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authormarha <marha@users.sourceforge.net>2012-08-21 07:55:46 +0200
committermarha <marha@users.sourceforge.net>2012-08-21 07:55:46 +0200
commit1bf52245e51f23656a3520056b440a633ea5a61b (patch)
tree4e175b2e2a4a843e101d582ba996eaef336f90fc /mesalib
parent0f140f539691e1657d8ea0fcbcca2d5947574406 (diff)
parent7cd970786d72a68b735f33904bdded6c8aebdf33 (diff)
downloadvcxsrv-1bf52245e51f23656a3520056b440a633ea5a61b.tar.gz
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib')
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_upload_mgr.h7
-rw-r--r--mesalib/src/mesa/SConscript2
-rw-r--r--mesalib/src/mesa/main/APIspec.xml381
-rw-r--r--mesalib/src/mesa/main/es1_conversion.c1368
-rw-r--r--mesalib/src/mesa/main/es1_conversion.h157
-rw-r--r--mesalib/src/mesa/main/es_generator.py7
-rw-r--r--mesalib/src/mesa/main/texgetimage.c45
-rw-r--r--mesalib/src/mesa/main/teximage.c4
-rw-r--r--mesalib/src/mesa/main/texparam.c240
-rw-r--r--mesalib/src/mesa/sources.mak3
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c11
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c5
12 files changed, 1798 insertions, 432 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_upload_mgr.h b/mesalib/src/gallium/auxiliary/util/u_upload_mgr.h
index b50d3f32c..82215a556 100644
--- a/mesalib/src/gallium/auxiliary/util/u_upload_mgr.h
+++ b/mesalib/src/gallium/auxiliary/util/u_upload_mgr.h
@@ -56,14 +56,14 @@ struct u_upload_mgr *u_upload_create( struct pipe_context *pipe,
*/
void u_upload_destroy( struct u_upload_mgr *upload );
-/* Unmap and release old upload buffer.
+/**
+ * Unmap and release old upload buffer.
*
* This is like u_upload_unmap() except the upload buffer is released for
* recycling. This should be called on real hardware flushes on systems
* that don't support the PIPE_TRANSFER_UNSYNCHRONIZED flag, as otherwise
* the next u_upload_buffer will cause a sync on the buffer.
*/
-
void u_upload_flush( struct u_upload_mgr *upload );
/**
@@ -86,7 +86,6 @@ void u_upload_unmap( struct u_upload_mgr *upload );
* \param size Size of the allocation.
* \param out_offset Pointer to where the new buffer offset will be returned.
* \param outbuf Pointer to where the upload buffer will be returned.
- * \param flushed Whether the upload buffer was flushed.
* \param ptr Pointer to the allocated memory that is returned.
*/
enum pipe_error u_upload_alloc( struct u_upload_mgr *upload,
@@ -112,7 +111,7 @@ enum pipe_error u_upload_data( struct u_upload_mgr *upload,
/**
- * Allocate and copy an input buffer to the upload buffer.
+ * Allocate space in an upload buffer and copy an input buffer to it.
*
* Same as u_upload_data, except that the input data comes from a buffer
* instead of a user pointer.
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript
index a3cbc16de..1b98b04c1 100644
--- a/mesalib/src/mesa/SConscript
+++ b/mesalib/src/mesa/SConscript
@@ -338,7 +338,7 @@ if env['gles']:
env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1'])
# generate GLES sources
- gles_sources = []
+ gles_sources = ['main/es1_conversion.c',]
gles_sources += env.CodeGenerate(
target = 'main/api_exec_es1.c',
script = 'main/es_generator.py',
diff --git a/mesalib/src/mesa/main/APIspec.xml b/mesalib/src/mesa/main/APIspec.xml
index b6cf52d07..c26caf6ad 100644
--- a/mesalib/src/mesa/main/APIspec.xml
+++ b/mesalib/src/mesa/main/APIspec.xml
@@ -48,12 +48,6 @@
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
-
- <desc name="mode">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
</template>
<template name="Fog">
@@ -94,11 +88,6 @@
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
-
- <desc name="mode">
- <value name="GL_CW"/>
- <value name="GL_CCW"/>
- </desc>
</template>
<template name="Hint">
@@ -120,12 +109,6 @@
<desc name="target">
<value name="GL_GENERATE_MIPMAP_HINT"/>
</desc>
-
- <desc name="mode">
- <value name="GL_FASTEST"/>
- <value name="GL_NICEST"/>
- <value name="GL_DONT_CARE"/>
- </desc>
</template>
<template name="Light">
@@ -137,35 +120,6 @@
<param name="param" type="GLtype"/>
</vector>
</proto>
-
- <desc name="light">
- <range base="GL_LIGHT" from="0" to="7"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_POSITION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_DIRECTION"/>
-
- <desc name="params" vector_size="3"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_EXPONENT"/>
- <value name="GL_SPOT_CUTOFF"/>
- <value name="GL_CONSTANT_ATTENUATION"/>
- <value name="GL_LINEAR_ATTENUATION"/>
- <value name="GL_QUADRATIC_ATTENUATION"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
</template>
<template name="LightModel">
@@ -244,11 +198,6 @@
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
-
- <desc name="type">
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- </desc>
</template>
<template name="Scissor">
@@ -266,11 +215,6 @@
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
-
- <desc name="mode">
- <value name="GL_FLAT"/>
- <value name="GL_SMOOTH"/>
- </desc>
</template>
<template name="TexParameter">
@@ -304,27 +248,11 @@
</desc>
</desc>
- <desc name="pname">
- <value name="GL_TEXTURE_MIN_FILTER"/>
-
- <desc name="param">
- <value name="GL_NEAREST"/>
- <value name="GL_LINEAR"/>
- <value name="GL_NEAREST_MIPMAP_NEAREST"/>
- <value name="GL_NEAREST_MIPMAP_LINEAR"/>
- <value name="GL_LINEAR_MIPMAP_NEAREST"/>
- <value name="GL_LINEAR_MIPMAP_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_MAG_FILTER"/>
-
- <desc name="param">
- <value name="GL_NEAREST"/>
- <value name="GL_LINEAR"/>
- </desc>
- </desc>
+ <desc name="pname">
+ <value name="GL_TEXTURE_MIN_FILTER"/>
+ <value name="GL_TEXTURE_MAG_FILTER"/>
+ <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/>
+ </desc>
<desc name="pname" category="GLES1.1">
<value name="GL_GENERATE_MIPMAP"/>
@@ -335,11 +263,6 @@
</desc>
</desc>
- <desc name="pname" category="EXT_texture_filter_anisotropic">
- <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
<desc name="pname" category="OES_draw_texture">
<value name="GL_TEXTURE_CROP_RECT_OES"/>
<desc name="params" vector_size="4"/>
@@ -762,12 +685,6 @@
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
</proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
</template>
<template name="ColorMask">
@@ -920,16 +837,6 @@
<param name="func" type="GLenum"/>
<param name="ref" type="GLtype"/>
</proto>
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_EQUAL"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
</template>
<template name="BlendFunc">
@@ -982,25 +889,6 @@
<return type="void"/>
<param name="opcode" type="GLenum"/>
</proto>
-
- <desc name="opcode">
- <value name="GL_CLEAR"/>
- <value name="GL_SET"/>
- <value name="GL_COPY"/>
- <value name="GL_COPY_INVERTED"/>
- <value name="GL_NOOP"/>
- <value name="GL_INVERT"/>
- <value name="GL_AND"/>
- <value name="GL_NAND"/>
- <value name="GL_OR"/>
- <value name="GL_NOR"/>
- <value name="GL_XOR"/>
- <value name="GL_EQUIV"/>
- <value name="GL_AND_REVERSE"/>
- <value name="GL_AND_INVERTED"/>
- <value name="GL_OR_REVERSE"/>
- <value name="GL_OR_INVERTED"/>
- </desc>
</template>
<template name="StencilFunc">
@@ -1010,17 +898,6 @@
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
</proto>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_EQUAL"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
</template>
<template name="StencilFuncSeparate">
@@ -1031,23 +908,6 @@
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
</proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_EQUAL"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
</template>
<template name="StencilOp">
@@ -1057,45 +917,6 @@
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</proto>
-
- <desc name="fail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-
- <desc name="zfail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-
- <desc name="zpass">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
</template>
<template name="StencilOpSeparate">
@@ -1106,45 +927,6 @@
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="fail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-
- <desc name="zfail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-
- <desc name="zpass">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
</template>
<template name="DepthFunc">
@@ -1152,17 +934,6 @@
<return type="void"/>
<param name="func" type="GLenum"/>
</proto>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_EQUAL"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
</template>
<template name="PixelStore">
@@ -1297,35 +1068,6 @@
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
-
- <desc name="light">
- <range base="GL_LIGHT" from="0" to="7"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_POSITION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_DIRECTION"/>
-
- <desc name="params" vector_size="3"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_EXPONENT"/>
- <value name="GL_SPOT_CUTOFF"/>
- <value name="GL_CONSTANT_ATTENUATION"/>
- <value name="GL_LINEAR_ATTENUATION"/>
- <value name="GL_QUADRATIC_ATTENUATION"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
</template>
<template name="GetMaterial" direction="get">
@@ -1770,12 +1512,6 @@
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
</template>
<template name="EnableClientState">
@@ -2133,18 +1869,6 @@
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
-
- <desc name="mode">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
</template>
<template name="BlendEquationSeparate">
@@ -2153,30 +1877,6 @@
<param name="modeRGB" type="GLenum"/>
<param name="modeAlpha" type="GLenum"/>
</proto>
-
- <desc name="modeRGB">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-
- <desc name="modeAlpha">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
</template>
<template name="TexImage3D">
@@ -2366,10 +2066,6 @@
<param name="q" type="GLtype"/>
</vector>
</proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
</template>
<template name="CompressedTexImage3D">
@@ -2389,14 +2085,6 @@
<desc name="target">
<value name="GL_TEXTURE_3D_OES"/>
</desc>
-
- <desc name="internalFormat">
- <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- </desc>
</template>
<template name="CompressedTexSubImage3D">
@@ -2425,10 +2113,6 @@
<return type="void"/>
<param name="texture" type="GLenum"/>
</proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
</template>
<template name="ClientActiveTexture">
@@ -2436,10 +2120,6 @@
<return type="void"/>
<param name="texture" type="GLenum"/>
</proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
</template>
<template name="SampleCoverage">
@@ -2493,20 +2173,9 @@
<value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
-
- <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
-
<value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
<value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
</desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
</template>
<template name="CompressedTexSubImage2D">
@@ -2783,10 +2452,6 @@
<param name="pname" type="GLenum"/>
<vector name="pointer" type="GLvoid **" size="dynamic"/>
</proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
- </desc>
</template>
<template name="GetBufferPointer" direction="get">
@@ -2801,10 +2466,6 @@
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
-
- <desc name="pname">
- <value name="GL_BUFFER_MAP_POINTER_OES"/>
- </desc>
</template>
<template name="MapBuffer" direction="get">
@@ -3251,10 +2912,6 @@
<param name="level" type="GLint"/>
<param name="zoffset" type="GLint"/>
</proto>
-
- <desc name="textarget" error="GL_INVALID_OPERATION">
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
</template>
<template name="CheckFramebufferStatus" direction="get">
@@ -3354,14 +3011,6 @@
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
-
- <desc name="pname">
- <value name="GL_SHADER_TYPE"/>
- <value name="GL_COMPILE_STATUS"/>
- <value name="GL_DELETE_STATUS"/>
- <value name="GL_INFO_LOG_LENGTH"/>
- <value name="GL_SHADER_SOURCE_LENGTH"/>
- </desc>
</template>
<template name="GetAttachedShaders" direction="get">
@@ -3412,20 +3061,6 @@
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</proto>
-
- <desc name="shadertype">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-
- <desc name="precisiontype">
- <value name="GL_LOW_FLOAT"/>
- <value name="GL_MEDIUM_FLOAT"/>
- <value name="GL_HIGH_FLOAT"/>
- <value name="GL_LOW_INT"/>
- <value name="GL_MEDIUM_INT"/>
- <value name="GL_HIGH_INT"/>
- </desc>
</template>
<template name="GetUniform" direction="get">
@@ -3497,12 +3132,6 @@
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
</template>
<template name="EGLImageTargetTexture2D">
diff --git a/mesalib/src/mesa/main/es1_conversion.c b/mesalib/src/mesa/main/es1_conversion.c
new file mode 100644
index 000000000..ebd1e889f
--- /dev/null
+++ b/mesalib/src/mesa/main/es1_conversion.c
@@ -0,0 +1,1368 @@
+#include <stdbool.h>
+#include "main/mfeatures.h"
+
+#if FEATURE_ES1
+
+#include "api_loopback.h"
+#include "api_exec.h"
+#include "blend.h"
+#include "clear.h"
+#include "clip.h"
+#include "context.h"
+#include "depth.h"
+#include "fog.h"
+#include "imports.h"
+#include "light.h"
+#include "lines.h"
+#include "matrix.h"
+#include "multisample.h"
+#include "pixelstore.h"
+#include "points.h"
+#include "polygon.h"
+#include "readpix.h"
+#include "texenv.h"
+#include "texgen.h"
+#include "texobj.h"
+#include "texparam.h"
+#include "mtypes.h"
+#include "viewport.h"
+#include "main/drawtex.h"
+#include "vbo/vbo.h"
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY GLAPIENTRY
+#endif
+
+#include "main/es1_conversion.h"
+
+void GL_APIENTRY
+_es_AlphaFuncx(GLenum func, GLclampx ref)
+{
+ _mesa_AlphaFunc(func, (GLclampf) (ref / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ _mesa_ClearColor((GLclampf) (red / 65536.0f),
+ (GLclampf) (green / 65536.0f),
+ (GLclampf) (blue / 65536.0f),
+ (GLclampf) (alpha / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_ClearDepthx(GLclampx depth)
+{
+ _mesa_ClearDepthf((GLclampf) (depth / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_ClipPlanef(GLenum plane, const GLfloat *equation)
+{
+ unsigned int i;
+ GLdouble converted_equation[4];
+
+ for (i = 0; i < Elements(converted_equation); i++) {
+ converted_equation[i] = (GLdouble) (equation[i]);
+ }
+
+ _mesa_ClipPlane(plane, converted_equation);
+}
+
+void GL_APIENTRY
+_es_ClipPlanex(GLenum plane, const GLfixed *equation)
+{
+ unsigned int i;
+ GLdouble converted_equation[4];
+
+ for (i = 0; i < Elements(converted_equation); i++) {
+ converted_equation[i] = (GLdouble) (equation[i] / 65536.0);
+ }
+
+ _mesa_ClipPlane(plane, converted_equation);
+}
+
+void GL_APIENTRY
+_es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ _es_Color4f((GLfloat) (red / 255.0f),
+ (GLfloat) (green / 255.0f),
+ (GLfloat) (blue / 255.0f),
+ (GLfloat) (alpha / 255.0f));
+}
+
+void GL_APIENTRY
+_es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ _es_Color4f((GLfloat) (red / 65536.0f),
+ (GLfloat) (green / 65536.0f),
+ (GLfloat) (blue / 65536.0f),
+ (GLfloat) (alpha / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_DepthRangex(GLclampx zNear, GLclampx zFar)
+{
+ _mesa_DepthRangef((GLclampf) (zNear / 65536.0f),
+ (GLclampf) (zFar / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h)
+{
+
+ _mesa_DrawTexf((GLfloat) (x / 65536.0f),
+ (GLfloat) (y / 65536.0f),
+ (GLfloat) (z / 65536.0f),
+ (GLfloat) (w / 65536.0f),
+ (GLfloat) (h / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_DrawTexxvOES(const GLfixed *coords)
+{
+ unsigned int i;
+ GLfloat converted_coords[5];
+
+ for (i = 0; i < Elements(converted_coords); i++) {
+ converted_coords[i] = (GLfloat) (coords[i] / 65536.0f);
+ }
+
+ _mesa_DrawTexfv(converted_coords);
+}
+
+void GL_APIENTRY
+_es_Fogx(GLenum pname, GLfixed param)
+{
+ bool convert_param_value = true;
+
+ switch(pname) {
+ case GL_FOG_MODE:
+ if (param != GL_EXP && param != GL_EXP2 && param != GL_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glFogx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glFogx(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_param_value) {
+ _mesa_Fogf(pname, (GLfloat) (param / 65536.0f));
+ } else {
+ _mesa_Fogf(pname, (GLfloat) param);
+ }
+
+}
+
+void GL_APIENTRY
+_es_Fogxv(GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+ bool convert_params_value = true;
+
+ switch(pname) {
+ case GL_FOG_MODE:
+ if (params[0] != GL_EXP && params[0] != GL_EXP2 && params[0] != GL_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glFogxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_FOG_COLOR:
+ n_params = 4;
+ break;
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glFogxv(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_params_value) {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+ } else {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) params[i];
+ }
+ }
+
+ _mesa_Fogfv(pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar)
+{
+ _mesa_Frustum((GLdouble) (left),
+ (GLdouble) (right),
+ (GLdouble) (bottom),
+ (GLdouble) (top),
+ (GLdouble) (zNear),
+ (GLdouble) (zFar));
+}
+
+void GL_APIENTRY
+_es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar)
+{
+ _mesa_Frustum((GLdouble) (left / 65536.0),
+ (GLdouble) (right / 65536.0),
+ (GLdouble) (bottom / 65536.0),
+ (GLdouble) (top / 65536.0),
+ (GLdouble) (zNear / 65536.0),
+ (GLdouble) (zFar / 65536.0));
+}
+
+void GL_APIENTRY
+_es_GetClipPlanef(GLenum plane, GLfloat *equation)
+{
+ unsigned int i;
+ GLdouble converted_equation[4];
+
+ _mesa_GetClipPlane(plane, converted_equation);
+ for (i = 0; i < Elements(converted_equation); i++) {
+ equation[i] = (GLfloat) (converted_equation[i]);
+ }
+}
+
+void GL_APIENTRY
+_es_GetClipPlanex(GLenum plane, GLfixed *equation)
+{
+ unsigned int i;
+ GLdouble converted_equation[4];
+
+ _mesa_GetClipPlane(plane, converted_equation);
+ for (i = 0; i < Elements(converted_equation); i++) {
+ equation[i] = (GLfixed) (converted_equation[i] * 65536);
+ }
+}
+
+void GL_APIENTRY
+_es_GetLightxv(GLenum light, GLenum pname, GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+
+ if (light < GL_LIGHT0 || light > GL_LIGHT7) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetLightxv(light=0x%x)", light);
+ return;
+ }
+ switch(pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ n_params = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ n_params = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetLightxv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetLightfv(light, pname, converted_params);
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLint) (converted_params[i] * 65536);
+ }
+}
+
+void GL_APIENTRY
+_es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+
+ switch(face) {
+ case GL_FRONT:
+ case GL_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetMaterialxv(face=0x%x)", face);
+ return;
+ }
+ switch(pname) {
+ case GL_SHININESS:
+ n_params = 1;
+ break;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_AMBIENT_AND_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ n_params = 4;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetMaterialxv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetMaterialfv(face, pname, converted_params);
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLint) (converted_params[i] * 65536);
+ }
+}
+
+void GL_APIENTRY
+_es_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+ bool convert_params_value = true;
+
+ switch(target) {
+ case GL_POINT_SPRITE:
+ if (pname != GL_COORD_REPLACE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ break;
+ case GL_TEXTURE_FILTER_CONTROL_EXT:
+ if (pname != GL_TEXTURE_LOD_BIAS_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ break;
+ case GL_TEXTURE_ENV:
+ if (pname != GL_TEXTURE_ENV_COLOR && pname != GL_RGB_SCALE && pname != GL_ALPHA_SCALE && pname != GL_TEXTURE_ENV_MODE && pname != GL_COMBINE_RGB && pname != GL_COMBINE_ALPHA && pname != GL_SRC0_RGB && pname != GL_SRC1_RGB && pname != GL_SRC2_RGB && pname != GL_SRC0_ALPHA && pname != GL_SRC1_ALPHA && pname != GL_SRC2_ALPHA && pname != GL_OPERAND0_RGB && pname != GL_OPERAND1_RGB && pname != GL_OPERAND2_RGB && pname != GL_OPERAND0_ALPHA && pname != GL_OPERAND1_ALPHA && pname != GL_OPERAND2_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_COORD_REPLACE:
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ n_params = 1;
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ n_params = 4;
+ break;
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ n_params = 1;
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_SRC0_RGB:
+ case GL_SRC1_RGB:
+ case GL_SRC2_RGB:
+ case GL_SRC0_ALPHA:
+ case GL_SRC1_ALPHA:
+ case GL_SRC2_ALPHA:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetTexEnvfv(target, pname, converted_params);
+ if (convert_params_value) {
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLint) (converted_params[i] * 65536);
+ }
+ } else {
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLfixed) converted_params[i];
+ }
+ }
+}
+
+void GL_APIENTRY
+_check_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params)
+{
+ unsigned int i;
+ unsigned int n_params = 1;
+ GLfloat converted_params[1];
+
+ switch(coord) {
+ case GL_TEXTURE_GEN_STR_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexGenivOES(coord=0x%x)", coord);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_GEN_MODE:
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexGenivOES(pname=0x%x)", pname);
+ return;
+ }
+
+ _es_GetTexGenfv(coord, pname, converted_params);
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLfloat) converted_params[i];
+ }
+}
+
+void GL_APIENTRY
+_check_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 1;
+ GLfloat converted_params[1];
+
+ switch(coord) {
+ case GL_TEXTURE_GEN_STR_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexGenxvOES(coord=0x%x)", coord);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_GEN_MODE:
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexGenxvOES(pname=0x%x)", pname);
+ return;
+ }
+
+ _es_GetTexGenfv(coord, pname, converted_params);
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLfloat) converted_params[i];
+ }
+}
+
+void GL_APIENTRY
+_es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+ bool convert_params_value = true;
+
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_EXTERNAL_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexParameterxv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_GENERATE_MIPMAP:
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_TEXTURE_CROP_RECT_OES:
+ n_params = 4;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glGetTexParameterxv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetTexParameterfv(target, pname, converted_params);
+ if (convert_params_value) {
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLint) (converted_params[i] * 65536);
+ }
+ } else {
+ for (i = 0; i < n_params; i++) {
+ params[i] = (GLfixed) converted_params[i];
+ }
+ }
+}
+
+void GL_APIENTRY
+_es_LightModelx(GLenum pname, GLfixed param)
+{
+ switch(pname) {
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ if (param != GL_TRUE && param != GL_FALSE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glLightModelx(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glLightModelx(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_LightModelf(pname, (GLfloat) param);
+}
+
+void GL_APIENTRY
+_es_LightModelxv(GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+ bool convert_params_value = true;
+
+ switch(pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ n_params = 4;
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ if (params[0] != GL_TRUE && params[0] != GL_FALSE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glLightModelxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glLightModelxv(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_params_value) {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+ } else {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) params[i];
+ }
+ }
+
+ _mesa_LightModelfv(pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_Lightx(GLenum light, GLenum pname, GLfixed param)
+{
+ _mesa_Lightf(light, pname, (GLfloat) (param / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_Lightxv(GLenum light, GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+
+ if (light < GL_LIGHT0 || light > GL_LIGHT7) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glLightxv(light=0x%x)", light);
+ return;
+ }
+ switch(pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ n_params = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ n_params = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glLightxv(pname=0x%x)", pname);
+ return;
+ }
+
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+
+ _mesa_Lightfv(light, pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_LineWidthx(GLfixed width)
+{
+ _mesa_LineWidth((GLfloat) (width / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_LoadMatrixx(const GLfixed *m)
+{
+ unsigned int i;
+ GLfloat converted_m[16];
+
+ for (i = 0; i < Elements(converted_m); i++) {
+ converted_m[i] = (GLfloat) (m[i] / 65536.0f);
+ }
+
+ _mesa_LoadMatrixf(converted_m);
+}
+
+void GL_APIENTRY
+_es_Materialx(GLenum face, GLenum pname, GLfixed param)
+{
+ switch(face) {
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glMaterialx(face=0x%x)", face);
+ return;
+ }
+ switch(pname) {
+ case GL_SHININESS:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glMaterialx(pname=0x%x)", pname);
+ return;
+ }
+
+ _es_Materialf(face, pname, (GLfloat) (param / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_Materialxv(GLenum face, GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+
+ switch(face) {
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glMaterialxv(face=0x%x)", face);
+ return;
+ }
+ switch(pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_AMBIENT_AND_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ n_params = 4;
+ break;
+ case GL_SHININESS:
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glMaterialxv(pname=0x%x)", pname);
+ return;
+ }
+
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+
+ _es_Materialfv(face, pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_MultMatrixx(const GLfixed *m)
+{
+ unsigned int i;
+ GLfloat converted_m[16];
+
+ for (i = 0; i < Elements(converted_m); i++) {
+ converted_m[i] = (GLfloat) (m[i] / 65536.0f);
+ }
+
+ _mesa_MultMatrixf(converted_m);
+}
+
+void GL_APIENTRY
+_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ _es_MultiTexCoord4f(texture,
+ (GLfloat) (s / 65536.0f),
+ (GLfloat) (t / 65536.0f),
+ (GLfloat) (r / 65536.0f),
+ (GLfloat) (q / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ _es_Normal3f((GLfloat) (nx / 65536.0f),
+ (GLfloat) (ny / 65536.0f),
+ (GLfloat) (nz / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar)
+{
+ _mesa_Ortho((GLdouble) (left),
+ (GLdouble) (right),
+ (GLdouble) (bottom),
+ (GLdouble) (top),
+ (GLdouble) (zNear),
+ (GLdouble) (zFar));
+}
+
+void GL_APIENTRY
+_es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar)
+{
+ _mesa_Ortho((GLdouble) (left / 65536.0),
+ (GLdouble) (right / 65536.0),
+ (GLdouble) (bottom / 65536.0),
+ (GLdouble) (top / 65536.0),
+ (GLdouble) (zNear / 65536.0),
+ (GLdouble) (zFar / 65536.0));
+}
+
+void GL_APIENTRY
+_es_PointParameterx(GLenum pname, GLfixed param)
+{
+ switch(pname) {
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glPointParameterx(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_PointParameterf(pname, (GLfloat) (param / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_PointParameterxv(GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 3;
+ GLfloat converted_params[3];
+
+ switch(pname) {
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ n_params = 1;
+ break;
+ case GL_POINT_DISTANCE_ATTENUATION:
+ n_params = 3;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glPointParameterxv(pname=0x%x)", pname);
+ return;
+ }
+
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+
+ _mesa_PointParameterfv(pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_PointSizex(GLfixed size)
+{
+ _mesa_PointSize((GLfloat) (size / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_PolygonOffsetx(GLfixed factor, GLfixed units)
+{
+ _mesa_PolygonOffset((GLfloat) (factor / 65536.0f),
+ (GLfloat) (units / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ _mesa_Rotatef((GLfloat) (angle / 65536.0f),
+ (GLfloat) (x / 65536.0f),
+ (GLfloat) (y / 65536.0f),
+ (GLfloat) (z / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_SampleCoveragex(GLclampx value, GLboolean invert)
+{
+ _mesa_SampleCoverageARB((GLclampf) (value / 65536.0f),
+ invert);
+}
+
+void GL_APIENTRY
+_es_Scalex(GLfixed x, GLfixed y, GLfixed z)
+{
+ _mesa_Scalef((GLfloat) (x / 65536.0f),
+ (GLfloat) (y / 65536.0f),
+ (GLfloat) (z / 65536.0f));
+}
+
+void GL_APIENTRY
+_es_TexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+ GLfloat converted_param;
+ bool convert_param_value = true;
+
+ switch(target) {
+ case GL_POINT_SPRITE:
+ if (pname != GL_COORD_REPLACE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(target=0x%x)", target);
+ return;
+ }
+ break;
+ case GL_TEXTURE_FILTER_CONTROL_EXT:
+ if (pname != GL_TEXTURE_LOD_BIAS_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(target=0x%x)", target);
+ return;
+ }
+ break;
+ case GL_TEXTURE_ENV:
+ if (pname != GL_TEXTURE_ENV_MODE && pname != GL_COMBINE_RGB && pname != GL_COMBINE_ALPHA && pname != GL_RGB_SCALE && pname != GL_ALPHA_SCALE && pname != GL_SRC0_RGB && pname != GL_SRC1_RGB && pname != GL_SRC2_RGB && pname != GL_SRC0_ALPHA && pname != GL_SRC1_ALPHA && pname != GL_SRC2_ALPHA && pname != GL_OPERAND0_RGB && pname != GL_OPERAND1_RGB && pname != GL_OPERAND2_RGB && pname != GL_OPERAND0_ALPHA && pname != GL_OPERAND1_ALPHA && pname != GL_OPERAND2_ALPHA && pname != GL_TEXTURE_ENV_COLOR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(target=0x%x)", target);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_COORD_REPLACE:
+ if (param != GL_TRUE && param != GL_FALSE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ if (param != GL_REPLACE && param != GL_MODULATE && param != GL_DECAL && param != GL_BLEND && param != GL_ADD && param != GL_COMBINE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_COMBINE_RGB:
+ if (param != GL_REPLACE && param != GL_MODULATE && param != GL_ADD && param != GL_ADD_SIGNED && param != GL_INTERPOLATE && param != GL_SUBTRACT && param != GL_DOT3_RGB && param != GL_DOT3_RGBA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_COMBINE_ALPHA:
+ if (param != GL_REPLACE && param != GL_MODULATE && param != GL_ADD && param != GL_ADD_SIGNED && param != GL_INTERPOLATE && param != GL_SUBTRACT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ break;
+ case GL_SRC0_RGB:
+ case GL_SRC1_RGB:
+ case GL_SRC2_RGB:
+ case GL_SRC0_ALPHA:
+ case GL_SRC1_ALPHA:
+ case GL_SRC2_ALPHA:
+ convert_param_value = false;
+ break;
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ if (param != GL_SRC_COLOR && param != GL_ONE_MINUS_SRC_COLOR && param != GL_SRC_ALPHA && param != GL_ONE_MINUS_SRC_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ if (param != GL_SRC_ALPHA && param != GL_ONE_MINUS_SRC_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvx(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_param_value) {
+ converted_param = (GLfloat) (param / 65536.0f);
+ } else {
+ converted_param = (GLfloat) param;
+ }
+
+ _mesa_TexEnvf(target, pname, converted_param);
+}
+
+void GL_APIENTRY
+_es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+ bool convert_params_value = true;
+
+ switch(target) {
+ case GL_POINT_SPRITE:
+ if (pname != GL_COORD_REPLACE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ break;
+ case GL_TEXTURE_FILTER_CONTROL_EXT:
+ if (pname != GL_TEXTURE_LOD_BIAS_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ break;
+ case GL_TEXTURE_ENV:
+ if (pname != GL_TEXTURE_ENV_MODE && pname != GL_COMBINE_RGB && pname != GL_COMBINE_ALPHA && pname != GL_RGB_SCALE && pname != GL_ALPHA_SCALE && pname != GL_SRC0_RGB && pname != GL_SRC1_RGB && pname != GL_SRC2_RGB && pname != GL_SRC0_ALPHA && pname != GL_SRC1_ALPHA && pname != GL_SRC2_ALPHA && pname != GL_OPERAND0_RGB && pname != GL_OPERAND1_RGB && pname != GL_OPERAND2_RGB && pname != GL_OPERAND0_ALPHA && pname != GL_OPERAND1_ALPHA && pname != GL_OPERAND2_ALPHA && pname != GL_TEXTURE_ENV_COLOR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_COORD_REPLACE:
+ if (params[0] != GL_TRUE && params[0] != GL_FALSE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ n_params = 1;
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ if (params[0] != GL_REPLACE && params[0] != GL_MODULATE && params[0] != GL_DECAL && params[0] != GL_BLEND && params[0] != GL_ADD && params[0] != GL_COMBINE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_COMBINE_RGB:
+ if (params[0] != GL_REPLACE && params[0] != GL_MODULATE && params[0] != GL_ADD && params[0] != GL_ADD_SIGNED && params[0] != GL_INTERPOLATE && params[0] != GL_SUBTRACT && params[0] != GL_DOT3_RGB && params[0] != GL_DOT3_RGBA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_COMBINE_ALPHA:
+ if (params[0] != GL_REPLACE && params[0] != GL_MODULATE && params[0] != GL_ADD && params[0] != GL_ADD_SIGNED && params[0] != GL_INTERPOLATE && params[0] != GL_SUBTRACT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ break;
+ case GL_SRC0_RGB:
+ case GL_SRC1_RGB:
+ case GL_SRC2_RGB:
+ case GL_SRC0_ALPHA:
+ case GL_SRC1_ALPHA:
+ case GL_SRC2_ALPHA:
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ if (params[0] != GL_SRC_COLOR && params[0] != GL_ONE_MINUS_SRC_COLOR && params[0] != GL_SRC_ALPHA && params[0] != GL_ONE_MINUS_SRC_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ if (params[0] != GL_SRC_ALPHA && params[0] != GL_ONE_MINUS_SRC_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ n_params = 4;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexEnvxv(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_params_value) {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+ } else {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) params[i];
+ }
+ }
+
+ _mesa_TexEnvfv(target, pname, converted_params);
+}
+
+void GL_APIENTRY
+_check_TexGeniOES(GLenum coord, GLenum pname, GLint param)
+{
+ switch(coord) {
+ case GL_TEXTURE_GEN_STR_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGeniOES(coord=0x%x)", coord);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_GEN_MODE:
+ if (param != GL_NORMAL_MAP && param != GL_REFLECTION_MAP) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGeniOES(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGeniOES(pname=0x%x)", pname);
+ return;
+ }
+
+ _es_TexGenf(coord, pname, (GLfloat) param);
+}
+
+void GL_APIENTRY
+_check_TexGenivOES(GLenum coord, GLenum pname, const GLint *params)
+{
+ unsigned int i;
+ unsigned int n_params = 1;
+ GLfloat converted_params[1];
+
+ switch(coord) {
+ case GL_TEXTURE_GEN_STR_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenivOES(coord=0x%x)", coord);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_GEN_MODE:
+ if (params[0] != GL_NORMAL_MAP && params[0] != GL_REFLECTION_MAP) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenivOES(pname=0x%x)", pname);
+ return;
+ }
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenivOES(pname=0x%x)", pname);
+ return;
+ }
+
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) params[i];
+ }
+
+ _es_TexGenfv(coord, pname, converted_params);
+}
+
+void GL_APIENTRY
+_check_TexGenxOES(GLenum coord, GLenum pname, GLfixed param)
+{
+ switch(coord) {
+ case GL_TEXTURE_GEN_STR_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenxOES(coord=0x%x)", coord);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_GEN_MODE:
+ if (param != GL_NORMAL_MAP && param != GL_REFLECTION_MAP) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenxOES(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenxOES(pname=0x%x)", pname);
+ return;
+ }
+
+ _es_TexGenf(coord, pname, (GLfloat) param);
+}
+
+void GL_APIENTRY
+_check_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 1;
+ GLfloat converted_params[1];
+
+ switch(coord) {
+ case GL_TEXTURE_GEN_STR_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenxvOES(coord=0x%x)", coord);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_GEN_MODE:
+ if (params[0] != GL_NORMAL_MAP && params[0] != GL_REFLECTION_MAP) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenxvOES(pname=0x%x)", pname);
+ return;
+ }
+ n_params = 1;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexGenxvOES(pname=0x%x)", pname);
+ return;
+ }
+
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) params[i];
+ }
+
+ _es_TexGenfv(coord, pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_TexParameterx(GLenum target, GLenum pname, GLfixed param)
+{
+ GLfloat converted_param;
+ bool convert_param_value = true;
+
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_EXTERNAL_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterx(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ if (param != GL_CLAMP_TO_EDGE && param != GL_REPEAT && param != GL_MIRRORED_REPEAT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ convert_param_value = false;
+ break;
+ case GL_GENERATE_MIPMAP:
+ if (param != GL_TRUE && param != GL_FALSE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterx(pname=0x%x)", pname);
+ return;
+ }
+ convert_param_value = false;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterx(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_param_value) {
+ converted_param = (GLfloat) (param / 65536.0f);
+ } else {
+ converted_param = (GLfloat) param;
+ }
+
+ _mesa_TexParameterf(target, pname, converted_param);
+}
+
+void GL_APIENTRY
+_es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
+{
+ unsigned int i;
+ unsigned int n_params = 4;
+ GLfloat converted_params[4];
+ bool convert_params_value = true;
+
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_EXTERNAL_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterxv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ if (params[0] != GL_CLAMP_TO_EDGE && params[0] != GL_REPEAT && params[0] != GL_MIRRORED_REPEAT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_GENERATE_MIPMAP:
+ if (params[0] != GL_TRUE && params[0] != GL_FALSE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterxv(pname=0x%x)", pname);
+ return;
+ }
+ convert_params_value = false;
+ n_params = 1;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ n_params = 1;
+ break;
+ case GL_TEXTURE_CROP_RECT_OES:
+ n_params = 4;
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
+ "glTexParameterxv(pname=0x%x)", pname);
+ return;
+ }
+
+ if (convert_params_value) {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) (params[i] / 65536.0f);
+ }
+ } else {
+ for (i = 0; i < n_params; i++) {
+ converted_params[i] = (GLfloat) params[i];
+ }
+ }
+
+ _mesa_TexParameterfv(target, pname, converted_params);
+}
+
+void GL_APIENTRY
+_es_Translatex(GLfixed x, GLfixed y, GLfixed z)
+{
+ _mesa_Translatef((GLfloat) (x / 65536.0f),
+ (GLfloat) (y / 65536.0f),
+ (GLfloat) (z / 65536.0f));
+}
+
+#endif /* FEATURE_ES1 */
diff --git a/mesalib/src/mesa/main/es1_conversion.h b/mesalib/src/mesa/main/es1_conversion.h
new file mode 100644
index 000000000..ece3893a1
--- /dev/null
+++ b/mesalib/src/mesa/main/es1_conversion.h
@@ -0,0 +1,157 @@
+void GL_APIENTRY
+_es_AlphaFuncx(GLenum func, GLclampx ref);
+
+void GL_APIENTRY
+_es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+
+void GL_APIENTRY
+_es_ClearDepthx(GLclampx depth);
+
+void GL_APIENTRY
+_es_ClipPlanef(GLenum plane, const GLfloat *equation);
+
+void GL_APIENTRY
+_es_ClipPlanex(GLenum plane, const GLfixed *equation);
+
+void GL_APIENTRY
+_es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+
+void GL_APIENTRY
+_es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+
+void GL_APIENTRY
+_es_DepthRangex(GLclampx zNear, GLclampx zFar);
+
+void GL_APIENTRY
+_es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
+
+void GL_APIENTRY
+_es_DrawTexxvOES(const GLfixed *coords);
+
+void GL_APIENTRY
+_es_Fogx(GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_Fogxv(GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar);
+
+void GL_APIENTRY
+_es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar);
+
+void GL_APIENTRY
+_es_GetClipPlanef(GLenum plane, GLfloat *equation);
+
+void GL_APIENTRY
+_es_GetClipPlanex(GLenum plane, GLfixed *equation);
+
+void GL_APIENTRY
+_es_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
+
+void GL_APIENTRY
+_es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
+
+void GL_APIENTRY
+_check_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
+
+void GL_APIENTRY
+_es_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);
+
+void GL_APIENTRY
+_check_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
+
+void GL_APIENTRY
+_es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
+
+void GL_APIENTRY
+_es_LightModelx(GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_LightModelxv(GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_Lightx(GLenum light, GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_LineWidthx(GLfixed width);
+
+void GL_APIENTRY
+_es_LoadMatrixx(const GLfixed *m);
+
+void GL_APIENTRY
+_es_Materialx(GLenum face, GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_Materialxv(GLenum face, GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_MultMatrixx(const GLfixed *m);
+
+void GL_APIENTRY
+_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+
+void GL_APIENTRY
+_es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+
+void GL_APIENTRY
+_es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar);
+
+void GL_APIENTRY
+_es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar);
+
+void GL_APIENTRY
+_es_PointParameterx(GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_PointParameterxv(GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_PointSizex(GLfixed size);
+
+void GL_APIENTRY
+_es_PolygonOffsetx(GLfixed factor, GLfixed units);
+
+void GL_APIENTRY
+_es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+
+void GL_APIENTRY
+_es_SampleCoveragex(GLclampx value, GLboolean invert);
+
+void GL_APIENTRY
+_es_Scalex(GLfixed x, GLfixed y, GLfixed z);
+
+void GL_APIENTRY
+_es_TexEnvx(GLenum target, GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_check_TexGeniOES(GLenum coord, GLenum pname, GLint param);
+
+void GL_APIENTRY
+_check_TexGenivOES(GLenum coord, GLenum pname, const GLint *params);
+
+void GL_APIENTRY
+_check_TexGenxOES(GLenum coord, GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_check_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_TexParameterx(GLenum target, GLenum pname, GLfixed param);
+
+void GL_APIENTRY
+_es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
+
+void GL_APIENTRY
+_es_Translatex(GLfixed x, GLfixed y, GLfixed z);
+
diff --git a/mesalib/src/mesa/main/es_generator.py b/mesalib/src/mesa/main/es_generator.py
index cad3deaef..b074e9dcf 100644
--- a/mesalib/src/mesa/main/es_generator.py
+++ b/mesalib/src/mesa/main/es_generator.py
@@ -201,6 +201,10 @@ print """
#endif
""" % (versionHeader, versionExtHeader, shortname.upper())
+if version == "GLES1.1":
+ print '#include "main/es1_conversion.h"'
+ print
+
# Everyone needs these types.
print """
/* These types are needed for the Mesa veneer, but are not defined in
@@ -566,6 +570,9 @@ for funcName in keys:
# endfor every param
+ if conversionCodeOutgoing != [] or conversionCodeIncoming != []:
+ continue
+
# Here, the passthroughDeclarationString and passthroughCallString
# are complete; remove the extra ", " at the front of each.
passthroughDeclarationString = passthroughDeclarationString[2:]
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index 4cd87c645..ee43d0d89 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -642,6 +642,36 @@ _mesa_get_compressed_teximage(struct gl_context *ctx,
}
+/**
+ * Validate the texture target enum supplied to glTexImage or
+ * glCompressedTexImage.
+ */
+static GLboolean
+legal_getteximage_target(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+}
+
/**
* Do error checking for a glGetTexImage() call.
@@ -658,11 +688,12 @@ getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
GLenum baseFormat, err;
- if (maxLevels == 0) {
+ if (!legal_getteximage_target(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
return GL_TRUE;
}
+ assert(maxLevels != 0);
if (level < 0 || level >= maxLevels) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
return GL_TRUE;
@@ -676,7 +707,7 @@ getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj || _mesa_is_proxy_texture(target)) {
+ if (!texObj) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
return GL_TRUE;
}
@@ -820,25 +851,19 @@ getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
GLuint compressedSize;
- if (maxLevels == 0) {
+ if (!legal_getteximage_target(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
target);
return GL_TRUE;
}
+ assert(maxLevels != 0);
if (level < 0 || level >= maxLevels) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetCompressedTexImageARB(bad level = %d)", level);
return GL_TRUE;
}
- if (_mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetCompressedTexImageARB(bad target = %s)",
- _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 569adc16a..fd02a1be2 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -946,6 +946,7 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return ctx->Const.Max3DTextureLevels;
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
@@ -966,6 +967,9 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
ctx->Extensions.EXT_texture_array)
? ctx->Const.MaxTextureLevels : 0;
case GL_TEXTURE_BUFFER:
+ return _mesa_is_desktop_gl(ctx) &&
+ (ctx->Extensions.ARB_texture_buffer_object ||
+ (ctx->Version >= 31)) ? 1 : 0;
case GL_TEXTURE_EXTERNAL_OES:
/* fall-through */
default:
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index 690fd6c25..41b9f97bf 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -871,50 +871,67 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
}
-void GLAPIENTRY
-_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params )
+static GLboolean
+legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target)
{
- GLint iparam;
- _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
- *params = (GLfloat) iparam;
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ case GL_TEXTURE_BUFFER:
+ /* GetTexLevelParameter accepts GL_TEXTURE_BUFFER in GL 3.1+ contexts,
+ * but not in earlier versions that expose ARB_texture_buffer_object.
+ *
+ * From the ARB_texture_buffer_object spec:
+ * "(7) Do buffer textures support texture parameters (TexParameter) or
+ * queries (GetTexParameter, GetTexLevelParameter, GetTexImage)?
+ *
+ * RESOLVED: No. [...] Note that the spec edits above don't add
+ * explicit error language for any of these cases. That is because
+ * each of the functions enumerate the set of valid <target>
+ * parameters. Not editing the spec to allow TEXTURE_BUFFER_ARB in
+ * these cases means that target is not legal, and an INVALID_ENUM
+ * error should be generated."
+ *
+ * From the OpenGL 3.1 spec:
+ * "target may also be TEXTURE_BUFFER, indicating the texture buffer."
+ */
+ return _mesa_is_desktop_gl(ctx) && ctx->Version >= 31;
+ default:
+ return GL_FALSE;
+ }
}
-void GLAPIENTRY
-_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params )
+static void
+get_tex_level_parameter_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum pname, GLint *params)
{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
- GLint maxLevels;
gl_format texFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexLevelParameteriv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- /* this will catch bad target values */
- maxLevels = _mesa_max_texture_levels(ctx, target);
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(target=0x%x)", target);
- return;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
- return;
- }
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
img = _mesa_select_tex_image(ctx, texObj, target, level);
if (!img || img->TexFormat == MESA_FORMAT_NONE) {
@@ -1054,6 +1071,155 @@ invalid_pname:
}
+static void
+get_tex_level_parameter_buffer(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum pname, GLint *params)
+{
+ const struct gl_buffer_object *bo = texObj->BufferObject;
+ gl_format texFormat = texObj->_BufferObjectFormat;
+ GLenum internalFormat = texObj->BufferObjectFormat;
+ GLenum baseFormat = _mesa_get_format_base_format(texFormat);
+
+ if (!bo) {
+ /* undefined texture buffer object */
+ *params = pname == GL_TEXTURE_COMPONENTS ? 1 : 0;
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_BUFFER_DATA_STORE_BINDING:
+ *params = bo->Name;
+ break;
+ case GL_TEXTURE_WIDTH:
+ *params = bo->Size;
+ break;
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_SHARED_SIZE:
+ case GL_TEXTURE_COMPRESSED:
+ *params = 0;
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ *params = internalFormat;
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
+ if (_mesa_base_format_has_channel(baseFormat, pname))
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ if (_mesa_base_format_has_channel(baseFormat, pname)) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* intensity or luminance is probably stored as RGB[A] */
+ *params = MIN2(_mesa_get_format_bits(texFormat,
+ GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat,
+ GL_TEXTURE_GREEN_SIZE));
+ }
+ } else {
+ *params = 0;
+ }
+ break;
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+ /* Always illegal for GL_TEXTURE_BUFFER */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameter[if]v(pname)");
+ break;
+
+ /* GL_ARB_texture_float */
+ case GL_TEXTURE_RED_TYPE_ARB:
+ case GL_TEXTURE_GREEN_TYPE_ARB:
+ case GL_TEXTURE_BLUE_TYPE_ARB:
+ case GL_TEXTURE_ALPHA_TYPE_ARB:
+ case GL_TEXTURE_LUMINANCE_TYPE_ARB:
+ case GL_TEXTURE_INTENSITY_TYPE_ARB:
+ case GL_TEXTURE_DEPTH_TYPE_ARB:
+ if (!ctx->Extensions.ARB_texture_float)
+ goto invalid_pname;
+ if (_mesa_base_format_has_channel(baseFormat, pname))
+ *params = _mesa_get_format_datatype(texFormat);
+ else
+ *params = GL_NONE;
+ break;
+
+ default:
+ goto invalid_pname;
+ }
+
+ /* no error if we get here */
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
+{
+ GLint iparam;
+ _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
+ *params = (GLfloat) iparam;
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ GLint maxLevels;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameteriv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (!legal_get_tex_level_parameter_target(ctx, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
+ return;
+ }
+
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ assert(maxLevels != 0);
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ return;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ if (target == GL_TEXTURE_BUFFER)
+ get_tex_level_parameter_buffer(ctx, texObj, pname, params);
+ else
+ get_tex_level_parameter_image(ctx, texObj, target, level, pname, params);
+}
+
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak
index 30e2219b0..ee260cbfd 100644
--- a/mesalib/src/mesa/sources.mak
+++ b/mesalib/src/mesa/sources.mak
@@ -6,7 +6,8 @@
# this is part of MAIN_FILES
MAIN_ES_FILES = \
$(BUILDDIR)main/api_exec_es1.c \
- $(BUILDDIR)main/api_exec_es2.c
+ $(BUILDDIR)main/api_exec_es2.c \
+ $(SRCDIR)main/es1_conversion.c
MAIN_FILES = \
$(SRCDIR)main/api_arrayelt.c \
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index 6e2efd960..df05e83c2 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -265,7 +265,7 @@ update_textures(struct st_context *st,
{
const GLuint old_max = *num_textures;
GLbitfield samplers_used = prog->SamplersUsed;
- GLuint unit;
+ GLuint unit, new_count;
if (samplers_used == 0x0 && old_max == 0)
return;
@@ -294,9 +294,16 @@ update_textures(struct st_context *st,
pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
}
+ /* Ex: if old_max = 3 and *num_textures = 1, we need to pass an
+ * array of views={X, NULL, NULL} to unref the old texture views
+ * at positions [1] and [2].
+ */
+ new_count = MAX2(*num_textures, old_max);
+ assert(new_count <= max_units);
+
cso_set_sampler_views(st->cso_context,
shader_stage,
- MIN2(*num_textures, max_units),
+ new_count,
sampler_views);
}
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index 7735eee4f..2e14da211 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -163,7 +163,10 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
else
st->internal_target = PIPE_TEXTURE_RECT;
- for (i = 0; i < 3; i++) {
+ /* Vertex element objects used for drawing rectangles for glBitmap,
+ * glDrawPixels, glClear, etc.
+ */
+ for (i = 0; i < Elements(st->velems_util_draw); i++) {
memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
st->velems_util_draw[i].instance_divisor = 0;