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authormarha <marha@users.sourceforge.net>2013-11-04 12:11:17 +0100
committermarha <marha@users.sourceforge.net>2013-11-04 12:11:17 +0100
commitd79b6645eb21ca82d506ef038b8ea71a1e431f3f (patch)
tree8f96f2c0492c134147a32e124ea5d0a7337b2242 /xorg-server/glx/indirect_reqsize.c
parentfeb35c5e0724010fc4431e4e4fb24720fcdffe80 (diff)
parente4ef724e06621be9325fc41ed886fd404467fdc0 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: fontconfig glproto libX11 mesa xserver xkeyboard-config git update 31 oct 2013 Conflicts: xorg-server/glx/dispatch.h xorg-server/glx/glapi.c xorg-server/glx/glapi.h xorg-server/glx/glapi_gentable.c xorg-server/glx/glapitable.h xorg-server/glx/glprocs.h xorg-server/glx/glxcmdsswap.c xorg-server/glx/glxdri.c xorg-server/glx/glxext.c xorg-server/glx/glxext.h xorg-server/glx/indirect_dispatch.c xorg-server/glx/indirect_dispatch.h xorg-server/glx/indirect_dispatch_swap.c xorg-server/glx/indirect_reqsize.c xorg-server/glx/indirect_reqsize.h xorg-server/glx/indirect_size.h xorg-server/glx/indirect_size_get.c xorg-server/glx/indirect_size_get.h xorg-server/glx/indirect_table.c xorg-server/glx/indirect_texture_compression.c xorg-server/glx/render2.c xorg-server/glx/render2swap.c
Diffstat (limited to 'xorg-server/glx/indirect_reqsize.c')
-rw-r--r--xorg-server/glx/indirect_reqsize.c446
1 files changed, 203 insertions, 243 deletions
diff --git a/xorg-server/glx/indirect_reqsize.c b/xorg-server/glx/indirect_reqsize.c
index a87f7d230..c24384ed4 100644
--- a/xorg-server/glx/indirect_reqsize.c
+++ b/xorg-server/glx/indirect_reqsize.c
@@ -43,25 +43,24 @@
#define __GLX_PAD(x) (((x) + 3) & ~3)
#if defined(__CYGWIN__) || defined(__MINGW32__)
-# undef HAVE_ALIAS
+#undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
-# define ALIAS2(from,to) \
+#define ALIAS2(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
__attribute__ ((alias( # to )));
-# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
+#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
#else
-# define ALIAS(from,to) \
+#define ALIAS(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
{ return __glX ## to ## ReqSize( pc, swap ); }
#endif
-
int
-__glXCallListsReqSize( const GLbyte * pc, Bool swap )
+__glXCallListsReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 0);
-GLenum type = * (GLenum *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 0);
+ GLenum type = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -74,15 +73,15 @@ GLenum type = * (GLenum *)(pc + 4);
}
int
-__glXBitmapReqSize( const GLbyte * pc, Bool swap )
+__glXBitmapReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLsizei width = *(GLsizei *)(pc + 20);
-GLsizei height = *(GLsizei *)(pc + 24);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLsizei width = *(GLsizei *) (pc + 20);
+ GLsizei height = *(GLsizei *) (pc + 24);
if (swap) {
row_length = bswap_32(row_length);
@@ -98,9 +97,9 @@ GLsizei height = *(GLsizei *)(pc + 24);
}
int
-__glXFogfvReqSize( const GLbyte * pc, Bool swap )
+__glXFogfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 0);
+ GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
@@ -112,9 +111,9 @@ GLenum pname = * (GLenum *)(pc + 0);
}
int
-__glXLightfvReqSize( const GLbyte * pc, Bool swap )
+__glXLightfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -126,9 +125,9 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXLightModelfvReqSize( const GLbyte * pc, Bool swap )
+__glXLightModelfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 0);
+ GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
@@ -140,9 +139,9 @@ GLenum pname = * (GLenum *)(pc + 0);
}
int
-__glXMaterialfvReqSize( const GLbyte * pc, Bool swap )
+__glXMaterialfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -154,13 +153,13 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
+__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
if (swap) {
row_length = bswap_32(row_length);
@@ -174,9 +173,9 @@ __glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -188,17 +187,17 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXTexImage1DReqSize( const GLbyte * pc, Bool swap )
+__glXTexImage1DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 32);
-GLenum format = * (GLenum *)(pc + 44);
-GLenum type = * (GLenum *)(pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 32);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -216,18 +215,18 @@ GLenum type = * (GLenum *)(pc + 48);
}
int
-__glXTexImage2DReqSize( const GLbyte * pc, Bool swap )
+__glXTexImage2DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 32);
-GLsizei height = *(GLsizei *)(pc + 36);
-GLenum format = * (GLenum *)(pc + 44);
-GLenum type = * (GLenum *)(pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 32);
+ GLsizei height = *(GLsizei *) (pc + 36);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -246,9 +245,9 @@ GLenum type = * (GLenum *)(pc + 48);
}
int
-__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap )
+__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -260,9 +259,9 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXTexGendvReqSize( const GLbyte * pc, Bool swap )
+__glXTexGendvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -274,9 +273,9 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXTexGenfvReqSize( const GLbyte * pc, Bool swap )
+__glXTexGenfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -288,9 +287,9 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap )
+__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei mapsize = *(GLsizei *)(pc + 4);
+ GLsizei mapsize = *(GLsizei *) (pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
@@ -300,9 +299,9 @@ GLsizei mapsize = *(GLsizei *)(pc + 4);
}
int
-__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap )
+__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei mapsize = *(GLsizei *)(pc + 4);
+ GLsizei mapsize = *(GLsizei *) (pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
@@ -312,17 +311,17 @@ GLsizei mapsize = *(GLsizei *)(pc + 4);
}
int
-__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap )
+__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLsizei width = *(GLsizei *)(pc + 20);
-GLsizei height = *(GLsizei *)(pc + 24);
-GLenum format = * (GLenum *)(pc + 28);
-GLenum type = * (GLenum *)(pc + 32);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLsizei width = *(GLsizei *) (pc + 20);
+ GLsizei height = *(GLsizei *) (pc + 24);
+ GLenum format = *(GLenum *) (pc + 28);
+ GLenum type = *(GLenum *) (pc + 32);
if (swap) {
row_length = bswap_32(row_length);
@@ -340,9 +339,9 @@ GLenum type = * (GLenum *)(pc + 32);
}
int
-__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap )
+__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 0);
+ GLsizei n = *(GLsizei *) (pc + 0);
if (swap) {
n = bswap_32(n);
@@ -352,17 +351,17 @@ GLsizei n = *(GLsizei *)(pc + 0);
}
int
-__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap )
+__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 36);
-GLenum format = * (GLenum *)(pc + 44);
-GLenum type = * (GLenum *)(pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 36);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -380,18 +379,18 @@ GLenum type = * (GLenum *)(pc + 48);
}
int
-__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap )
+__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 36);
-GLsizei height = *(GLsizei *)(pc + 40);
-GLenum format = * (GLenum *)(pc + 44);
-GLenum type = * (GLenum *)(pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 36);
+ GLsizei height = *(GLsizei *) (pc + 40);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -410,17 +409,17 @@ GLenum type = * (GLenum *)(pc + 48);
}
int
-__glXColorTableReqSize( const GLbyte * pc, Bool swap )
+__glXColorTableReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 28);
-GLenum format = * (GLenum *)(pc + 32);
-GLenum type = * (GLenum *)(pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 32);
+ GLenum type = *(GLenum *) (pc + 36);
if (swap) {
row_length = bswap_32(row_length);
@@ -438,9 +437,9 @@ GLenum type = * (GLenum *)(pc + 36);
}
int
-__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -452,17 +451,17 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXColorSubTableReqSize( const GLbyte * pc, Bool swap )
+__glXColorSubTableReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei count = *(GLsizei *)(pc + 28);
-GLenum format = * (GLenum *)(pc + 32);
-GLenum type = * (GLenum *)(pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei count = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 32);
+ GLenum type = *(GLenum *) (pc + 36);
if (swap) {
row_length = bswap_32(row_length);
@@ -480,17 +479,17 @@ GLenum type = * (GLenum *)(pc + 36);
}
int
-__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap )
+__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 28);
-GLenum format = * (GLenum *)(pc + 36);
-GLenum type = * (GLenum *)(pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 36);
+ GLenum type = *(GLenum *) (pc + 40);
if (swap) {
row_length = bswap_32(row_length);
@@ -508,18 +507,18 @@ GLenum type = * (GLenum *)(pc + 40);
}
int
-__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap )
+__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
-GLenum target = * (GLenum *)(pc + 20);
-GLsizei width = *(GLsizei *)(pc + 28);
-GLsizei height = *(GLsizei *)(pc + 32);
-GLenum format = * (GLenum *)(pc + 36);
-GLenum type = * (GLenum *)(pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLsizei height = *(GLsizei *) (pc + 32);
+ GLenum format = *(GLenum *) (pc + 36);
+ GLenum type = *(GLenum *) (pc + 40);
if (swap) {
row_length = bswap_32(row_length);
@@ -538,9 +537,9 @@ GLenum type = * (GLenum *)(pc + 40);
}
int
-__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
@@ -552,19 +551,19 @@ GLenum pname = * (GLenum *)(pc + 4);
}
int
-__glXTexImage3DReqSize( const GLbyte * pc, Bool swap )
+__glXTexImage3DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
- GLint image_height = * (GLint *)(pc + 8);
- GLint skip_rows = * (GLint *)(pc + 16);
- GLint skip_images = * (GLint *)(pc + 20);
- GLint alignment = * (GLint *)(pc + 32);
-GLenum target = * (GLenum *)(pc + 36);
-GLsizei width = *(GLsizei *)(pc + 48);
-GLsizei height = *(GLsizei *)(pc + 52);
-GLsizei depth = *(GLsizei *)(pc + 56);
-GLenum format = * (GLenum *)(pc + 68);
-GLenum type = * (GLenum *)(pc + 72);
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = *(GLint *) (pc + 8);
+ GLint skip_rows = *(GLint *) (pc + 16);
+ GLint skip_images = *(GLint *) (pc + 20);
+ GLint alignment = *(GLint *) (pc + 32);
+ GLenum target = *(GLenum *) (pc + 36);
+ GLsizei width = *(GLsizei *) (pc + 48);
+ GLsizei height = *(GLsizei *) (pc + 52);
+ GLsizei depth = *(GLsizei *) (pc + 56);
+ GLenum format = *(GLenum *) (pc + 68);
+ GLenum type = *(GLenum *) (pc + 72);
if (swap) {
row_length = bswap_32(row_length);
@@ -580,8 +579,8 @@ GLenum type = * (GLenum *)(pc + 72);
type = bswap_32(type);
}
- if (*(CARD32 *) (pc + 76))
- return 0;
+ if (*(CARD32 *) (pc + 76))
+ return 0;
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
@@ -589,19 +588,19 @@ GLenum type = * (GLenum *)(pc + 72);
}
int
-__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
+__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
- GLint image_height = * (GLint *)(pc + 8);
- GLint skip_rows = * (GLint *)(pc + 16);
- GLint skip_images = * (GLint *)(pc + 20);
- GLint alignment = * (GLint *)(pc + 32);
-GLenum target = * (GLenum *)(pc + 36);
-GLsizei width = *(GLsizei *)(pc + 60);
-GLsizei height = *(GLsizei *)(pc + 64);
-GLsizei depth = *(GLsizei *)(pc + 68);
-GLenum format = * (GLenum *)(pc + 76);
-GLenum type = * (GLenum *)(pc + 80);
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = *(GLint *) (pc + 8);
+ GLint skip_rows = *(GLint *) (pc + 16);
+ GLint skip_images = *(GLint *) (pc + 20);
+ GLint alignment = *(GLint *) (pc + 32);
+ GLenum target = *(GLenum *) (pc + 36);
+ GLsizei width = *(GLsizei *) (pc + 60);
+ GLsizei height = *(GLsizei *) (pc + 64);
+ GLsizei depth = *(GLsizei *) (pc + 68);
+ GLenum format = *(GLenum *) (pc + 76);
+ GLenum type = *(GLenum *) (pc + 80);
if (swap) {
row_length = bswap_32(row_length);
@@ -623,9 +622,9 @@ GLenum type = * (GLenum *)(pc + 80);
}
int
-__glXCompressedTexImage1DReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei imageSize = *(GLsizei *)(pc + 20);
+ GLsizei imageSize = *(GLsizei *) (pc + 20);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -635,9 +634,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 20);
}
int
-__glXCompressedTexImage2DReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei imageSize = *(GLsizei *)(pc + 24);
+ GLsizei imageSize = *(GLsizei *) (pc + 24);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -647,9 +646,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 24);
}
int
-__glXCompressedTexImage3DReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei imageSize = *(GLsizei *)(pc + 28);
+ GLsizei imageSize = *(GLsizei *) (pc + 28);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -659,9 +658,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 28);
}
int
-__glXCompressedTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei imageSize = *(GLsizei *)(pc + 36);
+ GLsizei imageSize = *(GLsizei *) (pc + 36);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -671,9 +670,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 36);
}
int
-__glXPointParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap)
{
-GLenum pname = * (GLenum *)(pc + 0);
+ GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
@@ -685,9 +684,9 @@ GLenum pname = * (GLenum *)(pc + 0);
}
int
-__glXDrawBuffersReqSize( const GLbyte * pc, Bool swap )
+__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 0);
+ GLsizei n = *(GLsizei *) (pc + 0);
if (swap) {
n = bswap_32(n);
@@ -697,9 +696,9 @@ GLsizei n = *(GLsizei *)(pc + 0);
}
int
-__glXProgramStringARBReqSize( const GLbyte * pc, Bool swap )
+__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei len = *(GLsizei *)(pc + 8);
+ GLsizei len = *(GLsizei *) (pc + 8);
if (swap) {
len = bswap_32(len);
@@ -709,33 +708,9 @@ GLsizei len = *(GLsizei *)(pc + 8);
}
int
-__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap )
-{
-GLsizei num = *(GLsizei *)(pc + 8);
-
- if (swap) {
- num = bswap_32(num);
- }
-
- return __GLX_PAD((num * 32));
-}
-
-int
-__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei num = *(GLsizei *)(pc + 8);
-
- if (swap) {
- num = bswap_32(num);
- }
-
- return __GLX_PAD((num * 16));
-}
-
-int
-__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap )
-{
-GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
@@ -745,9 +720,9 @@ GLsizei n = *(GLsizei *)(pc + 4);
}
int
-__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
@@ -757,9 +732,9 @@ GLsizei n = *(GLsizei *)(pc + 4);
}
int
-__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
@@ -769,9 +744,9 @@ GLsizei n = *(GLsizei *)(pc + 4);
}
int
-__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
@@ -781,9 +756,9 @@ GLsizei n = *(GLsizei *)(pc + 4);
}
int
-__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
@@ -793,9 +768,9 @@ GLsizei n = *(GLsizei *)(pc + 4);
}
int
-__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap)
{
-GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
@@ -804,40 +779,25 @@ GLsizei n = *(GLsizei *)(pc + 4);
return __GLX_PAD((n * 32));
}
-int
-__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap )
-{
-GLsizei len = *(GLsizei *)(pc + 4);
-
- if (swap) {
- len = bswap_32(len);
- }
-
- return __GLX_PAD(len);
-}
-
-ALIAS( Fogiv, Fogfv )
-ALIAS( Lightiv, Lightfv )
-ALIAS( LightModeliv, LightModelfv )
-ALIAS( Materialiv, Materialfv )
-ALIAS( TexParameteriv, TexParameterfv )
-ALIAS( TexEnviv, TexEnvfv )
-ALIAS( TexGeniv, TexGenfv )
-ALIAS( PixelMapuiv, PixelMapfv )
-ALIAS( ColorTableParameteriv, ColorTableParameterfv )
-ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
-ALIAS( CompressedTexSubImage1D, CompressedTexImage1D )
-ALIAS( CompressedTexSubImage2D, CompressedTexImage3D )
-ALIAS( PointParameteriv, PointParameterfv )
-ALIAS( DeleteFramebuffers, DrawBuffers )
-ALIAS( DeleteRenderbuffers, DrawBuffers )
-ALIAS( LoadProgramNV, ProgramStringARB )
-ALIAS( RequestResidentProgramsNV, DrawBuffers )
-ALIAS( VertexAttribs1fvNV, PixelMapfv )
-ALIAS( VertexAttribs1svNV, PixelMapusv )
-ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV )
-ALIAS( VertexAttribs2svNV, PixelMapfv )
-ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV )
-ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV )
-ALIAS( VertexAttribs4ubvNV, PixelMapfv )
-ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3D )
+ALIAS(Fogiv, Fogfv)
+ ALIAS(Lightiv, Lightfv)
+ ALIAS(LightModeliv, LightModelfv)
+ ALIAS(Materialiv, Materialfv)
+ ALIAS(TexParameteriv, TexParameterfv)
+ ALIAS(TexEnviv, TexEnvfv)
+ ALIAS(TexGeniv, TexGenfv)
+ ALIAS(PixelMapuiv, PixelMapfv)
+ ALIAS(ColorTableParameteriv, ColorTableParameterfv)
+ ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
+ ALIAS(CompressedTexSubImage1D, CompressedTexImage1D)
+ ALIAS(CompressedTexSubImage2D, CompressedTexImage3D)
+ ALIAS(PointParameteriv, PointParameterfv)
+ ALIAS(DeleteFramebuffers, DrawBuffers)
+ ALIAS(DeleteRenderbuffers, DrawBuffers)
+ ALIAS(VertexAttribs1fvNV, PixelMapfv)
+ ALIAS(VertexAttribs1svNV, PixelMapusv)
+ ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
+ ALIAS(VertexAttribs2svNV, PixelMapfv)
+ ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
+ ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
+ ALIAS(VertexAttribs4ubvNV, PixelMapfv)