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author | marha <marha@users.sourceforge.net> | 2009-10-05 15:13:41 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-05 15:13:41 +0000 |
commit | 78db264e7992131e0781bdfa5ede821305262b2d (patch) | |
tree | 7461ae9dab5bf69f056250fc233c1ada393dc957 /xorg-server/hw/xquartz/GL/capabilities.c | |
parent | 1d2fa791e7eb383cf2818bb2e33da546edbeade9 (diff) | |
parent | 77a4732b0637493966889fe3545966fdc12a1b5e (diff) | |
download | vcxsrv-78db264e7992131e0781bdfa5ede821305262b2d.tar.gz vcxsrv-78db264e7992131e0781bdfa5ede821305262b2d.tar.bz2 vcxsrv-78db264e7992131e0781bdfa5ede821305262b2d.zip |
svn merge https://vcxsrv.svn.sourceforge.net/svnroot/vcxsrv/branches/released .
Diffstat (limited to 'xorg-server/hw/xquartz/GL/capabilities.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/capabilities.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c index 99b9eae61..43064044c 100644 --- a/xorg-server/hw/xquartz/GL/capabilities.c +++ b/xorg-server/hw/xquartz/GL/capabilities.c @@ -103,7 +103,7 @@ static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) { } static int handleColorAndAccumulation(struct glColorBufCapabilities *c, - GLint cmodes) { + GLint cmodes, int forAccum) { int offset = 0; /*1*/ @@ -204,8 +204,9 @@ static int handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } -#if 0 - /* + if(forAccum) { +//#if 0 + /* FIXME * Disable this path, because some part of libGL, X, or Xplugin * doesn't work with sizes greater than 8. * When this is enabled and visuals are chosen using depths @@ -274,7 +275,8 @@ static int handleColorAndAccumulation(struct glColorBufCapabilities *c, c[offset].a = 16; ++offset; } -#endif + } +//#endif /* FIXME should we handle the floating point color modes, and if so, how? */ @@ -284,14 +286,14 @@ static int handleColorAndAccumulation(struct glColorBufCapabilities *c, static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) { c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, - cmodes); + cmodes, 0); assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); } static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) { c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, - cmodes); + cmodes, 1); assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); } |