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authormarha <marha@users.sourceforge.net>2013-10-31 08:40:01 +0100
committermarha <marha@users.sourceforge.net>2013-10-31 08:40:01 +0100
commite4ef724e06621be9325fc41ed886fd404467fdc0 (patch)
treebe445314647f682fbb4a1e8b94aeb6ee79cede5f /xorg-server/glx/indirect_dispatch.c
parent270d3a1aa4137dc15d7b7e5a0958cc8c0bef9a1a (diff)
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fontconfig glproto libX11 mesa xserver xkeyboard-config git update 31 oct 2013
xserver commit 902ff0b3497d202b86bf9a411e17db7b694d6eaa xkeyboard-config commit 70bbf18d6cddb7271db1b2e042765ace3c4ac485 libX11 commit 6cb02b166361200da35ba14f52cd9aaa493eb0ea glproto commit aacc7a51b6161c765b04524e0d2ab31e5e586834 fontconfig commit 525a135ccf53e4bf3363c3143d9cfdf15fba55ab mesa commit b16b3c8703f198ca0f025b730d582600df79c19c
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.c')
-rw-r--r--xorg-server/glx/indirect_dispatch.c3126
1 files changed, 1043 insertions, 2083 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c
index 0a7623cf2..1eee79a52 100644
--- a/xorg-server/glx/indirect_dispatch.c
+++ b/xorg-server/glx/indirect_dispatch.c
@@ -25,21 +25,14 @@
* SOFTWARE.
*/
-#include <X11/Xmd.h>
-#include <GL/gl.h>
-#include <GL/glxproto.h>
#include <inttypes.h>
+#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
-#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
-#include "glapi.h"
-#include "glapitable.h"
-#include "glthread.h"
-#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -61,8 +54,7 @@ __glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_NewList(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)
- ));
+ glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
error = Success;
}
@@ -78,7 +70,7 @@ __glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_EndList(GET_DISPATCH(), ());
+ glEndList();
error = Success;
}
@@ -88,8 +80,7 @@ __glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
void
__glXDisp_CallList(GLbyte * pc)
{
- CALL_CallList(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ glCallList(*(GLuint *) (pc + 0));
}
void
@@ -101,7 +92,7 @@ __glXDisp_CallLists(GLbyte * pc)
lists = (const GLvoid *) (pc + 8);
- CALL_CallLists(GET_DISPATCH(), (n, type, lists));
+ glCallLists(n, type, lists);
}
int
@@ -113,9 +104,7 @@ __glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_DeleteLists(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- *(GLsizei *) (pc + 4)
- ));
+ glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
error = Success;
}
@@ -133,8 +122,7 @@ __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLuint retval;
- retval = CALL_GenLists(GET_DISPATCH(), (*(GLsizei *) (pc + 0)
- ));
+ retval = glGenLists(*(GLsizei *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -145,15 +133,13 @@ __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
void
__glXDisp_ListBase(GLbyte * pc)
{
- CALL_ListBase(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ glListBase(*(GLuint *) (pc + 0));
}
void
__glXDisp_Begin(GLbyte * pc)
{
- CALL_Begin(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glBegin(*(GLenum *) (pc + 0));
}
void
@@ -162,29 +148,23 @@ __glXDisp_Bitmap(GLbyte * pc)
const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_Bitmap(GET_DISPATCH(), (*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLfloat *) (pc + 28),
- *(GLfloat *) (pc + 32),
- *(GLfloat *) (pc + 36),
- *(GLfloat *) (pc + 40), bitmap));
+ glBitmap(*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLfloat *) (pc + 28),
+ *(GLfloat *) (pc + 32),
+ *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
}
void
__glXDisp_Color3bv(GLbyte * pc)
{
- CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glColor3bv((const GLbyte *) (pc + 0));
}
void
@@ -197,57 +177,49 @@ __glXDisp_Color3dv(GLbyte * pc)
}
#endif
- CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glColor3dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Color3fv(GLbyte * pc)
{
- CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glColor3fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Color3iv(GLbyte * pc)
{
- CALL_Color3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glColor3iv((const GLint *) (pc + 0));
}
void
__glXDisp_Color3sv(GLbyte * pc)
{
- CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glColor3sv((const GLshort *) (pc + 0));
}
void
__glXDisp_Color3ubv(GLbyte * pc)
{
- CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glColor3ubv((const GLubyte *) (pc + 0));
}
void
__glXDisp_Color3uiv(GLbyte * pc)
{
- CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0)
- ));
+ glColor3uiv((const GLuint *) (pc + 0));
}
void
__glXDisp_Color3usv(GLbyte * pc)
{
- CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) (pc + 0)
- ));
+ glColor3usv((const GLushort *) (pc + 0));
}
void
__glXDisp_Color4bv(GLbyte * pc)
{
- CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glColor4bv((const GLbyte *) (pc + 0));
}
void
@@ -260,63 +232,55 @@ __glXDisp_Color4dv(GLbyte * pc)
}
#endif
- CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glColor4dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Color4fv(GLbyte * pc)
{
- CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glColor4fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Color4iv(GLbyte * pc)
{
- CALL_Color4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glColor4iv((const GLint *) (pc + 0));
}
void
__glXDisp_Color4sv(GLbyte * pc)
{
- CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glColor4sv((const GLshort *) (pc + 0));
}
void
__glXDisp_Color4ubv(GLbyte * pc)
{
- CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glColor4ubv((const GLubyte *) (pc + 0));
}
void
__glXDisp_Color4uiv(GLbyte * pc)
{
- CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0)
- ));
+ glColor4uiv((const GLuint *) (pc + 0));
}
void
__glXDisp_Color4usv(GLbyte * pc)
{
- CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) (pc + 0)
- ));
+ glColor4usv((const GLushort *) (pc + 0));
}
void
__glXDisp_EdgeFlagv(GLbyte * pc)
{
- CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0)
- ));
+ glEdgeFlagv((const GLboolean *) (pc + 0));
}
void
__glXDisp_End(GLbyte * pc)
{
- CALL_End(GET_DISPATCH(), ());
+ glEnd();
}
void
@@ -329,36 +293,31 @@ __glXDisp_Indexdv(GLbyte * pc)
}
#endif
- CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glIndexdv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Indexfv(GLbyte * pc)
{
- CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glIndexfv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Indexiv(GLbyte * pc)
{
- CALL_Indexiv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glIndexiv((const GLint *) (pc + 0));
}
void
__glXDisp_Indexsv(GLbyte * pc)
{
- CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glIndexsv((const GLshort *) (pc + 0));
}
void
__glXDisp_Normal3bv(GLbyte * pc)
{
- CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glNormal3bv((const GLbyte *) (pc + 0));
}
void
@@ -371,29 +330,25 @@ __glXDisp_Normal3dv(GLbyte * pc)
}
#endif
- CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glNormal3dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Normal3fv(GLbyte * pc)
{
- CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glNormal3fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Normal3iv(GLbyte * pc)
{
- CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glNormal3iv((const GLint *) (pc + 0));
}
void
__glXDisp_Normal3sv(GLbyte * pc)
{
- CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glNormal3sv((const GLshort *) (pc + 0));
}
void
@@ -406,29 +361,25 @@ __glXDisp_RasterPos2dv(GLbyte * pc)
}
#endif
- CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glRasterPos2dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_RasterPos2fv(GLbyte * pc)
{
- CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glRasterPos2fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_RasterPos2iv(GLbyte * pc)
{
- CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glRasterPos2iv((const GLint *) (pc + 0));
}
void
__glXDisp_RasterPos2sv(GLbyte * pc)
{
- CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glRasterPos2sv((const GLshort *) (pc + 0));
}
void
@@ -441,29 +392,25 @@ __glXDisp_RasterPos3dv(GLbyte * pc)
}
#endif
- CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glRasterPos3dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_RasterPos3fv(GLbyte * pc)
{
- CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glRasterPos3fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_RasterPos3iv(GLbyte * pc)
{
- CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glRasterPos3iv((const GLint *) (pc + 0));
}
void
__glXDisp_RasterPos3sv(GLbyte * pc)
{
- CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glRasterPos3sv((const GLshort *) (pc + 0));
}
void
@@ -476,29 +423,25 @@ __glXDisp_RasterPos4dv(GLbyte * pc)
}
#endif
- CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glRasterPos4dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_RasterPos4fv(GLbyte * pc)
{
- CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glRasterPos4fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_RasterPos4iv(GLbyte * pc)
{
- CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glRasterPos4iv((const GLint *) (pc + 0));
}
void
__glXDisp_RasterPos4sv(GLbyte * pc)
{
- CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glRasterPos4sv((const GLshort *) (pc + 0));
}
void
@@ -511,33 +454,25 @@ __glXDisp_Rectdv(GLbyte * pc)
}
#endif
- CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0),
- (const GLdouble *) (pc + 16)
- ));
+ glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
}
void
__glXDisp_Rectfv(GLbyte * pc)
{
- CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0),
- (const GLfloat *) (pc + 8)
- ));
+ glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
}
void
__glXDisp_Rectiv(GLbyte * pc)
{
- CALL_Rectiv(GET_DISPATCH(), ((const GLint *) (pc + 0),
- (const GLint *) (pc + 8)
- ));
+ glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
}
void
__glXDisp_Rectsv(GLbyte * pc)
{
- CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -550,29 +485,25 @@ __glXDisp_TexCoord1dv(GLbyte * pc)
}
#endif
- CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glTexCoord1dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_TexCoord1fv(GLbyte * pc)
{
- CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glTexCoord1fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_TexCoord1iv(GLbyte * pc)
{
- CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glTexCoord1iv((const GLint *) (pc + 0));
}
void
__glXDisp_TexCoord1sv(GLbyte * pc)
{
- CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glTexCoord1sv((const GLshort *) (pc + 0));
}
void
@@ -585,29 +516,25 @@ __glXDisp_TexCoord2dv(GLbyte * pc)
}
#endif
- CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glTexCoord2dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_TexCoord2fv(GLbyte * pc)
{
- CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glTexCoord2fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_TexCoord2iv(GLbyte * pc)
{
- CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glTexCoord2iv((const GLint *) (pc + 0));
}
void
__glXDisp_TexCoord2sv(GLbyte * pc)
{
- CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glTexCoord2sv((const GLshort *) (pc + 0));
}
void
@@ -620,29 +547,25 @@ __glXDisp_TexCoord3dv(GLbyte * pc)
}
#endif
- CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glTexCoord3dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_TexCoord3fv(GLbyte * pc)
{
- CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glTexCoord3fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_TexCoord3iv(GLbyte * pc)
{
- CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glTexCoord3iv((const GLint *) (pc + 0));
}
void
__glXDisp_TexCoord3sv(GLbyte * pc)
{
- CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glTexCoord3sv((const GLshort *) (pc + 0));
}
void
@@ -655,29 +578,25 @@ __glXDisp_TexCoord4dv(GLbyte * pc)
}
#endif
- CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glTexCoord4dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_TexCoord4fv(GLbyte * pc)
{
- CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glTexCoord4fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_TexCoord4iv(GLbyte * pc)
{
- CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glTexCoord4iv((const GLint *) (pc + 0));
}
void
__glXDisp_TexCoord4sv(GLbyte * pc)
{
- CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glTexCoord4sv((const GLshort *) (pc + 0));
}
void
@@ -690,29 +609,25 @@ __glXDisp_Vertex2dv(GLbyte * pc)
}
#endif
- CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glVertex2dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Vertex2fv(GLbyte * pc)
{
- CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glVertex2fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Vertex2iv(GLbyte * pc)
{
- CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glVertex2iv((const GLint *) (pc + 0));
}
void
__glXDisp_Vertex2sv(GLbyte * pc)
{
- CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glVertex2sv((const GLshort *) (pc + 0));
}
void
@@ -725,29 +640,25 @@ __glXDisp_Vertex3dv(GLbyte * pc)
}
#endif
- CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glVertex3dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Vertex3fv(GLbyte * pc)
{
- CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glVertex3fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Vertex3iv(GLbyte * pc)
{
- CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glVertex3iv((const GLint *) (pc + 0));
}
void
__glXDisp_Vertex3sv(GLbyte * pc)
{
- CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glVertex3sv((const GLshort *) (pc + 0));
}
void
@@ -760,29 +671,25 @@ __glXDisp_Vertex4dv(GLbyte * pc)
}
#endif
- CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glVertex4dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_Vertex4fv(GLbyte * pc)
{
- CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glVertex4fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_Vertex4iv(GLbyte * pc)
{
- CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
+ glVertex4iv((const GLint *) (pc + 0));
}
void
__glXDisp_Vertex4sv(GLbyte * pc)
{
- CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glVertex4sv((const GLshort *) (pc + 0));
}
void
@@ -795,31 +702,25 @@ __glXDisp_ClipPlane(GLbyte * pc)
}
#endif
- CALL_ClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 32),
- (const GLdouble *) (pc + 0)
- ));
+ glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
}
void
__glXDisp_ColorMaterial(GLbyte * pc)
{
- CALL_ColorMaterial(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4)
- ));
+ glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
}
void
__glXDisp_CullFace(GLbyte * pc)
{
- CALL_CullFace(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glCullFace(*(GLenum *) (pc + 0));
}
void
__glXDisp_Fogf(GLbyte * pc)
{
- CALL_Fogf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)
- ));
+ glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
}
void
@@ -830,14 +731,13 @@ __glXDisp_Fogfv(GLbyte * pc)
params = (const GLfloat *) (pc + 4);
- CALL_Fogfv(GET_DISPATCH(), (pname, params));
+ glFogfv(pname, params);
}
void
__glXDisp_Fogi(GLbyte * pc)
{
- CALL_Fogi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4)
- ));
+ glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
}
void
@@ -848,29 +748,25 @@ __glXDisp_Fogiv(GLbyte * pc)
params = (const GLint *) (pc + 4);
- CALL_Fogiv(GET_DISPATCH(), (pname, params));
+ glFogiv(pname, params);
}
void
__glXDisp_FrontFace(GLbyte * pc)
{
- CALL_FrontFace(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glFrontFace(*(GLenum *) (pc + 0));
}
void
__glXDisp_Hint(GLbyte * pc)
{
- CALL_Hint(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
- ));
+ glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
}
void
__glXDisp_Lightf(GLbyte * pc)
{
- CALL_Lightf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
- ));
+ glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -881,15 +777,13 @@ __glXDisp_Lightfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_Lightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glLightfv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_Lighti(GLbyte * pc)
{
- CALL_Lighti(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
- ));
+ glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
}
void
@@ -900,15 +794,13 @@ __glXDisp_Lightiv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_Lightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glLightiv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_LightModelf(GLbyte * pc)
{
- CALL_LightModelf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLfloat *) (pc + 4)
- ));
+ glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
}
void
@@ -919,14 +811,13 @@ __glXDisp_LightModelfv(GLbyte * pc)
params = (const GLfloat *) (pc + 4);
- CALL_LightModelfv(GET_DISPATCH(), (pname, params));
+ glLightModelfv(pname, params);
}
void
__glXDisp_LightModeli(GLbyte * pc)
{
- CALL_LightModeli(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4)
- ));
+ glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
}
void
@@ -937,30 +828,26 @@ __glXDisp_LightModeliv(GLbyte * pc)
params = (const GLint *) (pc + 4);
- CALL_LightModeliv(GET_DISPATCH(), (pname, params));
+ glLightModeliv(pname, params);
}
void
__glXDisp_LineStipple(GLbyte * pc)
{
- CALL_LineStipple(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLushort *) (pc + 4)
- ));
+ glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
}
void
__glXDisp_LineWidth(GLbyte * pc)
{
- CALL_LineWidth(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
- ));
+ glLineWidth(*(GLfloat *) (pc + 0));
}
void
__glXDisp_Materialf(GLbyte * pc)
{
- CALL_Materialf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
- ));
+ glMaterialf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -971,15 +858,14 @@ __glXDisp_Materialfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_Materialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glMaterialfv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_Materiali(GLbyte * pc)
{
- CALL_Materiali(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
- ));
+ glMateriali(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
}
void
@@ -990,21 +876,19 @@ __glXDisp_Materialiv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_Materialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glMaterialiv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_PointSize(GLbyte * pc)
{
- CALL_PointSize(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
- ));
+ glPointSize(*(GLfloat *) (pc + 0));
}
void
__glXDisp_PolygonMode(GLbyte * pc)
{
- CALL_PolygonMode(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
- ));
+ glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
}
void
@@ -1013,42 +897,34 @@ __glXDisp_PolygonStipple(GLbyte * pc)
const GLubyte *const mask = (const GLubyte *) ((pc + 20));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_PolygonStipple(GET_DISPATCH(), (mask));
+ glPolygonStipple(mask);
}
void
__glXDisp_Scissor(GLbyte * pc)
{
- CALL_Scissor(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)
- ));
+ glScissor(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
}
void
__glXDisp_ShadeModel(GLbyte * pc)
{
- CALL_ShadeModel(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glShadeModel(*(GLenum *) (pc + 0));
}
void
__glXDisp_TexParameterf(GLbyte * pc)
{
- CALL_TexParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLfloat *) (pc + 8)
- ));
+ glTexParameterf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -1059,16 +935,14 @@ __glXDisp_TexParameterfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_TexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_TexParameteri(GLbyte * pc)
{
- CALL_TexParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8)
- ));
+ glTexParameteri(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
}
void
@@ -1079,7 +953,7 @@ __glXDisp_TexParameteriv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_TexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
}
void
@@ -1088,24 +962,19 @@ __glXDisp_TexImage1D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_TexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44),
- *(GLenum *) (pc + 48), pixels));
+ glTexImage1D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
}
void
@@ -1114,33 +983,27 @@ __glXDisp_TexImage2D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_TexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44),
- *(GLenum *) (pc + 48), pixels));
+ glTexImage2D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
}
void
__glXDisp_TexEnvf(GLbyte * pc)
{
- CALL_TexEnvf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
- ));
+ glTexEnvf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -1151,15 +1014,13 @@ __glXDisp_TexEnvfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_TexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_TexEnvi(GLbyte * pc)
{
- CALL_TexEnvi(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
- ));
+ glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
}
void
@@ -1170,7 +1031,7 @@ __glXDisp_TexEnviv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_TexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexEnviv(*(GLenum *) (pc + 0), pname, params);
}
void
@@ -1183,9 +1044,8 @@ __glXDisp_TexGend(GLbyte * pc)
}
#endif
- CALL_TexGend(GET_DISPATCH(), (*(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)
- ));
+ glTexGend(*(GLenum *) (pc + 8),
+ *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
}
void
@@ -1206,15 +1066,14 @@ __glXDisp_TexGendv(GLbyte * pc)
params = (const GLdouble *) (pc + 8);
- CALL_TexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexGendv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_TexGenf(GLbyte * pc)
{
- CALL_TexGenf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
- ));
+ glTexGenf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -1225,15 +1084,13 @@ __glXDisp_TexGenfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_TexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexGenfv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_TexGeni(GLbyte * pc)
{
- CALL_TexGeni(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
- ));
+ glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
}
void
@@ -1244,88 +1101,77 @@ __glXDisp_TexGeniv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_TexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glTexGeniv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_InitNames(GLbyte * pc)
{
- CALL_InitNames(GET_DISPATCH(), ());
+ glInitNames();
}
void
__glXDisp_LoadName(GLbyte * pc)
{
- CALL_LoadName(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ glLoadName(*(GLuint *) (pc + 0));
}
void
__glXDisp_PassThrough(GLbyte * pc)
{
- CALL_PassThrough(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
- ));
+ glPassThrough(*(GLfloat *) (pc + 0));
}
void
__glXDisp_PopName(GLbyte * pc)
{
- CALL_PopName(GET_DISPATCH(), ());
+ glPopName();
}
void
__glXDisp_PushName(GLbyte * pc)
{
- CALL_PushName(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ glPushName(*(GLuint *) (pc + 0));
}
void
__glXDisp_DrawBuffer(GLbyte * pc)
{
- CALL_DrawBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glDrawBuffer(*(GLenum *) (pc + 0));
}
void
__glXDisp_Clear(GLbyte * pc)
{
- CALL_Clear(GET_DISPATCH(), (*(GLbitfield *) (pc + 0)
- ));
+ glClear(*(GLbitfield *) (pc + 0));
}
void
__glXDisp_ClearAccum(GLbyte * pc)
{
- CALL_ClearAccum(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8),
- *(GLfloat *) (pc + 12)
- ));
+ glClearAccum(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
}
void
__glXDisp_ClearIndex(GLbyte * pc)
{
- CALL_ClearIndex(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
- ));
+ glClearIndex(*(GLfloat *) (pc + 0));
}
void
__glXDisp_ClearColor(GLbyte * pc)
{
- CALL_ClearColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8),
- *(GLclampf *) (pc + 12)
- ));
+ glClearColor(*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
}
void
__glXDisp_ClearStencil(GLbyte * pc)
{
- CALL_ClearStencil(GET_DISPATCH(), (*(GLint *) (pc + 0)
- ));
+ glClearStencil(*(GLint *) (pc + 0));
}
void
@@ -1338,73 +1184,63 @@ __glXDisp_ClearDepth(GLbyte * pc)
}
#endif
- CALL_ClearDepth(GET_DISPATCH(), (*(GLclampd *) (pc + 0)
- ));
+ glClearDepth(*(GLclampd *) (pc + 0));
}
void
__glXDisp_StencilMask(GLbyte * pc)
{
- CALL_StencilMask(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ glStencilMask(*(GLuint *) (pc + 0));
}
void
__glXDisp_ColorMask(GLbyte * pc)
{
- CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2),
- *(GLboolean *) (pc + 3)
- ));
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
}
void
__glXDisp_DepthMask(GLbyte * pc)
{
- CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0)
- ));
+ glDepthMask(*(GLboolean *) (pc + 0));
}
void
__glXDisp_IndexMask(GLbyte * pc)
{
- CALL_IndexMask(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ glIndexMask(*(GLuint *) (pc + 0));
}
void
__glXDisp_Accum(GLbyte * pc)
{
- CALL_Accum(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)
- ));
+ glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
}
void
__glXDisp_Disable(GLbyte * pc)
{
- CALL_Disable(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glDisable(*(GLenum *) (pc + 0));
}
void
__glXDisp_Enable(GLbyte * pc)
{
- CALL_Enable(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glEnable(*(GLenum *) (pc + 0));
}
void
__glXDisp_PopAttrib(GLbyte * pc)
{
- CALL_PopAttrib(GET_DISPATCH(), ());
+ glPopAttrib();
}
void
__glXDisp_PushAttrib(GLbyte * pc)
{
- CALL_PushAttrib(GET_DISPATCH(), (*(GLbitfield *) (pc + 0)
- ));
+ glPushAttrib(*(GLbitfield *) (pc + 0));
}
void
@@ -1417,18 +1253,15 @@ __glXDisp_MapGrid1d(GLbyte * pc)
}
#endif
- CALL_MapGrid1d(GET_DISPATCH(), (*(GLint *) (pc + 16),
- *(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8)
- ));
+ glMapGrid1d(*(GLint *) (pc + 16),
+ *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
}
void
__glXDisp_MapGrid1f(GLbyte * pc)
{
- CALL_MapGrid1f(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)
- ));
+ glMapGrid1f(*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -1441,25 +1274,21 @@ __glXDisp_MapGrid2d(GLbyte * pc)
}
#endif
- CALL_MapGrid2d(GET_DISPATCH(), (*(GLint *) (pc + 32),
- *(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLint *) (pc + 36),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24)
- ));
+ glMapGrid2d(*(GLint *) (pc + 32),
+ *(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLint *) (pc + 36),
+ *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
}
void
__glXDisp_MapGrid2f(GLbyte * pc)
{
- CALL_MapGrid2f(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLfloat *) (pc + 16),
- *(GLfloat *) (pc + 20)
- ));
+ glMapGrid2f(*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
}
void
@@ -1472,15 +1301,13 @@ __glXDisp_EvalCoord1dv(GLbyte * pc)
}
#endif
- CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glEvalCoord1dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_EvalCoord1fv(GLbyte * pc)
{
- CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glEvalCoord1fv((const GLfloat *) (pc + 0));
}
void
@@ -1493,114 +1320,96 @@ __glXDisp_EvalCoord2dv(GLbyte * pc)
}
#endif
- CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glEvalCoord2dv((const GLdouble *) (pc + 0));
}
void
__glXDisp_EvalCoord2fv(GLbyte * pc)
{
- CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glEvalCoord2fv((const GLfloat *) (pc + 0));
}
void
__glXDisp_EvalMesh1(GLbyte * pc)
{
- CALL_EvalMesh1(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), *(GLint *) (pc + 8)
- ));
+ glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
}
void
__glXDisp_EvalPoint1(GLbyte * pc)
{
- CALL_EvalPoint1(GET_DISPATCH(), (*(GLint *) (pc + 0)
- ));
+ glEvalPoint1(*(GLint *) (pc + 0));
}
void
__glXDisp_EvalMesh2(GLbyte * pc)
{
- CALL_EvalMesh2(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLint *) (pc + 16)
- ));
+ glEvalMesh2(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLint *) (pc + 16));
}
void
__glXDisp_EvalPoint2(GLbyte * pc)
{
- CALL_EvalPoint2(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4)
- ));
+ glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
}
void
__glXDisp_AlphaFunc(GLbyte * pc)
{
- CALL_AlphaFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)
- ));
+ glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
}
void
__glXDisp_BlendFunc(GLbyte * pc)
{
- CALL_BlendFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
- ));
+ glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
}
void
__glXDisp_LogicOp(GLbyte * pc)
{
- CALL_LogicOp(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glLogicOp(*(GLenum *) (pc + 0));
}
void
__glXDisp_StencilFunc(GLbyte * pc)
{
- CALL_StencilFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), *(GLuint *) (pc + 8)
- ));
+ glStencilFunc(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
}
void
__glXDisp_StencilOp(GLbyte * pc)
{
- CALL_StencilOp(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)
- ));
+ glStencilOp(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
}
void
__glXDisp_DepthFunc(GLbyte * pc)
{
- CALL_DepthFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glDepthFunc(*(GLenum *) (pc + 0));
}
void
__glXDisp_PixelZoom(GLbyte * pc)
{
- CALL_PixelZoom(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)
- ));
+ glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
}
void
__glXDisp_PixelTransferf(GLbyte * pc)
{
- CALL_PixelTransferf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLfloat *) (pc + 4)
- ));
+ glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
}
void
__glXDisp_PixelTransferi(GLbyte * pc)
{
- CALL_PixelTransferi(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4)
- ));
+ glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
}
int
@@ -1612,9 +1421,7 @@ __glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_PixelStoref(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLfloat *) (pc + 4)
- ));
+ glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
error = Success;
}
@@ -1630,9 +1437,7 @@ __glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_PixelStorei(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4)
- ));
+ glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
error = Success;
}
@@ -1644,9 +1449,7 @@ __glXDisp_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *) (pc + 4);
- CALL_PixelMapfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- mapsize, (const GLfloat *) (pc + 8)
- ));
+ glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
}
void
@@ -1654,9 +1457,7 @@ __glXDisp_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *) (pc + 4);
- CALL_PixelMapuiv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- mapsize, (const GLuint *) (pc + 8)
- ));
+ glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
}
void
@@ -1664,27 +1465,22 @@ __glXDisp_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *) (pc + 4);
- CALL_PixelMapusv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- mapsize, (const GLushort *) (pc + 8)
- ));
+ glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
}
void
__glXDisp_ReadBuffer(GLbyte * pc)
{
- CALL_ReadBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glReadBuffer(*(GLenum *) (pc + 0));
}
void
__glXDisp_CopyPixels(GLbyte * pc)
{
- CALL_CopyPixels(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLenum *) (pc + 16)
- ));
+ glCopyPixels(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8),
+ *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
}
void
@@ -1693,21 +1489,16 @@ __glXDisp_DrawPixels(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_DrawPixels(GET_DISPATCH(), (*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLenum *) (pc + 28),
- *(GLenum *) (pc + 32), pixels));
+ glDrawPixels(*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
}
int
@@ -1731,7 +1522,7 @@ __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetBooleanv(GET_DISPATCH(), (pname, params));
+ glGetBooleanv(pname, params);
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1750,7 +1541,7 @@ __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLdouble equation[4];
- CALL_GetClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 0), equation));
+ glGetClipPlane(*(GLenum *) (pc + 0), equation);
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1779,7 +1570,7 @@ __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetDoublev(GET_DISPATCH(), (pname, params));
+ glGetDoublev(pname, params);
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1798,7 +1589,7 @@ __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLenum retval;
- retval = CALL_GetError(GET_DISPATCH(), ());
+ retval = glGetError();
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1827,7 +1618,7 @@ __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetFloatv(GET_DISPATCH(), (pname, params));
+ glGetFloatv(pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1856,7 +1647,7 @@ __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetIntegerv(GET_DISPATCH(), (pname, params));
+ glGetIntegerv(pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1885,7 +1676,7 @@ __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetLightfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1914,7 +1705,7 @@ __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetLightiv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1944,7 +1735,7 @@ __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapdv(GET_DISPATCH(), (target, query, v));
+ glGetMapdv(target, query, v);
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1974,7 +1765,7 @@ __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapfv(GET_DISPATCH(), (target, query, v));
+ glGetMapfv(target, query, v);
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2004,7 +1795,7 @@ __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapiv(GET_DISPATCH(), (target, query, v));
+ glGetMapiv(target, query, v);
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2033,8 +1824,7 @@ __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2063,8 +1853,7 @@ __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2093,7 +1882,7 @@ __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapfv(GET_DISPATCH(), (map, values));
+ glGetPixelMapfv(map, values);
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2122,7 +1911,7 @@ __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values));
+ glGetPixelMapuiv(map, values);
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2151,7 +1940,7 @@ __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapusv(GET_DISPATCH(), (map, values));
+ glGetPixelMapusv(map, values);
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -2180,7 +1969,7 @@ __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2209,7 +1998,7 @@ __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2238,7 +2027,7 @@ __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2267,7 +2056,7 @@ __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2296,7 +2085,7 @@ __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
+ glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2325,8 +2114,7 @@ __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2355,8 +2143,7 @@ __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2385,9 +2172,8 @@ __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- pname, params));
+ glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2416,9 +2202,8 @@ __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- pname, params));
+ glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2437,8 +2222,7 @@ __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsEnabled(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ retval = glIsEnabled(*(GLenum *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2457,8 +2241,7 @@ __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsList(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ retval = glIsList(*(GLuint *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2476,9 +2259,7 @@ __glXDisp_DepthRange(GLbyte * pc)
}
#endif
- CALL_DepthRange(GET_DISPATCH(), (*(GLclampd *) (pc + 0),
- *(GLclampd *) (pc + 8)
- ));
+ glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
}
void
@@ -2491,26 +2272,23 @@ __glXDisp_Frustum(GLbyte * pc)
}
#endif
- CALL_Frustum(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32),
- *(GLdouble *) (pc + 40)
- ));
+ glFrustum(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
}
void
__glXDisp_LoadIdentity(GLbyte * pc)
{
- CALL_LoadIdentity(GET_DISPATCH(), ());
+ glLoadIdentity();
}
void
__glXDisp_LoadMatrixf(GLbyte * pc)
{
- CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glLoadMatrixf((const GLfloat *) (pc + 0));
}
void
@@ -2523,22 +2301,19 @@ __glXDisp_LoadMatrixd(GLbyte * pc)
}
#endif
- CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glLoadMatrixd((const GLdouble *) (pc + 0));
}
void
__glXDisp_MatrixMode(GLbyte * pc)
{
- CALL_MatrixMode(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glMatrixMode(*(GLenum *) (pc + 0));
}
void
__glXDisp_MultMatrixf(GLbyte * pc)
{
- CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glMultMatrixf((const GLfloat *) (pc + 0));
}
void
@@ -2551,8 +2326,7 @@ __glXDisp_MultMatrixd(GLbyte * pc)
}
#endif
- CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glMultMatrixd((const GLdouble *) (pc + 0));
}
void
@@ -2565,24 +2339,23 @@ __glXDisp_Ortho(GLbyte * pc)
}
#endif
- CALL_Ortho(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)
- ));
+ glOrtho(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
}
void
__glXDisp_PopMatrix(GLbyte * pc)
{
- CALL_PopMatrix(GET_DISPATCH(), ());
+ glPopMatrix();
}
void
__glXDisp_PushMatrix(GLbyte * pc)
{
- CALL_PushMatrix(GET_DISPATCH(), ());
+ glPushMatrix();
}
void
@@ -2595,20 +2368,17 @@ __glXDisp_Rotated(GLbyte * pc)
}
#endif
- CALL_Rotated(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24)
- ));
+ glRotated(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
}
void
__glXDisp_Rotatef(GLbyte * pc)
{
- CALL_Rotatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)
- ));
+ glRotatef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
}
void
@@ -2621,17 +2391,15 @@ __glXDisp_Scaled(GLbyte * pc)
}
#endif
- CALL_Scaled(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)
- ));
+ glScaled(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
}
void
__glXDisp_Scalef(GLbyte * pc)
{
- CALL_Scalef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)
- ));
+ glScalef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -2644,50 +2412,41 @@ __glXDisp_Translated(GLbyte * pc)
}
#endif
- CALL_Translated(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16)
- ));
+ glTranslated(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
}
void
__glXDisp_Translatef(GLbyte * pc)
{
- CALL_Translatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8)
- ));
+ glTranslatef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
__glXDisp_Viewport(GLbyte * pc)
{
- CALL_Viewport(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)
- ));
+ glViewport(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
}
void
__glXDisp_BindTexture(GLbyte * pc)
{
- CALL_BindTexture(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)
- ));
+ glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
void
__glXDisp_Indexubv(GLbyte * pc)
{
- CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glIndexubv((const GLubyte *) (pc + 0));
}
void
__glXDisp_PolygonOffset(GLbyte * pc)
{
- CALL_PolygonOffset(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4)
- ));
+ glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
}
int
@@ -2706,9 +2465,7 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
- CALL_AreTexturesResident(GET_DISPATCH(),
- (n, (const GLuint *) (pc + 4),
- residences));
+ glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2732,9 +2489,7 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
- CALL_AreTexturesResident(GET_DISPATCH(),
- (n, (const GLuint *) (pc + 4),
- residences));
+ glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2745,54 +2500,46 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
void
__glXDisp_CopyTexImage1D(GLbyte * pc)
{
- CALL_CopyTexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLint *) (pc + 24)
- ));
+ glCopyTexImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
}
void
__glXDisp_CopyTexImage2D(GLbyte * pc)
{
- CALL_CopyTexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLint *) (pc + 28)
- ));
+ glCopyTexImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
}
void
__glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
- CALL_CopyTexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20)
- ));
+ glCopyTexSubImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
}
void
__glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
- CALL_CopyTexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28)
- ));
+ glCopyTexSubImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
}
int
@@ -2806,8 +2553,7 @@ __glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
+ glDeleteTextures(n, (const GLuint *) (pc + 4));
error = Success;
}
@@ -2825,8 +2571,7 @@ __glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
+ glDeleteTextures(n, (const GLuint *) (pc + 4));
error = Success;
}
@@ -2848,7 +2593,7 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
- CALL_GenTextures(GET_DISPATCH(), (n, textures));
+ glGenTextures(n, textures);
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2871,7 +2616,7 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
- CALL_GenTextures(GET_DISPATCH(), (n, textures));
+ glGenTextures(n, textures);
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2890,8 +2635,7 @@ __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ retval = glIsTexture(*(GLuint *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2910,8 +2654,7 @@ __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ retval = glIsTexture(*(GLuint *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2924,10 +2667,9 @@ __glXDisp_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_PrioritizeTextures(GET_DISPATCH(), (n,
- (const GLuint *) (pc + 4),
- (const GLclampf *) (pc + 4)
- ));
+ glPrioritizeTextures(n,
+ (const GLuint *) (pc + 4),
+ (const GLclampf *) (pc + 4));
}
void
@@ -2936,23 +2678,18 @@ __glXDisp_TexSubImage1D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_TexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 36),
- *(GLenum *) (pc + 44),
- *(GLenum *) (pc + 48), pixels));
+ glTexSubImage1D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 36),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
}
void
@@ -2961,42 +2698,34 @@ __glXDisp_TexSubImage2D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_TexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLint *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLsizei *) (pc + 40),
- *(GLenum *) (pc + 44),
- *(GLenum *) (pc + 48), pixels));
+ glTexSubImage2D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLint *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLsizei *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
}
void
__glXDisp_BlendColor(GLbyte * pc)
{
- CALL_BlendColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8),
- *(GLclampf *) (pc + 12)
- ));
+ glBlendColor(*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
}
void
__glXDisp_BlendEquation(GLbyte * pc)
{
- CALL_BlendEquation(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glBlendEquation(*(GLenum *) (pc + 0));
}
void
@@ -3005,22 +2734,17 @@ __glXDisp_ColorTable(GLbyte * pc)
const GLvoid *const table = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_ColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- *(GLenum *) (pc + 36), table));
+ glColorTable(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
}
void
@@ -3031,8 +2755,7 @@ __glXDisp_ColorTableParameterfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_ColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
}
void
@@ -3043,19 +2766,16 @@ __glXDisp_ColorTableParameteriv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_ColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_CopyColorTable(GLbyte * pc)
{
- CALL_CopyColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16)
- ));
+ glCopyColorTable(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
}
int
@@ -3079,8 +2799,7 @@ __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3109,8 +2828,7 @@ __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3139,8 +2857,7 @@ __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3169,8 +2886,7 @@ __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3184,33 +2900,26 @@ __glXDisp_ColorSubTable(GLbyte * pc)
const GLvoid *const data = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_ColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- *(GLenum *) (pc + 36), data));
+ glColorSubTable(*(GLenum *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
}
void
__glXDisp_CopyColorSubTable(GLbyte * pc)
{
- CALL_CopyColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16)
- ));
+ glCopyColorSubTable(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
}
void
@@ -3219,22 +2928,17 @@ __glXDisp_ConvolutionFilter1D(GLbyte * pc)
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_ConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 36),
- *(GLenum *) (pc + 40), image));
+ glConvolutionFilter1D(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
}
void
@@ -3243,32 +2947,25 @@ __glXDisp_ConvolutionFilter2D(GLbyte * pc)
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- CALL_ConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLenum *) (pc + 36),
- *(GLenum *) (pc + 40), image));
+ glConvolutionFilter2D(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
}
void
__glXDisp_ConvolutionParameterf(GLbyte * pc)
{
- CALL_ConvolutionParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLfloat *) (pc + 8)
- ));
+ glConvolutionParameterf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
}
void
@@ -3279,17 +2976,14 @@ __glXDisp_ConvolutionParameterfv(GLbyte * pc)
params = (const GLfloat *) (pc + 8);
- CALL_ConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_ConvolutionParameteri(GLbyte * pc)
{
- CALL_ConvolutionParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8)
- ));
+ glConvolutionParameteri(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
}
void
@@ -3300,31 +2994,26 @@ __glXDisp_ConvolutionParameteriv(GLbyte * pc)
params = (const GLint *) (pc + 8);
- CALL_ConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
}
void
__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16)
- ));
+ glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
}
void
__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20)
- ));
+ glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
}
int
@@ -3348,8 +3037,7 @@ __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3378,8 +3066,7 @@ __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3408,8 +3095,7 @@ __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3438,8 +3124,7 @@ __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3468,8 +3153,7 @@ __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3498,8 +3182,7 @@ __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3528,8 +3211,7 @@ __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3558,8 +3240,7 @@ __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3588,8 +3269,7 @@ __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3618,8 +3298,7 @@ __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3648,8 +3327,7 @@ __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3678,8 +3356,7 @@ __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3690,33 +3367,28 @@ __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
void
__glXDisp_Histogram(GLbyte * pc)
{
- CALL_Histogram(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLboolean *) (pc + 12)
- ));
+ glHistogram(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
}
void
__glXDisp_Minmax(GLbyte * pc)
{
- CALL_Minmax(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)
- ));
+ glMinmax(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
}
void
__glXDisp_ResetHistogram(GLbyte * pc)
{
- CALL_ResetHistogram(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glResetHistogram(*(GLenum *) (pc + 0));
}
void
__glXDisp_ResetMinmax(GLbyte * pc)
{
- CALL_ResetMinmax(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glResetMinmax(*(GLenum *) (pc + 0));
}
void
@@ -3727,30 +3399,23 @@ __glXDisp_TexImage3D(GLbyte * pc)
(const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
-
- CALL_TexImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLsizei *) (pc + 48),
- *(GLsizei *) (pc + 52),
- *(GLsizei *) (pc + 56),
- *(GLint *) (pc + 64),
- *(GLenum *) (pc + 68),
- *(GLenum *) (pc + 72), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage3D(*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLsizei *) (pc + 48),
+ *(GLsizei *) (pc + 52),
+ *(GLsizei *) (pc + 56),
+ *(GLint *) (pc + 64),
+ *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
}
void
@@ -3759,57 +3424,47 @@ __glXDisp_TexSubImage3D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
-
- CALL_TexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLint *) (pc + 48),
- *(GLint *) (pc + 52),
- *(GLsizei *) (pc + 60),
- *(GLsizei *) (pc + 64),
- *(GLsizei *) (pc + 68),
- *(GLenum *) (pc + 76),
- *(GLenum *) (pc + 80), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage3D(*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLint *) (pc + 48),
+ *(GLint *) (pc + 52),
+ *(GLsizei *) (pc + 60),
+ *(GLsizei *) (pc + 64),
+ *(GLsizei *) (pc + 68),
+ *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
}
void
__glXDisp_CopyTexSubImage3D(GLbyte * pc)
{
- CALL_CopyTexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLsizei *) (pc + 32)
- ));
+ glCopyTexSubImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
}
void
-__glXDisp_ActiveTextureARB(GLbyte * pc)
+__glXDisp_ActiveTexture(GLbyte * pc)
{
- CALL_ActiveTextureARB(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
+ glActiveTexture(*(GLenum *) (pc + 0));
}
void
-__glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
+__glXDisp_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -3818,37 +3473,29 @@ __glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord1dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 8),
- (const GLdouble *) (pc + 0)
- ));
+ glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
}
void
__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord1ivARB(GLbyte * pc)
+__glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- CALL_MultiTexCoord1ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLint *) (pc + 4)
- ));
+ glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord1svARB(GLbyte * pc)
+__glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- CALL_MultiTexCoord1svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
+__glXDisp_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -3857,37 +3504,29 @@ __glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord2dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 16),
- (const GLdouble *) (pc + 0)
- ));
+ glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
}
void
__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord2ivARB(GLbyte * pc)
+__glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- CALL_MultiTexCoord2ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLint *) (pc + 4)
- ));
+ glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord2svARB(GLbyte * pc)
+__glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- CALL_MultiTexCoord2svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
+__glXDisp_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -3896,37 +3535,29 @@ __glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord3dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 24),
- (const GLdouble *) (pc + 0)
- ));
+ glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
}
void
__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord3ivARB(GLbyte * pc)
+__glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- CALL_MultiTexCoord3ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLint *) (pc + 4)
- ));
+ glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord3svARB(GLbyte * pc)
+__glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- CALL_MultiTexCoord3svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
+__glXDisp_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -3935,250 +3566,277 @@ __glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 32),
- (const GLdouble *) (pc + 0)
- ));
+ glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
}
void
__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord4ivARB(GLbyte * pc)
+__glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- CALL_MultiTexCoord4ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLint *) (pc + 4)
- ));
+ glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
-__glXDisp_MultiTexCoord4svARB(GLbyte * pc)
+__glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- CALL_MultiTexCoord4svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_SampleCoverageARB(GLbyte * pc)
-{
- CALL_SampleCoverageARB(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
- *(GLboolean *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_CompressedTexImage1DARB(GLbyte * pc)
+__glXDisp_CompressedTexImage1D(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 20);
- CALL_CompressedTexImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLint *) (pc + 16),
- imageSize,
- (const GLvoid *) (pc + 24)
- ));
+ glCompressedTexImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLint *) (pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
}
void
-__glXDisp_CompressedTexImage2DARB(GLbyte * pc)
+__glXDisp_CompressedTexImage2D(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 24);
- CALL_CompressedTexImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLint *) (pc + 20),
- imageSize,
- (const GLvoid *) (pc + 28)
- ));
+ glCompressedTexImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLint *) (pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
}
void
-__glXDisp_CompressedTexImage3DARB(GLbyte * pc)
+__glXDisp_CompressedTexImage3D(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 28);
- CALL_CompressedTexImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLint *) (pc + 24),
- imageSize,
- (const GLvoid *) (pc + 32)
- ));
+ glCompressedTexImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLint *) (pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
}
void
-__glXDisp_CompressedTexSubImage1DARB(GLbyte * pc)
+__glXDisp_CompressedTexSubImage1D(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 20);
- CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLenum *) (pc + 16),
- imageSize,
- (const GLvoid *) (pc + 24)
- ));
+ glCompressedTexSubImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLenum *) (pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
}
void
-__glXDisp_CompressedTexSubImage2DARB(GLbyte * pc)
+__glXDisp_CompressedTexSubImage2D(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 28);
- CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLenum *) (pc + 24),
- imageSize,
- (const GLvoid *) (pc + 32)
- ));
+ glCompressedTexSubImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
}
void
-__glXDisp_CompressedTexSubImage3DARB(GLbyte * pc)
+__glXDisp_CompressedTexSubImage3D(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 36);
- CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- imageSize,
- (const GLvoid *) (pc + 40)
- ));
+ glCompressedTexSubImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
}
-int
-__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_SampleCoverage(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ glSampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
+}
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
+void
+__glXDisp_BlendFuncSeparate(GLbyte * pc)
+{
+ glBlendFuncSeparate(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
+}
- CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- params));
- __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
+void
+__glXDisp_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
}
+#endif
- return error;
+ glFogCoorddv((const GLdouble *) (pc + 0));
}
-int
-__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_PointParameterf(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ glPointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLfloat params[4];
+void
+__glXDisp_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
- CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- params));
- __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
- }
+ params = (const GLfloat *) (pc + 4);
- return error;
+ glPointParameterfv(pname, params);
}
-int
-__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_PointParameteri(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ glPointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
+void
+__glXDisp_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
- CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(),
- (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params));
- __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
+ params = (const GLint *) (pc + 4);
+
+ glPointParameteriv(pname, params);
+}
+
+void
+__glXDisp_SecondaryColor3bv(GLbyte * pc)
+{
+ glSecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
}
+#endif
- return error;
+ glSecondaryColor3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3iv(GLbyte * pc)
+{
+ glSecondaryColor3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3sv(GLbyte * pc)
+{
+ glSecondaryColor3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3ubv(GLbyte * pc)
+{
+ glSecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3uiv(GLbyte * pc)
+{
+ glSecondaryColor3uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3usv(GLbyte * pc)
+{
+ glSecondaryColor3usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_WindowPos3fv(GLbyte * pc)
+{
+ glWindowPos3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_BeginQuery(GLbyte * pc)
+{
+ glBeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
int
-__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- GLfloat params[4];
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(),
- (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params));
- __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ glDeleteQueries(n, (const GLuint *) (pc + 4));
error = Success;
}
return error;
}
+void
+__glXDisp_EndQuery(GLbyte * pc)
+{
+ glEndQuery(*(GLenum *) (pc + 0));
+}
+
int
-__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
-
- const GLuint compsize = __glGetProgramivARB_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_GetProgramivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenQueries(n, ids);
+ __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4186,29 +3844,28 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribdvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ glGetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4216,19 +3873,19 @@ __glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
@@ -4236,8 +3893,7 @@ __glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribfvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
+ glGetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4246,17 +3902,17 @@ __glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetVertexAttribivARB_size(pname);
+ const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
@@ -4266,8 +3922,7 @@ __glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
+ glGetQueryiv(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4275,70 +3930,41 @@ __glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+int
+__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8)
- ));
-}
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-void
-__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
-{
- CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8)
- ));
-}
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
-void
-__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
+ retval = glIsQuery(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
}
-#endif
- CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc +
- 8)
- ));
+ return error;
}
void
-__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+__glXDisp_BlendEquationSeparate(GLbyte * pc)
{
- CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8)
- ));
+ glBlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
}
void
-__glXDisp_ProgramStringARB(GLbyte * pc)
+__glXDisp_DrawBuffers(GLbyte * pc)
{
- const GLsizei len = *(GLsizei *) (pc + 8);
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_ProgramStringARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- len, (const GLvoid *) (pc + 12)
- ));
+ glDrawBuffers(n, (const GLenum *) (pc + 4));
}
void
-__glXDisp_VertexAttrib1dvARB(GLbyte * pc)
+__glXDisp_VertexAttrib1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4347,29 +3973,17 @@ __glXDisp_VertexAttrib1dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib1dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
+ glVertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
-__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+__glXDisp_VertexAttrib1sv(GLbyte * pc)
{
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib1svARB(GLbyte * pc)
-{
- CALL_VertexAttrib1svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_VertexAttrib2dvARB(GLbyte * pc)
+__glXDisp_VertexAttrib2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4378,29 +3992,17 @@ __glXDisp_VertexAttrib2dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib2dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
-{
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
-__glXDisp_VertexAttrib2svARB(GLbyte * pc)
+__glXDisp_VertexAttrib2sv(GLbyte * pc)
{
- CALL_VertexAttrib2svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib3dvARB(GLbyte * pc)
+__glXDisp_VertexAttrib3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4409,85 +4011,59 @@ __glXDisp_VertexAttrib3dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib3dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
-{
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
-__glXDisp_VertexAttrib3svARB(GLbyte * pc)
+__glXDisp_VertexAttrib3sv(GLbyte * pc)
{
- CALL_VertexAttrib3svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4NbvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4Nbv(GLbyte * pc)
{
- CALL_VertexAttrib4NbvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLbyte *) (pc + 4)
- ));
+ glVertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4NivARB(GLbyte * pc)
+__glXDisp_VertexAttrib4Niv(GLbyte * pc)
{
- CALL_VertexAttrib4NivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLint *) (pc + 4)
- ));
+ glVertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4NsvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4Nsv(GLbyte * pc)
{
- CALL_VertexAttrib4NsvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4NubvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4Nubv(GLbyte * pc)
{
- CALL_VertexAttrib4NubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLubyte *) (pc + 4)
- ));
+ glVertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4NuivARB(GLbyte * pc)
+__glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
{
- CALL_VertexAttrib4NuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLuint *) (pc + 4)
- ));
+ glVertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4NusvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4Nusv(GLbyte * pc)
{
- CALL_VertexAttrib4NusvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLushort *) (pc + 4)
- ));
+ glVertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4bvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4bv(GLbyte * pc)
{
- CALL_VertexAttrib4bvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLbyte *) (pc + 4)
- ));
+ glVertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4dvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4496,110 +4072,86 @@ __glXDisp_VertexAttrib4dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib4dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
+ glVertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4iv(GLbyte * pc)
{
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4ivARB(GLbyte * pc)
+__glXDisp_VertexAttrib4sv(GLbyte * pc)
{
- CALL_VertexAttrib4ivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLint *) (pc + 4)
- ));
+ glVertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4svARB(GLbyte * pc)
+__glXDisp_VertexAttrib4ubv(GLbyte * pc)
{
- CALL_VertexAttrib4svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4ubvARB(GLbyte * pc)
+__glXDisp_VertexAttrib4uiv(GLbyte * pc)
{
- CALL_VertexAttrib4ubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLubyte *) (pc + 4)
- ));
+ glVertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4uivARB(GLbyte * pc)
+__glXDisp_VertexAttrib4usv(GLbyte * pc)
{
- CALL_VertexAttrib4uivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLuint *) (pc + 4)
- ));
+ glVertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
}
void
-__glXDisp_VertexAttrib4usvARB(GLbyte * pc)
+__glXDisp_ClampColor(GLbyte * pc)
{
- CALL_VertexAttrib4usvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLushort *) (pc + 4)
- ));
+ glClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
}
void
-__glXDisp_BeginQueryARB(GLbyte * pc)
+__glXDisp_BindProgramARB(GLbyte * pc)
{
- CALL_BeginQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4)
- ));
+ glBindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
int
-__glXDisp_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
+ glDeleteProgramsARB(n, (const GLuint *) (pc + 4));
error = Success;
}
return error;
}
-void
-__glXDisp_EndQueryARB(GLbyte * pc)
-{
- CALL_EndQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
-}
-
int
-__glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint *ids =
+ GLuint *programs =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
- CALL_GenQueriesARB(GET_DISPATCH(), (n, ids));
- __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
+ glGenProgramsARB(n, programs);
+ __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4607,29 +4159,39 @@ __glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ GLdouble params[4];
- const GLuint compsize = __glGetQueryObjectivARB_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ glGetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ return error;
+}
- CALL_GetQueryObjectivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+int
+__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4637,29 +4199,39 @@ __glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ GLdouble params[4];
- const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
- GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ glGetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ return error;
+}
- CALL_GetQueryObjectuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+int
+__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4667,17 +4239,17 @@ __glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetQueryivARB_size(pname);
+ const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
@@ -4687,8 +4259,7 @@ __glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- pname, params));
+ glGetProgramivARB(*(GLenum *) (pc + 0), pname, params);
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4697,18 +4268,17 @@ __glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsQueryARB(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ retval = glIsProgramARB(*(GLuint *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4717,170 +4287,112 @@ __glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDisp_DrawBuffersARB(GLbyte * pc)
-{
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_ClampColorARB(GLbyte * pc)
-{
- CALL_ClampColorARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
-{
- CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16)
- ));
-}
-
-void
-__glXDisp_SampleMaskSGIS(GLbyte * pc)
-{
- CALL_SampleMaskSGIS(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
- *(GLboolean *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_SamplePatternSGIS(GLbyte * pc)
-{
- CALL_SamplePatternSGIS(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
-}
-
-void
-__glXDisp_PointParameterfEXT(GLbyte * pc)
-{
- CALL_PointParameterfEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLfloat *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_PointParameterfvEXT(GLbyte * pc)
+__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
-
- params = (const GLfloat *) (pc + 4);
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
- CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params));
+ glProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8));
}
void
-__glXDisp_SecondaryColor3bvEXT(GLbyte * pc)
+__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glProgramEnvParameter4fvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8));
}
void
-__glXDisp_SecondaryColor3dvEXT(GLbyte * pc)
+__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8));
}
void
-__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glProgramLocalParameter4fvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8));
}
void
-__glXDisp_SecondaryColor3ivEXT(GLbyte * pc)
+__glXDisp_ProgramStringARB(GLbyte * pc)
{
- CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) (pc + 0)
- ));
-}
+ const GLsizei len = *(GLsizei *) (pc + 8);
-void
-__glXDisp_SecondaryColor3svEXT(GLbyte * pc)
-{
- CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) (pc + 0)
- ));
+ glProgramStringARB(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
}
void
-__glXDisp_SecondaryColor3ubvEXT(GLbyte * pc)
+__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glVertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_SecondaryColor3uivEXT(GLbyte * pc)
+__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) (pc + 0)
- ));
+ glVertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_SecondaryColor3usvEXT(GLbyte * pc)
+__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) (pc + 0)
- ));
+ glVertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_FogCoorddvEXT(GLbyte * pc)
+__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
- ));
+ glVertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
-__glXDisp_FogCoordfvEXT(GLbyte * pc)
+__glXDisp_BindFramebuffer(GLbyte * pc)
{
- CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glBindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
void
-__glXDisp_BlendFuncSeparateEXT(GLbyte * pc)
+__glXDisp_BindRenderbuffer(GLbyte * pc)
{
- CALL_BlendFuncSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12)
- ));
+ glBindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
void
-__glXDisp_WindowPos3fvMESA(GLbyte * pc)
+__glXDisp_BlitFramebuffer(GLbyte * pc)
{
- CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
- ));
+ glBlitFramebuffer(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
}
int
-__glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -4888,17 +4400,10 @@ __glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ GLenum retval;
- GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- CALL_AreProgramsResidentNV(GET_DISPATCH(),
- (n, (const GLuint *) (pc + 4),
- residences));
- __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ retval = glCheckFramebufferStatus(*(GLenum *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4906,88 +4411,68 @@ __glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDisp_BindProgramNV(GLbyte * pc)
+__glXDisp_DeleteFramebuffers(GLbyte * pc)
{
- CALL_BindProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4)
- ));
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteFramebuffers(n, (const GLuint *) (pc + 4));
}
-int
-__glXDisp_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_DeleteRenderbuffers(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
- error = Success;
- }
+ const GLsizei n = *(GLsizei *) (pc + 0);
- return error;
+ glDeleteRenderbuffers(n, (const GLuint *) (pc + 4));
}
void
-__glXDisp_ExecuteProgramNV(GLbyte * pc)
+__glXDisp_FramebufferRenderbuffer(GLbyte * pc)
{
- CALL_ExecuteProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8)
- ));
+ glFramebufferRenderbuffer(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
}
-int
-__glXDisp_GenProgramsNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_FramebufferTexture1D(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- CALL_GenProgramsNV(GET_DISPATCH(), (n, programs));
- __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
+ glFramebufferTexture1D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12), *(GLint *) (pc + 16));
}
-int
-__glXDisp_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_FramebufferTexture2D(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
+ glFramebufferTexture2D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12), *(GLint *) (pc + 16));
+}
- CALL_GetProgramParameterdvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- *(GLenum *) (pc + 8),
- params));
- __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
- }
+void
+__glXDisp_FramebufferTexture3D(GLbyte * pc)
+{
+ glFramebufferTexture3D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLint *) (pc + 20));
+}
- return error;
+void
+__glXDisp_FramebufferTextureLayer(GLbyte * pc)
+{
+ glFramebufferTextureLayer(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLuint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLint *) (pc + 16));
}
int
-__glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -4995,13 +4480,14 @@ __glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- GLfloat params[4];
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_GetProgramParameterfvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- *(GLenum *) (pc + 8),
- params));
- __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenFramebuffers(n, framebuffers);
+ __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5009,7 +4495,7 @@ __glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5017,50 +4503,29 @@ __glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
-
- const GLuint compsize = __glGetProgramivNV_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_GetProgramivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenRenderbuffers(n, renderbuffers);
+ __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
-int
-__glXDisp_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDisp_GenerateMipmap(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- CALL_GetTrackMatrixivNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- *(GLenum *) (pc + 8), params));
- __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
+ glGenerateMipmap(*(GLenum *) (pc + 0));
}
int
-__glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5068,21 +4533,12 @@ __glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
-
- const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ GLint params[1];
- CALL_GetVertexAttribdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ glGetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), params);
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5090,7 +4546,7 @@ __glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5098,21 +4554,11 @@ __glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
-
- const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ GLint params[1];
- CALL_GetVertexAttribfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ glGetRenderbufferParameteriv(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5120,7 +4566,7 @@ __glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5128,21 +4574,10 @@ __glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
-
- const GLuint compsize = __glGetVertexAttribivNV_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ GLboolean retval;
- CALL_GetVertexAttribivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- pname, params));
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ retval = glIsFramebuffer(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5150,7 +4585,7 @@ __glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
+__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5160,8 +4595,7 @@ __glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsProgramNV(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
+ retval = glIsRenderbuffer(*(GLuint *) (pc + 0));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5170,66 +4604,33 @@ __glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDisp_LoadProgramNV(GLbyte * pc)
+__glXDisp_RenderbufferStorage(GLbyte * pc)
{
- const GLsizei len = *(GLsizei *) (pc + 8);
-
- CALL_LoadProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- len, (const GLubyte *) (pc + 12)
- ));
+ glRenderbufferStorage(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
}
void
-__glXDisp_ProgramParameters4dvNV(GLbyte * pc)
-{
- const GLsizei num = *(GLsizei *) (pc + 8);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramParameters4dvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- num,
- (const GLdouble *) (pc + 12)
- ));
-}
-
-void
-__glXDisp_ProgramParameters4fvNV(GLbyte * pc)
+__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
{
- const GLsizei num = *(GLsizei *) (pc + 8);
-
- CALL_ProgramParameters4fvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- num,
- (const GLfloat *) (pc + 12)
- ));
+ glRenderbufferStorageMultisample(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16));
}
void
-__glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
+ glSecondaryColor3fvEXT((const GLfloat *) (pc + 0));
}
void
-__glXDisp_TrackMatrixNV(GLbyte * pc)
+__glXDisp_FogCoordfvEXT(GLbyte * pc)
{
- CALL_TrackMatrixNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12)
- ));
+ glFogCoordfvEXT((const GLfloat *) (pc + 0));
}
void
@@ -5242,25 +4643,19 @@ __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
+ glVertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
{
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
__glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
- CALL_VertexAttrib1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -5273,25 +4668,19 @@ __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
+ glVertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
__glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
- CALL_VertexAttrib2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -5304,25 +4693,19 @@ __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
+ glVertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
__glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
- CALL_VertexAttrib3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -5335,33 +4718,25 @@ __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLdouble *) (pc + 4)
- ));
+ glVertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
}
void
__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLfloat *) (pc + 4)
- ));
+ glVertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
}
void
__glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
- CALL_VertexAttrib4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLshort *) (pc + 4)
- ));
+ glVertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
}
void
__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
- CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- (const GLubyte *) (pc + 4)
- ));
+ glVertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
}
void
@@ -5378,9 +4753,7 @@ __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLdouble *) (pc + 8)
- ));
+ glVertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
}
void
@@ -5388,9 +4761,7 @@ __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLfloat *) (pc + 8)
- ));
+ glVertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
}
void
@@ -5398,9 +4769,7 @@ __glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLshort *) (pc + 8)
- ));
+ glVertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
}
void
@@ -5417,9 +4786,7 @@ __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLdouble *) (pc + 8)
- ));
+ glVertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
}
void
@@ -5427,9 +4794,7 @@ __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLfloat *) (pc + 8)
- ));
+ glVertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
}
void
@@ -5437,9 +4802,7 @@ __glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLshort *) (pc + 8)
- ));
+ glVertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
}
void
@@ -5456,9 +4819,7 @@ __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLdouble *) (pc + 8)
- ));
+ glVertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
}
void
@@ -5466,9 +4827,7 @@ __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLfloat *) (pc + 8)
- ));
+ glVertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
}
void
@@ -5476,9 +4835,7 @@ __glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLshort *) (pc + 8)
- ));
+ glVertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
}
void
@@ -5495,9 +4852,7 @@ __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLdouble *) (pc + 8)
- ));
+ glVertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
}
void
@@ -5505,9 +4860,7 @@ __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLfloat *) (pc + 8)
- ));
+ glVertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
}
void
@@ -5515,9 +4868,7 @@ __glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLshort *) (pc + 8)
- ));
+ glVertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
}
void
@@ -5525,402 +4876,11 @@ __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- n, (const GLubyte *) (pc + 8)
- ));
-}
-
-void
-__glXDisp_PointParameteriNV(GLbyte * pc)
-{
- CALL_PointParameteriNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_PointParameterivNV(GLbyte * pc)
-{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
-
- params = (const GLint *) (pc + 4);
-
- CALL_PointParameterivNV(GET_DISPATCH(), (pname, params));
+ glVertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
}
void
__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
- CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
-}
-
-int
-__glXDisp_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei len = *(GLsizei *) (pc + 4);
-
- GLdouble params[4];
-
- CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- len,
- (const GLubyte *) (pc
- +
- 8),
- params));
- __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDisp_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei len = *(GLsizei *) (pc + 4);
-
- GLfloat params[4];
-
- CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- len,
- (const GLubyte *) (pc
- +
- 8),
- params));
- __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
-{
- const GLsizei len = *(GLsizei *) (pc + 36);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 32),
- len,
- (const GLubyte *) (pc +
- 40),
- (const GLdouble *) (pc + 0)
- ));
-}
-
-void
-__glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
-{
- const GLsizei len = *(GLsizei *) (pc + 4);
-
- CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
- len,
- (const GLubyte *) (pc +
- 24),
- (const GLfloat *) (pc + 8)
- ));
-}
-
-void
-__glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
-{
- CALL_BlendEquationSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_BindFramebufferEXT(GLbyte * pc)
-{
- CALL_BindFramebufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_BindRenderbufferEXT(GLbyte * pc)
-{
- CALL_BindRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4)
- ));
-}
-
-int
-__glXDisp_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLenum retval;
-
- retval =
- CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDisp_DeleteFramebuffersEXT(GLbyte * pc)
-{
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_DeleteRenderbuffersEXT(GLbyte * pc)
-{
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
- ));
-}
-
-void
-__glXDisp_FramebufferRenderbufferEXT(GLbyte * pc)
-{
- CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLuint *) (pc + 12)
- ));
-}
-
-void
-__glXDisp_FramebufferTexture1DEXT(GLbyte * pc)
-{
- CALL_FramebufferTexture1DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16)
- ));
-}
-
-void
-__glXDisp_FramebufferTexture2DEXT(GLbyte * pc)
-{
- CALL_FramebufferTexture2DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16)
- ));
-}
-
-void
-__glXDisp_FramebufferTexture3DEXT(GLbyte * pc)
-{
- CALL_FramebufferTexture3DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20)
- ));
-}
-
-int
-__glXDisp_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers));
- __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDisp_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers));
- __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDisp_GenerateMipmapEXT(GLbyte * pc)
-{
- CALL_GenerateMipmapEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
- ));
-}
-
-int
-__glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl,
- GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(),
- (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8),
- params));
- __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDisp_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(),
- (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), params));
- __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDisp_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = CALL_IsFramebufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDisp_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0)
- ));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDisp_RenderbufferStorageEXT(GLbyte * pc)
-{
- CALL_RenderbufferStorageEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLsizei *) (pc + 8),
- *(GLsizei *) (pc + 12)
- ));
-}
-
-void
-__glXDisp_BlitFramebufferEXT(GLbyte * pc)
-{
- CALL_BlitFramebufferEXT(GET_DISPATCH(), (*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLbitfield *) (pc + 32),
- *(GLenum *) (pc + 36)
- ));
-}
-
-void
-__glXDisp_FramebufferTextureLayerEXT(GLbyte * pc)
-{
- CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLuint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16)
- ));
+ glActiveStencilFaceEXT(*(GLenum *) (pc + 0));
}