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author | marha <marha@users.sourceforge.net> | 2014-01-26 20:19:23 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-26 20:19:23 +0100 |
commit | 5f455179ae4b279a82d99a7a3dabe61f58c42ad6 (patch) | |
tree | fdecec022cf1b8b782b90a64c14e374fa6d400cb /xorg-server/glamor/glamor_gl_dispatch.c | |
parent | 78d84bd03c744b0ed420c450dd2807904ccaef21 (diff) | |
parent | 30af30b78075159fce477ae99cc72540133714d0 (diff) | |
download | vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.tar.gz vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.tar.bz2 vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014
Conflicts:
X11/xtrans/Xtrans.c
xorg-server/dix/dispatch.c
xorg-server/os/xdmcp.c
Diffstat (limited to 'xorg-server/glamor/glamor_gl_dispatch.c')
-rw-r--r-- | xorg-server/glamor/glamor_gl_dispatch.c | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_gl_dispatch.c b/xorg-server/glamor/glamor_gl_dispatch.c new file mode 100644 index 000000000..da99e2627 --- /dev/null +++ b/xorg-server/glamor/glamor_gl_dispatch.c @@ -0,0 +1,118 @@ +/* + * Copyright © 2009 Intel Corporation + * Copyright © 1998 Keith Packard + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Zhigang Gong <zhigang.gong@gmail.com> + * + */ + +#include "glamor_priv.h" +#include <dlfcn.h> + +#define INIT_FUNC(dst,func_name,get) \ + dst->func_name = get(#func_name); \ + if (dst->func_name == NULL) { \ + dst->func_name = (void *)dlsym(NULL, #func_name); \ + if (dst->func_name == NULL) { \ + ErrorF("Failed to get function %s\n", #func_name);\ + goto fail; \ + } \ + } \ + +_X_EXPORT Bool +glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch, + int gl_version, + void *(*get_proc_address) (const char *)) +{ +#ifndef GLAMOR_GLES2 + INIT_FUNC(dispatch, glMatrixMode, get_proc_address); + INIT_FUNC(dispatch, glLoadIdentity, get_proc_address); + INIT_FUNC(dispatch, glRasterPos2i, get_proc_address); + INIT_FUNC(dispatch, glDrawPixels, get_proc_address); + INIT_FUNC(dispatch, glLogicOp, get_proc_address); + INIT_FUNC(dispatch, glMapBuffer, get_proc_address); + INIT_FUNC(dispatch, glMapBufferRange, get_proc_address); + INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address); + INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address); + INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address); +#endif + INIT_FUNC(dispatch, glViewport, get_proc_address); + INIT_FUNC(dispatch, glDrawArrays, get_proc_address); + INIT_FUNC(dispatch, glDrawElements, get_proc_address); + INIT_FUNC(dispatch, glReadPixels, get_proc_address); + INIT_FUNC(dispatch, glPixelStorei, get_proc_address); + INIT_FUNC(dispatch, glTexParameteri, get_proc_address); + INIT_FUNC(dispatch, glTexImage2D, get_proc_address); + INIT_FUNC(dispatch, glGenTextures, get_proc_address); + INIT_FUNC(dispatch, glDeleteTextures, get_proc_address); + INIT_FUNC(dispatch, glBindTexture, get_proc_address); + INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address); + INIT_FUNC(dispatch, glFlush, get_proc_address); + INIT_FUNC(dispatch, glFinish, get_proc_address); + INIT_FUNC(dispatch, glGetIntegerv, get_proc_address); + INIT_FUNC(dispatch, glGetString, get_proc_address); + INIT_FUNC(dispatch, glScissor, get_proc_address); + INIT_FUNC(dispatch, glEnable, get_proc_address); + INIT_FUNC(dispatch, glDisable, get_proc_address); + INIT_FUNC(dispatch, glBlendFunc, get_proc_address); + INIT_FUNC(dispatch, glActiveTexture, get_proc_address); + INIT_FUNC(dispatch, glGenBuffers, get_proc_address); + INIT_FUNC(dispatch, glBufferData, get_proc_address); + INIT_FUNC(dispatch, glBindBuffer, get_proc_address); + INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address); + INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address); + INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address); + INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address); + INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address); + INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address); + INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address); + INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address); + INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address); + INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address); + INIT_FUNC(dispatch, glLinkProgram, get_proc_address); + INIT_FUNC(dispatch, glShaderSource, get_proc_address); + + INIT_FUNC(dispatch, glUseProgram, get_proc_address); + INIT_FUNC(dispatch, glUniform1i, get_proc_address); + INIT_FUNC(dispatch, glUniform1f, get_proc_address); + INIT_FUNC(dispatch, glUniform4f, get_proc_address); + INIT_FUNC(dispatch, glUniform4fv, get_proc_address); + INIT_FUNC(dispatch, glUniform1fv, get_proc_address); + INIT_FUNC(dispatch, glUniform2fv, get_proc_address); + INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address); + INIT_FUNC(dispatch, glCreateProgram, get_proc_address); + INIT_FUNC(dispatch, glDeleteProgram, get_proc_address); + INIT_FUNC(dispatch, glCreateShader, get_proc_address); + INIT_FUNC(dispatch, glCompileShader, get_proc_address); + INIT_FUNC(dispatch, glAttachShader, get_proc_address); + INIT_FUNC(dispatch, glDeleteShader, get_proc_address); + INIT_FUNC(dispatch, glGetShaderiv, get_proc_address); + INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address); + INIT_FUNC(dispatch, glGetProgramiv, get_proc_address); + INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address); + INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address); + + return TRUE; + fail: + return FALSE; +} |