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authormarha <marha@users.sourceforge.net>2011-08-01 09:05:15 +0200
committermarha <marha@users.sourceforge.net>2011-08-01 09:05:15 +0200
commitf87ad0cdc41af88f134475ab50b0d604004d9cdc (patch)
tree72e8cd139cf22d66d77c6a52f72b3d5c11c330f3 /mesalib
parent28257038c4f13ac26127d536c14c922aa036efed (diff)
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mesa xserver pixman xkeyboard-config git update 1 aug 2011
Diffstat (limited to 'mesalib')
-rw-r--r--mesalib/src/glsl/ast_function.cpp12
-rw-r--r--mesalib/src/glsl/glsl_types.cpp16
-rw-r--r--mesalib/src/glsl/glsl_types.h35
-rw-r--r--mesalib/src/glsl/ir_function.cpp140
-rw-r--r--mesalib/src/mesa/main/teximage.c9
-rw-r--r--mesalib/src/mesa/main/texparam.c14
6 files changed, 123 insertions, 103 deletions
diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp
index bdb73f487..8bcf48dfd 100644
--- a/mesalib/src/glsl/ast_function.cpp
+++ b/mesalib/src/glsl/ast_function.cpp
@@ -442,13 +442,21 @@ process_array_constructor(exec_list *instructions,
ir_rvalue *ir = (ir_rvalue *) n;
ir_rvalue *result = ir;
- /* Apply implicit conversions (not the scalar constructor rules!) */
+ /* Apply implicit conversions (not the scalar constructor rules!). See
+ * the spec quote above. */
if (constructor_type->element_type()->is_float()) {
const glsl_type *desired_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT,
ir->type->vector_elements,
ir->type->matrix_columns);
- result = convert_component(ir, desired_type);
+ if (result->type->can_implicitly_convert_to(desired_type)) {
+ /* Even though convert_component() implements the constructor
+ * conversion rules (not the implicit conversion rules), its safe
+ * to use it here because we already checked that the implicit
+ * conversion is legal.
+ */
+ result = convert_component(ir, desired_type);
+ }
}
if (result->type != constructor_type->element_type()) {
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index a5e21bbb9..c94aec0d2 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -523,3 +523,19 @@ glsl_type::component_slots() const
return 0;
}
}
+
+bool
+glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
+{
+ if (this == desired)
+ return true;
+
+ /* There is no conversion among matrix types. */
+ if (this->matrix_columns > 1 || desired->matrix_columns > 1)
+ return false;
+
+ /* int and uint can be converted to float. */
+ return desired->is_float()
+ && this->is_integer()
+ && this->vector_elements == desired->vector_elements;
+}
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 87f57e7c7..048696693 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -224,6 +224,41 @@ struct glsl_type {
*/
unsigned component_slots() const;
+ /**
+ * \brief Can this type be implicitly converted to another?
+ *
+ * \return True if the types are identical or if this type can be converted
+ * to \c desired according to Section 4.1.10 of the GLSL spec.
+ *
+ * \verbatim
+ * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
+ * Implicit Conversions:
+ *
+ * In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression | Can be implicitly converted to
+ * --------------------------------------------------
+ * int float
+ * uint
+ *
+ * ivec2 vec2
+ * uvec2
+ *
+ * ivec3 vec3
+ * uvec3
+ *
+ * ivec4 vec4
+ * uvec4
+ *
+ * There are no implicit array or structure conversions. For example,
+ * an array of int cannot be implicitly converted to an array of float.
+ * There are no implicit conversions between signed and unsigned
+ * integers.
+ * \endverbatim
+ */
+ bool can_implicitly_convert_to(const glsl_type *desired) const;
/**
* Query whether or not a type is a scalar (non-vector and non-matrix).
diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp
index 0f2f1a0ee..6cfc32cc2 100644
--- a/mesalib/src/glsl/ir_function.cpp
+++ b/mesalib/src/glsl/ir_function.cpp
@@ -24,73 +24,36 @@
#include "glsl_types.h"
#include "ir.h"
-int
-type_compare(const glsl_type *a, const glsl_type *b)
-{
- /* If the types are the same, they trivially match.
- */
- if (a == b)
- return 0;
-
- switch (a->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_BOOL:
- /* There is no implicit conversion to or from integer types or bool.
- */
- if ((a->is_integer() != b->is_integer())
- || (a->is_boolean() != b->is_boolean()))
- return -1;
-
- /* FALLTHROUGH */
-
- case GLSL_TYPE_FLOAT:
- if ((a->vector_elements != b->vector_elements)
- || (a->matrix_columns != b->matrix_columns))
- return -1;
-
- return 1;
-
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_STRUCT:
- /* Samplers and structures must match exactly.
- */
- return -1;
-
- case GLSL_TYPE_ARRAY:
- if ((b->base_type != GLSL_TYPE_ARRAY)
- || (a->length != b->length))
- return -1;
-
- /* From GLSL 1.50 spec, page 27 (page 33 of the PDF):
- * "There are no implicit array or structure conversions."
- *
- * If the comparison of the array element types detects that a conversion
- * would be required, the array types do not match.
- */
- return (type_compare(a->fields.array, b->fields.array) == 0) ? 0 : -1;
-
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- /* These are all error conditions. It is invalid for a parameter to
- * a function to be declared as error, void, or a function.
- */
- return -1;
- }
-
- /* This point should be unreachable.
- */
- assert(0);
-}
-
+typedef enum {
+ PARAMETER_LIST_NO_MATCH,
+ PARAMETER_LIST_EXACT_MATCH,
+ PARAMETER_LIST_INEXACT_MATCH, /*< Match requires implicit conversion. */
+} parameter_list_match_t;
+
+/**
+ * \brief Check if two parameter lists match.
+ *
+ * \param list_a Parameters of the function definition.
+ * \param list_b Actual parameters passed to the function.
+ * \see matching_signature()
+ */
-static int
+/**
+ * \brief Check if two parameter lists match.
+ *
+ * \param list_a Parameters of the function definition.
+ * \param list_b Actual parameters passed to the function.
+ * \see matching_signature()
+ */
+static parameter_list_match_t
parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
{
const exec_node *node_a = list_a->head;
const exec_node *node_b = list_b->head;
- int total_score = 0;
+
+ /* This is set to true if there is an inexact match requiring an implicit
+ * conversion. */
+ bool inexact_match = false;
for (/* empty */
; !node_a->is_tail_sentinel()
@@ -100,18 +63,17 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
* do not match.
*/
if (node_b->is_tail_sentinel())
- return -1;
+ return PARAMETER_LIST_NO_MATCH;
const ir_variable *const param = (ir_variable *) node_a;
const ir_instruction *const actual = (ir_instruction *) node_b;
- /* Determine whether or not the types match. If the types are an
- * exact match, the match score is zero. If the types don't match
- * but the actual parameter can be coerced to the type of the declared
- * parameter, the match score is one.
- */
- int score;
+ if (param->type == actual->type)
+ continue;
+
+ /* Try to find an implicit conversion from actual to param. */
+ inexact_match = true;
switch ((enum ir_variable_mode)(param->mode)) {
case ir_var_auto:
case ir_var_uniform:
@@ -121,15 +83,17 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
* as uniform.
*/
assert(0);
- return -1;
+ return PARAMETER_LIST_NO_MATCH;
case ir_var_const_in:
case ir_var_in:
- score = type_compare(param->type, actual->type);
+ if (!actual->type->can_implicitly_convert_to(param->type))
+ return PARAMETER_LIST_NO_MATCH;
break;
case ir_var_out:
- score = type_compare(actual->type, param->type);
+ if (!param->type->can_implicitly_convert_to(actual->type))
+ return PARAMETER_LIST_NO_MATCH;
break;
case ir_var_inout:
@@ -137,17 +101,12 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
* there is int -> float but no float -> int), inout parameters must
* be exact matches.
*/
- score = (type_compare(actual->type, param->type) == 0) ? 0 : -1;
- break;
+ return PARAMETER_LIST_NO_MATCH;
default:
assert(false);
+ return PARAMETER_LIST_NO_MATCH;
}
-
- if (score < 0)
- return -1;
-
- total_score += score;
}
/* If all of the parameters from the other parameter list have been
@@ -155,9 +114,12 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
* match.
*/
if (!node_b->is_tail_sentinel())
- return -1;
+ return PARAMETER_LIST_NO_MATCH;
- return total_score;
+ if (inexact_match)
+ return PARAMETER_LIST_INEXACT_MATCH;
+ else
+ return PARAMETER_LIST_EXACT_MATCH;
}
@@ -181,18 +143,20 @@ ir_function::matching_signature(const exec_list *actual_parameters)
ir_function_signature *const sig =
(ir_function_signature *) iter.get();
- const int score = parameter_lists_match(& sig->parameters,
- actual_parameters);
-
- /* If we found an exact match, simply return it */
- if (score == 0)
+ switch (parameter_lists_match(& sig->parameters, actual_parameters)) {
+ case PARAMETER_LIST_EXACT_MATCH:
return sig;
-
- if (score > 0) {
+ case PARAMETER_LIST_INEXACT_MATCH:
if (match == NULL)
match = sig;
else
multiple_inexact_matches = true;
+ continue;
+ case PARAMETER_LIST_NO_MATCH:
+ continue;
+ default:
+ assert(false);
+ return NULL;
}
}
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 302fd65cb..27717cfb0 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -1,6 +1,5 @@
/*
- * mesa 3-D graphics library
- * Version: 7.6
+ * Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -556,8 +555,6 @@ _mesa_tex_target_to_face(GLenum target)
* \param target texture target.
* \param level image level.
* \param texImage texture image.
- *
- * This was basically prompted by the introduction of cube maps.
*/
void
_mesa_set_tex_image(struct gl_texture_object *tObj,
@@ -709,15 +706,13 @@ get_proxy_target(GLenum target)
/**
* Get the texture object that corresponds to the target of the given
- * texture unit.
+ * texture unit. The target should have already been checked for validity.
*
* \param ctx GL context.
* \param texUnit texture unit.
* \param target texture target.
*
* \return pointer to the texture object on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
*/
struct gl_texture_object *
_mesa_select_tex_object(struct gl_context *ctx,
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index 3f771f08b..134f15346 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -1266,12 +1266,13 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
- *params = (GLfloat) obj->Sampler.CubeMapSeamless;
- }
- else {
- error = GL_TRUE;
- }
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ *params = (GLfloat) obj->Sampler.CubeMapSeamless;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
default:
error = GL_TRUE;
@@ -1441,6 +1442,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
else {
error = GL_TRUE;
}
+ break;
default:
; /* silence warnings */