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authormarha <marha@users.sourceforge.net>2011-12-14 14:08:20 +0100
committermarha <marha@users.sourceforge.net>2011-12-14 14:08:20 +0100
commit7c06219c5953076ef3236b6a8959b99329c77ee9 (patch)
treec4b00bb9d592afcdffdb3e98c7c7320e29488adb /mesalib
parent2b5652fc7742c5ac57aca701214b046626a729e9 (diff)
parent53d28537755790ee4625dc16f560cad5aa93f56b (diff)
downloadvcxsrv-7c06219c5953076ef3236b6a8959b99329c77ee9.tar.gz
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml mesalib/src/mapi/glapi/gen/glX_proto_recv.py mesalib/src/mapi/glapi/gen/glX_proto_size.py mesalib/src/mapi/glapi/gen/gl_gentable.py mesalib/src/mapi/glapi/gen/gl_table.py
Diffstat (limited to 'mesalib')
-rw-r--r--mesalib/src/glsl/glsl_parser.yy6
-rw-r--r--mesalib/src/glsl/linker.cpp43
-rw-r--r--mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml493
-rw-r--r--mesalib/src/mapi/glapi/gen/Makefile13
-rw-r--r--mesalib/src/mapi/glapi/gen/glX_proto_recv.py1133
-rw-r--r--mesalib/src/mapi/glapi/gen/glX_proto_send.py16
-rw-r--r--mesalib/src/mapi/glapi/gen/glX_proto_size.py18
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_gentable.py37
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_table.py4
-rw-r--r--mesalib/src/mapi/glapi/glapi_gentable.c36
-rw-r--r--mesalib/src/mesa/SConscript2
-rw-r--r--mesalib/src/mesa/main/dispatch.h4
-rw-r--r--mesalib/src/mesa/main/enums.c4094
-rw-r--r--mesalib/src/mesa/main/fbobject.c14
-rw-r--r--mesalib/src/mesa/main/framebuffer.c95
-rw-r--r--mesalib/src/mesa/main/mtypes.h14
-rw-r--r--mesalib/src/mesa/program/prog_print.c1
-rw-r--r--mesalib/src/mesa/sources.mak2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c16
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c5
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp14
-rw-r--r--mesalib/src/mesa/swrast/s_blit.c3
-rw-r--r--mesalib/src/mesa/swrast/s_clear.c3
-rw-r--r--mesalib/src/mesa/swrast/s_context.c23
-rw-r--r--mesalib/src/mesa/swrast/s_depthstencil.c (renamed from mesalib/src/mesa/main/depthstencil.c)108
-rw-r--r--mesalib/src/mesa/swrast/s_depthstencil.h (renamed from mesalib/src/mesa/main/depthstencil.h)23
-rw-r--r--mesalib/src/mesa/swrast/s_renderbuffer.c54
28 files changed, 3207 insertions, 3073 deletions
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index 71ab039d6..8a0377f49 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -32,6 +32,12 @@
#define YYLEX_PARAM state->scanner
+#undef yyerror
+
+static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
+{
+ _mesa_glsl_error(loc, st, "%s", msg);
+}
%}
%pure-parser
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 35270881a..b8a7126e3 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx,
if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
if (varying_vectors > ctx->Const.MaxVarying) {
- linker_error(prog, "shader uses too many varying vectors "
- "(%u > %u)\n",
- varying_vectors, ctx->Const.MaxVarying);
- return false;
+ if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+ linker_warning(prog, "shader uses too many varying vectors "
+ "(%u > %u), but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ varying_vectors, ctx->Const.MaxVarying);
+ } else {
+ linker_error(prog, "shader uses too many varying vectors "
+ "(%u > %u)\n",
+ varying_vectors, ctx->Const.MaxVarying);
+ return false;
+ }
}
} else {
const unsigned float_components = varying_vectors * 4;
if (float_components > ctx->Const.MaxVarying * 4) {
- linker_error(prog, "shader uses too many varying components "
- "(%u > %u)\n",
- float_components, ctx->Const.MaxVarying * 4);
- return false;
+ if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+ linker_warning(prog, "shader uses too many varying components "
+ "(%u > %u), but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ float_components, ctx->Const.MaxVarying * 4);
+ } else {
+ linker_error(prog, "shader uses too many varying components "
+ "(%u > %u)\n",
+ float_components, ctx->Const.MaxVarying * 4);
+ return false;
+ }
}
}
@@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (sh->num_uniform_components > max_uniform_components[i]) {
- linker_error(prog, "Too many %s shader uniform components",
- shader_names[i]);
+ if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
+ linker_warning(prog, "Too many %s shader uniform components, "
+ "but the driver will try to optimize them out; "
+ "this is non-portable out-of-spec behavior\n",
+ shader_names[i]);
+ } else {
+ linker_error(prog, "Too many %s shader uniform components",
+ shader_names[i]);
+ }
}
}
diff --git a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
index 1d5d9d8bd..bf2f6a3ed 100644
--- a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
+++ b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
@@ -1,244 +1,249 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<OpenGLAPI>
-
-<category name="GL_EXT_gpu_shader4" number="326">
-
- <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
- <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
- <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
- <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/>
- <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
- <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
- <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
- <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
- <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
- <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
- <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/>
- <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/>
- <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/>
- <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
- <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
- <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
- <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
- <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
- <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
- <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
- <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
- <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
- <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
- <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
- <size name="Get" mode="get"/>
- </enum>
-
-
- <function name="VertexAttribI1iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- </function>
-
- <function name="VertexAttribI2iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- </function>
-
- <function name="VertexAttribI3iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- </function>
-
- <function name="VertexAttribI4iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <param name="w" type="GLint"/>
- </function>
-
- <function name="VertexAttribI1uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI2uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI3uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI4uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- <param name="w" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI1ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI2ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI3ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI4ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI1uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI2uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI3uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI4uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI4bvEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
- </function>
-
- <function name="VertexAttribI4svEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="VertexAttribI4ubvEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
- </function>
-
- <function name="VertexAttribI4usvEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
- </function>
-
- <function name="VertexAttribIPointerEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="GetVertexAttribIivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
- <function name="GetVertexAttribIuivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *"/>
- </function>
-
- <function name="Uniform1uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- </function>
-
- <function name="Uniform2uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- </function>
-
- <function name="Uniform3uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- </function>
-
- <function name="Uniform4uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- <param name="w" type="GLuint"/>
- </function>
-
- <function name="Uniform1uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform2uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform3uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform4uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="GetUniformuivEXT" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLuint *"/>
- </function>
-
- <function name="BindFragDataLocationEXT" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="colorNumber" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- </function>
-
- <function name="GetFragDataLocationEXT" offset="assign">
- <return type="GLint"/>
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- </function>
-
-</category>
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_gpu_shader4" number="326">
+
+ <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
+ <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
+ <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
+ <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/>
+ <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
+ <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
+ <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
+ <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
+ <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
+ <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
+ <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/>
+ <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/>
+ <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/>
+ <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
+ <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
+ <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
+ <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
+ <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
+ <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
+ <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
+ <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
+
+ <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
+ MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
+ 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
+ -->
+ <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
+ <size name="Get" mode="get"/>
+ </enum>
+
+
+ <function name="VertexAttribI1iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI2iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI3iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI4iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI1uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI2uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI3uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI4uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI1ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI2ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI3ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI4ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI1uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI2uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI3uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4bvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="VertexAttribI4svEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttribI4ubvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
+ </function>
+
+ <function name="VertexAttribI4usvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
+ </function>
+
+ <function name="VertexAttribIPointerEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetVertexAttribIivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetVertexAttribIuivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="Uniform1uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="Uniform2uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="Uniform3uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="Uniform4uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="Uniform1uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform2uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform3uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform4uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="GetUniformuivEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="BindFragDataLocationEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="colorNumber" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+ <function name="GetFragDataLocationEXT" offset="assign">
+ <return type="GLint"/>
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/Makefile b/mesalib/src/mapi/glapi/gen/Makefile
index 4110cda7b..c409285dd 100644
--- a/mesalib/src/mapi/glapi/gen/Makefile
+++ b/mesalib/src/mapi/glapi/gen/Makefile
@@ -41,21 +41,13 @@ MESA_OUTPUTS = \
XORG_GLX_DIR = $(XORG_BASE)/glx
XORG_GLAPI_DIR = $(XORG_BASE)/glx
-XORG_GLAPI_FILES = \
- $(XORG_GLAPI_DIR)/glapi_getproc.c \
- $(XORG_GLAPI_DIR)/glapi_nop.c \
- $(XORG_GLAPI_DIR)/glthread.c \
- $(XORG_GLAPI_DIR)/glthread.h
-
XORG_GLAPI_OUTPUTS = \
$(XORG_GLAPI_DIR)/glprocs.h \
- $(XORG_GLAPI_DIR)/glapioffsets.h \
$(XORG_GLAPI_DIR)/glapitable.h \
- $(XORG_GLAPI_DIR)/glapidispatch.h \
+ $(XORG_GLAPI_DIR)/dispatch.h \
$(XORG_GLAPI_DIR)/glapi_gentable.c
XORG_OUTPUTS = \
- $(XORG_GLAPI_FILES) \
$(XORG_GLAPI_OUTPUTS) \
$(XORG_GLX_DIR)/indirect_dispatch.c \
$(XORG_GLX_DIR)/indirect_dispatch_swap.c \
@@ -148,6 +140,9 @@ clean:
$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c
cp $< $@
+$(XORG_GLAPI_DIR)/dispatch.h: $(MESA_DIR)/main/dispatch.h
+ cp $< $@
+
$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h
cp $< $@
diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_recv.py b/mesalib/src/mapi/glapi/gen/glX_proto_recv.py
index 190ba8132..65674dab7 100644
--- a/mesalib/src/mapi/glapi/gen/glX_proto_recv.py
+++ b/mesalib/src/mapi/glapi/gen/glX_proto_recv.py
@@ -1,566 +1,567 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import gl_XML, glX_XML, glX_proto_common, license
-import sys, getopt, string
-
-
-class PrintGlxDispatch_h(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "glX_proto_recv.py (from Mesa)"
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
-
- self.header_tag = "_INDIRECT_DISPATCH_H_"
- return
-
-
- def printRealHeader(self):
- self.printVisibility( "HIDDEN", "hidden" )
- print 'struct __GLXclientStateRec;'
- print ''
- return
-
-
- def printBody(self, api):
- for func in api.functionIterateAll():
- if not func.ignore and not func.vectorequiv:
- if func.glx_rop:
- print 'extern HIDDEN void __glXDisp_%s(GLbyte * pc);' % (func.name)
- print 'extern HIDDEN void __glXDispSwap_%s(GLbyte * pc);' % (func.name)
- elif func.glx_sop or func.glx_vendorpriv:
- print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
- print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
-
- if func.glx_sop and func.glx_vendorpriv:
- n = func.glx_vendorpriv_names[0]
- print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (n)
- print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (n)
-
- return
-
-
-class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto):
- def __init__(self, do_swap):
- gl_XML.gl_print_base.__init__(self)
- self.name = "glX_proto_recv.py (from Mesa)"
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
-
- self.real_types = [ '', '', 'uint16_t', '', 'uint32_t', '', '', '', 'uint64_t' ]
- self.do_swap = do_swap
- return
-
-
- def printRealHeader(self):
- print '#ifdef HAVE_DIX_CONFIG_H'
- print '#include <dix-config.h>'
- print '#else'
- print ''
- print '#include "glheader.h"'
- print ''
- print '#endif'
- print ''
- print '#include <X11/Xmd.h>'
- print '#include <GL/gl.h>'
- print '#include <GL/glxproto.h>'
-
- print '#include <inttypes.h>'
- print '#include "indirect_size.h"'
- print '#include "indirect_size_get.h"'
- print '#include "indirect_dispatch.h"'
- print '#include "glxserver.h"'
- print '#include "glxbyteorder.h"'
- print '#include "indirect_util.h"'
- print '#include "singlesize.h"'
- print '#include "glapi.h"'
- print '#include "glapitable.h"'
- print '#include "glthread.h"'
- print '#include "dispatch.h"'
- print ''
- print '#define __GLX_PAD(x) (((x) + 3) & ~3)'
- print ''
- print 'typedef struct {'
- print ' __GLX_PIXEL_3D_HDR;'
- print '} __GLXpixel3DHeader;'
- print ''
- print 'extern GLboolean __glXErrorOccured( void );'
- print 'extern void __glXClearErrorOccured( void );'
- print ''
- print 'static const unsigned dummy_answer[2] = {0, 0};'
- print ''
- return
-
-
- def printBody(self, api):
- if self.do_swap:
- self.emit_swap_wrappers(api)
-
-
- for func in api.functionIterateByOffset():
- if not func.ignore and not func.server_handcode and not func.vectorequiv and (func.glx_rop or func.glx_sop or func.glx_vendorpriv):
- self.printFunction(func, func.name)
- if func.glx_sop and func.glx_vendorpriv:
- self.printFunction(func, func.glx_vendorpriv_names[0])
-
-
- return
-
-
- def printFunction(self, f, name):
- if (f.glx_sop or f.glx_vendorpriv) and (len(f.get_images()) != 0):
- return
-
- if not self.do_swap:
- base = '__glXDisp'
- else:
- base = '__glXDispSwap'
-
- if f.glx_rop:
- print 'void %s_%s(GLbyte * pc)' % (base, name)
- else:
- print 'int %s_%s(__GLXclientState *cl, GLbyte *pc)' % (base, name)
-
- print '{'
-
- if f.glx_rop or f.vectorequiv:
- self.printRenderFunction(f)
- elif f.glx_sop or f.glx_vendorpriv:
- if len(f.get_images()) == 0:
- self.printSingleFunction(f, name)
- else:
- print "/* Missing GLX protocol for %s. */" % (name)
-
- print '}'
- print ''
- return
-
-
- def swap_name(self, bytes):
- return 'bswap_%u_array' % (8 * bytes)
-
-
- def emit_swap_wrappers(self, api):
- self.type_map = {}
- already_done = [ ]
-
- for t in api.typeIterate():
- te = t.get_type_expression()
- t_size = te.get_element_size()
-
- if t_size > 1 and t.glx_name:
-
- t_name = "GL" + t.name
- self.type_map[ t_name ] = t.glx_name
-
- if t.glx_name not in already_done:
- real_name = self.real_types[t_size]
-
- print 'static %s' % (t_name)
- print 'bswap_%s( const void * src )' % (t.glx_name)
- print '{'
- print ' union { %s dst; %s ret; } x;' % (real_name, t_name)
- print ' x.dst = bswap_%u( *(%s *) src );' % (t_size * 8, real_name)
- print ' return x.ret;'
- print '}'
- print ''
- already_done.append( t.glx_name )
-
- for bits in [16, 32, 64]:
- print 'static void *'
- print 'bswap_%u_array( uint%u_t * src, unsigned count )' % (bits, bits)
- print '{'
- print ' unsigned i;'
- print ''
- print ' for ( i = 0 ; i < count ; i++ ) {'
- print ' uint%u_t temp = bswap_%u( src[i] );' % (bits, bits)
- print ' src[i] = temp;'
- print ' }'
- print ''
- print ' return src;'
- print '}'
- print ''
-
-
- def fetch_param(self, param):
- t = param.type_string()
- o = param.offset
- element_size = param.size() / param.get_element_count()
-
- if self.do_swap and (element_size != 1):
- if param.is_array():
- real_name = self.real_types[ element_size ]
-
- swap_func = self.swap_name( element_size )
- return ' (%-8s)%s( (%s *) (pc + %2s), %s )' % (t, swap_func, real_name, o, param.count)
- else:
- t_name = param.get_base_type_string()
- return ' (%-8s)bswap_%-7s( pc + %2s )' % (t, self.type_map[ t_name ], o)
- else:
- if param.is_array():
- return ' (%-8s)(pc + %2u)' % (t, o)
- else:
- return '*(%-8s *)(pc + %2u)' % (t, o)
-
- return None
-
-
- def emit_function_call(self, f, retval_assign, indent):
- list = []
-
- for param in f.parameterIterator():
- if param.is_padding:
- continue
-
- if param.is_counter or param.is_image() or param.is_output or param.name in f.count_parameter_list or len(param.count_parameter_list):
- location = param.name
- else:
- location = self.fetch_param(param)
-
- list.append( '%s %s' % (indent, location) )
-
-
- if len( list ):
- print '%s %sCALL_%s( GET_DISPATCH(), (' % (indent, retval_assign, f.name)
- print string.join( list, ",\n" )
- print '%s ) );' % (indent)
- else:
- print '%s %sCALL_%s( GET_DISPATCH(), () );' % (indent, retval_assign, f.name)
- return
-
-
- def common_func_print_just_start(self, f, indent):
- align64 = 0
- need_blank = 0
-
-
- f.calculate_offsets()
- for param in f.parameterIterateGlxSend():
- # If any parameter has a 64-bit base type, then we
- # have to do alignment magic for the while thing.
-
- if param.is_64_bit():
- align64 = 1
-
-
- # FIXME img_null_flag is over-loaded. In addition to
- # FIXME being used for images, it is used to signify
- # FIXME NULL data pointers for vertex buffer object
- # FIXME related functions. Re-name it to null_data
- # FIXME or something similar.
-
- if param.img_null_flag:
- print '%s const CARD32 ptr_is_null = *(CARD32 *)(pc + %s);' % (indent, param.offset - 4)
- cond = '(ptr_is_null != 0) ? NULL : '
- else:
- cond = ""
-
-
- type_string = param.type_string()
-
- if param.is_image():
- offset = f.offset_of( param.name )
-
- if cond:
- print '%s %s const %s = (%s) (%s(pc + %s));' % (indent, type_string, param.name, type_string, cond, offset)
- else:
- print '%s %s const %s = (%s) (pc + %s);' % (indent, type_string, param.name, type_string, offset)
-
- if param.depth:
- print '%s __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent)
- else:
- print '%s __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);' % (indent)
-
- need_blank = 1
- elif param.is_counter or param.name in f.count_parameter_list:
- location = self.fetch_param(param)
- print '%s const %s %s = %s;' % (indent, type_string, param.name, location)
- need_blank = 1
- elif len(param.count_parameter_list):
- if param.size() == 1 and not self.do_swap:
- location = self.fetch_param(param)
- print '%s %s %s = %s%s;' % (indent, type_string, param.name, cond, location)
- else:
- print '%s %s %s;' % (indent, type_string, param.name)
- need_blank = 1
-
-
-
- if need_blank:
- print ''
-
- if align64:
- print '#ifdef __GLX_ALIGN64'
-
- if f.has_variable_size_request():
- self.emit_packet_size_calculation(f, 4)
- s = "cmdlen"
- else:
- s = str((f.command_fixed_length() + 3) & ~3)
-
- print ' if ((unsigned long)(pc) & 7) {'
- print ' (void) memmove(pc-4, pc, %s);' % (s)
- print ' pc -= 4;'
- print ' }'
- print '#endif'
- print ''
-
-
- need_blank = 0
- if self.do_swap:
- for param in f.parameterIterateGlxSend():
- if param.count_parameter_list:
- o = param.offset
- count = param.get_element_count()
- type_size = param.size() / count
-
- if param.counter:
- count_name = param.counter
- else:
- count_name = str(count)
-
- # This is basically an ugly special-
- # case for glCallLists.
-
- if type_size == 1:
- x = []
- x.append( [1, ['BYTE', 'UNSIGNED_BYTE', '2_BYTES', '3_BYTES', '4_BYTES']] )
- x.append( [2, ['SHORT', 'UNSIGNED_SHORT']] )
- x.append( [4, ['INT', 'UNSIGNED_INT', 'FLOAT']] )
-
- print ' switch(%s) {' % (param.count_parameter_list[0])
- for sub in x:
- for t_name in sub[1]:
- print ' case GL_%s:' % (t_name)
-
- if sub[0] == 1:
- print ' %s = (%s) (pc + %s); break;' % (param.name, param.type_string(), o)
- else:
- swap_func = self.swap_name(sub[0])
- print ' %s = (%s) %s( (%s *) (pc + %s), %s ); break;' % (param.name, param.type_string(), swap_func, self.real_types[sub[0]], o, count_name)
- print ' default:'
- print ' return;'
- print ' }'
- else:
- swap_func = self.swap_name(type_size)
- compsize = self.size_call(f, 1)
- print ' %s = (%s) %s( (%s *) (pc + %s), %s );' % (param.name, param.type_string(), swap_func, self.real_types[type_size], o, compsize)
-
- need_blank = 1
-
- else:
- for param in f.parameterIterateGlxSend():
- if param.count_parameter_list:
- if param.size() != 1 or self.do_swap:
- print '%s %s = (%s) (pc + %s);' % (indent, param.name, param.type_string(), param.offset)
- need_blank = 1
-
-
- if need_blank:
- print ''
-
-
- return
-
-
- def printSingleFunction(self, f, name):
- if name not in f.glx_vendorpriv_names:
- print ' xGLXSingleReq * const req = (xGLXSingleReq *) pc;'
- else:
- print ' xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;'
-
- print ' int error;'
-
- if self.do_swap:
- print ' __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);'
- else:
- print ' __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);'
-
- print ''
- if name not in f.glx_vendorpriv_names:
- print ' pc += __GLX_SINGLE_HDR_SIZE;'
- else:
- print ' pc += __GLX_VENDPRIV_HDR_SIZE;'
-
- print ' if ( cx != NULL ) {'
- self.common_func_print_just_start(f, " ")
-
-
- if f.return_type != 'void':
- print ' %s retval;' % (f.return_type)
- retval_string = "retval"
- retval_assign = "retval = "
- else:
- retval_string = "0"
- retval_assign = ""
-
-
- type_size = 0
- answer_string = "dummy_answer"
- answer_count = "0"
- is_array_string = "GL_FALSE"
-
- for param in f.parameterIterateOutputs():
- answer_type = param.get_base_type_string()
- if answer_type == "GLvoid":
- answer_type = "GLubyte"
-
-
- c = param.get_element_count()
- type_size = (param.size() / c)
- if type_size == 1:
- size_scale = ""
- else:
- size_scale = " * %u" % (type_size)
-
-
- if param.count_parameter_list:
- print ' const GLuint compsize = %s;' % (self.size_call(f, 1))
- print ' %s answerBuffer[200];' % (answer_type)
- print ' %s %s = __glXGetAnswerBuffer(cl, compsize%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, size_scale, type_size )
- answer_string = param.name
- answer_count = "compsize"
-
- print ''
- print ' if (%s == NULL) return BadAlloc;' % (param.name)
- print ' __glXClearErrorOccured();'
- print ''
- elif param.counter:
- print ' %s answerBuffer[200];' % (answer_type)
- print ' %s %s = __glXGetAnswerBuffer(cl, %s%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, param.counter, size_scale, type_size)
- answer_string = param.name
- answer_count = param.counter
- elif c >= 1:
- print ' %s %s[%u];' % (answer_type, param.name, c)
- answer_string = param.name
- answer_count = "%u" % (c)
-
- if f.reply_always_array:
- is_array_string = "GL_TRUE"
-
-
- self.emit_function_call(f, retval_assign, " ")
-
-
- if f.needs_reply():
- if self.do_swap:
- for param in f.parameterIterateOutputs():
- c = param.get_element_count()
- type_size = (param.size() / c)
-
- if type_size > 1:
- swap_name = self.swap_name( type_size )
- print ' (void) %s( (uint%u_t *) %s, %s );' % (swap_name, 8 * type_size, param.name, answer_count)
-
-
- reply_func = '__glXSendReplySwap'
- else:
- reply_func = '__glXSendReply'
-
- print ' %s(cl->client, %s, %s, %u, %s, %s);' % (reply_func, answer_string, answer_count, type_size, is_array_string, retval_string)
- #elif f.note_unflushed:
- # print ' cx->hasUnflushedCommands = GL_TRUE;'
-
- print ' error = Success;'
- print ' }'
- print ''
- print ' return error;'
- return
-
-
- def printRenderFunction(self, f):
- # There are 4 distinct phases in a rendering dispatch function.
- # In the first phase we compute the sizes and offsets of each
- # element in the command. In the second phase we (optionally)
- # re-align 64-bit data elements. In the third phase we
- # (optionally) byte-swap array data. Finally, in the fourth
- # phase we actually dispatch the function.
-
- self.common_func_print_just_start(f, "")
-
- images = f.get_images()
- if len(images):
- if self.do_swap:
- pre = "bswap_CARD32( & "
- post = " )"
- else:
- pre = ""
- post = ""
-
- img = images[0]
-
- # swapBytes and lsbFirst are single byte fields, so
- # the must NEVER be byte-swapped.
-
- if not (img.img_type == "GL_BITMAP" and img.img_format == "GL_COLOR_INDEX"):
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );'
-
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );'
-
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) %shdr->rowLength%s) );' % (pre, post)
- if img.depth:
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) %shdr->imageHeight%s) );' % (pre, post)
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) %shdr->skipRows%s) );' % (pre, post)
- if img.depth:
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) %shdr->skipImages%s) );' % (pre, post)
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) %shdr->skipPixels%s) );' % (pre, post)
- print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) %shdr->alignment%s) );' % (pre, post)
- print ''
-
-
- self.emit_function_call(f, "", "")
- return
-
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:s")
- except Exception,e:
- show_usage()
-
- mode = "dispatch_c"
- do_swap = 0
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-m":
- mode = val
- elif arg == "-s":
- do_swap = 1
-
- if mode == "dispatch_c":
- printer = PrintGlxDispatchFunctions(do_swap)
- elif mode == "dispatch_h":
- printer = PrintGlxDispatch_h()
- else:
- show_usage()
-
- api = gl_XML.parse_GL_API( file_name, glX_proto_common.glx_proto_item_factory() )
-
- printer.Print( api )
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt, string
+
+
+class PrintGlxDispatch_h(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_recv.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
+
+ self.header_tag = "_INDIRECT_DISPATCH_H_"
+ return
+
+
+ def printRealHeader(self):
+ print '# include <X11/Xfuncproto.h>'
+ print ''
+ print 'struct __GLXclientStateRec;'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for func in api.functionIterateAll():
+ if not func.ignore and not func.vectorequiv:
+ if func.glx_rop:
+ print 'extern _X_HIDDEN void __glXDisp_%s(GLbyte * pc);' % (func.name)
+ print 'extern _X_HIDDEN void __glXDispSwap_%s(GLbyte * pc);' % (func.name)
+ elif func.glx_sop or func.glx_vendorpriv:
+ print 'extern _X_HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
+ print 'extern _X_HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
+
+ if func.glx_sop and func.glx_vendorpriv:
+ n = func.glx_vendorpriv_names[0]
+ print 'extern _X_HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (n)
+ print 'extern _X_HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (n)
+
+ return
+
+
+class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto):
+ def __init__(self, do_swap):
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "glX_proto_recv.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
+
+ self.real_types = [ '', '', 'uint16_t', '', 'uint32_t', '', '', '', 'uint64_t' ]
+ self.do_swap = do_swap
+ return
+
+
+ def printRealHeader(self):
+ print '#ifdef HAVE_DIX_CONFIG_H'
+ print '#include <dix-config.h>'
+ print '#else'
+ print ''
+ print '#include "glheader.h"'
+ print ''
+ print '#endif'
+ print ''
+ print '#include <X11/Xmd.h>'
+ print '#include <GL/gl.h>'
+ print '#include <GL/glxproto.h>'
+
+ print '#include <inttypes.h>'
+ print '#include "indirect_size.h"'
+ print '#include "indirect_size_get.h"'
+ print '#include "indirect_dispatch.h"'
+ print '#include "glxserver.h"'
+ print '#include "glxbyteorder.h"'
+ print '#include "indirect_util.h"'
+ print '#include "singlesize.h"'
+ print '#include "glapi.h"'
+ print '#include "glapitable.h"'
+ print '#include "glthread.h"'
+ print '#include "dispatch.h"'
+ print ''
+ print '#define __GLX_PAD(x) (((x) + 3) & ~3)'
+ print ''
+ print 'typedef struct {'
+ print ' __GLX_PIXEL_3D_HDR;'
+ print '} __GLXpixel3DHeader;'
+ print ''
+ print 'extern GLboolean __glXErrorOccured( void );'
+ print 'extern void __glXClearErrorOccured( void );'
+ print ''
+ print 'static const unsigned dummy_answer[2] = {0, 0};'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ if self.do_swap:
+ self.emit_swap_wrappers(api)
+
+
+ for func in api.functionIterateByOffset():
+ if not func.ignore and not func.server_handcode and not func.vectorequiv and (func.glx_rop or func.glx_sop or func.glx_vendorpriv):
+ self.printFunction(func, func.name)
+ if func.glx_sop and func.glx_vendorpriv:
+ self.printFunction(func, func.glx_vendorpriv_names[0])
+
+
+ return
+
+
+ def printFunction(self, f, name):
+ if (f.glx_sop or f.glx_vendorpriv) and (len(f.get_images()) != 0):
+ return
+
+ if not self.do_swap:
+ base = '__glXDisp'
+ else:
+ base = '__glXDispSwap'
+
+ if f.glx_rop:
+ print 'void %s_%s(GLbyte * pc)' % (base, name)
+ else:
+ print 'int %s_%s(__GLXclientState *cl, GLbyte *pc)' % (base, name)
+
+ print '{'
+
+ if f.glx_rop or f.vectorequiv:
+ self.printRenderFunction(f)
+ elif f.glx_sop or f.glx_vendorpriv:
+ if len(f.get_images()) == 0:
+ self.printSingleFunction(f, name)
+ else:
+ print "/* Missing GLX protocol for %s. */" % (name)
+
+ print '}'
+ print ''
+ return
+
+
+ def swap_name(self, bytes):
+ return 'bswap_%u_array' % (8 * bytes)
+
+
+ def emit_swap_wrappers(self, api):
+ self.type_map = {}
+ already_done = [ ]
+
+ for t in api.typeIterate():
+ te = t.get_type_expression()
+ t_size = te.get_element_size()
+
+ if t_size > 1 and t.glx_name:
+
+ t_name = "GL" + t.name
+ self.type_map[ t_name ] = t.glx_name
+
+ if t.glx_name not in already_done:
+ real_name = self.real_types[t_size]
+
+ print 'static %s' % (t_name)
+ print 'bswap_%s( const void * src )' % (t.glx_name)
+ print '{'
+ print ' union { %s dst; %s ret; } x;' % (real_name, t_name)
+ print ' x.dst = bswap_%u( *(%s *) src );' % (t_size * 8, real_name)
+ print ' return x.ret;'
+ print '}'
+ print ''
+ already_done.append( t.glx_name )
+
+ for bits in [16, 32, 64]:
+ print 'static void *'
+ print 'bswap_%u_array( uint%u_t * src, unsigned count )' % (bits, bits)
+ print '{'
+ print ' unsigned i;'
+ print ''
+ print ' for ( i = 0 ; i < count ; i++ ) {'
+ print ' uint%u_t temp = bswap_%u( src[i] );' % (bits, bits)
+ print ' src[i] = temp;'
+ print ' }'
+ print ''
+ print ' return src;'
+ print '}'
+ print ''
+
+
+ def fetch_param(self, param):
+ t = param.type_string()
+ o = param.offset
+ element_size = param.size() / param.get_element_count()
+
+ if self.do_swap and (element_size != 1):
+ if param.is_array():
+ real_name = self.real_types[ element_size ]
+
+ swap_func = self.swap_name( element_size )
+ return ' (%-8s)%s( (%s *) (pc + %2s), %s )' % (t, swap_func, real_name, o, param.count)
+ else:
+ t_name = param.get_base_type_string()
+ return ' (%-8s)bswap_%-7s( pc + %2s )' % (t, self.type_map[ t_name ], o)
+ else:
+ if param.is_array():
+ return ' (%-8s)(pc + %2u)' % (t, o)
+ else:
+ return '*(%-8s *)(pc + %2u)' % (t, o)
+
+ return None
+
+
+ def emit_function_call(self, f, retval_assign, indent):
+ list = []
+
+ for param in f.parameterIterator():
+ if param.is_padding:
+ continue
+
+ if param.is_counter or param.is_image() or param.is_output or param.name in f.count_parameter_list or len(param.count_parameter_list):
+ location = param.name
+ else:
+ location = self.fetch_param(param)
+
+ list.append( '%s %s' % (indent, location) )
+
+
+ if len( list ):
+ print '%s %sCALL_%s( GET_DISPATCH(), (' % (indent, retval_assign, f.name)
+ print string.join( list, ",\n" )
+ print '%s ) );' % (indent)
+ else:
+ print '%s %sCALL_%s( GET_DISPATCH(), () );' % (indent, retval_assign, f.name)
+ return
+
+
+ def common_func_print_just_start(self, f, indent):
+ align64 = 0
+ need_blank = 0
+
+
+ f.calculate_offsets()
+ for param in f.parameterIterateGlxSend():
+ # If any parameter has a 64-bit base type, then we
+ # have to do alignment magic for the while thing.
+
+ if param.is_64_bit():
+ align64 = 1
+
+
+ # FIXME img_null_flag is over-loaded. In addition to
+ # FIXME being used for images, it is used to signify
+ # FIXME NULL data pointers for vertex buffer object
+ # FIXME related functions. Re-name it to null_data
+ # FIXME or something similar.
+
+ if param.img_null_flag:
+ print '%s const CARD32 ptr_is_null = *(CARD32 *)(pc + %s);' % (indent, param.offset - 4)
+ cond = '(ptr_is_null != 0) ? NULL : '
+ else:
+ cond = ""
+
+
+ type_string = param.type_string()
+
+ if param.is_image():
+ offset = f.offset_of( param.name )
+
+ if cond:
+ print '%s %s const %s = (%s) (%s(pc + %s));' % (indent, type_string, param.name, type_string, cond, offset)
+ else:
+ print '%s %s const %s = (%s) (pc + %s);' % (indent, type_string, param.name, type_string, offset)
+
+ if param.depth:
+ print '%s __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent)
+ else:
+ print '%s __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);' % (indent)
+
+ need_blank = 1
+ elif param.is_counter or param.name in f.count_parameter_list:
+ location = self.fetch_param(param)
+ print '%s const %s %s = %s;' % (indent, type_string, param.name, location)
+ need_blank = 1
+ elif len(param.count_parameter_list):
+ if param.size() == 1 and not self.do_swap:
+ location = self.fetch_param(param)
+ print '%s %s %s = %s%s;' % (indent, type_string, param.name, cond, location)
+ else:
+ print '%s %s %s;' % (indent, type_string, param.name)
+ need_blank = 1
+
+
+
+ if need_blank:
+ print ''
+
+ if align64:
+ print '#ifdef __GLX_ALIGN64'
+
+ if f.has_variable_size_request():
+ self.emit_packet_size_calculation(f, 4)
+ s = "cmdlen"
+ else:
+ s = str((f.command_fixed_length() + 3) & ~3)
+
+ print ' if ((unsigned long)(pc) & 7) {'
+ print ' (void) memmove(pc-4, pc, %s);' % (s)
+ print ' pc -= 4;'
+ print ' }'
+ print '#endif'
+ print ''
+
+
+ need_blank = 0
+ if self.do_swap:
+ for param in f.parameterIterateGlxSend():
+ if param.count_parameter_list:
+ o = param.offset
+ count = param.get_element_count()
+ type_size = param.size() / count
+
+ if param.counter:
+ count_name = param.counter
+ else:
+ count_name = str(count)
+
+ # This is basically an ugly special-
+ # case for glCallLists.
+
+ if type_size == 1:
+ x = []
+ x.append( [1, ['BYTE', 'UNSIGNED_BYTE', '2_BYTES', '3_BYTES', '4_BYTES']] )
+ x.append( [2, ['SHORT', 'UNSIGNED_SHORT']] )
+ x.append( [4, ['INT', 'UNSIGNED_INT', 'FLOAT']] )
+
+ print ' switch(%s) {' % (param.count_parameter_list[0])
+ for sub in x:
+ for t_name in sub[1]:
+ print ' case GL_%s:' % (t_name)
+
+ if sub[0] == 1:
+ print ' %s = (%s) (pc + %s); break;' % (param.name, param.type_string(), o)
+ else:
+ swap_func = self.swap_name(sub[0])
+ print ' %s = (%s) %s( (%s *) (pc + %s), %s ); break;' % (param.name, param.type_string(), swap_func, self.real_types[sub[0]], o, count_name)
+ print ' default:'
+ print ' return;'
+ print ' }'
+ else:
+ swap_func = self.swap_name(type_size)
+ compsize = self.size_call(f, 1)
+ print ' %s = (%s) %s( (%s *) (pc + %s), %s );' % (param.name, param.type_string(), swap_func, self.real_types[type_size], o, compsize)
+
+ need_blank = 1
+
+ else:
+ for param in f.parameterIterateGlxSend():
+ if param.count_parameter_list:
+ if param.size() != 1 or self.do_swap:
+ print '%s %s = (%s) (pc + %s);' % (indent, param.name, param.type_string(), param.offset)
+ need_blank = 1
+
+
+ if need_blank:
+ print ''
+
+
+ return
+
+
+ def printSingleFunction(self, f, name):
+ if name not in f.glx_vendorpriv_names:
+ print ' xGLXSingleReq * const req = (xGLXSingleReq *) pc;'
+ else:
+ print ' xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;'
+
+ print ' int error;'
+
+ if self.do_swap:
+ print ' __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);'
+ else:
+ print ' __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);'
+
+ print ''
+ if name not in f.glx_vendorpriv_names:
+ print ' pc += __GLX_SINGLE_HDR_SIZE;'
+ else:
+ print ' pc += __GLX_VENDPRIV_HDR_SIZE;'
+
+ print ' if ( cx != NULL ) {'
+ self.common_func_print_just_start(f, " ")
+
+
+ if f.return_type != 'void':
+ print ' %s retval;' % (f.return_type)
+ retval_string = "retval"
+ retval_assign = "retval = "
+ else:
+ retval_string = "0"
+ retval_assign = ""
+
+
+ type_size = 0
+ answer_string = "dummy_answer"
+ answer_count = "0"
+ is_array_string = "GL_FALSE"
+
+ for param in f.parameterIterateOutputs():
+ answer_type = param.get_base_type_string()
+ if answer_type == "GLvoid":
+ answer_type = "GLubyte"
+
+
+ c = param.get_element_count()
+ type_size = (param.size() / c)
+ if type_size == 1:
+ size_scale = ""
+ else:
+ size_scale = " * %u" % (type_size)
+
+
+ if param.count_parameter_list:
+ print ' const GLuint compsize = %s;' % (self.size_call(f, 1))
+ print ' %s answerBuffer[200];' % (answer_type)
+ print ' %s %s = __glXGetAnswerBuffer(cl, compsize%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, size_scale, type_size )
+ answer_string = param.name
+ answer_count = "compsize"
+
+ print ''
+ print ' if (%s == NULL) return BadAlloc;' % (param.name)
+ print ' __glXClearErrorOccured();'
+ print ''
+ elif param.counter:
+ print ' %s answerBuffer[200];' % (answer_type)
+ print ' %s %s = __glXGetAnswerBuffer(cl, %s%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, param.counter, size_scale, type_size)
+ answer_string = param.name
+ answer_count = param.counter
+ elif c >= 1:
+ print ' %s %s[%u];' % (answer_type, param.name, c)
+ answer_string = param.name
+ answer_count = "%u" % (c)
+
+ if f.reply_always_array:
+ is_array_string = "GL_TRUE"
+
+
+ self.emit_function_call(f, retval_assign, " ")
+
+
+ if f.needs_reply():
+ if self.do_swap:
+ for param in f.parameterIterateOutputs():
+ c = param.get_element_count()
+ type_size = (param.size() / c)
+
+ if type_size > 1:
+ swap_name = self.swap_name( type_size )
+ print ' (void) %s( (uint%u_t *) %s, %s );' % (swap_name, 8 * type_size, param.name, answer_count)
+
+
+ reply_func = '__glXSendReplySwap'
+ else:
+ reply_func = '__glXSendReply'
+
+ print ' %s(cl->client, %s, %s, %u, %s, %s);' % (reply_func, answer_string, answer_count, type_size, is_array_string, retval_string)
+ #elif f.note_unflushed:
+ # print ' cx->hasUnflushedCommands = GL_TRUE;'
+
+ print ' error = Success;'
+ print ' }'
+ print ''
+ print ' return error;'
+ return
+
+
+ def printRenderFunction(self, f):
+ # There are 4 distinct phases in a rendering dispatch function.
+ # In the first phase we compute the sizes and offsets of each
+ # element in the command. In the second phase we (optionally)
+ # re-align 64-bit data elements. In the third phase we
+ # (optionally) byte-swap array data. Finally, in the fourth
+ # phase we actually dispatch the function.
+
+ self.common_func_print_just_start(f, "")
+
+ images = f.get_images()
+ if len(images):
+ if self.do_swap:
+ pre = "bswap_CARD32( & "
+ post = " )"
+ else:
+ pre = ""
+ post = ""
+
+ img = images[0]
+
+ # swapBytes and lsbFirst are single byte fields, so
+ # the must NEVER be byte-swapped.
+
+ if not (img.img_type == "GL_BITMAP" and img.img_format == "GL_COLOR_INDEX"):
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );'
+
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );'
+
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) %shdr->rowLength%s) );' % (pre, post)
+ if img.depth:
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) %shdr->imageHeight%s) );' % (pre, post)
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) %shdr->skipRows%s) );' % (pre, post)
+ if img.depth:
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) %shdr->skipImages%s) );' % (pre, post)
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) %shdr->skipPixels%s) );' % (pre, post)
+ print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) %shdr->alignment%s) );' % (pre, post)
+ print ''
+
+
+ self.emit_function_call(f, "", "")
+ return
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:s")
+ except Exception,e:
+ show_usage()
+
+ mode = "dispatch_c"
+ do_swap = 0
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "-s":
+ do_swap = 1
+
+ if mode == "dispatch_c":
+ printer = PrintGlxDispatchFunctions(do_swap)
+ elif mode == "dispatch_h":
+ printer = PrintGlxDispatch_h()
+ else:
+ show_usage()
+
+ api = gl_XML.parse_GL_API( file_name, glX_proto_common.glx_proto_item_factory() )
+
+ printer.Print( api )
diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_send.py b/mesalib/src/mapi/glapi/gen/glX_proto_send.py
index 6330d91f7..bec022218 100644
--- a/mesalib/src/mapi/glapi/gen/glX_proto_send.py
+++ b/mesalib/src/mapi/glapi/gen/glX_proto_send.py
@@ -1008,25 +1008,25 @@ class PrintGlxProtoInit_h(gl_XML.gl_print_base):
* \\author Ian Romanick <idr@us.ibm.com>
*/
"""
- self.printVisibility( "HIDDEN", "hidden" )
self.printFastcall()
self.printNoinline()
print """
+#include <X11/Xfuncproto.h>
#include "glxclient.h"
-extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
+extern _X_HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
void * dest, GLboolean reply_is_always_array );
-extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
+extern _X_HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
GLint depth, GLenum format, GLenum type, void * dest,
GLboolean dimensions_in_reply );
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
+extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
struct glx_context * gc, GLint sop, GLint cmdlen );
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
+extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
"""
@@ -1035,13 +1035,13 @@ extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
for func in api.functionIterateGlx():
params = func.get_parameter_string()
- print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
+ print 'extern _X_HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
for n in func.entry_points:
if func.has_different_protocol(n):
asdf = func.static_glx_name(n)
if asdf not in func.static_entry_points:
- print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
+ print 'extern _X_HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
# give it a easy-to-remember name
if func.client_handcode:
print '#define gl_dispatch_stub_%s gl%s' % (n, asdf)
@@ -1052,7 +1052,7 @@ extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
print ''
print '#ifdef GLX_SHARED_GLAPI'
- print 'extern HIDDEN void (*__indirect_get_proc_address(const char *name))(void);'
+ print 'extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);'
print '#endif'
diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_size.py b/mesalib/src/mapi/glapi/gen/glX_proto_size.py
index c8c0ad82a..3b182daea 100644
--- a/mesalib/src/mapi/glapi/gen/glX_proto_size.py
+++ b/mesalib/src/mapi/glapi/gen/glX_proto_size.py
@@ -225,7 +225,7 @@ class glx_enum_function:
def Print(self, name):
- print 'INTERNAL PURE FASTCALL GLint'
+ print '_X_INTERNAL PURE FASTCALL GLint'
print '__gl%s_size( GLenum e )' % (name)
print '{'
@@ -334,20 +334,18 @@ class PrintGlxSizeStubs_c(PrintGlxSizeStubs_common):
print ''
self.printFastcall()
print ''
- self.printVisibility( "INTERNAL", "internal" )
- print ''
print ''
print '#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)'
print '# undef HAVE_ALIAS'
print '#endif'
print '#ifdef HAVE_ALIAS'
print '# define ALIAS2(from,to) \\'
- print ' INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\'
+ print ' _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\'
print ' __attribute__ ((alias( # to )));'
print '# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )'
print '#else'
print '# define ALIAS(from,to) \\'
- print ' INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\'
+ print ' _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\'
print ' { return __gl ## to ## _size( e ); }'
print '#endif'
print ''
@@ -387,12 +385,12 @@ class PrintGlxSizeStubs_h(PrintGlxSizeStubs_common):
* \\author Ian Romanick <idr@us.ibm.com>
*/
"""
+ print '#include <X11/Xfuncproto.h>'
+ print ''
self.printPure();
print ''
self.printFastcall();
print ''
- self.printVisibility( "INTERNAL", "internal" );
- print ''
def printBody(self, api):
@@ -402,7 +400,7 @@ class PrintGlxSizeStubs_h(PrintGlxSizeStubs_common):
continue
if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get):
- print 'extern INTERNAL PURE FASTCALL GLint __gl%s_size(GLenum);' % (func.name)
+ print 'extern _X_INTERNAL PURE FASTCALL GLint __gl%s_size(GLenum);' % (func.name)
class PrintGlxReqSize_common(gl_XML.gl_print_base):
@@ -426,7 +424,7 @@ class PrintGlxReqSize_h(PrintGlxReqSize_common):
def printRealHeader(self):
- self.printVisibility("HIDDEN", "hidden")
+ print '#include <X11/Xfuncproto.h>'
print ''
self.printPure()
print ''
@@ -435,7 +433,7 @@ class PrintGlxReqSize_h(PrintGlxReqSize_common):
def printBody(self, api):
for func in api.functionIterateGlx():
if not func.ignore and func.has_variable_size_request():
- print 'extern PURE HIDDEN int __glX%sReqSize(const GLbyte *pc, Bool swap);' % (func.name)
+ print 'extern PURE _X_HIDDEN int __glX%sReqSize(const GLbyte *pc, Bool swap);' % (func.name)
class PrintGlxReqSize_c(PrintGlxReqSize_common):
diff --git a/mesalib/src/mapi/glapi/gen/gl_gentable.py b/mesalib/src/mapi/glapi/gen/gl_gentable.py
index 28d9fb104..5657e3277 100644
--- a/mesalib/src/mapi/glapi/gen/gl_gentable.py
+++ b/mesalib/src/mapi/glapi/gen/gl_gentable.py
@@ -33,12 +33,20 @@ import license
import gl_XML, glX_XML
import sys, getopt
-header = """
+header = """/* GLXEXT is the define used in the xserver when the GLX extension is being
+ * built. Hijack this to determine whether this file is being built for the
+ * server or the client.
+ */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
-#ifdef HAVE_BACKTRACE
+#if (defined(GLXEXT) && defined(HAVE_BACKTRACE)) \\
+ || (!defined(GLXEXT) && defined(DEBUG) && !defined(_WIN32_WCE))
+#define USE_BACKTRACE
+#endif
+
+#ifdef USE_BACKTRACE
#include <execinfo.h>
#endif
@@ -51,15 +59,22 @@ header = """
#include "glapi.h"
#include "glapitable.h"
+#ifdef GLXEXT
#include "os.h"
+#endif
static void
__glapi_gentable_NoOp(void) {
-#if defined(DEBUG) && !defined(_WIN32_WCE)
- if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
- const char *fstr = "Unknown";
-
-#ifdef HAVE_BACKTRACE
+ const char *fstr = "Unknown";
+
+ /* Silence potential GCC warning for some #ifdef paths.
+ */
+ (void) fstr;
+#if defined(USE_BACKTRACE)
+#if !defined(GLXEXT)
+ if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
+#endif
+ {
void *frames[2];
if(backtrace(frames, 2) == 2) {
@@ -68,11 +83,15 @@ __glapi_gentable_NoOp(void) {
if(info.dli_sname)
fstr = info.dli_sname;
}
-#endif
- LogMessage(X_ERROR, "GLX: Call to unimplemented API: %s\\n", fstr);
+#if !defined(GLXEXT)
+ fprintf(stderr, "Call to unimplemented API: %s\\n", fstr);
+#endif
}
#endif
+#if defined(GLXEXT)
+ LogMessage(X_ERROR, "GLX: Call to unimplemented API: %s\\n", fstr);
+#endif
}
static void
diff --git a/mesalib/src/mapi/glapi/gen/gl_table.py b/mesalib/src/mapi/glapi/gen/gl_table.py
index b3dd4d8d0..608ace41a 100644
--- a/mesalib/src/mapi/glapi/gen/gl_table.py
+++ b/mesalib/src/mapi/glapi/gen/gl_table.py
@@ -92,6 +92,10 @@ class PrintRemapTable(gl_XML.gl_print_base):
* can SET_FuncName, are used to get and set the dispatch pointer for the
* named function in the specified dispatch table.
*/
+/* GLXEXT is defined when building the GLX extension in the xserver.
+ */
+#if !defined(GLXEXT)
+#endif
"""
return
diff --git a/mesalib/src/mapi/glapi/glapi_gentable.c b/mesalib/src/mapi/glapi/glapi_gentable.c
index e6e841d5d..5c0480170 100644
--- a/mesalib/src/mapi/glapi/glapi_gentable.c
+++ b/mesalib/src/mapi/glapi/glapi_gentable.c
@@ -27,8 +27,20 @@
* SOFTWARE.
*/
+/* GLXEXT is the define used in the xserver when the GLX extension is being
+ * built. Hijack this to determine whether this file is being built for the
+ * server or the client.
+ */
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
-#if defined(DEBUG) && !defined(_WIN32_WCE)
+#if (defined(GLXEXT) && defined(HAVE_BACKTRACE)) \
+ || (!defined(GLXEXT) && defined(DEBUG) && !defined(_WIN32_WCE))
+#define USE_BACKTRACE
+#endif
+
+#ifdef USE_BACKTRACE
#include <execinfo.h>
#endif
@@ -41,11 +53,22 @@
#include "glapi.h"
#include "glapitable.h"
+#ifdef GLXEXT
+#include "os.h"
+#endif
+
static void
__glapi_gentable_NoOp(void) {
-#if defined(DEBUG) && !defined(_WIN32_WCE)
- if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
- const char *fstr = "Unknown";
+ const char *fstr = "Unknown";
+
+ /* Silence potential GCC warning for some #ifdef paths.
+ */
+ (void) fstr;
+#if defined(USE_BACKTRACE)
+#if !defined(GLXEXT)
+ if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
+#endif
+ {
void *frames[2];
if(backtrace(frames, 2) == 2) {
@@ -55,9 +78,14 @@ __glapi_gentable_NoOp(void) {
fstr = info.dli_sname;
}
+#if !defined(GLXEXT)
fprintf(stderr, "Call to unimplemented API: %s\n", fstr);
+#endif
}
#endif
+#if defined(GLXEXT)
+ LogMessage(X_ERROR, "GLX: Call to unimplemented API: %s\n", fstr);
+#endif
}
static void
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript
index da4d9b185..bd9e94b82 100644
--- a/mesalib/src/mesa/SConscript
+++ b/mesalib/src/mesa/SConscript
@@ -58,7 +58,6 @@ main_sources = [
'main/cpuinfo.c',
'main/debug.c',
'main/depth.c',
- 'main/depthstencil.c',
'main/dlist.c',
'main/dlopen.c',
'main/drawpix.c',
@@ -162,6 +161,7 @@ swrast_sources = [
'swrast/s_copypix.c',
'swrast/s_context.c',
'swrast/s_depth.c',
+ 'swrast/s_depthstencil.c',
'swrast/s_drawpix.c',
'swrast/s_feedback.c',
'swrast/s_fog.c',
diff --git a/mesalib/src/mesa/main/dispatch.h b/mesalib/src/mesa/main/dispatch.h
index ea8e03286..19eabb85c 100644
--- a/mesalib/src/mesa/main/dispatch.h
+++ b/mesalib/src/mesa/main/dispatch.h
@@ -40,7 +40,11 @@
* named function in the specified dispatch table.
*/
+/* GLXEXT is defined when building the GLX extension in the xserver.
+ */
+#if !defined(GLXEXT)
#include "main/mfeatures.h"
+#endif
#define CALL_by_offset(disp, cast, offset, parameters) \
(*(cast (GET_by_offset(disp, offset)))) parameters
diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c
index 366392f0b..b00a738bc 100644
--- a/mesalib/src/mesa/main/enums.c
+++ b/mesalib/src/mesa/main/enums.c
@@ -1152,7 +1152,6 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAX_PROGRAM_PARAMETERS_ARB\0"
"GL_MAX_PROGRAM_TEMPORARIES_ARB\0"
"GL_MAX_PROGRAM_TEXEL_OFFSET\0"
- "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0"
"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0"
"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
"GL_MAX_PROJECTION_STACK_DEPTH\0"
@@ -1216,7 +1215,6 @@ LONGSTRING static const char enum_string_table[] =
"GL_MINOR_VERSION\0"
"GL_MIN_EXT\0"
"GL_MIN_PROGRAM_TEXEL_OFFSET\0"
- "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0"
"GL_MIRRORED_REPEAT\0"
"GL_MIRRORED_REPEAT_ARB\0"
"GL_MIRRORED_REPEAT_IBM\0"
@@ -2381,7 +2379,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[2342] =
+static const enum_elt all_enums[2340] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -3498,1233 +3496,1231 @@ static const enum_elt all_enums[2342] =
{ 24505, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
{ 24535, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
{ 24566, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 24594, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24626, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24662, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24698, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24728, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24758, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24792, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24825, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24850, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24879, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24908, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24923, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24942, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24969, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24989, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 25013, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 25040, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
- { 25071, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 25093, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 25119, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 25146, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 25177, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 25201, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 25229, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 25263, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 25283, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 25310, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 25331, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 25356, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 25381, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 25416, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 25465, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 25518, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 25561, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 25608, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 25654, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25704, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25730, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25752, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25778, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25801, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25823, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25849, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25881, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25915, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25953, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25986, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 26023, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 26053, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 26077, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 26101, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 26138, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 26159, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 26175, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 26189, 0x00008007 }, /* GL_MIN */
- { 26196, 0x0000802E }, /* GL_MINMAX */
- { 26206, 0x0000802E }, /* GL_MINMAX_EXT */
- { 26220, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 26237, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 26258, 0x00008030 }, /* GL_MINMAX_SINK */
- { 26273, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 26292, 0x0000821C }, /* GL_MINOR_VERSION */
- { 26309, 0x00008007 }, /* GL_MIN_EXT */
- { 26320, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 26348, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 26380, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 26399, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 26422, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 26445, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 26465, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 26485, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 26515, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 26543, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 26571, 0x00001700 }, /* GL_MODELVIEW */
- { 26584, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 26602, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 26621, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 26640, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26659, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26678, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26697, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26716, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26735, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26754, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26773, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26792, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26810, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26829, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26848, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26867, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26886, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26905, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26924, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26943, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26962, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26981, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 27000, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 27018, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 27037, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 27056, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 27074, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 27092, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 27110, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 27128, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 27146, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 27164, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 27182, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 27202, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 27244, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 27271, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 27296, 0x00002100 }, /* GL_MODULATE */
- { 27308, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 27328, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 27355, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 27380, 0x00000103 }, /* GL_MULT */
- { 27388, 0x0000809D }, /* GL_MULTISAMPLE */
- { 27403, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 27423, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 27442, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 27461, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 27485, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 27508, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 27538, 0x00002A25 }, /* GL_N3F_V3F */
- { 27549, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 27569, 0x0000150E }, /* GL_NAND */
- { 27577, 0x00002600 }, /* GL_NEAREST */
- { 27588, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 27619, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 27651, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27676, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27702, 0x00000200 }, /* GL_NEVER */
- { 27711, 0x00001102 }, /* GL_NICEST */
- { 27721, 0x00000000 }, /* GL_NONE */
- { 27729, 0x00000000 }, /* GL_NONE_OES */
- { 27741, 0x00001505 }, /* GL_NOOP */
- { 27749, 0x00001508 }, /* GL_NOR */
- { 27756, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27769, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27785, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27816, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27851, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27875, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27898, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27919, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27933, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27951, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27968, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27986, 0x00000205 }, /* GL_NOTEQUAL */
- { 27998, 0x00000000 }, /* GL_NO_ERROR */
- { 28010, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */
- { 28039, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 28073, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 28111, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 28129, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */
- { 28159, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 28193, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 28222, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 28254, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 28296, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 28326, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 28366, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 28397, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 28426, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 28454, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 28484, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 28501, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 28527, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 28543, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 28578, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 28600, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 28615, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 28634, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 28664, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 28685, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 28713, 0x00000001 }, /* GL_ONE */
- { 28720, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28748, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28780, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28808, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28840, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28863, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28886, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28909, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28932, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28950, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28972, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28994, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 29010, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 29030, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 29050, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 29068, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 29090, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 29112, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 29128, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 29148, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 29168, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 29186, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 29208, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 29230, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 29246, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 29266, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 29286, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 29307, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 29326, 0x00001507 }, /* GL_OR */
- { 29332, 0x00000A01 }, /* GL_ORDER */
- { 29341, 0x0000150D }, /* GL_OR_INVERTED */
- { 29356, 0x0000150B }, /* GL_OR_REVERSE */
- { 29370, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 29387, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 29405, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 29426, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 29446, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 29464, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 29483, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 29503, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 29523, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 29541, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 29560, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 29585, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 29609, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 29630, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 29652, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 29674, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 29699, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29723, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29744, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29766, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29788, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29810, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29841, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29861, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29886, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29906, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29931, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29951, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29976, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29996, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 30021, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 30041, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 30066, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 30086, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 30111, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 30131, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 30156, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 30176, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 30201, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 30221, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 30246, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 30266, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 30291, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 30309, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 30330, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 30359, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 30392, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 30417, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 30440, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 30471, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 30506, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 30533, 0x00001B00 }, /* GL_POINT */
- { 30542, 0x00000000 }, /* GL_POINTS */
- { 30552, 0x00000002 }, /* GL_POINT_BIT */
- { 30565, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 30595, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 30629, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 30663, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 30698, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30727, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30760, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30793, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30827, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30841, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30880, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30904, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30936, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30967, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30996, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 31022, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 31040, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 31062, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 31084, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 31107, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 31125, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 31147, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 31169, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 31192, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 31212, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 31228, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 31249, 0x00008861 }, /* GL_POINT_SPRITE */
- { 31265, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 31285, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 31314, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 31333, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 31353, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 31379, 0x00000701 }, /* GL_POINT_TOKEN */
- { 31394, 0x00000009 }, /* GL_POLYGON */
- { 31405, 0x00000008 }, /* GL_POLYGON_BIT */
- { 31420, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 31436, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 31459, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 31484, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 31507, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 31530, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 31554, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 31578, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 31596, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 31619, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 31638, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 31661, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 31678, 0x00001203 }, /* GL_POSITION */
- { 31690, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31722, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31758, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31791, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31828, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31859, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31894, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31926, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31962, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31995, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 32027, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 32063, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 32096, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 32133, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 32163, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 32197, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 32228, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 32263, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 32294, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 32329, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 32361, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 32397, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 32427, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 32461, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 32492, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 32527, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 32559, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 32590, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 32625, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 32657, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 32693, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32722, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32755, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32785, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32819, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32858, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32891, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32931, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32965, 0x00008578 }, /* GL_PREVIOUS */
- { 32977, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32993, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 33009, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 33026, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 33047, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 33068, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 33092, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 33120, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 33141, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 33168, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 33198, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 33222, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 33255, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 33287, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 33310, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */
- { 33336, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 33366, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */
- { 33391, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 33420, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
- { 33455, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 33478, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 33508, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 33537, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 33565, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 33587, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 33615, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 33643, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 33665, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 33686, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 33726, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 33765, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 33795, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33830, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33863, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33897, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33936, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33975, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33997, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 34023, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 34047, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 34069, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 34095, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 34118, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 34140, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 34161, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 34182, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 34209, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 34241, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 34273, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 34308, 0x00001701 }, /* GL_PROJECTION */
- { 34322, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 34343, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 34386, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 34412, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 34432, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 34456, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 34477, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 34496, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 34519, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 34558, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 34596, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 34616, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 34642, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 34672, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 34696, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 34716, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 34742, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 34772, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 34796, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34816, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34849, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34875, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34905, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34932, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34963, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34993, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 35012, 0x00002003 }, /* GL_Q */
- { 35017, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 35042, 0x00000007 }, /* GL_QUADS */
- { 35051, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 35095, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 35143, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 35160, 0x00000008 }, /* GL_QUAD_STRIP */
- { 35174, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 35201, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 35231, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 35255, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 35282, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 35304, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 35330, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 35347, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 35367, 0x00008866 }, /* GL_QUERY_RESULT */
- { 35383, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 35403, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 35429, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 35459, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 35473, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 35490, 0x00002002 }, /* GL_R */
- { 35495, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 35513, 0x00008F98 }, /* GL_R16_SNORM */
- { 35526, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 35538, 0x00008F94 }, /* GL_R8_SNORM */
- { 35550, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 35572, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 35598, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 35631, 0x00000C02 }, /* GL_READ_BUFFER */
- { 35646, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 35666, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 35694, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 35726, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 35750, 0x000088B8 }, /* GL_READ_ONLY */
- { 35763, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 35780, 0x000088BA }, /* GL_READ_WRITE */
- { 35794, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35812, 0x00001903 }, /* GL_RED */
- { 35819, 0x00008016 }, /* GL_REDUCE */
- { 35829, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35843, 0x00000D15 }, /* GL_RED_BIAS */
- { 35855, 0x00000D52 }, /* GL_RED_BITS */
- { 35867, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35882, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35901, 0x00000D14 }, /* GL_RED_SCALE */
- { 35914, 0x00008F90 }, /* GL_RED_SNORM */
- { 35927, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35945, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35967, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35988, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 36010, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 36028, 0x00001C00 }, /* GL_RENDER */
- { 36038, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 36054, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 36081, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 36112, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 36136, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 36164, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 36192, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 36218, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 36248, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 36275, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 36306, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 36326, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 36353, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 36384, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 36407, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 36434, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 36461, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 36493, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 36529, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 36565, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 36585, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 36610, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 36639, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 36663, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 36691, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 36720, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 36753, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 36775, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36801, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36827, 0x00001F01 }, /* GL_RENDERER */
- { 36839, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36854, 0x00002901 }, /* GL_REPEAT */
- { 36864, 0x00001E01 }, /* GL_REPLACE */
- { 36875, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36890, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36913, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
- { 36949, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36967, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36989, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
- { 37024, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 37042, 0x00000102 }, /* GL_RETURN */
- { 37052, 0x00008F99 }, /* GL_RG16_SNORM */
- { 37066, 0x00008F95 }, /* GL_RG8_SNORM */
- { 37079, 0x00001907 }, /* GL_RGB */
- { 37086, 0x00008052 }, /* GL_RGB10 */
- { 37095, 0x00008059 }, /* GL_RGB10_A2 */
- { 37107, 0x0000906F }, /* GL_RGB10_A2UI */
- { 37121, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 37137, 0x00008052 }, /* GL_RGB10_EXT */
- { 37150, 0x00008053 }, /* GL_RGB12 */
- { 37159, 0x00008053 }, /* GL_RGB12_EXT */
- { 37172, 0x00008054 }, /* GL_RGB16 */
- { 37181, 0x0000881B }, /* GL_RGB16F */
- { 37191, 0x00008D89 }, /* GL_RGB16I */
- { 37201, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 37215, 0x00008D77 }, /* GL_RGB16UI */
- { 37226, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 37241, 0x00008054 }, /* GL_RGB16_EXT */
- { 37254, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 37269, 0x0000804E }, /* GL_RGB2_EXT */
- { 37281, 0x00008815 }, /* GL_RGB32F */
- { 37291, 0x00008D83 }, /* GL_RGB32I */
- { 37301, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 37315, 0x00008D71 }, /* GL_RGB32UI */
- { 37326, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 37341, 0x0000804F }, /* GL_RGB4 */
- { 37349, 0x0000804F }, /* GL_RGB4_EXT */
- { 37361, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 37374, 0x00008050 }, /* GL_RGB5 */
- { 37382, 0x00008D62 }, /* GL_RGB565 */
- { 37392, 0x00008D62 }, /* GL_RGB565_OES */
- { 37406, 0x00008057 }, /* GL_RGB5_A1 */
- { 37417, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 37432, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 37447, 0x00008050 }, /* GL_RGB5_EXT */
- { 37459, 0x00008051 }, /* GL_RGB8 */
- { 37467, 0x00008D8F }, /* GL_RGB8I */
- { 37476, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 37489, 0x00008D7D }, /* GL_RGB8UI */
- { 37499, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 37513, 0x00008051 }, /* GL_RGB8_EXT */
- { 37525, 0x00008051 }, /* GL_RGB8_OES */
- { 37537, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 37551, 0x00008C3D }, /* GL_RGB9_E5 */
- { 37562, 0x00001908 }, /* GL_RGBA */
- { 37570, 0x0000805A }, /* GL_RGBA12 */
- { 37580, 0x0000805A }, /* GL_RGBA12_EXT */
- { 37594, 0x0000805B }, /* GL_RGBA16 */
- { 37604, 0x0000881A }, /* GL_RGBA16F */
- { 37615, 0x00008D88 }, /* GL_RGBA16I */
- { 37626, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 37641, 0x00008D76 }, /* GL_RGBA16UI */
- { 37653, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 37669, 0x0000805B }, /* GL_RGBA16_EXT */
- { 37683, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 37699, 0x00008055 }, /* GL_RGBA2 */
- { 37708, 0x00008055 }, /* GL_RGBA2_EXT */
- { 37721, 0x00008814 }, /* GL_RGBA32F */
- { 37732, 0x00008D82 }, /* GL_RGBA32I */
- { 37743, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 37758, 0x00008D70 }, /* GL_RGBA32UI */
- { 37770, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 37786, 0x00008056 }, /* GL_RGBA4 */
- { 37795, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 37814, 0x00008056 }, /* GL_RGBA4_EXT */
- { 37827, 0x00008056 }, /* GL_RGBA4_OES */
- { 37840, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 37854, 0x00008058 }, /* GL_RGBA8 */
- { 37863, 0x00008D8E }, /* GL_RGBA8I */
- { 37873, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37887, 0x00008D7C }, /* GL_RGBA8UI */
- { 37898, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37913, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37926, 0x00008058 }, /* GL_RGBA8_OES */
- { 37939, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37954, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37972, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
- { 37995, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 38011, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 38031, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 38056, 0x00000C31 }, /* GL_RGBA_MODE */
- { 38069, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 38082, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 38096, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 38111, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 38130, 0x000083A0 }, /* GL_RGB_S3TC */
- { 38142, 0x00008573 }, /* GL_RGB_SCALE */
- { 38155, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 38172, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 38189, 0x00008F92 }, /* GL_RGB_SNORM */
- { 38202, 0x00008F91 }, /* GL_RG_SNORM */
- { 38214, 0x00000407 }, /* GL_RIGHT */
- { 38223, 0x00002000 }, /* GL_S */
- { 38228, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 38242, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 38262, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 38286, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 38313, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 38344, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 38365, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 38379, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 38399, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 38423, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 38450, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 38481, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 38500, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 38526, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 38547, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 38561, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 38579, 0x00008919 }, /* GL_SAMPLER_BINDING */
- { 38598, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 38616, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 38638, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 38654, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 38677, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 38704, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */
- { 38728, 0x000080A9 }, /* GL_SAMPLES */
- { 38739, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 38755, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 38770, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 38788, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 38810, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 38838, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 38870, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 38893, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 38920, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 38938, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38961, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38983, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 39002, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 39025, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 39051, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 39081, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 39106, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 39135, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 39150, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 39165, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 39181, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 39206, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 39246, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 39290, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 39323, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 39353, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 39385, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 39415, 0x00001C02 }, /* GL_SELECT */
- { 39425, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 39453, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 39478, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 39494, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 39514, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 39538, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 39565, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 39596, 0x0000150F }, /* GL_SET */
- { 39603, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 39628, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 39647, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 39668, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 39692, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 39707, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 39722, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 39750, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 39773, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 39803, 0x00001601 }, /* GL_SHININESS */
- { 39816, 0x00001402 }, /* GL_SHORT */
- { 39825, 0x00009119 }, /* GL_SIGNALED */
- { 39837, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 39858, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 39874, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 39894, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 39913, 0x00008C46 }, /* GL_SLUMINANCE */
- { 39927, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 39942, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39964, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39984, 0x00001D01 }, /* GL_SMOOTH */
- { 39994, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 40027, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 40054, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 40087, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 40114, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 40131, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 40152, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 40173, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 40188, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 40207, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 40226, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 40243, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 40264, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 40285, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 40300, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 40319, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 40338, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 40355, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 40376, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 40397, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 40412, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 40431, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 40450, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 40470, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 40488, 0x00001202 }, /* GL_SPECULAR */
- { 40500, 0x00002402 }, /* GL_SPHERE_MAP */
- { 40514, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 40529, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 40547, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 40564, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 40578, 0x00008580 }, /* GL_SRC0_RGB */
- { 40590, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 40604, 0x00008581 }, /* GL_SRC1_RGB */
- { 40616, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 40630, 0x00008582 }, /* GL_SRC2_RGB */
- { 40642, 0x00000302 }, /* GL_SRC_ALPHA */
- { 40655, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 40677, 0x00000300 }, /* GL_SRC_COLOR */
- { 40690, 0x00008C40 }, /* GL_SRGB */
- { 40698, 0x00008C41 }, /* GL_SRGB8 */
- { 40707, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 40723, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 40737, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 40755, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 40774, 0x000088E6 }, /* GL_STATIC_COPY */
- { 40789, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 40808, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 40823, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 40842, 0x000088E5 }, /* GL_STATIC_READ */
- { 40857, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 40876, 0x00001802 }, /* GL_STENCIL */
- { 40887, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 40909, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 40935, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40961, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40982, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 41007, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 41028, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 41053, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 41085, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 41121, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 41153, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 41189, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 41209, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 41236, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 41262, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 41278, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 41296, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 41318, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 41341, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 41357, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 41373, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 41390, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 41408, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 41427, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 41450, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 41472, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 41494, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 41512, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 41534, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 41556, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 41574, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 41596, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 41618, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 41639, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 41666, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 41693, 0x00000B97 }, /* GL_STENCIL_REF */
- { 41708, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 41724, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 41753, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 41775, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 41796, 0x00000C33 }, /* GL_STEREO */
- { 41806, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 41830, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 41855, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 41879, 0x000088E2 }, /* GL_STREAM_COPY */
- { 41894, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 41913, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 41928, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 41947, 0x000088E1 }, /* GL_STREAM_READ */
- { 41962, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41981, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41998, 0x000084E7 }, /* GL_SUBTRACT */
- { 42010, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 42026, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 42044, 0x00009116 }, /* GL_SYNC_FENCE */
- { 42058, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 42072, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 42099, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 42129, 0x00009114 }, /* GL_SYNC_STATUS */
- { 42144, 0x00002001 }, /* GL_T */
- { 42149, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 42164, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 42183, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 42199, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 42214, 0x00002A27 }, /* GL_T2F_V3F */
- { 42225, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 42244, 0x00002A28 }, /* GL_T4F_V4F */
- { 42255, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 42278, 0x00001702 }, /* GL_TEXTURE */
- { 42289, 0x000084C0 }, /* GL_TEXTURE0 */
- { 42301, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 42317, 0x000084C1 }, /* GL_TEXTURE1 */
- { 42329, 0x000084CA }, /* GL_TEXTURE10 */
- { 42342, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 42359, 0x000084CB }, /* GL_TEXTURE11 */
- { 42372, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 42389, 0x000084CC }, /* GL_TEXTURE12 */
- { 42402, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 42419, 0x000084CD }, /* GL_TEXTURE13 */
- { 42432, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 42449, 0x000084CE }, /* GL_TEXTURE14 */
- { 42462, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 42479, 0x000084CF }, /* GL_TEXTURE15 */
- { 42492, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 42509, 0x000084D0 }, /* GL_TEXTURE16 */
- { 42522, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 42539, 0x000084D1 }, /* GL_TEXTURE17 */
- { 42552, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 42569, 0x000084D2 }, /* GL_TEXTURE18 */
- { 42582, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 42599, 0x000084D3 }, /* GL_TEXTURE19 */
- { 42612, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 42629, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 42645, 0x000084C2 }, /* GL_TEXTURE2 */
- { 42657, 0x000084D4 }, /* GL_TEXTURE20 */
- { 42670, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 42687, 0x000084D5 }, /* GL_TEXTURE21 */
- { 42700, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 42717, 0x000084D6 }, /* GL_TEXTURE22 */
- { 42730, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 42747, 0x000084D7 }, /* GL_TEXTURE23 */
- { 42760, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 42777, 0x000084D8 }, /* GL_TEXTURE24 */
- { 42790, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 42807, 0x000084D9 }, /* GL_TEXTURE25 */
- { 42820, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 42837, 0x000084DA }, /* GL_TEXTURE26 */
- { 42850, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 42867, 0x000084DB }, /* GL_TEXTURE27 */
- { 42880, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 42897, 0x000084DC }, /* GL_TEXTURE28 */
- { 42910, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 42927, 0x000084DD }, /* GL_TEXTURE29 */
- { 42940, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42957, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42973, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42985, 0x000084DE }, /* GL_TEXTURE30 */
- { 42998, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 43015, 0x000084DF }, /* GL_TEXTURE31 */
- { 43028, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 43045, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 43061, 0x000084C4 }, /* GL_TEXTURE4 */
- { 43073, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 43089, 0x000084C5 }, /* GL_TEXTURE5 */
- { 43101, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 43117, 0x000084C6 }, /* GL_TEXTURE6 */
- { 43129, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 43145, 0x000084C7 }, /* GL_TEXTURE7 */
- { 43157, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 43173, 0x000084C8 }, /* GL_TEXTURE8 */
- { 43185, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 43201, 0x000084C9 }, /* GL_TEXTURE9 */
- { 43213, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 43229, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 43243, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 43263, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 43287, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 43301, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 43321, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 43345, 0x0000806F }, /* GL_TEXTURE_3D */
- { 43359, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 43377, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 43399, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 43425, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 43447, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 43469, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 43497, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 43529, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 43551, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 43579, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 43611, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 43633, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 43659, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 43685, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
- { 43715, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 43743, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 43775, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 43807, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
- { 43839, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 43868, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 43901, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 43933, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 43948, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 43969, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 43994, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 44012, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 44036, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 44054, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
- { 44076, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 44113, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
- { 44154, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 44179, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
- { 44208, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 44239, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 44269, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 44299, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 44334, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 44365, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 44403, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 44430, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 44462, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 44496, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 44520, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 44548, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 44572, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 44600, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 44633, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 44657, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 44679, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 44701, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 44727, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 44761, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 44794, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 44831, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 44859, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 44891, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 44914, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 44952, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 44994, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 45025, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 45053, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 45083, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 45111, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 45136, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 45156, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 45180, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 45211, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 45246, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 45281, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 45312, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 45347, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 45382, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 45413, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 45448, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 45483, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 45507, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 45538, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 45573, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 45608, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 45639, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 45674, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 45709, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 45740, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 45775, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 45810, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 45839, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 45856, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 45878, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 45904, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 45919, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 45940, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 45960, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */
- { 45984, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 46010, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 46040, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 46060, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 46084, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 46101, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 46118, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 46135, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 46158, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 46175, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 46200, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 46222, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 46248, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 46266, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 46292, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 46318, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 46348, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 46375, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 46400, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 46420, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 46444, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 46471, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 46498, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 46525, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 46551, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 46581, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 46603, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 46621, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 46661, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 46691, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 46719, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 46747, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 46775, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 46796, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 46815, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 46837, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 46856, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 46876, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 46906, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 46937, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 46958, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 46983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 47007, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 47027, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 47051, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 47071, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 47094, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 47117, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 47141, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 47169, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 47199, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 47224, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 47258, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 47275, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 47293, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 47315, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 47333, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 47351, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 47370, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 47390, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 47409, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 47438, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 47455, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 47477, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 47507, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 47536, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 47572, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 47609, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 47650, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 47683, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 47717, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 47755, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 47791, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 47825, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 47863, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 47898, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 47937, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 47978, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 48023, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 48054, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 48089, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 48130, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 48175, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 48201, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 48231, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 48263, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 48293, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 48327, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 48343, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 48374, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 48409, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 48437, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 48469, 0x00000004 }, /* GL_TRIANGLES */
- { 48482, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 48505, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 48532, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 48548, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 48569, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 48587, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 48615, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 48647, 0x00000001 }, /* GL_TRUE */
- { 48655, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 48674, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
- { 48703, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 48723, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 48746, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 48766, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 48787, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 48809, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 48831, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 48851, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 48872, 0x00009118 }, /* GL_UNSIGNALED */
- { 48886, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 48903, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 48930, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 48953, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 48969, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 49001, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 49028, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 49059, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 49080, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 49105, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 49129, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 49154, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 49185, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 49220, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 49248, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 49272, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 49300, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 49327, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 49360, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 49397, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 49428, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 49455, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 49488, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 49525, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 49556, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 49588, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 49624, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 49651, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 49682, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 49713, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 49748, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 49777, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 49810, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 49831, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 49856, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 49877, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 49902, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 49923, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 49948, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 49971, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 49989, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 50019, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 50053, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 50079, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 50109, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 50143, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 50169, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 50193, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 50221, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 50249, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 50276, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 50308, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 50339, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 50353, 0x00002A20 }, /* GL_V2F */
- { 50360, 0x00002A21 }, /* GL_V3F */
- { 50367, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 50386, 0x00001F00 }, /* GL_VENDOR */
- { 50396, 0x00001F02 }, /* GL_VERSION */
- { 50407, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 50423, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 50447, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 50477, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 50508, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 50543, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 50567, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 50588, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 50611, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 50632, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 50659, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 50687, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 50715, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 50743, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 50771, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 50799, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 50827, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 50854, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 50881, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 50908, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 50935, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 50962, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 50989, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 51016, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 51043, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 51070, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 51108, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 51150, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 51185, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 51216, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 51251, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 51282, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 51317, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 51351, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 51389, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 51420, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 51455, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 51483, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 51515, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 51545, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 51579, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 51607, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 51639, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 51659, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 51681, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 51710, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 51731, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 51760, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 51793, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 51825, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 51852, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 51883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 51913, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 51930, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 51951, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 51978, 0x00000BA2 }, /* GL_VIEWPORT */
- { 51990, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 52006, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 52024, 0x0000911D }, /* GL_WAIT_FAILED */
- { 52039, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 52059, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 52090, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 52125, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 52160, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 52180, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 52208, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 52236, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 52261, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 52286, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 52313, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 52340, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 52365, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 52390, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 52414, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 52433, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 52447, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 52465, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 52483, 0x00001506 }, /* GL_XOR */
- { 52490, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 52509, 0x00008757 }, /* GL_YCBCR_MESA */
- { 52523, 0x00000000 }, /* GL_ZERO */
- { 52531, 0x00000D16 }, /* GL_ZOOM_X */
- { 52541, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 24594, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24630, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24666, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24696, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24726, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24760, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24793, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24818, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24847, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24876, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24891, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24910, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24937, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24957, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24981, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 25008, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
+ { 25039, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 25061, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 25087, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 25114, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25145, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 25169, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 25197, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 25231, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 25251, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 25278, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 25299, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 25324, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 25349, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 25384, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 25433, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 25486, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 25529, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 25576, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 25622, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25672, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25698, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25720, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25746, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25769, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25791, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25817, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25849, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25883, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25921, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25954, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25991, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 26021, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 26045, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 26069, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 26106, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 26127, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 26143, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 26157, 0x00008007 }, /* GL_MIN */
+ { 26164, 0x0000802E }, /* GL_MINMAX */
+ { 26174, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 26188, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 26205, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 26226, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 26241, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 26260, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 26277, 0x00008007 }, /* GL_MIN_EXT */
+ { 26288, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 26316, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 26335, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 26358, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 26381, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 26401, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 26421, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 26451, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 26479, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 26507, 0x00001700 }, /* GL_MODELVIEW */
+ { 26520, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 26538, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 26557, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 26576, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26595, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26614, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26633, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26652, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26671, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26690, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26709, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26728, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26746, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26765, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26784, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26803, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26822, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26841, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26860, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26879, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26898, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26917, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26936, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26954, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26973, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26992, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 27010, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 27028, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 27046, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 27064, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 27082, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 27100, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 27118, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 27138, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 27180, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 27207, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 27232, 0x00002100 }, /* GL_MODULATE */
+ { 27244, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 27264, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 27291, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 27316, 0x00000103 }, /* GL_MULT */
+ { 27324, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 27339, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 27359, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 27378, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 27397, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 27421, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 27444, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 27474, 0x00002A25 }, /* GL_N3F_V3F */
+ { 27485, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 27505, 0x0000150E }, /* GL_NAND */
+ { 27513, 0x00002600 }, /* GL_NEAREST */
+ { 27524, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 27555, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 27587, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27612, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27638, 0x00000200 }, /* GL_NEVER */
+ { 27647, 0x00001102 }, /* GL_NICEST */
+ { 27657, 0x00000000 }, /* GL_NONE */
+ { 27665, 0x00000000 }, /* GL_NONE_OES */
+ { 27677, 0x00001505 }, /* GL_NOOP */
+ { 27685, 0x00001508 }, /* GL_NOR */
+ { 27692, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27705, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27721, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27752, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27787, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27811, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27834, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27855, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27869, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27887, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27904, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27922, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27934, 0x00000000 }, /* GL_NO_ERROR */
+ { 27946, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */
+ { 27975, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 28009, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 28047, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 28065, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */
+ { 28095, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 28129, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 28158, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 28190, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 28232, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 28262, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 28302, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 28333, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 28362, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 28390, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 28420, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 28437, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 28463, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 28479, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 28514, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 28536, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 28551, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 28570, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 28600, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 28621, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 28649, 0x00000001 }, /* GL_ONE */
+ { 28656, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28684, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28716, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28744, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28776, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28799, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28822, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28845, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28868, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28886, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28908, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28930, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28946, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28966, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28986, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 29004, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 29026, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 29048, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 29064, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 29084, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 29104, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 29122, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 29144, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 29166, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 29182, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 29202, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 29222, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 29243, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 29262, 0x00001507 }, /* GL_OR */
+ { 29268, 0x00000A01 }, /* GL_ORDER */
+ { 29277, 0x0000150D }, /* GL_OR_INVERTED */
+ { 29292, 0x0000150B }, /* GL_OR_REVERSE */
+ { 29306, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 29323, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 29341, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 29362, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 29382, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 29400, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 29419, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 29439, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 29459, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 29477, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 29496, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 29521, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 29545, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 29566, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 29588, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 29610, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 29635, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29659, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29680, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29702, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29724, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29746, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29777, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29797, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29822, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29842, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29867, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29887, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29912, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29932, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29957, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29977, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 30002, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 30022, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 30047, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 30067, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 30092, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 30112, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 30137, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 30157, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 30182, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 30202, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 30227, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 30245, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 30266, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 30295, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 30328, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 30353, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 30376, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 30407, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 30442, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 30469, 0x00001B00 }, /* GL_POINT */
+ { 30478, 0x00000000 }, /* GL_POINTS */
+ { 30488, 0x00000002 }, /* GL_POINT_BIT */
+ { 30501, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 30531, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 30565, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 30599, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 30634, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30663, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30696, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30729, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30763, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30777, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30816, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30840, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30872, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30903, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30932, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30958, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30976, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30998, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 31020, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 31043, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 31061, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 31083, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 31105, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 31128, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 31148, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 31164, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 31185, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 31201, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 31221, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 31250, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 31269, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 31289, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 31315, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 31330, 0x00000009 }, /* GL_POLYGON */
+ { 31341, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 31356, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 31372, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 31395, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 31420, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 31443, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 31466, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 31490, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 31514, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 31532, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 31555, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 31574, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 31597, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 31614, 0x00001203 }, /* GL_POSITION */
+ { 31626, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31658, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31694, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31727, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31764, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31795, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31830, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31862, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31898, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31931, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31963, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31999, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 32032, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 32069, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 32099, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 32133, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 32164, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 32199, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 32230, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 32265, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 32297, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 32333, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 32363, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 32397, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 32428, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 32463, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 32495, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 32526, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 32561, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 32593, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 32629, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32658, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32691, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32721, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32755, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32794, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32827, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32867, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32901, 0x00008578 }, /* GL_PREVIOUS */
+ { 32913, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32929, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32945, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32962, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32983, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 33004, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 33028, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 33056, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 33077, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 33104, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 33134, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 33158, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 33191, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 33223, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 33246, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */
+ { 33272, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 33302, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */
+ { 33327, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 33356, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+ { 33391, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 33414, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 33444, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 33473, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 33501, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 33523, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 33551, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 33579, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 33601, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 33622, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 33662, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 33701, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 33731, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33766, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33799, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33833, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33872, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33911, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33933, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33959, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33983, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 34005, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 34031, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 34054, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 34076, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 34097, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 34118, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 34145, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 34177, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 34209, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 34244, 0x00001701 }, /* GL_PROJECTION */
+ { 34258, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 34279, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 34322, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 34348, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 34368, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 34392, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 34413, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 34432, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 34455, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 34494, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 34532, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 34552, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 34578, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 34608, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 34632, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 34652, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 34678, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 34708, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 34732, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34752, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34785, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34811, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34841, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34868, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34899, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34929, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34948, 0x00002003 }, /* GL_Q */
+ { 34953, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34978, 0x00000007 }, /* GL_QUADS */
+ { 34987, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 35031, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 35079, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 35096, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 35110, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 35137, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 35167, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 35191, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 35218, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 35240, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 35266, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 35283, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 35303, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 35319, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 35339, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 35365, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 35395, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 35409, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 35426, 0x00002002 }, /* GL_R */
+ { 35431, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 35449, 0x00008F98 }, /* GL_R16_SNORM */
+ { 35462, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 35474, 0x00008F94 }, /* GL_R8_SNORM */
+ { 35486, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 35508, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 35534, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 35567, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 35582, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 35602, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 35630, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 35662, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 35686, 0x000088B8 }, /* GL_READ_ONLY */
+ { 35699, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 35716, 0x000088BA }, /* GL_READ_WRITE */
+ { 35730, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35748, 0x00001903 }, /* GL_RED */
+ { 35755, 0x00008016 }, /* GL_REDUCE */
+ { 35765, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35779, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35791, 0x00000D52 }, /* GL_RED_BITS */
+ { 35803, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35818, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35837, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35850, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35863, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35881, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35903, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35924, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35946, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35964, 0x00001C00 }, /* GL_RENDER */
+ { 35974, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35990, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 36017, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 36048, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 36072, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 36100, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 36128, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 36154, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 36184, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 36211, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 36242, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 36262, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 36289, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 36320, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 36343, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 36370, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 36397, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 36429, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 36465, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 36501, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 36521, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 36546, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 36575, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 36599, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 36627, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 36656, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 36689, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 36711, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36737, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36763, 0x00001F01 }, /* GL_RENDERER */
+ { 36775, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36790, 0x00002901 }, /* GL_REPEAT */
+ { 36800, 0x00001E01 }, /* GL_REPLACE */
+ { 36811, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36826, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36849, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
+ { 36885, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36903, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36925, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ { 36960, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36978, 0x00000102 }, /* GL_RETURN */
+ { 36988, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 37002, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 37015, 0x00001907 }, /* GL_RGB */
+ { 37022, 0x00008052 }, /* GL_RGB10 */
+ { 37031, 0x00008059 }, /* GL_RGB10_A2 */
+ { 37043, 0x0000906F }, /* GL_RGB10_A2UI */
+ { 37057, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 37073, 0x00008052 }, /* GL_RGB10_EXT */
+ { 37086, 0x00008053 }, /* GL_RGB12 */
+ { 37095, 0x00008053 }, /* GL_RGB12_EXT */
+ { 37108, 0x00008054 }, /* GL_RGB16 */
+ { 37117, 0x0000881B }, /* GL_RGB16F */
+ { 37127, 0x00008D89 }, /* GL_RGB16I */
+ { 37137, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 37151, 0x00008D77 }, /* GL_RGB16UI */
+ { 37162, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 37177, 0x00008054 }, /* GL_RGB16_EXT */
+ { 37190, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 37205, 0x0000804E }, /* GL_RGB2_EXT */
+ { 37217, 0x00008815 }, /* GL_RGB32F */
+ { 37227, 0x00008D83 }, /* GL_RGB32I */
+ { 37237, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 37251, 0x00008D71 }, /* GL_RGB32UI */
+ { 37262, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 37277, 0x0000804F }, /* GL_RGB4 */
+ { 37285, 0x0000804F }, /* GL_RGB4_EXT */
+ { 37297, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 37310, 0x00008050 }, /* GL_RGB5 */
+ { 37318, 0x00008D62 }, /* GL_RGB565 */
+ { 37328, 0x00008D62 }, /* GL_RGB565_OES */
+ { 37342, 0x00008057 }, /* GL_RGB5_A1 */
+ { 37353, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 37368, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 37383, 0x00008050 }, /* GL_RGB5_EXT */
+ { 37395, 0x00008051 }, /* GL_RGB8 */
+ { 37403, 0x00008D8F }, /* GL_RGB8I */
+ { 37412, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 37425, 0x00008D7D }, /* GL_RGB8UI */
+ { 37435, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 37449, 0x00008051 }, /* GL_RGB8_EXT */
+ { 37461, 0x00008051 }, /* GL_RGB8_OES */
+ { 37473, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 37487, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 37498, 0x00001908 }, /* GL_RGBA */
+ { 37506, 0x0000805A }, /* GL_RGBA12 */
+ { 37516, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 37530, 0x0000805B }, /* GL_RGBA16 */
+ { 37540, 0x0000881A }, /* GL_RGBA16F */
+ { 37551, 0x00008D88 }, /* GL_RGBA16I */
+ { 37562, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 37577, 0x00008D76 }, /* GL_RGBA16UI */
+ { 37589, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 37605, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 37619, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 37635, 0x00008055 }, /* GL_RGBA2 */
+ { 37644, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 37657, 0x00008814 }, /* GL_RGBA32F */
+ { 37668, 0x00008D82 }, /* GL_RGBA32I */
+ { 37679, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 37694, 0x00008D70 }, /* GL_RGBA32UI */
+ { 37706, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 37722, 0x00008056 }, /* GL_RGBA4 */
+ { 37731, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 37750, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 37763, 0x00008056 }, /* GL_RGBA4_OES */
+ { 37776, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 37790, 0x00008058 }, /* GL_RGBA8 */
+ { 37799, 0x00008D8E }, /* GL_RGBA8I */
+ { 37809, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37823, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37834, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37849, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37862, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37875, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37890, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37908, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
+ { 37931, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37947, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37967, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37992, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 38005, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 38018, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 38032, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 38047, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 38066, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 38078, 0x00008573 }, /* GL_RGB_SCALE */
+ { 38091, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 38108, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 38125, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 38138, 0x00008F91 }, /* GL_RG_SNORM */
+ { 38150, 0x00000407 }, /* GL_RIGHT */
+ { 38159, 0x00002000 }, /* GL_S */
+ { 38164, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 38178, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 38198, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 38222, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 38249, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 38280, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 38301, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 38315, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 38335, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 38359, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 38386, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 38417, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 38436, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 38462, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 38483, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 38497, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 38515, 0x00008919 }, /* GL_SAMPLER_BINDING */
+ { 38534, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 38552, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 38574, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 38590, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 38613, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 38640, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */
+ { 38664, 0x000080A9 }, /* GL_SAMPLES */
+ { 38675, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 38691, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 38706, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 38724, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 38746, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 38774, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 38806, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 38829, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 38856, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 38874, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38897, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38919, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38938, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38961, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38987, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 39017, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 39042, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 39071, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 39086, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 39101, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 39117, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 39142, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 39182, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 39226, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 39259, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 39289, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 39321, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 39351, 0x00001C02 }, /* GL_SELECT */
+ { 39361, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 39389, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 39414, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 39430, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 39450, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 39474, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 39501, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 39532, 0x0000150F }, /* GL_SET */
+ { 39539, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 39564, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 39583, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 39604, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 39628, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 39643, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 39658, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 39686, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 39709, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 39739, 0x00001601 }, /* GL_SHININESS */
+ { 39752, 0x00001402 }, /* GL_SHORT */
+ { 39761, 0x00009119 }, /* GL_SIGNALED */
+ { 39773, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 39794, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 39810, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 39830, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 39849, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 39863, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 39878, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39900, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39920, 0x00001D01 }, /* GL_SMOOTH */
+ { 39930, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39963, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39990, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 40023, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 40050, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 40067, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 40088, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 40109, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 40124, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 40143, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 40162, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 40179, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 40200, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 40221, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 40236, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 40255, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 40274, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 40291, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 40312, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 40333, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 40348, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 40367, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 40386, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 40406, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 40424, 0x00001202 }, /* GL_SPECULAR */
+ { 40436, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 40450, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 40465, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 40483, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 40500, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 40514, 0x00008580 }, /* GL_SRC0_RGB */
+ { 40526, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 40540, 0x00008581 }, /* GL_SRC1_RGB */
+ { 40552, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 40566, 0x00008582 }, /* GL_SRC2_RGB */
+ { 40578, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 40591, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 40613, 0x00000300 }, /* GL_SRC_COLOR */
+ { 40626, 0x00008C40 }, /* GL_SRGB */
+ { 40634, 0x00008C41 }, /* GL_SRGB8 */
+ { 40643, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 40659, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 40673, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 40691, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 40710, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 40725, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 40744, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 40759, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 40778, 0x000088E5 }, /* GL_STATIC_READ */
+ { 40793, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 40812, 0x00001802 }, /* GL_STENCIL */
+ { 40823, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 40845, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 40871, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40897, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40918, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40943, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40964, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40989, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 41021, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 41057, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 41089, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 41125, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 41145, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 41172, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 41198, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 41214, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 41232, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 41254, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 41277, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 41293, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 41309, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 41326, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 41344, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 41363, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 41386, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 41408, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 41430, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 41448, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 41470, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 41492, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 41510, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 41532, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 41554, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 41575, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 41602, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 41629, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 41644, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 41660, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 41689, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 41711, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 41732, 0x00000C33 }, /* GL_STEREO */
+ { 41742, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 41766, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 41791, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 41815, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 41830, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 41849, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 41864, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 41883, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41898, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41917, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41934, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41946, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41962, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41980, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41994, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 42008, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 42035, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 42065, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 42080, 0x00002001 }, /* GL_T */
+ { 42085, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 42100, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 42119, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 42135, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 42150, 0x00002A27 }, /* GL_T2F_V3F */
+ { 42161, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 42180, 0x00002A28 }, /* GL_T4F_V4F */
+ { 42191, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 42214, 0x00001702 }, /* GL_TEXTURE */
+ { 42225, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 42237, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 42253, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 42265, 0x000084CA }, /* GL_TEXTURE10 */
+ { 42278, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 42295, 0x000084CB }, /* GL_TEXTURE11 */
+ { 42308, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 42325, 0x000084CC }, /* GL_TEXTURE12 */
+ { 42338, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 42355, 0x000084CD }, /* GL_TEXTURE13 */
+ { 42368, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 42385, 0x000084CE }, /* GL_TEXTURE14 */
+ { 42398, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 42415, 0x000084CF }, /* GL_TEXTURE15 */
+ { 42428, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 42445, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 42458, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 42475, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 42488, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 42505, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 42518, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 42535, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 42548, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 42565, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 42581, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 42593, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 42606, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 42623, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 42636, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 42653, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 42666, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 42683, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 42696, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 42713, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 42726, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 42743, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 42756, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 42773, 0x000084DA }, /* GL_TEXTURE26 */
+ { 42786, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 42803, 0x000084DB }, /* GL_TEXTURE27 */
+ { 42816, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 42833, 0x000084DC }, /* GL_TEXTURE28 */
+ { 42846, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 42863, 0x000084DD }, /* GL_TEXTURE29 */
+ { 42876, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42893, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42909, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42921, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42934, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42951, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42964, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42981, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42997, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 43009, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 43025, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 43037, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 43053, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 43065, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 43081, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 43093, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 43109, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 43121, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 43137, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 43149, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 43165, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 43179, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 43199, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 43223, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 43237, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 43257, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 43281, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 43295, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 43313, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 43335, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 43361, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 43383, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 43405, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 43433, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 43465, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 43487, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 43515, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 43547, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 43569, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 43595, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 43621, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
+ { 43651, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 43679, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 43711, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 43743, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
+ { 43775, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 43804, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 43837, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 43869, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 43884, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 43905, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 43930, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 43948, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43972, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43990, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
+ { 44012, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 44049, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
+ { 44090, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 44115, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
+ { 44144, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 44175, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 44205, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 44235, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 44270, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 44301, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 44339, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 44366, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 44398, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 44432, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 44456, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 44484, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 44508, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 44536, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 44569, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 44593, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 44615, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 44637, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 44663, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 44697, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 44730, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 44767, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 44795, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 44827, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 44850, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 44888, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 44930, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 44961, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 44989, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 45019, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 45047, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 45072, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 45092, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 45116, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 45147, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 45182, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 45217, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 45248, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 45283, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 45318, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 45349, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 45384, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 45419, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 45443, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 45474, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 45509, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 45544, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 45575, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 45610, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 45645, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 45676, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 45711, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 45746, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 45775, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 45792, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 45814, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 45840, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 45855, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 45876, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 45896, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */
+ { 45920, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 45946, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 45976, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 45996, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 46020, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 46037, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 46054, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 46071, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 46094, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 46111, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 46136, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 46158, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 46184, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 46202, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 46228, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 46254, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 46284, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 46311, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 46336, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 46356, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 46380, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 46407, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 46434, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 46461, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 46487, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 46517, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 46539, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 46557, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 46597, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 46627, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 46655, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 46683, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 46711, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 46732, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 46751, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 46773, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 46792, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 46812, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 46842, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 46873, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 46894, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 46919, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 46943, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 46963, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 46987, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 47007, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 47030, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 47053, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 47077, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 47105, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 47135, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 47160, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 47194, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 47211, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 47229, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 47251, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 47269, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 47287, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 47306, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 47326, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 47345, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 47374, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 47391, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 47413, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 47443, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 47472, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 47508, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 47545, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 47586, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 47619, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 47653, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 47691, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 47727, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 47761, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 47799, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 47834, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 47873, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 47914, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 47959, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 47990, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 48025, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 48066, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 48111, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 48137, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 48167, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 48199, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 48229, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 48263, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 48279, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 48310, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 48345, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 48373, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 48405, 0x00000004 }, /* GL_TRIANGLES */
+ { 48418, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 48441, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 48468, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 48484, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 48505, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 48523, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 48551, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 48583, 0x00000001 }, /* GL_TRUE */
+ { 48591, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 48610, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ { 48639, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 48659, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 48682, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 48702, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 48723, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 48745, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 48767, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 48787, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 48808, 0x00009118 }, /* GL_UNSIGNALED */
+ { 48822, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 48839, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 48866, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 48889, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 48905, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 48937, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 48964, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 48995, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 49016, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 49041, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 49065, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 49090, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 49121, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 49156, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 49184, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 49208, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 49236, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 49263, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 49296, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 49333, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 49364, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 49391, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 49424, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 49461, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 49492, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 49524, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 49560, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 49587, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 49618, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 49649, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 49684, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 49713, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 49746, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 49767, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 49792, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 49813, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 49838, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 49859, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 49884, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 49907, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 49925, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 49955, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 49989, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 50015, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 50045, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 50079, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 50105, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 50129, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 50157, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 50185, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 50212, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 50244, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 50275, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 50289, 0x00002A20 }, /* GL_V2F */
+ { 50296, 0x00002A21 }, /* GL_V3F */
+ { 50303, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 50322, 0x00001F00 }, /* GL_VENDOR */
+ { 50332, 0x00001F02 }, /* GL_VERSION */
+ { 50343, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 50359, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 50383, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 50413, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 50444, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 50479, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 50503, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 50524, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 50547, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 50568, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 50595, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 50623, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 50651, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 50679, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 50707, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 50735, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 50763, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 50790, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 50817, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 50844, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 50871, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 50898, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 50925, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 50952, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 50979, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 51006, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 51044, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 51086, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 51121, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 51152, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 51187, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 51218, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 51253, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 51287, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 51325, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 51356, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 51391, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 51419, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 51451, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 51481, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 51515, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 51543, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 51575, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 51595, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 51617, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 51646, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 51667, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 51696, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 51729, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 51761, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 51788, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 51819, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 51849, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 51866, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 51887, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 51914, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 51926, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 51942, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 51960, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 51975, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 51995, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 52026, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 52061, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 52096, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 52116, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 52144, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 52172, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 52197, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 52222, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 52249, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 52276, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 52301, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 52326, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 52350, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 52369, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 52383, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 52401, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 52419, 0x00001506 }, /* GL_XOR */
+ { 52426, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 52445, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 52459, 0x00000000 }, /* GL_ZERO */
+ { 52467, 0x00000D16 }, /* GL_ZOOM_X */
+ { 52477, 0x00000D17 }, /* GL_ZOOM_Y */
};
static const unsigned reduced_enums[1571] =
@@ -4733,42 +4729,42 @@ static const unsigned reduced_enums[1571] =
853, /* GL_LINES */
857, /* GL_LINE_LOOP */
864, /* GL_LINE_STRIP */
- 2181, /* GL_TRIANGLES */
- 2186, /* GL_TRIANGLE_STRIP */
- 2184, /* GL_TRIANGLE_FAN */
- 1541, /* GL_QUADS */
- 1545, /* GL_QUAD_STRIP */
- 1409, /* GL_POLYGON */
+ 2179, /* GL_TRIANGLES */
+ 2184, /* GL_TRIANGLE_STRIP */
+ 2182, /* GL_TRIANGLE_FAN */
+ 1539, /* GL_QUADS */
+ 1543, /* GL_QUAD_STRIP */
+ 1407, /* GL_POLYGON */
854, /* GL_LINES_ADJACENCY */
865, /* GL_LINE_STRIP_ADJACENCY */
- 2182, /* GL_TRIANGLES_ADJACENCY */
- 2187, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1421, /* GL_POLYGON_STIPPLE_BIT */
- 1364, /* GL_PIXEL_MODE_BIT */
+ 2180, /* GL_TRIANGLES_ADJACENCY */
+ 2185, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1419, /* GL_POLYGON_STIPPLE_BIT */
+ 1362, /* GL_PIXEL_MODE_BIT */
840, /* GL_LIGHTING_BIT */
590, /* GL_FOG_BIT */
8, /* GL_ACCUM */
876, /* GL_LOAD */
- 1632, /* GL_RETURN */
- 1229, /* GL_MULT */
+ 1630, /* GL_RETURN */
+ 1227, /* GL_MULT */
24, /* GL_ADD */
- 1245, /* GL_NEVER */
+ 1243, /* GL_NEVER */
830, /* GL_LESS */
545, /* GL_EQUAL */
829, /* GL_LEQUAL */
714, /* GL_GREATER */
- 1262, /* GL_NOTEQUAL */
+ 1260, /* GL_NOTEQUAL */
712, /* GL_GEQUAL */
55, /* GL_ALWAYS */
- 1843, /* GL_SRC_COLOR */
- 1297, /* GL_ONE_MINUS_SRC_COLOR */
- 1841, /* GL_SRC_ALPHA */
- 1296, /* GL_ONE_MINUS_SRC_ALPHA */
+ 1841, /* GL_SRC_COLOR */
+ 1295, /* GL_ONE_MINUS_SRC_COLOR */
+ 1839, /* GL_SRC_ALPHA */
+ 1294, /* GL_ONE_MINUS_SRC_ALPHA */
524, /* GL_DST_ALPHA */
- 1294, /* GL_ONE_MINUS_DST_ALPHA */
+ 1292, /* GL_ONE_MINUS_DST_ALPHA */
525, /* GL_DST_COLOR */
- 1295, /* GL_ONE_MINUS_DST_COLOR */
- 1842, /* GL_SRC_ALPHA_SATURATE */
+ 1293, /* GL_ONE_MINUS_DST_COLOR */
+ 1840, /* GL_SRC_ALPHA_SATURATE */
689, /* GL_FRONT_LEFT */
690, /* GL_FRONT_RIGHT */
77, /* GL_BACK_LEFT */
@@ -4776,7 +4772,7 @@ static const unsigned reduced_enums[1571] =
686, /* GL_FRONT */
76, /* GL_BACK */
828, /* GL_LEFT */
- 1723, /* GL_RIGHT */
+ 1721, /* GL_RIGHT */
687, /* GL_FRONT_AND_BACK */
71, /* GL_AUX0 */
72, /* GL_AUX1 */
@@ -4785,19 +4781,19 @@ static const unsigned reduced_enums[1571] =
816, /* GL_INVALID_ENUM */
821, /* GL_INVALID_VALUE */
820, /* GL_INVALID_OPERATION */
- 1848, /* GL_STACK_OVERFLOW */
- 1849, /* GL_STACK_UNDERFLOW */
- 1322, /* GL_OUT_OF_MEMORY */
+ 1846, /* GL_STACK_OVERFLOW */
+ 1847, /* GL_STACK_UNDERFLOW */
+ 1320, /* GL_OUT_OF_MEMORY */
817, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1342, /* GL_PASS_THROUGH_TOKEN */
- 1408, /* GL_POINT_TOKEN */
+ 1340, /* GL_PASS_THROUGH_TOKEN */
+ 1406, /* GL_POINT_TOKEN */
867, /* GL_LINE_TOKEN */
- 1422, /* GL_POLYGON_TOKEN */
+ 1420, /* GL_POLYGON_TOKEN */
87, /* GL_BITMAP_TOKEN */
523, /* GL_DRAW_PIXEL_TOKEN */
353, /* GL_COPY_PIXEL_TOKEN */
@@ -4807,7 +4803,7 @@ static const unsigned reduced_enums[1571] =
390, /* GL_CW */
154, /* GL_CCW */
187, /* GL_COEFF */
- 1319, /* GL_ORDER */
+ 1317, /* GL_ORDER */
444, /* GL_DOMAIN */
363, /* GL_CURRENT_COLOR */
366, /* GL_CURRENT_INDEX */
@@ -4819,10 +4815,10 @@ static const unsigned reduced_enums[1571] =
381, /* GL_CURRENT_RASTER_POSITION */
382, /* GL_CURRENT_RASTER_POSITION_VALID */
379, /* GL_CURRENT_RASTER_DISTANCE */
- 1400, /* GL_POINT_SMOOTH */
- 1384, /* GL_POINT_SIZE */
- 1399, /* GL_POINT_SIZE_RANGE */
- 1390, /* GL_POINT_SIZE_GRANULARITY */
+ 1398, /* GL_POINT_SMOOTH */
+ 1382, /* GL_POINT_SIZE */
+ 1397, /* GL_POINT_SIZE_RANGE */
+ 1388, /* GL_POINT_SIZE_GRANULARITY */
859, /* GL_LINE_SMOOTH */
868, /* GL_LINE_WIDTH */
870, /* GL_LINE_WIDTH_RANGE */
@@ -4834,9 +4830,9 @@ static const unsigned reduced_enums[1571] =
1084, /* GL_MAX_LIST_NESTING */
872, /* GL_LIST_BASE */
874, /* GL_LIST_INDEX */
- 1411, /* GL_POLYGON_MODE */
- 1418, /* GL_POLYGON_SMOOTH */
- 1420, /* GL_POLYGON_STIPPLE */
+ 1409, /* GL_POLYGON_MODE */
+ 1416, /* GL_POLYGON_SMOOTH */
+ 1418, /* GL_POLYGON_STIPPLE */
534, /* GL_EDGE_FLAG */
356, /* GL_CULL_FACE */
357, /* GL_CULL_FACE_MODE */
@@ -4845,7 +4841,7 @@ static const unsigned reduced_enums[1571] =
844, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
845, /* GL_LIGHT_MODEL_TWO_SIDE */
841, /* GL_LIGHT_MODEL_AMBIENT */
- 1790, /* GL_SHADE_MODEL */
+ 1788, /* GL_SHADE_MODEL */
235, /* GL_COLOR_MATERIAL_FACE */
236, /* GL_COLOR_MATERIAL_PARAMETER */
234, /* GL_COLOR_MATERIAL */
@@ -4862,24 +4858,24 @@ static const unsigned reduced_enums[1571] =
414, /* GL_DEPTH_CLEAR_VALUE */
428, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1893, /* GL_STENCIL_TEST */
- 1874, /* GL_STENCIL_CLEAR_VALUE */
- 1876, /* GL_STENCIL_FUNC */
- 1895, /* GL_STENCIL_VALUE_MASK */
- 1875, /* GL_STENCIL_FAIL */
- 1890, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1891, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1892, /* GL_STENCIL_REF */
- 1896, /* GL_STENCIL_WRITEMASK */
+ 1891, /* GL_STENCIL_TEST */
+ 1872, /* GL_STENCIL_CLEAR_VALUE */
+ 1874, /* GL_STENCIL_FUNC */
+ 1893, /* GL_STENCIL_VALUE_MASK */
+ 1873, /* GL_STENCIL_FAIL */
+ 1888, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1889, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1890, /* GL_STENCIL_REF */
+ 1894, /* GL_STENCIL_WRITEMASK */
1033, /* GL_MATRIX_MODE */
- 1251, /* GL_NORMALIZE */
- 2314, /* GL_VIEWPORT */
- 1224, /* GL_MODELVIEW_STACK_DEPTH */
- 1515, /* GL_PROJECTION_STACK_DEPTH */
- 2135, /* GL_TEXTURE_STACK_DEPTH */
- 1221, /* GL_MODELVIEW_MATRIX */
- 1513, /* GL_PROJECTION_MATRIX */
- 2115, /* GL_TEXTURE_MATRIX */
+ 1249, /* GL_NORMALIZE */
+ 2312, /* GL_VIEWPORT */
+ 1222, /* GL_MODELVIEW_STACK_DEPTH */
+ 1513, /* GL_PROJECTION_STACK_DEPTH */
+ 2133, /* GL_TEXTURE_STACK_DEPTH */
+ 1219, /* GL_MODELVIEW_MATRIX */
+ 1511, /* GL_PROJECTION_MATRIX */
+ 2113, /* GL_TEXTURE_MATRIX */
69, /* GL_ATTRIB_STACK_DEPTH */
169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
51, /* GL_ALPHA_TEST */
@@ -4894,67 +4890,67 @@ static const unsigned reduced_enums[1571] =
233, /* GL_COLOR_LOGIC_OP */
75, /* GL_AUX_BUFFERS */
454, /* GL_DRAW_BUFFER */
- 1568, /* GL_READ_BUFFER */
- 1767, /* GL_SCISSOR_BOX */
- 1768, /* GL_SCISSOR_TEST */
+ 1566, /* GL_READ_BUFFER */
+ 1765, /* GL_SCISSOR_BOX */
+ 1766, /* GL_SCISSOR_TEST */
762, /* GL_INDEX_CLEAR_VALUE */
767, /* GL_INDEX_WRITEMASK */
230, /* GL_COLOR_CLEAR_VALUE */
272, /* GL_COLOR_WRITEMASK */
764, /* GL_INDEX_MODE */
- 1712, /* GL_RGBA_MODE */
+ 1710, /* GL_RGBA_MODE */
453, /* GL_DOUBLEBUFFER */
- 1897, /* GL_STEREO */
- 1622, /* GL_RENDER_MODE */
- 1343, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1401, /* GL_POINT_SMOOTH_HINT */
+ 1895, /* GL_STEREO */
+ 1620, /* GL_RENDER_MODE */
+ 1341, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1399, /* GL_POINT_SMOOTH_HINT */
860, /* GL_LINE_SMOOTH_HINT */
- 1419, /* GL_POLYGON_SMOOTH_HINT */
+ 1417, /* GL_POLYGON_SMOOTH_HINT */
610, /* GL_FOG_HINT */
- 2095, /* GL_TEXTURE_GEN_S */
- 2097, /* GL_TEXTURE_GEN_T */
- 2094, /* GL_TEXTURE_GEN_R */
- 2093, /* GL_TEXTURE_GEN_Q */
- 1356, /* GL_PIXEL_MAP_I_TO_I */
- 1362, /* GL_PIXEL_MAP_S_TO_S */
- 1358, /* GL_PIXEL_MAP_I_TO_R */
- 1354, /* GL_PIXEL_MAP_I_TO_G */
- 1352, /* GL_PIXEL_MAP_I_TO_B */
- 1350, /* GL_PIXEL_MAP_I_TO_A */
- 1360, /* GL_PIXEL_MAP_R_TO_R */
- 1348, /* GL_PIXEL_MAP_G_TO_G */
- 1346, /* GL_PIXEL_MAP_B_TO_B */
- 1344, /* GL_PIXEL_MAP_A_TO_A */
- 1357, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1363, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1359, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1355, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1353, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1351, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1361, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1349, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1347, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1345, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2199, /* GL_UNPACK_SWAP_BYTES */
- 2194, /* GL_UNPACK_LSB_FIRST */
- 2195, /* GL_UNPACK_ROW_LENGTH */
- 2198, /* GL_UNPACK_SKIP_ROWS */
- 2197, /* GL_UNPACK_SKIP_PIXELS */
- 2192, /* GL_UNPACK_ALIGNMENT */
- 1331, /* GL_PACK_SWAP_BYTES */
- 1326, /* GL_PACK_LSB_FIRST */
- 1327, /* GL_PACK_ROW_LENGTH */
- 1330, /* GL_PACK_SKIP_ROWS */
- 1329, /* GL_PACK_SKIP_PIXELS */
- 1323, /* GL_PACK_ALIGNMENT */
+ 2093, /* GL_TEXTURE_GEN_S */
+ 2095, /* GL_TEXTURE_GEN_T */
+ 2092, /* GL_TEXTURE_GEN_R */
+ 2091, /* GL_TEXTURE_GEN_Q */
+ 1354, /* GL_PIXEL_MAP_I_TO_I */
+ 1360, /* GL_PIXEL_MAP_S_TO_S */
+ 1356, /* GL_PIXEL_MAP_I_TO_R */
+ 1352, /* GL_PIXEL_MAP_I_TO_G */
+ 1350, /* GL_PIXEL_MAP_I_TO_B */
+ 1348, /* GL_PIXEL_MAP_I_TO_A */
+ 1358, /* GL_PIXEL_MAP_R_TO_R */
+ 1346, /* GL_PIXEL_MAP_G_TO_G */
+ 1344, /* GL_PIXEL_MAP_B_TO_B */
+ 1342, /* GL_PIXEL_MAP_A_TO_A */
+ 1355, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1361, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1357, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1353, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1351, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1349, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1359, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1347, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1345, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1343, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2197, /* GL_UNPACK_SWAP_BYTES */
+ 2192, /* GL_UNPACK_LSB_FIRST */
+ 2193, /* GL_UNPACK_ROW_LENGTH */
+ 2196, /* GL_UNPACK_SKIP_ROWS */
+ 2195, /* GL_UNPACK_SKIP_PIXELS */
+ 2190, /* GL_UNPACK_ALIGNMENT */
+ 1329, /* GL_PACK_SWAP_BYTES */
+ 1324, /* GL_PACK_LSB_FIRST */
+ 1325, /* GL_PACK_ROW_LENGTH */
+ 1328, /* GL_PACK_SKIP_ROWS */
+ 1327, /* GL_PACK_SKIP_PIXELS */
+ 1321, /* GL_PACK_ALIGNMENT */
974, /* GL_MAP_COLOR */
979, /* GL_MAP_STENCIL */
766, /* GL_INDEX_SHIFT */
765, /* GL_INDEX_OFFSET */
- 1584, /* GL_RED_SCALE */
- 1580, /* GL_RED_BIAS */
- 2340, /* GL_ZOOM_X */
- 2341, /* GL_ZOOM_Y */
+ 1582, /* GL_RED_SCALE */
+ 1578, /* GL_RED_BIAS */
+ 2338, /* GL_ZOOM_X */
+ 2339, /* GL_ZOOM_Y */
720, /* GL_GREEN_SCALE */
716, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
@@ -4966,28 +4962,28 @@ static const unsigned reduced_enums[1571] =
1066, /* GL_MAX_EVAL_ORDER */
1083, /* GL_MAX_LIGHTS */
1045, /* GL_MAX_CLIP_DISTANCES */
- 1139, /* GL_MAX_TEXTURE_SIZE */
+ 1138, /* GL_MAX_TEXTURE_SIZE */
1090, /* GL_MAX_PIXEL_MAP_TABLE */
1041, /* GL_MAX_ATTRIB_STACK_DEPTH */
1086, /* GL_MAX_MODELVIEW_STACK_DEPTH */
1087, /* GL_MAX_NAME_STACK_DEPTH */
- 1118, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1140, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1166, /* GL_MAX_VIEWPORT_DIMS */
+ 1117, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1139, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1165, /* GL_MAX_VIEWPORT_DIMS */
1042, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1907, /* GL_SUBPIXEL_BITS */
+ 1905, /* GL_SUBPIXEL_BITS */
761, /* GL_INDEX_BITS */
- 1581, /* GL_RED_BITS */
+ 1579, /* GL_RED_BITS */
717, /* GL_GREEN_BITS */
112, /* GL_BLUE_BITS */
48, /* GL_ALPHA_BITS */
407, /* GL_DEPTH_BITS */
- 1871, /* GL_STENCIL_BITS */
+ 1869, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 1238, /* GL_NAME_STACK_DEPTH */
+ 1236, /* GL_NAME_STACK_DEPTH */
70, /* GL_AUTO_NORMAL */
920, /* GL_MAP1_COLOR_4 */
923, /* GL_MAP1_INDEX */
@@ -5011,39 +5007,39 @@ static const unsigned reduced_enums[1571] =
922, /* GL_MAP1_GRID_SEGMENTS */
948, /* GL_MAP2_GRID_DOMAIN */
949, /* GL_MAP2_GRID_SEGMENTS */
- 1990, /* GL_TEXTURE_1D */
- 1993, /* GL_TEXTURE_2D */
+ 1988, /* GL_TEXTURE_1D */
+ 1991, /* GL_TEXTURE_2D */
559, /* GL_FEEDBACK_BUFFER_POINTER */
560, /* GL_FEEDBACK_BUFFER_SIZE */
561, /* GL_FEEDBACK_BUFFER_TYPE */
- 1777, /* GL_SELECTION_BUFFER_POINTER */
- 1778, /* GL_SELECTION_BUFFER_SIZE */
- 2141, /* GL_TEXTURE_WIDTH */
- 2101, /* GL_TEXTURE_HEIGHT */
- 2044, /* GL_TEXTURE_COMPONENTS */
- 2022, /* GL_TEXTURE_BORDER_COLOR */
- 2021, /* GL_TEXTURE_BORDER */
+ 1775, /* GL_SELECTION_BUFFER_POINTER */
+ 1776, /* GL_SELECTION_BUFFER_SIZE */
+ 2139, /* GL_TEXTURE_WIDTH */
+ 2099, /* GL_TEXTURE_HEIGHT */
+ 2042, /* GL_TEXTURE_COMPONENTS */
+ 2020, /* GL_TEXTURE_BORDER_COLOR */
+ 2019, /* GL_TEXTURE_BORDER */
445, /* GL_DONT_CARE */
557, /* GL_FASTEST */
- 1246, /* GL_NICEST */
+ 1244, /* GL_NICEST */
56, /* GL_AMBIENT */
442, /* GL_DIFFUSE */
- 1830, /* GL_SPECULAR */
- 1423, /* GL_POSITION */
- 1833, /* GL_SPOT_DIRECTION */
- 1834, /* GL_SPOT_EXPONENT */
- 1832, /* GL_SPOT_CUTOFF */
+ 1828, /* GL_SPECULAR */
+ 1421, /* GL_POSITION */
+ 1831, /* GL_SPOT_DIRECTION */
+ 1832, /* GL_SPOT_EXPONENT */
+ 1830, /* GL_SPOT_CUTOFF */
320, /* GL_CONSTANT_ATTENUATION */
848, /* GL_LINEAR_ATTENUATION */
- 1540, /* GL_QUADRATIC_ATTENUATION */
+ 1538, /* GL_QUADRATIC_ATTENUATION */
287, /* GL_COMPILE */
288, /* GL_COMPILE_AND_EXECUTE */
149, /* GL_BYTE */
- 2201, /* GL_UNSIGNED_BYTE */
- 1795, /* GL_SHORT */
- 2240, /* GL_UNSIGNED_SHORT */
+ 2199, /* GL_UNSIGNED_BYTE */
+ 1793, /* GL_SHORT */
+ 2238, /* GL_UNSIGNED_SHORT */
770, /* GL_INT */
- 2204, /* GL_UNSIGNED_INT */
+ 2202, /* GL_UNSIGNED_INT */
570, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
@@ -5056,100 +5052,100 @@ static const unsigned reduced_enums[1571] =
60, /* GL_AND_REVERSE */
351, /* GL_COPY */
59, /* GL_AND_INVERTED */
- 1249, /* GL_NOOP */
- 2336, /* GL_XOR */
- 1318, /* GL_OR */
- 1250, /* GL_NOR */
+ 1247, /* GL_NOOP */
+ 2334, /* GL_XOR */
+ 1316, /* GL_OR */
+ 1248, /* GL_NOR */
546, /* GL_EQUIV */
824, /* GL_INVERT */
- 1321, /* GL_OR_REVERSE */
+ 1319, /* GL_OR_REVERSE */
352, /* GL_COPY_INVERTED */
- 1320, /* GL_OR_INVERTED */
- 1239, /* GL_NAND */
- 1784, /* GL_SET */
+ 1318, /* GL_OR_INVERTED */
+ 1237, /* GL_NAND */
+ 1782, /* GL_SET */
543, /* GL_EMISSION */
- 1794, /* GL_SHININESS */
+ 1792, /* GL_SHININESS */
57, /* GL_AMBIENT_AND_DIFFUSE */
232, /* GL_COLOR_INDEXES */
- 1188, /* GL_MODELVIEW */
- 1512, /* GL_PROJECTION */
- 1925, /* GL_TEXTURE */
+ 1186, /* GL_MODELVIEW */
+ 1510, /* GL_PROJECTION */
+ 1923, /* GL_TEXTURE */
188, /* GL_COLOR */
399, /* GL_DEPTH */
- 1856, /* GL_STENCIL */
+ 1854, /* GL_STENCIL */
231, /* GL_COLOR_INDEX */
- 1877, /* GL_STENCIL_INDEX */
+ 1875, /* GL_STENCIL_INDEX */
415, /* GL_DEPTH_COMPONENT */
- 1577, /* GL_RED */
+ 1575, /* GL_RED */
715, /* GL_GREEN */
110, /* GL_BLUE */
32, /* GL_ALPHA */
- 1635, /* GL_RGB */
- 1676, /* GL_RGBA */
+ 1633, /* GL_RGB */
+ 1674, /* GL_RGBA */
883, /* GL_LUMINANCE */
910, /* GL_LUMINANCE_ALPHA */
86, /* GL_BITMAP */
- 1373, /* GL_POINT */
+ 1371, /* GL_POINT */
846, /* GL_LINE */
562, /* GL_FILL */
- 1591, /* GL_RENDER */
+ 1589, /* GL_RENDER */
558, /* GL_FEEDBACK */
- 1776, /* GL_SELECT */
+ 1774, /* GL_SELECT */
569, /* GL_FLAT */
- 1805, /* GL_SMOOTH */
+ 1803, /* GL_SMOOTH */
825, /* GL_KEEP */
- 1624, /* GL_REPLACE */
+ 1622, /* GL_REPLACE */
751, /* GL_INCR */
395, /* GL_DECR */
- 2257, /* GL_VENDOR */
- 1621, /* GL_RENDERER */
- 2258, /* GL_VERSION */
+ 2255, /* GL_VENDOR */
+ 1619, /* GL_RENDERER */
+ 2256, /* GL_VERSION */
551, /* GL_EXTENSIONS */
- 1724, /* GL_S */
- 1916, /* GL_T */
- 1560, /* GL_R */
- 1539, /* GL_Q */
- 1225, /* GL_MODULATE */
+ 1722, /* GL_S */
+ 1914, /* GL_T */
+ 1558, /* GL_R */
+ 1537, /* GL_Q */
+ 1223, /* GL_MODULATE */
394, /* GL_DECAL */
- 2087, /* GL_TEXTURE_ENV_MODE */
- 2086, /* GL_TEXTURE_ENV_COLOR */
- 2085, /* GL_TEXTURE_ENV */
+ 2085, /* GL_TEXTURE_ENV_MODE */
+ 2084, /* GL_TEXTURE_ENV_COLOR */
+ 2083, /* GL_TEXTURE_ENV */
552, /* GL_EYE_LINEAR */
- 1279, /* GL_OBJECT_LINEAR */
- 1831, /* GL_SPHERE_MAP */
- 2091, /* GL_TEXTURE_GEN_MODE */
- 1281, /* GL_OBJECT_PLANE */
+ 1277, /* GL_OBJECT_LINEAR */
+ 1829, /* GL_SPHERE_MAP */
+ 2089, /* GL_TEXTURE_GEN_MODE */
+ 1279, /* GL_OBJECT_PLANE */
553, /* GL_EYE_PLANE */
- 1240, /* GL_NEAREST */
+ 1238, /* GL_NEAREST */
847, /* GL_LINEAR */
- 1244, /* GL_NEAREST_MIPMAP_NEAREST */
+ 1242, /* GL_NEAREST_MIPMAP_NEAREST */
852, /* GL_LINEAR_MIPMAP_NEAREST */
- 1243, /* GL_NEAREST_MIPMAP_LINEAR */
+ 1241, /* GL_NEAREST_MIPMAP_LINEAR */
851, /* GL_LINEAR_MIPMAP_LINEAR */
- 2114, /* GL_TEXTURE_MAG_FILTER */
- 2123, /* GL_TEXTURE_MIN_FILTER */
- 2144, /* GL_TEXTURE_WRAP_S */
- 2145, /* GL_TEXTURE_WRAP_T */
+ 2112, /* GL_TEXTURE_MAG_FILTER */
+ 2121, /* GL_TEXTURE_MIN_FILTER */
+ 2142, /* GL_TEXTURE_WRAP_S */
+ 2143, /* GL_TEXTURE_WRAP_T */
155, /* GL_CLAMP */
- 1623, /* GL_REPEAT */
- 1417, /* GL_POLYGON_OFFSET_UNITS */
- 1416, /* GL_POLYGON_OFFSET_POINT */
- 1415, /* GL_POLYGON_OFFSET_LINE */
- 1563, /* GL_R3_G3_B2 */
- 2254, /* GL_V2F */
- 2255, /* GL_V3F */
+ 1621, /* GL_REPEAT */
+ 1415, /* GL_POLYGON_OFFSET_UNITS */
+ 1414, /* GL_POLYGON_OFFSET_POINT */
+ 1413, /* GL_POLYGON_OFFSET_LINE */
+ 1561, /* GL_R3_G3_B2 */
+ 2252, /* GL_V2F */
+ 2253, /* GL_V3F */
152, /* GL_C4UB_V2F */
153, /* GL_C4UB_V3F */
150, /* GL_C3F_V3F */
- 1237, /* GL_N3F_V3F */
+ 1235, /* GL_N3F_V3F */
151, /* GL_C4F_N3F_V3F */
- 1921, /* GL_T2F_V3F */
- 1923, /* GL_T4F_V4F */
- 1919, /* GL_T2F_C4UB_V3F */
- 1917, /* GL_T2F_C3F_V3F */
- 1920, /* GL_T2F_N3F_V3F */
- 1918, /* GL_T2F_C4F_N3F_V3F */
- 1922, /* GL_T4F_C4F_N3F_V4F */
+ 1919, /* GL_T2F_V3F */
+ 1921, /* GL_T4F_V4F */
+ 1917, /* GL_T2F_C4UB_V3F */
+ 1915, /* GL_T2F_C3F_V3F */
+ 1918, /* GL_T2F_N3F_V3F */
+ 1916, /* GL_T2F_C4F_N3F_V3F */
+ 1920, /* GL_T4F_C4F_N3F_V4F */
172, /* GL_CLIP_DISTANCE0 */
173, /* GL_CLIP_DISTANCE1 */
174, /* GL_CLIP_DISTANCE2 */
@@ -5168,38 +5164,38 @@ static const unsigned reduced_enums[1571] =
838, /* GL_LIGHT7 */
726, /* GL_HINT_BIT */
322, /* GL_CONSTANT_COLOR */
- 1292, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 1290, /* GL_ONE_MINUS_CONSTANT_COLOR */
317, /* GL_CONSTANT_ALPHA */
- 1290, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1288, /* GL_ONE_MINUS_CONSTANT_ALPHA */
89, /* GL_BLEND_COLOR */
691, /* GL_FUNC_ADD */
- 1169, /* GL_MIN */
+ 1168, /* GL_MIN */
1036, /* GL_MAX */
96, /* GL_BLEND_EQUATION */
697, /* GL_FUNC_SUBTRACT */
694, /* GL_FUNC_REVERSE_SUBTRACT */
331, /* GL_CONVOLUTION_1D */
332, /* GL_CONVOLUTION_2D */
- 1779, /* GL_SEPARABLE_2D */
+ 1777, /* GL_SEPARABLE_2D */
335, /* GL_CONVOLUTION_BORDER_MODE */
339, /* GL_CONVOLUTION_FILTER_SCALE */
337, /* GL_CONVOLUTION_FILTER_BIAS */
- 1578, /* GL_REDUCE */
+ 1576, /* GL_REDUCE */
341, /* GL_CONVOLUTION_FORMAT */
345, /* GL_CONVOLUTION_WIDTH */
343, /* GL_CONVOLUTION_HEIGHT */
1055, /* GL_MAX_CONVOLUTION_WIDTH */
1053, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1456, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1452, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1447, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1443, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1454, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1450, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1445, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1441, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 1454, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1450, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1445, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1441, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1452, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1448, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1443, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1439, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
727, /* GL_HISTOGRAM */
- 1519, /* GL_PROXY_HISTOGRAM */
+ 1517, /* GL_PROXY_HISTOGRAM */
743, /* GL_HISTOGRAM_WIDTH */
733, /* GL_HISTOGRAM_FORMAT */
739, /* GL_HISTOGRAM_RED_SIZE */
@@ -5208,19 +5204,19 @@ static const unsigned reduced_enums[1571] =
728, /* GL_HISTOGRAM_ALPHA_SIZE */
737, /* GL_HISTOGRAM_LUMINANCE_SIZE */
741, /* GL_HISTOGRAM_SINK */
- 1170, /* GL_MINMAX */
- 1172, /* GL_MINMAX_FORMAT */
- 1174, /* GL_MINMAX_SINK */
- 1924, /* GL_TABLE_TOO_LARGE_EXT */
- 2203, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2243, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2246, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2215, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2206, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1414, /* GL_POLYGON_OFFSET_FILL */
- 1413, /* GL_POLYGON_OFFSET_FACTOR */
- 1412, /* GL_POLYGON_OFFSET_BIAS */
- 1628, /* GL_RESCALE_NORMAL */
+ 1169, /* GL_MINMAX */
+ 1171, /* GL_MINMAX_FORMAT */
+ 1173, /* GL_MINMAX_SINK */
+ 1922, /* GL_TABLE_TOO_LARGE_EXT */
+ 2201, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2241, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2244, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2213, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2204, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1412, /* GL_POLYGON_OFFSET_FILL */
+ 1411, /* GL_POLYGON_OFFSET_FACTOR */
+ 1410, /* GL_POLYGON_OFFSET_BIAS */
+ 1626, /* GL_RESCALE_NORMAL */
41, /* GL_ALPHA4 */
43, /* GL_ALPHA8 */
33, /* GL_ALPHA12 */
@@ -5240,102 +5236,102 @@ static const unsigned reduced_enums[1571] =
782, /* GL_INTENSITY8 */
772, /* GL_INTENSITY12 */
774, /* GL_INTENSITY16 */
- 1651, /* GL_RGB2_EXT */
- 1657, /* GL_RGB4 */
- 1660, /* GL_RGB5 */
- 1667, /* GL_RGB8 */
- 1636, /* GL_RGB10 */
- 1641, /* GL_RGB12 */
- 1643, /* GL_RGB16 */
- 1687, /* GL_RGBA2 */
- 1694, /* GL_RGBA4 */
- 1663, /* GL_RGB5_A1 */
- 1699, /* GL_RGBA8 */
- 1637, /* GL_RGB10_A2 */
- 1677, /* GL_RGBA12 */
- 1679, /* GL_RGBA16 */
- 2131, /* GL_TEXTURE_RED_SIZE */
- 2099, /* GL_TEXTURE_GREEN_SIZE */
- 2019, /* GL_TEXTURE_BLUE_SIZE */
- 1998, /* GL_TEXTURE_ALPHA_SIZE */
- 2112, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2103, /* GL_TEXTURE_INTENSITY_SIZE */
- 1625, /* GL_REPLACE_EXT */
- 1523, /* GL_PROXY_TEXTURE_1D */
- 1527, /* GL_PROXY_TEXTURE_2D */
- 2139, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2125, /* GL_TEXTURE_PRIORITY */
- 2133, /* GL_TEXTURE_RESIDENT */
- 2001, /* GL_TEXTURE_BINDING_1D */
- 2004, /* GL_TEXTURE_BINDING_2D */
- 2007, /* GL_TEXTURE_BINDING_3D */
- 1328, /* GL_PACK_SKIP_IMAGES */
- 1324, /* GL_PACK_IMAGE_HEIGHT */
- 2196, /* GL_UNPACK_SKIP_IMAGES */
- 2193, /* GL_UNPACK_IMAGE_HEIGHT */
- 1996, /* GL_TEXTURE_3D */
- 1531, /* GL_PROXY_TEXTURE_3D */
- 2082, /* GL_TEXTURE_DEPTH */
- 2142, /* GL_TEXTURE_WRAP_R */
+ 1649, /* GL_RGB2_EXT */
+ 1655, /* GL_RGB4 */
+ 1658, /* GL_RGB5 */
+ 1665, /* GL_RGB8 */
+ 1634, /* GL_RGB10 */
+ 1639, /* GL_RGB12 */
+ 1641, /* GL_RGB16 */
+ 1685, /* GL_RGBA2 */
+ 1692, /* GL_RGBA4 */
+ 1661, /* GL_RGB5_A1 */
+ 1697, /* GL_RGBA8 */
+ 1635, /* GL_RGB10_A2 */
+ 1675, /* GL_RGBA12 */
+ 1677, /* GL_RGBA16 */
+ 2129, /* GL_TEXTURE_RED_SIZE */
+ 2097, /* GL_TEXTURE_GREEN_SIZE */
+ 2017, /* GL_TEXTURE_BLUE_SIZE */
+ 1996, /* GL_TEXTURE_ALPHA_SIZE */
+ 2110, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2101, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1623, /* GL_REPLACE_EXT */
+ 1521, /* GL_PROXY_TEXTURE_1D */
+ 1525, /* GL_PROXY_TEXTURE_2D */
+ 2137, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2123, /* GL_TEXTURE_PRIORITY */
+ 2131, /* GL_TEXTURE_RESIDENT */
+ 1999, /* GL_TEXTURE_BINDING_1D */
+ 2002, /* GL_TEXTURE_BINDING_2D */
+ 2005, /* GL_TEXTURE_BINDING_3D */
+ 1326, /* GL_PACK_SKIP_IMAGES */
+ 1322, /* GL_PACK_IMAGE_HEIGHT */
+ 2194, /* GL_UNPACK_SKIP_IMAGES */
+ 2191, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1994, /* GL_TEXTURE_3D */
+ 1529, /* GL_PROXY_TEXTURE_3D */
+ 2080, /* GL_TEXTURE_DEPTH */
+ 2140, /* GL_TEXTURE_WRAP_R */
1037, /* GL_MAX_3D_TEXTURE_SIZE */
- 2259, /* GL_VERTEX_ARRAY */
- 1252, /* GL_NORMAL_ARRAY */
+ 2257, /* GL_VERTEX_ARRAY */
+ 1250, /* GL_NORMAL_ARRAY */
189, /* GL_COLOR_ARRAY */
755, /* GL_INDEX_ARRAY */
- 2052, /* GL_TEXTURE_COORD_ARRAY */
+ 2050, /* GL_TEXTURE_COORD_ARRAY */
535, /* GL_EDGE_FLAG_ARRAY */
- 2265, /* GL_VERTEX_ARRAY_SIZE */
- 2267, /* GL_VERTEX_ARRAY_TYPE */
- 2266, /* GL_VERTEX_ARRAY_STRIDE */
- 1257, /* GL_NORMAL_ARRAY_TYPE */
- 1256, /* GL_NORMAL_ARRAY_STRIDE */
+ 2263, /* GL_VERTEX_ARRAY_SIZE */
+ 2265, /* GL_VERTEX_ARRAY_TYPE */
+ 2264, /* GL_VERTEX_ARRAY_STRIDE */
+ 1255, /* GL_NORMAL_ARRAY_TYPE */
+ 1254, /* GL_NORMAL_ARRAY_STRIDE */
193, /* GL_COLOR_ARRAY_SIZE */
195, /* GL_COLOR_ARRAY_TYPE */
194, /* GL_COLOR_ARRAY_STRIDE */
760, /* GL_INDEX_ARRAY_TYPE */
759, /* GL_INDEX_ARRAY_STRIDE */
- 2056, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2058, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2057, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 2054, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2056, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2055, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
539, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2264, /* GL_VERTEX_ARRAY_POINTER */
- 1255, /* GL_NORMAL_ARRAY_POINTER */
+ 2262, /* GL_VERTEX_ARRAY_POINTER */
+ 1253, /* GL_NORMAL_ARRAY_POINTER */
192, /* GL_COLOR_ARRAY_POINTER */
758, /* GL_INDEX_ARRAY_POINTER */
- 2055, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 2053, /* GL_TEXTURE_COORD_ARRAY_POINTER */
538, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1230, /* GL_MULTISAMPLE */
- 1753, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1755, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1760, /* GL_SAMPLE_COVERAGE */
- 1757, /* GL_SAMPLE_BUFFERS */
- 1748, /* GL_SAMPLES */
- 1764, /* GL_SAMPLE_COVERAGE_VALUE */
- 1762, /* GL_SAMPLE_COVERAGE_INVERT */
+ 1228, /* GL_MULTISAMPLE */
+ 1751, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1753, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1758, /* GL_SAMPLE_COVERAGE */
+ 1755, /* GL_SAMPLE_BUFFERS */
+ 1746, /* GL_SAMPLES */
+ 1762, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1760, /* GL_SAMPLE_COVERAGE_INVERT */
237, /* GL_COLOR_MATRIX */
239, /* GL_COLOR_MATRIX_STACK_DEPTH */
1049, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1439, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1435, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1430, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1426, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1437, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1433, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1428, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1424, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 2035, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1532, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 2037, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 1437, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1433, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1428, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1424, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1435, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1431, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1426, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1422, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 2033, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1530, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 2035, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
94, /* GL_BLEND_DST_RGB */
108, /* GL_BLEND_SRC_RGB */
92, /* GL_BLEND_DST_ALPHA */
106, /* GL_BLEND_SRC_ALPHA */
243, /* GL_COLOR_TABLE */
- 1449, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1432, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1518, /* GL_PROXY_COLOR_TABLE */
- 1522, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1521, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1447, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1430, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1516, /* GL_PROXY_COLOR_TABLE */
+ 1520, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1519, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
267, /* GL_COLOR_TABLE_SCALE */
247, /* GL_COLOR_TABLE_BIAS */
252, /* GL_COLOR_TABLE_FORMAT */
@@ -5350,60 +5346,60 @@ static const unsigned reduced_enums[1571] =
80, /* GL_BGRA */
1065, /* GL_MAX_ELEMENTS_VERTICES */
1064, /* GL_MAX_ELEMENTS_INDICES */
- 2102, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 2100, /* GL_TEXTURE_INDEX_SIZE_EXT */
186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1395, /* GL_POINT_SIZE_MIN */
- 1391, /* GL_POINT_SIZE_MAX */
- 1380, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1376, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1393, /* GL_POINT_SIZE_MIN */
+ 1389, /* GL_POINT_SIZE_MAX */
+ 1378, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1374, /* GL_POINT_DISTANCE_ATTENUATION */
159, /* GL_CLAMP_TO_BORDER */
162, /* GL_CLAMP_TO_EDGE */
- 2124, /* GL_TEXTURE_MIN_LOD */
- 2122, /* GL_TEXTURE_MAX_LOD */
- 2000, /* GL_TEXTURE_BASE_LEVEL */
- 2121, /* GL_TEXTURE_MAX_LEVEL */
+ 2122, /* GL_TEXTURE_MIN_LOD */
+ 2120, /* GL_TEXTURE_MAX_LOD */
+ 1998, /* GL_TEXTURE_BASE_LEVEL */
+ 2119, /* GL_TEXTURE_MAX_LEVEL */
746, /* GL_IGNORE_BORDER_HP */
321, /* GL_CONSTANT_BORDER_HP */
- 1626, /* GL_REPLICATE_BORDER_HP */
+ 1624, /* GL_REPLICATE_BORDER_HP */
333, /* GL_CONVOLUTION_BORDER_COLOR */
- 1287, /* GL_OCCLUSION_TEST_HP */
- 1288, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 1285, /* GL_OCCLUSION_TEST_HP */
+ 1286, /* GL_OCCLUSION_TEST_RESULT_HP */
849, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 2029, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 2031, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 2033, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 2034, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 2032, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 2030, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 2027, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 2029, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 2031, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 2032, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 2030, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 2028, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
1043, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
1044, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1459, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1461, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1458, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1460, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2110, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2111, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2109, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 1457, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1459, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1456, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1458, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2108, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2109, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2107, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
700, /* GL_GENERATE_MIPMAP */
701, /* GL_GENERATE_MIPMAP_HINT */
613, /* GL_FOG_OFFSET_SGIX */
614, /* GL_FOG_OFFSET_VALUE_SGIX */
- 2043, /* GL_TEXTURE_COMPARE_SGIX */
- 2042, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2106, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2098, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 2041, /* GL_TEXTURE_COMPARE_SGIX */
+ 2040, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2104, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2096, /* GL_TEXTURE_GEQUAL_R_SGIX */
416, /* GL_DEPTH_COMPONENT16 */
420, /* GL_DEPTH_COMPONENT24 */
424, /* GL_DEPTH_COMPONENT32 */
358, /* GL_CULL_VERTEX_EXT */
360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2332, /* GL_WRAP_BORDER_SUN */
- 2036, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 2330, /* GL_WRAP_BORDER_SUN */
+ 2034, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
842, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1798, /* GL_SINGLE_COLOR */
- 1782, /* GL_SEPARATE_SPECULAR_COLOR */
- 1793, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1796, /* GL_SINGLE_COLOR */
+ 1780, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1791, /* GL_SHARED_TEXTURE_PALETTE_EXT */
625, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
626, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
637, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
@@ -5416,44 +5412,44 @@ static const unsigned reduced_enums[1571] =
682, /* GL_FRAMEBUFFER_UNDEFINED */
432, /* GL_DEPTH_STENCIL_ATTACHMENT */
919, /* GL_MAJOR_VERSION */
- 1176, /* GL_MINOR_VERSION */
- 1267, /* GL_NUM_EXTENSIONS */
+ 1175, /* GL_MINOR_VERSION */
+ 1265, /* GL_NUM_EXTENSIONS */
327, /* GL_CONTEXT_FLAGS */
754, /* GL_INDEX */
410, /* GL_DEPTH_BUFFER */
- 1872, /* GL_STENCIL_BUFFER */
+ 1870, /* GL_STENCIL_BUFFER */
298, /* GL_COMPRESSED_RED */
299, /* GL_COMPRESSED_RG */
879, /* GL_LOSE_CONTEXT_ON_RESET_ARB */
721, /* GL_GUILTY_CONTEXT_RESET_ARB */
769, /* GL_INNOCENT_CONTEXT_RESET_ARB */
- 2191, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
- 1630, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
- 1481, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
- 1264, /* GL_NO_RESET_NOTIFICATION_ARB */
- 2202, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2247, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2248, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2244, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2241, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2216, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2212, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2119, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2120, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2118, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1180, /* GL_MIRRORED_REPEAT */
- 1717, /* GL_RGB_S3TC */
- 1659, /* GL_RGB4_S3TC */
- 1713, /* GL_RGBA_S3TC */
- 1698, /* GL_RGBA4_S3TC */
- 1707, /* GL_RGBA_DXT5_S3TC */
- 1695, /* GL_RGBA4_DXT5_S3TC */
+ 2189, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ 1628, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ 1479, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+ 1262, /* GL_NO_RESET_NOTIFICATION_ARB */
+ 2200, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2245, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2246, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2242, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2239, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2214, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2210, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2117, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2118, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2116, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1178, /* GL_MIRRORED_REPEAT */
+ 1715, /* GL_RGB_S3TC */
+ 1657, /* GL_RGB4_S3TC */
+ 1711, /* GL_RGBA_S3TC */
+ 1696, /* GL_RGBA4_S3TC */
+ 1705, /* GL_RGBA_DXT5_S3TC */
+ 1693, /* GL_RGBA4_DXT5_S3TC */
309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1242, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1241, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 1240, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1239, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
850, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
600, /* GL_FOG_COORDINATE_SOURCE */
592, /* GL_FOG_COORD */
@@ -5465,149 +5461,149 @@ static const unsigned reduced_enums[1571] =
594, /* GL_FOG_COORDINATE_ARRAY */
241, /* GL_COLOR_SUM */
385, /* GL_CURRENT_SECONDARY_COLOR */
- 1773, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1775, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1774, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1772, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1769, /* GL_SECONDARY_COLOR_ARRAY */
+ 1771, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1773, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1772, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1770, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1767, /* GL_SECONDARY_COLOR_ARRAY */
383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
29, /* GL_ALIASED_POINT_SIZE_RANGE */
28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1926, /* GL_TEXTURE0 */
- 1928, /* GL_TEXTURE1 */
- 1950, /* GL_TEXTURE2 */
- 1972, /* GL_TEXTURE3 */
- 1978, /* GL_TEXTURE4 */
- 1980, /* GL_TEXTURE5 */
- 1982, /* GL_TEXTURE6 */
- 1984, /* GL_TEXTURE7 */
- 1986, /* GL_TEXTURE8 */
- 1988, /* GL_TEXTURE9 */
- 1929, /* GL_TEXTURE10 */
- 1931, /* GL_TEXTURE11 */
- 1933, /* GL_TEXTURE12 */
- 1935, /* GL_TEXTURE13 */
- 1937, /* GL_TEXTURE14 */
- 1939, /* GL_TEXTURE15 */
- 1941, /* GL_TEXTURE16 */
- 1943, /* GL_TEXTURE17 */
- 1945, /* GL_TEXTURE18 */
- 1947, /* GL_TEXTURE19 */
- 1951, /* GL_TEXTURE20 */
- 1953, /* GL_TEXTURE21 */
- 1955, /* GL_TEXTURE22 */
- 1957, /* GL_TEXTURE23 */
- 1959, /* GL_TEXTURE24 */
- 1961, /* GL_TEXTURE25 */
- 1963, /* GL_TEXTURE26 */
- 1965, /* GL_TEXTURE27 */
- 1967, /* GL_TEXTURE28 */
- 1969, /* GL_TEXTURE29 */
- 1973, /* GL_TEXTURE30 */
- 1975, /* GL_TEXTURE31 */
+ 1924, /* GL_TEXTURE0 */
+ 1926, /* GL_TEXTURE1 */
+ 1948, /* GL_TEXTURE2 */
+ 1970, /* GL_TEXTURE3 */
+ 1976, /* GL_TEXTURE4 */
+ 1978, /* GL_TEXTURE5 */
+ 1980, /* GL_TEXTURE6 */
+ 1982, /* GL_TEXTURE7 */
+ 1984, /* GL_TEXTURE8 */
+ 1986, /* GL_TEXTURE9 */
+ 1927, /* GL_TEXTURE10 */
+ 1929, /* GL_TEXTURE11 */
+ 1931, /* GL_TEXTURE12 */
+ 1933, /* GL_TEXTURE13 */
+ 1935, /* GL_TEXTURE14 */
+ 1937, /* GL_TEXTURE15 */
+ 1939, /* GL_TEXTURE16 */
+ 1941, /* GL_TEXTURE17 */
+ 1943, /* GL_TEXTURE18 */
+ 1945, /* GL_TEXTURE19 */
+ 1949, /* GL_TEXTURE20 */
+ 1951, /* GL_TEXTURE21 */
+ 1953, /* GL_TEXTURE22 */
+ 1955, /* GL_TEXTURE23 */
+ 1957, /* GL_TEXTURE24 */
+ 1959, /* GL_TEXTURE25 */
+ 1961, /* GL_TEXTURE26 */
+ 1963, /* GL_TEXTURE27 */
+ 1965, /* GL_TEXTURE28 */
+ 1967, /* GL_TEXTURE29 */
+ 1971, /* GL_TEXTURE30 */
+ 1973, /* GL_TEXTURE31 */
19, /* GL_ACTIVE_TEXTURE */
166, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1141, /* GL_MAX_TEXTURE_UNITS */
- 2174, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2177, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2179, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2171, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1908, /* GL_SUBTRACT */
- 1122, /* GL_MAX_RENDERBUFFER_SIZE */
+ 1140, /* GL_MAX_TEXTURE_UNITS */
+ 2172, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2175, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2177, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2169, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1906, /* GL_SUBTRACT */
+ 1121, /* GL_MAX_RENDERBUFFER_SIZE */
290, /* GL_COMPRESSED_ALPHA */
294, /* GL_COMPRESSED_LUMINANCE */
295, /* GL_COMPRESSED_LUMINANCE_ALPHA */
292, /* GL_COMPRESSED_INTENSITY */
300, /* GL_COMPRESSED_RGB */
301, /* GL_COMPRESSED_RGBA */
- 2050, /* GL_TEXTURE_COMPRESSION_HINT */
- 2128, /* GL_TEXTURE_RECTANGLE */
- 2015, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1535, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1119, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 2048, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2126, /* GL_TEXTURE_RECTANGLE */
+ 2013, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1533, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1118, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
431, /* GL_DEPTH_STENCIL */
- 2208, /* GL_UNSIGNED_INT_24_8 */
- 1136, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2117, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1138, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2089, /* GL_TEXTURE_FILTER_CONTROL */
- 2107, /* GL_TEXTURE_LOD_BIAS */
+ 2206, /* GL_UNSIGNED_INT_24_8 */
+ 1135, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2115, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1137, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2087, /* GL_TEXTURE_FILTER_CONTROL */
+ 2105, /* GL_TEXTURE_LOD_BIAS */
274, /* GL_COMBINE4 */
- 1128, /* GL_MAX_SHININESS_NV */
- 1129, /* GL_MAX_SPOT_EXPONENT_NV */
+ 1127, /* GL_MAX_SHININESS_NV */
+ 1128, /* GL_MAX_SPOT_EXPONENT_NV */
752, /* GL_INCR_WRAP */
396, /* GL_DECR_WRAP */
- 1200, /* GL_MODELVIEW1_ARB */
- 1258, /* GL_NORMAL_MAP */
- 1586, /* GL_REFLECTION_MAP */
- 2060, /* GL_TEXTURE_CUBE_MAP */
- 2011, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2072, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2062, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2075, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2065, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2078, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2068, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1533, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1198, /* GL_MODELVIEW1_ARB */
+ 1256, /* GL_NORMAL_MAP */
+ 1584, /* GL_REFLECTION_MAP */
+ 2058, /* GL_TEXTURE_CUBE_MAP */
+ 2009, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2070, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2060, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2073, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2063, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2076, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2066, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1531, /* GL_PROXY_TEXTURE_CUBE_MAP */
1057, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1236, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1473, /* GL_PRIMITIVE_RESTART_NV */
- 1472, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 1234, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1471, /* GL_PRIMITIVE_RESTART_NV */
+ 1470, /* GL_PRIMITIVE_RESTART_INDEX_NV */
608, /* GL_FOG_DISTANCE_MODE_NV */
555, /* GL_EYE_RADIAL_NV */
554, /* GL_EYE_PLANE_ABSOLUTE_NV */
273, /* GL_COMBINE */
280, /* GL_COMBINE_RGB */
275, /* GL_COMBINE_ALPHA */
- 1718, /* GL_RGB_SCALE */
+ 1716, /* GL_RGB_SCALE */
25, /* GL_ADD_SIGNED */
789, /* GL_INTERPOLATE */
316, /* GL_CONSTANT */
- 1465, /* GL_PRIMARY_COLOR */
- 1462, /* GL_PREVIOUS */
- 1813, /* GL_SOURCE0_RGB */
- 1819, /* GL_SOURCE1_RGB */
- 1825, /* GL_SOURCE2_RGB */
- 1829, /* GL_SOURCE3_RGB_NV */
- 1810, /* GL_SOURCE0_ALPHA */
- 1816, /* GL_SOURCE1_ALPHA */
- 1822, /* GL_SOURCE2_ALPHA */
- 1828, /* GL_SOURCE3_ALPHA_NV */
- 1301, /* GL_OPERAND0_RGB */
- 1307, /* GL_OPERAND1_RGB */
- 1313, /* GL_OPERAND2_RGB */
- 1317, /* GL_OPERAND3_RGB_NV */
- 1298, /* GL_OPERAND0_ALPHA */
- 1304, /* GL_OPERAND1_ALPHA */
- 1310, /* GL_OPERAND2_ALPHA */
- 1316, /* GL_OPERAND3_ALPHA_NV */
+ 1463, /* GL_PRIMARY_COLOR */
+ 1460, /* GL_PREVIOUS */
+ 1811, /* GL_SOURCE0_RGB */
+ 1817, /* GL_SOURCE1_RGB */
+ 1823, /* GL_SOURCE2_RGB */
+ 1827, /* GL_SOURCE3_RGB_NV */
+ 1808, /* GL_SOURCE0_ALPHA */
+ 1814, /* GL_SOURCE1_ALPHA */
+ 1820, /* GL_SOURCE2_ALPHA */
+ 1826, /* GL_SOURCE3_ALPHA_NV */
+ 1299, /* GL_OPERAND0_RGB */
+ 1305, /* GL_OPERAND1_RGB */
+ 1311, /* GL_OPERAND2_RGB */
+ 1315, /* GL_OPERAND3_RGB_NV */
+ 1296, /* GL_OPERAND0_ALPHA */
+ 1302, /* GL_OPERAND1_ALPHA */
+ 1308, /* GL_OPERAND2_ALPHA */
+ 1314, /* GL_OPERAND3_ALPHA_NV */
137, /* GL_BUFFER_OBJECT_APPLE */
- 2260, /* GL_VERTEX_ARRAY_BINDING */
- 2126, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2127, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2337, /* GL_YCBCR_422_APPLE */
- 2249, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2251, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2138, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1899, /* GL_STORAGE_PRIVATE_APPLE */
- 1898, /* GL_STORAGE_CACHED_APPLE */
- 1900, /* GL_STORAGE_SHARED_APPLE */
- 1800, /* GL_SLICE_ACCUM_SUN */
- 1544, /* GL_QUAD_MESH_SUN */
- 2185, /* GL_TRIANGLE_MESH_SUN */
- 2302, /* GL_VERTEX_PROGRAM_ARB */
- 2313, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2287, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2295, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2297, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2299, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 2258, /* GL_VERTEX_ARRAY_BINDING */
+ 2124, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2125, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2335, /* GL_YCBCR_422_APPLE */
+ 2247, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2249, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2136, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1897, /* GL_STORAGE_PRIVATE_APPLE */
+ 1896, /* GL_STORAGE_CACHED_APPLE */
+ 1898, /* GL_STORAGE_SHARED_APPLE */
+ 1798, /* GL_SLICE_ACCUM_SUN */
+ 1542, /* GL_QUAD_MESH_SUN */
+ 2183, /* GL_TRIANGLE_MESH_SUN */
+ 2300, /* GL_VERTEX_PROGRAM_ARB */
+ 2311, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2285, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2293, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2295, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2297, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
387, /* GL_CURRENT_VERTEX_ATTRIB */
- 1489, /* GL_PROGRAM_LENGTH_ARB */
- 1505, /* GL_PROGRAM_STRING_ARB */
- 1223, /* GL_MODELVIEW_PROJECTION_NV */
+ 1487, /* GL_PROGRAM_LENGTH_ARB */
+ 1503, /* GL_PROGRAM_STRING_ARB */
+ 1221, /* GL_MODELVIEW_PROJECTION_NV */
745, /* GL_IDENTITY_NV */
822, /* GL_INVERSE_NV */
- 2176, /* GL_TRANSPOSE_NV */
+ 2174, /* GL_TRANSPOSE_NV */
823, /* GL_INVERSE_TRANSPOSE_NV */
1103, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
1102, /* GL_MAX_PROGRAM_MATRICES_ARB */
@@ -5621,33 +5617,33 @@ static const unsigned reduced_enums[1571] =
1019, /* GL_MATRIX7_NV */
370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
367, /* GL_CURRENT_MATRIX_ARB */
- 1502, /* GL_PROGRAM_POINT_SIZE */
- 2308, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1501, /* GL_PROGRAM_PARAMETER_NV */
- 2293, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1507, /* GL_PROGRAM_TARGET_NV */
- 1504, /* GL_PROGRAM_RESIDENT_NV */
- 2148, /* GL_TRACK_MATRIX_NV */
- 2149, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2303, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1483, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 1500, /* GL_PROGRAM_POINT_SIZE */
+ 2306, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1499, /* GL_PROGRAM_PARAMETER_NV */
+ 2291, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1505, /* GL_PROGRAM_TARGET_NV */
+ 1502, /* GL_PROGRAM_RESIDENT_NV */
+ 2146, /* GL_TRACK_MATRIX_NV */
+ 2147, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2301, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1481, /* GL_PROGRAM_ERROR_POSITION_ARB */
412, /* GL_DEPTH_CLAMP */
- 2268, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2275, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2276, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2277, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2278, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2279, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2280, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2281, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2282, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2283, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2269, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2270, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2271, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2272, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2273, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2274, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 2266, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2273, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2274, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2275, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2276, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2277, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2278, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2279, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2280, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2281, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2267, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2268, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2269, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2270, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2271, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2272, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
931, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
938, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
939, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
@@ -5671,7 +5667,7 @@ static const unsigned reduced_enums[1571] =
968, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
969, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
970, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1482, /* GL_PROGRAM_BINDING_ARB */
+ 1480, /* GL_PROGRAM_BINDING_ARB */
972, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
973, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
959, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
@@ -5680,66 +5676,66 @@ static const unsigned reduced_enums[1571] =
962, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
963, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
964, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2048, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2045, /* GL_TEXTURE_COMPRESSED */
- 1265, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 2046, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2043, /* GL_TEXTURE_COMPRESSED */
+ 1263, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
314, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1163, /* GL_MAX_VERTEX_UNITS_ARB */
+ 1162, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2331, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2301, /* GL_VERTEX_BLEND_ARB */
+ 2329, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2299, /* GL_VERTEX_BLEND_ARB */
389, /* GL_CURRENT_WEIGHT_ARB */
- 2329, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2327, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2325, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2323, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2318, /* GL_WEIGHT_ARRAY_ARB */
+ 2327, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2325, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2323, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2321, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2316, /* GL_WEIGHT_ARRAY_ARB */
446, /* GL_DOT3_RGB */
447, /* GL_DOT3_RGBA */
308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1231, /* GL_MULTISAMPLE_3DFX */
- 1758, /* GL_SAMPLE_BUFFERS_3DFX */
- 1749, /* GL_SAMPLES_3DFX */
- 1211, /* GL_MODELVIEW2_ARB */
- 1214, /* GL_MODELVIEW3_ARB */
- 1215, /* GL_MODELVIEW4_ARB */
- 1216, /* GL_MODELVIEW5_ARB */
- 1217, /* GL_MODELVIEW6_ARB */
- 1218, /* GL_MODELVIEW7_ARB */
- 1219, /* GL_MODELVIEW8_ARB */
- 1220, /* GL_MODELVIEW9_ARB */
- 1190, /* GL_MODELVIEW10_ARB */
- 1191, /* GL_MODELVIEW11_ARB */
- 1192, /* GL_MODELVIEW12_ARB */
- 1193, /* GL_MODELVIEW13_ARB */
- 1194, /* GL_MODELVIEW14_ARB */
- 1195, /* GL_MODELVIEW15_ARB */
- 1196, /* GL_MODELVIEW16_ARB */
- 1197, /* GL_MODELVIEW17_ARB */
- 1198, /* GL_MODELVIEW18_ARB */
- 1199, /* GL_MODELVIEW19_ARB */
- 1201, /* GL_MODELVIEW20_ARB */
- 1202, /* GL_MODELVIEW21_ARB */
- 1203, /* GL_MODELVIEW22_ARB */
- 1204, /* GL_MODELVIEW23_ARB */
- 1205, /* GL_MODELVIEW24_ARB */
- 1206, /* GL_MODELVIEW25_ARB */
- 1207, /* GL_MODELVIEW26_ARB */
- 1208, /* GL_MODELVIEW27_ARB */
- 1209, /* GL_MODELVIEW28_ARB */
- 1210, /* GL_MODELVIEW29_ARB */
- 1212, /* GL_MODELVIEW30_ARB */
- 1213, /* GL_MODELVIEW31_ARB */
+ 1229, /* GL_MULTISAMPLE_3DFX */
+ 1756, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1747, /* GL_SAMPLES_3DFX */
+ 1209, /* GL_MODELVIEW2_ARB */
+ 1212, /* GL_MODELVIEW3_ARB */
+ 1213, /* GL_MODELVIEW4_ARB */
+ 1214, /* GL_MODELVIEW5_ARB */
+ 1215, /* GL_MODELVIEW6_ARB */
+ 1216, /* GL_MODELVIEW7_ARB */
+ 1217, /* GL_MODELVIEW8_ARB */
+ 1218, /* GL_MODELVIEW9_ARB */
+ 1188, /* GL_MODELVIEW10_ARB */
+ 1189, /* GL_MODELVIEW11_ARB */
+ 1190, /* GL_MODELVIEW12_ARB */
+ 1191, /* GL_MODELVIEW13_ARB */
+ 1192, /* GL_MODELVIEW14_ARB */
+ 1193, /* GL_MODELVIEW15_ARB */
+ 1194, /* GL_MODELVIEW16_ARB */
+ 1195, /* GL_MODELVIEW17_ARB */
+ 1196, /* GL_MODELVIEW18_ARB */
+ 1197, /* GL_MODELVIEW19_ARB */
+ 1199, /* GL_MODELVIEW20_ARB */
+ 1200, /* GL_MODELVIEW21_ARB */
+ 1201, /* GL_MODELVIEW22_ARB */
+ 1202, /* GL_MODELVIEW23_ARB */
+ 1203, /* GL_MODELVIEW24_ARB */
+ 1204, /* GL_MODELVIEW25_ARB */
+ 1205, /* GL_MODELVIEW26_ARB */
+ 1206, /* GL_MODELVIEW27_ARB */
+ 1207, /* GL_MODELVIEW28_ARB */
+ 1208, /* GL_MODELVIEW29_ARB */
+ 1210, /* GL_MODELVIEW30_ARB */
+ 1211, /* GL_MODELVIEW31_ARB */
451, /* GL_DOT3_RGB_EXT */
- 1479, /* GL_PROGRAM_BINARY_LENGTH */
- 1184, /* GL_MIRROR_CLAMP_EXT */
- 1187, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1226, /* GL_MODULATE_ADD_ATI */
- 1227, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1228, /* GL_MODULATE_SUBTRACT_ATI */
- 2338, /* GL_YCBCR_MESA */
- 1325, /* GL_PACK_INVERT_MESA */
+ 1477, /* GL_PROGRAM_BINARY_LENGTH */
+ 1182, /* GL_MIRROR_CLAMP_EXT */
+ 1185, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1224, /* GL_MODULATE_ADD_ATI */
+ 1225, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1226, /* GL_MODULATE_SUBTRACT_ATI */
+ 2336, /* GL_YCBCR_MESA */
+ 1323, /* GL_PACK_INVERT_MESA */
392, /* GL_DEBUG_OBJECT_MESA */
393, /* GL_DEBUG_PRINT_MESA */
391, /* GL_DEBUG_ASSERT_MESA */
@@ -5753,30 +5749,30 @@ static const unsigned reduced_enums[1571] =
526, /* GL_DU8DV8_ATI */
143, /* GL_BUMP_ENVMAP_ATI */
147, /* GL_BUMP_TARGET_ATI */
- 1268, /* GL_NUM_PROGRAM_BINARY_FORMATS */
- 1477, /* GL_PROGRAM_BINARY_FORMATS */
- 1862, /* GL_STENCIL_BACK_FUNC */
- 1860, /* GL_STENCIL_BACK_FAIL */
- 1864, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1866, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 1266, /* GL_NUM_PROGRAM_BINARY_FORMATS */
+ 1475, /* GL_PROGRAM_BINARY_FORMATS */
+ 1860, /* GL_STENCIL_BACK_FUNC */
+ 1858, /* GL_STENCIL_BACK_FAIL */
+ 1862, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1864, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
617, /* GL_FRAGMENT_PROGRAM_ARB */
- 1475, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1510, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1509, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1492, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1498, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1497, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1473, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1508, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1507, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1490, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1496, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1495, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
1092, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1117, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1116, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1116, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1115, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
1105, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
1111, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
1110, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1689, /* GL_RGBA32F */
- 1652, /* GL_RGB32F */
- 1680, /* GL_RGBA16F */
- 1644, /* GL_RGB16F */
- 1708, /* GL_RGBA_FLOAT_MODE_ARB */
+ 1687, /* GL_RGBA32F */
+ 1650, /* GL_RGB32F */
+ 1678, /* GL_RGBA16F */
+ 1642, /* GL_RGB16F */
+ 1706, /* GL_RGBA_FLOAT_MODE_ARB */
1060, /* GL_MAX_DRAW_BUFFERS */
455, /* GL_DRAW_BUFFER0 */
459, /* GL_DRAW_BUFFER1 */
@@ -5805,75 +5801,75 @@ static const unsigned reduced_enums[1571] =
1031, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
1029, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
1025, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2083, /* GL_TEXTURE_DEPTH_SIZE */
+ 2081, /* GL_TEXTURE_DEPTH_SIZE */
439, /* GL_DEPTH_TEXTURE_MODE */
- 2040, /* GL_TEXTURE_COMPARE_MODE */
- 2038, /* GL_TEXTURE_COMPARE_FUNC */
+ 2038, /* GL_TEXTURE_COMPARE_MODE */
+ 2036, /* GL_TEXTURE_COMPARE_FUNC */
284, /* GL_COMPARE_REF_TO_TEXTURE */
- 1402, /* GL_POINT_SPRITE */
+ 1400, /* GL_POINT_SPRITE */
347, /* GL_COORD_REPLACE */
- 1407, /* GL_POINT_SPRITE_R_MODE_NV */
- 1550, /* GL_QUERY_COUNTER_BITS */
+ 1405, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1548, /* GL_QUERY_COUNTER_BITS */
376, /* GL_CURRENT_QUERY */
- 1554, /* GL_QUERY_RESULT */
- 1556, /* GL_QUERY_RESULT_AVAILABLE */
- 1155, /* GL_MAX_VERTEX_ATTRIBS */
- 2291, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 1552, /* GL_QUERY_RESULT */
+ 1554, /* GL_QUERY_RESULT_AVAILABLE */
+ 1154, /* GL_MAX_VERTEX_ATTRIBS */
+ 2289, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1132, /* GL_MAX_TEXTURE_COORDS */
- 1134, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1485, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1487, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1486, /* GL_PROGRAM_FORMAT_ARB */
- 2140, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 1131, /* GL_MAX_TEXTURE_COORDS */
+ 1133, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1483, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1485, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1484, /* GL_PROGRAM_FORMAT_ARB */
+ 2138, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
409, /* GL_DEPTH_BOUNDS_TEST_EXT */
408, /* GL_DEPTH_BOUNDS_EXT */
61, /* GL_ARRAY_BUFFER */
540, /* GL_ELEMENT_ARRAY_BUFFER */
62, /* GL_ARRAY_BUFFER_BINDING */
541, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2262, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1253, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 2260, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1251, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
756, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2053, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 2051, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
536, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1770, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 1768, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
595, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2319, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2284, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1488, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 2317, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2282, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1486, /* GL_PROGRAM_INSTRUCTIONS_ARB */
1098, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1494, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1492, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1107, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1508, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1506, /* GL_PROGRAM_TEMPORARIES_ARB */
1113, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1496, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1494, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
1109, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1500, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1498, /* GL_PROGRAM_PARAMETERS_ARB */
1112, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1495, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1493, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
1108, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1476, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1474, /* GL_PROGRAM_ATTRIBS_ARB */
1093, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1493, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1491, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
1106, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1474, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1472, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
1091, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1491, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1489, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1104, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1099, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
1095, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1511, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2173, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1573, /* GL_READ_ONLY */
- 2333, /* GL_WRITE_ONLY */
- 1575, /* GL_READ_WRITE */
+ 1509, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2171, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1571, /* GL_READ_ONLY */
+ 2331, /* GL_WRITE_ONLY */
+ 1573, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
134, /* GL_BUFFER_MAP_POINTER */
- 2147, /* GL_TIME_ELAPSED_EXT */
+ 2145, /* GL_TIME_ELAPSED_EXT */
982, /* GL_MATRIX0_ARB */
994, /* GL_MATRIX1_ARB */
1006, /* GL_MATRIX2_ARB */
@@ -5906,67 +5902,67 @@ static const unsigned reduced_enums[1571] =
1005, /* GL_MATRIX29_ARB */
1008, /* GL_MATRIX30_ARB */
1009, /* GL_MATRIX31_ARB */
- 1903, /* GL_STREAM_DRAW */
- 1905, /* GL_STREAM_READ */
- 1901, /* GL_STREAM_COPY */
- 1852, /* GL_STATIC_DRAW */
- 1854, /* GL_STATIC_READ */
- 1850, /* GL_STATIC_COPY */
+ 1901, /* GL_STREAM_DRAW */
+ 1903, /* GL_STREAM_READ */
+ 1899, /* GL_STREAM_COPY */
+ 1850, /* GL_STATIC_DRAW */
+ 1852, /* GL_STATIC_READ */
+ 1848, /* GL_STATIC_COPY */
530, /* GL_DYNAMIC_DRAW */
532, /* GL_DYNAMIC_READ */
528, /* GL_DYNAMIC_COPY */
- 1365, /* GL_PIXEL_PACK_BUFFER */
- 1369, /* GL_PIXEL_UNPACK_BUFFER */
- 1366, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1370, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 1363, /* GL_PIXEL_PACK_BUFFER */
+ 1367, /* GL_PIXEL_UNPACK_BUFFER */
+ 1364, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1368, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
400, /* GL_DEPTH24_STENCIL8 */
- 2136, /* GL_TEXTURE_STENCIL_SIZE */
- 2081, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 2134, /* GL_TEXTURE_STENCIL_SIZE */
+ 2079, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
1094, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
1097, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
1101, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
1100, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2289, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2286, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 2287, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2284, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
1039, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1178, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1177, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
1114, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1894, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1892, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1185, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1751, /* GL_SAMPLES_PASSED */
+ 1183, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1749, /* GL_SAMPLES_PASSED */
710, /* GL_GEOMETRY_VERTICES_OUT */
704, /* GL_GEOMETRY_INPUT_TYPE */
706, /* GL_GEOMETRY_OUTPUT_TYPE */
- 1741, /* GL_SAMPLER_BINDING */
+ 1739, /* GL_SAMPLER_BINDING */
164, /* GL_CLAMP_VERTEX_COLOR_ARB */
156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
157, /* GL_CLAMP_READ_COLOR */
567, /* GL_FIXED_ONLY */
- 1389, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1388, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1387, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1222, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1514, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2116, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1387, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1386, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1385, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1220, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1512, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2114, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1590, /* GL_RELEASED_APPLE */
- 2316, /* GL_VOLATILE_APPLE */
- 1631, /* GL_RETAINED_APPLE */
- 2190, /* GL_UNDEFINED_APPLE */
- 1538, /* GL_PURGEABLE_APPLE */
+ 1588, /* GL_RELEASED_APPLE */
+ 2314, /* GL_VOLATILE_APPLE */
+ 1629, /* GL_RETAINED_APPLE */
+ 2188, /* GL_UNDEFINED_APPLE */
+ 1536, /* GL_PURGEABLE_APPLE */
618, /* GL_FRAGMENT_SHADER */
- 2311, /* GL_VERTEX_SHADER */
- 1499, /* GL_PROGRAM_OBJECT_ARB */
- 1787, /* GL_SHADER_OBJECT_ARB */
+ 2309, /* GL_VERTEX_SHADER */
+ 1497, /* GL_PROGRAM_OBJECT_ARB */
+ 1785, /* GL_SHADER_OBJECT_ARB */
1069, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1160, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1151, /* GL_MAX_VARYING_COMPONENTS */
- 1158, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1159, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1150, /* GL_MAX_VARYING_COMPONENTS */
+ 1157, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
1051, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1285, /* GL_OBJECT_TYPE_ARB */
- 1789, /* GL_SHADER_TYPE */
+ 1283, /* GL_OBJECT_TYPE_ARB */
+ 1787, /* GL_SHADER_TYPE */
583, /* GL_FLOAT_VEC2 */
585, /* GL_FLOAT_VEC3 */
587, /* GL_FLOAT_VEC4 */
@@ -5980,14 +5976,14 @@ static const unsigned reduced_enums[1571] =
571, /* GL_FLOAT_MAT2 */
575, /* GL_FLOAT_MAT3 */
579, /* GL_FLOAT_MAT4 */
- 1725, /* GL_SAMPLER_1D */
- 1731, /* GL_SAMPLER_2D */
- 1739, /* GL_SAMPLER_3D */
- 1744, /* GL_SAMPLER_CUBE */
- 1730, /* GL_SAMPLER_1D_SHADOW */
- 1738, /* GL_SAMPLER_2D_SHADOW */
- 1736, /* GL_SAMPLER_2D_RECT */
- 1737, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 1723, /* GL_SAMPLER_1D */
+ 1729, /* GL_SAMPLER_2D */
+ 1737, /* GL_SAMPLER_3D */
+ 1742, /* GL_SAMPLER_CUBE */
+ 1728, /* GL_SAMPLER_1D_SHADOW */
+ 1736, /* GL_SAMPLER_2D_SHADOW */
+ 1734, /* GL_SAMPLER_2D_RECT */
+ 1735, /* GL_SAMPLER_2D_RECT_SHADOW */
573, /* GL_FLOAT_MAT2x3 */
574, /* GL_FLOAT_MAT2x4 */
577, /* GL_FLOAT_MAT3x2 */
@@ -5997,90 +5993,90 @@ static const unsigned reduced_enums[1571] =
398, /* GL_DELETE_STATUS */
289, /* GL_COMPILE_STATUS */
871, /* GL_LINK_STATUS */
- 2256, /* GL_VALIDATE_STATUS */
+ 2254, /* GL_VALIDATE_STATUS */
768, /* GL_INFO_LOG_LENGTH */
64, /* GL_ATTACHED_SHADERS */
21, /* GL_ACTIVE_UNIFORMS */
22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1788, /* GL_SHADER_SOURCE_LENGTH */
+ 1786, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
620, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1791, /* GL_SHADING_LANGUAGE_VERSION */
+ 1789, /* GL_SHADING_LANGUAGE_VERSION */
375, /* GL_CURRENT_PROGRAM */
- 1334, /* GL_PALETTE4_RGB8_OES */
- 1336, /* GL_PALETTE4_RGBA8_OES */
- 1332, /* GL_PALETTE4_R5_G6_B5_OES */
- 1335, /* GL_PALETTE4_RGBA4_OES */
- 1333, /* GL_PALETTE4_RGB5_A1_OES */
- 1339, /* GL_PALETTE8_RGB8_OES */
- 1341, /* GL_PALETTE8_RGBA8_OES */
- 1337, /* GL_PALETTE8_R5_G6_B5_OES */
- 1340, /* GL_PALETTE8_RGBA4_OES */
- 1338, /* GL_PALETTE8_RGB5_A1_OES */
+ 1332, /* GL_PALETTE4_RGB8_OES */
+ 1334, /* GL_PALETTE4_RGBA8_OES */
+ 1330, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1333, /* GL_PALETTE4_RGBA4_OES */
+ 1331, /* GL_PALETTE4_RGB5_A1_OES */
+ 1337, /* GL_PALETTE8_RGB8_OES */
+ 1339, /* GL_PALETTE8_RGBA8_OES */
+ 1335, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1338, /* GL_PALETTE8_RGBA4_OES */
+ 1336, /* GL_PALETTE8_RGB5_A1_OES */
749, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
747, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1386, /* GL_POINT_SIZE_ARRAY_OES */
- 2059, /* GL_TEXTURE_CROP_RECT_OES */
+ 1384, /* GL_POINT_SIZE_ARRAY_OES */
+ 2057, /* GL_TEXTURE_CROP_RECT_OES */
1023, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1385, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2239, /* GL_UNSIGNED_NORMALIZED */
- 1991, /* GL_TEXTURE_1D_ARRAY */
- 1524, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1994, /* GL_TEXTURE_2D_ARRAY */
- 1528, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 2002, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 2005, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1383, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2237, /* GL_UNSIGNED_NORMALIZED */
+ 1989, /* GL_TEXTURE_1D_ARRAY */
+ 1522, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1992, /* GL_TEXTURE_2D_ARRAY */
+ 1526, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 2000, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 2003, /* GL_TEXTURE_BINDING_2D_ARRAY */
1076, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 2023, /* GL_TEXTURE_BUFFER */
- 1130, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 2009, /* GL_TEXTURE_BINDING_BUFFER */
- 2025, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 2027, /* GL_TEXTURE_BUFFER_FORMAT */
- 1561, /* GL_R11F_G11F_B10F */
- 2205, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1675, /* GL_RGB9_E5 */
- 2214, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2134, /* GL_TEXTURE_SHARED_SIZE */
- 1844, /* GL_SRGB */
- 1845, /* GL_SRGB8 */
- 1847, /* GL_SRGB_ALPHA */
- 1846, /* GL_SRGB8_ALPHA8 */
- 1804, /* GL_SLUMINANCE_ALPHA */
- 1803, /* GL_SLUMINANCE8_ALPHA8 */
- 1801, /* GL_SLUMINANCE */
- 1802, /* GL_SLUMINANCE8 */
+ 2021, /* GL_TEXTURE_BUFFER */
+ 1129, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 2007, /* GL_TEXTURE_BINDING_BUFFER */
+ 2023, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 2025, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1559, /* GL_R11F_G11F_B10F */
+ 2203, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1673, /* GL_RGB9_E5 */
+ 2212, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2132, /* GL_TEXTURE_SHARED_SIZE */
+ 1842, /* GL_SRGB */
+ 1843, /* GL_SRGB8 */
+ 1845, /* GL_SRGB_ALPHA */
+ 1844, /* GL_SRGB8_ALPHA8 */
+ 1802, /* GL_SLUMINANCE_ALPHA */
+ 1801, /* GL_SLUMINANCE8_ALPHA8 */
+ 1799, /* GL_SLUMINANCE */
+ 1800, /* GL_SLUMINANCE8 */
312, /* GL_COMPRESSED_SRGB */
313, /* GL_COMPRESSED_SRGB_ALPHA */
310, /* GL_COMPRESSED_SLUMINANCE */
311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2169, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2158, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1149, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2167, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2163, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2161, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1468, /* GL_PRIMITIVES_GENERATED */
- 2165, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1565, /* GL_RASTERIZER_DISCARD */
- 1145, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1147, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 2167, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2156, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1148, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2165, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2161, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2159, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1466, /* GL_PRIMITIVES_GENERATED */
+ 2163, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1563, /* GL_RASTERIZER_DISCARD */
+ 1144, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1146, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
787, /* GL_INTERLEAVED_ATTRIBS */
- 1780, /* GL_SEPARATE_ATTRIBS */
- 2153, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2155, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1404, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 1778, /* GL_SEPARATE_ATTRIBS */
+ 2151, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2153, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1402, /* GL_POINT_SPRITE_COORD_ORIGIN */
880, /* GL_LOWER_LEFT */
- 2253, /* GL_UPPER_LEFT */
- 1868, /* GL_STENCIL_BACK_REF */
- 1869, /* GL_STENCIL_BACK_VALUE_MASK */
- 1870, /* GL_STENCIL_BACK_WRITEMASK */
+ 2251, /* GL_UPPER_LEFT */
+ 1866, /* GL_STENCIL_BACK_REF */
+ 1867, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1868, /* GL_STENCIL_BACK_WRITEMASK */
520, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1595, /* GL_RENDERBUFFER_BINDING */
- 1569, /* GL_READ_FRAMEBUFFER */
+ 1593, /* GL_RENDERBUFFER_BINDING */
+ 1567, /* GL_READ_FRAMEBUFFER */
519, /* GL_DRAW_FRAMEBUFFER */
- 1570, /* GL_READ_FRAMEBUFFER_BINDING */
- 1614, /* GL_RENDERBUFFER_SAMPLES */
+ 1568, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1612, /* GL_RENDERBUFFER_SAMPLES */
634, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
631, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
646, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
@@ -6114,93 +6110,93 @@ static const unsigned reduced_enums[1571] =
208, /* GL_COLOR_ATTACHMENT14 */
210, /* GL_COLOR_ATTACHMENT15 */
403, /* GL_DEPTH_ATTACHMENT */
- 1857, /* GL_STENCIL_ATTACHMENT */
+ 1855, /* GL_STENCIL_ATTACHMENT */
622, /* GL_FRAMEBUFFER */
- 1592, /* GL_RENDERBUFFER */
- 1618, /* GL_RENDERBUFFER_WIDTH */
- 1605, /* GL_RENDERBUFFER_HEIGHT */
- 1608, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1889, /* GL_STENCIL_INDEX_EXT */
- 1878, /* GL_STENCIL_INDEX1 */
- 1883, /* GL_STENCIL_INDEX4 */
- 1886, /* GL_STENCIL_INDEX8 */
- 1879, /* GL_STENCIL_INDEX16 */
- 1612, /* GL_RENDERBUFFER_RED_SIZE */
- 1603, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1598, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1593, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1600, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1616, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 1590, /* GL_RENDERBUFFER */
+ 1616, /* GL_RENDERBUFFER_WIDTH */
+ 1603, /* GL_RENDERBUFFER_HEIGHT */
+ 1606, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1887, /* GL_STENCIL_INDEX_EXT */
+ 1876, /* GL_STENCIL_INDEX1 */
+ 1881, /* GL_STENCIL_INDEX4 */
+ 1884, /* GL_STENCIL_INDEX8 */
+ 1877, /* GL_STENCIL_INDEX16 */
+ 1610, /* GL_RENDERBUFFER_RED_SIZE */
+ 1601, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1596, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1591, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1598, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1614, /* GL_RENDERBUFFER_STENCIL_SIZE */
675, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1125, /* GL_MAX_SAMPLES */
- 2096, /* GL_TEXTURE_GEN_STR_OES */
+ 1124, /* GL_MAX_SAMPLES */
+ 2094, /* GL_TEXTURE_GEN_STR_OES */
723, /* GL_HALF_FLOAT_OES */
- 1661, /* GL_RGB565 */
+ 1659, /* GL_RGB565 */
547, /* GL_ETC1_RGB8_OES */
- 2088, /* GL_TEXTURE_EXTERNAL_OES */
- 1747, /* GL_SAMPLER_EXTERNAL_OES */
- 2014, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
- 1627, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
- 1692, /* GL_RGBA32UI */
- 1655, /* GL_RGB32UI */
+ 2086, /* GL_TEXTURE_EXTERNAL_OES */
+ 1745, /* GL_SAMPLER_EXTERNAL_OES */
+ 2012, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
+ 1625, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
+ 1690, /* GL_RGBA32UI */
+ 1653, /* GL_RGB32UI */
40, /* GL_ALPHA32UI_EXT */
779, /* GL_INTENSITY32UI_EXT */
897, /* GL_LUMINANCE32UI_EXT */
914, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1683, /* GL_RGBA16UI */
- 1647, /* GL_RGB16UI */
+ 1681, /* GL_RGBA16UI */
+ 1645, /* GL_RGB16UI */
37, /* GL_ALPHA16UI_EXT */
776, /* GL_INTENSITY16UI_EXT */
892, /* GL_LUMINANCE16UI_EXT */
912, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1702, /* GL_RGBA8UI */
- 1670, /* GL_RGB8UI */
+ 1700, /* GL_RGBA8UI */
+ 1668, /* GL_RGB8UI */
45, /* GL_ALPHA8UI_EXT */
784, /* GL_INTENSITY8UI_EXT */
906, /* GL_LUMINANCE8UI_EXT */
916, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1690, /* GL_RGBA32I */
- 1653, /* GL_RGB32I */
+ 1688, /* GL_RGBA32I */
+ 1651, /* GL_RGB32I */
39, /* GL_ALPHA32I_EXT */
778, /* GL_INTENSITY32I_EXT */
896, /* GL_LUMINANCE32I_EXT */
913, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1681, /* GL_RGBA16I */
- 1645, /* GL_RGB16I */
+ 1679, /* GL_RGBA16I */
+ 1643, /* GL_RGB16I */
36, /* GL_ALPHA16I_EXT */
775, /* GL_INTENSITY16I_EXT */
891, /* GL_LUMINANCE16I_EXT */
911, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1700, /* GL_RGBA8I */
- 1668, /* GL_RGB8I */
+ 1698, /* GL_RGBA8I */
+ 1666, /* GL_RGB8I */
44, /* GL_ALPHA8I_EXT */
783, /* GL_INTENSITY8I_EXT */
905, /* GL_LUMINANCE8I_EXT */
915, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1582, /* GL_RED_INTEGER */
+ 1580, /* GL_RED_INTEGER */
718, /* GL_GREEN_INTEGER */
113, /* GL_BLUE_INTEGER */
49, /* GL_ALPHA_INTEGER_EXT */
- 1715, /* GL_RGB_INTEGER */
- 1709, /* GL_RGBA_INTEGER */
+ 1713, /* GL_RGB_INTEGER */
+ 1707, /* GL_RGBA_INTEGER */
84, /* GL_BGR_INTEGER */
82, /* GL_BGRA_INTEGER */
918, /* GL_LUMINANCE_INTEGER_EXT */
917, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1711, /* GL_RGBA_INTEGER_MODE_EXT */
+ 1709, /* GL_RGBA_INTEGER_MODE_EXT */
793, /* GL_INT_2_10_10_10_REV */
629, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
670, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
669, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1726, /* GL_SAMPLER_1D_ARRAY */
- 1732, /* GL_SAMPLER_2D_ARRAY */
- 1742, /* GL_SAMPLER_BUFFER */
- 1728, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1734, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1745, /* GL_SAMPLER_CUBE_SHADOW */
- 2233, /* GL_UNSIGNED_INT_VEC2 */
- 2235, /* GL_UNSIGNED_INT_VEC3 */
- 2237, /* GL_UNSIGNED_INT_VEC4 */
+ 1724, /* GL_SAMPLER_1D_ARRAY */
+ 1730, /* GL_SAMPLER_2D_ARRAY */
+ 1740, /* GL_SAMPLER_BUFFER */
+ 1726, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1732, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1743, /* GL_SAMPLER_CUBE_SHADOW */
+ 2231, /* GL_UNSIGNED_INT_VEC2 */
+ 2233, /* GL_UNSIGNED_INT_VEC3 */
+ 2235, /* GL_UNSIGNED_INT_VEC4 */
794, /* GL_INT_SAMPLER_1D */
798, /* GL_INT_SAMPLER_2D */
804, /* GL_INT_SAMPLER_3D */
@@ -6209,96 +6205,96 @@ static const unsigned reduced_enums[1571] =
795, /* GL_INT_SAMPLER_1D_ARRAY */
799, /* GL_INT_SAMPLER_2D_ARRAY */
806, /* GL_INT_SAMPLER_BUFFER */
- 2217, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2221, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2227, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2231, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2225, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2218, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2222, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2229, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 2215, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2219, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2225, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2229, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2223, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2216, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2220, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2227, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
708, /* GL_GEOMETRY_SHADER */
711, /* GL_GEOMETRY_VERTICES_OUT_ARB */
705, /* GL_GEOMETRY_INPUT_TYPE_ARB */
707, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
1082, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1165, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1164, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
1080, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
1074, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
1078, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
881, /* GL_LOW_FLOAT */
- 1167, /* GL_MEDIUM_FLOAT */
+ 1166, /* GL_MEDIUM_FLOAT */
724, /* GL_HIGH_FLOAT */
882, /* GL_LOW_INT */
- 1168, /* GL_MEDIUM_INT */
+ 1167, /* GL_MEDIUM_INT */
725, /* GL_HIGH_INT */
- 2207, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 2205, /* GL_UNSIGNED_INT_10_10_10_2_OES */
792, /* GL_INT_10_10_10_2_OES */
- 1785, /* GL_SHADER_BINARY_FORMATS */
- 1270, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1786, /* GL_SHADER_COMPILER */
- 1162, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1154, /* GL_MAX_VARYING_VECTORS */
+ 1783, /* GL_SHADER_BINARY_FORMATS */
+ 1268, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1784, /* GL_SHADER_COMPILER */
+ 1161, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1153, /* GL_MAX_VARYING_VECTORS */
1071, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1558, /* GL_QUERY_WAIT */
- 1552, /* GL_QUERY_NO_WAIT */
- 1548, /* GL_QUERY_BY_REGION_WAIT */
- 1546, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2151, /* GL_TRANSFORM_FEEDBACK */
- 2160, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2154, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2152, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1542, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 1556, /* GL_QUERY_WAIT */
+ 1550, /* GL_QUERY_NO_WAIT */
+ 1546, /* GL_QUERY_BY_REGION_WAIT */
+ 1544, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2149, /* GL_TRANSFORM_FEEDBACK */
+ 2158, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2152, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2150, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1540, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
563, /* GL_FIRST_VERTEX_CONVENTION */
826, /* GL_LAST_VERTEX_CONVENTION */
- 1516, /* GL_PROVOKING_VERTEX */
+ 1514, /* GL_PROVOKING_VERTEX */
354, /* GL_COPY_READ_BUFFER */
355, /* GL_COPY_WRITE_BUFFER */
- 1585, /* GL_RED_SNORM */
- 1722, /* GL_RG_SNORM */
- 1721, /* GL_RGB_SNORM */
- 1714, /* GL_RGBA_SNORM */
- 1564, /* GL_R8_SNORM */
- 1634, /* GL_RG8_SNORM */
- 1674, /* GL_RGB8_SNORM */
- 1706, /* GL_RGBA8_SNORM */
- 1562, /* GL_R16_SNORM */
- 1633, /* GL_RG16_SNORM */
- 1650, /* GL_RGB16_SNORM */
- 1686, /* GL_RGBA16_SNORM */
- 1797, /* GL_SIGNED_NORMALIZED */
- 1470, /* GL_PRIMITIVE_RESTART */
- 1471, /* GL_PRIMITIVE_RESTART_INDEX */
- 1638, /* GL_RGB10_A2UI */
- 1127, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1284, /* GL_OBJECT_TYPE */
- 1910, /* GL_SYNC_CONDITION */
- 1915, /* GL_SYNC_STATUS */
- 1912, /* GL_SYNC_FLAGS */
- 1911, /* GL_SYNC_FENCE */
- 1914, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2200, /* GL_UNSIGNALED */
- 1796, /* GL_SIGNALED */
+ 1583, /* GL_RED_SNORM */
+ 1720, /* GL_RG_SNORM */
+ 1719, /* GL_RGB_SNORM */
+ 1712, /* GL_RGBA_SNORM */
+ 1562, /* GL_R8_SNORM */
+ 1632, /* GL_RG8_SNORM */
+ 1672, /* GL_RGB8_SNORM */
+ 1704, /* GL_RGBA8_SNORM */
+ 1560, /* GL_R16_SNORM */
+ 1631, /* GL_RG16_SNORM */
+ 1648, /* GL_RGB16_SNORM */
+ 1684, /* GL_RGBA16_SNORM */
+ 1795, /* GL_SIGNED_NORMALIZED */
+ 1468, /* GL_PRIMITIVE_RESTART */
+ 1469, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1636, /* GL_RGB10_A2UI */
+ 1126, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1282, /* GL_OBJECT_TYPE */
+ 1908, /* GL_SYNC_CONDITION */
+ 1913, /* GL_SYNC_STATUS */
+ 1910, /* GL_SYNC_FLAGS */
+ 1909, /* GL_SYNC_FENCE */
+ 1912, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2198, /* GL_UNSIGNALED */
+ 1794, /* GL_SIGNALED */
54, /* GL_ALREADY_SIGNALED */
- 2146, /* GL_TIMEOUT_EXPIRED */
+ 2144, /* GL_TIMEOUT_EXPIRED */
315, /* GL_CONDITION_SATISFIED */
- 2317, /* GL_WAIT_FAILED */
+ 2315, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */
- 1157, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1156, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
1072, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
1073, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
1068, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
330, /* GL_CONTEXT_PROFILE_MASK */
713, /* GL_GL_TEXTURE_IMMUTABLE_FORMAT */
548, /* GL_EVAL_BIT */
- 1567, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 1565, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
873, /* GL_LIST_BIT */
- 2018, /* GL_TEXTURE_BIT */
- 1766, /* GL_SCISSOR_BIT */
+ 2016, /* GL_TEXTURE_BIT */
+ 1764, /* GL_SCISSOR_BIT */
30, /* GL_ALL_ATTRIB_BITS */
- 1233, /* GL_MULTISAMPLE_BIT */
+ 1231, /* GL_MULTISAMPLE_BIT */
31, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index 9111caa1b..611a6d0b0 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -2669,8 +2669,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
}
if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+ struct gl_renderbuffer *readRb =
+ readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct gl_renderbuffer *drawRb =
+ drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
/* From the EXT_framebuffer_object spec:
*
@@ -2679,7 +2681,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
- readRb = drawRb = NULL;
mask &= ~GL_STENCIL_BUFFER_BIT;
}
else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
@@ -2691,8 +2692,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
}
if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+ struct gl_renderbuffer *readRb =
+ readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *drawRb =
+ drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
/* From the EXT_framebuffer_object spec:
*
@@ -2701,7 +2704,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
- readRb = drawRb = NULL;
mask &= ~GL_DEPTH_BUFFER_BIT;
}
else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index e30f31a39..6d5e4524a 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -34,7 +34,6 @@
#include "imports.h"
#include "buffers.h"
#include "context.h"
-#include "depthstencil.h"
#include "enums.h"
#include "formats.h"
#include "macros.h"
@@ -307,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
}
- if (fb->_DepthBuffer) {
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
- if (fb->_StencilBuffer) {
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
fb->Width = width;
fb->Height = height;
@@ -600,80 +581,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
}
-/**
- * Update the framebuffer's _DepthBuffer field using the renderbuffer
- * found at the given attachment index.
- *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a depth wrapper/adaptor.
- *
- * \param fb the framebuffer whose _DepthBuffer field to update
- */
-static void
-update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- struct gl_renderbuffer *depthRb =
- fb->Attachment[BUFFER_DEPTH].Renderbuffer;
-
- if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
- /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
- if (!fb->_DepthBuffer
- || fb->_DepthBuffer->Wrapped != depthRb
- || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
- /* need to update wrapper */
- struct gl_renderbuffer *wrapper;
-
- if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
- wrapper = _mesa_new_z32f_renderbuffer_wrapper(ctx, depthRb);
- }
- else {
- wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
- }
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
- ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
- }
- }
- else {
- /* depthRb may be null */
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
- }
-}
-
-
-/**
- * Update the framebuffer's _StencilBuffer field using the renderbuffer
- * found at the given attachment index.
- *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a stencil wrapper/adaptor.
- *
- * \param fb the framebuffer whose _StencilBuffer field to update
- */
-static void
-update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- struct gl_renderbuffer *stencilRb =
- fb->Attachment[BUFFER_STENCIL].Renderbuffer;
-
- if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
- /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
- if (!fb->_StencilBuffer
- || fb->_StencilBuffer->Wrapped != stencilRb
- || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
- /* need to update wrapper */
- struct gl_renderbuffer *wrapper
- = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
- ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
- }
- }
- else {
- /* stencilRb may be null */
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
- }
-}
-
-
/*
* Example DrawBuffers scenarios:
*
@@ -812,8 +719,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
*/
update_color_draw_buffers(ctx, fb);
update_color_read_buffer(ctx, fb);
- update_depth_buffer(ctx, fb);
- update_stencil_buffer(ctx, fb);
compute_depth_max(fb);
}
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index fc494f748..193434976 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2650,8 +2650,9 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- /** The Actual depth/stencil buffers to use. May be wrappers around the
- * depth/stencil buffers attached above. */
+ /** Wrappers to make combined depth/stencil buffers look like separate
+ * buffers. Only used by swrast. Will be removed in the future.
+ */
struct gl_renderbuffer *_DepthBuffer;
struct gl_renderbuffer *_StencilBuffer;
@@ -2829,6 +2830,15 @@ struct gl_constants
* Texture borders are deprecated in GL 3.0.
**/
GLboolean StripTextureBorder;
+
+ /**
+ * For drivers which can do a better job at eliminating unused varyings
+ * and uniforms than the GLSL compiler.
+ *
+ * XXX Remove these as soon as a better solution is available.
+ */
+ GLboolean GLSLSkipStrictMaxVaryingLimitCheck;
+ GLboolean GLSLSkipStrictMaxUniformLimitCheck;
};
diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c
index e9bf3aadf..b4d142fa9 100644
--- a/mesalib/src/mesa/program/prog_print.c
+++ b/mesalib/src/mesa/program/prog_print.c
@@ -112,6 +112,7 @@ arb_input_attrib_string(GLint index, GLenum progType)
"vertex.texcoord[5]",
"vertex.texcoord[6]",
"vertex.texcoord[7]",
+ "vertex.pointsize",
"vertex.attrib[0]",
"vertex.attrib[1]",
"vertex.attrib[2]",
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak
index a3ce85535..09cdd261b 100644
--- a/mesalib/src/mesa/sources.mak
+++ b/mesalib/src/mesa/sources.mak
@@ -27,7 +27,6 @@ MAIN_SOURCES = \
main/cpuinfo.c \
main/debug.c \
main/depth.c \
- main/depthstencil.c \
main/dlist.c \
main/dlopen.c \
main/drawpix.c \
@@ -134,6 +133,7 @@ SWRAST_SOURCES = \
swrast/s_copypix.c \
swrast/s_context.c \
swrast/s_depth.c \
+ swrast/s_depthstencil.c \
swrast/s_drawpix.c \
swrast/s_feedback.c \
swrast/s_fog.c \
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index 912241b35..65b444552 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1182,12 +1182,9 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
return;
}
- /* Get the dest renderbuffer. If there's a wrapper, use the
- * underlying renderbuffer.
- */
- rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
- if (rbDraw->Base.Wrapped)
- rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
+ /* Get the dest renderbuffer */
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->
+ Attachment[BUFFER_STENCIL].Renderbuffer);
/* this will do stencil pixel transfer ops */
_mesa_readpixels(ctx, srcx, srcy, width, height,
@@ -1484,7 +1481,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
}
else {
assert(type == GL_DEPTH);
- rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ rbRead = st_renderbuffer(ctx->ReadBuffer->
+ Attachment[BUFFER_DEPTH].Renderbuffer);
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
@@ -1496,10 +1494,6 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
/* update fragment program constants */
st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
-
- if (rbRead->Base.Wrapped)
- rbRead = st_renderbuffer(rbRead->Base.Wrapped);
-
sample_count = rbRead->texture->nr_samples;
/* I believe this would be legal, presumably would need to do a resolve
for color, and for depth/stencil spec says to just use one of the
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 52f654d7d..289ad5114 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -1385,10 +1385,7 @@ st_copy_texsubimage(struct gl_context *ctx,
/* determine if copying depth or color data */
if (texBaseFormat == GL_DEPTH_COMPONENT ||
texBaseFormat == GL_DEPTH_STENCIL) {
- strb = st_renderbuffer(fb->_DepthBuffer);
- if (strb->Base.Wrapped) {
- strb = st_renderbuffer(strb->Base.Wrapped);
- }
+ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
}
else {
/* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 9e39729e9..457d5d62a 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -222,6 +222,12 @@ void st_init_limits(struct st_context *st)
c->UniformBooleanTrue = ~0;
c->StripTextureBorder = GL_TRUE;
+
+ c->GLSLSkipStrictMaxUniformLimitCheck =
+ screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
+
+ c->GLSLSkipStrictMaxVaryingLimitCheck =
+ screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
}
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 6cc655d70..9ef65c8fd 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -1807,27 +1807,27 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
}
case ir_binop_lshift:
if (native_integers) {
- emit(ir, TGSI_OPCODE_SHL, result_dst, op[0]);
+ emit(ir, TGSI_OPCODE_SHL, result_dst, op[0], op[1]);
break;
}
case ir_binop_rshift:
if (native_integers) {
- emit(ir, TGSI_OPCODE_ISHR, result_dst, op[0]);
+ emit(ir, TGSI_OPCODE_ISHR, result_dst, op[0], op[1]);
break;
}
case ir_binop_bit_and:
if (native_integers) {
- emit(ir, TGSI_OPCODE_AND, result_dst, op[0]);
+ emit(ir, TGSI_OPCODE_AND, result_dst, op[0], op[1]);
break;
}
case ir_binop_bit_xor:
if (native_integers) {
- emit(ir, TGSI_OPCODE_XOR, result_dst, op[0]);
+ emit(ir, TGSI_OPCODE_XOR, result_dst, op[0], op[1]);
break;
}
case ir_binop_bit_or:
if (native_integers) {
- emit(ir, TGSI_OPCODE_OR, result_dst, op[0]);
+ emit(ir, TGSI_OPCODE_OR, result_dst, op[0], op[1]);
break;
}
case ir_unop_round_even:
@@ -3515,8 +3515,8 @@ glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void)
case TGSI_OPCODE_ENDIF:
case TGSI_OPCODE_ELSE:
- /* Promote the recorded level all channels written inside the preceding
- * if or else block to the level above the if/else block.
+ /* Promote the recorded level of all channels written inside the
+ * preceding if or else block to the level above the if/else block.
*/
for (int r = 0; r < this->next_temp; r++) {
for (int c = 0; c < 4; c++) {
diff --git a/mesalib/src/mesa/swrast/s_blit.c b/mesalib/src/mesa/swrast/s_blit.c
index f094be898..2817ec12f 100644
--- a/mesalib/src/mesa/swrast/s_blit.c
+++ b/mesalib/src/mesa/swrast/s_blit.c
@@ -573,6 +573,9 @@ _swrast_BlitFramebuffer(struct gl_context *ctx,
return;
}
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived(ctx);
+
swrast_render_start(ctx);
if (srcX1 - srcX0 == dstX1 - dstX0 &&
diff --git a/mesalib/src/mesa/swrast/s_clear.c b/mesalib/src/mesa/swrast/s_clear.c
index 615747d69..851f6d165 100644
--- a/mesalib/src/mesa/swrast/s_clear.c
+++ b/mesalib/src/mesa/swrast/s_clear.c
@@ -213,6 +213,9 @@ _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
if (!_mesa_check_conditional_render(ctx))
return; /* don't clear */
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived(ctx);
+
swrast_render_start(ctx);
/* do software clearing here */
diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c
index 924612578..6850a09f3 100644
--- a/mesalib/src/mesa/swrast/s_context.c
+++ b/mesalib/src/mesa/swrast/s_context.c
@@ -36,6 +36,7 @@
#include "swrast.h"
#include "s_blend.h"
#include "s_context.h"
+#include "s_depthstencil.h"
#include "s_lines.h"
#include "s_points.h"
#include "s_span.h"
@@ -545,6 +546,25 @@ _swrast_update_active_attribs(struct gl_context *ctx)
}
+/**
+ * Update the depth/stencil renderbuffers, if needed.
+ */
+static void
+_swrast_update_depth_stencil(struct gl_context *ctx)
+{
+ struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ struct gl_framebuffer *readFb = ctx->ReadBuffer;
+
+ _swrast_update_depth_buffer(ctx, drawFb);
+ _swrast_update_stencil_buffer(ctx, drawFb);
+
+ if (readFb != drawFb) {
+ _swrast_update_depth_buffer(ctx, readFb);
+ _swrast_update_stencil_buffer(ctx, readFb);
+ }
+}
+
+
void
_swrast_validate_derived( struct gl_context *ctx )
{
@@ -589,6 +609,9 @@ _swrast_validate_derived( struct gl_context *ctx )
_NEW_TEXTURE))
_swrast_update_specular_vertex_add(ctx);
+ if (swrast->NewState & _NEW_BUFFERS)
+ _swrast_update_depth_stencil(ctx);
+
swrast->NewState = 0;
swrast->StateChanges = 0;
swrast->InvalidateState = _swrast_invalidate_state;
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/swrast/s_depthstencil.c
index af5c12f67..dc768e216 100644
--- a/mesalib/src/mesa/main/depthstencil.c
+++ b/mesalib/src/mesa/swrast/s_depthstencil.c
@@ -22,13 +22,13 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "formats.h"
-#include "mtypes.h"
-#include "depthstencil.h"
-#include "renderbuffer.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/formats.h"
+#include "main/mtypes.h"
+#include "main/renderbuffer.h"
+#include "swrast/s_depthstencil.h"
/**
@@ -349,9 +349,9 @@ put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb,
* a depth renderbuffer.
* \return new depth renderbuffer
*/
-struct gl_renderbuffer *
-_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
- struct gl_renderbuffer *dsrb)
+static struct gl_renderbuffer *
+new_z24_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *z24rb;
@@ -563,9 +563,9 @@ put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb,
* a depth renderbuffer.
* \return new depth renderbuffer
*/
-struct gl_renderbuffer *
-_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx,
- struct gl_renderbuffer *dsrb)
+static struct gl_renderbuffer *
+new_z32f_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *z32frb;
@@ -915,8 +915,8 @@ put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint
* a stencil renderbuffer.
* \return new stencil renderbuffer
*/
-struct gl_renderbuffer *
-_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
+static struct gl_renderbuffer *
+new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *s8rb;
@@ -957,3 +957,81 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer
return s8rb;
}
+
+
+/**
+ * Update the framebuffer's _DepthBuffer field using the renderbuffer
+ * found at the given attachment index.
+ *
+ * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
+ * create and install a depth wrapper/adaptor.
+ *
+ * \param fb the framebuffer whose _DepthBuffer field to update
+ */
+void
+_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ struct gl_renderbuffer *depthRb =
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+
+ if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
+ /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
+ if (!fb->_DepthBuffer
+ || fb->_DepthBuffer->Wrapped != depthRb
+ || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper;
+
+ if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ wrapper = new_z32f_renderbuffer_wrapper(ctx, depthRb);
+ }
+ else {
+ wrapper = new_z24_renderbuffer_wrapper(ctx, depthRb);
+ }
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
+ }
+ ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
+ fb->_DepthBuffer->Width = depthRb->Width;
+ fb->_DepthBuffer->Height = depthRb->Height;
+ }
+ else {
+ /* depthRb may be null */
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
+ }
+}
+
+
+/**
+ * Update the framebuffer's _StencilBuffer field using the renderbuffer
+ * found at the given attachment index.
+ *
+ * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
+ * create and install a stencil wrapper/adaptor.
+ *
+ * \param fb the framebuffer whose _StencilBuffer field to update
+ */
+void
+_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ struct gl_renderbuffer *stencilRb =
+ fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+
+ if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
+ /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
+ if (!fb->_StencilBuffer
+ || fb->_StencilBuffer->Wrapped != stencilRb
+ || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = new_s8_renderbuffer_wrapper(ctx, stencilRb);
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
+ }
+ ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
+ fb->_StencilBuffer->Width = stencilRb->Width;
+ fb->_StencilBuffer->Height = stencilRb->Height;
+ }
+ else {
+ /* stencilRb may be null */
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
+ }
+}
diff --git a/mesalib/src/mesa/main/depthstencil.h b/mesalib/src/mesa/swrast/s_depthstencil.h
index c3871d805..0bf624a7b 100644
--- a/mesalib/src/mesa/main/depthstencil.h
+++ b/mesalib/src/mesa/swrast/s_depthstencil.h
@@ -23,24 +23,17 @@
*/
-#ifndef DEPTHSTENCIL_H
-#define DEPTHSTENCIL_H
+#ifndef S_DEPTHSTENCIL_H
+#define S_DEPTHSTENCIL_H
struct gl_context;
+struct gl_framebuffer;
-extern struct gl_renderbuffer *
-_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
- struct gl_renderbuffer *dsrb);
+void
+_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+void
+_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
-extern struct gl_renderbuffer *
-_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx,
- struct gl_renderbuffer *dsrb);
-
-extern struct gl_renderbuffer *
-_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx,
- struct gl_renderbuffer *dsrb);
-
-
-#endif /* DEPTHSTENCIL_H */
+#endif /* S_DEPTHSTENCIL_H */
diff --git a/mesalib/src/mesa/swrast/s_renderbuffer.c b/mesalib/src/mesa/swrast/s_renderbuffer.c
index 7622e38fd..bb7cdebfe 100644
--- a/mesalib/src/mesa/swrast/s_renderbuffer.c
+++ b/mesalib/src/mesa/swrast/s_renderbuffer.c
@@ -1888,6 +1888,31 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
+static GLboolean
+add_depth_stencil_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ struct gl_renderbuffer *rb;
+
+ assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
+ assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
+ return GL_FALSE;
+ }
+
+ rb->InternalFormat = GL_DEPTH_STENCIL;
+
+ rb->AllocStorage = soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+
+ return GL_TRUE;
+}
+
+
/**
* Add a software-based accumulation renderbuffer to the given framebuffer.
* This is a helper routine for device drivers when creating a
@@ -1999,14 +2024,29 @@ _swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
frontRight, backRight);
}
- if (depth) {
- assert(fb->Visual.depthBits > 0);
- add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
- }
+#if 0
+ /* This is pretty much for debugging purposes only since there's a perf
+ * hit for using combined depth/stencil in swrast.
+ */
+ if (depth && fb->Visual.depthBits == 24 &&
+ stencil && fb->Visual.stencilBits == 8) {
+ /* use combined depth/stencil buffer */
+ add_depth_stencil_renderbuffer(NULL, fb);
+ }
+ else
+#else
+ (void) add_depth_stencil_renderbuffer;
+#endif
+ {
+ if (depth) {
+ assert(fb->Visual.depthBits > 0);
+ add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
+ }
- if (stencil) {
- assert(fb->Visual.stencilBits > 0);
- add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
+ if (stencil) {
+ assert(fb->Visual.stencilBits > 0);
+ add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
+ }
}
if (accum) {