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author | marha <marha@users.sourceforge.net> | 2014-03-21 22:50:26 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-03-21 22:56:24 +0100 |
commit | eb71c0f23999d1cc156e1821d73634ec79621fc2 (patch) | |
tree | d45d551ada10b1bfb3d57517c892770734a77817 /xorg-server/glamor/glamor_render.c | |
parent | ab3d257d88f67e169a314ad0fac851fc2fc6cb05 (diff) | |
parent | 41fea4472dec859ddec76bdfa7108ebec71de1e3 (diff) | |
download | vcxsrv-eb71c0f23999d1cc156e1821d73634ec79621fc2.tar.gz vcxsrv-eb71c0f23999d1cc156e1821d73634ec79621fc2.tar.bz2 vcxsrv-eb71c0f23999d1cc156e1821d73634ec79621fc2.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver fontconfig libX11 libXext libxcb mesa git update 21 Mar 2014
Conflicts:
libxcb/src/xcb_auth.c
libxcb/src/xcb_conn.c
libxcb/src/xcb_util.c
libxcb/src/xcb_windefs.h
mesalib/src/mapi/glapi/glapi.h
Diffstat (limited to 'xorg-server/glamor/glamor_render.c')
-rw-r--r-- | xorg-server/glamor/glamor_render.c | 38 |
1 files changed, 14 insertions, 24 deletions
diff --git a/xorg-server/glamor/glamor_render.c b/xorg-server/glamor/glamor_render.c index 086526d2e..c0ee22c2f 100644 --- a/xorg-server/glamor/glamor_render.c +++ b/xorg-server/glamor/glamor_render.c @@ -332,7 +332,7 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key, glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0"); glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1"); - glamor_link_glsl_prog(prog); + glamor_link_glsl_prog(screen, prog, "composite"); shader->prog = prog; @@ -961,11 +961,7 @@ glamor_composite_choose_shader(CARD8 op, * Does it need special handle? */ glamor_fallback("source == dest\n"); } - if (source_pixmap_priv->base.gl_fbo == 0) { - /* XXX in Xephyr, we may have gl_fbo equal to 1 but gl_tex - * equal to zero when the pixmap is screen pixmap. Then we may - * refer the tex zero directly latter in the composition. - * It seems that it works fine, but it may have potential problem*/ + if (source_pixmap_priv->base.gl_fbo == GLAMOR_FBO_UNATTACHED) { #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD source_status = GLAMOR_UPLOAD_PENDING; #else @@ -982,7 +978,7 @@ glamor_composite_choose_shader(CARD8 op, glamor_fallback("mask == dest\n"); goto fail; } - if (mask_pixmap_priv->base.gl_fbo == 0) { + if (mask_pixmap_priv->base.gl_fbo == GLAMOR_FBO_UNATTACHED) { #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD mask_status = GLAMOR_UPLOAD_PENDING; #else @@ -1339,7 +1335,6 @@ glamor_composite_with_shader(CARD8 op, glDisableVertexAttribArray(GLAMOR_VERTEX_MASK); glDisable(GL_BLEND); DEBUGF("finish rendering.\n"); - glUseProgram(0); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; if (saved_source_format) @@ -1788,22 +1783,17 @@ _glamor_composite(CARD8 op, if (mask && mask->pDrawable && !mask->transform) GET_SUB_PICTURE(mask, GLAMOR_ACCESS_RO); - if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) { - if (source_pixmap == dest_pixmap || glamor_prepare_access_picture - (source, GLAMOR_ACCESS_RO)) { - if (!mask || glamor_prepare_access_picture(mask, GLAMOR_ACCESS_RO)) { - fbComposite(op, - source, mask, dest, - x_source, y_source, - x_mask, y_mask, x_dest, y_dest, width, height); - if (mask) - glamor_finish_access_picture(mask, GLAMOR_ACCESS_RO); - } - if (source_pixmap != dest_pixmap) - glamor_finish_access_picture(source, GLAMOR_ACCESS_RO); - } - glamor_finish_access_picture(dest, GLAMOR_ACCESS_RW); - } + if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW) && + glamor_prepare_access_picture(source, GLAMOR_ACCESS_RO) && + glamor_prepare_access_picture(mask, GLAMOR_ACCESS_RO)) { + fbComposite(op, + source, mask, dest, + x_source, y_source, + x_mask, y_mask, x_dest, y_dest, width, height); + } + glamor_finish_access_picture(mask); + glamor_finish_access_picture(source); + glamor_finish_access_picture(dest); #define PUT_SUB_PICTURE(p, access) do { \ if (sub_ ##p ##_pixmap != NULL) { \ |