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authormarha <marha@users.sourceforge.net>2009-07-25 19:39:46 +0000
committermarha <marha@users.sourceforge.net>2009-07-25 19:39:46 +0000
commit4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05 (patch)
treec1e02b9d3509aa97703aa4b540d4cd22ec4600ed /xorg-server/glx/indirect_dispatch.h
parentdc3c299dd0995549e2a6973ca0f25b254afd38a5 (diff)
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Added xorg-server-1.6.2.tar.gz
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.h')
-rw-r--r--xorg-server/glx/indirect_dispatch.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h
index e81c382f0..014e417c9 100644
--- a/xorg-server/glx/indirect_dispatch.h
+++ b/xorg-server/glx/indirect_dispatch.h
@@ -251,8 +251,6 @@ extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GL
extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
@@ -423,6 +421,8 @@ extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc);
extern HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
extern HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);