diff options
author | marha <marha@users.sourceforge.net> | 2013-09-10 09:01:25 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2013-09-10 09:01:25 +0200 |
commit | 889d7dd8e94a5538f388cc619115bf5c0b6fc0b7 (patch) | |
tree | bdda17693281525be9d48886acf2dc89ac4c66b4 /mesalib | |
parent | 2414a1de3cc17f438219f8f2a58b530d33e99a5e (diff) | |
download | vcxsrv-889d7dd8e94a5538f388cc619115bf5c0b6fc0b7.tar.gz vcxsrv-889d7dd8e94a5538f388cc619115bf5c0b6fc0b7.tar.bz2 vcxsrv-889d7dd8e94a5538f388cc619115bf5c0b6fc0b7.zip |
fontconfig libX11 libXmu libxcb mesa xserver git update 10 Sep 2013
xserver commit 47ff382d1fce25a8b097d45b79489e891f1f1228
libxcb commit f1405d9fe4a6ddcae24585ba254389a4c4f4c8c9
libX11 commit cb107760df33ffc8630677e66e2e50aa37950a5c
libXmu commit 2539e539eafdac88177c8ee30b043c5d52f017e4
fontconfig commit a61e145304da86c8c35b137493bbd8fd5dd1e7f5
mesa commit 395b9410860371a64d6b5f2d50679f29eb41729e
Diffstat (limited to 'mesalib')
44 files changed, 4163 insertions, 590 deletions
diff --git a/mesalib/configure.ac b/mesalib/configure.ac index b19ab189e..7731a9973 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -45,9 +45,7 @@ LIBKMS_XORG_REQUIRED=1.0.0 dnl Check for progs AC_PROG_CPP AC_PROG_CC -AX_PROG_CC_FOR_BUILD AC_PROG_CXX -AX_PROG_CXX_FOR_BUILD AM_PROG_CC_C_O AM_PROG_AS AC_CHECK_PROGS([MAKE], [gmake make]) @@ -142,21 +140,6 @@ dnl Cache LDFLAGS and CPPFLAGS so we can add to them and restore later _SAVE_LDFLAGS="$LDFLAGS" _SAVE_CPPFLAGS="$CPPFLAGS" -dnl build host compiler macros -DEFINES_FOR_BUILD="" -AC_SUBST([DEFINES_FOR_BUILD]) -case "$build_os" in -linux*|*-gnu*|gnu*) - DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD -D_GNU_SOURCE" - ;; -solaris*) - DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD -DSVR4" - ;; -cygwin*) - DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD" - ;; -esac - dnl Compiler macros DEFINES="" AC_SUBST([DEFINES]) @@ -179,7 +162,6 @@ if test "x$GCC" = xyes; then CFLAGS="$CFLAGS -Wall -std=gnu99" ;; *) - CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -Wall -std=c99" CFLAGS="$CFLAGS -Wall -std=c99" ;; esac @@ -209,16 +191,13 @@ if test "x$GCC" = xyes; then CFLAGS=$save_CFLAGS # Work around aliasing bugs - developers should comment this out - CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -fno-strict-aliasing" CFLAGS="$CFLAGS -fno-strict-aliasing" # gcc's builtin memcmp is slower than glibc's # http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43052 - CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -fno-builtin-memcmp" CFLAGS="$CFLAGS -fno-builtin-memcmp" fi if test "x$GXX" = xyes; then - CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -Wall" CXXFLAGS="$CXXFLAGS -Wall" # Enable -fvisibility=hidden if using a gcc that supports it @@ -235,12 +214,10 @@ if test "x$GXX" = xyes; then CXXFLAGS=$save_CXXFLAGS # Work around aliasing bugs - developers should comment this out - CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -fno-strict-aliasing" CXXFLAGS="$CXXFLAGS -fno-strict-aliasing" # gcc's builtin memcmp is slower than glibc's # http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43052 - CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -fno-builtin-memcmp" CXXFLAGS="$CXXFLAGS -fno-builtin-memcmp" fi @@ -315,14 +292,6 @@ AC_ARG_ENABLE([debug], [enable_debug=no] ) if test "x$enable_debug" = xyes; then - DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD -DDEBUG" - if test "x$GCC_FOR_BUILD" = xyes; then - CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -g -O0" - fi - if test "x$GXX_FOR_BUILD" = xyes; then - CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -g -O0" - fi - DEFINES="$DEFINES -DDEBUG" if test "x$GCC" = xyes; then CFLAGS="$CFLAGS -g -O0" @@ -2103,7 +2072,6 @@ AC_CONFIG_FILES([Makefile src/gbm/Makefile src/gbm/main/gbm.pc src/glsl/Makefile - src/glsl/builtin_compiler/Makefile src/glx/Makefile src/glx/tests/Makefile src/gtest/Makefile diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html index 4c1099c5e..b495097c9 100644 --- a/mesalib/docs/devinfo.html +++ b/mesalib/docs/devinfo.html @@ -155,6 +155,29 @@ of <tt>bool</tt>, <tt>true</tt>, and src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples. </p> +<h2>Submitting patches</h2> + +<p> +You should always run the Mesa Testsuite before submitting patches. +The Testsuite can be run using the 'make check' command. All tests +must pass before patches will be accepted, this may mean you have +to update the tests themselves. +</p> + +<p> +Patches should be sent to the Mesa mailing list for review. +When submitting a patch make sure to use git send-email rather than attaching +patches to emails. Sending patches as attachments prevents people from being +able to provide in-line review comments. +</p> + +<p> +When submitting follow-up patches you can use --in-reply-to to make v2, v3, +etc patches show up as replies to the originals. This usually works well +when you're sending out updates to individual patches (as opposed to +re-sending the whole series). Using --in-reply-to makes +it harder for reviewers to accidentally review old patches. +</p> <h2>Marking a commit as a candidate for a stable branch</h2> diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index e33835abc..7d6865ac3 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -21,6 +21,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <ul> +<li><a href="relnotes/9.3.html">9.3 release notes</a> <li><a href="relnotes/9.2.html">9.2 release notes</a> <li><a href="relnotes/9.1.6.html">9.1.6 release notes</a> <li><a href="relnotes/9.1.5.html">9.1.5 release notes</a> diff --git a/mesalib/docs/relnotes/9.3.html b/mesalib/docs/relnotes/9.3.html new file mode 100644 index 000000000..1b34a9a45 --- /dev/null +++ b/mesalib/docs/relnotes/9.3.html @@ -0,0 +1,61 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 9.3 Release Notes / TBD</h1> + +<p> +Mesa 9.3 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 9.3.1. +</p> +<p> +Mesa 9.3 implements the OpenGL 3.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.1. OpenGL +3.1 is <strong>only</strong> available if requested at context creation +because GL_ARB_compatibility is not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<p> +Note: some of the new features are only available with certain drivers. +</p> + +<ul> +<li>GL_AMD_seamless_cubemap_per_texture on i965.</li> +</ul> + + +<h2>Bug fixes</h2> + +TBD. + +<h2>Changes</h2> + +TBD. + +</div> +</body> +</html> diff --git a/mesalib/docs/specs/MESA_shader_integer_mix.spec b/mesalib/docs/specs/MESA_shader_integer_mix.spec new file mode 100644 index 000000000..d381ddd43 --- /dev/null +++ b/mesalib/docs/specs/MESA_shader_integer_mix.spec @@ -0,0 +1,135 @@ +Name + + MESA_shader_integer_mix + +Name Strings + + GL_MESA_shader_integer_mix + +Contact + + Matt Turner (matt.turner 'at' intel.com) + +Contributors + + Matt Turner, Intel + Ian Romanick, Intel + +Status + + Shipping + +Version + + Last Modified Date: 09/09/2013 + Author Revision: 5 + +Number + + + +Dependencies + + OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with + GL_ARB_ES3_compatibility. + + This extension is written against the OpenGL 4.4 (core) specification + and the GLSL 4.40 specification. + +Overview + + GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to + operate on a boolean third argument that does not interpolate but + selects. This extension extends mix() to select between int, uint, + and bool components. + +New Procedures and Functions + + None. + +New Tokens + + None. + +Additions to Chapter 8 of the GLSL 4.40 Specification (Built-in Functions) + + Modify Section 8.3, Common Functions + + Additions to the table listing common built-in functions: + + Syntax Description + --------------------------- -------------------------------------------------- + genIType mix(genIType x, Selects which vector each returned component comes + genIType y, from. For a component of a that is false, the + genBType a) corresponding component of x is returned. For a + genUType mix(genUType x, component of a that is true, the corresponding + genUType y, component of y is returned. + genBType a) + genBType mix(genBType x, + genBType y, + genBType a) + +Additions to the AGL/GLX/WGL Specifications + + None. + +Modifications to The OpenGL Shading Language Specification, Version 4.40 + + Including the following line in a shader can be used to control the + language features described in this extension: + + #extension GL_MESA_shader_integer_mix : <behavior> + + where <behavior> is as specified in section 3.3. + + New preprocessor #defines are added to the OpenGL Shading Language: + + #define GL_MESA_shader_integer_mix 1 + +Interactions with ARB_ES3_compatibility + + On desktop implementations that support ARB_ES3_compatibility, + GL_MESA_shader_integer_mix can be enabled (and the new functions + used) in shaders declared with '#version 300 es'. + +GLX Protocol + + None. + +Errors + + None. + +New State + + None. + +New Implementation Dependent State + + None. + +Issues + + 1) Should we allow linear interpolation of integers via a non-boolean + third component? + + RESOLVED: No. + + 2) Should we allow mix() to select between boolean components? + + RESOLVED: Yes. Implementing the same functionality using casts would be + possible but ugly. + +Revision History + + Rev. Date Author Changes + ---- -------- -------- --------------------------------------------- + 5 09/09/2013 idr Add ARB_ES3_compatibility interaction. + + 4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0. + + 3 08/28/2013 mattst88 Add #extension/#define changes. + + 2 08/26/2013 mattst88 Change vendor prefix to MESA. Add mix() that + selects between boolean components. + 1 08/26/2013 mattst88 Initial revision diff --git a/mesalib/include/GL/internal/dri_interface.h b/mesalib/include/GL/internal/dri_interface.h index be31bb874..709fece8d 100644 --- a/mesalib/include/GL/internal/dri_interface.h +++ b/mesalib/include/GL/internal/dri_interface.h @@ -968,6 +968,7 @@ struct __DRIdri2ExtensionRec { #define __DRI_IMAGE_USE_SHARE 0x0001 #define __DRI_IMAGE_USE_SCANOUT 0x0002 #define __DRI_IMAGE_USE_CURSOR 0x0004 /* Depricated */ +#define __DRI_IMAGE_USE_LINEAR 0x0008 /** diff --git a/mesalib/m4/ax_prog_cc_for_build.m4 b/mesalib/m4/ax_prog_cc_for_build.m4 deleted file mode 100644 index 6369809aa..000000000 --- a/mesalib/m4/ax_prog_cc_for_build.m4 +++ /dev/null @@ -1,125 +0,0 @@ -# =========================================================================== -# http://www.gnu.org/software/autoconf-archive/ax_prog_cc_for_build.html -# =========================================================================== -# -# SYNOPSIS -# -# AX_PROG_CC_FOR_BUILD -# -# DESCRIPTION -# -# This macro searches for a C compiler that generates native executables, -# that is a C compiler that surely is not a cross-compiler. This can be -# useful if you have to generate source code at compile-time like for -# example GCC does. -# -# The macro sets the CC_FOR_BUILD and CPP_FOR_BUILD macros to anything -# needed to compile or link (CC_FOR_BUILD) and preprocess (CPP_FOR_BUILD). -# The value of these variables can be overridden by the user by specifying -# a compiler with an environment variable (like you do for standard CC). -# -# It also sets BUILD_EXEEXT and BUILD_OBJEXT to the executable and object -# file extensions for the build platform, and GCC_FOR_BUILD to `yes' if -# the compiler we found is GCC. All these variables but GCC_FOR_BUILD are -# substituted in the Makefile. -# -# LICENSE -# -# Copyright (c) 2008 Paolo Bonzini <bonzini@gnu.org> -# -# Copying and distribution of this file, with or without modification, are -# permitted in any medium without royalty provided the copyright notice -# and this notice are preserved. This file is offered as-is, without any -# warranty. - -#serial 5 - -AU_ALIAS([AC_PROG_CC_FOR_BUILD], [AX_PROG_CC_FOR_BUILD]) -AC_DEFUN([AX_PROG_CC_FOR_BUILD], [dnl -AC_REQUIRE([AC_PROG_CC])dnl -AC_REQUIRE([AC_PROG_CPP])dnl -AC_REQUIRE([AC_EXEEXT])dnl -AC_REQUIRE([AC_CANONICAL_SYSTEM])dnl - -dnl Use the standard macros, but make them use other variable names -dnl -pushdef([ac_cv_prog_CPP], ac_cv_build_prog_CPP)dnl -pushdef([ac_cv_prog_gcc], ac_cv_build_prog_gcc)dnl -pushdef([ac_cv_prog_cc_works], ac_cv_build_prog_cc_works)dnl -pushdef([ac_cv_prog_cc_cross], ac_cv_build_prog_cc_cross)dnl -pushdef([ac_cv_prog_cc_g], ac_cv_build_prog_cc_g)dnl -pushdef([ac_cv_exeext], ac_cv_build_exeext)dnl -pushdef([ac_cv_objext], ac_cv_build_objext)dnl -pushdef([ac_exeext], ac_build_exeext)dnl -pushdef([ac_objext], ac_build_objext)dnl -pushdef([CC], CC_FOR_BUILD)dnl -pushdef([CPP], CPP_FOR_BUILD)dnl -pushdef([CFLAGS], CFLAGS_FOR_BUILD)dnl -pushdef([CPPFLAGS], CPPFLAGS_FOR_BUILD)dnl -pushdef([LDFLAGS], LDFLAGS_FOR_BUILD)dnl -pushdef([host], build)dnl -pushdef([host_alias], build_alias)dnl -pushdef([host_cpu], build_cpu)dnl -pushdef([host_vendor], build_vendor)dnl -pushdef([host_os], build_os)dnl -pushdef([ac_cv_host], ac_cv_build)dnl -pushdef([ac_cv_host_alias], ac_cv_build_alias)dnl -pushdef([ac_cv_host_cpu], ac_cv_build_cpu)dnl -pushdef([ac_cv_host_vendor], ac_cv_build_vendor)dnl -pushdef([ac_cv_host_os], ac_cv_build_os)dnl -pushdef([ac_cpp], ac_build_cpp)dnl -pushdef([ac_compile], ac_build_compile)dnl -pushdef([ac_link], ac_build_link)dnl - -save_cross_compiling=$cross_compiling -save_ac_tool_prefix=$ac_tool_prefix -cross_compiling=no -ac_tool_prefix= - -AC_PROG_CC -AC_PROG_CPP -AC_EXEEXT - -ac_tool_prefix=$save_ac_tool_prefix -cross_compiling=$save_cross_compiling - -dnl Restore the old definitions -dnl -popdef([ac_link])dnl -popdef([ac_compile])dnl -popdef([ac_cpp])dnl -popdef([ac_cv_host_os])dnl -popdef([ac_cv_host_vendor])dnl -popdef([ac_cv_host_cpu])dnl -popdef([ac_cv_host_alias])dnl -popdef([ac_cv_host])dnl -popdef([host_os])dnl -popdef([host_vendor])dnl -popdef([host_cpu])dnl -popdef([host_alias])dnl -popdef([host])dnl -popdef([LDFLAGS])dnl -popdef([CPPFLAGS])dnl -popdef([CFLAGS])dnl -popdef([CPP])dnl -popdef([CC])dnl -popdef([ac_objext])dnl -popdef([ac_exeext])dnl -popdef([ac_cv_objext])dnl -popdef([ac_cv_exeext])dnl -popdef([ac_cv_prog_cc_g])dnl -popdef([ac_cv_prog_cc_cross])dnl -popdef([ac_cv_prog_cc_works])dnl -popdef([ac_cv_prog_gcc])dnl -popdef([ac_cv_prog_CPP])dnl - -dnl Finally, set Makefile variables -dnl -BUILD_EXEEXT=$ac_build_exeext -BUILD_OBJEXT=$ac_build_objext -AC_SUBST(BUILD_EXEEXT)dnl -AC_SUBST(BUILD_OBJEXT)dnl -AC_SUBST([CFLAGS_FOR_BUILD])dnl -AC_SUBST([CPPFLAGS_FOR_BUILD])dnl -AC_SUBST([LDFLAGS_FOR_BUILD])dnl -]) diff --git a/mesalib/m4/ax_prog_cxx_for_build.m4 b/mesalib/m4/ax_prog_cxx_for_build.m4 deleted file mode 100644 index ecf8db94e..000000000 --- a/mesalib/m4/ax_prog_cxx_for_build.m4 +++ /dev/null @@ -1,109 +0,0 @@ -# =========================================================================== -# http://www.gnu.org/software/autoconf-archive/ax_prog_cxx_for_build.html -# =========================================================================== -# -# SYNOPSIS -# -# AX_PROG_CXX_FOR_BUILD -# -# DESCRIPTION -# -# This macro searches for a C++ compiler that generates native executables, -# that is a C++ compiler that surely is not a cross-compiler. This can be -# useful if you have to generate source code at compile-time like for -# example GCC does. -# -# The macro sets the CXX_FOR_BUILD and CXXCPP_FOR_BUILD macros to anything -# needed to compile or link (CXX_FOR_BUILD) and preprocess (CXXCPP_FOR_BUILD). -# The value of these variables can be overridden by the user by specifying -# a compiler with an environment variable (like you do for standard CXX). -# -# LICENSE -# -# Copyright (c) 2008 Paolo Bonzini <bonzini@gnu.org> -# Copyright (c) 2012 Avionic Design GmbH -# -# Based on the AX_PROG_CC_FOR_BUILD macro by Paolo Bonzini. -# -# Copying and distribution of this file, with or without modification, are -# permitted in any medium without royalty provided the copyright notice -# and this notice are preserved. This file is offered as-is, without any -# warranty. - -#serial 5 - -AU_ALIAS([AC_PROG_CXX_FOR_BUILD], [AX_PROG_CXX_FOR_BUILD]) -AC_DEFUN([AX_PROG_CXX_FOR_BUILD], [dnl -AC_REQUIRE([AX_PROG_CC_FOR_BUILD])dnl -AC_REQUIRE([AC_PROG_CXX])dnl -AC_REQUIRE([AC_PROG_CXXCPP])dnl -AC_REQUIRE([AC_CANONICAL_SYSTEM])dnl - -dnl Use the standard macros, but make them use other variable names -dnl -pushdef([ac_cv_prog_CXXCPP], ac_cv_build_prog_CXXCPP)dnl -pushdef([ac_cv_prog_gxx], ac_cv_build_prog_gxx)dnl -pushdef([ac_cv_prog_cxx_works], ac_cv_build_prog_cxx_works)dnl -pushdef([ac_cv_prog_cxx_cross], ac_cv_build_prog_cxx_cross)dnl -pushdef([ac_cv_prog_cxx_g], ac_cv_build_prog_cxx_g)dnl -pushdef([CXX], CXX_FOR_BUILD)dnl -pushdef([CXXCPP], CXXCPP_FOR_BUILD)dnl -pushdef([CXXFLAGS], CXXFLAGS_FOR_BUILD)dnl -pushdef([CPPFLAGS], CPPFLAGS_FOR_BUILD)dnl -pushdef([CXXCPPFLAGS], CXXCPPFLAGS_FOR_BUILD)dnl -pushdef([host], build)dnl -pushdef([host_alias], build_alias)dnl -pushdef([host_cpu], build_cpu)dnl -pushdef([host_vendor], build_vendor)dnl -pushdef([host_os], build_os)dnl -pushdef([ac_cv_host], ac_cv_build)dnl -pushdef([ac_cv_host_alias], ac_cv_build_alias)dnl -pushdef([ac_cv_host_cpu], ac_cv_build_cpu)dnl -pushdef([ac_cv_host_vendor], ac_cv_build_vendor)dnl -pushdef([ac_cv_host_os], ac_cv_build_os)dnl -pushdef([ac_cxxcpp], ac_build_cxxcpp)dnl -pushdef([ac_compile], ac_build_compile)dnl -pushdef([ac_link], ac_build_link)dnl - -save_cross_compiling=$cross_compiling -save_ac_tool_prefix=$ac_tool_prefix -cross_compiling=no -ac_tool_prefix= - -AC_PROG_CXX -AC_PROG_CXXCPP - -ac_tool_prefix=$save_ac_tool_prefix -cross_compiling=$save_cross_compiling - -dnl Restore the old definitions -dnl -popdef([ac_link])dnl -popdef([ac_compile])dnl -popdef([ac_cxxcpp])dnl -popdef([ac_cv_host_os])dnl -popdef([ac_cv_host_vendor])dnl -popdef([ac_cv_host_cpu])dnl -popdef([ac_cv_host_alias])dnl -popdef([ac_cv_host])dnl -popdef([host_os])dnl -popdef([host_vendor])dnl -popdef([host_cpu])dnl -popdef([host_alias])dnl -popdef([host])dnl -popdef([CXXCPPFLAGS])dnl -popdef([CPPFLAGS])dnl -popdef([CXXFLAGS])dnl -popdef([CXXCPP])dnl -popdef([CXX])dnl -popdef([ac_cv_prog_cxx_g])dnl -popdef([ac_cv_prog_cxx_cross])dnl -popdef([ac_cv_prog_cxx_works])dnl -popdef([ac_cv_prog_gxx])dnl -popdef([ac_cv_prog_CXXCPP])dnl - -dnl Finally, set Makefile variables -dnl -AC_SUBST([CXXFLAGS_FOR_BUILD])dnl -AC_SUBST([CXXCPPFLAGS_FOR_BUILD])dnl -]) diff --git a/mesalib/src/glsl/.gitignore b/mesalib/src/glsl/.gitignore index 2cf5b0007..43720f60b 100644 --- a/mesalib/src/glsl/.gitignore +++ b/mesalib/src/glsl/.gitignore @@ -3,6 +3,4 @@ glsl_lexer.cpp glsl_parser.cpp glsl_parser.h glsl_parser.output -builtin_function.cpp -builtincompiler glsl_test diff --git a/mesalib/src/glsl/Android.mk b/mesalib/src/glsl/Android.mk index f088e67cb..8a3942652 100644 --- a/mesalib/src/glsl/Android.mk +++ b/mesalib/src/glsl/Android.mk @@ -50,32 +50,6 @@ include $(MESA_COMMON_MK) include $(BUILD_STATIC_LIBRARY) # --------------------------------------- -# Build mesa_builtin_compiler for host -# --------------------------------------- - -include $(CLEAR_VARS) - -LOCAL_SRC_FILES := \ - $(LIBGLCPP_FILES) \ - $(LIBGLSL_FILES) \ - $(BUILTIN_COMPILER_CXX_FILES) \ - $(GLSL_COMPILER_CXX_FILES) - -LOCAL_C_INCLUDES := \ - $(MESA_TOP)/src/mapi \ - $(MESA_TOP)/src/mesa - -LOCAL_STATIC_LIBRARIES := libmesa_glsl_utils - -LOCAL_MODULE := mesa_builtin_compiler - -LOCAL_MODULE_CLASS := EXECUTABLES -LOCAL_IS_HOST_MODULE := true -include $(LOCAL_PATH)/Android.gen.mk -include $(MESA_COMMON_MK) -include $(BUILD_HOST_EXECUTABLE) - -# --------------------------------------- # Build glsl_compiler # --------------------------------------- diff --git a/mesalib/src/glsl/Makefile.am b/mesalib/src/glsl/Makefile.am index 2bbad3d65..9352848d6 100644 --- a/mesalib/src/glsl/Makefile.am +++ b/mesalib/src/glsl/Makefile.am @@ -19,8 +19,6 @@ # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. -SUBDIRS = builtin_compiler - AM_CPPFLAGS = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/mapi \ @@ -72,31 +70,21 @@ tests_ralloc_test_LDADD = \ $(top_builddir)/src/gtest/libgtest.la \ $(PTHREAD_LIBS) -if CROSS_COMPILING libglcpp_la_SOURCES = \ glcpp/glcpp-lex.c \ glcpp/glcpp-parse.c \ $(LIBGLCPP_FILES) -else -libglcpp_la_LIBADD = builtin_compiler/libglcpp.la -endif glcpp_glcpp_SOURCES = \ glcpp/glcpp.c \ $(top_srcdir)/src/mesa/program/prog_hash_table.c glcpp_glcpp_LDADD = libglcpp.la -libglsl_la_SOURCES = builtin_function.cpp libglsl_la_LIBADD = libglcpp.la -if CROSS_COMPILING -libglsl_la_SOURCES += \ +libglsl_la_SOURCES = \ glsl_lexer.cpp \ glsl_parser.cpp \ $(LIBGLSL_FILES) -else -libglsl_la_LIBADD += \ - builtin_compiler/libglslcore.la -endif glsl_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ @@ -168,6 +156,3 @@ CLEANFILES = \ glcpp/glcpp-parse.h \ glsl_parser.h \ $(BUILT_SOURCES) - -builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT) - $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT) > builtin_function.cpp || rm -f builtin_function.cpp diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources index 979c4165f..2f7bfa163 100644 --- a/mesalib/src/glsl/Makefile.sources +++ b/mesalib/src/glsl/Makefile.sources @@ -21,6 +21,7 @@ LIBGLSL_FILES = \ $(GLSL_SRCDIR)/ast_function.cpp \ $(GLSL_SRCDIR)/ast_to_hir.cpp \ $(GLSL_SRCDIR)/ast_type.cpp \ + $(GLSL_SRCDIR)/builtin_functions.cpp \ $(GLSL_SRCDIR)/builtin_types.cpp \ $(GLSL_SRCDIR)/builtin_variables.cpp \ $(GLSL_SRCDIR)/glsl_parser_extras.cpp \ @@ -104,20 +105,7 @@ GLSL_COMPILER_CXX_FILES = \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ $(GLSL_SRCDIR)/main.cpp -# builtin_compiler -# -# This is built before libglsl to generate builtin_function.cpp for libglsl. -# For this to work, a dummy version of builtin_function.cpp, -# builtin_stubs.cpp, is used. - -BUILTIN_COMPILER_CXX_FILES = \ - $(GLSL_SRCDIR)/builtin_compiler/builtin_stubs.cpp - -BUILTIN_COMPILER_GENERATED_CXX_FILES = \ - $(GLSL_BUILDDIR)/glsl_lexer.cpp \ - $(GLSL_BUILDDIR)/glsl_parser.cpp - # libglsl generated sources LIBGLSL_GENERATED_CXX_FILES = \ - $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \ - $(GLSL_BUILDDIR)/builtin_function.cpp + $(GLSL_BUILDDIR)/glsl_lexer.cpp \ + $(GLSL_BUILDDIR)/glsl_parser.cpp diff --git a/mesalib/src/glsl/SConscript b/mesalib/src/glsl/SConscript index c4ab97c1e..e386bdfb1 100644 --- a/mesalib/src/glsl/SConscript +++ b/mesalib/src/glsl/SConscript @@ -53,55 +53,25 @@ if env['msvc']: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) -if env['crosscompile'] and not env['embedded']: - Import('builtin_glsl_function') -else: - # Copy these files to avoid generation object files into src/mesa/program - env.Prepend(CPPPATH = ['#src/mesa/main']) - env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE')) - env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) - # Copy these files to avoid generation object files into src/mesa/program - env.Prepend(CPPPATH = ['#src/mesa/program']) - env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE')) - env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) - - compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES']) - - mesa_objs = env.StaticObject([ - 'hash_table.c', - 'imports.c', - 'prog_hash_table.c', - 'symbol_table.c', - ]) - - compiler_objs += mesa_objs - - builtin_compiler = env.Program( - target = 'builtin_compiler/builtin_compiler', - source = compiler_objs + glsl_sources + \ - source_lists['BUILTIN_COMPILER_CXX_FILES'], - ) - - # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll - # depends on glsl_parser.h - env.Depends(builtin_compiler, glsl_parser) - - builtin_glsl_function = env.CodeGenerate( - target = 'builtin_function.cpp', - script = 'builtins/tools/generate_builtins.py', - source = builtin_compiler, - command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' - ) - - env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', '#src/glsl/builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) - - Export('builtin_glsl_function') - - if env['hostonly']: - Return() - +# Copy these files to avoid generation object files into src/mesa/program +env.Prepend(CPPPATH = ['#src/mesa/main']) +env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE')) +env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) +# Copy these files to avoid generation object files into src/mesa/program +env.Prepend(CPPPATH = ['#src/mesa/program']) +env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE')) +env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) + +compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES']) + +mesa_objs = env.StaticObject([ + 'hash_table.c', + 'imports.c', + 'prog_hash_table.c', + 'symbol_table.c', +]) -glsl_sources += builtin_glsl_function +compiler_objs += mesa_objs glsl = env.ConvenienceLibrary( target = 'glsl', diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp index 7df2b6925..02aad4f8f 100644 --- a/mesalib/src/glsl/ast_function.cpp +++ b/mesalib/src/glsl/ast_function.cpp @@ -388,7 +388,8 @@ match_function_by_name(const char *name, if (f != NULL) { /* Look for a match in the local shader. If exact, we're done. */ bool is_exact = false; - sig = local_sig = f->matching_signature(actual_parameters, &is_exact); + sig = local_sig = f->matching_signature(state, actual_parameters, + &is_exact); if (is_exact) goto done; @@ -402,33 +403,8 @@ match_function_by_name(const char *name, } /* Local shader has no exact candidates; check the built-ins. */ - _mesa_glsl_initialize_functions(state); - for (unsigned i = 0; i < state->num_builtins_to_link; i++) { - ir_function *builtin = - state->builtins_to_link[i]->symbols->get_function(name); - if (builtin == NULL) - continue; - - bool is_exact = false; - ir_function_signature *builtin_sig = - builtin->matching_signature(actual_parameters, &is_exact); - - if (builtin_sig == NULL) - continue; - - /* If the built-in signature is exact, we can stop. */ - if (is_exact) { - sig = builtin_sig; - goto done; - } - - if (sig == NULL) { - /* We found an inexact match, which is better than nothing. However, - * we should keep searching for an exact match. - */ - sig = builtin_sig; - } - } + _mesa_glsl_initialize_builtin_functions(); + sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters); done: if (sig != NULL) { @@ -471,6 +447,9 @@ no_matching_function_error(const char *name, foreach_list (node, &f->signatures) { ir_function_signature *sig = (ir_function_signature *) node; + if (sig->is_builtin() && !sig->is_builtin_available(state)) + continue; + str = prototype_string(sig->return_type, f->name, &sig->parameters); _mesa_glsl_error(loc, state, "%s%s", prefix, str); ralloc_free(str); diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 52059e4bf..2316cf8e5 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -3576,7 +3576,7 @@ ast_function::hir(exec_list *instructions, */ f = state->symbols->get_function(name); if (f != NULL && (state->es_shader || f->has_user_signature())) { - sig = f->exact_matching_signature(&hir_parameters); + sig = f->exact_matching_signature(state, &hir_parameters); if (sig != NULL) { const char *badvar = sig->qualifiers_match(&hir_parameters); if (badvar != NULL) { diff --git a/mesalib/src/glsl/builtin_compiler/.gitignore b/mesalib/src/glsl/builtin_compiler/.gitignore deleted file mode 100644 index ea7d5de9c..000000000 --- a/mesalib/src/glsl/builtin_compiler/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -builtin_compiler -glcpp-lex.c -glcpp-parse.c -glcpp-parse.h -glcpp-parse.output diff --git a/mesalib/src/glsl/builtin_compiler/Makefile.am b/mesalib/src/glsl/builtin_compiler/Makefile.am deleted file mode 100644 index 5f1a995c3..000000000 --- a/mesalib/src/glsl/builtin_compiler/Makefile.am +++ /dev/null @@ -1,98 +0,0 @@ -# Copyright © 2012 Jon TURNEY -# Copyright © 2012 Thierry Reding -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice (including the next -# paragraph) shall be included in all copies or substantial portions of the -# Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -# IN THE SOFTWARE. - -AM_CFLAGS = \ - -I $(top_srcdir)/include \ - -I $(top_srcdir)/src/mapi \ - -I $(top_srcdir)/src/mesa \ - -I $(GLSL_SRCDIR) \ - -I $(GLSL_SRCDIR)/glcpp \ - -I $(GLSL_BUILDDIR) \ - $(VISIBILITY_CFLAGS) - -if CROSS_COMPILING -proxyCC = @CC_FOR_BUILD@ -proxyCFLAGS = @CFLAGS_FOR_BUILD@ -proxyCPP = @CPP_FOR_BUILD@ -proxyCPPFLAGS = @CPPFLAGS_FOR_BUILD@ -proxyCXX = @CXX_FOR_BUILD@ -proxyCXXFLAGS = @CXXFLAGS_FOR_BUILD@ -proxyLD = @LD_FOR_BUILD@ -proxyLDFLAGS = @LDFLAGS_FOR_BUILD@ -AM_CFLAGS += $(DEFINES_FOR_BUILD) -else -proxyCC = @CC@ -proxyCFLAGS = @CFLAGS@ -proxyCPP = @CPP@ -proxyCPPFLAGS = @CPPFLAGS@ -proxyCXX = @CXX@ -proxyCXXFLAGS = @CXXFLAGS@ -proxyLD = @LD@ -proxyLDFLAGS = @LDFLAGS@ -AM_CFLAGS += $(DEFINES) -endif - -CC = $(proxyCC) -CFLAGS = $(proxyCFLAGS) -CPP = $(proxyCPP) -CPPFLAGS = $(proxyCPPFLAGS) -CXX = $(proxyCXX) -CXXFLAGS = $(proxyCXXFLAGS) -LD = $(proxyLD) -LDFLAGS = $(proxyLDFLAGS) - -AM_CXXFLAGS = $(AM_CFLAGS) - -include ../Makefile.sources - -noinst_PROGRAMS = builtin_compiler - -if !CROSS_COMPILING -noinst_LTLIBRARIES = libglslcore.la libglcpp.la - -libglcpp_la_SOURCES = \ - $(LIBGLCPP_GENERATED_FILES) \ - $(LIBGLCPP_FILES) - -libglslcore_la_SOURCES = \ - $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \ - $(LIBGLSL_FILES) -endif - -builtin_compiler_SOURCES = \ - $(top_srcdir)/src/mesa/main/hash_table.c \ - $(top_srcdir)/src/mesa/main/imports.c \ - $(top_srcdir)/src/mesa/program/prog_hash_table.c\ - $(top_srcdir)/src/mesa/program/symbol_table.c \ - $(BUILTIN_COMPILER_CXX_FILES) \ - $(GLSL_COMPILER_CXX_FILES) - -if CROSS_COMPILING -builtin_compiler_SOURCES += \ - $(LIBGLCPP_GENERATED_FILES) \ - $(LIBGLCPP_FILES) \ - $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \ - $(LIBGLSL_FILES) -builtin_compiler_CPPFLAGS = $(AM_CPPFLAGS) -else -builtin_compiler_LDADD = libglslcore.la libglcpp.la -endif diff --git a/mesalib/src/glsl/builtin_compiler/builtin_stubs.cpp b/mesalib/src/glsl/builtin_compiler/builtin_stubs.cpp deleted file mode 100644 index dfa5d324e..000000000 --- a/mesalib/src/glsl/builtin_compiler/builtin_stubs.cpp +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <stdio.h> -#include "glsl_parser_extras.h" - -/* A dummy file. When compiling prototypes, we don't care about builtins. - * We really don't want to half-compile builtin_functions.cpp and fail, though. - */ -void -_mesa_glsl_release_functions(void) -{ -} - -void -_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state) -{ - (void) state; -} diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp new file mode 100644 index 000000000..5d8f171b9 --- /dev/null +++ b/mesalib/src/glsl/builtin_functions.cpp @@ -0,0 +1,3542 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file builtin_functions.cpp + * + * Support for GLSL built-in functions. + * + * This file is split into several main components: + * + * 1. Availability predicates + * + * A series of small functions that check whether the current shader + * supports the version/extensions required to expose a built-in. + * + * 2. Core builtin_builder class functionality + * + * 3. Lists of built-in functions + * + * The builtin_builder::create_builtins() function contains lists of all + * built-in function signatures, where they're available, what types they + * take, and so on. + * + * 4. Implementations of built-in function signatures + * + * A series of functions which create ir_function_signatures and emit IR + * via ir_builder to implement them. + * + * 5. External API + * + * A few functions the rest of the compiler can use to interact with the + * built-in function module. For example, searching for a built-in by + * name and parameters. + */ + +#include <stdarg.h> +#include <stdio.h> +#include "main/core.h" /* for struct gl_shader */ +#include "main/shaderobj.h" +#include "ir_builder.h" +#include "glsl_parser_extras.h" +#include "program/prog_instruction.h" +#include <limits> + +using namespace ir_builder; + +/** + * Availability predicates: + * @{ + */ +static bool +always_available(const _mesa_glsl_parse_state *state) +{ + return true; +} + +static bool +compatibility_vs_only(const _mesa_glsl_parse_state *state) +{ + return state->target == vertex_shader && + state->language_version <= 130 && + !state->es_shader; +} + +static bool +fs_only(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader; +} + +static bool +gs_only(const _mesa_glsl_parse_state *state) +{ + return state->target == geometry_shader; +} + +static bool +v110(const _mesa_glsl_parse_state *state) +{ + return !state->es_shader; +} + +static bool +v110_fs_only(const _mesa_glsl_parse_state *state) +{ + return !state->es_shader && state->target == fragment_shader; +} + +static bool +v120(const _mesa_glsl_parse_state *state) +{ + return state->is_version(120, 300); +} + +static bool +v130(const _mesa_glsl_parse_state *state) +{ + return state->is_version(130, 300); +} + +static bool +v130_fs_only(const _mesa_glsl_parse_state *state) +{ + return state->is_version(130, 300) && + state->target == fragment_shader; +} + +static bool +v140(const _mesa_glsl_parse_state *state) +{ + return state->is_version(140, 0); +} + +static bool +texture_rectangle(const _mesa_glsl_parse_state *state) +{ + return state->ARB_texture_rectangle_enable; +} + +static bool +texture_external(const _mesa_glsl_parse_state *state) +{ + return state->OES_EGL_image_external_enable; +} + +/** True if texturing functions with explicit LOD are allowed. */ +static bool +lod_exists_in_stage(const _mesa_glsl_parse_state *state) +{ + /* Texturing functions with "Lod" in their name exist: + * - In the vertex shader stage (for all languages) + * - In any stage for GLSL 1.30+ or GLSL ES 3.00 + * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled. + * + * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we + * don't need to explicitly check state->es_shader. + */ + return state->target == vertex_shader || + state->is_version(130, 300) || + state->ARB_shader_texture_lod_enable; +} + +static bool +v110_lod(const _mesa_glsl_parse_state *state) +{ + return !state->es_shader && lod_exists_in_stage(state); +} + +static bool +shader_texture_lod(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shader_texture_lod_enable; +} + +static bool +shader_texture_lod_and_rect(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shader_texture_lod_enable && + state->ARB_texture_rectangle_enable; +} + +static bool +shader_bit_encoding(const _mesa_glsl_parse_state *state) +{ + return state->is_version(330, 300) || + state->ARB_shader_bit_encoding_enable || + state->ARB_gpu_shader5_enable; +} + +static bool +shader_integer_mix(const _mesa_glsl_parse_state *state) +{ + return v130(state) && state->MESA_shader_integer_mix_enable; +} + +static bool +shader_packing(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shading_language_packing_enable || + state->is_version(400, 0); +} + +static bool +shader_packing_or_es3(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shading_language_packing_enable || + state->is_version(400, 300); +} + +static bool +gpu_shader5(const _mesa_glsl_parse_state *state) +{ + return state->is_version(400, 0) || state->ARB_gpu_shader5_enable; +} + +static bool +vs_texture_array(const _mesa_glsl_parse_state *state) +{ + return state->target == vertex_shader && + state->EXT_texture_array_enable; +} + +static bool +fs_texture_array(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader && + state->EXT_texture_array_enable; +} + +static bool +texture_array(const _mesa_glsl_parse_state *state) +{ + return state->EXT_texture_array_enable; +} + +static bool +texture_multisample(const _mesa_glsl_parse_state *state) +{ + return state->is_version(150, 0) || + state->ARB_texture_multisample_enable; +} + +static bool +fs_texture_cube_map_array(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader && + (state->is_version(400, 0) || + state->ARB_texture_cube_map_array_enable); +} + +static bool +texture_cube_map_array(const _mesa_glsl_parse_state *state) +{ + return state->is_version(400, 0) || + state->ARB_texture_cube_map_array_enable; +} + +static bool +texture_query_lod(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader && + state->ARB_texture_query_lod_enable; +} + +/* Desktop GL or OES_standard_derivatives + fragment shader only */ +static bool +fs_oes_derivatives(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader && + (!state->es_shader || state->OES_standard_derivatives_enable); +} + +static bool +tex1d_lod(const _mesa_glsl_parse_state *state) +{ + return !state->es_shader && lod_exists_in_stage(state); +} + +/** True if sampler3D exists */ +static bool +tex3d(const _mesa_glsl_parse_state *state) +{ + /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the + * OES_texture_3D extension, and in GLSL ES 3.00. + */ + return !state->es_shader || + state->OES_texture_3D_enable || + state->language_version >= 300; +} + +static bool +fs_tex3d(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader && + (!state->es_shader || state->OES_texture_3D_enable); +} + +static bool +tex3d_lod(const _mesa_glsl_parse_state *state) +{ + return tex3d(state) && lod_exists_in_stage(state); +} +/** @} */ + +/******************************************************************************/ + +/** + * builtin_builder: A singleton object representing the core of the built-in + * function module. + * + * It generates IR for every built-in function signature, and organizes them + * into functions. + */ +class builtin_builder { +public: + builtin_builder(); + ~builtin_builder(); + + void initialize(); + void release(); + ir_function_signature *find(_mesa_glsl_parse_state *state, + const char *name, exec_list *actual_parameters); + +private: + void *mem_ctx; + /** + * A shader to hold all the built-in signatures; created by this module. + * + * This includes signatures for every built-in, regardless of version or + * enabled extensions. The availability predicate associated with each + * signature allows matching_signature() to filter out the irrelevant ones. + */ + gl_shader *shader; + + /** Global variables used by built-in functions. */ + ir_variable *gl_ModelViewProjectionMatrix; + ir_variable *gl_Vertex; + + void create_shader(); + void create_builtins(); + + /** + * IR builder helpers: + * + * These convenience functions assist in emitting IR, but don't necessarily + * fit in ir_builder itself. Many of them rely on having a mem_ctx class + * member available. + */ + ir_variable *in_var(const glsl_type *type, const char *name); + ir_variable *out_var(const glsl_type *type, const char *name); + ir_constant *imm(float f); + ir_constant *imm(int i); + ir_constant *imm(unsigned u); + ir_constant *imm(const glsl_type *type, const ir_constant_data &); + ir_dereference_variable *var_ref(ir_variable *var); + ir_dereference_array *array_ref(ir_variable *var, int i); + ir_swizzle *matrix_elt(ir_variable *var, int col, int row); + + ir_expression *asin_expr(ir_variable *x); + + /** Create a new function and add the given signatures. */ + void add_function(const char *name, ...); + + ir_function_signature *new_sig(const glsl_type *return_type, + builtin_available_predicate avail, + int num_params, ...); + + /** + * Function signature generators: + * @{ + */ + ir_function_signature *unop(builtin_available_predicate avail, + ir_expression_operation opcode, + const glsl_type *return_type, + const glsl_type *param_type); + ir_function_signature *binop(ir_expression_operation opcode, + builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *param0_type, + const glsl_type *param1_type); + +#define B0(X) ir_function_signature *_##X(); +#define B1(X) ir_function_signature *_##X(const glsl_type *); +#define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *); +#define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *); +#define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *); +#define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *); + B1(radians) + B1(degrees) + B1(sin) + B1(cos) + B1(tan) + B1(asin) + B1(acos) + B1(atan2) + B1(atan) + B1(sinh) + B1(cosh) + B1(tanh) + B1(asinh) + B1(acosh) + B1(atanh) + B1(pow) + B1(exp) + B1(log) + B1(exp2) + B1(log2) + B1(sqrt) + B1(inversesqrt) + B1(abs) + B1(sign) + B1(floor) + B1(trunc) + B1(round) + B1(roundEven) + B1(ceil) + B1(fract) + B2(mod) + B1(modf) + BA2(min) + BA2(max) + BA2(clamp) + B2(mix_lrp) + ir_function_signature *_mix_sel(builtin_available_predicate avail, + const glsl_type *val_type, + const glsl_type *blend_type); + B2(step) + B2(smoothstep) + B1(isnan) + B1(isinf) + B1(floatBitsToInt) + B1(floatBitsToUint) + B1(intBitsToFloat) + B1(uintBitsToFloat) + ir_function_signature *_packUnorm2x16(builtin_available_predicate avail); + ir_function_signature *_packSnorm2x16(builtin_available_predicate avail); + ir_function_signature *_packUnorm4x8(builtin_available_predicate avail); + ir_function_signature *_packSnorm4x8(builtin_available_predicate avail); + ir_function_signature *_unpackUnorm2x16(builtin_available_predicate avail); + ir_function_signature *_unpackSnorm2x16(builtin_available_predicate avail); + ir_function_signature *_unpackUnorm4x8(builtin_available_predicate avail); + ir_function_signature *_unpackSnorm4x8(builtin_available_predicate avail); + ir_function_signature *_packHalf2x16(builtin_available_predicate avail); + ir_function_signature *_unpackHalf2x16(builtin_available_predicate avail); + B1(length) + B1(distance); + B1(dot); + B1(cross); + B1(normalize); + B0(ftransform); + B1(faceforward); + B1(reflect); + B1(refract); + B1(matrixCompMult); + B1(outerProduct); + B0(determinant_mat2); + B0(determinant_mat3); + B0(determinant_mat4); + B0(inverse_mat2); + B0(inverse_mat3); + B0(inverse_mat4); + B1(transpose); + BA1(lessThan); + BA1(lessThanEqual); + BA1(greaterThan); + BA1(greaterThanEqual); + BA1(equal); + BA1(notEqual); + B1(any); + B1(all); + B1(not); + B2(textureSize); + ir_function_signature *_textureSize(builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *sampler_type); + +/** Flags to _texture() */ +#define TEX_PROJECT 1 +#define TEX_OFFSET 2 + + ir_function_signature *_texture(ir_texture_opcode opcode, + builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *sampler_type, + int coord_size, + const glsl_type *coord_type, + int flags = 0); + B0(textureCubeArrayShadow); + ir_function_signature *_texelFetch(builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *sampler_type, + const glsl_type *coord_type, + const glsl_type *offset_type = NULL); + + B0(EmitVertex) + B0(EndPrimitive) + + B2(textureQueryLod); + B1(dFdx); + B1(dFdy); + B1(fwidth); + B1(noise1); + B1(noise2); + B1(noise3); + B1(noise4); + + B1(bitfieldExtract) + B1(bitfieldInsert) + B1(bitfieldReverse) + B1(bitCount) + B1(findLSB) + B1(findMSB) + B1(fma) +#undef B0 +#undef B1 +#undef B2 +#undef B3 +#undef BA1 +#undef BA2 + /** @} */ +}; + +/** + * Core builtin_builder functionality: + * @{ + */ +builtin_builder::builtin_builder() +{ + mem_ctx = NULL; +} + +builtin_builder::~builtin_builder() +{ + ralloc_free(mem_ctx); +} + +ir_function_signature * +builtin_builder::find(_mesa_glsl_parse_state *state, + const char *name, exec_list *actual_parameters) +{ + /* The shader currently being compiled requested a built-in function; + * it needs to link against builtin_builder::shader in order to get them. + * + * Even if we don't find a matching signature, we still need to do this so + * that the "no matching signature" error will list potential candidates + * from the available built-ins. + */ + state->builtins_to_link[0] = shader; + state->num_builtins_to_link = 1; + + ir_function *f = shader->symbols->get_function(name); + if (f == NULL) + return NULL; + + ir_function_signature *sig = f->matching_signature(state, actual_parameters); + if (sig == NULL) + return NULL; + + return sig; +} + +void +builtin_builder::initialize() +{ + /* If already initialized, don't do it again. */ + if (mem_ctx != NULL) + return; + + mem_ctx = ralloc_context(NULL); + create_shader(); + create_builtins(); +} + +void +builtin_builder::release() +{ + ralloc_free(mem_ctx); + mem_ctx = NULL; +} + +void +builtin_builder::create_shader() +{ + /* The target doesn't actually matter. There's no target for generic + * GLSL utility code that could be linked against any stage, so just + * arbitrarily pick GL_VERTEX_SHADER. + */ + shader = _mesa_new_shader(NULL, 0, GL_VERTEX_SHADER); + shader->symbols = new(mem_ctx) glsl_symbol_table; + + gl_ModelViewProjectionMatrix = + new(mem_ctx) ir_variable(glsl_type::mat4_type, + "gl_ModelViewProjectionMatrix", + ir_var_uniform); + + shader->symbols->add_variable(gl_ModelViewProjectionMatrix); + + gl_Vertex = in_var(glsl_type::vec4_type, "gl_Vertex"); + shader->symbols->add_variable(gl_Vertex); +} + +/** @} */ + +/** + * Create ir_function and ir_function_signature objects for each built-in. + * + * Contains a list of every available built-in. + */ +void +builtin_builder::create_builtins() +{ +#define F(NAME) \ + add_function(#NAME, \ + _##NAME(glsl_type::float_type), \ + _##NAME(glsl_type::vec2_type), \ + _##NAME(glsl_type::vec3_type), \ + _##NAME(glsl_type::vec4_type), \ + NULL); + +#define FI(NAME) \ + add_function(#NAME, \ + _##NAME(glsl_type::float_type), \ + _##NAME(glsl_type::vec2_type), \ + _##NAME(glsl_type::vec3_type), \ + _##NAME(glsl_type::vec4_type), \ + _##NAME(glsl_type::int_type), \ + _##NAME(glsl_type::ivec2_type), \ + _##NAME(glsl_type::ivec3_type), \ + _##NAME(glsl_type::ivec4_type), \ + NULL); + +#define FIU(NAME) \ + add_function(#NAME, \ + _##NAME(always_available, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec2_type), \ + _##NAME(always_available, glsl_type::vec3_type), \ + _##NAME(always_available, glsl_type::vec4_type), \ + \ + _##NAME(always_available, glsl_type::int_type), \ + _##NAME(always_available, glsl_type::ivec2_type), \ + _##NAME(always_available, glsl_type::ivec3_type), \ + _##NAME(always_available, glsl_type::ivec4_type), \ + \ + _##NAME(v130, glsl_type::uint_type), \ + _##NAME(v130, glsl_type::uvec2_type), \ + _##NAME(v130, glsl_type::uvec3_type), \ + _##NAME(v130, glsl_type::uvec4_type), \ + NULL); + +#define IU(NAME) \ + add_function(#NAME, \ + _##NAME(glsl_type::int_type), \ + _##NAME(glsl_type::ivec2_type), \ + _##NAME(glsl_type::ivec3_type), \ + _##NAME(glsl_type::ivec4_type), \ + \ + _##NAME(glsl_type::uint_type), \ + _##NAME(glsl_type::uvec2_type), \ + _##NAME(glsl_type::uvec3_type), \ + _##NAME(glsl_type::uvec4_type), \ + NULL); + +#define FIUB(NAME) \ + add_function(#NAME, \ + _##NAME(always_available, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec2_type), \ + _##NAME(always_available, glsl_type::vec3_type), \ + _##NAME(always_available, glsl_type::vec4_type), \ + \ + _##NAME(always_available, glsl_type::int_type), \ + _##NAME(always_available, glsl_type::ivec2_type), \ + _##NAME(always_available, glsl_type::ivec3_type), \ + _##NAME(always_available, glsl_type::ivec4_type), \ + \ + _##NAME(v130, glsl_type::uint_type), \ + _##NAME(v130, glsl_type::uvec2_type), \ + _##NAME(v130, glsl_type::uvec3_type), \ + _##NAME(v130, glsl_type::uvec4_type), \ + \ + _##NAME(always_available, glsl_type::bool_type), \ + _##NAME(always_available, glsl_type::bvec2_type), \ + _##NAME(always_available, glsl_type::bvec3_type), \ + _##NAME(always_available, glsl_type::bvec4_type), \ + NULL); + +#define FIU2_MIXED(NAME) \ + add_function(#NAME, \ + _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \ + \ + _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \ + _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \ + _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \ + \ + _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \ + _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \ + _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \ + _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \ + \ + _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \ + _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \ + _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \ + \ + _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \ + _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \ + _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \ + _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \ + \ + _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \ + _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \ + _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \ + NULL); + + F(radians) + F(degrees) + F(sin) + F(cos) + F(tan) + F(asin) + F(acos) + + add_function("atan", + _atan(glsl_type::float_type), + _atan(glsl_type::vec2_type), + _atan(glsl_type::vec3_type), + _atan(glsl_type::vec4_type), + _atan2(glsl_type::float_type), + _atan2(glsl_type::vec2_type), + _atan2(glsl_type::vec3_type), + _atan2(glsl_type::vec4_type), + NULL); + + F(sinh) + F(cosh) + F(tanh) + F(asinh) + F(acosh) + F(atanh) + F(pow) + F(exp) + F(log) + F(exp2) + F(log2) + F(sqrt) + F(inversesqrt) + FI(abs) + FI(sign) + F(floor) + F(trunc) + F(round) + F(roundEven) + F(ceil) + F(fract) + + add_function("mod", + _mod(glsl_type::float_type, glsl_type::float_type), + _mod(glsl_type::vec2_type, glsl_type::float_type), + _mod(glsl_type::vec3_type, glsl_type::float_type), + _mod(glsl_type::vec4_type, glsl_type::float_type), + + _mod(glsl_type::vec2_type, glsl_type::vec2_type), + _mod(glsl_type::vec3_type, glsl_type::vec3_type), + _mod(glsl_type::vec4_type, glsl_type::vec4_type), + NULL); + + F(modf) + + FIU2_MIXED(min) + FIU2_MIXED(max) + FIU2_MIXED(clamp) + + add_function("mix", + _mix_lrp(glsl_type::float_type, glsl_type::float_type), + _mix_lrp(glsl_type::vec2_type, glsl_type::float_type), + _mix_lrp(glsl_type::vec3_type, glsl_type::float_type), + _mix_lrp(glsl_type::vec4_type, glsl_type::float_type), + + _mix_lrp(glsl_type::vec2_type, glsl_type::vec2_type), + _mix_lrp(glsl_type::vec3_type, glsl_type::vec3_type), + _mix_lrp(glsl_type::vec4_type, glsl_type::vec4_type), + + _mix_sel(v130, glsl_type::float_type, glsl_type::bool_type), + _mix_sel(v130, glsl_type::vec2_type, glsl_type::bvec2_type), + _mix_sel(v130, glsl_type::vec3_type, glsl_type::bvec3_type), + _mix_sel(v130, glsl_type::vec4_type, glsl_type::bvec4_type), + + _mix_sel(shader_integer_mix, glsl_type::int_type, glsl_type::bool_type), + _mix_sel(shader_integer_mix, glsl_type::ivec2_type, glsl_type::bvec2_type), + _mix_sel(shader_integer_mix, glsl_type::ivec3_type, glsl_type::bvec3_type), + _mix_sel(shader_integer_mix, glsl_type::ivec4_type, glsl_type::bvec4_type), + + _mix_sel(shader_integer_mix, glsl_type::uint_type, glsl_type::bool_type), + _mix_sel(shader_integer_mix, glsl_type::uvec2_type, glsl_type::bvec2_type), + _mix_sel(shader_integer_mix, glsl_type::uvec3_type, glsl_type::bvec3_type), + _mix_sel(shader_integer_mix, glsl_type::uvec4_type, glsl_type::bvec4_type), + + _mix_sel(shader_integer_mix, glsl_type::bool_type, glsl_type::bool_type), + _mix_sel(shader_integer_mix, glsl_type::bvec2_type, glsl_type::bvec2_type), + _mix_sel(shader_integer_mix, glsl_type::bvec3_type, glsl_type::bvec3_type), + _mix_sel(shader_integer_mix, glsl_type::bvec4_type, glsl_type::bvec4_type), + NULL); + + add_function("step", + _step(glsl_type::float_type, glsl_type::float_type), + _step(glsl_type::float_type, glsl_type::vec2_type), + _step(glsl_type::float_type, glsl_type::vec3_type), + _step(glsl_type::float_type, glsl_type::vec4_type), + + _step(glsl_type::vec2_type, glsl_type::vec2_type), + _step(glsl_type::vec3_type, glsl_type::vec3_type), + _step(glsl_type::vec4_type, glsl_type::vec4_type), + NULL); + + add_function("smoothstep", + _smoothstep(glsl_type::float_type, glsl_type::float_type), + _smoothstep(glsl_type::float_type, glsl_type::vec2_type), + _smoothstep(glsl_type::float_type, glsl_type::vec3_type), + _smoothstep(glsl_type::float_type, glsl_type::vec4_type), + + _smoothstep(glsl_type::vec2_type, glsl_type::vec2_type), + _smoothstep(glsl_type::vec3_type, glsl_type::vec3_type), + _smoothstep(glsl_type::vec4_type, glsl_type::vec4_type), + NULL); + + F(isnan) + F(isinf) + + F(floatBitsToInt) + F(floatBitsToUint) + add_function("intBitsToFloat", + _intBitsToFloat(glsl_type::int_type), + _intBitsToFloat(glsl_type::ivec2_type), + _intBitsToFloat(glsl_type::ivec3_type), + _intBitsToFloat(glsl_type::ivec4_type), + NULL); + add_function("uintBitsToFloat", + _uintBitsToFloat(glsl_type::uint_type), + _uintBitsToFloat(glsl_type::uvec2_type), + _uintBitsToFloat(glsl_type::uvec3_type), + _uintBitsToFloat(glsl_type::uvec4_type), + NULL); + + add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3), NULL); + add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); + add_function("packUnorm4x8", _packUnorm4x8(shader_packing), NULL); + add_function("packSnorm4x8", _packSnorm4x8(shader_packing), NULL); + add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3), NULL); + add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL); + add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing), NULL); + add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing), NULL); + add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); + add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); + + F(length) + F(distance) + F(dot) + + add_function("cross", _cross(glsl_type::vec3_type), NULL); + + F(normalize) + add_function("ftransform", _ftransform(), NULL); + F(faceforward) + F(reflect) + F(refract) + // ... + add_function("matrixCompMult", + _matrixCompMult(glsl_type::mat2_type), + _matrixCompMult(glsl_type::mat3_type), + _matrixCompMult(glsl_type::mat4_type), + _matrixCompMult(glsl_type::mat2x3_type), + _matrixCompMult(glsl_type::mat2x4_type), + _matrixCompMult(glsl_type::mat3x2_type), + _matrixCompMult(glsl_type::mat3x4_type), + _matrixCompMult(glsl_type::mat4x2_type), + _matrixCompMult(glsl_type::mat4x3_type), + NULL); + add_function("outerProduct", + _outerProduct(glsl_type::mat2_type), + _outerProduct(glsl_type::mat3_type), + _outerProduct(glsl_type::mat4_type), + _outerProduct(glsl_type::mat2x3_type), + _outerProduct(glsl_type::mat2x4_type), + _outerProduct(glsl_type::mat3x2_type), + _outerProduct(glsl_type::mat3x4_type), + _outerProduct(glsl_type::mat4x2_type), + _outerProduct(glsl_type::mat4x3_type), + NULL); + add_function("determinant", + _determinant_mat2(), + _determinant_mat3(), + _determinant_mat4(), + NULL); + add_function("inverse", + _inverse_mat2(), + _inverse_mat3(), + _inverse_mat4(), + NULL); + add_function("transpose", + _transpose(glsl_type::mat2_type), + _transpose(glsl_type::mat3_type), + _transpose(glsl_type::mat4_type), + _transpose(glsl_type::mat2x3_type), + _transpose(glsl_type::mat2x4_type), + _transpose(glsl_type::mat3x2_type), + _transpose(glsl_type::mat3x4_type), + _transpose(glsl_type::mat4x2_type), + _transpose(glsl_type::mat4x3_type), + NULL); + FIU(lessThan) + FIU(lessThanEqual) + FIU(greaterThan) + FIU(greaterThanEqual) + FIUB(notEqual) + FIUB(equal) + + add_function("any", + _any(glsl_type::bvec2_type), + _any(glsl_type::bvec3_type), + _any(glsl_type::bvec4_type), + NULL); + + add_function("all", + _all(glsl_type::bvec2_type), + _all(glsl_type::bvec3_type), + _all(glsl_type::bvec4_type), + NULL); + + add_function("not", + _not(glsl_type::bvec2_type), + _not(glsl_type::bvec3_type), + _not(glsl_type::bvec4_type), + NULL); + + add_function("textureSize", + _textureSize(v130, glsl_type::int_type, glsl_type::sampler1D_type), + _textureSize(v130, glsl_type::int_type, glsl_type::isampler1D_type), + _textureSize(v130, glsl_type::int_type, glsl_type::usampler1D_type), + + _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2D_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler2D_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2D_type), + + _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler3D_type), + _textureSize(v130, glsl_type::ivec3_type, glsl_type::isampler3D_type), + _textureSize(v130, glsl_type::ivec3_type, glsl_type::usampler3D_type), + + _textureSize(v130, glsl_type::ivec2_type, glsl_type::samplerCube_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::isamplerCube_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::usamplerCube_type), + + _textureSize(v130, glsl_type::int_type, glsl_type::sampler1DShadow_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DShadow_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::samplerCubeShadow_type), + + _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler1DArray_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler1DArray_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler1DArray_type), + _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler2DArray_type), + _textureSize(v130, glsl_type::ivec3_type, glsl_type::isampler2DArray_type), + _textureSize(v130, glsl_type::ivec3_type, glsl_type::usampler2DArray_type), + + _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler1DArrayShadow_type), + _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler2DArrayShadow_type), + + _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::samplerCubeArray_type), + _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::isamplerCubeArray_type), + _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::usamplerCubeArray_type), + _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::samplerCubeArrayShadow_type), + + _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRect_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler2DRect_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2DRect_type), + _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRectShadow_type), + + _textureSize(v140, glsl_type::int_type, glsl_type::samplerBuffer_type), + _textureSize(v140, glsl_type::int_type, glsl_type::isamplerBuffer_type), + _textureSize(v140, glsl_type::int_type, glsl_type::usamplerBuffer_type), + _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::sampler2DMS_type), + _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type), + _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type), + + _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type), + _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type), + _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type), + NULL); + + add_function("texture", + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, 3, glsl_type::vec3_type), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, 3, glsl_type::vec4_type), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type), + + _texture(ir_tex, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_tex, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_tex, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, 4, glsl_type::vec4_type), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, 3, glsl_type::vec4_type), + /* samplerCubeArrayShadow is special; it has an extra parameter + * for the shadow comparitor since there is no vec5 type. + */ + _textureCubeArrayShadow(), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec2_type), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec2_type), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec2_type), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec3_type), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isamplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usamplerCube_type, 3, glsl_type::vec3_type), + + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::samplerCubeShadow_type, 3, glsl_type::vec4_type), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type), + + _texture(ir_txb, fs_texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_txb, fs_texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_txb, fs_texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, 4, glsl_type::vec4_type), + + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("textureLod", + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, 3, glsl_type::vec3_type), + + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type), + + _texture(ir_txl, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_txl, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_txl, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, 4, glsl_type::vec4_type), + + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("textureOffset", + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + NULL); + + add_function("textureProj", + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texelFetch", + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::int_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::int_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::int_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::ivec2_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::ivec3_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::ivec3_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::ivec3_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ivec2_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::ivec2_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ivec3_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type), + + _texelFetch(v140, glsl_type::vec4_type, glsl_type::samplerBuffer_type, glsl_type::int_type), + _texelFetch(v140, glsl_type::ivec4_type, glsl_type::isamplerBuffer_type, glsl_type::int_type), + _texelFetch(v140, glsl_type::uvec4_type, glsl_type::usamplerBuffer_type, glsl_type::int_type), + + _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMS_type, glsl_type::ivec2_type), + _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type), + _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMS_type, glsl_type::ivec2_type), + + _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type), + _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type), + _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type), + NULL); + + add_function("texelFetchOffset", + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::int_type, glsl_type::int_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::int_type, glsl_type::int_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::int_type, glsl_type::int_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), + + _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), + _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), + + NULL); + + add_function("textureProjOffset", + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + NULL); + + add_function("textureLodOffset", + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + NULL); + + add_function("textureProjLod", + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("textureProjLodOffset", + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + NULL); + + add_function("textureGrad", + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, 3, glsl_type::vec3_type), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec2_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec2_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec2_type), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec3_type), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, 3, glsl_type::vec4_type), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type), + + _texture(ir_txd, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_txd, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, 4, glsl_type::vec4_type), + _texture(ir_txd, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, 4, glsl_type::vec4_type), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, 3, glsl_type::vec4_type), + NULL); + + add_function("textureGradOffset", + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::float_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, 2, glsl_type::vec2_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, 3, glsl_type::vec3_type, TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, 3, glsl_type::vec4_type, TEX_OFFSET), + NULL); + + add_function("textureProjGrad", + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("textureProjGradOffset", + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), + NULL); + + add_function("EmitVertex", _EmitVertex(), NULL); + add_function("EndPrimitive", _EndPrimitive(), NULL); + + add_function("textureQueryLOD", + _textureQueryLod(glsl_type::sampler1D_type, glsl_type::float_type), + _textureQueryLod(glsl_type::isampler1D_type, glsl_type::float_type), + _textureQueryLod(glsl_type::usampler1D_type, glsl_type::float_type), + + _textureQueryLod(glsl_type::sampler2D_type, glsl_type::vec2_type), + _textureQueryLod(glsl_type::isampler2D_type, glsl_type::vec2_type), + _textureQueryLod(glsl_type::usampler2D_type, glsl_type::vec2_type), + + _textureQueryLod(glsl_type::sampler3D_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::isampler3D_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::usampler3D_type, glsl_type::vec3_type), + + _textureQueryLod(glsl_type::samplerCube_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::isamplerCube_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::usamplerCube_type, glsl_type::vec3_type), + + _textureQueryLod(glsl_type::sampler1DArray_type, glsl_type::float_type), + _textureQueryLod(glsl_type::isampler1DArray_type, glsl_type::float_type), + _textureQueryLod(glsl_type::usampler1DArray_type, glsl_type::float_type), + + _textureQueryLod(glsl_type::sampler2DArray_type, glsl_type::vec2_type), + _textureQueryLod(glsl_type::isampler2DArray_type, glsl_type::vec2_type), + _textureQueryLod(glsl_type::usampler2DArray_type, glsl_type::vec2_type), + + _textureQueryLod(glsl_type::samplerCubeArray_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::isamplerCubeArray_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::usamplerCubeArray_type, glsl_type::vec3_type), + + _textureQueryLod(glsl_type::sampler1DShadow_type, glsl_type::float_type), + _textureQueryLod(glsl_type::sampler2DShadow_type, glsl_type::vec2_type), + _textureQueryLod(glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), + _textureQueryLod(glsl_type::sampler1DArrayShadow_type, glsl_type::float_type), + _textureQueryLod(glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type), + _textureQueryLod(glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type), + NULL); + + add_function("texture1D", + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + NULL); + + add_function("texture1DArray", + _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture1DProj", + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture1DLod", + _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + NULL); + + add_function("texture1DArrayLod", + _texture(ir_txl, vs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture1DProjLod", + _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture2D", + _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture2DArray", + _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + NULL); + + add_function("texture2DProj", + _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture2DLod", + _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture2DArrayLod", + _texture(ir_txl, vs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type), + NULL); + + add_function("texture2DProjLod", + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture3D", + _texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + _texture(ir_txb, fs_tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + NULL); + + add_function("texture3DProj", + _texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, fs_tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture3DLod", + _texture(ir_txl, tex3d_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + NULL); + + add_function("texture3DProjLod", + _texture(ir_txl, tex3d_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("textureCube", + _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + NULL); + + add_function("textureCubeLod", + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + NULL); + + add_function("texture2DRect", + _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture2DRectProj", + _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow1D", + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + NULL); + + add_function("shadow1DArray", + _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow2D", + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow2DArray", + _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, 3, glsl_type::vec4_type), + _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, 3, glsl_type::vec4_type), + NULL); + + add_function("shadow1DProj", + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow2DProj", + _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow1DLod", + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + NULL); + + add_function("shadow2DLod", + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow1DArrayLod", + _texture(ir_txl, vs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow1DProjLod", + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow2DProjLod", + _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow2DRect", + _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow2DRectProj", + _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture1DGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::float_type), + NULL); + + add_function("texture1DProjGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec2_type, TEX_PROJECT), + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, 1, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture2DGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture2DProjGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture3DGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec3_type), + NULL); + + add_function("texture3DProjGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, 3, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("textureCubeGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::samplerCube_type, 3, glsl_type::vec3_type), + NULL); + + add_function("shadow1DGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec3_type), + NULL); + + add_function("shadow1DProjGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, 1, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow2DGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow2DProjGradARB", + _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("texture2DRectGradARB", + _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec2_type), + NULL); + + add_function("texture2DRectProjGradARB", + _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec3_type, TEX_PROJECT), + _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + add_function("shadow2DRectGradARB", + _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec3_type), + NULL); + + add_function("shadow2DRectProjGradARB", + _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, 2, glsl_type::vec4_type, TEX_PROJECT), + NULL); + + F(dFdx) + F(dFdy) + F(fwidth) + F(noise1) + F(noise2) + F(noise3) + F(noise4) + + IU(bitfieldExtract) + IU(bitfieldInsert) + IU(bitfieldReverse) + IU(bitCount) + IU(findLSB) + IU(findMSB) + F(fma) +#undef F +#undef FI +#undef FIU +#undef FIUB +#undef FIU2_MIXED +} + +void +builtin_builder::add_function(const char *name, ...) +{ + va_list ap; + + ir_function *f = new(mem_ctx) ir_function(name); + + va_start(ap, name); + while (true) { + ir_function_signature *sig = va_arg(ap, ir_function_signature *); + if (sig == NULL) + break; + + sig->is_defined = true; + + if (false) { + exec_list stuff; + stuff.push_tail(sig); + validate_ir_tree(&stuff); + } + + f->add_signature(sig); + } + + shader->symbols->add_function(f); +} + +ir_variable * +builtin_builder::in_var(const glsl_type *type, const char *name) +{ + return new(mem_ctx) ir_variable(type, name, ir_var_function_in); +} + +ir_variable * +builtin_builder::out_var(const glsl_type *type, const char *name) +{ + return new(mem_ctx) ir_variable(type, name, ir_var_function_out); +} + +ir_constant * +builtin_builder::imm(float f) +{ + return new(mem_ctx) ir_constant(f); +} + +ir_constant * +builtin_builder::imm(int i) +{ + return new(mem_ctx) ir_constant(i); +} + +ir_constant * +builtin_builder::imm(unsigned u) +{ + return new(mem_ctx) ir_constant(u); +} + +ir_constant * +builtin_builder::imm(const glsl_type *type, const ir_constant_data &data) +{ + return new(mem_ctx) ir_constant(type, &data); +} + +ir_dereference_variable * +builtin_builder::var_ref(ir_variable *var) +{ + return new(mem_ctx) ir_dereference_variable(var); +} + +ir_dereference_array * +builtin_builder::array_ref(ir_variable *var, int idx) +{ + return new(mem_ctx) ir_dereference_array(var, imm(idx)); +} + +/** Return an element of a matrix */ +ir_swizzle * +builtin_builder::matrix_elt(ir_variable *var, int column, int row) +{ + return swizzle(array_ref(var, column), row, 1); +} + +/** + * Implementations of built-in functions: + * @{ + */ +ir_function_signature * +builtin_builder::new_sig(const glsl_type *return_type, + builtin_available_predicate avail, + int num_params, + ...) +{ + va_list ap; + + ir_function_signature *sig = + new(mem_ctx) ir_function_signature(return_type, avail); + + exec_list plist; + va_start(ap, num_params); + for (int i = 0; i < num_params; i++) { + plist.push_tail(va_arg(ap, ir_variable *)); + } + va_end(ap); + + sig->replace_parameters(&plist); + return sig; +} + +#define MAKE_SIG(return_type, avail, ...) \ + ir_function_signature *sig = \ + new_sig(return_type, avail, __VA_ARGS__); \ + ir_factory body(&sig->body, mem_ctx); + +ir_function_signature * +builtin_builder::unop(builtin_available_predicate avail, + ir_expression_operation opcode, + const glsl_type *return_type, + const glsl_type *param_type) +{ + ir_variable *x = in_var(param_type, "x"); + MAKE_SIG(return_type, avail, 1, x); + body.emit(ret(expr(opcode, x))); + return sig; +} + +#define UNOP(NAME, OPCODE, AVAIL) \ +ir_function_signature * \ +builtin_builder::_##NAME(const glsl_type *type) \ +{ \ + return unop(&AVAIL, OPCODE, type, type); \ +} + +ir_function_signature * +builtin_builder::binop(ir_expression_operation opcode, + builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *param0_type, + const glsl_type *param1_type) +{ + ir_variable *x = in_var(param0_type, "x"); + ir_variable *y = in_var(param1_type, "y"); + MAKE_SIG(return_type, avail, 2, x, y); + body.emit(ret(expr(opcode, x, y))); + return sig; +} + +#define BINOP(NAME, OPCODE, AVAIL) \ +ir_function_signature * \ +builtin_builder::_##NAME(const glsl_type *return_type, \ + const glsl_type *param0_type, \ + const glsl_type *param1_type) \ +{ \ + return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \ +} + +/** + * Angle and Trigonometry Functions @{ + */ + +ir_function_signature * +builtin_builder::_radians(const glsl_type *type) +{ + ir_variable *degrees = in_var(type, "degrees"); + MAKE_SIG(type, always_available, 1, degrees); + body.emit(ret(mul(degrees, imm(0.0174532925f)))); + return sig; +} + +ir_function_signature * +builtin_builder::_degrees(const glsl_type *type) +{ + ir_variable *radians = in_var(type, "radians"); + MAKE_SIG(type, always_available, 1, radians); + body.emit(ret(mul(radians, imm(57.29578f)))); + return sig; +} + +UNOP(sin, ir_unop_sin, always_available) +UNOP(cos, ir_unop_cos, always_available) + +ir_function_signature * +builtin_builder::_tan(const glsl_type *type) +{ + ir_variable *theta = in_var(type, "theta"); + MAKE_SIG(type, always_available, 1, theta); + body.emit(ret(div(sin(theta), cos(theta)))); + return sig; +} + +ir_expression * +builtin_builder::asin_expr(ir_variable *x) +{ + return mul(sign(x), + sub(imm(1.5707964f), + mul(sqrt(sub(imm(1.0f), abs(x))), + add(imm(1.5707964f), + mul(abs(x), + add(imm(-0.21460183f), + mul(abs(x), + add(imm(0.086566724f), + mul(abs(x), imm(-0.03102955f)))))))))); +} + + +ir_function_signature * +builtin_builder::_asin(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, always_available, 1, x); + + body.emit(ret(asin_expr(x))); + + return sig; +} + +ir_function_signature * +builtin_builder::_acos(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, always_available, 1, x); + + body.emit(ret(sub(imm(1.5707964f), asin_expr(x)))); + + return sig; +} + +ir_function_signature * +builtin_builder::_atan2(const glsl_type *type) +{ + ir_variable *vec_y = in_var(type, "vec_y"); + ir_variable *vec_x = in_var(type, "vec_x"); + MAKE_SIG(type, always_available, 2, vec_y, vec_x); + + ir_variable *vec_result = body.make_temp(type, "vec_result"); + ir_variable *r = body.make_temp(glsl_type::float_type, "r"); + for (int i = 0; i < type->vector_elements; i++) { + ir_variable *y = body.make_temp(glsl_type::float_type, "y"); + ir_variable *x = body.make_temp(glsl_type::float_type, "x"); + body.emit(assign(y, swizzle(vec_y, i, 1))); + body.emit(assign(x, swizzle(vec_x, i, 1))); + + /* If |x| >= 1.0e-8 * |y|: */ + ir_if *outer_if = + new(mem_ctx) ir_if(greater(abs(x), mul(imm(1.0e-8f), abs(y)))); + + ir_factory outer_then(&outer_if->then_instructions, mem_ctx); + + /* Then...call atan(y/x) */ + ir_variable *y_over_x = outer_then.make_temp(glsl_type::float_type, "y_over_x"); + outer_then.emit(assign(y_over_x, div(y, x))); + outer_then.emit(assign(r, mul(y_over_x, rsq(add(mul(y_over_x, y_over_x), + imm(1.0f)))))); + outer_then.emit(assign(r, asin_expr(r))); + + /* ...and fix it up: */ + ir_if *inner_if = new(mem_ctx) ir_if(less(x, imm(0.0f))); + inner_if->then_instructions.push_tail( + if_tree(gequal(y, imm(0.0f)), + assign(r, add(r, imm(3.141593f))), + assign(r, sub(r, imm(3.141593f))))); + outer_then.emit(inner_if); + + /* Else... */ + outer_if->else_instructions.push_tail( + assign(r, mul(sign(y), imm(1.5707965f)))); + + body.emit(outer_if); + + body.emit(assign(vec_result, r, 1 << i)); + } + body.emit(ret(vec_result)); + + return sig; +} + +ir_function_signature * +builtin_builder::_atan(const glsl_type *type) +{ + ir_variable *y_over_x = in_var(type, "y_over_x"); + MAKE_SIG(type, always_available, 1, y_over_x); + + ir_variable *t = body.make_temp(type, "t"); + body.emit(assign(t, mul(y_over_x, rsq(add(mul(y_over_x, y_over_x), + imm(1.0f)))))); + + body.emit(ret(asin_expr(t))); + + return sig; +} + +ir_function_signature * +builtin_builder::_sinh(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, v130, 1, x); + + /* 0.5 * (e^x - e^(-x)) */ + body.emit(ret(mul(imm(0.5f), sub(exp(x), exp(neg(x)))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_cosh(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, v130, 1, x); + + /* 0.5 * (e^x + e^(-x)) */ + body.emit(ret(mul(imm(0.5f), add(exp(x), exp(neg(x)))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_tanh(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, v130, 1, x); + + /* (e^x - e^(-x)) / (e^x + e^(-x)) */ + body.emit(ret(div(sub(exp(x), exp(neg(x))), + add(exp(x), exp(neg(x)))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_asinh(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, v130, 1, x); + + body.emit(ret(mul(sign(x), log(add(abs(x), sqrt(add(mul(x, x), + imm(1.0f)))))))); + return sig; +} + +ir_function_signature * +builtin_builder::_acosh(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, v130, 1, x); + + body.emit(ret(log(add(x, sqrt(sub(mul(x, x), imm(1.0f))))))); + return sig; +} + +ir_function_signature * +builtin_builder::_atanh(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, v130, 1, x); + + body.emit(ret(mul(imm(0.5f), log(div(add(imm(1.0f), x), + sub(imm(1.0f), x)))))); + return sig; +} +/** @} */ + +/** + * Exponential Functions @{ + */ + +ir_function_signature * +builtin_builder::_pow(const glsl_type *type) +{ + return binop(ir_binop_pow, always_available, type, type, type); +} + +UNOP(exp, ir_unop_exp, always_available) +UNOP(log, ir_unop_log, always_available) +UNOP(exp2, ir_unop_exp2, always_available) +UNOP(log2, ir_unop_log2, always_available) +UNOP(sqrt, ir_unop_sqrt, always_available) +UNOP(inversesqrt, ir_unop_rsq, always_available) + +/** @} */ + +UNOP(abs, ir_unop_abs, always_available) +UNOP(sign, ir_unop_sign, always_available) +UNOP(floor, ir_unop_floor, always_available) +UNOP(trunc, ir_unop_trunc, v130) +UNOP(round, ir_unop_round_even, always_available) +UNOP(roundEven, ir_unop_round_even, always_available) +UNOP(ceil, ir_unop_ceil, always_available) +UNOP(fract, ir_unop_fract, always_available) + +ir_function_signature * +builtin_builder::_mod(const glsl_type *x_type, const glsl_type *y_type) +{ + return binop(ir_binop_mod, always_available, x_type, x_type, y_type); +} + +ir_function_signature * +builtin_builder::_modf(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + ir_variable *i = out_var(type, "i"); + MAKE_SIG(type, v130, 2, x, i); + + ir_variable *t = body.make_temp(type, "t"); + body.emit(assign(t, expr(ir_unop_trunc, x))); + body.emit(assign(i, t)); + body.emit(ret(sub(x, t))); + + return sig; +} + +ir_function_signature * +builtin_builder::_min(builtin_available_predicate avail, + const glsl_type *x_type, const glsl_type *y_type) +{ + return binop(ir_binop_min, avail, x_type, x_type, y_type); +} + +ir_function_signature * +builtin_builder::_max(builtin_available_predicate avail, + const glsl_type *x_type, const glsl_type *y_type) +{ + return binop(ir_binop_max, avail, x_type, x_type, y_type); +} + +ir_function_signature * +builtin_builder::_clamp(builtin_available_predicate avail, + const glsl_type *val_type, const glsl_type *bound_type) +{ + ir_variable *x = in_var(val_type, "x"); + ir_variable *minVal = in_var(bound_type, "minVal"); + ir_variable *maxVal = in_var(bound_type, "maxVal"); + MAKE_SIG(val_type, avail, 3, x, minVal, maxVal); + + body.emit(ret(clamp(x, minVal, maxVal))); + + return sig; +} + +ir_function_signature * +builtin_builder::_mix_lrp(const glsl_type *val_type, const glsl_type *blend_type) +{ + ir_variable *x = in_var(val_type, "x"); + ir_variable *y = in_var(val_type, "y"); + ir_variable *a = in_var(blend_type, "a"); + MAKE_SIG(val_type, always_available, 3, x, y, a); + + body.emit(ret(lrp(x, y, a))); + + return sig; +} + +ir_function_signature * +builtin_builder::_mix_sel(builtin_available_predicate avail, + const glsl_type *val_type, + const glsl_type *blend_type) +{ + ir_variable *x = in_var(val_type, "x"); + ir_variable *y = in_var(val_type, "y"); + ir_variable *a = in_var(blend_type, "a"); + MAKE_SIG(val_type, avail, 3, x, y, a); + + /* csel matches the ternary operator in that a selector of true choses the + * first argument. This differs from mix(x, y, false) which choses the + * second argument (to remain consistent with the interpolating version of + * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x. + * + * To handle the behavior mismatch, reverse the x and y arguments. + */ + body.emit(ret(csel(a, y, x))); + + return sig; +} + +ir_function_signature * +builtin_builder::_step(const glsl_type *edge_type, const glsl_type *x_type) +{ + ir_variable *edge = in_var(edge_type, "edge"); + ir_variable *x = in_var(x_type, "x"); + MAKE_SIG(x_type, always_available, 2, edge, x); + + ir_variable *t = body.make_temp(x_type, "t"); + if (x_type->vector_elements == 1) { + /* Both are floats */ + body.emit(assign(t, b2f(gequal(x, edge)))); + } else if (edge_type->vector_elements == 1) { + /* x is a vector but edge is a float */ + for (int i = 0; i < x_type->vector_elements; i++) { + body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), edge)), 1 << i)); + } + } else { + /* Both are vectors */ + for (int i = 0; i < x_type->vector_elements; i++) { + body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1))), + 1 << i)); + } + } + body.emit(ret(t)); + + return sig; +} + +ir_function_signature * +builtin_builder::_smoothstep(const glsl_type *edge_type, const glsl_type *x_type) +{ + ir_variable *edge0 = in_var(edge_type, "edge0"); + ir_variable *edge1 = in_var(edge_type, "edge1"); + ir_variable *x = in_var(x_type, "x"); + MAKE_SIG(x_type, always_available, 3, edge0, edge1, x); + + /* From the GLSL 1.10 specification: + * + * genType t; + * t = clamp((x - edge0) / (edge1 - edge0), 0, 1); + * return t * t * (3 - 2 * t); + */ + + ir_variable *t = body.make_temp(x_type, "t"); + body.emit(assign(t, clamp(div(sub(x, edge0), sub(edge1, edge0)), + imm(0.0f), imm(1.0f)))); + + body.emit(ret(mul(t, mul(t, sub(imm(3.0f), mul(imm(2.0f), t)))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_isnan(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::bvec(type->vector_elements), v130, 1, x); + + body.emit(ret(nequal(x, x))); + + return sig; +} + +ir_function_signature * +builtin_builder::_isinf(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::bvec(type->vector_elements), v130, 1, x); + + ir_constant_data infinities; + for (int i = 0; i < type->vector_elements; i++) { + infinities.f[i] = std::numeric_limits<float>::infinity(); + } + + body.emit(ret(equal(abs(x), imm(type, infinities)))); + + return sig; +} + +ir_function_signature * +builtin_builder::_floatBitsToInt(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::ivec(type->vector_elements), shader_bit_encoding, 1, x); + body.emit(ret(bitcast_f2i(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_floatBitsToUint(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::uvec(type->vector_elements), shader_bit_encoding, 1, x); + body.emit(ret(bitcast_f2u(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_intBitsToFloat(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::vec(type->vector_elements), shader_bit_encoding, 1, x); + body.emit(ret(bitcast_i2f(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_uintBitsToFloat(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::vec(type->vector_elements), shader_bit_encoding, 1, x); + body.emit(ret(bitcast_u2f(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_packUnorm2x16(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::vec2_type, "v"); + MAKE_SIG(glsl_type::uint_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_unorm_2x16, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_packSnorm2x16(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::vec2_type, "v"); + MAKE_SIG(glsl_type::uint_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_snorm_2x16, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_packUnorm4x8(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::vec4_type, "v"); + MAKE_SIG(glsl_type::uint_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_unorm_4x8, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_packSnorm4x8(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::vec4_type, "v"); + MAKE_SIG(glsl_type::uint_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_snorm_4x8, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::uint_type, "p"); + MAKE_SIG(glsl_type::vec2_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_unorm_2x16, p))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::uint_type, "p"); + MAKE_SIG(glsl_type::vec2_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_snorm_2x16, p))); + return sig; +} + + +ir_function_signature * +builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::uint_type, "p"); + MAKE_SIG(glsl_type::vec4_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_unorm_4x8, p))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::uint_type, "p"); + MAKE_SIG(glsl_type::vec4_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_snorm_4x8, p))); + return sig; +} + +ir_function_signature * +builtin_builder::_packHalf2x16(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::vec2_type, "v"); + MAKE_SIG(glsl_type::uint_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_half_2x16, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackHalf2x16(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::uint_type, "p"); + MAKE_SIG(glsl_type::vec2_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_half_2x16, p))); + return sig; +} + +ir_function_signature * +builtin_builder::_length(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::float_type, always_available, 1, x); + + body.emit(ret(sqrt(dotlike(x, x)))); + + return sig; +} + +ir_function_signature * +builtin_builder::_distance(const glsl_type *type) +{ + ir_variable *p0 = in_var(type, "p0"); + ir_variable *p1 = in_var(type, "p1"); + MAKE_SIG(glsl_type::float_type, always_available, 2, p0, p1); + + if (type->vector_elements == 1) { + body.emit(ret(abs(sub(p0, p1)))); + } else { + ir_variable *p = body.make_temp(type, "p"); + body.emit(assign(p, sub(p0, p1))); + body.emit(ret(sqrt(dot(p, p)))); + } + + return sig; +} + +ir_function_signature * +builtin_builder::_dot(const glsl_type *type) +{ + if (type->vector_elements == 1) + return binop(ir_binop_mul, always_available, type, type, type); + + return binop(ir_binop_dot, always_available, + glsl_type::float_type, type, type); +} + +ir_function_signature * +builtin_builder::_cross(const glsl_type *type) +{ + ir_variable *a = in_var(type, "a"); + ir_variable *b = in_var(type, "b"); + MAKE_SIG(type, always_available, 2, a, b); + + int yzx = MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, 0); + int zxy = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, 0); + + body.emit(ret(sub(mul(swizzle(a, yzx, 3), swizzle(b, zxy, 3)), + mul(swizzle(a, zxy, 3), swizzle(b, yzx, 3))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_normalize(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, always_available, 1, x); + + if (type->vector_elements == 1) { + body.emit(ret(sign(x))); + } else { + body.emit(ret(mul(x, rsq(dot(x, x))))); + } + + return sig; +} + +ir_function_signature * +builtin_builder::_ftransform() +{ + MAKE_SIG(glsl_type::vec4_type, compatibility_vs_only, 0); + + body.emit(ret(new(mem_ctx) ir_expression(ir_binop_mul, + glsl_type::vec4_type, + var_ref(gl_ModelViewProjectionMatrix), + var_ref(gl_Vertex)))); + + /* FINISHME: Once the ir_expression() constructor handles type inference + * for matrix operations, we can simplify this to: + * + * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex))); + */ + return sig; +} + +ir_function_signature * +builtin_builder::_faceforward(const glsl_type *type) +{ + ir_variable *N = in_var(type, "N"); + ir_variable *I = in_var(type, "I"); + ir_variable *Nref = in_var(type, "Nref"); + MAKE_SIG(type, always_available, 3, N, I, Nref); + + body.emit(if_tree(less(dotlike(Nref, I), imm(0.0f)), + ret(N), ret(neg(N)))); + + return sig; +} + +ir_function_signature * +builtin_builder::_reflect(const glsl_type *type) +{ + ir_variable *I = in_var(type, "I"); + ir_variable *N = in_var(type, "N"); + MAKE_SIG(type, always_available, 2, I, N); + + /* I - 2 * dot(N, I) * N */ + body.emit(ret(sub(I, mul(imm(2.0f), mul(dotlike(N, I), N))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_refract(const glsl_type *type) +{ + ir_variable *I = in_var(type, "I"); + ir_variable *N = in_var(type, "N"); + ir_variable *eta = in_var(glsl_type::float_type, "eta"); + MAKE_SIG(type, always_available, 3, I, N, eta); + + ir_variable *n_dot_i = body.make_temp(glsl_type::float_type, "n_dot_i"); + body.emit(assign(n_dot_i, dotlike(N, I))); + + /* From the GLSL 1.10 specification: + * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)) + * if (k < 0.0) + * return genType(0.0) + * else + * return eta * I - (eta * dot(N, I) + sqrt(k)) * N + */ + ir_variable *k = body.make_temp(glsl_type::float_type, "k"); + body.emit(assign(k, sub(imm(1.0f), + mul(eta, mul(eta, sub(imm(1.0f), + mul(n_dot_i, n_dot_i))))))); + body.emit(if_tree(less(k, imm(0.0f)), + ret(ir_constant::zero(mem_ctx, type)), + ret(sub(mul(eta, I), + mul(add(mul(eta, n_dot_i), sqrt(k)), N))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_matrixCompMult(const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + ir_variable *y = in_var(type, "y"); + MAKE_SIG(type, always_available, 2, x, y); + + ir_variable *z = body.make_temp(type, "z"); + for (int i = 0; i < type->matrix_columns; i++) { + body.emit(assign(array_ref(z, i), mul(array_ref(x, i), array_ref(y, i)))); + } + body.emit(ret(z)); + + return sig; +} + +ir_function_signature * +builtin_builder::_outerProduct(const glsl_type *type) +{ + ir_variable *c = in_var(glsl_type::vec(type->vector_elements), "c"); + ir_variable *r = in_var(glsl_type::vec(type->matrix_columns), "r"); + MAKE_SIG(type, v120, 2, c, r); + + ir_variable *m = body.make_temp(type, "m"); + for (int i = 0; i < type->matrix_columns; i++) { + body.emit(assign(array_ref(m, i), mul(c, swizzle(r, i, 1)))); + } + body.emit(ret(m)); + + return sig; +} + +ir_function_signature * +builtin_builder::_transpose(const glsl_type *orig_type) +{ + const glsl_type *transpose_type = + glsl_type::get_instance(GLSL_TYPE_FLOAT, + orig_type->matrix_columns, + orig_type->vector_elements); + + ir_variable *m = in_var(orig_type, "m"); + MAKE_SIG(transpose_type, v120, 1, m); + + ir_variable *t = body.make_temp(transpose_type, "t"); + for (int i = 0; i < orig_type->matrix_columns; i++) { + for (int j = 0; j < orig_type->vector_elements; j++) { + body.emit(assign(array_ref(t, j), + matrix_elt(m, i, j), + 1 << i)); + } + } + body.emit(ret(t)); + + return sig; +} + +ir_function_signature * +builtin_builder::_determinant_mat2() +{ + ir_variable *m = in_var(glsl_type::mat2_type, "m"); + MAKE_SIG(glsl_type::float_type, v120, 1, m); + + body.emit(ret(sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), + mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_determinant_mat3() +{ + ir_variable *m = in_var(glsl_type::mat3_type, "m"); + MAKE_SIG(glsl_type::float_type, v120, 1, m); + + ir_expression *f1 = + sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), + mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 1))); + + ir_expression *f2 = + sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), + mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 0))); + + ir_expression *f3 = + sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), + mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 0))); + + body.emit(ret(add(sub(mul(matrix_elt(m, 0, 0), f1), + mul(matrix_elt(m, 0, 1), f2)), + mul(matrix_elt(m, 0, 2), f3)))); + + return sig; +} + +ir_function_signature * +builtin_builder::_determinant_mat4() +{ + ir_variable *m = in_var(glsl_type::mat4_type, "m"); + MAKE_SIG(glsl_type::float_type, v120, 1, m); + + ir_variable *SubFactor00 = body.make_temp(glsl_type::float_type, "SubFactor00"); + ir_variable *SubFactor01 = body.make_temp(glsl_type::float_type, "SubFactor01"); + ir_variable *SubFactor02 = body.make_temp(glsl_type::float_type, "SubFactor02"); + ir_variable *SubFactor03 = body.make_temp(glsl_type::float_type, "SubFactor03"); + ir_variable *SubFactor04 = body.make_temp(glsl_type::float_type, "SubFactor04"); + ir_variable *SubFactor05 = body.make_temp(glsl_type::float_type, "SubFactor05"); + ir_variable *SubFactor06 = body.make_temp(glsl_type::float_type, "SubFactor06"); + ir_variable *SubFactor07 = body.make_temp(glsl_type::float_type, "SubFactor07"); + ir_variable *SubFactor08 = body.make_temp(glsl_type::float_type, "SubFactor08"); + ir_variable *SubFactor09 = body.make_temp(glsl_type::float_type, "SubFactor09"); + ir_variable *SubFactor10 = body.make_temp(glsl_type::float_type, "SubFactor10"); + ir_variable *SubFactor11 = body.make_temp(glsl_type::float_type, "SubFactor11"); + ir_variable *SubFactor12 = body.make_temp(glsl_type::float_type, "SubFactor12"); + ir_variable *SubFactor13 = body.make_temp(glsl_type::float_type, "SubFactor13"); + ir_variable *SubFactor14 = body.make_temp(glsl_type::float_type, "SubFactor14"); + ir_variable *SubFactor15 = body.make_temp(glsl_type::float_type, "SubFactor15"); + ir_variable *SubFactor16 = body.make_temp(glsl_type::float_type, "SubFactor16"); + ir_variable *SubFactor17 = body.make_temp(glsl_type::float_type, "SubFactor17"); + ir_variable *SubFactor18 = body.make_temp(glsl_type::float_type, "SubFactor18"); + + body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); + body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); + body.emit(assign(SubFactor02, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 2))))); + body.emit(assign(SubFactor03, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 3))))); + body.emit(assign(SubFactor04, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 2))))); + body.emit(assign(SubFactor05, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 1))))); + body.emit(assign(SubFactor06, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor07, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor08, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor09, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor10, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor11, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor12, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 1))))); + body.emit(assign(SubFactor13, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 2), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor14, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor15, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor16, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); + + ir_variable *adj_0 = body.make_temp(glsl_type::vec4_type, "adj_0"); + + body.emit(assign(adj_0, + add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), + mul(matrix_elt(m, 1, 2), SubFactor01)), + mul(matrix_elt(m, 1, 3), SubFactor02)), + WRITEMASK_X)); + body.emit(assign(adj_0, neg( + add(sub(mul(matrix_elt(m, 1, 0), SubFactor00), + mul(matrix_elt(m, 1, 2), SubFactor03)), + mul(matrix_elt(m, 1, 3), SubFactor04))), + WRITEMASK_Y)); + body.emit(assign(adj_0, + add(sub(mul(matrix_elt(m, 1, 0), SubFactor01), + mul(matrix_elt(m, 1, 1), SubFactor03)), + mul(matrix_elt(m, 1, 3), SubFactor05)), + WRITEMASK_Z)); + body.emit(assign(adj_0, neg( + add(sub(mul(matrix_elt(m, 1, 0), SubFactor02), + mul(matrix_elt(m, 1, 1), SubFactor04)), + mul(matrix_elt(m, 1, 2), SubFactor05))), + WRITEMASK_W)); + + body.emit(ret(dot(array_ref(m, 0), adj_0))); + + return sig; +} + +ir_function_signature * +builtin_builder::_inverse_mat2() +{ + ir_variable *m = in_var(glsl_type::mat2_type, "m"); + MAKE_SIG(glsl_type::mat2_type, v120, 1, m); + + ir_variable *adj = body.make_temp(glsl_type::mat2_type, "adj"); + body.emit(assign(array_ref(adj, 0), matrix_elt(m, 1, 1), 1 << 0)); + body.emit(assign(array_ref(adj, 0), neg(matrix_elt(m, 0, 1)), 1 << 1)); + body.emit(assign(array_ref(adj, 1), neg(matrix_elt(m, 1, 0)), 1 << 0)); + body.emit(assign(array_ref(adj, 1), matrix_elt(m, 0, 0), 1 << 1)); + + ir_expression *det = + sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), + mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))); + + body.emit(ret(div(adj, det))); + return sig; +} + +ir_function_signature * +builtin_builder::_inverse_mat3() +{ + ir_variable *m = in_var(glsl_type::mat3_type, "m"); + MAKE_SIG(glsl_type::mat3_type, v120, 1, m); + + ir_variable *f11_22_21_12 = body.make_temp(glsl_type::float_type, "f11_22_21_12"); + ir_variable *f10_22_20_12 = body.make_temp(glsl_type::float_type, "f10_22_20_12"); + ir_variable *f10_21_20_11 = body.make_temp(glsl_type::float_type, "f10_21_20_11"); + + body.emit(assign(f11_22_21_12, + sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), + mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); + body.emit(assign(f10_22_20_12, + sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), + mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); + body.emit(assign(f10_21_20_11, + sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), + mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); + + ir_variable *adj = body.make_temp(glsl_type::mat3_type, "adj"); + body.emit(assign(array_ref(adj, 0), f11_22_21_12, WRITEMASK_X)); + body.emit(assign(array_ref(adj, 1), neg(f10_22_20_12), WRITEMASK_X)); + body.emit(assign(array_ref(adj, 2), f10_21_20_11, WRITEMASK_X)); + + body.emit(assign(array_ref(adj, 0), neg( + sub(mul(matrix_elt(m, 0, 1), matrix_elt(m, 2, 2)), + mul(matrix_elt(m, 2, 1), matrix_elt(m, 0, 2)))), + WRITEMASK_Y)); + body.emit(assign(array_ref(adj, 1), + sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 2, 2)), + mul(matrix_elt(m, 2, 0), matrix_elt(m, 0, 2))), + WRITEMASK_Y)); + body.emit(assign(array_ref(adj, 2), neg( + sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 2, 1)), + mul(matrix_elt(m, 2, 0), matrix_elt(m, 0, 1)))), + WRITEMASK_Y)); + + body.emit(assign(array_ref(adj, 0), + sub(mul(matrix_elt(m, 0, 1), matrix_elt(m, 1, 2)), + mul(matrix_elt(m, 1, 1), matrix_elt(m, 0, 2))), + WRITEMASK_Z)); + body.emit(assign(array_ref(adj, 1), neg( + sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 2)), + mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 2)))), + WRITEMASK_Z)); + body.emit(assign(array_ref(adj, 2), + sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), + mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))), + WRITEMASK_Z)); + + ir_expression *det = + add(sub(mul(matrix_elt(m, 0, 0), f11_22_21_12), + mul(matrix_elt(m, 0, 1), f10_22_20_12)), + mul(matrix_elt(m, 0, 2), f10_21_20_11)); + + body.emit(ret(div(adj, det))); + + return sig; +} + +ir_function_signature * +builtin_builder::_inverse_mat4() +{ + ir_variable *m = in_var(glsl_type::mat4_type, "m"); + MAKE_SIG(glsl_type::mat4_type, v120, 1, m); + + ir_variable *SubFactor00 = body.make_temp(glsl_type::float_type, "SubFactor00"); + ir_variable *SubFactor01 = body.make_temp(glsl_type::float_type, "SubFactor01"); + ir_variable *SubFactor02 = body.make_temp(glsl_type::float_type, "SubFactor02"); + ir_variable *SubFactor03 = body.make_temp(glsl_type::float_type, "SubFactor03"); + ir_variable *SubFactor04 = body.make_temp(glsl_type::float_type, "SubFactor04"); + ir_variable *SubFactor05 = body.make_temp(glsl_type::float_type, "SubFactor05"); + ir_variable *SubFactor06 = body.make_temp(glsl_type::float_type, "SubFactor06"); + ir_variable *SubFactor07 = body.make_temp(glsl_type::float_type, "SubFactor07"); + ir_variable *SubFactor08 = body.make_temp(glsl_type::float_type, "SubFactor08"); + ir_variable *SubFactor09 = body.make_temp(glsl_type::float_type, "SubFactor09"); + ir_variable *SubFactor10 = body.make_temp(glsl_type::float_type, "SubFactor10"); + ir_variable *SubFactor11 = body.make_temp(glsl_type::float_type, "SubFactor11"); + ir_variable *SubFactor12 = body.make_temp(glsl_type::float_type, "SubFactor12"); + ir_variable *SubFactor13 = body.make_temp(glsl_type::float_type, "SubFactor13"); + ir_variable *SubFactor14 = body.make_temp(glsl_type::float_type, "SubFactor14"); + ir_variable *SubFactor15 = body.make_temp(glsl_type::float_type, "SubFactor15"); + ir_variable *SubFactor16 = body.make_temp(glsl_type::float_type, "SubFactor16"); + ir_variable *SubFactor17 = body.make_temp(glsl_type::float_type, "SubFactor17"); + ir_variable *SubFactor18 = body.make_temp(glsl_type::float_type, "SubFactor18"); + + body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); + body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); + body.emit(assign(SubFactor02, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 2))))); + body.emit(assign(SubFactor03, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 3))))); + body.emit(assign(SubFactor04, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 2))))); + body.emit(assign(SubFactor05, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 1))))); + body.emit(assign(SubFactor06, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor07, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor08, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor09, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor10, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor11, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor12, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 1))))); + body.emit(assign(SubFactor13, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 2), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor14, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor15, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor16, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 3))))); + body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); + body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); + + ir_variable *adj = body.make_temp(glsl_type::mat4_type, "adj"); + body.emit(assign(array_ref(adj, 0), + add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), + mul(matrix_elt(m, 1, 2), SubFactor01)), + mul(matrix_elt(m, 1, 3), SubFactor02)), + WRITEMASK_X)); + body.emit(assign(array_ref(adj, 1), neg( + add(sub(mul(matrix_elt(m, 1, 0), SubFactor00), + mul(matrix_elt(m, 1, 2), SubFactor03)), + mul(matrix_elt(m, 1, 3), SubFactor04))), + WRITEMASK_X)); + body.emit(assign(array_ref(adj, 2), + add(sub(mul(matrix_elt(m, 1, 0), SubFactor01), + mul(matrix_elt(m, 1, 1), SubFactor03)), + mul(matrix_elt(m, 1, 3), SubFactor05)), + WRITEMASK_X)); + body.emit(assign(array_ref(adj, 3), neg( + add(sub(mul(matrix_elt(m, 1, 0), SubFactor02), + mul(matrix_elt(m, 1, 1), SubFactor04)), + mul(matrix_elt(m, 1, 2), SubFactor05))), + WRITEMASK_X)); + + body.emit(assign(array_ref(adj, 0), neg( + add(sub(mul(matrix_elt(m, 0, 1), SubFactor00), + mul(matrix_elt(m, 0, 2), SubFactor01)), + mul(matrix_elt(m, 0, 3), SubFactor02))), + WRITEMASK_Y)); + body.emit(assign(array_ref(adj, 1), + add(sub(mul(matrix_elt(m, 0, 0), SubFactor00), + mul(matrix_elt(m, 0, 2), SubFactor03)), + mul(matrix_elt(m, 0, 3), SubFactor04)), + WRITEMASK_Y)); + body.emit(assign(array_ref(adj, 2), neg( + add(sub(mul(matrix_elt(m, 0, 0), SubFactor01), + mul(matrix_elt(m, 0, 1), SubFactor03)), + mul(matrix_elt(m, 0, 3), SubFactor05))), + WRITEMASK_Y)); + body.emit(assign(array_ref(adj, 3), + add(sub(mul(matrix_elt(m, 0, 0), SubFactor02), + mul(matrix_elt(m, 0, 1), SubFactor04)), + mul(matrix_elt(m, 0, 2), SubFactor05)), + WRITEMASK_Y)); + + body.emit(assign(array_ref(adj, 0), + add(sub(mul(matrix_elt(m, 0, 1), SubFactor06), + mul(matrix_elt(m, 0, 2), SubFactor07)), + mul(matrix_elt(m, 0, 3), SubFactor08)), + WRITEMASK_Z)); + body.emit(assign(array_ref(adj, 1), neg( + add(sub(mul(matrix_elt(m, 0, 0), SubFactor06), + mul(matrix_elt(m, 0, 2), SubFactor09)), + mul(matrix_elt(m, 0, 3), SubFactor10))), + WRITEMASK_Z)); + body.emit(assign(array_ref(adj, 2), + add(sub(mul(matrix_elt(m, 0, 0), SubFactor11), + mul(matrix_elt(m, 0, 1), SubFactor09)), + mul(matrix_elt(m, 0, 3), SubFactor12)), + WRITEMASK_Z)); + body.emit(assign(array_ref(adj, 3), neg( + add(sub(mul(matrix_elt(m, 0, 0), SubFactor08), + mul(matrix_elt(m, 0, 1), SubFactor10)), + mul(matrix_elt(m, 0, 2), SubFactor12))), + WRITEMASK_Z)); + + body.emit(assign(array_ref(adj, 0), neg( + add(sub(mul(matrix_elt(m, 0, 1), SubFactor13), + mul(matrix_elt(m, 0, 2), SubFactor14)), + mul(matrix_elt(m, 0, 3), SubFactor15))), + WRITEMASK_W)); + body.emit(assign(array_ref(adj, 1), + add(sub(mul(matrix_elt(m, 0, 0), SubFactor13), + mul(matrix_elt(m, 0, 2), SubFactor16)), + mul(matrix_elt(m, 0, 3), SubFactor17)), + WRITEMASK_W)); + body.emit(assign(array_ref(adj, 2), neg( + add(sub(mul(matrix_elt(m, 0, 0), SubFactor14), + mul(matrix_elt(m, 0, 1), SubFactor16)), + mul(matrix_elt(m, 0, 3), SubFactor18))), + WRITEMASK_W)); + body.emit(assign(array_ref(adj, 3), + add(sub(mul(matrix_elt(m, 0, 0), SubFactor15), + mul(matrix_elt(m, 0, 1), SubFactor17)), + mul(matrix_elt(m, 0, 2), SubFactor18)), + WRITEMASK_W)); + + ir_expression *det = + add(mul(matrix_elt(m, 0, 0), matrix_elt(adj, 0, 0)), + add(mul(matrix_elt(m, 0, 1), matrix_elt(adj, 1, 0)), + add(mul(matrix_elt(m, 0, 2), matrix_elt(adj, 2, 0)), + mul(matrix_elt(m, 0, 3), matrix_elt(adj, 3, 0))))); + + body.emit(ret(div(adj, det))); + + return sig; +} + + +ir_function_signature * +builtin_builder::_lessThan(builtin_available_predicate avail, + const glsl_type *type) +{ + return binop(ir_binop_less, avail, + glsl_type::bvec(type->vector_elements), type, type); +} + +ir_function_signature * +builtin_builder::_lessThanEqual(builtin_available_predicate avail, + const glsl_type *type) +{ + return binop(ir_binop_lequal, avail, + glsl_type::bvec(type->vector_elements), type, type); +} + +ir_function_signature * +builtin_builder::_greaterThan(builtin_available_predicate avail, + const glsl_type *type) +{ + return binop(ir_binop_greater, avail, + glsl_type::bvec(type->vector_elements), type, type); +} + +ir_function_signature * +builtin_builder::_greaterThanEqual(builtin_available_predicate avail, + const glsl_type *type) +{ + return binop(ir_binop_gequal, avail, + glsl_type::bvec(type->vector_elements), type, type); +} + +ir_function_signature * +builtin_builder::_equal(builtin_available_predicate avail, + const glsl_type *type) +{ + return binop(ir_binop_equal, avail, + glsl_type::bvec(type->vector_elements), type, type); +} + +ir_function_signature * +builtin_builder::_notEqual(builtin_available_predicate avail, + const glsl_type *type) +{ + return binop(ir_binop_nequal, avail, + glsl_type::bvec(type->vector_elements), type, type); +} + +ir_function_signature * +builtin_builder::_any(const glsl_type *type) +{ + return unop(always_available, ir_unop_any, glsl_type::bool_type, type); +} + +ir_function_signature * +builtin_builder::_all(const glsl_type *type) +{ + ir_variable *v = in_var(type, "v"); + MAKE_SIG(glsl_type::bool_type, always_available, 1, v); + + switch (type->vector_elements) { + case 2: + body.emit(ret(logic_and(swizzle_x(v), swizzle_y(v)))); + break; + case 3: + body.emit(ret(logic_and(logic_and(swizzle_x(v), swizzle_y(v)), + swizzle_z(v)))); + break; + case 4: + body.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v), swizzle_y(v)), + swizzle_z(v)), + swizzle_w(v)))); + break; + } + + return sig; +} + +UNOP(not, ir_unop_logic_not, always_available) + +static bool +has_lod(const glsl_type *sampler_type) +{ + assert(sampler_type->is_sampler()); + + switch (sampler_type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_BUF: + case GLSL_SAMPLER_DIM_MS: + return false; + default: + return true; + } +} + +ir_function_signature * +builtin_builder::_textureSize(builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *sampler_type) +{ + ir_variable *s = in_var(sampler_type, "sampler"); + /* The sampler always exists; add optional lod later. */ + MAKE_SIG(return_type, avail, 1, s); + + ir_texture *tex = new(mem_ctx) ir_texture(ir_txs); + tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), return_type); + + if (has_lod(sampler_type)) { + ir_variable *lod = in_var(glsl_type::int_type, "lod"); + sig->parameters.push_tail(lod); + tex->lod_info.lod = var_ref(lod); + } else { + tex->lod_info.lod = imm(0u); + } + + body.emit(ret(tex)); + + return sig; +} + +ir_function_signature * +builtin_builder::_texture(ir_texture_opcode opcode, + builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *sampler_type, + int coord_size, + const glsl_type *coord_type, + int flags) +{ + ir_variable *s = in_var(sampler_type, "sampler"); + ir_variable *P = in_var(coord_type, "P"); + /* The sampler and coordinate always exist; add optional parameters later. */ + MAKE_SIG(return_type, avail, 2, s, P); + + ir_texture *tex = new(mem_ctx) ir_texture(opcode); + tex->set_sampler(var_ref(s), return_type); + + if (coord_size == coord_type->vector_elements) { + tex->coordinate = var_ref(P); + } else { + /* The incoming coordinate also has the projector or shadow comparitor, + * so we need to swizzle those away. + */ + tex->coordinate = swizzle_for_size(P, coord_size); + } + + /* The projector is always in the last component. */ + if (flags & TEX_PROJECT) + tex->projector = swizzle(P, coord_type->vector_elements - 1, 1); + + /* The shadow comparitor is normally in the Z component, but a few types + * have sufficiently large coordinates that it's in W. + */ + if (sampler_type->sampler_shadow) + tex->shadow_comparitor = swizzle(P, MAX2(coord_size, SWIZZLE_Z), 1); + + if (opcode == ir_txl) { + ir_variable *lod = in_var(glsl_type::float_type, "lod"); + sig->parameters.push_tail(lod); + tex->lod_info.lod = var_ref(lod); + } else if (opcode == ir_txd) { + int grad_size = coord_size - (sampler_type->sampler_array ? 1 : 0); + ir_variable *dPdx = in_var(glsl_type::vec(grad_size), "dPdx"); + ir_variable *dPdy = in_var(glsl_type::vec(grad_size), "dPdy"); + sig->parameters.push_tail(dPdx); + sig->parameters.push_tail(dPdy); + tex->lod_info.grad.dPdx = var_ref(dPdx); + tex->lod_info.grad.dPdy = var_ref(dPdy); + } + + if (flags & TEX_OFFSET) { + int offset_size = coord_size - (sampler_type->sampler_array ? 1 : 0); + ir_variable *offset = + new(mem_ctx) ir_variable(glsl_type::ivec(offset_size), "offset", ir_var_const_in); + sig->parameters.push_tail(offset); + tex->offset = var_ref(offset); + } + + /* The "bias" parameter comes /after/ the "offset" parameter, which is + * inconsistent with both textureLodOffset and textureGradOffset. + */ + if (opcode == ir_txb) { + ir_variable *bias = in_var(glsl_type::float_type, "bias"); + sig->parameters.push_tail(bias); + tex->lod_info.bias = var_ref(bias); + } + + body.emit(ret(tex)); + + return sig; +} + +ir_function_signature * +builtin_builder::_textureCubeArrayShadow() +{ + ir_variable *s = in_var(glsl_type::samplerCubeArrayShadow_type, "sampler"); + ir_variable *P = in_var(glsl_type::vec4_type, "P"); + ir_variable *compare = in_var(glsl_type::float_type, "compare"); + MAKE_SIG(glsl_type::float_type, texture_cube_map_array, 3, s, P, compare); + + ir_texture *tex = new(mem_ctx) ir_texture(ir_tex); + tex->set_sampler(var_ref(s), glsl_type::float_type); + + tex->coordinate = var_ref(P); + tex->shadow_comparitor = var_ref(compare); + + body.emit(ret(tex)); + + return sig; +} + +ir_function_signature * +builtin_builder::_texelFetch(builtin_available_predicate avail, + const glsl_type *return_type, + const glsl_type *sampler_type, + const glsl_type *coord_type, + const glsl_type *offset_type) +{ + ir_variable *s = in_var(sampler_type, "sampler"); + ir_variable *P = in_var(coord_type, "P"); + /* The sampler and coordinate always exist; add optional parameters later. */ + MAKE_SIG(return_type, avail, 2, s, P); + + ir_texture *tex = new(mem_ctx) ir_texture(ir_txf); + tex->coordinate = var_ref(P); + tex->set_sampler(var_ref(s), return_type); + + if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) { + ir_variable *sample = in_var(glsl_type::int_type, "sample"); + sig->parameters.push_tail(sample); + tex->lod_info.sample_index = var_ref(sample); + tex->op = ir_txf_ms; + } else if (has_lod(sampler_type)) { + ir_variable *lod = in_var(glsl_type::int_type, "lod"); + sig->parameters.push_tail(lod); + tex->lod_info.lod = var_ref(lod); + } else { + tex->lod_info.lod = imm(0u); + } + + if (offset_type != NULL) { + ir_variable *offset = + new(mem_ctx) ir_variable(offset_type, "offset", ir_var_const_in); + sig->parameters.push_tail(offset); + tex->offset = var_ref(offset); + } + + body.emit(ret(tex)); + + return sig; +} + +ir_function_signature * +builtin_builder::_EmitVertex() +{ + MAKE_SIG(glsl_type::void_type, gs_only, 0); + + body.emit(new(mem_ctx) ir_emit_vertex()); + + return sig; +} + +ir_function_signature * +builtin_builder::_EndPrimitive() +{ + MAKE_SIG(glsl_type::void_type, gs_only, 0); + + body.emit(new(mem_ctx) ir_end_primitive()); + + return sig; +} + +ir_function_signature * +builtin_builder::_textureQueryLod(const glsl_type *sampler_type, + const glsl_type *coord_type) +{ + ir_variable *s = in_var(sampler_type, "sampler"); + ir_variable *coord = in_var(coord_type, "coord"); + /* The sampler and coordinate always exist; add optional parameters later. */ + MAKE_SIG(glsl_type::vec2_type, texture_query_lod, 2, s, coord); + + ir_texture *tex = new(mem_ctx) ir_texture(ir_lod); + tex->coordinate = var_ref(coord); + tex->set_sampler(var_ref(s), glsl_type::vec2_type); + + body.emit(ret(tex)); + + return sig; +} + +UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives) +UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives) + +ir_function_signature * +builtin_builder::_fwidth(const glsl_type *type) +{ + ir_variable *p = in_var(type, "p"); + MAKE_SIG(type, fs_oes_derivatives, 1, p); + + body.emit(ret(add(abs(expr(ir_unop_dFdx, p)), abs(expr(ir_unop_dFdy, p))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_noise1(const glsl_type *type) +{ + return unop(v110, ir_unop_noise, glsl_type::float_type, type); +} + +ir_function_signature * +builtin_builder::_noise2(const glsl_type *type) +{ + ir_variable *p = in_var(type, "p"); + MAKE_SIG(glsl_type::vec2_type, v110, 1, p); + + ir_constant_data b_offset; + b_offset.f[0] = 601.0f; + b_offset.f[1] = 313.0f; + b_offset.f[2] = 29.0f; + b_offset.f[3] = 277.0f; + + ir_variable *a = body.make_temp(glsl_type::float_type, "a"); + ir_variable *b = body.make_temp(glsl_type::float_type, "b"); + ir_variable *t = body.make_temp(glsl_type::vec2_type, "t"); + body.emit(assign(a, expr(ir_unop_noise, p))); + body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, b_offset))))); + body.emit(assign(t, a, WRITEMASK_X)); + body.emit(assign(t, b, WRITEMASK_Y)); + body.emit(ret(t)); + + return sig; +} + +ir_function_signature * +builtin_builder::_noise3(const glsl_type *type) +{ + ir_variable *p = in_var(type, "p"); + MAKE_SIG(glsl_type::vec3_type, v110, 1, p); + + ir_constant_data b_offset; + b_offset.f[0] = 601.0f; + b_offset.f[1] = 313.0f; + b_offset.f[2] = 29.0f; + b_offset.f[3] = 277.0f; + + ir_constant_data c_offset; + c_offset.f[0] = 1559.0f; + c_offset.f[1] = 113.0f; + c_offset.f[2] = 1861.0f; + c_offset.f[3] = 797.0f; + + ir_variable *a = body.make_temp(glsl_type::float_type, "a"); + ir_variable *b = body.make_temp(glsl_type::float_type, "b"); + ir_variable *c = body.make_temp(glsl_type::float_type, "c"); + ir_variable *t = body.make_temp(glsl_type::vec3_type, "t"); + body.emit(assign(a, expr(ir_unop_noise, p))); + body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, b_offset))))); + body.emit(assign(c, expr(ir_unop_noise, add(p, imm(type, c_offset))))); + body.emit(assign(t, a, WRITEMASK_X)); + body.emit(assign(t, b, WRITEMASK_Y)); + body.emit(assign(t, c, WRITEMASK_Z)); + body.emit(ret(t)); + + return sig; +} + +ir_function_signature * +builtin_builder::_noise4(const glsl_type *type) +{ + ir_variable *p = in_var(type, "p"); + MAKE_SIG(glsl_type::vec4_type, v110, 1, p); + + ir_variable *_p = body.make_temp(type, "_p"); + + ir_constant_data p_offset; + p_offset.f[0] = 1559.0f; + p_offset.f[1] = 113.0f; + p_offset.f[2] = 1861.0f; + p_offset.f[3] = 797.0f; + + body.emit(assign(_p, add(p, imm(type, p_offset)))); + + ir_constant_data offset; + offset.f[0] = 601.0f; + offset.f[1] = 313.0f; + offset.f[2] = 29.0f; + offset.f[3] = 277.0f; + + ir_variable *a = body.make_temp(glsl_type::float_type, "a"); + ir_variable *b = body.make_temp(glsl_type::float_type, "b"); + ir_variable *c = body.make_temp(glsl_type::float_type, "c"); + ir_variable *d = body.make_temp(glsl_type::float_type, "d"); + ir_variable *t = body.make_temp(glsl_type::vec4_type, "t"); + body.emit(assign(a, expr(ir_unop_noise, p))); + body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, offset))))); + body.emit(assign(c, expr(ir_unop_noise, _p))); + body.emit(assign(d, expr(ir_unop_noise, add(_p, imm(type, offset))))); + body.emit(assign(t, a, WRITEMASK_X)); + body.emit(assign(t, b, WRITEMASK_Y)); + body.emit(assign(t, c, WRITEMASK_Z)); + body.emit(assign(t, d, WRITEMASK_W)); + body.emit(ret(t)); + + return sig; +} + +ir_function_signature * +builtin_builder::_bitfieldExtract(const glsl_type *type) +{ + ir_variable *value = in_var(type, "value"); + ir_variable *offset = in_var(glsl_type::int_type, "offset"); + ir_variable *bits = in_var(glsl_type::int_type, "bits"); + MAKE_SIG(type, gpu_shader5, 3, value, offset, bits); + + body.emit(ret(expr(ir_triop_bitfield_extract, value, offset, bits))); + + return sig; +} + +ir_function_signature * +builtin_builder::_bitfieldInsert(const glsl_type *type) +{ + ir_variable *base = in_var(type, "base"); + ir_variable *insert = in_var(type, "insert"); + ir_variable *offset = in_var(glsl_type::int_type, "offset"); + ir_variable *bits = in_var(glsl_type::int_type, "bits"); + MAKE_SIG(type, gpu_shader5, 4, base, insert, offset, bits); + + body.emit(ret(bitfield_insert(base, insert, offset, bits))); + + return sig; +} + +UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5) + +ir_function_signature * +builtin_builder::_bitCount(const glsl_type *type) +{ + return unop(gpu_shader5, ir_unop_bit_count, + glsl_type::ivec(type->vector_elements), type); +} + +ir_function_signature * +builtin_builder::_findLSB(const glsl_type *type) +{ + return unop(gpu_shader5, ir_unop_find_lsb, + glsl_type::ivec(type->vector_elements), type); +} + +ir_function_signature * +builtin_builder::_findMSB(const glsl_type *type) +{ + return unop(gpu_shader5, ir_unop_find_msb, + glsl_type::ivec(type->vector_elements), type); +} + +ir_function_signature * +builtin_builder::_fma(const glsl_type *type) +{ + ir_variable *a = in_var(type, "a"); + ir_variable *b = in_var(type, "b"); + ir_variable *c = in_var(type, "c"); + MAKE_SIG(type, gpu_shader5, 3, a, b, c); + + body.emit(ret(fma(a, b, c))); + + return sig; +} +/** @} */ + +/******************************************************************************/ + +/* The singleton instance of builtin_builder. */ +static builtin_builder builtins; + +/** + * External API (exposing the built-in module to the rest of the compiler): + * @{ + */ +void +_mesa_glsl_initialize_builtin_functions() +{ + builtins.initialize(); +} + +void +_mesa_glsl_release_builtin_functions() +{ + builtins.release(); +} + +ir_function_signature * +_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, + const char *name, exec_list *actual_parameters) +{ + return builtins.find(state, name, actual_parameters); +} +/** @} */ diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index ff5bdfe5d..fb1c1d046 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -1245,6 +1245,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) if (extensions->ARB_shading_language_420pack) add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1); + + if (extensions->MESA_shader_integer_mix) + add_builtin_define(parser, "GL_MESA_shader_integer_mix", 1); } } diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 8669b7762..1e4d7c7ab 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -517,6 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), + EXT(MESA_shader_integer_mix, true, true, MESA_shader_integer_mix), }; #undef EXT @@ -1625,7 +1626,7 @@ _mesa_destroy_shader_compiler(void) void _mesa_destroy_shader_compiler_caches(void) { - _mesa_glsl_release_functions(); + _mesa_glsl_release_builtin_functions(); } } diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 440c15bb8..15abbbc99 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -113,7 +113,7 @@ struct _mesa_glsl_parse_state { * feature. */ bool is_version(unsigned required_glsl_version, - unsigned required_glsl_es_version) + unsigned required_glsl_es_version) const { unsigned required_version = this->es_shader ? required_glsl_es_version : required_glsl_version; @@ -315,6 +315,8 @@ struct _mesa_glsl_parse_state { bool AMD_vertex_shader_layer_warn; bool ARB_shading_language_420pack_enable; bool ARB_shading_language_420pack_warn; + bool MESA_shader_integer_mix_enable; + bool MESA_shader_integer_mix_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index c6d96d8da..1b1799958 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -250,6 +250,7 @@ ir_expression::ir_expression(int op, ir_rvalue *op0) case ir_unop_cos_reduced: case ir_unop_dFdx: case ir_unop_dFdy: + case ir_unop_bitfield_reverse: this->type = op0->type; break; @@ -257,6 +258,9 @@ ir_expression::ir_expression(int op, ir_rvalue *op0) case ir_unop_b2i: case ir_unop_u2i: case ir_unop_bitcast_f2i: + case ir_unop_bit_count: + case ir_unop_find_msb: + case ir_unop_find_lsb: this->type = glsl_type::get_instance(GLSL_TYPE_INT, op0->type->vector_elements, 1); break; @@ -396,6 +400,7 @@ ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) case ir_binop_lshift: case ir_binop_rshift: + case ir_binop_bfm: this->type = op0->type; break; @@ -409,6 +414,38 @@ ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) } } +ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, + ir_rvalue *op2) +{ + this->ir_type = ir_type_expression; + + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = op2; + this->operands[3] = NULL; + + assert(op > ir_last_binop && op <= ir_last_triop); + + switch (this->operation) { + case ir_triop_fma: + case ir_triop_lrp: + case ir_triop_bitfield_extract: + case ir_triop_vector_insert: + this->type = op0->type; + break; + + case ir_triop_bfi: + case ir_triop_csel: + this->type = op1->type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = glsl_type::float_type; + } +} + unsigned int ir_expression::get_num_operands(ir_expression_operation op) { @@ -517,6 +554,7 @@ static const char *const operator_strs[] = { "vector_extract", "fma", "lrp", + "csel", "bfi", "bitfield_extract", "vector_insert", @@ -1579,15 +1617,40 @@ ir_variable::determine_interpolation_mode(bool flat_shade) } -ir_function_signature::ir_function_signature(const glsl_type *return_type) - : return_type(return_type), is_defined(false), _function(NULL) +ir_function_signature::ir_function_signature(const glsl_type *return_type, + builtin_available_predicate b) + : return_type(return_type), is_defined(false), builtin_avail(b), + _function(NULL) { this->ir_type = ir_type_function_signature; - this->is_builtin = false; this->origin = NULL; } +bool +ir_function_signature::is_builtin() const +{ + return builtin_avail != NULL; +} + + +bool +ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state) const +{ + /* We can't call the predicate without a state pointer, so just say that + * the signature is available. At compile time, we need the filtering, + * but also receive a valid state pointer. At link time, we're resolving + * imported built-in prototypes to their definitions, which will always + * be an exact match. So we can skip the filtering. + */ + if (state == NULL) + return true; + + assert(builtin_avail != NULL); + return builtin_avail(state); +} + + static bool modes_match(unsigned a, unsigned b) { @@ -1659,7 +1722,7 @@ ir_function::has_user_signature() { foreach_list(n, &this->signatures) { ir_function_signature *const sig = (ir_function_signature *) n; - if (!sig->is_builtin) + if (!sig->is_builtin()) return true; } return false; diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index b45e6cbd8..2637b40e2 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -591,6 +591,11 @@ public: const glsl_type *interface_type; }; +/** + * A function that returns whether a built-in function is available in the + * current shading language (based on version, ES or desktop, and extensions). + */ +typedef bool (*builtin_available_predicate)(const _mesa_glsl_parse_state *); /*@{*/ /** @@ -602,7 +607,8 @@ class ir_function_signature : public ir_instruction { * an ir_function. */ public: - ir_function_signature(const glsl_type *return_type); + ir_function_signature(const glsl_type *return_type, + builtin_available_predicate builtin_avail = NULL); virtual ir_function_signature *clone(void *mem_ctx, struct hash_table *ht) const; @@ -678,12 +684,21 @@ public: unsigned is_defined:1; /** Whether or not this function signature is a built-in. */ - unsigned is_builtin:1; + bool is_builtin() const; + + /** Whether or not a built-in is available for this shader. */ + bool is_builtin_available(const _mesa_glsl_parse_state *state) const; /** Body of instructions in the function. */ struct exec_list body; private: + /** + * A function pointer to a predicate that answers whether a built-in + * function is available in the current shader. NULL if not a built-in. + */ + builtin_available_predicate builtin_avail; + /** Function of which this signature is one overload. */ class ir_function *_function; @@ -750,20 +765,23 @@ public: * Find a signature that matches a set of actual parameters, taking implicit * conversions into account. Also flags whether the match was exact. */ - ir_function_signature *matching_signature(const exec_list *actual_param, + ir_function_signature *matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_param, bool *match_is_exact); /** * Find a signature that matches a set of actual parameters, taking implicit * conversions into account. */ - ir_function_signature *matching_signature(const exec_list *actual_param); + ir_function_signature *matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_param); /** * Find a signature that exactly matches a set of actual parameters without * any implicit type conversions. */ - ir_function_signature *exact_matching_signature(const exec_list *actual_ps); + ir_function_signature *exact_matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_ps); /** * Name of the function. @@ -1179,6 +1197,18 @@ enum ir_expression_operation { ir_triop_lrp, /** + * \name Conditional Select + * + * A vector conditional select instruction (like ?:, but operating per- + * component on vectors). + * + * \see lower_instructions_visitor::ldexp_to_arith + */ + /*@{*/ + ir_triop_csel, + /*@}*/ + + /** * \name Second half of a lowered bitfieldInsert() operation. * * \see lower_instructions::bitfield_insert_to_bfm_bfi @@ -1234,6 +1264,11 @@ public: */ ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1); + /** + * Constructor for ternary operation expressions + */ + ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, ir_rvalue *op2); + virtual ir_expression *as_expression() { return this; @@ -1309,7 +1344,7 @@ public: ir_type = ir_type_call; assert(callee->return_type != NULL); actual_parameters->move_nodes_to(& this->actual_parameters); - this->use_builtin = callee->is_builtin; + this->use_builtin = callee->is_builtin(); } virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const; @@ -1550,6 +1585,7 @@ public: shadow_comparitor(NULL), offset(NULL) { this->ir_type = ir_type_texture; + memset(&lod_info, 0, sizeof(lod_info)); } virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; @@ -2103,9 +2139,19 @@ extern void _mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); extern void +_mesa_glsl_initialize_builtin_functions(); + +extern ir_function_signature * +_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, + const char *name, exec_list *actual_parameters); + +extern void _mesa_glsl_release_functions(void); extern void +_mesa_glsl_release_builtin_functions(void); + +extern void reparent_ir(exec_list *list, void *mem_ctx); struct glsl_symbol_table; diff --git a/mesalib/src/glsl/ir_builder.cpp b/mesalib/src/glsl/ir_builder.cpp index 7d9cf5e47..98b432295 100644 --- a/mesalib/src/glsl/ir_builder.cpp +++ b/mesalib/src/glsl/ir_builder.cpp @@ -46,13 +46,14 @@ ir_factory::make_temp(const glsl_type *type, const char *name) } ir_assignment * -assign(deref lhs, operand rhs, int writemask) +assign(deref lhs, operand rhs, operand condition, int writemask) { void *mem_ctx = ralloc_parent(lhs.val); ir_assignment *assign = new(mem_ctx) ir_assignment(lhs.val, rhs.val, - NULL, writemask); + condition.val, + writemask); return assign; } @@ -63,6 +64,25 @@ assign(deref lhs, operand rhs) return assign(lhs, rhs, (1 << lhs.val->type->vector_elements) - 1); } +ir_assignment * +assign(deref lhs, operand rhs, int writemask) +{ + return assign(lhs, rhs, (ir_rvalue *) NULL, writemask); +} + +ir_assignment * +assign(deref lhs, operand rhs, operand condition) +{ + return assign(lhs, rhs, condition, (1 << lhs.val->type->vector_elements) - 1); +} + +ir_return * +ret(operand retval) +{ + void *mem_ctx = ralloc_parent(retval.val); + return new(mem_ctx) ir_return(retval.val); +} + ir_swizzle * swizzle(operand a, int swizzle, int components) { @@ -173,6 +193,14 @@ expr(ir_expression_operation op, operand a, operand b) return new(mem_ctx) ir_expression(op, a.val, b.val); } +ir_expression * +expr(ir_expression_operation op, operand a, operand b, operand c) +{ + void *mem_ctx = ralloc_parent(a.val); + + return new(mem_ctx) ir_expression(op, a.val, b.val, c.val); +} + ir_expression *add(operand a, operand b) { return expr(ir_binop_add, a, b); @@ -203,6 +231,17 @@ ir_expression *dot(operand a, operand b) return expr(ir_binop_dot, a, b); } +/* dot for vectors, mul for scalars */ +ir_expression *dotlike(operand a, operand b) +{ + assert(a.val->type == b.val->type); + + if (a.val->type->vector_elements == 1) + return expr(ir_binop_mul, a, b); + + return expr(ir_binop_dot, a, b); +} + ir_expression* clamp(operand a, operand b, operand c) { @@ -225,6 +264,54 @@ abs(operand a) return expr(ir_unop_abs, a); } +ir_expression * +neg(operand a) +{ + return expr(ir_unop_neg, a); +} + +ir_expression * +sin(operand a) +{ + return expr(ir_unop_sin, a); +} + +ir_expression * +cos(operand a) +{ + return expr(ir_unop_cos, a); +} + +ir_expression * +exp(operand a) +{ + return expr(ir_unop_exp, a); +} + +ir_expression * +rsq(operand a) +{ + return expr(ir_unop_rsq, a); +} + +ir_expression * +sqrt(operand a) +{ + return expr(ir_unop_sqrt, a); +} + +ir_expression * +log(operand a) +{ + return expr(ir_unop_log, a); +} + +ir_expression * +sign(operand a) +{ + return expr(ir_unop_sign, a); +} + ir_expression* equal(operand a, operand b) { @@ -381,6 +468,44 @@ b2i(operand a) return expr(ir_unop_b2i, a); } +ir_expression * +f2b(operand a) +{ + return expr(ir_unop_f2b, a); +} + +ir_expression * +b2f(operand a) +{ + return expr(ir_unop_b2f, a); +} + +ir_expression * +fma(operand a, operand b, operand c) +{ + return expr(ir_triop_fma, a, b, c); +} + +ir_expression * +lrp(operand x, operand y, operand a) +{ + return expr(ir_triop_lrp, x, y, a); +} + +ir_expression * +csel(operand a, operand b, operand c) +{ + return expr(ir_triop_csel, a, b, c); +} + +ir_expression * +bitfield_insert(operand a, operand b, operand c, operand d) +{ + void *mem_ctx = ralloc_parent(a.val); + return new(mem_ctx) ir_expression(ir_quadop_bitfield_insert, + a.val->type, a.val, b.val, c.val, d.val); +} + ir_if* if_tree(operand condition, ir_instruction *then_branch) diff --git a/mesalib/src/glsl/ir_builder.h b/mesalib/src/glsl/ir_builder.h index 7049476a1..6a5f77119 100644 --- a/mesalib/src/glsl/ir_builder.h +++ b/mesalib/src/glsl/ir_builder.h @@ -82,9 +82,9 @@ public: class ir_factory { public: - ir_factory() - : instructions(NULL), - mem_ctx(NULL) + ir_factory(exec_list *instructions = NULL, void *mem_ctx = NULL) + : instructions(instructions), + mem_ctx(mem_ctx) { return; } @@ -122,18 +122,32 @@ public: ir_assignment *assign(deref lhs, operand rhs); ir_assignment *assign(deref lhs, operand rhs, int writemask); +ir_assignment *assign(deref lhs, operand rhs, operand condition); +ir_assignment *assign(deref lhs, operand rhs, operand condition, int writemask); + +ir_return *ret(operand retval); ir_expression *expr(ir_expression_operation op, operand a); ir_expression *expr(ir_expression_operation op, operand a, operand b); +ir_expression *expr(ir_expression_operation op, operand a, operand b, operand c); ir_expression *add(operand a, operand b); ir_expression *sub(operand a, operand b); ir_expression *mul(operand a, operand b); ir_expression *div(operand a, operand b); ir_expression *round_even(operand a); ir_expression *dot(operand a, operand b); +ir_expression *dotlike(operand a, operand b); ir_expression *clamp(operand a, operand b, operand c); ir_expression *saturate(operand a); ir_expression *abs(operand a); +ir_expression *neg(operand a); +ir_expression *sin(operand a); +ir_expression *cos(operand a); +ir_expression *exp(operand a); +ir_expression *rsq(operand a); +ir_expression *sqrt(operand a); +ir_expression *log(operand a); +ir_expression *sign(operand a); ir_expression *equal(operand a, operand b); ir_expression *nequal(operand a, operand b); @@ -164,7 +178,15 @@ ir_expression *i2u(operand a); ir_expression *u2i(operand a); ir_expression *b2i(operand a); ir_expression *i2b(operand a); +ir_expression *f2b(operand a); +ir_expression *b2f(operand a); + +ir_expression *fma(operand a, operand b, operand c); +ir_expression *lrp(operand x, operand y, operand a); +ir_expression *csel(operand a, operand b, operand c); +ir_expression *bitfield_insert(operand a, operand b, operand c, operand d); +ir_swizzle *swizzle(operand a, int swizzle, int components); /** * Swizzle away later components, but preserve the ordering. */ diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp index a75b3b762..fb303b0b7 100644 --- a/mesalib/src/glsl/ir_clone.cpp +++ b/mesalib/src/glsl/ir_clone.cpp @@ -329,7 +329,7 @@ ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) con new(mem_ctx) ir_function_signature(this->return_type); copy->is_defined = false; - copy->is_builtin = this->is_builtin; + copy->builtin_avail = this->builtin_avail; copy->origin = this; /* Clone the parameter list, but NOT the body. diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp index bf019b955..a67470bf3 100644 --- a/mesalib/src/glsl/ir_constant_expression.cpp +++ b/mesalib/src/glsl/ir_constant_expression.cpp @@ -395,6 +395,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) case ir_binop_lshift: case ir_binop_rshift: case ir_binop_vector_extract: + case ir_triop_csel: case ir_triop_bitfield_extract: break; @@ -1399,6 +1400,13 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) break; } + case ir_triop_csel: + for (unsigned c = 0; c < components; c++) { + data.u[c] = op[0]->value.b[c] ? op[1]->value.u[c] + : op[2]->value.u[c]; + } + break; + case ir_triop_vector_insert: { const unsigned idx = op[2]->value.u[0]; @@ -1840,7 +1848,7 @@ ir_function_signature::constant_expression_value(exec_list *actual_parameters, s * "Function calls to user-defined functions (non-built-in functions) * cannot be used to form constant expressions." */ - if (!this->is_builtin) + if (!this->is_builtin()) return NULL; /* diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp index fe4209c77..53cf469d9 100644 --- a/mesalib/src/glsl/ir_function.cpp +++ b/mesalib/src/glsl/ir_function.cpp @@ -116,14 +116,16 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b) ir_function_signature * -ir_function::matching_signature(const exec_list *actual_parameters) +ir_function::matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_parameters) { bool is_exact; - return matching_signature(actual_parameters, &is_exact); + return matching_signature(state, actual_parameters, &is_exact); } ir_function_signature * -ir_function::matching_signature(const exec_list *actual_parameters, +ir_function::matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_parameters, bool *is_exact) { ir_function_signature *match = NULL; @@ -143,6 +145,10 @@ ir_function::matching_signature(const exec_list *actual_parameters, ir_function_signature *const sig = (ir_function_signature *) iter.get(); + /* Skip over any built-ins that aren't available in this shader. */ + if (sig->is_builtin() && !sig->is_builtin_available(state)) + continue; + switch (parameter_lists_match(& sig->parameters, actual_parameters)) { case PARAMETER_LIST_EXACT_MATCH: *is_exact = true; @@ -203,12 +209,17 @@ parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b) } ir_function_signature * -ir_function::exact_matching_signature(const exec_list *actual_parameters) +ir_function::exact_matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_parameters) { foreach_iter(exec_list_iterator, iter, signatures) { ir_function_signature *const sig = (ir_function_signature *) iter.get(); + /* Skip over any built-ins that aren't available in this shader. */ + if (sig->is_builtin() && !sig->is_builtin_available(state)) + continue; + if (parameter_lists_match_exact(&sig->parameters, actual_parameters)) return sig; } diff --git a/mesalib/src/glsl/ir_reader.cpp b/mesalib/src/glsl/ir_reader.cpp index f263fe810..ec35b682e 100644 --- a/mesalib/src/glsl/ir_reader.cpp +++ b/mesalib/src/glsl/ir_reader.cpp @@ -211,6 +211,12 @@ ir_reader::read_function(s_expression *expr, bool skip_body) return added ? f : NULL; } +static bool +always_available(const _mesa_glsl_parse_state *) +{ + return true; +} + void ir_reader::read_function_sig(ir_function *f, s_expression *expr, bool skip_body) { @@ -248,11 +254,15 @@ ir_reader::read_function_sig(ir_function *f, s_expression *expr, bool skip_body) hir_parameters.push_tail(var); } - ir_function_signature *sig = f->exact_matching_signature(&hir_parameters); + ir_function_signature *sig = + f->exact_matching_signature(state, &hir_parameters); if (sig == NULL && skip_body) { /* If scanning for prototypes, generate a new signature. */ - sig = new(mem_ctx) ir_function_signature(return_type); - sig->is_builtin = true; + /* ir_reader doesn't know what languages support a given built-in, so + * just say that they're always available. For now, other mechanisms + * guarantee the right built-ins are available. + */ + sig = new(mem_ctx) ir_function_signature(return_type, always_available); f->add_signature(sig); } else if (sig != NULL) { const char *badvar = sig->qualifiers_match(&hir_parameters); @@ -659,7 +669,7 @@ ir_reader::read_call(s_expression *expr) return NULL; } - ir_function_signature *callee = f->matching_signature(¶meters); + ir_function_signature *callee = f->matching_signature(state, ¶meters); if (callee == NULL) { ir_read_error(expr, "couldn't find matching signature for function " "%s", name->value()); diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp index 37f26febe..ae3f09daf 100644 --- a/mesalib/src/glsl/ir_validate.cpp +++ b/mesalib/src/glsl/ir_validate.cpp @@ -529,6 +529,13 @@ ir_validate::visit_leave(ir_expression *ir) assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type); break; + case ir_triop_csel: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->vector_elements == ir->operands[0]->type->vector_elements); + assert(ir->type == ir->operands[1]->type); + assert(ir->type == ir->operands[2]->type); + break; + case ir_triop_bfi: assert(ir->operands[0]->type->is_integer()); assert(ir->operands[1]->type == ir->operands[2]->type); diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp index dd6f24716..9e96365e6 100644 --- a/mesalib/src/glsl/link_functions.cpp +++ b/mesalib/src/glsl/link_functions.cpp @@ -113,10 +113,10 @@ public: } ir_function_signature *linked_sig = - f->exact_matching_signature(&callee->parameters); + f->exact_matching_signature(NULL, &callee->parameters); if ((linked_sig == NULL) || ((linked_sig != NULL) - && (linked_sig->is_builtin != ir->use_builtin))) { + && (linked_sig->is_builtin() != ir->use_builtin))) { linked_sig = new(linked) ir_function_signature(callee->return_type); f->add_signature(linked_sig); } @@ -288,7 +288,8 @@ find_matching_signature(const char *name, const exec_list *actual_parameters, if (f == NULL) continue; - ir_function_signature *sig = f->matching_signature(actual_parameters); + ir_function_signature *sig = + f->matching_signature(NULL, actual_parameters); if ((sig == NULL) || !sig->is_defined) continue; @@ -297,7 +298,7 @@ find_matching_signature(const char *name, const exec_list *actual_parameters, * signature that we found isn't a built-in, keep looking. Also keep * looking if we expect a non-built-in but found a built-in. */ - if (use_builtin != sig->is_builtin) + if (use_builtin != sig->is_builtin()) continue; return sig; diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 8430096ac..65afc2e69 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -982,7 +982,7 @@ get_main_function_signature(gl_shader *sh) * We don't have to check for multiple definitions of main (in multiple * shaders) because that would have already been caught above. */ - ir_function_signature *sig = f->matching_signature(&void_parameters); + ir_function_signature *sig = f->matching_signature(NULL, &void_parameters); if ((sig != NULL) && sig->is_defined) { return sig; } @@ -1163,14 +1163,14 @@ link_intrastage_shaders(void *mem_ctx, ir_function_signature *sig = (ir_function_signature *) iter.get(); - if (!sig->is_defined || sig->is_builtin) + if (!sig->is_defined || sig->is_builtin()) continue; ir_function_signature *other_sig = - other->exact_matching_signature(& sig->parameters); + other->exact_matching_signature(NULL, &sig->parameters); if ((other_sig != NULL) && other_sig->is_defined - && !other_sig->is_builtin) { + && !other_sig->is_builtin()) { linker_error(prog, "function `%s' is multiply defined", f->name); return NULL; diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp index 31a50bba5..4f617225c 100644 --- a/mesalib/src/glsl/lower_packed_varyings.cpp +++ b/mesalib/src/glsl/lower_packed_varyings.cpp @@ -658,7 +658,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base, ir_function *main_func = shader->symbols->get_function("main"); exec_list void_parameters; ir_function_signature *main_func_sig - = main_func->matching_signature(&void_parameters); + = main_func->matching_signature(NULL, &void_parameters); exec_list new_instructions; lower_packed_varyings_visitor visitor(mem_ctx, location_base, locations_used, mode, diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index e13d5c452..57bec44be 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -230,7 +230,7 @@ main(int argc, char **argv) ralloc_free(whole_program); _mesa_glsl_release_types(); - _mesa_glsl_release_functions(); + _mesa_glsl_release_builtin_functions(); return status; } diff --git a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp index 6745d5c64..3cdd13038 100644 --- a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp +++ b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp @@ -391,10 +391,10 @@ public: private: const varying_info_visitor *info; - struct ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS]; - struct ir_variable *new_color[2]; - struct ir_variable *new_backcolor[2]; - struct ir_variable *new_fog; + ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS]; + ir_variable *new_color[2]; + ir_variable *new_backcolor[2]; + ir_variable *new_fog; }; diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index f60157f8c..88fcde3b9 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -311,6 +311,7 @@ static const struct extension extension_table[] = { { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 }, { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, + { "GL_MESA_shader_integer_mix", o(MESA_shader_integer_mix), GL | ES3, 2013 }, { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index ef16c5910..ca7111e50 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -3154,8 +3154,9 @@ struct gl_extensions GLboolean ATI_fragment_shader; GLboolean ATI_separate_stencil; GLboolean MESA_pack_invert; - GLboolean MESA_ycbcr_texture; + GLboolean MESA_shader_integer_mix; GLboolean MESA_texture_array; + GLboolean MESA_ycbcr_texture; GLboolean NV_conditional_render; GLboolean NV_fog_distance; GLboolean NV_fragment_program_option; diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index 6b636f4cb..a18013369 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -43,7 +43,7 @@ static struct gl_query_object * _mesa_new_query_object(struct gl_context *ctx, GLuint id) { - struct gl_query_object *q = MALLOC_STRUCT(gl_query_object); + struct gl_query_object *q = CALLOC_STRUCT(gl_query_object); (void) ctx; if (q) { q->Id = id; diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c index 39cfcd086..c3b612c76 100644 --- a/mesalib/src/mesa/main/samplerobj.c +++ b/mesalib/src/mesa/main/samplerobj.c @@ -569,7 +569,8 @@ static GLuint set_sampler_cube_map_seamless(struct gl_context *ctx, struct gl_sampler_object *samp, GLboolean param) { - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + if (!_mesa_is_desktop_gl(ctx) + || !ctx->Extensions.AMD_seamless_cubemap_per_texture) return INVALID_PNAME; if (samp->CubeMapSeamless == param) diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index dad69a8f6..ad80dcfaa 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -810,6 +810,14 @@ _mesa_init_texture(struct gl_context *ctx) ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0x0; + /* Appendix F.2 of the OpenGL ES 3.0 spec says: + * + * "OpenGL ES 3.0 requires that all cube map filtering be + * seamless. OpenGL ES 2.0 specified that a single cube map face be + * selected and used for filtering." + */ + ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx); + for (u = 0; u < Elements(ctx->Texture.Unit); u++) init_texture_unit(ctx, u); diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 340a4497f..510235cae 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -837,7 +837,7 @@ ir_to_mesa_visitor::visit(ir_function *ir) const ir_function_signature *sig; exec_list empty; - sig = ir->matching_signature(&empty); + sig = ir->matching_signature(NULL, &empty); assert(sig); @@ -1497,6 +1497,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir) case ir_triop_bitfield_extract: case ir_triop_vector_insert: case ir_quadop_bitfield_insert: + case ir_triop_csel: assert(!"not supported"); break; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 37779d4e5..1c9174c91 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1209,7 +1209,7 @@ glsl_to_tgsi_visitor::visit(ir_function *ir) const ir_function_signature *sig; exec_list empty; - sig = ir->matching_signature(&empty); + sig = ir->matching_signature(NULL, &empty); assert(sig); @@ -1979,6 +1979,7 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) case ir_quadop_vector: case ir_binop_vector_extract: case ir_triop_vector_insert: + case ir_triop_csel: /* This operation is not supported, or should have already been handled. */ assert(!"Invalid ir opcode in glsl_to_tgsi_visitor::visit()"); diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c index 9c20bdef2..aa2c7b07b 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.c +++ b/mesalib/src/mesa/vbo/vbo_exec.c @@ -149,6 +149,18 @@ vbo_count_tessellated_primitives(GLenum mode, GLuint count, case GL_QUADS: num_primitives = (count / 4) * 2; break; + case GL_LINES_ADJACENCY: + num_primitives = count / 4; + break; + case GL_LINE_STRIP_ADJACENCY: + num_primitives = count >= 4 ? count - 3 : 0; + break; + case GL_TRIANGLES_ADJACENCY: + num_primitives = count / 6; + break; + case GL_TRIANGLE_STRIP_ADJACENCY: + num_primitives = count >= 6 ? (count - 4) / 2 : 0; + break; default: assert(!"Unexpected primitive type in count_tessellated_primitives"); num_primitives = 0; |