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authormarha <marha@users.sourceforge.net>2014-07-19 15:00:38 +0200
committermarha <marha@users.sourceforge.net>2014-07-19 15:00:38 +0200
commitd0c30e7945e76ac119f6d867e27137c8a76f7e15 (patch)
tree1bfb3148a6f43bdd32746c5b882f9f083076cf91 /xorg-server/glamor/glamor_copy.c
parente708bebcc029873004ade4241f347ce8c58896af (diff)
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fontconfig plink libX11 libxcb mesa git update 19 July 2014
plink revision 10207 xserver commit cfa302d6224d10860e60491333950544c4fb9b04 libxcb commit 49a61c8b459ab19c7f39e653bbb0d0339ea8f00f libX11 commit 5525e8433f93bce464412f27cffa203ea628f368 fontconfig commit 6781c6baef062eeea5b5b68e4a9c31ea6cd7539b mesa commit f6fc80734533140a69b30361fe0d4773a03515db
Diffstat (limited to 'xorg-server/glamor/glamor_copy.c')
-rw-r--r--xorg-server/glamor/glamor_copy.c693
1 files changed, 693 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_copy.c b/xorg-server/glamor/glamor_copy.c
new file mode 100644
index 000000000..bfcde43db
--- /dev/null
+++ b/xorg-server/glamor/glamor_copy.c
@@ -0,0 +1,693 @@
+/*
+ * Copyright © 2014 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include "glamor_priv.h"
+#include "glamor_transfer.h"
+#include "glamor_prepare.h"
+#include "glamor_transform.h"
+
+struct copy_args {
+ PixmapPtr src_pixmap;
+ glamor_pixmap_fbo *src;
+ uint32_t bitplane;
+ int dx, dy;
+};
+
+static Bool
+use_copyarea(PixmapPtr dst, GCPtr gc, glamor_program *prog, void *arg)
+{
+ struct copy_args *args = arg;
+ glamor_pixmap_fbo *src = args->src;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, src->tex);
+
+ glUniform2f(prog->fill_offset_uniform, args->dx, args->dy);
+ glUniform2f(prog->fill_size_uniform, src->width, src->height);
+
+ return TRUE;
+}
+
+static const glamor_facet glamor_facet_copyarea = {
+ "copy_area",
+ .vs_vars = "attribute vec2 primitive;\n",
+ .vs_exec = (GLAMOR_POS(gl_Position, primitive.xy)
+ " fill_pos = (fill_offset + primitive.xy) / fill_size;\n"),
+ .fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
+ .locations = glamor_program_location_fill,
+ .use = use_copyarea,
+};
+
+/*
+ * Configure the copy plane program for the current operation
+ */
+
+static Bool
+use_copyplane(PixmapPtr dst, GCPtr gc, glamor_program *prog, void *arg)
+{
+ struct copy_args *args = arg;
+ glamor_pixmap_fbo *src = args->src;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, src->tex);
+
+ glUniform2f(prog->fill_offset_uniform, args->dx, args->dy);
+ glUniform2f(prog->fill_size_uniform, src->width, src->height);
+
+ glamor_set_color(dst, gc->fgPixel, prog->fg_uniform);
+ glamor_set_color(dst, gc->bgPixel, prog->bg_uniform);
+
+ /* XXX handle 2 10 10 10 and 1555 formats; presumably the pixmap private knows this? */
+ switch (args->src_pixmap->drawable.depth) {
+ case 24:
+ glUniform4ui(prog->bitplane_uniform,
+ (args->bitplane >> 16) & 0xff,
+ (args->bitplane >> 8) & 0xff,
+ (args->bitplane ) & 0xff,
+ 0);
+
+ glUniform4f(prog->bitmul_uniform, 0xff, 0xff, 0xff, 0);
+ break;
+ case 32:
+ glUniform4ui(prog->bitplane_uniform,
+ (args->bitplane >> 16) & 0xff,
+ (args->bitplane >> 8) & 0xff,
+ (args->bitplane ) & 0xff,
+ (args->bitplane >> 24) & 0xff);
+
+ glUniform4f(prog->bitmul_uniform, 0xff, 0xff, 0xff, 0xff);
+ break;
+ case 16:
+ glUniform4ui(prog->bitplane_uniform,
+ (args->bitplane >> 11) & 0x1f,
+ (args->bitplane >> 5) & 0x3f,
+ (args->bitplane ) & 0x1f,
+ 0);
+
+ glUniform4f(prog->bitmul_uniform, 0x1f, 0x3f, 0x1f, 0);
+ break;
+ case 15:
+ glUniform4ui(prog->bitplane_uniform,
+ (args->bitplane >> 10) & 0x1f,
+ (args->bitplane >> 5) & 0x1f,
+ (args->bitplane ) & 0x1f,
+ 0);
+
+ glUniform4f(prog->bitmul_uniform, 0x1f, 0x1f, 0x1f, 0);
+ break;
+ case 8:
+ glUniform4ui(prog->bitplane_uniform,
+ 0, 0, 0, args->bitplane);
+ glUniform4f(prog->bitmul_uniform, 0, 0, 0, 0xff);
+ break;
+ case 1:
+ glUniform4ui(prog->bitplane_uniform,
+ 0, 0, 0, args->bitplane);
+ glUniform4f(prog->bitmul_uniform, 0, 0, 0, 0xff);
+ break;
+ }
+
+ return TRUE;
+}
+
+static const glamor_facet glamor_facet_copyplane = {
+ "copy_plane",
+ .version = 130,
+ .vs_vars = "attribute vec2 primitive;\n",
+ .vs_exec = (GLAMOR_POS(gl_Position, (primitive.xy))
+ " fill_pos = (fill_offset + primitive.xy) / fill_size;\n"),
+ .fs_exec = (" uvec4 bits = uvec4(round(texture2D(sampler, fill_pos) * bitmul));\n"
+ " if ((bits & bitplane) != uvec4(0,0,0,0))\n"
+ " gl_FragColor = fg;\n"
+ " else\n"
+ " gl_FragColor = bg;\n"),
+ .locations = glamor_program_location_fill|glamor_program_location_fg|glamor_program_location_bg|glamor_program_location_bitplane,
+ .use = use_copyplane,
+};
+
+/*
+ * When all else fails, pull the bits out of the GPU and do the
+ * operation with fb
+ */
+
+static void
+glamor_copy_bail(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown,
+ Pixel bitplane,
+ void *closure)
+{
+ if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW) && glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
+ if (bitplane) {
+ if (src->bitsPerPixel > 1)
+ fbCopyNto1(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ else
+ fbCopy1toN(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ } else {
+ fbCopyNtoN(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ }
+ }
+ glamor_finish_access(dst);
+ glamor_finish_access(src);
+}
+
+/**
+ * Implements CopyPlane and CopyArea from the GPU to the GPU by using
+ * the source as a texture and painting that into the destination.
+ *
+ * This requires that source and dest are different textures, or that
+ * (if the copy area doesn't overlap), GL_NV_texture_barrier is used
+ * to ensure that the caches are flushed at the right times.
+ */
+static Bool
+glamor_copy_cpu_fbo(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown,
+ Pixel bitplane,
+ void *closure)
+{
+ ScreenPtr screen = dst->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ FbBits *src_bits;
+ FbStride src_stride;
+ int src_bpp;
+ int src_xoff, src_yoff;
+ int dst_xoff, dst_yoff;
+
+ if (gc && gc->alu != GXcopy)
+ goto bail;
+
+ if (gc && !glamor_pm_is_solid(dst, gc->planemask))
+ goto bail;
+
+ glamor_make_current(glamor_priv);
+ glamor_prepare_access(src, GLAMOR_ACCESS_RO);
+
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_xoff, &dst_yoff);
+
+ fbGetDrawable(src, src_bits, src_stride, src_bpp, src_xoff, src_yoff);
+
+ glamor_upload_boxes(dst_pixmap, box, nbox, src_xoff + dx, src_yoff + dy,
+ dst_xoff, dst_yoff,
+ (uint8_t *) src_bits, src_stride * sizeof (FbBits));
+ glamor_finish_access(src);
+
+ return TRUE;
+
+bail:
+ return FALSE;
+}
+
+/*
+ * Copy from GPU to GPU by using the source
+ * as a texture and painting that into the destination
+ */
+
+static Bool
+glamor_copy_fbo_fbo_draw(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown,
+ Pixel bitplane,
+ void *closure)
+{
+ ScreenPtr screen = dst->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
+ glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
+ int src_box_x, src_box_y, dst_box_x, dst_box_y;
+ int dst_off_x, dst_off_y;
+ int src_off_x, src_off_y;
+ GLshort *v;
+ char *vbo_offset;
+ struct copy_args args;
+ glamor_program *prog;
+ const glamor_facet *copy_facet;
+ Bool set_scissor;
+ int n;
+
+ glamor_make_current(glamor_priv);
+
+ if (gc && !glamor_set_planemask(dst_pixmap, gc->planemask))
+ goto bail_ctx;
+
+ if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
+ goto bail_ctx;
+
+ if (bitplane) {
+ prog = &glamor_priv->copy_plane_prog;
+ copy_facet = &glamor_facet_copyplane;
+ } else {
+ prog = &glamor_priv->copy_area_prog;
+ copy_facet = &glamor_facet_copyarea;
+ }
+
+ if (prog->failed)
+ goto bail_ctx;
+
+ if (!prog->prog) {
+ if (!glamor_build_program(screen, prog,
+ copy_facet, NULL))
+ goto bail_ctx;
+ }
+
+ args.src_pixmap = src_pixmap;
+ args.bitplane = bitplane;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(dst->pScreen, nbox * 8 * sizeof (int16_t), &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
+ 2 * sizeof (GLshort), vbo_offset);
+
+ for (n = 0; n < nbox; n++) {
+ v[0] = box->x1; v[1] = box->y1;
+ v[2] = box->x1; v[3] = box->y2;
+ v[4] = box->x2; v[5] = box->y2;
+ v[6] = box->x2; v[7] = box->y1;
+ v += 8;
+ box++;
+ }
+
+ glamor_put_vbo_space(screen);
+
+ glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);
+
+ set_scissor = src_priv->type == GLAMOR_TEXTURE_LARGE;
+ if (set_scissor)
+ glEnable(GL_SCISSOR_TEST);
+
+ glamor_pixmap_loop(src_priv, src_box_x, src_box_y) {
+ BoxPtr src_box = glamor_pixmap_box_at(src_priv, src_box_x, src_box_y);
+
+ args.dx = dx + src_off_x - src_box->x1;
+ args.dy = dy + src_off_y - src_box->y1;
+ args.src = glamor_pixmap_fbo_at(src_priv, src_box_x, src_box_y);
+
+ if (!glamor_use_program(dst_pixmap, gc, prog, &args))
+ goto bail_ctx;
+
+ glamor_pixmap_loop(dst_priv, dst_box_x, dst_box_y) {
+ glamor_set_destination_drawable(dst, dst_box_x, dst_box_y, FALSE, FALSE,
+ prog->matrix_uniform, &dst_off_x, &dst_off_y);
+
+ if (set_scissor)
+ glScissor(dst_off_x - args.dx,
+ dst_off_y - args.dy,
+ src_box->x2 - src_box->x1,
+ src_box->y2 - src_box->y1);
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ glDrawArrays(GL_QUADS, 0, nbox * 4);
+ else {
+ int i;
+ for (i = 0; i < nbox; i++)
+ glDrawArrays(GL_TRIANGLE_FAN, i*4, 4);
+ }
+ }
+ }
+ if (set_scissor)
+ glDisable(GL_SCISSOR_TEST);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ glDisable(GL_COLOR_LOGIC_OP);
+ return TRUE;
+
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+ return FALSE;
+}
+
+/**
+ * Copies from the GPU to the GPU using a temporary pixmap in between,
+ * to correctly handle overlapping copies.
+ */
+
+static Bool
+glamor_copy_fbo_fbo_temp(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown,
+ Pixel bitplane,
+ void *closure)
+{
+ ScreenPtr screen = dst->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ PixmapPtr tmp_pixmap;
+ BoxRec bounds;
+ int n;
+ BoxPtr tmp_box;
+
+ if (nbox == 0)
+ return TRUE;
+
+ /* Sanity check state to avoid getting halfway through and bailing
+ * at the last second. Might be nice to have checks that didn't
+ * involve setting state.
+ */
+ glamor_make_current(glamor_priv);
+
+ if (gc && !glamor_set_planemask(dst_pixmap, gc->planemask))
+ goto bail_ctx;
+
+ if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
+ goto bail_ctx;
+ glDisable(GL_COLOR_LOGIC_OP);
+
+ /* Find the size of the area to copy
+ */
+ bounds = box[0];
+ for (n = 1; n < nbox; n++) {
+ bounds.x1 = min(bounds.x1, box[n].x1);
+ bounds.x2 = max(bounds.x2, box[n].x2);
+ bounds.y1 = min(bounds.y1, box[n].y1);
+ bounds.y2 = max(bounds.y2, box[n].y2);
+ }
+
+ /* Allocate a suitable temporary pixmap
+ */
+ tmp_pixmap = glamor_create_pixmap(screen,
+ bounds.x2 - bounds.x1,
+ bounds.y2 - bounds.y1,
+ src->depth, 0);
+ if (!tmp_pixmap)
+ goto bail;
+
+ tmp_box = calloc(nbox, sizeof (BoxRec));
+ if (!tmp_box)
+ goto bail_pixmap;
+
+ /* Convert destination boxes into tmp pixmap boxes
+ */
+ for (n = 0; n < nbox; n++) {
+ tmp_box[n].x1 = box[n].x1 - bounds.x1;
+ tmp_box[n].x2 = box[n].x2 - bounds.x1;
+ tmp_box[n].y1 = box[n].y1 - bounds.y1;
+ tmp_box[n].y2 = box[n].y2 - bounds.y1;
+ }
+
+ if (!glamor_copy_fbo_fbo_draw(src,
+ &tmp_pixmap->drawable,
+ NULL,
+ tmp_box,
+ nbox,
+ dx + bounds.x1,
+ dy + bounds.y1,
+ FALSE, FALSE,
+ 0, NULL))
+ goto bail_box;
+
+ if (!glamor_copy_fbo_fbo_draw(&tmp_pixmap->drawable,
+ dst,
+ gc,
+ box,
+ nbox,
+ -bounds.x1,
+ -bounds.y1,
+ FALSE, FALSE,
+ bitplane, closure))
+ goto bail_box;
+
+ free(tmp_box);
+
+ glamor_destroy_pixmap(tmp_pixmap);
+
+ return TRUE;
+bail_box:
+ free(tmp_box);
+bail_pixmap:
+ glamor_destroy_pixmap(tmp_pixmap);
+bail:
+ return FALSE;
+
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+ return FALSE;
+}
+
+/**
+ * Returns TRUE if the copy has to be implemented with
+ * glamor_copy_fbo_fbo_temp() instead of glamor_copy_fbo_fbo().
+ *
+ * If the src and dst are in the same pixmap, then glamor_copy_fbo_fbo()'s
+ * sampling would give undefined results (since the same texture would be
+ * bound as an FBO destination and as a texture source). However, if we
+ * have GL_NV_texture_barrier, we can take advantage of the exception it
+ * added:
+ *
+ * "- If a texel has been written, then in order to safely read the result
+ * a texel fetch must be in a subsequent Draw separated by the command
+ *
+ * void TextureBarrierNV(void);
+ *
+ * TextureBarrierNV() will guarantee that writes have completed and caches
+ * have been invalidated before subsequent Draws are executed."
+ */
+static Bool
+glamor_copy_needs_temp(DrawablePtr src,
+ DrawablePtr dst,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy)
+{
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ ScreenPtr screen = dst->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ int n;
+ int dst_off_x, dst_off_y;
+ int src_off_x, src_off_y;
+ BoxRec bounds;
+
+ if (src_pixmap != dst_pixmap)
+ return FALSE;
+
+ if (nbox == 0)
+ return FALSE;
+
+ if (!glamor_priv->has_nv_texture_barrier)
+ return TRUE;
+
+ glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_off_x, &dst_off_y);
+
+ bounds = box[0];
+ for (n = 1; n < nbox; n++) {
+ bounds.x1 = min(bounds.x1, box[n].x1);
+ bounds.y1 = min(bounds.y1, box[n].y1);
+
+ bounds.x2 = max(bounds.x2, box[n].x2);
+ bounds.y2 = max(bounds.y2, box[n].y2);
+ }
+
+ /* Check to see if the pixmap-relative boxes overlap in both X and Y,
+ * in which case we can't rely on NV_texture_barrier and must
+ * make a temporary copy
+ *
+ * dst.x1 < src.x2 &&
+ * src.x1 < dst.x2 &&
+ *
+ * dst.y1 < src.y2 &&
+ * src.y1 < dst.y2
+ */
+ if (bounds.x1 + dst_off_x < bounds.x2 + dx + src_off_x &&
+ bounds.x1 + dx + src_off_x < bounds.x2 + dst_off_x &&
+
+ bounds.y1 + dst_off_y < bounds.y2 + dy + src_off_y &&
+ bounds.y1 + dy + src_off_y < bounds.y2 + dst_off_y) {
+ return TRUE;
+ }
+
+ glTextureBarrierNV();
+
+ return FALSE;
+}
+
+static Bool
+glamor_copy_gl(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown,
+ Pixel bitplane,
+ void *closure)
+{
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
+ glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
+
+ if (GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_priv)) {
+ if (GLAMOR_PIXMAP_PRIV_HAS_FBO(src_priv)) {
+ if (glamor_copy_needs_temp(src, dst, box, nbox, dx, dy))
+ return glamor_copy_fbo_fbo_temp(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ else
+ return glamor_copy_fbo_fbo_draw(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ }
+ if (bitplane == 0)
+ return glamor_copy_cpu_fbo(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ }
+ return FALSE;
+}
+
+void
+glamor_copy(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown,
+ Pixel bitplane,
+ void *closure)
+{
+ if (glamor_copy_gl(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure))
+ return;
+ glamor_copy_bail(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure);
+}
+
+RegionPtr
+glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
+ int srcx, int srcy, int width, int height, int dstx, int dsty)
+{
+ return miDoCopy(src, dst, gc,
+ srcx, srcy, width, height,
+ dstx, dsty, glamor_copy, 0, NULL);
+}
+
+RegionPtr
+glamor_copy_plane(DrawablePtr src, DrawablePtr dst, GCPtr gc,
+ int srcx, int srcy, int width, int height, int dstx, int dsty,
+ unsigned long bitplane)
+{
+ if ((bitplane & FbFullMask(src->depth)) == 0)
+ return miHandleExposures(src, dst, gc,
+ srcx, srcy, width, height, dstx, dsty,
+ bitplane);
+ return miDoCopy(src, dst, gc,
+ srcx, srcy, width, height,
+ dstx, dsty, glamor_copy, bitplane, NULL);
+}
+
+void
+glamor_copy_window(WindowPtr window, DDXPointRec old_origin, RegionPtr src_region)
+{
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(&window->drawable);
+ DrawablePtr drawable = &pixmap->drawable;
+ RegionRec dst_region;
+ int dx, dy;
+
+ dx = old_origin.x - window->drawable.x;
+ dy = old_origin.y - window->drawable.y;
+ RegionTranslate(src_region, -dx, -dy);
+
+ RegionNull(&dst_region);
+
+ RegionIntersect(&dst_region, &window->borderClip, src_region);
+
+#ifdef COMPOSITE
+ if (pixmap->screen_x || pixmap->screen_y)
+ RegionTranslate(&dst_region, -pixmap->screen_x, -pixmap->screen_y);
+#endif
+
+ miCopyRegion(drawable, drawable,
+ 0, &dst_region, dx, dy, glamor_copy, 0, 0);
+
+ RegionUninit(&dst_region);
+}
+
+Bool
+glamor_copy_n_to_n_nf(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure)
+{
+ if (glamor_copy_gl(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure))
+ return TRUE;
+ if (glamor_ddx_fallback_check_pixmap(src) && glamor_ddx_fallback_check_pixmap(dst))
+ return FALSE;
+ glamor_copy_bail(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure);
+ return TRUE;
+}
+
+Bool
+glamor_copy_plane_nf(DrawablePtr src, DrawablePtr dst, GCPtr gc,
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitplane, RegionPtr *region)
+{
+ if (glamor_ddx_fallback_check_pixmap(src) &&
+ glamor_ddx_fallback_check_pixmap(dst) &&
+ glamor_ddx_fallback_check_gc(gc))
+ return FALSE;
+
+ *region = glamor_copy_plane(src, dst, gc,
+ srcx, srcy, w, h, dstx, dsty,
+ bitplane);
+ return TRUE;
+}