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author | marha <marha@users.sourceforge.net> | 2014-08-22 21:51:08 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-08-22 21:51:08 +0200 |
commit | bcb354180f20f0c410a77bd32cbf2c1e799632d5 (patch) | |
tree | 17d9af613872a12c098572c3fbebef538edf76f5 /xorg-server/glx/glprocs.h | |
parent | 8e27619ab489dece35cc4bec86950ee7729cd309 (diff) | |
download | vcxsrv-bcb354180f20f0c410a77bd32cbf2c1e799632d5.tar.gz vcxsrv-bcb354180f20f0c410a77bd32cbf2c1e799632d5.tar.bz2 vcxsrv-bcb354180f20f0c410a77bd32cbf2c1e799632d5.zip |
Compiled and synchronised
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 1778 |
1 files changed, 894 insertions, 884 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index f5e99babb..61f3ca6a0 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -894,6 +894,7 @@ static const char gl_string_table[] = "glClearBufferSubData\0" "glDispatchCompute\0" "glDispatchComputeIndirect\0" + "glCopyImageSubData\0" "glTextureView\0" "glBindVertexBuffer\0" "glVertexAttribBinding\0" @@ -1590,9 +1591,13 @@ static const char gl_string_table[] = "glIsVertexArrayOES\0" "glProvokingVertexEXT\0" "glBlendEquationSeparateIndexedAMD\0" + "glBlendEquationSeparatei\0" "glBlendEquationIndexedAMD\0" + "glBlendEquationi\0" "glBlendFuncSeparateIndexedAMD\0" + "glBlendFuncSeparatei\0" "glBlendFuncIndexedAMD\0" + "glBlendFunci\0" "glGetQueryObjecti64vEXT\0" "glGetQueryObjectui64vEXT\0" "glClearDepthfOES\0" @@ -1733,7 +1738,6 @@ static const char gl_string_table[] = #define gl_dispatch_stub_732 mgl_dispatch_stub_732 #define gl_dispatch_stub_733 mgl_dispatch_stub_733 #define gl_dispatch_stub_828 mgl_dispatch_stub_828 -#define gl_dispatch_stub_870 mgl_dispatch_stub_870 #define gl_dispatch_stub_871 mgl_dispatch_stub_871 #define gl_dispatch_stub_872 mgl_dispatch_stub_872 #define gl_dispatch_stub_873 mgl_dispatch_stub_873 @@ -1741,10 +1745,10 @@ static const char gl_string_table[] = #define gl_dispatch_stub_875 mgl_dispatch_stub_875 #define gl_dispatch_stub_876 mgl_dispatch_stub_876 #define gl_dispatch_stub_877 mgl_dispatch_stub_877 -#define gl_dispatch_stub_879 mgl_dispatch_stub_879 +#define gl_dispatch_stub_878 mgl_dispatch_stub_878 #define gl_dispatch_stub_880 mgl_dispatch_stub_880 #define gl_dispatch_stub_881 mgl_dispatch_stub_881 -#define gl_dispatch_stub_888 mgl_dispatch_stub_888 +#define gl_dispatch_stub_882 mgl_dispatch_stub_882 #define gl_dispatch_stub_889 mgl_dispatch_stub_889 #define gl_dispatch_stub_890 mgl_dispatch_stub_890 #define gl_dispatch_stub_891 mgl_dispatch_stub_891 @@ -1753,7 +1757,7 @@ static const char gl_string_table[] = #define gl_dispatch_stub_894 mgl_dispatch_stub_894 #define gl_dispatch_stub_895 mgl_dispatch_stub_895 #define gl_dispatch_stub_896 mgl_dispatch_stub_896 -#define gl_dispatch_stub_898 mgl_dispatch_stub_898 +#define gl_dispatch_stub_897 mgl_dispatch_stub_897 #define gl_dispatch_stub_899 mgl_dispatch_stub_899 #define gl_dispatch_stub_900 mgl_dispatch_stub_900 #define gl_dispatch_stub_901 mgl_dispatch_stub_901 @@ -1786,20 +1790,20 @@ static const char gl_string_table[] = #define gl_dispatch_stub_928 mgl_dispatch_stub_928 #define gl_dispatch_stub_929 mgl_dispatch_stub_929 #define gl_dispatch_stub_930 mgl_dispatch_stub_930 -#define gl_dispatch_stub_932 mgl_dispatch_stub_932 +#define gl_dispatch_stub_931 mgl_dispatch_stub_931 #define gl_dispatch_stub_933 mgl_dispatch_stub_933 -#define gl_dispatch_stub_958 mgl_dispatch_stub_958 +#define gl_dispatch_stub_934 mgl_dispatch_stub_934 #define gl_dispatch_stub_959 mgl_dispatch_stub_959 -#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033 +#define gl_dispatch_stub_960 mgl_dispatch_stub_960 #define gl_dispatch_stub_1034 mgl_dispatch_stub_1034 #define gl_dispatch_stub_1035 mgl_dispatch_stub_1035 -#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043 +#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036 #define gl_dispatch_stub_1044 mgl_dispatch_stub_1044 #define gl_dispatch_stub_1045 mgl_dispatch_stub_1045 #define gl_dispatch_stub_1046 mgl_dispatch_stub_1046 -#define gl_dispatch_stub_1049 mgl_dispatch_stub_1049 +#define gl_dispatch_stub_1047 mgl_dispatch_stub_1047 #define gl_dispatch_stub_1050 mgl_dispatch_stub_1050 -#define gl_dispatch_stub_1096 mgl_dispatch_stub_1096 +#define gl_dispatch_stub_1051 mgl_dispatch_stub_1051 #define gl_dispatch_stub_1097 mgl_dispatch_stub_1097 #define gl_dispatch_stub_1098 mgl_dispatch_stub_1098 #define gl_dispatch_stub_1099 mgl_dispatch_stub_1099 @@ -1812,6 +1816,7 @@ static const char gl_string_table[] = #define gl_dispatch_stub_1106 mgl_dispatch_stub_1106 #define gl_dispatch_stub_1107 mgl_dispatch_stub_1107 #define gl_dispatch_stub_1108 mgl_dispatch_stub_1108 +#define gl_dispatch_stub_1109 mgl_dispatch_stub_1109 #endif /* USE_MGL_NAMESPACE */ @@ -1833,51 +1838,50 @@ void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); void GLAPIENTRY gl_dispatch_stub_828(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); -void GLAPIENTRY gl_dispatch_stub_870(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLAPIENTRY gl_dispatch_stub_871(const GLfloat * coords); -void GLAPIENTRY gl_dispatch_stub_872(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLAPIENTRY gl_dispatch_stub_873(const GLint * coords); -void GLAPIENTRY gl_dispatch_stub_874(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLAPIENTRY gl_dispatch_stub_875(const GLshort * coords); -void GLAPIENTRY gl_dispatch_stub_876(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLAPIENTRY gl_dispatch_stub_877(const GLfixed * coords); -GLbitfield GLAPIENTRY gl_dispatch_stub_879(GLfixed * mantissa, GLint * exponent); -void GLAPIENTRY gl_dispatch_stub_880(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_881(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_888(GLenum target, GLsizei numAttachments, const GLenum * attachments); -void GLAPIENTRY gl_dispatch_stub_889(GLuint pipeline, GLuint program); -void GLAPIENTRY gl_dispatch_stub_890(GLuint pipeline); -GLuint GLAPIENTRY gl_dispatch_stub_891(GLenum type, GLsizei count, const GLchar * const * strings); -void GLAPIENTRY gl_dispatch_stub_892(GLsizei n, const GLuint * pipelines); -void GLAPIENTRY gl_dispatch_stub_893(GLsizei n, GLuint * pipelines); -void GLAPIENTRY gl_dispatch_stub_894(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -void GLAPIENTRY gl_dispatch_stub_895(GLuint pipeline, GLenum pname, GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_896(GLuint pipeline); -void GLAPIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLfloat x); -void GLAPIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLfloat * value); -void GLAPIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLint x); -void GLAPIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLint * value); -void GLAPIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLuint x); -void GLAPIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLuint * value); -void GLAPIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLfloat x, GLfloat y); -void GLAPIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLfloat * value); -void GLAPIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLint x, GLint y); -void GLAPIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLint * value); -void GLAPIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLuint x, GLuint y); -void GLAPIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLuint * value); -void GLAPIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -void GLAPIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLfloat * value); -void GLAPIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLint x, GLint y, GLint z); -void GLAPIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLint * value); -void GLAPIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -void GLAPIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLuint * value); -void GLAPIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void GLAPIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLfloat * value); -void GLAPIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -void GLAPIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLint * value); -void GLAPIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -void GLAPIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, const GLuint * value); -void GLAPIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_871(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_872(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_873(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_874(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_875(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_876(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_877(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_878(const GLfixed * coords); +GLbitfield GLAPIENTRY gl_dispatch_stub_880(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_881(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_882(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_889(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_890(GLuint pipeline, GLuint program); +void GLAPIENTRY gl_dispatch_stub_891(GLuint pipeline); +GLuint GLAPIENTRY gl_dispatch_stub_892(GLenum type, GLsizei count, const GLchar * const * strings); +void GLAPIENTRY gl_dispatch_stub_893(GLsizei n, const GLuint * pipelines); +void GLAPIENTRY gl_dispatch_stub_894(GLsizei n, GLuint * pipelines); +void GLAPIENTRY gl_dispatch_stub_895(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +void GLAPIENTRY gl_dispatch_stub_896(GLuint pipeline, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_897(GLuint pipeline); +void GLAPIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLfloat x); +void GLAPIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLint x); +void GLAPIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLuint x); +void GLAPIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLuint x, GLuint y); +void GLAPIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void GLAPIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void GLAPIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, const GLuint * value); void GLAPIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); void GLAPIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); void GLAPIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); @@ -1886,32 +1890,33 @@ void GLAPIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei cou void GLAPIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); void GLAPIENTRY gl_dispatch_stub_929(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); void GLAPIENTRY gl_dispatch_stub_930(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -void GLAPIENTRY gl_dispatch_stub_932(GLuint pipeline, GLbitfield stages, GLuint program); -void GLAPIENTRY gl_dispatch_stub_933(GLuint pipeline); -void GLAPIENTRY gl_dispatch_stub_958(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_959(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_1033(GLenum face); -void GLAPIENTRY gl_dispatch_stub_1034(GLuint array); -void GLAPIENTRY gl_dispatch_stub_1035(GLsizei n, GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1044(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_1045(GLenum coord, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1046(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_1049(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_1050(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_1096(GLuint queryHandle); -void GLAPIENTRY gl_dispatch_stub_1097(GLuint queryId, GLuint * queryHandle); -void GLAPIENTRY gl_dispatch_stub_1098(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_931(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_933(GLuint pipeline, GLbitfield stages, GLuint program); +void GLAPIENTRY gl_dispatch_stub_934(GLuint pipeline); +void GLAPIENTRY gl_dispatch_stub_959(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_960(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1034(GLenum face); +void GLAPIENTRY gl_dispatch_stub_1035(GLuint array); +void GLAPIENTRY gl_dispatch_stub_1036(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_1044(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1045(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1046(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1047(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_1050(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1051(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1097(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1098(GLuint queryId, GLuint * queryHandle); void GLAPIENTRY gl_dispatch_stub_1099(GLuint queryHandle); -void GLAPIENTRY gl_dispatch_stub_1100(GLuint * queryId); -void GLAPIENTRY gl_dispatch_stub_1101(GLuint queryId, GLuint * nextQueryId); -void GLAPIENTRY gl_dispatch_stub_1102(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); -void GLAPIENTRY gl_dispatch_stub_1103(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); -void GLAPIENTRY gl_dispatch_stub_1104(GLchar * queryName, GLuint * queryId); -void GLAPIENTRY gl_dispatch_stub_1105(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); -void GLAPIENTRY gl_dispatch_stub_1106(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_1107(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1100(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1101(GLuint * queryId); +void GLAPIENTRY gl_dispatch_stub_1102(GLuint queryId, GLuint * nextQueryId); +void GLAPIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); +void GLAPIENTRY gl_dispatch_stub_1104(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); +void GLAPIENTRY gl_dispatch_stub_1105(GLchar * queryName, GLuint * queryId); +void GLAPIENTRY gl_dispatch_stub_1106(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); +void GLAPIENTRY gl_dispatch_stub_1107(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); void GLAPIENTRY gl_dispatch_stub_1108(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1109(GLenum target, GLuint index, GLsizei count, const GLfloat * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -2757,824 +2762,829 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(14018, glClearBufferSubData, glClearBufferSubData, NULL, 839), NAME_FUNC_OFFSET(14039, glDispatchCompute, glDispatchCompute, NULL, 840), NAME_FUNC_OFFSET(14057, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 841), - NAME_FUNC_OFFSET(14083, glTextureView, glTextureView, NULL, 842), - NAME_FUNC_OFFSET(14097, glBindVertexBuffer, glBindVertexBuffer, NULL, 843), - NAME_FUNC_OFFSET(14116, glVertexAttribBinding, glVertexAttribBinding, NULL, 844), - NAME_FUNC_OFFSET(14138, glVertexAttribFormat, glVertexAttribFormat, NULL, 845), - NAME_FUNC_OFFSET(14159, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 846), - NAME_FUNC_OFFSET(14181, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 847), - NAME_FUNC_OFFSET(14203, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 848), - NAME_FUNC_OFFSET(14226, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 849), - NAME_FUNC_OFFSET(14252, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 850), - NAME_FUNC_OFFSET(14280, glTexBufferRange, glTexBufferRange, NULL, 851), - NAME_FUNC_OFFSET(14297, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 852), - NAME_FUNC_OFFSET(14323, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 853), - NAME_FUNC_OFFSET(14349, glBufferStorage, glBufferStorage, NULL, 854), - NAME_FUNC_OFFSET(14365, glClearTexImage, glClearTexImage, NULL, 855), - NAME_FUNC_OFFSET(14381, glClearTexSubImage, glClearTexSubImage, NULL, 856), - NAME_FUNC_OFFSET(14400, glBindBuffersBase, glBindBuffersBase, NULL, 857), - NAME_FUNC_OFFSET(14418, glBindBuffersRange, glBindBuffersRange, NULL, 858), - NAME_FUNC_OFFSET(14437, glBindImageTextures, glBindImageTextures, NULL, 859), - NAME_FUNC_OFFSET(14457, glBindSamplers, glBindSamplers, NULL, 860), - NAME_FUNC_OFFSET(14472, glBindTextures, glBindTextures, NULL, 861), - NAME_FUNC_OFFSET(14487, glBindVertexBuffers, glBindVertexBuffers, NULL, 862), - NAME_FUNC_OFFSET(14507, glInvalidateBufferData, glInvalidateBufferData, NULL, 863), - NAME_FUNC_OFFSET(14530, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 864), - NAME_FUNC_OFFSET(14556, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 865), - NAME_FUNC_OFFSET(14580, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 866), - NAME_FUNC_OFFSET(14607, glInvalidateTexImage, glInvalidateTexImage, NULL, 867), - NAME_FUNC_OFFSET(14628, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 868), - NAME_FUNC_OFFSET(14652, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 869), - NAME_FUNC_OFFSET(14671, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870), - NAME_FUNC_OFFSET(14685, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), - NAME_FUNC_OFFSET(14700, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), - NAME_FUNC_OFFSET(14714, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), - NAME_FUNC_OFFSET(14729, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874), - NAME_FUNC_OFFSET(14743, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875), - NAME_FUNC_OFFSET(14758, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876), - NAME_FUNC_OFFSET(14772, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877), - NAME_FUNC_OFFSET(14787, glPointSizePointerOES, glPointSizePointerOES, NULL, 878), - NAME_FUNC_OFFSET(14809, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879), - NAME_FUNC_OFFSET(14827, gl_dispatch_stub_880, gl_dispatch_stub_880, NULL, 880), - NAME_FUNC_OFFSET(14844, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881), - NAME_FUNC_OFFSET(14864, glColorPointerEXT, glColorPointerEXT, NULL, 882), - NAME_FUNC_OFFSET(14882, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 883), - NAME_FUNC_OFFSET(14903, glIndexPointerEXT, glIndexPointerEXT, NULL, 884), - NAME_FUNC_OFFSET(14921, glNormalPointerEXT, glNormalPointerEXT, NULL, 885), - NAME_FUNC_OFFSET(14940, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 886), - NAME_FUNC_OFFSET(14961, glVertexPointerEXT, glVertexPointerEXT, NULL, 887), - NAME_FUNC_OFFSET(14980, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888), - NAME_FUNC_OFFSET(15004, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889), - NAME_FUNC_OFFSET(15026, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890), - NAME_FUNC_OFFSET(15048, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), - NAME_FUNC_OFFSET(15071, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), - NAME_FUNC_OFFSET(15096, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), - NAME_FUNC_OFFSET(15118, gl_dispatch_stub_894, gl_dispatch_stub_894, NULL, 894), - NAME_FUNC_OFFSET(15146, gl_dispatch_stub_895, gl_dispatch_stub_895, NULL, 895), - NAME_FUNC_OFFSET(15169, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896), - NAME_FUNC_OFFSET(15189, glLockArraysEXT, glLockArraysEXT, NULL, 897), - NAME_FUNC_OFFSET(15205, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, 898), + NAME_FUNC_OFFSET(14083, glCopyImageSubData, glCopyImageSubData, NULL, 842), + NAME_FUNC_OFFSET(14102, glTextureView, glTextureView, NULL, 843), + NAME_FUNC_OFFSET(14116, glBindVertexBuffer, glBindVertexBuffer, NULL, 844), + NAME_FUNC_OFFSET(14135, glVertexAttribBinding, glVertexAttribBinding, NULL, 845), + NAME_FUNC_OFFSET(14157, glVertexAttribFormat, glVertexAttribFormat, NULL, 846), + NAME_FUNC_OFFSET(14178, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 847), + NAME_FUNC_OFFSET(14200, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 848), + NAME_FUNC_OFFSET(14222, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 849), + NAME_FUNC_OFFSET(14245, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 850), + NAME_FUNC_OFFSET(14271, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 851), + NAME_FUNC_OFFSET(14299, glTexBufferRange, glTexBufferRange, NULL, 852), + NAME_FUNC_OFFSET(14316, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 853), + NAME_FUNC_OFFSET(14342, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 854), + NAME_FUNC_OFFSET(14368, glBufferStorage, glBufferStorage, NULL, 855), + NAME_FUNC_OFFSET(14384, glClearTexImage, glClearTexImage, NULL, 856), + NAME_FUNC_OFFSET(14400, glClearTexSubImage, glClearTexSubImage, NULL, 857), + NAME_FUNC_OFFSET(14419, glBindBuffersBase, glBindBuffersBase, NULL, 858), + NAME_FUNC_OFFSET(14437, glBindBuffersRange, glBindBuffersRange, NULL, 859), + NAME_FUNC_OFFSET(14456, glBindImageTextures, glBindImageTextures, NULL, 860), + NAME_FUNC_OFFSET(14476, glBindSamplers, glBindSamplers, NULL, 861), + NAME_FUNC_OFFSET(14491, glBindTextures, glBindTextures, NULL, 862), + NAME_FUNC_OFFSET(14506, glBindVertexBuffers, glBindVertexBuffers, NULL, 863), + NAME_FUNC_OFFSET(14526, glInvalidateBufferData, glInvalidateBufferData, NULL, 864), + NAME_FUNC_OFFSET(14549, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 865), + NAME_FUNC_OFFSET(14575, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 866), + NAME_FUNC_OFFSET(14599, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 867), + NAME_FUNC_OFFSET(14626, glInvalidateTexImage, glInvalidateTexImage, NULL, 868), + NAME_FUNC_OFFSET(14647, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 869), + NAME_FUNC_OFFSET(14671, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 870), + NAME_FUNC_OFFSET(14690, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), + NAME_FUNC_OFFSET(14704, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(14719, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(14733, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874), + NAME_FUNC_OFFSET(14748, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875), + NAME_FUNC_OFFSET(14762, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876), + NAME_FUNC_OFFSET(14777, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877), + NAME_FUNC_OFFSET(14791, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878), + NAME_FUNC_OFFSET(14806, glPointSizePointerOES, glPointSizePointerOES, NULL, 879), + NAME_FUNC_OFFSET(14828, gl_dispatch_stub_880, gl_dispatch_stub_880, NULL, 880), + NAME_FUNC_OFFSET(14846, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881), + NAME_FUNC_OFFSET(14863, gl_dispatch_stub_882, gl_dispatch_stub_882, NULL, 882), + NAME_FUNC_OFFSET(14883, glColorPointerEXT, glColorPointerEXT, NULL, 883), + NAME_FUNC_OFFSET(14901, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 884), + NAME_FUNC_OFFSET(14922, glIndexPointerEXT, glIndexPointerEXT, NULL, 885), + NAME_FUNC_OFFSET(14940, glNormalPointerEXT, glNormalPointerEXT, NULL, 886), + NAME_FUNC_OFFSET(14959, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 887), + NAME_FUNC_OFFSET(14980, glVertexPointerEXT, glVertexPointerEXT, NULL, 888), + NAME_FUNC_OFFSET(14999, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889), + NAME_FUNC_OFFSET(15023, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890), + NAME_FUNC_OFFSET(15045, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), + NAME_FUNC_OFFSET(15067, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), + NAME_FUNC_OFFSET(15090, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), + NAME_FUNC_OFFSET(15115, gl_dispatch_stub_894, gl_dispatch_stub_894, NULL, 894), + NAME_FUNC_OFFSET(15137, gl_dispatch_stub_895, gl_dispatch_stub_895, NULL, 895), + NAME_FUNC_OFFSET(15165, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896), + NAME_FUNC_OFFSET(15188, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897), + NAME_FUNC_OFFSET(15208, glLockArraysEXT, glLockArraysEXT, NULL, 898), NAME_FUNC_OFFSET(15224, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899), - NAME_FUNC_OFFSET(15244, gl_dispatch_stub_900, gl_dispatch_stub_900, NULL, 900), + NAME_FUNC_OFFSET(15243, gl_dispatch_stub_900, gl_dispatch_stub_900, NULL, 900), NAME_FUNC_OFFSET(15263, gl_dispatch_stub_901, gl_dispatch_stub_901, NULL, 901), - NAME_FUNC_OFFSET(15283, gl_dispatch_stub_902, gl_dispatch_stub_902, NULL, 902), - NAME_FUNC_OFFSET(15303, gl_dispatch_stub_903, gl_dispatch_stub_903, NULL, 903), - NAME_FUNC_OFFSET(15324, gl_dispatch_stub_904, gl_dispatch_stub_904, NULL, 904), + NAME_FUNC_OFFSET(15282, gl_dispatch_stub_902, gl_dispatch_stub_902, NULL, 902), + NAME_FUNC_OFFSET(15302, gl_dispatch_stub_903, gl_dispatch_stub_903, NULL, 903), + NAME_FUNC_OFFSET(15322, gl_dispatch_stub_904, gl_dispatch_stub_904, NULL, 904), NAME_FUNC_OFFSET(15343, gl_dispatch_stub_905, gl_dispatch_stub_905, NULL, 905), - NAME_FUNC_OFFSET(15363, gl_dispatch_stub_906, gl_dispatch_stub_906, NULL, 906), + NAME_FUNC_OFFSET(15362, gl_dispatch_stub_906, gl_dispatch_stub_906, NULL, 906), NAME_FUNC_OFFSET(15382, gl_dispatch_stub_907, gl_dispatch_stub_907, NULL, 907), - NAME_FUNC_OFFSET(15402, gl_dispatch_stub_908, gl_dispatch_stub_908, NULL, 908), - NAME_FUNC_OFFSET(15422, gl_dispatch_stub_909, gl_dispatch_stub_909, NULL, 909), - NAME_FUNC_OFFSET(15443, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910), + NAME_FUNC_OFFSET(15401, gl_dispatch_stub_908, gl_dispatch_stub_908, NULL, 908), + NAME_FUNC_OFFSET(15421, gl_dispatch_stub_909, gl_dispatch_stub_909, NULL, 909), + NAME_FUNC_OFFSET(15441, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910), NAME_FUNC_OFFSET(15462, gl_dispatch_stub_911, gl_dispatch_stub_911, NULL, 911), - NAME_FUNC_OFFSET(15482, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912), + NAME_FUNC_OFFSET(15481, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912), NAME_FUNC_OFFSET(15501, gl_dispatch_stub_913, gl_dispatch_stub_913, NULL, 913), - NAME_FUNC_OFFSET(15521, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914), - NAME_FUNC_OFFSET(15541, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915), - NAME_FUNC_OFFSET(15562, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916), + NAME_FUNC_OFFSET(15520, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914), + NAME_FUNC_OFFSET(15540, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915), + NAME_FUNC_OFFSET(15560, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916), NAME_FUNC_OFFSET(15581, gl_dispatch_stub_917, gl_dispatch_stub_917, NULL, 917), - NAME_FUNC_OFFSET(15601, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918), + NAME_FUNC_OFFSET(15600, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918), NAME_FUNC_OFFSET(15620, gl_dispatch_stub_919, gl_dispatch_stub_919, NULL, 919), - NAME_FUNC_OFFSET(15640, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920), - NAME_FUNC_OFFSET(15660, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921), - NAME_FUNC_OFFSET(15681, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922), - NAME_FUNC_OFFSET(15707, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923), - NAME_FUNC_OFFSET(15735, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924), - NAME_FUNC_OFFSET(15763, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925), - NAME_FUNC_OFFSET(15789, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926), - NAME_FUNC_OFFSET(15817, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927), - NAME_FUNC_OFFSET(15845, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928), - NAME_FUNC_OFFSET(15871, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929), - NAME_FUNC_OFFSET(15899, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930), - NAME_FUNC_OFFSET(15927, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 931), - NAME_FUNC_OFFSET(15945, gl_dispatch_stub_932, gl_dispatch_stub_932, NULL, 932), + NAME_FUNC_OFFSET(15639, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920), + NAME_FUNC_OFFSET(15659, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921), + NAME_FUNC_OFFSET(15679, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922), + NAME_FUNC_OFFSET(15700, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923), + NAME_FUNC_OFFSET(15726, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924), + NAME_FUNC_OFFSET(15754, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925), + NAME_FUNC_OFFSET(15782, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926), + NAME_FUNC_OFFSET(15808, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927), + NAME_FUNC_OFFSET(15836, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928), + NAME_FUNC_OFFSET(15864, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929), + NAME_FUNC_OFFSET(15890, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930), + NAME_FUNC_OFFSET(15918, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931), + NAME_FUNC_OFFSET(15946, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 932), NAME_FUNC_OFFSET(15964, gl_dispatch_stub_933, gl_dispatch_stub_933, NULL, 933), - NAME_FUNC_OFFSET(15990, glDebugMessageCallback, glDebugMessageCallback, NULL, 934), - NAME_FUNC_OFFSET(16013, glDebugMessageControl, glDebugMessageControl, NULL, 935), - NAME_FUNC_OFFSET(16035, glDebugMessageInsert, glDebugMessageInsert, NULL, 936), - NAME_FUNC_OFFSET(16056, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 937), - NAME_FUNC_OFFSET(16077, glGetObjectLabel, glGetObjectLabel, NULL, 938), - NAME_FUNC_OFFSET(16094, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 939), - NAME_FUNC_OFFSET(16114, glObjectLabel, glObjectLabel, NULL, 940), - NAME_FUNC_OFFSET(16128, glObjectPtrLabel, glObjectPtrLabel, NULL, 941), - NAME_FUNC_OFFSET(16145, glPopDebugGroup, glPopDebugGroup, NULL, 942), - NAME_FUNC_OFFSET(16161, glPushDebugGroup, glPushDebugGroup, NULL, 943), - NAME_FUNC_OFFSET(16178, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 944), - NAME_FUNC_OFFSET(16200, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 945), - NAME_FUNC_OFFSET(16223, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 946), - NAME_FUNC_OFFSET(16246, glFogCoordfEXT, glFogCoordfEXT, NULL, 947), - NAME_FUNC_OFFSET(16261, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 948), - NAME_FUNC_OFFSET(16277, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 949), - NAME_FUNC_OFFSET(16297, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 950), - NAME_FUNC_OFFSET(16315, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 951), - NAME_FUNC_OFFSET(16334, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 952), - NAME_FUNC_OFFSET(16352, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 953), - NAME_FUNC_OFFSET(16371, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 954), - NAME_FUNC_OFFSET(16389, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 955), - NAME_FUNC_OFFSET(16408, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 956), - NAME_FUNC_OFFSET(16426, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 957), - NAME_FUNC_OFFSET(16445, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958), - NAME_FUNC_OFFSET(16470, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959), - NAME_FUNC_OFFSET(16497, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 960), - NAME_FUNC_OFFSET(16521, glExecuteProgramNV, glExecuteProgramNV, NULL, 961), - NAME_FUNC_OFFSET(16540, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 962), - NAME_FUNC_OFFSET(16566, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 963), - NAME_FUNC_OFFSET(16592, glGetProgramStringNV, glGetProgramStringNV, NULL, 964), - NAME_FUNC_OFFSET(16613, glGetProgramivNV, glGetProgramivNV, NULL, 965), - NAME_FUNC_OFFSET(16630, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 966), - NAME_FUNC_OFFSET(16651, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 967), - NAME_FUNC_OFFSET(16673, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 968), - NAME_FUNC_OFFSET(16695, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 969), - NAME_FUNC_OFFSET(16717, glLoadProgramNV, glLoadProgramNV, NULL, 970), - NAME_FUNC_OFFSET(16733, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 971), - NAME_FUNC_OFFSET(16758, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 972), - NAME_FUNC_OFFSET(16783, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 973), - NAME_FUNC_OFFSET(16811, glTrackMatrixNV, glTrackMatrixNV, NULL, 974), - NAME_FUNC_OFFSET(16827, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 975), - NAME_FUNC_OFFSET(16846, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 976), - NAME_FUNC_OFFSET(16866, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 977), - NAME_FUNC_OFFSET(16885, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 978), - NAME_FUNC_OFFSET(16905, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 979), - NAME_FUNC_OFFSET(16924, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 980), - NAME_FUNC_OFFSET(16944, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 981), - NAME_FUNC_OFFSET(16963, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 982), - NAME_FUNC_OFFSET(16983, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 983), - NAME_FUNC_OFFSET(17002, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 984), - NAME_FUNC_OFFSET(17022, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 985), - NAME_FUNC_OFFSET(17041, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 986), - NAME_FUNC_OFFSET(17061, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 987), - NAME_FUNC_OFFSET(17080, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 988), - NAME_FUNC_OFFSET(17100, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 989), - NAME_FUNC_OFFSET(17119, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 990), - NAME_FUNC_OFFSET(17139, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 991), - NAME_FUNC_OFFSET(17158, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 992), - NAME_FUNC_OFFSET(17178, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 993), - NAME_FUNC_OFFSET(17197, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 994), - NAME_FUNC_OFFSET(17217, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 995), - NAME_FUNC_OFFSET(17236, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 996), - NAME_FUNC_OFFSET(17256, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 997), - NAME_FUNC_OFFSET(17275, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 998), - NAME_FUNC_OFFSET(17295, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 999), - NAME_FUNC_OFFSET(17315, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 1000), - NAME_FUNC_OFFSET(17336, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 1001), - NAME_FUNC_OFFSET(17360, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 1002), - NAME_FUNC_OFFSET(17381, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 1003), - NAME_FUNC_OFFSET(17402, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1004), - NAME_FUNC_OFFSET(17423, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1005), - NAME_FUNC_OFFSET(17444, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1006), - NAME_FUNC_OFFSET(17465, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1007), - NAME_FUNC_OFFSET(17486, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1008), - NAME_FUNC_OFFSET(17507, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1009), - NAME_FUNC_OFFSET(17528, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1010), - NAME_FUNC_OFFSET(17549, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1011), - NAME_FUNC_OFFSET(17570, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1012), - NAME_FUNC_OFFSET(17591, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1013), - NAME_FUNC_OFFSET(17612, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1014), - NAME_FUNC_OFFSET(17634, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1015), - NAME_FUNC_OFFSET(17661, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1016), - NAME_FUNC_OFFSET(17688, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1017), - NAME_FUNC_OFFSET(17712, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1018), - NAME_FUNC_OFFSET(17736, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1019), - NAME_FUNC_OFFSET(17758, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1020), - NAME_FUNC_OFFSET(17780, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1021), - NAME_FUNC_OFFSET(17802, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1022), - NAME_FUNC_OFFSET(17827, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1023), - NAME_FUNC_OFFSET(17851, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1024), - NAME_FUNC_OFFSET(17873, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1025), - NAME_FUNC_OFFSET(17895, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1026), - NAME_FUNC_OFFSET(17917, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1027), - NAME_FUNC_OFFSET(17943, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1028), - NAME_FUNC_OFFSET(17966, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1029), - NAME_FUNC_OFFSET(17990, glPassTexCoordATI, glPassTexCoordATI, NULL, 1030), - NAME_FUNC_OFFSET(18008, glSampleMapATI, glSampleMapATI, NULL, 1031), - NAME_FUNC_OFFSET(18023, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1032), - NAME_FUNC_OFFSET(18054, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), - NAME_FUNC_OFFSET(18077, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), - NAME_FUNC_OFFSET(18100, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), - NAME_FUNC_OFFSET(18123, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1036), - NAME_FUNC_OFFSET(18154, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1037), - NAME_FUNC_OFFSET(18185, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1038), - NAME_FUNC_OFFSET(18213, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1039), - NAME_FUNC_OFFSET(18242, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1040), - NAME_FUNC_OFFSET(18270, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1041), - NAME_FUNC_OFFSET(18299, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1042), - NAME_FUNC_OFFSET(18320, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043), - NAME_FUNC_OFFSET(18337, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044), - NAME_FUNC_OFFSET(18350, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045), - NAME_FUNC_OFFSET(18364, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), - NAME_FUNC_OFFSET(18381, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1047), - NAME_FUNC_OFFSET(18402, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1048), - NAME_FUNC_OFFSET(18424, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049), - NAME_FUNC_OFFSET(18448, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050), - NAME_FUNC_OFFSET(18478, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1051), - NAME_FUNC_OFFSET(18499, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1052), - NAME_FUNC_OFFSET(18521, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1053), - NAME_FUNC_OFFSET(18542, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1054), - NAME_FUNC_OFFSET(18564, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1055), - NAME_FUNC_OFFSET(18586, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1056), - NAME_FUNC_OFFSET(18609, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1057), - NAME_FUNC_OFFSET(18630, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1058), - NAME_FUNC_OFFSET(18652, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1059), - NAME_FUNC_OFFSET(18674, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1060), - NAME_FUNC_OFFSET(18697, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1061), - NAME_FUNC_OFFSET(18718, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1062), - NAME_FUNC_OFFSET(18740, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1063), - NAME_FUNC_OFFSET(18762, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1064), - NAME_FUNC_OFFSET(18785, glClearColorIiEXT, glClearColorIiEXT, NULL, 1065), - NAME_FUNC_OFFSET(18803, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1066), - NAME_FUNC_OFFSET(18822, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1067), - NAME_FUNC_OFFSET(18844, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1068), - NAME_FUNC_OFFSET(18866, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1069), - NAME_FUNC_OFFSET(18890, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1070), - NAME_FUNC_OFFSET(18910, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1071), - NAME_FUNC_OFFSET(18931, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1072), - NAME_FUNC_OFFSET(18962, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1073), - NAME_FUNC_OFFSET(18993, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1074), - NAME_FUNC_OFFSET(19026, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1075), - NAME_FUNC_OFFSET(19054, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1076), - NAME_FUNC_OFFSET(19085, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1077), - NAME_FUNC_OFFSET(19111, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1078), - NAME_FUNC_OFFSET(19142, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1079), - NAME_FUNC_OFFSET(19170, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1080), - NAME_FUNC_OFFSET(19193, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1081), - NAME_FUNC_OFFSET(19218, glActiveProgramEXT, glActiveProgramEXT, NULL, 1082), - NAME_FUNC_OFFSET(19237, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1083), - NAME_FUNC_OFFSET(19262, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1084), - NAME_FUNC_OFFSET(19284, glTextureBarrierNV, glTextureBarrierNV, NULL, 1085), - NAME_FUNC_OFFSET(19303, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1086), - NAME_FUNC_OFFSET(19317, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1087), - NAME_FUNC_OFFSET(19339, glVDPAUInitNV, glVDPAUInitNV, NULL, 1088), - NAME_FUNC_OFFSET(19353, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1089), - NAME_FUNC_OFFSET(19372, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1090), - NAME_FUNC_OFFSET(19393, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1091), - NAME_FUNC_OFFSET(19424, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1092), - NAME_FUNC_OFFSET(19454, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1093), - NAME_FUNC_OFFSET(19477, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1094), - NAME_FUNC_OFFSET(19500, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1095), - NAME_FUNC_OFFSET(19527, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096), - NAME_FUNC_OFFSET(19549, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), - NAME_FUNC_OFFSET(19572, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), - NAME_FUNC_OFFSET(19595, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), - NAME_FUNC_OFFSET(19615, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), - NAME_FUNC_OFFSET(19642, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), - NAME_FUNC_OFFSET(19668, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), - NAME_FUNC_OFFSET(19694, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), - NAME_FUNC_OFFSET(19718, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), - NAME_FUNC_OFFSET(19746, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), - NAME_FUNC_OFFSET(19770, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), - NAME_FUNC_OFFSET(19795, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), - NAME_FUNC_OFFSET(19824, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), - NAME_FUNC_OFFSET(19855, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1109), - NAME_FUNC_OFFSET(19894, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1110), - NAME_FUNC_OFFSET(19923, glAlphaFuncx, glAlphaFuncx, NULL, 1111), - NAME_FUNC_OFFSET(19936, glClearColorx, glClearColorx, NULL, 1112), - NAME_FUNC_OFFSET(19950, glClearDepthx, glClearDepthx, NULL, 1113), - NAME_FUNC_OFFSET(19964, glColor4x, glColor4x, NULL, 1114), - NAME_FUNC_OFFSET(19974, glDepthRangex, glDepthRangex, NULL, 1115), - NAME_FUNC_OFFSET(19988, glFogx, glFogx, NULL, 1116), - NAME_FUNC_OFFSET(19995, glFogxv, glFogxv, NULL, 1117), - NAME_FUNC_OFFSET(20003, glFrustumf, glFrustumf, NULL, 1118), - NAME_FUNC_OFFSET(20014, glFrustumx, glFrustumx, NULL, 1119), - NAME_FUNC_OFFSET(20025, glLightModelx, glLightModelx, NULL, 1120), - NAME_FUNC_OFFSET(20039, glLightModelxv, glLightModelxv, NULL, 1121), - NAME_FUNC_OFFSET(20054, glLightx, glLightx, NULL, 1122), - NAME_FUNC_OFFSET(20063, glLightxv, glLightxv, NULL, 1123), - NAME_FUNC_OFFSET(20073, glLineWidthx, glLineWidthx, NULL, 1124), - NAME_FUNC_OFFSET(20086, glLoadMatrixx, glLoadMatrixx, NULL, 1125), - NAME_FUNC_OFFSET(20100, glMaterialx, glMaterialx, NULL, 1126), - NAME_FUNC_OFFSET(20112, glMaterialxv, glMaterialxv, NULL, 1127), - NAME_FUNC_OFFSET(20125, glMultMatrixx, glMultMatrixx, NULL, 1128), - NAME_FUNC_OFFSET(20139, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1129), - NAME_FUNC_OFFSET(20157, glNormal3x, glNormal3x, NULL, 1130), - NAME_FUNC_OFFSET(20168, glOrthof, glOrthof, NULL, 1131), - NAME_FUNC_OFFSET(20177, glOrthox, glOrthox, NULL, 1132), - NAME_FUNC_OFFSET(20186, glPointSizex, glPointSizex, NULL, 1133), - NAME_FUNC_OFFSET(20199, glPolygonOffsetx, glPolygonOffsetx, NULL, 1134), - NAME_FUNC_OFFSET(20216, glRotatex, glRotatex, NULL, 1135), - NAME_FUNC_OFFSET(20226, glSampleCoveragex, glSampleCoveragex, NULL, 1136), - NAME_FUNC_OFFSET(20244, glScalex, glScalex, NULL, 1137), - NAME_FUNC_OFFSET(20253, glTexEnvx, glTexEnvx, NULL, 1138), - NAME_FUNC_OFFSET(20263, glTexEnvxv, glTexEnvxv, NULL, 1139), - NAME_FUNC_OFFSET(20274, glTexParameterx, glTexParameterx, NULL, 1140), - NAME_FUNC_OFFSET(20290, glTranslatex, glTranslatex, NULL, 1141), - NAME_FUNC_OFFSET(20303, glClipPlanef, glClipPlanef, NULL, 1142), - NAME_FUNC_OFFSET(20316, glClipPlanex, glClipPlanex, NULL, 1143), - NAME_FUNC_OFFSET(20329, glGetClipPlanef, glGetClipPlanef, NULL, 1144), - NAME_FUNC_OFFSET(20345, glGetClipPlanex, glGetClipPlanex, NULL, 1145), - NAME_FUNC_OFFSET(20361, glGetFixedv, glGetFixedv, NULL, 1146), - NAME_FUNC_OFFSET(20373, glGetLightxv, glGetLightxv, NULL, 1147), - NAME_FUNC_OFFSET(20386, glGetMaterialxv, glGetMaterialxv, NULL, 1148), - NAME_FUNC_OFFSET(20402, glGetTexEnvxv, glGetTexEnvxv, NULL, 1149), - NAME_FUNC_OFFSET(20416, glGetTexParameterxv, glGetTexParameterxv, NULL, 1150), - NAME_FUNC_OFFSET(20436, glPointParameterx, glPointParameterx, NULL, 1151), - NAME_FUNC_OFFSET(20454, glPointParameterxv, glPointParameterxv, NULL, 1152), - NAME_FUNC_OFFSET(20473, glTexParameterxv, glTexParameterxv, NULL, 1153), - NAME_FUNC_OFFSET(20490, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET(20503, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET(20517, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET(20530, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET(20544, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET(20559, glGetTexGenfv, glGetTexGenfv, NULL, 279), - NAME_FUNC_OFFSET(20576, glGetTexGeniv, glGetTexGeniv, NULL, 280), - NAME_FUNC_OFFSET(20593, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET(20611, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET(20628, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET(20644, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), - NAME_FUNC_OFFSET(20669, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(20689, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(20709, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET(20732, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET(20755, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), - NAME_FUNC_OFFSET(20775, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), - NAME_FUNC_OFFSET(20792, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(20809, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), - NAME_FUNC_OFFSET(20824, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET(20848, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(20867, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET(20886, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET(20902, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(15983, gl_dispatch_stub_934, gl_dispatch_stub_934, NULL, 934), + NAME_FUNC_OFFSET(16009, glDebugMessageCallback, glDebugMessageCallback, NULL, 935), + NAME_FUNC_OFFSET(16032, glDebugMessageControl, glDebugMessageControl, NULL, 936), + NAME_FUNC_OFFSET(16054, glDebugMessageInsert, glDebugMessageInsert, NULL, 937), + NAME_FUNC_OFFSET(16075, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 938), + NAME_FUNC_OFFSET(16096, glGetObjectLabel, glGetObjectLabel, NULL, 939), + NAME_FUNC_OFFSET(16113, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 940), + NAME_FUNC_OFFSET(16133, glObjectLabel, glObjectLabel, NULL, 941), + NAME_FUNC_OFFSET(16147, glObjectPtrLabel, glObjectPtrLabel, NULL, 942), + NAME_FUNC_OFFSET(16164, glPopDebugGroup, glPopDebugGroup, NULL, 943), + NAME_FUNC_OFFSET(16180, glPushDebugGroup, glPushDebugGroup, NULL, 944), + NAME_FUNC_OFFSET(16197, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 945), + NAME_FUNC_OFFSET(16219, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 946), + NAME_FUNC_OFFSET(16242, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 947), + NAME_FUNC_OFFSET(16265, glFogCoordfEXT, glFogCoordfEXT, NULL, 948), + NAME_FUNC_OFFSET(16280, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 949), + NAME_FUNC_OFFSET(16296, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 950), + NAME_FUNC_OFFSET(16316, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 951), + NAME_FUNC_OFFSET(16334, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 952), + NAME_FUNC_OFFSET(16353, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 953), + NAME_FUNC_OFFSET(16371, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 954), + NAME_FUNC_OFFSET(16390, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 955), + NAME_FUNC_OFFSET(16408, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 956), + NAME_FUNC_OFFSET(16427, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 957), + NAME_FUNC_OFFSET(16445, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 958), + NAME_FUNC_OFFSET(16464, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959), + NAME_FUNC_OFFSET(16489, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960), + NAME_FUNC_OFFSET(16516, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 961), + NAME_FUNC_OFFSET(16540, glExecuteProgramNV, glExecuteProgramNV, NULL, 962), + NAME_FUNC_OFFSET(16559, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 963), + NAME_FUNC_OFFSET(16585, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 964), + NAME_FUNC_OFFSET(16611, glGetProgramStringNV, glGetProgramStringNV, NULL, 965), + NAME_FUNC_OFFSET(16632, glGetProgramivNV, glGetProgramivNV, NULL, 966), + NAME_FUNC_OFFSET(16649, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 967), + NAME_FUNC_OFFSET(16670, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 968), + NAME_FUNC_OFFSET(16692, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 969), + NAME_FUNC_OFFSET(16714, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 970), + NAME_FUNC_OFFSET(16736, glLoadProgramNV, glLoadProgramNV, NULL, 971), + NAME_FUNC_OFFSET(16752, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 972), + NAME_FUNC_OFFSET(16777, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 973), + NAME_FUNC_OFFSET(16802, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 974), + NAME_FUNC_OFFSET(16830, glTrackMatrixNV, glTrackMatrixNV, NULL, 975), + NAME_FUNC_OFFSET(16846, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 976), + NAME_FUNC_OFFSET(16865, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 977), + NAME_FUNC_OFFSET(16885, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 978), + NAME_FUNC_OFFSET(16904, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 979), + NAME_FUNC_OFFSET(16924, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 980), + NAME_FUNC_OFFSET(16943, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 981), + NAME_FUNC_OFFSET(16963, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 982), + NAME_FUNC_OFFSET(16982, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 983), + NAME_FUNC_OFFSET(17002, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 984), + NAME_FUNC_OFFSET(17021, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 985), + NAME_FUNC_OFFSET(17041, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 986), + NAME_FUNC_OFFSET(17060, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 987), + NAME_FUNC_OFFSET(17080, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 988), + NAME_FUNC_OFFSET(17099, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 989), + NAME_FUNC_OFFSET(17119, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 990), + NAME_FUNC_OFFSET(17138, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 991), + NAME_FUNC_OFFSET(17158, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 992), + NAME_FUNC_OFFSET(17177, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 993), + NAME_FUNC_OFFSET(17197, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 994), + NAME_FUNC_OFFSET(17216, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 995), + NAME_FUNC_OFFSET(17236, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 996), + NAME_FUNC_OFFSET(17255, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 997), + NAME_FUNC_OFFSET(17275, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 998), + NAME_FUNC_OFFSET(17294, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 999), + NAME_FUNC_OFFSET(17314, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 1000), + NAME_FUNC_OFFSET(17334, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 1001), + NAME_FUNC_OFFSET(17355, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 1002), + NAME_FUNC_OFFSET(17379, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 1003), + NAME_FUNC_OFFSET(17400, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 1004), + NAME_FUNC_OFFSET(17421, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1005), + NAME_FUNC_OFFSET(17442, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1006), + NAME_FUNC_OFFSET(17463, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1007), + NAME_FUNC_OFFSET(17484, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1008), + NAME_FUNC_OFFSET(17505, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1009), + NAME_FUNC_OFFSET(17526, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1010), + NAME_FUNC_OFFSET(17547, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1011), + NAME_FUNC_OFFSET(17568, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1012), + NAME_FUNC_OFFSET(17589, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1013), + NAME_FUNC_OFFSET(17610, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1014), + NAME_FUNC_OFFSET(17631, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1015), + NAME_FUNC_OFFSET(17653, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1016), + NAME_FUNC_OFFSET(17680, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1017), + NAME_FUNC_OFFSET(17707, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1018), + NAME_FUNC_OFFSET(17731, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1019), + NAME_FUNC_OFFSET(17755, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1020), + NAME_FUNC_OFFSET(17777, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1021), + NAME_FUNC_OFFSET(17799, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1022), + NAME_FUNC_OFFSET(17821, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1023), + NAME_FUNC_OFFSET(17846, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1024), + NAME_FUNC_OFFSET(17870, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1025), + NAME_FUNC_OFFSET(17892, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1026), + NAME_FUNC_OFFSET(17914, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1027), + NAME_FUNC_OFFSET(17936, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1028), + NAME_FUNC_OFFSET(17962, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1029), + NAME_FUNC_OFFSET(17985, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1030), + NAME_FUNC_OFFSET(18009, glPassTexCoordATI, glPassTexCoordATI, NULL, 1031), + NAME_FUNC_OFFSET(18027, glSampleMapATI, glSampleMapATI, NULL, 1032), + NAME_FUNC_OFFSET(18042, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1033), + NAME_FUNC_OFFSET(18073, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), + NAME_FUNC_OFFSET(18096, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), + NAME_FUNC_OFFSET(18119, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036), + NAME_FUNC_OFFSET(18142, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1037), + NAME_FUNC_OFFSET(18173, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1038), + NAME_FUNC_OFFSET(18204, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1039), + NAME_FUNC_OFFSET(18232, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1040), + NAME_FUNC_OFFSET(18261, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1041), + NAME_FUNC_OFFSET(18289, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1042), + NAME_FUNC_OFFSET(18318, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1043), + NAME_FUNC_OFFSET(18339, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044), + NAME_FUNC_OFFSET(18356, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045), + NAME_FUNC_OFFSET(18369, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), + NAME_FUNC_OFFSET(18383, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047), + NAME_FUNC_OFFSET(18400, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1048), + NAME_FUNC_OFFSET(18421, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1049), + NAME_FUNC_OFFSET(18443, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050), + NAME_FUNC_OFFSET(18467, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051), + NAME_FUNC_OFFSET(18497, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1052), + NAME_FUNC_OFFSET(18518, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1053), + NAME_FUNC_OFFSET(18540, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1054), + NAME_FUNC_OFFSET(18561, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1055), + NAME_FUNC_OFFSET(18583, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1056), + NAME_FUNC_OFFSET(18605, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1057), + NAME_FUNC_OFFSET(18628, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1058), + NAME_FUNC_OFFSET(18649, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1059), + NAME_FUNC_OFFSET(18671, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1060), + NAME_FUNC_OFFSET(18693, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1061), + NAME_FUNC_OFFSET(18716, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1062), + NAME_FUNC_OFFSET(18737, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1063), + NAME_FUNC_OFFSET(18759, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1064), + NAME_FUNC_OFFSET(18781, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1065), + NAME_FUNC_OFFSET(18804, glClearColorIiEXT, glClearColorIiEXT, NULL, 1066), + NAME_FUNC_OFFSET(18822, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1067), + NAME_FUNC_OFFSET(18841, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1068), + NAME_FUNC_OFFSET(18863, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1069), + NAME_FUNC_OFFSET(18885, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1070), + NAME_FUNC_OFFSET(18909, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1071), + NAME_FUNC_OFFSET(18929, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1072), + NAME_FUNC_OFFSET(18950, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1073), + NAME_FUNC_OFFSET(18981, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1074), + NAME_FUNC_OFFSET(19012, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1075), + NAME_FUNC_OFFSET(19045, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1076), + NAME_FUNC_OFFSET(19073, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1077), + NAME_FUNC_OFFSET(19104, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1078), + NAME_FUNC_OFFSET(19130, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1079), + NAME_FUNC_OFFSET(19161, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1080), + NAME_FUNC_OFFSET(19189, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1081), + NAME_FUNC_OFFSET(19212, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1082), + NAME_FUNC_OFFSET(19237, glActiveProgramEXT, glActiveProgramEXT, NULL, 1083), + NAME_FUNC_OFFSET(19256, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1084), + NAME_FUNC_OFFSET(19281, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1085), + NAME_FUNC_OFFSET(19303, glTextureBarrierNV, glTextureBarrierNV, NULL, 1086), + NAME_FUNC_OFFSET(19322, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1087), + NAME_FUNC_OFFSET(19336, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1088), + NAME_FUNC_OFFSET(19358, glVDPAUInitNV, glVDPAUInitNV, NULL, 1089), + NAME_FUNC_OFFSET(19372, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1090), + NAME_FUNC_OFFSET(19391, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1091), + NAME_FUNC_OFFSET(19412, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1092), + NAME_FUNC_OFFSET(19443, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1093), + NAME_FUNC_OFFSET(19473, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1094), + NAME_FUNC_OFFSET(19496, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1095), + NAME_FUNC_OFFSET(19519, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1096), + NAME_FUNC_OFFSET(19546, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), + NAME_FUNC_OFFSET(19568, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), + NAME_FUNC_OFFSET(19591, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), + NAME_FUNC_OFFSET(19614, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), + NAME_FUNC_OFFSET(19634, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), + NAME_FUNC_OFFSET(19661, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(19687, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(19713, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(19737, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), + NAME_FUNC_OFFSET(19765, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), + NAME_FUNC_OFFSET(19789, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), + NAME_FUNC_OFFSET(19814, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(19843, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(19874, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1110), + NAME_FUNC_OFFSET(19913, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1111), + NAME_FUNC_OFFSET(19942, glAlphaFuncx, glAlphaFuncx, NULL, 1112), + NAME_FUNC_OFFSET(19955, glClearColorx, glClearColorx, NULL, 1113), + NAME_FUNC_OFFSET(19969, glClearDepthx, glClearDepthx, NULL, 1114), + NAME_FUNC_OFFSET(19983, glColor4x, glColor4x, NULL, 1115), + NAME_FUNC_OFFSET(19993, glDepthRangex, glDepthRangex, NULL, 1116), + NAME_FUNC_OFFSET(20007, glFogx, glFogx, NULL, 1117), + NAME_FUNC_OFFSET(20014, glFogxv, glFogxv, NULL, 1118), + NAME_FUNC_OFFSET(20022, glFrustumf, glFrustumf, NULL, 1119), + NAME_FUNC_OFFSET(20033, glFrustumx, glFrustumx, NULL, 1120), + NAME_FUNC_OFFSET(20044, glLightModelx, glLightModelx, NULL, 1121), + NAME_FUNC_OFFSET(20058, glLightModelxv, glLightModelxv, NULL, 1122), + NAME_FUNC_OFFSET(20073, glLightx, glLightx, NULL, 1123), + NAME_FUNC_OFFSET(20082, glLightxv, glLightxv, NULL, 1124), + NAME_FUNC_OFFSET(20092, glLineWidthx, glLineWidthx, NULL, 1125), + NAME_FUNC_OFFSET(20105, glLoadMatrixx, glLoadMatrixx, NULL, 1126), + NAME_FUNC_OFFSET(20119, glMaterialx, glMaterialx, NULL, 1127), + NAME_FUNC_OFFSET(20131, glMaterialxv, glMaterialxv, NULL, 1128), + NAME_FUNC_OFFSET(20144, glMultMatrixx, glMultMatrixx, NULL, 1129), + NAME_FUNC_OFFSET(20158, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1130), + NAME_FUNC_OFFSET(20176, glNormal3x, glNormal3x, NULL, 1131), + NAME_FUNC_OFFSET(20187, glOrthof, glOrthof, NULL, 1132), + NAME_FUNC_OFFSET(20196, glOrthox, glOrthox, NULL, 1133), + NAME_FUNC_OFFSET(20205, glPointSizex, glPointSizex, NULL, 1134), + NAME_FUNC_OFFSET(20218, glPolygonOffsetx, glPolygonOffsetx, NULL, 1135), + NAME_FUNC_OFFSET(20235, glRotatex, glRotatex, NULL, 1136), + NAME_FUNC_OFFSET(20245, glSampleCoveragex, glSampleCoveragex, NULL, 1137), + NAME_FUNC_OFFSET(20263, glScalex, glScalex, NULL, 1138), + NAME_FUNC_OFFSET(20272, glTexEnvx, glTexEnvx, NULL, 1139), + NAME_FUNC_OFFSET(20282, glTexEnvxv, glTexEnvxv, NULL, 1140), + NAME_FUNC_OFFSET(20293, glTexParameterx, glTexParameterx, NULL, 1141), + NAME_FUNC_OFFSET(20309, glTranslatex, glTranslatex, NULL, 1142), + NAME_FUNC_OFFSET(20322, glClipPlanef, glClipPlanef, NULL, 1143), + NAME_FUNC_OFFSET(20335, glClipPlanex, glClipPlanex, NULL, 1144), + NAME_FUNC_OFFSET(20348, glGetClipPlanef, glGetClipPlanef, NULL, 1145), + NAME_FUNC_OFFSET(20364, glGetClipPlanex, glGetClipPlanex, NULL, 1146), + NAME_FUNC_OFFSET(20380, glGetFixedv, glGetFixedv, NULL, 1147), + NAME_FUNC_OFFSET(20392, glGetLightxv, glGetLightxv, NULL, 1148), + NAME_FUNC_OFFSET(20405, glGetMaterialxv, glGetMaterialxv, NULL, 1149), + NAME_FUNC_OFFSET(20421, glGetTexEnvxv, glGetTexEnvxv, NULL, 1150), + NAME_FUNC_OFFSET(20435, glGetTexParameterxv, glGetTexParameterxv, NULL, 1151), + NAME_FUNC_OFFSET(20455, glPointParameterx, glPointParameterx, NULL, 1152), + NAME_FUNC_OFFSET(20473, glPointParameterxv, glPointParameterxv, NULL, 1153), + NAME_FUNC_OFFSET(20492, glTexParameterxv, glTexParameterxv, NULL, 1154), + NAME_FUNC_OFFSET(20509, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(20522, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(20536, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(20549, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(20563, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(20578, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(20595, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(20612, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(20630, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(20647, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(20663, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(20688, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(20708, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(20728, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(20751, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(20774, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(20794, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(20811, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(20828, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(20843, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(20867, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(20886, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(20905, glBlendColor, glBlendColor, NULL, 336), NAME_FUNC_OFFSET(20921, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET(20940, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET(20963, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(20979, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(20995, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET(21022, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET(21049, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET(21069, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20940, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20959, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(20982, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20998, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(21014, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(21041, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(21068, glCopyColorTable, glCopyColorTable, NULL, 342), NAME_FUNC_OFFSET(21088, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), - NAME_FUNC_OFFSET(21107, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), - NAME_FUNC_OFFSET(21137, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), - NAME_FUNC_OFFSET(21167, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), - NAME_FUNC_OFFSET(21197, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), - NAME_FUNC_OFFSET(21227, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET(21246, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET(21269, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), - NAME_FUNC_OFFSET(21294, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), - NAME_FUNC_OFFSET(21319, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), - NAME_FUNC_OFFSET(21346, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), - NAME_FUNC_OFFSET(21374, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), - NAME_FUNC_OFFSET(21401, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), - NAME_FUNC_OFFSET(21429, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), - NAME_FUNC_OFFSET(21458, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), - NAME_FUNC_OFFSET(21487, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), - NAME_FUNC_OFFSET(21513, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), - NAME_FUNC_OFFSET(21544, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), - NAME_FUNC_OFFSET(21575, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), - NAME_FUNC_OFFSET(21599, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET(21622, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), - NAME_FUNC_OFFSET(21640, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), - NAME_FUNC_OFFSET(21669, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), - NAME_FUNC_OFFSET(21698, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), - NAME_FUNC_OFFSET(21713, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), - NAME_FUNC_OFFSET(21739, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), - NAME_FUNC_OFFSET(21765, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET(21780, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET(21792, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET(21812, glResetMinmax, glResetMinmax, NULL, 370), - NAME_FUNC_OFFSET(21829, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET(21845, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET(21861, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21107, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(21126, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(21156, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(21186, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(21216, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(21246, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(21265, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(21288, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(21313, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(21338, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(21365, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(21393, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(21420, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(21448, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(21477, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(21506, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(21532, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(21563, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(21594, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(21618, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(21641, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(21659, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(21688, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(21717, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(21732, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(21758, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(21784, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(21799, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(21811, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(21831, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(21848, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21864, glTexImage3D, glTexImage3D, NULL, 371), NAME_FUNC_OFFSET(21880, glTexSubImage3D, glTexSubImage3D, NULL, 372), - NAME_FUNC_OFFSET(21899, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET(21922, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET(21945, glActiveTexture, glActiveTexture, NULL, 374), - NAME_FUNC_OFFSET(21964, glClientActiveTexture, glClientActiveTexture, NULL, 375), - NAME_FUNC_OFFSET(21989, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), - NAME_FUNC_OFFSET(22010, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), - NAME_FUNC_OFFSET(22032, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), - NAME_FUNC_OFFSET(22050, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), - NAME_FUNC_OFFSET(22069, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), - NAME_FUNC_OFFSET(22090, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), - NAME_FUNC_OFFSET(22112, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), - NAME_FUNC_OFFSET(22133, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), - NAME_FUNC_OFFSET(22155, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), - NAME_FUNC_OFFSET(22176, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), - NAME_FUNC_OFFSET(22198, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), - NAME_FUNC_OFFSET(22216, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), - NAME_FUNC_OFFSET(22235, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), - NAME_FUNC_OFFSET(22256, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), - NAME_FUNC_OFFSET(22278, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), - NAME_FUNC_OFFSET(22299, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), - NAME_FUNC_OFFSET(22321, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), - NAME_FUNC_OFFSET(22342, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), - NAME_FUNC_OFFSET(22364, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), - NAME_FUNC_OFFSET(22382, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), - NAME_FUNC_OFFSET(22401, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), - NAME_FUNC_OFFSET(22422, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), - NAME_FUNC_OFFSET(22444, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), - NAME_FUNC_OFFSET(22465, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), - NAME_FUNC_OFFSET(22487, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), - NAME_FUNC_OFFSET(22508, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), - NAME_FUNC_OFFSET(22530, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), - NAME_FUNC_OFFSET(22548, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), - NAME_FUNC_OFFSET(22567, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), - NAME_FUNC_OFFSET(22588, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), - NAME_FUNC_OFFSET(22610, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), - NAME_FUNC_OFFSET(22631, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), - NAME_FUNC_OFFSET(22653, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), - NAME_FUNC_OFFSET(22679, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), - NAME_FUNC_OFFSET(22705, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), - NAME_FUNC_OFFSET(22731, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), - NAME_FUNC_OFFSET(22757, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), - NAME_FUNC_OFFSET(22786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), - NAME_FUNC_OFFSET(22815, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), - NAME_FUNC_OFFSET(22844, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), - NAME_FUNC_OFFSET(22873, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), - NAME_FUNC_OFFSET(22900, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), - NAME_FUNC_OFFSET(22926, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), - NAME_FUNC_OFFSET(22952, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), - NAME_FUNC_OFFSET(22978, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), - NAME_FUNC_OFFSET(23004, glSampleCoverage, glSampleCoverage, NULL, 419), - NAME_FUNC_OFFSET(23024, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), - NAME_FUNC_OFFSET(23047, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), - NAME_FUNC_OFFSET(23071, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), - NAME_FUNC_OFFSET(23094, glFogCoordPointer, glFogCoordPointer, NULL, 421), - NAME_FUNC_OFFSET(23115, glFogCoordd, glFogCoordd, NULL, 422), - NAME_FUNC_OFFSET(23130, glFogCoorddv, glFogCoorddv, NULL, 423), - NAME_FUNC_OFFSET(23146, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), - NAME_FUNC_OFFSET(23167, glPointParameterf, glPointParameterf, NULL, 425), - NAME_FUNC_OFFSET(23188, glPointParameterf, glPointParameterf, NULL, 425), - NAME_FUNC_OFFSET(23209, glPointParameterf, glPointParameterf, NULL, 425), - NAME_FUNC_OFFSET(23231, glPointParameterfv, glPointParameterfv, NULL, 426), - NAME_FUNC_OFFSET(23253, glPointParameterfv, glPointParameterfv, NULL, 426), - NAME_FUNC_OFFSET(23275, glPointParameterfv, glPointParameterfv, NULL, 426), - NAME_FUNC_OFFSET(23298, glPointParameteri, glPointParameteri, NULL, 427), - NAME_FUNC_OFFSET(23318, glPointParameteriv, glPointParameteriv, NULL, 428), - NAME_FUNC_OFFSET(23339, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), - NAME_FUNC_OFFSET(23361, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), - NAME_FUNC_OFFSET(23384, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), - NAME_FUNC_OFFSET(23406, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), - NAME_FUNC_OFFSET(23429, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), - NAME_FUNC_OFFSET(23451, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), - NAME_FUNC_OFFSET(23474, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), - NAME_FUNC_OFFSET(23496, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), - NAME_FUNC_OFFSET(23519, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), - NAME_FUNC_OFFSET(23542, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), - NAME_FUNC_OFFSET(23566, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), - NAME_FUNC_OFFSET(23589, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), - NAME_FUNC_OFFSET(23613, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), - NAME_FUNC_OFFSET(23636, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), - NAME_FUNC_OFFSET(23660, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), - NAME_FUNC_OFFSET(23687, glWindowPos2d, glWindowPos2d, NULL, 444), - NAME_FUNC_OFFSET(23704, glWindowPos2d, glWindowPos2d, NULL, 444), - NAME_FUNC_OFFSET(23722, glWindowPos2dv, glWindowPos2dv, NULL, 445), - NAME_FUNC_OFFSET(23740, glWindowPos2dv, glWindowPos2dv, NULL, 445), - NAME_FUNC_OFFSET(23759, glWindowPos2f, glWindowPos2f, NULL, 446), - NAME_FUNC_OFFSET(23776, glWindowPos2f, glWindowPos2f, NULL, 446), - NAME_FUNC_OFFSET(23794, glWindowPos2fv, glWindowPos2fv, NULL, 447), - NAME_FUNC_OFFSET(23812, glWindowPos2fv, glWindowPos2fv, NULL, 447), - NAME_FUNC_OFFSET(23831, glWindowPos2i, glWindowPos2i, NULL, 448), - NAME_FUNC_OFFSET(23848, glWindowPos2i, glWindowPos2i, NULL, 448), - NAME_FUNC_OFFSET(23866, glWindowPos2iv, glWindowPos2iv, NULL, 449), - NAME_FUNC_OFFSET(23884, glWindowPos2iv, glWindowPos2iv, NULL, 449), - NAME_FUNC_OFFSET(23903, glWindowPos2s, glWindowPos2s, NULL, 450), - NAME_FUNC_OFFSET(23920, glWindowPos2s, glWindowPos2s, NULL, 450), - NAME_FUNC_OFFSET(23938, glWindowPos2sv, glWindowPos2sv, NULL, 451), - NAME_FUNC_OFFSET(23956, glWindowPos2sv, glWindowPos2sv, NULL, 451), - NAME_FUNC_OFFSET(23975, glWindowPos3d, glWindowPos3d, NULL, 452), - NAME_FUNC_OFFSET(23992, glWindowPos3d, glWindowPos3d, NULL, 452), - NAME_FUNC_OFFSET(24010, glWindowPos3dv, glWindowPos3dv, NULL, 453), - NAME_FUNC_OFFSET(24028, glWindowPos3dv, glWindowPos3dv, NULL, 453), - NAME_FUNC_OFFSET(24047, glWindowPos3f, glWindowPos3f, NULL, 454), - NAME_FUNC_OFFSET(24064, glWindowPos3f, glWindowPos3f, NULL, 454), - NAME_FUNC_OFFSET(24082, glWindowPos3fv, glWindowPos3fv, NULL, 455), - NAME_FUNC_OFFSET(24100, glWindowPos3fv, glWindowPos3fv, NULL, 455), - NAME_FUNC_OFFSET(24119, glWindowPos3i, glWindowPos3i, NULL, 456), - NAME_FUNC_OFFSET(24136, glWindowPos3i, glWindowPos3i, NULL, 456), - NAME_FUNC_OFFSET(24154, glWindowPos3iv, glWindowPos3iv, NULL, 457), - NAME_FUNC_OFFSET(24172, glWindowPos3iv, glWindowPos3iv, NULL, 457), - NAME_FUNC_OFFSET(24191, glWindowPos3s, glWindowPos3s, NULL, 458), - NAME_FUNC_OFFSET(24208, glWindowPos3s, glWindowPos3s, NULL, 458), - NAME_FUNC_OFFSET(24226, glWindowPos3sv, glWindowPos3sv, NULL, 459), - NAME_FUNC_OFFSET(24244, glWindowPos3sv, glWindowPos3sv, NULL, 459), - NAME_FUNC_OFFSET(24263, glBeginQuery, glBeginQuery, NULL, 460), - NAME_FUNC_OFFSET(24279, glBindBuffer, glBindBuffer, NULL, 461), - NAME_FUNC_OFFSET(24295, glBufferData, glBufferData, NULL, 462), - NAME_FUNC_OFFSET(24311, glBufferSubData, glBufferSubData, NULL, 463), - NAME_FUNC_OFFSET(24330, glDeleteBuffers, glDeleteBuffers, NULL, 464), - NAME_FUNC_OFFSET(24349, glDeleteQueries, glDeleteQueries, NULL, 465), - NAME_FUNC_OFFSET(24368, glEndQuery, glEndQuery, NULL, 466), - NAME_FUNC_OFFSET(24382, glGenBuffers, glGenBuffers, NULL, 467), - NAME_FUNC_OFFSET(24398, glGenQueries, glGenQueries, NULL, 468), - NAME_FUNC_OFFSET(24414, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), - NAME_FUNC_OFFSET(24440, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), - NAME_FUNC_OFFSET(24463, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), - NAME_FUNC_OFFSET(24486, glGetBufferSubData, glGetBufferSubData, NULL, 471), - NAME_FUNC_OFFSET(24508, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), - NAME_FUNC_OFFSET(24530, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), - NAME_FUNC_OFFSET(24553, glGetQueryiv, glGetQueryiv, NULL, 474), - NAME_FUNC_OFFSET(24569, glIsBuffer, glIsBuffer, NULL, 475), - NAME_FUNC_OFFSET(24583, glIsQuery, glIsQuery, NULL, 476), - NAME_FUNC_OFFSET(24596, glMapBuffer, glMapBuffer, NULL, 477), - NAME_FUNC_OFFSET(24611, glMapBuffer, glMapBuffer, NULL, 477), - NAME_FUNC_OFFSET(24626, glUnmapBuffer, glUnmapBuffer, NULL, 478), - NAME_FUNC_OFFSET(24643, glUnmapBuffer, glUnmapBuffer, NULL, 478), - NAME_FUNC_OFFSET(24660, glBindAttribLocation, glBindAttribLocation, NULL, 480), - NAME_FUNC_OFFSET(24684, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET(24711, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET(24738, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET(24765, glCompileShader, glCompileShader, NULL, 482), - NAME_FUNC_OFFSET(24784, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), - NAME_FUNC_OFFSET(24814, glDrawBuffers, glDrawBuffers, NULL, 489), - NAME_FUNC_OFFSET(24831, glDrawBuffers, glDrawBuffers, NULL, 489), - NAME_FUNC_OFFSET(24848, glDrawBuffers, glDrawBuffers, NULL, 489), - NAME_FUNC_OFFSET(24864, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), - NAME_FUNC_OFFSET(24893, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), - NAME_FUNC_OFFSET(24914, glGetActiveUniform, glGetActiveUniform, NULL, 492), - NAME_FUNC_OFFSET(24936, glGetAttribLocation, glGetAttribLocation, NULL, 494), - NAME_FUNC_OFFSET(24959, glGetShaderSource, glGetShaderSource, NULL, 498), - NAME_FUNC_OFFSET(24980, glGetUniformLocation, glGetUniformLocation, NULL, 500), - NAME_FUNC_OFFSET(25004, glGetUniformfv, glGetUniformfv, NULL, 501), - NAME_FUNC_OFFSET(25022, glGetUniformiv, glGetUniformiv, NULL, 502), - NAME_FUNC_OFFSET(25040, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), - NAME_FUNC_OFFSET(25069, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), - NAME_FUNC_OFFSET(25097, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), - NAME_FUNC_OFFSET(25120, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), - NAME_FUNC_OFFSET(25143, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), - NAME_FUNC_OFFSET(25166, glLinkProgram, glLinkProgram, NULL, 509), - NAME_FUNC_OFFSET(25183, glShaderSource, glShaderSource, NULL, 510), - NAME_FUNC_OFFSET(25201, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), - NAME_FUNC_OFFSET(25224, glUniform1f, glUniform1f, NULL, 514), - NAME_FUNC_OFFSET(25239, glUniform1fv, glUniform1fv, NULL, 515), - NAME_FUNC_OFFSET(25255, glUniform1i, glUniform1i, NULL, 516), - NAME_FUNC_OFFSET(25270, glUniform1iv, glUniform1iv, NULL, 517), - NAME_FUNC_OFFSET(25286, glUniform2f, glUniform2f, NULL, 518), - NAME_FUNC_OFFSET(25301, glUniform2fv, glUniform2fv, NULL, 519), - NAME_FUNC_OFFSET(25317, glUniform2i, glUniform2i, NULL, 520), - NAME_FUNC_OFFSET(25332, glUniform2iv, glUniform2iv, NULL, 521), - NAME_FUNC_OFFSET(25348, glUniform3f, glUniform3f, NULL, 522), - NAME_FUNC_OFFSET(25363, glUniform3fv, glUniform3fv, NULL, 523), - NAME_FUNC_OFFSET(25379, glUniform3i, glUniform3i, NULL, 524), - NAME_FUNC_OFFSET(25394, glUniform3iv, glUniform3iv, NULL, 525), - NAME_FUNC_OFFSET(25410, glUniform4f, glUniform4f, NULL, 526), - NAME_FUNC_OFFSET(25425, glUniform4fv, glUniform4fv, NULL, 527), - NAME_FUNC_OFFSET(25441, glUniform4i, glUniform4i, NULL, 528), - NAME_FUNC_OFFSET(25456, glUniform4iv, glUniform4iv, NULL, 529), - NAME_FUNC_OFFSET(25472, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), - NAME_FUNC_OFFSET(25494, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), - NAME_FUNC_OFFSET(25516, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), - NAME_FUNC_OFFSET(25538, glUseProgram, glUseProgram, NULL, 533), - NAME_FUNC_OFFSET(25560, glValidateProgram, glValidateProgram, NULL, 534), - NAME_FUNC_OFFSET(25581, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), - NAME_FUNC_OFFSET(25601, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), - NAME_FUNC_OFFSET(25622, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), - NAME_FUNC_OFFSET(25642, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), - NAME_FUNC_OFFSET(25663, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), - NAME_FUNC_OFFSET(25683, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), - NAME_FUNC_OFFSET(25704, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), - NAME_FUNC_OFFSET(25724, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), - NAME_FUNC_OFFSET(25745, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), - NAME_FUNC_OFFSET(25765, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), - NAME_FUNC_OFFSET(25786, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), - NAME_FUNC_OFFSET(25806, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), - NAME_FUNC_OFFSET(25827, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), - NAME_FUNC_OFFSET(25849, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), - NAME_FUNC_OFFSET(25871, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), - NAME_FUNC_OFFSET(25893, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), - NAME_FUNC_OFFSET(25915, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), - NAME_FUNC_OFFSET(25938, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), - NAME_FUNC_OFFSET(25961, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), - NAME_FUNC_OFFSET(25984, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), - NAME_FUNC_OFFSET(26005, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), - NAME_FUNC_OFFSET(26025, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), - NAME_FUNC_OFFSET(26046, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), - NAME_FUNC_OFFSET(26067, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), - NAME_FUNC_OFFSET(26087, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), - NAME_FUNC_OFFSET(26108, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), - NAME_FUNC_OFFSET(26130, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), - NAME_FUNC_OFFSET(26152, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), - NAME_FUNC_OFFSET(26174, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), - NAME_FUNC_OFFSET(26199, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), - NAME_FUNC_OFFSET(26226, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), - NAME_FUNC_OFFSET(26254, glBindBufferBase, glBindBufferBase, NULL, 572), - NAME_FUNC_OFFSET(26274, glBindBufferRange, glBindBufferRange, NULL, 573), - NAME_FUNC_OFFSET(26295, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), - NAME_FUNC_OFFSET(26321, glClampColor, glClampColor, NULL, 575), - NAME_FUNC_OFFSET(26337, glColorMaski, glColorMaski, NULL, 580), - NAME_FUNC_OFFSET(26359, glDisablei, glDisablei, NULL, 581), - NAME_FUNC_OFFSET(26379, glEnablei, glEnablei, NULL, 582), - NAME_FUNC_OFFSET(26398, glEndConditionalRender, glEndConditionalRender, NULL, 583), - NAME_FUNC_OFFSET(26423, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), - NAME_FUNC_OFFSET(26449, glGetBooleani_v, glGetBooleani_v, NULL, 585), - NAME_FUNC_OFFSET(26473, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), - NAME_FUNC_OFFSET(26498, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), - NAME_FUNC_OFFSET(26522, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), - NAME_FUNC_OFFSET(26546, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), - NAME_FUNC_OFFSET(26571, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), - NAME_FUNC_OFFSET(26604, glGetUniformuiv, glGetUniformuiv, NULL, 592), - NAME_FUNC_OFFSET(26623, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), - NAME_FUNC_OFFSET(26647, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), - NAME_FUNC_OFFSET(26672, glIsEnabledi, glIsEnabledi, NULL, 595), - NAME_FUNC_OFFSET(26694, glTexParameterIiv, glTexParameterIiv, NULL, 596), - NAME_FUNC_OFFSET(26715, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), - NAME_FUNC_OFFSET(26737, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), - NAME_FUNC_OFFSET(26768, glUniform1ui, glUniform1ui, NULL, 599), - NAME_FUNC_OFFSET(26784, glUniform1uiv, glUniform1uiv, NULL, 600), - NAME_FUNC_OFFSET(26801, glUniform2ui, glUniform2ui, NULL, 601), - NAME_FUNC_OFFSET(26817, glUniform2uiv, glUniform2uiv, NULL, 602), - NAME_FUNC_OFFSET(26834, glUniform3ui, glUniform3ui, NULL, 603), - NAME_FUNC_OFFSET(26850, glUniform3uiv, glUniform3uiv, NULL, 604), - NAME_FUNC_OFFSET(26867, glUniform4ui, glUniform4ui, NULL, 605), - NAME_FUNC_OFFSET(26883, glUniform4uiv, glUniform4uiv, NULL, 606), - NAME_FUNC_OFFSET(26900, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), - NAME_FUNC_OFFSET(26922, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), - NAME_FUNC_OFFSET(26945, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), - NAME_FUNC_OFFSET(26967, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), - NAME_FUNC_OFFSET(26989, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), - NAME_FUNC_OFFSET(27012, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), - NAME_FUNC_OFFSET(27035, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), - NAME_FUNC_OFFSET(27061, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), - NAME_FUNC_OFFSET(27087, glTexBuffer, glTexBuffer, NULL, 615), - NAME_FUNC_OFFSET(27102, glFramebufferTexture, glFramebufferTexture, NULL, 616), - NAME_FUNC_OFFSET(27126, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), - NAME_FUNC_OFFSET(27151, glMinSampleShading, glMinSampleShading, NULL, 620), - NAME_FUNC_OFFSET(27173, glBindProgramARB, glBindProgramARB, NULL, 621), - NAME_FUNC_OFFSET(27189, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), - NAME_FUNC_OFFSET(27208, glGenProgramsARB, glGenProgramsARB, NULL, 623), - NAME_FUNC_OFFSET(27224, glIsProgramARB, glIsProgramARB, NULL, 630), - NAME_FUNC_OFFSET(27238, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), - NAME_FUNC_OFFSET(27261, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), - NAME_FUNC_OFFSET(27285, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), - NAME_FUNC_OFFSET(27308, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), - NAME_FUNC_OFFSET(27332, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), - NAME_FUNC_OFFSET(27349, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), - NAME_FUNC_OFFSET(27367, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), - NAME_FUNC_OFFSET(27384, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), - NAME_FUNC_OFFSET(27402, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), - NAME_FUNC_OFFSET(27419, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), - NAME_FUNC_OFFSET(27437, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), - NAME_FUNC_OFFSET(27454, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), - NAME_FUNC_OFFSET(27472, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), - NAME_FUNC_OFFSET(27497, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), - NAME_FUNC_OFFSET(27519, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), - NAME_FUNC_OFFSET(27546, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), - NAME_FUNC_OFFSET(27570, glBindFramebuffer, glBindFramebuffer, NULL, 660), - NAME_FUNC_OFFSET(27591, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), - NAME_FUNC_OFFSET(27613, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), - NAME_FUNC_OFFSET(27634, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), - NAME_FUNC_OFFSET(27662, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), - NAME_FUNC_OFFSET(27690, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), - NAME_FUNC_OFFSET(27714, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), - NAME_FUNC_OFFSET(27738, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), - NAME_FUNC_OFFSET(27763, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), - NAME_FUNC_OFFSET(27788, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), - NAME_FUNC_OFFSET(27817, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), - NAME_FUNC_OFFSET(27846, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), - NAME_FUNC_OFFSET(27872, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), - NAME_FUNC_OFFSET(27898, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), - NAME_FUNC_OFFSET(27924, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), - NAME_FUNC_OFFSET(27950, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), - NAME_FUNC_OFFSET(27976, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), - NAME_FUNC_OFFSET(28005, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), - NAME_FUNC_OFFSET(28034, glGenFramebuffers, glGenFramebuffers, NULL, 671), - NAME_FUNC_OFFSET(28055, glGenFramebuffers, glGenFramebuffers, NULL, 671), - NAME_FUNC_OFFSET(28076, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), - NAME_FUNC_OFFSET(28098, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), - NAME_FUNC_OFFSET(28120, glGenerateMipmap, glGenerateMipmap, NULL, 673), - NAME_FUNC_OFFSET(28140, glGenerateMipmap, glGenerateMipmap, NULL, 673), - NAME_FUNC_OFFSET(28160, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), - NAME_FUNC_OFFSET(28201, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), - NAME_FUNC_OFFSET(28242, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), - NAME_FUNC_OFFSET(28274, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), - NAME_FUNC_OFFSET(28306, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(21899, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21918, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21941, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21964, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(21983, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(22008, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(22029, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(22051, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(22069, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(22088, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(22109, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(22131, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(22152, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(22174, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(22195, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(22217, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(22235, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(22254, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(22275, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(22297, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(22318, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(22340, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(22361, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(22383, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(22401, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(22420, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(22441, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(22463, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(22484, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(22506, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(22527, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(22549, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(22567, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(22586, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(22607, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(22629, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(22650, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(22672, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(22698, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(22724, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22750, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22776, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(22805, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(22834, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22863, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22892, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(22919, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(22945, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(22971, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(22997, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(23023, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(23043, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(23066, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(23090, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(23113, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(23134, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(23149, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(23165, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(23186, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(23207, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(23228, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(23250, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(23272, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(23294, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(23317, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(23337, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(23358, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(23380, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(23403, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(23425, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(23448, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(23470, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(23493, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(23515, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(23538, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(23561, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(23585, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(23608, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(23632, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(23655, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(23679, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(23706, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23723, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23741, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23759, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23778, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23795, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23813, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23831, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23850, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23867, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23885, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23903, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23922, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23939, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23957, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23975, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23994, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(24011, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(24029, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(24047, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(24066, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(24083, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(24101, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(24119, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(24138, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(24155, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(24173, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(24191, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(24210, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(24227, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(24245, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(24263, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(24282, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(24298, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(24314, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(24330, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(24349, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(24368, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(24387, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(24401, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(24417, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(24433, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(24459, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24482, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24505, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(24527, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(24549, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(24572, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(24588, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(24602, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(24615, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(24630, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(24645, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(24662, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(24679, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(24703, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24730, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24757, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24784, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(24803, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(24833, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24850, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24867, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24883, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(24912, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(24933, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(24955, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(24978, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(24999, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(25023, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(25041, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(25059, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(25088, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(25116, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(25139, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(25162, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(25185, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(25202, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(25220, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(25243, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(25258, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(25274, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(25289, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(25305, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(25320, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(25336, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(25351, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(25367, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(25382, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(25398, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(25413, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(25429, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(25444, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(25460, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(25475, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(25491, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(25513, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(25535, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(25557, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(25579, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(25600, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(25620, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(25641, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(25661, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(25682, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET(25702, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET(25723, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET(25743, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET(25764, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET(25784, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET(25805, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET(25825, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET(25846, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET(25868, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET(25890, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET(25912, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET(25934, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET(25957, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET(25980, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET(26003, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET(26024, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET(26044, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET(26065, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET(26086, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET(26106, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET(26127, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET(26149, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET(26171, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(26193, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(26218, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(26245, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(26273, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(26293, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(26314, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(26340, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(26356, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(26378, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(26398, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(26417, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(26442, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET(26468, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET(26492, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET(26517, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET(26541, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET(26565, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET(26590, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET(26623, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET(26642, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET(26666, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET(26691, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET(26713, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET(26734, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET(26756, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET(26787, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET(26803, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET(26820, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET(26836, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(26853, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(26869, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(26886, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(26902, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(26919, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(26941, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(26964, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(26986, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(27008, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(27031, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(27054, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(27080, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(27106, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(27121, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(27145, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(27170, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET(27192, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET(27208, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(27227, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET(27243, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET(27257, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET(27280, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET(27304, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET(27327, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET(27351, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET(27368, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET(27386, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(27403, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(27421, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(27438, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(27456, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(27473, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(27491, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27516, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27538, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27565, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27589, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(27610, glBindRenderbuffer, glBindRenderbuffer, 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glTexParameterxv, NULL, 1153), + NAME_FUNC_OFFSET(28344, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(28363, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(28383, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(28403, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28428, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28453, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(28489, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(28517, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(28537, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(28558, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28584, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28608, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(28629, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28650, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28669, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(28690, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(28724, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(28749, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(28775, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(28792, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(28822, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(28843, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(28865, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(28878, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(28902, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(28927, glClearDepthf, glClearDepthf, NULL, 785), + NAME_FUNC_OFFSET(28944, glDepthRangef, glDepthRangef, NULL, 786), + NAME_FUNC_OFFSET(28961, glGetProgramBinary, glGetProgramBinary, NULL, 790), + NAME_FUNC_OFFSET(28983, glProgramBinary, glProgramBinary, NULL, 791), + NAME_FUNC_OFFSET(29002, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(29025, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(29048, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881), + NAME_FUNC_OFFSET(29064, gl_dispatch_stub_882, gl_dispatch_stub_882, NULL, 882), + NAME_FUNC_OFFSET(29083, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890), + NAME_FUNC_OFFSET(29108, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), + NAME_FUNC_OFFSET(29133, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), + NAME_FUNC_OFFSET(29159, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), + NAME_FUNC_OFFSET(29187, gl_dispatch_stub_894, gl_dispatch_stub_894, NULL, 894), + NAME_FUNC_OFFSET(29212, gl_dispatch_stub_895, gl_dispatch_stub_895, NULL, 895), + NAME_FUNC_OFFSET(29243, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896), + NAME_FUNC_OFFSET(29269, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897), + NAME_FUNC_OFFSET(29292, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899), + NAME_FUNC_OFFSET(29314, gl_dispatch_stub_900, gl_dispatch_stub_900, NULL, 900), + NAME_FUNC_OFFSET(29337, gl_dispatch_stub_901, gl_dispatch_stub_901, NULL, 901), + NAME_FUNC_OFFSET(29359, gl_dispatch_stub_902, gl_dispatch_stub_902, NULL, 902), + NAME_FUNC_OFFSET(29382, gl_dispatch_stub_903, gl_dispatch_stub_903, NULL, 903), + NAME_FUNC_OFFSET(29405, gl_dispatch_stub_904, gl_dispatch_stub_904, NULL, 904), + NAME_FUNC_OFFSET(29429, gl_dispatch_stub_905, gl_dispatch_stub_905, NULL, 905), + NAME_FUNC_OFFSET(29451, gl_dispatch_stub_906, gl_dispatch_stub_906, NULL, 906), + NAME_FUNC_OFFSET(29474, gl_dispatch_stub_907, gl_dispatch_stub_907, NULL, 907), + NAME_FUNC_OFFSET(29496, gl_dispatch_stub_908, gl_dispatch_stub_908, NULL, 908), + NAME_FUNC_OFFSET(29519, gl_dispatch_stub_909, gl_dispatch_stub_909, NULL, 909), + NAME_FUNC_OFFSET(29542, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910), + NAME_FUNC_OFFSET(29566, gl_dispatch_stub_911, gl_dispatch_stub_911, NULL, 911), + NAME_FUNC_OFFSET(29588, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912), + NAME_FUNC_OFFSET(29611, gl_dispatch_stub_913, gl_dispatch_stub_913, NULL, 913), + NAME_FUNC_OFFSET(29633, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914), + NAME_FUNC_OFFSET(29656, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915), + NAME_FUNC_OFFSET(29679, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916), + NAME_FUNC_OFFSET(29703, gl_dispatch_stub_917, gl_dispatch_stub_917, NULL, 917), + NAME_FUNC_OFFSET(29725, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918), + NAME_FUNC_OFFSET(29748, gl_dispatch_stub_919, gl_dispatch_stub_919, NULL, 919), + NAME_FUNC_OFFSET(29770, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920), + NAME_FUNC_OFFSET(29793, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921), + NAME_FUNC_OFFSET(29816, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922), + NAME_FUNC_OFFSET(29840, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923), + NAME_FUNC_OFFSET(29869, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924), + NAME_FUNC_OFFSET(29900, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925), + NAME_FUNC_OFFSET(29931, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926), + NAME_FUNC_OFFSET(29960, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927), + NAME_FUNC_OFFSET(29991, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928), + NAME_FUNC_OFFSET(30022, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929), + NAME_FUNC_OFFSET(30051, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930), + NAME_FUNC_OFFSET(30082, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931), + NAME_FUNC_OFFSET(30113, gl_dispatch_stub_933, gl_dispatch_stub_933, NULL, 933), + NAME_FUNC_OFFSET(30135, gl_dispatch_stub_934, gl_dispatch_stub_934, NULL, 934), + NAME_FUNC_OFFSET(30164, glDebugMessageCallback, glDebugMessageCallback, NULL, 935), + NAME_FUNC_OFFSET(30190, glDebugMessageControl, glDebugMessageControl, NULL, 936), + NAME_FUNC_OFFSET(30215, glDebugMessageInsert, glDebugMessageInsert, NULL, 937), + NAME_FUNC_OFFSET(30239, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 938), + NAME_FUNC_OFFSET(30263, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 945), + NAME_FUNC_OFFSET(30282, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 946), + NAME_FUNC_OFFSET(30302, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 947), + NAME_FUNC_OFFSET(30322, glFogCoordfEXT, glFogCoordfEXT, NULL, 948), + NAME_FUNC_OFFSET(30334, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 949), + NAME_FUNC_OFFSET(30347, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1052), + NAME_FUNC_OFFSET(30365, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1053), + NAME_FUNC_OFFSET(30384, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1054), + NAME_FUNC_OFFSET(30402, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1055), + NAME_FUNC_OFFSET(30421, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1056), + NAME_FUNC_OFFSET(30440, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1057), + NAME_FUNC_OFFSET(30460, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1058), + NAME_FUNC_OFFSET(30478, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1059), + NAME_FUNC_OFFSET(30497, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1060), + NAME_FUNC_OFFSET(30516, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1061), + NAME_FUNC_OFFSET(30536, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1062), + NAME_FUNC_OFFSET(30554, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1063), + NAME_FUNC_OFFSET(30573, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1064), + NAME_FUNC_OFFSET(30592, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1065), + NAME_FUNC_OFFSET(30612, glAlphaFuncx, glAlphaFuncx, NULL, 1112), + NAME_FUNC_OFFSET(30628, glClearColorx, glClearColorx, NULL, 1113), + NAME_FUNC_OFFSET(30645, glClearDepthx, glClearDepthx, NULL, 1114), + NAME_FUNC_OFFSET(30662, glColor4x, glColor4x, NULL, 1115), + NAME_FUNC_OFFSET(30675, glDepthRangex, glDepthRangex, NULL, 1116), + NAME_FUNC_OFFSET(30692, glFogx, glFogx, NULL, 1117), + NAME_FUNC_OFFSET(30702, glFogxv, glFogxv, NULL, 1118), + NAME_FUNC_OFFSET(30713, glFrustumf, glFrustumf, NULL, 1119), + NAME_FUNC_OFFSET(30727, glFrustumx, glFrustumx, NULL, 1120), + NAME_FUNC_OFFSET(30741, glLightModelx, glLightModelx, NULL, 1121), + NAME_FUNC_OFFSET(30758, glLightModelxv, glLightModelxv, NULL, 1122), + NAME_FUNC_OFFSET(30776, glLightx, glLightx, NULL, 1123), + NAME_FUNC_OFFSET(30788, glLightxv, glLightxv, NULL, 1124), + NAME_FUNC_OFFSET(30801, glLineWidthx, glLineWidthx, NULL, 1125), + NAME_FUNC_OFFSET(30817, glLoadMatrixx, glLoadMatrixx, NULL, 1126), + NAME_FUNC_OFFSET(30834, glMaterialx, glMaterialx, NULL, 1127), + NAME_FUNC_OFFSET(30849, glMaterialxv, glMaterialxv, NULL, 1128), + NAME_FUNC_OFFSET(30865, glMultMatrixx, glMultMatrixx, NULL, 1129), + NAME_FUNC_OFFSET(30882, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1130), + NAME_FUNC_OFFSET(30903, glNormal3x, glNormal3x, NULL, 1131), + NAME_FUNC_OFFSET(30917, glOrthof, glOrthof, NULL, 1132), + NAME_FUNC_OFFSET(30929, glOrthox, glOrthox, NULL, 1133), + NAME_FUNC_OFFSET(30941, glPointSizex, glPointSizex, NULL, 1134), + NAME_FUNC_OFFSET(30957, glPolygonOffsetx, glPolygonOffsetx, NULL, 1135), + NAME_FUNC_OFFSET(30977, glRotatex, glRotatex, NULL, 1136), + NAME_FUNC_OFFSET(30990, glSampleCoveragex, glSampleCoveragex, NULL, 1137), + NAME_FUNC_OFFSET(31011, glScalex, glScalex, NULL, 1138), + NAME_FUNC_OFFSET(31023, glTexEnvx, glTexEnvx, NULL, 1139), + NAME_FUNC_OFFSET(31036, glTexEnvxv, glTexEnvxv, NULL, 1140), + NAME_FUNC_OFFSET(31050, glTexParameterx, glTexParameterx, NULL, 1141), + NAME_FUNC_OFFSET(31069, glTranslatex, glTranslatex, NULL, 1142), + NAME_FUNC_OFFSET(31085, glClipPlanef, glClipPlanef, NULL, 1143), + NAME_FUNC_OFFSET(31101, glClipPlanex, glClipPlanex, NULL, 1144), + NAME_FUNC_OFFSET(31117, glGetClipPlanef, glGetClipPlanef, NULL, 1145), + NAME_FUNC_OFFSET(31136, glGetClipPlanex, glGetClipPlanex, NULL, 1146), + NAME_FUNC_OFFSET(31155, glGetFixedv, glGetFixedv, NULL, 1147), + NAME_FUNC_OFFSET(31170, glGetLightxv, glGetLightxv, NULL, 1148), + NAME_FUNC_OFFSET(31186, glGetMaterialxv, glGetMaterialxv, NULL, 1149), + NAME_FUNC_OFFSET(31205, glGetTexEnvxv, glGetTexEnvxv, NULL, 1150), + NAME_FUNC_OFFSET(31222, glGetTexParameterxv, glGetTexParameterxv, NULL, 1151), + NAME_FUNC_OFFSET(31245, glPointParameterx, glPointParameterx, NULL, 1152), + NAME_FUNC_OFFSET(31266, glPointParameterxv, glPointParameterxv, NULL, 1153), + NAME_FUNC_OFFSET(31288, glTexParameterxv, glTexParameterxv, NULL, 1154), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; |