertex + * shader inputs and fragment shader outputs will appear in the IR in the + * same order that they appeared in the shader code. This results in the + * locations being assigned in the declared order. Many (arguably buggy) + * applications depend on this behavior, and it matches what nearly all + * other drivers do. + */ + foreach_list_safe(node, instructions) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var == NULL) + continue; + + var->remove(); + instructions->push_head(var); + } } diff --git a/mesalib/src/glsl/builtin_type_macros.h b/mesalib/src/glsl/builtin_type_macros.h new file mode 100644 index 000000000..fec38da12 --- /dev/null +++ b/mesalib/src/glsl/builtin_type_macros.h @@ -0,0 +1,120 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file builtin_type_macros.h + * + * This contains definitions for all GLSL built-in types, regardless of what + * language version or extension might provide them. + */ + +#include "glsl_types.h" + +DECL_TYPE(error, GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0) +DECL_TYPE(void, GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0) + +DECL_TYPE(bool, GL_BOOL, GLSL_TYPE_BOOL, 1, 1) +DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1) +DECL_TYPE(bvec3, GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1) +DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1) + +DECL_TYPE(int, GL_INT, GLSL_TYPE_INT, 1, 1) +DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1) +DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1) +DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1) + +DECL_TYPE(uint, GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1) +DECL_TYPE(uvec2, GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1) +DECL_TYPE(uvec3, GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1) +DECL_TYPE(uvec4, GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1) + +DECL_TYPE(float, GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1) +DECL_TYPE(vec2, GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1) +DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1) +DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1) + +DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2) +DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3) +DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4) + +DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2) +DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2) +DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3) +DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3) +DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) +DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4) + +DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DRect, GL_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerBuffer, GL_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT) + +DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) +DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) +DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) +DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT) + +DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT) +DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT) + +DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DRectShadow, GL_SAMPLER_2D_RECT_SHADOW, GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT) + +DECL_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT) + +STRUCT_TYPE(gl_DepthRangeParameters) +STRUCT_TYPE(gl_PointParameters) +STRUCT_TYPE(gl_MaterialParameters) +STRUCT_TYPE(gl_LightSourceParameters) +STRUCT_TYPE(gl_LightModelParameters) +STRUCT_TYPE(gl_LightModelProducts) +STRUCT_TYPE(gl_LightProducts) +STRUCT_TYPE(gl_FogParameters) diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp new file mode 100644 index 000000000..722eda2da --- /dev/null +++ b/mesalib/src/glsl/builtin_types.cpp @@ -0,0 +1,288 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file builtin_types.cpp + * + * The glsl_type class has static members to represent all the built-in types + * (such as the glsl_type::_float_type flyweight) as well as convenience pointer + * accessors (such as glsl_type::float_type). Those global variables are + * declared and initialized in this file. + * + * This also contains _mesa_glsl_initialize_types(), a function which populates + * a symbol table with the available built-in types for a particular language + * version and set of enabled extensions. + */ + +#include "glsl_types.h" +#include "glsl_parser_extras.h" + +/** + * Declarations of type flyweights (glsl_type::_foo_type) and + * convenience pointers (glsl_type::foo_type). + * @{ + */ +#define DECL_TYPE(NAME, ...) \ + const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \ + const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type; + +#define STRUCT_TYPE(NAME) \ + const glsl_type glsl_type::_struct_##NAME##_type = \ + glsl_type(NAME##_fields, Elements(NAME##_fields), #NAME); \ + const glsl_type *const glsl_type::struct_##NAME##_type = \ + &glsl_type::_struct_##NAME##_type; + +static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { + { glsl_type::float_type, "near", false }, + { glsl_type::float_type, "far", false }, + { glsl_type::float_type, "diff", false }, +}; + +static const struct glsl_struct_field gl_PointParameters_fields[] = { + { glsl_type::float_type, "size", false }, + { glsl_type::float_type, "sizeMin", false }, + { glsl_type::float_type, "sizeMax", false }, + { glsl_type::float_type, "fadeThresholdSize", false }, + { glsl_type::float_type, "distanceConstantAttenuation", false }, + { glsl_type::float_type, "distanceLinearAttenuation", false }, + { glsl_type::float_type, "distanceQuadraticAttenuation", false }, +}; + +static const struct glsl_struct_field gl_MaterialParameters_fields[] = { + { glsl_type::vec4_type, "emission", false }, + { glsl_type::vec4_type, "ambient", false }, + { glsl_type::vec4_type, "diffuse", false }, + { glsl_type::vec4_type, "specular", false }, + { glsl_type::float_type, "shininess", false }, +}; + +static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { + { glsl_type::vec4_type, "ambient", false }, + { glsl_type::vec4_type, "diffuse", false }, + { glsl_type::vec4_type, "specular", false }, + { glsl_type::vec4_type, "position", false }, + { glsl_type::vec4_type, "halfVector", false }, + { glsl_type::vec3_type, "spotDirection", false }, + { glsl_type::float_type, "spotExponent", false }, + { glsl_type::float_type, "spotCutoff", false }, + { glsl_type::float_type, "spotCosCutoff", false }, + { glsl_type::float_type, "constantAttenuation", false }, + { glsl_type::float_type, "linearAttenuation", false }, + { glsl_type::float_type, "quadraticAttenuation", false }, +}; + +static const struct glsl_struct_field gl_LightModelParameters_fields[] = { + { glsl_type::vec4_type, "ambient", false }, +}; + +static const struct glsl_struct_field gl_LightModelProducts_fields[] = { + { glsl_type::vec4_type, "sceneColor", false }, +}; + +static const struct glsl_struct_field gl_LightProducts_fields[] = { + { glsl_type::vec4_type, "ambient", false }, + { glsl_type::vec4_type, "diffuse", false }, + { glsl_type::vec4_type, "specular", false }, +}; + +static const struct glsl_struct_field gl_FogParameters_fields[] = { + { glsl_type::vec4_type, "color", false }, + { glsl_type::float_type, "density", false }, + { glsl_type::float_type, "start", false }, + { glsl_type::float_type, "end", false }, + { glsl_type::float_type, "scale", false }, +}; + +#include "builtin_type_macros.h" +/** @} */ + +/** + * Code to populate a symbol table with the built-in types available in a + * particular shading language version. The table below contains tags every + * type with the GLSL/GLSL ES versions where it was introduced. + * + * @{ + */ +#define T(TYPE, MIN_GL, MIN_ES) \ + { glsl_type::TYPE##_type, MIN_GL, MIN_ES }, + +const static struct builtin_type_versions { + const glsl_type *const type; + int min_gl; + int min_es; +} builtin_type_versions[] = { + T(void, 110, 100) + T(bool, 110, 100) + T(bvec2, 110, 100) + T(bvec3, 110, 100) + T(bvec4, 110, 100) + T(int, 110, 100) + T(ivec2, 110, 100) + T(ivec3, 110, 100) + T(ivec4, 110, 100) + T(uint, 130, 300) + T(uvec2, 130, 300) + T(uvec3, 130, 300) + T(uvec4, 130, 300) + T(float, 110, 100) + T(vec2, 110, 100) + T(vec3, 110, 100) + T(vec4, 110, 100) + T(mat2, 110, 100) + T(mat3, 110, 100) + T(mat4, 110, 100) + T(mat2x3, 120, 300) + T(mat2x4, 120, 300) + T(mat3x2, 120, 300) + T(mat3x4, 120, 300) + T(mat4x2, 120, 300) + T(mat4x3, 120, 300) + + T(sampler1D, 110, 999) + T(sampler2D, 110, 100) + T(sampler3D, 110, 300) + T(samplerCube, 110, 100) + T(sampler1DArray, 130, 999) + T(sampler2DArray, 130, 300) + T(samplerCubeArray, 400, 999) + T(sampler2DRect, 140, 999) + T(samplerBuffer, 140, 999) + T(sampler2DMS, 150, 999) + T(sampler2DMSArray, 150, 999) + + T(isampler1D, 130, 999) + T(isampler2D, 130, 300) + T(isampler3D, 130, 300) + T(isamplerCube, 130, 300) + T(isampler1DArray, 130, 999) + T(isampler2DArray, 130, 300) + T(isamplerCubeArray, 400, 999) + T(isampler2DRect, 140, 999) + T(isamplerBuffer, 140, 999) + T(isampler2DMS, 150, 999) + T(isampler2DMSArray, 150, 999) + + T(usampler1D, 130, 999) + T(usampler2D, 130, 300) + T(usampler3D, 130, 300) + T(usamplerCube, 130, 300) + T(usampler1DArray, 130, 999) + T(usampler2DArray, 130, 300) + T(usamplerCubeArray, 400, 999) + T(usampler2DRect, 140, 999) + T(usamplerBuffer, 140, 999) + T(usampler2DMS, 150, 999) + T(usampler2DMSArray, 150, 999) + + T(sampler1DShadow, 110, 999) + T(sampler2DShadow, 110, 300) + T(samplerCubeShadow, 130, 300) + T(sampler1DArrayShadow, 130, 999) + T(sampler2DArrayShadow, 130, 300) + T(samplerCubeArrayShadow, 400, 999) + T(sampler2DRectShadow, 140, 999) + + T(struct_gl_DepthRangeParameters, 110, 100) +}; + +const glsl_type *const deprecated_types[] = { + glsl_type::struct_gl_PointParameters_type, + glsl_type::struct_gl_MaterialParameters_type, + glsl_type::struct_gl_LightSourceParameters_type, + glsl_type::struct_gl_LightModelParameters_type, + glsl_type::struct_gl_LightModelProducts_type, + glsl_type::struct_gl_LightProducts_type, + glsl_type::struct_gl_FogParameters_type, +}; + +static inline void +add_type(glsl_symbol_table *symbols, const glsl_type *const type) +{ + symbols->add_type(type->name, type); +} + +/** + * Populate the symbol table with available built-in types. + */ +void +_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) +{ + struct glsl_symbol_table *symbols = state->symbols; + + for (unsigned i = 0; i < Elements(builtin_type_versions); i++) { + const struct builtin_type_versions *const t = &builtin_type_versions[i]; + if (state->is_version(t->min_gl, t->min_es)) { + add_type(symbols, t->type); + } + } + + /* Add deprecated structure types. While these were deprecated in 1.30, + * they're still present. We've removed them in 1.40+ (OpenGL 3.1+). + */ + if (!state->es_shader && state->language_version < 140) { + for (unsigned i = 0; i < Elements(deprecated_types); i++) { + add_type(symbols, deprecated_types[i]); + } + } + + /* Add types for enabled extensions. They may have already been added + * by the version-based loop, but attempting to add them a second time + * is harmless. + */ + if (state->ARB_texture_cube_map_array_enable) { + add_type(symbols, glsl_type::samplerCubeArray_type); + add_type(symbols, glsl_type::samplerCubeArrayShadow_type); + add_type(symbols, glsl_type::isamplerCubeArray_type); + add_type(symbols, glsl_type::usamplerCubeArray_type); + } + + if (state->ARB_texture_multisample_enable) { + add_type(symbols, glsl_type::sampler2DMS_type); + add_type(symbols, glsl_type::isampler2DMS_type); + add_type(symbols, glsl_type::usampler2DMS_type); + add_type(symbols, glsl_type::sampler2DMSArray_type); + add_type(symbols, glsl_type::isampler2DMSArray_type); + add_type(symbols, glsl_type::usampler2DMSArray_type); + } + + if (state->ARB_texture_rectangle_enable) { + add_type(symbols, glsl_type::sampler2DRect_type); + add_type(symbols, glsl_type::sampler2DRectShadow_type); + } + + if (state->EXT_texture_array_enable) { + add_type(symbols, glsl_type::sampler1DArray_type); + add_type(symbols, glsl_type::sampler2DArray_type); + add_type(symbols, glsl_type::sampler1DArrayShadow_type); + add_type(symbols, glsl_type::sampler2DArrayShadow_type); + } + + if (state->OES_EGL_image_external_enable) { + add_type(symbols, glsl_type::samplerExternalOES_type); + } + + if (state->OES_texture_3D_enable) { + add_type(symbols, glsl_type::sampler3D_type); + } +} +/** @} */ diff --git a/mesalib/src/glsl/builtin_types.h b/mesalib/src/glsl/builtin_types.h deleted file mode 100644 index acd2d76d5..000000000 --- a/mesalib/src/glsl/builtin_types.h +++ /dev/null @@ -1,368 +0,0 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -const glsl_type glsl_type::_error_type = - glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, ""); - -const glsl_type glsl_type::_void_type = - glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void"); - -const glsl_type glsl_type::_sampler3D_type = - glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, - "sampler3D"); - -const glsl_type glsl_type::_samplerCubeShadow_type = - glsl_type(GL_SAMPLER_CUBE_SHADOW, - GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, - "samplerCubeShadow"); - -const glsl_type *const glsl_type::error_type = & glsl_type::_error_type; -const glsl_type *const glsl_type::void_type = & glsl_type::_void_type; - -/** \name Core built-in types - * - * These types exist in all versions of GLSL. - */ -/*@{*/ - -const glsl_type glsl_type::builtin_core_types[] = { - glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"), - glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"), - glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"), - glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"), - glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"), - glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"), - glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"), - glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"), - glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"), - glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"), - glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"), - glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"), - glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"), - glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"), - glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"), - glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, - "sampler2D"), - glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, - "samplerCube"), -}; - -const glsl_type *const glsl_type::bool_type = & builtin_core_types[0]; -const glsl_type *const glsl_type::bvec2_type = & builtin_core_types[1]; -const glsl_type *const glsl_type::bvec3_type = & builtin_core_types[2]; -const glsl_type *const glsl_type::bvec4_type = & builtin_core_types[3]; -const glsl_type *const glsl_type::int_type = & builtin_core_types[4]; -const glsl_type *const glsl_type::ivec2_type = & builtin_core_types[5]; -const glsl_type *const glsl_type::ivec3_type = & builtin_core_types[6]; -const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7]; -const glsl_type *const glsl_type::float_type = & builtin_core_types[8]; -const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9]; -const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10]; -const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11]; -const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12]; -const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13]; -const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14]; -/*@}*/ - -/** \name GLSL structures that have not been deprecated. - */ -/*@{*/ - -static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { - { glsl_type::float_type, "near", false }, - { glsl_type::float_type, "far", false }, - { glsl_type::float_type, "diff", false }, -}; - -const glsl_type glsl_type::builtin_structure_types[] = { - glsl_type(gl_DepthRangeParameters_fields, - Elements(gl_DepthRangeParameters_fields), - "gl_DepthRangeParameters"), -}; -/*@}*/ - -/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30 - */ -/*@{*/ - -static const struct glsl_struct_field gl_PointParameters_fields[] = { - { glsl_type::float_type, "size", false }, - { glsl_type::float_type, "sizeMin", false }, - { glsl_type::float_type, "sizeMax", false }, - { glsl_type::float_type, "fadeThresholdSize", false }, - { glsl_type::float_type, "distanceConstantAttenuation", false }, - { glsl_type::float_type, "distanceLinearAttenuation", false }, - { glsl_type::float_type, "distanceQuadraticAttenuation", false }, -}; - -static const struct glsl_struct_field gl_MaterialParameters_fields[] = { - { glsl_type::vec4_type, "emission", false }, - { glsl_type::vec4_type, "ambient", false }, - { glsl_type::vec4_type, "diffuse", false }, - { glsl_type::vec4_type, "specular", false }, - { glsl_type::float_type, "shininess", false }, -}; - -static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { - { glsl_type::vec4_type, "ambient", false }, - { glsl_type::vec4_type, "diffuse", false }, - { glsl_type::vec4_type, "specular", false }, - { glsl_type::vec4_type, "position", false }, - { glsl_type::vec4_type, "halfVector", false }, - { glsl_type::vec3_type, "spotDirection", false }, - { glsl_type::float_type, "spotExponent", false }, - { glsl_type::float_type, "spotCutoff", false }, - { glsl_type::float_type, "spotCosCutoff", false }, - { glsl_type::float_type, "constantAttenuation", false }, - { glsl_type::float_type, "linearAttenuation", false }, - { glsl_type::float_type, "quadraticAttenuation", false }, -}; - -static const struct glsl_struct_field gl_LightModelParameters_fields[] = { - { glsl_type::vec4_type, "ambient", false }, -}; - -static const struct glsl_struct_field gl_LightModelProducts_fields[] = { - { glsl_type::vec4_type, "sceneColor", false }, -}; - -static const struct glsl_struct_field gl_LightProducts_fields[] = { - { glsl_type::vec4_type, "ambient", false }, - { glsl_type::vec4_type, "diffuse", false }, - { glsl_type::vec4_type, "specular", false }, -}; - -static const struct glsl_struct_field gl_FogParameters_fields[] = { - { glsl_type::vec4_type, "color", false }, - { glsl_type::float_type, "density", false }, - { glsl_type::float_type, "start", false }, - { glsl_type::float_type, "end", false }, - { glsl_type::float_type, "scale", false }, -}; - -const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = { - glsl_type(gl_PointParameters_fields, - Elements(gl_PointParameters_fields), - "gl_PointParameters"), - glsl_type(gl_MaterialParameters_fields, - Elements(gl_MaterialParameters_fields), - "gl_MaterialParameters"), - glsl_type(gl_LightSourceParameters_fields, - Elements(gl_LightSourceParameters_fields), - "gl_LightSourceParameters"), - glsl_type(gl_LightModelParameters_fields, - Elements(gl_LightModelParameters_fields), - "gl_LightModelParameters"), - glsl_type(gl_LightModelProducts_fields, - Elements(gl_LightModelProducts_fields), - "gl_LightModelProducts"), - glsl_type(gl_LightProducts_fields, - Elements(gl_LightProducts_fields), - "gl_LightProducts"), - glsl_type(gl_FogParameters_fields, - Elements(gl_FogParameters_fields), - "gl_FogParameters"), -}; -/*@}*/ - -/** \name Types in GLSL 1.10 (but not GLSL ES 1.00) - */ -/*@{*/ -const glsl_type glsl_type::builtin_110_types[] = { - glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, - "sampler1D"), - glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, - "sampler1DShadow"), - glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, - "sampler2DShadow"), -}; -/*@}*/ - -/** \name Types added in GLSL 1.20 - */ -/*@{*/ - -const glsl_type glsl_type::builtin_120_types[] = { - glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"), - glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"), - glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"), - glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"), - glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"), - glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"), -}; -const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0]; -const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1]; -const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2]; -const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3]; -const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4]; -const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5]; -/*@}*/ - -/** \name Types added in GLSL 1.30 - */ -/*@{*/ - -const glsl_type glsl_type::builtin_130_types[] = { - glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"), - glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"), - glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"), - glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"), - - /* 1D and 2D texture arrays - several of these are included only in - * builtin_EXT_texture_array_types. - */ - glsl_type(GL_INT_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"), - glsl_type(GL_INT_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"), - - /* cube shadow samplers */ - glsl_type(GL_SAMPLER_CUBE_SHADOW, - GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"), - - /* signed and unsigned integer samplers */ - glsl_type(GL_INT_SAMPLER_1D, - GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_1D, - GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"), - glsl_type(GL_INT_SAMPLER_2D, - GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D, - GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"), - glsl_type(GL_INT_SAMPLER_3D, - GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_3D, - GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"), - glsl_type(GL_INT_SAMPLER_CUBE, - GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"), - glsl_type(GL_INT_SAMPLER_CUBE, - GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"), -}; - -const glsl_type *const glsl_type::uint_type = & builtin_130_types[0]; -const glsl_type *const glsl_type::uvec2_type = & builtin_130_types[1]; -const glsl_type *const glsl_type::uvec3_type = & builtin_130_types[2]; -const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3]; -/*@}*/ - - -/** \name Types added in GLSL 1.40 - */ -/*@{*/ -const glsl_type glsl_type::builtin_140_types[] = { - glsl_type(GL_INT_SAMPLER_2D_RECT, - GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT, "isampler2DRect"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_RECT, - GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT, "usampler2DRect"), -}; -/*@}*/ - -/** \name Sampler types added by GL_ARB_texture_rectangle - */ -/*@{*/ - -const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = { - glsl_type(GL_SAMPLER_2D_RECT, - GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"), - glsl_type(GL_SAMPLER_2D_RECT_SHADOW, - GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"), -}; -/*@}*/ - -/** \name Sampler types added by GL_EXT_texture_array - */ -/*@{*/ - -const glsl_type glsl_type::builtin_EXT_texture_array_types[] = { - glsl_type(GL_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"), - glsl_type(GL_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"), - glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"), - glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"), -}; -/*@}*/ - -/** \name Sampler types added by GL_EXT_texture_buffer_object - */ -/*@{*/ - -const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = { - glsl_type(GL_SAMPLER_BUFFER, - GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"), - glsl_type(GL_INT_SAMPLER_BUFFER, - GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER, - GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"), -}; -/*@}*/ - -/** \name Sampler types added by GL_OES_EGL_image_external - */ -/*@{*/ - -const glsl_type glsl_type::builtin_OES_EGL_image_external_types[] = { - glsl_type(GL_SAMPLER_EXTERNAL_OES, - GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT, "samplerExternalOES"), -}; -/*@}*/ - -/** \name Sampler types added by GL_ARB_texture_cube_map_array - */ -/*@{*/ -const glsl_type glsl_type::builtin_ARB_texture_cube_map_array_types[] = { - glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY, - GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT, "samplerCubeArray"), - glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT, "samplerCubeArrayShadow"), - glsl_type(GL_INT_SAMPLER_CUBE_MAP_ARRAY, - GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT, "isamplerCubeArray"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, - GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT, "usamplerCubeArray"), -}; -/*@}*/ - -/** \name Sampler types added by GL_ARB_texture_multisample - */ -/*@{*/ -const glsl_type glsl_type::builtin_ARB_texture_multisample_types[] = { - glsl_type(GL_SAMPLER_2D_MULTISAMPLE, - GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT, "sampler2DMS"), - glsl_type(GL_INT_SAMPLER_2D_MULTISAMPLE, - GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT, "isampler2DMS"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, - GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT, "usampler2DMS"), - glsl_type(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, - GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT, "sampler2DMSArray"), - glsl_type(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, - GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT, "isampler2DMSArray"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, - GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT, "usampler2DMSArray"), -}; -/*@}*/ diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 98627145a..f4087df30 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -28,6 +28,7 @@ extern "C" { #include "main/core.h" /* for struct gl_context */ #include "main/context.h" +#include "main/shaderobj.h" } #include "ralloc.h" @@ -302,6 +303,41 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, } } +extern "C" { + +/** + * The most common use of _mesa_glsl_shader_target_name(), which is + * shared with C code in Mesa core to translate a GLenum to a short + * shader stage name in debug printouts. + * + * It recognizes the PROGRAM variants of the names so it can be used + * with a struct gl_program->Target, not just a struct + * gl_shader->Type. + */ +const char * +_mesa_glsl_shader_target_name(GLenum type) +{ + switch (type) { + case GL_VERTEX_SHADER: + case GL_VERTEX_PROGRAM_ARB: + return "vertex"; + case GL_FRAGMENT_SHADER: + case GL_FRAGMENT_PROGRAM_ARB: + return "fragment"; + case GL_GEOMETRY_SHADER: + return "geometry"; + default: + assert(!"Should not get here."); + return "unknown"; + } +} + +} /* extern "C" */ + +/** + * Overloaded C++ variant usable within the compiler for translating + * our internal enum into short stage names. + */ const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) { @@ -1202,6 +1238,88 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier, this->declarations.push_degenerate_list_at_head(&declarator_list->link); } +extern "C" { + +void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, + bool dump_ast, bool dump_hir) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + const char *source = shader->Source; + + state->error = glcpp_preprocess(state, &source, &state->info_log, + &ctx->Extensions, ctx); + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + if (dump_ast) { + foreach_list_const(n, &state->translation_unit) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf("\n\n"); + } + + ralloc_free(shader->ir); + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + if (!state->error) { + validate_ir_tree(shader->ir); + + /* Print out the unoptimized IR. */ + if (dump_hir) { + _mesa_print_ir(shader->ir, state); + } + } + + + if (!state->error && !shader->ir->is_empty()) { + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + + /* Do some optimization at compile time to reduce shader IR size + * and reduce later work if the same shader is linked multiple times + */ + while (do_common_optimization(shader->ir, false, false, 32, options)) + ; + + validate_ir_tree(shader->ir); + } + + if (shader->InfoLog) + ralloc_free(shader->InfoLog); + + shader->symbols = state->symbols; + shader->CompileStatus = !state->error; + shader->InfoLog = state->info_log; + shader->Version = state->language_version; + shader->InfoLog = state->info_log; + shader->IsES = state->es_shader; + + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (shader->UniformBlocks) + ralloc_free(shader->UniformBlocks); + shader->NumUniformBlocks = state->num_uniform_blocks; + shader->UniformBlocks = state->uniform_blocks; + ralloc_steal(shader, shader->UniformBlocks); + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader->ir); + + ralloc_free(state); +} + +} /* extern "C" */ /** * Do the set of common optimizations passes * diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index cdb8fc00d..bf665663e 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -375,6 +375,9 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); extern "C" { #endif +extern const char * +_mesa_glsl_shader_target_name(GLenum type); + extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, const struct gl_extensions *extensions, struct gl_context *gl_ctx); diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp index df9c5d36f..9d3691b54 100644 --- a/mesalib/src/glsl/glsl_types.cpp +++ b/mesalib/src/glsl/glsl_types.cpp @@ -27,7 +27,6 @@ #include "glsl_symbol_table.h" #include "glsl_parser_extras.h" #include "glsl_types.h" -#include "builtin_types.h" extern "C" { #include "program/hash_table.h" } @@ -129,22 +128,6 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, } } -static void -add_types_to_symbol_table(glsl_symbol_table *symtab, - const struct glsl_type *types, - unsigned num_types, bool warn, - bool skip_1d) -{ - (void) warn; - - for (unsigned i = 0; i < num_types; i++) { - if (skip_1d && types[i].base_type == GLSL_TYPE_SAMPLER - && types[i].sampler_dimensionality == GLSL_SAMPLER_DIM_1D) - continue; - - symtab->add_type(types[i].name, & types[i]); - } -} bool glsl_type::contains_sampler() const @@ -210,242 +193,6 @@ glsl_type::sampler_index() const } } -void -glsl_type::generate_100ES_types(glsl_symbol_table *symtab) -{ - bool skip_1d = false; - add_types_to_symbol_table(symtab, builtin_core_types, - Elements(builtin_core_types), - false, skip_1d); - add_types_to_symbol_table(symtab, builtin_structure_types, - Elements(builtin_structure_types), - false, skip_1d); - add_types_to_symbol_table(symtab, void_type, 1, false, skip_1d); -} - -void -glsl_type::generate_300ES_types(glsl_symbol_table *symtab) -{ - /* GLSL 3.00 ES types are the same as GLSL 1.30 types, except that 1D - * samplers are skipped, and samplerCubeShadow is added. - */ - bool add_deprecated = false; - bool skip_1d = true; - - generate_130_types(symtab, add_deprecated, skip_1d); - - add_types_to_symbol_table(symtab, &_samplerCubeShadow_type, 1, false, - skip_1d); -} - -void -glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated, - bool skip_1d) -{ - generate_100ES_types(symtab); - - add_types_to_symbol_table(symtab, builtin_110_types, - Elements(builtin_110_types), - false, skip_1d); - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false, skip_1d); - if (add_deprecated) { - add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, - Elements(builtin_110_deprecated_structure_types), - false, skip_1d); - } -} - - -void -glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated, - bool skip_1d) -{ - generate_110_types(symtab, add_deprecated, skip_1d); - - add_types_to_symbol_table(symtab, builtin_120_types, - Elements(builtin_120_types), false, skip_1d); -} - - -void -glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated, - bool skip_1d) -{ - generate_120_types(symtab, add_deprecated, skip_1d); - - add_types_to_symbol_table(symtab, builtin_130_types, - Elements(builtin_130_types), false, skip_1d); - generate_EXT_texture_array_types(symtab, false); -} - - -void -glsl_type::generate_140_types(glsl_symbol_table *symtab) -{ - bool skip_1d = false; - - generate_130_types(symtab, false, skip_1d); - - add_types_to_symbol_table(symtab, builtin_140_types, - Elements(builtin_140_types), false, skip_1d); - - add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types, - Elements(builtin_EXT_texture_buffer_object_types), - false, skip_1d); -} - - -void -glsl_type::generate_150_types(glsl_symbol_table *symtab) -{ - generate_140_types(symtab); - generate_ARB_texture_multisample_types(symtab, false); -} - - -void -glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, - bool warn) -{ - bool skip_1d = false; - - add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, - Elements(builtin_ARB_texture_rectangle_types), - warn, skip_1d); -} - - -void -glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, - bool warn) -{ - bool skip_1d = false; - - add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, - Elements(builtin_EXT_texture_array_types), - warn, skip_1d); -} - - -void -glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn) -{ - bool skip_1d = false; - - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn, skip_1d); -} - - -void -glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab, - bool warn) -{ - bool skip_1d = false; - - add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types, - Elements(builtin_OES_EGL_image_external_types), - warn, skip_1d); -} - -void -glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab, - bool warn) -{ - bool skip_1d = false; - - add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types, - Elements(builtin_ARB_texture_cube_map_array_types), - warn, skip_1d); -} - -void -glsl_type::generate_ARB_texture_multisample_types(glsl_symbol_table *symtab, - bool warn) -{ - bool skip_1d = false; - add_types_to_symbol_table(symtab, builtin_ARB_texture_multisample_types, - Elements(builtin_ARB_texture_multisample_types), - warn, skip_1d); -} - -void -_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) -{ - if (state->es_shader) { - switch (state->language_version) { - case 100: - assert(state->es_shader); - glsl_type::generate_100ES_types(state->symbols); - break; - case 300: - glsl_type::generate_300ES_types(state->symbols); - break; - default: - assert(!"Unexpected language version"); - break; - } - } else { - bool skip_1d = false; - switch (state->language_version) { - case 110: - glsl_type::generate_110_types(state->symbols, true, skip_1d); - break; - case 120: - glsl_type::generate_120_types(state->symbols, true, skip_1d); - break; - case 130: - glsl_type::generate_130_types(state->symbols, true, skip_1d); - break; - case 140: - glsl_type::generate_140_types(state->symbols); - break; - case 150: - glsl_type::generate_150_types(state->symbols); - break; - default: - assert(!"Unexpected language version"); - break; - } - } - - if (state->ARB_texture_rectangle_enable || - state->is_version(140, 0)) { - glsl_type::generate_ARB_texture_rectangle_types(state->symbols, - state->ARB_texture_rectangle_warn); - } - if (state->OES_texture_3D_enable - && state->is_version(0, 100)) { - glsl_type::generate_OES_texture_3D_types(state->symbols, - state->OES_texture_3D_warn); - } - - if (state->EXT_texture_array_enable - && !state->is_version(130, 0)) { - // These are already included in 130; don't create twice. - glsl_type::generate_EXT_texture_array_types(state->symbols, - state->EXT_texture_array_warn); - } - - /* We cannot check for language_version == 100 here because we need the - * types to support fixed-function program generation. But this is fine - * since the extension is never enabled for OpenGL contexts. - */ - if (state->OES_EGL_image_external_enable) { - glsl_type::generate_OES_EGL_image_external_types(state->symbols, - state->OES_EGL_image_external_warn); - } - - if (state->ARB_texture_cube_map_array_enable) { - glsl_type::generate_ARB_texture_cube_map_array_types(state->symbols, - state->ARB_texture_cube_map_array_warn); - } - - if (state->ARB_texture_multisample_enable) { - glsl_type::generate_ARB_texture_multisample_types(state->symbols, - state->ARB_texture_multisample_warn); - } -} - const glsl_type *glsl_type::get_base_type() const { @@ -534,6 +281,58 @@ glsl_type::glsl_type(const glsl_type *array, unsigned length) : } +const glsl_type *const +glsl_type::vec(unsigned components) +{ + if (components == 0 || components > 4) + return error_type; + + static const glsl_type *const ts[] = { + float_type, vec2_type, vec3_type, vec4_type + }; + return ts[components - 1]; +} + + +const glsl_type *const +glsl_type::ivec(unsigned components) +{ + if (components == 0 || components > 4) + return error_type; + + static const glsl_type *const ts[] = { + int_type, ivec2_type, ivec3_type, ivec4_type + }; + return ts[components - 1]; +} + + +const glsl_type *const +glsl_type::uvec(unsigned components) +{ + if (components == 0 || components > 4) + return error_type; + + static const glsl_type *const ts[] = { + uint_type, uvec2_type, uvec3_type, uvec4_type + }; + return ts[components - 1]; +} + + +const glsl_type *const +glsl_type::bvec(unsigned components) +{ + if (components == 0 || components > 4) + return error_type; + + static const glsl_type *const ts[] = { + bool_type, bvec2_type, bvec3_type, bvec4_type + }; + return ts[components - 1]; +} + + const glsl_type * glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) { @@ -548,13 +347,13 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) if (columns == 1) { switch (base_type) { case GLSL_TYPE_UINT: - return uint_type + (rows - 1); + return uvec(rows); case GLSL_TYPE_INT: - return int_type + (rows - 1); + return ivec(rows); case GLSL_TYPE_FLOAT: - return float_type + (rows - 1); + return vec(rows); case GLSL_TYPE_BOOL: - return bool_type + (rows - 1); + return bvec(rows); default: return error_type; } diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h index 31e3dd253..cb5208029 100644 --- a/mesalib/src/glsl/glsl_types.h +++ b/mesalib/src/glsl/glsl_types.h @@ -153,40 +153,28 @@ struct glsl_type { struct glsl_struct_field *structure; /**< List of struct fields. */ } fields; - /** * \name Pointers to various public type singletons */ /*@{*/ - static const glsl_type *const error_type; - static const glsl_type *const void_type; - static const glsl_type *const int_type; - static const glsl_type *const ivec2_type; - static const glsl_type *const ivec3_type; - static const glsl_type *const ivec4_type; - static const glsl_type *const uint_type; - static const glsl_type *const uvec2_type; - static const glsl_type *const uvec3_type; - static const glsl_type *const uvec4_type; - static const glsl_type *const float_type; - static const glsl_type *const vec2_type; - static const glsl_type *const vec3_type; - static const glsl_type *const vec4_type; - static const glsl_type *const bool_type; - static const glsl_type *const bvec2_type; - static const glsl_type *const bvec3_type; - static const glsl_type *const bvec4_type; - static const glsl_type *const mat2_type; - static const glsl_type *const mat2x3_type; - static const glsl_type *const mat2x4_type; - static const glsl_type *const mat3x2_type; - static const glsl_type *const mat3_type; - static const glsl_type *const mat3x4_type; - static const glsl_type *const mat4x2_type; - static const glsl_type *const mat4x3_type; - static const glsl_type *const mat4_type; +#undef DECL_TYPE +#define DECL_TYPE(NAME, ...) \ + static const glsl_type *const NAME##_type; +#undef STRUCT_TYPE +#define STRUCT_TYPE(NAME) \ + static const glsl_type *const struct_##NAME##_type; +#include "builtin_type_macros.h" /*@}*/ + /** + * Convenience accessors for vector types (shorter than get_instance()). + * @{ + */ + static const glsl_type *const vec(unsigned components); + static const glsl_type *const ivec(unsigned components); + static const glsl_type *const uvec(unsigned components); + static const glsl_type *const bvec(unsigned components); + /**@}*/ /** * For numeric and boolean derrived types returns the basic scalar type @@ -542,53 +530,14 @@ private: static unsigned record_key_hash(const void *key); /** - * \name Pointers to various type singletons - */ - /*@{*/ - static const glsl_type _error_type; - static const glsl_type _void_type; - static const glsl_type _sampler3D_type; - static const glsl_type _samplerCubeShadow_type; - static const glsl_type builtin_core_types[]; - static const glsl_type builtin_structure_types[]; - static const glsl_type builtin_110_deprecated_structure_types[]; - static const glsl_type builtin_110_types[]; - static const glsl_type builtin_120_types[]; - static const glsl_type builtin_130_types[]; - static const glsl_type builtin_140_types[]; - static const glsl_type builtin_ARB_texture_rectangle_types[]; - static const glsl_type builtin_EXT_texture_array_types[]; - static const glsl_type builtin_EXT_texture_buffer_object_types[]; - static const glsl_type builtin_OES_EGL_image_external_types[]; - static const glsl_type builtin_ARB_texture_cube_map_array_types[]; - static const glsl_type builtin_ARB_texture_multisample_types[]; - /*@}*/ - - /** - * \name Methods to populate a symbol table with built-in types. - * - * \internal - * This is one of the truely annoying things about C++. Methods that are - * completely internal and private to a type still have to be advertised to - * the world in a public header file. + * \name Built-in type flyweights */ /*@{*/ - static void generate_100ES_types(glsl_symbol_table *); - static void generate_300ES_types(glsl_symbol_table *); - static void generate_110_types(glsl_symbol_table *, bool add_deprecated, - bool skip_1d); - static void generate_120_types(glsl_symbol_table *, bool add_deprecated, - bool skip_1d); - static void generate_130_types(glsl_symbol_table *, bool add_deprecated, - bool skip_1d); - static void generate_140_types(glsl_symbol_table *); - static void generate_150_types(glsl_symbol_table *); - static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool); - static void generate_EXT_texture_array_types(glsl_symbol_table *, bool); - static void generate_OES_texture_3D_types(glsl_symbol_table *, bool); - static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool); - static void generate_ARB_texture_cube_map_array_types(glsl_symbol_table *, bool); - static void generate_ARB_texture_multisample_types(glsl_symbol_table *, bool); +#undef DECL_TYPE +#define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type; +#undef STRUCT_TYPE +#define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type; +#include "builtin_type_macros.h" /*@}*/ /** @@ -616,6 +565,8 @@ glsl_align(unsigned int a, unsigned int align) return (a + align - 1) / align * align; } +#undef DECL_TYPE +#undef STRUCT_TYPE #endif /* __cplusplus */ #endif /* GLSL_TYPES_H */ diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index 6d4150136..1f0dc0906 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -36,6 +36,8 @@ #include "ir_hierarchical_visitor.h" #include "main/mtypes.h" +#ifdef __cplusplus + /** * \defgroup IR Intermediate representation nodes * @@ -2050,4 +2052,14 @@ extern char * prototype_string(const glsl_type *return_type, const char *name, exec_list *parameters); +extern "C" { +#endif /* __cplusplus */ + +extern void _mesa_print_ir(struct exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +#ifdef __cplusplus +} /* extern "C" */ +#endif + #endif /* IR_H */ diff --git a/mesalib/src/glsl/ir_hierarchical_visitor.h b/mesalib/src/glsl/ir_hierarchical_visitor.h index 143eb7c88..1988ad091 100644 --- a/mesalib/src/glsl/ir_hierarchical_visitor.h +++ b/mesalib/src/glsl/ir_hierarchical_visitor.h @@ -36,6 +36,7 @@ enum ir_visitor_status { }; +#ifdef __cplusplus /** * Base class of hierarchical visitors of IR instruction trees * @@ -181,5 +182,6 @@ void visit_tree(ir_instruction *ir, ir_visitor_status visit_list_elements(ir_hierarchical_visitor *v, exec_list *l, bool statement_list = true); +#endif /* __cplusplus */ #endif /* IR_HIERARCHICAL_VISITOR_H */ diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp index f01019c98..ca973a5f3 100644 --- a/mesalib/src/glsl/ir_print_visitor.cpp +++ b/mesalib/src/glsl/ir_print_visitor.cpp @@ -38,6 +38,7 @@ ir_instruction::print(void) const deconsted->accept(&v); } +extern "C" { void _mesa_print_ir(exec_list *instructions, struct _mesa_glsl_parse_state *state) @@ -69,6 +70,8 @@ _mesa_print_ir(exec_list *instructions, printf("\n)"); } +} /* extern "C" */ + ir_print_visitor::ir_print_visitor() { indentation = 0; diff --git a/mesalib/src/glsl/ir_print_visitor.h b/mesalib/src/glsl/ir_print_visitor.h index 6c308f31e..a84056d16 100644 --- a/mesalib/src/glsl/ir_print_visitor.h +++ b/mesalib/src/glsl/ir_print_visitor.h @@ -33,9 +33,6 @@ extern "C" { #include "program/symbol_table.h" } -extern void _mesa_print_ir(exec_list *instructions, - struct _mesa_glsl_parse_state *state); - /** * Abstract base class of visitors of IR instruction trees */ diff --git a/mesalib/src/glsl/ir_rvalue_visitor.cpp b/mesalib/src/glsl/ir_rvalue_visitor.cpp index 3504a4dda..8eb1c62c3 100644 --- a/mesalib/src/glsl/ir_rvalue_visitor.cpp +++ b/mesalib/src/glsl/ir_rvalue_visitor.cpp @@ -32,7 +32,6 @@ #include "ir.h" #include "ir_visitor.h" #include "ir_rvalue_visitor.h" -#include "ir_print_visitor.h" #include "glsl_types.h" ir_visitor_status diff --git a/mesalib/src/glsl/ir_visitor.h b/mesalib/src/glsl/ir_visitor.h index 4a00155be..bd47ef7d5 100644 --- a/mesalib/src/glsl/ir_visitor.h +++ b/mesalib/src/glsl/ir_visitor.h @@ -26,6 +26,7 @@ #ifndef IR_VISITOR_H #define IR_VISITOR_H +#ifdef __cplusplus /** * Abstract base class of visitors of IR instruction trees */ @@ -81,5 +82,6 @@ public: virtual void visit(class ir_constant *) {} virtual void visit(class ir_call *) {} }; +#endif /* __cplusplus */ #endif /* IR_VISITOR_H */ diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 4ea00b000..6fce7fb8d 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -157,7 +157,7 @@ class count_uniform_size : public program_resource_visitor { public: count_uniform_size(struct string_to_uint_map *map) : num_active_uniforms(0), num_values(0), num_shader_samplers(0), - num_shader_uniform_components(0), map(map) + num_shader_uniform_components(0), is_ubo_var(false), map(map) { /* empty */ } diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index 34e3440d6..4fdbdc199 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -31,6 +31,7 @@ #include "main/mtypes.h" #include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" #include "ir_optimization.h" #include "linker.h" #include "link_varyings.h" @@ -47,9 +48,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { glsl_symbol_table parameters; - /* FINISHME: Figure these out dynamically. */ - const char *const producer_stage = "vertex"; - const char *const consumer_stage = "fragment"; + const char *const producer_stage = + _mesa_glsl_shader_target_name(producer->Type); + const char *const consumer_stage = + _mesa_glsl_shader_target_name(consumer->Type); /* Find all shader outputs in the "producer" stage. */ @@ -1135,8 +1137,11 @@ assign_varying_locations(struct gl_context *ctx, * "glsl1-varying read but not written" in piglit. */ - linker_error(prog, "fragment shader varying %s not written " - "by vertex shader\n.", var->name); + linker_error(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_glsl_shader_target_name(consumer->Type), + var->name, + _mesa_glsl_shader_target_name(producer->Type)); } /* An 'in' variable is only really a shader input if its diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index cd8d680ae..c168e47e0 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -66,6 +66,7 @@ #include "main/core.h" #include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" #include "ir.h" #include "program.h" #include "program/hash_table.h" @@ -1009,8 +1010,7 @@ link_intrastage_shaders(void *mem_ctx, if (main == NULL) { linker_error(prog, "%s shader lacks `main'\n", - (shader_list[0]->Type == GL_VERTEX_SHADER) - ? "vertex" : "fragment"); + _mesa_glsl_shader_target_name(shader_list[0]->Type)); return NULL; } diff --git a/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp b/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp index 040b0bf83..0f5072793 100644 --- a/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp +++ b/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp @@ -99,7 +99,7 @@ compare_index_block(exec_list *instructions, ir_variable *index, ir_rvalue *const condition_val = new(mem_ctx) ir_expression(ir_binop_equal, - &glsl_type::bool_type[components - 1], + glsl_type::bvec(components), broadcast_index, test_indices); diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index 768415169..df6d1e9d4 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -45,7 +45,6 @@ #include "ast.h" #include "glsl_parser_extras.h" #include "ir_optimization.h" -#include "ir_print_visitor.h" #include "program.h" #include "loop_analysis.h" #include "standalone_scaffolding.h" @@ -155,70 +154,13 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - const char *source = shader->Source; - state->error = glcpp_preprocess(state, &source, &state->info_log, - state->extensions, ctx) != 0; - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - if (dump_ast) { - foreach_list_const(n, &state->translation_unit) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - printf("\n\n"); - } - - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - /* Print out the unoptimized IR. */ - if (!state->error && dump_hir) { - validate_ir_tree(shader->ir); - _mesa_print_ir(shader->ir, state); - } - - /* Optimization passes */ - if (!state->error && !shader->ir->is_empty()) { - const struct gl_shader_compiler_options *opts = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - bool progress; - do { - progress = do_common_optimization(shader->ir, false, false, 32, opts); - } while (progress); - - validate_ir_tree(shader->ir); - } - + _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir); /* Print out the resulting IR */ if (!state->error && dump_lir) { _mesa_print_ir(shader->ir, state); } - shader->symbols = state->symbols; - shader->CompileStatus = !state->error; - shader->Version = state->language_version; - shader->IsES = state->es_shader; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (shader->InfoLog) - ralloc_free(shader->InfoLog); - - shader->InfoLog = state->info_log; - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader); - - ralloc_free(state); - return; } diff --git a/mesalib/src/glsl/opt_array_splitting.cpp b/mesalib/src/glsl/opt_array_splitting.cpp index 67733ca6b..f4a7ef99b 100644 --- a/mesalib/src/glsl/opt_array_splitting.cpp +++ b/mesalib/src/glsl/opt_array_splitting.cpp @@ -36,7 +36,6 @@ #include "ir.h" #include "ir_visitor.h" #include "ir_rvalue_visitor.h" -#include "ir_print_visitor.h" #include "glsl_types.h" static bool debug = false; diff --git a/mesalib/src/glsl/opt_noop_swizzle.cpp b/mesalib/src/glsl/opt_noop_swizzle.cpp index 693719e3d..586ad5e61 100644 --- a/mesalib/src/glsl/opt_noop_swizzle.cpp +++ b/mesalib/src/glsl/opt_noop_swizzle.cpp @@ -32,7 +32,6 @@ #include "ir.h" #include "ir_visitor.h" #include "ir_rvalue_visitor.h" -#include "ir_print_visitor.h" #include "glsl_types.h" namespace { diff --git a/mesalib/src/glsl/opt_structure_splitting.cpp b/mesalib/src/glsl/opt_structure_splitting.cpp index 806c079e5..9f4b3dd8f 100644 --- a/mesalib/src/glsl/opt_structure_splitting.cpp +++ b/mesalib/src/glsl/opt_structure_splitting.cpp @@ -34,7 +34,6 @@ #include "ir.h" #include "ir_visitor.h" -#include "ir_print_visitor.h" #include "ir_rvalue_visitor.h" #include "glsl_types.h" diff --git a/mesalib/src/glsl/program.h b/mesalib/src/glsl/program.h index 6a76d4d54..f15113a08 100644 --- a/mesalib/src/glsl/program.h +++ b/mesalib/src/glsl/program.h @@ -24,15 +24,27 @@ #include "main/core.h" +#ifdef __cplusplus +extern "C" { +#endif + +extern void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, + bool dump_ast, bool dump_hir); + +#ifdef __cplusplus +} /* extern "C" */ +#endif + extern void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); extern void -linker_error(gl_shader_program *prog, const char *fmt, ...) +linker_error(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); extern void -linker_warning(gl_shader_program *prog, const char *fmt, ...) +linker_warning(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); extern long diff --git a/mesalib/src/glsl/test_optpass.cpp b/mesalib/src/glsl/test_optpass.cpp index fc10cbbde..67e2ab2b1 100644 --- a/mesalib/src/glsl/test_optpass.cpp +++ b/mesalib/src/glsl/test_optpass.cpp @@ -39,7 +39,6 @@ #include "ast.h" #include "ir_optimization.h" -#include "ir_print_visitor.h" #include "program.h" #include "ir_reader.h" #include "standalone_scaffolding.h" diff --git a/mesalib/src/mapi/glapi/gen/ARB_debug_output.xml b/mesalib/src/mapi/glapi/gen/ARB_debug_output.xml index 11f268dc6..f2877a4f7 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_debug_output.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_debug_output.xml @@ -72,7 +72,7 @@ <function name="DebugMessageCallbackARB" offset="assign"> <param name="callback" type="GLDEBUGPROCARB"/> - <param name="userParam" type="const GLvoid *"/> + <param name="userParam" type="GLvoid *"/> </function> <function name="GetDebugMessageLogARB" offset="assign"> diff --git a/mesalib/src/mapi/glapi/gen/SConscript b/mesalib/src/mapi/glapi/gen/SConscript index 6d36248e7..18158ff8b 100644 --- a/mesalib/src/mapi/glapi/gen/SConscript +++ b/mesalib/src/mapi/glapi/gen/SConscript @@ -3,6 +3,12 @@ Import('*') from sys import executable as python_cmd +# Be conservative and depend on all XML files here. Missing dependencies means +# broken builds, whereas extraneous dependencies merely means regenerate the +# .[ch] files -- scons should not recompile them though. +sources = ['gl_and_es_API.xml'] + env.Glob('*.xml') + + # Generate the GL API headers that are used by various parts of the # Mesa and GLX tree. Other .c and .h files are generated elsewhere # if they're only used in one place. @@ -10,28 +16,28 @@ from sys import executable as python_cmd env.CodeGenerate( target = '../../../mesa/main/dispatch.h', script = 'gl_table.py', - source = 'gl_and_es_API.xml', + source = sources, command = python_cmd + ' $SCRIPT -m remap_table -f $SOURCE > $TARGET', ) env.CodeGenerate( target = '../../../mapi/glapi/glapitable.h', script = 'gl_table.py', - source = 'gl_and_es_API.xml', + source = sources, command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET' ) env.CodeGenerate( target = '../../../mapi/glapi/glapitemp.h', script = 'gl_apitemp.py', - source = 'gl_and_es_API.xml', + source = sources, command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET' ) env.CodeGenerate( target = '../../../mapi/glapi/glprocs.h', script = 'gl_procs.py', - source = 'gl_and_es_API.xml', + source = sources, command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET' ) diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index e0a833f27..0fb3a1aab 100755 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -10168,7 +10168,7 @@ <param name="mode" type="GLenum"/> <param name="count" type="const GLsizei *"/> <param name="type" type="GLenum"/> - <param name="indices" type="const GLvoid **"/> + <param name="indices" type="const GLvoid * const *"/> <param name="primcount" type="GLsizei"/> <glx handcode="true"/> </function> diff --git a/mesalib/src/mapi/glapi/glapi_priv.h b/mesalib/src/mapi/glapi/glapi_priv.h index 795e0a200..92925faac 100644 --- a/mesalib/src/mapi/glapi/glapi_priv.h +++ b/mesalib/src/mapi/glapi/glapi_priv.h @@ -40,8 +40,8 @@ #ifndef GL_OES_fixed_point typedef int GLfixed; -typedef int GLclampx; #endif +typedef int GLclampx; #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c index 016c0e80f..5faa98af1 100644 --- a/mesalib/src/mesa/drivers/common/driverfuncs.c +++ b/mesalib/src/mesa/drivers/common/driverfuncs.c @@ -75,7 +75,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->GetString = NULL; /* REQUIRED! */ driver->UpdateState = NULL; /* REQUIRED! */ - driver->GetBufferSize = NULL; /* REQUIRED! */ driver->ResizeBuffers = _mesa_resize_framebuffer; driver->Finish = NULL; diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile.am b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile.am index b545f37de..ad7887d06 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile.am +++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile.am @@ -66,7 +66,7 @@ options.h: t_options.h $(MOS) # Update .mo files from the corresponding .po files. %/LC_MESSAGES/options.mo: %.po - @mo="$@" \ + @mo="$@"; \ lang=$${mo%%/*}; \ echo "Updating ($$lang) $@ from $?."; \ mkdir -p $$lang/LC_MESSAGES; \ diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index f72db1029..15681fce2 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -647,7 +647,6 @@ swrast_init_driver_functions(struct dd_function_table *driver) { driver->GetString = get_string; driver->UpdateState = update_state; - driver->GetBufferSize = NULL; driver->Viewport = viewport; driver->ChooseTextureFormat = swrastChooseTextureFormat; driver->MapRenderbuffer = swrast_map_renderbuffer; diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 35ec65ac3..ef791ab2f 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -605,7 +605,6 @@ WMesaContext WMesaCreateContext(HDC hDC, _mesa_init_driver_functions(&functions); functions.GetString = wmesa_get_string; functions.UpdateState = wmesa_update_state; - functions.GetBufferSize = wmesa_get_buffer_size; functions.Flush = wmesa_flush; functions.Clear = clear; functions.ResizeBuffers = wmesa_resize_buffers; diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 9358e699c..ca617f744 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1045,8 +1045,6 @@ _mesa_PopAttrib(void) _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, - hint->ClipVolumeClipping); _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, hint->TextureCompression); } diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index c59f755c6..5ad04cc99 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1388,25 +1388,6 @@ check_compatible(const struct gl_context *ctx, /** - * Do one-time initialization for the given framebuffer. Specifically, - * ask the driver for the window's current size and update the framebuffer - * object to match. - * Really, the device driver should totally take care of this. - */ -static void -initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint width, height; - if (ctx->Driver.GetBufferSize) { - ctx->Driver.GetBufferSize(fb, &width, &height); - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, fb, width, height); - fb->Initialized = GL_TRUE; - } -} - - -/** * Check if the viewport/scissor size has not yet been initialized. * Initialize the size if the given width and height are non-zero. */ @@ -1508,32 +1489,6 @@ _mesa_make_current( struct gl_context *newCtx, */ newCtx->NewState |= _NEW_BUFFERS; -#if 1 - /* We want to get rid of these lines: */ - if (!drawBuffer->Initialized) { - initialize_framebuffer_size(newCtx, drawBuffer); - } - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - initialize_framebuffer_size(newCtx, readBuffer); - } - - _mesa_resizebuffers(newCtx); -#else - /* We want the drawBuffer and readBuffer to be initialized by - * the driver. - * This generally means the Width and Height match the actual - * window size and the renderbuffers (both hardware and software - * based) are allocated to match. The later can generally be - * done with a call to _mesa_resize_framebuffer(). - * - * It's theoretically possible for a buffer to have zero width - * or height, but for now, assert check that the driver did what's - * expected of it. - */ - ASSERT(drawBuffer->Width > 0); - ASSERT(drawBuffer->Height > 0); -#endif - if (drawBuffer) { _mesa_check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height); diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index e2519780a..c1d9b2c95 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -93,15 +93,6 @@ struct dd_function_table { void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*GetBufferSize)( struct gl_framebuffer *buffer, - GLuint *width, GLuint *height ); - - /** * Resize the given framebuffer to the given size. * XXX OBSOLETE: this function will be removed in the future. */ diff --git a/mesalib/src/mesa/main/errors.c b/mesalib/src/mesa/main/errors.c index cc652bac8..465420766 100644 --- a/mesalib/src/mesa/main/errors.c +++ b/mesalib/src/mesa/main/errors.c @@ -659,11 +659,11 @@ _mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type, } void GLAPIENTRY -_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam) +_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, GLvoid *userParam) { GET_CURRENT_CONTEXT(ctx); ctx->Debug.Callback = callback; - ctx->Debug.CallbackData = (void *) userParam; + ctx->Debug.CallbackData = userParam; } void diff --git a/mesalib/src/mesa/main/errors.h b/mesalib/src/mesa/main/errors.h index 7e7503aa9..4b376fb60 100644 --- a/mesalib/src/mesa/main/errors.h +++ b/mesalib/src/mesa/main/errors.h @@ -101,7 +101,7 @@ _mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLboolean enabled); void GLAPIENTRY _mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, - const GLvoid *userParam); + GLvoid *userParam); #ifdef __cplusplus } diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index fc6fbadec..2ba4475c9 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -174,7 +174,6 @@ static const struct extension extension_table[] = { { "GL_EXT_discard_framebuffer", o(EXT_framebuffer_object), ES1 | ES2, 2009 }, { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 }, { "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 }, - { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 }, { "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 }, { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 }, { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 }, diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index d162da8db..86317efcd 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -51,7 +51,6 @@ extern "C" { #include "../glsl/glsl_symbol_table.h" #include "../glsl/glsl_parser_extras.h" #include "../glsl/ir_optimization.h" -#include "../glsl/ir_print_visitor.h" #include "../program/ir_to_mesa.h" using namespace ir_builder; diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 1906a8a55..d28882ac4 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -319,81 +319,12 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, } } - - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ -void -_mesa_resizebuffers( struct gl_context *ctx ) -{ - FLUSH_VERTICES(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(_mesa_is_winsys_fbo(buffer)); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; - - assert(_mesa_is_winsys_fbo(buffer)); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - /* * XXX THIS IS OBSOLETE */ void GLAPIENTRY _mesa_ResizeBuffersMESA( void ) { - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); } diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c index 6d3e58d58..3e056ebaf 100644 --- a/mesalib/src/mesa/main/hint.c +++ b/mesalib/src/mesa/main/hint.c @@ -90,16 +90,6 @@ _mesa_Hint( GLenum target, GLenum mode ) ctx->Hint.PolygonSmooth = mode; break; - /* GL_EXT_clip_volume_hint */ - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - if (ctx->API != API_OPENGL_COMPAT) - goto invalid_target; - if (ctx->Hint.ClipVolumeClipping == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.ClipVolumeClipping = mode; - break; - /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSION_HINT_ARB: if (!_mesa_is_desktop_gl(ctx)) @@ -158,7 +148,6 @@ void _mesa_init_hint( struct gl_context * ctx ) ctx->Hint.LineSmooth = GL_DONT_CARE; ctx->Hint.PolygonSmooth = GL_DONT_CARE; ctx->Hint.Fog = GL_DONT_CARE; - ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; ctx->Hint.TextureCompression = GL_DONT_CARE; ctx->Hint.GenerateMipmap = GL_DONT_CARE; ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 0002da5c0..df2d20b3a 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -794,7 +794,6 @@ struct gl_hint_attrib GLenum LineSmooth; GLenum PolygonSmooth; GLenum Fog; - GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ GLenum TextureCompression; /**< GL_ARB_texture_compression */ GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ @@ -2680,8 +2679,6 @@ struct gl_framebuffer */ struct gl_config Visual; - GLboolean Initialized; - GLuint Width, Height; /**< size of frame buffer in pixels */ /** \name Drawing bounds (Intersection of buffer size and scissor box) */ @@ -3055,7 +3052,6 @@ struct gl_extensions GLboolean EXT_blend_equation_separate; GLboolean EXT_blend_func_separate; GLboolean EXT_blend_minmax; - GLboolean EXT_clip_volume_hint; GLboolean EXT_depth_bounds_test; GLboolean EXT_draw_buffers2; GLboolean EXT_fog_coord; diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 8cb02760b..4cc0357b1 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -48,11 +48,14 @@ #include "main/transformfeedback.h" #include "main/uniforms.h" #include "program/program.h" +#include "program/prog_print.h" #include "program/prog_parameter.h" #include "ralloc.h" #include <stdbool.h> #include "../glsl/glsl_parser_extras.h" +#include "../glsl/ir.h" #include "../glsl/ir_uniform.h" +#include "../glsl/program.h" /** Define this to enable shader substitution (see below) */ #define SHADER_SUBST 0 @@ -743,10 +746,42 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) /* set default pragma state for shader */ sh->Pragmas = options->DefaultPragmas; - /* this call will set the sh->CompileStatus field to indicate if - * compilation was successful. - */ - _mesa_glsl_compile_shader(ctx, sh); + if (!sh->Source) { + /* If the user called glCompileShader without first calling + * glShaderSource, we should fail to compile, but not raise a GL_ERROR. + */ + sh->CompileStatus = GL_FALSE; + } else { + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(sh->Type), sh->Name); + printf("%s\n", sh->Source); + } + + /* this call will set the shader->CompileStatus field to indicate if + * compilation was successful. + */ + _mesa_glsl_compile_shader(ctx, sh, false, false); + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(sh); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (sh->CompileStatus) { + printf("GLSL IR for shader %d:\n", sh->Name); + _mesa_print_ir(sh->ir, NULL); + printf("\n\n"); + } else { + printf("GLSL shader %d failed to compile.\n", sh->Name); + } + if (sh->InfoLog && sh->InfoLog[0] != 0) { + printf("GLSL shader %d info log:\n", sh->Name); + printf("%s\n", sh->InfoLog); + } + } + + } if (sh->CompileStatus == GL_FALSE && (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) { @@ -816,21 +851,8 @@ print_shader_info(const struct gl_shader_program *shProg) printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { - const char *s; - switch (shProg->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - s = "vertex"; - break; - case GL_FRAGMENT_SHADER: - s = "fragment"; - break; - case GL_GEOMETRY_SHADER: - s = "geometry"; - break; - default: - s = ""; - } - printf(" %s shader %u, checksum %u\n", s, + printf(" %s shader %u, checksum %u\n", + _mesa_glsl_shader_target_name(shProg->Shaders[i]->Type), shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index 296f80f17..3c460042e 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -33,6 +33,7 @@ #include "program/hash_table.h" #include "../glsl/program.h" #include "../glsl/ir_uniform.h" +#include "../glsl/glsl_parser_extras.h" #include "main/shaderapi.h" #include "main/shaderobj.h" #include "uniforms.h" @@ -434,12 +435,6 @@ log_uniform(const void *values, enum glsl_base_type basicType, static void log_program_parameters(const struct gl_shader_program *shProg) { - static const char *stages[] = { - "vertex", "fragment", "geometry" - }; - - assert(Elements(stages) == MESA_SHADER_TYPES); - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { if (shProg->_LinkedShaders[i] == NULL) continue; @@ -447,7 +442,7 @@ log_program_parameters(const struct gl_shader_program *shProg) const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; printf("Program %d %s shader parameters:\n", - shProg->Name, stages[i]); + shProg->Name, _mesa_glsl_shader_target_name(prog->Target)); for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) { printf("%s: %p %f %f %f %f\n", prog->Parameters->Parameters[j].Name, diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index 14fe26d5f..92239176e 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -272,7 +272,7 @@ static inline GLint _mesa_uniform_merge_location_offset(const struct gl_shader_program *prog, unsigned base_location, unsigned offset) { - assert(prog->UniformLocationBaseScale >= 0); + assert(prog->UniformLocationBaseScale >= 1); assert(offset < prog->UniformLocationBaseScale); return (base_location * prog->UniformLocationBaseScale) + offset; } diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index a5b6699c2..35a9b8437 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -33,7 +33,6 @@ #include "main/compiler.h" #include "ir.h" #include "ir_visitor.h" -#include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "ir_uniform.h" #include "glsl_types.h" @@ -1057,9 +1056,9 @@ ir_to_mesa_visitor::emit_swz(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; deref->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - deref->accept(&v); + deref->print(); + printf("\n"); exit(1); } @@ -1129,9 +1128,9 @@ ir_to_mesa_visitor::visit(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; ir->operands[operand]->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); + ir->operands[operand]->print(); + printf("\n"); exit(1); } op[operand] = this->result; @@ -2811,22 +2810,19 @@ get_mesa_program(struct gl_context *ctx, int i; struct gl_program *prog; GLenum target; - const char *target_string; + const char *target_string = _mesa_glsl_shader_target_name(shader->Type); struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; switch (shader->Type) { case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; - target_string = "vertex"; break; case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; - target_string = "fragment"; break; case GL_GEOMETRY_SHADER: target = GL_GEOMETRY_PROGRAM_NV; - target_string = "geometry"; break; default: assert(!"should not be reached"); @@ -3101,99 +3097,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) return prog->LinkStatus; } - -/** - * Compile a GLSL shader. Called via glCompileShader(). - */ -void -_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - /* Check if the user called glCompileShader without first calling - * glShaderSource. This should fail to compile, but not raise a GL_ERROR. - */ - if (source == NULL) { - shader->CompileStatus = GL_FALSE; - return; - } - - state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(state->target), shader->Name); - printf("%s\n", shader->Source); - } - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - /* Do some optimization at compile time to reduce shader IR size - * and reduce later work if the same shader is linked multiple times - */ - while (do_common_optimization(shader->ir, false, false, 32, options)) - ; - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (shader->CompileStatus) { - printf("GLSL IR for shader %d:\n", shader->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n\n"); - } else { - printf("GLSL shader %d failed to compile.\n", shader->Name); - } - if (shader->InfoLog && shader->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", shader->Name); - printf("%s\n", shader->InfoLog); - } - } - - if (shader->UniformBlocks) - ralloc_free(shader->UniformBlocks); - shader->NumUniformBlocks = state->num_uniform_blocks; - shader->UniformBlocks = state->uniform_blocks; - ralloc_steal(shader, shader->UniformBlocks); - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader->ir); - - ralloc_free(state); -} - - /** * Link a GLSL shader program. Called via glLinkProgram(). */ diff --git a/mesalib/src/mesa/program/ir_to_mesa.h b/mesalib/src/mesa/program/ir_to_mesa.h index aa053d9c8..2488a4582 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.h +++ b/mesalib/src/mesa/program/ir_to_mesa.h @@ -33,7 +33,6 @@ struct gl_context; struct gl_shader; struct gl_shader_program; -void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c index 16739fd39..4eed0b5aa 100644 --- a/mesalib/src/mesa/program/register_allocate.c +++ b/mesalib/src/mesa/program/register_allocate.c @@ -157,6 +157,16 @@ struct ra_graph { unsigned int *stack; unsigned int stack_count; + + /** + * Tracks the start of the set of optimistically-colored registers in the + * stack. + * + * Along with any registers not in the stack (if one called ra_simplify() + * and didn't do optimistic coloring), these need to be considered for + * spilling. + */ + unsigned int stack_optimistic_start; }; /** @@ -509,6 +519,7 @@ ra_optimistic_color(struct ra_graph *g) { unsigned int i; + g->stack_optimistic_start = g->stack_count; for (i = 0; i < g->count; i++) { if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) continue; @@ -587,8 +598,16 @@ ra_get_best_spill_node(struct ra_graph *g) { unsigned int best_node = -1; float best_benefit = 0.0; - unsigned int n; + unsigned int n, i; + /* For any registers not in the stack to be colored, consider them for + * spilling. This will mostly collect nodes that were being optimistally + * colored as part of ra_allocate_no_spills() if we didn't successfully + * optimistically color. + * + * It also includes nodes not trivially colorable by ra_simplify() if it + * was used directly instead of as part of ra_allocate_no_spills(). + */ for (n = 0; n < g->count; n++) { float cost = g->nodes[n].spill_cost; float benefit; @@ -596,10 +615,6 @@ ra_get_best_spill_node(struct ra_graph *g) if (cost <= 0.0) continue; - /* Only consider registers for spilling if they are still in the - * interference graph (those on the stack have already been proven to be - * allocatable without spilling). - */ if (g->nodes[n].in_stack) continue; @@ -611,6 +626,26 @@ ra_get_best_spill_node(struct ra_graph *g) } } + /* Also consider spilling any nodes that were set up to be optimistically + * colored that we couldn't manage to color in ra_select(). + */ + for (i = g->stack_optimistic_start; i < g->stack_count; i++) { + float cost, benefit; + + n = g->stack[i]; + cost = g->nodes[n].spill_cost; + + if (cost <= 0.0) + continue; + + benefit = ra_get_spill_benefit(g, n); + + if (benefit / cost > best_benefit) { + best_benefit = benefit / cost; + best_node = n; + } + } + return best_node; } diff --git a/mesalib/src/mesa/state_tracker/st_atom_constbuf.c b/mesalib/src/mesa/state_tracker/st_atom_constbuf.c index 27a910b5f..723ab561c 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_constbuf.c +++ b/mesalib/src/mesa/state_tracker/st_atom_constbuf.c @@ -205,7 +205,7 @@ static void st_bind_ubos(struct st_context *st, * Take the minimum just to be sure. */ if (!binding->AutomaticSize) - cb.buffer_size = MIN2(cb.buffer_size, binding->Size); + cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size); } else { cb.buffer_offset = 0; diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index b8e2fad25..8da664afb 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -346,8 +346,8 @@ is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb) return ctx->Scissor.Enabled && (ctx->Scissor.X > 0 || ctx->Scissor.Y > 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height); + (unsigned) ctx->Scissor.Width < rb->Width || + (unsigned) ctx->Scissor.Height < rb->Height); } diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.h b/mesalib/src/mesa/state_tracker/st_cb_fbo.h index 461dbe985..f335c371b 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.h +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.h @@ -59,7 +59,7 @@ struct st_renderbuffer void *data; struct st_texture_object *rtt; /**< GL render to texture's texture */ - int rtt_level, rtt_face, rtt_slice; + unsigned rtt_level, rtt_face, rtt_slice; }; diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index 9fab113fa..b5df58c03 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -208,7 +208,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, const uint bytesPerRow = width * util_format_get_blocksize(dst_format); GLuint row; - for (row = 0; row < height; row++) { + for (row = 0; row < (unsigned) height; row++) { GLvoid *dest = _mesa_image_address3d(pack, pixels, width, height, format, type, 0, row, 0); diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 68c334ed8..c167744f4 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -734,7 +734,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, const uint bytesPerRow = width * util_format_get_blocksize(src_format); GLuint row, slice; - for (slice = 0; slice < depth; slice++) { + for (slice = 0; slice < (unsigned) depth; slice++) { if (gl_target == GL_TEXTURE_1D_ARRAY) { /* 1D array textures. * We need to convert gallium coords to GL coords. @@ -747,7 +747,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, else { ubyte *slice_map = map; - for (row = 0; row < height; row++) { + for (row = 0; row < (unsigned) height; row++) { GLvoid *src = _mesa_image_address3d(unpack, pixels, width, height, format, type, slice, row, 0); @@ -1625,7 +1625,7 @@ st_AllocTextureStorage(struct gl_context *ctx, GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings; enum pipe_format fmt; GLint level; - int num_samples = texImage->NumSamples; + GLuint num_samples = texImage->NumSamples; assert(levels > 0); diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 56f3a4a48..16d977fc9 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -55,21 +55,21 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_RGBA8888: - return PIPE_FORMAT_A8B8G8R8_UNORM; + return PIPE_FORMAT_ABGR8888_UNORM; case MESA_FORMAT_RGBA8888_REV: - return PIPE_FORMAT_R8G8B8A8_UNORM; + return PIPE_FORMAT_RGBA8888_UNORM; case MESA_FORMAT_ARGB8888: - return PIPE_FORMAT_B8G8R8A8_UNORM; + return PIPE_FORMAT_BGRA8888_UNORM; case MESA_FORMAT_ARGB8888_REV: - return PIPE_FORMAT_A8R8G8B8_UNORM; + return PIPE_FORMAT_ARGB8888_UNORM; case MESA_FORMAT_RGBX8888: - return PIPE_FORMAT_X8B8G8R8_UNORM; + return PIPE_FORMAT_XBGR8888_UNORM; case MESA_FORMAT_RGBX8888_REV: - return PIPE_FORMAT_R8G8B8X8_UNORM; + return PIPE_FORMAT_RGBX8888_UNORM; case MESA_FORMAT_XRGB8888: - return PIPE_FORMAT_B8G8R8X8_UNORM; + return PIPE_FORMAT_BGRX8888_UNORM; case MESA_FORMAT_XRGB8888_REV: - return PIPE_FORMAT_X8R8G8B8_UNORM; + return PIPE_FORMAT_XRGB8888_UNORM; case MESA_FORMAT_ARGB1555: return PIPE_FORMAT_B5G5R5A1_UNORM; case MESA_FORMAT_ARGB4444: @@ -401,21 +401,21 @@ gl_format st_pipe_format_to_mesa_format(enum pipe_format format) { switch (format) { - case PIPE_FORMAT_A8B8G8R8_UNORM: + case PIPE_FORMAT_ABGR8888_UNORM: return MESA_FORMAT_RGBA8888; - case PIPE_FORMAT_R8G8B8A8_UNORM: + case PIPE_FORMAT_RGBA8888_UNORM: return MESA_FORMAT_RGBA8888_REV; - case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_BGRA8888_UNORM: return MESA_FORMAT_ARGB8888; - case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_ARGB8888_UNORM: return MESA_FORMAT_ARGB8888_REV; - case PIPE_FORMAT_X8B8G8R8_UNORM: + case PIPE_FORMAT_XBGR8888_UNORM: return MESA_FORMAT_RGBX8888; - case PIPE_FORMAT_R8G8B8X8_UNORM: + case PIPE_FORMAT_RGBX8888_UNORM: return MESA_FORMAT_RGBX8888_REV; - case PIPE_FORMAT_B8G8R8X8_UNORM: + case PIPE_FORMAT_BGRX8888_UNORM: return MESA_FORMAT_XRGB8888; - case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_XRGB8888_UNORM: return MESA_FORMAT_XRGB8888_REV; case PIPE_FORMAT_B5G5R5A1_UNORM: return MESA_FORMAT_ARGB1555; @@ -1521,12 +1521,12 @@ struct exact_format_mapping static const struct exact_format_mapping rgba8888_tbl[] = { - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_A8B8G8R8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_A8B8G8R8_UNORM }, - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_R8G8B8A8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_R8G8B8A8_UNORM }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_A8R8G8B8_UNORM }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_B8G8R8A8_UNORM }, + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_ABGR8888_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_ABGR8888_UNORM }, + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_RGBA8888_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_RGBA8888_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_ARGB8888_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_BGRA8888_UNORM }, { GL_RGBA, GL_UNSIGNED_BYTE, PIPE_FORMAT_R8G8B8A8_UNORM }, { GL_ABGR_EXT, GL_UNSIGNED_BYTE, PIPE_FORMAT_A8B8G8R8_UNORM }, { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8A8_UNORM }, @@ -1535,15 +1535,15 @@ static const struct exact_format_mapping rgba8888_tbl[] = static const struct exact_format_mapping rgbx8888_tbl[] = { - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_X8R8G8B8_UNORM }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_B8G8R8X8_UNORM }, - { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8X8_UNORM }, - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_X8B8G8R8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_X8B8G8R8_UNORM }, - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_R8G8B8X8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_R8G8B8X8_UNORM }, + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_XBGR8888_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_XBGR8888_UNORM }, + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_RGBX8888_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_RGBX8888_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_XRGB8888_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_BGRX8888_UNORM }, { GL_RGBA, GL_UNSIGNED_BYTE, PIPE_FORMAT_R8G8B8X8_UNORM }, { GL_ABGR_EXT, GL_UNSIGNED_BYTE, PIPE_FORMAT_X8B8G8R8_UNORM }, + { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8X8_UNORM }, { 0, 0, 0 } }; diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c index e5512af2a..d01a21ebf 100644 --- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c +++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c @@ -118,7 +118,7 @@ compute_num_levels(struct gl_context *ctx, baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; - numLevels = MIN2(numLevels, texObj->MaxLevel + 1); + numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1); assert(numLevels >= 1); return numLevels; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d6796d7a1..32bc2b37b 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -34,7 +34,6 @@ #include "main/compiler.h" #include "ir.h" #include "ir_visitor.h" -#include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "glsl_types.h" #include "glsl_parser_extras.h" @@ -1396,9 +1395,9 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; ir->operands[operand]->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); + ir->operands[operand]->print(); + printf("\n"); exit(1); } op[operand] = this->result; @@ -4995,7 +4994,6 @@ get_mesa_program(struct gl_context *ctx, glsl_to_tgsi_visitor* v; struct gl_program *prog; GLenum target; - const char *target_string; bool progress; struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; @@ -5006,17 +5004,14 @@ get_mesa_program(struct gl_context *ctx, case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; ptarget = PIPE_SHADER_VERTEX; - target_string = "vertex"; break; case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; ptarget = PIPE_SHADER_FRAGMENT; - target_string = "fragment"; break; case GL_GEOMETRY_SHADER: target = GL_GEOMETRY_PROGRAM_NV; ptarget = PIPE_SHADER_GEOMETRY; - target_string = "geometry"; break; default: assert(!"should not be reached"); @@ -5106,7 +5101,8 @@ get_mesa_program(struct gl_context *ctx, if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); - printf("GLSL IR for linked %s program %d:\n", target_string, + printf("GLSL IR for linked %s program %d:\n", + _mesa_glsl_shader_target_name(shader->Type), shader_program->Name); _mesa_print_ir(shader->ir, NULL); printf("\n"); diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c index ec876087c..9c2b4d24e 100644 --- a/mesalib/src/mesa/state_tracker/st_manager.c +++ b/mesalib/src/mesa/state_tracker/st_manager.c @@ -431,8 +431,6 @@ st_framebuffer_create(struct st_framebuffer_iface *stfbi) stfb->stamp = 0; st_framebuffer_update_attachments(stfb); - stfb->Base.Initialized = GL_TRUE; - return stfb; } diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 9dadd0421..75831faf9 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -1371,7 +1371,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, static void GLAPIENTRY vbo_exec_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, + const GLvoid * const *indices, GLsizei primcount) { GET_CURRENT_CONTEXT(ctx); diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c index 26951bd94..2028d8b2c 100644 --- a/mesalib/src/mesa/vbo/vbo_save_api.c +++ b/mesalib/src/mesa/vbo/vbo_save_api.c @@ -1182,7 +1182,7 @@ _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end, static void GLAPIENTRY _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount) + const GLvoid * const *indices, GLsizei primcount) { GLsizei i; |