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authormarha <marha@users.sourceforge.net>2011-10-27 08:32:52 +0200
committermarha <marha@users.sourceforge.net>2011-10-27 08:32:52 +0200
commitd662d461634660f5c0f3998b5eb7d7ed3bd5a25f (patch)
treeacb25086e94250ff8edf746705bdffb5551c00d8 /mesalib
parent4f005bade376d15ee60e90ca45a831aff9725087 (diff)
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mesa git update 27 okt 2011
Diffstat (limited to 'mesalib')
-rw-r--r--mesalib/src/glsl/builtin_variables.h6
-rw-r--r--mesalib/src/glsl/ir_variable.cpp12
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp6
-rw-r--r--mesalib/src/mesa/main/mtypes.h14
-rw-r--r--mesalib/src/mesa/main/teximage.c67
-rw-r--r--mesalib/src/mesa/main/texstore.c9
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c58
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c2
9 files changed, 108 insertions, 70 deletions
diff --git a/mesalib/src/glsl/builtin_variables.h b/mesalib/src/glsl/builtin_variables.h
index d25bbf42a..237b361d8 100644
--- a/mesalib/src/glsl/builtin_variables.h
+++ b/mesalib/src/glsl/builtin_variables.h
@@ -103,8 +103,8 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
/* Mesa-internal ATI_envmap_bumpmap state. */
- { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
- { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
- { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
+ { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix0MESA"},
+ { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix1MESA"},
+ { ir_var_uniform, -1, "vec4", "gl_FogParamsOptimizedMESA"},
};
diff --git a/mesalib/src/glsl/ir_variable.cpp b/mesalib/src/glsl/ir_variable.cpp
index 8337e15b8..1ee84d219 100644
--- a/mesalib/src/glsl/ir_variable.cpp
+++ b/mesalib/src/glsl/ir_variable.cpp
@@ -166,15 +166,15 @@ static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
+static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
+static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
+static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
@@ -289,9 +289,9 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_NormalMatrix),
STATEVAR(gl_NormalScale),
- STATEVAR(gl_MESABumpRotMatrix0),
- STATEVAR(gl_MESABumpRotMatrix1),
- STATEVAR(gl_MESAFogParamsOptimized),
+ STATEVAR(gl_BumpRotMatrix0MESA),
+ STATEVAR(gl_BumpRotMatrix1MESA),
+ STATEVAR(gl_FogParamsOptimizedMESA),
STATEVAR(gl_CurrentAttribVertMESA),
STATEVAR(gl_CurrentAttribFragMESA),
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 3e449b03e..b5500714b 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1137,8 +1137,8 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
ir_variable *rot_mat_0_var, *rot_mat_1_var;
ir_dereference_variable *rot_mat_0, *rot_mat_1;
- rot_mat_0_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix0");
- rot_mat_1_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix1");
+ rot_mat_0_var = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA");
+ rot_mat_1_var = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA");
rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var);
rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var);
@@ -1229,7 +1229,7 @@ emit_fog_instructions(struct texenv_fragment_program *p,
temp = new(p->mem_ctx) ir_dereference_variable(fog_result);
fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3);
- oparams = p->shader->symbols->get_variable("gl_MESAFogParamsOptimized");
+ oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA");
fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord");
params = p->shader->symbols->get_variable("gl_Fog");
f = new(p->mem_ctx) ir_dereference_variable(fogcoord);
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 719dff3af..411768641 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2732,6 +2732,20 @@ struct gl_constants
/* GL_ARB_robustness */
GLenum ResetStrategy;
+
+ /**
+ * Whether the implementation strips out and ignores texture borders.
+ *
+ * Many GPU hardware implementations don't support rendering with texture
+ * borders and mipmapped textures. (Note: not static border color, but the
+ * old 1-pixel border around each edge). Implementations then have to do
+ * slow fallbacks to be correct, or just ignore the border and be fast but
+ * wrong. Setting the flag stripts the border off of TexImage calls,
+ * providing "fast but wrong" at significantly reduced driver complexity.
+ *
+ * Texture borders are deprecated in GL 3.0.
+ **/
+ GLboolean StripTextureBorder;
};
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 798201a60..acf7187fd 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -2246,6 +2246,45 @@ _mesa_choose_texture_format(struct gl_context *ctx,
return f;
}
+/**
+ * Adjust pixel unpack params and image dimensions to strip off the
+ * texture border.
+ *
+ * Gallium and intel don't support texture borders. They've seldem been used
+ * and seldom been implemented correctly anyway.
+ *
+ * \param unpackNew returns the new pixel unpack parameters
+ */
+static void
+strip_texture_border(GLint *border,
+ GLint *width, GLint *height, GLint *depth,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_pixelstore_attrib *unpackNew)
+{
+ assert(*border > 0); /* sanity check */
+
+ *unpackNew = *unpack;
+
+ if (unpackNew->RowLength == 0)
+ unpackNew->RowLength = *width;
+
+ if (depth && unpackNew->ImageHeight == 0)
+ unpackNew->ImageHeight = *height;
+
+ unpackNew->SkipPixels += *border;
+ if (height)
+ unpackNew->SkipRows += *border;
+ if (depth)
+ unpackNew->SkipImages += *border;
+
+ assert(*width >= 3);
+ *width = *width - 2 * *border;
+ if (height && *height >= 3)
+ *height = *height - 2 * *border;
+ if (depth && *depth >= 3)
+ *depth = *depth - 2 * *border;
+ *border = 0;
+}
/**
* Common code to implement all the glTexImage1D/2D/3D functions.
@@ -2258,6 +2297,8 @@ teximage(struct gl_context *ctx, GLuint dims,
const GLvoid *pixels)
{
GLboolean error;
+ struct gl_pixelstore_attrib unpack_no_border;
+ const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -2322,6 +2363,16 @@ teximage(struct gl_context *ctx, GLuint dims,
return; /* error was recorded */
}
+ /* Allow a hardware driver to just strip out the border, to provide
+ * reliable but slightly incorrect hardware rendering instead of
+ * rarely-tested software fallback rendering.
+ */
+ if (border && ctx->Const.StripTextureBorder) {
+ strip_texture_border(&border, &width, &height, &depth, unpack,
+ &unpack_no_border);
+ unpack = &unpack_no_border;
+ }
+
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
@@ -2354,19 +2405,19 @@ teximage(struct gl_context *ctx, GLuint dims,
case 1:
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
width, border, format,
- type, pixels, &ctx->Unpack, texObj,
+ type, pixels, unpack, texObj,
texImage);
break;
case 2:
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
width, height, border, format,
- type, pixels, &ctx->Unpack, texObj,
+ type, pixels, unpack, texObj,
texImage);
break;
case 3:
ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
width, height, depth, border, format,
- type, pixels, &ctx->Unpack, texObj,
+ type, pixels, unpack, texObj,
texImage);
break;
default:
@@ -2662,6 +2713,16 @@ copyteximage(struct gl_context *ctx, GLuint dims,
texObj = _mesa_get_current_tex_object(ctx, target);
+ if (border && ctx->Const.StripTextureBorder) {
+ x += border;
+ width -= border * 2;
+ if (dims == 2) {
+ y += border;
+ height -= border * 2;
+ }
+ border = 0;
+ }
+
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index cd9249630..05c1964d6 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -4499,6 +4499,9 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
(void) border;
+ if (width == 0)
+ return;
+
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, 1, 1)) {
@@ -4560,6 +4563,9 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
(void) border;
+ if (width == 0 || height == 0)
+ return;
+
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, height, 1)) {
@@ -4651,6 +4657,9 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
(void) border;
+ if (width == 0 || height == 0 || depth == 0)
+ return;
+
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, height, depth)) {
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 169e235ac..f82346bc6 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -543,45 +543,6 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
}
}
-
-/**
- * Adjust pixel unpack params and image dimensions to strip off the
- * texture border.
- * Gallium doesn't support texture borders. They've seldem been used
- * and seldom been implemented correctly anyway.
- * \param unpackNew returns the new pixel unpack parameters
- */
-static void
-strip_texture_border(GLint border,
- GLint *width, GLint *height, GLint *depth,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_pixelstore_attrib *unpackNew)
-{
- assert(border > 0); /* sanity check */
-
- *unpackNew = *unpack;
-
- if (unpackNew->RowLength == 0)
- unpackNew->RowLength = *width;
-
- if (depth && unpackNew->ImageHeight == 0)
- unpackNew->ImageHeight = *height;
-
- unpackNew->SkipPixels += border;
- if (height)
- unpackNew->SkipRows += border;
- if (depth)
- unpackNew->SkipImages += border;
-
- assert(*width >= 3);
- *width = *width - 2 * border;
- if (height && *height >= 3)
- *height = *height - 2 * border;
- if (depth && *depth >= 3)
- *depth = *depth - 2 * border;
-}
-
-
/**
* Do glTexImage1/2/3D().
*/
@@ -602,7 +563,6 @@ st_TexImage(struct gl_context * ctx,
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstRowStride = 0;
- struct gl_pixelstore_attrib unpackNB;
enum pipe_transfer_usage transfer_usage = 0;
GLubyte *dstMap;
@@ -627,21 +587,9 @@ st_TexImage(struct gl_context * ctx,
stObj->surface_based = GL_FALSE;
}
- /* gallium does not support texture borders, strip it off */
- if (border) {
- strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
- unpack = &unpackNB;
- texImage->Width = width;
- texImage->Height = height;
- texImage->Depth = depth;
- texImage->Border = 0;
- border = 0;
- }
- else {
- assert(texImage->Width == width);
- assert(texImage->Height == height);
- assert(texImage->Depth == depth);
- }
+ assert(texImage->Width == width);
+ assert(texImage->Height == height);
+ assert(texImage->Depth == depth);
stImage->base.Face = _mesa_tex_target_to_face(target);
stImage->base.Level = level;
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index 6d4bc544d..a1817720d 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -144,6 +144,10 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
/* we want all vertex data to be placed in buffer objects */
vbo_use_buffer_objects(ctx);
+
+ /* make sure that no VBOs are left mapped when we're drawing. */
+ vbo_always_unmap_buffers(ctx);
+
/* Need these flags:
*/
st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 37f36de93..6b9ff6b72 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -222,6 +222,8 @@ void st_init_limits(struct st_context *st)
_mesa_override_glsl_version(st->ctx);
c->UniformBooleanTrue = ~0;
}
+
+ c->StripTextureBorder = GL_TRUE;
}