diff options
author | marha <marha@users.sourceforge.net> | 2010-07-29 16:14:04 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2010-07-29 16:14:04 +0000 |
commit | 0d6017eaee95de510cc427789a17ddc385f30f5b (patch) | |
tree | 4f48e4680397ad2564517d1d2b9296d0ca23be23 /mesalib/windows/VC8 | |
parent | 0c0b98ae72397aeed280ffc146b16eb13065f332 (diff) | |
download | vcxsrv-0d6017eaee95de510cc427789a17ddc385f30f5b.tar.gz vcxsrv-0d6017eaee95de510cc427789a17ddc385f30f5b.tar.bz2 vcxsrv-0d6017eaee95de510cc427789a17ddc385f30f5b.zip |
Solved build warnings
Diffstat (limited to 'mesalib/windows/VC8')
-rw-r--r-- | mesalib/windows/VC8/mesa/makefile | 38 | ||||
-rw-r--r-- | mesalib/windows/VC8/mesa/mesa/mesa.vcxproj | 207 |
2 files changed, 121 insertions, 124 deletions
diff --git a/mesalib/windows/VC8/mesa/makefile b/mesalib/windows/VC8/mesa/makefile index 48a5513cf..af644143d 100644 --- a/mesalib/windows/VC8/mesa/makefile +++ b/mesalib/windows/VC8/mesa/makefile @@ -5,14 +5,46 @@ else MHMAKESLNFILE=mesavc10.sln
BUILDCMD=devenv.com $(MHMAKESLNFILE) /build
endif
-SLNFILE=
+
+DEPS:=$(wildcard ..\..\..\src\mesa\swrast\*.c) \
+ $(wildcard ..\..\..\src\mesa\swrast\*.h) \
+ $(wildcard ..\..\..\src\mesa\swrast_setup\*.c) \
+ $(wildcard ..\..\..\src\mesa\swrast_setup\*.h) \
+ $(wildcard ..\..\..\src\mesa\main\*.c) \
+ $(wildcard ..\..\..\src\mesa\main\*.h) \
+ $(wildcard ..\..\..\src\mesa\shader\*.c) \
+ $(wildcard ..\..\..\src\mesa\shader\*.h) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\*.c) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\*.h) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\library\*.c) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\library\*.h) \
+ $(wildcard ..\..\..\src\mesa\glapi\*.c) \
+ $(wildcard ..\..\..\src\mesa\glapi\*.h) \
+ $(wildcard ..\..\..\src\mesa\math\*.c) \
+ $(wildcard ..\..\..\src\mesa\math\*.h) \
+ $(wildcard ..\..\..\src\mesa\tnl\*.c) \
+ $(wildcard ..\..\..\src\mesa\tnl\*.h) \
+ $(wildcard ..\..\..\src\mesa\vbo\*.c) \
+ $(wildcard ..\..\..\src\mesa\vbo\*.h) \
+ $(wildcard ..\..\..\src\glsl\cl\*.c) \
+ $(wildcard ..\..\..\src\glsl\cl\*.h) \
+ $(wildcard ..\..\..\src\glsl\pp\*.c) \
+ $(wildcard ..\..\..\src\glsl\pp\*.h) \
+ $(wildcard ..\..\..\src\glsl\apps\*.c) \
+ $(wildcard ..\..\..\src\glsl\apps\*.h) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.c) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.h) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\common\*.c) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\common\*.h) \
+ $(wildcard ..\..\..\src\mesa\drivers\common\*.c) \
+ $(wildcard ..\..\..\src\mesa\drivers\common\*.h)
all: Release\swrast_dri.dll Debug\swrast_dri.dll
-Debug\swrast_dri.dll:
+Debug\swrast_dri.dll: $(DEPS)
$(BUILDCMD) "Debug|Win32"
-Release\swrast_dri.dll:
+Release\swrast_dri.dll: $(DEPS)
$(BUILDCMD) "Release|Win32"
clean: cleanthis
diff --git a/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj b/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj index 6a0c990b7..42a0c1fb7 100644 --- a/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj +++ b/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj @@ -67,7 +67,6 @@ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
@@ -77,17 +76,10 @@ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">$(Configuration)\</IntDir>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">true</PreBuildEventUseInBuild>
+ <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PreLinkEventUseInBuild>
+ <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>
- </Command>
- </PreBuildEvent>
- <CustomBuildStep>
- <Command>
- </Command>
- <Outputs>%(Outputs)</Outputs>
- </CustomBuildStep>
<ClCompile>
<AdditionalOptions>/Zm1000 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
@@ -114,15 +106,6 @@ </Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>
- </Command>
- </PreBuildEvent>
- <CustomBuildStep>
- <Command>
- </Command>
- <Outputs>%(Outputs)</Outputs>
- </CustomBuildStep>
<ClCompile>
<AdditionalOptions>/Zm1000 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
@@ -146,15 +129,6 @@ </Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">
- <PreBuildEvent>
- <Command>
- </Command>
- </PreBuildEvent>
- <CustomBuildStep>
- <Command>
- </Command>
- <Outputs>%(Outputs)</Outputs>
- </CustomBuildStep>
<ClCompile>
<AdditionalOptions>/Zm1000 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
@@ -178,15 +152,6 @@ </Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">
- <PreBuildEvent>
- <Command>
- </Command>
- </PreBuildEvent>
- <CustomBuildStep>
- <Command>
- </Command>
- <Outputs>%(Outputs)</Outputs>
- </CustomBuildStep>
<ClCompile>
<AdditionalOptions>/Zm1000 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
@@ -596,94 +561,94 @@ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token.h" />
<ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_120_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_120_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_120_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_120_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_builtin.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_builtin_120_common_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_builtin_120_common_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_builtin_120_common_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_builtin_120_common_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_builtin_120_fragment_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_builtin_120_fragment_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_builtin_120_fragment_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_builtin_120_fragment_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_codegen.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_common_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_common_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_common_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_common_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_compile.h" />
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_compile_function.h" />
@@ -691,49 +656,49 @@ <ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_compile_struct.h" />
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_compile_variable.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_emit.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_ir.h" />
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_label.h" />
@@ -747,26 +712,26 @@ <ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_utility.h" />
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_vartable.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\swrast_setup\ss_context.h" />
<ClInclude Include="..\..\..\..\src\mesa\swrast_setup\ss_triangle.h" />
|