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author | marha <marha@users.sourceforge.net> | 2014-02-07 23:28:38 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-02-07 23:38:15 +0100 |
commit | 982ac918afe6a1c02d5cf735d7b6c56443a048cc (patch) | |
tree | e737eb3f7bb18d933e14f0967c1c1aa5ce5e06f6 /xorg-server/glamor/glamor_putimage.c | |
parent | 30af30b78075159fce477ae99cc72540133714d0 (diff) | |
download | vcxsrv-982ac918afe6a1c02d5cf735d7b6c56443a048cc.tar.gz vcxsrv-982ac918afe6a1c02d5cf735d7b6c56443a048cc.tar.bz2 vcxsrv-982ac918afe6a1c02d5cf735d7b6c56443a048cc.zip |
xkbcomp xkeyboard-config libxcb libxtrans fontconfig libX11 libxcb mesa xserver git update 7 Feb 2014
Update to openssl1.0.1f
xserver commit 83e38eb73fd8c852513aac2da2975b4c01070ec2
libxcb commit d7eb0bdf3b5b11ee9f40ee5e73df8fc0bdfa59f3
xkeyboard-config commit 7596672b96315465df8d8d691e3a567a52f70743
libX11 commit aacf95dacc7c598e7297894580d4d655593813b2
xkbcomp commit 31b90ee4ffc774e0da540277907fc5540c0b012c
libxtrans commit 3f0de269abe59353acbd7a5587d68ce0da91db67
fontconfig commit e310d2fac2d874d5aa76c609df70cc7b871c0b6d
mesa commit dd2229d4c68ed78a50104637aef904f8ab6d7dd3
Diffstat (limited to 'xorg-server/glamor/glamor_putimage.c')
-rw-r--r-- | xorg-server/glamor/glamor_putimage.c | 559 |
1 files changed, 280 insertions, 279 deletions
diff --git a/xorg-server/glamor/glamor_putimage.c b/xorg-server/glamor/glamor_putimage.c index 99f7ac6f5..6b25bec84 100644 --- a/xorg-server/glamor/glamor_putimage.c +++ b/xorg-server/glamor/glamor_putimage.c @@ -26,7 +26,6 @@ * */ - /** @file glamor_putaimge.c * * XPutImage implementation @@ -37,54 +36,61 @@ void glamor_init_putimage_shaders(ScreenPtr screen) { #if 0 - glamor_screen_private *glamor_priv = - glamor_get_screen_private(screen); - const char *xybitmap_vs = - "uniform float x_bias;\n" "uniform float x_scale;\n" - "uniform float y_bias;\n" "uniform float y_scale;\n" - "varying vec2 bitmap_coords;\n" "void main()\n" "{\n" - " gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n" - " (gl_Vertex.y + y_bias) * y_scale,\n" - " 0,\n" - " 1);\n" - " bitmap_coords = gl_MultiTexCoord0.xy;\n" "}\n"; - const char *xybitmap_fs = - "uniform vec4 fg, bg;\n" "varying vec2 bitmap_coords;\n" - "uniform sampler2D bitmap_sampler;\n" "void main()\n" "{\n" - " float bitmap_value = texture2D(bitmap_sampler,\n" - " bitmap_coords).x;\n" - " gl_FragColor = mix(bg, fg, bitmap_value);\n" "}\n"; - GLint fs_prog, vs_prog, prog; - GLint sampler_uniform_location; - - if (!GLEW_ARB_fragment_shader) - return; - - prog = dispatch->glCreateProgram(); - vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs); - fs_prog = - glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs); - dispatch->glAttachShader(prog, vs_prog); - dispatch->glAttachShader(prog, fs_prog); - glamor_link_glsl_prog(prog); - - dispatch->glUseProgram(prog); - sampler_uniform_location = - dispatch->glGetUniformLocation(prog, "bitmap_sampler"); - dispatch->glUniform1i(sampler_uniform_location, 0); - - glamor_priv->put_image_xybitmap_fg_uniform_location = - dispatch->glGetUniformLocation(prog, "fg"); - glamor_priv->put_image_xybitmap_bg_uniform_location = - dispatch->glGetUniformLocation(prog, "bg"); - glamor_get_transform_uniform_locations(prog, - &glamor_priv->put_image_xybitmap_transform); - glamor_priv->put_image_xybitmap_prog = prog; - dispatch->glUseProgram(0); + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + const char *xybitmap_vs = + "uniform float x_bias;\n" + "uniform float x_scale;\n" + "uniform float y_bias;\n" + "uniform float y_scale;\n" + "varying vec2 bitmap_coords;\n" + "void main()\n" + "{\n" + " gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n" + " (gl_Vertex.y + y_bias) * y_scale,\n" + " 0,\n" + " 1);\n" + " bitmap_coords = gl_MultiTexCoord0.xy;\n" + "}\n"; + const char *xybitmap_fs = + "uniform vec4 fg, bg;\n" + "varying vec2 bitmap_coords;\n" + "uniform sampler2D bitmap_sampler;\n" + "void main()\n" + "{\n" + " float bitmap_value = texture2D(bitmap_sampler,\n" + " bitmap_coords).x;\n" + " gl_FragColor = mix(bg, fg, bitmap_value);\n" + "}\n"; + GLint fs_prog, vs_prog, prog; + GLint sampler_uniform_location; + + if (!GLEW_ARB_fragment_shader) + return; + + prog = dispatch->glCreateProgram(); + vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs); + fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs); + dispatch->glAttachShader(prog, vs_prog); + dispatch->glAttachShader(prog, fs_prog); + glamor_link_glsl_prog(prog); + + dispatch->glUseProgram(prog); + sampler_uniform_location = + dispatch->glGetUniformLocation(prog, "bitmap_sampler"); + dispatch->glUniform1i(sampler_uniform_location, 0); + + glamor_priv->put_image_xybitmap_fg_uniform_location = + dispatch->glGetUniformLocation(prog, "fg"); + glamor_priv->put_image_xybitmap_bg_uniform_location = + dispatch->glGetUniformLocation(prog, "bg"); + glamor_get_transform_uniform_locations(prog, + &glamor_priv-> + put_image_xybitmap_transform); + glamor_priv->put_image_xybitmap_prog = prog; + dispatch->glUseProgram(0); #endif } - /* Do an XYBitmap putimage. The bits are byte-aligned rows of bitmap * data (where each row starts at a bit index of left_pad), and the * destination gets filled with the gc's fg color where the bitmap is set @@ -101,141 +107,136 @@ glamor_init_putimage_shaders(ScreenPtr screen) static int y_flip(PixmapPtr pixmap, int y) { - ScreenPtr screen = pixmap->drawable.pScreen; - PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); + ScreenPtr screen = pixmap->drawable.pScreen; + PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); - if (pixmap == screen_pixmap) - return (pixmap->drawable.height - 1) - y; - else - return y; + if (pixmap == screen_pixmap) + return (pixmap->drawable.height - 1) - y; + else + return y; } - static void glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc, - int x, int y, int w, int h, int left_pad, - int image_format, char *bits) + int x, int y, int w, int h, int left_pad, + int image_format, char *bits) { - ScreenPtr screen = drawable->pScreen; - PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); - glamor_screen_private *glamor_priv = - glamor_get_screen_private(screen); - float fg[4], bg[4]; - GLuint tex; - unsigned int stride = PixmapBytePad(1, w + left_pad); - RegionPtr clip; - BoxPtr box; - int nbox; - float dest_coords[8]; - const float bitmap_coords[8] = { - 0.0, 0.0, - 1.0, 0.0, - 1.0, 1.0, - 0.0, 1.0, - }; - GLfloat xscale, yscale; - glamor_pixmap_private *pixmap_priv; - - pixmap_priv = glamor_get_pixmap_private(pixmap); - - pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale); - - glamor_set_normalize_vcoords(xscale, yscale, - x, y, - x + w, y + h, - glamor_priv->yInverted, dest_coords); - - glamor_fallback("glamor_put_image_xybitmap: disabled\n"); - goto fail; - - if (glamor_priv->put_image_xybitmap_prog == 0) { - ErrorF("no program for xybitmap putimage\n"); - goto fail; - } - - glamor_set_alu(gc->alu); - if (!glamor_set_planemask(pixmap, gc->planemask)) - goto fail; - - dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog); - - glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg); - dispatch->glUniform4fv - (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg); - glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg); - dispatch->glUniform4fv - (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg); - - dispatch->glGenTextures(1, &tex); - dispatch->glActiveTexture(GL_TEXTURE0); - dispatch->glEnable(GL_TEXTURE_2D); - dispatch->glBindTexture(GL_TEXTURE_2D, tex); - dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST); - dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - GL_NEAREST); - dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8); - dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad); - dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, - w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits); - dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - - /* Now that we've set up our bitmap texture and the shader, shove - * the destination rectangle through the cliprects and run the - * shader on the resulting fragments. - */ - dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords); - dispatch->glEnableClientState(GL_VERTEX_ARRAY); - dispatch->glClientActiveTexture(GL_TEXTURE0); - dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords); - dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY); - - dispatch->glEnable(GL_SCISSOR_TEST); - clip = fbGetCompositeClip(gc); - for (nbox = REGION_NUM_RECTS(clip), - box = REGION_RECTS(clip); nbox--; box++) { - int x1 = x; - int y1 = y; - int x2 = x + w; - int y2 = y + h; - - if (x1 < box->x1) - x1 = box->x1; - if (y1 < box->y1) - y1 = box->y1; - if (x2 > box->x2) - x2 = box->x2; - if (y2 > box->y2) - y2 = box->y2; - if (x1 >= x2 || y1 >= y2) - continue; - - dispatch->glScissor(box->x1, - y_flip(pixmap, box->y1), - box->x2 - box->x1, box->y2 - box->y1); - dispatch->glDrawArrays(GL_QUADS, 0, 4); - } - - dispatch->glDisable(GL_SCISSOR_TEST); - glamor_set_alu(GXcopy); - glamor_set_planemask(pixmap, ~0); - dispatch->glDeleteTextures(1, &tex); - dispatch->glDisable(GL_TEXTURE_2D); - dispatch->glDisableClientState(GL_VERTEX_ARRAY); - dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY); - return; - glamor_set_alu(GXcopy); - glamor_set_planemask(pixmap, ~0); - glamor_fallback(": to %p (%c)\n", - drawable, glamor_get_drawable_location(drawable)); -fail: - if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) { - fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap, - bits); - glamor_finish_access(drawable, GLAMOR_ACCESS_RW); - } + ScreenPtr screen = drawable->pScreen; + PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + float fg[4], bg[4]; + GLuint tex; + unsigned int stride = PixmapBytePad(1, w + left_pad); + RegionPtr clip; + BoxPtr box; + int nbox; + float dest_coords[8]; + + const float bitmap_coords[8] = { + 0.0, 0.0, + 1.0, 0.0, + 1.0, 1.0, + 0.0, 1.0, + }; + GLfloat xscale, yscale; + glamor_pixmap_private *pixmap_priv; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + + pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale); + + glamor_set_normalize_vcoords(xscale, yscale, + x, y, + x + w, y + h, + glamor_priv->yInverted, dest_coords); + + glamor_fallback("glamor_put_image_xybitmap: disabled\n"); + goto fail; + + if (glamor_priv->put_image_xybitmap_prog == 0) { + ErrorF("no program for xybitmap putimage\n"); + goto fail; + } + + glamor_set_alu(gc->alu); + if (!glamor_set_planemask(pixmap, gc->planemask)) + goto fail; + + dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog); + + glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg); + dispatch->glUniform4fv + (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg); + glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg); + dispatch->glUniform4fv + (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg); + + dispatch->glGenTextures(1, &tex); + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glEnable(GL_TEXTURE_2D); + dispatch->glBindTexture(GL_TEXTURE_2D, tex); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8); + dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad); + dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, + w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits); + dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + + /* Now that we've set up our bitmap texture and the shader, shove + * the destination rectangle through the cliprects and run the + * shader on the resulting fragments. + */ + dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords); + dispatch->glEnableClientState(GL_VERTEX_ARRAY); + dispatch->glClientActiveTexture(GL_TEXTURE0); + dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords); + dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + dispatch->glEnable(GL_SCISSOR_TEST); + clip = fbGetCompositeClip(gc); + for (nbox = REGION_NUM_RECTS(clip), box = REGION_RECTS(clip); nbox--; box++) { + int x1 = x; + int y1 = y; + int x2 = x + w; + int y2 = y + h; + + if (x1 < box->x1) + x1 = box->x1; + if (y1 < box->y1) + y1 = box->y1; + if (x2 > box->x2) + x2 = box->x2; + if (y2 > box->y2) + y2 = box->y2; + if (x1 >= x2 || y1 >= y2) + continue; + + dispatch->glScissor(box->x1, + y_flip(pixmap, box->y1), + box->x2 - box->x1, box->y2 - box->y1); + dispatch->glDrawArrays(GL_QUADS, 0, 4); + } + + dispatch->glDisable(GL_SCISSOR_TEST); + glamor_set_alu(GXcopy); + glamor_set_planemask(pixmap, ~0); + dispatch->glDeleteTextures(1, &tex); + dispatch->glDisable(GL_TEXTURE_2D); + dispatch->glDisableClientState(GL_VERTEX_ARRAY); + dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY); + return; + glamor_set_alu(GXcopy); + glamor_set_planemask(pixmap, ~0); + glamor_fallback(": to %p (%c)\n", + drawable, glamor_get_drawable_location(drawable)); + fail: + if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) { + fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap, bits); + glamor_finish_access(drawable, GLAMOR_ACCESS_RW); + } } #endif @@ -244,120 +245,120 @@ glamor_fini_putimage_shaders(ScreenPtr screen) { } - -static Bool +static Bool _glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, - int w, int h, int left_pad, int image_format, char *bits, Bool fallback) + int w, int h, int left_pad, int image_format, char *bits, + Bool fallback) { - PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); - glamor_pixmap_private *pixmap_priv = - glamor_get_pixmap_private(pixmap); - RegionPtr clip; - int x_off, y_off; - Bool ret = FALSE; - PixmapPtr temp_pixmap, sub_pixmap; - glamor_pixmap_private *temp_pixmap_priv; - BoxRec box; - - glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off); - clip = fbGetCompositeClip(gc); - if (image_format == XYBitmap) { - assert(depth == 1); - goto fail; - } - - if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { - glamor_fallback("has no fbo.\n"); - goto fail; - } - - if (image_format != ZPixmap) { - glamor_fallback("non-ZPixmap\n"); - goto fail; - } - - if (!glamor_set_planemask(pixmap, gc->planemask)) { - goto fail; - } - /* create a temporary pixmap and upload the bits to that - * pixmap, then apply clip copy it to the destination pixmap.*/ - box.x1 = x + drawable->x; - box.y1 = y + drawable->y; - box.x2 = x + w + drawable->x; - box.y2 = y + h + drawable->y; - - if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN) - || gc->alu != GXcopy) { - temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0); - if (temp_pixmap == NULL) - goto fail; - - temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap); - - if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) { - temp_pixmap_priv->base.picture = pixmap_priv->base.picture; - temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture; - } - - glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h, - pixmap->devKind, bits, 0); - - glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x, y); - glamor_destroy_pixmap(temp_pixmap); - } else - glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off, y + drawable->y + y_off, - w, h, PixmapBytePad(w, depth), bits, 0); - ret = TRUE; - goto done; - -fail: - glamor_set_planemask(pixmap, ~0); - - if (!fallback - && glamor_ddx_fallback_check_pixmap(&pixmap->drawable)) - goto done; - - glamor_fallback("to %p (%c)\n", - drawable, glamor_get_drawable_location(drawable)); - - sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x, - y + y_off + drawable->y, w, h, - GLAMOR_ACCESS_RW); - if (sub_pixmap) { - if (clip != NULL) - pixman_region_translate (clip, -x - drawable->x, -y - drawable->y); - - fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h, - left_pad, image_format, bits); - - glamor_put_sub_pixmap(sub_pixmap, pixmap, - x + x_off + drawable->x, - y + y_off + drawable->y, - w, h, GLAMOR_ACCESS_RW); - if (clip != NULL) - pixman_region_translate (clip, x + drawable->x, y + drawable->y); - } else - fbPutImage(drawable, gc, depth, x, y, w, h, - left_pad, image_format, bits); - ret = TRUE; - -done: - return ret; + PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); + glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); + RegionPtr clip; + int x_off, y_off; + Bool ret = FALSE; + PixmapPtr temp_pixmap, sub_pixmap; + glamor_pixmap_private *temp_pixmap_priv; + BoxRec box; + + glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off); + clip = fbGetCompositeClip(gc); + if (image_format == XYBitmap) { + assert(depth == 1); + goto fail; + } + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { + glamor_fallback("has no fbo.\n"); + goto fail; + } + + if (image_format != ZPixmap) { + glamor_fallback("non-ZPixmap\n"); + goto fail; + } + + if (!glamor_set_planemask(pixmap, gc->planemask)) { + goto fail; + } + /* create a temporary pixmap and upload the bits to that + * pixmap, then apply clip copy it to the destination pixmap.*/ + box.x1 = x + drawable->x; + box.y1 = y + drawable->y; + box.x2 = x + w + drawable->x; + box.y2 = y + h + drawable->y; + + if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN) + || gc->alu != GXcopy) { + temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0); + if (temp_pixmap == NULL) + goto fail; + + temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap); + + if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) { + temp_pixmap_priv->base.picture = pixmap_priv->base.picture; + temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture; + } + + glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h, + pixmap->devKind, bits, 0); + + glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x, + y); + glamor_destroy_pixmap(temp_pixmap); + } + else + glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off, + y + drawable->y + y_off, w, h, + PixmapBytePad(w, depth), bits, 0); + ret = TRUE; + goto done; + + fail: + glamor_set_planemask(pixmap, ~0); + + if (!fallback && glamor_ddx_fallback_check_pixmap(&pixmap->drawable)) + goto done; + + glamor_fallback("to %p (%c)\n", + drawable, glamor_get_drawable_location(drawable)); + + sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x, + y + y_off + drawable->y, w, h, + GLAMOR_ACCESS_RW); + if (sub_pixmap) { + if (clip != NULL) + pixman_region_translate(clip, -x - drawable->x, -y - drawable->y); + + fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h, + left_pad, image_format, bits); + + glamor_put_sub_pixmap(sub_pixmap, pixmap, + x + x_off + drawable->x, + y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RW); + if (clip != NULL) + pixman_region_translate(clip, x + drawable->x, y + drawable->y); + } + else + fbPutImage(drawable, gc, depth, x, y, w, h, + left_pad, image_format, bits); + ret = TRUE; + + done: + return ret; } void glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, - int w, int h, int left_pad, int image_format, char *bits) + int w, int h, int left_pad, int image_format, char *bits) { - _glamor_put_image(drawable, gc, depth, x, y, w, h, - left_pad, image_format, bits, TRUE); + _glamor_put_image(drawable, gc, depth, x, y, w, h, + left_pad, image_format, bits, TRUE); } Bool glamor_put_image_nf(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, - int w, int h, int left_pad, int image_format, char *bits) + int w, int h, int left_pad, int image_format, char *bits) { - return _glamor_put_image(drawable, gc, depth, x, y, w, h, - left_pad, image_format, bits, FALSE); + return _glamor_put_image(drawable, gc, depth, x, y, w, h, + left_pad, image_format, bits, FALSE); } - |