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author | marha <marha@users.sourceforge.net> | 2009-07-25 19:39:46 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-07-25 19:39:46 +0000 |
commit | 4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05 (patch) | |
tree | c1e02b9d3509aa97703aa4b540d4cd22ec4600ed /xorg-server/dix/events.c | |
parent | dc3c299dd0995549e2a6973ca0f25b254afd38a5 (diff) | |
download | vcxsrv-4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05.tar.gz vcxsrv-4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05.tar.bz2 vcxsrv-4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05.zip |
Added xorg-server-1.6.2.tar.gz
Diffstat (limited to 'xorg-server/dix/events.c')
-rw-r--r-- | xorg-server/dix/events.c | 3976 |
1 files changed, 2304 insertions, 1672 deletions
diff --git a/xorg-server/dix/events.c b/xorg-server/dix/events.c index 4a8e480c8..f15c46090 100644 --- a/xorg-server/dix/events.c +++ b/xorg-server/dix/events.c @@ -27,13 +27,13 @@ Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. All Rights Reserved -Permission to use, copy, modify, and distribute this software and its -documentation for any purpose and without fee is hereby granted, +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that -both that copyright notice and this permission notice appear in +both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the -software without specific, written prior permission. +software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL @@ -149,20 +149,8 @@ typedef const char *string; #include "Xserver-dtrace.h" #endif -#ifdef XEVIE -extern WindowPtr *WindowTable; -extern int xevieFlag; -extern int xevieClientIndex; -extern DeviceIntPtr xeviemouse; -extern DeviceIntPtr xeviekb; -extern Mask xevieMask; -extern Mask xevieFilters[128]; -extern int xevieEventSent; -extern int xevieKBEventSent; -int xeviegrabState = 0; -#endif - #include <X11/extensions/XIproto.h> +#include <X11/extensions/XI.h> #include "exglobals.h" #include "exevents.h" #include "exglobals.h" @@ -171,11 +159,16 @@ int xeviegrabState = 0; #include "dixevents.h" #include "dixgrabs.h" #include "dispatch.h" + +#include <X11/extensions/ge.h> +#include "geext.h" +#include "geint.h" + +#include "enterleave.h" + /** * Extension events type numbering starts at EXTENSION_EVENT_BASE. */ -#define EXTENSION_EVENT_BASE 64 - #define NoSuchEvent 0x80000000 /* so doesn't match NoEventMask */ #define StructureAndSubMask ( StructureNotifyMask | SubstructureNotifyMask ) #define AllButtonsMask ( \ @@ -196,6 +189,12 @@ int xeviegrabState = 0; ShiftMask | LockMask | ControlMask | Mod1Mask | Mod2Mask | \ Mod3Mask | Mod4Mask | Mod5Mask ) #define AllEventMasks (lastEventMask|(lastEventMask-1)) + +/** + * Used to indicate a implicit passive grab created by a ButtonPress event. + * See DeliverEventsToWindow(). + */ +#define ImplicitGrabMask (1 << 7) /* * The following relies on the fact that the Button<n>MotionMasks are equal * to the corresponding Button<n>Masks from the current modifier/button state. @@ -219,21 +218,21 @@ _X_EXPORT CallbackListPtr DeviceEventCallback; Mask DontPropagateMasks[DNPMCOUNT]; static int DontPropagateRefCnts[DNPMCOUNT]; + /** - * Main input device struct. - * inputInfo.pointer + * Main input device struct. + * inputInfo.pointer * is the core pointer. Referred to as "virtual core pointer", "VCP", * "core pointer" or inputInfo.pointer. There is exactly one core pointer, - * but multiple devices may send core events. If a device generates core - * events, those events will appear to originate from the core pointer. - * + * but multiple devices may send core events. The VCP is the first master + * pointer device and cannot be deleted. + * * inputInfo.keyboard * is the core keyboard ("virtual core keyboard", "VCK", "core keyboard"). * See inputInfo.pointer. - * + * * inputInfo.devices - * linked list containing all devices including VCK and VCP. The VCK will - * always be the first entry, the VCP the second entry in the device list. + * linked list containing all devices including VCP and VCK. * * inputInfo.off_devices * Devices that have not been initialized and are thus turned off. @@ -243,6 +242,24 @@ static int DontPropagateRefCnts[DNPMCOUNT]; */ _X_EXPORT InputInfo inputInfo; +/** + * syncEvents is the global structure for queued events. + * Devices can be frozen through GrabModeSync pointer grabs. If this is the + * case, events from these devices are added to "pending" instead of being + * processed normally. When the device is unfrozen, events in "pending" are + * replayed and processed as if they would come from the device directly. + * + * pending ... list of queued events + * pendtail ... last event in list + * replayDev ... The device to replay events for. Only set in AllowEvents, in + * which case it is set to the device specified in the request. + * replayWin ... the window the events are supposed to be replayed on. This + * window may be set to the grab's window (but only when + * Replay{Pointer|Keyboard} is given in the XAllowEvents + * request. + * playingEvents ... flag to indicate whether we're in the process of + * replaying events. Only set in ComputeFreezes(). + */ static struct { QdEventPtr pending, *pendtail; DeviceIntPtr replayDev; /* kludgy rock to put flag for */ @@ -251,55 +268,68 @@ static struct { TimeStamp time; } syncEvents; -/* - * The window trace information is used to avoid having to compute all the - * windows between the root and the current pointer window each time a button - * or key goes down. The grabs on each of those windows must be checked. - * - * @see XYToWindow() for a documentation on how the array is set up. +#define RootWindow(dev) dev->spriteInfo->sprite->spriteTrace[0] + +static xEvent* swapEvent = NULL; +static int swapEventLen = 0; + +/** + * Convert the given event type from an XI event to a core event. + * @return The matching core event type or 0 if there is none. */ -static WindowPtr *spriteTrace = (WindowPtr *)NULL; -#define ROOT spriteTrace[0] -static int spriteTraceSize = 0; -static int spriteTraceGood; +_X_EXPORT int +XItoCoreType(int xitype) +{ + int coretype = 0; + if (xitype == DeviceMotionNotify) + coretype = MotionNotify; + else if (xitype == DeviceButtonPress) + coretype = ButtonPress; + else if (xitype == DeviceButtonRelease) + coretype = ButtonRelease; + else if (xitype == DeviceKeyPress) + coretype = KeyPress; + else if (xitype == DeviceKeyRelease) + coretype = KeyRelease; + + return coretype; +} /** - * DIX sprite information. This is the sprite as seen from the DIX. It does - * not represent the actual sprite rendered to the screen. - * + * True if device owns a cursor, false if device shares a cursor sprite with + * another device. */ -static struct { - CursorPtr current; - BoxRec hotLimits; /* logical constraints of hot spot */ - Bool confined; /* confined to screen */ -#if defined(SHAPE) || defined(PANORAMIX) - RegionPtr hotShape; /* additional logical shape constraint */ -#endif - BoxRec physLimits; /* physical constraints of hot spot */ - WindowPtr win; /* window of logical position */ - HotSpot hot; /* logical pointer position */ - HotSpot hotPhys; /* physical pointer position */ -#ifdef PANORAMIX - ScreenPtr screen; /* all others are in Screen 0 coordinates */ - RegionRec Reg1; /* Region 1 for confining motion */ - RegionRec Reg2; /* Region 2 for confining virtual motion */ - WindowPtr windows[MAXSCREENS]; - WindowPtr confineWin; /* confine window */ -#endif -} sprite; /* info about the cursor sprite */ +_X_EXPORT Bool +DevHasCursor(DeviceIntPtr pDev) +{ + return pDev->spriteInfo->spriteOwner; +} -#ifdef XEVIE -_X_EXPORT WindowPtr xeviewin; -_X_EXPORT HotSpot xeviehot; -#endif +/* + * Return true if a device is a pointer, check is the same as used by XI to + * fill the 'use' field. + */ +_X_EXPORT Bool +IsPointerDevice(DeviceIntPtr dev) +{ + return (dev->valuator && dev->button); +} -static void DoEnterLeaveEvents( - WindowPtr fromWin, - WindowPtr toWin, - int mode -); +/* + * Return true if a device is a keyboard, check is the same as used by XI to + * fill the 'use' field. + * + * Some pointer devices have keys as well (e.g. multimedia keys). Try to not + * count them as keyboard devices. + */ +_X_EXPORT Bool +IsKeyboardDevice(DeviceIntPtr dev) +{ + return (dev->key && dev->kbdfeed) && !IsPointerDevice(dev); +} static WindowPtr XYToWindow( + DeviceIntPtr pDev, int x, int y ); @@ -311,12 +341,14 @@ extern int lastEvent; static Mask lastEventMask; -#ifdef XINPUT extern int DeviceMotionNotify; -#endif +/** + * Event filters. One set of filters for each device, but only the first layer + * is initialized. The rest is memcpy'd in InitEvents. + */ #define CantBeFiltered NoEventMask -static Mask filters[128] = +static Mask filters[MAXDEVICES][128] = { { NoSuchEvent, /* 0 */ NoSuchEvent, /* 1 */ @@ -353,48 +385,57 @@ static Mask filters[128] = ColormapChangeMask, /* ColormapNotify */ CantBeFiltered, /* ClientMessage */ CantBeFiltered /* MappingNotify */ -}; +}}; + + +/** + * same principle as filters, but one set of filters for each extension. + * The extension is responsible for setting the filters by calling + * SetGenericFilter(). + */ +static Mask* generic_filters[MAXEXTENSIONS]; static CARD8 criticalEvents[32] = { - 0x7c /* key and button events */ + 0x7c, 0x30, 0x40 /* key, button, expose, and configure events */ }; #ifdef PANORAMIX -static void ConfineToShape(RegionPtr shape, int *px, int *py); -static void PostNewCursor(void); +static void PostNewCursor(DeviceIntPtr pDev); -#define SyntheticMotion(x, y) \ - PostSyntheticMotion(x, y, noPanoramiXExtension ? 0 : \ - sprite.screen->myNum, \ +#define SyntheticMotion(dev, x, y) \ + PostSyntheticMotion(dev, x, y, noPanoramiXExtension ? 0 : \ + dev->spriteInfo->sprite->screen->myNum, \ syncEvents.playingEvents ? \ syncEvents.time.milliseconds : \ currentTime.milliseconds); static Bool XineramaSetCursorPosition( - int x, - int y, + DeviceIntPtr pDev, + int x, + int y, Bool generateEvent ){ ScreenPtr pScreen; BoxRec box; int i; + SpritePtr pSprite = pDev->spriteInfo->sprite; /* x,y are in Screen 0 coordinates. We need to decide what Screen - to send the message too and what the coordinates relative to + to send the message too and what the coordinates relative to that screen are. */ - pScreen = sprite.screen; + pScreen = pSprite->screen; x += panoramiXdataPtr[0].x; y += panoramiXdataPtr[0].y; if(!POINT_IN_REGION(pScreen, &XineramaScreenRegions[pScreen->myNum], - x, y, &box)) + x, y, &box)) { - FOR_NSCREENS(i) + FOR_NSCREENS(i) { - if(i == pScreen->myNum) + if(i == pScreen->myNum) continue; if(POINT_IN_REGION(pScreen, &XineramaScreenRegions[i], x, y, &box)) { @@ -404,21 +445,25 @@ XineramaSetCursorPosition( } } - sprite.screen = pScreen; - sprite.hotPhys.x = x - panoramiXdataPtr[0].x; - sprite.hotPhys.y = y - panoramiXdataPtr[0].y; + pSprite->screen = pScreen; + pSprite->hotPhys.x = x - panoramiXdataPtr[0].x; + pSprite->hotPhys.y = y - panoramiXdataPtr[0].y; x -= panoramiXdataPtr[pScreen->myNum].x; y -= panoramiXdataPtr[pScreen->myNum].y; - return (*pScreen->SetCursorPosition)(pScreen, x, y, generateEvent); + return (*pScreen->SetCursorPosition)(pDev, pScreen, x, y, generateEvent); } static void -XineramaConstrainCursor(void) +XineramaConstrainCursor(DeviceIntPtr pDev) { - ScreenPtr pScreen = sprite.screen; - BoxRec newBox = sprite.physLimits; + SpritePtr pSprite = pDev->spriteInfo->sprite; + ScreenPtr pScreen; + BoxRec newBox; + + pScreen = pSprite->screen; + newBox = pSprite->physLimits; /* Translate the constraining box to the screen the sprite is actually on */ @@ -427,56 +472,60 @@ XineramaConstrainCursor(void) newBox.y1 += panoramiXdataPtr[0].y - panoramiXdataPtr[pScreen->myNum].y; newBox.y2 += panoramiXdataPtr[0].y - panoramiXdataPtr[pScreen->myNum].y; - (* pScreen->ConstrainCursor)(pScreen, &newBox); + (* pScreen->ConstrainCursor)(pDev, pScreen, &newBox); } static void XineramaCheckPhysLimits( + DeviceIntPtr pDev, CursorPtr cursor, Bool generateEvents ){ HotSpot new; + SpritePtr pSprite = pDev->spriteInfo->sprite; if (!cursor) return; - - new = sprite.hotPhys; + + new = pSprite->hotPhys; /* I don't care what the DDX has to say about it */ - sprite.physLimits = sprite.hotLimits; + pSprite->physLimits = pSprite->hotLimits; /* constrain the pointer to those limits */ - if (new.x < sprite.physLimits.x1) - new.x = sprite.physLimits.x1; + if (new.x < pSprite->physLimits.x1) + new.x = pSprite->physLimits.x1; else - if (new.x >= sprite.physLimits.x2) - new.x = sprite.physLimits.x2 - 1; - if (new.y < sprite.physLimits.y1) - new.y = sprite.physLimits.y1; + if (new.x >= pSprite->physLimits.x2) + new.x = pSprite->physLimits.x2 - 1; + if (new.y < pSprite->physLimits.y1) + new.y = pSprite->physLimits.y1; else - if (new.y >= sprite.physLimits.y2) - new.y = sprite.physLimits.y2 - 1; + if (new.y >= pSprite->physLimits.y2) + new.y = pSprite->physLimits.y2 - 1; - if (sprite.hotShape) /* more work if the shape is a mess */ - ConfineToShape(sprite.hotShape, &new.x, &new.y); + if (pSprite->hotShape) /* more work if the shape is a mess */ + ConfineToShape(pDev, pSprite->hotShape, &new.x, &new.y); - if((new.x != sprite.hotPhys.x) || (new.y != sprite.hotPhys.y)) + if((new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y)) { - XineramaSetCursorPosition (new.x, new.y, generateEvents); + XineramaSetCursorPosition (pDev, new.x, new.y, generateEvents); if (!generateEvents) - SyntheticMotion(new.x, new.y); + SyntheticMotion(pDev, new.x, new.y); } /* Tell DDX what the limits are */ - XineramaConstrainCursor(); + XineramaConstrainCursor(pDev); } static Bool -XineramaSetWindowPntrs(WindowPtr pWin) +XineramaSetWindowPntrs(DeviceIntPtr pDev, WindowPtr pWin) { + SpritePtr pSprite = pDev->spriteInfo->sprite; + if(pWin == WindowTable[0]) { - memcpy(sprite.windows, WindowTable, + memcpy(pSprite->windows, WindowTable, PanoramiXNumScreens*sizeof(WindowPtr)); } else { PanoramiXRes *win; @@ -488,8 +537,8 @@ XineramaSetWindowPntrs(WindowPtr pWin) return FALSE; for(i = 0; i < PanoramiXNumScreens; i++) { - sprite.windows[i] = LookupIDByType(win->info[i].id, RT_WINDOW); - if(!sprite.windows[i]) /* window is being unmapped */ + pSprite->windows[i] = LookupIDByType(win->info[i].id, RT_WINDOW); + if(!pSprite->windows[i]) /* window is being unmapped */ return FALSE; } } @@ -498,16 +547,18 @@ XineramaSetWindowPntrs(WindowPtr pWin) static void XineramaCheckVirtualMotion( + DeviceIntPtr pDev, QdEventPtr qe, - WindowPtr pWin -){ + WindowPtr pWin) +{ + SpritePtr pSprite = pDev->spriteInfo->sprite; if (qe) { - sprite.hot.pScreen = qe->pScreen; /* should always be Screen 0 */ - sprite.hot.x = qe->event->u.keyButtonPointer.rootX; - sprite.hot.y = qe->event->u.keyButtonPointer.rootY; - pWin = inputInfo.pointer->grab ? inputInfo.pointer->grab->confineTo : + pSprite->hot.pScreen = qe->pScreen; /* should always be Screen 0 */ + pSprite->hot.x = qe->event->u.keyButtonPointer.rootX; + pSprite->hot.y = qe->event->u.keyButtonPointer.rootY; + pWin = pDev->deviceGrab.grab ? pDev->deviceGrab.grab->confineTo : NullWindow; } if (pWin) @@ -515,13 +566,13 @@ XineramaCheckVirtualMotion( int x, y, off_x, off_y, i; BoxRec lims; - if(!XineramaSetWindowPntrs(pWin)) + if(!XineramaSetWindowPntrs(pDev, pWin)) return; i = PanoramiXNumScreens - 1; - - REGION_COPY(sprite.screen, &sprite.Reg2, - &sprite.windows[i]->borderSize); + + REGION_COPY(pSprite->screen, &pSprite->Reg2, + &pSprite->windows[i]->borderSize); off_x = panoramiXdataPtr[i].x; off_y = panoramiXdataPtr[i].y; @@ -530,97 +581,110 @@ XineramaCheckVirtualMotion( y = off_y - panoramiXdataPtr[i].y; if(x || y) - REGION_TRANSLATE(sprite.screen, &sprite.Reg2, x, y); - - REGION_UNION(sprite.screen, &sprite.Reg2, &sprite.Reg2, - &sprite.windows[i]->borderSize); + REGION_TRANSLATE(pSprite->screen, &pSprite->Reg2, x, y); + + REGION_UNION(pSprite->screen, &pSprite->Reg2, &pSprite->Reg2, + &pSprite->windows[i]->borderSize); off_x = panoramiXdataPtr[i].x; off_y = panoramiXdataPtr[i].y; } - lims = *REGION_EXTENTS(sprite.screen, &sprite.Reg2); + lims = *REGION_EXTENTS(pSprite->screen, &pSprite->Reg2); - if (sprite.hot.x < lims.x1) - sprite.hot.x = lims.x1; - else if (sprite.hot.x >= lims.x2) - sprite.hot.x = lims.x2 - 1; - if (sprite.hot.y < lims.y1) - sprite.hot.y = lims.y1; - else if (sprite.hot.y >= lims.y2) - sprite.hot.y = lims.y2 - 1; + if (pSprite->hot.x < lims.x1) + pSprite->hot.x = lims.x1; + else if (pSprite->hot.x >= lims.x2) + pSprite->hot.x = lims.x2 - 1; + if (pSprite->hot.y < lims.y1) + pSprite->hot.y = lims.y1; + else if (pSprite->hot.y >= lims.y2) + pSprite->hot.y = lims.y2 - 1; - if (REGION_NUM_RECTS(&sprite.Reg2) > 1) - ConfineToShape(&sprite.Reg2, &sprite.hot.x, &sprite.hot.y); + if (REGION_NUM_RECTS(&pSprite->Reg2) > 1) + ConfineToShape(pDev, &pSprite->Reg2, + &pSprite->hot.x, &pSprite->hot.y); if (qe) { - qe->pScreen = sprite.hot.pScreen; - qe->event->u.keyButtonPointer.rootX = sprite.hot.x; - qe->event->u.keyButtonPointer.rootY = sprite.hot.y; + qe->pScreen = pSprite->hot.pScreen; + qe->event->u.keyButtonPointer.rootX = pSprite->hot.x; + qe->event->u.keyButtonPointer.rootY = pSprite->hot.y; } } -#ifdef XEVIE - xeviehot.x = sprite.hot.x; - xeviehot.y = sprite.hot.y; -#endif } static Bool -XineramaCheckMotion(xEvent *xE) +XineramaCheckMotion(xEvent *xE, DeviceIntPtr pDev) { - WindowPtr prevSpriteWin = sprite.win; + WindowPtr prevSpriteWin; + SpritePtr pSprite = pDev->spriteInfo->sprite; + + prevSpriteWin = pSprite->win; if (xE && !syncEvents.playingEvents) { + /* GetPointerEvents() guarantees that pointer events have the correct + rootX/Y set already. */ + switch(xE->u.u.type) + { + case ButtonPress: + case ButtonRelease: + case MotionNotify: + break; + default: + if (xE->u.u.type == DeviceButtonPress || + xE->u.u.type == DeviceButtonRelease || + xE->u.u.type == DeviceMotionNotify) + break; + /* all other events return FALSE */ + return FALSE; + } + /* Motion events entering DIX get translated to Screen 0 - coordinates. Replayed events have already been + coordinates. Replayed events have already been translated since they've entered DIX before */ - XE_KBPTR.rootX += panoramiXdataPtr[sprite.screen->myNum].x - + XE_KBPTR.rootX += panoramiXdataPtr[pSprite->screen->myNum].x - panoramiXdataPtr[0].x; - XE_KBPTR.rootY += panoramiXdataPtr[sprite.screen->myNum].y - + XE_KBPTR.rootY += panoramiXdataPtr[pSprite->screen->myNum].y - panoramiXdataPtr[0].y; - sprite.hot.x = XE_KBPTR.rootX; - sprite.hot.y = XE_KBPTR.rootY; - if (sprite.hot.x < sprite.physLimits.x1) - sprite.hot.x = sprite.physLimits.x1; - else if (sprite.hot.x >= sprite.physLimits.x2) - sprite.hot.x = sprite.physLimits.x2 - 1; - if (sprite.hot.y < sprite.physLimits.y1) - sprite.hot.y = sprite.physLimits.y1; - else if (sprite.hot.y >= sprite.physLimits.y2) - sprite.hot.y = sprite.physLimits.y2 - 1; - - if (sprite.hotShape) - ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y); - - sprite.hotPhys = sprite.hot; - if ((sprite.hotPhys.x != XE_KBPTR.rootX) || - (sprite.hotPhys.y != XE_KBPTR.rootY)) + pSprite->hot.x = XE_KBPTR.rootX; + pSprite->hot.y = XE_KBPTR.rootY; + if (pSprite->hot.x < pSprite->physLimits.x1) + pSprite->hot.x = pSprite->physLimits.x1; + else if (pSprite->hot.x >= pSprite->physLimits.x2) + pSprite->hot.x = pSprite->physLimits.x2 - 1; + if (pSprite->hot.y < pSprite->physLimits.y1) + pSprite->hot.y = pSprite->physLimits.y1; + else if (pSprite->hot.y >= pSprite->physLimits.y2) + pSprite->hot.y = pSprite->physLimits.y2 - 1; + + if (pSprite->hotShape) + ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, &pSprite->hot.y); + + pSprite->hotPhys = pSprite->hot; + if ((pSprite->hotPhys.x != XE_KBPTR.rootX) || + (pSprite->hotPhys.y != XE_KBPTR.rootY)) { XineramaSetCursorPosition( - sprite.hotPhys.x, sprite.hotPhys.y, FALSE); + pDev, pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE); } - XE_KBPTR.rootX = sprite.hot.x; - XE_KBPTR.rootY = sprite.hot.y; + XE_KBPTR.rootX = pSprite->hot.x; + XE_KBPTR.rootY = pSprite->hot.y; } -#ifdef XEVIE - xeviehot.x = sprite.hot.x; - xeviehot.y = sprite.hot.y; - xeviewin = -#endif - sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y); + pSprite->win = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y); - if (sprite.win != prevSpriteWin) + if (pSprite->win != prevSpriteWin) { if (prevSpriteWin != NullWindow) { if (!xE) UpdateCurrentTimeIf(); - DoEnterLeaveEvents(prevSpriteWin, sprite.win, NotifyNormal); - } - PostNewCursor(); + DoEnterLeaveEvents(pDev, prevSpriteWin, pSprite->win, + NotifyNormal); + } + PostNewCursor(pDev); return FALSE; } return TRUE; @@ -628,25 +692,28 @@ XineramaCheckMotion(xEvent *xE) static void -XineramaConfineCursorToWindow(WindowPtr pWin, Bool generateEvents) +XineramaConfineCursorToWindow(DeviceIntPtr pDev, + WindowPtr pWin, + Bool generateEvents) { + SpritePtr pSprite = pDev->spriteInfo->sprite; if (syncEvents.playingEvents) { - XineramaCheckVirtualMotion((QdEventPtr)NULL, pWin); - SyntheticMotion(sprite.hot.x, sprite.hot.y); + XineramaCheckVirtualMotion(pDev, (QdEventPtr)NULL, pWin); + SyntheticMotion(pDev, pSprite->hot.x, pSprite->hot.y); } else { int x, y, off_x, off_y, i; - if(!XineramaSetWindowPntrs(pWin)) + if(!XineramaSetWindowPntrs(pDev, pWin)) return; i = PanoramiXNumScreens - 1; - - REGION_COPY(sprite.screen, &sprite.Reg1, - &sprite.windows[i]->borderSize); + + REGION_COPY(pSprite->screen, &pSprite->Reg1, + &pSprite->windows[i]->borderSize); off_x = panoramiXdataPtr[i].x; off_y = panoramiXdataPtr[i].y; @@ -655,48 +722,51 @@ XineramaConfineCursorToWindow(WindowPtr pWin, Bool generateEvents) y = off_y - panoramiXdataPtr[i].y; if(x || y) - REGION_TRANSLATE(sprite.screen, &sprite.Reg1, x, y); - - REGION_UNION(sprite.screen, &sprite.Reg1, &sprite.Reg1, - &sprite.windows[i]->borderSize); + REGION_TRANSLATE(pSprite->screen, &pSprite->Reg1, x, y); + + REGION_UNION(pSprite->screen, &pSprite->Reg1, &pSprite->Reg1, + &pSprite->windows[i]->borderSize); off_x = panoramiXdataPtr[i].x; off_y = panoramiXdataPtr[i].y; } - sprite.hotLimits = *REGION_EXTENTS(sprite.screen, &sprite.Reg1); + pSprite->hotLimits = *REGION_EXTENTS(pSprite->screen, &pSprite->Reg1); - if(REGION_NUM_RECTS(&sprite.Reg1) > 1) - sprite.hotShape = &sprite.Reg1; + if(REGION_NUM_RECTS(&pSprite->Reg1) > 1) + pSprite->hotShape = &pSprite->Reg1; else - sprite.hotShape = NullRegion; - - sprite.confined = FALSE; - sprite.confineWin = (pWin == WindowTable[0]) ? NullWindow : pWin; + pSprite->hotShape = NullRegion; + + pSprite->confined = FALSE; + pSprite->confineWin = (pWin == WindowTable[0]) ? NullWindow : pWin; - XineramaCheckPhysLimits(sprite.current, generateEvents); + XineramaCheckPhysLimits(pDev, pSprite->current, + generateEvents); } } static void -XineramaChangeToCursor(CursorPtr cursor) +XineramaChangeToCursor(DeviceIntPtr pDev, CursorPtr cursor) { - if (cursor != sprite.current) + SpritePtr pSprite = pDev->spriteInfo->sprite; + + if (cursor != pSprite->current) { - if ((sprite.current->bits->xhot != cursor->bits->xhot) || - (sprite.current->bits->yhot != cursor->bits->yhot)) - XineramaCheckPhysLimits(cursor, FALSE); - (*sprite.screen->DisplayCursor)(sprite.screen, cursor); - FreeCursor(sprite.current, (Cursor)0); - sprite.current = cursor; - sprite.current->refcnt++; + if ((pSprite->current->bits->xhot != cursor->bits->xhot) || + (pSprite->current->bits->yhot != cursor->bits->yhot)) + XineramaCheckPhysLimits(pDev, cursor, FALSE); + (*pSprite->screen->DisplayCursor)(pDev, pSprite->screen, cursor); + FreeCursor(pSprite->current, (Cursor)0); + pSprite->current = cursor; + pSprite->current->refcnt++; } } #else -#define SyntheticMotion(x, y) \ - PostSyntheticMotion(x, y, \ +#define SyntheticMotion(dev, x, y) \ + PostSyntheticMotion(dev, x, y, \ 0, \ syncEvents.playingEvents ? \ syncEvents.time.milliseconds : \ @@ -705,11 +775,19 @@ XineramaChangeToCursor(CursorPtr cursor) #endif /* PANORAMIX */ void -SetMaskForEvent(Mask mask, int event) +SetMaskForEvent(int deviceid, Mask mask, int event) { + int coretype; + if (deviceid < 0 || deviceid >= MAXDEVICES) + FatalError("SetMaskForEvent: bogus device id"); if ((event < LASTEvent) || (event >= 128)) FatalError("SetMaskForEvent: bogus event number"); - filters[event] = mask; + filters[deviceid][event] = mask; + + /* Need to change the mask for the core events too */ + coretype = XItoCoreType(event); + if (coretype) + filters[deviceid][coretype] = mask; } _X_EXPORT void @@ -720,17 +798,18 @@ SetCriticalEvent(int event) criticalEvents[event >> 3] |= 1 << (event & 7); } -#ifdef SHAPE -static void -ConfineToShape(RegionPtr shape, int *px, int *py) +void +ConfineToShape(DeviceIntPtr pDev, RegionPtr shape, int *px, int *py) { BoxRec box; int x = *px, y = *py; int incx = 1, incy = 1; + SpritePtr pSprite; - if (POINT_IN_REGION(sprite.hot.pScreen, shape, x, y, &box)) + pSprite = pDev->spriteInfo->sprite; + if (POINT_IN_REGION(pSprite->hot.pScreen, shape, x, y, &box)) return; - box = *REGION_EXTENTS(sprite.hot.pScreen, shape); + box = *REGION_EXTENTS(pSprite->hot.pScreen, shape); /* this is rather crude */ do { x += incx; @@ -752,145 +831,141 @@ ConfineToShape(RegionPtr shape, int *px, int *py) else if (y < box.y1) return; /* should never get here! */ } - } while (!POINT_IN_REGION(sprite.hot.pScreen, shape, x, y, &box)); + } while (!POINT_IN_REGION(pSprite->hot.pScreen, shape, x, y, &box)); *px = x; *py = y; } -#endif static void CheckPhysLimits( + DeviceIntPtr pDev, CursorPtr cursor, Bool generateEvents, Bool confineToScreen, ScreenPtr pScreen) { HotSpot new; + SpritePtr pSprite = pDev->spriteInfo->sprite; if (!cursor) return; - new = sprite.hotPhys; + new = pSprite->hotPhys; if (pScreen) new.pScreen = pScreen; else pScreen = new.pScreen; - (*pScreen->CursorLimits) (pScreen, cursor, &sprite.hotLimits, - &sprite.physLimits); - sprite.confined = confineToScreen; - (* pScreen->ConstrainCursor)(pScreen, &sprite.physLimits); - if (new.x < sprite.physLimits.x1) - new.x = sprite.physLimits.x1; + (*pScreen->CursorLimits) (pDev, pScreen, cursor, &pSprite->hotLimits, + &pSprite->physLimits); + pSprite->confined = confineToScreen; + (* pScreen->ConstrainCursor)(pDev, pScreen, &pSprite->physLimits); + if (new.x < pSprite->physLimits.x1) + new.x = pSprite->physLimits.x1; else - if (new.x >= sprite.physLimits.x2) - new.x = sprite.physLimits.x2 - 1; - if (new.y < sprite.physLimits.y1) - new.y = sprite.physLimits.y1; + if (new.x >= pSprite->physLimits.x2) + new.x = pSprite->physLimits.x2 - 1; + if (new.y < pSprite->physLimits.y1) + new.y = pSprite->physLimits.y1; else - if (new.y >= sprite.physLimits.y2) - new.y = sprite.physLimits.y2 - 1; -#ifdef SHAPE - if (sprite.hotShape) - ConfineToShape(sprite.hotShape, &new.x, &new.y); -#endif - if ((pScreen != sprite.hotPhys.pScreen) || - (new.x != sprite.hotPhys.x) || (new.y != sprite.hotPhys.y)) - { - if (pScreen != sprite.hotPhys.pScreen) - sprite.hotPhys = new; - (*pScreen->SetCursorPosition) (pScreen, new.x, new.y, generateEvents); - if (!generateEvents) - SyntheticMotion(new.x, new.y); + if (new.y >= pSprite->physLimits.y2) + new.y = pSprite->physLimits.y2 - 1; + if (pSprite->hotShape) + ConfineToShape(pDev, pSprite->hotShape, &new.x, &new.y); + if ((pScreen != pSprite->hotPhys.pScreen) || + (new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y)) + { + if (pScreen != pSprite->hotPhys.pScreen) + pSprite->hotPhys = new; + (*pScreen->SetCursorPosition) + (pDev, pScreen, new.x, new.y, generateEvents); + if (!generateEvents) + SyntheticMotion(pDev, new.x, new.y); } } static void CheckVirtualMotion( + DeviceIntPtr pDev, QdEventPtr qe, WindowPtr pWin) { + SpritePtr pSprite = pDev->spriteInfo->sprite; + #ifdef PANORAMIX if(!noPanoramiXExtension) { - XineramaCheckVirtualMotion(qe, pWin); + XineramaCheckVirtualMotion(pDev, qe, pWin); return; } #endif if (qe) { - sprite.hot.pScreen = qe->pScreen; - sprite.hot.x = qe->event->u.keyButtonPointer.rootX; - sprite.hot.y = qe->event->u.keyButtonPointer.rootY; - pWin = inputInfo.pointer->grab ? inputInfo.pointer->grab->confineTo : - NullWindow; + pSprite->hot.pScreen = qe->pScreen; + pSprite->hot.x = qe->event->u.keyButtonPointer.rootX; + pSprite->hot.y = qe->event->u.keyButtonPointer.rootY; + pWin = pDev->deviceGrab.grab ? pDev->deviceGrab.grab->confineTo : NullWindow; } if (pWin) { BoxRec lims; - if (sprite.hot.pScreen != pWin->drawable.pScreen) + if (pSprite->hot.pScreen != pWin->drawable.pScreen) { - sprite.hot.pScreen = pWin->drawable.pScreen; - sprite.hot.x = sprite.hot.y = 0; + pSprite->hot.pScreen = pWin->drawable.pScreen; + pSprite->hot.x = pSprite->hot.y = 0; } lims = *REGION_EXTENTS(pWin->drawable.pScreen, &pWin->borderSize); - if (sprite.hot.x < lims.x1) - sprite.hot.x = lims.x1; - else if (sprite.hot.x >= lims.x2) - sprite.hot.x = lims.x2 - 1; - if (sprite.hot.y < lims.y1) - sprite.hot.y = lims.y1; - else if (sprite.hot.y >= lims.y2) - sprite.hot.y = lims.y2 - 1; -#ifdef SHAPE + if (pSprite->hot.x < lims.x1) + pSprite->hot.x = lims.x1; + else if (pSprite->hot.x >= lims.x2) + pSprite->hot.x = lims.x2 - 1; + if (pSprite->hot.y < lims.y1) + pSprite->hot.y = lims.y1; + else if (pSprite->hot.y >= lims.y2) + pSprite->hot.y = lims.y2 - 1; if (wBoundingShape(pWin)) - ConfineToShape(&pWin->borderSize, &sprite.hot.x, &sprite.hot.y); -#endif + ConfineToShape(pDev, &pWin->borderSize, + &pSprite->hot.x, &pSprite->hot.y); if (qe) { - qe->pScreen = sprite.hot.pScreen; - qe->event->u.keyButtonPointer.rootX = sprite.hot.x; - qe->event->u.keyButtonPointer.rootY = sprite.hot.y; + qe->pScreen = pSprite->hot.pScreen; + qe->event->u.keyButtonPointer.rootX = pSprite->hot.x; + qe->event->u.keyButtonPointer.rootY = pSprite->hot.y; } } -#ifdef XEVIE - xeviehot.x = sprite.hot.x; - xeviehot.y = sprite.hot.y; -#endif - ROOT = WindowTable[sprite.hot.pScreen->myNum]; + RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum]; } static void -ConfineCursorToWindow(WindowPtr pWin, Bool generateEvents, Bool confineToScreen) +ConfineCursorToWindow(DeviceIntPtr pDev, WindowPtr pWin, Bool generateEvents, Bool confineToScreen) { ScreenPtr pScreen = pWin->drawable.pScreen; + SpritePtr pSprite = pDev->spriteInfo->sprite; #ifdef PANORAMIX if(!noPanoramiXExtension) { - XineramaConfineCursorToWindow(pWin, generateEvents); + XineramaConfineCursorToWindow(pDev, pWin, generateEvents); return; - } + } #endif if (syncEvents.playingEvents) { - CheckVirtualMotion((QdEventPtr)NULL, pWin); - SyntheticMotion(sprite.hot.x, sprite.hot.y); + CheckVirtualMotion(pDev, (QdEventPtr)NULL, pWin); + SyntheticMotion(pDev, pSprite->hot.x, pSprite->hot.y); } else { - sprite.hotLimits = *REGION_EXTENTS( pScreen, &pWin->borderSize); -#ifdef SHAPE - sprite.hotShape = wBoundingShape(pWin) ? &pWin->borderSize + pSprite->hotLimits = *REGION_EXTENTS( pScreen, &pWin->borderSize); + pSprite->hotShape = wBoundingShape(pWin) ? &pWin->borderSize : NullRegion; -#endif - CheckPhysLimits(sprite.current, generateEvents, confineToScreen, - pScreen); + CheckPhysLimits(pDev, pSprite->current, generateEvents, + confineToScreen, pScreen); } } _X_EXPORT Bool -PointerConfinedToScreen(void) +PointerConfinedToScreen(DeviceIntPtr pDev) { - return sprite.confined; + return pDev->spriteInfo->sprite->confined; } /** @@ -901,31 +976,34 @@ PointerConfinedToScreen(void) * happens. */ static void -ChangeToCursor(CursorPtr cursor) +ChangeToCursor(DeviceIntPtr pDev, CursorPtr cursor) { + SpritePtr pSprite = pDev->spriteInfo->sprite; + #ifdef PANORAMIX if(!noPanoramiXExtension) { - XineramaChangeToCursor(cursor); + XineramaChangeToCursor(pDev, cursor); return; } #endif - if (cursor != sprite.current) + if (cursor != pSprite->current) { - if ((sprite.current->bits->xhot != cursor->bits->xhot) || - (sprite.current->bits->yhot != cursor->bits->yhot)) - CheckPhysLimits(cursor, FALSE, sprite.confined, + if ((pSprite->current->bits->xhot != cursor->bits->xhot) || + (pSprite->current->bits->yhot != cursor->bits->yhot)) + CheckPhysLimits(pDev, cursor, FALSE, pSprite->confined, (ScreenPtr)NULL); - (*sprite.hotPhys.pScreen->DisplayCursor) (sprite.hotPhys.pScreen, - cursor); - FreeCursor(sprite.current, (Cursor)0); - sprite.current = cursor; - sprite.current->refcnt++; + (*pSprite->hotPhys.pScreen->DisplayCursor) (pDev, + pSprite->hotPhys.pScreen, + cursor); + FreeCursor(pSprite->current, (Cursor)0); + pSprite->current = cursor; + pSprite->current->refcnt++; } } /** - * @returns true if b is a descendent of a + * @returns true if b is a descendent of a */ Bool IsParent(WindowPtr a, WindowPtr b) @@ -938,13 +1016,15 @@ IsParent(WindowPtr a, WindowPtr b) /** * Update the cursor displayed on the screen. * - * Called whenever a cursor may have changed shape or position. + * Called whenever a cursor may have changed shape or position. */ static void -PostNewCursor(void) +PostNewCursor(DeviceIntPtr pDev) { WindowPtr win; - GrabPtr grab = inputInfo.pointer->grab; + GrabPtr grab = pDev->deviceGrab.grab; + SpritePtr pSprite = pDev->spriteInfo->sprite; + CursorPtr pCursor; if (syncEvents.playingEvents) return; @@ -952,67 +1032,78 @@ PostNewCursor(void) { if (grab->cursor) { - ChangeToCursor(grab->cursor); + ChangeToCursor(pDev, grab->cursor); return; } - if (IsParent(grab->window, sprite.win)) - win = sprite.win; + if (IsParent(grab->window, pSprite->win)) + win = pSprite->win; else win = grab->window; } else - win = sprite.win; + win = pSprite->win; for (; win; win = win->parent) - if (win->optional && win->optional->cursor != NullCursor) - { - ChangeToCursor(win->optional->cursor); - return; + { + if (win->optional) + { + pCursor = WindowGetDeviceCursor(win, pDev); + if (!pCursor && win->optional->cursor != NullCursor) + pCursor = win->optional->cursor; + if (pCursor) + { + ChangeToCursor(pDev, pCursor); + return; + } } + } } + /** - * @return root window of current active screen. + * @param dev device which you want to know its current root window + * @return root window where dev's sprite is located */ _X_EXPORT WindowPtr -GetCurrentRootWindow(void) +GetCurrentRootWindow(DeviceIntPtr dev) { - return ROOT; + return RootWindow(dev); } /** * @return window underneath the cursor sprite. */ _X_EXPORT WindowPtr -GetSpriteWindow(void) +GetSpriteWindow(DeviceIntPtr pDev) { - return sprite.win; + return pDev->spriteInfo->sprite->win; } /** * @return current sprite cursor. */ _X_EXPORT CursorPtr -GetSpriteCursor(void) +GetSpriteCursor(DeviceIntPtr pDev) { - return sprite.current; + return pDev->spriteInfo->sprite->current; } /** * Set x/y current sprite position in screen coordinates. */ _X_EXPORT void -GetSpritePosition(int *px, int *py) +GetSpritePosition(DeviceIntPtr pDev, int *px, int *py) { - *px = sprite.hotPhys.x; - *py = sprite.hotPhys.y; + SpritePtr pSprite = pDev->spriteInfo->sprite; + *px = pSprite->hotPhys.x; + *py = pSprite->hotPhys.y; } #ifdef PANORAMIX _X_EXPORT int -XineramaGetCursorScreen(void) +XineramaGetCursorScreen(DeviceIntPtr pDev) { if(!noPanoramiXExtension) { - return sprite.screen->myNum; + return pDev->spriteInfo->sprite->screen->myNum; } else { return 0; } @@ -1051,18 +1142,25 @@ NoticeEventTime(xEvent *xE) * The following procedures deal with synchronous events * **************************************************************************/ +/** + * EnqueueEvent is a device's processInputProc if a device is frozen. + * Instead of delivering the events to the client, the event is tacked onto a + * linked list for later delivery. + */ void EnqueueEvent(xEvent *xE, DeviceIntPtr device, int count) { - QdEventPtr tail = *syncEvents.pendtail; - QdEventPtr qe; - xEvent *qxE; + QdEventPtr tail = *syncEvents.pendtail; + QdEventPtr qe; + SpritePtr pSprite = device->spriteInfo->sprite; + int eventlen; + NoticeTime(xE); #ifdef XKB /* Fix for key repeating bug. */ - if (device->key != NULL && device->key->xkbInfo != NULL && + if (device->key != NULL && device->key->xkbInfo != NULL && xE->u.u.type == KeyRelease) AccessXCancelRepeatKey(device->key->xkbInfo, xE->u.u.detail); #endif @@ -1079,89 +1177,126 @@ EnqueueEvent(xEvent *xE, DeviceIntPtr device, int count) * the data that GetCurrentRootWindow relies on hasn't been * updated yet. */ - if (xE->u.u.type == MotionNotify) + if (xE->u.u.type == DeviceMotionNotify) XE_KBPTR.root = - WindowTable[sprite.hotPhys.pScreen->myNum]->drawable.id; + WindowTable[pSprite->hotPhys.pScreen->myNum]->drawable.id; eventinfo.events = xE; eventinfo.count = count; CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo); } - if (xE->u.u.type == MotionNotify) + if (xE->u.u.type == DeviceMotionNotify) { #ifdef PANORAMIX if(!noPanoramiXExtension) { - XE_KBPTR.rootX += panoramiXdataPtr[sprite.screen->myNum].x - + XE_KBPTR.rootX += panoramiXdataPtr[pSprite->screen->myNum].x - panoramiXdataPtr[0].x; - XE_KBPTR.rootY += panoramiXdataPtr[sprite.screen->myNum].y - + XE_KBPTR.rootY += panoramiXdataPtr[pSprite->screen->myNum].y - panoramiXdataPtr[0].y; } #endif - sprite.hotPhys.x = XE_KBPTR.rootX; - sprite.hotPhys.y = XE_KBPTR.rootY; + pSprite->hotPhys.x = XE_KBPTR.rootX; + pSprite->hotPhys.y = XE_KBPTR.rootY; /* do motion compression, but not if from different devices */ if (tail && - (tail->event->u.u.type == MotionNotify) && + (tail->event->u.u.type == DeviceMotionNotify) && (tail->device == device) && - (tail->pScreen == sprite.hotPhys.pScreen)) + (tail->pScreen == pSprite->hotPhys.pScreen)) { - tail->event->u.keyButtonPointer.rootX = sprite.hotPhys.x; - tail->event->u.keyButtonPointer.rootY = sprite.hotPhys.y; + tail->event->u.keyButtonPointer.rootX = pSprite->hotPhys.x; + tail->event->u.keyButtonPointer.rootY = pSprite->hotPhys.y; tail->event->u.keyButtonPointer.time = XE_KBPTR.time; tail->months = currentTime.months; return; } } - qe = (QdEventPtr)xalloc(sizeof(QdEventRec) + (count * sizeof(xEvent))); + + eventlen = count * sizeof(xEvent); + if (xE->u.u.type == GenericEvent) /* count is 1 for GenericEvents */ + eventlen += ((xGenericEvent*)xE)->length * 4; + + qe = (QdEventPtr)xalloc(sizeof(QdEventRec) + eventlen); if (!qe) return; qe->next = (QdEventPtr)NULL; qe->device = device; - qe->pScreen = sprite.hotPhys.pScreen; + qe->pScreen = pSprite->hotPhys.pScreen; qe->months = currentTime.months; qe->event = (xEvent *)(qe + 1); qe->evcount = count; - for (qxE = qe->event; --count >= 0; qxE++, xE++) - *qxE = *xE; + if (xE->u.u.type == GenericEvent) + { + memcpy(qe->event, xE, eventlen); + } else + { + xEvent *qxE; + for (qxE = qe->event; --count >= 0; qxE++, xE++) + { + *qxE = *xE; + } + } if (tail) syncEvents.pendtail = &tail->next; *syncEvents.pendtail = qe; } +/** + * Run through the list of events queued up in syncEvents. + * For each event do: + * If the device for this event is not frozen anymore, take it and process it + * as usually. + * After that, check if there's any devices in the list that are not frozen. + * If there is none, we're done. If there is at least one device that is not + * frozen, then re-run from the beginning of the event queue. + */ static void PlayReleasedEvents(void) { QdEventPtr *prev, qe; DeviceIntPtr dev; + DeviceIntPtr pDev; + static CARD32 lastKnownMillis = 0; /* Hack, see comment below */ prev = &syncEvents.pending; while ( (qe = *prev) ) { - if (!qe->device->sync.frozen) + if (!qe->device->deviceGrab.sync.frozen) { *prev = qe->next; + pDev = qe->device; if (*syncEvents.pendtail == *prev) syncEvents.pendtail = prev; - if (qe->event->u.u.type == MotionNotify) - CheckVirtualMotion(qe, NullWindow); + if (qe->event->u.u.type == DeviceMotionNotify) + CheckVirtualMotion(pDev, qe, NullWindow); syncEvents.time.months = qe->months; - syncEvents.time.milliseconds = qe->event->u.keyButtonPointer.time; + /* XXX: Hack! We can't reliably get the time from GenericEvents, + since we don't know which struct it may be. So we store the time + when we know it, and re-use it when we can't get it. */ + if (qe->event->u.u.type == GenericEvent) + { + syncEvents.time.milliseconds = lastKnownMillis; + } else + { + syncEvents.time.milliseconds = qe->event->u.keyButtonPointer.time; + lastKnownMillis = syncEvents.time.milliseconds; + } #ifdef PANORAMIX /* Translate back to the sprite screen since processInputProc will translate from sprite screen to screen 0 upon reentry to the DIX layer */ + /* XXX: we can't do that for generic events */ if(!noPanoramiXExtension) { - qe->event->u.keyButtonPointer.rootX += - panoramiXdataPtr[0].x - - panoramiXdataPtr[sprite.screen->myNum].x; - qe->event->u.keyButtonPointer.rootY += - panoramiXdataPtr[0].y - - panoramiXdataPtr[sprite.screen->myNum].y; + qe->event->u.keyButtonPointer.rootX += + panoramiXdataPtr[0].x - + panoramiXdataPtr[pDev->spriteInfo->sprite->screen->myNum].x; + qe->event->u.keyButtonPointer.rootY += + panoramiXdataPtr[0].y - + panoramiXdataPtr[pDev->spriteInfo->sprite->screen->myNum].y; } #endif (*qe->device->public.processInputProc)(qe->event, qe->device, qe->evcount); xfree(qe); - for (dev = inputInfo.devices; dev && dev->sync.frozen; dev = dev->next) + for (dev = inputInfo.devices; dev && dev->deviceGrab.sync.frozen; dev = dev->next) ; if (!dev) break; @@ -1171,19 +1306,38 @@ PlayReleasedEvents(void) } else prev = &qe->next; - } + } } +/** + * Freeze or thaw the given devices. The device's processing proc is + * switched to either the real processing proc (in case of thawing) or an + * enqueuing processing proc (usually EnqueueEvent()). + * + * @param dev The device to freeze/thaw + * @param frozen True to freeze or false to thaw. + */ static void FreezeThaw(DeviceIntPtr dev, Bool frozen) { - dev->sync.frozen = frozen; + dev->deviceGrab.sync.frozen = frozen; if (frozen) dev->public.processInputProc = dev->public.enqueueInputProc; else dev->public.processInputProc = dev->public.realInputProc; } +/** + * Unfreeze devices and replay all events to the respective clients. + * + * ComputeFreezes takes the first event in the device's frozen event queue. It + * runs up the sprite tree (spriteTrace) and searches for the window to replay + * the events from. If it is found, it checks for passive grabs one down from + * the window or delivers the events. + * + * Since the events in the EQ are always XI events, we need to emulate core + * events here. + */ static void ComputeFreezes(void) { @@ -1196,23 +1350,25 @@ ComputeFreezes(void) DeviceIntPtr dev; for (dev = inputInfo.devices; dev; dev = dev->next) - FreezeThaw(dev, dev->sync.other || (dev->sync.state >= FROZEN)); + FreezeThaw(dev, dev->deviceGrab.sync.other || + (dev->deviceGrab.sync.state >= FROZEN)); if (syncEvents.playingEvents || (!replayDev && !syncEvents.pending)) return; syncEvents.playingEvents = TRUE; if (replayDev) { - xE = replayDev->sync.event; - count = replayDev->sync.evcount; + xE = replayDev->deviceGrab.sync.event; + count = replayDev->deviceGrab.sync.evcount; syncEvents.replayDev = (DeviceIntPtr)NULL; - w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY); - for (i = 0; i < spriteTraceGood; i++) + w = XYToWindow(replayDev, XE_KBPTR.rootX, XE_KBPTR.rootY); + for (i = 0; i < replayDev->spriteInfo->sprite->spriteTraceGood; i++) { - if (syncEvents.replayWin == spriteTrace[i]) + if (syncEvents.replayWin == + replayDev->spriteInfo->sprite->spriteTrace[i]) { if (!CheckDeviceGrabs(replayDev, xE, i+1, count)) { - if (replayDev->focus) + if (replayDev->focus && !IsPointerEvent(xE)) DeliverFocusedEvent(replayDev, xE, w, count); else DeliverDeviceEvents(w, xE, NullGrab, NullWindow, @@ -1222,7 +1378,7 @@ ComputeFreezes(void) } } /* must not still be in the same stack */ - if (replayDev->focus) + if (replayDev->focus && !IsPointerEvent(xE)) DeliverFocusedEvent(replayDev, xE, w, count); else DeliverDeviceEvents(w, xE, NullGrab, NullWindow, replayDev, count); @@ -1230,24 +1386,34 @@ ComputeFreezes(void) playmore: for (dev = inputInfo.devices; dev; dev = dev->next) { - if (!dev->sync.frozen) + if (!dev->deviceGrab.sync.frozen) { PlayReleasedEvents(); break; } } syncEvents.playingEvents = FALSE; - /* the following may have been skipped during replay, so do it now */ - if ((grab = inputInfo.pointer->grab) && grab->confineTo) + for (dev = inputInfo.devices; dev; dev = dev->next) { - if (grab->confineTo->drawable.pScreen != sprite.hotPhys.pScreen) - sprite.hotPhys.x = sprite.hotPhys.y = 0; - ConfineCursorToWindow(grab->confineTo, TRUE, TRUE); + if (DevHasCursor(dev)) + { + /* the following may have been skipped during replay, + so do it now */ + if ((grab = dev->deviceGrab.grab) && grab->confineTo) + { + if (grab->confineTo->drawable.pScreen != + dev->spriteInfo->sprite->hotPhys.pScreen) + dev->spriteInfo->sprite->hotPhys.x = + dev->spriteInfo->sprite->hotPhys.y = 0; + ConfineCursorToWindow(dev, grab->confineTo, TRUE, TRUE); + } + else + ConfineCursorToWindow(dev, + WindowTable[dev->spriteInfo->sprite->hotPhys.pScreen->myNum], + TRUE, FALSE); + PostNewCursor(dev); + } } - else - ConfineCursorToWindow(WindowTable[sprite.hotPhys.pScreen->myNum], - TRUE, FALSE); - PostNewCursor(); } #ifdef RANDR @@ -1255,232 +1421,280 @@ void ScreenRestructured (ScreenPtr pScreen) { GrabPtr grab; + DeviceIntPtr pDev; - if ((grab = inputInfo.pointer->grab) && grab->confineTo) + for (pDev = inputInfo.devices; pDev; pDev = pDev->next) { - if (grab->confineTo->drawable.pScreen != sprite.hotPhys.pScreen) - sprite.hotPhys.x = sprite.hotPhys.y = 0; - ConfineCursorToWindow(grab->confineTo, TRUE, TRUE); + if (!DevHasCursor(pDev)) + continue; + + /* GrabDevice doesn't have a confineTo field, so we don't need to + * worry about it. */ + if ((grab = pDev->deviceGrab.grab) && grab->confineTo) + { + if (grab->confineTo->drawable.pScreen + != pDev->spriteInfo->sprite->hotPhys.pScreen) + pDev->spriteInfo->sprite->hotPhys.x = pDev->spriteInfo->sprite->hotPhys.y = 0; + ConfineCursorToWindow(pDev, grab->confineTo, TRUE, TRUE); + } + else + ConfineCursorToWindow(pDev, + WindowTable[pDev->spriteInfo->sprite->hotPhys.pScreen->myNum], + TRUE, FALSE); } - else - ConfineCursorToWindow(WindowTable[sprite.hotPhys.pScreen->myNum], - TRUE, FALSE); } #endif static void CheckGrabForSyncs(DeviceIntPtr thisDev, Bool thisMode, Bool otherMode) { - GrabPtr grab = thisDev->grab; + GrabPtr grab = thisDev->deviceGrab.grab; DeviceIntPtr dev; if (thisMode == GrabModeSync) - thisDev->sync.state = FROZEN_NO_EVENT; + thisDev->deviceGrab.sync.state = FROZEN_NO_EVENT; else { /* free both if same client owns both */ - thisDev->sync.state = THAWED; - if (thisDev->sync.other && - (CLIENT_BITS(thisDev->sync.other->resource) == + thisDev->deviceGrab.sync.state = THAWED; + if (thisDev->deviceGrab.sync.other && + (CLIENT_BITS(thisDev->deviceGrab.sync.other->resource) == CLIENT_BITS(grab->resource))) - thisDev->sync.other = NullGrab; + thisDev->deviceGrab.sync.other = NullGrab; } - for (dev = inputInfo.devices; dev; dev = dev->next) - { - if (dev != thisDev) - { - if (otherMode == GrabModeSync) - dev->sync.other = grab; - else - { /* free both if same client owns both */ - if (dev->sync.other && - (CLIENT_BITS(dev->sync.other->resource) == - CLIENT_BITS(grab->resource))) - dev->sync.other = NullGrab; - } - } + + /* + XXX: Direct slave grab won't freeze the paired master device. + The correct thing to do would be to freeze all SDs attached to the + paired master device. + */ + if (thisDev->isMaster) + { + dev = GetPairedDevice(thisDev); + if (otherMode == GrabModeSync) + dev->deviceGrab.sync.other = grab; + else + { /* free both if same client owns both */ + if (dev->deviceGrab.sync.other && + (CLIENT_BITS(dev->deviceGrab.sync.other->resource) == + CLIENT_BITS(grab->resource))) + dev->deviceGrab.sync.other = NullGrab; + } } ComputeFreezes(); } /** * Activate a pointer grab on the given device. A pointer grab will cause all - * core pointer events to be delivered to the grabbing client only. Can cause - * the cursor to change if a grab cursor is set. - * - * As a pointer grab can only be issued on the core devices, mouse is always - * inputInfo.pointer. Extension devices are set up for ActivateKeyboardGrab(). - * + * core pointer events of this device to be delivered to the grabbing client only. + * No other device will send core events to the grab client while the grab is + * on, but core events will be sent to other clients. + * Can cause the cursor to change if a grab cursor is set. + * + * Note that parameter autoGrab may be (True & ImplicitGrabMask) if the grab + * is an implicit grab caused by a ButtonPress event. + * * @param mouse The device to grab. * @param grab The grab structure, needs to be setup. * @param autoGrab True if the grab was caused by a button down event and not - * explicitely by a client. + * explicitely by a client. */ void -ActivatePointerGrab(DeviceIntPtr mouse, GrabPtr grab, +ActivatePointerGrab(DeviceIntPtr mouse, GrabPtr grab, TimeStamp time, Bool autoGrab) { - WindowPtr oldWin = (mouse->grab) ? mouse->grab->window - : sprite.win; + GrabInfoPtr grabinfo = &mouse->deviceGrab; + WindowPtr oldWin = (grabinfo->grab) ? + grabinfo->grab->window + : mouse->spriteInfo->sprite->win; + Bool isPassive = autoGrab & ~ImplicitGrabMask; if (grab->confineTo) { - if (grab->confineTo->drawable.pScreen != sprite.hotPhys.pScreen) - sprite.hotPhys.x = sprite.hotPhys.y = 0; - ConfineCursorToWindow(grab->confineTo, FALSE, TRUE); + if (grab->confineTo->drawable.pScreen + != mouse->spriteInfo->sprite->hotPhys.pScreen) + mouse->spriteInfo->sprite->hotPhys.x = + mouse->spriteInfo->sprite->hotPhys.y = 0; + ConfineCursorToWindow(mouse, grab->confineTo, FALSE, TRUE); } - DoEnterLeaveEvents(oldWin, grab->window, NotifyGrab); + DoEnterLeaveEvents(mouse, oldWin, grab->window, NotifyGrab); mouse->valuator->motionHintWindow = NullWindow; if (syncEvents.playingEvents) - mouse->grabTime = syncEvents.time; + grabinfo->grabTime = syncEvents.time; else - mouse->grabTime = time; + grabinfo->grabTime = time; if (grab->cursor) grab->cursor->refcnt++; - mouse->activeGrab = *grab; - mouse->grab = &mouse->activeGrab; - mouse->fromPassiveGrab = autoGrab; - PostNewCursor(); + grabinfo->activeGrab = *grab; + grabinfo->grab = &grabinfo->activeGrab; + grabinfo->fromPassiveGrab = isPassive; + grabinfo->implicitGrab = autoGrab & ImplicitGrabMask; + PostNewCursor(mouse); CheckGrabForSyncs(mouse,(Bool)grab->pointerMode, (Bool)grab->keyboardMode); } /** * Delete grab on given device, update the sprite. * - * As a pointer grab can only be issued on the core devices, mouse is always - * inputInfo.pointer. Extension devices are set up for ActivateKeyboardGrab(). + * Extension devices are set up for ActivateKeyboardGrab(). */ void DeactivatePointerGrab(DeviceIntPtr mouse) { - GrabPtr grab = mouse->grab; + GrabPtr grab = mouse->deviceGrab.grab; DeviceIntPtr dev; mouse->valuator->motionHintWindow = NullWindow; - mouse->grab = NullGrab; - mouse->sync.state = NOT_GRABBED; - mouse->fromPassiveGrab = FALSE; + mouse->deviceGrab.grab = NullGrab; + mouse->deviceGrab.sync.state = NOT_GRABBED; + mouse->deviceGrab.fromPassiveGrab = FALSE; + + /* make sure the potential XGE event mask is freed too*/ + if (grab->genericMasks) + { + xfree(grab->genericMasks); + grab->genericMasks = NULL; + } + for (dev = inputInfo.devices; dev; dev = dev->next) { - if (dev->sync.other == grab) - dev->sync.other = NullGrab; + if (dev->deviceGrab.sync.other == grab) + dev->deviceGrab.sync.other = NullGrab; } - DoEnterLeaveEvents(grab->window, sprite.win, NotifyUngrab); + DoEnterLeaveEvents(mouse, grab->window, + mouse->spriteInfo->sprite->win, NotifyUngrab); if (grab->confineTo) - ConfineCursorToWindow(ROOT, FALSE, FALSE); - PostNewCursor(); + ConfineCursorToWindow(mouse, RootWindow(mouse), FALSE, FALSE); + PostNewCursor(mouse); if (grab->cursor) FreeCursor(grab->cursor, (Cursor)0); + ComputeFreezes(); } /** - * Activate a keyboard grab on the given device. + * Activate a keyboard grab on the given device. * * Extension devices have ActivateKeyboardGrab() set as their grabbing proc. */ void ActivateKeyboardGrab(DeviceIntPtr keybd, GrabPtr grab, TimeStamp time, Bool passive) { + GrabInfoPtr grabinfo = &keybd->deviceGrab; WindowPtr oldWin; - if (keybd->grab) - oldWin = keybd->grab->window; + if (grabinfo->grab) + oldWin = grabinfo->grab->window; else if (keybd->focus) oldWin = keybd->focus->win; else - oldWin = sprite.win; + oldWin = keybd->spriteInfo->sprite->win; if (oldWin == FollowKeyboardWin) oldWin = inputInfo.keyboard->focus->win; if (keybd->valuator) keybd->valuator->motionHintWindow = NullWindow; DoFocusEvents(keybd, oldWin, grab->window, NotifyGrab); if (syncEvents.playingEvents) - keybd->grabTime = syncEvents.time; + grabinfo->grabTime = syncEvents.time; else - keybd->grabTime = time; - keybd->activeGrab = *grab; - keybd->grab = &keybd->activeGrab; - keybd->fromPassiveGrab = passive; + grabinfo->grabTime = time; + grabinfo->activeGrab = *grab; + grabinfo->grab = &grabinfo->activeGrab; + grabinfo->fromPassiveGrab = passive; CheckGrabForSyncs(keybd, (Bool)grab->keyboardMode, (Bool)grab->pointerMode); } /** - * Delete keyboard grab for the given device. + * Delete keyboard grab for the given device. */ void DeactivateKeyboardGrab(DeviceIntPtr keybd) { - GrabPtr grab = keybd->grab; + GrabPtr grab = keybd->deviceGrab.grab; DeviceIntPtr dev; WindowPtr focusWin = keybd->focus ? keybd->focus->win - : sprite.win; + : keybd->spriteInfo->sprite->win; if (focusWin == FollowKeyboardWin) focusWin = inputInfo.keyboard->focus->win; if (keybd->valuator) keybd->valuator->motionHintWindow = NullWindow; - keybd->grab = NullGrab; - keybd->sync.state = NOT_GRABBED; - keybd->fromPassiveGrab = FALSE; + keybd->deviceGrab.grab = NullGrab; + keybd->deviceGrab.sync.state = NOT_GRABBED; + keybd->deviceGrab.fromPassiveGrab = FALSE; + if (grab->genericMasks) + { + xfree(grab->genericMasks); + grab->genericMasks = NULL; + } + for (dev = inputInfo.devices; dev; dev = dev->next) { - if (dev->sync.other == grab) - dev->sync.other = NullGrab; + if (dev->deviceGrab.sync.other == grab) + dev->deviceGrab.sync.other = NullGrab; } DoFocusEvents(keybd, grab->window, focusWin, NotifyUngrab); + ComputeFreezes(); } void -AllowSome(ClientPtr client, TimeStamp time, DeviceIntPtr thisDev, int newState) +AllowSome(ClientPtr client, + TimeStamp time, + DeviceIntPtr thisDev, + int newState, + Bool core) { Bool thisGrabbed, otherGrabbed, othersFrozen, thisSynced; TimeStamp grabTime; DeviceIntPtr dev; + GrabInfoPtr devgrabinfo, + grabinfo = &thisDev->deviceGrab; - thisGrabbed = thisDev->grab && SameClient(thisDev->grab, client); + thisGrabbed = grabinfo->grab && SameClient(grabinfo->grab, client); thisSynced = FALSE; otherGrabbed = FALSE; othersFrozen = TRUE; - grabTime = thisDev->grabTime; + grabTime = grabinfo->grabTime; for (dev = inputInfo.devices; dev; dev = dev->next) { + devgrabinfo = &dev->deviceGrab; + if (dev == thisDev) continue; - if (dev->grab && SameClient(dev->grab, client)) + if (devgrabinfo->grab && SameClient(devgrabinfo->grab, client)) { if (!(thisGrabbed || otherGrabbed) || - (CompareTimeStamps(dev->grabTime, grabTime) == LATER)) - grabTime = dev->grabTime; + (CompareTimeStamps(devgrabinfo->grabTime, grabTime) == LATER)) + grabTime = devgrabinfo->grabTime; otherGrabbed = TRUE; - if (thisDev->sync.other == dev->grab) + if (grabinfo->sync.other == devgrabinfo->grab) thisSynced = TRUE; - if (dev->sync.state < FROZEN) + if (devgrabinfo->sync.state < FROZEN) othersFrozen = FALSE; } - else if (!dev->sync.other || !SameClient(dev->sync.other, client)) + else if (!devgrabinfo->sync.other || !SameClient(devgrabinfo->sync.other, client)) othersFrozen = FALSE; } - if (!((thisGrabbed && thisDev->sync.state >= FROZEN) || thisSynced)) + if (!((thisGrabbed && grabinfo->sync.state >= FROZEN) || thisSynced)) return; if ((CompareTimeStamps(time, currentTime) == LATER) || (CompareTimeStamps(time, grabTime) == EARLIER)) return; switch (newState) { - case THAWED: /* Async */ + case THAWED: /* Async */ if (thisGrabbed) - thisDev->sync.state = THAWED; + grabinfo->sync.state = THAWED; if (thisSynced) - thisDev->sync.other = NullGrab; + grabinfo->sync.other = NullGrab; ComputeFreezes(); break; case FREEZE_NEXT_EVENT: /* Sync */ if (thisGrabbed) { - thisDev->sync.state = FREEZE_NEXT_EVENT; + grabinfo->sync.state = FREEZE_NEXT_EVENT; if (thisSynced) - thisDev->sync.other = NullGrab; + grabinfo->sync.other = NullGrab; ComputeFreezes(); } break; @@ -1489,10 +1703,13 @@ AllowSome(ClientPtr client, TimeStamp time, DeviceIntPtr thisDev, int newState) { for (dev = inputInfo.devices; dev; dev = dev->next) { - if (dev->grab && SameClient(dev->grab, client)) - dev->sync.state = THAWED; - if (dev->sync.other && SameClient(dev->sync.other, client)) - dev->sync.other = NullGrab; + devgrabinfo = &dev->deviceGrab; + if (devgrabinfo->grab + && SameClient(devgrabinfo->grab, client)) + devgrabinfo->sync.state = THAWED; + if (devgrabinfo->sync.other && + SameClient(devgrabinfo->sync.other, client)) + devgrabinfo->sync.other = NullGrab; } ComputeFreezes(); } @@ -1502,22 +1719,25 @@ AllowSome(ClientPtr client, TimeStamp time, DeviceIntPtr thisDev, int newState) { for (dev = inputInfo.devices; dev; dev = dev->next) { - if (dev->grab && SameClient(dev->grab, client)) - dev->sync.state = FREEZE_BOTH_NEXT_EVENT; - if (dev->sync.other && SameClient(dev->sync.other, client)) - dev->sync.other = NullGrab; + devgrabinfo = &dev->deviceGrab; + if (devgrabinfo->grab + && SameClient(devgrabinfo->grab, client)) + devgrabinfo->sync.state = FREEZE_BOTH_NEXT_EVENT; + if (devgrabinfo->sync.other + && SameClient(devgrabinfo->sync.other, client)) + devgrabinfo->sync.other = NullGrab; } ComputeFreezes(); } break; case NOT_GRABBED: /* Replay */ - if (thisGrabbed && thisDev->sync.state == FROZEN_WITH_EVENT) + if (thisGrabbed && grabinfo->sync.state == FROZEN_WITH_EVENT) { if (thisSynced) - thisDev->sync.other = NullGrab; + grabinfo->sync.other = NullGrab; syncEvents.replayDev = thisDev; - syncEvents.replayWin = thisDev->grab->window; - (*thisDev->DeactivateGrab)(thisDev); + syncEvents.replayWin = grabinfo->grab->window; + (*grabinfo->DeactivateGrab)(thisDev); syncEvents.replayDev = (DeviceIntPtr)NULL; } break; @@ -1528,10 +1748,13 @@ AllowSome(ClientPtr client, TimeStamp time, DeviceIntPtr thisDev, int newState) { if (dev == thisDev) continue; - if (dev->grab && SameClient(dev->grab, client)) - dev->sync.state = THAWED; - if (dev->sync.other && SameClient(dev->sync.other, client)) - dev->sync.other = NullGrab; + devgrabinfo = (core) ? &dev->deviceGrab : &dev->deviceGrab; + if (devgrabinfo->grab + && SameClient(devgrabinfo->grab, client)) + devgrabinfo->sync.state = THAWED; + if (devgrabinfo->sync.other + && SameClient(devgrabinfo->sync.other, client)) + devgrabinfo->sync.other = NullGrab; } ComputeFreezes(); } @@ -1542,45 +1765,49 @@ AllowSome(ClientPtr client, TimeStamp time, DeviceIntPtr thisDev, int newState) /** * Server-side protocol handling for AllowEvents request. * - * Release some events from a frozen device. Only applicable for core devices. + * Release some events from a frozen device. */ int ProcAllowEvents(ClientPtr client) { TimeStamp time; - DeviceIntPtr mouse = inputInfo.pointer; - DeviceIntPtr keybd = inputInfo.keyboard; + DeviceIntPtr mouse = NULL; + DeviceIntPtr keybd = NULL; REQUEST(xAllowEventsReq); REQUEST_SIZE_MATCH(xAllowEventsReq); time = ClientTimeToServerTime(stuff->time); + + mouse = PickPointer(client); + keybd = PickKeyboard(client); + switch (stuff->mode) { case ReplayPointer: - AllowSome(client, time, mouse, NOT_GRABBED); + AllowSome(client, time, mouse, NOT_GRABBED, True); break; - case SyncPointer: - AllowSome(client, time, mouse, FREEZE_NEXT_EVENT); + case SyncPointer: + AllowSome(client, time, mouse, FREEZE_NEXT_EVENT, True); break; - case AsyncPointer: - AllowSome(client, time, mouse, THAWED); + case AsyncPointer: + AllowSome(client, time, mouse, THAWED, True); break; - case ReplayKeyboard: - AllowSome(client, time, keybd, NOT_GRABBED); + case ReplayKeyboard: + AllowSome(client, time, keybd, NOT_GRABBED, True); break; - case SyncKeyboard: - AllowSome(client, time, keybd, FREEZE_NEXT_EVENT); + case SyncKeyboard: + AllowSome(client, time, keybd, FREEZE_NEXT_EVENT, True); break; - case AsyncKeyboard: - AllowSome(client, time, keybd, THAWED); + case AsyncKeyboard: + AllowSome(client, time, keybd, THAWED, True); break; case SyncBoth: - AllowSome(client, time, keybd, FREEZE_BOTH_NEXT_EVENT); + AllowSome(client, time, keybd, FREEZE_BOTH_NEXT_EVENT, True); break; case AsyncBoth: - AllowSome(client, time, keybd, THAWED_BOTH); + AllowSome(client, time, keybd, THAWED_BOTH, True); break; - default: + default: client->errorValue = stuff->mode; return BadValue; } @@ -1600,15 +1827,15 @@ ReleaseActiveGrabs(ClientPtr client) * releasing active grabs. */ do { - done = TRUE; - for (dev = inputInfo.devices; dev; dev = dev->next) - { - if (dev->grab && SameClient(dev->grab, client)) + done = TRUE; + for (dev = inputInfo.devices; dev; dev = dev->next) + { + if (dev->deviceGrab.grab && SameClient(dev->deviceGrab.grab, client)) { - (*dev->DeactivateGrab)(dev); - done = FALSE; + (*dev->deviceGrab.DeactivateGrab)(dev); + done = FALSE; } - } + } } while (!done); } @@ -1624,31 +1851,32 @@ ReleaseActiveGrabs(ClientPtr client) * * TryClientEvents() is the last station before actually writing the events to * the socket. Anything that is not filtered here, will get delivered to the - * client. - * An event is only delivered if + * client. + * An event is only delivered if * - mask and filter match up. * - no other client has a grab on the device that caused the event. - * + * * * @param client The target client to deliver to. + * @param dev The device the event came from. May be NULL. * @param pEvents The events to be delivered. * @param count Number of elements in pEvents. * @param mask Event mask as set by the window. * @param filter Mask based on event type. - * @param grab Possible grab on the device that caused the event. + * @param grab Possible grab on the device that caused the event. * * @return 1 if event was delivered, 0 if not or -1 if grab was not set by the * client. */ _X_EXPORT int -TryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, - Mask filter, GrabPtr grab) +TryClientEvents (ClientPtr client, DeviceIntPtr dev, xEvent *pEvents, + int count, Mask mask, Mask filter, GrabPtr grab) { int i; int type; #ifdef DEBUG_EVENTS - ErrorF("Event([%d, %d], mask=0x%x), client=%d", + ErrorF("[dix] Event([%d, %d], mask=0x%x), client=%d", pEvents->u.u.type, pEvents->u.u.detail, mask, client->index); #endif if ((client) && (client != serverClient) && (!client->clientGone) && @@ -1661,12 +1889,12 @@ TryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, { if (mask & PointerMotionHintMask) { - if (WID(inputInfo.pointer->valuator->motionHintWindow) == + if (WID(dev->valuator->motionHintWindow) == pEvents->u.keyButtonPointer.event) { #ifdef DEBUG_EVENTS - ErrorF("\n"); - ErrorF("motionHintWindow == keyButtonPointer.event\n"); + ErrorF("[dix] \n"); + ErrorF("[dix] motionHintWindow == keyButtonPointer.event\n"); #endif return 1; /* don't send, but pretend we did */ } @@ -1677,7 +1905,6 @@ TryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, pEvents->u.u.detail = NotifyNormal; } } -#ifdef XINPUT else { if ((type == DeviceMotionNotify) && @@ -1685,7 +1912,6 @@ TryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, ((deviceKeyButtonPointer*)pEvents, mask) != 0) return 1; } -#endif type &= 0177; if (type != KeymapNotify) { @@ -1696,23 +1922,21 @@ TryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, if (BitIsOn(criticalEvents, type)) { -#ifdef SMART_SCHEDULE if (client->smart_priority < SMART_MAX_PRIORITY) client->smart_priority++; -#endif SetCriticalOutputPending(); } WriteEventsToClient(client, count, pEvents); #ifdef DEBUG_EVENTS - ErrorF( " delivered\n"); + ErrorF("[dix] delivered\n"); #endif return 1; } else { #ifdef DEBUG_EVENTS - ErrorF("\n"); + ErrorF("[dix] \n"); #endif return 0; } @@ -1723,21 +1947,25 @@ TryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, * actually needs to be delivered. May activate a grab if the event is a * button press. * + * Core events are always delivered to the window owner. If the filter is + * something other than CantBeFiltered, the event is also delivered to other + * clients with the matching mask on the window. + * * More than one event may be delivered at a time. This is the case with * DeviceMotionNotifies which may be followed by DeviceValuator events. - * + * * @param pWin The window that would get the event. * @param pEvents The events to be delivered. * @param count Number of elements in pEvents. * @param filter Mask based on event type. - * @param grab Possible grab on the device that caused the event. + * @param grab Possible grab on the device that caused the event. * @param mskidx Mask index, depending on device that caused event. * * @return Number of events delivered to various clients. */ int -DeliverEventsToWindow(WindowPtr pWin, xEvent *pEvents, int count, - Mask filter, GrabPtr grab, int mskidx) +DeliverEventsToWindow(DeviceIntPtr pDev, WindowPtr pWin, xEvent + *pEvents, int count, Mask filter, GrabPtr grab, int mskidx) { int deliveries = 0, nondeliveries = 0; int attempt; @@ -1748,16 +1976,23 @@ DeliverEventsToWindow(WindowPtr pWin, xEvent *pEvents, int count, int type = pEvents->u.u.type; /* CantBeFiltered means only window owner gets the event */ - if ((filter == CantBeFiltered) || !(type & EXTENSION_EVENT_BASE)) + if ((filter == CantBeFiltered) || + (!(type & EXTENSION_EVENT_BASE) && type != GenericEvent)) { /* if nobody ever wants to see this event, skip some work */ if (filter != CantBeFiltered && !((wOtherEventMasks(pWin)|pWin->eventMask) & filter)) return 0; + + if (!(type & EXTENSION_EVENT_BASE) && + IsInterferingGrab(wClient(pWin), pDev, pEvents)) + return 0; + if (XaceHook(XACE_RECEIVE_ACCESS, wClient(pWin), pWin, pEvents, count)) /* do nothing */; - else if ( (attempt = TryClientEvents(wClient(pWin), pEvents, count, - pWin->eventMask, filter, grab)) ) + else if ( (attempt = TryClientEvents(wClient(pWin), pDev, pEvents, + count, pWin->eventMask, + filter, grab)) ) { if (attempt > 0) { @@ -1770,41 +2005,94 @@ DeliverEventsToWindow(WindowPtr pWin, xEvent *pEvents, int count, } if (filter != CantBeFiltered) { - if (type & EXTENSION_EVENT_BASE) - { - OtherInputMasks *inputMasks; + /* Handle generic events */ + if (type == GenericEvent) + { + GenericMaskPtr gmask; + /* We don't do more than one GenericEvent at a time. */ + if (count > 1) + { + ErrorF("[dix] Do not send more than one GenericEvent at a time!\n"); + return 0; + } - inputMasks = wOtherInputMasks(pWin); - if (!inputMasks || - !(inputMasks->inputEvents[mskidx] & filter)) - return 0; - other = inputMasks->inputClients; - } - else - other = (InputClients *)wOtherClients(pWin); - for (; other; other = other->next) - { - if (XaceHook(XACE_RECEIVE_ACCESS, rClient(other), pWin, pEvents, - count)) - /* do nothing */; - else if ( (attempt = TryClientEvents(rClient(other), pEvents, count, - other->mask[mskidx], filter, grab)) ) - { - if (attempt > 0) - { - deliveries++; - client = rClient(other); - deliveryMask = other->mask[mskidx]; - } else - nondeliveries--; - } - } + /* if we get here, filter should be set to the GE specific mask. + check if any client wants it */ + if (!GEDeviceMaskIsSet(pWin, pDev, GEEXT(pEvents), filter)) + return 0; + + /* run through all clients, deliver event */ + for (gmask = GECLIENT(pWin); gmask; gmask = gmask->next) + { + if (gmask->eventMask[GEEXTIDX(pEvents)] & filter) + { + if (XaceHook(XACE_RECEIVE_ACCESS, rClient(gmask), pWin, + pEvents, count)) + /* do nothing */; + else if (TryClientEvents(rClient(gmask), pDev, + pEvents, count, + gmask->eventMask[GEEXTIDX(pEvents)], + filter, grab) > 0) + { + deliveries++; + } else + nondeliveries--; + } + } + } + else { + /* Traditional event */ + if (type & EXTENSION_EVENT_BASE) + { + OtherInputMasks *inputMasks; + + inputMasks = wOtherInputMasks(pWin); + if (!inputMasks || + !(inputMasks->inputEvents[mskidx] & filter)) + return 0; + other = inputMasks->inputClients; + } + else + other = (InputClients *)wOtherClients(pWin); + for (; other; other = other->next) + { + /* core event? check for grab interference */ + if (!(type & EXTENSION_EVENT_BASE) && + IsInterferingGrab(rClient(other), pDev, pEvents)) + continue; + + if (XaceHook(XACE_RECEIVE_ACCESS, rClient(other), pWin, + pEvents, count)) + /* do nothing */; + else if ( (attempt = TryClientEvents(rClient(other), pDev, + pEvents, count, + other->mask[mskidx], + filter, grab)) ) + { + if (attempt > 0) + { + deliveries++; + client = rClient(other); + deliveryMask = other->mask[mskidx]; + } else + nondeliveries--; + } + } + } } - if ((type == ButtonPress) && deliveries && (!grab)) + /* + * Note that since core events are delivered first, an implicit grab may + * be activated on a core grab, stopping the XI events. + */ + if ((type == DeviceButtonPress || type == ButtonPress) + && deliveries + && (!grab)) { GrabRec tempGrab; + OtherInputMasks *inputMasks; - tempGrab.device = inputInfo.pointer; + tempGrab.next = NULL; + tempGrab.device = pDev; tempGrab.resource = client->clientAsMask; tempGrab.window = pWin; tempGrab.ownerEvents = (deliveryMask & OwnerGrabButtonMask) ? TRUE : FALSE; @@ -1813,12 +2101,32 @@ DeliverEventsToWindow(WindowPtr pWin, xEvent *pEvents, int count, tempGrab.pointerMode = GrabModeAsync; tempGrab.confineTo = NullWindow; tempGrab.cursor = NullCursor; - (*inputInfo.pointer->ActivateGrab)(inputInfo.pointer, &tempGrab, - currentTime, TRUE); + tempGrab.coreGrab = (type == ButtonPress); + + /* get the XI device mask */ + inputMasks = wOtherInputMasks(pWin); + tempGrab.deviceMask = (inputMasks) ? inputMasks->inputEvents[pDev->id]: 0; + + /* get the XGE event mask. */ + tempGrab.genericMasks = NULL; + if (pWin->optional && pWin->optional->geMasks) + { + GenericClientMasksPtr gemasks = pWin->optional->geMasks; + GenericMaskPtr geclient = gemasks->geClients; + while(geclient && rClient(geclient) != client) + geclient = geclient->next; + if (geclient) + { + tempGrab.genericMasks = xcalloc(1, sizeof(GenericMaskRec)); + *tempGrab.genericMasks = *geclient; + tempGrab.genericMasks->next = NULL; + } + } + (*pDev->deviceGrab.ActivateGrab)(pDev, &tempGrab, + currentTime, TRUE | ImplicitGrabMask); } else if ((type == MotionNotify) && deliveries) - inputInfo.pointer->valuator->motionHintWindow = pWin; -#ifdef XINPUT + pDev->valuator->motionHintWindow = pWin; else { if (((type == DeviceMotionNotify) @@ -1830,7 +2138,6 @@ DeliverEventsToWindow(WindowPtr pWin, xEvent *pEvents, int count, (deviceKeyButtonPointer*) pEvents, grab, client, deliveryMask); } -#endif if (deliveries) return deliveries; return nondeliveries; @@ -1842,11 +2149,11 @@ DeliverEventsToWindow(WindowPtr pWin, xEvent *pEvents, int count, */ #ifdef PANORAMIX -static int +static int XineramaTryClientEventsResult( ClientPtr client, GrabPtr grab, - Mask mask, + Mask mask, Mask filter ){ if ((client) && (client != serverClient) && (!client->clientGone) && @@ -1869,7 +2176,7 @@ XineramaTryClientEventsResult( * @param dontClient Don't deliver to the dontClient. */ int -MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents, +MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents, int count, Mask filter, ClientPtr dontClient) { OtherClients *other; @@ -1880,13 +2187,13 @@ MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents, if (wClient(pWin) == dontClient) return 0; #ifdef PANORAMIX - if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum) + if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum) return XineramaTryClientEventsResult( wClient(pWin), NullGrab, pWin->eventMask, filter); #endif if (XaceHook(XACE_RECEIVE_ACCESS, wClient(pWin), pWin, pEvents, count)) return 1; /* don't send, but pretend we did */ - return TryClientEvents(wClient(pWin), pEvents, count, + return TryClientEvents(wClient(pWin), NULL, pEvents, count, pWin->eventMask, filter, NullGrab); } for (other = wOtherClients(pWin); other; other = other->next) @@ -1896,14 +2203,14 @@ MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents, if (SameClient(other, dontClient)) return 0; #ifdef PANORAMIX - if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum) + if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum) return XineramaTryClientEventsResult( rClient(other), NullGrab, other->mask, filter); #endif if (XaceHook(XACE_RECEIVE_ACCESS, rClient(other), pWin, pEvents, count)) return 1; /* don't send, but pretend we did */ - return TryClientEvents(rClient(other), pEvents, count, + return TryClientEvents(rClient(other), NULL, pEvents, count, other->mask, filter, NullGrab); } } @@ -1920,41 +2227,47 @@ MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents, */ static void FixUpEventFromWindow( + DeviceIntPtr pDev, xEvent *xE, WindowPtr pWin, Window child, Bool calcChild) { + SpritePtr pSprite = pDev->spriteInfo->sprite; + + if (xE->u.u.type == GenericEvent) /* just a safety barrier */ + return; + if (calcChild) { - WindowPtr w=spriteTrace[spriteTraceGood-1]; - /* If the search ends up past the root should the child field be - set to none or should the value in the argument be passed - through. It probably doesn't matter since everyone calls + WindowPtr w= pSprite->spriteTrace[pSprite->spriteTraceGood-1]; + /* If the search ends up past the root should the child field be + set to none or should the value in the argument be passed + through. It probably doesn't matter since everyone calls this function with child == None anyway. */ - while (w) + while (w) { /* If the source window is same as event window, child should be none. Don't bother going all all the way back to the root. */ - if (w == pWin) - { - child = None; - break; + if (w == pWin) + { + child = None; + break; } - + if (w->parent == pWin) { child = w->drawable.id; break; } - w = w->parent; - } + w = w->parent; + } } - XE_KBPTR.root = ROOT->drawable.id; + XE_KBPTR.root = RootWindow(pDev)->drawable.id; XE_KBPTR.event = pWin->drawable.id; - if (sprite.hot.pScreen == pWin->drawable.pScreen) + if (pSprite->hot.pScreen == pWin->drawable.pScreen) { XE_KBPTR.sameScreen = xTrue; XE_KBPTR.child = child; @@ -1973,12 +2286,14 @@ FixUpEventFromWindow( } /** - * Deliver events caused by input devices. Called for all core input events - * and XI events. No filtering of events happens before DeliverDeviceEvents(), - * it will be called for any event that comes out of the event queue. - * - * For all core events, dev is either inputInfo.pointer or inputInfo.keyboard. - * For all extension events, dev is the device that caused the event. + * Deliver events caused by input devices. Called for both core input events + * and XI events. + * For events from a non-grabbed, non-focus device, DeliverDeviceEvents is + * called directly from the processInputProc. + * For grabbed devices, DeliverGrabbedEvent is called first, and _may_ call + * DeliverDeviceEvents. + * For focused events, DeliverFocusedEvent is called first, and _may_ call + * DeliverDeviceEvents. * * @param pWin Window to deliver event to. * @param xE Events to deliver. @@ -1987,77 +2302,110 @@ FixUpEventFromWindow( * @param dev The device that is responsible for the event. * @param count number of events in xE. * + * @see DeliverGrabbedEvent + * @see DeliverFocusedEvent */ int -DeliverDeviceEvents(WindowPtr pWin, xEvent *xE, GrabPtr grab, +DeliverDeviceEvents(WindowPtr pWin, xEvent *xE, GrabPtr grab, WindowPtr stopAt, DeviceIntPtr dev, int count) { Window child = None; int type = xE->u.u.type; - Mask filter = filters[type]; + Mask filter = filters[dev->id][type]; int deliveries = 0; + OtherInputMasks *inputMasks; + int mskidx = dev->id; + xEvent core; if (XaceHook(XACE_SEND_ACCESS, NULL, dev, pWin, xE, count)) return 0; - if (type & EXTENSION_EVENT_BASE) + /* handle generic events */ + /* XXX: Generic events aren't quite handled correctly yet. They should + * eventually fit in with the rest of the stuff + */ + if (type == GenericEvent) { - OtherInputMasks *inputMasks; - int mskidx = dev->id; + WindowPtr win = pWin; + xGenericEvent* ge = (xGenericEvent*)xE; - inputMasks = wOtherInputMasks(pWin); - if (inputMasks && !(filter & inputMasks->deliverableEvents[mskidx])) - return 0; - while (pWin) - { - if (inputMasks && (inputMasks->inputEvents[mskidx] & filter)) - { - FixUpEventFromWindow(xE, pWin, child, FALSE); - deliveries = DeliverEventsToWindow(pWin, xE, count, filter, - grab, mskidx); - if (deliveries > 0) - return deliveries; - } - if ((deliveries < 0) || - (pWin == stopAt) || - (inputMasks && - (filter & inputMasks->dontPropagateMask[mskidx]))) - return 0; - child = pWin->drawable.id; - pWin = pWin->parent; - if (pWin) - inputMasks = wOtherInputMasks(pWin); - } + if (count > 1) + { + ErrorF("[dix] Do not send more than one GenericEvent at a time!\n"); + return 0; + } + filter = generic_filters[GEEXTIDX(xE)][ge->evtype]; + + while(win) + { + if (GEDeviceMaskIsSet(win, dev, GEEXT(xE), filter)) + { + if (GEExtensions[GEEXTIDX(xE)].evfill) + GEExtensions[GEEXTIDX(xE)].evfill(ge, dev, win, grab); + deliveries = DeliverEventsToWindow(dev, win, xE, count, + filter, grab, 0); + if (deliveries > 0) + return deliveries; + } + + win = win->parent; + } } - else + + while (pWin && type != GenericEvent) { - if (!(filter & pWin->deliverableEvents)) - return 0; - while (pWin) - { - if ((wOtherEventMasks(pWin)|pWin->eventMask) & filter) - { - FixUpEventFromWindow(xE, pWin, child, FALSE); - deliveries = DeliverEventsToWindow(pWin, xE, count, filter, - grab, 0); - if (deliveries > 0) - return deliveries; - } - if ((deliveries < 0) || - (pWin == stopAt) || - (filter & wDontPropagateMask(pWin))) - return 0; - child = pWin->drawable.id; - pWin = pWin->parent; - } + if (!dev->isMaster) + { + inputMasks = wOtherInputMasks(pWin); + if (inputMasks && (filter & inputMasks->deliverableEvents[mskidx])) + { + + if (inputMasks && (inputMasks->inputEvents[mskidx] & filter)) + { + FixUpEventFromWindow(dev, xE, pWin, child, FALSE); + deliveries = DeliverEventsToWindow(dev, pWin, xE, count, + filter, grab, mskidx); + if (deliveries > 0) + return deliveries; + } + } + + if ((deliveries < 0) || (pWin == stopAt) || + (inputMasks && (filter & inputMasks->dontPropagateMask[mskidx]))) + return 0; + } else + { + core = *xE; + core.u.u.type = XItoCoreType(xE->u.u.type); + + if (core.u.u.type && filter & pWin->deliverableEvents) + { + if ((wOtherEventMasks(pWin)|pWin->eventMask) & filter) + { + FixUpEventFromWindow(dev, &core, pWin, child, FALSE); + deliveries = DeliverEventsToWindow(dev, pWin, &core, 1, + filter, grab, 0); + if (deliveries > 0) + return deliveries; + } + } + + if ((deliveries < 0) || (pWin == stopAt) || + (filter & wDontPropagateMask(pWin))) + return 0; + } + + child = pWin->drawable.id; + pWin = pWin->parent; } + return 0; } /** * Deliver event to a window and it's immediate parent. Used for most window * events (CreateNotify, ConfigureNotify, etc.). Not useful for events that - * propagate up the tree or extension events + * propagate up the tree or extension events * * In case of a ReparentNotify event, the event will be delivered to the * otherParent as well. @@ -2068,7 +2416,7 @@ DeliverDeviceEvents(WindowPtr pWin, xEvent *xE, GrabPtr grab, * @param otherParent Used for ReparentNotify events. */ _X_EXPORT int -DeliverEvents(WindowPtr pWin, xEvent *xE, int count, +DeliverEvents(WindowPtr pWin, xEvent *xE, int count, WindowPtr otherParent) { Mask filter; @@ -2081,24 +2429,26 @@ DeliverEvents(WindowPtr pWin, xEvent *xE, int count, if (!count) return 0; - filter = filters[xE->u.u.type]; + /* We don't know a device here. However, this should only ever be called + for a non-device event so we are safe to use 0*/ + filter = filters[0][xE->u.u.type]; if ((filter & SubstructureNotifyMask) && (xE->u.u.type != CreateNotify)) xE->u.destroyNotify.event = pWin->drawable.id; if (filter != StructureAndSubMask) - return DeliverEventsToWindow(pWin, xE, count, filter, NullGrab, 0); - deliveries = DeliverEventsToWindow(pWin, xE, count, StructureNotifyMask, + return DeliverEventsToWindow(inputInfo.pointer, pWin, xE, count, filter, NullGrab, 0); + deliveries = DeliverEventsToWindow(inputInfo.pointer, pWin, xE, count, StructureNotifyMask, NullGrab, 0); if (pWin->parent) { xE->u.destroyNotify.event = pWin->parent->drawable.id; - deliveries += DeliverEventsToWindow(pWin->parent, xE, count, + deliveries += DeliverEventsToWindow(inputInfo.pointer, pWin->parent, xE, count, SubstructureNotifyMask, NullGrab, 0); if (xE->u.u.type == ReparentNotify) { xE->u.destroyNotify.event = otherParent->drawable.id; - deliveries += DeliverEventsToWindow(otherParent, xE, count, - SubstructureNotifyMask, + deliveries += DeliverEventsToWindow(inputInfo.pointer, + otherParent, xE, count, SubstructureNotifyMask, NullGrab, 0); } } @@ -2106,23 +2456,25 @@ DeliverEvents(WindowPtr pWin, xEvent *xE, int count, } -static Bool +static Bool PointInBorderSize(WindowPtr pWin, int x, int y) { BoxRec box; + SpritePtr pSprite = inputInfo.pointer->spriteInfo->sprite; if(POINT_IN_REGION(pWin->drawable.pScreen, &pWin->borderSize, x, y, &box)) return TRUE; #ifdef PANORAMIX - if(!noPanoramiXExtension && XineramaSetWindowPntrs(pWin)) { + if(!noPanoramiXExtension && + XineramaSetWindowPntrs(inputInfo.pointer, pWin)) { int i; for(i = 1; i < PanoramiXNumScreens; i++) { - if(POINT_IN_REGION(sprite.screen, - &sprite.windows[i]->borderSize, - x + panoramiXdataPtr[0].x - panoramiXdataPtr[i].x, - y + panoramiXdataPtr[0].y - panoramiXdataPtr[i].y, + if(POINT_IN_REGION(pSprite->screen, + &pSprite->windows[i]->borderSize, + x + panoramiXdataPtr[0].x - panoramiXdataPtr[i].x, + y + panoramiXdataPtr[0].y - panoramiXdataPtr[i].y, &box)) return TRUE; } @@ -2142,14 +2494,16 @@ PointInBorderSize(WindowPtr pWin, int x, int y) * * @returns the window at the given coordinates. */ -static WindowPtr -XYToWindow(int x, int y) +static WindowPtr +XYToWindow(DeviceIntPtr pDev, int x, int y) { WindowPtr pWin; BoxRec box; + SpritePtr pSprite; - spriteTraceGood = 1; /* root window still there */ - pWin = ROOT->firstChild; + pSprite = pDev->spriteInfo->sprite; + pSprite->spriteTraceGood = 1; /* root window still there */ + pWin = RootWindow(pDev)->firstChild; while (pWin) { if ((pWin->mapped) && @@ -2159,7 +2513,6 @@ XYToWindow(int x, int y) (y >= pWin->drawable.y - wBorderWidth (pWin)) && (y < pWin->drawable.y + (int)pWin->drawable.height + wBorderWidth (pWin)) -#ifdef SHAPE /* When a window is shaped, a further check * is made to see if the point is inside * borderSize @@ -2170,24 +2523,28 @@ XYToWindow(int x, int y) wInputShape(pWin), x - pWin->drawable.x, y - pWin->drawable.y, &box)) +#ifdef ROOTLESS + /* In rootless mode windows may be offscreen, even when + * they're in X's stack. (E.g. if the native window system + * implements some form of virtual desktop system). + */ + && !pWin->rootlessUnhittable #endif ) { - if (spriteTraceGood >= spriteTraceSize) + if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) { - spriteTraceSize += 10; - Must_have_memory = TRUE; /* XXX */ - spriteTrace = (WindowPtr *)xrealloc( - spriteTrace, spriteTraceSize*sizeof(WindowPtr)); - Must_have_memory = FALSE; /* XXX */ + pSprite->spriteTraceSize += 10; + pSprite->spriteTrace = xrealloc(pSprite->spriteTrace, + pSprite->spriteTraceSize*sizeof(WindowPtr)); } - spriteTrace[spriteTraceGood++] = pWin; + pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin; pWin = pWin->firstChild; } else pWin = pWin->nextSib; } - return spriteTrace[spriteTraceGood-1]; + return pSprite->spriteTrace[pSprite->spriteTraceGood-1]; } /** @@ -2195,74 +2552,100 @@ XYToWindow(int x, int y) * position, then update the event with the new coordinates that may have been * changed. If the window underneath the sprite has changed, change to new * cursor and send enter/leave events. + * + * CheckMotion() will not do anything and return FALSE if the event is not a + * pointer event. + * + * @return TRUE if the sprite has moved or FALSE otherwise. */ -static Bool -CheckMotion(xEvent *xE) +Bool +CheckMotion(xEvent *xE, DeviceIntPtr pDev) { - WindowPtr prevSpriteWin = sprite.win; + INT16 *rootX, *rootY; + WindowPtr prevSpriteWin; + SpritePtr pSprite = pDev->spriteInfo->sprite; + + prevSpriteWin = pSprite->win; #ifdef PANORAMIX if(!noPanoramiXExtension) - return XineramaCheckMotion(xE); + return XineramaCheckMotion(xE, pDev); #endif if (xE && !syncEvents.playingEvents) { - if (sprite.hot.pScreen != sprite.hotPhys.pScreen) - { - sprite.hot.pScreen = sprite.hotPhys.pScreen; - ROOT = WindowTable[sprite.hot.pScreen->myNum]; - } - sprite.hot.x = XE_KBPTR.rootX; - sprite.hot.y = XE_KBPTR.rootY; - if (sprite.hot.x < sprite.physLimits.x1) - sprite.hot.x = sprite.physLimits.x1; - else if (sprite.hot.x >= sprite.physLimits.x2) - sprite.hot.x = sprite.physLimits.x2 - 1; - if (sprite.hot.y < sprite.physLimits.y1) - sprite.hot.y = sprite.physLimits.y1; - else if (sprite.hot.y >= sprite.physLimits.y2) - sprite.hot.y = sprite.physLimits.y2 - 1; -#ifdef SHAPE - if (sprite.hotShape) - ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y); -#endif -#ifdef XEVIE - xeviehot.x = sprite.hot.x; - xeviehot.y = sprite.hot.y; -#endif - sprite.hotPhys = sprite.hot; - if ((sprite.hotPhys.x != XE_KBPTR.rootX) || - (sprite.hotPhys.y != XE_KBPTR.rootY)) + /* GetPointerEvents() guarantees that pointer events have the correct + rootX/Y set already. */ + switch(xE->u.u.type) + { + case ButtonPress: + case ButtonRelease: + case MotionNotify: + rootX = &XE_KBPTR.rootX; + rootY = &XE_KBPTR.rootY; + break; + default: + if (xE->u.u.type == DeviceButtonPress || + xE->u.u.type == DeviceButtonRelease || + xE->u.u.type == DeviceMotionNotify) + { + rootX = &((deviceKeyButtonPointer*)xE)->root_x; + rootY = &((deviceKeyButtonPointer*)xE)->root_y; + break; + } + /* all other events return FALSE */ + return FALSE; + } + + if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen) + { + pSprite->hot.pScreen = pSprite->hotPhys.pScreen; + RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum]; + } + pSprite->hot.x = *rootX; + pSprite->hot.y = *rootY; + if (pSprite->hot.x < pSprite->physLimits.x1) + pSprite->hot.x = pSprite->physLimits.x1; + else if (pSprite->hot.x >= pSprite->physLimits.x2) + pSprite->hot.x = pSprite->physLimits.x2 - 1; + if (pSprite->hot.y < pSprite->physLimits.y1) + pSprite->hot.y = pSprite->physLimits.y1; + else if (pSprite->hot.y >= pSprite->physLimits.y2) + pSprite->hot.y = pSprite->physLimits.y2 - 1; + if (pSprite->hotShape) + ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, &pSprite->hot.y); + pSprite->hotPhys = pSprite->hot; + + if ((pSprite->hotPhys.x != *rootX) || + (pSprite->hotPhys.y != *rootY)) { - (*sprite.hotPhys.pScreen->SetCursorPosition)( - sprite.hotPhys.pScreen, - sprite.hotPhys.x, sprite.hotPhys.y, FALSE); + (*pSprite->hotPhys.pScreen->SetCursorPosition)( + pDev, pSprite->hotPhys.pScreen, + pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE); } - XE_KBPTR.rootX = sprite.hot.x; - XE_KBPTR.rootY = sprite.hot.y; + + *rootX = pSprite->hot.x; + *rootY = pSprite->hot.y; } -#ifdef XEVIE - xeviewin = -#endif - sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y); + pSprite->win = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y); #ifdef notyet - if (!(sprite.win->deliverableEvents & - Motion_Filter(inputInfo.pointer->button)) + if (!(pSprite->win->deliverableEvents & + Motion_Filter(pDev->button)) !syncEvents.playingEvents) { /* XXX Do PointerNonInterestBox here */ } #endif - if (sprite.win != prevSpriteWin) + if (pSprite->win != prevSpriteWin) { if (prevSpriteWin != NullWindow) { if (!xE) UpdateCurrentTimeIf(); - DoEnterLeaveEvents(prevSpriteWin, sprite.win, NotifyNormal); - } - PostNewCursor(); + DoEnterLeaveEvents(pDev, prevSpriteWin, pSprite->win, + NotifyNormal); + } + PostNewCursor(pDev); return FALSE; } return TRUE; @@ -2272,10 +2655,16 @@ CheckMotion(xEvent *xE) * Windows have restructured, we need to update the sprite position and the * sprite's cursor. */ -_X_EXPORT void +void WindowsRestructured(void) { - (void) CheckMotion((xEvent *)NULL); + DeviceIntPtr pDev = inputInfo.devices; + while(pDev) + { + if (DevHasCursor(pDev)) + CheckMotion((xEvent *)NULL, pDev); + pDev = pDev->next; + } } #ifdef PANORAMIX @@ -2287,81 +2676,174 @@ WindowsRestructured(void) void ReinitializeRootWindow(WindowPtr win, int xoff, int yoff) { GrabPtr grab; + DeviceIntPtr pDev; + SpritePtr pSprite; if (noPanoramiXExtension) return; - - sprite.hot.x -= xoff; - sprite.hot.y -= yoff; - - sprite.hotPhys.x -= xoff; - sprite.hotPhys.y -= yoff; - - sprite.hotLimits.x1 -= xoff; - sprite.hotLimits.y1 -= yoff; - sprite.hotLimits.x2 -= xoff; - sprite.hotLimits.y2 -= yoff; - - if (REGION_NOTEMPTY(sprite.screen, &sprite.Reg1)) - REGION_TRANSLATE(sprite.screen, &sprite.Reg1, xoff, yoff); - if (REGION_NOTEMPTY(sprite.screen, &sprite.Reg2)) - REGION_TRANSLATE(sprite.screen, &sprite.Reg2, xoff, yoff); - - /* FIXME: if we call ConfineCursorToWindow, must we do anything else? */ - if ((grab = inputInfo.pointer->grab) && grab->confineTo) { - if (grab->confineTo->drawable.pScreen != sprite.hotPhys.pScreen) - sprite.hotPhys.x = sprite.hotPhys.y = 0; - ConfineCursorToWindow(grab->confineTo, TRUE, TRUE); - } else - ConfineCursorToWindow(WindowTable[sprite.hotPhys.pScreen->myNum], - TRUE, FALSE); + + pDev = inputInfo.devices; + while(pDev) + { + if (DevHasCursor(pDev)) + { + pSprite = pDev->spriteInfo->sprite; + pSprite->hot.x -= xoff; + pSprite->hot.y -= yoff; + + pSprite->hotPhys.x -= xoff; + pSprite->hotPhys.y -= yoff; + + pSprite->hotLimits.x1 -= xoff; + pSprite->hotLimits.y1 -= yoff; + pSprite->hotLimits.x2 -= xoff; + pSprite->hotLimits.y2 -= yoff; + + if (REGION_NOTEMPTY(pSprite->screen, &pSprite->Reg1)) + REGION_TRANSLATE(pSprite->screen, &pSprite->Reg1, xoff, yoff); + if (REGION_NOTEMPTY(pSprite->screen, &pSprite->Reg2)) + REGION_TRANSLATE(pSprite->screen, &pSprite->Reg2, xoff, yoff); + + /* FIXME: if we call ConfineCursorToWindow, must we do anything else? */ + if ((grab = pDev->deviceGrab.grab) && grab->confineTo) { + if (grab->confineTo->drawable.pScreen + != pSprite->hotPhys.pScreen) + pSprite->hotPhys.x = pSprite->hotPhys.y = 0; + ConfineCursorToWindow(pDev, grab->confineTo, TRUE, TRUE); + } else + ConfineCursorToWindow( + pDev, + WindowTable[pSprite->hotPhys.pScreen->myNum], + TRUE, FALSE); + + } + pDev = pDev->next; + } } #endif /** - * Set the given window to sane values, display the cursor in the center of - * the screen. Called from main() with the root window on the first screen. + * Called from main() with the root window on the first screen. Used to do a + * lot more when MPX wasn't around yet. Things change. + * + * Should delete this now? -ds */ void DefineInitialRootWindow(WindowPtr win) { - ScreenPtr pScreen = win->drawable.pScreen; - - sprite.hotPhys.pScreen = pScreen; - sprite.hotPhys.x = pScreen->width / 2; - sprite.hotPhys.y = pScreen->height / 2; - sprite.hot = sprite.hotPhys; - sprite.hotLimits.x2 = pScreen->width; - sprite.hotLimits.y2 = pScreen->height; -#ifdef XEVIE - xeviewin = -#endif - sprite.win = win; - sprite.current = wCursor (win); - sprite.current->refcnt++; - spriteTraceGood = 1; - ROOT = win; - (*pScreen->CursorLimits) ( - pScreen, sprite.current, &sprite.hotLimits, &sprite.physLimits); - sprite.confined = FALSE; - (*pScreen->ConstrainCursor) (pScreen, &sprite.physLimits); - (*pScreen->SetCursorPosition) (pScreen, sprite.hot.x, sprite.hot.y, FALSE); - (*pScreen->DisplayCursor) (pScreen, sprite.current); +} + +/** + * Initialize a sprite for the given device and set it to some sane values. If + * the device already has a sprite alloc'd, don't realloc but just reset to + * default values. + * If a window is supplied, the sprite will be initialized with the window's + * cursor and positioned in the center of the window's screen. The root window + * is a good choice to pass in here. + * + * It's a good idea to call it only for pointer devices, unless you have a + * really talented keyboard. + * + * @param pDev The device to initialize. + * @param pWin The window where to generate the sprite in. + * + */ +void +InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin) +{ + SpritePtr pSprite; + ScreenPtr pScreen; + + if (!pDev->spriteInfo->sprite) + { + DeviceIntPtr it; + + pDev->spriteInfo->sprite = (SpritePtr)xcalloc(1, sizeof(SpriteRec)); + if (!pDev->spriteInfo->sprite) + FatalError("InitializeSprite: failed to allocate sprite struct"); + + /* We may have paired another device with this device before our + * device had a actual sprite. We need to check for this and reset the + * sprite field for all paired devices. + * + * The VCK is always paired with the VCP before the VCP has a sprite. + */ + for (it = inputInfo.devices; it; it = it->next) + { + if (it->spriteInfo->paired == pDev) + it->spriteInfo->sprite = pDev->spriteInfo->sprite; + } + if (inputInfo.keyboard->spriteInfo->paired == pDev) + inputInfo.keyboard->spriteInfo->sprite = pDev->spriteInfo->sprite; + } + + pSprite = pDev->spriteInfo->sprite; + pDev->spriteInfo->spriteOwner = TRUE; + + pScreen = (pWin) ? pWin->drawable.pScreen : (ScreenPtr)NULL; + pSprite->hot.pScreen = pScreen; + pSprite->hotPhys.pScreen = pScreen; + if (pScreen) + { + pSprite->hotPhys.x = pScreen->width / 2; + pSprite->hotPhys.y = pScreen->height / 2; + pSprite->hotLimits.x2 = pScreen->width; + pSprite->hotLimits.y2 = pScreen->height; + } + pSprite->hot = pSprite->hotPhys; + pSprite->win = pWin; + + if (pWin) + { + pSprite->current = wCursor(pWin); + pSprite->current->refcnt++; + pSprite->spriteTrace = (WindowPtr *)xcalloc(1, 32*sizeof(WindowPtr)); + if (!pSprite->spriteTrace) + FatalError("Failed to allocate spriteTrace"); + pSprite->spriteTraceSize = 32; + + RootWindow(pDev) = pWin; + pSprite->spriteTraceGood = 1; + + pSprite->pEnqueueScreen = pScreen; + pSprite->pDequeueScreen = pSprite->pEnqueueScreen; + + } else { + pSprite->current = NullCursor; + pSprite->spriteTrace = NULL; + pSprite->spriteTraceSize = 0; + pSprite->spriteTraceGood = 0; + pSprite->pEnqueueScreen = screenInfo.screens[0]; + pSprite->pDequeueScreen = pSprite->pEnqueueScreen; + } + + if (pScreen) + { + (*pScreen->RealizeCursor) ( pDev, pScreen, pSprite->current); + (*pScreen->CursorLimits) ( pDev, pScreen, pSprite->current, + &pSprite->hotLimits, &pSprite->physLimits); + pSprite->confined = FALSE; + + (*pScreen->ConstrainCursor) (pDev, pScreen, + &pSprite->physLimits); + (*pScreen->SetCursorPosition) (pDev, pScreen, pSprite->hot.x, + pSprite->hot.y, + FALSE); + (*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current); + } #ifdef PANORAMIX if(!noPanoramiXExtension) { - sprite.hotLimits.x1 = -panoramiXdataPtr[0].x; - sprite.hotLimits.y1 = -panoramiXdataPtr[0].y; - sprite.hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x; - sprite.hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y; - sprite.physLimits = sprite.hotLimits; - sprite.confineWin = NullWindow; -#ifdef SHAPE - sprite.hotShape = NullRegion; -#endif - sprite.screen = pScreen; - /* gotta UNINIT these someplace */ - REGION_NULL(pScreen, &sprite.Reg1); - REGION_NULL(pScreen, &sprite.Reg2); + pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x; + pSprite->hotLimits.y1 = -panoramiXdataPtr[0].y; + pSprite->hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x; + pSprite->hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y; + pSprite->physLimits = pSprite->hotLimits; + pSprite->confineWin = NullWindow; + pSprite->hotShape = NullRegion; + pSprite->screen = pScreen; + /* gotta UNINIT these someplace */ + REGION_NULL(pScreen, &pSprite->Reg1); + REGION_NULL(pScreen, &pSprite->Reg2); } #endif } @@ -2382,41 +2864,46 @@ DefineInitialRootWindow(WindowPtr win) * @param win must be the new pScreen we are switching to. */ void -UpdateSpriteForScreen(ScreenPtr pScreen) +UpdateSpriteForScreen(DeviceIntPtr pDev, ScreenPtr pScreen) { + SpritePtr pSprite = NULL; WindowPtr win = NULL; if (!pScreen) return ; + + if (!pDev->spriteInfo->sprite) + return; + + pSprite = pDev->spriteInfo->sprite; + win = WindowTable[pScreen->myNum]; - sprite.hotPhys.pScreen = pScreen; - sprite.hot = sprite.hotPhys; - sprite.hotLimits.x2 = pScreen->width; - sprite.hotLimits.y2 = pScreen->height; -#ifdef XEVIE - xeviewin = -#endif - sprite.win = win; - sprite.current = wCursor (win); - sprite.current->refcnt++; - spriteTraceGood = 1; - ROOT = win; - (*pScreen->CursorLimits) (pScreen, - sprite.current, - &sprite.hotLimits, - &sprite.physLimits); - sprite.confined = FALSE; - (*pScreen->ConstrainCursor) (pScreen, &sprite.physLimits); - (*pScreen->DisplayCursor) (pScreen, sprite.current); + pSprite->hotPhys.pScreen = pScreen; + pSprite->hot = pSprite->hotPhys; + pSprite->hotLimits.x2 = pScreen->width; + pSprite->hotLimits.y2 = pScreen->height; + pSprite->win = win; + pSprite->current = wCursor (win); + pSprite->current->refcnt++; + pSprite->spriteTraceGood = 1; + pSprite->spriteTrace[0] = win; + (*pScreen->CursorLimits) (pDev, + pScreen, + pSprite->current, + &pSprite->hotLimits, + &pSprite->physLimits); + pSprite->confined = FALSE; + (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits); + (*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current); #ifdef PANORAMIX if(!noPanoramiXExtension) { - sprite.hotLimits.x1 = -panoramiXdataPtr[0].x; - sprite.hotLimits.y1 = -panoramiXdataPtr[0].y; - sprite.hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x; - sprite.hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y; - sprite.physLimits = sprite.hotLimits; - sprite.screen = pScreen; + pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x; + pSprite->hotLimits.y1 = -panoramiXdataPtr[0].y; + pSprite->hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x; + pSprite->hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y; + pSprite->physLimits = pSprite->hotLimits; + pSprite->screen = pScreen; } #endif } @@ -2431,40 +2918,50 @@ UpdateSpriteForScreen(ScreenPtr pScreen) void WindowHasNewCursor(WindowPtr pWin) { - PostNewCursor(); + DeviceIntPtr pDev; + + for(pDev = inputInfo.devices; pDev; pDev = pDev->next) + if (DevHasCursor(pDev)) + PostNewCursor(pDev); } _X_EXPORT void -NewCurrentScreen(ScreenPtr newScreen, int x, int y) +NewCurrentScreen(DeviceIntPtr pDev, ScreenPtr newScreen, int x, int y) { - sprite.hotPhys.x = x; - sprite.hotPhys.y = y; + SpritePtr pSprite = pDev->spriteInfo->sprite; + + pSprite->hotPhys.x = x; + pSprite->hotPhys.y = y; #ifdef PANORAMIX if(!noPanoramiXExtension) { - sprite.hotPhys.x += panoramiXdataPtr[newScreen->myNum].x - + pSprite->hotPhys.x += panoramiXdataPtr[newScreen->myNum].x - panoramiXdataPtr[0].x; - sprite.hotPhys.y += panoramiXdataPtr[newScreen->myNum].y - + pSprite->hotPhys.y += panoramiXdataPtr[newScreen->myNum].y - panoramiXdataPtr[0].y; - if (newScreen != sprite.screen) { - sprite.screen = newScreen; + if (newScreen != pSprite->screen) { + pSprite->screen = newScreen; /* Make sure we tell the DDX to update its copy of the screen */ - if(sprite.confineWin) - XineramaConfineCursorToWindow(sprite.confineWin, TRUE); + if(pSprite->confineWin) + XineramaConfineCursorToWindow(pDev, + pSprite->confineWin, TRUE); else - XineramaConfineCursorToWindow(WindowTable[0], TRUE); - /* if the pointer wasn't confined, the DDX won't get + XineramaConfineCursorToWindow(pDev, WindowTable[0], TRUE); + /* if the pointer wasn't confined, the DDX won't get told of the pointer warp so we reposition it here */ if(!syncEvents.playingEvents) - (*sprite.screen->SetCursorPosition)(sprite.screen, - sprite.hotPhys.x + panoramiXdataPtr[0].x - - panoramiXdataPtr[sprite.screen->myNum].x, - sprite.hotPhys.y + panoramiXdataPtr[0].y - - panoramiXdataPtr[sprite.screen->myNum].y, FALSE); + (*pSprite->screen->SetCursorPosition)( + pDev, + pSprite->screen, + pSprite->hotPhys.x + panoramiXdataPtr[0].x - + panoramiXdataPtr[pSprite->screen->myNum].x, + pSprite->hotPhys.y + panoramiXdataPtr[0].y - + panoramiXdataPtr[pSprite->screen->myNum].y, FALSE); } - } else + } else #endif - if (newScreen != sprite.hotPhys.pScreen) - ConfineCursorToWindow(WindowTable[newScreen->myNum], TRUE, FALSE); + if (newScreen != pSprite->hotPhys.pScreen) + ConfineCursorToWindow(pDev, WindowTable[newScreen->myNum], + TRUE, FALSE); } #ifdef PANORAMIX @@ -2484,14 +2981,14 @@ XineramaPointInWindowIsVisible( if (POINT_IN_REGION(pScreen, &pWin->borderClip, x, y, &box)) return TRUE; - - if(!XineramaSetWindowPntrs(pWin)) return FALSE; - xoff = x + panoramiXdataPtr[0].x; - yoff = y + panoramiXdataPtr[0].y; + if(!XineramaSetWindowPntrs(inputInfo.pointer, pWin)) return FALSE; + + xoff = x + panoramiXdataPtr[0].x; + yoff = y + panoramiXdataPtr[0].y; for(i = 1; i < PanoramiXNumScreens; i++) { - pWin = sprite.windows[i]; + pWin = inputInfo.pointer->spriteInfo->sprite->windows[i]; pScreen = pWin->drawable.pScreen; x = xoff - panoramiXdataPtr[i].x; y = yoff - panoramiXdataPtr[i].y; @@ -2500,7 +2997,7 @@ XineramaPointInWindowIsVisible( && (!wInputShape(pWin) || POINT_IN_REGION(pWin->drawable.pScreen, wInputShape(pWin), - x - pWin->drawable.x, + x - pWin->drawable.x, y - pWin->drawable.y, &box))) return TRUE; @@ -2514,6 +3011,7 @@ XineramaWarpPointer(ClientPtr client) { WindowPtr dest = NULL; int x, y, rc; + SpritePtr pSprite = PickPointer(client)->spriteInfo->sprite; REQUEST(xWarpPointerReq); @@ -2523,15 +3021,15 @@ XineramaWarpPointer(ClientPtr client) if (rc != Success) return rc; } - x = sprite.hotPhys.x; - y = sprite.hotPhys.y; + x = pSprite->hotPhys.x; + y = pSprite->hotPhys.y; if (stuff->srcWid != None) { int winX, winY; - XID winID = stuff->srcWid; + XID winID = stuff->srcWid; WindowPtr source; - + rc = dixLookupWindow(&source, winID, client, DixReadAccess); if (rc != Success) return rc; @@ -2558,23 +3056,23 @@ XineramaWarpPointer(ClientPtr client) x -= panoramiXdataPtr[0].x; y -= panoramiXdataPtr[0].y; } - } + } x += stuff->dstX; y += stuff->dstY; - if (x < sprite.physLimits.x1) - x = sprite.physLimits.x1; - else if (x >= sprite.physLimits.x2) - x = sprite.physLimits.x2 - 1; - if (y < sprite.physLimits.y1) - y = sprite.physLimits.y1; - else if (y >= sprite.physLimits.y2) - y = sprite.physLimits.y2 - 1; - if (sprite.hotShape) - ConfineToShape(sprite.hotShape, &x, &y); + if (x < pSprite->physLimits.x1) + x = pSprite->physLimits.x1; + else if (x >= pSprite->physLimits.x2) + x = pSprite->physLimits.x2 - 1; + if (y < pSprite->physLimits.y1) + y = pSprite->physLimits.y1; + else if (y >= pSprite->physLimits.y2) + y = pSprite->physLimits.y2 - 1; + if (pSprite->hotShape) + ConfineToShape(PickPointer(client), pSprite->hotShape, &x, &y); - XineramaSetCursorPosition(x, y, TRUE); + XineramaSetCursorPosition(PickPointer(client), x, y, TRUE); return Success; } @@ -2593,9 +3091,12 @@ ProcWarpPointer(ClientPtr client) int x, y, rc; ScreenPtr newScreen; DeviceIntPtr dev; + SpritePtr pSprite; + REQUEST(xWarpPointerReq); REQUEST_SIZE_MATCH(xWarpPointerReq); + /* XXX XACE ??*/ for (dev = inputInfo.devices; dev; dev = dev->next) { if ((dev->coreEvents || dev == inputInfo.pointer) && dev->button) { rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixWriteAccess); @@ -2603,6 +3104,12 @@ ProcWarpPointer(ClientPtr client) return rc; } } + + dev = PickPointer(client); + if (dev->u.lastSlave) + dev = dev->u.lastSlave; + pSprite = dev->spriteInfo->sprite; + #ifdef PANORAMIX if(!noPanoramiXExtension) return XineramaWarpPointer(client); @@ -2613,22 +3120,22 @@ ProcWarpPointer(ClientPtr client) if (rc != Success) return rc; } - x = sprite.hotPhys.x; - y = sprite.hotPhys.y; + x = pSprite->hotPhys.x; + y = pSprite->hotPhys.y; if (stuff->srcWid != None) { int winX, winY; - XID winID = stuff->srcWid; + XID winID = stuff->srcWid; WindowPtr source; - + rc = dixLookupWindow(&source, winID, client, DixGetAttrAccess); if (rc != Success) return rc; winX = source->drawable.x; winY = source->drawable.y; - if (source->drawable.pScreen != sprite.hotPhys.pScreen || + if (source->drawable.pScreen != pSprite->hotPhys.pScreen || x < winX + stuff->srcX || y < winY + stuff->srcY || (stuff->srcWidth != 0 && @@ -2638,13 +3145,13 @@ ProcWarpPointer(ClientPtr client) !PointInWindowIsVisible(source, x, y)) return Success; } - if (dest) + if (dest) { x = dest->drawable.x; y = dest->drawable.y; newScreen = dest->drawable.pScreen; - } else - newScreen = sprite.hotPhys.pScreen; + } else + newScreen = pSprite->hotPhys.pScreen; x += stuff->dstX; y += stuff->dstY; @@ -2658,41 +3165,40 @@ ProcWarpPointer(ClientPtr client) else if (y >= newScreen->height) y = newScreen->height - 1; - if (newScreen == sprite.hotPhys.pScreen) - { - if (x < sprite.physLimits.x1) - x = sprite.physLimits.x1; - else if (x >= sprite.physLimits.x2) - x = sprite.physLimits.x2 - 1; - if (y < sprite.physLimits.y1) - y = sprite.physLimits.y1; - else if (y >= sprite.physLimits.y2) - y = sprite.physLimits.y2 - 1; -#if defined(SHAPE) - if (sprite.hotShape) - ConfineToShape(sprite.hotShape, &x, &y); -#endif - (*newScreen->SetCursorPosition)(newScreen, x, y, TRUE); + if (newScreen == pSprite->hotPhys.pScreen) + { + if (x < pSprite->physLimits.x1) + x = pSprite->physLimits.x1; + else if (x >= pSprite->physLimits.x2) + x = pSprite->physLimits.x2 - 1; + if (y < pSprite->physLimits.y1) + y = pSprite->physLimits.y1; + else if (y >= pSprite->physLimits.y2) + y = pSprite->physLimits.y2 - 1; + if (pSprite->hotShape) + ConfineToShape(dev, pSprite->hotShape, &x, &y); + (*newScreen->SetCursorPosition)(dev, newScreen, x, y, TRUE); } - else if (!PointerConfinedToScreen()) + else if (!PointerConfinedToScreen(dev)) { - NewCurrentScreen(newScreen, x, y); + NewCurrentScreen(dev, newScreen, x, y); } return Success; } -static Bool -BorderSizeNotEmpty(WindowPtr pWin) +static Bool +BorderSizeNotEmpty(DeviceIntPtr pDev, WindowPtr pWin) { - if(REGION_NOTEMPTY(sprite.hotPhys.pScreen, &pWin->borderSize)) + if(REGION_NOTEMPTY(pDev->spriteInfo->sprite->hotPhys.pScreen, &pWin->borderSize)) return TRUE; #ifdef PANORAMIX - if(!noPanoramiXExtension && XineramaSetWindowPntrs(pWin)) { + if(!noPanoramiXExtension && XineramaSetWindowPntrs(pDev, pWin)) { int i; for(i = 1; i < PanoramiXNumScreens; i++) { - if(REGION_NOTEMPTY(sprite.screen, &sprite.windows[i]->borderSize)) + if(REGION_NOTEMPTY(pDev->spriteInfo->sprite->screen, + &pDev->spriteInfo->sprite->windows[i]->borderSize)) return TRUE; } } @@ -2700,15 +3206,17 @@ BorderSizeNotEmpty(WindowPtr pWin) return FALSE; } -/** +/** * "CheckPassiveGrabsOnWindow" checks to see if the event passed in causes a - * passive grab set on the window to be activated. + * passive grab set on the window to be activated. * If a passive grab is activated, the event will be delivered to the client. - * + * * @param pWin The window that may be subject to a passive grab. * @param device Device that caused the event. * @param xE List of events (multiple ones for DeviceMotionNotify) - * @count number of elements in xE. + * @param count number of elements in xE. + * @param store The event that will be stored on the device (always XI) + * @param scount number of elements in store. */ static Bool @@ -2716,10 +3224,13 @@ CheckPassiveGrabsOnWindow( WindowPtr pWin, DeviceIntPtr device, xEvent *xE, - int count) + int count, + xEvent *store, + int scount) { GrabPtr grab = wPassiveGrabs(pWin); GrabRec tempGrab; + GrabInfoPtr grabinfo; xEvent *dxE; if (!grab) @@ -2730,39 +3241,49 @@ CheckPassiveGrabsOnWindow( tempGrab.detail.exact = xE->u.u.detail; tempGrab.detail.pMask = NULL; tempGrab.modifiersDetail.pMask = NULL; + tempGrab.next = NULL; for (; grab; grab = grab->next) { #ifdef XKB DeviceIntPtr gdev; - XkbSrvInfoPtr xkbi; + XkbSrvInfoPtr xkbi = NULL; gdev= grab->modifierDevice; - xkbi= gdev->key->xkbInfo; + if (grab->coreGrab) + { + if (IsPointerDevice(device)) + gdev = GetPairedDevice(device); + else + gdev = device; + } + if (gdev && gdev->key) + xkbi= gdev->key->xkbInfo; #endif tempGrab.modifierDevice = grab->modifierDevice; if ((device == grab->modifierDevice) && - ((xE->u.u.type == KeyPress) -#if defined(XINPUT) && defined(XKB) - || (xE->u.u.type == DeviceKeyPress) -#endif - )) + ((xE->u.u.type == KeyPress) || (xE->u.u.type == DeviceKeyPress))) tempGrab.modifiersDetail.exact = #ifdef XKB - (noXkbExtension?gdev->key->prev_state:xkbi->state.grab_mods); + (noXkbExtension) ? + ((gdev) ? gdev->key->prev_state : 0) : + ((xkbi) ? xkbi->state.grab_mods : 0); #else - grab->modifierDevice->key->prev_state; + (gdev) ? gdev->key->prev_state : 0; #endif else tempGrab.modifiersDetail.exact = #ifdef XKB - (noXkbExtension ? gdev->key->state : xkbi->state.grab_mods); + (noXkbExtension) ? + ((gdev) ? gdev->key->state : 0) : + ((xkbi) ? xkbi->state.grab_mods : 0); #else - grab->modifierDevice->key->state; + (gdev) ? gdev->key->state : 0; #endif - if (GrabMatchesSecond(&tempGrab, grab) && + /* ignore the device for core events when comparing grabs */ + if (GrabMatchesSecond(&tempGrab, grab, (xE->u.u.type < LASTEvent)) && (!grab->confineTo || - (grab->confineTo->realized && - BorderSizeNotEmpty(grab->confineTo)))) + (grab->confineTo->realized && + BorderSizeNotEmpty(device, grab->confineTo)))) { #ifdef XKB if (!noXkbExtension) { @@ -2771,29 +3292,70 @@ CheckPassiveGrabsOnWindow( tempGrab.modifiersDetail.exact&(~0x1f00); } #endif - (*device->ActivateGrab)(device, grab, currentTime, TRUE); - - FixUpEventFromWindow(xE, grab->window, None, TRUE); + grabinfo = &device->deviceGrab; + /* A passive grab may have been created for a different device + than it is assigned to at this point in time. + Update the grab's device and modifier device to reflect the + current state. + Since XGrabDeviceButton requires to specify the + modifierDevice explicitly, we don't override this choice. + */ + if (xE->u.u.type < LASTEvent) + { + grab->device = device; + grab->modifierDevice = GetPairedDevice(device); + } + + /* In some cases a passive core grab may exist, but the client + * already has a core grab on some other device. In this case we + * must not get the grab, otherwise we may never ungrab the + * device. + */ + + if (grab->coreGrab) + { + DeviceIntPtr other; + BOOL interfering = FALSE; + for (other = inputInfo.devices; other; other = other->next) + { + GrabPtr othergrab = other->deviceGrab.grab; + if (othergrab && othergrab->coreGrab && + SameClient(grab, rClient(othergrab)) && + ((IsPointerDevice(grab->device) && + IsPointerDevice(othergrab->device)) || + (IsKeyboardDevice(grab->device) && + IsKeyboardDevice(othergrab->device)))) + { + interfering = TRUE; + break; + } + } + if (interfering) + continue; + } + - (void) TryClientEvents(rClient(grab), xE, count, - filters[xE->u.u.type], - filters[xE->u.u.type], grab); + (*grabinfo->ActivateGrab)(device, grab, currentTime, TRUE); - if (device->sync.state == FROZEN_NO_EVENT) + FixUpEventFromWindow(device, xE, grab->window, None, TRUE); + + (void) TryClientEvents(rClient(grab), device, xE, count, + filters[device->id][xE->u.u.type], + filters[device->id][xE->u.u.type], grab); + + if (grabinfo->sync.state == FROZEN_NO_EVENT) { - if (device->sync.evcount < count) + if (grabinfo->sync.evcount < scount) { - Must_have_memory = TRUE; /* XXX */ - device->sync.event = (xEvent *)xrealloc(device->sync.event, - count* - sizeof(xEvent)); - Must_have_memory = FALSE; /* XXX */ + grabinfo->sync.event = xrealloc(grabinfo->sync.event, + scount * sizeof(xEvent)); } - device->sync.evcount = count; - for (dxE = device->sync.event; --count >= 0; dxE++, xE++) - *dxE = *xE; - device->sync.state = FROZEN_WITH_EVENT; - } + grabinfo->sync.evcount = scount; + /* we always store the XI event, never the core event */ + for (dxE = grabinfo->sync.event; --scount >= 0; dxE++, store++) + *dxE = *store; + grabinfo->sync.state = FROZEN_WITH_EVENT; + } return TRUE; } } @@ -2802,14 +3364,14 @@ CheckPassiveGrabsOnWindow( /** * CheckDeviceGrabs handles both keyboard and pointer events that may cause - * a passive grab to be activated. + * a passive grab to be activated. * * If the event is a keyboard event, the ancestors of the focus window are * traced down and tried to see if they have any passive grabs to be * activated. If the focus window itself is reached and it's descendants * contain the pointer, the ancestors of the window that the pointer is in * are then traced down starting at the focus window, otherwise no grabs are - * activated. + * activated. * If the event is a pointer event, the ancestors of the window that the * pointer is in are traced down starting at the root until CheckPassiveGrabs * causes a passive grab to activate or all the windows are @@ -2817,27 +3379,44 @@ CheckPassiveGrabsOnWindow( * * If a grab is activated, the event has been sent to the client already! * + * The event we pass in must always be an XI event. From this, we then emulate + * the core event and then check for grabs. + * * @param device The device that caused the event. - * @param xE The event to handle (most likely {Device}ButtonPress). + * @param xE The event to handle (Device{Button|Key}Press). * @param count Number of events in list. * @return TRUE if a grab has been activated or false otherwise. */ Bool -CheckDeviceGrabs(DeviceIntPtr device, xEvent *xE, +CheckDeviceGrabs(DeviceIntPtr device, xEvent *xE, int checkFirst, int count) { int i; WindowPtr pWin = NULL; - FocusClassPtr focus = device->focus; + FocusClassPtr focus = IsPointerEvent(xE) ? NULL : device->focus; + xEvent core; + BOOL sendCore = (device->isMaster && device->coreEvents); - if (((xE->u.u.type == ButtonPress) -#if defined(XINPUT) && defined(XKB) - || (xE->u.u.type == DeviceButtonPress) -#endif - ) && (device->button->buttonsDown != 1)) + if ((xE->u.u.type == DeviceButtonPress) + && (device->button->buttonsDown != 1)) return FALSE; + if (xE->u.u.type < EXTENSION_EVENT_BASE) + { + ErrorF("[dix] Core event passed into CheckDeviceGrabs.\n"); + return FALSE; + } + + + if (sendCore) + { + core = *xE; + core.u.u.type = XItoCoreType(xE->u.u.type); + if(!core.u.u.type) /* probably a Proximity event, can't grab for those */ + return FALSE; + } + i = checkFirst; if (focus) @@ -2845,22 +3424,28 @@ CheckDeviceGrabs(DeviceIntPtr device, xEvent *xE, for (; i < focus->traceGood; i++) { pWin = focus->trace[i]; + /* XI grabs have precendence */ if (pWin->optional && - CheckPassiveGrabsOnWindow(pWin, device, xE, count)) + (CheckPassiveGrabsOnWindow(pWin, device, xE, count, xE, count) + || (sendCore && CheckPassiveGrabsOnWindow(pWin, device, &core, + 1, xE, count)))) return TRUE; } - + if ((focus->win == NoneWin) || - (i >= spriteTraceGood) || - ((i > checkFirst) && (pWin != spriteTrace[i-1]))) + (i >= device->spriteInfo->sprite->spriteTraceGood) || + ((i > checkFirst) && + (pWin != device->spriteInfo->sprite->spriteTrace[i-1]))) return FALSE; } - for (; i < spriteTraceGood; i++) + for (; i < device->spriteInfo->sprite->spriteTraceGood; i++) { - pWin = spriteTrace[i]; + pWin = device->spriteInfo->sprite->spriteTrace[i]; if (pWin->optional && - CheckPassiveGrabsOnWindow(pWin, device, xE, count)) + (CheckPassiveGrabsOnWindow(pWin, device, xE, count, xE, count) || + (sendCore && CheckPassiveGrabsOnWindow(pWin, device, &core, 1, + xE, count)))) return TRUE; } @@ -2880,8 +3465,11 @@ CheckDeviceGrabs(DeviceIntPtr device, xEvent *xE, void DeliverFocusedEvent(DeviceIntPtr keybd, xEvent *xE, WindowPtr window, int count) { + DeviceIntPtr pointer; WindowPtr focus = keybd->focus->win; - int mskidx = 0; + BOOL sendCore = (keybd->isMaster && keybd->coreEvents); + xEvent core; + int deliveries = 0; if (focus == FollowKeyboardWin) focus = inputInfo.keyboard->focus->win; @@ -2897,14 +3485,32 @@ DeliverFocusedEvent(DeviceIntPtr keybd, xEvent *xE, WindowPtr window, int count) if (DeliverDeviceEvents(window, xE, NullGrab, focus, keybd, count)) return; } + pointer = GetPairedDevice(keybd); if (XaceHook(XACE_SEND_ACCESS, NULL, keybd, focus, xE, count)) return; + + if (sendCore) + { + core = *xE; + core.u.u.type = XItoCoreType(xE->u.u.type); + } + /* just deliver it to the focus window */ - FixUpEventFromWindow(xE, focus, None, FALSE); - if (xE->u.u.type & EXTENSION_EVENT_BASE) - mskidx = keybd->id; - (void)DeliverEventsToWindow(focus, xE, count, filters[xE->u.u.type], - NullGrab, mskidx); + FixUpEventFromWindow(pointer, xE, focus, None, FALSE); + deliveries = DeliverEventsToWindow(keybd, focus, xE, count, + filters[keybd->id][xE->u.u.type], + NullGrab, keybd->id); + + if (deliveries > 0) + return; + + if (sendCore && core.u.u.type) + { + FixUpEventFromWindow(keybd, &core, focus, None, FALSE); + deliveries = DeliverEventsToWindow(keybd, focus, &core, 1, + filters[keybd->id][xE->u.u.type], + NullGrab, 0); + } } /** @@ -2915,19 +3521,36 @@ DeliverFocusedEvent(DeviceIntPtr keybd, xEvent *xE, WindowPtr window, int count) * @param deactivateGrab True if the device's grab should be deactivated. */ void -DeliverGrabbedEvent(xEvent *xE, DeviceIntPtr thisDev, +DeliverGrabbedEvent(xEvent *xE, DeviceIntPtr thisDev, Bool deactivateGrab, int count) { - GrabPtr grab = thisDev->grab; + GrabPtr grab; + GrabInfoPtr grabinfo; int deliveries = 0; DeviceIntPtr dev; - xEvent *dxE; + xEvent *dxE, core; + SpritePtr pSprite = thisDev->spriteInfo->sprite; + BOOL sendCore = FALSE; + + grabinfo = &thisDev->deviceGrab; + grab = grabinfo->grab; if (grab->ownerEvents) { WindowPtr focus; - if (thisDev->focus) + /* Hack: Some pointer device have a focus class. So we need to check + * for the type of event, to see if we really want to deliver it to + * the focus window. For pointer events, the answer is no. + */ + if (xE->u.u.type == DeviceButtonPress || + xE->u.u.type == DeviceButtonRelease || + xE->u.u.type == DeviceMotionNotify || + xE->u.u.type == ProximityIn || + xE->u.u.type == ProximityOut) + { + focus = PointerRootWin; + } else if (thisDev->focus) { focus = thisDev->focus->win; if (focus == FollowKeyboardWin) @@ -2936,10 +3559,11 @@ DeliverGrabbedEvent(xEvent *xE, DeviceIntPtr thisDev, else focus = PointerRootWin; if (focus == PointerRootWin) - deliveries = DeliverDeviceEvents(sprite.win, xE, grab, NullWindow, - thisDev, count); - else if (focus && (focus == sprite.win || IsParent(focus, sprite.win))) - deliveries = DeliverDeviceEvents(sprite.win, xE, grab, focus, + deliveries = DeliverDeviceEvents(pSprite->win, xE, grab, + NullWindow, thisDev, count); + else if (focus && (focus == pSprite->win || + IsParent(focus, pSprite->win))) + deliveries = DeliverDeviceEvents(pSprite->win, xE, grab, focus, thisDev, count); else if (focus) deliveries = DeliverDeviceEvents(focus, xE, grab, focus, @@ -2947,28 +3571,65 @@ DeliverGrabbedEvent(xEvent *xE, DeviceIntPtr thisDev, } if (!deliveries) { - FixUpEventFromWindow(xE, grab->window, None, TRUE); - if (XaceHook(XACE_SEND_ACCESS, 0, thisDev, grab->window, xE, count) || - XaceHook(XACE_RECEIVE_ACCESS, rClient(grab), grab->window, xE, - count)) - deliveries = 1; /* don't send, but pretend we did */ - else - deliveries = TryClientEvents(rClient(grab), xE, count, - (Mask)grab->eventMask, - filters[xE->u.u.type], grab); - if (deliveries && (xE->u.u.type == MotionNotify -#ifdef XINPUT - || xE->u.u.type == DeviceMotionNotify -#endif - )) - thisDev->valuator->motionHintWindow = grab->window; + { + Mask mask = grab->eventMask; + + if (thisDev->isMaster) + { + core = *xE; + core.u.u.type = XItoCoreType(xE->u.u.type); + if(core.u.u.type) { + FixUpEventFromWindow(thisDev, &core, grab->window, + None, TRUE); + if (XaceHook(XACE_SEND_ACCESS, 0, thisDev, + grab->window, &core, 1) || + XaceHook(XACE_RECEIVE_ACCESS, rClient(grab), + grab->window, &core, 1)) + deliveries = 1; /* don't send, but pretend we did */ + else if (!IsInterferingGrab(rClient(grab), thisDev, + &core)) + { + deliveries = TryClientEvents(rClient(grab), thisDev, + &core, 1, mask, + filters[thisDev->id][core.u.u.type], + grab); + } + } + } else + { + /* try XI event */ + if (grabinfo->fromPassiveGrab && + grabinfo->implicitGrab && + (xE->u.u.type & EXTENSION_EVENT_BASE)) + mask = grab->deviceMask; + FixUpEventFromWindow(thisDev, xE, grab->window, + None, TRUE); + + if (XaceHook(XACE_SEND_ACCESS, 0, thisDev, + grab->window, xE, count) || + XaceHook(XACE_RECEIVE_ACCESS, rClient(grab), + grab->window, xE, count)) + deliveries = 1; /* don't send, but pretend we did */ + else + { + deliveries = + TryClientEvents(rClient(grab), thisDev, + xE, count, + mask, + filters[thisDev->id][xE->u.u.type], + grab); + } + + } + } + if (deliveries && (xE->u.u.type == MotionNotify + || xE->u.u.type == DeviceMotionNotify)) + thisDev->valuator->motionHintWindow = grab->window; } - if (deliveries && !deactivateGrab && (xE->u.u.type != MotionNotify -#ifdef XINPUT - && xE->u.u.type != DeviceMotionNotify -#endif - )) - switch (thisDev->sync.state) + if (deliveries && !deactivateGrab && + (xE->u.u.type != MotionNotify && xE->u.u.type != DeviceMotionNotify)) + { + switch (grabinfo->sync.state) { case FREEZE_BOTH_NEXT_EVENT: for (dev = inputInfo.devices; dev; dev = dev->next) @@ -2976,33 +3637,32 @@ DeliverGrabbedEvent(xEvent *xE, DeviceIntPtr thisDev, if (dev == thisDev) continue; FreezeThaw(dev, TRUE); - if ((dev->sync.state == FREEZE_BOTH_NEXT_EVENT) && - (CLIENT_BITS(dev->grab->resource) == - CLIENT_BITS(thisDev->grab->resource))) - dev->sync.state = FROZEN_NO_EVENT; + if ((grabinfo->sync.state == FREEZE_BOTH_NEXT_EVENT) && + (CLIENT_BITS(grab->resource) == + CLIENT_BITS(grab->resource))) + grabinfo->sync.state = FROZEN_NO_EVENT; else - dev->sync.other = thisDev->grab; + grabinfo->sync.other = grab; } /* fall through */ case FREEZE_NEXT_EVENT: - thisDev->sync.state = FROZEN_WITH_EVENT; + grabinfo->sync.state = FROZEN_WITH_EVENT; FreezeThaw(thisDev, TRUE); - if (thisDev->sync.evcount < count) + if (grabinfo->sync.evcount < count) { - Must_have_memory = TRUE; /* XXX */ - thisDev->sync.event = (xEvent *)xrealloc(thisDev->sync.event, - count*sizeof(xEvent)); - Must_have_memory = FALSE; /* XXX */ + grabinfo->sync.event = xrealloc(grabinfo->sync.event, + count * sizeof(xEvent)); } - thisDev->sync.evcount = count; - for (dxE = thisDev->sync.event; --count >= 0; dxE++, xE++) + grabinfo->sync.evcount = count; + for (dxE = grabinfo->sync.event; --count >= 0; dxE++, xE++) *dxE = *xE; break; } + } } /** - * Main keyboard event processing function for core keyboard events. + * Main keyboard event processing function for core keyboard events. * Updates the events fields from the current pointer state and delivers the * event. * @@ -3020,52 +3680,15 @@ ProcessKeyboardEvent (xEvent *xE, DeviceIntPtr keybd, int count) #endif { int key, bit; - BYTE *kptr; - int i; - CARD8 modifiers; - CARD16 mask; - GrabPtr grab = keybd->grab; + BYTE *kptr; + CARD8 modifiers; + GrabPtr grab; + GrabInfoPtr grabinfo; Bool deactivateGrab = FALSE; - KeyClassPtr keyc = keybd->key; -#ifdef XEVIE - static Window rootWin = 0; - - if(!xeviegrabState && xevieFlag && clients[xevieClientIndex] && - (xevieMask & xevieFilters[xE->u.u.type])) { - key = xE->u.u.detail; - kptr = &keyc->down[key >> 3]; - bit = 1 << (key & 7); - if((xE->u.u.type == KeyPress && (*kptr & bit)) || - (xE->u.u.type == KeyRelease && !(*kptr & bit))) - {} else { -#ifdef XKB - if(!noXkbExtension) - xevieKBEventSent = 1; -#endif - if(!xevieKBEventSent) - { - xeviekb = keybd; - if(!rootWin) { - rootWin = GetCurrentRootWindow()->drawable.id; - } - xE->u.keyButtonPointer.event = xeviewin->drawable.id; - xE->u.keyButtonPointer.root = rootWin; - xE->u.keyButtonPointer.child = (xeviewin->firstChild) ? xeviewin->firstChild-> -drawable.id:0; - xE->u.keyButtonPointer.rootX = xeviehot.x; - xE->u.keyButtonPointer.rootY = xeviehot.y; - xE->u.keyButtonPointer.state = keyc->state; - WriteToClient(clients[xevieClientIndex], sizeof(xEvent), (char *)xE); -#ifdef XKB - if(noXkbExtension) -#endif - return; - } else { - xevieKBEventSent = 0; - } - } - } -#endif + KeyClassPtr keyc = keybd->key; + + grabinfo = &keybd->deviceGrab; + grab = grabinfo->grab; if (!syncEvents.playingEvents) { @@ -3078,103 +3701,56 @@ drawable.id:0; CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo); } } -#ifdef XEVIE - /* fix for bug5094030: don't change the state bit if the event is from XEvIE client */ - if(!(!xeviegrabState && xevieFlag && clients[xevieClientIndex] && - (xevieMask & xevieFilters[xE->u.u.type] -#ifdef XKB - && !noXkbExtension -#endif - ))) -#endif - XE_KBPTR.state = (keyc->state | inputInfo.pointer->button->state); - XE_KBPTR.rootX = sprite.hot.x; - XE_KBPTR.rootY = sprite.hot.y; + /* ProcessOtherEvent already updated the keyboard's state, so we need to + * access prev_state here! */ + XE_KBPTR.state = (keyc->prev_state | GetPairedDevice(keybd)->button->state); + XE_KBPTR.rootX = keybd->spriteInfo->sprite->hot.x; + XE_KBPTR.rootY = keybd->spriteInfo->sprite->hot.y; key = xE->u.u.detail; kptr = &keyc->down[key >> 3]; bit = 1 << (key & 7); modifiers = keyc->modifierMap[key]; -#if defined(XKB) && defined(XEVIE) - if(!noXkbExtension && !xeviegrabState && - xevieFlag && clients[xevieClientIndex] && - (xevieMask & xevieFilters[xE->u.u.type])) { - switch(xE->u.u.type) { - case KeyPress: *kptr &= ~bit; break; - case KeyRelease: *kptr |= bit; break; - } - } -#endif switch (xE->u.u.type) { - case KeyPress: - if (*kptr & bit) /* allow ddx to generate multiple downs */ - { - if (!modifiers) - { - xE->u.u.type = KeyRelease; - (*keybd->public.processInputProc)(xE, keybd, count); - xE->u.u.type = KeyPress; - /* release can have side effects, don't fall through */ - (*keybd->public.processInputProc)(xE, keybd, count); - } - return; - } - inputInfo.pointer->valuator->motionHintWindow = NullWindow; - *kptr |= bit; - keyc->prev_state = keyc->state; - for (i = 0, mask = 1; modifiers; i++, mask <<= 1) - { - if (mask & modifiers) - { - /* This key affects modifier "i" */ - keyc->modifierKeyCount[i]++; - keyc->state |= mask; - modifiers &= ~mask; - } - } + case KeyPress: + /* We MUST NOT change the device itself here. All device state + * changes must be performed in ProcessOtherEvents. We're dealing + * with the same device struct, so if we change it in POE and + * here, we've just screwed up the state by setting it twice. + * + * Devices may not send core events but always send XI events, so + * the state must be changed in POE, not here. + */ if (!grab && CheckDeviceGrabs(keybd, xE, 0, count)) { - keybd->activatingKey = key; + grabinfo->activatingKey = key; return; } break; - case KeyRelease: + case KeyRelease: if (!(*kptr & bit)) /* guard against duplicates */ return; - inputInfo.pointer->valuator->motionHintWindow = NullWindow; - *kptr &= ~bit; - keyc->prev_state = keyc->state; - for (i = 0, mask = 1; modifiers; i++, mask <<= 1) - { - if (mask & modifiers) { - /* This key affects modifier "i" */ - if (--keyc->modifierKeyCount[i] <= 0) { - keyc->state &= ~mask; - keyc->modifierKeyCount[i] = 0; - } - modifiers &= ~mask; - } - } - if (keybd->fromPassiveGrab && (key == keybd->activatingKey)) + /* No device state changes, see comment for KeyPress */ + if (grabinfo->fromPassiveGrab && (key == grabinfo->activatingKey)) deactivateGrab = TRUE; break; - default: + default: FatalError("Impossible keyboard event"); } if (grab) DeliverGrabbedEvent(xE, keybd, deactivateGrab, count); else - DeliverFocusedEvent(keybd, xE, sprite.win, count); + DeliverFocusedEvent(keybd, xE, keybd->spriteInfo->sprite->win, count); if (deactivateGrab) - (*keybd->DeactivateGrab)(keybd); + (*grabinfo->DeactivateGrab)(keybd); XaceHook(XACE_KEY_AVAIL, xE, keybd, count); } #ifdef XKB /* This function is used to set the key pressed or key released state - - this is only used when the pressing of keys does not cause + this is only used when the pressing of keys does not cause the device's processInputProc to be called, as in for example Mouse Keys. */ void @@ -3204,8 +3780,8 @@ FixKeyState (xEvent *xE, DeviceIntPtr keybd) } #endif -/** - * Main pointer event processing function for core pointer events. +/** + * Main pointer event processing function for core pointer events. * For motion events: update the sprite. * For all other events: Update the event fields based on the current sprite * state. @@ -3223,23 +3799,13 @@ CoreProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count) ProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count) #endif { - GrabPtr grab = mouse->grab; + GrabPtr grab = mouse->deviceGrab.grab; Bool deactivateGrab = FALSE; - ButtonClassPtr butc = mouse->button; + ButtonClassPtr butc = mouse->button; + SpritePtr pSprite = mouse->spriteInfo->sprite; + #ifdef XKB - XkbSrvInfoPtr xkbi= inputInfo.keyboard->key->xkbInfo; -#endif -#ifdef XEVIE - if(xevieFlag && clients[xevieClientIndex] && !xeviegrabState && - (xevieMask & xevieFilters[xE->u.u.type])) { - if(xevieEventSent) - xevieEventSent = 0; - else { - xeviemouse = mouse; - WriteToClient(clients[xevieClientIndex], sizeof(xEvent), (char *)xE); - return; - } - } + XkbSrvInfoPtr xkbi= GetPairedDevice(mouse)->key->xkbInfo; #endif if (!syncEvents.playingEvents) @@ -3261,69 +3827,59 @@ ProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count) /* see comment in EnqueueEvents regarding the next three lines */ if (xE->u.u.type == MotionNotify) XE_KBPTR.root = - WindowTable[sprite.hotPhys.pScreen->myNum]->drawable.id; + WindowTable[pSprite->hotPhys.pScreen->myNum]->drawable.id; eventinfo.events = xE; eventinfo.count = count; CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo); } } + /* We need to call CheckMotion for each event. It doesn't really give us + any benefit for relative devices, but absolute devices may not send + button events to the right position otherwise. */ + if (!CheckMotion(xE, mouse) && xE->u.u.type == MotionNotify) + return; if (xE->u.u.type != MotionNotify) { int key; - BYTE *kptr; - int bit; - XE_KBPTR.rootX = sprite.hot.x; - XE_KBPTR.rootY = sprite.hot.y; + XE_KBPTR.rootX = pSprite->hot.x; + XE_KBPTR.rootY = pSprite->hot.y; key = xE->u.u.detail; - kptr = &butc->down[key >> 3]; - bit = 1 << (key & 7); switch (xE->u.u.type) { - case ButtonPress: - mouse->valuator->motionHintWindow = NullWindow; - if (!(*kptr & bit)) - butc->buttonsDown++; - butc->motionMask = ButtonMotionMask; - *kptr |= bit; + case ButtonPress: + /* + * We rely on the fact that ButtonMotionMask is the same as + * DeviceButtonMotionMask, so setting the motionMask + * to this value ensures correctness for both XI and core events. + */ if (xE->u.u.detail == 0) return; - if (xE->u.u.detail <= 5) - butc->state |= (Button1Mask >> 1) << xE->u.u.detail; - filters[MotionNotify] = Motion_Filter(butc); + filters[mouse->id][Motion_Filter(butc)] = MotionNotify; if (!grab) if (CheckDeviceGrabs(mouse, xE, 0, count)) return; break; - case ButtonRelease: - mouse->valuator->motionHintWindow = NullWindow; - if (*kptr & bit) - --butc->buttonsDown; - if (!butc->buttonsDown) - butc->motionMask = 0; - *kptr &= ~bit; + case ButtonRelease: if (xE->u.u.detail == 0) return; - if (xE->u.u.detail <= 5) - butc->state &= ~((Button1Mask >> 1) << xE->u.u.detail); - filters[MotionNotify] = Motion_Filter(butc); - if (!butc->state && mouse->fromPassiveGrab) + filters[mouse->id][Motion_Filter(butc)] = MotionNotify; + if (!butc->buttonsDown && mouse->deviceGrab.fromPassiveGrab) deactivateGrab = TRUE; break; - default: - FatalError("bogus pointer event from ddx: %d", xE->u.u.type); + default: + FatalError("bogus pointer event from ddx. Type %d\n", xE->u.u.type); } } - else if (!CheckMotion(xE)) - return; + if (grab) DeliverGrabbedEvent(xE, mouse, deactivateGrab, count); else - DeliverDeviceEvents(sprite.win, xE, NullGrab, NullWindow, + DeliverDeviceEvents(pSprite->win, xE, NullGrab, NullWindow, mouse, count); if (deactivateGrab) - (*mouse->DeactivateGrab)(mouse); + (*mouse->deviceGrab.DeactivateGrab)(mouse); } #define AtMostOneClient \ @@ -3418,6 +3974,7 @@ EventSelectForWindow(WindowPtr pWin, ClientPtr client, Mask mask) { Mask check; OtherClients * others; + DeviceIntPtr dev; int rc; if (mask & ~AllEventMasks) @@ -3483,18 +4040,21 @@ EventSelectForWindow(WindowPtr pWin, ClientPtr client, Mask mask) if (!AddResource(others->resource, RT_OTHERCLIENT, (pointer)pWin)) return BadAlloc; } -maskSet: - if ((inputInfo.pointer->valuator->motionHintWindow == pWin) && - (mask & PointerMotionHintMask) && - !(check & PointerMotionHintMask) && - !inputInfo.pointer->grab) - inputInfo.pointer->valuator->motionHintWindow = NullWindow; +maskSet: + if ((mask & PointerMotionHintMask) && !(check & PointerMotionHintMask)) + { + for (dev = inputInfo.devices; dev; dev = dev->next) + { + if (dev->valuator && dev->valuator->motionHintWindow == pWin) + dev->valuator->motionHintWindow = NullWindow; + } + } RecalculateDeliverableEvents(pWin); return Success; } int -EventSuppressForWindow(WindowPtr pWin, ClientPtr client, +EventSuppressForWindow(WindowPtr pWin, ClientPtr client, Mask mask, Bool *checkOptional) { int i, free; @@ -3550,37 +4110,26 @@ EventSuppressForWindow(WindowPtr pWin, ClientPtr client, } /** - * @return The window that is the first ancestor of both a and b. + * Assembles an EnterNotify or LeaveNotify and sends it event to the client. + * Uses the paired keyboard to get some additional information. */ -static WindowPtr -CommonAncestor( - WindowPtr a, - WindowPtr b) -{ - for (b = b->parent; b; b = b->parent) - if (IsParent(b, a)) return b; - return NullWindow; -} - -/** - * Assembles an EnterNotify or LeaveNotify and sends it event to the client. - * The core devices are used to fill in the event fields. - */ -static void -EnterLeaveEvent( +void +CoreEnterLeaveEvent( + DeviceIntPtr mouse, int type, int mode, int detail, WindowPtr pWin, Window child) { - xEvent event; - DeviceIntPtr keybd = inputInfo.keyboard; + xEvent event; WindowPtr focus; - DeviceIntPtr mouse = inputInfo.pointer; - GrabPtr grab = mouse->grab; + DeviceIntPtr keybd; + GrabPtr grab = mouse->deviceGrab.grab; Mask mask; + keybd = GetPairedDevice(mouse); + if ((pWin == mouse->valuator->motionHintWindow) && (detail != NotifyInferior)) mouse->valuator->motionHintWindow = NullWindow; @@ -3594,345 +4143,105 @@ EnterLeaveEvent( { mask = pWin->eventMask | wOtherEventMasks(pWin); } - if (mask & filters[type]) - { - event.u.u.type = type; - event.u.u.detail = detail; - event.u.enterLeave.time = currentTime.milliseconds; - event.u.enterLeave.rootX = sprite.hot.x; - event.u.enterLeave.rootY = sprite.hot.y; - /* Counts on the same initial structure of crossing & button events! */ - FixUpEventFromWindow(&event, pWin, None, FALSE); - /* Enter/Leave events always set child */ - event.u.enterLeave.child = child; - event.u.enterLeave.flags = event.u.keyButtonPointer.sameScreen ? - ELFlagSameScreen : 0; + + event.u.u.type = type; + event.u.u.detail = detail; + event.u.enterLeave.time = currentTime.milliseconds; + event.u.enterLeave.rootX = mouse->spriteInfo->sprite->hot.x; + event.u.enterLeave.rootY = mouse->spriteInfo->sprite->hot.y; + /* Counts on the same initial structure of crossing & button events! */ + FixUpEventFromWindow(mouse, &event, pWin, None, FALSE); + /* Enter/Leave events always set child */ + event.u.enterLeave.child = child; + event.u.enterLeave.flags = event.u.keyButtonPointer.sameScreen ? + ELFlagSameScreen : 0; #ifdef XKB - if (!noXkbExtension) { - event.u.enterLeave.state = mouse->button->state & 0x1f00; - event.u.enterLeave.state |= - XkbGrabStateFromRec(&keybd->key->xkbInfo->state); - } else + if (!noXkbExtension) { + event.u.enterLeave.state = mouse->button->state & 0x1f00; + if (keybd) + event.u.enterLeave.state |= + XkbGrabStateFromRec(&keybd->key->xkbInfo->state); + } else #endif - event.u.enterLeave.state = keybd->key->state | mouse->button->state; - event.u.enterLeave.mode = mode; - focus = keybd->focus->win; - if ((focus != NoneWin) && - ((pWin == focus) || (focus == PointerRootWin) || - IsParent(focus, pWin))) - event.u.enterLeave.flags |= ELFlagFocus; - if (grab) - (void)TryClientEvents(rClient(grab), &event, 1, mask, - filters[type], grab); - else - (void)DeliverEventsToWindow(pWin, &event, 1, filters[type], - NullGrab, 0); - } - if ((type == EnterNotify) && (mask & KeymapStateMask)) { - xKeymapEvent ke; - ClientPtr client = grab ? rClient(grab) - : clients[CLIENT_ID(pWin->drawable.id)]; - if (XaceHook(XACE_DEVICE_ACCESS, client, keybd, DixReadAccess)) - bzero((char *)&ke.map[0], 31); - else - memmove((char *)&ke.map[0], (char *)&keybd->key->down[1], 31); - - ke.type = KeymapNotify; - if (grab) - (void)TryClientEvents(rClient(grab), (xEvent *)&ke, 1, mask, - KeymapStateMask, grab); - else - (void)DeliverEventsToWindow(pWin, (xEvent *)&ke, 1, - KeymapStateMask, NullGrab, 0); + event.u.enterLeave.state = (keybd) ? keybd->key->state : 0; + event.u.enterLeave.state |= mouse->button->state; } -} - -/** - * Send enter notifies to all parent windows up to ancestor. - * This function recurses. - */ -static void -EnterNotifies(WindowPtr ancestor, WindowPtr child, int mode, int detail) -{ - WindowPtr parent = child->parent; - - if (ancestor == parent) - return; - EnterNotifies(ancestor, parent, mode, detail); - EnterLeaveEvent(EnterNotify, mode, detail, parent, child->drawable.id); -} - + event.u.enterLeave.mode = mode; + focus = (keybd) ? keybd->focus->win : None; + if ((focus != NoneWin) && + ((pWin == focus) || (focus == PointerRootWin) || + IsParent(focus, pWin))) + event.u.enterLeave.flags |= ELFlagFocus; -/** - * Send leave notifies to all parent windows up to ancestor. - * This function recurses. - */ -static void -LeaveNotifies(WindowPtr child, WindowPtr ancestor, int mode, int detail) -{ - WindowPtr pWin; - - if (ancestor == child) - return; - for (pWin = child->parent; pWin != ancestor; pWin = pWin->parent) + if ((mask & filters[mouse->id][type])) { - EnterLeaveEvent(LeaveNotify, mode, detail, pWin, child->drawable.id); - child = pWin; + if (grab) + TryClientEvents(rClient(grab), mouse, &event, 1, mask, + filters[mouse->id][type], grab); + else + DeliverEventsToWindow(mouse, pWin, &event, 1, + filters[mouse->id][type], NullGrab, 0); } -} -/** - * Figure out if enter/leave events are necessary and send them to the - * appropriate windows. - * - * @param fromWin Window the sprite moved out of. - * @param toWin Window the sprite moved into. - */ -static void -DoEnterLeaveEvents(WindowPtr fromWin, WindowPtr toWin, int mode) -{ - if (fromWin == toWin) - return; - if (IsParent(fromWin, toWin)) - { - EnterLeaveEvent(LeaveNotify, mode, NotifyInferior, fromWin, None); - EnterNotifies(fromWin, toWin, mode, NotifyVirtual); - EnterLeaveEvent(EnterNotify, mode, NotifyAncestor, toWin, None); - } - else if (IsParent(toWin, fromWin)) + if ((type == EnterNotify) && (mask & KeymapStateMask)) { - EnterLeaveEvent(LeaveNotify, mode, NotifyAncestor, fromWin, None); - LeaveNotifies(fromWin, toWin, mode, NotifyVirtual); - EnterLeaveEvent(EnterNotify, mode, NotifyInferior, toWin, None); - } - else - { /* neither fromWin nor toWin is descendent of the other */ - WindowPtr common = CommonAncestor(toWin, fromWin); - /* common == NullWindow ==> different screens */ - EnterLeaveEvent(LeaveNotify, mode, NotifyNonlinear, fromWin, None); - LeaveNotifies(fromWin, common, mode, NotifyNonlinearVirtual); - EnterNotifies(common, toWin, mode, NotifyNonlinearVirtual); - EnterLeaveEvent(EnterNotify, mode, NotifyNonlinear, toWin, None); + xKeymapEvent ke; + ClientPtr client = grab ? rClient(grab) + : clients[CLIENT_ID(pWin->drawable.id)]; + if (XaceHook(XACE_DEVICE_ACCESS, client, keybd, DixReadAccess)) + bzero((char *)&ke.map[0], 31); + else + memmove((char *)&ke.map[0], (char *)&keybd->key->down[1], 31); + + ke.type = KeymapNotify; + if (grab) + TryClientEvents(rClient(grab), keybd, (xEvent *)&ke, 1, + mask, KeymapStateMask, grab); + else + DeliverEventsToWindow(mouse, pWin, (xEvent *)&ke, 1, + KeymapStateMask, NullGrab, 0); } } -static void -FocusEvent(DeviceIntPtr dev, int type, int mode, int detail, WindowPtr pWin) +void +CoreFocusEvent(DeviceIntPtr dev, int type, int mode, int detail, WindowPtr pWin) { xEvent event; -#ifdef XINPUT - if (dev != inputInfo.keyboard) - { - DeviceFocusEvent(dev, type, mode, detail, pWin); - return; - } -#endif event.u.focus.mode = mode; event.u.u.type = type; event.u.u.detail = detail; event.u.focus.window = pWin->drawable.id; - (void)DeliverEventsToWindow(pWin, &event, 1, filters[type], NullGrab, - 0); + (void)DeliverEventsToWindow(dev, pWin, &event, 1, + filters[dev->id][type], NullGrab, 0); if ((type == FocusIn) && - ((pWin->eventMask | wOtherEventMasks(pWin)) & KeymapStateMask)) + ((pWin->eventMask | wOtherEventMasks(pWin)) & KeymapStateMask)) { - xKeymapEvent ke; - ClientPtr client = clients[CLIENT_ID(pWin->drawable.id)]; - if (XaceHook(XACE_DEVICE_ACCESS, client, dev, DixReadAccess)) - bzero((char *)&ke.map[0], 31); - else - memmove((char *)&ke.map[0], (char *)&dev->key->down[1], 31); + xKeymapEvent ke; + ClientPtr client = clients[CLIENT_ID(pWin->drawable.id)]; + if (XaceHook(XACE_DEVICE_ACCESS, client, dev, DixReadAccess)) + bzero((char *)&ke.map[0], 31); + else + memmove((char *)&ke.map[0], (char *)&dev->key->down[1], 31); - ke.type = KeymapNotify; - (void)DeliverEventsToWindow(pWin, (xEvent *)&ke, 1, - KeymapStateMask, NullGrab, 0); - } -} - - /* - * recursive because it is easier - * no-op if child not descended from ancestor - */ -static Bool -FocusInEvents( - DeviceIntPtr dev, - WindowPtr ancestor, WindowPtr child, WindowPtr skipChild, - int mode, int detail, - Bool doAncestor) -{ - if (child == NullWindow) - return ancestor == NullWindow; - if (ancestor == child) - { - if (doAncestor) - FocusEvent(dev, FocusIn, mode, detail, child); - return TRUE; - } - if (FocusInEvents(dev, ancestor, child->parent, skipChild, mode, detail, - doAncestor)) - { - if (child != skipChild) - FocusEvent(dev, FocusIn, mode, detail, child); - return TRUE; - } - return FALSE; -} - -/* dies horribly if ancestor is not an ancestor of child */ -static void -FocusOutEvents( - DeviceIntPtr dev, - WindowPtr child, WindowPtr ancestor, - int mode, int detail, - Bool doAncestor) -{ - WindowPtr pWin; - - for (pWin = child; pWin != ancestor; pWin = pWin->parent) - FocusEvent(dev, FocusOut, mode, detail, pWin); - if (doAncestor) - FocusEvent(dev, FocusOut, mode, detail, ancestor); -} - -void -DoFocusEvents(DeviceIntPtr dev, WindowPtr fromWin, WindowPtr toWin, int mode) -{ - int out, in; /* for holding details for to/from - PointerRoot/None */ - int i; - - if (fromWin == toWin) - return; - out = (fromWin == NoneWin) ? NotifyDetailNone : NotifyPointerRoot; - in = (toWin == NoneWin) ? NotifyDetailNone : NotifyPointerRoot; - /* wrong values if neither, but then not referenced */ - - if ((toWin == NullWindow) || (toWin == PointerRootWin)) - { - if ((fromWin == NullWindow) || (fromWin == PointerRootWin)) - { - if (fromWin == PointerRootWin) - FocusOutEvents(dev, sprite.win, ROOT, mode, NotifyPointer, - TRUE); - /* Notify all the roots */ -#ifdef PANORAMIX - if ( !noPanoramiXExtension ) - FocusEvent(dev, FocusOut, mode, out, WindowTable[0]); - else -#endif - for (i=0; i<screenInfo.numScreens; i++) - FocusEvent(dev, FocusOut, mode, out, WindowTable[i]); - } - else - { - if (IsParent(fromWin, sprite.win)) - FocusOutEvents(dev, sprite.win, fromWin, mode, NotifyPointer, - FALSE); - FocusEvent(dev, FocusOut, mode, NotifyNonlinear, fromWin); - /* next call catches the root too, if the screen changed */ - FocusOutEvents(dev, fromWin->parent, NullWindow, mode, - NotifyNonlinearVirtual, FALSE); - } - /* Notify all the roots */ -#ifdef PANORAMIX - if ( !noPanoramiXExtension ) - FocusEvent(dev, FocusIn, mode, in, WindowTable[0]); - else -#endif - for (i=0; i<screenInfo.numScreens; i++) - FocusEvent(dev, FocusIn, mode, in, WindowTable[i]); - if (toWin == PointerRootWin) - (void)FocusInEvents(dev, ROOT, sprite.win, NullWindow, mode, - NotifyPointer, TRUE); - } - else - { - if ((fromWin == NullWindow) || (fromWin == PointerRootWin)) - { - if (fromWin == PointerRootWin) - FocusOutEvents(dev, sprite.win, ROOT, mode, NotifyPointer, - TRUE); -#ifdef PANORAMIX - if ( !noPanoramiXExtension ) - FocusEvent(dev, FocusOut, mode, out, WindowTable[0]); - else -#endif - for (i=0; i<screenInfo.numScreens; i++) - FocusEvent(dev, FocusOut, mode, out, WindowTable[i]); - if (toWin->parent != NullWindow) - (void)FocusInEvents(dev, ROOT, toWin, toWin, mode, - NotifyNonlinearVirtual, TRUE); - FocusEvent(dev, FocusIn, mode, NotifyNonlinear, toWin); - if (IsParent(toWin, sprite.win)) - (void)FocusInEvents(dev, toWin, sprite.win, NullWindow, mode, - NotifyPointer, FALSE); - } - else - { - if (IsParent(toWin, fromWin)) - { - FocusEvent(dev, FocusOut, mode, NotifyAncestor, fromWin); - FocusOutEvents(dev, fromWin->parent, toWin, mode, - NotifyVirtual, FALSE); - FocusEvent(dev, FocusIn, mode, NotifyInferior, toWin); - if ((IsParent(toWin, sprite.win)) && - (sprite.win != fromWin) && - (!IsParent(fromWin, sprite.win)) && - (!IsParent(sprite.win, fromWin))) - (void)FocusInEvents(dev, toWin, sprite.win, NullWindow, - mode, NotifyPointer, FALSE); - } - else - if (IsParent(fromWin, toWin)) - { - if ((IsParent(fromWin, sprite.win)) && - (sprite.win != fromWin) && - (!IsParent(toWin, sprite.win)) && - (!IsParent(sprite.win, toWin))) - FocusOutEvents(dev, sprite.win, fromWin, mode, - NotifyPointer, FALSE); - FocusEvent(dev, FocusOut, mode, NotifyInferior, fromWin); - (void)FocusInEvents(dev, fromWin, toWin, toWin, mode, - NotifyVirtual, FALSE); - FocusEvent(dev, FocusIn, mode, NotifyAncestor, toWin); - } - else - { - /* neither fromWin or toWin is child of other */ - WindowPtr common = CommonAncestor(toWin, fromWin); - /* common == NullWindow ==> different screens */ - if (IsParent(fromWin, sprite.win)) - FocusOutEvents(dev, sprite.win, fromWin, mode, - NotifyPointer, FALSE); - FocusEvent(dev, FocusOut, mode, NotifyNonlinear, fromWin); - if (fromWin->parent != NullWindow) - FocusOutEvents(dev, fromWin->parent, common, mode, - NotifyNonlinearVirtual, FALSE); - if (toWin->parent != NullWindow) - (void)FocusInEvents(dev, common, toWin, toWin, mode, - NotifyNonlinearVirtual, FALSE); - FocusEvent(dev, FocusIn, mode, NotifyNonlinear, toWin); - if (IsParent(toWin, sprite.win)) - (void)FocusInEvents(dev, toWin, sprite.win, NullWindow, - mode, NotifyPointer, FALSE); - } - } + ke.type = KeymapNotify; + (void)DeliverEventsToWindow(dev, pWin, (xEvent *)&ke, 1, + KeymapStateMask, NullGrab, 0); } } /** * Set the input focus to the given window. Subsequent keyboard events will be * delivered to the given window. - * + * * Usually called from ProcSetInputFocus as result of a client request. If so, * the device is the inputInfo.keyboard. * If called from ProcXSetInputFocus as result of a client xinput request, the * device is set to the device specified by the client. * * @param client Client that requested input focus change. - * @param dev Focus device. + * @param dev Focus device. * @param focusID The window to obtain the focus. Can be PointerRoot or None. * @param revertTo Specifies where the focus reverts to when window becomes * unviewable. @@ -3952,6 +4261,8 @@ SetInputFocus( WindowPtr focusWin; int mode, rc; TimeStamp time; + DeviceIntPtr keybd; /* used for FollowKeyboard or FollowKeyboardWin */ + UpdateCurrentTime(); if ((revertTo != RevertToParent) && @@ -3963,15 +4274,23 @@ SetInputFocus( return BadValue; } time = ClientTimeToServerTime(ctime); + + if (IsKeyboardDevice(dev)) + keybd = dev; + else + keybd = GetPairedDevice(dev); + if ((focusID == None) || (focusID == PointerRoot)) focusWin = (WindowPtr)(long)focusID; else if ((focusID == FollowKeyboard) && followOK) - focusWin = inputInfo.keyboard->focus->win; + { + focusWin = keybd->focus->win; + } else { rc = dixLookupWindow(&focusWin, focusID, client, DixSetAttrAccess); if (rc != Success) return rc; - /* It is a match error to try to set the input focus to an + /* It is a match error to try to set the input focus to an unviewable window. */ if(!focusWin->realized) return(BadMatch); @@ -3984,9 +4303,9 @@ SetInputFocus( if ((CompareTimeStamps(time, currentTime) == LATER) || (CompareTimeStamps(time, focus->time) == EARLIER)) return Success; - mode = (dev->grab) ? NotifyWhileGrabbed : NotifyNormal; + mode = (dev->deviceGrab.grab) ? NotifyWhileGrabbed : NotifyNormal; if (focus->win == FollowKeyboardWin) - DoFocusEvents(dev, inputInfo.keyboard->focus->win, focusWin, mode); + DoFocusEvents(dev, keybd->focus->win, focusWin, mode); else DoFocusEvents(dev, focus->win, focusWin, mode); focus->time = time; @@ -4006,14 +4325,11 @@ SetInputFocus( if (depth > focus->traceSize) { focus->traceSize = depth+1; - Must_have_memory = TRUE; /* XXX */ - focus->trace = (WindowPtr *)xrealloc(focus->trace, - focus->traceSize * - sizeof(WindowPtr)); - Must_have_memory = FALSE; /* XXX */ + focus->trace = xrealloc(focus->trace, + focus->traceSize * sizeof(WindowPtr)); } focus->traceGood = depth; - for (pWin = focusWin, depth--; pWin; pWin = pWin->parent, depth--) + for (pWin = focusWin, depth--; pWin; pWin = pWin->parent, depth--) focus->trace[depth] = pWin; } return Success; @@ -4028,31 +4344,32 @@ int ProcSetInputFocus(client) ClientPtr client; { + DeviceIntPtr kbd = PickKeyboard(client); REQUEST(xSetInputFocusReq); REQUEST_SIZE_MATCH(xSetInputFocusReq); - return SetInputFocus(client, inputInfo.keyboard, stuff->focus, + return SetInputFocus(client, kbd, stuff->focus, stuff->revertTo, stuff->time, FALSE); } /** * Server-side protocol handling for GetInputFocus request. - * - * Sends the current input focus for the virtual core keyboard back to the + * + * Sends the current input focus for the client's keyboard back to the * client. */ int ProcGetInputFocus(ClientPtr client) { + DeviceIntPtr kbd = PickKeyboard(client); xGetInputFocusReply rep; - FocusClassPtr focus = inputInfo.keyboard->focus; + FocusClassPtr focus = kbd->focus; int rc; /* REQUEST(xReq); */ REQUEST_SIZE_MATCH(xReq); - rc = XaceHook(XACE_DEVICE_ACCESS, client, inputInfo.keyboard, - DixGetFocusAccess); + rc = XaceHook(XACE_DEVICE_ACCESS, client, kbd, DixGetFocusAccess); if (rc != Success) return rc; @@ -4070,16 +4387,16 @@ ProcGetInputFocus(ClientPtr client) } /** - * Server-side protocol handling for Grabpointer request. + * Server-side protocol handling for GrabPointer request. * - * Sets an active grab on the inputInfo.pointer and returns success status to - * client. + * Sets an active grab on the client's ClientPointer and returns success + * status to client. */ int ProcGrabPointer(ClientPtr client) { xGrabPointerReply rep; - DeviceIntPtr device = inputInfo.pointer; + DeviceIntPtr device = PickPointer(client); GrabPtr grab; WindowPtr pWin, confineTo; CursorPtr cursor, oldCursor; @@ -4117,7 +4434,7 @@ ProcGrabPointer(ClientPtr client) return rc; if (stuff->confineTo == None) confineTo = NullWindow; - else + else { rc = dixLookupWindow(&confineTo, stuff->confineTo, client, DixSetAttrAccess); @@ -4149,18 +4466,27 @@ ProcGrabPointer(ClientPtr client) rep.type = X_Reply; rep.sequenceNumber = client->sequence; rep.length = 0; - grab = device->grab; + + grab = device->deviceGrab.grab; + /* check for + 1. other client has a grab on the device already. + 2. window is viewable + 3. other client has this device as frozen "other" device + 4. times are screwed. + */ if ((grab) && !SameClient(grab, client)) rep.status = AlreadyGrabbed; else if ((!pWin->realized) || (confineTo && - !(confineTo->realized && BorderSizeNotEmpty(confineTo)))) + !(confineTo->realized + && BorderSizeNotEmpty(device, confineTo)))) rep.status = GrabNotViewable; - else if (device->sync.frozen && - device->sync.other && !SameClient(device->sync.other, client)) + else if (device->deviceGrab.sync.frozen && + device->deviceGrab.sync.other && + !SameClient(device->deviceGrab.sync.other, client)) rep.status = GrabFrozen; else if ((CompareTimeStamps(time, currentTime) == LATER) || - (CompareTimeStamps(time, device->grabTime) == EARLIER)) + (CompareTimeStamps(time, device->deviceGrab.grabTime) == EARLIER)) rep.status = GrabInvalidTime; else { @@ -4168,11 +4494,12 @@ ProcGrabPointer(ClientPtr client) oldCursor = NullCursor; if (grab) - { + { if (grab->confineTo && !confineTo) - ConfineCursorToWindow(ROOT, FALSE, FALSE); + ConfineCursorToWindow(device, RootWindow(device), FALSE, FALSE); oldCursor = grab->cursor; } + tempGrab.next = NULL; tempGrab.cursor = cursor; tempGrab.resource = client->clientAsMask; tempGrab.ownerEvents = stuff->ownerEvents; @@ -4182,7 +4509,9 @@ ProcGrabPointer(ClientPtr client) tempGrab.keyboardMode = stuff->keyboardMode; tempGrab.pointerMode = stuff->pointerMode; tempGrab.device = device; - (*device->ActivateGrab)(device, &tempGrab, time, FALSE); + tempGrab.coreGrab = True; + tempGrab.genericMasks = NULL; + (*device->deviceGrab.ActivateGrab)(device, &tempGrab, time, FALSE); if (oldCursor) FreeCursor (oldCursor, (Cursor)0); rep.status = GrabSuccess; @@ -4195,15 +4524,13 @@ ProcGrabPointer(ClientPtr client) * Server-side protocol handling for ChangeActivePointerGrab request. * * Changes properties of the grab hold by the client. If the client does not - * hold an active grab on the device, nothing happens. - * - * Works on the core pointer only. + * hold an active grab on the device, nothing happens. */ int ProcChangeActivePointerGrab(ClientPtr client) { - DeviceIntPtr device = inputInfo.pointer; - GrabPtr grab = device->grab; + DeviceIntPtr device; + GrabPtr grab; CursorPtr newCursor, oldCursor; REQUEST(xChangeActivePointerGrabReq); TimeStamp time; @@ -4226,19 +4553,23 @@ ProcChangeActivePointerGrab(ClientPtr client) return (rc == BadValue) ? BadCursor : rc; } } + + device = PickPointer(client); + grab = device->deviceGrab.grab; + if (!grab) return Success; if (!SameClient(grab, client)) return Success; time = ClientTimeToServerTime(stuff->time); if ((CompareTimeStamps(time, currentTime) == LATER) || - (CompareTimeStamps(time, device->grabTime) == EARLIER)) + (CompareTimeStamps(time, device->deviceGrab.grabTime) == EARLIER)) return Success; oldCursor = grab->cursor; grab->cursor = newCursor; if (newCursor) newCursor->refcnt++; - PostNewCursor(); + PostNewCursor(device); if (oldCursor) FreeCursor(oldCursor, (Cursor)0); grab->eventMask = stuff->eventMask; @@ -4248,55 +4579,58 @@ ProcChangeActivePointerGrab(ClientPtr client) /** * Server-side protocol handling for UngrabPointer request. * - * Deletes the pointer grab on the core pointer device. + * Deletes a pointer grab on a device the client has grabbed. */ int ProcUngrabPointer(ClientPtr client) { - DeviceIntPtr device = inputInfo.pointer; + DeviceIntPtr device = PickPointer(client); GrabPtr grab; TimeStamp time; REQUEST(xResourceReq); REQUEST_SIZE_MATCH(xResourceReq); UpdateCurrentTime(); - grab = device->grab; + grab = device->deviceGrab.grab; + time = ClientTimeToServerTime(stuff->id); if ((CompareTimeStamps(time, currentTime) != LATER) && - (CompareTimeStamps(time, device->grabTime) != EARLIER) && + (CompareTimeStamps(time, device->deviceGrab.grabTime) != EARLIER) && (grab) && SameClient(grab, client)) - (*device->DeactivateGrab)(device); + (*device->deviceGrab.DeactivateGrab)(device); return Success; } /** * Sets a grab on the given device. - * - * Called from ProcGrabKeyboard to work on the inputInfo.keyboard. + * + * Called from ProcGrabKeyboard to work on the client's keyboard. * Called from ProcXGrabDevice to work on the device specified by the client. - * + * * The parameters this_mode and other_mode represent the keyboard_mode and - * pointer_mode parameters of XGrabKeyboard(). + * pointer_mode parameters of XGrabKeyboard(). * See man page for details on all the parameters - * + * * @param client Client that owns the grab. - * @param dev The device to grab. + * @param dev The device to grab. * @param this_mode GrabModeSync or GrabModeAsync * @param other_mode GrabModeSync or GrabModeAsync * @param status Return code to be returned to the caller. - * + * * @returns Success or BadValue. */ int -GrabDevice(ClientPtr client, DeviceIntPtr dev, - unsigned this_mode, unsigned other_mode, Window grabWindow, - unsigned ownerEvents, Time ctime, Mask mask, CARD8 *status) +GrabDevice(ClientPtr client, DeviceIntPtr dev, + unsigned this_mode, unsigned other_mode, Window grabWindow, + unsigned ownerEvents, Time ctime, Mask mask, CARD8 *status, + Bool coreGrab) { WindowPtr pWin; GrabPtr grab; TimeStamp time; Mask access_mode = DixGrabAccess; int rc; + GrabInfoPtr grabInfo = &dev->deviceGrab; UpdateCurrentTime(); if ((this_mode != GrabModeSync) && (this_mode != GrabModeAsync)) @@ -4325,21 +4659,25 @@ GrabDevice(ClientPtr client, DeviceIntPtr dev, return rc; time = ClientTimeToServerTime(ctime); - grab = dev->grab; + grab = grabInfo->grab; if (grab && !SameClient(grab, client)) *status = AlreadyGrabbed; else if (!pWin->realized) *status = GrabNotViewable; else if ((CompareTimeStamps(time, currentTime) == LATER) || - (CompareTimeStamps(time, dev->grabTime) == EARLIER)) + (CompareTimeStamps(time, grabInfo->grabTime) == EARLIER)) *status = GrabInvalidTime; - else if (dev->sync.frozen && - dev->sync.other && !SameClient(dev->sync.other, client)) + else if (grabInfo->sync.frozen && + grabInfo->sync.other && !SameClient(grabInfo->sync.other, client)) *status = GrabFrozen; else { GrabRec tempGrab; + /* Otherwise segfaults happen on grabbed MPX devices */ + memset(&tempGrab, 0, sizeof(GrabRec)); + + tempGrab.next = NULL; tempGrab.window = pWin; tempGrab.resource = client->clientAsMask; tempGrab.ownerEvents = ownerEvents; @@ -4347,7 +4685,11 @@ GrabDevice(ClientPtr client, DeviceIntPtr dev, tempGrab.pointerMode = other_mode; tempGrab.eventMask = mask; tempGrab.device = dev; - (*dev->ActivateGrab)(dev, &tempGrab, time, FALSE); + tempGrab.cursor = NULL; + tempGrab.coreGrab = coreGrab; + tempGrab.genericMasks = NULL; + + (*grabInfo->ActivateGrab)(dev, &tempGrab, time, FALSE); *status = GrabSuccess; } return Success; @@ -4356,7 +4698,7 @@ GrabDevice(ClientPtr client, DeviceIntPtr dev, /** * Server-side protocol handling for GrabKeyboard request. * - * Grabs the inputInfo.keyboad and returns success status to client. + * Grabs the client's keyboard and returns success status to client. */ int ProcGrabKeyboard(ClientPtr client) @@ -4364,13 +4706,14 @@ ProcGrabKeyboard(ClientPtr client) xGrabKeyboardReply rep; REQUEST(xGrabKeyboardReq); int result; + DeviceIntPtr keyboard = PickKeyboard(client); REQUEST_SIZE_MATCH(xGrabKeyboardReq); - result = GrabDevice(client, inputInfo.keyboard, stuff->keyboardMode, - stuff->pointerMode, stuff->grabWindow, - stuff->ownerEvents, stuff->time, - KeyPressMask | KeyReleaseMask, &rep.status); + result = GrabDevice(client, keyboard, stuff->keyboardMode, + stuff->pointerMode, stuff->grabWindow, + stuff->ownerEvents, stuff->time, + KeyPressMask | KeyReleaseMask, &rep.status, TRUE); if (result != Success) return result; @@ -4384,38 +4727,42 @@ ProcGrabKeyboard(ClientPtr client) /** * Server-side protocol handling for UngrabKeyboard request. * - * Deletes a possible grab on the inputInfo.keyboard. + * Deletes a possible grab on the client's keyboard. */ int ProcUngrabKeyboard(ClientPtr client) { - DeviceIntPtr device = inputInfo.keyboard; + DeviceIntPtr device = PickKeyboard(client); GrabPtr grab; TimeStamp time; REQUEST(xResourceReq); REQUEST_SIZE_MATCH(xResourceReq); UpdateCurrentTime(); - grab = device->grab; + + grab = device->deviceGrab.grab; + time = ClientTimeToServerTime(stuff->id); if ((CompareTimeStamps(time, currentTime) != LATER) && - (CompareTimeStamps(time, device->grabTime) != EARLIER) && - (grab) && SameClient(grab, client)) - (*device->DeactivateGrab)(device); + (CompareTimeStamps(time, device->deviceGrab.grabTime) != EARLIER) && + (grab) && SameClient(grab, client) && grab->coreGrab) + (*device->deviceGrab.DeactivateGrab)(device); return Success; } /** * Server-side protocol handling for QueryPointer request. * - * Returns the current state and position of the core pointer to the client. + * Returns the current state and position of the client's ClientPointer to the + * client. */ int ProcQueryPointer(ClientPtr client) { xQueryPointerReply rep; WindowPtr pWin, t; - DeviceIntPtr mouse = inputInfo.pointer; + DeviceIntPtr mouse = PickPointer(client); + SpritePtr pSprite; int rc; REQUEST(xResourceReq); REQUEST_SIZE_MATCH(xResourceReq); @@ -4427,22 +4774,23 @@ ProcQueryPointer(ClientPtr client) if (rc != Success) return rc; + pSprite = mouse->spriteInfo->sprite; if (mouse->valuator->motionHintWindow) MaybeStopHint(mouse, client); rep.type = X_Reply; rep.sequenceNumber = client->sequence; rep.mask = mouse->button->state | inputInfo.keyboard->key->state; rep.length = 0; - rep.root = (ROOT)->drawable.id; - rep.rootX = sprite.hot.x; - rep.rootY = sprite.hot.y; + rep.root = (RootWindow(mouse))->drawable.id; + rep.rootX = pSprite->hot.x; + rep.rootY = pSprite->hot.y; rep.child = None; - if (sprite.hot.pScreen == pWin->drawable.pScreen) + if (pSprite->hot.pScreen == pWin->drawable.pScreen) { rep.sameScreen = xTrue; - rep.winX = sprite.hot.x - pWin->drawable.x; - rep.winY = sprite.hot.y - pWin->drawable.y; - for (t = sprite.win; t; t = t->parent) + rep.winX = pSprite->hot.x - pWin->drawable.x; + rep.winY = pSprite->hot.y - pWin->drawable.y; + for (t = pSprite->win; t; t = t->parent) if (t->parent == pWin) { rep.child = t->drawable.id; @@ -4469,7 +4817,7 @@ ProcQueryPointer(ClientPtr client) WriteReplyToClient(client, sizeof(xQueryPointerReply), &rep); - return(Success); + return(Success); } /** @@ -4481,32 +4829,18 @@ InitEvents(void) { int i; - sprite.hot.pScreen = sprite.hotPhys.pScreen = (ScreenPtr)NULL; inputInfo.numDevices = 0; inputInfo.devices = (DeviceIntPtr)NULL; inputInfo.off_devices = (DeviceIntPtr)NULL; inputInfo.keyboard = (DeviceIntPtr)NULL; inputInfo.pointer = (DeviceIntPtr)NULL; - if (spriteTraceSize == 0) + lastEventMask = OwnerGrabButtonMask; + filters[0][PointerMotionMask] = MotionNotify; + for (i = 1; i < MAXDEVICES; i++) { - spriteTraceSize = 32; - spriteTrace = (WindowPtr *)xalloc(32*sizeof(WindowPtr)); - if (!spriteTrace) - FatalError("failed to allocate spriteTrace"); + memcpy(&filters[i], filters[0], sizeof(filters[0])); } - spriteTraceGood = 0; - lastEventMask = OwnerGrabButtonMask; - filters[MotionNotify] = PointerMotionMask; -#ifdef XEVIE - xeviewin = -#endif - sprite.win = NullWindow; - sprite.current = NullCursor; - sprite.hotLimits.x1 = 0; - sprite.hotLimits.y1 = 0; - sprite.hotLimits.x2 = 0; - sprite.hotLimits.y2 = 0; - sprite.confined = FALSE; + syncEvents.replayDev = (DeviceIntPtr)NULL; syncEvents.replayWin = NullWindow; while (syncEvents.pending) @@ -4527,26 +4861,35 @@ InitEvents(void) DontPropagateMasks[i] = 0; DontPropagateRefCnts[i] = 0; } + + InputEventListLen = GetMaximumEventsNum(); + InputEventList = InitEventList(InputEventListLen); + if (!InputEventList) + FatalError("[dix] Failed to allocate input event list.\n"); } void CloseDownEvents(void) { - xfree(spriteTrace); - spriteTrace = NULL; - spriteTraceSize = 0; + int len; + EventListPtr list; + + len = GetEventList(&list); + while(len--) + xfree(list[len].event); } /** * Server-side protocol handling for SendEvent request. * - * Locates the window to send the event to and forwards the event. + * Locates the window to send the event to and forwards the event. */ int ProcSendEvent(ClientPtr client) { WindowPtr pWin; WindowPtr effectiveFocus = NullWindow; /* only set if dest==InputFocus */ + SpritePtr pSprite = PickPointer(client)->spriteInfo->sprite; REQUEST(xSendEventReq); REQUEST_SIZE_MATCH(xSendEventReq); @@ -4555,7 +4898,7 @@ ProcSendEvent(ClientPtr client) extension. */ if ( ! ((stuff->event.u.u.type > X_Reply && - stuff->event.u.u.type < LASTEvent) || + stuff->event.u.u.type < LASTEvent) || (stuff->event.u.u.type >= EXTENSION_EVENT_BASE && stuff->event.u.u.type < (unsigned)lastEvent))) { @@ -4577,7 +4920,7 @@ ProcSendEvent(ClientPtr client) } if (stuff->destination == PointerWindow) - pWin = sprite.win; + pWin = pSprite->win; else if (stuff->destination == InputFocus) { WindowPtr inputFocus = inputInfo.keyboard->focus->win; @@ -4587,13 +4930,13 @@ ProcSendEvent(ClientPtr client) /* If the input focus is PointerRootWin, send the event to where the pointer is if possible, then perhaps propogate up to root. */ - if (inputFocus == PointerRootWin) - inputFocus = ROOT; + if (inputFocus == PointerRootWin) + inputFocus = pSprite->spriteTrace[0]; /* Root window! */ - if (IsParent(inputFocus, sprite.win)) + if (IsParent(inputFocus, pSprite->win)) { effectiveFocus = inputFocus; - pWin = sprite.win; + pWin = pSprite->win; } else effectiveFocus = pWin = inputFocus; @@ -4616,8 +4959,8 @@ ProcSendEvent(ClientPtr client) if (XaceHook(XACE_SEND_ACCESS, client, NULL, pWin, &stuff->event, 1)) return Success; - if (DeliverEventsToWindow(pWin, &stuff->event, 1, stuff->eventMask, - NullGrab, 0)) + if (DeliverEventsToWindow(PickPointer(client), pWin, + &stuff->event, 1, stuff->eventMask, NullGrab, 0)) return Success; if (pWin == effectiveFocus) return Success; @@ -4627,16 +4970,16 @@ ProcSendEvent(ClientPtr client) } } else if (!XaceHook(XACE_SEND_ACCESS, client, NULL, pWin, &stuff->event, 1)) - (void)DeliverEventsToWindow(pWin, &stuff->event, 1, stuff->eventMask, - NullGrab, 0); + (void)DeliverEventsToWindow(PickPointer(client), pWin, &stuff->event, + 1, stuff->eventMask, NullGrab, 0); return Success; } /** * Server-side protocol handling for UngrabKey request. * - * Deletes a passive grab for the given key. Only works on the - * inputInfo.keyboard. + * Deletes a passive grab for the given key. Works on the + * client's keyboard. */ int ProcUngrabKey(ClientPtr client) @@ -4644,7 +4987,7 @@ ProcUngrabKey(ClientPtr client) REQUEST(xUngrabKeyReq); WindowPtr pWin; GrabRec tempGrab; - DeviceIntPtr keybd = inputInfo.keyboard; + DeviceIntPtr keybd = PickKeyboard(client); int rc; REQUEST_SIZE_MATCH(xUngrabKeyReq); @@ -4674,6 +5017,7 @@ ProcUngrabKey(ClientPtr client) tempGrab.type = KeyPress; tempGrab.detail.exact = stuff->key; tempGrab.detail.pMask = NULL; + tempGrab.next = NULL; if (!DeletePassiveGrabFromList(&tempGrab)) return(BadAlloc); @@ -4683,8 +5027,8 @@ ProcUngrabKey(ClientPtr client) /** * Server-side protocol handling for GrabKey request. * - * Creates a grab for the inputInfo.keyboard and adds it to the list of - * passive grabs. + * Creates a grab for the client's keyboard and adds it to the list of passive + * grabs. */ int ProcGrabKey(ClientPtr client) @@ -4692,7 +5036,7 @@ ProcGrabKey(ClientPtr client) WindowPtr pWin; REQUEST(xGrabKeyReq); GrabPtr grab; - DeviceIntPtr keybd = inputInfo.keyboard; + DeviceIntPtr keybd = PickKeyboard(client); int rc; REQUEST_SIZE_MATCH(xGrabKeyReq); @@ -4730,10 +5074,10 @@ ProcGrabKey(ClientPtr client) if (rc != Success) return rc; - grab = CreateGrab(client->index, keybd, pWin, + grab = CreateGrab(client->index, keybd, pWin, (Mask)(KeyPressMask | KeyReleaseMask), (Bool)stuff->ownerEvents, (Bool)stuff->keyboardMode, (Bool)stuff->pointerMode, - keybd, stuff->modifiers, KeyPress, stuff->key, + keybd, stuff->modifiers, KeyPress, stuff->key, NullWindow, NullCursor); if (!grab) return BadAlloc; @@ -4744,8 +5088,8 @@ ProcGrabKey(ClientPtr client) /** * Server-side protocol handling for GrabButton request. * - * Creates a grab for the inputInfo.pointer and adds it as a passive grab to - * the list. + * Creates a grab for the client's ClientPointer and adds it as a passive grab + * to the list. */ int ProcGrabButton(ClientPtr client) @@ -4754,6 +5098,7 @@ ProcGrabButton(ClientPtr client) REQUEST(xGrabButtonReq); CursorPtr cursor; GrabPtr grab; + DeviceIntPtr ptr, modifierDevice; Mask access_mode = DixGrabAccess; int rc; @@ -4811,17 +5156,20 @@ ProcGrabButton(ClientPtr client) } access_mode |= DixForceAccess; } + + ptr = PickPointer(client); + modifierDevice = GetPairedDevice(ptr); if (stuff->pointerMode == GrabModeSync || stuff->keyboardMode == GrabModeSync) access_mode |= DixFreezeAccess; - rc = XaceHook(XACE_DEVICE_ACCESS, client, inputInfo.pointer, access_mode); + rc = XaceHook(XACE_DEVICE_ACCESS, client, ptr, access_mode); if (rc != Success) return rc; - grab = CreateGrab(client->index, inputInfo.pointer, pWin, + grab = CreateGrab(client->index, ptr, pWin, (Mask)stuff->eventMask, (Bool)stuff->ownerEvents, (Bool) stuff->keyboardMode, (Bool)stuff->pointerMode, - inputInfo.keyboard, stuff->modifiers, ButtonPress, + modifierDevice, stuff->modifiers, ButtonPress, stuff->button, confineTo, cursor); if (!grab) return BadAlloc; @@ -4831,7 +5179,7 @@ ProcGrabButton(ClientPtr client) /** * Server-side protocol handling for UngrabButton request. * - * Deletes a passive grab on the inputInfo.pointer from the list. + * Deletes a passive grab on the client's ClientPointer from the list. */ int ProcUngrabButton(ClientPtr client) @@ -4852,7 +5200,7 @@ ProcUngrabButton(ClientPtr client) if (rc != Success) return rc; tempGrab.resource = client->clientAsMask; - tempGrab.device = inputInfo.pointer; + tempGrab.device = PickPointer(client); tempGrab.window = pWin; tempGrab.modifiersDetail.exact = stuff->modifiers; tempGrab.modifiersDetail.pMask = NULL; @@ -4860,6 +5208,7 @@ ProcUngrabButton(ClientPtr client) tempGrab.type = ButtonPress; tempGrab.detail.exact = stuff->button; tempGrab.detail.pMask = NULL; + tempGrab.next = NULL; if (!DeletePassiveGrabFromList(&tempGrab)) return(BadAlloc); @@ -4883,73 +5232,95 @@ DeleteWindowFromAnyEvents(WindowPtr pWin, Bool freeResources) WindowPtr parent; DeviceIntPtr mouse = inputInfo.pointer; DeviceIntPtr keybd = inputInfo.keyboard; - FocusClassPtr focus = keybd->focus; + FocusClassPtr focus; OtherClientsPtr oc; GrabPtr passive; + GrabPtr grab; /* Deactivate any grabs performed on this window, before making any input focus changes. */ + grab = mouse->deviceGrab.grab; + if (grab && + ((grab->window == pWin) || (grab->confineTo == pWin))) + (*mouse->deviceGrab.DeactivateGrab)(mouse); - if (mouse->grab && - ((mouse->grab->window == pWin) || (mouse->grab->confineTo == pWin))) - (*mouse->DeactivateGrab)(mouse); /* Deactivating a keyboard grab should cause focus events. */ + grab = keybd->deviceGrab.grab; + if (grab && (grab->window == pWin)) + (*keybd->deviceGrab.DeactivateGrab)(keybd); - if (keybd->grab && (keybd->grab->window == pWin)) - (*keybd->DeactivateGrab)(keybd); - - /* If the focus window is a root window (ie. has no parent) then don't - delete the focus from it. */ - - if ((pWin == focus->win) && (pWin->parent != NullWindow)) + /* And now the real devices */ + for (mouse = inputInfo.devices; mouse; mouse = mouse->next) { - int focusEventMode = NotifyNormal; - - /* If a grab is in progress, then alter the mode of focus events. */ + grab = mouse->deviceGrab.grab; + if (grab && ((grab->window == pWin) || (grab->confineTo == pWin))) + (*mouse->deviceGrab.DeactivateGrab)(mouse); + } - if (keybd->grab) - focusEventMode = NotifyWhileGrabbed; - switch (focus->revert) - { - case RevertToNone: - DoFocusEvents(keybd, pWin, NoneWin, focusEventMode); - focus->win = NoneWin; - focus->traceGood = 0; - break; - case RevertToParent: - parent = pWin; - do - { - parent = parent->parent; - focus->traceGood--; - } while (!parent->realized -/* This would be a good protocol change -- windows being reparented - during SaveSet processing would cause the focus to revert to the - nearest enclosing window which will survive the death of the exiting - client, instead of ending up reverting to a dying window and thence - to None - */ + for (keybd = inputInfo.devices; keybd; keybd = keybd->next) + { + if (IsKeyboardDevice(keybd)) + { + focus = keybd->focus; + + /* If the focus window is a root window (ie. has no parent) then don't + delete the focus from it. */ + + if ((pWin == focus->win) && (pWin->parent != NullWindow)) + { + int focusEventMode = NotifyNormal; + + /* If a grab is in progress, then alter the mode of focus events. */ + + if (keybd->deviceGrab.grab) + focusEventMode = NotifyWhileGrabbed; + + switch (focus->revert) + { + case RevertToNone: + DoFocusEvents(keybd, pWin, NoneWin, focusEventMode); + focus->win = NoneWin; + focus->traceGood = 0; + break; + case RevertToParent: + parent = pWin; + do + { + parent = parent->parent; + focus->traceGood--; + } while (!parent->realized + /* This would be a good protocol change -- windows being reparented + during SaveSet processing would cause the focus to revert to the + nearest enclosing window which will survive the death of the exiting + client, instead of ending up reverting to a dying window and thence + to None + */ #ifdef NOTDEF - || clients[CLIENT_ID(parent->drawable.id)]->clientGone + || clients[CLIENT_ID(parent->drawable.id)]->clientGone #endif - ); - DoFocusEvents(keybd, pWin, parent, focusEventMode); - focus->win = parent; - focus->revert = RevertToNone; - break; - case RevertToPointerRoot: - DoFocusEvents(keybd, pWin, PointerRootWin, focusEventMode); - focus->win = PointerRootWin; - focus->traceGood = 0; - break; - } - } + ); + DoFocusEvents(keybd, pWin, parent, focusEventMode); + focus->win = parent; + focus->revert = RevertToNone; + break; + case RevertToPointerRoot: + DoFocusEvents(keybd, pWin, PointerRootWin, focusEventMode); + focus->win = PointerRootWin; + focus->traceGood = 0; + break; + } + } + } - if (mouse->valuator->motionHintWindow == pWin) - mouse->valuator->motionHintWindow = NullWindow; + if (IsPointerDevice(keybd)) + { + if (keybd->valuator->motionHintWindow == pWin) + keybd->valuator->motionHintWindow = NullWindow; + } + } if (freeResources) { @@ -4960,9 +5331,8 @@ DeleteWindowFromAnyEvents(WindowPtr pWin, Bool freeResources) while ( (passive = wPassiveGrabs(pWin)) ) FreeResource(passive->resource, RT_NONE); } -#ifdef XINPUT + DeleteWindowFromAnyExtEvents(pWin, freeResources); -#endif } /** @@ -4973,19 +5343,27 @@ DeleteWindowFromAnyEvents(WindowPtr pWin, Bool freeResources) _X_EXPORT void CheckCursorConfinement(WindowPtr pWin) { - GrabPtr grab = inputInfo.pointer->grab; + GrabPtr grab; WindowPtr confineTo; + DeviceIntPtr pDev; #ifdef PANORAMIX if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum) return; #endif - if (grab && (confineTo = grab->confineTo)) + for (pDev = inputInfo.devices; pDev; pDev = pDev->next) { - if (!BorderSizeNotEmpty(confineTo)) - (*inputInfo.pointer->DeactivateGrab)(inputInfo.pointer); - else if ((pWin == confineTo) || IsParent(pWin, confineTo)) - ConfineCursorToWindow(confineTo, TRUE, TRUE); + if (DevHasCursor(pDev)) + { + grab = pDev->deviceGrab.grab; + if (grab && (confineTo = grab->confineTo)) + { + if (!BorderSizeNotEmpty(pDev, confineTo)) + (*inputInfo.pointer->deviceGrab.DeactivateGrab)(pDev); + else if ((pWin == confineTo) || IsParent(pWin, confineTo)) + ConfineCursorToWindow(pDev, confineTo, TRUE, TRUE); + } + } } } @@ -5013,7 +5391,8 @@ ProcRecolorCursor(ClientPtr client) CursorPtr pCursor; int rc, nscr; ScreenPtr pscr; - Bool displayed; + Bool displayed; + SpritePtr pSprite = PickPointer(client)->spriteInfo->sprite; REQUEST(xRecolorCursorReq); REQUEST_SIZE_MATCH(xRecolorCursorReq); @@ -5038,12 +5417,12 @@ ProcRecolorCursor(ClientPtr client) pscr = screenInfo.screens[nscr]; #ifdef PANORAMIX if(!noPanoramiXExtension) - displayed = (pscr == sprite.screen); + displayed = (pscr == pSprite->screen); else #endif - displayed = (pscr == sprite.hotPhys.pScreen); - ( *pscr->RecolorCursor)(pscr, pCursor, - (pCursor == sprite.current) && displayed); + displayed = (pscr == pSprite->hotPhys.pScreen); + ( *pscr->RecolorCursor)(PickPointer(client), pscr, pCursor, + (pCursor == pSprite->current) && displayed); } return (Success); } @@ -5054,10 +5433,10 @@ ProcRecolorCursor(ClientPtr client) * the given event type. * * In the case of DeviceMotionNotify trailed by DeviceValuators, the events - * can be more than one. Usually it's just one event. + * can be more than one. Usually it's just one event. * * Do not modify the event structure passed in. See comment below. - * + * * @param pClient Client to send events to. * @param count Number of events. * @param events The event list. @@ -5068,8 +5447,9 @@ WriteEventsToClient(ClientPtr pClient, int count, xEvent *events) #ifdef PANORAMIX xEvent eventCopy; #endif - xEvent eventTo, *eventFrom; - int i; + xEvent *eventTo, *eventFrom; + int i, + eventlength = sizeof(xEvent); #ifdef XKB if ((!noXkbExtension)&&(!XkbFilterEvents(pClient, count, events))) @@ -5077,8 +5457,8 @@ WriteEventsToClient(ClientPtr pClient, int count, xEvent *events) #endif #ifdef PANORAMIX - if(!noPanoramiXExtension && - (panoramiXdataPtr[0].x || panoramiXdataPtr[0].y)) + if(!noPanoramiXExtension && + (panoramiXdataPtr[0].x || panoramiXdataPtr[0].y)) { switch(events->u.u.type) { case MotionNotify: @@ -5088,17 +5468,17 @@ WriteEventsToClient(ClientPtr pClient, int count, xEvent *events) case KeyRelease: case EnterNotify: case LeaveNotify: - /* + /* When multiple clients want the same event DeliverEventsToWindow - passes the same event structure multiple times so we can't - modify the one passed to us + passes the same event structure multiple times so we can't + modify the one passed to us */ count = 1; /* should always be 1 */ memcpy(&eventCopy, events, sizeof(xEvent)); eventCopy.u.keyButtonPointer.rootX += panoramiXdataPtr[0].x; eventCopy.u.keyButtonPointer.rootY += panoramiXdataPtr[0].y; - if(eventCopy.u.keyButtonPointer.event == - eventCopy.u.keyButtonPointer.root) + if(eventCopy.u.keyButtonPointer.event == + eventCopy.u.keyButtonPointer.root) { eventCopy.u.keyButtonPointer.eventX += panoramiXdataPtr[0].x; eventCopy.u.keyButtonPointer.eventY += panoramiXdataPtr[0].y; @@ -5125,21 +5505,273 @@ WriteEventsToClient(ClientPtr pClient, int count, xEvent *events) XSERVER_SEND_EVENT(pClient->index, events[i].u.u.type, &events[i]); } } -#endif +#endif + /* Just a safety check to make sure we only have one GenericEvent, it just + * makes things easier for me right now. (whot) */ + for (i = 1; i < count; i++) + { + if (events[i].u.u.type == GenericEvent) + { + ErrorF("[dix] TryClientEvents: Only one GenericEvent at a time.\n"); + return; + } + } + + if (events->u.u.type == GenericEvent) + { + eventlength += ((xGenericEvent*)events)->length * 4; + } + if(pClient->swapped) { + if (eventlength > swapEventLen) + { + swapEventLen = eventlength; + swapEvent = Xrealloc(swapEvent, swapEventLen); + if (!swapEvent) + { + FatalError("WriteEventsToClient: Out of memory.\n"); + return; + } + } + for(i = 0; i < count; i++) { eventFrom = &events[i]; + eventTo = swapEvent; + /* Remember to strip off the leading bit of type in case this event was sent with "SendEvent." */ (*EventSwapVector[eventFrom->u.u.type & 0177]) - (eventFrom, &eventTo); - (void)WriteToClient(pClient, sizeof(xEvent), (char *)&eventTo); + (eventFrom, eventTo); + + (void)WriteToClient(pClient, eventlength, (char *)eventTo); } } else { - (void)WriteToClient(pClient, count * sizeof(xEvent), (char *) events); + /* only one GenericEvent, remember? that means either count is 1 and + * eventlength is arbitrary or eventlength is 32 and count doesn't + * matter. And we're all set. Woohoo. */ + (void)WriteToClient(pClient, count * eventlength, (char *) events); + } +} + +/* + * Set the client pointer for the given client. Second parameter setter could + * be used in the future to determine access rights. Unused for now. + * + * A client can have exactly one ClientPointer. Each time a + * request/reply/event is processed and the choice of devices is ambiguous + * (e.g. QueryPointer request), the server will pick the ClientPointer (see + * PickPointer()). + * If a keyboard is needed, the first keyboard paired with the CP is used. + */ +_X_EXPORT Bool +SetClientPointer(ClientPtr client, ClientPtr setter, DeviceIntPtr device) +{ + if (!device->isMaster) + { + ErrorF("[dix] Need master device for ClientPointer. This is a bug.\n"); + return FALSE; + } else if (!device->spriteInfo->spriteOwner) + { + ErrorF("[dix] Device %d does not have a sprite. " + "Cannot be ClientPointer\n", device->id); + return FALSE; } + client->clientPtr = device; + return TRUE; } + +/* PickPointer will pick an appropriate pointer for the given client. + * + * An "appropriate device" is (in order of priority): + * 1) A device the given client has a core grab on. + * 2) A device set as ClientPointer for the given client. + * 3) The first master device. + */ +_X_EXPORT DeviceIntPtr +PickPointer(ClientPtr client) +{ + DeviceIntPtr it = inputInfo.devices; + + /* First, check if the client currently has a grab on a device. Even + * keyboards count. */ + for(it = inputInfo.devices; it; it = it->next) + { + GrabPtr grab = it->deviceGrab.grab; + if (grab && grab->coreGrab && SameClient(grab, client)) + { + if (!IsPointerDevice(it)) + it = GetPairedDevice(it); + return it; /* Always return a core grabbed device */ + } + } + + if (!client->clientPtr) + { + DeviceIntPtr it = inputInfo.devices; + while (it) + { + if (it->isMaster && it->spriteInfo->spriteOwner) + { + client->clientPtr = it; + break; + } + it = it->next; + } + } + return client->clientPtr; +} + +/* PickKeyboard will pick an appropriate keyboard for the given client by + * searching the list of devices for the keyboard device that is paired with + * the client's pointer. + */ +_X_EXPORT DeviceIntPtr +PickKeyboard(ClientPtr client) +{ + DeviceIntPtr ptr = PickPointer(client); + DeviceIntPtr kbd = ptr->spriteInfo->paired; + + if (!kbd) + { + ErrorF("[dix] ClientPointer not paired with a keyboard. This " + "is a bug.\n"); + } + + return kbd; +} + +/* A client that has one or more core grabs does not get core events from + * devices it does not have a grab on. Legacy applications behave bad + * otherwise because they are not used to it and the events interfere. + * Only applies for core events. + * + * Return true if a core event from the device would interfere and should not + * be delivered. + */ +Bool +IsInterferingGrab(ClientPtr client, DeviceIntPtr dev, xEvent* event) +{ + DeviceIntPtr it = inputInfo.devices; + + if (dev->deviceGrab.grab && SameClient(dev->deviceGrab.grab, client)) + return FALSE; + + switch(event->u.u.type) + { + case KeyPress: + case KeyRelease: + case ButtonPress: + case ButtonRelease: + case MotionNotify: + case EnterNotify: + case LeaveNotify: + break; + default: + return FALSE; + } + + while(it) + { + if (it != dev) + { + if (it->deviceGrab.grab && SameClient(it->deviceGrab.grab, client) + && !it->deviceGrab.fromPassiveGrab) + { + if ((IsPointerDevice(it) && IsPointerDevice(dev)) || + (IsKeyboardDevice(it) && IsKeyboardDevice(dev))) + return TRUE; + } + } + it = it->next; + } + + return FALSE; +} + +/** + * Set the filters for a extension. + * The filters array needs to contain the Masks that are applicable for each + * event type for the given extension. + * e.g. if generic event type 2 should be let through for windows with + * MyExampleMask set, make sure that filters[2] == MyExampleMask. + */ +_X_EXPORT void +SetGenericFilter(int extension, Mask* filters) +{ + generic_filters[extension & 0x7f] = filters; +} + + +/** + * Grab a device for XI events and XGE events. + * grabmode is used to ungrab a device. + */ +_X_EXPORT int +ExtGrabDevice(ClientPtr client, + DeviceIntPtr dev, + int device_mode, + WindowPtr grabWindow, + WindowPtr confineTo, + TimeStamp ctime, + Bool ownerEvents, + CursorPtr cursor, + Mask xi_mask, + GenericMaskPtr ge_masks) +{ + GrabInfoPtr grabinfo; + GrabRec newGrab; + + UpdateCurrentTime(); + + grabinfo = &dev->deviceGrab; + + if (grabinfo->grab && !SameClient(grabinfo->grab, client)) + return AlreadyGrabbed; + + if (!grabWindow->realized) + return GrabNotViewable; + + if ((CompareTimeStamps(ctime, currentTime) == LATER) || + (CompareTimeStamps(ctime, grabinfo->grabTime) == EARLIER)) + return GrabInvalidTime; + + if (grabinfo->sync.frozen && grabinfo->sync.other && + !SameClient(grabinfo->sync.other, client)) + return GrabFrozen; + + memset(&newGrab, 0, sizeof(GrabRec)); + newGrab.window = grabWindow; + newGrab.resource = client->clientAsMask; + newGrab.ownerEvents = ownerEvents; + newGrab.device = dev; + newGrab.cursor = cursor; + newGrab.confineTo = confineTo; + newGrab.eventMask = xi_mask; + newGrab.genericMasks = NULL; + newGrab.next = NULL; + + if (ge_masks) + { + newGrab.genericMasks = xcalloc(1, sizeof(GenericMaskRec)); + *newGrab.genericMasks = *ge_masks; + newGrab.genericMasks->next = NULL; + } + + if (IsPointerDevice(dev)) + { + newGrab.keyboardMode = GrabModeAsync; + newGrab.pointerMode = device_mode; + } else + { + newGrab.keyboardMode = device_mode; + newGrab.pointerMode = GrabModeAsync; + } + + (*grabinfo->ActivateGrab)(dev, &newGrab, ctime, FALSE); + return GrabSuccess; +} + |