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author | marha <marha@users.sourceforge.net> | 2012-03-23 10:05:55 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2012-03-23 10:05:55 +0100 |
commit | 0f834b91a4768673833ab4917e87d86c237bb1a6 (patch) | |
tree | 363489504ed4b2d360259b8de4c9e392918e5d02 /xorg-server/glx/indirect_dispatch.c | |
parent | fc72edebf875378459368c5383d9023730cbca54 (diff) | |
download | vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.tar.gz vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.tar.bz2 vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.zip |
libX11 xserver fontconfig mesa pixman xkbcomp xkeyboard-config git update
23 Mar 2012
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch.c | 6252 |
1 files changed, 3123 insertions, 3129 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index b720a4bfc..0a7623cf2 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -47,96 +47,94 @@ typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; -extern GLboolean __glXErrorOccured( void ); -extern void __glXClearErrorOccured( void ); +extern GLboolean __glXErrorOccured(void); +extern void __glXClearErrorOccured(void); -static const unsigned dummy_answer[2] = {0, 0}; +static const unsigned dummy_answer[2] = { 0, 0 }; -int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_NewList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_NewList(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLenum *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_EndList( GET_DISPATCH(), () ); + if (cx != NULL) { + CALL_EndList(GET_DISPATCH(), ()); error = Success; } return error; } -void __glXDisp_CallList(GLbyte * pc) +void +__glXDisp_CallList(GLbyte * pc) { - CALL_CallList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_CallList(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_CallLists(GLbyte * pc) +void +__glXDisp_CallLists(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); - const GLenum type = *(GLenum *)(pc + 4); - const GLvoid * lists = (const GLvoid *)(pc + 8); + const GLsizei n = *(GLsizei *) (pc + 0); + const GLenum type = *(GLenum *) (pc + 4); + const GLvoid *lists = (const GLvoid *) (pc + 8); lists = (const GLvoid *) (pc + 8); - CALL_CallLists( GET_DISPATCH(), ( - n, - type, - lists - ) ); + CALL_CallLists(GET_DISPATCH(), (n, type, lists)); } -int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_DeleteLists( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLsizei *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_DeleteLists(GET_DISPATCH(), (*(GLuint *) (pc + 0), + *(GLsizei *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLuint retval; - retval = CALL_GenLists( GET_DISPATCH(), ( - *(GLsizei *)(pc + 0) - ) ); + + retval = CALL_GenLists(GET_DISPATCH(), (*(GLsizei *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -144,1648 +142,1596 @@ int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ListBase(GLbyte * pc) +void +__glXDisp_ListBase(GLbyte * pc) { - CALL_ListBase( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_ListBase(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_Begin(GLbyte * pc) +void +__glXDisp_Begin(GLbyte * pc) { - CALL_Begin( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_Begin(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Bitmap(GLbyte * pc) +void +__glXDisp_Bitmap(GLbyte * pc) { - const GLubyte * const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_Bitmap( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLfloat *)(pc + 28), - *(GLfloat *)(pc + 32), - *(GLfloat *)(pc + 36), - *(GLfloat *)(pc + 40), - bitmap - ) ); + CALL_Bitmap(GET_DISPATCH(), (*(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLfloat *) (pc + 28), + *(GLfloat *) (pc + 32), + *(GLfloat *) (pc + 36), + *(GLfloat *) (pc + 40), bitmap)); } -void __glXDisp_Color3bv(GLbyte * pc) +void +__glXDisp_Color3bv(GLbyte * pc) { - CALL_Color3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_Color3dv(GLbyte * pc) +void +__glXDisp_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Color3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Color3fv(GLbyte * pc) +void +__glXDisp_Color3fv(GLbyte * pc) { - CALL_Color3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Color3iv(GLbyte * pc) +void +__glXDisp_Color3iv(GLbyte * pc) { - CALL_Color3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Color3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Color3sv(GLbyte * pc) +void +__glXDisp_Color3sv(GLbyte * pc) { - CALL_Color3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Color3ubv(GLbyte * pc) +void +__glXDisp_Color3ubv(GLbyte * pc) { - CALL_Color3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_Color3uiv(GLbyte * pc) +void +__glXDisp_Color3uiv(GLbyte * pc) { - CALL_Color3uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); + CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0) + )); } -void __glXDisp_Color3usv(GLbyte * pc) +void +__glXDisp_Color3usv(GLbyte * pc) { - CALL_Color3usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); + CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) (pc + 0) + )); } -void __glXDisp_Color4bv(GLbyte * pc) +void +__glXDisp_Color4bv(GLbyte * pc) { - CALL_Color4bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_Color4dv(GLbyte * pc) +void +__glXDisp_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Color4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Color4fv(GLbyte * pc) +void +__glXDisp_Color4fv(GLbyte * pc) { - CALL_Color4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Color4iv(GLbyte * pc) +void +__glXDisp_Color4iv(GLbyte * pc) { - CALL_Color4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Color4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Color4sv(GLbyte * pc) +void +__glXDisp_Color4sv(GLbyte * pc) { - CALL_Color4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Color4ubv(GLbyte * pc) +void +__glXDisp_Color4ubv(GLbyte * pc) { - CALL_Color4ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_Color4uiv(GLbyte * pc) +void +__glXDisp_Color4uiv(GLbyte * pc) { - CALL_Color4uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); + CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0) + )); } -void __glXDisp_Color4usv(GLbyte * pc) +void +__glXDisp_Color4usv(GLbyte * pc) { - CALL_Color4usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); + CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) (pc + 0) + )); } -void __glXDisp_EdgeFlagv(GLbyte * pc) +void +__glXDisp_EdgeFlagv(GLbyte * pc) { - CALL_EdgeFlagv( GET_DISPATCH(), ( - (const GLboolean *)(pc + 0) - ) ); + CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0) + )); } -void __glXDisp_End(GLbyte * pc) +void +__glXDisp_End(GLbyte * pc) { - CALL_End( GET_DISPATCH(), () ); + CALL_End(GET_DISPATCH(), ()); } -void __glXDisp_Indexdv(GLbyte * pc) +void +__glXDisp_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_Indexdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Indexfv(GLbyte * pc) +void +__glXDisp_Indexfv(GLbyte * pc) { - CALL_Indexfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Indexiv(GLbyte * pc) +void +__glXDisp_Indexiv(GLbyte * pc) { - CALL_Indexiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Indexiv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Indexsv(GLbyte * pc) +void +__glXDisp_Indexsv(GLbyte * pc) { - CALL_Indexsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Normal3bv(GLbyte * pc) +void +__glXDisp_Normal3bv(GLbyte * pc) { - CALL_Normal3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_Normal3dv(GLbyte * pc) +void +__glXDisp_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Normal3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Normal3fv(GLbyte * pc) +void +__glXDisp_Normal3fv(GLbyte * pc) { - CALL_Normal3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Normal3iv(GLbyte * pc) +void +__glXDisp_Normal3iv(GLbyte * pc) { - CALL_Normal3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Normal3sv(GLbyte * pc) +void +__glXDisp_Normal3sv(GLbyte * pc) { - CALL_Normal3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_RasterPos2dv(GLbyte * pc) +void +__glXDisp_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_RasterPos2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_RasterPos2fv(GLbyte * pc) +void +__glXDisp_RasterPos2fv(GLbyte * pc) { - CALL_RasterPos2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_RasterPos2iv(GLbyte * pc) +void +__glXDisp_RasterPos2iv(GLbyte * pc) { - CALL_RasterPos2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_RasterPos2sv(GLbyte * pc) +void +__glXDisp_RasterPos2sv(GLbyte * pc) { - CALL_RasterPos2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_RasterPos3dv(GLbyte * pc) +void +__glXDisp_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_RasterPos3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_RasterPos3fv(GLbyte * pc) +void +__glXDisp_RasterPos3fv(GLbyte * pc) { - CALL_RasterPos3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_RasterPos3iv(GLbyte * pc) +void +__glXDisp_RasterPos3iv(GLbyte * pc) { - CALL_RasterPos3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_RasterPos3sv(GLbyte * pc) +void +__glXDisp_RasterPos3sv(GLbyte * pc) { - CALL_RasterPos3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_RasterPos4dv(GLbyte * pc) +void +__glXDisp_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_RasterPos4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_RasterPos4fv(GLbyte * pc) +void +__glXDisp_RasterPos4fv(GLbyte * pc) { - CALL_RasterPos4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_RasterPos4iv(GLbyte * pc) +void +__glXDisp_RasterPos4iv(GLbyte * pc) { - CALL_RasterPos4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_RasterPos4sv(GLbyte * pc) +void +__glXDisp_RasterPos4sv(GLbyte * pc) { - CALL_RasterPos4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Rectdv(GLbyte * pc) +void +__glXDisp_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Rectdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0), - (const GLdouble *)(pc + 16) - ) ); + CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0), + (const GLdouble *) (pc + 16) + )); } -void __glXDisp_Rectfv(GLbyte * pc) +void +__glXDisp_Rectfv(GLbyte * pc) { - CALL_Rectfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0), - (const GLfloat *)(pc + 8) - ) ); + CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_Rectiv(GLbyte * pc) +void +__glXDisp_Rectiv(GLbyte * pc) { - CALL_Rectiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0), - (const GLint *)(pc + 8) - ) ); + CALL_Rectiv(GET_DISPATCH(), ((const GLint *) (pc + 0), + (const GLint *) (pc + 8) + )); } -void __glXDisp_Rectsv(GLbyte * pc) +void +__glXDisp_Rectsv(GLbyte * pc) { - CALL_Rectsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_TexCoord1dv(GLbyte * pc) +void +__glXDisp_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_TexCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord1fv(GLbyte * pc) +void +__glXDisp_TexCoord1fv(GLbyte * pc) { - CALL_TexCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord1iv(GLbyte * pc) +void +__glXDisp_TexCoord1iv(GLbyte * pc) { - CALL_TexCoord1iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord1sv(GLbyte * pc) +void +__glXDisp_TexCoord1sv(GLbyte * pc) { - CALL_TexCoord1sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_TexCoord2dv(GLbyte * pc) +void +__glXDisp_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_TexCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord2fv(GLbyte * pc) +void +__glXDisp_TexCoord2fv(GLbyte * pc) { - CALL_TexCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord2iv(GLbyte * pc) +void +__glXDisp_TexCoord2iv(GLbyte * pc) { - CALL_TexCoord2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord2sv(GLbyte * pc) +void +__glXDisp_TexCoord2sv(GLbyte * pc) { - CALL_TexCoord2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_TexCoord3dv(GLbyte * pc) +void +__glXDisp_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_TexCoord3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord3fv(GLbyte * pc) +void +__glXDisp_TexCoord3fv(GLbyte * pc) { - CALL_TexCoord3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord3iv(GLbyte * pc) +void +__glXDisp_TexCoord3iv(GLbyte * pc) { - CALL_TexCoord3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord3sv(GLbyte * pc) +void +__glXDisp_TexCoord3sv(GLbyte * pc) { - CALL_TexCoord3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_TexCoord4dv(GLbyte * pc) +void +__glXDisp_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_TexCoord4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord4fv(GLbyte * pc) +void +__glXDisp_TexCoord4fv(GLbyte * pc) { - CALL_TexCoord4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord4iv(GLbyte * pc) +void +__glXDisp_TexCoord4iv(GLbyte * pc) { - CALL_TexCoord4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord4sv(GLbyte * pc) +void +__glXDisp_TexCoord4sv(GLbyte * pc) { - CALL_TexCoord4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Vertex2dv(GLbyte * pc) +void +__glXDisp_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_Vertex2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Vertex2fv(GLbyte * pc) +void +__glXDisp_Vertex2fv(GLbyte * pc) { - CALL_Vertex2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Vertex2iv(GLbyte * pc) +void +__glXDisp_Vertex2iv(GLbyte * pc) { - CALL_Vertex2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Vertex2sv(GLbyte * pc) +void +__glXDisp_Vertex2sv(GLbyte * pc) { - CALL_Vertex2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Vertex3dv(GLbyte * pc) +void +__glXDisp_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Vertex3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Vertex3fv(GLbyte * pc) +void +__glXDisp_Vertex3fv(GLbyte * pc) { - CALL_Vertex3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Vertex3iv(GLbyte * pc) +void +__glXDisp_Vertex3iv(GLbyte * pc) { - CALL_Vertex3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Vertex3sv(GLbyte * pc) +void +__glXDisp_Vertex3sv(GLbyte * pc) { - CALL_Vertex3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Vertex4dv(GLbyte * pc) +void +__glXDisp_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Vertex4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Vertex4fv(GLbyte * pc) +void +__glXDisp_Vertex4fv(GLbyte * pc) { - CALL_Vertex4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Vertex4iv(GLbyte * pc) +void +__glXDisp_Vertex4iv(GLbyte * pc) { - CALL_Vertex4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Vertex4sv(GLbyte * pc) +void +__glXDisp_Vertex4sv(GLbyte * pc) { - CALL_Vertex4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_ClipPlane(GLbyte * pc) +void +__glXDisp_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_ClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); + CALL_ClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 32), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_ColorMaterial(GLbyte * pc) +void +__glXDisp_ColorMaterial(GLbyte * pc) { - CALL_ColorMaterial( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_ColorMaterial(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4) + )); } -void __glXDisp_CullFace(GLbyte * pc) +void +__glXDisp_CullFace(GLbyte * pc) { - CALL_CullFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_CullFace(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Fogf(GLbyte * pc) +void +__glXDisp_Fogf(GLbyte * pc) { - CALL_Fogf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_Fogf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) + )); } -void __glXDisp_Fogfv(GLbyte * pc) +void +__glXDisp_Fogfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLfloat *params; params = (const GLfloat *) (pc + 4); - CALL_Fogfv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_Fogfv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_Fogi(GLbyte * pc) +void +__glXDisp_Fogi(GLbyte * pc) { - CALL_Fogi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_Fogi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) + )); } -void __glXDisp_Fogiv(GLbyte * pc) +void +__glXDisp_Fogiv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLint *params; params = (const GLint *) (pc + 4); - CALL_Fogiv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_Fogiv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_FrontFace(GLbyte * pc) +void +__glXDisp_FrontFace(GLbyte * pc) { - CALL_FrontFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_FrontFace(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Hint(GLbyte * pc) +void +__glXDisp_Hint(GLbyte * pc) { - CALL_Hint( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_Hint(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) + )); } -void __glXDisp_Lightf(GLbyte * pc) +void +__glXDisp_Lightf(GLbyte * pc) { - CALL_Lightf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Lightf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Lightfv(GLbyte * pc) +void +__glXDisp_Lightfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_Lightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Lightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_Lighti(GLbyte * pc) +void +__glXDisp_Lighti(GLbyte * pc) { - CALL_Lighti( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_Lighti(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_Lightiv(GLbyte * pc) +void +__glXDisp_Lightiv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_Lightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Lightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_LightModelf(GLbyte * pc) +void +__glXDisp_LightModelf(GLbyte * pc) { - CALL_LightModelf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_LightModelf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -void __glXDisp_LightModelfv(GLbyte * pc) +void +__glXDisp_LightModelfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLfloat *params; params = (const GLfloat *) (pc + 4); - CALL_LightModelfv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_LightModelfv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_LightModeli(GLbyte * pc) +void +__glXDisp_LightModeli(GLbyte * pc) { - CALL_LightModeli( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_LightModeli(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) + )); } -void __glXDisp_LightModeliv(GLbyte * pc) +void +__glXDisp_LightModeliv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLint *params; params = (const GLint *) (pc + 4); - CALL_LightModeliv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_LightModeliv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_LineStipple(GLbyte * pc) +void +__glXDisp_LineStipple(GLbyte * pc) { - CALL_LineStipple( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLushort *)(pc + 4) - ) ); + CALL_LineStipple(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLushort *) (pc + 4) + )); } -void __glXDisp_LineWidth(GLbyte * pc) +void +__glXDisp_LineWidth(GLbyte * pc) { - CALL_LineWidth( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_LineWidth(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_Materialf(GLbyte * pc) +void +__glXDisp_Materialf(GLbyte * pc) { - CALL_Materialf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Materialf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Materialfv(GLbyte * pc) +void +__glXDisp_Materialfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_Materialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Materialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_Materiali(GLbyte * pc) +void +__glXDisp_Materiali(GLbyte * pc) { - CALL_Materiali( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_Materiali(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_Materialiv(GLbyte * pc) +void +__glXDisp_Materialiv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_Materialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Materialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_PointSize(GLbyte * pc) +void +__glXDisp_PointSize(GLbyte * pc) { - CALL_PointSize( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_PointSize(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_PolygonMode(GLbyte * pc) +void +__glXDisp_PolygonMode(GLbyte * pc) { - CALL_PolygonMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_PolygonMode(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) + )); } -void __glXDisp_PolygonStipple(GLbyte * pc) +void +__glXDisp_PolygonStipple(GLbyte * pc) { - const GLubyte * const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLubyte *const mask = (const GLubyte *) ((pc + 20)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_PolygonStipple( GET_DISPATCH(), ( - mask - ) ); + CALL_PolygonStipple(GET_DISPATCH(), (mask)); } -void __glXDisp_Scissor(GLbyte * pc) +void +__glXDisp_Scissor(GLbyte * pc) { - CALL_Scissor( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); + CALL_Scissor(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) + )); } -void __glXDisp_ShadeModel(GLbyte * pc) +void +__glXDisp_ShadeModel(GLbyte * pc) { - CALL_ShadeModel( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ShadeModel(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_TexParameterf(GLbyte * pc) +void +__glXDisp_TexParameterf(GLbyte * pc) { - CALL_TexParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_TexParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLfloat *) (pc + 8) + )); } -void __glXDisp_TexParameterfv(GLbyte * pc) +void +__glXDisp_TexParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_TexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexParameteri(GLbyte * pc) +void +__glXDisp_TexParameteri(GLbyte * pc) { - CALL_TexParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_TexParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8) + )); } -void __glXDisp_TexParameteriv(GLbyte * pc) +void +__glXDisp_TexParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_TexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexImage1D(GLbyte * pc) +void +__glXDisp_TexImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLsizei *) (pc + 32), + *(GLint *) (pc + 40), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_TexImage2D(GLbyte * pc) +void +__glXDisp_TexImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLsizei *) (pc + 32), + *(GLsizei *) (pc + 36), + *(GLint *) (pc + 40), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_TexEnvf(GLbyte * pc) +void +__glXDisp_TexEnvf(GLbyte * pc) { - CALL_TexEnvf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_TexEnvf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_TexEnvfv(GLbyte * pc) +void +__glXDisp_TexEnvfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_TexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexEnvi(GLbyte * pc) +void +__glXDisp_TexEnvi(GLbyte * pc) { - CALL_TexEnvi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_TexEnvi(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_TexEnviv(GLbyte * pc) +void +__glXDisp_TexEnviv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_TexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexGend(GLbyte * pc) +void +__glXDisp_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_TexGend( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - *(GLdouble *)(pc + 0) - ) ); + CALL_TexGend(GET_DISPATCH(), (*(GLenum *) (pc + 8), + *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0) + )); } -void __glXDisp_TexGendv(GLbyte * pc) +void +__glXDisp_TexGendv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLdouble * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLdouble *params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) (pc + 8); - CALL_TexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexGenf(GLbyte * pc) +void +__glXDisp_TexGenf(GLbyte * pc) { - CALL_TexGenf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_TexGenf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_TexGenfv(GLbyte * pc) +void +__glXDisp_TexGenfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_TexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexGeni(GLbyte * pc) +void +__glXDisp_TexGeni(GLbyte * pc) { - CALL_TexGeni( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_TexGeni(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_TexGeniv(GLbyte * pc) +void +__glXDisp_TexGeniv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_TexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_InitNames(GLbyte * pc) +void +__glXDisp_InitNames(GLbyte * pc) { - CALL_InitNames( GET_DISPATCH(), () ); + CALL_InitNames(GET_DISPATCH(), ()); } -void __glXDisp_LoadName(GLbyte * pc) +void +__glXDisp_LoadName(GLbyte * pc) { - CALL_LoadName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_LoadName(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_PassThrough(GLbyte * pc) +void +__glXDisp_PassThrough(GLbyte * pc) { - CALL_PassThrough( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_PassThrough(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_PopName(GLbyte * pc) +void +__glXDisp_PopName(GLbyte * pc) { - CALL_PopName( GET_DISPATCH(), () ); + CALL_PopName(GET_DISPATCH(), ()); } -void __glXDisp_PushName(GLbyte * pc) +void +__glXDisp_PushName(GLbyte * pc) { - CALL_PushName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_PushName(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_DrawBuffer(GLbyte * pc) +void +__glXDisp_DrawBuffer(GLbyte * pc) { - CALL_DrawBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_DrawBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Clear(GLbyte * pc) +void +__glXDisp_Clear(GLbyte * pc) { - CALL_Clear( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); + CALL_Clear(GET_DISPATCH(), (*(GLbitfield *) (pc + 0) + )); } -void __glXDisp_ClearAccum(GLbyte * pc) +void +__glXDisp_ClearAccum(GLbyte * pc) { - CALL_ClearAccum( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); + CALL_ClearAccum(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8), + *(GLfloat *) (pc + 12) + )); } -void __glXDisp_ClearIndex(GLbyte * pc) +void +__glXDisp_ClearIndex(GLbyte * pc) { - CALL_ClearIndex( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_ClearIndex(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_ClearColor(GLbyte * pc) +void +__glXDisp_ClearColor(GLbyte * pc) { - CALL_ClearColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); + CALL_ClearColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLclampf *) (pc + 4), + *(GLclampf *) (pc + 8), + *(GLclampf *) (pc + 12) + )); } -void __glXDisp_ClearStencil(GLbyte * pc) +void +__glXDisp_ClearStencil(GLbyte * pc) { - CALL_ClearStencil( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); + CALL_ClearStencil(GET_DISPATCH(), (*(GLint *) (pc + 0) + )); } -void __glXDisp_ClearDepth(GLbyte * pc) +void +__glXDisp_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_ClearDepth( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0) - ) ); + CALL_ClearDepth(GET_DISPATCH(), (*(GLclampd *) (pc + 0) + )); } -void __glXDisp_StencilMask(GLbyte * pc) +void +__glXDisp_StencilMask(GLbyte * pc) { - CALL_StencilMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_StencilMask(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_ColorMask(GLbyte * pc) +void +__glXDisp_ColorMask(GLbyte * pc) { - CALL_ColorMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ) ); + CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0), + *(GLboolean *) (pc + 1), + *(GLboolean *) (pc + 2), + *(GLboolean *) (pc + 3) + )); } -void __glXDisp_DepthMask(GLbyte * pc) +void +__glXDisp_DepthMask(GLbyte * pc) { - CALL_DepthMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0) - ) ); + CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0) + )); } -void __glXDisp_IndexMask(GLbyte * pc) +void +__glXDisp_IndexMask(GLbyte * pc) { - CALL_IndexMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_IndexMask(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_Accum(GLbyte * pc) +void +__glXDisp_Accum(GLbyte * pc) { - CALL_Accum( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_Accum(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) + )); } -void __glXDisp_Disable(GLbyte * pc) +void +__glXDisp_Disable(GLbyte * pc) { - CALL_Disable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_Disable(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Enable(GLbyte * pc) +void +__glXDisp_Enable(GLbyte * pc) { - CALL_Enable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_Enable(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_PopAttrib(GLbyte * pc) +void +__glXDisp_PopAttrib(GLbyte * pc) { - CALL_PopAttrib( GET_DISPATCH(), () ); + CALL_PopAttrib(GET_DISPATCH(), ()); } -void __glXDisp_PushAttrib(GLbyte * pc) +void +__glXDisp_PushAttrib(GLbyte * pc) { - CALL_PushAttrib( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); + CALL_PushAttrib(GET_DISPATCH(), (*(GLbitfield *) (pc + 0) + )); } -void __glXDisp_MapGrid1d(GLbyte * pc) +void +__glXDisp_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_MapGrid1d( GET_DISPATCH(), ( - *(GLint *)(pc + 16), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8) - ) ); + CALL_MapGrid1d(GET_DISPATCH(), (*(GLint *) (pc + 16), + *(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8) + )); } -void __glXDisp_MapGrid1f(GLbyte * pc) +void +__glXDisp_MapGrid1f(GLbyte * pc) { - CALL_MapGrid1f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_MapGrid1f(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_MapGrid2d(GLbyte * pc) +void +__glXDisp_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif - CALL_MapGrid2d( GET_DISPATCH(), ( - *(GLint *)(pc + 32), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLint *)(pc + 36), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); + CALL_MapGrid2d(GET_DISPATCH(), (*(GLint *) (pc + 32), + *(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLint *) (pc + 36), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24) + )); } -void __glXDisp_MapGrid2f(GLbyte * pc) +void +__glXDisp_MapGrid2f(GLbyte * pc) { - CALL_MapGrid2f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLint *)(pc + 12), - *(GLfloat *)(pc + 16), - *(GLfloat *)(pc + 20) - ) ); + CALL_MapGrid2f(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8), + *(GLint *) (pc + 12), + *(GLfloat *) (pc + 16), + *(GLfloat *) (pc + 20) + )); } -void __glXDisp_EvalCoord1dv(GLbyte * pc) +void +__glXDisp_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_EvalCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_EvalCoord1fv(GLbyte * pc) +void +__glXDisp_EvalCoord1fv(GLbyte * pc) { - CALL_EvalCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_EvalCoord2dv(GLbyte * pc) +void +__glXDisp_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_EvalCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_EvalCoord2fv(GLbyte * pc) +void +__glXDisp_EvalCoord2fv(GLbyte * pc) { - CALL_EvalCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_EvalMesh1(GLbyte * pc) +void +__glXDisp_EvalMesh1(GLbyte * pc) { - CALL_EvalMesh1( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_EvalMesh1(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_EvalPoint1(GLbyte * pc) +void +__glXDisp_EvalPoint1(GLbyte * pc) { - CALL_EvalPoint1( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); + CALL_EvalPoint1(GET_DISPATCH(), (*(GLint *) (pc + 0) + )); } -void __glXDisp_EvalMesh2(GLbyte * pc) +void +__glXDisp_EvalMesh2(GLbyte * pc) { - CALL_EvalMesh2( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_EvalMesh2(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), *(GLint *) (pc + 16) + )); } -void __glXDisp_EvalPoint2(GLbyte * pc) +void +__glXDisp_EvalPoint2(GLbyte * pc) { - CALL_EvalPoint2( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_EvalPoint2(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4) + )); } -void __glXDisp_AlphaFunc(GLbyte * pc) +void +__glXDisp_AlphaFunc(GLbyte * pc) { - CALL_AlphaFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLclampf *)(pc + 4) - ) ); + CALL_AlphaFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4) + )); } -void __glXDisp_BlendFunc(GLbyte * pc) +void +__glXDisp_BlendFunc(GLbyte * pc) { - CALL_BlendFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_BlendFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) + )); } -void __glXDisp_LogicOp(GLbyte * pc) +void +__glXDisp_LogicOp(GLbyte * pc) { - CALL_LogicOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_LogicOp(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_StencilFunc(GLbyte * pc) +void +__glXDisp_StencilFunc(GLbyte * pc) { - CALL_StencilFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLuint *)(pc + 8) - ) ); + CALL_StencilFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), *(GLuint *) (pc + 8) + )); } -void __glXDisp_StencilOp(GLbyte * pc) +void +__glXDisp_StencilOp(GLbyte * pc) { - CALL_StencilOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8) - ) ); + CALL_StencilOp(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLenum *) (pc + 8) + )); } -void __glXDisp_DepthFunc(GLbyte * pc) +void +__glXDisp_DepthFunc(GLbyte * pc) { - CALL_DepthFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_DepthFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_PixelZoom(GLbyte * pc) +void +__glXDisp_PixelZoom(GLbyte * pc) { - CALL_PixelZoom( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PixelZoom(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4) + )); } -void __glXDisp_PixelTransferf(GLbyte * pc) +void +__glXDisp_PixelTransferf(GLbyte * pc) { - CALL_PixelTransferf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PixelTransferf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -void __glXDisp_PixelTransferi(GLbyte * pc) +void +__glXDisp_PixelTransferi(GLbyte * pc) { - CALL_PixelTransferi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_PixelTransferi(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4) + )); } -int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStoref( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_PixelStoref(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStorei( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_PixelStorei(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4) + )); error = Success; } return error; } -void __glXDisp_PixelMapfv(GLbyte * pc) +void +__glXDisp_PixelMapfv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *)(pc + 4); + const GLsizei mapsize = *(GLsizei *) (pc + 4); - CALL_PixelMapfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLfloat *)(pc + 8) - ) ); + CALL_PixelMapfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + mapsize, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_PixelMapuiv(GLbyte * pc) +void +__glXDisp_PixelMapuiv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *)(pc + 4); + const GLsizei mapsize = *(GLsizei *) (pc + 4); - CALL_PixelMapuiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLuint *)(pc + 8) - ) ); + CALL_PixelMapuiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + mapsize, (const GLuint *) (pc + 8) + )); } -void __glXDisp_PixelMapusv(GLbyte * pc) +void +__glXDisp_PixelMapusv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *)(pc + 4); + const GLsizei mapsize = *(GLsizei *) (pc + 4); - CALL_PixelMapusv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLushort *)(pc + 8) - ) ); + CALL_PixelMapusv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + mapsize, (const GLushort *) (pc + 8) + )); } -void __glXDisp_ReadBuffer(GLbyte * pc) +void +__glXDisp_ReadBuffer(GLbyte * pc) { - CALL_ReadBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ReadBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_CopyPixels(GLbyte * pc) +void +__glXDisp_CopyPixels(GLbyte * pc) { - CALL_CopyPixels( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16) - ) ); + CALL_CopyPixels(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLsizei *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLenum *) (pc + 16) + )); } -void __glXDisp_DrawPixels(GLbyte * pc) +void +__glXDisp_DrawPixels(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_DrawPixels( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLenum *)(pc + 28), - *(GLenum *)(pc + 32), - pixels - ) ); + CALL_DrawPixels(GET_DISPATCH(), (*(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLenum *) (pc + 28), + *(GLenum *) (pc + 32), pixels)); } -int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; - GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + GLboolean *params = + __glXGetAnswerBuffer(cl, compsize, answerBuffer, + sizeof(answerBuffer), 1); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetBooleanv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetBooleanv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } @@ -1793,19 +1739,18 @@ int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble equation[4]; - CALL_GetClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - equation - ) ); + + CALL_GetClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 0), equation)); __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } @@ -1813,27 +1758,28 @@ int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetDoublev( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetDoublev(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1841,16 +1787,18 @@ int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLenum retval; - retval = CALL_GetError( GET_DISPATCH(), () ); + + retval = CALL_GetError(GET_DISPATCH(), ()); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -1858,27 +1806,28 @@ int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetFloatv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetFloatv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1886,27 +1835,28 @@ int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetIntegerv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetIntegerv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1914,28 +1864,28 @@ int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetLightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetLightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1943,28 +1893,28 @@ int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetLightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetLightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1972,29 +1922,29 @@ int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum target = *(GLenum *) (pc + 0); + const GLenum query = *(GLenum *) (pc + 4); - const GLuint compsize = __glGetMapdv_size(target,query); + const GLuint compsize = __glGetMapdv_size(target, query); GLdouble answerBuffer[200]; - GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *v = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (v == NULL) return BadAlloc; + if (v == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMapdv( GET_DISPATCH(), ( - target, - query, - v - ) ); + CALL_GetMapdv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2002,29 +1952,29 @@ int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum target = *(GLenum *) (pc + 0); + const GLenum query = *(GLenum *) (pc + 4); - const GLuint compsize = __glGetMapfv_size(target,query); + const GLuint compsize = __glGetMapfv_size(target, query); GLfloat answerBuffer[200]; - GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *v = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (v == NULL) return BadAlloc; + if (v == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMapfv( GET_DISPATCH(), ( - target, - query, - v - ) ); + CALL_GetMapfv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2032,29 +1982,29 @@ int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum target = *(GLenum *) (pc + 0); + const GLenum query = *(GLenum *) (pc + 4); - const GLuint compsize = __glGetMapiv_size(target,query); + const GLuint compsize = __glGetMapiv_size(target, query); GLint answerBuffer[200]; - GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *v = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (v == NULL) return BadAlloc; + if (v == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMapiv( GET_DISPATCH(), ( - target, - query, - v - ) ); + CALL_GetMapiv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2062,28 +2012,29 @@ int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMaterialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMaterialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2091,28 +2042,29 @@ int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMaterialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMaterialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2120,27 +2072,28 @@ int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; - GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *values = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (values == NULL) return BadAlloc; + if (values == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetPixelMapfv( GET_DISPATCH(), ( - map, - values - ) ); + CALL_GetPixelMapfv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2148,27 +2101,28 @@ int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; - GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLuint *values = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (values == NULL) return BadAlloc; + if (values == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetPixelMapuiv( GET_DISPATCH(), ( - map, - values - ) ); + CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2176,27 +2130,28 @@ int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; - GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + GLushort *values = + __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, + sizeof(answerBuffer), 2); - if (values == NULL) return BadAlloc; + if (values == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetPixelMapusv( GET_DISPATCH(), ( - map, - values - ) ); + CALL_GetPixelMapusv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } @@ -2204,28 +2159,28 @@ int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2233,28 +2188,28 @@ int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2262,28 +2217,28 @@ int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2291,28 +2246,28 @@ int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2320,28 +2275,28 @@ int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2349,28 +2304,29 @@ int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2378,28 +2334,29 @@ int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2407,29 +2364,30 @@ int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); + CALL_GetTexLevelParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2437,29 +2395,30 @@ int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); + CALL_GetTexLevelParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2467,18 +2426,19 @@ int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsEnabled( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + + retval = CALL_IsEnabled(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2486,18 +2446,19 @@ int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsList(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2505,251 +2466,249 @@ int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_DepthRange(GLbyte * pc) +void +__glXDisp_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_DepthRange( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0), - *(GLclampd *)(pc + 8) - ) ); + CALL_DepthRange(GET_DISPATCH(), (*(GLclampd *) (pc + 0), + *(GLclampd *) (pc + 8) + )); } -void __glXDisp_Frustum(GLbyte * pc) +void +__glXDisp_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif - CALL_Frustum( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); + CALL_Frustum(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24), + *(GLdouble *) (pc + 32), + *(GLdouble *) (pc + 40) + )); } -void __glXDisp_LoadIdentity(GLbyte * pc) +void +__glXDisp_LoadIdentity(GLbyte * pc) { - CALL_LoadIdentity( GET_DISPATCH(), () ); + CALL_LoadIdentity(GET_DISPATCH(), ()); } -void __glXDisp_LoadMatrixf(GLbyte * pc) +void +__glXDisp_LoadMatrixf(GLbyte * pc) { - CALL_LoadMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_LoadMatrixd(GLbyte * pc) +void +__glXDisp_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif - CALL_LoadMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_MatrixMode(GLbyte * pc) +void +__glXDisp_MatrixMode(GLbyte * pc) { - CALL_MatrixMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_MatrixMode(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_MultMatrixf(GLbyte * pc) +void +__glXDisp_MultMatrixf(GLbyte * pc) { - CALL_MultMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_MultMatrixd(GLbyte * pc) +void +__glXDisp_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif - CALL_MultMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Ortho(GLbyte * pc) +void +__glXDisp_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif - CALL_Ortho( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); + CALL_Ortho(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24), + *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40) + )); } -void __glXDisp_PopMatrix(GLbyte * pc) +void +__glXDisp_PopMatrix(GLbyte * pc) { - CALL_PopMatrix( GET_DISPATCH(), () ); + CALL_PopMatrix(GET_DISPATCH(), ()); } -void __glXDisp_PushMatrix(GLbyte * pc) +void +__glXDisp_PushMatrix(GLbyte * pc) { - CALL_PushMatrix( GET_DISPATCH(), () ); + CALL_PushMatrix(GET_DISPATCH(), ()); } -void __glXDisp_Rotated(GLbyte * pc) +void +__glXDisp_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Rotated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); + CALL_Rotated(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24) + )); } -void __glXDisp_Rotatef(GLbyte * pc) +void +__glXDisp_Rotatef(GLbyte * pc) { - CALL_Rotatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); + CALL_Rotatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12) + )); } -void __glXDisp_Scaled(GLbyte * pc) +void +__glXDisp_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Scaled( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); + CALL_Scaled(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16) + )); } -void __glXDisp_Scalef(GLbyte * pc) +void +__glXDisp_Scalef(GLbyte * pc) { - CALL_Scalef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Scalef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Translated(GLbyte * pc) +void +__glXDisp_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Translated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); + CALL_Translated(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16) + )); } -void __glXDisp_Translatef(GLbyte * pc) +void +__glXDisp_Translatef(GLbyte * pc) { - CALL_Translatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Translatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Viewport(GLbyte * pc) +void +__glXDisp_Viewport(GLbyte * pc) { - CALL_Viewport( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); + CALL_Viewport(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) + )); } -void __glXDisp_BindTexture(GLbyte * pc) +void +__glXDisp_BindTexture(GLbyte * pc) { - CALL_BindTexture( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindTexture(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) + )); } -void __glXDisp_Indexubv(GLbyte * pc) +void +__glXDisp_Indexubv(GLbyte * pc) { - CALL_Indexubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_PolygonOffset(GLbyte * pc) +void +__glXDisp_PolygonOffset(GLbyte * pc) { - CALL_PolygonOffset( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PolygonOffset(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); + GLboolean *residences = + __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = + CALL_AreTexturesResident(GET_DISPATCH(), + (n, (const GLuint *) (pc + 4), + residences)); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2757,24 +2716,25 @@ int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); + GLboolean *residences = + __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = + CALL_AreTexturesResident(GET_DISPATCH(), + (n, (const GLuint *) (pc + 4), + residences)); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2782,115 +2742,113 @@ int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_CopyTexImage1D(GLbyte * pc) +void +__glXDisp_CopyTexImage1D(GLbyte * pc) { - CALL_CopyTexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24) - ) ); + CALL_CopyTexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLint *) (pc + 24) + )); } -void __glXDisp_CopyTexImage2D(GLbyte * pc) +void +__glXDisp_CopyTexImage2D(GLbyte * pc) { - CALL_CopyTexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLint *)(pc + 28) - ) ); + CALL_CopyTexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLint *) (pc + 28) + )); } -void __glXDisp_CopyTexSubImage1D(GLbyte * pc) +void +__glXDisp_CopyTexSubImage1D(GLbyte * pc) { - CALL_CopyTexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); + CALL_CopyTexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20) + )); } -void __glXDisp_CopyTexSubImage2D(GLbyte * pc) +void +__glXDisp_CopyTexSubImage2D(GLbyte * pc) { - CALL_CopyTexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28) - ) ); + CALL_CopyTexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28) + )); } -int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); + GLuint *textures = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenTextures(GET_DISPATCH(), (n, textures)); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2898,22 +2856,22 @@ int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); + GLuint *textures = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenTextures(GET_DISPATCH(), (n, textures)); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2921,18 +2879,19 @@ int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2940,18 +2899,19 @@ int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2959,165 +2919,168 @@ int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_PrioritizeTextures(GLbyte * pc) +void +__glXDisp_PrioritizeTextures(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_PrioritizeTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - (const GLclampf *)(pc + 4) - ) ); + CALL_PrioritizeTextures(GET_DISPATCH(), (n, + (const GLuint *) (pc + 4), + (const GLclampf *) (pc + 4) + )); } -void __glXDisp_TexSubImage1D(GLbyte * pc) +void +__glXDisp_TexSubImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 36), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLsizei *) (pc + 36), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_TexSubImage2D(GLbyte * pc) +void +__glXDisp_TexSubImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLint *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLsizei *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLint *) (pc + 32), + *(GLsizei *) (pc + 36), + *(GLsizei *) (pc + 40), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_BlendColor(GLbyte * pc) +void +__glXDisp_BlendColor(GLbyte * pc) { - CALL_BlendColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); + CALL_BlendColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLclampf *) (pc + 4), + *(GLclampf *) (pc + 8), + *(GLclampf *) (pc + 12) + )); } -void __glXDisp_BlendEquation(GLbyte * pc) +void +__glXDisp_BlendEquation(GLbyte * pc) { - CALL_BlendEquation( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_BlendEquation(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_ColorTable(GLbyte * pc) +void +__glXDisp_ColorTable(GLbyte * pc) { - const GLvoid * const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const table = (const GLvoid *) ((pc + 40)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - table - ) ); + CALL_ColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLenum *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + *(GLenum *) (pc + 36), table)); } -void __glXDisp_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; +void +__glXDisp_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_ColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_ColorTableParameteriv(GLbyte * pc) +void +__glXDisp_ColorTableParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_ColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_CopyColorTable(GLbyte * pc) +void +__glXDisp_CopyColorTable(GLbyte * pc) { - CALL_CopyColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_CopyColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3125,28 +3088,29 @@ int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3154,28 +3118,29 @@ int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3183,28 +3148,29 @@ int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3212,175 +3178,178 @@ int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ColorSubTable(GLbyte * pc) +void +__glXDisp_ColorSubTable(GLbyte * pc) { - const GLvoid * const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const data = (const GLvoid *) ((pc + 40)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - data - ) ); + CALL_ColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + *(GLenum *) (pc + 36), data)); } -void __glXDisp_CopyColorSubTable(GLbyte * pc) +void +__glXDisp_CopyColorSubTable(GLbyte * pc) { - CALL_CopyColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_CopyColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLsizei *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -void __glXDisp_ConvolutionFilter1D(GLbyte * pc) +void +__glXDisp_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const image = (const GLvoid *) ((pc + 44)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); + CALL_ConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLenum *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 36), + *(GLenum *) (pc + 40), image)); } -void __glXDisp_ConvolutionFilter2D(GLbyte * pc) +void +__glXDisp_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const image = (const GLvoid *) ((pc + 44)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); + CALL_ConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLenum *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLsizei *) (pc + 32), + *(GLenum *) (pc + 36), + *(GLenum *) (pc + 40), image)); } -void __glXDisp_ConvolutionParameterf(GLbyte * pc) +void +__glXDisp_ConvolutionParameterf(GLbyte * pc) { - CALL_ConvolutionParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_ConvolutionParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLfloat *) (pc + 8) + )); } -void __glXDisp_ConvolutionParameterfv(GLbyte * pc) +void +__glXDisp_ConvolutionParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_ConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_ConvolutionParameteri(GLbyte * pc) +void +__glXDisp_ConvolutionParameteri(GLbyte * pc) { - CALL_ConvolutionParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_ConvolutionParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8) + )); } -void __glXDisp_ConvolutionParameteriv(GLbyte * pc) +void +__glXDisp_ConvolutionParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_ConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) +void +__glXDisp_CopyConvolutionFilter1D(GLbyte * pc) { - CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) +void +__glXDisp_CopyConvolutionFilter2D(GLbyte * pc) { - CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); + CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20) + )); } -int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3388,28 +3357,29 @@ int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3417,28 +3387,29 @@ int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3446,28 +3417,29 @@ int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3475,28 +3447,29 @@ int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3504,28 +3477,29 @@ int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3533,28 +3507,29 @@ int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3562,28 +3537,29 @@ int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3591,28 +3567,29 @@ int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3620,28 +3597,29 @@ int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3649,28 +3627,29 @@ int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3678,28 +3657,29 @@ int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3707,396 +3687,404 @@ int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_Histogram(GLbyte * pc) -{ - CALL_Histogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLboolean *)(pc + 12) - ) ); -} - -void __glXDisp_Minmax(GLbyte * pc) +void +__glXDisp_Histogram(GLbyte * pc) +{ + CALL_Histogram(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLsizei *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLboolean *) (pc + 12) + )); +} + +void +__glXDisp_Minmax(GLbyte * pc) +{ + CALL_Minmax(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8) + )); +} + +void +__glXDisp_ResetHistogram(GLbyte * pc) { - CALL_Minmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLboolean *)(pc + 8) - ) ); + CALL_ResetHistogram(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_ResetHistogram(GLbyte * pc) +void +__glXDisp_ResetMinmax(GLbyte * pc) { - CALL_ResetHistogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ResetMinmax(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_ResetMinmax(GLbyte * pc) +void +__glXDisp_TexImage3D(GLbyte * pc) { - CALL_ResetMinmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); - const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); + const GLvoid *const pixels = + (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); + __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLsizei *)(pc + 48), - *(GLsizei *)(pc + 52), - *(GLsizei *)(pc + 56), - *(GLint *)(pc + 64), - *(GLenum *)(pc + 68), - *(GLenum *)(pc + 72), - pixels - ) ); + CALL_TexImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36), + *(GLint *) (pc + 40), + *(GLint *) (pc + 44), + *(GLsizei *) (pc + 48), + *(GLsizei *) (pc + 52), + *(GLsizei *) (pc + 56), + *(GLint *) (pc + 64), + *(GLenum *) (pc + 68), + *(GLenum *) (pc + 72), pixels)); } -void __glXDisp_TexSubImage3D(GLbyte * pc) +void +__glXDisp_TexSubImage3D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); + __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLint *)(pc + 48), - *(GLint *)(pc + 52), - *(GLsizei *)(pc + 60), - *(GLsizei *)(pc + 64), - *(GLsizei *)(pc + 68), - *(GLenum *)(pc + 76), - *(GLenum *)(pc + 80), - pixels - ) ); -} - -void __glXDisp_CopyTexSubImage3D(GLbyte * pc) -{ - CALL_CopyTexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32) - ) ); + CALL_TexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36), + *(GLint *) (pc + 40), + *(GLint *) (pc + 44), + *(GLint *) (pc + 48), + *(GLint *) (pc + 52), + *(GLsizei *) (pc + 60), + *(GLsizei *) (pc + 64), + *(GLsizei *) (pc + 68), + *(GLenum *) (pc + 76), + *(GLenum *) (pc + 80), pixels)); } -void __glXDisp_ActiveTextureARB(GLbyte * pc) -{ - CALL_ActiveTextureARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) +void +__glXDisp_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20), + *(GLint *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLsizei *) (pc + 32) + )); +} + +void +__glXDisp_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); +} + +void +__glXDisp_MultiTexCoord1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif - CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord1dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 8), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord1fvARB(GLbyte * pc) { - CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord1ivARB(GLbyte * pc) { - CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord1ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord1svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord1svARB(GLbyte * pc) { - CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord1svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 16), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord2dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 16), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2fvARB(GLbyte * pc) { - CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2ivARB(GLbyte * pc) { - CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord2ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord2svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2svARB(GLbyte * pc) { - CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord2svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif - CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 24), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord3dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 24), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3fvARB(GLbyte * pc) { - CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3ivARB(GLbyte * pc) { - CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord3ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord3svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3svARB(GLbyte * pc) { - CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord3svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 32), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4fvARB(GLbyte * pc) { - CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4ivARB(GLbyte * pc) { - CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord4ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord4svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4svARB(GLbyte * pc) { - CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord4svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_SampleCoverageARB(GLbyte * pc) +void +__glXDisp_SampleCoverageARB(GLbyte * pc) { - CALL_SampleCoverageARB( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); + CALL_SampleCoverageARB(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLboolean *) (pc + 4) + )); } -void __glXDisp_CompressedTexImage1DARB(GLbyte * pc) +void +__glXDisp_CompressedTexImage1DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 20); + const GLsizei imageSize = *(GLsizei *) (pc + 20); - CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLint *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); + CALL_CompressedTexImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLint *) (pc + 16), + imageSize, + (const GLvoid *) (pc + 24) + )); } -void __glXDisp_CompressedTexImage2DARB(GLbyte * pc) +void +__glXDisp_CompressedTexImage2DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 24); + const GLsizei imageSize = *(GLsizei *) (pc + 24); - CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLint *)(pc + 20), - imageSize, - (const GLvoid *)(pc + 28) - ) ); + CALL_CompressedTexImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLint *) (pc + 20), + imageSize, + (const GLvoid *) (pc + 28) + )); } -void __glXDisp_CompressedTexImage3DARB(GLbyte * pc) +void +__glXDisp_CompressedTexImage3DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 28); + const GLsizei imageSize = *(GLsizei *) (pc + 28); - CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); + CALL_CompressedTexImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLint *) (pc + 24), + imageSize, + (const GLvoid *) (pc + 32) + )); } -void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) +void +__glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 20); + const GLsizei imageSize = *(GLsizei *) (pc + 20); - CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); + CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLenum *) (pc + 16), + imageSize, + (const GLvoid *) (pc + 24) + )); } -void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) +void +__glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 28); + const GLsizei imageSize = *(GLsizei *) (pc + 28); - CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLenum *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); + CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLenum *) (pc + 24), + imageSize, + (const GLvoid *) (pc + 32) + )); } -void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) +void +__glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 36); + const GLsizei imageSize = *(GLsizei *) (pc + 36); - CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - imageSize, - (const GLvoid *)(pc + 40) - ) ); + CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + imageSize, + (const GLvoid *) (pc + 40) + )); } -int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble params[4]; - CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4104,20 +4092,20 @@ int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLfloat params[4]; - CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4125,20 +4113,20 @@ int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble params[4]; - CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4146,20 +4134,20 @@ int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLfloat params[4]; - CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4167,28 +4155,29 @@ int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetProgramivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetProgramivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4196,28 +4185,29 @@ int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribdvARB_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribdvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -4225,28 +4215,29 @@ int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribfvARB_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribfvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4254,28 +4245,29 @@ int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4283,331 +4275,330 @@ int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) +void +__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif - CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); + CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLdouble *) (pc + 8) + )); } -void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) +void +__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) { - CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); + CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) +void +__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif - CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); + CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLdouble *) (pc + + 8) + )); } -void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) +void +__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) { - CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); + CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_ProgramStringARB(GLbyte * pc) +void +__glXDisp_ProgramStringARB(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 8); + const GLsizei len = *(GLsizei *) (pc + 8); - CALL_ProgramStringARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - len, - (const GLvoid *)(pc + 12) - ) ); + CALL_ProgramStringARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + len, (const GLvoid *) (pc + 12) + )); } -void __glXDisp_VertexAttrib1dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif - CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib1dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib1fvARB(GLbyte * pc) { - CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib1fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib1svARB(GLbyte * pc) { - CALL_VertexAttrib1svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib1svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib2dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib2fvARB(GLbyte * pc) { - CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib2fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib2svARB(GLbyte * pc) { - CALL_VertexAttrib2svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib2svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif - CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib3dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib3fvARB(GLbyte * pc) { - CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib3fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib3svARB(GLbyte * pc) { - CALL_VertexAttrib3svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib3svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NbvARB(GLbyte * pc) { - CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); + CALL_VertexAttrib4NbvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLbyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NivARB(GLbyte * pc) { - CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_VertexAttrib4NivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NsvARB(GLbyte * pc) { - CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib4NsvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NubvARB(GLbyte * pc) { - CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); + CALL_VertexAttrib4NubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLubyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NuivARB(GLbyte * pc) { - CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); + CALL_VertexAttrib4NuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLuint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NusvARB(GLbyte * pc) { - CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); + CALL_VertexAttrib4NusvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLushort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4bvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4bvARB(GLbyte * pc) { - CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); + CALL_VertexAttrib4bvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLbyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib4dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4fvARB(GLbyte * pc) { - CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib4fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4ivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4ivARB(GLbyte * pc) { - CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_VertexAttrib4ivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4svARB(GLbyte * pc) { - CALL_VertexAttrib4svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib4svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4ubvARB(GLbyte * pc) { - CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); + CALL_VertexAttrib4ubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLubyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4uivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4uivARB(GLbyte * pc) { - CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); + CALL_VertexAttrib4uivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLuint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4usvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4usvARB(GLbyte * pc) { - CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); + CALL_VertexAttrib4usvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLushort *) (pc + 4) + )); } -void __glXDisp_BeginQueryARB(GLbyte * pc) +void +__glXDisp_BeginQueryARB(GLbyte * pc) { - CALL_BeginQueryARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BeginQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteQueriesARB( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -void __glXDisp_EndQueryARB(GLbyte * pc) +void +__glXDisp_EndQueryARB(GLbyte * pc) { - CALL_EndQueryARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_EndQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenQueriesARB( GET_DISPATCH(), ( - n, - ids - ) ); + GLuint *ids = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenQueriesARB(GET_DISPATCH(), (n, ids)); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } @@ -4615,28 +4606,29 @@ int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryObjectivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetQueryObjectivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetQueryObjectivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4644,28 +4636,29 @@ int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryObjectuivARB_size(pname); GLuint answerBuffer[200]; - GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLuint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetQueryObjectuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4673,28 +4666,29 @@ int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetQueryivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetQueryivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4702,18 +4696,19 @@ int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsQueryARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsQueryARB(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4721,190 +4716,188 @@ int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_DrawBuffersARB(GLbyte * pc) +void +__glXDisp_DrawBuffersARB(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DrawBuffersARB( GET_DISPATCH(), ( - n, - (const GLenum *)(pc + 4) - ) ); + CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) (pc + 4) + )); } -void __glXDisp_ClampColorARB(GLbyte * pc) +void +__glXDisp_ClampColorARB(GLbyte * pc) { - CALL_ClampColorARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_ClampColorARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4) + )); } -void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) +void +__glXDisp_RenderbufferStorageMultisample(GLbyte * pc) { - CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLsizei *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -void __glXDisp_SampleMaskSGIS(GLbyte * pc) +void +__glXDisp_SampleMaskSGIS(GLbyte * pc) { - CALL_SampleMaskSGIS( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); + CALL_SampleMaskSGIS(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLboolean *) (pc + 4) + )); } -void __glXDisp_SamplePatternSGIS(GLbyte * pc) +void +__glXDisp_SamplePatternSGIS(GLbyte * pc) { - CALL_SamplePatternSGIS( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_SamplePatternSGIS(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_PointParameterfEXT(GLbyte * pc) +void +__glXDisp_PointParameterfEXT(GLbyte * pc) { - CALL_PointParameterfEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PointParameterfEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -void __glXDisp_PointParameterfvEXT(GLbyte * pc) +void +__glXDisp_PointParameterfvEXT(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLfloat *params; params = (const GLfloat *) (pc + 4); - CALL_PointParameterfvEXT( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params)); } -void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3bvEXT(GLbyte * pc) { - CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3dvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) { - CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3ivEXT(GLbyte * pc) { - CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3svEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3svEXT(GLbyte * pc) { - CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) { - CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3uivEXT(GLbyte * pc) { - CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); + CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3usvEXT(GLbyte * pc) { - CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); + CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) (pc + 0) + )); } -void __glXDisp_FogCoorddvEXT(GLbyte * pc) +void +__glXDisp_FogCoorddvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_FogCoorddvEXT( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_FogCoordfvEXT(GLbyte * pc) +void +__glXDisp_FogCoordfvEXT(GLbyte * pc) { - CALL_FogCoordfvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) +void +__glXDisp_BlendFuncSeparateEXT(GLbyte * pc) { - CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); + CALL_BlendFuncSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLenum *) (pc + 12) + )); } -void __glXDisp_WindowPos3fvMESA(GLbyte * pc) +void +__glXDisp_WindowPos3fvMESA(GLbyte * pc) { - CALL_WindowPos3fvMESA( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); + GLboolean *residences = + __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = + CALL_AreProgramsResidentNV(GET_DISPATCH(), + (n, (const GLuint *) (pc + 4), + residences)); __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); error = Success; } @@ -4912,59 +4905,58 @@ int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_BindProgramNV(GLbyte * pc) +void +__glXDisp_BindProgramNV(GLbyte * pc) { - CALL_BindProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -void __glXDisp_ExecuteProgramNV(GLbyte * pc) +void +__glXDisp_ExecuteProgramNV(GLbyte * pc) { - CALL_ExecuteProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); + CALL_ExecuteProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8) + )); } -int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenProgramsNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenProgramsNV( GET_DISPATCH(), ( - n, - programs - ) ); + GLuint *programs = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenProgramsNV(GET_DISPATCH(), (n, programs)); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } @@ -4972,21 +4964,21 @@ int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble params[4]; - CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetProgramParameterdvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), + params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4994,21 +4986,21 @@ int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLfloat params[4]; - CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetProgramParameterfvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), + params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -5016,28 +5008,29 @@ int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetProgramivNV_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetProgramivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetProgramivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -5045,21 +5038,20 @@ int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLint params[1]; - CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetTrackMatrixivNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5067,28 +5059,29 @@ int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribdvNV_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -5096,28 +5089,29 @@ int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribfvNV_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -5125,28 +5119,29 @@ int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribivNV_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -5154,18 +5149,19 @@ int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsProgramNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsProgramNV(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5173,422 +5169,412 @@ int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_LoadProgramNV(GLbyte * pc) +void +__glXDisp_LoadProgramNV(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 8); + const GLsizei len = *(GLsizei *) (pc + 8); - CALL_LoadProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - len, - (const GLubyte *)(pc + 12) - ) ); + CALL_LoadProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + len, (const GLubyte *) (pc + 12) + )); } -void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) +void +__glXDisp_ProgramParameters4dvNV(GLbyte * pc) { - const GLsizei num = *(GLsizei *)(pc + 8); + const GLsizei num = *(GLsizei *) (pc + 8); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLdouble *)(pc + 12) - ) ); + CALL_ProgramParameters4dvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + num, + (const GLdouble *) (pc + 12) + )); } -void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) +void +__glXDisp_ProgramParameters4fvNV(GLbyte * pc) { - const GLsizei num = *(GLsizei *)(pc + 8); + const GLsizei num = *(GLsizei *) (pc + 8); - CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLfloat *)(pc + 12) - ) ); + CALL_ProgramParameters4fvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + num, + (const GLfloat *) (pc + 12) + )); } -void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) +void +__glXDisp_RequestResidentProgramsNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); } -void __glXDisp_TrackMatrixNV(GLbyte * pc) +void +__glXDisp_TrackMatrixNV(GLbyte * pc) { - CALL_TrackMatrixNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); + CALL_TrackMatrixNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLenum *) (pc + 12) + )); } -void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib1dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif - CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib1fvNV(GLbyte * pc) { - CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib1svNV(GLbyte * pc) { - CALL_VertexAttrib1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib2dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib2fvNV(GLbyte * pc) { - CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib2svNV(GLbyte * pc) { - CALL_VertexAttrib2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib3dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif - CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib3fvNV(GLbyte * pc) { - CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib3svNV(GLbyte * pc) { - CALL_VertexAttrib3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4fvNV(GLbyte * pc) { - CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4svNV(GLbyte * pc) { - CALL_VertexAttrib4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4ubvNV(GLbyte * pc) { - CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); + CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLubyte *) (pc + 4) + )); } -void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs1dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs1fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs1svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs1svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs2dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs2fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs2svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs2svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs3dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs3fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs3svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs3svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4ubvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLubyte *)(pc + 8) - ) ); + CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLubyte *) (pc + 8) + )); } -void __glXDisp_PointParameteriNV(GLbyte * pc) +void +__glXDisp_PointParameteriNV(GLbyte * pc) { - CALL_PointParameteriNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_PointParameteriNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4) + )); } -void __glXDisp_PointParameterivNV(GLbyte * pc) +void +__glXDisp_PointParameterivNV(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLint *params; params = (const GLint *) (pc + 4); - CALL_PointParameterivNV( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_PointParameterivNV(GET_DISPATCH(), (pname, params)); } -void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) +void +__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { - CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); + if (cx != NULL) { + const GLsizei len = *(GLsizei *) (pc + 4); GLdouble params[4]; - CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); + + CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + len, + (const GLubyte *) (pc + + + 8), + params)); __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); error = Success; } @@ -5596,23 +5582,25 @@ int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); + if (cx != NULL) { + const GLsizei len = *(GLsizei *) (pc + 4); GLfloat params[4]; - CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); + + CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + len, + (const GLubyte *) (pc + + + 8), + params)); __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); error = Success; } @@ -5620,74 +5608,79 @@ int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) +void +__glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 36); + const GLsizei len = *(GLsizei *) (pc + 36); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 32), - len, - (const GLubyte *)(pc + 40), - (const GLdouble *)(pc + 0) - ) ); + CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 32), + len, + (const GLubyte *) (pc + + 40), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) +void +__glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 4); + const GLsizei len = *(GLsizei *) (pc + 4); - CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 24), - (const GLfloat *)(pc + 8) - ) ); + CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + len, + (const GLubyte *) (pc + + 24), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc) +void +__glXDisp_BlendEquationSeparateEXT(GLbyte * pc) { - CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_BlendEquationSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4) + )); } -void __glXDisp_BindFramebufferEXT(GLbyte * pc) +void +__glXDisp_BindFramebufferEXT(GLbyte * pc) { - CALL_BindFramebufferEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindFramebufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -void __glXDisp_BindRenderbufferEXT(GLbyte * pc) +void +__glXDisp_BindRenderbufferEXT(GLbyte * pc) { - CALL_BindRenderbufferEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLenum retval; - retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + + retval = + CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5695,86 +5688,84 @@ int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) +void +__glXDisp_DeleteFramebuffersEXT(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); } -void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) +void +__glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); } -void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) +void +__glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) { - CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12) - ) ); + CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12) + )); } -void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) +void +__glXDisp_FramebufferTexture1DEXT(GLbyte * pc) { - CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_FramebufferTexture1DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12), + *(GLint *) (pc + 16) + )); } -void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) +void +__glXDisp_FramebufferTexture2DEXT(GLbyte * pc) { - CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_FramebufferTexture2DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12), + *(GLint *) (pc + 16) + )); } -void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) +void +__glXDisp_FramebufferTexture3DEXT(GLbyte * pc) { - CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20) - ) ); + CALL_FramebufferTexture3DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20) + )); } -int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenFramebuffersEXT( GET_DISPATCH(), ( - n, - framebuffers - ) ); + GLuint *framebuffers = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers)); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5782,22 +5773,22 @@ int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( - n, - renderbuffers - ) ); + GLuint *renderbuffers = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers)); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5805,28 +5796,30 @@ int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_GenerateMipmapEXT(GLbyte * pc) +void +__glXDisp_GenerateMipmapEXT(GLbyte * pc) { - CALL_GenerateMipmapEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_GenerateMipmapEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl, + GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLint params[1]; - CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5834,20 +5827,20 @@ int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyt return error; } -int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLint params[1]; - CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - params - ) ); + + CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5855,18 +5848,19 @@ int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsFramebufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5874,18 +5868,19 @@ int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5893,40 +5888,39 @@ int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_RenderbufferStorageEXT(GLbyte * pc) +void +__glXDisp_RenderbufferStorageEXT(GLbyte * pc) { - CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); + CALL_RenderbufferStorageEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLsizei *) (pc + 8), + *(GLsizei *) (pc + 12) + )); } -void __glXDisp_BlitFramebufferEXT(GLbyte * pc) +void +__glXDisp_BlitFramebufferEXT(GLbyte * pc) { - CALL_BlitFramebufferEXT( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLbitfield *)(pc + 32), - *(GLenum *)(pc + 36) - ) ); + CALL_BlitFramebufferEXT(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLbitfield *) (pc + 32), + *(GLenum *) (pc + 36) + )); } -void __glXDisp_FramebufferTextureLayerEXT(GLbyte * pc) +void +__glXDisp_FramebufferTextureLayerEXT(GLbyte * pc) { - CALL_FramebufferTextureLayerEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLuint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLuint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16) + )); } - |