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author | marha <marha@users.sourceforge.net> | 2012-03-27 17:04:46 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-03-27 17:04:46 +0200 |
commit | ec617f09d07e32d6f57c0da133f53ad3d43a568a (patch) | |
tree | 336f2ef770cf4bd48005f99fcbac22ec64ff51db /xorg-server/hw/xquartz/GL/capabilities.c | |
parent | 1d6d472342aee7b9c68e9f1d92762ef808d35ac2 (diff) | |
download | vcxsrv-ec617f09d07e32d6f57c0da133f53ad3d43a568a.tar.gz vcxsrv-ec617f09d07e32d6f57c0da133f53ad3d43a568a.tar.bz2 vcxsrv-ec617f09d07e32d6f57c0da133f53ad3d43a568a.zip |
fontconfig libxcb xcb-proto mesa xserver git update 27 Mar 2012
Diffstat (limited to 'xorg-server/hw/xquartz/GL/capabilities.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/capabilities.c | 104 |
1 files changed, 53 insertions, 51 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c index 4624fd4db..4702595f4 100644 --- a/xorg-server/hw/xquartz/GL/capabilities.c +++ b/xorg-server/hw/xquartz/GL/capabilities.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2008 Apple Inc. + * Copyright (c) 2008-2012 Apple Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,7 +25,7 @@ #include <assert.h> #define Cursor Mac_Cursor -#define BOOL Mac_BOOL +#define BOOL Mac_BOOL #include <OpenGL/OpenGL.h> #include <OpenGL/gl.h> #include <OpenGL/glu.h> @@ -120,7 +120,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, { int offset = 0; - /*1 */ + /*1*/ if (kCGLRGB444Bit & cmodes) { c[offset].r = 4; c[offset].g = 4; @@ -128,7 +128,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*2 */ + /*2*/ if (kCGLARGB4444Bit & cmodes) { c[offset].a = 4; c[offset].r = 4; @@ -138,7 +138,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*3 */ + /*3*/ if (kCGLRGB444A8Bit & cmodes) { c[offset].r = 4; c[offset].g = 4; @@ -147,7 +147,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*4 */ + /*4*/ if (kCGLRGB555Bit & cmodes) { c[offset].r = 5; c[offset].g = 5; @@ -155,7 +155,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*5 */ + /*5*/ if (kCGLARGB1555Bit & cmodes) { c[offset].a = 1; c[offset].r = 5; @@ -165,7 +165,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*6 */ + /*6*/ if (kCGLRGB555A8Bit & cmodes) { c[offset].r = 5; c[offset].g = 5; @@ -174,7 +174,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*7 */ + /*7*/ if (kCGLRGB565Bit & cmodes) { c[offset].r = 5; c[offset].g = 6; @@ -182,7 +182,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*8 */ + /*8*/ if (kCGLRGB565A8Bit & cmodes) { c[offset].r = 5; c[offset].g = 6; @@ -191,7 +191,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*9 */ + /*9*/ if (kCGLRGB888Bit & cmodes) { c[offset].r = 8; c[offset].g = 8; @@ -199,7 +199,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*10 */ + /*10*/ if (kCGLARGB8888Bit & cmodes) { c[offset].a = 8; c[offset].r = 8; @@ -209,7 +209,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*11 */ + /*11*/ if (kCGLRGB888A8Bit & cmodes) { c[offset].r = 8; c[offset].g = 8; @@ -219,16 +219,16 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, } if (forAccum) { -//#if 0 + //#if 0 /* FIXME - * Disable this path, because some part of libGL, X, or Xplugin + * Disable this path, because some part of libGL, X, or Xplugin * doesn't work with sizes greater than 8. * When this is enabled and visuals are chosen using depths * such as 16, the result is that the windows don't redraw * and are often white, until a resize. */ - /*12 */ + /*12*/ if (kCGLRGB101010Bit & cmodes) { c[offset].r = 10; c[offset].g = 10; @@ -236,7 +236,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*13 */ + /*13*/ if (kCGLARGB2101010Bit & cmodes) { c[offset].a = 2; c[offset].r = 10; @@ -246,7 +246,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*14 */ + /*14*/ if (kCGLRGB101010_A8Bit & cmodes) { c[offset].r = 10; c[offset].g = 10; @@ -255,7 +255,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*15 */ + /*15*/ if (kCGLRGB121212Bit & cmodes) { c[offset].r = 12; c[offset].g = 12; @@ -263,7 +263,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*16 */ + /*16*/ if (kCGLARGB12121212Bit & cmodes) { c[offset].a = 12; c[offset].r = 12; @@ -273,7 +273,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*17 */ + /*17*/ if (kCGLRGB161616Bit & cmodes) { c[offset].r = 16; c[offset].g = 16; @@ -281,7 +281,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } - /*18 */ + /*18*/ if (kCGLRGBA16161616Bit & cmodes) { c[offset].r = 16; c[offset].g = 16; @@ -290,7 +290,7 @@ handleColorAndAccumulation(struct glColorBufCapabilities *c, ++offset; } } -//#endif + //#endif /* FIXME should we handle the floating point color modes, and if so, how? */ @@ -318,46 +318,45 @@ static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { int offset = 0; +#define DEPTH(flag, value) do { \ + if (dmodes & flag) { \ + c->depth_buffers[offset++] = value; \ + } \ +} while (0) -#define DEPTH(flag,value) do { \ - if(dmodes & flag) { \ - c->depth_buffers[offset++] = value; \ - } \ - } while(0) - - /*1 */ + /*1*/ DEPTH(kCGL0Bit, 0); - /*2 */ + /*2*/ DEPTH(kCGL1Bit, 1); - /*3 */ + /*3*/ DEPTH(kCGL2Bit, 2); - /*4 */ + /*4*/ DEPTH(kCGL3Bit, 3); - /*5 */ + /*5*/ DEPTH(kCGL4Bit, 4); - /*6 */ + /*6*/ DEPTH(kCGL5Bit, 5); - /*7 */ + /*7*/ DEPTH(kCGL6Bit, 6); - /*8 */ + /*8*/ DEPTH(kCGL8Bit, 8); - /*9 */ + /*9*/ DEPTH(kCGL10Bit, 10); - /*10 */ + /*10*/ DEPTH(kCGL12Bit, 12); - /*11 */ + /*11*/ DEPTH(kCGL16Bit, 16); - /*12 */ + /*12*/ DEPTH(kCGL24Bit, 24); - /*13 */ + /*13*/ DEPTH(kCGL32Bit, 32); - /*14 */ + /*14*/ DEPTH(kCGL48Bit, 48); - /*15 */ + /*15*/ DEPTH(kCGL64Bit, 64); - /*16 */ + /*16*/ DEPTH(kCGL96Bit, 96); - /*17 */ + /*17*/ DEPTH(kCGL128Bit, 128); #undef DEPTH @@ -483,8 +482,9 @@ initConfig(struct glCapabilitiesConfig *c) for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { c->color_buffers[i].r = c->color_buffers[i].g = - c->color_buffers[i].b = c->color_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; + c->color_buffers[i].b = + c->color_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; c->color_buffers[i].is_argb = false; } @@ -492,8 +492,9 @@ initConfig(struct glCapabilitiesConfig *c) for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { c->accum_buffers[i].r = c->accum_buffers[i].g = - c->accum_buffers[i].b = c->accum_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; + c->accum_buffers[i].b = + c->accum_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; c->accum_buffers[i].is_argb = false; } @@ -540,7 +541,8 @@ getGlCapabilities(struct glCapabilities *cap) err = handleRendererDescriptions(info, r, &tmpconf); if (err) { ErrorF("handleRendererDescriptions returned error: %s\n", - CGLErrorString(err)); + CGLErrorString( + err)); ErrorF("trying to continue...\n"); continue; } |