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author | marha <marha@users.sourceforge.net> | 2012-03-23 10:05:55 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-03-23 10:05:55 +0100 |
commit | 0f834b91a4768673833ab4917e87d86c237bb1a6 (patch) | |
tree | 363489504ed4b2d360259b8de4c9e392918e5d02 /xorg-server/hw/xquartz/GL/glcontextmodes.c | |
parent | fc72edebf875378459368c5383d9023730cbca54 (diff) | |
download | vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.tar.gz vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.tar.bz2 vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.zip |
libX11 xserver fontconfig mesa pixman xkbcomp xkeyboard-config git update
23 Mar 2012
Diffstat (limited to 'xorg-server/hw/xquartz/GL/glcontextmodes.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/glcontextmodes.c | 1088 |
1 files changed, 538 insertions, 550 deletions
diff --git a/xorg-server/hw/xquartz/GL/glcontextmodes.c b/xorg-server/hw/xquartz/GL/glcontextmodes.c index 52a9ca440..79fadf876 100644 --- a/xorg-server/hw/xquartz/GL/glcontextmodes.c +++ b/xorg-server/hw/xquartz/GL/glcontextmodes.c @@ -1,550 +1,538 @@ -/*
- * (C) Copyright IBM Corporation 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file glcontextmodes.c
- * Utility routines for working with \c __GLcontextModes structures. At
- * some point most or all of these functions will be moved to the Mesa
- * code base.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#if defined(IN_MINI_GLX)
-#include <GL/gl.h>
-#else
-#if defined(HAVE_DIX_CONFIG_H)
-# include <dix-config.h>
-#endif
-#include <X11/X.h>
-#include <GL/glx.h>
-#include "GL/glxint.h"
-#endif
-
-/* Memory macros */
-#if defined(IN_MINI_GLX)
-# include <stdlib.h>
-# include <string.h>
-# define _mesa_malloc(b) malloc(b)
-# define _mesa_free(m) free(m)
-# define _mesa_memset memset
-#else
-# ifdef XFree86Server
-# include <os.h>
-# include <string.h>
-# define _mesa_malloc(b) malloc(b)
-# define _mesa_free(m) free(m)
-# define _mesa_memset memset
-# else
-# include <X11/Xlibint.h>
-# define _mesa_memset memset
-# define _mesa_malloc(b) Xmalloc(b)
-# define _mesa_free(m) free(m)
-# endif /* XFree86Server */
-#endif /* !defined(IN_MINI_GLX) */
-
-#include "glcontextmodes.h"
-
-#if !defined(IN_MINI_GLX)
-#define NUM_VISUAL_TYPES 6
-
-/**
- * Convert an X visual type to a GLX visual type.
- *
- * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
- * to be converted.
- * \return If \c visualType is a valid X visual type, a GLX visual type will
- * be returned. Otherwise \c GLX_NONE will be returned.
- */
-GLint
-_gl_convert_from_x_visual_type( int visualType )
-{
- static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
- GLX_STATIC_GRAY, GLX_GRAY_SCALE,
- GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
- GLX_TRUE_COLOR, GLX_DIRECT_COLOR
- };
-
- return ( (unsigned) visualType < NUM_VISUAL_TYPES )
- ? glx_visual_types[ visualType ] : GLX_NONE;
-}
-
-
-/**
- * Convert a GLX visual type to an X visual type.
- *
- * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
- * \c GLX_STATIC_GRAY, etc.) to be converted.
- * \return If \c visualType is a valid GLX visual type, an X visual type will
- * be returned. Otherwise -1 will be returned.
- */
-GLint
-_gl_convert_to_x_visual_type( int visualType )
-{
- static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
- TrueColor, DirectColor,
- PseudoColor, StaticColor,
- GrayScale, StaticGray
- };
-
- return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES )
- ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
-}
-
-
-/**
- * Copy a GLX visual config structure to a GL context mode structure. All
- * of the fields in \c config are copied to \c mode. Additional fields in
- * \c mode that can be derrived from the fields of \c config (i.e.,
- * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
- * that cannot be derived are set to default values.
- *
- * \param mode Destination GL context mode.
- * \param config Source GLX visual config.
- *
- * \note
- * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
- * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
- */
-void
-_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
- const __GLXvisualConfig * config )
-{
- __GLcontextModes * const next = mode->next;
-
- (void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) );
- mode->next = next;
-
- mode->visualID = config->vid;
- mode->visualType = _gl_convert_from_x_visual_type( config->class );
- mode->xRenderable = GL_TRUE;
- mode->fbconfigID = config->vid;
- mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
-
- mode->rgbMode = (config->rgba != 0);
- mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
-
- mode->colorIndexMode = !(mode->rgbMode);
- mode->doubleBufferMode = (config->doubleBuffer != 0);
- mode->stereoMode = (config->stereo != 0);
-
- mode->haveAccumBuffer = ((config->accumRedSize +
- config->accumGreenSize +
- config->accumBlueSize +
- config->accumAlphaSize) > 0);
- mode->haveDepthBuffer = (config->depthSize > 0);
- mode->haveStencilBuffer = (config->stencilSize > 0);
-
- mode->redBits = config->redSize;
- mode->greenBits = config->greenSize;
- mode->blueBits = config->blueSize;
- mode->alphaBits = config->alphaSize;
- mode->redMask = config->redMask;
- mode->greenMask = config->greenMask;
- mode->blueMask = config->blueMask;
- mode->alphaMask = config->alphaMask;
- mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
- mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
-
- mode->accumRedBits = config->accumRedSize;
- mode->accumGreenBits = config->accumGreenSize;
- mode->accumBlueBits = config->accumBlueSize;
- mode->accumAlphaBits = config->accumAlphaSize;
- mode->depthBits = config->depthSize;
- mode->stencilBits = config->stencilSize;
-
- mode->numAuxBuffers = config->auxBuffers;
- mode->level = config->level;
-
- mode->visualRating = config->visualRating;
- mode->transparentPixel = config->transparentPixel;
- mode->transparentRed = config->transparentRed;
- mode->transparentGreen = config->transparentGreen;
- mode->transparentBlue = config->transparentBlue;
- mode->transparentAlpha = config->transparentAlpha;
- mode->transparentIndex = config->transparentIndex;
- mode->samples = config->multiSampleSize;
- mode->sampleBuffers = config->nMultiSampleBuffers;
- /* mode->visualSelectGroup = config->visualSelectGroup; ? */
-
- mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
- mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
- GL_TRUE : GL_FALSE;
- mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
- mode->bindToTextureTargets = mode->rgbMode ?
- GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
- GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
- mode->yInverted = GL_FALSE;
-}
-
-
-/**
- * Get data from a GL context mode.
- *
- * \param mode GL context mode whose data is to be returned.
- * \param attribute Attribute of \c mode that is to be returned.
- * \param value_return Location to store the data member of \c mode.
- * \return If \c attribute is a valid attribute of \c mode, zero is
- * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
- */
-int
-_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
- int *value_return)
-{
- switch (attribute) {
- case GLX_USE_GL:
- *value_return = GL_TRUE;
- return 0;
- case GLX_BUFFER_SIZE:
- *value_return = mode->rgbBits;
- return 0;
- case GLX_RGBA:
- *value_return = mode->rgbMode;
- return 0;
- case GLX_RED_SIZE:
- *value_return = mode->redBits;
- return 0;
- case GLX_GREEN_SIZE:
- *value_return = mode->greenBits;
- return 0;
- case GLX_BLUE_SIZE:
- *value_return = mode->blueBits;
- return 0;
- case GLX_ALPHA_SIZE:
- *value_return = mode->alphaBits;
- return 0;
- case GLX_DOUBLEBUFFER:
- *value_return = mode->doubleBufferMode;
- return 0;
- case GLX_STEREO:
- *value_return = mode->stereoMode;
- return 0;
- case GLX_AUX_BUFFERS:
- *value_return = mode->numAuxBuffers;
- return 0;
- case GLX_DEPTH_SIZE:
- *value_return = mode->depthBits;
- return 0;
- case GLX_STENCIL_SIZE:
- *value_return = mode->stencilBits;
- return 0;
- case GLX_ACCUM_RED_SIZE:
- *value_return = mode->accumRedBits;
- return 0;
- case GLX_ACCUM_GREEN_SIZE:
- *value_return = mode->accumGreenBits;
- return 0;
- case GLX_ACCUM_BLUE_SIZE:
- *value_return = mode->accumBlueBits;
- return 0;
- case GLX_ACCUM_ALPHA_SIZE:
- *value_return = mode->accumAlphaBits;
- return 0;
- case GLX_LEVEL:
- *value_return = mode->level;
- return 0;
- case GLX_TRANSPARENT_TYPE_EXT:
- *value_return = mode->transparentPixel;
- return 0;
- case GLX_TRANSPARENT_RED_VALUE:
- *value_return = mode->transparentRed;
- return 0;
- case GLX_TRANSPARENT_GREEN_VALUE:
- *value_return = mode->transparentGreen;
- return 0;
- case GLX_TRANSPARENT_BLUE_VALUE:
- *value_return = mode->transparentBlue;
- return 0;
- case GLX_TRANSPARENT_ALPHA_VALUE:
- *value_return = mode->transparentAlpha;
- return 0;
- case GLX_TRANSPARENT_INDEX_VALUE:
- *value_return = mode->transparentIndex;
- return 0;
- case GLX_X_VISUAL_TYPE:
- *value_return = mode->visualType;
- return 0;
- case GLX_CONFIG_CAVEAT:
- *value_return = mode->visualRating;
- return 0;
- case GLX_VISUAL_ID:
- *value_return = mode->visualID;
- return 0;
- case GLX_DRAWABLE_TYPE:
- *value_return = mode->drawableType;
- return 0;
- case GLX_RENDER_TYPE:
- *value_return = mode->renderType;
- return 0;
- case GLX_X_RENDERABLE:
- *value_return = mode->xRenderable;
- return 0;
- case GLX_FBCONFIG_ID:
- *value_return = mode->fbconfigID;
- return 0;
- case GLX_MAX_PBUFFER_WIDTH:
- *value_return = mode->maxPbufferWidth;
- return 0;
- case GLX_MAX_PBUFFER_HEIGHT:
- *value_return = mode->maxPbufferHeight;
- return 0;
- case GLX_MAX_PBUFFER_PIXELS:
- *value_return = mode->maxPbufferPixels;
- return 0;
- case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
- *value_return = mode->optimalPbufferWidth;
- return 0;
- case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
- *value_return = mode->optimalPbufferHeight;
- return 0;
- case GLX_SWAP_METHOD_OML:
- *value_return = mode->swapMethod;
- return 0;
- case GLX_SAMPLE_BUFFERS_SGIS:
- *value_return = mode->sampleBuffers;
- return 0;
- case GLX_SAMPLES_SGIS:
- *value_return = mode->samples;
- return 0;
- case GLX_BIND_TO_TEXTURE_RGB_EXT:
- *value_return = mode->bindToTextureRgb;
- return 0;
- case GLX_BIND_TO_TEXTURE_RGBA_EXT:
- *value_return = mode->bindToTextureRgba;
- return 0;
- case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
- *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
- GL_FALSE;
- return 0;
- case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
- *value_return = mode->bindToTextureTargets;
- return 0;
- case GLX_Y_INVERTED_EXT:
- *value_return = mode->yInverted;
- return 0;
-
- /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
- * It is ONLY for communication between the GLX client and the GLX
- * server.
- */
- case GLX_VISUAL_SELECT_GROUP_SGIX:
- default:
- return GLX_BAD_ATTRIBUTE;
- }
-}
-#endif /* !defined(IN_MINI_GLX) */
-
-
-/**
- * Allocate a linked list of \c __GLcontextModes structures. The fields of
- * each structure will be initialized to "reasonable" default values. In
- * most cases this is the default value defined by table 3.4 of the GLX
- * 1.3 specification. This means that most values are either initialized to
- * zero or \c GLX_DONT_CARE (which is -1). As support for additional
- * extensions is added, the new values will be initialized to appropriate
- * values from the extension specification.
- *
- * \param count Number of structures to allocate.
- * \param minimum_size Minimum size of a structure to allocate. This allows
- * for differences in the version of the
- * \c __GLcontextModes stucture used in libGL and in a
- * DRI-based driver.
- * \returns A pointer to the first element in a linked list of \c count
- * stuctures on success, or \c NULL on failure.
- *
- * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
- * The fundamental assumption is that if the \c minimum_size
- * specified by the driver and the size of the \c __GLcontextModes
- * structure in libGL is the same, then the meaning of each byte in
- * the structure is the same in both places. \b Be \b careful!
- * Basically this means that fields have to be added in libGL and
- * then propagated to drivers. Drivers should \b never arbitrarilly
- * extend the \c __GLcontextModes data-structure.
- */
-__GLcontextModes *
-_gl_context_modes_create( unsigned count, size_t minimum_size )
-{
- const size_t size = (minimum_size > sizeof( __GLcontextModes ))
- ? minimum_size : sizeof( __GLcontextModes );
- __GLcontextModes * base = NULL;
- __GLcontextModes ** next;
- unsigned i;
-
- next = & base;
- for ( i = 0 ; i < count ; i++ ) {
- *next = (__GLcontextModes *) _mesa_malloc( size );
- if ( *next == NULL ) {
- _gl_context_modes_destroy( base );
- base = NULL;
- break;
- }
-
- (void) _mesa_memset( *next, 0, size );
- (*next)->visualID = GLX_DONT_CARE;
- (*next)->visualType = GLX_DONT_CARE;
- (*next)->visualRating = GLX_NONE;
- (*next)->transparentPixel = GLX_NONE;
- (*next)->transparentRed = GLX_DONT_CARE;
- (*next)->transparentGreen = GLX_DONT_CARE;
- (*next)->transparentBlue = GLX_DONT_CARE;
- (*next)->transparentAlpha = GLX_DONT_CARE;
- (*next)->transparentIndex = GLX_DONT_CARE;
- (*next)->xRenderable = GLX_DONT_CARE;
- (*next)->fbconfigID = GLX_DONT_CARE;
- (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
- (*next)->bindToTextureRgb = GLX_DONT_CARE;
- (*next)->bindToTextureRgba = GLX_DONT_CARE;
- (*next)->bindToMipmapTexture = GLX_DONT_CARE;
- (*next)->bindToTextureTargets = GLX_DONT_CARE;
- (*next)->yInverted = GLX_DONT_CARE;
-
- next = & ((*next)->next);
- }
-
- return base;
-}
-
-
-/**
- * Destroy a linked list of \c __GLcontextModes structures created by
- * \c _gl_context_modes_create.
- *
- * \param modes Linked list of structures to be destroyed. All structres
- * in the list will be freed.
- */
-void
-_gl_context_modes_destroy( __GLcontextModes * modes )
-{
- while ( modes != NULL ) {
- __GLcontextModes * const next = modes->next;
-
- _mesa_free( modes );
- modes = next;
- }
-}
-
-
-/**
- * Find a context mode matching a Visual ID.
- *
- * \param modes List list of context-mode structures to be searched.
- * \param vid Visual ID to be found.
- * \returns A pointer to a context-mode in \c modes if \c vid was found in
- * the list, or \c NULL if it was not.
- */
-
-__GLcontextModes *
-_gl_context_modes_find_visual(__GLcontextModes *modes, int vid)
-{
- __GLcontextModes *m;
-
- for (m = modes; m != NULL; m = m->next)
- if (m->visualID == vid)
- return m;
-
- return NULL;
-}
-
-__GLcontextModes *
-_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid)
-{
- __GLcontextModes *m;
-
- for (m = modes; m != NULL; m = m->next)
- if (m->fbconfigID == fbid)
- return m;
-
- return NULL;
-}
-
-/**
- * Determine if two context-modes are the same. This is intended to be used
- * by libGL implementations to compare to sets of driver generated FBconfigs.
- *
- * \param a Context-mode to be compared.
- * \param b Context-mode to be compared.
- * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
- * returned otherwise.
- */
-GLboolean
-_gl_context_modes_are_same( const __GLcontextModes * a,
- const __GLcontextModes * b )
-{
- return( (a->rgbMode == b->rgbMode) &&
- (a->floatMode == b->floatMode) &&
- (a->colorIndexMode == b->colorIndexMode) &&
- (a->doubleBufferMode == b->doubleBufferMode) &&
- (a->stereoMode == b->stereoMode) &&
- (a->redBits == b->redBits) &&
- (a->greenBits == b->greenBits) &&
- (a->blueBits == b->blueBits) &&
- (a->alphaBits == b->alphaBits) &&
-#if 0 /* For some reason these don't get set on the client-side in libGL. */
- (a->redMask == b->redMask) &&
- (a->greenMask == b->greenMask) &&
- (a->blueMask == b->blueMask) &&
- (a->alphaMask == b->alphaMask) &&
-#endif
- (a->rgbBits == b->rgbBits) &&
- (a->indexBits == b->indexBits) &&
- (a->accumRedBits == b->accumRedBits) &&
- (a->accumGreenBits == b->accumGreenBits) &&
- (a->accumBlueBits == b->accumBlueBits) &&
- (a->accumAlphaBits == b->accumAlphaBits) &&
- (a->depthBits == b->depthBits) &&
- (a->stencilBits == b->stencilBits) &&
- (a->numAuxBuffers == b->numAuxBuffers) &&
- (a->level == b->level) &&
- (a->pixmapMode == b->pixmapMode) &&
- (a->visualRating == b->visualRating) &&
-
- (a->transparentPixel == b->transparentPixel) &&
-
- ((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
- ((a->transparentRed == b->transparentRed) &&
- (a->transparentGreen == b->transparentGreen) &&
- (a->transparentBlue == b->transparentBlue) &&
- (a->transparentAlpha == b->transparentAlpha))) &&
-
- ((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
- (a->transparentIndex == b->transparentIndex)) &&
-
- (a->sampleBuffers == b->sampleBuffers) &&
- (a->samples == b->samples) &&
- ((a->drawableType & b->drawableType) != 0) &&
- (a->renderType == b->renderType) &&
- (a->maxPbufferWidth == b->maxPbufferWidth) &&
- (a->maxPbufferHeight == b->maxPbufferHeight) &&
- (a->maxPbufferPixels == b->maxPbufferPixels) &&
- (a->optimalPbufferWidth == b->optimalPbufferWidth) &&
- (a->optimalPbufferHeight == b->optimalPbufferHeight) &&
- (a->swapMethod == b->swapMethod) &&
- (a->bindToTextureRgb == b->bindToTextureRgb) &&
- (a->bindToTextureRgba == b->bindToTextureRgba) &&
- (a->bindToMipmapTexture == b->bindToMipmapTexture) &&
- (a->bindToTextureTargets == b->bindToTextureTargets) &&
- (a->yInverted == b->yInverted) );
-}
+/* + * (C) Copyright IBM Corporation 2003 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glcontextmodes.c + * Utility routines for working with \c __GLcontextModes structures. At + * some point most or all of these functions will be moved to the Mesa + * code base. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +#if defined(IN_MINI_GLX) +#include <GL/gl.h> +#else +#if defined(HAVE_DIX_CONFIG_H) +#include <dix-config.h> +#endif +#include <X11/X.h> +#include <GL/glx.h> +#include "GL/glxint.h" +#endif + +/* Memory macros */ +#if defined(IN_MINI_GLX) +#include <stdlib.h> +#include <string.h> +#define _mesa_malloc(b) malloc(b) +#define _mesa_free(m) free(m) +#define _mesa_memset memset +#else +#ifdef XFree86Server +#include <os.h> +#include <string.h> +#define _mesa_malloc(b) malloc(b) +#define _mesa_free(m) free(m) +#define _mesa_memset memset +#else +#include <X11/Xlibint.h> +#define _mesa_memset memset +#define _mesa_malloc(b) Xmalloc(b) +#define _mesa_free(m) free(m) +#endif /* XFree86Server */ +#endif /* !defined(IN_MINI_GLX) */ + +#include "glcontextmodes.h" + +#if !defined(IN_MINI_GLX) +#define NUM_VISUAL_TYPES 6 + +/** + * Convert an X visual type to a GLX visual type. + * + * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) + * to be converted. + * \return If \c visualType is a valid X visual type, a GLX visual type will + * be returned. Otherwise \c GLX_NONE will be returned. + */ +GLint +_gl_convert_from_x_visual_type(int visualType) +{ + static const int glx_visual_types[NUM_VISUAL_TYPES] = { + GLX_STATIC_GRAY, GLX_GRAY_SCALE, + GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, + GLX_TRUE_COLOR, GLX_DIRECT_COLOR + }; + + return ((unsigned) visualType < NUM_VISUAL_TYPES) + ? glx_visual_types[visualType] : GLX_NONE; +} + +/** + * Convert a GLX visual type to an X visual type. + * + * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR, + * \c GLX_STATIC_GRAY, etc.) to be converted. + * \return If \c visualType is a valid GLX visual type, an X visual type will + * be returned. Otherwise -1 will be returned. + */ +GLint +_gl_convert_to_x_visual_type(int visualType) +{ + static const int x_visual_types[NUM_VISUAL_TYPES] = { + TrueColor, DirectColor, + PseudoColor, StaticColor, + GrayScale, StaticGray + }; + + return ((unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES) + ? x_visual_types[visualType - GLX_TRUE_COLOR] : -1; +} + +/** + * Copy a GLX visual config structure to a GL context mode structure. All + * of the fields in \c config are copied to \c mode. Additional fields in + * \c mode that can be derrived from the fields of \c config (i.e., + * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode + * that cannot be derived are set to default values. + * + * \param mode Destination GL context mode. + * \param config Source GLX visual config. + * + * \note + * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes + * structure will be set to the \c vid of the \c __GLXvisualConfig structure. + */ +void +_gl_copy_visual_to_context_mode(__GLcontextModes * mode, + const __GLXvisualConfig * config) +{ + __GLcontextModes *const next = mode->next; + + (void) _mesa_memset(mode, 0, sizeof(__GLcontextModes)); + mode->next = next; + + mode->visualID = config->vid; + mode->visualType = _gl_convert_from_x_visual_type(config->class); + mode->xRenderable = GL_TRUE; + mode->fbconfigID = config->vid; + mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; + + mode->rgbMode = (config->rgba != 0); + mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; + + mode->colorIndexMode = !(mode->rgbMode); + mode->doubleBufferMode = (config->doubleBuffer != 0); + mode->stereoMode = (config->stereo != 0); + + mode->haveAccumBuffer = ((config->accumRedSize + + config->accumGreenSize + + config->accumBlueSize + + config->accumAlphaSize) > 0); + mode->haveDepthBuffer = (config->depthSize > 0); + mode->haveStencilBuffer = (config->stencilSize > 0); + + mode->redBits = config->redSize; + mode->greenBits = config->greenSize; + mode->blueBits = config->blueSize; + mode->alphaBits = config->alphaSize; + mode->redMask = config->redMask; + mode->greenMask = config->greenMask; + mode->blueMask = config->blueMask; + mode->alphaMask = config->alphaMask; + mode->rgbBits = mode->rgbMode ? config->bufferSize : 0; + mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0; + + mode->accumRedBits = config->accumRedSize; + mode->accumGreenBits = config->accumGreenSize; + mode->accumBlueBits = config->accumBlueSize; + mode->accumAlphaBits = config->accumAlphaSize; + mode->depthBits = config->depthSize; + mode->stencilBits = config->stencilSize; + + mode->numAuxBuffers = config->auxBuffers; + mode->level = config->level; + + mode->visualRating = config->visualRating; + mode->transparentPixel = config->transparentPixel; + mode->transparentRed = config->transparentRed; + mode->transparentGreen = config->transparentGreen; + mode->transparentBlue = config->transparentBlue; + mode->transparentAlpha = config->transparentAlpha; + mode->transparentIndex = config->transparentIndex; + mode->samples = config->multiSampleSize; + mode->sampleBuffers = config->nMultiSampleBuffers; + /* mode->visualSelectGroup = config->visualSelectGroup; ? */ + + mode->swapMethod = GLX_SWAP_UNDEFINED_OML; + + mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE; + mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ? + GL_TRUE : GL_FALSE; + mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE; + mode->bindToTextureTargets = mode->rgbMode ? + GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT | + GLX_TEXTURE_RECTANGLE_BIT_EXT : 0; + mode->yInverted = GL_FALSE; +} + +/** + * Get data from a GL context mode. + * + * \param mode GL context mode whose data is to be returned. + * \param attribute Attribute of \c mode that is to be returned. + * \param value_return Location to store the data member of \c mode. + * \return If \c attribute is a valid attribute of \c mode, zero is + * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned. + */ +int +_gl_get_context_mode_data(const __GLcontextModes * mode, int attribute, + int *value_return) +{ + switch (attribute) { + case GLX_USE_GL: + *value_return = GL_TRUE; + return 0; + case GLX_BUFFER_SIZE: + *value_return = mode->rgbBits; + return 0; + case GLX_RGBA: + *value_return = mode->rgbMode; + return 0; + case GLX_RED_SIZE: + *value_return = mode->redBits; + return 0; + case GLX_GREEN_SIZE: + *value_return = mode->greenBits; + return 0; + case GLX_BLUE_SIZE: + *value_return = mode->blueBits; + return 0; + case GLX_ALPHA_SIZE: + *value_return = mode->alphaBits; + return 0; + case GLX_DOUBLEBUFFER: + *value_return = mode->doubleBufferMode; + return 0; + case GLX_STEREO: + *value_return = mode->stereoMode; + return 0; + case GLX_AUX_BUFFERS: + *value_return = mode->numAuxBuffers; + return 0; + case GLX_DEPTH_SIZE: + *value_return = mode->depthBits; + return 0; + case GLX_STENCIL_SIZE: + *value_return = mode->stencilBits; + return 0; + case GLX_ACCUM_RED_SIZE: + *value_return = mode->accumRedBits; + return 0; + case GLX_ACCUM_GREEN_SIZE: + *value_return = mode->accumGreenBits; + return 0; + case GLX_ACCUM_BLUE_SIZE: + *value_return = mode->accumBlueBits; + return 0; + case GLX_ACCUM_ALPHA_SIZE: + *value_return = mode->accumAlphaBits; + return 0; + case GLX_LEVEL: + *value_return = mode->level; + return 0; + case GLX_TRANSPARENT_TYPE_EXT: + *value_return = mode->transparentPixel; + return 0; + case GLX_TRANSPARENT_RED_VALUE: + *value_return = mode->transparentRed; + return 0; + case GLX_TRANSPARENT_GREEN_VALUE: + *value_return = mode->transparentGreen; + return 0; + case GLX_TRANSPARENT_BLUE_VALUE: + *value_return = mode->transparentBlue; + return 0; + case GLX_TRANSPARENT_ALPHA_VALUE: + *value_return = mode->transparentAlpha; + return 0; + case GLX_TRANSPARENT_INDEX_VALUE: + *value_return = mode->transparentIndex; + return 0; + case GLX_X_VISUAL_TYPE: + *value_return = mode->visualType; + return 0; + case GLX_CONFIG_CAVEAT: + *value_return = mode->visualRating; + return 0; + case GLX_VISUAL_ID: + *value_return = mode->visualID; + return 0; + case GLX_DRAWABLE_TYPE: + *value_return = mode->drawableType; + return 0; + case GLX_RENDER_TYPE: + *value_return = mode->renderType; + return 0; + case GLX_X_RENDERABLE: + *value_return = mode->xRenderable; + return 0; + case GLX_FBCONFIG_ID: + *value_return = mode->fbconfigID; + return 0; + case GLX_MAX_PBUFFER_WIDTH: + *value_return = mode->maxPbufferWidth; + return 0; + case GLX_MAX_PBUFFER_HEIGHT: + *value_return = mode->maxPbufferHeight; + return 0; + case GLX_MAX_PBUFFER_PIXELS: + *value_return = mode->maxPbufferPixels; + return 0; + case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX: + *value_return = mode->optimalPbufferWidth; + return 0; + case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX: + *value_return = mode->optimalPbufferHeight; + return 0; + case GLX_SWAP_METHOD_OML: + *value_return = mode->swapMethod; + return 0; + case GLX_SAMPLE_BUFFERS_SGIS: + *value_return = mode->sampleBuffers; + return 0; + case GLX_SAMPLES_SGIS: + *value_return = mode->samples; + return 0; + case GLX_BIND_TO_TEXTURE_RGB_EXT: + *value_return = mode->bindToTextureRgb; + return 0; + case GLX_BIND_TO_TEXTURE_RGBA_EXT: + *value_return = mode->bindToTextureRgba; + return 0; + case GLX_BIND_TO_MIPMAP_TEXTURE_EXT: + *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : + GL_FALSE; + return 0; + case GLX_BIND_TO_TEXTURE_TARGETS_EXT: + *value_return = mode->bindToTextureTargets; + return 0; + case GLX_Y_INVERTED_EXT: + *value_return = mode->yInverted; + return 0; + + /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX. + * It is ONLY for communication between the GLX client and the GLX + * server. + */ + case GLX_VISUAL_SELECT_GROUP_SGIX: + default: + return GLX_BAD_ATTRIBUTE; + } +} +#endif /* !defined(IN_MINI_GLX) */ + +/** + * Allocate a linked list of \c __GLcontextModes structures. The fields of + * each structure will be initialized to "reasonable" default values. In + * most cases this is the default value defined by table 3.4 of the GLX + * 1.3 specification. This means that most values are either initialized to + * zero or \c GLX_DONT_CARE (which is -1). As support for additional + * extensions is added, the new values will be initialized to appropriate + * values from the extension specification. + * + * \param count Number of structures to allocate. + * \param minimum_size Minimum size of a structure to allocate. This allows + * for differences in the version of the + * \c __GLcontextModes stucture used in libGL and in a + * DRI-based driver. + * \returns A pointer to the first element in a linked list of \c count + * stuctures on success, or \c NULL on failure. + * + * \warning Use of \c minimum_size does \b not guarantee binary compatibility. + * The fundamental assumption is that if the \c minimum_size + * specified by the driver and the size of the \c __GLcontextModes + * structure in libGL is the same, then the meaning of each byte in + * the structure is the same in both places. \b Be \b careful! + * Basically this means that fields have to be added in libGL and + * then propagated to drivers. Drivers should \b never arbitrarilly + * extend the \c __GLcontextModes data-structure. + */ +__GLcontextModes * +_gl_context_modes_create(unsigned count, size_t minimum_size) +{ + const size_t size = (minimum_size > sizeof(__GLcontextModes)) + ? minimum_size : sizeof(__GLcontextModes); + __GLcontextModes *base = NULL; + __GLcontextModes **next; + unsigned i; + + next = &base; + for (i = 0; i < count; i++) { + *next = (__GLcontextModes *) _mesa_malloc(size); + if (*next == NULL) { + _gl_context_modes_destroy(base); + base = NULL; + break; + } + + (void) _mesa_memset(*next, 0, size); + (*next)->visualID = GLX_DONT_CARE; + (*next)->visualType = GLX_DONT_CARE; + (*next)->visualRating = GLX_NONE; + (*next)->transparentPixel = GLX_NONE; + (*next)->transparentRed = GLX_DONT_CARE; + (*next)->transparentGreen = GLX_DONT_CARE; + (*next)->transparentBlue = GLX_DONT_CARE; + (*next)->transparentAlpha = GLX_DONT_CARE; + (*next)->transparentIndex = GLX_DONT_CARE; + (*next)->xRenderable = GLX_DONT_CARE; + (*next)->fbconfigID = GLX_DONT_CARE; + (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML; + (*next)->bindToTextureRgb = GLX_DONT_CARE; + (*next)->bindToTextureRgba = GLX_DONT_CARE; + (*next)->bindToMipmapTexture = GLX_DONT_CARE; + (*next)->bindToTextureTargets = GLX_DONT_CARE; + (*next)->yInverted = GLX_DONT_CARE; + + next = &((*next)->next); + } + + return base; +} + +/** + * Destroy a linked list of \c __GLcontextModes structures created by + * \c _gl_context_modes_create. + * + * \param modes Linked list of structures to be destroyed. All structres + * in the list will be freed. + */ +void +_gl_context_modes_destroy(__GLcontextModes * modes) +{ + while (modes != NULL) { + __GLcontextModes *const next = modes->next; + + _mesa_free(modes); + modes = next; + } +} + +/** + * Find a context mode matching a Visual ID. + * + * \param modes List list of context-mode structures to be searched. + * \param vid Visual ID to be found. + * \returns A pointer to a context-mode in \c modes if \c vid was found in + * the list, or \c NULL if it was not. + */ + +__GLcontextModes * +_gl_context_modes_find_visual(__GLcontextModes * modes, int vid) +{ + __GLcontextModes *m; + + for (m = modes; m != NULL; m = m->next) + if (m->visualID == vid) + return m; + + return NULL; +} + +__GLcontextModes * +_gl_context_modes_find_fbconfig(__GLcontextModes * modes, int fbid) +{ + __GLcontextModes *m; + + for (m = modes; m != NULL; m = m->next) + if (m->fbconfigID == fbid) + return m; + + return NULL; +} + +/** + * Determine if two context-modes are the same. This is intended to be used + * by libGL implementations to compare to sets of driver generated FBconfigs. + * + * \param a Context-mode to be compared. + * \param b Context-mode to be compared. + * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is + * returned otherwise. + */ +GLboolean +_gl_context_modes_are_same(const __GLcontextModes * a, + const __GLcontextModes * b) +{ + return ((a->rgbMode == b->rgbMode) && + (a->floatMode == b->floatMode) && + (a->colorIndexMode == b->colorIndexMode) && + (a->doubleBufferMode == b->doubleBufferMode) && + (a->stereoMode == b->stereoMode) && + (a->redBits == b->redBits) && + (a->greenBits == b->greenBits) && + (a->blueBits == b->blueBits) && (a->alphaBits == b->alphaBits) && +#if 0 /* For some reason these don't get set on the client-side in libGL. */ + (a->redMask == b->redMask) && + (a->greenMask == b->greenMask) && + (a->blueMask == b->blueMask) && (a->alphaMask == b->alphaMask) && +#endif + (a->rgbBits == b->rgbBits) && + (a->indexBits == b->indexBits) && + (a->accumRedBits == b->accumRedBits) && + (a->accumGreenBits == b->accumGreenBits) && + (a->accumBlueBits == b->accumBlueBits) && + (a->accumAlphaBits == b->accumAlphaBits) && + (a->depthBits == b->depthBits) && + (a->stencilBits == b->stencilBits) && + (a->numAuxBuffers == b->numAuxBuffers) && + (a->level == b->level) && + (a->pixmapMode == b->pixmapMode) && + (a->visualRating == b->visualRating) && + (a->transparentPixel == b->transparentPixel) && + ((a->transparentPixel != GLX_TRANSPARENT_RGB) || + ((a->transparentRed == b->transparentRed) && + (a->transparentGreen == b->transparentGreen) && + (a->transparentBlue == b->transparentBlue) && + (a->transparentAlpha == b->transparentAlpha))) && + ((a->transparentPixel != GLX_TRANSPARENT_INDEX) || + (a->transparentIndex == b->transparentIndex)) && + (a->sampleBuffers == b->sampleBuffers) && + (a->samples == b->samples) && + ((a->drawableType & b->drawableType) != 0) && + (a->renderType == b->renderType) && + (a->maxPbufferWidth == b->maxPbufferWidth) && + (a->maxPbufferHeight == b->maxPbufferHeight) && + (a->maxPbufferPixels == b->maxPbufferPixels) && + (a->optimalPbufferWidth == b->optimalPbufferWidth) && + (a->optimalPbufferHeight == b->optimalPbufferHeight) && + (a->swapMethod == b->swapMethod) && + (a->bindToTextureRgb == b->bindToTextureRgb) && + (a->bindToTextureRgba == b->bindToTextureRgba) && + (a->bindToMipmapTexture == b->bindToMipmapTexture) && + (a->bindToTextureTargets == b->bindToTextureTargets) && + (a->yInverted == b->yInverted)); +} |