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authormarha <marha@users.sourceforge.net>2010-05-27 06:18:40 +0000
committermarha <marha@users.sourceforge.net>2010-05-27 06:18:40 +0000
commit80cb6bca9f771ef15c00cc41af2b9f315d66258d (patch)
tree3e011c7a2ef76372082dcba8d8cb6c9bd942b89f /xorg-server/hw/dmx/glxProxy/g_renderswap.c
parentfade1b113f18f3fd26c3c01ca4543effa80b9b62 (diff)
downloadvcxsrv-80cb6bca9f771ef15c00cc41af2b9f315d66258d.tar.gz
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xserver git update 27/5/2010
Diffstat (limited to 'xorg-server/hw/dmx/glxProxy/g_renderswap.c')
-rw-r--r--xorg-server/hw/dmx/glxProxy/g_renderswap.c4681
1 files changed, 2321 insertions, 2360 deletions
diff --git a/xorg-server/hw/dmx/glxProxy/g_renderswap.c b/xorg-server/hw/dmx/glxProxy/g_renderswap.c
index b92821d0a..8aab433e8 100644
--- a/xorg-server/hw/dmx/glxProxy/g_renderswap.c
+++ b/xorg-server/hw/dmx/glxProxy/g_renderswap.c
@@ -1,2360 +1,2321 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-#include "glxserver.h"
-#include "glxext.h"
-#include "g_disptab.h"
-#include "unpack.h"
-
-void __glXDispSwap_CallList(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_ListBase(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Begin(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Color3bv(GLbyte *pc)
-{
-}
-
-void __glXDispSwap_Color3dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Color3fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
-}
-
-void __glXDispSwap_Color3iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Color3sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Color3ubv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-}
-
-void __glXDispSwap_Color3uiv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
-}
-
-void __glXDispSwap_Color3usv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
-}
-
-void __glXDispSwap_Color4bv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-}
-
-void __glXDispSwap_Color4dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
-}
-
-void __glXDispSwap_Color4fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Color4iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Color4sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Color4ubv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-}
-
-void __glXDispSwap_Color4uiv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Color4usv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_EdgeFlagv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_End(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_Indexdv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_Indexfv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_Indexiv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_Indexsv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_Normal3bv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_Normal3dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Normal3fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Normal3iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Normal3sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_RasterPos2dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_RasterPos2fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_RasterPos2iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_RasterPos2sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_RasterPos3dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_RasterPos3fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_RasterPos3iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_RasterPos3sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_RasterPos4dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_RasterPos4fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_RasterPos4iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_RasterPos4sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Rectdv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
-
-}
-
-void __glXDispSwap_Rectfv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
-
-}
-
-void __glXDispSwap_Rectiv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
- __GLX_SWAP_INT_ARRAY(pc + 8, 2);
-
-}
-
-void __glXDispSwap_Rectsv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
-
-}
-
-void __glXDispSwap_TexCoord1dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_TexCoord1fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_TexCoord1iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_TexCoord1sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_TexCoord2dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_TexCoord2fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_TexCoord2iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_TexCoord2sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_TexCoord3dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_TexCoord3fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_TexCoord3iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_TexCoord3sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_TexCoord4dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_TexCoord4fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_TexCoord4iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_TexCoord4sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Vertex2dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_Vertex2fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_Vertex2iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_Vertex2sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_Vertex3dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Vertex3fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Vertex3iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Vertex3sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_Vertex4dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Vertex4fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Vertex4iv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_Vertex4sv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_ClipPlane(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 36);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 32);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_ColorMaterial(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_CullFace(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Fogf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_Fogfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glFogfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
-
-}
-
-void __glXDispSwap_Fogi(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_Fogiv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glFogiv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
-
-}
-
-void __glXDispSwap_FrontFace(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Hint(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_Lightf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_Lightfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glLightfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_Lighti(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_Lightiv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glLightiv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_LightModelf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_LightModelfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glLightModelfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
-
-}
-
-void __glXDispSwap_LightModeli(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_LightModeliv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glLightModeliv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
-
-}
-
-void __glXDispSwap_LineStipple(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT(pc + 4);
-
-}
-
-void __glXDispSwap_LineWidth(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
-
-}
-
-void __glXDispSwap_Materialf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_Materialfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glMaterialfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_Materiali(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_Materialiv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glMaterialiv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_PointSize(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
-
-}
-
-void __glXDispSwap_PolygonMode(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_Scissor(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
-
-}
-
-void __glXDispSwap_ShadeModel(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_TexParameterf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_TexParameterfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexParameterfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_TexParameteri(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_TexParameteriv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexParameteriv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_TexEnvf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_TexEnvfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexEnvfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_TexEnvi(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_TexEnviv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexEnviv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_TexGend(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_DOUBLE(pc + 0);
-
-}
-
-void __glXDispSwap_TexGendv(GLbyte *pc)
-{
- GLenum pname;
- GLint cmdlen;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexGendv_size(pname);
- if (compsize < 0) compsize = 0;
- cmdlen = __GLX_PAD(8+compsize*8);
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, cmdlen);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_TexGenf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_TexGenfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexGenfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_TexGeni(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_TexGeniv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexGeniv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_InitNames(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_LoadName(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_PassThrough(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
-
-}
-
-void __glXDispSwap_PopName(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_PushName(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_DrawBuffer(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Clear(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_ClearAccum(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
-
-}
-
-void __glXDispSwap_ClearIndex(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
-
-}
-
-void __glXDispSwap_ClearColor(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
-
-}
-
-void __glXDispSwap_ClearStencil(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_ClearDepth(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
-
-}
-
-void __glXDispSwap_StencilMask(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_ColorMask(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_DepthMask(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_IndexMask(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Accum(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_Disable(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_Enable(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_PopAttrib(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_PushAttrib(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_MapGrid1d(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 20);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
-
-}
-
-void __glXDispSwap_MapGrid1f(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_MapGrid2d(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 40);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 32);
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_INT(pc + 36);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
-
-}
-
-void __glXDispSwap_MapGrid2f(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_FLOAT(pc + 16);
- __GLX_SWAP_FLOAT(pc + 20);
-
-}
-
-void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_EvalMesh1(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_EvalPoint1(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_EvalMesh2(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
-
-}
-
-void __glXDispSwap_EvalPoint2(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_AlphaFunc(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_BlendFunc(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_LogicOp(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_StencilFunc(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_StencilOp(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_DepthFunc(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_PixelZoom(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_PixelTransferf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_PixelTransferi(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_PixelMapfv(GLbyte *pc)
-{
- GLint mapsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- mapsize = *(GLint *)(pc + 4);
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
-
-}
-
-void __glXDispSwap_PixelMapuiv(GLbyte *pc)
-{
- GLint mapsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- mapsize = *(GLint *)(pc + 4);
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
-
-}
-
-void __glXDispSwap_PixelMapusv(GLbyte *pc)
-{
- GLint mapsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- mapsize = *(GLint *)(pc + 4);
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
-
-}
-
-void __glXDispSwap_ReadBuffer(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_CopyPixels(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
-
-}
-
-void __glXDispSwap_DepthRange(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
-
-}
-
-void __glXDispSwap_Frustum(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 48);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
- __GLX_SWAP_DOUBLE(pc + 32);
- __GLX_SWAP_DOUBLE(pc + 40);
-
-}
-
-void __glXDispSwap_LoadIdentity(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_LoadMatrixf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
-
-}
-
-void __glXDispSwap_LoadMatrixd(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 128);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
-
-}
-
-void __glXDispSwap_MatrixMode(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_MultMatrixf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
-
-}
-
-void __glXDispSwap_MultMatrixd(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 128);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
-
-}
-
-void __glXDispSwap_Ortho(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 48);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
- __GLX_SWAP_DOUBLE(pc + 32);
- __GLX_SWAP_DOUBLE(pc + 40);
-
-}
-
-void __glXDispSwap_PopMatrix(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_PushMatrix(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_Rotated(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
-
-}
-
-void __glXDispSwap_Rotatef(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
-
-}
-
-void __glXDispSwap_Scaled(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
-
-}
-
-void __glXDispSwap_Scalef(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_Translated(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
-
-}
-
-void __glXDispSwap_Translatef(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_Viewport(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
-
-}
-
-void __glXDispSwap_PolygonOffset(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
-
-}
-
-void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
-
-}
-
-void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_INT(pc + 28);
-
-}
-
-void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
-
-}
-
-void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_INT(pc + 28);
-
-}
-
-void __glXDispSwap_BindTexture(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
-{
- GLsizei n;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- n = *(GLsizei *)(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, n);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
-
-}
-
-void __glXDispSwap_Indexubv(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-}
-
-void __glXDispSwap_BlendColor(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
-
-}
-
-void __glXDispSwap_BlendEquation(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glColorTableParameterfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glColorTableParameteriv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_CopyColorTable(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
-
-}
-
-void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
-
-}
-
-void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
-
-}
-
-void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glConvolutionParameterfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
-{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glConvolutionParameteriv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
-
-}
-
-void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
-
-}
-
-void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
-
-}
-
-void __glXDispSwap_Histogram(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
-
-}
-
-void __glXDispSwap_Minmax(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
-
-}
-
-void __glXDispSwap_ResetHistogram(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_ResetMinmax(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_INT(pc + 28);
- __GLX_SWAP_INT(pc + 32);
-
-}
-
-void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
-
-}
-
-void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 12);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
-
-}
-
-void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
-
-}
-
-void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 1);
-
-}
-
-void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
-
-}
-
-void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 20);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
-
-}
-
-void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
-
-}
-
-void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 2);
-
-}
-
-void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
-
-}
-
-void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 28);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
-
-}
-
-void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
-
-}
-
-void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 3);
-
-}
-
-void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
-
-}
-
-void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 36);
- pc -= 4;
- }
-#endif
- __GLX_SWAP_INT(pc + 32);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
-
-}
-
-void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
-
-}
-
-void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 4);
-
-}
-
-void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
-{
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
-
-}
-
+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "unpack.h"
+
+void __glXDispSwap_CallList(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_ListBase(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Begin(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Color3bv(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_Color3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Color3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+}
+
+void __glXDispSwap_Color3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Color3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Color3ubv(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_Color3uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+}
+
+void __glXDispSwap_Color3usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+}
+
+void __glXDispSwap_Color4bv(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_Color4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+}
+
+void __glXDispSwap_Color4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Color4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Color4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Color4ubv(GLbyte *pc)
+{
+
+}
+
+void __glXDispSwap_Color4uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Color4usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_EdgeFlagv(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_End(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_Indexdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_Indexfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_Indexiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_Indexsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_Normal3bv(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_Normal3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Normal3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Normal3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Normal3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_RasterPos2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_RasterPos2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_RasterPos2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_RasterPos2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_RasterPos3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_RasterPos3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_RasterPos3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_RasterPos3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_RasterPos4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_RasterPos4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_RasterPos4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_RasterPos4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Rectdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
+
+}
+
+void __glXDispSwap_Rectfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
+
+}
+
+void __glXDispSwap_Rectiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 8, 2);
+
+}
+
+void __glXDispSwap_Rectsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+}
+
+void __glXDispSwap_TexCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_TexCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_TexCoord1iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_TexCoord1sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_TexCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_TexCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_TexCoord2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_TexCoord2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_TexCoord3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_TexCoord3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_TexCoord3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_TexCoord3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_TexCoord4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_TexCoord4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_TexCoord4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_TexCoord4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Vertex2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_Vertex2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_Vertex2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_Vertex2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_Vertex3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Vertex3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Vertex3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Vertex3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_Vertex4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Vertex4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Vertex4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_Vertex4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_ClipPlane(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_ColorMaterial(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_CullFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Fogf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_Fogfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+}
+
+void __glXDispSwap_Fogi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_Fogiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+}
+
+void __glXDispSwap_FrontFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Hint(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_Lightf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_Lightfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_Lighti(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_Lightiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_LightModelf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_LightModelfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModelfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+}
+
+void __glXDispSwap_LightModeli(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_LightModeliv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModeliv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+}
+
+void __glXDispSwap_LineStipple(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT(pc + 4);
+
+}
+
+void __glXDispSwap_LineWidth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+}
+
+void __glXDispSwap_Materialf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_Materialfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_Materiali(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_Materialiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_PointSize(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+}
+
+void __glXDispSwap_PolygonMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_Scissor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+}
+
+void __glXDispSwap_ShadeModel(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_TexParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_TexParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_TexParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_TexParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_TexEnvf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_TexEnvfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_TexEnvi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_TexEnviv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_TexGend(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+}
+
+void __glXDispSwap_TexGendv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ cmdlen = __GLX_PAD(8+compsize*8);
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_TexGenf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_TexGenfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_TexGeni(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_TexGeniv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_InitNames(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_LoadName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_PassThrough(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+}
+
+void __glXDispSwap_PopName(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_PushName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_DrawBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Clear(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_ClearAccum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+}
+
+void __glXDispSwap_ClearIndex(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+}
+
+void __glXDispSwap_ClearColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+}
+
+void __glXDispSwap_ClearStencil(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_ClearDepth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+}
+
+void __glXDispSwap_StencilMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_ColorMask(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_DepthMask(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_IndexMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Accum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_Disable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_Enable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_PopAttrib(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_PushAttrib(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_MapGrid1d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+}
+
+void __glXDispSwap_MapGrid1f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_MapGrid2d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 36);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+}
+
+void __glXDispSwap_MapGrid2f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 16);
+ __GLX_SWAP_FLOAT(pc + 20);
+
+}
+
+void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_EvalMesh1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_EvalPoint1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_EvalMesh2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+}
+
+void __glXDispSwap_EvalPoint2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_AlphaFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_BlendFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_LogicOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_StencilFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_StencilOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_DepthFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_PixelZoom(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_PixelTransferf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_PixelTransferi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_PixelMapfv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
+
+}
+
+void __glXDispSwap_PixelMapuiv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
+
+}
+
+void __glXDispSwap_PixelMapusv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
+
+}
+
+void __glXDispSwap_ReadBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_CopyPixels(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+}
+
+void __glXDispSwap_DepthRange(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+}
+
+void __glXDispSwap_Frustum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+}
+
+void __glXDispSwap_LoadIdentity(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_LoadMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+}
+
+void __glXDispSwap_LoadMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+}
+
+void __glXDispSwap_MatrixMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_MultMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+}
+
+void __glXDispSwap_MultMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+}
+
+void __glXDispSwap_Ortho(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+}
+
+void __glXDispSwap_PopMatrix(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_PushMatrix(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_Rotated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+}
+
+void __glXDispSwap_Rotatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+}
+
+void __glXDispSwap_Scaled(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+}
+
+void __glXDispSwap_Scalef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_Translated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+}
+
+void __glXDispSwap_Translatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_Viewport(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+}
+
+void __glXDispSwap_PolygonOffset(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+}
+
+void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+
+}
+
+void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+}
+
+void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+}
+
+void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+}
+
+void __glXDispSwap_BindTexture(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
+{
+ GLsizei n;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
+
+}
+
+void __glXDispSwap_Indexubv(GLbyte *pc)
+{
+}
+
+void __glXDispSwap_BlendColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+}
+
+void __glXDispSwap_BlendEquation(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_CopyColorTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+}
+
+void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+}
+
+void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+}
+
+void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+}
+
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+}
+
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+}
+
+void __glXDispSwap_Histogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+}
+
+void __glXDispSwap_Minmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+}
+
+void __glXDispSwap_ResetHistogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_ResetMinmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 32);
+
+}
+
+void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+}
+
+void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+}
+
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
+
+}
+
+void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 1);
+
+}
+
+void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
+
+}
+
+void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+}
+
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
+
+}
+
+void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 2);
+
+}
+
+void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+}
+
+void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+}
+
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
+
+}
+
+void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 3);
+
+}
+
+void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
+
+}
+
+void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+}
+
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
+
+}
+
+void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 4);
+
+}
+
+void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
+
+}
+