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authormarha <marha@users.sourceforge.net>2014-04-23 22:41:48 +0200
committermarha <marha@users.sourceforge.net>2014-04-23 22:41:48 +0200
commitd26ea2f474c48afa7d3c261572da5d85b7b62bd8 (patch)
treef4b1f3cac1b011283ae536868c3aee42bc14ff07 /xorg-server/dix
parentdda1497a1e88c6cb8b8d91a7bc61283b697e8ea0 (diff)
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fontconfig mesa xserver xkeyboard-config pixman git update 23 Apr 2014
xserver commit 99f0365b1fbdfd9238b9f5cc28491e4e6c7324f1 xkeyboard-config commit b5eb5418e5a9d76b172faadf6901bc9c83f2ddad pixman commit 5f661ee719be25c3aa0eb0d45e0db23a37e76468 fontconfig commit 81664fe54f117e4781fda5a30429b51858302e91 mesa commit fd92346c53ed32709c7b56ce58fb9c9bf43ce9a8
Diffstat (limited to 'xorg-server/dix')
-rw-r--r--xorg-server/dix/dixfonts.c2
-rw-r--r--xorg-server/dix/dixutils.c25
2 files changed, 26 insertions, 1 deletions
diff --git a/xorg-server/dix/dixfonts.c b/xorg-server/dix/dixfonts.c
index 83d2539c7..1c6442c8f 100644
--- a/xorg-server/dix/dixfonts.c
+++ b/xorg-server/dix/dixfonts.c
@@ -1658,7 +1658,7 @@ SetFontPathElements(int npaths, unsigned char *paths, int *bad, Bool persist)
err = (*fpe_functions[fpe->type].init_fpe) (fpe);
if (err != Successful) {
if (persist) {
- ErrorF
+ DebugF
("[dix] Could not init font path element %s, removing from list!\n",
fpe->name);
}
diff --git a/xorg-server/dix/dixutils.c b/xorg-server/dix/dixutils.c
index 5de74c8b4..cdd370bd6 100644
--- a/xorg-server/dix/dixutils.c
+++ b/xorg-server/dix/dixutils.c
@@ -866,3 +866,28 @@ InitCallbackManager(void)
{
DeleteCallbackManager();
}
+
+/**
+ * Coordinates the global GL context used by modules in the X Server
+ * doing rendering with OpenGL.
+ *
+ * When setting a GL context (glXMakeCurrent() or eglMakeCurrent()),
+ * there is an expensive implied glFlush() required by the GLX and EGL
+ * APIs, so modules don't want to have to do it on every request. But
+ * the individual modules using GL also don't know about each other,
+ * so they have to coordinate who owns the current context.
+ *
+ * When you're about to do a MakeCurrent, you should set this variable
+ * to your context's address, and you can skip MakeCurrent if it's
+ * already set to yours.
+ *
+ * When you're about to do a DestroyContext, you should set this to
+ * NULL if it's set to your context.
+ *
+ * When you're about to do an unbindContext on a DRI driver, you
+ * should set this to NULL. Despite the unbindContext interface
+ * sounding like it only unbinds the passed in context, it actually
+ * unconditionally clears the dispatch table even if the given
+ * context wasn't current.
+ */
+void *lastGLContext = NULL;