diff options
author | marha <marha@users.sourceforge.net> | 2013-01-31 08:18:11 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2013-01-31 08:18:11 +0100 |
commit | 2fc48c488a930aef819a5dc6c283d0cabad521a4 (patch) | |
tree | 62b68e9dd05c78cd64f24c18b30d31c99414dee7 /xorg-server/glx/glprocs.h | |
parent | 3dc034dda1a451ed7dc48cfb10caba11e66b4132 (diff) | |
download | vcxsrv-2fc48c488a930aef819a5dc6c283d0cabad521a4.tar.gz vcxsrv-2fc48c488a930aef819a5dc6c283d0cabad521a4.tar.bz2 vcxsrv-2fc48c488a930aef819a5dc6c283d0cabad521a4.zip |
Synchronised files
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 1430 |
1 files changed, 716 insertions, 714 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index ff801b0f5..de5af4dc6 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -874,6 +874,7 @@ static const char gl_string_table[] = "glTextureStorage1DEXT\0" "glTextureStorage2DEXT\0" "glTextureStorage3DEXT\0" + "glTexBufferRange\0" "glInvalidateBufferData\0" "glInvalidateBufferSubData\0" "glInvalidateFramebuffer\0" @@ -1558,7 +1559,6 @@ static const char gl_string_table[] = #define gl_dispatch_stub_727 mgl_dispatch_stub_727 #define gl_dispatch_stub_728 mgl_dispatch_stub_728 #define gl_dispatch_stub_815 mgl_dispatch_stub_815 -#define gl_dispatch_stub_829 mgl_dispatch_stub_829 #define gl_dispatch_stub_830 mgl_dispatch_stub_830 #define gl_dispatch_stub_831 mgl_dispatch_stub_831 #define gl_dispatch_stub_832 mgl_dispatch_stub_832 @@ -1570,21 +1570,21 @@ static const char gl_string_table[] = #define gl_dispatch_stub_838 mgl_dispatch_stub_838 #define gl_dispatch_stub_839 mgl_dispatch_stub_839 #define gl_dispatch_stub_840 mgl_dispatch_stub_840 -#define gl_dispatch_stub_863 mgl_dispatch_stub_863 +#define gl_dispatch_stub_841 mgl_dispatch_stub_841 #define gl_dispatch_stub_864 mgl_dispatch_stub_864 -#define gl_dispatch_stub_938 mgl_dispatch_stub_938 +#define gl_dispatch_stub_865 mgl_dispatch_stub_865 #define gl_dispatch_stub_939 mgl_dispatch_stub_939 #define gl_dispatch_stub_940 mgl_dispatch_stub_940 -#define gl_dispatch_stub_948 mgl_dispatch_stub_948 +#define gl_dispatch_stub_941 mgl_dispatch_stub_941 #define gl_dispatch_stub_949 mgl_dispatch_stub_949 #define gl_dispatch_stub_950 mgl_dispatch_stub_950 #define gl_dispatch_stub_951 mgl_dispatch_stub_951 #define gl_dispatch_stub_952 mgl_dispatch_stub_952 #define gl_dispatch_stub_953 mgl_dispatch_stub_953 -#define gl_dispatch_stub_978 mgl_dispatch_stub_978 +#define gl_dispatch_stub_954 mgl_dispatch_stub_954 #define gl_dispatch_stub_979 mgl_dispatch_stub_979 #define gl_dispatch_stub_980 mgl_dispatch_stub_980 -#define gl_dispatch_stub_983 mgl_dispatch_stub_983 +#define gl_dispatch_stub_981 mgl_dispatch_stub_981 #define gl_dispatch_stub_984 mgl_dispatch_stub_984 #define gl_dispatch_stub_985 mgl_dispatch_stub_985 #define gl_dispatch_stub_986 mgl_dispatch_stub_986 @@ -1627,6 +1627,7 @@ static const char gl_string_table[] = #define gl_dispatch_stub_1023 mgl_dispatch_stub_1023 #define gl_dispatch_stub_1024 mgl_dispatch_stub_1024 #define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 +#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 #endif /* USE_MGL_NAMESPACE */ @@ -1648,75 +1649,75 @@ void GLAPIENTRY gl_dispatch_stub_726(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_727(GLuint id, GLenum pname, GLuint64 * params); void GLAPIENTRY gl_dispatch_stub_728(GLuint id, GLenum target); void GLAPIENTRY gl_dispatch_stub_815(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); -void GLAPIENTRY gl_dispatch_stub_829(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLAPIENTRY gl_dispatch_stub_830(const GLfloat * coords); -void GLAPIENTRY gl_dispatch_stub_831(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLAPIENTRY gl_dispatch_stub_832(const GLint * coords); -void GLAPIENTRY gl_dispatch_stub_833(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLAPIENTRY gl_dispatch_stub_834(const GLshort * coords); -void GLAPIENTRY gl_dispatch_stub_835(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLAPIENTRY gl_dispatch_stub_836(const GLfixed * coords); -void GLAPIENTRY gl_dispatch_stub_837(GLenum type, GLsizei stride, const GLvoid * pointer); -GLbitfield GLAPIENTRY gl_dispatch_stub_838(GLfixed * mantissa, GLint * exponent); -void GLAPIENTRY gl_dispatch_stub_839(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_840(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_863(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_864(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_938(GLenum face); -void GLAPIENTRY gl_dispatch_stub_939(GLuint array); -void GLAPIENTRY gl_dispatch_stub_940(GLsizei n, GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_948(GLenum coord, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_949(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_950(GLenum coord, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_951(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_953(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_978(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_979(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_830(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_831(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_832(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_833(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_834(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_835(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_836(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_837(const GLfixed * coords); +void GLAPIENTRY gl_dispatch_stub_838(GLenum type, GLsizei stride, const GLvoid * pointer); +GLbitfield GLAPIENTRY gl_dispatch_stub_839(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_840(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_841(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_864(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_865(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_939(GLenum face); +void GLAPIENTRY gl_dispatch_stub_940(GLuint array); +void GLAPIENTRY gl_dispatch_stub_941(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_949(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_950(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_951(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_952(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_953(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_954(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_979(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); void GLAPIENTRY gl_dispatch_stub_980(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_983(GLenum func, GLclampx ref); -void GLAPIENTRY gl_dispatch_stub_984(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLAPIENTRY gl_dispatch_stub_985(GLclampx depth); -void GLAPIENTRY gl_dispatch_stub_986(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLAPIENTRY gl_dispatch_stub_987(GLclampx zNear, GLclampx zFar); -void GLAPIENTRY gl_dispatch_stub_988(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_989(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_990(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_991(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_992(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_993(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_994(GLenum light, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_995(GLenum light, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_996(GLfixed width); -void GLAPIENTRY gl_dispatch_stub_997(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_998(GLenum face, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_999(GLenum face, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1000(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1001(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLAPIENTRY gl_dispatch_stub_1002(GLfixed nx, GLfixed ny, GLfixed nz); -void GLAPIENTRY gl_dispatch_stub_1003(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1004(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1005(GLfixed size); -void GLAPIENTRY gl_dispatch_stub_1006(GLfixed factor, GLfixed units); -void GLAPIENTRY gl_dispatch_stub_1007(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1008(GLclampx value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_1009(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1010(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1012(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1013(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1014(GLenum plane, const GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1015(GLenum plane, const GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1016(GLenum plane, GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1017(GLenum plane, GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1018(GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1019(GLenum light, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1020(GLenum face, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_981(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_984(GLenum func, GLclampx ref); +void GLAPIENTRY gl_dispatch_stub_985(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void GLAPIENTRY gl_dispatch_stub_986(GLclampx depth); +void GLAPIENTRY gl_dispatch_stub_987(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void GLAPIENTRY gl_dispatch_stub_988(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_989(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_990(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_991(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_992(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_993(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_994(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_995(GLenum light, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_996(GLenum light, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_997(GLfixed width); +void GLAPIENTRY gl_dispatch_stub_998(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_999(GLenum face, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1000(GLenum face, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1001(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1002(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void GLAPIENTRY gl_dispatch_stub_1003(GLfixed nx, GLfixed ny, GLfixed nz); +void GLAPIENTRY gl_dispatch_stub_1004(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1005(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1006(GLfixed size); +void GLAPIENTRY gl_dispatch_stub_1007(GLfixed factor, GLfixed units); +void GLAPIENTRY gl_dispatch_stub_1008(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1009(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1010(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1012(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1013(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1014(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1015(GLenum plane, const GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1016(GLenum plane, const GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1017(GLenum plane, GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1018(GLenum plane, GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1019(GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1020(GLenum light, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1021(GLenum face, GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1023(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1024(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1025(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1023(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1024(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1025(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1026(GLenum target, GLenum pname, const GLfixed * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -2542,669 +2543,670 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13646, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 819), NAME_FUNC_OFFSET(13668, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 820), NAME_FUNC_OFFSET(13690, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 821), - NAME_FUNC_OFFSET(13712, glInvalidateBufferData, glInvalidateBufferData, NULL, 822), - NAME_FUNC_OFFSET(13735, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 823), - NAME_FUNC_OFFSET(13761, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 824), - NAME_FUNC_OFFSET(13785, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 825), - NAME_FUNC_OFFSET(13812, glInvalidateTexImage, glInvalidateTexImage, NULL, 826), - NAME_FUNC_OFFSET(13833, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 827), - NAME_FUNC_OFFSET(13857, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 828), - NAME_FUNC_OFFSET(13876, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829), - NAME_FUNC_OFFSET(13890, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830), - NAME_FUNC_OFFSET(13905, gl_dispatch_stub_831, gl_dispatch_stub_831, NULL, 831), - NAME_FUNC_OFFSET(13919, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), - NAME_FUNC_OFFSET(13934, gl_dispatch_stub_833, gl_dispatch_stub_833, NULL, 833), - NAME_FUNC_OFFSET(13948, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834), - NAME_FUNC_OFFSET(13963, gl_dispatch_stub_835, gl_dispatch_stub_835, NULL, 835), - NAME_FUNC_OFFSET(13977, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836), - NAME_FUNC_OFFSET(13992, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837), - NAME_FUNC_OFFSET(14014, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838), - NAME_FUNC_OFFSET(14032, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839), + NAME_FUNC_OFFSET(13712, glTexBufferRange, glTexBufferRange, NULL, 822), + NAME_FUNC_OFFSET(13729, glInvalidateBufferData, glInvalidateBufferData, NULL, 823), + NAME_FUNC_OFFSET(13752, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 824), + NAME_FUNC_OFFSET(13778, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 825), + NAME_FUNC_OFFSET(13802, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 826), + NAME_FUNC_OFFSET(13829, glInvalidateTexImage, glInvalidateTexImage, NULL, 827), + NAME_FUNC_OFFSET(13850, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 828), + NAME_FUNC_OFFSET(13874, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 829), + NAME_FUNC_OFFSET(13893, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830), + NAME_FUNC_OFFSET(13907, gl_dispatch_stub_831, gl_dispatch_stub_831, NULL, 831), + NAME_FUNC_OFFSET(13922, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), + NAME_FUNC_OFFSET(13936, gl_dispatch_stub_833, gl_dispatch_stub_833, NULL, 833), + NAME_FUNC_OFFSET(13951, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834), + NAME_FUNC_OFFSET(13965, gl_dispatch_stub_835, gl_dispatch_stub_835, NULL, 835), + NAME_FUNC_OFFSET(13980, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836), + NAME_FUNC_OFFSET(13994, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837), + NAME_FUNC_OFFSET(14009, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838), + NAME_FUNC_OFFSET(14031, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839), NAME_FUNC_OFFSET(14049, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840), - NAME_FUNC_OFFSET(14069, glColorPointerEXT, glColorPointerEXT, NULL, 841), - NAME_FUNC_OFFSET(14087, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 842), - NAME_FUNC_OFFSET(14108, glIndexPointerEXT, glIndexPointerEXT, NULL, 843), - NAME_FUNC_OFFSET(14126, glNormalPointerEXT, glNormalPointerEXT, NULL, 844), - NAME_FUNC_OFFSET(14145, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 845), - NAME_FUNC_OFFSET(14166, glVertexPointerEXT, glVertexPointerEXT, NULL, 846), - NAME_FUNC_OFFSET(14185, glLockArraysEXT, glLockArraysEXT, NULL, 847), - NAME_FUNC_OFFSET(14201, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 848), - NAME_FUNC_OFFSET(14219, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 849), - NAME_FUNC_OFFSET(14241, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 850), - NAME_FUNC_OFFSET(14264, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 851), - NAME_FUNC_OFFSET(14287, glFogCoordfEXT, glFogCoordfEXT, NULL, 852), - NAME_FUNC_OFFSET(14302, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 853), - NAME_FUNC_OFFSET(14318, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 854), - NAME_FUNC_OFFSET(14338, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 855), - NAME_FUNC_OFFSET(14356, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 856), - NAME_FUNC_OFFSET(14375, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 857), - NAME_FUNC_OFFSET(14393, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 858), - NAME_FUNC_OFFSET(14412, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 859), - NAME_FUNC_OFFSET(14430, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 860), - NAME_FUNC_OFFSET(14449, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 861), - NAME_FUNC_OFFSET(14467, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 862), - NAME_FUNC_OFFSET(14486, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), - NAME_FUNC_OFFSET(14511, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), - NAME_FUNC_OFFSET(14538, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 865), - NAME_FUNC_OFFSET(14562, glExecuteProgramNV, glExecuteProgramNV, NULL, 866), - NAME_FUNC_OFFSET(14581, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 867), - NAME_FUNC_OFFSET(14607, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 868), - NAME_FUNC_OFFSET(14633, glGetProgramStringNV, glGetProgramStringNV, NULL, 869), - NAME_FUNC_OFFSET(14654, glGetProgramivNV, glGetProgramivNV, NULL, 870), - NAME_FUNC_OFFSET(14671, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 871), - NAME_FUNC_OFFSET(14692, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 872), - NAME_FUNC_OFFSET(14714, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 873), - NAME_FUNC_OFFSET(14736, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 874), - NAME_FUNC_OFFSET(14758, glLoadProgramNV, glLoadProgramNV, NULL, 875), - NAME_FUNC_OFFSET(14774, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 876), - NAME_FUNC_OFFSET(14799, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 877), - NAME_FUNC_OFFSET(14824, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 878), - NAME_FUNC_OFFSET(14852, glTrackMatrixNV, glTrackMatrixNV, NULL, 879), - NAME_FUNC_OFFSET(14868, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 880), - NAME_FUNC_OFFSET(14887, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 881), - NAME_FUNC_OFFSET(14907, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 882), - NAME_FUNC_OFFSET(14926, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 883), - NAME_FUNC_OFFSET(14946, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 884), - NAME_FUNC_OFFSET(14965, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 885), - NAME_FUNC_OFFSET(14985, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 886), - NAME_FUNC_OFFSET(15004, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 887), - NAME_FUNC_OFFSET(15024, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 888), - NAME_FUNC_OFFSET(15043, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 889), - NAME_FUNC_OFFSET(15063, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 890), - NAME_FUNC_OFFSET(15082, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 891), - NAME_FUNC_OFFSET(15102, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 892), - NAME_FUNC_OFFSET(15121, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 893), - NAME_FUNC_OFFSET(15141, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 894), - NAME_FUNC_OFFSET(15160, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 895), - NAME_FUNC_OFFSET(15180, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 896), - NAME_FUNC_OFFSET(15199, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 897), - NAME_FUNC_OFFSET(15219, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 898), - NAME_FUNC_OFFSET(15238, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 899), - NAME_FUNC_OFFSET(15258, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 900), - NAME_FUNC_OFFSET(15277, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 901), - NAME_FUNC_OFFSET(15297, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 902), - NAME_FUNC_OFFSET(15316, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 903), - NAME_FUNC_OFFSET(15336, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 904), - NAME_FUNC_OFFSET(15356, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 905), - NAME_FUNC_OFFSET(15377, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 906), - NAME_FUNC_OFFSET(15401, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 907), - NAME_FUNC_OFFSET(15422, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 908), - NAME_FUNC_OFFSET(15443, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 909), - NAME_FUNC_OFFSET(15464, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 910), - NAME_FUNC_OFFSET(15485, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 911), - NAME_FUNC_OFFSET(15506, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 912), - NAME_FUNC_OFFSET(15527, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 913), - NAME_FUNC_OFFSET(15548, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 914), - NAME_FUNC_OFFSET(15569, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 915), - NAME_FUNC_OFFSET(15590, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 916), - NAME_FUNC_OFFSET(15611, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 917), - NAME_FUNC_OFFSET(15632, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 918), - NAME_FUNC_OFFSET(15653, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 919), - NAME_FUNC_OFFSET(15675, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 920), - NAME_FUNC_OFFSET(15702, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 921), - NAME_FUNC_OFFSET(15729, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 922), - NAME_FUNC_OFFSET(15753, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 923), - NAME_FUNC_OFFSET(15777, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 924), - NAME_FUNC_OFFSET(15799, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 925), - NAME_FUNC_OFFSET(15821, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 926), - NAME_FUNC_OFFSET(15843, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 927), - NAME_FUNC_OFFSET(15868, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 928), - NAME_FUNC_OFFSET(15892, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 929), - NAME_FUNC_OFFSET(15914, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 930), - NAME_FUNC_OFFSET(15936, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 931), - NAME_FUNC_OFFSET(15958, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 932), - NAME_FUNC_OFFSET(15984, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 933), - NAME_FUNC_OFFSET(16007, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 934), - NAME_FUNC_OFFSET(16031, glPassTexCoordATI, glPassTexCoordATI, NULL, 935), - NAME_FUNC_OFFSET(16049, glSampleMapATI, glSampleMapATI, NULL, 936), - NAME_FUNC_OFFSET(16064, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 937), - NAME_FUNC_OFFSET(16095, gl_dispatch_stub_938, gl_dispatch_stub_938, NULL, 938), - NAME_FUNC_OFFSET(16118, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939), - NAME_FUNC_OFFSET(16141, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940), - NAME_FUNC_OFFSET(16164, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 941), - NAME_FUNC_OFFSET(16195, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 942), - NAME_FUNC_OFFSET(16226, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 943), - NAME_FUNC_OFFSET(16254, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 944), - NAME_FUNC_OFFSET(16283, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 945), - NAME_FUNC_OFFSET(16311, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 946), - NAME_FUNC_OFFSET(16340, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 947), - NAME_FUNC_OFFSET(16361, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948), + NAME_FUNC_OFFSET(14066, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841), + NAME_FUNC_OFFSET(14086, glColorPointerEXT, glColorPointerEXT, NULL, 842), + NAME_FUNC_OFFSET(14104, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 843), + NAME_FUNC_OFFSET(14125, glIndexPointerEXT, glIndexPointerEXT, NULL, 844), + NAME_FUNC_OFFSET(14143, glNormalPointerEXT, glNormalPointerEXT, NULL, 845), + NAME_FUNC_OFFSET(14162, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 846), + NAME_FUNC_OFFSET(14183, glVertexPointerEXT, glVertexPointerEXT, NULL, 847), + NAME_FUNC_OFFSET(14202, glLockArraysEXT, glLockArraysEXT, NULL, 848), + NAME_FUNC_OFFSET(14218, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 849), + NAME_FUNC_OFFSET(14236, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 850), + NAME_FUNC_OFFSET(14258, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 851), + NAME_FUNC_OFFSET(14281, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 852), + NAME_FUNC_OFFSET(14304, glFogCoordfEXT, glFogCoordfEXT, NULL, 853), + NAME_FUNC_OFFSET(14319, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 854), + NAME_FUNC_OFFSET(14335, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 855), + NAME_FUNC_OFFSET(14355, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 856), + NAME_FUNC_OFFSET(14373, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 857), + NAME_FUNC_OFFSET(14392, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 858), + NAME_FUNC_OFFSET(14410, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 859), + NAME_FUNC_OFFSET(14429, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 860), + NAME_FUNC_OFFSET(14447, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 861), + NAME_FUNC_OFFSET(14466, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 862), + NAME_FUNC_OFFSET(14484, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 863), + NAME_FUNC_OFFSET(14503, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), + NAME_FUNC_OFFSET(14528, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), + NAME_FUNC_OFFSET(14555, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 866), + NAME_FUNC_OFFSET(14579, glExecuteProgramNV, glExecuteProgramNV, NULL, 867), + NAME_FUNC_OFFSET(14598, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 868), + NAME_FUNC_OFFSET(14624, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 869), + NAME_FUNC_OFFSET(14650, glGetProgramStringNV, glGetProgramStringNV, NULL, 870), + NAME_FUNC_OFFSET(14671, glGetProgramivNV, glGetProgramivNV, NULL, 871), + NAME_FUNC_OFFSET(14688, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 872), + NAME_FUNC_OFFSET(14709, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 873), + NAME_FUNC_OFFSET(14731, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 874), + NAME_FUNC_OFFSET(14753, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 875), + NAME_FUNC_OFFSET(14775, glLoadProgramNV, glLoadProgramNV, NULL, 876), + NAME_FUNC_OFFSET(14791, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 877), + NAME_FUNC_OFFSET(14816, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 878), + NAME_FUNC_OFFSET(14841, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 879), + NAME_FUNC_OFFSET(14869, glTrackMatrixNV, glTrackMatrixNV, NULL, 880), + NAME_FUNC_OFFSET(14885, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 881), + NAME_FUNC_OFFSET(14904, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 882), + NAME_FUNC_OFFSET(14924, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 883), + NAME_FUNC_OFFSET(14943, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 884), + NAME_FUNC_OFFSET(14963, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 885), + NAME_FUNC_OFFSET(14982, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 886), + NAME_FUNC_OFFSET(15002, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 887), + NAME_FUNC_OFFSET(15021, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 888), + NAME_FUNC_OFFSET(15041, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 889), + NAME_FUNC_OFFSET(15060, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 890), + NAME_FUNC_OFFSET(15080, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 891), + NAME_FUNC_OFFSET(15099, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 892), + NAME_FUNC_OFFSET(15119, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 893), + NAME_FUNC_OFFSET(15138, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 894), + NAME_FUNC_OFFSET(15158, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 895), + NAME_FUNC_OFFSET(15177, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 896), + NAME_FUNC_OFFSET(15197, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 897), + NAME_FUNC_OFFSET(15216, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 898), + NAME_FUNC_OFFSET(15236, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 899), + NAME_FUNC_OFFSET(15255, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 900), + NAME_FUNC_OFFSET(15275, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 901), + NAME_FUNC_OFFSET(15294, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 902), + NAME_FUNC_OFFSET(15314, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 903), + NAME_FUNC_OFFSET(15333, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 904), + NAME_FUNC_OFFSET(15353, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 905), + NAME_FUNC_OFFSET(15373, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 906), + NAME_FUNC_OFFSET(15394, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 907), + NAME_FUNC_OFFSET(15418, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 908), + NAME_FUNC_OFFSET(15439, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 909), + NAME_FUNC_OFFSET(15460, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 910), + NAME_FUNC_OFFSET(15481, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 911), + NAME_FUNC_OFFSET(15502, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 912), + NAME_FUNC_OFFSET(15523, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 913), + NAME_FUNC_OFFSET(15544, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 914), + NAME_FUNC_OFFSET(15565, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 915), + NAME_FUNC_OFFSET(15586, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 916), + NAME_FUNC_OFFSET(15607, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 917), + NAME_FUNC_OFFSET(15628, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 918), + NAME_FUNC_OFFSET(15649, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 919), + NAME_FUNC_OFFSET(15670, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 920), + NAME_FUNC_OFFSET(15692, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 921), + NAME_FUNC_OFFSET(15719, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 922), + NAME_FUNC_OFFSET(15746, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 923), + NAME_FUNC_OFFSET(15770, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 924), + NAME_FUNC_OFFSET(15794, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 925), + NAME_FUNC_OFFSET(15816, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 926), + NAME_FUNC_OFFSET(15838, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 927), + NAME_FUNC_OFFSET(15860, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 928), + NAME_FUNC_OFFSET(15885, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 929), + NAME_FUNC_OFFSET(15909, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 930), + NAME_FUNC_OFFSET(15931, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 931), + NAME_FUNC_OFFSET(15953, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 932), + NAME_FUNC_OFFSET(15975, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 933), + NAME_FUNC_OFFSET(16001, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 934), + NAME_FUNC_OFFSET(16024, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 935), + NAME_FUNC_OFFSET(16048, glPassTexCoordATI, glPassTexCoordATI, NULL, 936), + NAME_FUNC_OFFSET(16066, glSampleMapATI, glSampleMapATI, NULL, 937), + NAME_FUNC_OFFSET(16081, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 938), + NAME_FUNC_OFFSET(16112, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939), + NAME_FUNC_OFFSET(16135, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940), + NAME_FUNC_OFFSET(16158, gl_dispatch_stub_941, gl_dispatch_stub_941, NULL, 941), + NAME_FUNC_OFFSET(16181, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 942), + NAME_FUNC_OFFSET(16212, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 943), + NAME_FUNC_OFFSET(16243, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 944), + NAME_FUNC_OFFSET(16271, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 945), + NAME_FUNC_OFFSET(16300, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 946), + NAME_FUNC_OFFSET(16328, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 947), + NAME_FUNC_OFFSET(16357, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 948), NAME_FUNC_OFFSET(16378, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949), - NAME_FUNC_OFFSET(16391, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950), - NAME_FUNC_OFFSET(16405, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(16395, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950), + NAME_FUNC_OFFSET(16408, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), NAME_FUNC_OFFSET(16422, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952), - NAME_FUNC_OFFSET(16446, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953), - NAME_FUNC_OFFSET(16476, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 954), - NAME_FUNC_OFFSET(16497, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 955), - NAME_FUNC_OFFSET(16519, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 956), - NAME_FUNC_OFFSET(16540, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 957), - NAME_FUNC_OFFSET(16562, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 958), - NAME_FUNC_OFFSET(16584, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 959), - NAME_FUNC_OFFSET(16607, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 960), - NAME_FUNC_OFFSET(16628, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 961), - NAME_FUNC_OFFSET(16650, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 962), - NAME_FUNC_OFFSET(16672, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 963), - NAME_FUNC_OFFSET(16695, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 964), - NAME_FUNC_OFFSET(16716, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 965), - NAME_FUNC_OFFSET(16738, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 966), - NAME_FUNC_OFFSET(16760, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 967), - NAME_FUNC_OFFSET(16783, glClearColorIiEXT, glClearColorIiEXT, NULL, 968), - NAME_FUNC_OFFSET(16801, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 969), - NAME_FUNC_OFFSET(16820, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 970), - NAME_FUNC_OFFSET(16842, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 971), - NAME_FUNC_OFFSET(16870, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 972), - NAME_FUNC_OFFSET(16893, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 973), - NAME_FUNC_OFFSET(16918, glActiveProgramEXT, glActiveProgramEXT, NULL, 974), - NAME_FUNC_OFFSET(16937, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 975), - NAME_FUNC_OFFSET(16962, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 976), - NAME_FUNC_OFFSET(16984, glTextureBarrierNV, glTextureBarrierNV, NULL, 977), - NAME_FUNC_OFFSET(17003, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978), - NAME_FUNC_OFFSET(17028, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979), - NAME_FUNC_OFFSET(17057, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980), - NAME_FUNC_OFFSET(17088, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 981), - NAME_FUNC_OFFSET(17127, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 982), - NAME_FUNC_OFFSET(17156, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983), - NAME_FUNC_OFFSET(17169, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), - NAME_FUNC_OFFSET(17183, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), - NAME_FUNC_OFFSET(17197, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), - NAME_FUNC_OFFSET(17207, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), - NAME_FUNC_OFFSET(17221, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), - NAME_FUNC_OFFSET(17228, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), - NAME_FUNC_OFFSET(17236, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), - NAME_FUNC_OFFSET(17247, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), - NAME_FUNC_OFFSET(17258, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), - NAME_FUNC_OFFSET(17272, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), - NAME_FUNC_OFFSET(17287, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), - NAME_FUNC_OFFSET(17296, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), - NAME_FUNC_OFFSET(17306, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), - NAME_FUNC_OFFSET(17319, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), - NAME_FUNC_OFFSET(17333, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), - NAME_FUNC_OFFSET(17345, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), - NAME_FUNC_OFFSET(17358, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), - NAME_FUNC_OFFSET(17372, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), - NAME_FUNC_OFFSET(17390, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), - NAME_FUNC_OFFSET(17401, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), - NAME_FUNC_OFFSET(17410, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), - NAME_FUNC_OFFSET(17419, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), - NAME_FUNC_OFFSET(17432, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), + NAME_FUNC_OFFSET(16439, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953), + NAME_FUNC_OFFSET(16463, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954), + NAME_FUNC_OFFSET(16493, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 955), + NAME_FUNC_OFFSET(16514, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 956), + NAME_FUNC_OFFSET(16536, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 957), + NAME_FUNC_OFFSET(16557, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 958), + NAME_FUNC_OFFSET(16579, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 959), + NAME_FUNC_OFFSET(16601, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 960), + NAME_FUNC_OFFSET(16624, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 961), + NAME_FUNC_OFFSET(16645, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 962), + NAME_FUNC_OFFSET(16667, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 963), + NAME_FUNC_OFFSET(16689, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 964), + NAME_FUNC_OFFSET(16712, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 965), + NAME_FUNC_OFFSET(16733, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 966), + NAME_FUNC_OFFSET(16755, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 967), + NAME_FUNC_OFFSET(16777, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 968), + NAME_FUNC_OFFSET(16800, glClearColorIiEXT, glClearColorIiEXT, NULL, 969), + NAME_FUNC_OFFSET(16818, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 970), + NAME_FUNC_OFFSET(16837, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 971), + NAME_FUNC_OFFSET(16859, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 972), + NAME_FUNC_OFFSET(16887, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 973), + NAME_FUNC_OFFSET(16910, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 974), + NAME_FUNC_OFFSET(16935, glActiveProgramEXT, glActiveProgramEXT, NULL, 975), + NAME_FUNC_OFFSET(16954, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 976), + NAME_FUNC_OFFSET(16979, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 977), + NAME_FUNC_OFFSET(17001, glTextureBarrierNV, glTextureBarrierNV, NULL, 978), + NAME_FUNC_OFFSET(17020, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979), + NAME_FUNC_OFFSET(17045, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980), + NAME_FUNC_OFFSET(17074, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981), + NAME_FUNC_OFFSET(17105, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 982), + NAME_FUNC_OFFSET(17144, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 983), + NAME_FUNC_OFFSET(17173, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), + NAME_FUNC_OFFSET(17186, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), + NAME_FUNC_OFFSET(17200, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), + NAME_FUNC_OFFSET(17214, 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gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), + NAME_FUNC_OFFSET(17362, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), + NAME_FUNC_OFFSET(17375, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), + NAME_FUNC_OFFSET(17389, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), + NAME_FUNC_OFFSET(17407, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), + NAME_FUNC_OFFSET(17418, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), + NAME_FUNC_OFFSET(17427, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), + NAME_FUNC_OFFSET(17436, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), NAME_FUNC_OFFSET(17449, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), - NAME_FUNC_OFFSET(17459, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), - NAME_FUNC_OFFSET(17477, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), - NAME_FUNC_OFFSET(17486, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), - 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NAME_FUNC_OFFSET(19449, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), - NAME_FUNC_OFFSET(19468, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), - NAME_FUNC_OFFSET(19489, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), - NAME_FUNC_OFFSET(19511, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), - NAME_FUNC_OFFSET(19532, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), - NAME_FUNC_OFFSET(19554, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), - NAME_FUNC_OFFSET(19575, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), - NAME_FUNC_OFFSET(19597, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), - NAME_FUNC_OFFSET(19615, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), - NAME_FUNC_OFFSET(19634, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), - NAME_FUNC_OFFSET(19655, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), - NAME_FUNC_OFFSET(19677, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), - NAME_FUNC_OFFSET(19698, glMultiTexCoord3sv, 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NAME_FUNC_OFFSET(20846, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), - NAME_FUNC_OFFSET(20869, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), - NAME_FUNC_OFFSET(20893, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), - NAME_FUNC_OFFSET(20920, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(17466, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), + NAME_FUNC_OFFSET(17476, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), + NAME_FUNC_OFFSET(17494, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), + NAME_FUNC_OFFSET(17503, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), + NAME_FUNC_OFFSET(17513, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), + NAME_FUNC_OFFSET(17524, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), + NAME_FUNC_OFFSET(17540, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), + NAME_FUNC_OFFSET(17553, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), + NAME_FUNC_OFFSET(17566, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), + NAME_FUNC_OFFSET(17579, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), + NAME_FUNC_OFFSET(17595, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), + NAME_FUNC_OFFSET(17611, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), + NAME_FUNC_OFFSET(17623, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), + NAME_FUNC_OFFSET(17636, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), + NAME_FUNC_OFFSET(17652, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), + NAME_FUNC_OFFSET(17666, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), + NAME_FUNC_OFFSET(17686, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), + NAME_FUNC_OFFSET(17704, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(17723, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), + NAME_FUNC_OFFSET(17740, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(17753, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(17767, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(17780, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(17794, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(17809, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(17826, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(17843, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(17861, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(17878, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(17894, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(17919, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(17939, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(17959, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(17982, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(18005, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(18025, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(18042, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(18059, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(18074, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(18098, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(18117, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(18136, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(18152, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(18171, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(18190, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(18213, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(18229, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(18245, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(18272, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(18299, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(18319, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18338, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18357, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18387, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18417, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18447, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18477, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(18496, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(18519, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(18544, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(18569, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(18596, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(18624, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(18651, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(18679, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(18708, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(18737, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(18763, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(18794, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(18825, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(18849, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(18872, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(18890, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(18919, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(18948, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(18963, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(18989, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(19015, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(19030, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(19042, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(19062, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(19079, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(19095, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(19111, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(19130, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(19149, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(19172, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(19195, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(19214, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(19239, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(19260, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(19282, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(19300, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(19319, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(19340, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(19362, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(19383, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(19405, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(19426, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(19448, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(19466, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(19485, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(19506, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(19528, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(19549, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(19571, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(19592, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(19614, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(19632, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(19651, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(19672, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(19694, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(19715, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(19737, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(19758, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(19780, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(19798, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(19817, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(19838, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(19860, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(19881, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(19903, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(19929, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(19955, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(19981, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(20007, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(20036, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(20065, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(20094, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(20123, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(20150, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(20176, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(20202, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(20228, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(20254, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(20274, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(20297, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(20321, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(20344, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(20365, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(20380, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(20396, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(20417, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(20438, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(20459, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(20481, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(20503, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(20525, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(20548, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(20568, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(20589, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(20611, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(20634, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(20656, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(20679, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(20701, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(20724, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(20746, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(20769, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(20792, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(20816, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(20839, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(20863, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(20886, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(20910, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), NAME_FUNC_OFFSET(20937, glWindowPos2d, glWindowPos2d, NULL, 444), - NAME_FUNC_OFFSET(20955, glWindowPos2dv, glWindowPos2dv, NULL, 445), - NAME_FUNC_OFFSET(20973, glWindowPos2dv, glWindowPos2dv, NULL, 445), - NAME_FUNC_OFFSET(20992, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(20954, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(20972, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(20990, glWindowPos2dv, glWindowPos2dv, NULL, 445), NAME_FUNC_OFFSET(21009, glWindowPos2f, glWindowPos2f, NULL, 446), - NAME_FUNC_OFFSET(21027, glWindowPos2fv, glWindowPos2fv, NULL, 447), - NAME_FUNC_OFFSET(21045, glWindowPos2fv, glWindowPos2fv, NULL, 447), - NAME_FUNC_OFFSET(21064, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(21026, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(21044, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(21062, glWindowPos2fv, glWindowPos2fv, NULL, 447), NAME_FUNC_OFFSET(21081, glWindowPos2i, glWindowPos2i, NULL, 448), - NAME_FUNC_OFFSET(21099, glWindowPos2iv, glWindowPos2iv, NULL, 449), - NAME_FUNC_OFFSET(21117, glWindowPos2iv, glWindowPos2iv, NULL, 449), - NAME_FUNC_OFFSET(21136, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(21098, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(21116, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(21134, glWindowPos2iv, glWindowPos2iv, NULL, 449), NAME_FUNC_OFFSET(21153, glWindowPos2s, glWindowPos2s, NULL, 450), - NAME_FUNC_OFFSET(21171, glWindowPos2sv, glWindowPos2sv, NULL, 451), - NAME_FUNC_OFFSET(21189, glWindowPos2sv, glWindowPos2sv, NULL, 451), - NAME_FUNC_OFFSET(21208, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(21170, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(21188, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(21206, glWindowPos2sv, glWindowPos2sv, NULL, 451), NAME_FUNC_OFFSET(21225, glWindowPos3d, glWindowPos3d, NULL, 452), - NAME_FUNC_OFFSET(21243, glWindowPos3dv, glWindowPos3dv, NULL, 453), - NAME_FUNC_OFFSET(21261, glWindowPos3dv, glWindowPos3dv, NULL, 453), - NAME_FUNC_OFFSET(21280, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(21242, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(21260, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(21278, glWindowPos3dv, glWindowPos3dv, NULL, 453), NAME_FUNC_OFFSET(21297, glWindowPos3f, glWindowPos3f, NULL, 454), - NAME_FUNC_OFFSET(21315, glWindowPos3fv, glWindowPos3fv, NULL, 455), - NAME_FUNC_OFFSET(21333, glWindowPos3fv, glWindowPos3fv, NULL, 455), - NAME_FUNC_OFFSET(21352, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(21314, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(21332, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(21350, glWindowPos3fv, glWindowPos3fv, NULL, 455), NAME_FUNC_OFFSET(21369, glWindowPos3i, glWindowPos3i, NULL, 456), - NAME_FUNC_OFFSET(21387, glWindowPos3iv, glWindowPos3iv, NULL, 457), - NAME_FUNC_OFFSET(21405, glWindowPos3iv, glWindowPos3iv, NULL, 457), - NAME_FUNC_OFFSET(21424, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(21386, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(21404, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(21422, glWindowPos3iv, glWindowPos3iv, NULL, 457), NAME_FUNC_OFFSET(21441, glWindowPos3s, glWindowPos3s, NULL, 458), - NAME_FUNC_OFFSET(21459, glWindowPos3sv, glWindowPos3sv, NULL, 459), - NAME_FUNC_OFFSET(21477, glWindowPos3sv, glWindowPos3sv, NULL, 459), - NAME_FUNC_OFFSET(21496, glBeginQuery, glBeginQuery, NULL, 460), - NAME_FUNC_OFFSET(21512, glBindBuffer, glBindBuffer, NULL, 461), - NAME_FUNC_OFFSET(21528, glBufferData, glBufferData, NULL, 462), - NAME_FUNC_OFFSET(21544, glBufferSubData, glBufferSubData, NULL, 463), - NAME_FUNC_OFFSET(21563, glDeleteBuffers, glDeleteBuffers, NULL, 464), - NAME_FUNC_OFFSET(21582, glDeleteQueries, glDeleteQueries, NULL, 465), - NAME_FUNC_OFFSET(21601, glEndQuery, glEndQuery, NULL, 466), - NAME_FUNC_OFFSET(21615, glGenBuffers, glGenBuffers, NULL, 467), - NAME_FUNC_OFFSET(21631, glGenQueries, glGenQueries, NULL, 468), - NAME_FUNC_OFFSET(21647, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), - NAME_FUNC_OFFSET(21673, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), - NAME_FUNC_OFFSET(21696, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), - NAME_FUNC_OFFSET(21719, glGetBufferSubData, glGetBufferSubData, NULL, 471), - NAME_FUNC_OFFSET(21741, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), - NAME_FUNC_OFFSET(21763, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), - NAME_FUNC_OFFSET(21786, glGetQueryiv, glGetQueryiv, NULL, 474), - NAME_FUNC_OFFSET(21802, glIsBuffer, glIsBuffer, NULL, 475), - NAME_FUNC_OFFSET(21816, glIsQuery, glIsQuery, NULL, 476), - NAME_FUNC_OFFSET(21829, glMapBuffer, glMapBuffer, NULL, 477), - NAME_FUNC_OFFSET(21844, glMapBuffer, glMapBuffer, NULL, 477), - NAME_FUNC_OFFSET(21859, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(21458, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(21476, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(21494, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(21513, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(21529, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(21545, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(21561, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(21580, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(21599, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(21618, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(21632, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(21648, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(21664, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(21690, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(21713, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(21736, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(21758, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(21780, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(21803, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(21819, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(21833, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(21846, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(21861, glMapBuffer, glMapBuffer, NULL, 477), NAME_FUNC_OFFSET(21876, glUnmapBuffer, glUnmapBuffer, NULL, 478), - NAME_FUNC_OFFSET(21893, glBindAttribLocation, glBindAttribLocation, NULL, 480), - NAME_FUNC_OFFSET(21917, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET(21944, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET(21971, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET(21998, glCompileShader, glCompileShader, NULL, 482), - NAME_FUNC_OFFSET(22017, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), - NAME_FUNC_OFFSET(22047, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(21893, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(21910, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(21934, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(21961, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(21988, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(22015, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(22034, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), NAME_FUNC_OFFSET(22064, glDrawBuffers, glDrawBuffers, NULL, 489), NAME_FUNC_OFFSET(22081, glDrawBuffers, glDrawBuffers, NULL, 489), - NAME_FUNC_OFFSET(22097, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), - NAME_FUNC_OFFSET(22126, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), - NAME_FUNC_OFFSET(22147, glGetActiveUniform, glGetActiveUniform, NULL, 492), - NAME_FUNC_OFFSET(22169, glGetAttribLocation, glGetAttribLocation, NULL, 494), - NAME_FUNC_OFFSET(22192, glGetShaderSource, glGetShaderSource, NULL, 498), - NAME_FUNC_OFFSET(22213, glGetUniformLocation, glGetUniformLocation, NULL, 500), - NAME_FUNC_OFFSET(22237, glGetUniformfv, glGetUniformfv, NULL, 501), - NAME_FUNC_OFFSET(22255, glGetUniformiv, glGetUniformiv, NULL, 502), - NAME_FUNC_OFFSET(22273, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), - NAME_FUNC_OFFSET(22302, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), - NAME_FUNC_OFFSET(22330, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), - NAME_FUNC_OFFSET(22353, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), - NAME_FUNC_OFFSET(22376, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), - NAME_FUNC_OFFSET(22399, 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498), + NAME_FUNC_OFFSET(22230, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(22254, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(22272, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(22290, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(22319, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(22347, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(22370, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(22393, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(22416, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(22433, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(22451, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(22474, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(22489, glUniform1fv, glUniform1fv, NULL, 515), 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NAME_FUNC_OFFSET(22744, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(22766, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(22788, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(22810, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(22831, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(22851, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(22872, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(22892, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(22913, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET(22933, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET(22954, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET(22974, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET(22995, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET(23015, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET(23036, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET(23056, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET(23077, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET(23099, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET(23121, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET(23143, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET(23165, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET(23188, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET(23211, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET(23234, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET(23255, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET(23275, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET(23296, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET(23317, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET(23337, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET(23358, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET(23380, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET(23402, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(23424, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(23449, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(23476, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(23504, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(23524, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(23545, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(23571, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(23587, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(23609, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(23629, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(23648, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(23673, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET(23699, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET(23723, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET(23748, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET(23772, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET(23796, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET(23821, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET(23854, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET(23873, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET(23897, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET(23922, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET(23944, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET(23965, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET(23987, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET(24018, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET(24034, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET(24051, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET(24067, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(24084, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(24100, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(24117, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(24133, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(24150, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(24172, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(24195, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(24217, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(24239, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(24262, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(24285, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(24311, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(24337, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(24352, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(24376, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(24401, glBindProgramARB, glBindProgramARB, NULL, 620), + NAME_FUNC_OFFSET(24417, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), + NAME_FUNC_OFFSET(24436, glGenProgramsARB, glGenProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(24452, glIsProgramARB, glIsProgramARB, NULL, 629), + NAME_FUNC_OFFSET(24466, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), + NAME_FUNC_OFFSET(24489, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), + NAME_FUNC_OFFSET(24513, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), + NAME_FUNC_OFFSET(24536, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), + NAME_FUNC_OFFSET(24560, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), + NAME_FUNC_OFFSET(24577, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), + NAME_FUNC_OFFSET(24595, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), + NAME_FUNC_OFFSET(24612, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), + NAME_FUNC_OFFSET(24630, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), + NAME_FUNC_OFFSET(24647, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), + NAME_FUNC_OFFSET(24665, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), + NAME_FUNC_OFFSET(24682, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), + NAME_FUNC_OFFSET(24700, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), + NAME_FUNC_OFFSET(24725, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), + NAME_FUNC_OFFSET(24747, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(24774, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(24798, glBindFramebuffer, glBindFramebuffer, NULL, 659), + NAME_FUNC_OFFSET(24819, glBindFramebuffer, glBindFramebuffer, NULL, 659), + NAME_FUNC_OFFSET(24840, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), + NAME_FUNC_OFFSET(24862, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), + NAME_FUNC_OFFSET(24884, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), + NAME_FUNC_OFFSET(24905, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), + NAME_FUNC_OFFSET(24933, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), + NAME_FUNC_OFFSET(24961, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), + NAME_FUNC_OFFSET(24985, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), + NAME_FUNC_OFFSET(25009, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), + NAME_FUNC_OFFSET(25034, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), + NAME_FUNC_OFFSET(25059, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), + NAME_FUNC_OFFSET(25088, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), + NAME_FUNC_OFFSET(25117, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), + NAME_FUNC_OFFSET(25143, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), + NAME_FUNC_OFFSET(25169, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), + NAME_FUNC_OFFSET(25195, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), + NAME_FUNC_OFFSET(25221, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), + NAME_FUNC_OFFSET(25247, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), + NAME_FUNC_OFFSET(25276, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), + NAME_FUNC_OFFSET(25305, glGenFramebuffers, glGenFramebuffers, NULL, 670), + NAME_FUNC_OFFSET(25326, glGenFramebuffers, glGenFramebuffers, NULL, 670), + NAME_FUNC_OFFSET(25347, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), + NAME_FUNC_OFFSET(25369, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), + NAME_FUNC_OFFSET(25391, glGenerateMipmap, glGenerateMipmap, NULL, 672), + NAME_FUNC_OFFSET(25411, glGenerateMipmap, glGenerateMipmap, NULL, 672), + NAME_FUNC_OFFSET(25431, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), + NAME_FUNC_OFFSET(25472, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), + NAME_FUNC_OFFSET(25513, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), + NAME_FUNC_OFFSET(25545, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), + NAME_FUNC_OFFSET(25577, glIsFramebuffer, glIsFramebuffer, NULL, 675), + NAME_FUNC_OFFSET(25596, glIsFramebuffer, glIsFramebuffer, NULL, 675), + NAME_FUNC_OFFSET(25615, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), + NAME_FUNC_OFFSET(25635, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), + NAME_FUNC_OFFSET(25655, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), + NAME_FUNC_OFFSET(25680, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), + NAME_FUNC_OFFSET(25705, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), + NAME_FUNC_OFFSET(25741, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), + NAME_FUNC_OFFSET(25769, glMapBufferRange, glMapBufferRange, NULL, 681), + NAME_FUNC_OFFSET(25789, glBindVertexArray, glBindVertexArray, NULL, 682), + NAME_FUNC_OFFSET(25810, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), + NAME_FUNC_OFFSET(25836, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), + NAME_FUNC_OFFSET(25860, glGenVertexArrays, glGenVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(25881, glIsVertexArray, glIsVertexArray, NULL, 685), + NAME_FUNC_OFFSET(25902, glIsVertexArray, glIsVertexArray, NULL, 685), + NAME_FUNC_OFFSET(25921, glProvokingVertex, glProvokingVertex, NULL, 705), + NAME_FUNC_OFFSET(25942, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 706), + NAME_FUNC_OFFSET(25976, glBlendEquationiARB, glBlendEquationiARB, NULL, 707), + NAME_FUNC_OFFSET(26002, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 708), + NAME_FUNC_OFFSET(26032, glBlendFunciARB, glBlendFunciARB, NULL, 709), + NAME_FUNC_OFFSET(26054, gl_dispatch_stub_726, gl_dispatch_stub_726, NULL, 726), + NAME_FUNC_OFFSET(26078, gl_dispatch_stub_727, gl_dispatch_stub_727, NULL, 727), + NAME_FUNC_OFFSET(26103, glClearDepthf, glClearDepthf, NULL, 778), + NAME_FUNC_OFFSET(26120, glDepthRangef, glDepthRangef, NULL, 779), + NAME_FUNC_OFFSET(26137, glGetProgramBinary, glGetProgramBinary, NULL, 783), + NAME_FUNC_OFFSET(26159, glProgramBinary, glProgramBinary, NULL, 784), + NAME_FUNC_OFFSET(26178, glProgramParameteri, glProgramParameteri, NULL, 785), + NAME_FUNC_OFFSET(26201, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840), + NAME_FUNC_OFFSET(26217, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841), + NAME_FUNC_OFFSET(26236, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 850), + NAME_FUNC_OFFSET(26255, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 851), + NAME_FUNC_OFFSET(26275, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 852), + NAME_FUNC_OFFSET(26295, glFogCoordfEXT, glFogCoordfEXT, NULL, 853), + NAME_FUNC_OFFSET(26307, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 854), + NAME_FUNC_OFFSET(26320, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 955), + NAME_FUNC_OFFSET(26338, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 956), + NAME_FUNC_OFFSET(26357, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 957), + NAME_FUNC_OFFSET(26375, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 958), + NAME_FUNC_OFFSET(26394, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 959), + NAME_FUNC_OFFSET(26413, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 960), + NAME_FUNC_OFFSET(26433, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 961), + NAME_FUNC_OFFSET(26451, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 962), + NAME_FUNC_OFFSET(26470, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 963), + NAME_FUNC_OFFSET(26489, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 964), + NAME_FUNC_OFFSET(26509, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 965), + NAME_FUNC_OFFSET(26527, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 966), + NAME_FUNC_OFFSET(26546, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 967), + NAME_FUNC_OFFSET(26565, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 968), + NAME_FUNC_OFFSET(26585, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), NAME_FUNC_OFFSET(26601, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), NAME_FUNC_OFFSET(26618, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), - NAME_FUNC_OFFSET(26631, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), + NAME_FUNC_OFFSET(26635, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), NAME_FUNC_OFFSET(26648, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), - NAME_FUNC_OFFSET(26658, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), - NAME_FUNC_OFFSET(26669, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), - NAME_FUNC_OFFSET(26683, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), - NAME_FUNC_OFFSET(26697, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), + NAME_FUNC_OFFSET(26665, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), + NAME_FUNC_OFFSET(26675, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), + NAME_FUNC_OFFSET(26686, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), + NAME_FUNC_OFFSET(26700, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), NAME_FUNC_OFFSET(26714, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), - NAME_FUNC_OFFSET(26732, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), - NAME_FUNC_OFFSET(26744, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), - NAME_FUNC_OFFSET(26757, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), - NAME_FUNC_OFFSET(26773, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), + NAME_FUNC_OFFSET(26731, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), + NAME_FUNC_OFFSET(26749, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), + NAME_FUNC_OFFSET(26761, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), + NAME_FUNC_OFFSET(26774, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), NAME_FUNC_OFFSET(26790, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), - NAME_FUNC_OFFSET(26805, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), - NAME_FUNC_OFFSET(26821, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), + NAME_FUNC_OFFSET(26807, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), + NAME_FUNC_OFFSET(26822, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), NAME_FUNC_OFFSET(26838, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), - NAME_FUNC_OFFSET(26859, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), - NAME_FUNC_OFFSET(26873, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), - NAME_FUNC_OFFSET(26885, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), - NAME_FUNC_OFFSET(26897, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), - NAME_FUNC_OFFSET(26913, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), - NAME_FUNC_OFFSET(26933, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), - NAME_FUNC_OFFSET(26946, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), - NAME_FUNC_OFFSET(26967, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), - NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), - NAME_FUNC_OFFSET(26992, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), - NAME_FUNC_OFFSET(27006, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), - NAME_FUNC_OFFSET(27025, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), - NAME_FUNC_OFFSET(27041, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), - NAME_FUNC_OFFSET(27057, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), - NAME_FUNC_OFFSET(27073, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), - NAME_FUNC_OFFSET(27092, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), - NAME_FUNC_OFFSET(27111, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), - NAME_FUNC_OFFSET(27126, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), - NAME_FUNC_OFFSET(27142, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), - NAME_FUNC_OFFSET(27161, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), + NAME_FUNC_OFFSET(26855, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), + NAME_FUNC_OFFSET(26876, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), + NAME_FUNC_OFFSET(26890, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), + NAME_FUNC_OFFSET(26902, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), + NAME_FUNC_OFFSET(26914, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), + NAME_FUNC_OFFSET(26930, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), + NAME_FUNC_OFFSET(26950, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), + NAME_FUNC_OFFSET(26963, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), + NAME_FUNC_OFFSET(26984, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), + NAME_FUNC_OFFSET(26996, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), + NAME_FUNC_OFFSET(27009, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), + NAME_FUNC_OFFSET(27023, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), + NAME_FUNC_OFFSET(27042, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), + NAME_FUNC_OFFSET(27058, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), + NAME_FUNC_OFFSET(27074, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), + NAME_FUNC_OFFSET(27090, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), + NAME_FUNC_OFFSET(27109, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), + NAME_FUNC_OFFSET(27128, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), + NAME_FUNC_OFFSET(27143, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), + NAME_FUNC_OFFSET(27159, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), NAME_FUNC_OFFSET(27178, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), - NAME_FUNC_OFFSET(27201, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), - NAME_FUNC_OFFSET(27222, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), - NAME_FUNC_OFFSET(27244, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(27195, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), + NAME_FUNC_OFFSET(27218, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), + NAME_FUNC_OFFSET(27239, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(27261, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; |