diff options
author | marha <marha@users.sourceforge.net> | 2013-12-22 13:12:15 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2013-12-22 13:16:58 +0100 |
commit | 1d03b6f684ab1ea6772f00058605a9ebb2910628 (patch) | |
tree | 8b393bd59900eba6aa9010cab9e714922cac2536 /xorg-server/glx/indirect_dispatch_swap.c | |
parent | 5567cf1befbda64f2dc6fae1d337567cd984b46e (diff) | |
parent | c81020559f329a516191927222b3698ba7370aca (diff) | |
download | vcxsrv-1d03b6f684ab1ea6772f00058605a9ebb2910628.tar.gz vcxsrv-1d03b6f684ab1ea6772f00058605a9ebb2910628.tar.bz2 vcxsrv-1d03b6f684ab1ea6772f00058605a9ebb2910628.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
libxtrans fontconfig glproto libX11 libxcb xcbproto mesa xserver pixman xkeyboard-config git update 22 Dec 2013
Conflicts:
mesalib/include/GL/glext.h
mesalib/src/mesa/drivers/dri/common/dri_util.c
mesalib/src/mesa/drivers/dri/swrast/swrast.c
xorg-server/damageext/damageext.c
xorg-server/dix/dispatch.c
xorg-server/glx/glxdriswrast.c
xorg-server/glx/indirect_dispatch.c
xorg-server/glx/indirect_dispatch_swap.c
xorg-server/glx/indirect_program.c
xorg-server/glx/render2.c
xorg-server/glx/render2swap.c
xorg-server/hw/xwin/glx/gen_gl_wrappers.py
xorg-server/hw/xwin/glx/glthunk.c
xorg-server/hw/xwin/glx/indirect.c
xorg-server/include/os.h
xorg-server/present/present_request.c
Diffstat (limited to 'xorg-server/glx/indirect_dispatch_swap.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch_swap.c | 6554 |
1 files changed, 3057 insertions, 3497 deletions
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index ee53910bf..d48fb131a 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -52,66 +52,91 @@ typedef struct { __GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured( void );
-extern void __glXClearErrorOccured( void );
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
-static const unsigned dummy_answer[2] = {0, 0};
+static const unsigned dummy_answer[2] = { 0, 0 };
static GLsizei
-bswap_CARD32( const void * src )
+bswap_CARD32(const void *src)
{
- union { uint32_t dst; GLsizei ret; } x;
- x.dst = bswap_32( *(uint32_t *) src );
+ union {
+ uint32_t dst;
+ GLsizei ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static GLshort
-bswap_CARD16( const void * src )
+bswap_CARD16(const void *src)
{
- union { uint16_t dst; GLshort ret; } x;
- x.dst = bswap_16( *(uint16_t *) src );
+ union {
+ uint16_t dst;
+ GLshort ret;
+ } x;
+
+ x.dst = bswap_16(*(uint16_t *) src);
return x.ret;
}
static GLenum
-bswap_ENUM( const void * src )
+bswap_ENUM(const void *src)
{
- union { uint32_t dst; GLenum ret; } x;
- x.dst = bswap_32( *(uint32_t *) src );
+ union {
+ uint32_t dst;
+ GLenum ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static GLsync
-bswap_CARD64( const void * src )
+bswap_CARD64(const void *src)
{
- union { uint64_t dst; GLsync ret; } x;
- x.dst = bswap_64( *(uint64_t *) src );
+ union {
+ uint64_t dst;
+ GLsync ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
return x.ret;
}
static GLdouble
-bswap_FLOAT64( const void * src )
+bswap_FLOAT64(const void *src)
{
- union { uint64_t dst; GLdouble ret; } x;
- x.dst = bswap_64( *(uint64_t *) src );
+ union {
+ uint64_t dst;
+ GLdouble ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
return x.ret;
}
static GLfloat
-bswap_FLOAT32( const void * src )
+bswap_FLOAT32(const void *src)
{
- union { uint32_t dst; GLfloat ret; } x;
- x.dst = bswap_32( *(uint32_t *) src );
+ union {
+ uint32_t dst;
+ GLfloat ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static void *
-bswap_16_array( uint16_t * src, unsigned count )
+bswap_16_array(uint16_t * src, unsigned count)
{
- unsigned i;
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint16_t temp = bswap_16(src[i]);
- for ( i = 0 ; i < count ; i++ ) {
- uint16_t temp = bswap_16( src[i] );
src[i] = temp;
}
@@ -119,12 +144,13 @@ bswap_16_array( uint16_t * src, unsigned count ) }
static void *
-bswap_32_array( uint32_t * src, unsigned count )
+bswap_32_array(uint32_t * src, unsigned count)
{
- unsigned i;
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint32_t temp = bswap_32(src[i]);
- for ( i = 0 ; i < count ; i++ ) {
- uint32_t temp = bswap_32( src[i] );
src[i] = temp;
}
@@ -132,119 +158,121 @@ bswap_32_array( uint32_t * src, unsigned count ) }
static void *
-bswap_64_array( uint64_t * src, unsigned count )
+bswap_64_array(uint64_t * src, unsigned count)
{
- unsigned i;
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint64_t temp = bswap_64(src[i]);
- for ( i = 0 ; i < count ; i++ ) {
- uint64_t temp = bswap_64( src[i] );
src[i] = temp;
}
return src;
}
-int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_NewList( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ if (cx != NULL) {
+ glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
error = Success;
}
return error;
}
-int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_EndList( GET_DISPATCH(), () );
+ if (cx != NULL) {
+ glEndList();
error = Success;
}
return error;
}
-void __glXDispSwap_CallList(GLbyte * pc)
+void
+__glXDispSwap_CallList(GLbyte * pc)
{
- CALL_CallList( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ glCallList((GLuint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_CallLists(GLbyte * pc)
+void
+__glXDispSwap_CallLists(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
- const GLvoid * lists;
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLenum type = (GLenum) bswap_ENUM(pc + 4);
+ const GLvoid *lists;
- switch(type) {
+ switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
- lists = (const GLvoid *) (pc + 8); break;
+ lists = (const GLvoid *) (pc + 8);
+ break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
- lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
+ lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
+ break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
- lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
+ lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
+ break;
default:
return;
}
- CALL_CallLists( GET_DISPATCH(), (
- n,
- type,
- lists
- ) );
+ glCallLists(n, type, lists);
}
-int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_DeleteLists( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (GLsizei )bswap_CARD32 ( pc + 4 )
- ) );
+ if (cx != NULL) {
+ glDeleteLists((GLuint) bswap_CARD32(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4));
error = Success;
}
return error;
}
-int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLuint retval;
- retval = CALL_GenLists( GET_DISPATCH(), (
- (GLsizei )bswap_CARD32 ( pc + 0 )
- ) );
+
+ retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -252,1648 +280,1469 @@ int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_ListBase(GLbyte * pc)
+void
+__glXDispSwap_ListBase(GLbyte * pc)
{
- CALL_ListBase( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ glListBase((GLuint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_Begin(GLbyte * pc)
+void
+__glXDispSwap_Begin(GLbyte * pc)
{
- CALL_Begin( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glBegin((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_Bitmap(GLbyte * pc)
+void
+__glXDispSwap_Bitmap(GLbyte * pc)
{
- const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_Bitmap( GET_DISPATCH(), (
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLsizei )bswap_CARD32 ( pc + 24 ),
- (GLfloat )bswap_FLOAT32( pc + 28 ),
- (GLfloat )bswap_FLOAT32( pc + 32 ),
- (GLfloat )bswap_FLOAT32( pc + 36 ),
- (GLfloat )bswap_FLOAT32( pc + 40 ),
- bitmap
- ) );
+ glBitmap((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLfloat) bswap_FLOAT32(pc + 28),
+ (GLfloat) bswap_FLOAT32(pc + 32),
+ (GLfloat) bswap_FLOAT32(pc + 36),
+ (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
}
-void __glXDispSwap_Color3bv(GLbyte * pc)
+void
+__glXDispSwap_Color3bv(GLbyte * pc)
{
- CALL_Color3bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ glColor3bv((const GLbyte *) (pc + 0));
}
-void __glXDispSwap_Color3dv(GLbyte * pc)
+void
+__glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Color3dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
-void __glXDispSwap_Color3fv(GLbyte * pc)
+void
+__glXDispSwap_Color3fv(GLbyte * pc)
{
- CALL_Color3fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Color3iv(GLbyte * pc)
+void
+__glXDispSwap_Color3iv(GLbyte * pc)
{
- CALL_Color3iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Color3sv(GLbyte * pc)
+void
+__glXDispSwap_Color3sv(GLbyte * pc)
{
- CALL_Color3sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_Color3ubv(GLbyte * pc)
+void
+__glXDispSwap_Color3ubv(GLbyte * pc)
{
- CALL_Color3ubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ glColor3ubv((const GLubyte *) (pc + 0));
}
-void __glXDispSwap_Color3uiv(GLbyte * pc)
+void
+__glXDispSwap_Color3uiv(GLbyte * pc)
{
- CALL_Color3uiv( GET_DISPATCH(), (
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Color3usv(GLbyte * pc)
+void
+__glXDispSwap_Color3usv(GLbyte * pc)
{
- CALL_Color3usv( GET_DISPATCH(), (
- (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_Color4bv(GLbyte * pc)
+void
+__glXDispSwap_Color4bv(GLbyte * pc)
{
- CALL_Color4bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ glColor4bv((const GLbyte *) (pc + 0));
}
-void __glXDispSwap_Color4dv(GLbyte * pc)
+void
+__glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Color4dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
-void __glXDispSwap_Color4fv(GLbyte * pc)
+void
+__glXDispSwap_Color4fv(GLbyte * pc)
{
- CALL_Color4fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_Color4iv(GLbyte * pc)
+void
+__glXDispSwap_Color4iv(GLbyte * pc)
{
- CALL_Color4iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_Color4sv(GLbyte * pc)
+void
+__glXDispSwap_Color4sv(GLbyte * pc)
{
- CALL_Color4sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
- ) );
+ glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
-void __glXDispSwap_Color4ubv(GLbyte * pc)
+void
+__glXDispSwap_Color4ubv(GLbyte * pc)
{
- CALL_Color4ubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ glColor4ubv((const GLubyte *) (pc + 0));
}
-void __glXDispSwap_Color4uiv(GLbyte * pc)
+void
+__glXDispSwap_Color4uiv(GLbyte * pc)
{
- CALL_Color4uiv( GET_DISPATCH(), (
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_Color4usv(GLbyte * pc)
+void
+__glXDispSwap_Color4usv(GLbyte * pc)
{
- CALL_Color4usv( GET_DISPATCH(), (
- (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
- ) );
+ glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
-void __glXDispSwap_EdgeFlagv(GLbyte * pc)
+void
+__glXDispSwap_EdgeFlagv(GLbyte * pc)
{
- CALL_EdgeFlagv( GET_DISPATCH(), (
- (const GLboolean *)(pc + 0)
- ) );
+ glEdgeFlagv((const GLboolean *) (pc + 0));
}
-void __glXDispSwap_End(GLbyte * pc)
+void
+__glXDispSwap_End(GLbyte * pc)
{
- CALL_End( GET_DISPATCH(), () );
+ glEnd();
}
-void __glXDispSwap_Indexdv(GLbyte * pc)
+void
+__glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_Indexdv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
- ) );
+ glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
-void __glXDispSwap_Indexfv(GLbyte * pc)
+void
+__glXDispSwap_Indexfv(GLbyte * pc)
{
- CALL_Indexfv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
- ) );
+ glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
-void __glXDispSwap_Indexiv(GLbyte * pc)
+void
+__glXDispSwap_Indexiv(GLbyte * pc)
{
- CALL_Indexiv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
- ) );
+ glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
-void __glXDispSwap_Indexsv(GLbyte * pc)
+void
+__glXDispSwap_Indexsv(GLbyte * pc)
{
- CALL_Indexsv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
- ) );
+ glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
}
-void __glXDispSwap_Normal3bv(GLbyte * pc)
+void
+__glXDispSwap_Normal3bv(GLbyte * pc)
{
- CALL_Normal3bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ glNormal3bv((const GLbyte *) (pc + 0));
}
-void __glXDispSwap_Normal3dv(GLbyte * pc)
+void
+__glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Normal3dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
-void __glXDispSwap_Normal3fv(GLbyte * pc)
+void
+__glXDispSwap_Normal3fv(GLbyte * pc)
{
- CALL_Normal3fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Normal3iv(GLbyte * pc)
+void
+__glXDispSwap_Normal3iv(GLbyte * pc)
{
- CALL_Normal3iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Normal3sv(GLbyte * pc)
+void
+__glXDispSwap_Normal3sv(GLbyte * pc)
{
- CALL_Normal3sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_RasterPos2dv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_RasterPos2dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
- ) );
+ glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
-void __glXDispSwap_RasterPos2fv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos2fv(GLbyte * pc)
{
- CALL_RasterPos2fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_RasterPos2iv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos2iv(GLbyte * pc)
{
- CALL_RasterPos2iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_RasterPos2sv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos2sv(GLbyte * pc)
{
- CALL_RasterPos2sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
- ) );
+ glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
-void __glXDispSwap_RasterPos3dv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_RasterPos3dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
-void __glXDispSwap_RasterPos3fv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos3fv(GLbyte * pc)
{
- CALL_RasterPos3fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_RasterPos3iv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos3iv(GLbyte * pc)
{
- CALL_RasterPos3iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_RasterPos3sv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos3sv(GLbyte * pc)
{
- CALL_RasterPos3sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_RasterPos4dv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_RasterPos4dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
-void __glXDispSwap_RasterPos4fv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos4fv(GLbyte * pc)
{
- CALL_RasterPos4fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_RasterPos4iv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos4iv(GLbyte * pc)
{
- CALL_RasterPos4iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_RasterPos4sv(GLbyte * pc)
+void
+__glXDispSwap_RasterPos4sv(GLbyte * pc)
{
- CALL_RasterPos4sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
- ) );
+ glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
-void __glXDispSwap_Rectdv(GLbyte * pc)
+void
+__glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Rectdv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
- ) );
+ glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
}
-void __glXDispSwap_Rectfv(GLbyte * pc)
+void
+__glXDispSwap_Rectfv(GLbyte * pc)
{
- CALL_Rectfv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
- ) );
+ glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
}
-void __glXDispSwap_Rectiv(GLbyte * pc)
+void
+__glXDispSwap_Rectiv(GLbyte * pc)
{
- CALL_Rectiv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
- ) );
+ glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
}
-void __glXDispSwap_Rectsv(GLbyte * pc)
+void
+__glXDispSwap_Rectsv(GLbyte * pc)
{
- CALL_Rectsv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
- ) );
+ glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
}
-void __glXDispSwap_TexCoord1dv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_TexCoord1dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
- ) );
+ glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
-void __glXDispSwap_TexCoord1fv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord1fv(GLbyte * pc)
{
- CALL_TexCoord1fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
- ) );
+ glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
-void __glXDispSwap_TexCoord1iv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord1iv(GLbyte * pc)
{
- CALL_TexCoord1iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
- ) );
+ glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
-void __glXDispSwap_TexCoord1sv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord1sv(GLbyte * pc)
{
- CALL_TexCoord1sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
- ) );
+ glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
}
-void __glXDispSwap_TexCoord2dv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_TexCoord2dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
- ) );
+ glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
-void __glXDispSwap_TexCoord2fv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord2fv(GLbyte * pc)
{
- CALL_TexCoord2fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_TexCoord2iv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord2iv(GLbyte * pc)
{
- CALL_TexCoord2iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_TexCoord2sv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord2sv(GLbyte * pc)
{
- CALL_TexCoord2sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
- ) );
+ glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
-void __glXDispSwap_TexCoord3dv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_TexCoord3dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
-void __glXDispSwap_TexCoord3fv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord3fv(GLbyte * pc)
{
- CALL_TexCoord3fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_TexCoord3iv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord3iv(GLbyte * pc)
{
- CALL_TexCoord3iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_TexCoord3sv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord3sv(GLbyte * pc)
{
- CALL_TexCoord3sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_TexCoord4dv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_TexCoord4dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
-void __glXDispSwap_TexCoord4fv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord4fv(GLbyte * pc)
{
- CALL_TexCoord4fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_TexCoord4iv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord4iv(GLbyte * pc)
{
- CALL_TexCoord4iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_TexCoord4sv(GLbyte * pc)
+void
+__glXDispSwap_TexCoord4sv(GLbyte * pc)
{
- CALL_TexCoord4sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
- ) );
+ glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
-void __glXDispSwap_Vertex2dv(GLbyte * pc)
+void
+__glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_Vertex2dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
- ) );
+ glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
-void __glXDispSwap_Vertex2fv(GLbyte * pc)
+void
+__glXDispSwap_Vertex2fv(GLbyte * pc)
{
- CALL_Vertex2fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_Vertex2iv(GLbyte * pc)
+void
+__glXDispSwap_Vertex2iv(GLbyte * pc)
{
- CALL_Vertex2iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_Vertex2sv(GLbyte * pc)
+void
+__glXDispSwap_Vertex2sv(GLbyte * pc)
{
- CALL_Vertex2sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
- ) );
+ glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
-void __glXDispSwap_Vertex3dv(GLbyte * pc)
+void
+__glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Vertex3dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
-void __glXDispSwap_Vertex3fv(GLbyte * pc)
+void
+__glXDispSwap_Vertex3fv(GLbyte * pc)
{
- CALL_Vertex3fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Vertex3iv(GLbyte * pc)
+void
+__glXDispSwap_Vertex3iv(GLbyte * pc)
{
- CALL_Vertex3iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_Vertex3sv(GLbyte * pc)
+void
+__glXDispSwap_Vertex3sv(GLbyte * pc)
{
- CALL_Vertex3sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_Vertex4dv(GLbyte * pc)
+void
+__glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Vertex4dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
-void __glXDispSwap_Vertex4fv(GLbyte * pc)
+void
+__glXDispSwap_Vertex4fv(GLbyte * pc)
{
- CALL_Vertex4fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_Vertex4iv(GLbyte * pc)
+void
+__glXDispSwap_Vertex4iv(GLbyte * pc)
{
- CALL_Vertex4iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
- ) );
+ glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
-void __glXDispSwap_Vertex4sv(GLbyte * pc)
+void
+__glXDispSwap_Vertex4sv(GLbyte * pc)
{
- CALL_Vertex4sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
- ) );
+ glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
-void __glXDispSwap_ClipPlane(GLbyte * pc)
+void
+__glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_ClipPlane( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 32 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ glClipPlane((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
-void __glXDispSwap_ColorMaterial(GLbyte * pc)
+void
+__glXDispSwap_ColorMaterial(GLbyte * pc)
{
- CALL_ColorMaterial( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
-void __glXDispSwap_CullFace(GLbyte * pc)
+void
+__glXDispSwap_CullFace(GLbyte * pc)
{
- CALL_CullFace( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glCullFace((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_Fogf(GLbyte * pc)
+void
+__glXDispSwap_Fogf(GLbyte * pc)
{
- CALL_Fogf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_Fogfv(GLbyte * pc)
+void
+__glXDispSwap_Fogfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogfv_size(pname));
- CALL_Fogfv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ glFogfv(pname, params);
}
-void __glXDispSwap_Fogi(GLbyte * pc)
+void
+__glXDispSwap_Fogi(GLbyte * pc)
{
- CALL_Fogi( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 )
- ) );
+ glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_Fogiv(GLbyte * pc)
+void
+__glXDispSwap_Fogiv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogiv_size(pname));
- CALL_Fogiv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ glFogiv(pname, params);
}
-void __glXDispSwap_FrontFace(GLbyte * pc)
+void
+__glXDispSwap_FrontFace(GLbyte * pc)
{
- CALL_FrontFace( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glFrontFace((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_Hint(GLbyte * pc)
+void
+__glXDispSwap_Hint(GLbyte * pc)
{
- CALL_Hint( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
-void __glXDispSwap_Lightf(GLbyte * pc)
+void
+__glXDispSwap_Lightf(GLbyte * pc)
{
- CALL_Lightf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glLightf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_Lightfv(GLbyte * pc)
+void
+__glXDispSwap_Lightfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightfv_size(pname));
- CALL_Lightfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_Lighti(GLbyte * pc)
+void
+__glXDispSwap_Lighti(GLbyte * pc)
{
- CALL_Lighti( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glLighti((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_Lightiv(GLbyte * pc)
+void
+__glXDispSwap_Lightiv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightiv_size(pname));
- CALL_Lightiv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_LightModelf(GLbyte * pc)
+void
+__glXDispSwap_LightModelf(GLbyte * pc)
{
- CALL_LightModelf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_LightModelfv(GLbyte * pc)
+void
+__glXDispSwap_LightModelfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModelfv_size(pname));
- CALL_LightModelfv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ glLightModelfv(pname, params);
}
-void __glXDispSwap_LightModeli(GLbyte * pc)
+void
+__glXDispSwap_LightModeli(GLbyte * pc)
{
- CALL_LightModeli( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 )
- ) );
+ glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_LightModeliv(GLbyte * pc)
+void
+__glXDispSwap_LightModeliv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModeliv_size(pname));
- CALL_LightModeliv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ glLightModeliv(pname, params);
}
-void __glXDispSwap_LineStipple(GLbyte * pc)
+void
+__glXDispSwap_LineStipple(GLbyte * pc)
{
- CALL_LineStipple( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLushort)bswap_CARD16 ( pc + 4 )
- ) );
+ glLineStipple((GLint) bswap_CARD32(pc + 0),
+ (GLushort) bswap_CARD16(pc + 4));
}
-void __glXDispSwap_LineWidth(GLbyte * pc)
+void
+__glXDispSwap_LineWidth(GLbyte * pc)
{
- CALL_LineWidth( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 )
- ) );
+ glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
}
-void __glXDispSwap_Materialf(GLbyte * pc)
+void
+__glXDispSwap_Materialf(GLbyte * pc)
{
- CALL_Materialf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glMaterialf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_Materialfv(GLbyte * pc)
+void
+__glXDispSwap_Materialfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialfv_size(pname));
- CALL_Materialfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_Materiali(GLbyte * pc)
+void
+__glXDispSwap_Materiali(GLbyte * pc)
{
- CALL_Materiali( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glMateriali((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_Materialiv(GLbyte * pc)
+void
+__glXDispSwap_Materialiv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialiv_size(pname));
- CALL_Materialiv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_PointSize(GLbyte * pc)
+void
+__glXDispSwap_PointSize(GLbyte * pc)
{
- CALL_PointSize( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 )
- ) );
+ glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
}
-void __glXDispSwap_PolygonMode(GLbyte * pc)
+void
+__glXDispSwap_PolygonMode(GLbyte * pc)
{
- CALL_PolygonMode( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
-void __glXDispSwap_PolygonStipple(GLbyte * pc)
+void
+__glXDispSwap_PolygonStipple(GLbyte * pc)
{
- const GLubyte * const mask = (const GLubyte *) (pc + 20);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_PolygonStipple( GET_DISPATCH(), (
- mask
- ) );
+ glPolygonStipple(mask);
}
-void __glXDispSwap_Scissor(GLbyte * pc)
+void
+__glXDispSwap_Scissor(GLbyte * pc)
{
- CALL_Scissor( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLsizei )bswap_CARD32 ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 )
- ) );
+ glScissor((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
}
-void __glXDispSwap_ShadeModel(GLbyte * pc)
+void
+__glXDispSwap_ShadeModel(GLbyte * pc)
{
- CALL_ShadeModel( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glShadeModel((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_TexParameterf(GLbyte * pc)
+void
+__glXDispSwap_TexParameterf(GLbyte * pc)
{
- CALL_TexParameterf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glTexParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_TexParameterfv(GLbyte * pc)
+void
+__glXDispSwap_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameterfv_size(pname));
- CALL_TexParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_TexParameteri(GLbyte * pc)
+void
+__glXDispSwap_TexParameteri(GLbyte * pc)
{
- CALL_TexParameteri( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glTexParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_TexParameteriv(GLbyte * pc)
+void
+__glXDispSwap_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameteriv_size(pname));
- CALL_TexParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_TexImage1D(GLbyte * pc)
+void
+__glXDispSwap_TexImage1D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) (pc + 52);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_TexImage1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- (GLint )bswap_CARD32 ( pc + 28 ),
- (GLsizei )bswap_CARD32 ( pc + 32 ),
- (GLint )bswap_CARD32 ( pc + 40 ),
- (GLenum )bswap_ENUM ( pc + 44 ),
- (GLenum )bswap_ENUM ( pc + 48 ),
- pixels
- ) );
+ glTexImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
-void __glXDispSwap_TexImage2D(GLbyte * pc)
+void
+__glXDispSwap_TexImage2D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) (pc + 52);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_TexImage2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- (GLint )bswap_CARD32 ( pc + 28 ),
- (GLsizei )bswap_CARD32 ( pc + 32 ),
- (GLsizei )bswap_CARD32 ( pc + 36 ),
- (GLint )bswap_CARD32 ( pc + 40 ),
- (GLenum )bswap_ENUM ( pc + 44 ),
- (GLenum )bswap_ENUM ( pc + 48 ),
- pixels
- ) );
+ glTexImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
-void __glXDispSwap_TexEnvf(GLbyte * pc)
+void
+__glXDispSwap_TexEnvf(GLbyte * pc)
{
- CALL_TexEnvf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glTexEnvf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_TexEnvfv(GLbyte * pc)
+void
+__glXDispSwap_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnvfv_size(pname));
- CALL_TexEnvfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_TexEnvi(GLbyte * pc)
+void
+__glXDispSwap_TexEnvi(GLbyte * pc)
{
- CALL_TexEnvi( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glTexEnvi((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_TexEnviv(GLbyte * pc)
+void
+__glXDispSwap_TexEnviv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnviv_size(pname));
- CALL_TexEnviv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_TexGend(GLbyte * pc)
+void
+__glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_TexGend( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLenum )bswap_ENUM ( pc + 12 ),
- (GLdouble)bswap_FLOAT64( pc + 0 )
- ) );
+ glTexGend((GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
}
-void __glXDispSwap_TexGendv(GLbyte * pc)
+void
+__glXDispSwap_TexGendv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLdouble * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLdouble *params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
+ params =
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ __glTexGendv_size(pname));
- CALL_TexGendv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_TexGenf(GLbyte * pc)
+void
+__glXDispSwap_TexGenf(GLbyte * pc)
{
- CALL_TexGenf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glTexGenf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_TexGenfv(GLbyte * pc)
+void
+__glXDispSwap_TexGenfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGenfv_size(pname));
- CALL_TexGenfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_TexGeni(GLbyte * pc)
+void
+__glXDispSwap_TexGeni(GLbyte * pc)
{
- CALL_TexGeni( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glTexGeni((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_TexGeniv(GLbyte * pc)
+void
+__glXDispSwap_TexGeniv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGeniv_size(pname));
- CALL_TexGeniv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_InitNames(GLbyte * pc)
+void
+__glXDispSwap_InitNames(GLbyte * pc)
{
- CALL_InitNames( GET_DISPATCH(), () );
+ glInitNames();
}
-void __glXDispSwap_LoadName(GLbyte * pc)
+void
+__glXDispSwap_LoadName(GLbyte * pc)
{
- CALL_LoadName( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ glLoadName((GLuint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_PassThrough(GLbyte * pc)
+void
+__glXDispSwap_PassThrough(GLbyte * pc)
{
- CALL_PassThrough( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 )
- ) );
+ glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
}
-void __glXDispSwap_PopName(GLbyte * pc)
+void
+__glXDispSwap_PopName(GLbyte * pc)
{
- CALL_PopName( GET_DISPATCH(), () );
+ glPopName();
}
-void __glXDispSwap_PushName(GLbyte * pc)
+void
+__glXDispSwap_PushName(GLbyte * pc)
{
- CALL_PushName( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ glPushName((GLuint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_DrawBuffer(GLbyte * pc)
+void
+__glXDispSwap_DrawBuffer(GLbyte * pc)
{
- CALL_DrawBuffer( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_Clear(GLbyte * pc)
+void
+__glXDispSwap_Clear(GLbyte * pc)
{
- CALL_Clear( GET_DISPATCH(), (
- (GLbitfield)bswap_CARD32 ( pc + 0 )
- ) );
+ glClear((GLbitfield) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_ClearAccum(GLbyte * pc)
+void
+__glXDispSwap_ClearAccum(GLbyte * pc)
{
- CALL_ClearAccum( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 ),
- (GLfloat )bswap_FLOAT32( pc + 12 )
- ) );
+ glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
}
-void __glXDispSwap_ClearIndex(GLbyte * pc)
+void
+__glXDispSwap_ClearIndex(GLbyte * pc)
{
- CALL_ClearIndex( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 )
- ) );
+ glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
}
-void __glXDispSwap_ClearColor(GLbyte * pc)
+void
+__glXDispSwap_ClearColor(GLbyte * pc)
{
- CALL_ClearColor( GET_DISPATCH(), (
- (GLclampf)bswap_FLOAT32( pc + 0 ),
- (GLclampf)bswap_FLOAT32( pc + 4 ),
- (GLclampf)bswap_FLOAT32( pc + 8 ),
- (GLclampf)bswap_FLOAT32( pc + 12 )
- ) );
+ glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
}
-void __glXDispSwap_ClearStencil(GLbyte * pc)
+void
+__glXDispSwap_ClearStencil(GLbyte * pc)
{
- CALL_ClearStencil( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 )
- ) );
+ glClearStencil((GLint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_ClearDepth(GLbyte * pc)
+void
+__glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_ClearDepth( GET_DISPATCH(), (
- (GLclampd)bswap_FLOAT64( pc + 0 )
- ) );
+ glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
}
-void __glXDispSwap_StencilMask(GLbyte * pc)
+void
+__glXDispSwap_StencilMask(GLbyte * pc)
{
- CALL_StencilMask( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ glStencilMask((GLuint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_ColorMask(GLbyte * pc)
+void
+__glXDispSwap_ColorMask(GLbyte * pc)
{
- CALL_ColorMask( GET_DISPATCH(), (
- *(GLboolean *)(pc + 0),
- *(GLboolean *)(pc + 1),
- *(GLboolean *)(pc + 2),
- *(GLboolean *)(pc + 3)
- ) );
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
}
-void __glXDispSwap_DepthMask(GLbyte * pc)
+void
+__glXDispSwap_DepthMask(GLbyte * pc)
{
- CALL_DepthMask( GET_DISPATCH(), (
- *(GLboolean *)(pc + 0)
- ) );
+ glDepthMask(*(GLboolean *) (pc + 0));
}
-void __glXDispSwap_IndexMask(GLbyte * pc)
+void
+__glXDispSwap_IndexMask(GLbyte * pc)
{
- CALL_IndexMask( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ glIndexMask((GLuint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_Accum(GLbyte * pc)
+void
+__glXDispSwap_Accum(GLbyte * pc)
{
- CALL_Accum( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_Disable(GLbyte * pc)
+void
+__glXDispSwap_Disable(GLbyte * pc)
{
- CALL_Disable( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glDisable((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_Enable(GLbyte * pc)
+void
+__glXDispSwap_Enable(GLbyte * pc)
{
- CALL_Enable( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glEnable((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_PopAttrib(GLbyte * pc)
+void
+__glXDispSwap_PopAttrib(GLbyte * pc)
{
- CALL_PopAttrib( GET_DISPATCH(), () );
+ glPopAttrib();
}
-void __glXDispSwap_PushAttrib(GLbyte * pc)
+void
+__glXDispSwap_PushAttrib(GLbyte * pc)
{
- CALL_PushAttrib( GET_DISPATCH(), (
- (GLbitfield)bswap_CARD32 ( pc + 0 )
- ) );
+ glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_MapGrid1d(GLbyte * pc)
+void
+__glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_MapGrid1d( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 )
- ) );
+ glMapGrid1d((GLint) bswap_CARD32(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8));
}
-void __glXDispSwap_MapGrid1f(GLbyte * pc)
+void
+__glXDispSwap_MapGrid1f(GLbyte * pc)
{
- CALL_MapGrid1f( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glMapGrid1f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_MapGrid2d(GLbyte * pc)
+void
+__glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 40);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_MapGrid2d( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 32 ),
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 36 ),
- (GLdouble)bswap_FLOAT64( pc + 16 ),
- (GLdouble)bswap_FLOAT64( pc + 24 )
- ) );
+ glMapGrid2d((GLint) bswap_CARD32(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLint) bswap_CARD32(pc + 36),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
}
-void __glXDispSwap_MapGrid2f(GLbyte * pc)
+void
+__glXDispSwap_MapGrid2f(GLbyte * pc)
{
- CALL_MapGrid2f( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLfloat )bswap_FLOAT32( pc + 16 ),
- (GLfloat )bswap_FLOAT32( pc + 20 )
- ) );
+ glMapGrid2f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLfloat) bswap_FLOAT32(pc + 16),
+ (GLfloat) bswap_FLOAT32(pc + 20));
}
-void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
+void
+__glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_EvalCoord1dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
- ) );
+ glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
-void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
+void
+__glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
- CALL_EvalCoord1fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
- ) );
+ glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
-void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
+void
+__glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_EvalCoord2dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
- ) );
+ glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
-void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
+void
+__glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
- CALL_EvalCoord2fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
- ) );
+ glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
-void __glXDispSwap_EvalMesh1(GLbyte * pc)
+void
+__glXDispSwap_EvalMesh1(GLbyte * pc)
{
- CALL_EvalMesh1( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_EvalPoint1(GLbyte * pc)
+void
+__glXDispSwap_EvalPoint1(GLbyte * pc)
{
- CALL_EvalPoint1( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 )
- ) );
+ glEvalPoint1((GLint) bswap_CARD32(pc + 0));
}
-void __glXDispSwap_EvalMesh2(GLbyte * pc)
+void
+__glXDispSwap_EvalMesh2(GLbyte * pc)
{
- CALL_EvalMesh2( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 )
- ) );
+ glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
}
-void __glXDispSwap_EvalPoint2(GLbyte * pc)
+void
+__glXDispSwap_EvalPoint2(GLbyte * pc)
{
- CALL_EvalPoint2( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 )
- ) );
+ glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_AlphaFunc(GLbyte * pc)
+void
+__glXDispSwap_AlphaFunc(GLbyte * pc)
{
- CALL_AlphaFunc( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLclampf)bswap_FLOAT32( pc + 4 )
- ) );
+ glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_BlendFunc(GLbyte * pc)
+void
+__glXDispSwap_BlendFunc(GLbyte * pc)
{
- CALL_BlendFunc( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
-void __glXDispSwap_LogicOp(GLbyte * pc)
+void
+__glXDispSwap_LogicOp(GLbyte * pc)
{
- CALL_LogicOp( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glLogicOp((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_StencilFunc(GLbyte * pc)
+void
+__glXDispSwap_StencilFunc(GLbyte * pc)
{
- CALL_StencilFunc( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLuint )bswap_CARD32 ( pc + 8 )
- ) );
+ glStencilFunc((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_StencilOp(GLbyte * pc)
+void
+__glXDispSwap_StencilOp(GLbyte * pc)
{
- CALL_StencilOp( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 )
- ) );
+ glStencilOp((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
}
-void __glXDispSwap_DepthFunc(GLbyte * pc)
+void
+__glXDispSwap_DepthFunc(GLbyte * pc)
{
- CALL_DepthFunc( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glDepthFunc((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_PixelZoom(GLbyte * pc)
+void
+__glXDispSwap_PixelZoom(GLbyte * pc)
{
- CALL_PixelZoom( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_PixelTransferf(GLbyte * pc)
+void
+__glXDispSwap_PixelTransferf(GLbyte * pc)
{
- CALL_PixelTransferf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_PixelTransferi(GLbyte * pc)
+void
+__glXDispSwap_PixelTransferi(GLbyte * pc)
{
- CALL_PixelTransferi( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 )
- ) );
+ glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
-int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_PixelStoref( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ if (cx != NULL) {
+ glPixelStoref((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
error = Success;
}
return error;
}
-int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_PixelStorei( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 )
- ) );
+ if (cx != NULL) {
+ glPixelStorei((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
error = Success;
}
return error;
}
-void __glXDispSwap_PixelMapfv(GLbyte * pc)
+void
+__glXDispSwap_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
- CALL_PixelMapfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- mapsize,
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
- ) );
+ glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
}
-void __glXDispSwap_PixelMapuiv(GLbyte * pc)
+void
+__glXDispSwap_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
- CALL_PixelMapuiv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- mapsize,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
- ) );
+ glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
}
-void __glXDispSwap_PixelMapusv(GLbyte * pc)
+void
+__glXDispSwap_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
- CALL_PixelMapusv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- mapsize,
- (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
- ) );
+ glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
}
-void __glXDispSwap_ReadBuffer(GLbyte * pc)
+void
+__glXDispSwap_ReadBuffer(GLbyte * pc)
{
- CALL_ReadBuffer( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glReadBuffer((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_CopyPixels(GLbyte * pc)
+void
+__glXDispSwap_CopyPixels(GLbyte * pc)
{
- CALL_CopyPixels( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLsizei )bswap_CARD32 ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 ),
- (GLenum )bswap_ENUM ( pc + 16 )
- ) );
+ glCopyPixels((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
}
-void __glXDispSwap_DrawPixels(GLbyte * pc)
+void
+__glXDispSwap_DrawPixels(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) (pc + 36);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_DrawPixels( GET_DISPATCH(), (
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLsizei )bswap_CARD32 ( pc + 24 ),
- (GLenum )bswap_ENUM ( pc + 28 ),
- (GLenum )bswap_ENUM ( pc + 32 ),
- pixels
- ) );
+ glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLenum) bswap_ENUM(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32), pixels);
}
-int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetBooleanv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ glGetBooleanv(pname, params);
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1901,20 +1750,20 @@ int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble equation[4];
- CALL_GetClipPlane( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- equation
- ) );
- (void) bswap_64_array( (uint64_t *) equation, 4 );
+
+ glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
+ (void) bswap_64_array((uint64_t *) equation, 4);
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1922,28 +1771,30 @@ int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetDoublev( GET_DISPATCH(), (
- pname,
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, compsize );
+ glGetDoublev(pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1951,16 +1802,19 @@ int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLenum retval;
- retval = CALL_GetError( GET_DISPATCH(), () );
+
+ retval = glGetError();
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1968,28 +1822,30 @@ int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetFloatv( GET_DISPATCH(), (
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetFloatv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1997,28 +1853,30 @@ int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetIntegerv( GET_DISPATCH(), (
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetIntegerv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2026,29 +1884,30 @@ int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2056,29 +1915,30 @@ int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightiv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2086,30 +1946,31 @@ int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
- const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetMapdv_size(target,query);
+ const GLuint compsize = __glGetMapdv_size(target, query);
GLdouble answerBuffer[200];
- GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (v == NULL) return BadAlloc;
+ if (v == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapdv( GET_DISPATCH(), (
- target,
- query,
- v
- ) );
- (void) bswap_64_array( (uint64_t *) v, compsize );
+ glGetMapdv(target, query, v);
+ (void) bswap_64_array((uint64_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2117,30 +1978,31 @@ int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
- const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetMapfv_size(target,query);
+ const GLuint compsize = __glGetMapfv_size(target, query);
GLfloat answerBuffer[200];
- GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (v == NULL) return BadAlloc;
+ if (v == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapfv( GET_DISPATCH(), (
- target,
- query,
- v
- ) );
- (void) bswap_32_array( (uint32_t *) v, compsize );
+ glGetMapfv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2148,30 +2010,31 @@ int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
- const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetMapiv_size(target,query);
+ const GLuint compsize = __glGetMapiv_size(target, query);
GLint answerBuffer[200];
- GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (v == NULL) return BadAlloc;
+ if (v == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapiv( GET_DISPATCH(), (
- target,
- query,
- v
- ) );
- (void) bswap_32_array( (uint32_t *) v, compsize );
+ glGetMapiv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2179,29 +2042,30 @@ int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2209,29 +2073,30 @@ int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialiv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2239,28 +2104,30 @@ int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (values == NULL) return BadAlloc;
+ if (values == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapfv( GET_DISPATCH(), (
- map,
- values
- ) );
- (void) bswap_32_array( (uint32_t *) values, compsize );
+ glGetPixelMapfv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2268,28 +2135,30 @@ int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (values == NULL) return BadAlloc;
+ if (values == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapuiv( GET_DISPATCH(), (
- map,
- values
- ) );
- (void) bswap_32_array( (uint32_t *) values, compsize );
+ glGetPixelMapuiv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2297,28 +2166,30 @@ int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
- if (values == NULL) return BadAlloc;
+ if (values == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapusv( GET_DISPATCH(), (
- map,
- values
- ) );
- (void) bswap_16_array( (uint16_t *) values, compsize );
+ glGetPixelMapusv(map, values);
+ (void) bswap_16_array((uint16_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -2326,29 +2197,30 @@ int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnvfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2356,29 +2228,30 @@ int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnviv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2386,29 +2259,30 @@ int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGendv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, compsize );
+ glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2416,29 +2290,30 @@ int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGenfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2446,29 +2321,30 @@ int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGeniv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2476,29 +2352,30 @@ int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2506,29 +2383,30 @@ int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2536,30 +2414,31 @@ int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2567,30 +2446,31 @@ int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2598,18 +2478,19 @@ int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsEnabled( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+
+ retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2617,18 +2498,19 @@ int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsList( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+
+ retval = glIsList((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2636,251 +2518,236 @@ int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_DepthRange(GLbyte * pc)
+void
+__glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_DepthRange( GET_DISPATCH(), (
- (GLclampd)bswap_FLOAT64( pc + 0 ),
- (GLclampd)bswap_FLOAT64( pc + 8 )
- ) );
+ glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
+ (GLclampd) bswap_FLOAT64(pc + 8));
}
-void __glXDispSwap_Frustum(GLbyte * pc)
+void
+__glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 48);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
- CALL_Frustum( GET_DISPATCH(), (
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 ),
- (GLdouble)bswap_FLOAT64( pc + 16 ),
- (GLdouble)bswap_FLOAT64( pc + 24 ),
- (GLdouble)bswap_FLOAT64( pc + 32 ),
- (GLdouble)bswap_FLOAT64( pc + 40 )
- ) );
+ glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
}
-void __glXDispSwap_LoadIdentity(GLbyte * pc)
+void
+__glXDispSwap_LoadIdentity(GLbyte * pc)
{
- CALL_LoadIdentity( GET_DISPATCH(), () );
+ glLoadIdentity();
}
-void __glXDispSwap_LoadMatrixf(GLbyte * pc)
+void
+__glXDispSwap_LoadMatrixf(GLbyte * pc)
{
- CALL_LoadMatrixf( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
- ) );
+ glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
}
-void __glXDispSwap_LoadMatrixd(GLbyte * pc)
+void
+__glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 128);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
- CALL_LoadMatrixd( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
- ) );
+ glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
}
-void __glXDispSwap_MatrixMode(GLbyte * pc)
+void
+__glXDispSwap_MatrixMode(GLbyte * pc)
{
- CALL_MatrixMode( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glMatrixMode((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_MultMatrixf(GLbyte * pc)
+void
+__glXDispSwap_MultMatrixf(GLbyte * pc)
{
- CALL_MultMatrixf( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
- ) );
+ glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
}
-void __glXDispSwap_MultMatrixd(GLbyte * pc)
+void
+__glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 128);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
- CALL_MultMatrixd( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
- ) );
+ glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
}
-void __glXDispSwap_Ortho(GLbyte * pc)
+void
+__glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 48);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
- CALL_Ortho( GET_DISPATCH(), (
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 ),
- (GLdouble)bswap_FLOAT64( pc + 16 ),
- (GLdouble)bswap_FLOAT64( pc + 24 ),
- (GLdouble)bswap_FLOAT64( pc + 32 ),
- (GLdouble)bswap_FLOAT64( pc + 40 )
- ) );
+ glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
}
-void __glXDispSwap_PopMatrix(GLbyte * pc)
+void
+__glXDispSwap_PopMatrix(GLbyte * pc)
{
- CALL_PopMatrix( GET_DISPATCH(), () );
+ glPopMatrix();
}
-void __glXDispSwap_PushMatrix(GLbyte * pc)
+void
+__glXDispSwap_PushMatrix(GLbyte * pc)
{
- CALL_PushMatrix( GET_DISPATCH(), () );
+ glPushMatrix();
}
-void __glXDispSwap_Rotated(GLbyte * pc)
+void
+__glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Rotated( GET_DISPATCH(), (
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 ),
- (GLdouble)bswap_FLOAT64( pc + 16 ),
- (GLdouble)bswap_FLOAT64( pc + 24 )
- ) );
+ glRotated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
}
-void __glXDispSwap_Rotatef(GLbyte * pc)
+void
+__glXDispSwap_Rotatef(GLbyte * pc)
{
- CALL_Rotatef( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 ),
- (GLfloat )bswap_FLOAT32( pc + 12 )
- ) );
+ glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
}
-void __glXDispSwap_Scaled(GLbyte * pc)
+void
+__glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Scaled( GET_DISPATCH(), (
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 ),
- (GLdouble)bswap_FLOAT64( pc + 16 )
- ) );
+ glScaled((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
}
-void __glXDispSwap_Scalef(GLbyte * pc)
+void
+__glXDispSwap_Scalef(GLbyte * pc)
{
- CALL_Scalef( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glScalef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_Translated(GLbyte * pc)
+void
+__glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Translated( GET_DISPATCH(), (
- (GLdouble)bswap_FLOAT64( pc + 0 ),
- (GLdouble)bswap_FLOAT64( pc + 8 ),
- (GLdouble)bswap_FLOAT64( pc + 16 )
- ) );
+ glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
}
-void __glXDispSwap_Translatef(GLbyte * pc)
+void
+__glXDispSwap_Translatef(GLbyte * pc)
{
- CALL_Translatef( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_Viewport(GLbyte * pc)
+void
+__glXDispSwap_Viewport(GLbyte * pc)
{
- CALL_Viewport( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLsizei )bswap_CARD32 ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 )
- ) );
+ glViewport((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
}
-void __glXDispSwap_BindTexture(GLbyte * pc)
+void
+__glXDispSwap_BindTexture(GLbyte * pc)
{
- CALL_BindTexture( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
+ glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_Indexubv(GLbyte * pc)
+void
+__glXDispSwap_Indexubv(GLbyte * pc)
{
- CALL_Indexubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ glIndexubv((const GLubyte *) (pc + 0));
}
-void __glXDispSwap_PolygonOffset(GLbyte * pc)
+void
+__glXDispSwap_PolygonOffset(GLbyte * pc)
{
- CALL_PolygonOffset( GET_DISPATCH(), (
- (GLfloat )bswap_FLOAT32( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
-int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval = CALL_AreTexturesResident( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
- residences
- ) );
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2888,24 +2755,27 @@ int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval = CALL_AreTexturesResident( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
- residences
- ) );
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2913,116 +2783,115 @@ int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
+void
+__glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
- CALL_CopyTexImage1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 )
- ) );
+ glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24));
}
-void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
+void
+__glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
- CALL_CopyTexImage2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLsizei )bswap_CARD32 ( pc + 24 ),
- (GLint )bswap_CARD32 ( pc + 28 )
- ) );
+ glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28));
}
-void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+void
+__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
- CALL_CopyTexSubImage1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 )
- ) );
+ glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
}
-void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+void
+__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
- CALL_CopyTexSubImage2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLint )bswap_CARD32 ( pc + 20 ),
- (GLsizei )bswap_CARD32 ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 )
- ) );
+ glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28));
}
-int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteTextures( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
return error;
}
-int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteTextures( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
return error;
}
-int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenTextures( GET_DISPATCH(), (
- n,
- textures
- ) );
- (void) bswap_32_array( (uint32_t *) textures, n );
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -3030,23 +2899,24 @@ int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenTextures( GET_DISPATCH(), (
- n,
- textures
- ) );
- (void) bswap_32_array( (uint32_t *) textures, n );
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -3054,18 +2924,19 @@ int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -3073,18 +2944,19 @@ int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -3092,166 +2964,160 @@ int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
+void
+__glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_PrioritizeTextures( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
- (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ glPrioritizeTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0),
+ (const GLclampf *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
}
-void __glXDispSwap_TexSubImage1D(GLbyte * pc)
+void
+__glXDispSwap_TexSubImage1D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) (pc + 56);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_TexSubImage1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- (GLint )bswap_CARD32 ( pc + 28 ),
- (GLsizei )bswap_CARD32 ( pc + 36 ),
- (GLenum )bswap_ENUM ( pc + 44 ),
- (GLenum )bswap_ENUM ( pc + 48 ),
- pixels
- ) );
+ glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
-void __glXDispSwap_TexSubImage2D(GLbyte * pc)
+void
+__glXDispSwap_TexSubImage2D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) (pc + 56);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_TexSubImage2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- (GLint )bswap_CARD32 ( pc + 28 ),
- (GLint )bswap_CARD32 ( pc + 32 ),
- (GLsizei )bswap_CARD32 ( pc + 36 ),
- (GLsizei )bswap_CARD32 ( pc + 40 ),
- (GLenum )bswap_ENUM ( pc + 44 ),
- (GLenum )bswap_ENUM ( pc + 48 ),
- pixels
- ) );
+ glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLint) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLsizei) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
-void __glXDispSwap_BlendColor(GLbyte * pc)
+void
+__glXDispSwap_BlendColor(GLbyte * pc)
{
- CALL_BlendColor( GET_DISPATCH(), (
- (GLclampf)bswap_FLOAT32( pc + 0 ),
- (GLclampf)bswap_FLOAT32( pc + 4 ),
- (GLclampf)bswap_FLOAT32( pc + 8 ),
- (GLclampf)bswap_FLOAT32( pc + 12 )
- ) );
+ glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
}
-void __glXDispSwap_BlendEquation(GLbyte * pc)
+void
+__glXDispSwap_BlendEquation(GLbyte * pc)
{
- CALL_BlendEquation( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glBlendEquation((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_ColorTable(GLbyte * pc)
+void
+__glXDispSwap_ColorTable(GLbyte * pc)
{
- const GLvoid * const table = (const GLvoid *) (pc + 40);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_ColorTable( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLenum )bswap_ENUM ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 ),
- (GLenum )bswap_ENUM ( pc + 32 ),
- (GLenum )bswap_ENUM ( pc + 36 ),
- table
- ) );
+ glColorTable((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), table);
}
-void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+void
+__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameterfv_size(pname));
- CALL_ColorTableParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+void
+__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameteriv_size(pname));
- CALL_ColorTableParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_CopyColorTable(GLbyte * pc)
+void
+__glXDispSwap_CopyColorTable(GLbyte * pc)
{
- CALL_CopyColorTable( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 )
- ) );
+ glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
-int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3259,29 +3125,30 @@ int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3289,29 +3156,30 @@ int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3319,29 +3187,30 @@ int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3349,176 +3218,168 @@ int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_ColorSubTable(GLbyte * pc)
+void
+__glXDispSwap_ColorSubTable(GLbyte * pc)
{
- const GLvoid * const data = (const GLvoid *) (pc + 40);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_ColorSubTable( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLsizei )bswap_CARD32 ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 ),
- (GLenum )bswap_ENUM ( pc + 32 ),
- (GLenum )bswap_ENUM ( pc + 36 ),
- data
- ) );
+ glColorSubTable((GLenum) bswap_ENUM(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), data);
}
-void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
+void
+__glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
- CALL_CopyColorSubTable( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLsizei )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 )
- ) );
+ glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
-void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+void
+__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid * const image = (const GLvoid *) (pc + 44);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_ConvolutionFilter1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLenum )bswap_ENUM ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 ),
- (GLenum )bswap_ENUM ( pc + 36 ),
- (GLenum )bswap_ENUM ( pc + 40 ),
- image
- ) );
+ glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
}
-void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+void
+__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid * const image = (const GLvoid *) (pc + 44);
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_ConvolutionFilter2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 20 ),
- (GLenum )bswap_ENUM ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 ),
- (GLsizei )bswap_CARD32 ( pc + 32 ),
- (GLenum )bswap_ENUM ( pc + 36 ),
- (GLenum )bswap_ENUM ( pc + 40 ),
- image
- ) );
+ glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
}
-void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+void
+__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
- CALL_ConvolutionParameterf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLfloat )bswap_FLOAT32( pc + 8 )
- ) );
+ glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
-void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+void
+__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLfloat * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameterfv_size
+ (pname));
- CALL_ConvolutionParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+void
+__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
- CALL_ConvolutionParameteri( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 )
- ) );
+ glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8));
}
-void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+void
+__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
- const GLint * params;
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameteriv_size(pname));
- CALL_ConvolutionParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
+ glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
-void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+void
+__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 )
- ) );
+ glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
-void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+void
+__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 )
- ) );
+ glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
}
-int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3526,29 +3387,30 @@ int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3556,29 +3418,30 @@ int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3586,29 +3449,30 @@ int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3616,29 +3480,30 @@ int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3646,29 +3511,30 @@ int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3676,29 +3542,30 @@ int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3706,29 +3573,30 @@ int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3736,29 +3604,30 @@ int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3766,29 +3635,30 @@ int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3796,29 +3666,30 @@ int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3826,29 +3697,30 @@ int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3856,563 +3728,582 @@ int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_Histogram(GLbyte * pc)
-{
- CALL_Histogram( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLsizei )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- *(GLboolean *)(pc + 12)
- ) );
+void
+__glXDispSwap_Histogram(GLbyte * pc)
+{
+ glHistogram((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
}
-void __glXDispSwap_Minmax(GLbyte * pc)
+void
+__glXDispSwap_Minmax(GLbyte * pc)
{
- CALL_Minmax( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- *(GLboolean *)(pc + 8)
- ) );
+ glMinmax((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
}
-void __glXDispSwap_ResetHistogram(GLbyte * pc)
+void
+__glXDispSwap_ResetHistogram(GLbyte * pc)
{
- CALL_ResetHistogram( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glResetHistogram((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_ResetMinmax(GLbyte * pc)
+void
+__glXDispSwap_ResetMinmax(GLbyte * pc)
{
- CALL_ResetMinmax( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glResetMinmax((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_TexImage3D(GLbyte * pc)
+void
+__glXDispSwap_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
- const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_TexImage3D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 36 ),
- (GLint )bswap_CARD32 ( pc + 40 ),
- (GLint )bswap_CARD32 ( pc + 44 ),
- (GLsizei )bswap_CARD32 ( pc + 48 ),
- (GLsizei )bswap_CARD32 ( pc + 52 ),
- (GLsizei )bswap_CARD32 ( pc + 56 ),
- (GLint )bswap_CARD32 ( pc + 64 ),
- (GLenum )bswap_ENUM ( pc + 68 ),
- (GLenum )bswap_ENUM ( pc + 72 ),
- pixels
- ) );
+ glTexImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLsizei) bswap_CARD32(pc + 48),
+ (GLsizei) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 56),
+ (GLint) bswap_CARD32(pc + 64),
+ (GLenum) bswap_ENUM(pc + 68),
+ (GLenum) bswap_ENUM(pc + 72), pixels);
}
-void __glXDispSwap_TexSubImage3D(GLbyte * pc)
+void
+__glXDispSwap_TexSubImage3D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) (pc + 88);
- __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_TexSubImage3D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 36 ),
- (GLint )bswap_CARD32 ( pc + 40 ),
- (GLint )bswap_CARD32 ( pc + 44 ),
- (GLint )bswap_CARD32 ( pc + 48 ),
- (GLint )bswap_CARD32 ( pc + 52 ),
- (GLsizei )bswap_CARD32 ( pc + 60 ),
- (GLsizei )bswap_CARD32 ( pc + 64 ),
- (GLsizei )bswap_CARD32 ( pc + 68 ),
- (GLenum )bswap_ENUM ( pc + 76 ),
- (GLenum )bswap_ENUM ( pc + 80 ),
- pixels
- ) );
+ glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLint) bswap_CARD32(pc + 48),
+ (GLint) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 60),
+ (GLsizei) bswap_CARD32(pc + 64),
+ (GLsizei) bswap_CARD32(pc + 68),
+ (GLenum) bswap_ENUM(pc + 76),
+ (GLenum) bswap_ENUM(pc + 80), pixels);
}
-void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+void
+__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
- CALL_CopyTexSubImage3D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLint )bswap_CARD32 ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 ),
- (GLsizei )bswap_CARD32 ( pc + 32 )
- ) );
+ glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32));
}
-void __glXDispSwap_ActiveTexture(GLbyte * pc)
+void
+__glXDispSwap_ActiveTexture(GLbyte * pc)
{
- CALL_ActiveTexture( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
}
-void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 12);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
- CALL_MultiTexCoord1dv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 8 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
- ) );
+ glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 1));
}
-void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
- ) );
+ glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 1));
}
-void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- CALL_MultiTexCoord1iv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
- ) );
+ glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- CALL_MultiTexCoord1sv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
- ) );
+ glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_MultiTexCoord2dv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 16 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
- ) );
+ glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
}
-void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
- ) );
+ glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 2));
}
-void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- CALL_MultiTexCoord2iv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
- ) );
+ glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- CALL_MultiTexCoord2sv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
- ) );
+ glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 28);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
- CALL_MultiTexCoord3dv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 24 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
}
-void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
- ) );
+ glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 3));
}
-void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- CALL_MultiTexCoord3iv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
- ) );
+ glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- CALL_MultiTexCoord3sv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
- ) );
+ glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_MultiTexCoord4dv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 32 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
}
-void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 4));
}
-void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- CALL_MultiTexCoord4iv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+void
+__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- CALL_MultiTexCoord4sv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
- ) );
+ glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+void
+__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
{
- const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
+ __glGetProcAddress("glCompressedTexImage1D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
- CALL_CompressedTexImage1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- imageSize,
- (const GLvoid *)(pc + 24)
- ) );
+ CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
}
-void __glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+void
+__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
{
- const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
+ __glGetProcAddress("glCompressedTexImage2D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
- CALL_CompressedTexImage2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 ),
- (GLint )bswap_CARD32 ( pc + 20 ),
- imageSize,
- (const GLvoid *)(pc + 28)
- ) );
+ CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
}
-void __glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+void
+__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
{
- const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
+ __glGetProcAddress("glCompressedTexImage3D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
- CALL_CompressedTexImage3D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- imageSize,
- (const GLvoid *)(pc + 32)
- ) );
+ CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
}
-void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+void
+__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
{
- const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
+ __glGetProcAddress("glCompressedTexSubImage1D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
- CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 ),
- (GLenum )bswap_ENUM ( pc + 16 ),
- imageSize,
- (const GLvoid *)(pc + 24)
- ) );
+ CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLenum) bswap_ENUM(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
}
-void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+void
+__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
{
- const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
+ __glGetProcAddress("glCompressedTexSubImage2D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
- CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLenum )bswap_ENUM ( pc + 24 ),
- imageSize,
- (const GLvoid *)(pc + 32)
- ) );
+ CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
}
-void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+void
+__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
{
- const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
+ __glGetProcAddress("glCompressedTexSubImage3D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
- CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLsizei )bswap_CARD32 ( pc + 20 ),
- (GLsizei )bswap_CARD32 ( pc + 24 ),
- (GLsizei )bswap_CARD32 ( pc + 28 ),
- (GLenum )bswap_ENUM ( pc + 32 ),
- imageSize,
- (const GLvoid *)(pc + 40)
- ) );
+ CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
}
-void __glXDispSwap_SampleCoverage(GLbyte * pc)
+void
+__glXDispSwap_SampleCoverage(GLbyte * pc)
{
- CALL_SampleCoverage( GET_DISPATCH(), (
- (GLclampf)bswap_FLOAT32( pc + 0 ),
- *(GLboolean *)(pc + 4)
- ) );
+ PFNGLSAMPLECOVERAGEPROC SampleCoverage =
+ __glGetProcAddress("glSampleCoverage");
+ SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
}
-void __glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+void
+__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
{
- CALL_BlendFuncSeparate( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLenum )bswap_ENUM ( pc + 12 )
- ) );
+ PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
+ __glGetProcAddress("glBlendFuncSeparate");
+ BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12));
}
-void __glXDispSwap_FogCoorddv(GLbyte * pc)
+void
+__glXDispSwap_FogCoorddv(GLbyte * pc)
{
+ PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
+
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_FogCoorddv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
- ) );
+ FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
-void __glXDispSwap_PointParameterf(GLbyte * pc)
+void
+__glXDispSwap_PointParameterf(GLbyte * pc)
{
- CALL_PointParameterf( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLfloat )bswap_FLOAT32( pc + 4 )
- ) );
+ PFNGLPOINTPARAMETERFPROC PointParameterf =
+ __glGetProcAddress("glPointParameterf");
+ PointParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
-void __glXDispSwap_PointParameterfv(GLbyte * pc)
+void
+__glXDispSwap_PointParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
- const GLfloat * params;
+ PFNGLPOINTPARAMETERFVPROC PointParameterfv =
+ __glGetProcAddress("glPointParameterfv");
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
- params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) );
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameterfv_size(pname));
- CALL_PointParameterfv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ PointParameterfv(pname, params);
}
-void __glXDispSwap_PointParameteri(GLbyte * pc)
+void
+__glXDispSwap_PointParameteri(GLbyte * pc)
{
- CALL_PointParameteri( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 )
- ) );
+ PFNGLPOINTPARAMETERIPROC PointParameteri =
+ __glGetProcAddress("glPointParameteri");
+ PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_PointParameteriv(GLbyte * pc)
+void
+__glXDispSwap_PointParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
- const GLint * params;
+ PFNGLPOINTPARAMETERIVPROC PointParameteriv =
+ __glGetProcAddress("glPointParameteriv");
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
- params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) );
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameteriv_size(pname));
- CALL_PointParameteriv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ PointParameteriv(pname, params);
}
-void __glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
{
- CALL_SecondaryColor3bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
+ __glGetProcAddress("glSecondaryColor3bv");
+ SecondaryColor3bv((const GLbyte *) (pc + 0));
}
-void __glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
{
+ PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
+ __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_SecondaryColor3dv( GET_DISPATCH(), (
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
- ) );
+ SecondaryColor3dv((const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 0), 3));
}
-void __glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
{
- CALL_SecondaryColor3iv( GET_DISPATCH(), (
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
+ __glGetProcAddress("glSecondaryColor3iv");
+ SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
{
- CALL_SecondaryColor3sv( GET_DISPATCH(), (
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
+ __glGetProcAddress("glSecondaryColor3sv");
+ SecondaryColor3sv((const GLshort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
{
- CALL_SecondaryColor3ubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
+ __glGetProcAddress("glSecondaryColor3ubv");
+ SecondaryColor3ubv((const GLubyte *) (pc + 0));
}
-void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
{
- CALL_SecondaryColor3uiv( GET_DISPATCH(), (
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
+ __glGetProcAddress("glSecondaryColor3uiv");
+ SecondaryColor3uiv((const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
{
- CALL_SecondaryColor3usv( GET_DISPATCH(), (
- (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
- ) );
+ PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
+ __glGetProcAddress("glSecondaryColor3usv");
+ SecondaryColor3usv((const GLushort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
}
-void __glXDispSwap_WindowPos3fv(GLbyte * pc)
+void
+__glXDispSwap_WindowPos3fv(GLbyte * pc)
{
- CALL_WindowPos3fv( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
+ PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
+
+ WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_BeginQuery(GLbyte * pc)
+void
+__glXDispSwap_BeginQuery(GLbyte * pc)
{
- CALL_BeginQuery( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
+ PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
+
+ BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
-int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ PFNGLDELETEQUERIESPROC DeleteQueries =
+ __glGetProcAddress("glDeleteQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteQueries( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ DeleteQueries(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
return error;
}
-void __glXDispSwap_EndQuery(GLbyte * pc)
+void
+__glXDispSwap_EndQuery(GLbyte * pc)
{
- CALL_EndQuery( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
+
+ EndQuery((GLenum) bswap_ENUM(pc + 0));
}
-int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenQueries( GET_DISPATCH(), (
- n,
- ids
- ) );
- (void) bswap_32_array( (uint32_t *) ids, n );
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenQueries(n, ids);
+ (void) bswap_32_array((uint32_t *) ids, n);
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4420,29 +4311,32 @@ int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
+ __glGetProcAddress("glGetQueryObjectiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryObjectiv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4450,29 +4344,32 @@ int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
+ __glGetProcAddress("glGetQueryObjectuiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryObjectuiv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4480,29 +4377,31 @@ int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryiv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4510,18 +4409,20 @@ int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsQuery( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+
+ retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4529,347 +4430,287 @@ int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+void
+__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
{
- CALL_BlendEquationSeparate( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
+ __glGetProcAddress("glBlendEquationSeparate");
+ BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4));
}
-void __glXDispSwap_DrawBuffers(GLbyte * pc)
+void
+__glXDispSwap_DrawBuffers(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DrawBuffers( GET_DISPATCH(), (
- n,
- (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
}
-int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetVertexAttribdv_size(pname);
- GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribdv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetVertexAttribfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribfv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetVertexAttribiv_size(pname);
- GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribiv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void __glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
+ __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 12);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
- CALL_VertexAttrib1dv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
- ) );
+ VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
{
- CALL_VertexAttrib1sv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
- ) );
+ PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
+ __glGetProcAddress("glVertexAttrib1sv");
+ VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
}
-void __glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
+ __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_VertexAttrib2dv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
- ) );
+ VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
{
- CALL_VertexAttrib2sv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
- ) );
+ PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
+ __glGetProcAddress("glVertexAttrib2sv");
+ VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
}
-void __glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
+ __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 28);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
- CALL_VertexAttrib3dv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
- ) );
+ VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
{
- CALL_VertexAttrib3sv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
- ) );
+ PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
+ __glGetProcAddress("glVertexAttrib3sv");
+ VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
}
-void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
{
- CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLbyte *)(pc + 4)
- ) );
+ PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
+ __glGetProcAddress("glVertexAttrib4Nbv");
+ VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
}
-void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
{
- CALL_VertexAttrib4Niv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
+ __glGetProcAddress("glVertexAttrib4Niv");
+ VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
}
-void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
{
- CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
+ __glGetProcAddress("glVertexAttrib4Nsv");
+ VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
{
- CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLubyte *)(pc + 4)
- ) );
+ PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
+ __glGetProcAddress("glVertexAttrib4Nubv");
+ VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
}
-void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
{
- CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
+ __glGetProcAddress("glVertexAttrib4Nuiv");
+ VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
{
- CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
+ __glGetProcAddress("glVertexAttrib4Nusv");
+ VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
{
- CALL_VertexAttrib4bv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLbyte *)(pc + 4)
- ) );
+ PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
+ __glGetProcAddress("glVertexAttrib4bv");
+ VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
}
-void __glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
+ __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_VertexAttrib4dv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
- ) );
+ VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
{
- CALL_VertexAttrib4iv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
+ __glGetProcAddress("glVertexAttrib4iv");
+ VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
}
-void __glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
{
- CALL_VertexAttrib4sv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
+ __glGetProcAddress("glVertexAttrib4sv");
+ VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
}
-void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
{
- CALL_VertexAttrib4ubv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLubyte *)(pc + 4)
- ) );
+ PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
+ __glGetProcAddress("glVertexAttrib4ubv");
+ VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
}
-void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
{
- CALL_VertexAttrib4uiv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
+ __glGetProcAddress("glVertexAttrib4uiv");
+ VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
}
-void __glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
{
- CALL_VertexAttrib4usv( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
+ __glGetProcAddress("glVertexAttrib4usv");
+ VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_ClampColor(GLbyte * pc)
+void
+__glXDispSwap_ClampColor(GLbyte * pc)
{
- CALL_ClampColor( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 )
- ) );
+ PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
+
+ ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
-void __glXDispSwap_BindProgramARB(GLbyte * pc)
+void
+__glXDispSwap_BindProgramARB(GLbyte * pc)
{
- CALL_BindProgramARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
+ PFNGLBINDPROGRAMARBPROC BindProgramARB =
+ __glGetProcAddress("glBindProgramARB");
+ BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
-int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
+ __glGetProcAddress("glDeleteProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteProgramsARB( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ DeleteProgramsARB(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
return error;
}
-int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGENPROGRAMSARBPROC GenProgramsARB =
+ __glGetProcAddress("glGenProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenProgramsARB( GET_DISPATCH(), (
- n,
- programs
- ) );
- (void) bswap_32_array( (uint32_t *) programs, n );
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenProgramsARB(n, programs);
+ (void) bswap_32_array((uint32_t *) programs, n);
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4877,21 +4718,23 @@ int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
+ __glGetProcAddress("glGetProgramEnvParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble params[4];
- CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, 4 );
+
+ GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4899,21 +4742,23 @@ int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
+ __glGetProcAddress("glGetProgramEnvParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLfloat params[4];
- CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 4 );
+
+ GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4921,21 +4766,23 @@ int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
+ __glGetProcAddress("glGetProgramLocalParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble params[4];
- CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, 4 );
+
+ GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4943,21 +4790,23 @@ int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc return error;
}
-int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
+ __glGetProcAddress("glGetProgramLocalParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLfloat params[4];
- CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 4 );
+
+ GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4965,29 +4814,32 @@ int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc return error;
}
-int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
+ __glGetProcAddress("glGetProgramivARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetProgramivARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
+ GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4995,18 +4847,20 @@ int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsProgramARB( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+
+ retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5014,144 +4868,163 @@ int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+void
+__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
+ PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
+ __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 40);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
- ) );
+ ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
}
-void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+void
+__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
- ) );
+ PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
+ __glGetProcAddress("glProgramEnvParameter4fvARB");
+ ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
}
-void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+void
+__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
+ PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
+ __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 40);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
- ) );
+ ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
}
-void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+void
+__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
- ) );
+ PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
+ __glGetProcAddress("glProgramLocalParameter4fvARB");
+ ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
}
-void __glXDispSwap_ProgramStringARB(GLbyte * pc)
+void
+__glXDispSwap_ProgramStringARB(GLbyte * pc)
{
- const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+ PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
+ __glGetProcAddress("glProgramStringARB");
+ const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
- CALL_ProgramStringARB( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- len,
- (const GLvoid *)(pc + 12)
- ) );
+ ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ len, (const GLvoid *) (pc + 12));
}
-void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
- CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
- ) );
+ PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
+ __glGetProcAddress("glVertexAttrib1fvARB");
+ VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
- CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
- ) );
+ PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
+ __glGetProcAddress("glVertexAttrib2fvARB");
+ VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
- CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
- ) );
+ PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
+ __glGetProcAddress("glVertexAttrib3fvARB");
+ VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
- CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
+ __glGetProcAddress("glVertexAttrib4fvARB");
+ VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_BindFramebuffer(GLbyte * pc)
+void
+__glXDispSwap_BindFramebuffer(GLbyte * pc)
{
- CALL_BindFramebuffer( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
+ PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
+ __glGetProcAddress("glBindFramebuffer");
+ BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_BindRenderbuffer(GLbyte * pc)
+void
+__glXDispSwap_BindRenderbuffer(GLbyte * pc)
{
- CALL_BindRenderbuffer( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
+ PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
+ __glGetProcAddress("glBindRenderbuffer");
+ BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
}
-void __glXDispSwap_BlitFramebuffer(GLbyte * pc)
+void
+__glXDispSwap_BlitFramebuffer(GLbyte * pc)
{
- CALL_BlitFramebuffer( GET_DISPATCH(), (
- (GLint )bswap_CARD32 ( pc + 0 ),
- (GLint )bswap_CARD32 ( pc + 4 ),
- (GLint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLint )bswap_CARD32 ( pc + 20 ),
- (GLint )bswap_CARD32 ( pc + 24 ),
- (GLint )bswap_CARD32 ( pc + 28 ),
- (GLbitfield)bswap_CARD32 ( pc + 32 ),
- (GLenum )bswap_ENUM ( pc + 36 )
- ) );
+ PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
+ __glGetProcAddress("glBlitFramebuffer");
+ BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLbitfield) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36));
}
-int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
+ __glGetProcAddress("glCheckFramebufferStatus");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLenum retval;
- retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+
+ retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5159,98 +5032,110 @@ int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+void
+__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
+ __glGetProcAddress("glDeleteFramebuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteFramebuffers( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ DeleteFramebuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
}
-void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+void
+__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
+ __glGetProcAddress("glDeleteRenderbuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteRenderbuffers( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ DeleteRenderbuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
}
-void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+void
+__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
{
- CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLuint )bswap_CARD32 ( pc + 12 )
- ) );
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
+ __glGetProcAddress("glFramebufferRenderbuffer");
+ FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12));
}
-void __glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+void
+__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
{
- CALL_FramebufferTexture1D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLuint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 )
- ) );
+ PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
+ __glGetProcAddress("glFramebufferTexture1D");
+ FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
}
-void __glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+void
+__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
{
- CALL_FramebufferTexture2D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLuint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 )
- ) );
+ PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
+ __glGetProcAddress("glFramebufferTexture2D");
+ FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
}
-void __glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+void
+__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
{
- CALL_FramebufferTexture3D( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLuint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 ),
- (GLint )bswap_CARD32 ( pc + 20 )
- ) );
+ PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
+ __glGetProcAddress("glFramebufferTexture3D");
+ FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20));
}
-void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+void
+__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
{
- CALL_FramebufferTextureLayer( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLuint )bswap_CARD32 ( pc + 8 ),
- (GLint )bswap_CARD32 ( pc + 12 ),
- (GLint )bswap_CARD32 ( pc + 16 )
- ) );
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
+ __glGetProcAddress("glFramebufferTextureLayer");
+ FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLuint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
}
-int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
+ __glGetProcAddress("glGenFramebuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenFramebuffers( GET_DISPATCH(), (
- n,
- framebuffers
- ) );
- (void) bswap_32_array( (uint32_t *) framebuffers, n );
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenFramebuffers(n, framebuffers);
+ (void) bswap_32_array((uint32_t *) framebuffers, n);
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5258,23 +5143,26 @@ int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
+ __glGetProcAddress("glGenRenderbuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenRenderbuffers( GET_DISPATCH(), (
- n,
- renderbuffers
- ) );
- (void) bswap_32_array( (uint32_t *) renderbuffers, n );
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenRenderbuffers(n, renderbuffers);
+ (void) bswap_32_array((uint32_t *) renderbuffers, n);
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5282,29 +5170,35 @@ int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_GenerateMipmap(GLbyte * pc)
+void
+__glXDispSwap_GenerateMipmap(GLbyte * pc)
{
- CALL_GenerateMipmap( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
+ PFNGLGENERATEMIPMAPPROC GenerateMipmap =
+ __glGetProcAddress("glGenerateMipmap");
+ GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
}
-int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
+ GetFramebufferAttachmentParameteriv =
+ __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLint params[1];
- CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 1 );
+
+ GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ params);
+ (void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5312,21 +5206,23 @@ int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLby return error;
}
-int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
+ __glGetProcAddress("glGetRenderbufferParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLint params[1];
- CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 1 );
+
+ GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5334,37 +5230,21 @@ int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) return error;
}
-int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLISFRAMEBUFFERPROC IsFramebuffer =
+ __glGetProcAddress("glIsFramebuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsFramebuffer( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- GLboolean retval;
- retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 )
- ) );
+ retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5372,752 +5252,432 @@ int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) return error;
}
-void __glXDispSwap_RenderbufferStorage(GLbyte * pc)
-{
- CALL_RenderbufferStorage( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLenum )bswap_ENUM ( pc + 4 ),
- (GLsizei )bswap_CARD32 ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 )
- ) );
-}
-
-void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
-{
- CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLsizei )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLsizei )bswap_CARD32 ( pc + 12 ),
- (GLsizei )bswap_CARD32 ( pc + 16 )
- ) );
-}
-
-void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
-{
- CALL_SampleMaskSGIS( GET_DISPATCH(), (
- (GLclampf)bswap_FLOAT32( pc + 0 ),
- *(GLboolean *)(pc + 4)
- ) );
-}
-
-void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
-{
- CALL_SamplePatternSGIS( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
-}
-
-void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+int
+__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
{
- CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
- ) );
-}
-
-void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
-{
- CALL_FogCoordfvEXT( GET_DISPATCH(), (
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
- ) );
-}
-
-int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ PFNGLISRENDERBUFFERPROC IsRenderbuffer =
+ __glGetProcAddress("glIsRenderbuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
-
+ if (cx != NULL) {
GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
- residences
- ) );
- __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
-{
- CALL_ExecuteProgramNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
- ) );
-}
-
-int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- GLdouble params[4];
- CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, 4 );
- __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- GLfloat params[4];
- CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 4 );
- __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetProgramivNV_size(pname);
- GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetProgramivNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- GLint params[1];
- CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 1 );
- __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
- GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
- GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
-
- const GLuint compsize = __glGetVertexAttribivNV_size(pname);
- GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
-
- if (params == NULL) return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribivNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- pname,
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, compsize );
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
-void __glXDispSwap_LoadProgramNV(GLbyte * pc)
+void
+__glXDispSwap_RenderbufferStorage(GLbyte * pc)
{
- const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
-
- CALL_LoadProgramNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- len,
- (const GLubyte *)(pc + 12)
- ) );
-}
-
-void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
-{
- const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- num,
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
- ) );
+ PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
+ __glGetProcAddress("glRenderbufferStorage");
+ RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12));
}
-void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
+void
+__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
{
- const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
-
- CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- num,
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
- ) );
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
+ __glGetProcAddress("glRenderbufferStorageMultisample");
+ RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
-void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
+void
+__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
-
- CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
- n,
- (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
- ) );
+ PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
+ __glGetProcAddress("glSecondaryColor3fvEXT");
+ SecondaryColor3fvEXT((const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
}
-void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
+void
+__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
{
- CALL_TrackMatrixNV( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 ),
- (GLenum )bswap_ENUM ( pc + 8 ),
- (GLenum )bswap_ENUM ( pc + 12 )
- ) );
+ PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
+ __glGetProcAddress("glFogCoordfvEXT");
+ FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
-void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
+ __glGetProcAddress("glVertexAttrib1dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 12);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
- CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
- ) );
+ VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
- CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
- ) );
+ PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
+ __glGetProcAddress("glVertexAttrib1fvNV");
+ VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
- CALL_VertexAttrib1svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
- ) );
+ PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
+ __glGetProcAddress("glVertexAttrib1svNV");
+ VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
-void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
+ __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
- ) );
+ VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
- CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
- ) );
+ PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
+ __glGetProcAddress("glVertexAttrib2fvNV");
+ VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
- CALL_VertexAttrib2svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
- ) );
+ PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
+ __glGetProcAddress("glVertexAttrib2svNV");
+ VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
-void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
+ __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 28);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
- CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
- ) );
+ VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
- CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
- ) );
+ PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
+ __glGetProcAddress("glVertexAttrib3fvNV");
+ VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
- CALL_VertexAttrib3svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
- ) );
+ PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
+ __glGetProcAddress("glVertexAttrib3svNV");
+ VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
-void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
+ PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
+ __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
- ) );
+ VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
- CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
+ __glGetProcAddress("glVertexAttrib4fvNV");
+ VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
- CALL_VertexAttrib4svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
- ) );
+ PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
+ __glGetProcAddress("glVertexAttrib4svNV");
+ VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
-void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
- CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- (const GLubyte *)(pc + 4)
- ) );
+ PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
+ __glGetProcAddress("glVertexAttrib4ubvNV");
+ VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
}
-void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
+ __glGetProcAddress("glVertexAttribs1dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
+ __glGetProcAddress("glVertexAttribs1fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
+ __glGetProcAddress("glVertexAttribs1svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs1svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
+ __glGetProcAddress("glVertexAttribs2dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
+ __glGetProcAddress("glVertexAttribs2fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
+ __glGetProcAddress("glVertexAttribs2svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs2svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
+ __glGetProcAddress("glVertexAttribs3dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
+ __glGetProcAddress("glVertexAttribs3fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
+ __glGetProcAddress("glVertexAttribs3svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs3svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
- ) );
+ VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
+ __glGetProcAddress("glVertexAttribs4dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
- ) );
-}
-
-void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
-{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
-
- CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
- ) );
-}
-
-void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
-{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
-
- CALL_VertexAttribs4svNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
- ) );
-}
-
-void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
-{
- const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
-
- CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- n,
- (const GLubyte *)(pc + 8)
- ) );
-}
-
-void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
-{
- CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 )
- ) );
-}
-
-int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
-
- GLdouble params[4];
- CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- len,
- (const GLubyte *)(pc + 8),
- params
- ) );
- (void) bswap_64_array( (uint64_t *) params, 4 );
- __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
+ VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
}
-int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+void
+__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
+ __glGetProcAddress("glVertexAttribs4fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- GLfloat params[4];
- CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- len,
- (const GLubyte *)(pc + 8),
- params
- ) );
- (void) bswap_32_array( (uint32_t *) params, 4 );
- __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
+ VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
- const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
+ PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
+ __glGetProcAddress("glVertexAttribs4svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 32 ),
- len,
- (const GLubyte *)(pc + 40),
- (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
- ) );
+ VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
-void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
+void
+__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
- const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+ PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
+ __glGetProcAddress("glVertexAttribs4ubvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
- (GLuint )bswap_CARD32 ( pc + 0 ),
- len,
- (const GLubyte *)(pc + 24),
- (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
- ) );
+ VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ n, (const GLubyte *) (pc + 8));
}
-void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
+void
+__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
- CALL_BindFramebufferEXT( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
+ PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
+ __glGetProcAddress("glActiveStencilFaceEXT");
+ ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
}
-
-void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
-{
- CALL_BindRenderbufferEXT( GET_DISPATCH(), (
- (GLenum )bswap_ENUM ( pc + 0 ),
- (GLuint )bswap_CARD32 ( pc + 4 )
- ) );
-}
-
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