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author | marha <marha@users.sourceforge.net> | 2013-08-01 13:22:08 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-08-01 13:22:08 +0200 |
commit | 0659c77949b38440a2a9ba67e1ee9cacef1f3a7f (patch) | |
tree | 891077ab7001a45e0e37ff2e554db0c56671acdc /mesalib | |
parent | 4c8cee9b5a37db30af50aafcbf54b36b9fd9e03a (diff) | |
download | vcxsrv-0659c77949b38440a2a9ba67e1ee9cacef1f3a7f.tar.gz vcxsrv-0659c77949b38440a2a9ba67e1ee9cacef1f3a7f.tar.bz2 vcxsrv-0659c77949b38440a2a9ba67e1ee9cacef1f3a7f.zip |
libX11 mesa xserver xkeyboard-config git update 1 aug 2013
xserver commit b6e5c4669e0db391966deb397e8c975ec7f0124d
xkeyboard-config commit abaf14335dc6504e59d91e77babc8e034df5beb7
libX11 commit 44f84223f5e2dd46883fcbd352af2798bfa9aeb6
mesa commit 3eef7fec677f40eef1674e44e7ebd836bc7f8612
Diffstat (limited to 'mesalib')
47 files changed, 734 insertions, 382 deletions
diff --git a/mesalib/Android.common.mk b/mesalib/Android.common.mk index dd37104b0..3e6d4c398 100644 --- a/mesalib/Android.common.mk +++ b/mesalib/Android.common.mk @@ -33,9 +33,10 @@ endif LOCAL_C_INCLUDES += \ $(MESA_TOP)/include +MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION) # define ANDROID_VERSION (e.g., 4.0.x => 0x0400) LOCAL_CFLAGS += \ - -DPACKAGE_VERSION=\"9.3.0-devel\" \ + -DPACKAGE_VERSION=\"$(MESA_VERSION)\" \ -DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \ -DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION) diff --git a/mesalib/Makefile.am b/mesalib/Makefile.am index 63e02c6a0..ce391c409 100644 --- a/mesalib/Makefile.am +++ b/mesalib/Makefile.am @@ -36,6 +36,7 @@ PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION) EXTRA_FILES = \ aclocal.m4 \ configure \ + VERSION \ bin/ar-lib \ bin/compile \ bin/config.sub \ diff --git a/mesalib/SConstruct b/mesalib/SConstruct index b00a7fe1c..de735e94c 100644 --- a/mesalib/SConstruct +++ b/mesalib/SConstruct @@ -69,8 +69,10 @@ if env['gles']: ####################################################################### # Environment setup +with open("VERSION") as f: + mesa_version = f.read().strip() env.Append(CPPDEFINES = [ - ('PACKAGE_VERSION', '\\"9.3.0-devel\\"'), + ('PACKAGE_VERSION', '\\"%s\\"' % mesa_version), ('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'), ]) diff --git a/mesalib/VERSION b/mesalib/VERSION new file mode 100644 index 000000000..b26064902 --- /dev/null +++ b/mesalib/VERSION @@ -0,0 +1 @@ +9.3.0-devel diff --git a/mesalib/bin/get-pick-list.sh b/mesalib/bin/get-pick-list.sh index d2b76e7e6..0902fd080 100644 --- a/mesalib/bin/get-pick-list.sh +++ b/mesalib/bin/get-pick-list.sh @@ -14,7 +14,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\ sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked # Grep for commits that were marked as a candidate for the stable tree. -git log --reverse --pretty=%H -i --grep='^[[:space:]]*NOTE: .*[Cc]andidate' HEAD..origin/master |\ +git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\ while read sha do # Check to see whether the patch is on the ignore list. diff --git a/mesalib/configure.ac b/mesalib/configure.ac index 425b6eef7..62d06e035 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -6,7 +6,8 @@ dnl Tell the user about autoconf.html in the --help output m4_divert_once([HELP_END], [ See docs/autoconf.html for more details on the options for Mesa.]) -AC_INIT([Mesa], [9.3.0-devel], +m4_define(MESA_VERSION, m4_normalize(m4_include(VERSION))) +AC_INIT([Mesa], [MESA_VERSION], [https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa]) AC_CONFIG_AUX_DIR([bin]) AC_CONFIG_MACRO_DIR([m4]) diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index cd377ec34..9b056d016 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -7,6 +7,14 @@ infrastructure is complete but it may be the case that few (if any) drivers implement the features. +OpenGL Core and Compatibility context support + +OpenGL 3.1 and later versions are only supported with the Core profile. +There are no plans to support GL_ARB_compatibility. The last supported OpenGL +version with all deprecated features is 3.0. Some of the later GL features +are exposed in the 3.0 context as extensions. + + Feature Status ----------------------------------------------------- ------------------------ diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html index bd11e5ccc..bf7725961 100644 --- a/mesalib/docs/devinfo.html +++ b/mesalib/docs/devinfo.html @@ -193,15 +193,7 @@ branch is relevant. </p> -<h3>Verify and update version info</h3> - -<dl> - <dt>SConstruct</dt> - <dt>Android.common.mk</dt> - <dd>PACKAGE_VERSION</dd> - <dt>configure.ac</dt> - <dd>AC_INIT</dd> -</dl> +<h3>Verify and update version info in VERSION</h3> <p> Create a docs/relnotes/x.y.z.html file. diff --git a/mesalib/include/GLES/glext.h b/mesalib/include/GLES/glext.h index 5b46ae6d0..67092fdcb 100644 --- a/mesalib/include/GLES/glext.h +++ b/mesalib/include/GLES/glext.h @@ -1,7 +1,7 @@ #ifndef __glext_h_ #define __glext_h_ -/* $Revision: 19260 $ on $Date:: 2012-09-20 11:30:36 -0700 #$ */ +/* $Revision: 20798 $ on $Date:: 2013-03-07 01:19:34 -0800 #$ */ #ifdef __cplusplus extern "C" { @@ -1055,10 +1055,10 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif diff --git a/mesalib/include/GLES2/gl2.h b/mesalib/include/GLES2/gl2.h index b7fe76ee1..c2d835726 100644 --- a/mesalib/include/GLES2/gl2.h +++ b/mesalib/include/GLES2/gl2.h @@ -1,7 +1,7 @@ #ifndef __gl2_h_ #define __gl2_h_ -/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */ +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ #include <GLES2/gl2platform.h> @@ -527,7 +527,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL GLenum GL_APIENTRY glGetError (void); @@ -546,7 +546,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); diff --git a/mesalib/include/GLES2/gl2ext.h b/mesalib/include/GLES2/gl2ext.h index 65b8e80d2..4ac971a68 100644 --- a/mesalib/include/GLES2/gl2ext.h +++ b/mesalib/include/GLES2/gl2ext.h @@ -1,7 +1,7 @@ #ifndef __gl2ext_h_ #define __gl2ext_h_ -/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */ +/* $Revision: 22161 $ on $Date:: 2013-06-25 08:17:27 -0700 #$ */ #ifdef __cplusplus extern "C" { @@ -16,6 +16,20 @@ extern "C" { # define GL_APIENTRYP GL_APIENTRY* #endif +/* New types shared by several extensions */ + +#ifndef __gl3_h_ +/* These are defined with respect to <inttypes.h> in the + * Apple extension spec, but they are also used by non-APPLE + * extensions, and in the Khronos header we use the Khronos + * portable types in khrplatform.h, which must be defined. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + + /*------------------------------------------------------------------------* * OES extension tokens *------------------------------------------------------------------------*/ @@ -94,23 +108,23 @@ typedef void* GLeglImageOES; #endif /* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat +#ifndef GL_OES_required_internalformat #define GL_ALPHA8_OES 0x803C #define GL_DEPTH_COMPONENT16_OES 0x81A5 -/* reuse GL_DEPTH_COMPONENT24_OES */ -/* reuse GL_DEPTH24_STENCIL8_OES */ -/* reuse GL_DEPTH_COMPONENT32_OES */ +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_LUMINANCE8_OES 0x8040 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_RGB565_OES 0x8D62 -/* reuse GL_RGB8_OES */ -/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ /* reuse GL_RGB10_EXT */ /* reuse GL_RGB10_A2_EXT */ -#endif +#endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 @@ -183,47 +197,47 @@ typedef void* GLeglImageOES; *------------------------------------------------------------------------*/ #ifndef GL_KHR_debug -typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -/* PROGRAM_PIPELINE only in GL */ -#define GL_SAMPLER 0x82E6 -/* DISPLAY_LIST only in GL */ -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 +typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_QUERY_KHR 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER_KHR 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 #endif #ifndef GL_KHR_texture_compression_astc_ldr @@ -294,6 +308,18 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen * ANGLE extension tokens *------------------------------------------------------------------------*/ +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + /* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 @@ -310,33 +336,38 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen #endif /* GL_ANGLE_instanced_arrays */ -#ifndef GL_ANGLE_instanced_arrays +#ifndef GL_ANGLE_instanced_arrays #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE #endif /* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order +#ifndef GL_ANGLE_pack_reverse_row_order #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #endif +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif + /* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 +#ifndef GL_ANGLE_texture_compression_dxt3 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #endif /* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 +#ifndef GL_ANGLE_texture_compression_dxt5 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #endif /* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage +#ifndef GL_ANGLE_texture_usage #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #endif /* GL_ANGLE_translated_shader_source */ -#ifndef GL_ANGLE_translated_shader_source +#ifndef GL_ANGLE_translated_shader_source #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 #endif @@ -346,7 +377,7 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen /* GL_APPLE_copy_texture_levels */ /* No new tokens introduced by this extension. */ - + /* GL_APPLE_framebuffer_multisample */ #ifndef GL_APPLE_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB @@ -368,19 +399,6 @@ typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLen /* GL_APPLE_sync */ #ifndef GL_APPLE_sync -#ifndef __gl3_h_ -/* These types are defined with reference to <inttypes.h> - * in the Apple extension spec, but here we use the Khronos - * portable types in khrplatform.h, and assume those types - * are always defined. - * If any other extensions using these types are defined, - * the typedefs must move out of this block and be shared. - */ -typedef khronos_int64_t GLint64; -typedef khronos_uint64_t GLuint64; -typedef struct __GLsync *GLsync; -#endif - #define GL_SYNC_OBJECT_APPLE 0x8A53 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 #define GL_OBJECT_TYPE_APPLE 0x9112 @@ -466,6 +484,54 @@ typedef struct __GLsync *GLsync; #define GL_STENCIL_EXT 0x1802 #endif +#ifndef GL_EXT_disjoint_timer_query +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#endif + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#endif + /* GL_EXT_map_buffer_range */ #ifndef GL_EXT_map_buffer_range #define GL_MAP_READ_BIT_EXT 0x0001 @@ -479,7 +545,7 @@ typedef struct __GLsync *GLsync; /* GL_EXT_multisampled_render_to_texture */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 @@ -587,10 +653,10 @@ typedef struct __GLsync *GLsync; /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_storage #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 @@ -600,12 +666,12 @@ typedef struct __GLsync *GLsync; #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B -#define GL_R32F_EXT 0x822E +#define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F @@ -618,9 +684,9 @@ typedef struct __GLsync *GLsync; /* GL_EXT_unpack_subimage */ #ifndef GL_EXT_unpack_subimage -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 #endif /*------------------------------------------------------------------------* @@ -638,7 +704,7 @@ typedef struct __GLsync *GLsync; /* GL_FJ_shader_binary_GCCSO */ #ifndef GL_FJ_shader_binary_GCCSO -#define GCCSO_SHADER_BINARY_FJ 0x9260 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 #endif /*------------------------------------------------------------------------* @@ -669,6 +735,12 @@ typedef struct __GLsync *GLsync; #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #endif +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif + /* GL_IMG_multisampled_render_to_texture */ #ifndef GL_IMG_multisampled_render_to_texture #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 @@ -691,7 +763,7 @@ typedef struct __GLsync *GLsync; #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 #endif /* GL_NV_depth_nonlinear */ @@ -736,6 +808,9 @@ typedef struct __GLsync *GLsync; #define GL_COLOR_ATTACHMENT15_NV 0x8CEF #endif +/* GL_NV_draw_instanced */ +/* No new tokens introduced by this extension. */ + /* GL_NV_fbo_color_attachments */ #ifndef GL_NV_fbo_color_attachments #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF @@ -749,6 +824,29 @@ typedef struct __GLsync *GLsync; #define GL_FENCE_CONDITION_NV 0x84F4 #endif +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +#endif + +/* GL_NV_generate_mipmap_sRGB */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +#endif + /* GL_NV_read_buffer */ #ifndef GL_NV_read_buffer #define GL_READ_BUFFER_NV 0x0C02 @@ -766,6 +864,36 @@ typedef struct __GLsync *GLsync; /* GL_NV_read_stencil */ /* No new tokens introduced by this extension. */ +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif + /* GL_NV_texture_compression_s3tc_update */ /* No new tokens introduced by this extension. */ @@ -1066,29 +1194,29 @@ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); #ifndef GL_KHR_debug #define GL_KHR_debug 1 #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GL_APICALL void GL_APIENTRY glPopDebugGroup (void); -GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); -#endif -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); #endif #ifndef GL_KHR_texture_compression_astc_ldr @@ -1148,6 +1276,11 @@ typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monito * ANGLE extension functions *------------------------------------------------------------------------*/ +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif + /* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 @@ -1166,43 +1299,49 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif -#ifndef GL_ANGLE_instanced_arrays +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); #endif -typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #endif /* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order +#ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 #endif +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + /* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 +#ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 #endif /* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 +#ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 #endif /* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage +#ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 #endif -#ifndef GL_ANGLE_translated_shader_source +#ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); #endif -typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); #endif /*------------------------------------------------------------------------* @@ -1331,6 +1470,42 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numA typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); #endif +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#endif /* GL_EXT_draw_buffers */ + /* GL_EXT_map_buffer_range */ #ifndef GL_EXT_map_buffer_range #define GL_EXT_map_buffer_range 1 @@ -1369,10 +1544,10 @@ typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint ind #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif @@ -1595,6 +1770,11 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum #define GL_IMG_texture_compression_pvrtc 1 #endif +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + /* GL_IMG_multisampled_render_to_texture */ #ifndef GL_IMG_multisampled_render_to_texture #define GL_IMG_multisampled_render_to_texture 1 @@ -1635,6 +1815,17 @@ GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); #endif +/* GL_NV_draw_instanced */ +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif +typedef void (GL_APIENTRYP PFNDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + /* GL_NV_fbo_color_attachments */ #ifndef GL_NV_fbo_color_attachments #define GL_NV_fbo_color_attachments 1 @@ -1661,6 +1852,38 @@ typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #endif +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/* GL_NV_generate_mipmap_sRGB */ +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#endif + /* GL_NV_read_buffer */ #ifndef GL_NV_read_buffer #define GL_NV_read_buffer 1 @@ -1690,6 +1913,26 @@ typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); #define GL_NV_read_stencil 1 #endif +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + /* GL_NV_texture_compression_s3tc_update */ #ifndef GL_NV_texture_compression_s3tc_update #define GL_NV_texture_compression_s3tc_update 1 diff --git a/mesalib/include/GLES3/gl3.h b/mesalib/include/GLES3/gl3.h index 09f2b5333..9c79862c0 100644 --- a/mesalib/include/GLES3/gl3.h +++ b/mesalib/include/GLES3/gl3.h @@ -2,7 +2,7 @@ #define __gl3_h_ /* - * gl3.h last updated on $Date: 2012-10-03 07:52:40 -0700 (Wed, 03 Oct 2012) $ + * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ */ #include <GLES3/gl3platform.h> @@ -12,7 +12,7 @@ extern "C" { #endif /* -** Copyright (c) 2007-2012 The Khronos Group Inc. +** Copyright (c) 2007-2013 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the @@ -861,7 +861,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL GLenum GL_APIENTRY glGetError (void); @@ -880,7 +880,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); diff --git a/mesalib/src/gallium/auxiliary/util/u_format_s3tc.c b/mesalib/src/gallium/auxiliary/util/u_format_s3tc.c index fd628157b..11b46020b 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format_s3tc.c +++ b/mesalib/src/gallium/auxiliary/util/u_format_s3tc.c @@ -111,7 +111,6 @@ util_format_s3tc_init(void) util_dl_proc fetch_2d_texel_rgba_dxt3; util_dl_proc fetch_2d_texel_rgba_dxt5; util_dl_proc tx_compress_dxtn; - char *force_s3tc_enable; if (!first_time) return; @@ -122,15 +121,8 @@ util_format_s3tc_init(void) library = util_dl_open(DXTN_LIBNAME); if (!library) { - if ((force_s3tc_enable = getenv("force_s3tc_enable")) && - !strcmp(force_s3tc_enable, "true")) { - debug_printf("couldn't open " DXTN_LIBNAME ", enabling DXTn due to " - "force_s3tc_enable=true environment variable\n"); - util_format_s3tc_enabled = TRUE; - } else { - debug_printf("couldn't open " DXTN_LIBNAME ", software DXTn " - "compression/decompression unavailable\n"); - } + debug_printf("couldn't open " DXTN_LIBNAME ", software DXTn " + "compression/decompression unavailable\n"); return; } diff --git a/mesalib/src/gallium/auxiliary/util/u_inlines.h b/mesalib/src/gallium/auxiliary/util/u_inlines.h index 6e65ee6c9..7a82f05c3 100644 --- a/mesalib/src/gallium/auxiliary/util/u_inlines.h +++ b/mesalib/src/gallium/auxiliary/util/u_inlines.h @@ -227,6 +227,12 @@ pipe_surface_equal(struct pipe_surface *s1, struct pipe_surface *s2) * Convenience wrappers for screen buffer functions. */ + +/** + * Create a new resource. + * \param bind bitmask of PIPE_BIND_x flags + * \param usage bitmask of PIPE_USAGE_x flags + */ static INLINE struct pipe_resource * pipe_buffer_create( struct pipe_screen *screen, unsigned bind, @@ -247,12 +253,20 @@ pipe_buffer_create( struct pipe_screen *screen, return screen->resource_create(screen, &buffer); } + +/** + * Map a range of a resource. + * \param offset start of region, in bytes + * \param length size of region, in bytes + * \param access bitmask of PIPE_TRANSFER_x flags + * \param transfer returns a transfer object + */ static INLINE void * pipe_buffer_map_range(struct pipe_context *pipe, struct pipe_resource *buffer, unsigned offset, unsigned length, - unsigned usage, + unsigned access, struct pipe_transfer **transfer) { struct pipe_box box; @@ -264,7 +278,7 @@ pipe_buffer_map_range(struct pipe_context *pipe, u_box_1d(offset, length, &box); - map = pipe->transfer_map(pipe, buffer, 0, usage, &box, transfer); + map = pipe->transfer_map(pipe, buffer, 0, access, &box, transfer); if (map == NULL) { return NULL; } @@ -273,13 +287,18 @@ pipe_buffer_map_range(struct pipe_context *pipe, } +/** + * Map whole resource. + * \param access bitmask of PIPE_TRANSFER_x flags + * \param transfer returns a transfer object + */ static INLINE void * pipe_buffer_map(struct pipe_context *pipe, struct pipe_resource *buffer, - unsigned usage, + unsigned access, struct pipe_transfer **transfer) { - return pipe_buffer_map_range(pipe, buffer, 0, buffer->width0, usage, transfer); + return pipe_buffer_map_range(pipe, buffer, 0, buffer->width0, access, transfer); } @@ -322,12 +341,12 @@ pipe_buffer_write(struct pipe_context *pipe, const void *data) { struct pipe_box box; - unsigned usage = PIPE_TRANSFER_WRITE; + unsigned access = PIPE_TRANSFER_WRITE; if (offset == 0 && size == buf->width0) { - usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; + access |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; } else { - usage |= PIPE_TRANSFER_DISCARD_RANGE; + access |= PIPE_TRANSFER_DISCARD_RANGE; } u_box_1d(offset, size, &box); @@ -335,7 +354,7 @@ pipe_buffer_write(struct pipe_context *pipe, pipe->transfer_inline_write( pipe, buf, 0, - usage, + access, &box, data, size, @@ -368,12 +387,18 @@ pipe_buffer_write_nooverlap(struct pipe_context *pipe, 0, 0); } + +/** + * Create a new resource and immediately put data into it + * \param bind bitmask of PIPE_BIND_x flags + * \param usage bitmask of PIPE_USAGE_x flags + */ static INLINE struct pipe_resource * pipe_buffer_create_with_data(struct pipe_context *pipe, unsigned bind, unsigned usage, unsigned size, - void *ptr) + const void *ptr) { struct pipe_resource *res = pipe_buffer_create(pipe->screen, bind, usage, size); @@ -403,11 +428,16 @@ pipe_buffer_read(struct pipe_context *pipe, pipe_buffer_unmap(pipe, src_transfer); } + +/** + * Map a resource for reading/writing. + * \param access bitmask of PIPE_TRANSFER_x flags + */ static INLINE void * pipe_transfer_map(struct pipe_context *context, struct pipe_resource *resource, unsigned level, unsigned layer, - enum pipe_transfer_usage usage, + unsigned access, unsigned x, unsigned y, unsigned w, unsigned h, struct pipe_transfer **transfer) @@ -417,15 +447,20 @@ pipe_transfer_map(struct pipe_context *context, return context->transfer_map(context, resource, level, - usage, + access, &box, transfer); } + +/** + * Map a 3D (texture) resource for reading/writing. + * \param access bitmask of PIPE_TRANSFER_x flags + */ static INLINE void * pipe_transfer_map_3d(struct pipe_context *context, struct pipe_resource *resource, unsigned level, - enum pipe_transfer_usage usage, + unsigned access, unsigned x, unsigned y, unsigned z, unsigned w, unsigned h, unsigned d, struct pipe_transfer **transfer) @@ -435,7 +470,7 @@ pipe_transfer_map_3d(struct pipe_context *context, return context->transfer_map(context, resource, level, - usage, + access, &box, transfer); } @@ -463,9 +498,13 @@ pipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, } -static INLINE boolean util_get_offset( - const struct pipe_rasterizer_state *templ, - unsigned fill_mode) +/** + * Get the polygon offset enable/disable flag for the given polygon fill mode. + * \param fill_mode one of PIPE_POLYGON_MODE_POINT/LINE/FILL + */ +static INLINE boolean +util_get_offset(const struct pipe_rasterizer_state *templ, + unsigned fill_mode) { switch(fill_mode) { case PIPE_POLYGON_MODE_POINT: diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll index 93752307d..e24df8096 100644 --- a/mesalib/src/glsl/glsl_lexer.ll +++ b/mesalib/src/glsl/glsl_lexer.ll @@ -149,7 +149,7 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state, %option bison-bridge bison-locations reentrant noyywrap %option nounput noyy_top_state %option never-interactive -%option prefix="_mesa_glsl_" +%option prefix="_mesa_glsl_lexer_" %option extra-type="struct _mesa_glsl_parse_state *" %x PP PRAGMA diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy index bf312366b..fcc5620cd 100644 --- a/mesalib/src/glsl/glsl_parser.yy +++ b/mesalib/src/glsl/glsl_parser.yy @@ -31,14 +31,18 @@ #include "glsl_types.h" #include "main/context.h" -#define YYLEX_PARAM state->scanner - #undef yyerror static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg) { _mesa_glsl_error(loc, st, "%s", msg); } + +static int +_mesa_glsl_lex(YYSTYPE *val, YYLTYPE *loc, _mesa_glsl_parse_state *state) +{ + return _mesa_glsl_lexer_lex(val, loc, state->scanner); +} %} %expect 0 @@ -55,7 +59,7 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg) @$.source = 0; } -%lex-param {void *scanner} +%lex-param {struct _mesa_glsl_parse_state *state} %parse-param {struct _mesa_glsl_parse_state *state} %union { diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index e36ba584a..a5bc20c23 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -74,7 +74,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->num_builtins_to_link = 0; /* Set default language version and extensions */ - this->language_version = 110; + this->language_version = ctx->Const.ForceGLSLVersion ? + ctx->Const.ForceGLSLVersion : 110; this->es_shader = false; this->ARB_texture_rectangle_enable = true; @@ -430,15 +431,6 @@ struct _mesa_glsl_extension { */ const char *name; - /** True if this extension is available to vertex shaders */ - bool avail_in_VS; - - /** True if this extension is available to geometry shaders */ - bool avail_in_GS; - - /** True if this extension is available to fragment shaders */ - bool avail_in_FS; - /** True if this extension is available to desktop GL shaders */ bool avail_in_GL; @@ -485,9 +477,9 @@ struct _mesa_glsl_extension { void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; }; -#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \ - { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ - &_mesa_glsl_parse_state::NAME##_enable, \ +#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \ + { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ + &_mesa_glsl_parse_state::NAME##_enable, \ &_mesa_glsl_parse_state::NAME##_warn } /** @@ -495,31 +487,31 @@ struct _mesa_glsl_extension { * and the conditions under which they are supported. */ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { - /* target availability API availability */ - /* name VS GS FS GL ES supported flag */ - EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth), - EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), - EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), - EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), - EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions), - EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true), - EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), - EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), - EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth), - EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), - EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external), - EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding), - EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object), - EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives), - EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array), - EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing), - EXT(ARB_shading_language_420pack, true, true, true, true, false, ARB_shading_language_420pack), - EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample), - EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod), - EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5), - EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer), + /* API availability */ + /* name GL ES supported flag */ + EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), + EXT(ARB_draw_buffers, true, false, dummy_true), + EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), + EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), + EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), + EXT(ARB_texture_rectangle, true, false, dummy_true), + EXT(EXT_texture_array, true, false, EXT_texture_array), + EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), + EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), + EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(OES_texture_3D, false, true, EXT_texture3D), + EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), + EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), + EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), + EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), + EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), + EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), + EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), + EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), }; #undef EXT @@ -532,30 +524,6 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * state) const { - /* Check that this extension matches the type of shader we are - * compiling to. - */ - switch (state->target) { - case vertex_shader: - if (!this->avail_in_VS) { - return false; - } - break; - case geometry_shader: - if (!this->avail_in_GS) { - return false; - } - break; - case fragment_shader: - if (!this->avail_in_FS) { - return false; - } - break; - default: - assert (!"Unrecognized shader target"); - return false; - } - /* Check that this extension matches whether we are compiling * for desktop GL or GLES. */ diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 7f478df80..1e386dd31 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -337,8 +337,8 @@ extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); union YYSTYPE; -extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, - void *scanner); +extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, + void *scanner); extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); diff --git a/mesalib/src/glsl/ir_function_detect_recursion.cpp b/mesalib/src/glsl/ir_function_detect_recursion.cpp index 5df3ac518..280c4734a 100644 --- a/mesalib/src/glsl/ir_function_detect_recursion.cpp +++ b/mesalib/src/glsl/ir_function_detect_recursion.cpp @@ -319,7 +319,6 @@ emit_errors_linked(const void *key, void *data, void *closure) linker_error(prog, "function `%s' has static recursion.\n", proto); ralloc_free(proto); - prog->LinkStatus = false; } diff --git a/mesalib/src/glsl/link_interface_blocks.cpp b/mesalib/src/glsl/link_interface_blocks.cpp index b91860d03..928a88ee2 100644 --- a/mesalib/src/glsl/link_interface_blocks.cpp +++ b/mesalib/src/glsl/link_interface_blocks.cpp @@ -31,8 +31,9 @@ #include "linker.h" #include "main/macros.h" -bool -validate_intrastage_interface_blocks(const gl_shader **shader_list, +void +validate_intrastage_interface_blocks(struct gl_shader_program *prog, + const gl_shader **shader_list, unsigned num_shaders) { glsl_symbol_table interfaces; @@ -62,16 +63,17 @@ validate_intrastage_interface_blocks(const gl_shader **shader_list, interfaces.add_interface(iface_type->name, iface_type, (enum ir_variable_mode) var->mode); } else if (old_iface_type != iface_type) { - return false; + linker_error(prog, "definitions of interface block `%s' do not" + " match\n", iface_type->name); + return; } } } - - return true; } -bool -validate_interstage_interface_blocks(const gl_shader *producer, +void +validate_interstage_interface_blocks(struct gl_shader_program *prog, + const gl_shader *producer, const gl_shader *consumer) { glsl_symbol_table interfaces; @@ -102,9 +104,10 @@ validate_interstage_interface_blocks(const gl_shader *producer, if (expected_type == NULL) continue; - if (var->interface_type != expected_type) - return false; + if (var->interface_type != expected_type) { + linker_error(prog, "definitions of interface block `%s' do not " + "match\n", var->interface_type->name); + return; + } } - - return true; } diff --git a/mesalib/src/glsl/link_uniform_blocks.cpp b/mesalib/src/glsl/link_uniform_blocks.cpp index c72d1d8f1..1083653c7 100644 --- a/mesalib/src/glsl/link_uniform_blocks.cpp +++ b/mesalib/src/glsl/link_uniform_blocks.cpp @@ -137,7 +137,7 @@ struct block { bool has_instance_name; }; -int +unsigned link_uniform_blocks(void *mem_ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index 51cbdaa0e..2c7e4514e 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -43,7 +43,7 @@ /** * Validate that outputs from one stage match inputs of another */ -bool +void cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { @@ -106,7 +106,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, producer_stage, output->name, output->type->name, consumer_stage, input->type->name); - return false; + return; } } @@ -121,7 +121,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, (output->centroid) ? "has" : "lacks", consumer_stage, (input->centroid) ? "has" : "lacks"); - return false; + return; } if (input->invariant != output->invariant) { @@ -133,7 +133,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, (output->invariant) ? "has" : "lacks", consumer_stage, (input->invariant) ? "has" : "lacks"); - return false; + return; } if (input->interpolation != output->interpolation) { @@ -147,12 +147,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, output->interpolation_string(), consumer_stage, input->interpolation_string()); - return false; + return; } } } - - return true; } diff --git a/mesalib/src/glsl/link_varyings.h b/mesalib/src/glsl/link_varyings.h index 7f7be353b..cfc6e474f 100644 --- a/mesalib/src/glsl/link_varyings.h +++ b/mesalib/src/glsl/link_varyings.h @@ -214,7 +214,7 @@ private: }; -bool +void cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer); diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index ac010cfbb..942f90615 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -340,12 +340,12 @@ count_attribute_slots(const glsl_type *t) * * \param shader Vertex shader executable to be verified */ -bool +void validate_vertex_shader_executable(struct gl_shader_program *prog, struct gl_shader *shader) { if (shader == NULL) - return true; + return; /* From the GLSL 1.10 spec, page 48: * @@ -378,7 +378,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, find.run(shader->ir); if (!find.variable_found()) { linker_error(prog, "vertex shader does not write to `gl_Position'\n"); - return false; + return; } } @@ -402,7 +402,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, if (clip_vertex.variable_found() && clip_distance.variable_found()) { linker_error(prog, "vertex shader writes to both `gl_ClipVertex' " "and `gl_ClipDistance'\n"); - return false; + return; } prog->Vert.UsesClipDistance = clip_distance.variable_found(); ir_variable *clip_distance_var = @@ -410,8 +410,6 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, if (clip_distance_var) prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length; } - - return true; } @@ -420,12 +418,12 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, * * \param shader Fragment shader executable to be verified */ -bool +void validate_fragment_shader_executable(struct gl_shader_program *prog, struct gl_shader *shader) { if (shader == NULL) - return true; + return; find_assignment_visitor frag_color("gl_FragColor"); find_assignment_visitor frag_data("gl_FragData"); @@ -436,10 +434,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, if (frag_color.variable_found() && frag_data.variable_found()) { linker_error(prog, "fragment shader writes to both " "`gl_FragColor' and `gl_FragData'\n"); - return false; } - - return true; } @@ -469,7 +464,7 @@ mode_string(const ir_variable *var) /** * Perform validation of global variables used across multiple shaders */ -bool +void cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, @@ -524,7 +519,7 @@ cross_validate_globals(struct gl_shader_program *prog, mode_string(var), var->name, var->type->name, existing->type->name); - return false; + return; } } @@ -534,7 +529,7 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "explicit locations for %s " "`%s' have differing values\n", mode_string(var), var->name); - return false; + return; } existing->location = var->location; @@ -553,7 +548,7 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "explicit bindings for %s " "`%s' have differing values\n", mode_string(var), var->name); - return false; + return; } existing->binding = var->binding; @@ -614,7 +609,7 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "initializers for %s " "`%s' have differing values\n", mode_string(var), var->name); - return false; + return; } } else { /* If the first-seen instance of a particular uniform did not @@ -643,7 +638,7 @@ cross_validate_globals(struct gl_shader_program *prog, "shared global variable `%s' has multiple " "non-constant initializers.\n", var->name); - return false; + return; } /* Some instance had an initializer, so keep track of that. In @@ -658,31 +653,29 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "declarations for %s `%s' have " "mismatching invariant qualifiers\n", mode_string(var), var->name); - return false; + return; } if (existing->centroid != var->centroid) { linker_error(prog, "declarations for %s `%s' have " "mismatching centroid qualifiers\n", mode_string(var), var->name); - return false; + return; } } else variables.add_variable(var); } } - - return true; } /** * Perform validation of uniforms used across multiple shader stages */ -bool +void cross_validate_uniforms(struct gl_shader_program *prog) { - return cross_validate_globals(prog, prog->_LinkedShaders, - MESA_SHADER_TYPES, true); + cross_validate_globals(prog, prog->_LinkedShaders, + MESA_SHADER_TYPES, true); } /** @@ -955,21 +948,21 @@ link_intrastage_shaders(void *mem_ctx, /* Check that global variables defined in multiple shaders are consistent. */ - if (!cross_validate_globals(prog, shader_list, num_shaders, false)) + cross_validate_globals(prog, shader_list, num_shaders, false); + if (!prog->LinkStatus) return NULL; /* Check that interface blocks defined in multiple shaders are consistent. */ - if (!validate_intrastage_interface_blocks((const gl_shader **)shader_list, - num_shaders)) + validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list, + num_shaders); + if (!prog->LinkStatus) return NULL; - /* Check that uniform blocks between shaders for a stage agree. */ - const int num_uniform_blocks = + /* Link up uniform blocks defined within this stage. */ + const unsigned num_uniform_blocks = link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders, &uniform_blocks); - if (num_uniform_blocks < 0) - return NULL; /* Check that there is only a single definition of each function signature * across all shaders. @@ -1529,7 +1522,7 @@ store_fragdepth_layout(struct gl_shader_program *prog) /** * Validate the resources used by a program versus the implementation limits */ -static bool +static void check_resources(struct gl_context *ctx, struct gl_shader_program *prog) { static const char *const shader_names[MESA_SHADER_TYPES] = { @@ -1626,8 +1619,6 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } } } - - return prog->LinkStatus; } void @@ -1638,7 +1629,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) void *mem_ctx = ralloc_context(NULL); // temporary linker context - prog->LinkStatus = false; + prog->LinkStatus = true; /* All error paths will set this to false */ prog->Validated = false; prog->_Used = false; @@ -1724,10 +1715,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list, num_vert_shaders); - if (sh == NULL) + if (!prog->LinkStatus) goto done; - if (!validate_vertex_shader_executable(prog, sh)) + validate_vertex_shader_executable(prog, sh); + if (!prog->LinkStatus) goto done; _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], @@ -1739,10 +1731,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list, num_frag_shaders); - if (sh == NULL) + if (!prog->LinkStatus) goto done; - if (!validate_fragment_shader_executable(prog, sh)) + validate_fragment_shader_executable(prog, sh); + if (!prog->LinkStatus) goto done; _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT], @@ -1753,36 +1746,36 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * performed, then locations are assigned for uniforms, attributes, and * varyings. */ - if (cross_validate_uniforms(prog)) { - unsigned prev; + cross_validate_uniforms(prog); + if (!prog->LinkStatus) + goto done; - for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { - if (prog->_LinkedShaders[prev] != NULL) - break; - } + unsigned prev; - /* Validate the inputs of each stage with the output of the preceding - * stage. - */ - for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; + for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { + if (prog->_LinkedShaders[prev] != NULL) + break; + } - if (!validate_interstage_interface_blocks(prog->_LinkedShaders[prev], - prog->_LinkedShaders[i])) { - linker_error(prog, "interface block mismatch between shader stages\n"); - goto done; - } + /* Validate the inputs of each stage with the output of the preceding + * stage. + */ + for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; - if (!cross_validate_outputs_to_inputs(prog, - prog->_LinkedShaders[prev], - prog->_LinkedShaders[i])) - goto done; + validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev], + prog->_LinkedShaders[i]); + if (!prog->LinkStatus) + goto done; - prev = i; - } + cross_validate_outputs_to_inputs(prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i]); + if (!prog->LinkStatus) + goto done; - prog->LinkStatus = true; + prev = i; } @@ -1971,7 +1964,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_assign_uniform_locations(prog); store_fragdepth_layout(prog); - if (!check_resources(ctx, prog)) + check_resources(ctx, prog); + if (!prog->LinkStatus) goto done; /* OpenGL ES requires that a vertex shader and a fragment shader both be diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h index 2fe2410c2..0ce747d6c 100644 --- a/mesalib/src/glsl/linker.h +++ b/mesalib/src/glsl/linker.h @@ -53,19 +53,21 @@ extern bool link_uniform_blocks_are_compatible(const gl_uniform_block *a, const gl_uniform_block *b); -extern int +extern unsigned link_uniform_blocks(void *mem_ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, struct gl_uniform_block **blocks_ret); -bool -validate_intrastage_interface_blocks(const gl_shader **shader_list, +void +validate_intrastage_interface_blocks(struct gl_shader_program *prog, + const gl_shader **shader_list, unsigned num_shaders); -bool -validate_interstage_interface_blocks(const gl_shader *producer, +void +validate_interstage_interface_blocks(struct gl_shader_program *prog, + const gl_shader *producer, const gl_shader *consumer); /** diff --git a/mesalib/src/mesa/drivers/dri/common/drirc b/mesalib/src/mesa/drivers/dri/common/drirc index 556d1b599..ebc04cd9b 100644 --- a/mesalib/src/mesa/drivers/dri/common/drirc +++ b/mesalib/src/mesa/drivers/dri/common/drirc @@ -1,33 +1,75 @@ +<!-- + +============================================ +Application bugs worked around in this file: +============================================ + +* Various Unigine products don't use the #version and #extension GLSL + directives, meaning they only get GLSL 1.10 and no extensions for their + shaders. + Enabling all extensions for Unigine fixes most issues, but the GLSL version + is still 1.10. + +* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" + expression, which fails to compile with GLSL 1.10. + Adding "#version 130" fixes this. + +* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which + fails to compile with GLSL 1.10. + Adding "#version 130" fixes this. + +* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" + expression, which fails (and should fail) to compile with any GLSL version. + Disabling ARB_shader_bit_encoding fixes this. + +TODO: document the other workarounds. + +--> + <driconf> - <device screen="0" driver="i965"> + <!-- Please always enable app-specific workarounds for all drivers and + screens. --> + <device> <application name="Unigine Sanctuary" executable="Sanctuary"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine Tropics" executable="Tropics"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> + <option name="force_glsl_version" value="130" /> + <option name="disable_shader_bit_encoding" value="true" /> </application> + <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> + <option name="force_glsl_version" value="130" /> + <option name="disable_shader_bit_encoding" value="true" /> </application> + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Savage 2" executable="savage2.bin"> <option name="disable_glsl_line_continuations" value="true" /> </application> + <application name="Topogun (32-bit)" executable="topogun32"> <option name="always_have_depth_buffer" value="true" /> </application> + <application name="Topogun (64-bit)" executable="topogun64"> <option name="always_have_depth_buffer" value="true" /> </application> diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c index 72483a42a..5c97c20fc 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c +++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c @@ -812,7 +812,9 @@ static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) { driOptionCache *cache = data->cache; GLuint opt = findOption (cache, name); if (cache->info[opt].name == NULL) - XML_WARNING ("undefined option: %s.", name); + /* don't use XML_WARNING, drirc defines options for all drivers, + * but not all drivers support them */ + return; else if (getenv (cache->info[opt].name)) /* don't use XML_WARNING, we want the user to see this! */ fprintf (stderr, "ATTENTION: option value of option %s ignored.\n", diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h index ca4772003..3bf804a17 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h +++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h @@ -95,6 +95,16 @@ DRI_CONF_OPT_BEGIN_B(disable_glsl_line_continuations, def) \ DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \ DRI_CONF_OPT_END +#define DRI_CONF_DISABLE_SHADER_BIT_ENCODING(def) \ +DRI_CONF_OPT_BEGIN_B(disable_shader_bit_encoding, def) \ + DRI_CONF_DESC(en,gettext("Disable GL_ARB_shader_bit_encoding")) \ +DRI_CONF_OPT_END + +#define DRI_CONF_FORCE_GLSL_VERSION(def) \ +DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \ + DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \ +DRI_CONF_OPT_END + /** @@ -266,15 +276,6 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,gettext("Number of texture units used")) \ DRI_CONF_OPT_END -#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \ -DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \ - DRI_CONF_DESC_BEGIN(en,gettext("Support larger textures not guaranteed to fit into graphics memory")) \ - DRI_CONF_ENUM(0,gettext("No")) \ - DRI_CONF_ENUM(1,gettext("At least 1 texture must fit under worst-case assumptions")) \ - DRI_CONF_ENUM(2,gettext("Announce hardware limits")) \ - DRI_CONF_DESC_END \ -DRI_CONF_OPT_END - #define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \ DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \ DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \ diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 4e46cf095..1a040ee3b 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -275,6 +275,7 @@ static const struct extension extension_table[] = { { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 }, { "GL_OES_stencil8", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 }, + { "GL_OES_surfaceless_context", o(dummy_true), ES1 | ES2, 2012 }, { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 }, { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 }, { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 }, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index a29f1ab13..bf7e85c88 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -2141,8 +2141,12 @@ _mesa_CheckFramebufferStatus(GLenum target) } if (_mesa_is_winsys_fbo(buffer)) { - /* The window system / default framebuffer is always complete */ - return GL_FRAMEBUFFER_COMPLETE_EXT; + /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ + if (buffer != &IncompleteFramebuffer) { + return GL_FRAMEBUFFER_COMPLETE_EXT; + } else { + return GL_FRAMEBUFFER_UNDEFINED; + } } /* No need to flush here */ diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index 583963232..180f89116 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -2024,7 +2024,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, GLubyte *temp_src = NULL, *temp_dst = NULL; GLenum temp_datatype; GLenum temp_base_format; - GLubyte **temp_src_slices, **temp_dst_slices; + GLubyte **temp_src_slices = NULL, **temp_dst_slices = NULL; /* only two types of compressed textures at this time */ assert(texObj->Target == GL_TEXTURE_2D || @@ -2063,11 +2063,8 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, temp_dst_slices = malloc(srcImage->Depth * sizeof(GLubyte *)); if (!temp_src || !temp_src_slices || !temp_dst_slices) { - free(temp_src); - free(temp_src_slices); - free(temp_dst_slices); _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - return; + goto end; } /* decompress base image to the temporary src buffer */ @@ -2119,7 +2116,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, temp_dst = malloc(temp_dst_img_stride * dstDepth); if (!temp_dst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - break; + goto end; } } @@ -2127,8 +2124,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); if (!dstImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - free(temp_dst); - return; + goto end; } /* for 2D arrays, setup array[depth] of slice pointers */ @@ -2153,8 +2149,8 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, dstWidth, dstHeight, dstDepth, border, srcImage->InternalFormat, srcImage->TexFormat)) { - free(temp_dst); - return; + /* all done */ + goto end; } /* The image space was allocated above so use glTexSubImage now */ @@ -2173,6 +2169,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, } } /* loop over mipmap levels */ +end: free(temp_src); free(temp_dst); free(temp_src_slices); diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index aba7d845b..5bb680745 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2402,6 +2402,7 @@ struct gl_shader_program #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */ +#define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */ /** @@ -2873,6 +2874,12 @@ struct gl_constants GLboolean ForceGLSLExtensionsWarn; /** + * If non-zero, forces GLSL shaders without the #version directive to behave + * as if they began with "#version ForceGLSLVersion". + */ + GLuint ForceGLSLVersion; + + /** * Does the driver support real 32-bit integers? (Otherwise, integers are * simulated via floats.) */ diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 4cc0357b1..c349b0cb5 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -71,7 +71,9 @@ get_shader_flags(void) const char *env = _mesa_getenv("MESA_GLSL"); if (env) { - if (strstr(env, "dump")) + if (strstr(env, "dump_on_error")) + flags |= GLSL_DUMP_ON_ERROR; + else if (strstr(env, "dump")) flags |= GLSL_DUMP; if (strstr(env, "log")) flags |= GLSL_LOG; @@ -783,10 +785,17 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } - if (sh->CompileStatus == GL_FALSE && - (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) { - _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", - sh->Name, sh->InfoLog); + if (!sh->CompileStatus) { + if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { + fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(sh->Type), sh->Name); + fprintf(stderr, "%s\n", sh->Source); + } + + if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) { + _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", + sh->Name, sh->InfoLog); + } } } diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 111849655..b719fc856 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1097,24 +1097,34 @@ _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D_ARRAY: size = width; break; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: ASSERT(width == height); size = width; break; case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D_ARRAY: size = MAX2(width, height); break; case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: size = MAX3(width, height, depth); break; case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_EXTERNAL_OES: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return 1; default: assert(0); diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 2168bffb1..334dee77b 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -83,7 +83,7 @@ _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) struct gl_texture_object *obj; (void) ctx; obj = MALLOC_STRUCT(gl_texture_object); - _mesa_initialize_texture_object(obj, name, target); + _mesa_initialize_texture_object(ctx, obj, name, target); return obj; } @@ -95,7 +95,8 @@ _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) * \param target the texture target */ void -_mesa_initialize_texture_object( struct gl_texture_object *obj, +_mesa_initialize_texture_object( struct gl_context *ctx, + struct gl_texture_object *obj, GLuint name, GLenum target ) { ASSERT(target == 0 || @@ -146,7 +147,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->Sampler.MaxAnisotropy = 1.0; obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ - obj->DepthMode = GL_LUMINANCE; + obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; obj->Sampler.CubeMapSeamless = GL_FALSE; obj->Swizzle[0] = GL_RED; obj->Swizzle[1] = GL_GREEN; @@ -154,8 +155,8 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->Swizzle[3] = GL_ALPHA; obj->_Swizzle = SWIZZLE_NOOP; obj->Sampler.sRGBDecode = GL_DECODE_EXT; - obj->BufferObjectFormat = GL_LUMINANCE8; - obj->_BufferObjectFormat = MESA_FORMAT_L8; + obj->BufferObjectFormat = GL_R8; + obj->_BufferObjectFormat = MESA_FORMAT_R8; } diff --git a/mesalib/src/mesa/main/texobj.h b/mesalib/src/mesa/main/texobj.h index a99f45bfa..0df088ce4 100644 --- a/mesalib/src/mesa/main/texobj.h +++ b/mesalib/src/mesa/main/texobj.h @@ -50,7 +50,8 @@ extern struct gl_texture_object * _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ); extern void -_mesa_initialize_texture_object( struct gl_texture_object *obj, +_mesa_initialize_texture_object( struct gl_context *ctx, + struct gl_texture_object *obj, GLuint name, GLenum target ); extern void diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 141cbe3ab..32109951c 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1048,6 +1048,8 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target) return ctx->API == API_OPENGL_CORE && ctx->Version >= 31; case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return ctx->Extensions.ARB_texture_multisample; default: return GL_FALSE; diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 741985c46..afff01359 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx ) /* Look for the highest priority texture target that's enabled (or used * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. + * for texturing. + * * Note that the TEXTURE_x_INDEX values are in high to low priority. */ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { @@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx ) struct gl_texture_object *texObj; gl_texture_index texTarget; - assert(_mesa_bitcount(enabledTargets) == 1); - texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); texObj = _mesa_get_fallback_texture(ctx, texTarget); diff --git a/mesalib/src/mesa/main/texstorage.c b/mesalib/src/mesa/main/texstorage.c index 0a53726fe..7bd8652b5 100644 --- a/mesalib/src/mesa/main/texstorage.c +++ b/mesalib/src/mesa/main/texstorage.c @@ -335,14 +335,14 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, /* non-default texture object check */ texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj || (texObj->Name == 0)) { + if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(texture object 0)", dims); return GL_TRUE; } /* Check if texObj->Immutable is set */ - if (texObj->Immutable) { + if (!_mesa_is_proxy_texture(target) && texObj->Immutable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)", dims); return GL_TRUE; diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 4af1c8241..f0fc1b9b1 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -3108,7 +3108,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) for (i = 0; i < prog->NumShaders; i++) { if (!prog->Shaders[i]->CompileStatus) { linker_error(prog, "linking with uncompiled shader"); - prog->LinkStatus = GL_FALSE; } } diff --git a/mesalib/src/mesa/program/program_lexer.l b/mesalib/src/mesa/program/program_lexer.l index 0947bb046..d5dbcf347 100644 --- a/mesalib/src/mesa/program/program_lexer.l +++ b/mesalib/src/mesa/program/program_lexer.l @@ -165,7 +165,7 @@ szf [HR]? cc C? sat (_SAT)? -%option prefix="_mesa_program_" +%option prefix="_mesa_program_lexer_" %option bison-bridge bison-locations reentrant noyywrap %% diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y index e2da63347..a76db4e86 100644 --- a/mesalib/src/mesa/program/program_parse.y +++ b/mesalib/src/mesa/program/program_parse.y @@ -98,7 +98,7 @@ static struct asm_instruction *asm_instruction_copy_ctor( #define YYLLOC_DEFAULT(Current, Rhs, N) \ do { \ - if (YYID(N)) { \ + if (N) { \ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ (Current).position = YYRHSLOC(Rhs, 1).position; \ @@ -112,16 +112,14 @@ static struct asm_instruction *asm_instruction_copy_ctor( (Current).position = YYRHSLOC(Rhs, 0).position \ + (Current).first_column; \ } \ - } while(YYID(0)) - -#define YYLEX_PARAM state->scanner + } while(0) %} %pure-parser %locations +%lex-param { struct asm_parser_state *state } %parse-param { struct asm_parser_state *state } %error-verbose -%lex-param { void *scanner } %union { struct asm_instruction *inst; @@ -269,8 +267,16 @@ static struct asm_instruction *asm_instruction_copy_ctor( %type <negate> optionalSign %{ -extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, - void *yyscanner); +extern int +_mesa_program_lexer_lex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, + void *yyscanner); + +static int +yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, + struct asm_parser_state *state) +{ + return _mesa_program_lexer_lex(yylval_param, yylloc_param, state->scanner); +} %} %% diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c index 826722be8..77aaccd04 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c @@ -37,6 +37,7 @@ #include "main/context.h" #include "main/fbobject.h" #include "main/framebuffer.h" +#include "main/glformats.h" #include "main/macros.h" #include "main/renderbuffer.h" @@ -132,6 +133,13 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, pipe_surface_reference( &strb->surface, NULL ); pipe_resource_reference( &strb->texture, NULL ); + /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear + * formats. + */ + if (!ctx->Extensions.EXT_framebuffer_sRGB) { + internalFormat = _mesa_get_linear_internalformat(internalFormat); + } + /* Handle multisample renderbuffers first. * * From ARB_framebuffer_object: diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index c167744f4..faa9ee3f6 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -141,7 +141,7 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); DBG("%s\n", __FUNCTION__); - _mesa_initialize_texture_object(&obj->base, name, target); + _mesa_initialize_texture_object(ctx, &obj->base, name, target); return &obj->base; } diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index d01942967..0b7001bae 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -289,14 +289,6 @@ void st_init_limits(struct st_context *st) } -static GLboolean st_get_s3tc_override(void) -{ - const char *override = _mesa_getenv("force_s3tc_enable"); - if (override && !strcmp(override, "true")) - return GL_TRUE; - return GL_FALSE; -} - /** * Given a member \c x of struct gl_extensions, return offset of * \c x in bytes. @@ -606,16 +598,24 @@ void st_init_extensions(struct st_context *st) _mesa_override_glsl_version(st->ctx); + if (st->options.force_glsl_version > 0 && + st->options.force_glsl_version <= ctx->Const.GLSLVersion) { + ctx->Const.ForceGLSLVersion = st->options.force_glsl_version; + } + if (ctx->Const.GLSLVersion >= 130) { ctx->Const.NativeIntegers = GL_TRUE; ctx->Const.MaxClipPlanes = 8; /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */ ctx->Extensions.ARB_conservative_depth = GL_TRUE; - ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; ctx->Extensions.ARB_shading_language_packing = GL_TRUE; ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_shading_language_420pack = GL_TRUE; + + if (!st->options.disable_shader_bit_encoding) { + ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; + } } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, @@ -628,7 +628,7 @@ void st_init_extensions(struct st_context *st) /* Below are the cases which cannot be moved into tables easily. */ - if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) { + if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) { ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE; ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE; } @@ -710,9 +710,11 @@ void st_init_extensions(struct st_context *st) } else if (ctx->Const.MaxSamples >= 2) { ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; + ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE; } - if (ctx->Const.MaxDualSourceDrawBuffers > 0) + if (ctx->Const.MaxDualSourceDrawBuffers > 0 && + !st->options.disable_blend_func_extended) ctx->Extensions.ARB_blend_func_extended = GL_TRUE; st->has_time_elapsed = diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 16d977fc9..64bfd1faa 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -1782,6 +1782,13 @@ st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target, else bind = PIPE_BIND_RENDER_TARGET; + /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear + * formats. + */ + if (!ctx->Extensions.EXT_framebuffer_sRGB) { + internalFormat = _mesa_get_linear_internalformat(internalFormat); + } + /* Set sample counts in descending order. */ for (i = 16; i > 1; i--) { format = st_choose_format(st, internalFormat, GL_NONE, GL_NONE, diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 69c1b412b..3dfd5e5b3 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1832,10 +1832,17 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]); break; case ir_unop_bitcast_f2i: + result_src = op[0]; + result_src.type = GLSL_TYPE_INT; + break; case ir_unop_bitcast_f2u: + result_src = op[0]; + result_src.type = GLSL_TYPE_UINT; + break; case ir_unop_bitcast_i2f: case ir_unop_bitcast_u2f: result_src = op[0]; + result_src.type = GLSL_TYPE_FLOAT; break; case ir_unop_f2b: emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], st_src_reg_for_float(0.0)); |