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author | marha <marha@users.sourceforge.net> | 2014-04-15 00:06:14 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-04-15 00:06:14 +0200 |
commit | dda1497a1e88c6cb8b8d91a7bc61283b697e8ea0 (patch) | |
tree | fb2bc84af03d9482335bfe21e4b25f68c63327f9 /tools/plink/winhsock.c | |
parent | c7a23c91d421c37cc2893f6f52a1dceb0c3e9f85 (diff) | |
download | vcxsrv-dda1497a1e88c6cb8b8d91a7bc61283b697e8ea0.tar.gz vcxsrv-dda1497a1e88c6cb8b8d91a7bc61283b697e8ea0.tar.bz2 vcxsrv-dda1497a1e88c6cb8b8d91a7bc61283b697e8ea0.zip |
Added plink noterm.c winhsock.c
Diffstat (limited to 'tools/plink/winhsock.c')
-rw-r--r-- | tools/plink/winhsock.c | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/tools/plink/winhsock.c b/tools/plink/winhsock.c new file mode 100644 index 000000000..6d7e7da4f --- /dev/null +++ b/tools/plink/winhsock.c @@ -0,0 +1,267 @@ +/* + * General mechanism for wrapping up reading/writing of Windows + * HANDLEs into a PuTTY Socket abstraction. + */ + +#include <stdio.h> +#include <assert.h> +#include <limits.h> + +#define DEFINE_PLUG_METHOD_MACROS +#include "tree234.h" +#include "putty.h" +#include "network.h" + +typedef struct Socket_handle_tag *Handle_Socket; + +struct Socket_handle_tag { + const struct socket_function_table *fn; + /* the above variable absolutely *must* be the first in this structure */ + + HANDLE send_H, recv_H; + struct handle *send_h, *recv_h; + + /* + * Freezing one of these sockets is a slightly fiddly business, + * because the reads from the handle are happening in a separate + * thread as blocking system calls and so once one is in progress + * it can't sensibly be interrupted. Hence, after the user tries + * to freeze one of these sockets, it's unavoidable that we may + * receive one more load of data before we manage to get + * winhandl.c to stop reading. + */ + enum { + UNFROZEN, /* reading as normal */ + FREEZING, /* have been set to frozen but winhandl is still reading */ + FROZEN, /* really frozen - winhandl has been throttled */ + THAWING /* we're gradually releasing our remaining data */ + } frozen; + /* We buffer data here if we receive it from winhandl while frozen. */ + bufchain inputdata; + + char *error; + + Plug plug; +}; + +static int handle_gotdata(struct handle *h, void *data, int len) +{ + Handle_Socket ps = (Handle_Socket) handle_get_privdata(h); + + if (len < 0) { + return plug_closing(ps->plug, "Read error from handle", + 0, 0); + } else if (len == 0) { + return plug_closing(ps->plug, NULL, 0, 0); + } else { + assert(ps->frozen != FREEZING && ps->frozen != THAWING); + if (ps->frozen == FREEZING) { + /* + * If we've received data while this socket is supposed to + * be frozen (because the read winhandl.c started before + * sk_set_frozen was called has now returned) then buffer + * the data for when we unfreeze. + */ + bufchain_add(&ps->inputdata, data, len); + + /* + * And return a very large backlog, to prevent further + * data arriving from winhandl until we unfreeze. + */ + return INT_MAX; + } else { + return plug_receive(ps->plug, 0, data, len); + } + } +} + +static void handle_sentdata(struct handle *h, int new_backlog) +{ + Handle_Socket ps = (Handle_Socket) handle_get_privdata(h); + + plug_sent(ps->plug, new_backlog); +} + +static Plug sk_handle_plug(Socket s, Plug p) +{ + Handle_Socket ps = (Handle_Socket) s; + Plug ret = ps->plug; + if (p) + ps->plug = p; + return ret; +} + +static void sk_handle_close(Socket s) +{ + Handle_Socket ps = (Handle_Socket) s; + + handle_free(ps->send_h); + handle_free(ps->recv_h); + CloseHandle(ps->send_H); + if (ps->recv_H != ps->send_H) + CloseHandle(ps->recv_H); + bufchain_clear(&ps->inputdata); + + sfree(ps); +} + +static int sk_handle_write(Socket s, const char *data, int len) +{ + Handle_Socket ps = (Handle_Socket) s; + + return handle_write(ps->send_h, data, len); +} + +static int sk_handle_write_oob(Socket s, const char *data, int len) +{ + /* + * oob data is treated as inband; nasty, but nothing really + * better we can do + */ + return sk_handle_write(s, data, len); +} + +static void sk_handle_write_eof(Socket s) +{ + Handle_Socket ps = (Handle_Socket) s; + + handle_write_eof(ps->send_h); +} + +static void sk_handle_flush(Socket s) +{ + /* Handle_Socket ps = (Handle_Socket) s; */ + /* do nothing */ +} + +static void handle_socket_unfreeze(void *psv) +{ + Handle_Socket ps = (Handle_Socket) psv; + void *data; + int len, new_backlog; + + /* + * If we've been put into a state other than THAWING since the + * last callback, then we're done. + */ + if (ps->frozen != THAWING) + return; + + /* + * Get some of the data we've buffered. + */ + bufchain_prefix(&ps->inputdata, &data, &len); + assert(len > 0); + + /* + * Hand it off to the plug. + */ + new_backlog = plug_receive(ps->plug, 0, data, len); + + if (bufchain_size(&ps->inputdata) > 0) { + /* + * If there's still data in our buffer, stay in THAWING state, + * and reschedule ourself. + */ + queue_toplevel_callback(handle_socket_unfreeze, ps); + } else { + /* + * Otherwise, we've successfully thawed! + */ + ps->frozen = UNFROZEN; + handle_unthrottle(ps->recv_h, new_backlog); + } +} + +static void sk_handle_set_frozen(Socket s, int is_frozen) +{ + Handle_Socket ps = (Handle_Socket) s; + + if (is_frozen) { + switch (ps->frozen) { + case FREEZING: + case FROZEN: + return; /* nothing to do */ + + case THAWING: + /* + * We were in the middle of emptying our bufchain, and got + * frozen again. In that case, winhandl.c is already + * throttled, so just return to FROZEN state. The toplevel + * callback will notice and disable itself. + */ + ps->frozen = FROZEN; + break; + + case UNFROZEN: + /* + * The normal case. Go to FREEZING, and expect one more + * load of data from winhandl if we're unlucky. + */ + ps->frozen = FREEZING; + break; + } + } else { + switch (ps->frozen) { + case UNFROZEN: + case THAWING: + return; /* nothing to do */ + + case FREEZING: + /* + * If winhandl didn't send us any data throughout the time + * we were frozen, then we'll still be in this state and + * can just unfreeze in the trivial way. + */ + assert(bufchain_size(&ps->inputdata) == 0); + ps->frozen = UNFROZEN; + break; + + case FROZEN: + /* + * If we have buffered data, go to THAWING and start + * releasing it in top-level callbacks. + */ + ps->frozen = THAWING; + queue_toplevel_callback(handle_socket_unfreeze, ps); + } + } +} + +static const char *sk_handle_socket_error(Socket s) +{ + Handle_Socket ps = (Handle_Socket) s; + return ps->error; +} + +Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, Plug plug, + int overlapped) +{ + static const struct socket_function_table socket_fn_table = { + sk_handle_plug, + sk_handle_close, + sk_handle_write, + sk_handle_write_oob, + sk_handle_write_eof, + sk_handle_flush, + sk_handle_set_frozen, + sk_handle_socket_error + }; + + Handle_Socket ret; + int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0); + + ret = snew(struct Socket_handle_tag); + ret->fn = &socket_fn_table; + ret->plug = plug; + ret->error = NULL; + ret->frozen = UNFROZEN; + bufchain_init(&ret->inputdata); + + ret->recv_H = recv_H; + ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags); + ret->send_H = send_H; + ret->send_h = handle_output_new(ret->send_H, handle_sentdata, ret, flags); + + return (Socket) ret; +} |