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author | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
commit | dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 (patch) | |
tree | bdf833cc6a4fc9035411779e10dd9e8478201885 /xorg-server/fb/fbbltone.c | |
parent | 0b40f5f4b54453a77f4b09c431f8efc6875da61f (diff) | |
download | vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.gz vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.bz2 vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.zip |
Synchronised line endinge with release branch
Diffstat (limited to 'xorg-server/fb/fbbltone.c')
-rw-r--r-- | xorg-server/fb/fbbltone.c | 1724 |
1 files changed, 862 insertions, 862 deletions
diff --git a/xorg-server/fb/fbbltone.c b/xorg-server/fb/fbbltone.c index e429b1b35..67e7853c6 100644 --- a/xorg-server/fb/fbbltone.c +++ b/xorg-server/fb/fbbltone.c @@ -1,862 +1,862 @@ -/*
- * Copyright © 1998 Keith Packard
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation, and that the name of Keith Packard not be used in
- * advertising or publicity pertaining to distribution of the software without
- * specific, written prior permission. Keith Packard makes no
- * representations about the suitability of this software for any purpose. It
- * is provided "as is" without express or implied warranty.
- *
- * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "fb.h"
-
-#ifdef __clang__
-/* shift overflow is intentional */
-#pragma clang diagnostic ignored "-Wshift-overflow"
-#endif
-
-/*
- * Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8)
- *
- * **** **** **** **** **** **** **** ****
- * ^
- * ******** ******** ******** ********
- * ^
- * leftShift = 12
- * rightShift = 20
- *
- * Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8)
- *
- * **** **** **** **** **** **** **** ****
- * ^
- * ******** ******** ******** ********
- * ^
- *
- * leftShift = 24
- * rightShift = 8
- */
-
-#define LoadBits {\
- if (leftShift) { \
- bitsRight = (src < srcEnd ? READ(src++) : 0); \
- bits = (FbStipLeft (bitsLeft, leftShift) | \
- FbStipRight(bitsRight, rightShift)); \
- bitsLeft = bitsRight; \
- } else \
- bits = (src < srcEnd ? READ(src++) : 0); \
-}
-
-
-#define LaneCases1(n,a) case n: FbLaneCase(n,a); break
-#define LaneCases2(n,a) LaneCases1(n,a); LaneCases1(n+1,a)
-#define LaneCases4(n,a) LaneCases2(n,a); LaneCases2(n+2,a)
-#define LaneCases8(n,a) LaneCases4(n,a); LaneCases4(n+4,a)
-#define LaneCases16(n,a) LaneCases8(n,a); LaneCases8(n+8,a)
-#define LaneCases32(n,a) LaneCases16(n,a); LaneCases16(n+16,a)
-#define LaneCases64(n,a) LaneCases32(n,a); LaneCases32(n+32,a)
-#define LaneCases128(n,a) LaneCases64(n,a); LaneCases64(n+64,a)
-#define LaneCases256(n,a) LaneCases128(n,a); LaneCases128(n+128,a)
-
-#if FB_SHIFT == 6
-#define LaneCases(a) LaneCases256(0,a)
-#endif
-
-#if FB_SHIFT == 5
-#define LaneCases(a) LaneCases16(0,a)
-#endif
-
-#if FB_SHIFT == 6
-CARD8 fb8Lane[256] = {
-0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
-22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
-41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
-60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
-79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
-98, 99, 100, 101, 102,103,104,105,106,107,108,109,110,111,112,113,114,115,
-116, 117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,
-134, 135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,
-152, 153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,
-170, 171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,
-188, 189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,
-206, 207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
-224, 225, 226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,
-242, 243, 244,245,246,247,248,249,250,251,252,253,254,255,
-};
-
-CARD8 fb16Lane[256] = {
- 0x00, 0x03, 0x0c, 0x0f,
- 0x30, 0x33, 0x3c, 0x3f,
- 0xc0, 0xc3, 0xcc, 0xcf,
- 0xf0, 0xf3, 0xfc, 0xff,
-};
-
-CARD8 fb32Lane[16] = {
- 0x00, 0x0f, 0xf0, 0xff,
-};
-#endif
-
-#if FB_SHIFT == 5
-CARD8 fb8Lane[16] = {
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
-};
-
-CARD8 fb16Lane[16] = {
- 0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-};
-
-CARD8 fb32Lane[16] = {
- 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-};
-#endif
-
-CARD8 *fbLaneTable[33] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- fb8Lane, 0, 0, 0, 0, 0, 0, 0,
- fb16Lane, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- fb32Lane
-};
-
-void
-fbBltOne (FbStip *src,
- FbStride srcStride, /* FbStip units per scanline */
- int srcX, /* bit position of source */
- FbBits *dst,
- FbStride dstStride, /* FbBits units per scanline */
- int dstX, /* bit position of dest */
- int dstBpp, /* bits per destination unit */
-
- int width, /* width in bits of destination */
- int height, /* height in scanlines */
-
- FbBits fgand, /* rrop values */
- FbBits fgxor,
- FbBits bgand,
- FbBits bgxor)
-{
- const FbBits *fbBits;
- FbBits *srcEnd;
- int pixelsPerDst; /* dst pixels per FbBits */
- int unitsPerSrc; /* src patterns per FbStip */
- int leftShift, rightShift; /* align source with dest */
- FbBits startmask, endmask; /* dest scanline masks */
- FbStip bits=0, bitsLeft, bitsRight;/* source bits */
- FbStip left;
- FbBits mask;
- int nDst; /* dest longwords (w.o. end) */
- int w;
- int n, nmiddle;
- int dstS; /* stipple-relative dst X coordinate */
- Bool copy; /* accelerate dest-invariant */
- Bool transparent; /* accelerate 0 nop */
- int srcinc; /* source units consumed */
- Bool endNeedsLoad = FALSE; /* need load for endmask */
- CARD8 *fbLane;
- int startbyte, endbyte;
-
- if (dstBpp == 24)
- {
- fbBltOne24 (src, srcStride, srcX,
- dst, dstStride, dstX, dstBpp,
- width, height,
- fgand, fgxor, bgand, bgxor);
- return;
- }
-
- /*
- * Do not read past the end of the buffer!
- */
- srcEnd = src + height * srcStride;
-
- /*
- * Number of destination units in FbBits == number of stipple pixels
- * used each time
- */
- pixelsPerDst = FB_UNIT / dstBpp;
-
- /*
- * Number of source stipple patterns in FbStip
- */
- unitsPerSrc = FB_STIP_UNIT / pixelsPerDst;
-
- copy = FALSE;
- transparent = FALSE;
- if (bgand == 0 && fgand == 0)
- copy = TRUE;
- else if (bgand == FB_ALLONES && bgxor == 0)
- transparent = TRUE;
-
- /*
- * Adjust source and dest to nearest FbBits boundary
- */
- src += srcX >> FB_STIP_SHIFT;
- dst += dstX >> FB_SHIFT;
- srcX &= FB_STIP_MASK;
- dstX &= FB_MASK;
-
- FbMaskBitsBytes(dstX, width, copy,
- startmask, startbyte, nmiddle, endmask, endbyte);
-
- /*
- * Compute effective dest alignment requirement for
- * source -- must align source to dest unit boundary
- */
- dstS = dstX / dstBpp;
- /*
- * Compute shift constants for effective alignement
- */
- if (srcX >= dstS)
- {
- leftShift = srcX - dstS;
- rightShift = FB_STIP_UNIT - leftShift;
- }
- else
- {
- rightShift = dstS - srcX;
- leftShift = FB_STIP_UNIT - rightShift;
- }
- /*
- * Get pointer to stipple mask array for this depth
- */
- fbBits = 0; /* unused */
- if (pixelsPerDst <= 8)
- fbBits = fbStippleTable[pixelsPerDst];
- fbLane = 0;
- if (transparent && fgand == 0 && dstBpp >= 8)
- fbLane = fbLaneTable[dstBpp];
-
- /*
- * Compute total number of destination words written, but
- * don't count endmask
- */
- nDst = nmiddle;
- if (startmask)
- nDst++;
-
- dstStride -= nDst;
-
- /*
- * Compute total number of source words consumed
- */
-
- srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc;
-
- if (srcX > dstS)
- srcinc++;
- if (endmask)
- {
- endNeedsLoad = nDst % unitsPerSrc == 0;
- if (endNeedsLoad)
- srcinc++;
- }
-
- srcStride -= srcinc;
-
- /*
- * Copy rectangle
- */
- while (height--)
- {
- w = nDst; /* total units across scanline */
- n = unitsPerSrc; /* units avail in single stipple */
- if (n > w)
- n = w;
-
- bitsLeft = 0;
- if (srcX > dstS)
- bitsLeft = READ(src++);
- if (n)
- {
- /*
- * Load first set of stipple bits
- */
- LoadBits;
-
- /*
- * Consume stipple bits for startmask
- */
- if (startmask)
- {
-#if FB_UNIT > 32
- if (pixelsPerDst == 16)
- mask = FbStipple16Bits(FbLeftStipBits(bits,16));
- else
-#endif
- mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
- if (fbLane)
- {
- fbTransparentSpan (dst, mask & startmask, fgxor, 1);
- }
- else
- {
- if (mask || !transparent)
- FbDoLeftMaskByteStippleRRop (dst, mask,
- fgand, fgxor, bgand, bgxor,
- startbyte, startmask);
- }
- bits = FbStipLeft (bits, pixelsPerDst);
- dst++;
- n--;
- w--;
- }
- /*
- * Consume stipple bits across scanline
- */
- for (;;)
- {
- w -= n;
- if (copy)
- {
- while (n--)
- {
-#if FB_UNIT > 32
- if (pixelsPerDst == 16)
- mask = FbStipple16Bits(FbLeftStipBits(bits,16));
- else
-#endif
- mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
- WRITE(dst, FbOpaqueStipple (mask, fgxor, bgxor));
- dst++;
- bits = FbStipLeft(bits, pixelsPerDst);
- }
- }
- else
- {
- if (fbLane)
- {
- while (bits && n)
- {
- switch (fbLane[FbLeftStipBits(bits,pixelsPerDst)]) {
- LaneCases((CARD8 *) dst);
- }
- bits = FbStipLeft(bits,pixelsPerDst);
- dst++;
- n--;
- }
- dst += n;
- }
- else
- {
- while (n--)
- {
- left = FbLeftStipBits(bits,pixelsPerDst);
- if (left || !transparent)
- {
- mask = fbBits[left];
- WRITE(dst, FbStippleRRop (READ(dst), mask,
- fgand, fgxor, bgand, bgxor));
- }
- dst++;
- bits = FbStipLeft(bits, pixelsPerDst);
- }
- }
- }
- if (!w)
- break;
- /*
- * Load another set and reset number of available units
- */
- LoadBits;
- n = unitsPerSrc;
- if (n > w)
- n = w;
- }
- }
- /*
- * Consume stipple bits for endmask
- */
- if (endmask)
- {
- if (endNeedsLoad)
- {
- LoadBits;
- }
-#if FB_UNIT > 32
- if (pixelsPerDst == 16)
- mask = FbStipple16Bits(FbLeftStipBits(bits,16));
- else
-#endif
- mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
- if (fbLane)
- {
- fbTransparentSpan (dst, mask & endmask, fgxor, 1);
- }
- else
- {
- if (mask || !transparent)
- FbDoRightMaskByteStippleRRop (dst, mask,
- fgand, fgxor, bgand, bgxor,
- endbyte, endmask);
- }
- }
- dst += dstStride;
- src += srcStride;
- }
-}
-
-
-/*
- * Crufty macros to initialize the mask array, most of this
- * is to avoid compile-time warnings about shift overflow
- */
-
-#if BITMAP_BIT_ORDER == MSBFirst
-#define Mask24Pos(x,r) ((x)*24-(r))
-#else
-#define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0))
-#endif
-
-#define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0)
-#define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \
- Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r))
-
-#define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \
- (Mask24Pos(x,r) < 0 ? \
- 0xffffffU >> Mask24Neg (x,r) : \
- 0xffffffU << Mask24Check(x,r)) : 0)
-
-#define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r))
-
-/*
- * Untested for MSBFirst or FB_UNIT == 32
- */
-
-#if FB_UNIT == 64
-#define C4_24(b,r) \
- (SelMask24(b,0,r) | \
- SelMask24(b,1,r) | \
- SelMask24(b,2,r) | \
- SelMask24(b,3,r))
-
-#define FbStip24New(rot) (2 + (rot != 0))
-#define FbStip24Len 4
-
-const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
- /* rotate 0 */
- {
- C4_24( 0, 0), C4_24( 1, 0), C4_24( 2, 0), C4_24( 3, 0),
- C4_24( 4, 0), C4_24( 5, 0), C4_24( 6, 0), C4_24( 7, 0),
- C4_24( 8, 0), C4_24( 9, 0), C4_24(10, 0), C4_24(11, 0),
- C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0),
- },
- /* rotate 8 */
- {
- C4_24( 0, 8), C4_24( 1, 8), C4_24( 2, 8), C4_24( 3, 8),
- C4_24( 4, 8), C4_24( 5, 8), C4_24( 6, 8), C4_24( 7, 8),
- C4_24( 8, 8), C4_24( 9, 8), C4_24(10, 8), C4_24(11, 8),
- C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8),
- },
- /* rotate 16 */
- {
- C4_24( 0,16), C4_24( 1,16), C4_24( 2,16), C4_24( 3,16),
- C4_24( 4,16), C4_24( 5,16), C4_24( 6,16), C4_24( 7,16),
- C4_24( 8,16), C4_24( 9,16), C4_24(10,16), C4_24(11,16),
- C4_24(12,16), C4_24(13,16), C4_24(14,16), C4_24(15,16),
- }
-};
-
-#endif
-
-#if FB_UNIT == 32
-#define C2_24(b,r) \
- (SelMask24(b,0,r) | \
- SelMask24(b,1,r))
-
-#define FbStip24Len 2
-#if BITMAP_BIT_ORDER == MSBFirst
-#define FbStip24New(rot) (1 + (rot == 0))
-#else
-#define FbStip24New(rot) (1 + (rot == 8))
-#endif
-
-const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
- /* rotate 0 */
- {
- C2_24( 0, 0), C2_24 ( 1, 0), C2_24 ( 2, 0), C2_24 ( 3, 0),
- },
- /* rotate 8 */
- {
- C2_24( 0, 8), C2_24 ( 1, 8), C2_24 ( 2, 8), C2_24 ( 3, 8),
- },
- /* rotate 16 */
- {
- C2_24( 0,16), C2_24 ( 1,16), C2_24 ( 2,16), C2_24 ( 3,16),
- }
-};
-#endif
-
-#if BITMAP_BIT_ORDER == LSBFirst
-
-#define FbMergeStip24Bits(left, right, new) \
- (FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new))))
-
-#define FbMergePartStip24Bits(left, right, llen, rlen) \
- (left | FbStipRight(right, llen))
-
-#else
-
-#define FbMergeStip24Bits(left, right, new) \
- ((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right)
-
-#define FbMergePartStip24Bits(left, right, llen, rlen) \
- (FbStipLeft(left, rlen) | right)
-
-#endif
-
-#define fbFirstStipBits(len,stip) {\
- int __len = (len); \
- if (len <= remain) { \
- stip = FbLeftStipBits(bits, len); \
- } else { \
- stip = FbLeftStipBits(bits, remain); \
- bits = (src < srcEnd ? READ(src++) : 0); \
- __len = (len) - remain; \
- stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \
- remain, __len); \
- remain = FB_STIP_UNIT; \
- } \
- bits = FbStipLeft (bits, __len); \
- remain -= __len; \
-}
-
-#define fbInitStipBits(offset,len,stip) {\
- bits = FbStipLeft (READ(src++),offset); \
- remain = FB_STIP_UNIT - offset; \
- fbFirstStipBits(len,stip); \
- stip = FbMergeStip24Bits (0, stip, len); \
-}
-
-#define fbNextStipBits(rot,stip) {\
- int __new = FbStip24New(rot); \
- FbStip __right; \
- fbFirstStipBits(__new, __right); \
- stip = FbMergeStip24Bits (stip, __right, __new); \
- rot = FbNext24Rot (rot); \
-}
-
-/*
- * Use deep mask tables that incorporate rotation, pull
- * a variable number of bits out of the stipple and
- * reuse the right bits as needed for the next write
- *
- * Yes, this is probably too much code, but most 24-bpp screens
- * have no acceleration so this code is used for stipples, copyplane
- * and text
- */
-void
-fbBltOne24 (FbStip *srcLine,
- FbStride srcStride, /* FbStip units per scanline */
- int srcX, /* bit position of source */
- FbBits *dst,
- FbStride dstStride, /* FbBits units per scanline */
- int dstX, /* bit position of dest */
- int dstBpp, /* bits per destination unit */
-
- int width, /* width in bits of destination */
- int height, /* height in scanlines */
-
- FbBits fgand, /* rrop values */
- FbBits fgxor,
- FbBits bgand,
- FbBits bgxor)
-{
- FbStip *src, *srcEnd;
- FbBits leftMask, rightMask, mask;
- int nlMiddle, nl;
- FbStip stip, bits;
- int remain;
- int dstS;
- int firstlen;
- int rot0, rot;
- int nDst;
-
- /*
- * Do not read past the end of the buffer!
- */
- srcEnd = srcLine + height * srcStride;
-
- srcLine += srcX >> FB_STIP_SHIFT;
- dst += dstX >> FB_SHIFT;
- srcX &= FB_STIP_MASK;
- dstX &= FB_MASK;
- rot0 = FbFirst24Rot (dstX);
-
- FbMaskBits (dstX, width, leftMask, nlMiddle, rightMask);
-
- dstS = (dstX + 23) / 24;
- firstlen = FbStip24Len - dstS;
-
- nDst = nlMiddle;
- if (leftMask)
- nDst++;
- dstStride -= nDst;
-
- /* opaque copy */
- if (bgand == 0 && fgand == 0)
- {
- while (height--)
- {
- rot = rot0;
- src = srcLine;
- srcLine += srcStride;
- fbInitStipBits (srcX,firstlen, stip);
- if (leftMask)
- {
- mask = fbStipple24Bits[rot >> 3][stip];
- WRITE(dst, (READ(dst) & ~leftMask) |
- (FbOpaqueStipple (mask,
- FbRot24(fgxor, rot),
- FbRot24(bgxor, rot))
- & leftMask));
- dst++;
- fbNextStipBits(rot,stip);
- }
- nl = nlMiddle;
- while (nl--)
- {
- mask = fbStipple24Bits[rot>>3][stip];
- WRITE(dst, FbOpaqueStipple (mask,
- FbRot24(fgxor, rot),
- FbRot24(bgxor, rot)));
- dst++;
- fbNextStipBits(rot,stip);
- }
- if (rightMask)
- {
- mask = fbStipple24Bits[rot >> 3][stip];
- WRITE(dst, (READ(dst) & ~rightMask) |
- (FbOpaqueStipple (mask,
- FbRot24(fgxor, rot),
- FbRot24(bgxor, rot))
- & rightMask));
- }
- dst += dstStride;
- src += srcStride;
- }
- }
- /* transparent copy */
- else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0)
- {
- while (height--)
- {
- rot = rot0;
- src = srcLine;
- srcLine += srcStride;
- fbInitStipBits (srcX, firstlen, stip);
- if (leftMask)
- {
- if (stip)
- {
- mask = fbStipple24Bits[rot >> 3][stip] & leftMask;
- WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
- }
- dst++;
- fbNextStipBits (rot, stip);
- }
- nl = nlMiddle;
- while (nl--)
- {
- if (stip)
- {
- mask = fbStipple24Bits[rot>>3][stip];
- WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor,rot) & mask));
- }
- dst++;
- fbNextStipBits (rot, stip);
- }
- if (rightMask)
- {
- if (stip)
- {
- mask = fbStipple24Bits[rot >> 3][stip] & rightMask;
- WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
- }
- }
- dst += dstStride;
- }
- }
- else
- {
- while (height--)
- {
- rot = rot0;
- src = srcLine;
- srcLine += srcStride;
- fbInitStipBits (srcX, firstlen, stip);
- if (leftMask)
- {
- mask = fbStipple24Bits[rot >> 3][stip];
- WRITE(dst, FbStippleRRopMask (READ(dst), mask,
- FbRot24(fgand, rot),
- FbRot24(fgxor, rot),
- FbRot24(bgand, rot),
- FbRot24(bgxor, rot),
- leftMask));
- dst++;
- fbNextStipBits(rot,stip);
- }
- nl = nlMiddle;
- while (nl--)
- {
- mask = fbStipple24Bits[rot >> 3][stip];
- WRITE(dst, FbStippleRRop (READ(dst), mask,
- FbRot24(fgand, rot),
- FbRot24(fgxor, rot),
- FbRot24(bgand, rot),
- FbRot24(bgxor, rot)));
- dst++;
- fbNextStipBits(rot,stip);
- }
- if (rightMask)
- {
- mask = fbStipple24Bits[rot >> 3][stip];
- WRITE(dst, FbStippleRRopMask (READ(dst), mask,
- FbRot24(fgand, rot),
- FbRot24(fgxor, rot),
- FbRot24(bgand, rot),
- FbRot24(bgxor, rot),
- rightMask));
- }
- dst += dstStride;
- }
- }
-}
-
-/*
- * Not very efficient, but simple -- copy a single plane
- * from an N bit image to a 1 bit image
- */
-
-void
-fbBltPlane (FbBits *src,
- FbStride srcStride,
- int srcX,
- int srcBpp,
-
- FbStip *dst,
- FbStride dstStride,
- int dstX,
-
- int width,
- int height,
-
- FbStip fgand,
- FbStip fgxor,
- FbStip bgand,
- FbStip bgxor,
- Pixel planeMask)
-{
- FbBits *s;
- FbBits pm;
- FbBits srcMask;
- FbBits srcMaskFirst;
- FbBits srcMask0 = 0;
- FbBits srcBits;
-
- FbStip dstBits;
- FbStip *d;
- FbStip dstMask;
- FbStip dstMaskFirst;
- FbStip dstUnion;
- int w;
- int wt;
- int rot0;
-
- if (!width)
- return;
-
- src += srcX >> FB_SHIFT;
- srcX &= FB_MASK;
-
- dst += dstX >> FB_STIP_SHIFT;
- dstX &= FB_STIP_MASK;
-
- w = width / srcBpp;
-
- pm = fbReplicatePixel (planeMask, srcBpp);
- if (srcBpp == 24)
- {
- int w = 24;
-
- rot0 = FbFirst24Rot (srcX);
- if (srcX + w > FB_UNIT)
- w = FB_UNIT - srcX;
- srcMaskFirst = FbRot24(pm,rot0) & FbBitsMask(srcX,w);
- }
- else
- {
- rot0 = 0;
- srcMaskFirst = pm & FbBitsMask(srcX, srcBpp);
- srcMask0 = pm & FbBitsMask(0, srcBpp);
- }
-
- dstMaskFirst = FbStipMask(dstX,1);
- while (height--)
- {
- d = dst;
- dst += dstStride;
- s = src;
- src += srcStride;
-
- srcMask = srcMaskFirst;
- if (srcBpp == 24)
- srcMask0 = FbRot24(pm,rot0) & FbBitsMask(0, srcBpp);
- srcBits = READ(s++);
-
- dstMask = dstMaskFirst;
- dstUnion = 0;
- dstBits = 0;
-
- wt = w;
-
- while (wt--)
- {
- if (!srcMask)
- {
- srcBits = READ(s++);
- if (srcBpp == 24)
- srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0,24);
- srcMask = srcMask0;
- }
- if (!dstMask)
- {
- WRITE(d, FbStippleRRopMask(READ(d), dstBits,
- fgand, fgxor, bgand, bgxor,
- dstUnion));
- d++;
- dstMask = FbStipMask(0,1);
- dstUnion = 0;
- dstBits = 0;
- }
- if (srcBits & srcMask)
- dstBits |= dstMask;
- dstUnion |= dstMask;
- if (srcBpp == FB_UNIT)
- srcMask = 0;
- else
- srcMask = FbScrRight(srcMask,srcBpp);
- dstMask = FbStipRight(dstMask,1);
- }
- if (dstUnion)
- WRITE(d, FbStippleRRopMask(READ(d),dstBits,
- fgand, fgxor, bgand, bgxor,
- dstUnion));
- }
-}
-
+/* + * Copyright © 1998 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "fb.h" + +#ifdef __clang__ +/* shift overflow is intentional */ +#pragma clang diagnostic ignored "-Wshift-overflow" +#endif + +/* + * Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8) + * + * **** **** **** **** **** **** **** **** + * ^ + * ******** ******** ******** ******** + * ^ + * leftShift = 12 + * rightShift = 20 + * + * Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8) + * + * **** **** **** **** **** **** **** **** + * ^ + * ******** ******** ******** ******** + * ^ + * + * leftShift = 24 + * rightShift = 8 + */ + +#define LoadBits {\ + if (leftShift) { \ + bitsRight = (src < srcEnd ? READ(src++) : 0); \ + bits = (FbStipLeft (bitsLeft, leftShift) | \ + FbStipRight(bitsRight, rightShift)); \ + bitsLeft = bitsRight; \ + } else \ + bits = (src < srcEnd ? READ(src++) : 0); \ +} + + +#define LaneCases1(n,a) case n: FbLaneCase(n,a); break +#define LaneCases2(n,a) LaneCases1(n,a); LaneCases1(n+1,a) +#define LaneCases4(n,a) LaneCases2(n,a); LaneCases2(n+2,a) +#define LaneCases8(n,a) LaneCases4(n,a); LaneCases4(n+4,a) +#define LaneCases16(n,a) LaneCases8(n,a); LaneCases8(n+8,a) +#define LaneCases32(n,a) LaneCases16(n,a); LaneCases16(n+16,a) +#define LaneCases64(n,a) LaneCases32(n,a); LaneCases32(n+32,a) +#define LaneCases128(n,a) LaneCases64(n,a); LaneCases64(n+64,a) +#define LaneCases256(n,a) LaneCases128(n,a); LaneCases128(n+128,a) + +#if FB_SHIFT == 6 +#define LaneCases(a) LaneCases256(0,a) +#endif + +#if FB_SHIFT == 5 +#define LaneCases(a) LaneCases16(0,a) +#endif + +#if FB_SHIFT == 6 +CARD8 fb8Lane[256] = { +0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, +22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, +41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, +60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, +79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, +98, 99, 100, 101, 102,103,104,105,106,107,108,109,110,111,112,113,114,115, +116, 117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133, +134, 135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151, +152, 153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, +170, 171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187, +188, 189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205, +206, 207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, +224, 225, 226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241, +242, 243, 244,245,246,247,248,249,250,251,252,253,254,255, +}; + +CARD8 fb16Lane[256] = { + 0x00, 0x03, 0x0c, 0x0f, + 0x30, 0x33, 0x3c, 0x3f, + 0xc0, 0xc3, 0xcc, 0xcf, + 0xf0, 0xf3, 0xfc, 0xff, +}; + +CARD8 fb32Lane[16] = { + 0x00, 0x0f, 0xf0, 0xff, +}; +#endif + +#if FB_SHIFT == 5 +CARD8 fb8Lane[16] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 +}; + +CARD8 fb16Lane[16] = { + 0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +CARD8 fb32Lane[16] = { + 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; +#endif + +CARD8 *fbLaneTable[33] = { + 0, 0, 0, 0, 0, 0, 0, 0, + fb8Lane, 0, 0, 0, 0, 0, 0, 0, + fb16Lane, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + fb32Lane +}; + +void +fbBltOne (FbStip *src, + FbStride srcStride, /* FbStip units per scanline */ + int srcX, /* bit position of source */ + FbBits *dst, + FbStride dstStride, /* FbBits units per scanline */ + int dstX, /* bit position of dest */ + int dstBpp, /* bits per destination unit */ + + int width, /* width in bits of destination */ + int height, /* height in scanlines */ + + FbBits fgand, /* rrop values */ + FbBits fgxor, + FbBits bgand, + FbBits bgxor) +{ + const FbBits *fbBits; + FbBits *srcEnd; + int pixelsPerDst; /* dst pixels per FbBits */ + int unitsPerSrc; /* src patterns per FbStip */ + int leftShift, rightShift; /* align source with dest */ + FbBits startmask, endmask; /* dest scanline masks */ + FbStip bits=0, bitsLeft, bitsRight;/* source bits */ + FbStip left; + FbBits mask; + int nDst; /* dest longwords (w.o. end) */ + int w; + int n, nmiddle; + int dstS; /* stipple-relative dst X coordinate */ + Bool copy; /* accelerate dest-invariant */ + Bool transparent; /* accelerate 0 nop */ + int srcinc; /* source units consumed */ + Bool endNeedsLoad = FALSE; /* need load for endmask */ + CARD8 *fbLane; + int startbyte, endbyte; + + if (dstBpp == 24) + { + fbBltOne24 (src, srcStride, srcX, + dst, dstStride, dstX, dstBpp, + width, height, + fgand, fgxor, bgand, bgxor); + return; + } + + /* + * Do not read past the end of the buffer! + */ + srcEnd = src + height * srcStride; + + /* + * Number of destination units in FbBits == number of stipple pixels + * used each time + */ + pixelsPerDst = FB_UNIT / dstBpp; + + /* + * Number of source stipple patterns in FbStip + */ + unitsPerSrc = FB_STIP_UNIT / pixelsPerDst; + + copy = FALSE; + transparent = FALSE; + if (bgand == 0 && fgand == 0) + copy = TRUE; + else if (bgand == FB_ALLONES && bgxor == 0) + transparent = TRUE; + + /* + * Adjust source and dest to nearest FbBits boundary + */ + src += srcX >> FB_STIP_SHIFT; + dst += dstX >> FB_SHIFT; + srcX &= FB_STIP_MASK; + dstX &= FB_MASK; + + FbMaskBitsBytes(dstX, width, copy, + startmask, startbyte, nmiddle, endmask, endbyte); + + /* + * Compute effective dest alignment requirement for + * source -- must align source to dest unit boundary + */ + dstS = dstX / dstBpp; + /* + * Compute shift constants for effective alignement + */ + if (srcX >= dstS) + { + leftShift = srcX - dstS; + rightShift = FB_STIP_UNIT - leftShift; + } + else + { + rightShift = dstS - srcX; + leftShift = FB_STIP_UNIT - rightShift; + } + /* + * Get pointer to stipple mask array for this depth + */ + fbBits = 0; /* unused */ + if (pixelsPerDst <= 8) + fbBits = fbStippleTable[pixelsPerDst]; + fbLane = 0; + if (transparent && fgand == 0 && dstBpp >= 8) + fbLane = fbLaneTable[dstBpp]; + + /* + * Compute total number of destination words written, but + * don't count endmask + */ + nDst = nmiddle; + if (startmask) + nDst++; + + dstStride -= nDst; + + /* + * Compute total number of source words consumed + */ + + srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc; + + if (srcX > dstS) + srcinc++; + if (endmask) + { + endNeedsLoad = nDst % unitsPerSrc == 0; + if (endNeedsLoad) + srcinc++; + } + + srcStride -= srcinc; + + /* + * Copy rectangle + */ + while (height--) + { + w = nDst; /* total units across scanline */ + n = unitsPerSrc; /* units avail in single stipple */ + if (n > w) + n = w; + + bitsLeft = 0; + if (srcX > dstS) + bitsLeft = READ(src++); + if (n) + { + /* + * Load first set of stipple bits + */ + LoadBits; + + /* + * Consume stipple bits for startmask + */ + if (startmask) + { +#if FB_UNIT > 32 + if (pixelsPerDst == 16) + mask = FbStipple16Bits(FbLeftStipBits(bits,16)); + else +#endif + mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; + if (fbLane) + { + fbTransparentSpan (dst, mask & startmask, fgxor, 1); + } + else + { + if (mask || !transparent) + FbDoLeftMaskByteStippleRRop (dst, mask, + fgand, fgxor, bgand, bgxor, + startbyte, startmask); + } + bits = FbStipLeft (bits, pixelsPerDst); + dst++; + n--; + w--; + } + /* + * Consume stipple bits across scanline + */ + for (;;) + { + w -= n; + if (copy) + { + while (n--) + { +#if FB_UNIT > 32 + if (pixelsPerDst == 16) + mask = FbStipple16Bits(FbLeftStipBits(bits,16)); + else +#endif + mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; + WRITE(dst, FbOpaqueStipple (mask, fgxor, bgxor)); + dst++; + bits = FbStipLeft(bits, pixelsPerDst); + } + } + else + { + if (fbLane) + { + while (bits && n) + { + switch (fbLane[FbLeftStipBits(bits,pixelsPerDst)]) { + LaneCases((CARD8 *) dst); + } + bits = FbStipLeft(bits,pixelsPerDst); + dst++; + n--; + } + dst += n; + } + else + { + while (n--) + { + left = FbLeftStipBits(bits,pixelsPerDst); + if (left || !transparent) + { + mask = fbBits[left]; + WRITE(dst, FbStippleRRop (READ(dst), mask, + fgand, fgxor, bgand, bgxor)); + } + dst++; + bits = FbStipLeft(bits, pixelsPerDst); + } + } + } + if (!w) + break; + /* + * Load another set and reset number of available units + */ + LoadBits; + n = unitsPerSrc; + if (n > w) + n = w; + } + } + /* + * Consume stipple bits for endmask + */ + if (endmask) + { + if (endNeedsLoad) + { + LoadBits; + } +#if FB_UNIT > 32 + if (pixelsPerDst == 16) + mask = FbStipple16Bits(FbLeftStipBits(bits,16)); + else +#endif + mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; + if (fbLane) + { + fbTransparentSpan (dst, mask & endmask, fgxor, 1); + } + else + { + if (mask || !transparent) + FbDoRightMaskByteStippleRRop (dst, mask, + fgand, fgxor, bgand, bgxor, + endbyte, endmask); + } + } + dst += dstStride; + src += srcStride; + } +} + + +/* + * Crufty macros to initialize the mask array, most of this + * is to avoid compile-time warnings about shift overflow + */ + +#if BITMAP_BIT_ORDER == MSBFirst +#define Mask24Pos(x,r) ((x)*24-(r)) +#else +#define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0)) +#endif + +#define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0) +#define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \ + Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r)) + +#define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \ + (Mask24Pos(x,r) < 0 ? \ + 0xffffffU >> Mask24Neg (x,r) : \ + 0xffffffU << Mask24Check(x,r)) : 0) + +#define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r)) + +/* + * Untested for MSBFirst or FB_UNIT == 32 + */ + +#if FB_UNIT == 64 +#define C4_24(b,r) \ + (SelMask24(b,0,r) | \ + SelMask24(b,1,r) | \ + SelMask24(b,2,r) | \ + SelMask24(b,3,r)) + +#define FbStip24New(rot) (2 + (rot != 0)) +#define FbStip24Len 4 + +const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { + /* rotate 0 */ + { + C4_24( 0, 0), C4_24( 1, 0), C4_24( 2, 0), C4_24( 3, 0), + C4_24( 4, 0), C4_24( 5, 0), C4_24( 6, 0), C4_24( 7, 0), + C4_24( 8, 0), C4_24( 9, 0), C4_24(10, 0), C4_24(11, 0), + C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0), + }, + /* rotate 8 */ + { + C4_24( 0, 8), C4_24( 1, 8), C4_24( 2, 8), C4_24( 3, 8), + C4_24( 4, 8), C4_24( 5, 8), C4_24( 6, 8), C4_24( 7, 8), + C4_24( 8, 8), C4_24( 9, 8), C4_24(10, 8), C4_24(11, 8), + C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8), + }, + /* rotate 16 */ + { + C4_24( 0,16), C4_24( 1,16), C4_24( 2,16), C4_24( 3,16), + C4_24( 4,16), C4_24( 5,16), C4_24( 6,16), C4_24( 7,16), + C4_24( 8,16), C4_24( 9,16), C4_24(10,16), C4_24(11,16), + C4_24(12,16), C4_24(13,16), C4_24(14,16), C4_24(15,16), + } +}; + +#endif + +#if FB_UNIT == 32 +#define C2_24(b,r) \ + (SelMask24(b,0,r) | \ + SelMask24(b,1,r)) + +#define FbStip24Len 2 +#if BITMAP_BIT_ORDER == MSBFirst +#define FbStip24New(rot) (1 + (rot == 0)) +#else +#define FbStip24New(rot) (1 + (rot == 8)) +#endif + +const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { + /* rotate 0 */ + { + C2_24( 0, 0), C2_24 ( 1, 0), C2_24 ( 2, 0), C2_24 ( 3, 0), + }, + /* rotate 8 */ + { + C2_24( 0, 8), C2_24 ( 1, 8), C2_24 ( 2, 8), C2_24 ( 3, 8), + }, + /* rotate 16 */ + { + C2_24( 0,16), C2_24 ( 1,16), C2_24 ( 2,16), C2_24 ( 3,16), + } +}; +#endif + +#if BITMAP_BIT_ORDER == LSBFirst + +#define FbMergeStip24Bits(left, right, new) \ + (FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new)))) + +#define FbMergePartStip24Bits(left, right, llen, rlen) \ + (left | FbStipRight(right, llen)) + +#else + +#define FbMergeStip24Bits(left, right, new) \ + ((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right) + +#define FbMergePartStip24Bits(left, right, llen, rlen) \ + (FbStipLeft(left, rlen) | right) + +#endif + +#define fbFirstStipBits(len,stip) {\ + int __len = (len); \ + if (len <= remain) { \ + stip = FbLeftStipBits(bits, len); \ + } else { \ + stip = FbLeftStipBits(bits, remain); \ + bits = (src < srcEnd ? READ(src++) : 0); \ + __len = (len) - remain; \ + stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \ + remain, __len); \ + remain = FB_STIP_UNIT; \ + } \ + bits = FbStipLeft (bits, __len); \ + remain -= __len; \ +} + +#define fbInitStipBits(offset,len,stip) {\ + bits = FbStipLeft (READ(src++),offset); \ + remain = FB_STIP_UNIT - offset; \ + fbFirstStipBits(len,stip); \ + stip = FbMergeStip24Bits (0, stip, len); \ +} + +#define fbNextStipBits(rot,stip) {\ + int __new = FbStip24New(rot); \ + FbStip __right; \ + fbFirstStipBits(__new, __right); \ + stip = FbMergeStip24Bits (stip, __right, __new); \ + rot = FbNext24Rot (rot); \ +} + +/* + * Use deep mask tables that incorporate rotation, pull + * a variable number of bits out of the stipple and + * reuse the right bits as needed for the next write + * + * Yes, this is probably too much code, but most 24-bpp screens + * have no acceleration so this code is used for stipples, copyplane + * and text + */ +void +fbBltOne24 (FbStip *srcLine, + FbStride srcStride, /* FbStip units per scanline */ + int srcX, /* bit position of source */ + FbBits *dst, + FbStride dstStride, /* FbBits units per scanline */ + int dstX, /* bit position of dest */ + int dstBpp, /* bits per destination unit */ + + int width, /* width in bits of destination */ + int height, /* height in scanlines */ + + FbBits fgand, /* rrop values */ + FbBits fgxor, + FbBits bgand, + FbBits bgxor) +{ + FbStip *src, *srcEnd; + FbBits leftMask, rightMask, mask; + int nlMiddle, nl; + FbStip stip, bits; + int remain; + int dstS; + int firstlen; + int rot0, rot; + int nDst; + + /* + * Do not read past the end of the buffer! + */ + srcEnd = srcLine + height * srcStride; + + srcLine += srcX >> FB_STIP_SHIFT; + dst += dstX >> FB_SHIFT; + srcX &= FB_STIP_MASK; + dstX &= FB_MASK; + rot0 = FbFirst24Rot (dstX); + + FbMaskBits (dstX, width, leftMask, nlMiddle, rightMask); + + dstS = (dstX + 23) / 24; + firstlen = FbStip24Len - dstS; + + nDst = nlMiddle; + if (leftMask) + nDst++; + dstStride -= nDst; + + /* opaque copy */ + if (bgand == 0 && fgand == 0) + { + while (height--) + { + rot = rot0; + src = srcLine; + srcLine += srcStride; + fbInitStipBits (srcX,firstlen, stip); + if (leftMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + WRITE(dst, (READ(dst) & ~leftMask) | + (FbOpaqueStipple (mask, + FbRot24(fgxor, rot), + FbRot24(bgxor, rot)) + & leftMask)); + dst++; + fbNextStipBits(rot,stip); + } + nl = nlMiddle; + while (nl--) + { + mask = fbStipple24Bits[rot>>3][stip]; + WRITE(dst, FbOpaqueStipple (mask, + FbRot24(fgxor, rot), + FbRot24(bgxor, rot))); + dst++; + fbNextStipBits(rot,stip); + } + if (rightMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + WRITE(dst, (READ(dst) & ~rightMask) | + (FbOpaqueStipple (mask, + FbRot24(fgxor, rot), + FbRot24(bgxor, rot)) + & rightMask)); + } + dst += dstStride; + src += srcStride; + } + } + /* transparent copy */ + else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0) + { + while (height--) + { + rot = rot0; + src = srcLine; + srcLine += srcStride; + fbInitStipBits (srcX, firstlen, stip); + if (leftMask) + { + if (stip) + { + mask = fbStipple24Bits[rot >> 3][stip] & leftMask; + WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask)); + } + dst++; + fbNextStipBits (rot, stip); + } + nl = nlMiddle; + while (nl--) + { + if (stip) + { + mask = fbStipple24Bits[rot>>3][stip]; + WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor,rot) & mask)); + } + dst++; + fbNextStipBits (rot, stip); + } + if (rightMask) + { + if (stip) + { + mask = fbStipple24Bits[rot >> 3][stip] & rightMask; + WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask)); + } + } + dst += dstStride; + } + } + else + { + while (height--) + { + rot = rot0; + src = srcLine; + srcLine += srcStride; + fbInitStipBits (srcX, firstlen, stip); + if (leftMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + WRITE(dst, FbStippleRRopMask (READ(dst), mask, + FbRot24(fgand, rot), + FbRot24(fgxor, rot), + FbRot24(bgand, rot), + FbRot24(bgxor, rot), + leftMask)); + dst++; + fbNextStipBits(rot,stip); + } + nl = nlMiddle; + while (nl--) + { + mask = fbStipple24Bits[rot >> 3][stip]; + WRITE(dst, FbStippleRRop (READ(dst), mask, + FbRot24(fgand, rot), + FbRot24(fgxor, rot), + FbRot24(bgand, rot), + FbRot24(bgxor, rot))); + dst++; + fbNextStipBits(rot,stip); + } + if (rightMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + WRITE(dst, FbStippleRRopMask (READ(dst), mask, + FbRot24(fgand, rot), + FbRot24(fgxor, rot), + FbRot24(bgand, rot), + FbRot24(bgxor, rot), + rightMask)); + } + dst += dstStride; + } + } +} + +/* + * Not very efficient, but simple -- copy a single plane + * from an N bit image to a 1 bit image + */ + +void +fbBltPlane (FbBits *src, + FbStride srcStride, + int srcX, + int srcBpp, + + FbStip *dst, + FbStride dstStride, + int dstX, + + int width, + int height, + + FbStip fgand, + FbStip fgxor, + FbStip bgand, + FbStip bgxor, + Pixel planeMask) +{ + FbBits *s; + FbBits pm; + FbBits srcMask; + FbBits srcMaskFirst; + FbBits srcMask0 = 0; + FbBits srcBits; + + FbStip dstBits; + FbStip *d; + FbStip dstMask; + FbStip dstMaskFirst; + FbStip dstUnion; + int w; + int wt; + int rot0; + + if (!width) + return; + + src += srcX >> FB_SHIFT; + srcX &= FB_MASK; + + dst += dstX >> FB_STIP_SHIFT; + dstX &= FB_STIP_MASK; + + w = width / srcBpp; + + pm = fbReplicatePixel (planeMask, srcBpp); + if (srcBpp == 24) + { + int w = 24; + + rot0 = FbFirst24Rot (srcX); + if (srcX + w > FB_UNIT) + w = FB_UNIT - srcX; + srcMaskFirst = FbRot24(pm,rot0) & FbBitsMask(srcX,w); + } + else + { + rot0 = 0; + srcMaskFirst = pm & FbBitsMask(srcX, srcBpp); + srcMask0 = pm & FbBitsMask(0, srcBpp); + } + + dstMaskFirst = FbStipMask(dstX,1); + while (height--) + { + d = dst; + dst += dstStride; + s = src; + src += srcStride; + + srcMask = srcMaskFirst; + if (srcBpp == 24) + srcMask0 = FbRot24(pm,rot0) & FbBitsMask(0, srcBpp); + srcBits = READ(s++); + + dstMask = dstMaskFirst; + dstUnion = 0; + dstBits = 0; + + wt = w; + + while (wt--) + { + if (!srcMask) + { + srcBits = READ(s++); + if (srcBpp == 24) + srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0,24); + srcMask = srcMask0; + } + if (!dstMask) + { + WRITE(d, FbStippleRRopMask(READ(d), dstBits, + fgand, fgxor, bgand, bgxor, + dstUnion)); + d++; + dstMask = FbStipMask(0,1); + dstUnion = 0; + dstBits = 0; + } + if (srcBits & srcMask) + dstBits |= dstMask; + dstUnion |= dstMask; + if (srcBpp == FB_UNIT) + srcMask = 0; + else + srcMask = FbScrRight(srcMask,srcBpp); + dstMask = FbStipRight(dstMask,1); + } + if (dstUnion) + WRITE(d, FbStippleRRopMask(READ(d),dstBits, + fgand, fgxor, bgand, bgxor, + dstUnion)); + } +} + |