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author | marha <marha@users.sourceforge.net> | 2014-06-26 09:30:29 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-06-26 09:30:29 +0200 |
commit | c30d5eefc96925b4bef781806c7a0114eca1b8e0 (patch) | |
tree | 420bb99ba463e5df728e71214ea6aaed0ad18fcb /xorg-server/dix | |
parent | d435b20322433b335a4fc5693cce0399a3f27b2d (diff) | |
download | vcxsrv-c30d5eefc96925b4bef781806c7a0114eca1b8e0.tar.gz vcxsrv-c30d5eefc96925b4bef781806c7a0114eca1b8e0.tar.bz2 vcxsrv-c30d5eefc96925b4bef781806c7a0114eca1b8e0.zip |
Opdated to openssl-1.0.1h
xkeyboard-config fontconfig libX11 libxcb xcb-proto mesa xserver git update 26 June 2014
xserver commit a3b44ad8db1fa2f3b81c1ff9498f31c5323edd37
libxcb commit 125135452a554e89e49448e2c1ee6658324e1095
libxcb/xcb-proto commit 84bfd909bc3774a459b11614cfebeaa584a1eb38
xkeyboard-config commit 39a226707b133ab5540c2d30176cb3857e74dcca
libX11 commit a4679baaa18142576d42d423afe816447f08336c
fontconfig commit 274f2181f294af2eff3e8db106ec8d7bab2d3ff1
mesa commit 9a8acafa47558cafeb37f80f4b30061ac1962c69
Diffstat (limited to 'xorg-server/dix')
-rw-r--r-- | xorg-server/dix/getevents.c | 80 |
1 files changed, 60 insertions, 20 deletions
diff --git a/xorg-server/dix/getevents.c b/xorg-server/dix/getevents.c index ffa89fad2..d68fa96d7 100644 --- a/xorg-server/dix/getevents.c +++ b/xorg-server/dix/getevents.c @@ -770,27 +770,65 @@ add_to_scroll_valuator(DeviceIntPtr dev, ValuatorMask *mask, int valuator, doubl } +/* FIXME: relative events from devices with absolute axis ranges is + fundamentally broken. We map the device coordinate range into the screen + range, but don't really account for device resolution in that. + + what we do here is a hack to make touchpads usable. for a given relative + motion vector in device coordinates: + 1. calculate physical movement on the device in metres + 2. calculate pixel vector that is the same physical movement on the + screen (times some magic number to provide sensible base speed) + 3. calculate what percentage this vector is of the current screen + width/height + 4. calculate equivalent vector in % on the device's min/max axis range + 5. Use that device vector as the actual motion vector + + e.g. 10/50mm on the device, 10/50mm on the screen are 30/100 pixels, + 30/100 pixels are 1/3% of the width, 1/3% of the device is a vector of + 20/80 -> use 20/80 as dx/dy. + + dx/dy is then applied to the current position in device coordinates, + mapped to screen coordinates and thus the movement on the screen reflects + the motion direction on the device. + */ static void scale_for_device_resolution(DeviceIntPtr dev, ValuatorMask *mask) { - double y; + double x, y; ValuatorClassPtr v = dev->valuator; int xrange = v->axes[0].max_value - v->axes[0].min_value + 1; int yrange = v->axes[1].max_value - v->axes[1].min_value + 1; - double screen_ratio = 1.0 * screenInfo.width/screenInfo.height; - double device_ratio = 1.0 * xrange/yrange; - double resolution_ratio = 1.0; - double ratio; + /* Assume 100 units/m for devices without resolution */ + int xres = 100000, yres = 100000; - if (!valuator_mask_fetch_double(mask, 1, &y)) - return; + /* If we have multiple screens with different dpi, it gets complicated: + we have to map which screen we're on and then take the dpi of that + screen to be somewhat accurate. */ + const ScreenPtr s = screenInfo.screens[0]; + const double screen_res = 1000.0 * s->width/s->mmWidth; /* units/m */ - if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0) - resolution_ratio = 1.0 * v->axes[0].resolution/v->axes[1].resolution; + /* some magic multiplier, so unaccelerated movement of x mm on the + device reflects x * magic mm on the screen */ + const double magic = 4; - ratio = device_ratio/resolution_ratio/screen_ratio; - valuator_mask_set_double(mask, 1, y / ratio); + if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0) { + xres = v->axes[0].resolution; + yres = v->axes[1].resolution; + } + + if (valuator_mask_isset(mask, 0)) { + x = valuator_mask_get_double(mask, 0); + x = magic * x/xres * screen_res/screenInfo.width * xrange; + valuator_mask_set_double(mask, 0, x); + } + + if (valuator_mask_isset(mask, 1)) { + y = valuator_mask_get_double(mask, 1); + y = magic * y/yres * screen_res/screenInfo.height * yrange; + valuator_mask_set_double(mask, 1, y); + } } /** @@ -804,15 +842,6 @@ moveRelative(DeviceIntPtr dev, int flags, ValuatorMask *mask) { int i; Bool clip_xy = IsMaster(dev) || !IsFloating(dev); - ValuatorClassPtr v = dev->valuator; - - /* for abs devices in relative mode, we've just scaled wrong, since we - mapped the device's shape into the screen shape. Undo this. */ - if ((flags & POINTER_ABSOLUTE) == 0 && v && v->numAxes > 1 && - v->axes[0].min_value < v->axes[0].max_value && - v->axes[1].min_value < v->axes[1].max_value) { - scale_for_device_resolution(dev, mask); - } /* calc other axes, clip, drop back into valuators */ for (i = 0; i < valuator_mask_size(mask); i++) { @@ -1441,10 +1470,21 @@ fill_pointer_events(InternalEvent *events, DeviceIntPtr pDev, int type, set_raw_valuators(raw, &mask, raw->valuators.data); } else { + ValuatorClassPtr v = pDev->valuator; + transformRelative(pDev, &mask); + /* for abs devices in relative mode, we've just scaled wrong, since we + mapped the device's shape into the screen shape. Undo this. */ + if (v && v->numAxes > 1 && + v->axes[0].min_value < v->axes[0].max_value && + v->axes[1].min_value < v->axes[1].max_value) { + scale_for_device_resolution(pDev, &mask); + } + if (flags & POINTER_ACCELERATE) accelPointer(pDev, &mask, ms); + if ((flags & POINTER_NORAW) == 0 && raw) set_raw_valuators(raw, &mask, raw->valuators.data); |