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author | marha <marha@users.sourceforge.net> | 2009-06-28 22:07:26 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-06-28 22:07:26 +0000 |
commit | 3562e78743202e43aec8727005182a2558117eca (patch) | |
tree | 8f9113a77d12470c5c851a2a8e4cb02e89df7d43 /xorg-server/hw/dmx/glxProxy/renderpixswap.c | |
download | vcxsrv-3562e78743202e43aec8727005182a2558117eca.tar.gz vcxsrv-3562e78743202e43aec8727005182a2558117eca.tar.bz2 vcxsrv-3562e78743202e43aec8727005182a2558117eca.zip |
Checked in the following released items:
xkeyboard-config-1.4.tar.gz
ttf-bitstream-vera-1.10.tar.gz
font-alias-1.0.1.tar.gz
font-sun-misc-1.0.0.tar.gz
font-sun-misc-1.0.0.tar.gz
font-sony-misc-1.0.0.tar.gz
font-schumacher-misc-1.0.0.tar.gz
font-mutt-misc-1.0.0.tar.gz
font-misc-misc-1.0.0.tar.gz
font-misc-meltho-1.0.0.tar.gz
font-micro-misc-1.0.0.tar.gz
font-jis-misc-1.0.0.tar.gz
font-isas-misc-1.0.0.tar.gz
font-dec-misc-1.0.0.tar.gz
font-daewoo-misc-1.0.0.tar.gz
font-cursor-misc-1.0.0.tar.gz
font-arabic-misc-1.0.0.tar.gz
font-winitzki-cyrillic-1.0.0.tar.gz
font-misc-cyrillic-1.0.0.tar.gz
font-cronyx-cyrillic-1.0.0.tar.gz
font-screen-cyrillic-1.0.1.tar.gz
font-xfree86-type1-1.0.1.tar.gz
font-adobe-utopia-type1-1.0.1.tar.gz
font-ibm-type1-1.0.0.tar.gz
font-bitstream-type1-1.0.0.tar.gz
font-bitstream-speedo-1.0.0.tar.gz
font-bh-ttf-1.0.0.tar.gz
font-bh-type1-1.0.0.tar.gz
font-bitstream-100dpi-1.0.0.tar.gz
font-bh-lucidatypewriter-100dpi-1.0.0.tar.gz
font-bh-100dpi-1.0.0.tar.gz
font-adobe-utopia-100dpi-1.0.1.tar.gz
font-adobe-100dpi-1.0.0.tar.gz
font-util-1.0.1.tar.gz
font-bitstream-75dpi-1.0.0.tar.gz
font-bh-lucidatypewriter-75dpi-1.0.0.tar.gz
font-adobe-utopia-75dpi-1.0.1.tar.gz
font-bh-75dpi-1.0.0.tar.gz
bdftopcf-1.0.1.tar.gz
font-adobe-75dpi-1.0.0.tar.gz
mkfontscale-1.0.6.tar.gz
openssl-0.9.8k.tar.gz
bigreqsproto-1.0.2.tar.gz
xtrans-1.2.2.tar.gz
resourceproto-1.0.2.tar.gz
inputproto-1.4.4.tar.gz
compositeproto-0.4.tar.gz
damageproto-1.1.0.tar.gz
zlib-1.2.3.tar.gz
xkbcomp-1.0.5.tar.gz
freetype-2.3.9.tar.gz
pthreads-w32-2-8-0-release.tar.gz
pixman-0.12.0.tar.gz
kbproto-1.0.3.tar.gz
evieext-1.0.2.tar.gz
fixesproto-4.0.tar.gz
recordproto-1.13.2.tar.gz
randrproto-1.2.2.tar.gz
scrnsaverproto-1.1.0.tar.gz
renderproto-0.9.3.tar.gz
xcmiscproto-1.1.2.tar.gz
fontsproto-2.0.2.tar.gz
xextproto-7.0.3.tar.gz
xproto-7.0.14.tar.gz
libXdmcp-1.0.2.tar.gz
libxkbfile-1.0.5.tar.gz
libfontenc-1.0.4.tar.gz
libXfont-1.3.4.tar.gz
libX11-1.1.5.tar.gz
libXau-1.0.4.tar.gz
libxcb-1.1.tar.gz
xorg-server-1.5.3.tar.gz
Diffstat (limited to 'xorg-server/hw/dmx/glxProxy/renderpixswap.c')
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/renderpixswap.c | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/xorg-server/hw/dmx/glxProxy/renderpixswap.c b/xorg-server/hw/dmx/glxProxy/renderpixswap.c new file mode 100644 index 000000000..881967ccf --- /dev/null +++ b/xorg-server/hw/dmx/glxProxy/renderpixswap.c @@ -0,0 +1,389 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" + +void __glXDispSwap_PolygonStipple(GLbyte *pc) +{ + __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_Bitmap(GLbyte *pc) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove); + + hdr->swapBytes = !hdr->swapBytes; + +} + +void __glXDispSwap_TexImage1D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->components); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_TexImage2D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->components); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_TexImage3D(GLbyte *pc) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); + __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->depth); + __GLX_SWAP_INT((GLbyte *)&hdr->size4d); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_DrawPixels(GLbyte *pc) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_TexSubImage1D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_TexSubImage2D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_TexSubImage3D(GLbyte *pc) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); + __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->zoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->depth); + __GLX_SWAP_INT((GLbyte *)&hdr->size4d); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_ColorTable(GLbyte *pc) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_ColorSubTable(GLbyte *pc) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->start); + __GLX_SWAP_INT((GLbyte *)&hdr->count); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} + +void __glXDispSwap_SeparableFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + GLint hdrlen, image1len; + __GLX_DECLARE_SWAP_VARIABLES; + + hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + hdr->swapBytes = !hdr->swapBytes; +} |