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authormarha <marha@users.sourceforge.net>2014-07-19 15:00:38 +0200
committermarha <marha@users.sourceforge.net>2014-07-19 15:00:38 +0200
commitd0c30e7945e76ac119f6d867e27137c8a76f7e15 (patch)
tree1bfb3148a6f43bdd32746c5b882f9f083076cf91 /xorg-server/glamor/glamor_dash.c
parente708bebcc029873004ade4241f347ce8c58896af (diff)
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fontconfig plink libX11 libxcb mesa git update 19 July 2014
plink revision 10207 xserver commit cfa302d6224d10860e60491333950544c4fb9b04 libxcb commit 49a61c8b459ab19c7f39e653bbb0d0339ea8f00f libX11 commit 5525e8433f93bce464412f27cffa203ea628f368 fontconfig commit 6781c6baef062eeea5b5b68e4a9c31ea6cd7539b mesa commit f6fc80734533140a69b30361fe0d4773a03515db
Diffstat (limited to 'xorg-server/glamor/glamor_dash.c')
-rw-r--r--xorg-server/glamor/glamor_dash.c370
1 files changed, 370 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_dash.c b/xorg-server/glamor/glamor_dash.c
new file mode 100644
index 000000000..e8f60fa10
--- /dev/null
+++ b/xorg-server/glamor/glamor_dash.c
@@ -0,0 +1,370 @@
+/*
+ * Copyright © 2014 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include "glamor_priv.h"
+#include "glamor_program.h"
+#include "glamor_transform.h"
+#include "glamor_transfer.h"
+#include "glamor_prepare.h"
+
+static const char dash_vs_vars[] =
+ "attribute vec3 primitive;\n"
+ "varying float dash_offset;\n";
+
+static const char dash_vs_exec[] =
+ " dash_offset = primitive.z / dash_length;\n"
+ GLAMOR_POS(gl_Position, primitive.xy);
+
+static const char dash_fs_vars[] =
+ "varying float dash_offset;\n";
+
+static const char on_off_fs_exec[] =
+ " float pattern = texture2D(dash, vec2(dash_offset, 0.5)).w;\n"
+ " if (pattern == 0.0)\n"
+ " discard;\n";
+
+/* XXX deal with stippled double dashed lines once we have stippling support */
+static const char double_fs_exec[] =
+ " float pattern = texture2D(dash, vec2(dash_offset, 0.5)).w;\n"
+ " if (pattern == 0.0)\n"
+ " gl_FragColor = bg;\n"
+ " else\n"
+ " gl_FragColor = fg;\n";
+
+
+static const glamor_facet glamor_facet_on_off_dash_lines = {
+ .version = 130,
+ .name = "poly_lines_on_off_dash",
+ .vs_vars = dash_vs_vars,
+ .vs_exec = dash_vs_exec,
+ .fs_vars = dash_fs_vars,
+ .fs_exec = on_off_fs_exec,
+ .locations = glamor_program_location_dash,
+};
+
+static const glamor_facet glamor_facet_double_dash_lines = {
+ .version = 130,
+ .name = "poly_lines_double_dash",
+ .vs_vars = dash_vs_vars,
+ .vs_exec = dash_vs_exec,
+ .fs_vars = dash_fs_vars,
+ .fs_exec = double_fs_exec,
+ .locations = (glamor_program_location_dash|
+ glamor_program_location_fg|
+ glamor_program_location_bg),
+};
+
+static PixmapPtr
+glamor_get_dash_pixmap(GCPtr gc)
+{
+ glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
+ ScreenPtr screen = gc->pScreen;
+ PixmapPtr pixmap;
+ int offset;
+ int d;
+ uint32_t pixel;
+ GCPtr scratch_gc;
+
+ if (gc_priv->dash)
+ return gc_priv->dash;
+
+ offset = 0;
+ for (d = 0; d < gc->numInDashList; d++)
+ offset += gc->dash[d];
+
+ pixmap = glamor_create_pixmap(screen, offset, 1, 8, 0);
+ if (!pixmap)
+ goto bail;
+
+ scratch_gc = GetScratchGC(8, screen);
+ if (!scratch_gc)
+ goto bail_pixmap;
+
+ pixel = 0xffffffff;
+ offset = 0;
+ for (d = 0; d < gc->numInDashList; d++) {
+ xRectangle rect;
+ ChangeGCVal changes;
+
+ changes.val = pixel;
+ (void) ChangeGC(NullClient, scratch_gc,
+ GCForeground, &changes);
+ ValidateGC(&pixmap->drawable, scratch_gc);
+ rect.x = offset;
+ rect.y = 0;
+ rect.width = gc->dash[d];
+ rect.height = 1;
+ scratch_gc->ops->PolyFillRect (&pixmap->drawable, scratch_gc, 1, &rect);
+ offset += gc->dash[d];
+ pixel = ~pixel;
+ }
+ FreeScratchGC(scratch_gc);
+
+ gc_priv->dash = pixmap;
+ return pixmap;
+
+bail_pixmap:
+ glamor_destroy_pixmap(pixmap);
+bail:
+ return NULL;
+}
+
+static glamor_program *
+glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ PixmapPtr dash_pixmap;
+ glamor_pixmap_private *dash_priv;
+ glamor_program *prog;
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ goto bail;
+
+ if (gc->lineWidth != 0)
+ goto bail;
+
+ dash_pixmap = glamor_get_dash_pixmap(gc);
+ dash_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dash_priv))
+ goto bail;
+
+ glamor_make_current(glamor_priv);
+
+ switch (gc->lineStyle) {
+ case LineOnOffDash:
+ prog = glamor_use_program_fill(pixmap, gc,
+ &glamor_priv->on_off_dash_line_progs,
+ &glamor_facet_on_off_dash_lines);
+ if (!prog)
+ goto bail_ctx;
+ break;
+ case LineDoubleDash:
+ if (gc->fillStyle != FillSolid)
+ goto bail_ctx;
+
+ prog = &glamor_priv->double_dash_line_prog;
+
+ if (!prog->prog) {
+ if (!glamor_build_program(screen, prog,
+ &glamor_facet_double_dash_lines,
+ NULL))
+ goto bail_ctx;
+ }
+
+ if (!glamor_use_program(pixmap, gc, prog, NULL))
+ goto bail_ctx;
+
+ glamor_set_color(pixmap, gc->fgPixel, prog->fg_uniform);
+ glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
+ break;
+
+ default:
+ goto bail_ctx;
+ }
+
+
+ /* Set the dash pattern as texture 1 */
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, dash_priv->base.fbo->tex);
+ glUniform1i(prog->dash_uniform, 1);
+ glUniform1f(prog->dash_length_uniform, dash_pixmap->drawable.width);
+
+ return prog;
+
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+bail:
+ return NULL;
+}
+
+static void
+glamor_dash_loop(DrawablePtr drawable, GCPtr gc, glamor_program *prog,
+ int n, GLenum mode)
+{
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ int box_x, box_y;
+ int off_x, off_y;
+
+ glEnable(GL_SCISSOR_TEST);
+
+ glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+ int nbox = RegionNumRects(gc->pCompositeClip);
+ BoxPtr box = RegionRects(gc->pCompositeClip);
+
+ glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, TRUE,
+ prog->matrix_uniform, &off_x, &off_y);
+
+ while (nbox--) {
+ glScissor(box->x1 + off_x,
+ box->y1 + off_y,
+ box->x2 - box->x1,
+ box->y2 - box->y1);
+ box++;
+ glDrawArrays(mode, 0, n);
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+}
+
+static int
+glamor_line_length(short x1, short y1, short x2, short y2)
+{
+ return max(abs(x2 - x1), abs(y2 - y1));
+}
+
+Bool
+glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
+ int mode, int n, DDXPointPtr points)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_program *prog;
+ short *v;
+ char *vbo_offset;
+ int add_last;
+ int dash_pos;
+ int prev_x, prev_y;
+ int i;
+
+ if (n < 2)
+ return TRUE;
+
+ if (!(prog = glamor_dash_setup(drawable, gc)))
+ return FALSE;
+
+ add_last = 0;
+ if (gc->capStyle != CapNotLast)
+ add_last = 1;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(drawable->pScreen,
+ (n + add_last) * 3 * sizeof (short),
+ &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
+ 3 * sizeof (short), vbo_offset);
+
+ dash_pos = gc->dashOffset;
+ prev_x = prev_y = 0;
+ for (i = 0; i < n; i++) {
+ int this_x = points[i].x;
+ int this_y = points[i].y;
+ if (i) {
+ if (mode == CoordModePrevious) {
+ this_x += prev_x;
+ this_y += prev_y;
+ }
+ dash_pos += glamor_line_length(prev_x, prev_y,
+ this_x, this_y);
+ }
+ v[0] = prev_x = this_x;
+ v[1] = prev_y = this_y;
+ v[2] = dash_pos;
+ v += 3;
+ }
+
+ if (add_last) {
+ v[0] = prev_x + 1;
+ v[1] = prev_y;
+ v[2] = dash_pos + 1;
+ }
+
+ glamor_put_vbo_space(screen);
+
+ glamor_dash_loop(drawable, gc, prog, n + add_last, GL_LINE_STRIP);
+
+ return TRUE;
+}
+
+static short *
+glamor_add_segment(short *v, short x1, short y1, short x2, short y2,
+ int dash_start, int dash_end)
+{
+ v[0] = x1;
+ v[1] = y1;
+ v[2] = dash_start;
+
+ v[3] = x2;
+ v[4] = y2;
+ v[5] = dash_end;
+ return v + 6;
+}
+
+Bool
+glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
+ int nseg, xSegment *segs)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_program *prog;
+ short *v;
+ char *vbo_offset;
+ int dash_start = gc->dashOffset;
+ int add_last;
+ int i;
+
+ if (!(prog = glamor_dash_setup(drawable, gc)))
+ return FALSE;
+
+ add_last = 0;
+ if (gc->capStyle != CapNotLast)
+ add_last = 1;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(drawable->pScreen,
+ (nseg<<add_last) * 6 * sizeof (short),
+ &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
+ 3 * sizeof (short), vbo_offset);
+
+ for (i = 0; i < nseg; i++) {
+ int dash_end = dash_start + glamor_line_length(segs[i].x1, segs[i].y1,
+ segs[i].x2, segs[i].y2);
+ v = glamor_add_segment(v,
+ segs[i].x1, segs[i].y1,
+ segs[i].x2, segs[i].y2,
+ dash_start, dash_end);
+ if (add_last)
+ v = glamor_add_segment(v,
+ segs[i].x2, segs[i].y2,
+ segs[i].x2 + 1, segs[i].y2,
+ dash_end, dash_end + 1);
+ }
+
+ glamor_put_vbo_space(screen);
+
+ glamor_dash_loop(drawable, gc, prog, nseg << (1 + add_last), GL_LINES);
+
+ return TRUE;
+}