diff options
author | marha <marha@users.sourceforge.net> | 2013-11-08 16:53:17 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2013-11-08 16:53:17 +0100 |
commit | 3ef320ddf5d23b4e69cc7d44a17f902e245f6426 (patch) | |
tree | 93613bf53ec448c47fade975f70c4ec6b0051cb6 /xorg-server/glx/glprocs.h | |
parent | f707ea3ce065f0ce40f586c40283fab42059b485 (diff) | |
download | vcxsrv-3ef320ddf5d23b4e69cc7d44a17f902e245f6426.tar.gz vcxsrv-3ef320ddf5d23b4e69cc7d44a17f902e245f6426.tar.bz2 vcxsrv-3ef320ddf5d23b4e69cc7d44a17f902e245f6426.zip |
Solved compilation and run-time problems after latest merge
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 1594 |
1 files changed, 803 insertions, 791 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index 32bdf9d06..933a3b09c 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -880,6 +880,12 @@ static const char gl_string_table[] = "glTextureStorage1DEXT\0"
"glTextureStorage2DEXT\0"
"glTextureStorage3DEXT\0"
+ "glBindVertexBuffer\0"
+ "glVertexAttribBinding\0"
+ "glVertexAttribFormat\0"
+ "glVertexAttribIFormat\0"
+ "glVertexAttribLFormat\0"
+ "glVertexBindingDivisor\0"
"glTexBufferRange\0"
"glTexStorage2DMultisample\0"
"glTexStorage3DMultisample\0"
@@ -1600,39 +1606,33 @@ static const char gl_string_table[] = #define gl_dispatch_stub_732 mgl_dispatch_stub_732
#define gl_dispatch_stub_733 mgl_dispatch_stub_733
#define gl_dispatch_stub_820 mgl_dispatch_stub_820
-#define gl_dispatch_stub_838 mgl_dispatch_stub_838
-#define gl_dispatch_stub_839 mgl_dispatch_stub_839
-#define gl_dispatch_stub_840 mgl_dispatch_stub_840
-#define gl_dispatch_stub_841 mgl_dispatch_stub_841
-#define gl_dispatch_stub_842 mgl_dispatch_stub_842
-#define gl_dispatch_stub_843 mgl_dispatch_stub_843
#define gl_dispatch_stub_844 mgl_dispatch_stub_844
#define gl_dispatch_stub_845 mgl_dispatch_stub_845
#define gl_dispatch_stub_846 mgl_dispatch_stub_846
#define gl_dispatch_stub_847 mgl_dispatch_stub_847
#define gl_dispatch_stub_848 mgl_dispatch_stub_848
#define gl_dispatch_stub_849 mgl_dispatch_stub_849
-#define gl_dispatch_stub_856 mgl_dispatch_stub_856
-#define gl_dispatch_stub_883 mgl_dispatch_stub_883
-#define gl_dispatch_stub_884 mgl_dispatch_stub_884
-#define gl_dispatch_stub_958 mgl_dispatch_stub_958
-#define gl_dispatch_stub_959 mgl_dispatch_stub_959
-#define gl_dispatch_stub_960 mgl_dispatch_stub_960
-#define gl_dispatch_stub_968 mgl_dispatch_stub_968
-#define gl_dispatch_stub_969 mgl_dispatch_stub_969
-#define gl_dispatch_stub_970 mgl_dispatch_stub_970
-#define gl_dispatch_stub_971 mgl_dispatch_stub_971
+#define gl_dispatch_stub_850 mgl_dispatch_stub_850
+#define gl_dispatch_stub_851 mgl_dispatch_stub_851
+#define gl_dispatch_stub_852 mgl_dispatch_stub_852
+#define gl_dispatch_stub_853 mgl_dispatch_stub_853
+#define gl_dispatch_stub_854 mgl_dispatch_stub_854
+#define gl_dispatch_stub_855 mgl_dispatch_stub_855
+#define gl_dispatch_stub_862 mgl_dispatch_stub_862
+#define gl_dispatch_stub_889 mgl_dispatch_stub_889
+#define gl_dispatch_stub_890 mgl_dispatch_stub_890
+#define gl_dispatch_stub_964 mgl_dispatch_stub_964
+#define gl_dispatch_stub_965 mgl_dispatch_stub_965
+#define gl_dispatch_stub_966 mgl_dispatch_stub_966
#define gl_dispatch_stub_974 mgl_dispatch_stub_974
#define gl_dispatch_stub_975 mgl_dispatch_stub_975
-#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021
-#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022
-#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023
-#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026
+#define gl_dispatch_stub_976 mgl_dispatch_stub_976
+#define gl_dispatch_stub_977 mgl_dispatch_stub_977
+#define gl_dispatch_stub_980 mgl_dispatch_stub_980
+#define gl_dispatch_stub_981 mgl_dispatch_stub_981
#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027
#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028
#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029
-#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030
-#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031
#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032
#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033
#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034
@@ -1670,6 +1670,12 @@ static const char gl_string_table[] = #define gl_dispatch_stub_1066 mgl_dispatch_stub_1066
#define gl_dispatch_stub_1067 mgl_dispatch_stub_1067
#define gl_dispatch_stub_1068 mgl_dispatch_stub_1068
+#define gl_dispatch_stub_1069 mgl_dispatch_stub_1069
+#define gl_dispatch_stub_1070 mgl_dispatch_stub_1070
+#define gl_dispatch_stub_1071 mgl_dispatch_stub_1071
+#define gl_dispatch_stub_1072 mgl_dispatch_stub_1072
+#define gl_dispatch_stub_1073 mgl_dispatch_stub_1073
+#define gl_dispatch_stub_1074 mgl_dispatch_stub_1074
#endif /* USE_MGL_NAMESPACE */
@@ -1691,76 +1697,76 @@ void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
void GLAPIENTRY gl_dispatch_stub_820(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_838(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-void GLAPIENTRY gl_dispatch_stub_839(const GLfloat * coords);
-void GLAPIENTRY gl_dispatch_stub_840(GLint x, GLint y, GLint z, GLint width, GLint height);
-void GLAPIENTRY gl_dispatch_stub_841(const GLint * coords);
-void GLAPIENTRY gl_dispatch_stub_842(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-void GLAPIENTRY gl_dispatch_stub_843(const GLshort * coords);
-void GLAPIENTRY gl_dispatch_stub_844(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-void GLAPIENTRY gl_dispatch_stub_845(const GLfixed * coords);
-void GLAPIENTRY gl_dispatch_stub_846(GLenum type, GLsizei stride, const GLvoid * pointer);
-GLbitfield GLAPIENTRY gl_dispatch_stub_847(GLfixed * mantissa, GLint * exponent);
-void GLAPIENTRY gl_dispatch_stub_848(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_849(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_856(GLenum target, GLsizei numAttachments, const GLenum * attachments);
-void GLAPIENTRY gl_dispatch_stub_883(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_884(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_958(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_959(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_960(GLsizei n, GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_968(GLenum coord, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_969(GLenum coord, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_970(GLenum coord, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_971(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_974(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_975(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_1021(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_1023(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_1026(GLenum func, GLclampx ref);
-void GLAPIENTRY gl_dispatch_stub_1027(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void GLAPIENTRY gl_dispatch_stub_1028(GLclampx depth);
-void GLAPIENTRY gl_dispatch_stub_1029(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void GLAPIENTRY gl_dispatch_stub_1030(GLclampx zNear, GLclampx zFar);
-void GLAPIENTRY gl_dispatch_stub_1031(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1032(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1033(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1034(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1035(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1036(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1037(GLenum light, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1038(GLenum light, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1039(GLfixed width);
-void GLAPIENTRY gl_dispatch_stub_1040(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1041(GLenum face, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1042(GLenum face, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1043(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1044(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void GLAPIENTRY gl_dispatch_stub_1045(GLfixed nx, GLfixed ny, GLfixed nz);
-void GLAPIENTRY gl_dispatch_stub_1046(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1047(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1048(GLfixed size);
-void GLAPIENTRY gl_dispatch_stub_1049(GLfixed factor, GLfixed units);
-void GLAPIENTRY gl_dispatch_stub_1050(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1051(GLclampx value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_1052(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1053(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1054(GLenum target, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1055(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1056(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1057(GLenum plane, const GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1058(GLenum plane, const GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1059(GLenum plane, GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1060(GLenum plane, GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1061(GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1062(GLenum light, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1063(GLenum face, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1064(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1065(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1066(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1067(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1068(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_844(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_845(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_846(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_847(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_848(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_849(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_850(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_851(const GLfixed * coords);
+void GLAPIENTRY gl_dispatch_stub_852(GLenum type, GLsizei stride, const GLvoid * pointer);
+GLbitfield GLAPIENTRY gl_dispatch_stub_853(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_854(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_855(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_862(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_889(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_890(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_964(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_965(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_966(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_974(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_975(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_976(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_977(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_980(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_981(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_1027(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_1028(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1029(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1032(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_1033(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_1034(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_1035(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_1036(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_1037(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1038(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1039(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1040(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1041(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1042(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1043(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1044(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1045(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1046(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1047(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1048(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1049(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1050(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1051(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1052(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1053(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1054(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1055(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1056(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1057(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1058(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1059(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1060(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1061(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1062(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1063(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1064(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1065(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1066(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1067(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1068(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1069(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1070(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1071(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1072(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1073(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1074(GLenum target, GLenum pname, const GLfixed * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -2592,705 +2598,711 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13779, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 825),
NAME_FUNC_OFFSET(13801, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 826),
NAME_FUNC_OFFSET(13823, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 827),
- NAME_FUNC_OFFSET(13845, glTexBufferRange, glTexBufferRange, NULL, 828),
- NAME_FUNC_OFFSET(13862, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 829),
- NAME_FUNC_OFFSET(13888, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 830),
- NAME_FUNC_OFFSET(13914, glInvalidateBufferData, glInvalidateBufferData, NULL, 831),
- NAME_FUNC_OFFSET(13937, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 832),
- NAME_FUNC_OFFSET(13963, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 833),
- NAME_FUNC_OFFSET(13987, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 834),
- NAME_FUNC_OFFSET(14014, glInvalidateTexImage, glInvalidateTexImage, NULL, 835),
- NAME_FUNC_OFFSET(14035, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 836),
- NAME_FUNC_OFFSET(14059, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 837),
- NAME_FUNC_OFFSET(14078, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
- NAME_FUNC_OFFSET(14092, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
- NAME_FUNC_OFFSET(14107, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840),
- NAME_FUNC_OFFSET(14121, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841),
- NAME_FUNC_OFFSET(14136, gl_dispatch_stub_842, gl_dispatch_stub_842, NULL, 842),
- NAME_FUNC_OFFSET(14150, gl_dispatch_stub_843, gl_dispatch_stub_843, NULL, 843),
- NAME_FUNC_OFFSET(14165, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844),
- NAME_FUNC_OFFSET(14179, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845),
- NAME_FUNC_OFFSET(14194, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
- NAME_FUNC_OFFSET(14216, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
- NAME_FUNC_OFFSET(14234, gl_dispatch_stub_848, gl_dispatch_stub_848, NULL, 848),
- NAME_FUNC_OFFSET(14251, gl_dispatch_stub_849, gl_dispatch_stub_849, NULL, 849),
- NAME_FUNC_OFFSET(14271, glColorPointerEXT, glColorPointerEXT, NULL, 850),
- NAME_FUNC_OFFSET(14289, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 851),
- NAME_FUNC_OFFSET(14310, glIndexPointerEXT, glIndexPointerEXT, NULL, 852),
- NAME_FUNC_OFFSET(14328, glNormalPointerEXT, glNormalPointerEXT, NULL, 853),
- NAME_FUNC_OFFSET(14347, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 854),
- NAME_FUNC_OFFSET(14368, glVertexPointerEXT, glVertexPointerEXT, NULL, 855),
- NAME_FUNC_OFFSET(14387, gl_dispatch_stub_856, gl_dispatch_stub_856, NULL, 856),
- NAME_FUNC_OFFSET(14411, glLockArraysEXT, glLockArraysEXT, NULL, 857),
- NAME_FUNC_OFFSET(14427, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 858),
- NAME_FUNC_OFFSET(14445, glDebugMessageCallback, glDebugMessageCallback, NULL, 859),
- NAME_FUNC_OFFSET(14468, glDebugMessageControl, glDebugMessageControl, NULL, 860),
- NAME_FUNC_OFFSET(14490, glDebugMessageInsert, glDebugMessageInsert, NULL, 861),
- NAME_FUNC_OFFSET(14511, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 862),
- NAME_FUNC_OFFSET(14532, glGetObjectLabel, glGetObjectLabel, NULL, 863),
- NAME_FUNC_OFFSET(14549, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 864),
- NAME_FUNC_OFFSET(14569, glObjectLabel, glObjectLabel, NULL, 865),
- NAME_FUNC_OFFSET(14583, glObjectPtrLabel, glObjectPtrLabel, NULL, 866),
- NAME_FUNC_OFFSET(14600, glPopDebugGroup, glPopDebugGroup, NULL, 867),
- NAME_FUNC_OFFSET(14616, glPushDebugGroup, glPushDebugGroup, NULL, 868),
- NAME_FUNC_OFFSET(14633, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 869),
- NAME_FUNC_OFFSET(14655, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 870),
- NAME_FUNC_OFFSET(14678, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 871),
- NAME_FUNC_OFFSET(14701, glFogCoordfEXT, glFogCoordfEXT, NULL, 872),
- NAME_FUNC_OFFSET(14716, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 873),
- NAME_FUNC_OFFSET(14732, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 874),
- NAME_FUNC_OFFSET(14752, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 875),
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- NAME_FUNC_OFFSET(17879, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1017),
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- NAME_FUNC_OFFSET(19787, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
- NAME_FUNC_OFFSET(19811, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(19834, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
- NAME_FUNC_OFFSET(19852, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
- NAME_FUNC_OFFSET(19881, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
- NAME_FUNC_OFFSET(19910, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
- NAME_FUNC_OFFSET(19925, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(19951, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
- NAME_FUNC_OFFSET(19977, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(19992, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(20004, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(20024, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET(20041, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(20057, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(20073, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(20092, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(20111, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(20134, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(20157, glActiveTexture, glActiveTexture, NULL, 374),
- NAME_FUNC_OFFSET(20176, glClientActiveTexture, glClientActiveTexture, NULL, 375),
- NAME_FUNC_OFFSET(20201, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
- NAME_FUNC_OFFSET(20222, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
- NAME_FUNC_OFFSET(20244, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(20262, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET(20281, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
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- NAME_FUNC_OFFSET(20388, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
- NAME_FUNC_OFFSET(20410, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
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- NAME_FUNC_OFFSET(20576, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
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- NAME_FUNC_OFFSET(20699, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
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- NAME_FUNC_OFFSET(20742, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET(20760, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET(20779, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
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- NAME_FUNC_OFFSET(20917, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(20943, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(20969, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
- NAME_FUNC_OFFSET(20998, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
- NAME_FUNC_OFFSET(21027, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(21056, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
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- NAME_FUNC_OFFSET(21573, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
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- NAME_FUNC_OFFSET(21754, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
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- NAME_FUNC_OFFSET(21848, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
- NAME_FUNC_OFFSET(21872, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
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- NAME_FUNC_OFFSET(21916, glWindowPos2d, glWindowPos2d, NULL, 444),
- NAME_FUNC_OFFSET(21934, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(21952, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(21971, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(21988, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(22006, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(22024, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(22043, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(22060, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(22078, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(22096, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(22115, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(22132, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(22150, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(22168, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(22187, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(22204, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(22222, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(22240, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(22259, glWindowPos3f, glWindowPos3f, NULL, 454),
- NAME_FUNC_OFFSET(22276, glWindowPos3f, glWindowPos3f, NULL, 454),
- NAME_FUNC_OFFSET(22294, glWindowPos3fv, glWindowPos3fv, NULL, 455),
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- NAME_FUNC_OFFSET(22348, glWindowPos3i, glWindowPos3i, NULL, 456),
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- NAME_FUNC_OFFSET(22475, glBeginQuery, glBeginQuery, NULL, 460),
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- NAME_FUNC_OFFSET(22507, glBufferData, glBufferData, NULL, 462),
- NAME_FUNC_OFFSET(22523, glBufferSubData, glBufferSubData, NULL, 463),
- NAME_FUNC_OFFSET(22542, glDeleteBuffers, glDeleteBuffers, NULL, 464),
- NAME_FUNC_OFFSET(22561, glDeleteQueries, glDeleteQueries, NULL, 465),
- NAME_FUNC_OFFSET(22580, glEndQuery, glEndQuery, NULL, 466),
- NAME_FUNC_OFFSET(22594, glGenBuffers, glGenBuffers, NULL, 467),
- NAME_FUNC_OFFSET(22610, glGenQueries, glGenQueries, NULL, 468),
- NAME_FUNC_OFFSET(22626, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
- NAME_FUNC_OFFSET(22652, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
- NAME_FUNC_OFFSET(22675, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
- NAME_FUNC_OFFSET(22698, glGetBufferSubData, glGetBufferSubData, NULL, 471),
- NAME_FUNC_OFFSET(22720, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
- NAME_FUNC_OFFSET(22742, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
- NAME_FUNC_OFFSET(22765, glGetQueryiv, glGetQueryiv, NULL, 474),
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- NAME_FUNC_OFFSET(22795, glIsQuery, glIsQuery, NULL, 476),
- NAME_FUNC_OFFSET(22808, glMapBuffer, glMapBuffer, NULL, 477),
- NAME_FUNC_OFFSET(22823, glMapBuffer, glMapBuffer, NULL, 477),
- NAME_FUNC_OFFSET(22838, glUnmapBuffer, glUnmapBuffer, NULL, 478),
- NAME_FUNC_OFFSET(22855, glUnmapBuffer, glUnmapBuffer, NULL, 478),
- NAME_FUNC_OFFSET(22872, glBindAttribLocation, glBindAttribLocation, NULL, 480),
- NAME_FUNC_OFFSET(22896, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
- NAME_FUNC_OFFSET(22923, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
- NAME_FUNC_OFFSET(22950, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
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- NAME_FUNC_OFFSET(23026, glDrawBuffers, glDrawBuffers, NULL, 489),
- NAME_FUNC_OFFSET(23043, glDrawBuffers, glDrawBuffers, NULL, 489),
- NAME_FUNC_OFFSET(23060, glDrawBuffers, glDrawBuffers, NULL, 489),
- NAME_FUNC_OFFSET(23076, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
- NAME_FUNC_OFFSET(23105, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
- NAME_FUNC_OFFSET(23126, glGetActiveUniform, glGetActiveUniform, NULL, 492),
- NAME_FUNC_OFFSET(23148, glGetAttribLocation, glGetAttribLocation, NULL, 494),
- NAME_FUNC_OFFSET(23171, glGetShaderSource, glGetShaderSource, NULL, 498),
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- NAME_FUNC_OFFSET(23216, glGetUniformfv, glGetUniformfv, NULL, 501),
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- NAME_FUNC_OFFSET(25561, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
- NAME_FUNC_OFFSET(25579, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
- NAME_FUNC_OFFSET(25596, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
- NAME_FUNC_OFFSET(25614, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
- NAME_FUNC_OFFSET(25631, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
- NAME_FUNC_OFFSET(25649, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
- NAME_FUNC_OFFSET(25666, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
- NAME_FUNC_OFFSET(25684, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
- NAME_FUNC_OFFSET(25709, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
- NAME_FUNC_OFFSET(25731, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
- NAME_FUNC_OFFSET(25758, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
- NAME_FUNC_OFFSET(25782, glBindFramebuffer, glBindFramebuffer, NULL, 660),
- NAME_FUNC_OFFSET(25803, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
- NAME_FUNC_OFFSET(25825, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
- NAME_FUNC_OFFSET(25846, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
- NAME_FUNC_OFFSET(25874, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
- NAME_FUNC_OFFSET(25902, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
- NAME_FUNC_OFFSET(25926, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
- NAME_FUNC_OFFSET(25950, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
- NAME_FUNC_OFFSET(25975, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
- NAME_FUNC_OFFSET(26000, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
- NAME_FUNC_OFFSET(26029, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
- NAME_FUNC_OFFSET(26058, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
- NAME_FUNC_OFFSET(26084, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
- NAME_FUNC_OFFSET(26110, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
- NAME_FUNC_OFFSET(26136, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
- NAME_FUNC_OFFSET(26162, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
- NAME_FUNC_OFFSET(26188, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
- NAME_FUNC_OFFSET(26217, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
- NAME_FUNC_OFFSET(26246, glGenFramebuffers, glGenFramebuffers, NULL, 671),
- NAME_FUNC_OFFSET(26267, glGenFramebuffers, glGenFramebuffers, NULL, 671),
- NAME_FUNC_OFFSET(26288, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
- NAME_FUNC_OFFSET(26310, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
- NAME_FUNC_OFFSET(26332, glGenerateMipmap, glGenerateMipmap, NULL, 673),
- NAME_FUNC_OFFSET(26352, glGenerateMipmap, glGenerateMipmap, NULL, 673),
- NAME_FUNC_OFFSET(26372, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
- NAME_FUNC_OFFSET(26413, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
- NAME_FUNC_OFFSET(26454, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
- NAME_FUNC_OFFSET(26486, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
- NAME_FUNC_OFFSET(26518, glIsFramebuffer, glIsFramebuffer, NULL, 676),
- NAME_FUNC_OFFSET(26537, glIsFramebuffer, glIsFramebuffer, NULL, 676),
- NAME_FUNC_OFFSET(26556, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
- NAME_FUNC_OFFSET(26576, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
- NAME_FUNC_OFFSET(26596, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
- NAME_FUNC_OFFSET(26621, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
- NAME_FUNC_OFFSET(26646, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
- NAME_FUNC_OFFSET(26682, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
- NAME_FUNC_OFFSET(26710, glMapBufferRange, glMapBufferRange, NULL, 682),
- NAME_FUNC_OFFSET(26730, glBindVertexArray, glBindVertexArray, NULL, 683),
- NAME_FUNC_OFFSET(26751, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
- NAME_FUNC_OFFSET(26777, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
- NAME_FUNC_OFFSET(26801, glGenVertexArrays, glGenVertexArrays, NULL, 685),
- NAME_FUNC_OFFSET(26822, glIsVertexArray, glIsVertexArray, NULL, 686),
- NAME_FUNC_OFFSET(26843, glIsVertexArray, glIsVertexArray, NULL, 686),
- NAME_FUNC_OFFSET(26862, glProvokingVertex, glProvokingVertex, NULL, 706),
- NAME_FUNC_OFFSET(26883, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
- NAME_FUNC_OFFSET(26917, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
- NAME_FUNC_OFFSET(26943, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
- NAME_FUNC_OFFSET(26973, glBlendFunciARB, glBlendFunciARB, NULL, 714),
- NAME_FUNC_OFFSET(26995, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
- NAME_FUNC_OFFSET(27019, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
- NAME_FUNC_OFFSET(27044, glClearDepthf, glClearDepthf, NULL, 783),
- NAME_FUNC_OFFSET(27061, glDepthRangef, glDepthRangef, NULL, 784),
- NAME_FUNC_OFFSET(27078, glGetProgramBinary, glGetProgramBinary, NULL, 788),
- NAME_FUNC_OFFSET(27100, glProgramBinary, glProgramBinary, NULL, 789),
- NAME_FUNC_OFFSET(27119, glProgramParameteri, glProgramParameteri, NULL, 790),
- NAME_FUNC_OFFSET(27142, gl_dispatch_stub_848, gl_dispatch_stub_848, NULL, 848),
- NAME_FUNC_OFFSET(27158, gl_dispatch_stub_849, gl_dispatch_stub_849, NULL, 849),
- NAME_FUNC_OFFSET(27177, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 869),
- NAME_FUNC_OFFSET(27196, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 870),
- NAME_FUNC_OFFSET(27216, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 871),
- NAME_FUNC_OFFSET(27236, glFogCoordfEXT, glFogCoordfEXT, NULL, 872),
- NAME_FUNC_OFFSET(27248, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 873),
- NAME_FUNC_OFFSET(27261, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 976),
- NAME_FUNC_OFFSET(27279, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 977),
- NAME_FUNC_OFFSET(27298, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 978),
- NAME_FUNC_OFFSET(27316, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 979),
- NAME_FUNC_OFFSET(27335, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 980),
- NAME_FUNC_OFFSET(27354, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 981),
- NAME_FUNC_OFFSET(27374, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 982),
- NAME_FUNC_OFFSET(27392, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 983),
- NAME_FUNC_OFFSET(27411, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 984),
- NAME_FUNC_OFFSET(27430, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 985),
- NAME_FUNC_OFFSET(27450, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 986),
- NAME_FUNC_OFFSET(27468, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 987),
- NAME_FUNC_OFFSET(27487, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 988),
- NAME_FUNC_OFFSET(27506, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 989),
- NAME_FUNC_OFFSET(27526, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
- NAME_FUNC_OFFSET(27542, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
- NAME_FUNC_OFFSET(27559, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
- NAME_FUNC_OFFSET(27576, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
- NAME_FUNC_OFFSET(27589, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
- NAME_FUNC_OFFSET(27606, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
- NAME_FUNC_OFFSET(27616, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
- NAME_FUNC_OFFSET(27627, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
- NAME_FUNC_OFFSET(27641, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
- NAME_FUNC_OFFSET(27655, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
- NAME_FUNC_OFFSET(27672, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
- NAME_FUNC_OFFSET(27690, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
- NAME_FUNC_OFFSET(27702, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
- NAME_FUNC_OFFSET(27715, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
- NAME_FUNC_OFFSET(27731, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
- NAME_FUNC_OFFSET(27748, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
- NAME_FUNC_OFFSET(27763, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
- NAME_FUNC_OFFSET(27779, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
- NAME_FUNC_OFFSET(27796, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
- NAME_FUNC_OFFSET(27817, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
- NAME_FUNC_OFFSET(27831, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
- NAME_FUNC_OFFSET(27843, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
- NAME_FUNC_OFFSET(27855, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
- NAME_FUNC_OFFSET(27871, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
- NAME_FUNC_OFFSET(27891, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
- NAME_FUNC_OFFSET(27904, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
- NAME_FUNC_OFFSET(27925, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
- NAME_FUNC_OFFSET(27937, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
- NAME_FUNC_OFFSET(27950, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
- NAME_FUNC_OFFSET(27964, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
- NAME_FUNC_OFFSET(27983, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
- NAME_FUNC_OFFSET(27999, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
- NAME_FUNC_OFFSET(28015, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
- NAME_FUNC_OFFSET(28031, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
- NAME_FUNC_OFFSET(28050, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
- NAME_FUNC_OFFSET(28069, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
- NAME_FUNC_OFFSET(28084, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
- NAME_FUNC_OFFSET(28100, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
- NAME_FUNC_OFFSET(28119, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
- NAME_FUNC_OFFSET(28136, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
- NAME_FUNC_OFFSET(28159, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
- NAME_FUNC_OFFSET(28180, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
- NAME_FUNC_OFFSET(28202, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
+ NAME_FUNC_OFFSET(13845, glBindVertexBuffer, glBindVertexBuffer, NULL, 828),
+ NAME_FUNC_OFFSET(13864, glVertexAttribBinding, glVertexAttribBinding, NULL, 829),
+ NAME_FUNC_OFFSET(13886, glVertexAttribFormat, glVertexAttribFormat, NULL, 830),
+ NAME_FUNC_OFFSET(13907, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 831),
+ NAME_FUNC_OFFSET(13929, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 832),
+ NAME_FUNC_OFFSET(13951, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 833),
+ NAME_FUNC_OFFSET(13974, glTexBufferRange, glTexBufferRange, NULL, 834),
+ NAME_FUNC_OFFSET(13991, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 835),
+ NAME_FUNC_OFFSET(14017, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 836),
+ NAME_FUNC_OFFSET(14043, glInvalidateBufferData, glInvalidateBufferData, NULL, 837),
+ NAME_FUNC_OFFSET(14066, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 838),
+ NAME_FUNC_OFFSET(14092, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 839),
+ NAME_FUNC_OFFSET(14116, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 840),
+ NAME_FUNC_OFFSET(14143, glInvalidateTexImage, glInvalidateTexImage, NULL, 841),
+ NAME_FUNC_OFFSET(14164, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 842),
+ NAME_FUNC_OFFSET(14188, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 843),
+ NAME_FUNC_OFFSET(14207, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844),
+ NAME_FUNC_OFFSET(14221, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845),
+ NAME_FUNC_OFFSET(14236, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
+ NAME_FUNC_OFFSET(14250, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
+ NAME_FUNC_OFFSET(14265, gl_dispatch_stub_848, gl_dispatch_stub_848, NULL, 848),
+ NAME_FUNC_OFFSET(14279, gl_dispatch_stub_849, gl_dispatch_stub_849, NULL, 849),
+ NAME_FUNC_OFFSET(14294, gl_dispatch_stub_850, gl_dispatch_stub_850, NULL, 850),
+ NAME_FUNC_OFFSET(14308, gl_dispatch_stub_851, gl_dispatch_stub_851, NULL, 851),
+ NAME_FUNC_OFFSET(14323, gl_dispatch_stub_852, gl_dispatch_stub_852, NULL, 852),
+ NAME_FUNC_OFFSET(14345, gl_dispatch_stub_853, gl_dispatch_stub_853, NULL, 853),
+ NAME_FUNC_OFFSET(14363, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854),
+ NAME_FUNC_OFFSET(14380, gl_dispatch_stub_855, gl_dispatch_stub_855, NULL, 855),
+ NAME_FUNC_OFFSET(14400, glColorPointerEXT, glColorPointerEXT, NULL, 856),
+ NAME_FUNC_OFFSET(14418, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 857),
+ NAME_FUNC_OFFSET(14439, glIndexPointerEXT, glIndexPointerEXT, NULL, 858),
+ NAME_FUNC_OFFSET(14457, glNormalPointerEXT, glNormalPointerEXT, NULL, 859),
+ NAME_FUNC_OFFSET(14476, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 860),
+ NAME_FUNC_OFFSET(14497, glVertexPointerEXT, glVertexPointerEXT, NULL, 861),
+ NAME_FUNC_OFFSET(14516, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862),
+ NAME_FUNC_OFFSET(14540, glLockArraysEXT, glLockArraysEXT, NULL, 863),
+ NAME_FUNC_OFFSET(14556, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 864),
+ NAME_FUNC_OFFSET(14574, glDebugMessageCallback, glDebugMessageCallback, NULL, 865),
+ NAME_FUNC_OFFSET(14597, glDebugMessageControl, glDebugMessageControl, NULL, 866),
+ NAME_FUNC_OFFSET(14619, glDebugMessageInsert, glDebugMessageInsert, NULL, 867),
+ NAME_FUNC_OFFSET(14640, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 868),
+ NAME_FUNC_OFFSET(14661, glGetObjectLabel, glGetObjectLabel, NULL, 869),
+ NAME_FUNC_OFFSET(14678, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 870),
+ NAME_FUNC_OFFSET(14698, glObjectLabel, glObjectLabel, NULL, 871),
+ NAME_FUNC_OFFSET(14712, glObjectPtrLabel, glObjectPtrLabel, NULL, 872),
+ NAME_FUNC_OFFSET(14729, glPopDebugGroup, glPopDebugGroup, NULL, 873),
+ NAME_FUNC_OFFSET(14745, glPushDebugGroup, glPushDebugGroup, NULL, 874),
+ NAME_FUNC_OFFSET(14762, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 875),
+ NAME_FUNC_OFFSET(14784, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 876),
+ NAME_FUNC_OFFSET(14807, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 877),
+ NAME_FUNC_OFFSET(14830, glFogCoordfEXT, glFogCoordfEXT, NULL, 878),
+ NAME_FUNC_OFFSET(14845, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 879),
+ NAME_FUNC_OFFSET(14861, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 880),
+ NAME_FUNC_OFFSET(14881, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 881),
+ NAME_FUNC_OFFSET(14899, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 882),
+ NAME_FUNC_OFFSET(14918, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 883),
+ NAME_FUNC_OFFSET(14936, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 884),
+ NAME_FUNC_OFFSET(14955, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 885),
+ NAME_FUNC_OFFSET(14973, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 886),
+ NAME_FUNC_OFFSET(14992, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 887),
+ NAME_FUNC_OFFSET(15010, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 888),
+ NAME_FUNC_OFFSET(15029, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889),
+ NAME_FUNC_OFFSET(15054, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890),
+ NAME_FUNC_OFFSET(15081, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 891),
+ NAME_FUNC_OFFSET(15105, glExecuteProgramNV, glExecuteProgramNV, NULL, 892),
+ NAME_FUNC_OFFSET(15124, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 893),
+ NAME_FUNC_OFFSET(15150, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 894),
+ NAME_FUNC_OFFSET(15176, glGetProgramStringNV, glGetProgramStringNV, NULL, 895),
+ NAME_FUNC_OFFSET(15197, glGetProgramivNV, glGetProgramivNV, NULL, 896),
+ NAME_FUNC_OFFSET(15214, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 897),
+ NAME_FUNC_OFFSET(15235, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 898),
+ NAME_FUNC_OFFSET(15257, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 899),
+ NAME_FUNC_OFFSET(15279, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 900),
+ NAME_FUNC_OFFSET(15301, glLoadProgramNV, glLoadProgramNV, NULL, 901),
+ NAME_FUNC_OFFSET(15317, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 902),
+ NAME_FUNC_OFFSET(15342, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 903),
+ NAME_FUNC_OFFSET(15367, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 904),
+ NAME_FUNC_OFFSET(15395, glTrackMatrixNV, glTrackMatrixNV, NULL, 905),
+ NAME_FUNC_OFFSET(15411, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 906),
+ NAME_FUNC_OFFSET(15430, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 907),
+ NAME_FUNC_OFFSET(15450, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 908),
+ NAME_FUNC_OFFSET(15469, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 909),
+ NAME_FUNC_OFFSET(15489, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 910),
+ NAME_FUNC_OFFSET(15508, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 911),
+ NAME_FUNC_OFFSET(15528, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 912),
+ NAME_FUNC_OFFSET(15547, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 913),
+ NAME_FUNC_OFFSET(15567, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 914),
+ NAME_FUNC_OFFSET(15586, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 915),
+ NAME_FUNC_OFFSET(15606, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 916),
+ NAME_FUNC_OFFSET(15625, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 917),
+ NAME_FUNC_OFFSET(15645, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 918),
+ NAME_FUNC_OFFSET(15664, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 919),
+ NAME_FUNC_OFFSET(15684, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 920),
+ NAME_FUNC_OFFSET(15703, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 921),
+ NAME_FUNC_OFFSET(15723, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 922),
+ NAME_FUNC_OFFSET(15742, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 923),
+ NAME_FUNC_OFFSET(15762, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 924),
+ NAME_FUNC_OFFSET(15781, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 925),
+ NAME_FUNC_OFFSET(15801, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 926),
+ NAME_FUNC_OFFSET(15820, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 927),
+ NAME_FUNC_OFFSET(15840, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 928),
+ NAME_FUNC_OFFSET(15859, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 929),
+ NAME_FUNC_OFFSET(15879, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 930),
+ NAME_FUNC_OFFSET(15899, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 931),
+ NAME_FUNC_OFFSET(15920, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 932),
+ NAME_FUNC_OFFSET(15944, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 933),
+ NAME_FUNC_OFFSET(15965, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 934),
+ NAME_FUNC_OFFSET(15986, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 935),
+ NAME_FUNC_OFFSET(16007, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 936),
+ NAME_FUNC_OFFSET(16028, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 937),
+ NAME_FUNC_OFFSET(16049, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 938),
+ NAME_FUNC_OFFSET(16070, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 939),
+ NAME_FUNC_OFFSET(16091, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 940),
+ NAME_FUNC_OFFSET(16112, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 941),
+ NAME_FUNC_OFFSET(16133, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 942),
+ NAME_FUNC_OFFSET(16154, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 943),
+ NAME_FUNC_OFFSET(16175, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 944),
+ NAME_FUNC_OFFSET(16196, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 945),
+ NAME_FUNC_OFFSET(16218, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 946),
+ NAME_FUNC_OFFSET(16245, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 947),
+ NAME_FUNC_OFFSET(16272, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 948),
+ NAME_FUNC_OFFSET(16296, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 949),
+ NAME_FUNC_OFFSET(16320, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 950),
+ NAME_FUNC_OFFSET(16342, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 951),
+ NAME_FUNC_OFFSET(16364, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 952),
+ NAME_FUNC_OFFSET(16386, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 953),
+ NAME_FUNC_OFFSET(16411, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 954),
+ NAME_FUNC_OFFSET(16435, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 955),
+ NAME_FUNC_OFFSET(16457, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 956),
+ NAME_FUNC_OFFSET(16479, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 957),
+ NAME_FUNC_OFFSET(16501, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 958),
+ NAME_FUNC_OFFSET(16527, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 959),
+ NAME_FUNC_OFFSET(16550, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 960),
+ NAME_FUNC_OFFSET(16574, glPassTexCoordATI, glPassTexCoordATI, NULL, 961),
+ NAME_FUNC_OFFSET(16592, glSampleMapATI, glSampleMapATI, NULL, 962),
+ NAME_FUNC_OFFSET(16607, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 963),
+ NAME_FUNC_OFFSET(16638, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964),
+ NAME_FUNC_OFFSET(16661, gl_dispatch_stub_965, gl_dispatch_stub_965, NULL, 965),
+ NAME_FUNC_OFFSET(16684, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
+ NAME_FUNC_OFFSET(16707, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 967),
+ NAME_FUNC_OFFSET(16738, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 968),
+ NAME_FUNC_OFFSET(16769, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 969),
+ NAME_FUNC_OFFSET(16797, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 970),
+ NAME_FUNC_OFFSET(16826, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 971),
+ NAME_FUNC_OFFSET(16854, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 972),
+ NAME_FUNC_OFFSET(16883, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 973),
+ NAME_FUNC_OFFSET(16904, gl_dispatch_stub_974, gl_dispatch_stub_974, NULL, 974),
+ NAME_FUNC_OFFSET(16921, gl_dispatch_stub_975, gl_dispatch_stub_975, NULL, 975),
+ NAME_FUNC_OFFSET(16934, gl_dispatch_stub_976, gl_dispatch_stub_976, NULL, 976),
+ NAME_FUNC_OFFSET(16948, gl_dispatch_stub_977, gl_dispatch_stub_977, NULL, 977),
+ NAME_FUNC_OFFSET(16965, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 978),
+ NAME_FUNC_OFFSET(16986, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 979),
+ NAME_FUNC_OFFSET(17008, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980),
+ NAME_FUNC_OFFSET(17032, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981),
+ NAME_FUNC_OFFSET(17062, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 982),
+ NAME_FUNC_OFFSET(17083, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 983),
+ NAME_FUNC_OFFSET(17105, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 984),
+ NAME_FUNC_OFFSET(17126, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 985),
+ NAME_FUNC_OFFSET(17148, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 986),
+ NAME_FUNC_OFFSET(17170, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 987),
+ NAME_FUNC_OFFSET(17193, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 988),
+ NAME_FUNC_OFFSET(17214, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 989),
+ NAME_FUNC_OFFSET(17236, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 990),
+ NAME_FUNC_OFFSET(17258, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 991),
+ NAME_FUNC_OFFSET(17281, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 992),
+ NAME_FUNC_OFFSET(17302, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 993),
+ NAME_FUNC_OFFSET(17324, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 994),
+ NAME_FUNC_OFFSET(17346, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 995),
+ NAME_FUNC_OFFSET(17369, glClearColorIiEXT, glClearColorIiEXT, NULL, 996),
+ NAME_FUNC_OFFSET(17387, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 997),
+ NAME_FUNC_OFFSET(17406, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 998),
+ NAME_FUNC_OFFSET(17428, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 999),
+ NAME_FUNC_OFFSET(17450, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1000),
+ NAME_FUNC_OFFSET(17474, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1001),
+ NAME_FUNC_OFFSET(17494, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1002),
+ NAME_FUNC_OFFSET(17515, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1003),
+ NAME_FUNC_OFFSET(17546, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1004),
+ NAME_FUNC_OFFSET(17577, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1005),
+ NAME_FUNC_OFFSET(17610, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1006),
+ NAME_FUNC_OFFSET(17638, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1007),
+ NAME_FUNC_OFFSET(17669, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1008),
+ NAME_FUNC_OFFSET(17695, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1009),
+ NAME_FUNC_OFFSET(17726, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1010),
+ NAME_FUNC_OFFSET(17754, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1011),
+ NAME_FUNC_OFFSET(17777, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1012),
+ NAME_FUNC_OFFSET(17802, glActiveProgramEXT, glActiveProgramEXT, NULL, 1013),
+ NAME_FUNC_OFFSET(17821, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1014),
+ NAME_FUNC_OFFSET(17846, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1015),
+ NAME_FUNC_OFFSET(17868, glTextureBarrierNV, glTextureBarrierNV, NULL, 1016),
+ NAME_FUNC_OFFSET(17887, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1017),
+ NAME_FUNC_OFFSET(17901, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1018),
+ NAME_FUNC_OFFSET(17923, glVDPAUInitNV, glVDPAUInitNV, NULL, 1019),
+ NAME_FUNC_OFFSET(17937, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1020),
+ NAME_FUNC_OFFSET(17956, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1021),
+ NAME_FUNC_OFFSET(17977, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1022),
+ NAME_FUNC_OFFSET(18008, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1023),
+ NAME_FUNC_OFFSET(18038, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1024),
+ NAME_FUNC_OFFSET(18061, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1025),
+ NAME_FUNC_OFFSET(18084, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1026),
+ NAME_FUNC_OFFSET(18111, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(18136, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(18165, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(18196, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1030),
+ NAME_FUNC_OFFSET(18235, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1031),
+ NAME_FUNC_OFFSET(18264, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(18277, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(18291, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(18305, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(18315, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(18329, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(18336, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(18344, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
+ NAME_FUNC_OFFSET(18355, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
+ NAME_FUNC_OFFSET(18366, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(18380, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(18395, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(18404, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(18414, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
+ NAME_FUNC_OFFSET(18427, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
+ NAME_FUNC_OFFSET(18441, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
+ NAME_FUNC_OFFSET(18453, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
+ NAME_FUNC_OFFSET(18466, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
+ NAME_FUNC_OFFSET(18480, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
+ NAME_FUNC_OFFSET(18498, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
+ NAME_FUNC_OFFSET(18509, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
+ NAME_FUNC_OFFSET(18518, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
+ NAME_FUNC_OFFSET(18527, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
+ NAME_FUNC_OFFSET(18540, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
+ NAME_FUNC_OFFSET(18557, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
+ NAME_FUNC_OFFSET(18567, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
+ NAME_FUNC_OFFSET(18585, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
+ NAME_FUNC_OFFSET(18594, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
+ NAME_FUNC_OFFSET(18604, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
+ NAME_FUNC_OFFSET(18615, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
+ NAME_FUNC_OFFSET(18631, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
+ NAME_FUNC_OFFSET(18644, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
+ NAME_FUNC_OFFSET(18657, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
+ NAME_FUNC_OFFSET(18670, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
+ NAME_FUNC_OFFSET(18686, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
+ NAME_FUNC_OFFSET(18702, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
+ NAME_FUNC_OFFSET(18714, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
+ NAME_FUNC_OFFSET(18727, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069),
+ NAME_FUNC_OFFSET(18743, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070),
+ NAME_FUNC_OFFSET(18757, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071),
+ NAME_FUNC_OFFSET(18777, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072),
+ NAME_FUNC_OFFSET(18795, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073),
+ NAME_FUNC_OFFSET(18814, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074),
+ NAME_FUNC_OFFSET(18831, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(18844, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(18858, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(18871, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(18885, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(18900, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(18917, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(18934, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(18952, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(18969, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(18985, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(19010, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(19030, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(19050, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(19073, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(19096, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(19116, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(19133, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(19150, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(19165, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(19189, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(19208, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(19227, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(19243, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(19262, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(19281, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(19304, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(19320, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(19336, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(19363, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(19390, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(19410, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(19429, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(19448, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(19478, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(19508, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(19538, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(19568, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(19587, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(19610, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(19635, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(19660, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(19687, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(19715, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(19742, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(19770, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(19799, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(19828, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(19854, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(19885, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(19916, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(19940, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(19963, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(19981, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(20010, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(20039, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(20054, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(20080, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(20106, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(20121, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(20133, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(20153, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(20170, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(20186, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(20202, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(20221, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(20240, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(20263, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(20286, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(20305, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(20330, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(20351, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(20373, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(20391, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(20410, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(20431, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(20453, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(20474, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(20496, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(20517, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(20539, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(20557, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(20576, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(20597, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(20619, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(20640, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(20662, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(20683, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(20705, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(20723, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(20742, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(20763, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(20785, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(20806, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(20828, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(20849, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(20871, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(20889, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(20908, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(20929, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(20951, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(20972, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(20994, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(21020, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(21046, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(21072, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(21098, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(21127, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(21156, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(21185, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(21214, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(21241, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(21267, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(21293, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(21319, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(21345, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(21365, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21388, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21412, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21435, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(21456, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(21471, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(21487, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(21508, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21529, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21550, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21572, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(21594, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(21616, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(21639, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(21659, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(21680, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(21702, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(21725, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(21747, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(21770, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(21792, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(21815, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(21837, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(21860, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(21883, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(21907, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(21930, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(21954, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(21977, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(22001, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(22028, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(22045, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(22063, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(22081, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(22100, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(22117, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(22135, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(22153, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(22172, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(22189, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(22207, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(22225, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(22244, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(22261, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(22279, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(22297, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(22316, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(22333, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(22351, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(22369, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(22388, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(22405, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(22423, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(22441, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(22460, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(22477, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(22495, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(22513, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(22532, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(22549, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(22567, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(22585, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(22604, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(22620, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(22636, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(22652, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(22671, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(22690, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(22709, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(22723, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(22739, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(22755, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(22781, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(22804, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(22827, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(22849, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(22871, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(22894, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(22910, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(22924, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(22937, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22952, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22967, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22984, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(23001, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(23025, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(23052, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(23079, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(23106, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(23125, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(23155, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(23172, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(23189, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(23205, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(23234, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(23255, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(23277, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(23300, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(23321, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(23345, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(23363, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(23381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(23410, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(23438, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(23461, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(23484, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(23507, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(23524, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(23542, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(23565, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(23580, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(23596, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(23611, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(23627, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(23642, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(23658, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(23673, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(23689, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(23704, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(23720, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(23735, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(23751, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(23766, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(23782, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(23797, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(23813, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(23835, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(23857, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(23879, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(23901, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(23922, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(23942, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(23963, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(23983, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(24004, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(24024, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(24045, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(24065, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(24086, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(24106, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(24127, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(24147, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(24168, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(24190, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(24212, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(24234, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(24256, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(24279, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(24302, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(24325, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(24346, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(24366, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(24387, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(24408, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(24428, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(24449, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(24471, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(24493, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(24515, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(24540, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(24567, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(24595, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(24615, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(24636, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(24662, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(24678, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(24700, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(24720, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(24739, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(24764, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(24790, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(24814, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(24839, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(24863, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(24887, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(24912, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(24945, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(24964, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(24988, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(25013, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(25035, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(25056, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(25078, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(25109, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(25125, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(25142, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(25158, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(25175, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(25191, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(25208, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(25224, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(25241, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(25263, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(25286, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(25308, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(25330, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(25353, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(25376, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(25402, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(25428, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(25443, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(25467, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(25492, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET(25514, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET(25530, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(25549, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET(25565, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET(25579, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET(25602, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET(25626, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET(25649, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET(25673, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET(25690, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET(25708, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(25725, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(25743, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(25760, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(25778, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(25795, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(25813, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(25838, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(25860, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(25887, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(25911, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(25932, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(25954, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(25975, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(26003, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(26031, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(26055, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(26079, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(26104, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(26129, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(26158, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(26187, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(26213, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(26239, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(26265, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(26291, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(26317, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(26346, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(26375, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(26396, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(26417, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(26439, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(26461, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(26481, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(26501, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(26542, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(26583, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(26615, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(26647, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(26666, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(26685, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(26705, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(26725, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(26750, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(26775, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(26811, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(26839, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(26859, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(26880, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(26906, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(26930, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(26951, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(26972, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(26991, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(27012, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(27046, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(27072, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(27102, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(27124, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(27148, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(27173, glClearDepthf, glClearDepthf, NULL, 783),
+ NAME_FUNC_OFFSET(27190, glDepthRangef, glDepthRangef, NULL, 784),
+ NAME_FUNC_OFFSET(27207, glGetProgramBinary, glGetProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(27229, glProgramBinary, glProgramBinary, NULL, 789),
+ NAME_FUNC_OFFSET(27248, glProgramParameteri, glProgramParameteri, NULL, 790),
+ NAME_FUNC_OFFSET(27271, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854),
+ NAME_FUNC_OFFSET(27287, gl_dispatch_stub_855, gl_dispatch_stub_855, NULL, 855),
+ NAME_FUNC_OFFSET(27306, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 875),
+ NAME_FUNC_OFFSET(27325, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 876),
+ NAME_FUNC_OFFSET(27345, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 877),
+ NAME_FUNC_OFFSET(27365, glFogCoordfEXT, glFogCoordfEXT, NULL, 878),
+ NAME_FUNC_OFFSET(27377, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 879),
+ NAME_FUNC_OFFSET(27390, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 982),
+ NAME_FUNC_OFFSET(27408, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 983),
+ NAME_FUNC_OFFSET(27427, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 984),
+ NAME_FUNC_OFFSET(27445, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 985),
+ NAME_FUNC_OFFSET(27464, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 986),
+ NAME_FUNC_OFFSET(27483, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 987),
+ NAME_FUNC_OFFSET(27503, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 988),
+ NAME_FUNC_OFFSET(27521, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 989),
+ NAME_FUNC_OFFSET(27540, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 990),
+ NAME_FUNC_OFFSET(27559, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 991),
+ NAME_FUNC_OFFSET(27579, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 992),
+ NAME_FUNC_OFFSET(27597, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 993),
+ NAME_FUNC_OFFSET(27616, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 994),
+ NAME_FUNC_OFFSET(27635, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 995),
+ NAME_FUNC_OFFSET(27655, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(27671, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(27688, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(27705, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(27718, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(27735, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(27745, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(27756, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
+ NAME_FUNC_OFFSET(27770, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
+ NAME_FUNC_OFFSET(27784, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(27801, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(27819, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(27831, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(27844, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
+ NAME_FUNC_OFFSET(27860, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
+ NAME_FUNC_OFFSET(27877, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
+ NAME_FUNC_OFFSET(27892, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
+ NAME_FUNC_OFFSET(27908, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
+ NAME_FUNC_OFFSET(27925, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
+ NAME_FUNC_OFFSET(27946, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
+ NAME_FUNC_OFFSET(27960, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
+ NAME_FUNC_OFFSET(27972, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
+ NAME_FUNC_OFFSET(27984, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
+ NAME_FUNC_OFFSET(28000, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
+ NAME_FUNC_OFFSET(28020, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
+ NAME_FUNC_OFFSET(28033, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
+ NAME_FUNC_OFFSET(28054, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
+ NAME_FUNC_OFFSET(28066, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
+ NAME_FUNC_OFFSET(28079, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
+ NAME_FUNC_OFFSET(28093, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
+ NAME_FUNC_OFFSET(28112, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
+ NAME_FUNC_OFFSET(28128, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
+ NAME_FUNC_OFFSET(28144, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
+ NAME_FUNC_OFFSET(28160, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
+ NAME_FUNC_OFFSET(28179, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
+ NAME_FUNC_OFFSET(28198, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
+ NAME_FUNC_OFFSET(28213, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
+ NAME_FUNC_OFFSET(28229, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069),
+ NAME_FUNC_OFFSET(28248, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070),
+ NAME_FUNC_OFFSET(28265, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071),
+ NAME_FUNC_OFFSET(28288, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072),
+ NAME_FUNC_OFFSET(28309, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073),
+ NAME_FUNC_OFFSET(28331, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
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