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authormarha <marha@users.sourceforge.net>2011-03-02 13:29:46 +0000
committermarha <marha@users.sourceforge.net>2011-03-02 13:29:46 +0000
commitd2bdfe9f8d895ac64619f7bc2f7443ce886146e9 (patch)
treeca81fc6e4d669bcdb9cda75b76aa9ff8cafe844e /mesalib/windows/VC8/mesa/glsl_apps_compile
parent8cb75221034e881472c2463819b71f8bf6876345 (diff)
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Solved build problem in mesa because dependency checking in VS in not working like expected. Now build the lex and bison files in the same script.
Diffstat (limited to 'mesalib/windows/VC8/mesa/glsl_apps_compile')
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj18
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters6
2 files changed, 13 insertions, 11 deletions
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
index daf50521e..c34f08e20 100644
--- a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
@@ -168,20 +168,20 @@
<ItemGroup>
<CustomBuild Include="..\..\..\..\src\glsl\glsl_lexer.ll">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\doflex.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\glsl_lexer.cpp ..\..\..\..\src\glsl\glcpp\glcpp-lex.c</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\doflex.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\glsl_lexer.cpp ..\..\..\..\src\glsl\glcpp\glcpp-lex.c</Outputs>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\glsl_parser.h;..\..\..\..\src\glsl\glcpp\glcpp-parse.h;%(AdditionalInputs)</AdditionalInputs>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\glsl_parser.h;..\..\..\..\src\glsl\glcpp\glcpp-parse.h;%(AdditionalInputs)</AdditionalInputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\doflexbison.bat</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\glsl_lexer.cpp;..\..\..\..\src\glsl\glcpp\glcpp-lex.c;..\..\..\..\src\glsl\glsl_parser.cpp;..\..\..\..\src\glsl\glsl_parser.h;..\..\..\..\src\glsl\glcpp\glcpp-parse.c;..\..\..\..\src\glsl\glcpp\glcpp-parse.h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\doflexbison.bat</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\glsl_lexer.cpp;..\..\..\..\src\glsl\glcpp\glcpp-lex.c;..\..\..\..\src\glsl\glsl_parser.cpp;..\..\..\..\src\glsl\glsl_parser.h;..\..\..\..\src\glsl\glcpp\glcpp-parse.c;..\..\..\..\src\glsl\glcpp\glcpp-parse.h</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\glsl_parser.yy;%(AdditionalInputs)</AdditionalInputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\glsl_parser.yy;%(AdditionalInputs)</AdditionalInputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\..\src\glsl\glsl_parser.yy">
- <FileType>Document</FileType>
+ <None Include="..\..\..\..\src\glsl\glsl_parser.yy">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\dobison.bat</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\glsl_parser.cpp;..\..\..\..\src\glsl\glsl_parser.h;..\..\..\..\src\glsl\glcpp\glcpp-parse.c;..\..\..\..\src\glsl\glcpp\glcpp-parse.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\dobison.bat</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\glsl_parser.cpp;..\..\..\..\src\glsl\glsl_parser.h;..\..\..\..\src\glsl\glcpp\glcpp-parse.c;..\..\..\..\src\glsl\glcpp\glcpp-parse.h</Outputs>
- </CustomBuild>
+ <FileType>Document</FileType>
+ </None>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
index d087667c0..57c32b876 100644
--- a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
@@ -238,8 +238,10 @@
<CustomBuild Include="..\..\..\..\src\glsl\glsl_lexer.ll">
<Filter>Source Files</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\..\src\glsl\glsl_parser.yy">
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\..\..\src\glsl\glsl_parser.yy">
<Filter>Source Files</Filter>
- </CustomBuild>
+ </None>
</ItemGroup>
</Project> \ No newline at end of file