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authormarha <marha@users.sourceforge.net>2012-07-06 09:31:01 +0200
committermarha <marha@users.sourceforge.net>2012-07-06 09:31:01 +0200
commit405ae9defaaa03d4d305b6264a744107c3dd460d (patch)
treee119a54d876fa737d859718afbde7ef507702631 /mesalib
parent3a5976985ab1ca641b095a72730f1f3d3bd5f9bc (diff)
parent336bad93d146931c160d8517edfdf0bee49ad9f7 (diff)
downloadvcxsrv-405ae9defaaa03d4d305b6264a744107c3dd460d.tar.gz
vcxsrv-405ae9defaaa03d4d305b6264a744107c3dd460d.tar.bz2
vcxsrv-405ae9defaaa03d4d305b6264a744107c3dd460d.zip
Merge remote-tracking branch 'origin/released'
Conflicts: xorg-server/dix/dispatch.c xorg-server/dix/privates.c xorg-server/hw/kdrive/ephyr/ephyr.c xorg-server/hw/kdrive/src/kinput.c
Diffstat (limited to 'mesalib')
-rw-r--r--mesalib/include/GLES2/gl2ext.h410
-rw-r--r--mesalib/src/mapi/glapi/gen/es_EXT.xml8
-rw-r--r--mesalib/src/mapi/glapi/glapi_priv.h10
-rw-r--r--mesalib/src/mesa/main/APIspec.xml1
-rw-r--r--mesalib/src/mesa/main/extensions.c1
-rw-r--r--mesalib/src/mesa/main/imports.h10
-rw-r--r--mesalib/src/mesa/program/prog_print.c11
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c5
-rw-r--r--mesalib/src/mesa/state_tracker/st_program.c4
9 files changed, 417 insertions, 43 deletions
diff --git a/mesalib/include/GLES2/gl2ext.h b/mesalib/include/GLES2/gl2ext.h
index 4eae24635..c21e2acfc 100644
--- a/mesalib/include/GLES2/gl2ext.h
+++ b/mesalib/include/GLES2/gl2ext.h
@@ -1,7 +1,7 @@
#ifndef __gl2ext_h_
#define __gl2ext_h_
-/* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */
+/* $Revision: 18099 $ on $Date:: 2012-06-06 09:16:19 -0700 #$ */
#ifdef __cplusplus
extern "C" {
@@ -93,6 +93,9 @@ typedef void* GLeglImageOES;
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#endif
+/* GL_OES_required_internalformat */
+/* No new tokens introduced by this extension. */
+
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_RGB8_OES 0x8051
@@ -207,6 +210,37 @@ typedef void* GLeglImageOES;
#define GL_MAX_SAMPLES_ANGLE 0x8D57
#endif
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+#endif
+
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+#endif
+
/*------------------------------------------------------------------------*
* APPLE extension tokens
*------------------------------------------------------------------------*/
@@ -261,6 +295,29 @@ typedef void* GLeglImageOES;
#define GL_MAX_EXT 0x8008
#endif
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_RG16F_EXT 0x822F
+#define GL_R16F_EXT 0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_COLOR_EXT 0x1800
@@ -268,9 +325,26 @@ typedef void* GLeglImageOES;
#define GL_STENCIL_EXT 0x1802
#endif
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x9134
+#define GL_MAX_SAMPLES_EXT 0x9135
+#endif
+
/* GL_EXT_multi_draw_arrays */
/* No new tokens introduced by this extension. */
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#endif
+
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_BGRA_EXT 0x80E1
@@ -278,9 +352,53 @@ typedef void* GLeglImageOES;
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
#endif
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_ACTIVE_PROGRAM_EXT 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#endif
+
/* GL_EXT_shader_texture_lod */
/* No new tokens introduced by this extension. */
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
@@ -292,17 +410,46 @@ typedef void* GLeglImageOES;
#define GL_BGRA_EXT 0x80E1
#endif
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+/* reuse GL_RGBA16F_EXT */
+/* reuse GL_RGB16F_EXT */
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_EXT 0x8052
+#define GL_BGRA8_EXT 0x93A1
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
+#endif
+
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#endif
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_UNPACK_ROW_LENGTH 0x0CF2
@@ -320,6 +467,15 @@ typedef void* GLeglImageOES;
#endif
/*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GCCSO_SHADER_BINARY_FJ 0x9260
+#endif
+
+/*------------------------------------------------------------------------*
* IMG extension tokens
*------------------------------------------------------------------------*/
@@ -631,6 +787,11 @@ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum
#define GL_OES_packed_depth_stencil 1
#endif
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
@@ -790,6 +951,45 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
+#ifndef GL_ANGLE_instanced_arrays
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+#endif
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+
/*------------------------------------------------------------------------*
* APPLE extension functions
*------------------------------------------------------------------------*/
@@ -843,6 +1043,35 @@ typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#define GL_EXT_blend_minmax 1
#endif
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+/* GL_EXT_debug_marker */
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#endif
+
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer 1
@@ -852,6 +1081,17 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numA
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -862,16 +1102,134 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *fir
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#endif
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra 1
#endif
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
/* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod 1
#endif
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
@@ -882,16 +1240,35 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GL
#define GL_EXT_texture_format_BGRA8888 1
#endif
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_EXT_texture_type_2_10_10_10_REV 1
#endif
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#endif
-
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage 1
@@ -907,6 +1284,15 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GL
#endif
/*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
* IMG extension functions
*------------------------------------------------------------------------*/
diff --git a/mesalib/src/mapi/glapi/gen/es_EXT.xml b/mesalib/src/mapi/glapi/gen/es_EXT.xml
index b26cac54b..ad83d9142 100644
--- a/mesalib/src/mapi/glapi/gen/es_EXT.xml
+++ b/mesalib/src/mapi/glapi/gen/es_EXT.xml
@@ -634,4 +634,12 @@
</function>
</category>
+<!-- 103. GL_EXT_texture_rg -->
+<category name="GL_EXT_texture_rg" number="103">
+ <enum name="RED_EXT" value="0x1903"/>
+ <enum name="RG_EXT" value="0x8227"/>
+ <enum name="R8_EXT" value="0x8229"/>
+ <enum name="RG8_EXT" value="0x822B"/>
+</category>
+
</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/glapi_priv.h b/mesalib/src/mapi/glapi/glapi_priv.h
index b6600c5fc..3ab553a2b 100644
--- a/mesalib/src/mapi/glapi/glapi_priv.h
+++ b/mesalib/src/mapi/glapi/glapi_priv.h
@@ -38,16 +38,6 @@
#include "GL/gl.h"
#include "GL/glext.h"
-/* The define of GL_COVERAGE_SAMPLES_NV in gl2ext.h is guarded by a different
- * extension (GL_NV_coverage_sample) than in glext.h
- * (GL_NV_multisample_coverage). Just undefine it to avoid spurious compiler
- * warnings.
- */
-#undef GL_COVERAGE_SAMPLES_NV
-
-#include "GLES2/gl2platform.h"
-#include "GLES2/gl2ext.h"
-
#ifndef GL_OES_fixed_point
typedef int GLfixed;
typedef int GLclampx;
diff --git a/mesalib/src/mesa/main/APIspec.xml b/mesalib/src/mesa/main/APIspec.xml
index f870cf7db..b6cf52d07 100644
--- a/mesalib/src/mesa/main/APIspec.xml
+++ b/mesalib/src/mesa/main/APIspec.xml
@@ -4150,6 +4150,7 @@
<category name="OES_packed_depth_stencil"/>
<category name="OES_standard_derivatives"/>
<category name="EXT_texture_format_BGRA8888"/>
+ <category name="EXT_texture_rg"/>
<category name="EXT_read_format_bgra"/>
<category name="EXT_texture_compression_dxt1"/>
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index e4fe73307..793cc4e24 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -200,6 +200,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
{ "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
{ "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
+ { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
{ "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
{ "GL_EXT_texture_lod_bias", o(dummy_true), GL | ES1, 1999 },
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index 9fb6ae8f1..c0b6cecea 100644
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -646,16 +646,6 @@ _mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list arg);
#endif
-/**
- * On Mingw32 we need to use __mingw_fprintf() to parse formats such
- * as "0x%llx", and possibly others
- */
-#ifdef __MINGW32__
-#define fprintf __mingw_fprintf
-#endif
-
-
-
#ifdef __cplusplus
}
#endif
diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c
index 46f1df0fc..bc5dc5803 100644
--- a/mesalib/src/mesa/program/prog_print.c
+++ b/mesalib/src/mesa/program/prog_print.c
@@ -29,6 +29,8 @@
* \author Brian Paul
*/
+#include <inttypes.h> /* for PRIx64 macro */
+
#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
@@ -970,11 +972,10 @@ _mesa_fprint_program_parameters(FILE *f,
{
GLuint i;
- fprintf(f, "InputsRead: 0x%llx (0b%s)\n",
- (unsigned long long) prog->InputsRead, binary(prog->InputsRead));
- fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n",
- (unsigned long long)prog->OutputsWritten,
- binary(prog->OutputsWritten));
+ fprintf(f, "InputsRead: %" PRIx64 " (0b%s)\n",
+ (uint64_t) prog->InputsRead, binary(prog->InputsRead));
+ fprintf(f, "OutputsWritten: %" PRIx64 " (0b%s)\n",
+ (uint64_t) prog->OutputsWritten, binary(prog->OutputsWritten));
fprintf(f, "NumInstructions=%d\n", prog->NumInstructions);
fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries);
fprintf(f, "NumParameters=%d\n", prog->NumParameters);
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 6fea1fa08..fd9507536 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st)
/* Extensions that only depend on GLSL 1.3. */
ctx->Extensions.ARB_conservative_depth = GL_TRUE;
+ ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.S3_s3tc = GL_FALSE;
}
- if (ctx->Const.NativeIntegers) {
- ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
- }
-
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c
index e6664fb7c..9f98298b4 100644
--- a/mesalib/src/mesa/state_tracker/st_program.c
+++ b/mesalib/src/mesa/state_tracker/st_program.c
@@ -569,12 +569,12 @@ st_translate_fragment_program(struct st_context *st,
case FRAG_ATTRIB_CLIP_DIST0:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_CLIP_DIST1:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic