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authormarha <marha@users.sourceforge.net>2009-08-07 12:33:59 +0000
committermarha <marha@users.sourceforge.net>2009-08-07 12:33:59 +0000
commite7e9a66629ada359ad6a35cdb12e0e35b49e889c (patch)
treea93f38125aee1970e8a41bd23f4abc9162deeaee /tools/plink/sshrand.c
parent527d85e0327133858ddb86169f2840f305c192b3 (diff)
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Added plink tool (version without console, except if output is generated)
Added possibility to build console application or windows application in makefile.after
Diffstat (limited to 'tools/plink/sshrand.c')
-rw-r--r--tools/plink/sshrand.c246
1 files changed, 246 insertions, 0 deletions
diff --git a/tools/plink/sshrand.c b/tools/plink/sshrand.c
new file mode 100644
index 000000000..57ccc1393
--- /dev/null
+++ b/tools/plink/sshrand.c
@@ -0,0 +1,246 @@
+/*
+ * cryptographic random number generator for PuTTY's ssh client
+ */
+
+#include "putty.h"
+#include "ssh.h"
+
+/* Collect environmental noise every 5 minutes */
+#define NOISE_REGULAR_INTERVAL (5*60*TICKSPERSEC)
+
+void noise_get_heavy(void (*func) (void *, int));
+void noise_get_light(void (*func) (void *, int));
+
+/*
+ * `pool' itself is a pool of random data which we actually use: we
+ * return bytes from `pool', at position `poolpos', until `poolpos'
+ * reaches the end of the pool. At this point we generate more
+ * random data, by adding noise, stirring well, and resetting
+ * `poolpos' to point to just past the beginning of the pool (not
+ * _the_ beginning, since otherwise we'd give away the whole
+ * contents of our pool, and attackers would just have to guess the
+ * next lot of noise).
+ *
+ * `incomingb' buffers acquired noise data, until it gets full, at
+ * which point the acquired noise is SHA'ed into `incoming' and
+ * `incomingb' is cleared. The noise in `incoming' is used as part
+ * of the noise for each stirring of the pool, in addition to local
+ * time, process listings, and other such stuff.
+ */
+
+#define HASHINPUT 64 /* 64 bytes SHA input */
+#define HASHSIZE 20 /* 160 bits SHA output */
+#define POOLSIZE 1200 /* size of random pool */
+
+struct RandPool {
+ unsigned char pool[POOLSIZE];
+ int poolpos;
+
+ unsigned char incoming[HASHSIZE];
+
+ unsigned char incomingb[HASHINPUT];
+ int incomingpos;
+
+ int stir_pending;
+};
+
+static struct RandPool pool;
+int random_active = 0;
+long next_noise_collection;
+
+static void random_stir(void)
+{
+ word32 block[HASHINPUT / sizeof(word32)];
+ word32 digest[HASHSIZE / sizeof(word32)];
+ int i, j, k;
+
+ /*
+ * noise_get_light will call random_add_noise, which may call
+ * back to here. Prevent recursive stirs.
+ */
+ if (pool.stir_pending)
+ return;
+ pool.stir_pending = TRUE;
+
+ noise_get_light(random_add_noise);
+
+ SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);
+ pool.incomingpos = 0;
+
+ /*
+ * Chunks of this code are blatantly endianness-dependent, but
+ * as it's all random bits anyway, WHO CARES?
+ */
+ memcpy(digest, pool.incoming, sizeof(digest));
+
+ /*
+ * Make two passes over the pool.
+ */
+ for (i = 0; i < 2; i++) {
+
+ /*
+ * We operate SHA in CFB mode, repeatedly adding the same
+ * block of data to the digest. But we're also fiddling
+ * with the digest-so-far, so this shouldn't be Bad or
+ * anything.
+ */
+ memcpy(block, pool.pool, sizeof(block));
+
+ /*
+ * Each pass processes the pool backwards in blocks of
+ * HASHSIZE, just so that in general we get the output of
+ * SHA before the corresponding input, in the hope that
+ * things will be that much less predictable that way
+ * round, when we subsequently return bytes ...
+ */
+ for (j = POOLSIZE; (j -= HASHSIZE) >= 0;) {
+ /*
+ * XOR the bit of the pool we're processing into the
+ * digest.
+ */
+
+ for (k = 0; k < sizeof(digest) / sizeof(*digest); k++)
+ digest[k] ^= ((word32 *) (pool.pool + j))[k];
+
+ /*
+ * Munge our unrevealed first block of the pool into
+ * it.
+ */
+ SHATransform(digest, block);
+
+ /*
+ * Stick the result back into the pool.
+ */
+
+ for (k = 0; k < sizeof(digest) / sizeof(*digest); k++)
+ ((word32 *) (pool.pool + j))[k] = digest[k];
+ }
+ }
+
+ /*
+ * Might as well save this value back into `incoming', just so
+ * there'll be some extra bizarreness there.
+ */
+ SHATransform(digest, block);
+ memcpy(pool.incoming, digest, sizeof(digest));
+
+ pool.poolpos = sizeof(pool.incoming);
+
+ pool.stir_pending = FALSE;
+}
+
+void random_add_noise(void *noise, int length)
+{
+ unsigned char *p = noise;
+ int i;
+
+ if (!random_active)
+ return;
+
+ /*
+ * This function processes HASHINPUT bytes into only HASHSIZE
+ * bytes, so _if_ we were getting incredibly high entropy
+ * sources then we would be throwing away valuable stuff.
+ */
+ while (length >= (HASHINPUT - pool.incomingpos)) {
+ memcpy(pool.incomingb + pool.incomingpos, p,
+ HASHINPUT - pool.incomingpos);
+ p += HASHINPUT - pool.incomingpos;
+ length -= HASHINPUT - pool.incomingpos;
+ SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);
+ for (i = 0; i < HASHSIZE; i++) {
+ pool.pool[pool.poolpos++] ^= pool.incomingb[i];
+ if (pool.poolpos >= POOLSIZE)
+ pool.poolpos = 0;
+ }
+ if (pool.poolpos < HASHSIZE)
+ random_stir();
+
+ pool.incomingpos = 0;
+ }
+
+ memcpy(pool.incomingb + pool.incomingpos, p, length);
+ pool.incomingpos += length;
+}
+
+void random_add_heavynoise(void *noise, int length)
+{
+ unsigned char *p = noise;
+ int i;
+
+ while (length >= POOLSIZE) {
+ for (i = 0; i < POOLSIZE; i++)
+ pool.pool[i] ^= *p++;
+ random_stir();
+ length -= POOLSIZE;
+ }
+
+ for (i = 0; i < length; i++)
+ pool.pool[i] ^= *p++;
+ random_stir();
+}
+
+static void random_add_heavynoise_bitbybit(void *noise, int length)
+{
+ unsigned char *p = noise;
+ int i;
+
+ while (length >= POOLSIZE - pool.poolpos) {
+ for (i = 0; i < POOLSIZE - pool.poolpos; i++)
+ pool.pool[pool.poolpos + i] ^= *p++;
+ random_stir();
+ length -= POOLSIZE - pool.poolpos;
+ pool.poolpos = 0;
+ }
+
+ for (i = 0; i < length; i++)
+ pool.pool[i] ^= *p++;
+ pool.poolpos = i;
+}
+
+static void random_timer(void *ctx, long now)
+{
+ if (random_active > 0 && now - next_noise_collection >= 0) {
+ noise_regular();
+ next_noise_collection =
+ schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);
+ }
+}
+
+void random_ref(void)
+{
+ if (!random_active) {
+ memset(&pool, 0, sizeof(pool)); /* just to start with */
+
+ noise_get_heavy(random_add_heavynoise_bitbybit);
+ random_stir();
+
+ next_noise_collection =
+ schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);
+ }
+
+ random_active++;
+}
+
+void random_unref(void)
+{
+ random_active--;
+}
+
+int random_byte(void)
+{
+ if (pool.poolpos >= POOLSIZE)
+ random_stir();
+
+ return pool.pool[pool.poolpos++];
+}
+
+void random_get_savedata(void **data, int *len)
+{
+ void *buf = snewn(POOLSIZE / 2, char);
+ random_stir();
+ memcpy(buf, pool.pool + pool.poolpos, POOLSIZE / 2);
+ *len = POOLSIZE / 2;
+ *data = buf;
+ random_stir();
+}