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author | marha <marha@users.sourceforge.net> | 2011-03-10 12:57:09 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-03-10 12:57:09 +0000 |
commit | ae312a8a8042b4b23ffc652acf3b5cad1b3f07ca (patch) | |
tree | f54be422d872ddfcc3fa96dafe8c40288548ef22 /xorg-server/glx | |
parent | b5f8cc93800ce69d2c984081471b05e650ba9ddd (diff) | |
parent | f81bb3160c5f39d8f7ad329e99865af88f02b96a (diff) | |
download | vcxsrv-ae312a8a8042b4b23ffc652acf3b5cad1b3f07ca.tar.gz vcxsrv-ae312a8a8042b4b23ffc652acf3b5cad1b3f07ca.tar.bz2 vcxsrv-ae312a8a8042b4b23ffc652acf3b5cad1b3f07ca.zip |
svn merge ^/branches/released .
Diffstat (limited to 'xorg-server/glx')
-rw-r--r-- | xorg-server/glx/glapi.c | 122 | ||||
-rw-r--r-- | xorg-server/glx/glthread.c | 84 | ||||
-rw-r--r-- | xorg-server/glx/glthread.h | 111 |
3 files changed, 74 insertions, 243 deletions
diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c index 09b7149dc..7c75d2d5a 100644 --- a/xorg-server/glx/glapi.c +++ b/xorg-server/glx/glapi.c @@ -220,8 +220,6 @@ PUBLIC const void *_glapi_Context = NULL; #if defined(THREADS) -static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */ - _glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ @@ -268,31 +266,11 @@ _glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex); #define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex) #endif /** - * We should call this periodically from a function such as glXMakeCurrent - * in order to test if multiple threads are being used. + * xserver's gl is not multithreaded, we promise. */ PUBLIC void _glapi_check_multithread(void) { - static unsigned long knownID; - static GLboolean firstCall = GL_TRUE; - - if (ThreadSafe) - return; - - CHECK_MULTITHREAD_LOCK(); - if (firstCall) { - _glapi_init_multithread(); - - knownID = _glthread_GetID(); - firstCall = GL_FALSE; - } - else if (knownID != _glthread_GetID()) { - ThreadSafe = GL_TRUE; - _glapi_set_dispatch(NULL); - _glapi_set_context(NULL); - } - CHECK_MULTITHREAD_UNLOCK(); } #else @@ -321,7 +299,7 @@ _glapi_set_context(void *context) _glapi_tls_Context = context; #elif defined(THREADS) _glthread_SetTSD(&ContextTSD, context); - _glapi_Context = (ThreadSafe) ? NULL : context; + _glapi_Context = context; #else _glapi_Context = context; #endif @@ -339,8 +317,6 @@ _glapi_get_context(void) { #if defined(GLX_USE_TLS) return _glapi_tls_Context; -#elif defined(THREADS) - return (ThreadSafe) ? _glthread_GetTSD(&ContextTSD) : _glapi_Context; #else return _glapi_Context; #endif @@ -362,18 +338,9 @@ _glapi_set_dispatch(struct _glapi_table *dispatch) /* use the no-op functions */ dispatch = (struct _glapi_table *) __glapi_noop_table; } -#ifdef DEBUG - else { - _glapi_check_table_not_null(dispatch); - _glapi_check_table(dispatch); - } -#endif #if defined(GLX_USE_TLS) _glapi_tls_Dispatch = dispatch; -#elif defined(THREADS) - _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); - _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch; #else _glapi_Dispatch = dispatch; #endif @@ -389,10 +356,6 @@ _glapi_get_dispatch(void) { #if defined(GLX_USE_TLS) return _glapi_tls_Dispatch; -#elif defined(THREADS) - return (ThreadSafe) - ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD) - : _glapi_Dispatch; #else return _glapi_Dispatch; #endif @@ -1128,84 +1091,3 @@ _glapi_get_dispatch_table_size(void) return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS; } - -/** - * Make sure there are no NULL pointers in the given dispatch table. - * Intended for debugging purposes. - */ -void -_glapi_check_table_not_null(const struct _glapi_table *table) -{ -#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ - const GLuint entries = _glapi_get_dispatch_table_size(); - const void **tab = (const void **) table; - GLuint i; - for (i = 1; i < entries; i++) { - assert(tab[i]); - } -#else - (void) table; -#endif -} - - -/** - * Do some spot checks to be sure that the dispatch table - * slots are assigned correctly. For debugging only. - */ -void -_glapi_check_table(const struct _glapi_table *table) -{ -#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ - { - GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); - char *BeginFunc = (char*) &table->Begin; - GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); - assert(BeginOffset == offset); - } - { - GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); - char *viewportFunc = (char*) &table->Viewport; - GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); - assert(viewportOffset == offset); - } - { - GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); - char *VertexPointerFunc = (char*) &table->VertexPointer; - GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); - assert(VertexPointerOffset == offset); - } - { - GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); - char *ResetMinMaxFunc = (char*) &table->ResetMinmax; - GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); - assert(ResetMinMaxOffset == offset); - } - { - GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); - char *blendColorFunc = (char*) &table->BlendColor; - GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); - assert(blendColorOffset == offset); - } - { - GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); - char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; - GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); - assert(secondaryColor3fOffset == offset); - } - { - GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); - char *pointParameterivFunc = (char*) &table->PointParameterivNV; - GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); - assert(pointParameterivOffset == offset); - } - { - GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); - char *setFenceFunc = (char*) &table->SetFenceNV; - GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); - assert(setFenceOffset == offset); - } -#else - (void) table; -#endif -} diff --git a/xorg-server/glx/glthread.c b/xorg-server/glx/glthread.c index c466e9bf0..5da7e433c 100644 --- a/xorg-server/glx/glthread.c +++ b/xorg-server/glx/glthread.c @@ -25,15 +25,13 @@ /* * XXX There's probably some work to do in order to make this file - * truly reusable outside of Mesa. First, the glheader.h include must go. + * truly reusable outside of Mesa. */ + #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #include <X11/Xfuncproto.h> -#ifndef PUBLIC -#define PUBLIC -#endif #endif #include <stdlib.h> @@ -74,7 +72,7 @@ */ #ifdef PTHREADS -PUBLIC unsigned long +_X_EXPORT unsigned long _glthread_GetID(void) { return (unsigned long) pthread_self(); @@ -116,8 +114,6 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) #endif /* PTHREADS */ - - /* * Win32 Threads. The only available option for Windows 95/NT. * Be sure that you compile using the Multithreaded runtime, otherwise @@ -125,12 +121,20 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) */ #ifdef WIN32_THREADS -static void InsteadOf_exit(int nCode) +void FreeTSD(_glthread_TSD *p) { - DWORD dwErr = GetLastError(); + if (p->initMagic==INIT_MAGIC) { + TlsFree(p->key); + p->initMagic=0; + } } -PUBLIC unsigned long +void InsteadOf_exit(int nCode) +{ + DWORD dwErr=GetLastError(); +} + +unsigned long _glthread_GetID(void) { return GetCurrentThreadId(); @@ -142,24 +146,13 @@ _glthread_InitTSD(_glthread_TSD *tsd) { tsd->key = TlsAlloc(); if (tsd->key == TLS_OUT_OF_INDEXES) { - perror(INIT_TSD_ERROR); + perror("Mesa:_glthread_InitTSD"); InsteadOf_exit(-1); } tsd->initMagic = INIT_MAGIC; } -void -_glthread_DestroyTSD(_glthread_TSD *tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - return; - } - TlsFree(tsd->key); - tsd->initMagic = 0x0; -} - - void * _glthread_GetTSD(_glthread_TSD *tsd) { @@ -179,61 +172,20 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) _glthread_InitTSD(tsd); } if (TlsSetValue(tsd->key, ptr) == 0) { - perror(SET_TSD_ERROR); - InsteadOf_exit(-1); + perror("Mesa:_glthread_SetTSD"); + InsteadOf_exit(-1); } } #endif /* WIN32_THREADS */ -/* - * BeOS threads - */ -#ifdef BEOS_THREADS - -PUBLIC unsigned long -_glthread_GetID(void) -{ - return (unsigned long) find_thread(NULL); -} - -void -_glthread_InitTSD(_glthread_TSD *tsd) -{ - tsd->key = tls_allocate(); - tsd->initMagic = INIT_MAGIC; -} - -void * -_glthread_GetTSD(_glthread_TSD *tsd) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - return tls_get(tsd->key); -} - -void -_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - tls_set(tsd->key, ptr); -} - -#endif /* BEOS_THREADS */ - - - #else /* THREADS */ - /* * no-op functions */ -PUBLIC unsigned long +_X_EXPORT unsigned long _glthread_GetID(void) { return 0; diff --git a/xorg-server/glx/glthread.h b/xorg-server/glx/glthread.h index 4fe99284a..28793fcc7 100644 --- a/xorg-server/glx/glthread.h +++ b/xorg-server/glx/glthread.h @@ -64,12 +64,18 @@ #define GLTHREAD_H -#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) -#ifndef THREADS -#define THREADS +#if defined(USE_MGL_NAMESPACE) +#define _glapi_Dispatch _mglapi_Dispatch #endif + +#if (defined(PTHREADS) || defined(WIN32_THREADS)) \ + && !defined(THREADS) +# define THREADS #endif +#ifdef VMS +#include <GL/vms_x_fix.h> +#endif /* * POSIX threads. This should be your choice in the Unix world @@ -110,6 +116,18 @@ typedef pthread_mutex_t _glthread_Mutex; #endif /* PTHREADS */ + + +/* + * Solaris threads. Use only up to Solaris 2.4. + * Solaris 2.5 and higher provide POSIX threads. + * Be sure to compile with -mt on the Solaris compilers, or + * use -D_REENTRANT if using gcc. + */ + + + + /* * Windows threads. Should work with Windows NT and 95. * IMPORTANT: Link with multithreaded runtime library when THREADS are @@ -127,44 +145,22 @@ typedef HANDLE _glthread_Thread; typedef CRITICAL_SECTION _glthread_Mutex; -#define _glthread_DECLARE_STATIC_MUTEX(name) \ - /* static */ _glthread_Mutex name = { 0, 0, 0, 0, 0, 0 } - -#define _glthread_INIT_MUTEX(name) \ - InitializeCriticalSection(&name) - -#define _glthread_DESTROY_MUTEX(name) \ - DeleteCriticalSection(&name) - -#define _glthread_LOCK_MUTEX(name) \ - EnterCriticalSection(&name) - -#define _glthread_UNLOCK_MUTEX(name) \ - LeaveCriticalSection(&name) +#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0} +#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name) +#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name) +#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name) +#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name) #endif /* WIN32_THREADS */ - /* * BeOS threads. R5.x required. */ #ifdef BEOS_THREADS -/* Problem with OS.h and this file on haiku */ -#ifndef __HAIKU__ #include <kernel/OS.h> -#endif - #include <support/TLS.h> -/* The only two typedefs required here - * this is cause of the OS.h problem - */ -#ifdef __HAIKU__ -typedef int32 thread_id; -typedef int32 sem_id; -#endif - typedef struct { int32 key; int initMagic; @@ -179,40 +175,28 @@ typedef struct { } benaphore; typedef benaphore _glthread_Mutex; -#define _glthread_DECLARE_STATIC_MUTEX(name) \ - static _glthread_Mutex name = { 0, 0 } +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 } +#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0 +#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0 +#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \ + if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem) +#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem) -#define _glthread_INIT_MUTEX(name) \ - name.sem = create_sem(0, #name"_benaphore"), \ - name.lock = 0 - -#define _glthread_DESTROY_MUTEX(name) \ - delete_sem(name.sem), \ - name.lock = 0 - -#define _glthread_LOCK_MUTEX(name) \ - if (name.sem == 0) \ - _glthread_INIT_MUTEX(name); \ - if (atomic_add(&(name.lock), 1) >= 1) \ - acquire_sem(name.sem) +#endif /* BEOS_THREADS */ -#define _glthread_UNLOCK_MUTEX(name) \ - if (atomic_add(&(name.lock), -1) > 1) \ - release_sem(name.sem) -#endif /* BEOS_THREADS */ +#ifndef THREADS /* * THREADS not defined */ -#ifndef THREADS -typedef unsigned _glthread_TSD; +typedef int _glthread_TSD; -typedef unsigned _glthread_Thread; +typedef int _glthread_Thread; -typedef unsigned _glthread_Mutex; +typedef int _glthread_Mutex; #define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 @@ -240,10 +224,6 @@ extern void _glthread_InitTSD(_glthread_TSD *); -extern void -_glthread_DestroyTSD(_glthread_TSD *); /* WIN32 only */ - - extern void * _glthread_GetTSD(_glthread_TSD *); @@ -251,5 +231,22 @@ _glthread_GetTSD(_glthread_TSD *); extern void _glthread_SetTSD(_glthread_TSD *, void *); +#if defined(GLX_USE_TLS) + +extern __thread struct _glapi_table * _glapi_tls_Dispatch + __attribute__((tls_model("initial-exec"))); + +#define GET_DISPATCH() _glapi_tls_Dispatch + +#elif !defined(GL_CALL) +# if defined(THREADS) +# define GET_DISPATCH() \ + ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \ + ? _glapi_Dispatch : _glapi_get_dispatch()) +# else +# define GET_DISPATCH() _glapi_Dispatch +# endif /* defined(THREADS) */ +#endif /* ndef GL_CALL */ + #endif /* THREADS_H */ |