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author | marha <marha@users.sourceforge.net> | 2015-03-22 14:10:47 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-03-22 14:10:47 +0100 |
commit | 3bc24b271f45f9f33484b8cf53b44f33f7e8a237 (patch) | |
tree | 193651a94adb3804e800747e993d07b92688e4d4 /xorg-server/glx/glfunctions.h | |
parent | c646056120fe14e4c4ccf81bac5d78d61225a8e8 (diff) | |
parent | 82c8df11062f72a7d467e26cedbbd8b322ff7a70 (diff) | |
download | vcxsrv-3bc24b271f45f9f33484b8cf53b44f33f7e8a237.tar.gz vcxsrv-3bc24b271f45f9f33484b8cf53b44f33f7e8a237.tar.bz2 vcxsrv-3bc24b271f45f9f33484b8cf53b44f33f7e8a237.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/src/mapi/glapi/glapi.h
mesalib/src/mapi/glapi/glapi_nop.c
mesalib/src/mesa/main/bufferobj.c
Diffstat (limited to 'xorg-server/glx/glfunctions.h')
-rw-r--r-- | xorg-server/glx/glfunctions.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h index fa5080278..d7e412543 100644 --- a/xorg-server/glx/glfunctions.h +++ b/xorg-server/glx/glfunctions.h @@ -918,15 +918,24 @@ #define glBindVertexBuffers(a1, a2, a3, a4, a5) CALL_BindVertexBuffers(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glClipControl(a1, a2) CALL_ClipControl(GET_DISPATCH(), (a1, a2)) #define glBindTextureUnit(a1, a2) CALL_BindTextureUnit(GET_DISPATCH(), (a1, a2)) +#define glClearNamedBufferData(a1, a2, a3, a4, a5) CALL_ClearNamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glClearNamedBufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_ClearNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) #define glCompressedTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) #define glCompressedTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) #define glCompressedTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_CompressedTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11)) +#define glCopyNamedBufferSubData(a1, a2, a3, a4, a5) CALL_CopyNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glCopyTextureSubImage1D(a1, a2, a3, a4, a5, a6) CALL_CopyTextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) #define glCopyTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) #define glCopyTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glCreateBuffers(a1, a2) CALL_CreateBuffers(GET_DISPATCH(), (a1, a2)) #define glCreateTextures(a1, a2, a3) CALL_CreateTextures(GET_DISPATCH(), (a1, a2, a3)) +#define glFlushMappedNamedBufferRange(a1, a2, a3) CALL_FlushMappedNamedBufferRange(GET_DISPATCH(), (a1, a2, a3)) #define glGenerateTextureMipmap(a1) CALL_GenerateTextureMipmap(GET_DISPATCH(), (a1)) #define glGetCompressedTextureImage(a1, a2, a3, a4) CALL_GetCompressedTextureImage(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetNamedBufferParameteri64v(a1, a2, a3) CALL_GetNamedBufferParameteri64v(GET_DISPATCH(), (a1, a2, a3)) +#define glGetNamedBufferParameteriv(a1, a2, a3) CALL_GetNamedBufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetNamedBufferPointerv(a1, a2, a3) CALL_GetNamedBufferPointerv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetNamedBufferSubData(a1, a2, a3, a4) CALL_GetNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetTextureImage(a1, a2, a3, a4, a5, a6) CALL_GetTextureImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) #define glGetTextureLevelParameterfv(a1, a2, a3, a4) CALL_GetTextureLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetTextureLevelParameteriv(a1, a2, a3, a4) CALL_GetTextureLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4)) @@ -934,7 +943,13 @@ #define glGetTextureParameterIuiv(a1, a2, a3) CALL_GetTextureParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) #define glGetTextureParameterfv(a1, a2, a3) CALL_GetTextureParameterfv(GET_DISPATCH(), (a1, a2, a3)) #define glGetTextureParameteriv(a1, a2, a3) CALL_GetTextureParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glMapNamedBuffer(a1, a2) CALL_MapNamedBuffer(GET_DISPATCH(), (a1, a2)) +#define glMapNamedBufferRange(a1, a2, a3, a4) CALL_MapNamedBufferRange(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedBufferData(a1, a2, a3, a4) CALL_NamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedBufferStorage(a1, a2, a3, a4) CALL_NamedBufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedBufferSubData(a1, a2, a3, a4) CALL_NamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) #define glTextureBuffer(a1, a2, a3) CALL_TextureBuffer(GET_DISPATCH(), (a1, a2, a3)) +#define glTextureBufferRange(a1, a2, a3, a4, a5) CALL_TextureBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glTextureParameterIiv(a1, a2, a3) CALL_TextureParameterIiv(GET_DISPATCH(), (a1, a2, a3)) #define glTextureParameterIuiv(a1, a2, a3) CALL_TextureParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) #define glTextureParameterf(a1, a2, a3) CALL_TextureParameterf(GET_DISPATCH(), (a1, a2, a3)) @@ -949,6 +964,7 @@ #define glTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) #define glTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) #define glTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11)) +#define glUnmapNamedBuffer(a1) CALL_UnmapNamedBuffer(GET_DISPATCH(), (a1)) #define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1)) #define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3)) #define glInvalidateFramebuffer(a1, a2, a3) CALL_InvalidateFramebuffer(GET_DISPATCH(), (a1, a2, a3)) |