diff options
author | marha <marha@users.sourceforge.net> | 2011-06-06 10:30:26 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-06-06 10:30:26 +0200 |
commit | 416761431e76dcb053fa3447b6d53051579dad0a (patch) | |
tree | 9c047860baa879a81b4c80036ec6ad815597a996 /xorg-server/hw/xquartz/GL/indirect.c | |
parent | 0e1ac54142d49051da9a74f37a792225a4e8d7b0 (diff) | |
download | vcxsrv-416761431e76dcb053fa3447b6d53051579dad0a.tar.gz vcxsrv-416761431e76dcb053fa3447b6d53051579dad0a.tar.bz2 vcxsrv-416761431e76dcb053fa3447b6d53051579dad0a.zip |
mesa xserver xkb git update 6 Jun 2011
Diffstat (limited to 'xorg-server/hw/xquartz/GL/indirect.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 1906 |
1 files changed, 888 insertions, 1018 deletions
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index c41840bee..ca25e73bd 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -2,7 +2,7 @@ * GLX implementation that uses Apple's OpenGL.framework * (Indirect rendering path -- it's also used for some direct mode code too) * - * Copyright (c) 2007, 2008, 2009 Apple Inc. + * Copyright (c) 2007-2011 Apple Inc. * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. * Copyright (c) 2002 Greg Parker. All Rights Reserved. * @@ -35,129 +35,34 @@ #include <dix-config.h> #endif -#include "dri.h" - #include <AvailabilityMacros.h> -#define GL_GLEXT_WUNDEF_SUPPORT +#include <dlfcn.h> #include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glext.h> -#include <OpenGL/CGLContext.h> - -/* These next few GL_EXT pre-processing blocks are to explicitly define - * these symbols to 0 if they are not set by OpenGL.framework. This - * prevents the X11 glext.h from setting them to 1. - */ - -#ifndef GL_EXT_fragment_shader -#define GL_EXT_fragment_shader 0 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 0 -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 0 -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 0 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 0 -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 0 -#endif - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 0 -#endif - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 0 -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 0 -#endif - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 0 -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 0 -#endif - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 0 -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 0 -#endif - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 0 -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 0 -#endif - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 0 -#endif - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 0 -#endif - -/* Tiger PPC doesn't have the associated symbols, but glext.h says it does. Liars! - * http://trac.macports.org/ticket/20638 - */ -#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED < 1050 -#undef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 0 -#endif +#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */ +#include <X11/Xproto.h> #include <GL/glxproto.h> -#include <windowstr.h> -#include <resource.h> -#include <GL/glxint.h> -#include <GL/glxtokens.h> -#include <scrnintstr.h> + #include <glxserver.h> -#include <glxscreens.h> -#include <glxdrawable.h> -#include <glxcontext.h> -#include <glxext.h> #include <glxutil.h> -#include <GL/internal/glcore.h> -#include "x-hash.h" -#include "x-list.h" - -//#include "capabilities.h" -#include "visualConfigs.h" typedef unsigned long long GLuint64EXT; typedef long long GLint64EXT; #include <dispatch.h> -#include <Xplugin.h> #include <glapi.h> -#include <glapitable.h> -__GLXprovider * GlxGetDRISWrastProvider (void); +#include "x-hash.h" + +#include "visualConfigs.h" +#include "dri.h" #include "darwin.h" #define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args) +__GLXprovider * GlxGetDRISWrastProvider (void); + static void setup_dispatch_table(void); GLuint __glFloorLog2(GLuint val); void warn_func(void * p1, char *format, ...); @@ -673,345 +578,345 @@ static void setup_dispatch_table(void) { assert(disp); /* to update: - * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy + * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:' */ - SET_Accum(disp, glAccum); - SET_AlphaFunc(disp, glAlphaFunc); - SET_AreTexturesResident(disp, glAreTexturesResident); - SET_ArrayElement(disp, glArrayElement); - SET_Begin(disp, glBegin); - SET_BindTexture(disp, glBindTexture); - SET_Bitmap(disp, glBitmap); - SET_BlendColor(disp, glBlendColor); - SET_BlendEquation(disp, glBlendEquation); - SET_BlendFunc(disp, glBlendFunc); - SET_CallList(disp, glCallList); - SET_CallLists(disp, glCallLists); - SET_Clear(disp, glClear); - SET_ClearAccum(disp, glClearAccum); - SET_ClearColor(disp, glClearColor); - SET_ClearDepth(disp, glClearDepth); - SET_ClearIndex(disp, glClearIndex); - SET_ClearStencil(disp, glClearStencil); - SET_ClipPlane(disp, glClipPlane); - SET_Color3b(disp, glColor3b); - SET_Color3bv(disp, glColor3bv); - SET_Color3d(disp, glColor3d); - SET_Color3dv(disp, glColor3dv); - SET_Color3f(disp, glColor3f); - SET_Color3fv(disp, glColor3fv); - SET_Color3i(disp, glColor3i); - SET_Color3iv(disp, glColor3iv); - SET_Color3s(disp, glColor3s); - SET_Color3sv(disp, glColor3sv); - SET_Color3ub(disp, glColor3ub); - SET_Color3ubv(disp, glColor3ubv); - SET_Color3ui(disp, glColor3ui); - SET_Color3uiv(disp, glColor3uiv); - SET_Color3us(disp, glColor3us); - SET_Color3usv(disp, glColor3usv); - SET_Color4b(disp, glColor4b); - SET_Color4bv(disp, glColor4bv); - SET_Color4d(disp, glColor4d); - SET_Color4dv(disp, glColor4dv); - SET_Color4f(disp, glColor4f); - SET_Color4fv(disp, glColor4fv); - SET_Color4i(disp, glColor4i); - SET_Color4iv(disp, glColor4iv); - SET_Color4s(disp, glColor4s); - SET_Color4sv(disp, glColor4sv); - SET_Color4ub(disp, glColor4ub); - SET_Color4ubv(disp, glColor4ubv); - SET_Color4ui(disp, glColor4ui); - SET_Color4uiv(disp, glColor4uiv); - SET_Color4us(disp, glColor4us); - SET_Color4usv(disp, glColor4usv); - SET_ColorMask(disp, glColorMask); - SET_ColorMaterial(disp, glColorMaterial); - SET_ColorPointer(disp, glColorPointer); - SET_ColorSubTable(disp, glColorSubTable); - SET_ColorTable(disp, glColorTable); - SET_ColorTableParameterfv(disp, glColorTableParameterfv); - SET_ColorTableParameteriv(disp, glColorTableParameteriv); - SET_ConvolutionFilter1D(disp, glConvolutionFilter1D); - SET_ConvolutionFilter2D(disp, glConvolutionFilter2D); - SET_ConvolutionParameterf(disp, glConvolutionParameterf); - SET_ConvolutionParameterfv(disp, glConvolutionParameterfv); - SET_ConvolutionParameteri(disp, glConvolutionParameteri); - SET_ConvolutionParameteriv(disp, glConvolutionParameteriv); - SET_CopyColorSubTable(disp, glCopyColorSubTable); - SET_CopyColorTable(disp, glCopyColorTable); - SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D); - SET_CopyPixels(disp, glCopyPixels); - SET_CopyTexImage1D(disp, glCopyTexImage1D); - SET_CopyTexImage2D(disp, glCopyTexImage2D); - SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D); - SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D); - SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D); - SET_CullFace(disp, glCullFace); - SET_DeleteLists(disp, glDeleteLists); - SET_DeleteTextures(disp, glDeleteTextures); - SET_DepthFunc(disp, glDepthFunc); - SET_DepthMask(disp, glDepthMask); - SET_DepthRange(disp, glDepthRange); - SET_Disable(disp, glDisable); - SET_DisableClientState(disp, glDisableClientState); - SET_DrawArrays(disp, glDrawArrays); - SET_DrawBuffer(disp, glDrawBuffer); - SET_DrawElements(disp, glDrawElements); - SET_DrawPixels(disp, glDrawPixels); - SET_DrawRangeElements(disp, glDrawRangeElements); - SET_EdgeFlag(disp, glEdgeFlag); - SET_EdgeFlagPointer(disp, glEdgeFlagPointer); - SET_EdgeFlagv(disp, glEdgeFlagv); - SET_Enable(disp, glEnable); - SET_EnableClientState(disp, glEnableClientState); - SET_End(disp, glEnd); - SET_EndList(disp, glEndList); - SET_EvalCoord1d(disp, glEvalCoord1d); - SET_EvalCoord1dv(disp, glEvalCoord1dv); - SET_EvalCoord1f(disp, glEvalCoord1f); - SET_EvalCoord1fv(disp, glEvalCoord1fv); - SET_EvalCoord2d(disp, glEvalCoord2d); - SET_EvalCoord2dv(disp, glEvalCoord2dv); - SET_EvalCoord2f(disp, glEvalCoord2f); - SET_EvalCoord2fv(disp, glEvalCoord2fv); - SET_EvalMesh1(disp, glEvalMesh1); - SET_EvalMesh2(disp, glEvalMesh2); - SET_EvalPoint1(disp, glEvalPoint1); - SET_EvalPoint2(disp, glEvalPoint2); - SET_FeedbackBuffer(disp, glFeedbackBuffer); - SET_Finish(disp, glFinish); - SET_Flush(disp, glFlush); - SET_Fogf(disp, glFogf); - SET_Fogfv(disp, glFogfv); - SET_Fogi(disp, glFogi); - SET_Fogiv(disp, glFogiv); - SET_FrontFace(disp, glFrontFace); - SET_Frustum(disp, glFrustum); - SET_GenLists(disp, glGenLists); - SET_GenTextures(disp, glGenTextures); - SET_GetBooleanv(disp, glGetBooleanv); - SET_GetClipPlane(disp, glGetClipPlane); - SET_GetColorTable(disp, glGetColorTable); - SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv); - SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv); - SET_GetConvolutionFilter(disp, glGetConvolutionFilter); - SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv); - SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv); - SET_GetDoublev(disp, glGetDoublev); - SET_GetError(disp, glGetError); - SET_GetFloatv(disp, glGetFloatv); - SET_GetHistogram(disp, glGetHistogram); - SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv); - SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv); - SET_GetIntegerv(disp, glGetIntegerv); - SET_GetLightfv(disp, glGetLightfv); - SET_GetLightiv(disp, glGetLightiv); - SET_GetMapdv(disp, glGetMapdv); - SET_GetMapfv(disp, glGetMapfv); - SET_GetMapiv(disp, glGetMapiv); - SET_GetMaterialfv(disp, glGetMaterialfv); - SET_GetMaterialiv(disp, glGetMaterialiv); - SET_GetMinmax(disp, glGetMinmax); - SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv); - SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv); - SET_GetPixelMapfv(disp, glGetPixelMapfv); - SET_GetPixelMapuiv(disp, glGetPixelMapuiv); - SET_GetPixelMapusv(disp, glGetPixelMapusv); - SET_GetPointerv(disp, glGetPointerv); - SET_GetPolygonStipple(disp, glGetPolygonStipple); - SET_GetSeparableFilter(disp, glGetSeparableFilter); - SET_GetString(disp, glGetString); - SET_GetTexEnvfv(disp, glGetTexEnvfv); - SET_GetTexEnviv(disp, glGetTexEnviv); - SET_GetTexGendv(disp, glGetTexGendv); - SET_GetTexGenfv(disp, glGetTexGenfv); - SET_GetTexGeniv(disp, glGetTexGeniv); - SET_GetTexImage(disp, glGetTexImage); - SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv); - SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv); - SET_GetTexParameterfv(disp, glGetTexParameterfv); - SET_GetTexParameteriv(disp, glGetTexParameteriv); - SET_Hint(disp, glHint); - SET_Histogram(disp, glHistogram); - SET_IndexMask(disp, glIndexMask); - SET_IndexPointer(disp, glIndexPointer); - SET_Indexd(disp, glIndexd); - SET_Indexdv(disp, glIndexdv); - SET_Indexf(disp, glIndexf); - SET_Indexfv(disp, glIndexfv); - SET_Indexi(disp, glIndexi); - SET_Indexiv(disp, glIndexiv); - SET_Indexs(disp, glIndexs); - SET_Indexsv(disp, glIndexsv); - SET_Indexub(disp, glIndexub); - SET_Indexubv(disp, glIndexubv); - SET_InitNames(disp, glInitNames); - SET_InterleavedArrays(disp, glInterleavedArrays); - SET_IsEnabled(disp, glIsEnabled); - SET_IsList(disp, glIsList); - SET_IsTexture(disp, glIsTexture); - SET_LightModelf(disp, glLightModelf); - SET_LightModelfv(disp, glLightModelfv); - SET_LightModeli(disp, glLightModeli); - SET_LightModeliv(disp, glLightModeliv); - SET_Lightf(disp, glLightf); - SET_Lightfv(disp, glLightfv); - SET_Lighti(disp, glLighti); - SET_Lightiv(disp, glLightiv); - SET_LineStipple(disp, glLineStipple); - SET_LineWidth(disp, glLineWidth); - SET_ListBase(disp, glListBase); - SET_LoadIdentity(disp, glLoadIdentity); - SET_LoadMatrixd(disp, glLoadMatrixd); - SET_LoadMatrixf(disp, glLoadMatrixf); - SET_LoadName(disp, glLoadName); - SET_LogicOp(disp, glLogicOp); - SET_Map1d(disp, glMap1d); - SET_Map1f(disp, glMap1f); - SET_Map2d(disp, glMap2d); - SET_Map2f(disp, glMap2f); - SET_MapGrid1d(disp, glMapGrid1d); - SET_MapGrid1f(disp, glMapGrid1f); - SET_MapGrid2d(disp, glMapGrid2d); - SET_MapGrid2f(disp, glMapGrid2f); - SET_Materialf(disp, glMaterialf); - SET_Materialfv(disp, glMaterialfv); - SET_Materiali(disp, glMateriali); - SET_Materialiv(disp, glMaterialiv); - SET_MatrixMode(disp, glMatrixMode); - SET_Minmax(disp, glMinmax); - SET_MultMatrixd(disp, glMultMatrixd); - SET_MultMatrixf(disp, glMultMatrixf); - SET_NewList(disp, glNewList); - SET_Normal3b(disp, glNormal3b); - SET_Normal3bv(disp, glNormal3bv); - SET_Normal3d(disp, glNormal3d); - SET_Normal3dv(disp, glNormal3dv); - SET_Normal3f(disp, glNormal3f); - SET_Normal3fv(disp, glNormal3fv); - SET_Normal3i(disp, glNormal3i); - SET_Normal3iv(disp, glNormal3iv); - SET_Normal3s(disp, glNormal3s); - SET_Normal3sv(disp, glNormal3sv); - SET_NormalPointer(disp, glNormalPointer); - SET_Ortho(disp, glOrtho); - SET_PassThrough(disp, glPassThrough); - SET_PixelMapfv(disp, glPixelMapfv); - SET_PixelMapuiv(disp, glPixelMapuiv); - SET_PixelMapusv(disp, glPixelMapusv); - SET_PixelStoref(disp, glPixelStoref); - SET_PixelStorei(disp, glPixelStorei); - SET_PixelTransferf(disp, glPixelTransferf); - SET_PixelTransferi(disp, glPixelTransferi); - SET_PixelZoom(disp, glPixelZoom); - SET_PointSize(disp, glPointSize); - SET_PolygonMode(disp, glPolygonMode); - SET_PolygonOffset(disp, glPolygonOffset); - SET_PolygonStipple(disp, glPolygonStipple); - SET_PopAttrib(disp, glPopAttrib); - SET_PopClientAttrib(disp, glPopClientAttrib); - SET_PopMatrix(disp, glPopMatrix); - SET_PopName(disp, glPopName); - SET_PrioritizeTextures(disp, glPrioritizeTextures); - SET_PushAttrib(disp, glPushAttrib); - SET_PushClientAttrib(disp, glPushClientAttrib); - SET_PushMatrix(disp, glPushMatrix); - SET_PushName(disp, glPushName); - SET_RasterPos2d(disp, glRasterPos2d); - SET_RasterPos2dv(disp, glRasterPos2dv); - SET_RasterPos2f(disp, glRasterPos2f); - SET_RasterPos2fv(disp, glRasterPos2fv); - SET_RasterPos2i(disp, glRasterPos2i); - SET_RasterPos2iv(disp, glRasterPos2iv); - SET_RasterPos2s(disp, glRasterPos2s); - SET_RasterPos2sv(disp, glRasterPos2sv); - SET_RasterPos3d(disp, glRasterPos3d); - SET_RasterPos3dv(disp, glRasterPos3dv); - SET_RasterPos3f(disp, glRasterPos3f); - SET_RasterPos3fv(disp, glRasterPos3fv); - SET_RasterPos3i(disp, glRasterPos3i); - SET_RasterPos3iv(disp, glRasterPos3iv); - SET_RasterPos3s(disp, glRasterPos3s); - SET_RasterPos3sv(disp, glRasterPos3sv); - SET_RasterPos4d(disp, glRasterPos4d); - SET_RasterPos4dv(disp, glRasterPos4dv); - SET_RasterPos4f(disp, glRasterPos4f); - SET_RasterPos4fv(disp, glRasterPos4fv); - SET_RasterPos4i(disp, glRasterPos4i); - SET_RasterPos4iv(disp, glRasterPos4iv); - SET_RasterPos4s(disp, glRasterPos4s); - SET_RasterPos4sv(disp, glRasterPos4sv); - SET_ReadBuffer(disp, glReadBuffer); - SET_ReadPixels(disp, glReadPixels); - SET_Rectd(disp, glRectd); - SET_Rectdv(disp, glRectdv); - SET_Rectf(disp, glRectf); - SET_Rectfv(disp, glRectfv); - SET_Recti(disp, glRecti); - SET_Rectiv(disp, glRectiv); - SET_Rects(disp, glRects); - SET_Rectsv(disp, glRectsv); - SET_RenderMode(disp, glRenderMode); - SET_ResetHistogram(disp, glResetHistogram); - SET_ResetMinmax(disp, glResetMinmax); - SET_Rotated(disp, glRotated); - SET_Rotatef(disp, glRotatef); - SET_Scaled(disp, glScaled); - SET_Scalef(disp, glScalef); - SET_Scissor(disp, glScissor); - SET_SelectBuffer(disp, glSelectBuffer); - SET_SeparableFilter2D(disp, glSeparableFilter2D); - SET_ShadeModel(disp, glShadeModel); - SET_StencilFunc(disp, glStencilFunc); - SET_StencilMask(disp, glStencilMask); - SET_StencilOp(disp, glStencilOp); - SET_TexCoord1d(disp, glTexCoord1d); - SET_TexCoord1dv(disp, glTexCoord1dv); - SET_TexCoord1f(disp, glTexCoord1f); - SET_TexCoord1fv(disp, glTexCoord1fv); - SET_TexCoord1i(disp, glTexCoord1i); - SET_TexCoord1iv(disp, glTexCoord1iv); - SET_TexCoord1s(disp, glTexCoord1s); - SET_TexCoord1sv(disp, glTexCoord1sv); - SET_TexCoord2d(disp, glTexCoord2d); - SET_TexCoord2dv(disp, glTexCoord2dv); - SET_TexCoord2f(disp, glTexCoord2f); - SET_TexCoord2fv(disp, glTexCoord2fv); - SET_TexCoord2i(disp, glTexCoord2i); - SET_TexCoord2iv(disp, glTexCoord2iv); - SET_TexCoord2s(disp, glTexCoord2s); - SET_TexCoord2sv(disp, glTexCoord2sv); - SET_TexCoord3d(disp, glTexCoord3d); - SET_TexCoord3dv(disp, glTexCoord3dv); - SET_TexCoord3f(disp, glTexCoord3f); - SET_TexCoord3fv(disp, glTexCoord3fv); - SET_TexCoord3i(disp, glTexCoord3i); - SET_TexCoord3iv(disp, glTexCoord3iv); - SET_TexCoord3s(disp, glTexCoord3s); - SET_TexCoord3sv(disp, glTexCoord3sv); - SET_TexCoord4d(disp, glTexCoord4d); - SET_TexCoord4dv(disp, glTexCoord4dv); - SET_TexCoord4f(disp, glTexCoord4f); - SET_TexCoord4fv(disp, glTexCoord4fv); - SET_TexCoord4i(disp, glTexCoord4i); - SET_TexCoord4iv(disp, glTexCoord4iv); - SET_TexCoord4s(disp, glTexCoord4s); - SET_TexCoord4sv(disp, glTexCoord4sv); - SET_TexCoordPointer(disp, glTexCoordPointer); - SET_TexEnvf(disp, glTexEnvf); - SET_TexEnvfv(disp, glTexEnvfv); - SET_TexEnvi(disp, glTexEnvi); - SET_TexEnviv(disp, glTexEnviv); - SET_TexGend(disp, glTexGend); - SET_TexGendv(disp, glTexGendv); - SET_TexGenf(disp, glTexGenf); - SET_TexGenfv(disp, glTexGenfv); - SET_TexGeni(disp, glTexGeni); - SET_TexGeniv(disp, glTexGeniv); + SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum")); + SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc")); + SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident")); + SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement")); + SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin")); + SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture")); + SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap")); + SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor")); + SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation")); + SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc")); + SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList")); + SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists")); + SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear")); + SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum")); + SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor")); + SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth")); + SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex")); + SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil")); + SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane")); + SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b")); + SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv")); + SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d")); + SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv")); + SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f")); + SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv")); + SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i")); + SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv")); + SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s")); + SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv")); + SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub")); + SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv")); + SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui")); + SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv")); + SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us")); + SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv")); + SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b")); + SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv")); + SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d")); + SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv")); + SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f")); + SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv")); + SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i")); + SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv")); + SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s")); + SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv")); + SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub")); + SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv")); + SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui")); + SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv")); + SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us")); + SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv")); + SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask")); + SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial")); + SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer")); + SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable")); + SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable")); + SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv")); + SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv")); + SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D")); + SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D")); + SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf")); + SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv")); + SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri")); + SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv")); + SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable")); + SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable")); + SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D")); + SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D")); + SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels")); + SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D")); + SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D")); + SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D")); + SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D")); + SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D")); + SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace")); + SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists")); + SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures")); + SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc")); + SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask")); + SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange")); + SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable")); + SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState")); + SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays")); + SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer")); + SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements")); + SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels")); + SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements")); + SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag")); + SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer")); + SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv")); + SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable")); + SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState")); + SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd")); + SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList")); + SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d")); + SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv")); + SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f")); + SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv")); + SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d")); + SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv")); + SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f")); + SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv")); + SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1")); + SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2")); + SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1")); + SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2")); + SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer")); + SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish")); + SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush")); + SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf")); + SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv")); + SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi")); + SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv")); + SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace")); + SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum")); + SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists")); + SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures")); + SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv")); + SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane")); + SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable")); + SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv")); + SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv")); + SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter")); + SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv")); + SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv")); + SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev")); + SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError")); + SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv")); + SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram")); + SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv")); + SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv")); + SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv")); + SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv")); + SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv")); + SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv")); + SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv")); + SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv")); + SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv")); + SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv")); + SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax")); + SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv")); + SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv")); + SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv")); + SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv")); + SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv")); + SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv")); + SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple")); + SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter")); + SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString")); + SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv")); + SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv")); + SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv")); + SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv")); + SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv")); + SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage")); + SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv")); + SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv")); + SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv")); + SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv")); + SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint")); + SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram")); + SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask")); + SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer")); + SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd")); + SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv")); + SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf")); + SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv")); + SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi")); + SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv")); + SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs")); + SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv")); + SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub")); + SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv")); + SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames")); + SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays")); + SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled")); + SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList")); + SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture")); + SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf")); + SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv")); + SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli")); + SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv")); + SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf")); + SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv")); + SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti")); + SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv")); + SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple")); + SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth")); + SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase")); + SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity")); + SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd")); + SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf")); + SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName")); + SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp")); + SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d")); + SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f")); + SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d")); + SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f")); + SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d")); + SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f")); + SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d")); + SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f")); + SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf")); + SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv")); + SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali")); + SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv")); + SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode")); + SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax")); + SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd")); + SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf")); + SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList")); + SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b")); + SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv")); + SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d")); + SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv")); + SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f")); + SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv")); + SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i")); + SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv")); + SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s")); + SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv")); + SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer")); + SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho")); + SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough")); + SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv")); + SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv")); + SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv")); + SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref")); + SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei")); + SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf")); + SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi")); + SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom")); + SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize")); + SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode")); + SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset")); + SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple")); + SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib")); + SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib")); + SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix")); + SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName")); + SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures")); + SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib")); + SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib")); + SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix")); + SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName")); + SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d")); + SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv")); + SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f")); + SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv")); + SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i")); + SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv")); + SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s")); + SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv")); + SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d")); + SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv")); + SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f")); + SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv")); + SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i")); + SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv")); + SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s")); + SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv")); + SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d")); + SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv")); + SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f")); + SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv")); + SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i")); + SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv")); + SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s")); + SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv")); + SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer")); + SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels")); + SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd")); + SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv")); + SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf")); + SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv")); + SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti")); + SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv")); + SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects")); + SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv")); + SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode")); + SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram")); + SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax")); + SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated")); + SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef")); + SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled")); + SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef")); + SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor")); + SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer")); + SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D")); + SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel")); + SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc")); + SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask")); + SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp")); + SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d")); + SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv")); + SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f")); + SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv")); + SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i")); + SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv")); + SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s")); + SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv")); + SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d")); + SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv")); + SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f")); + SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv")); + SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i")); + SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv")); + SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s")); + SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv")); + SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d")); + SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv")); + SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f")); + SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv")); + SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i")); + SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv")); + SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s")); + SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv")); + SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d")); + SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv")); + SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f")); + SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv")); + SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i")); + SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv")); + SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s")); + SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv")); + SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer")); + SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf")); + SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv")); + SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi")); + SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv")); + SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend")); + SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv")); + SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf")); + SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv")); + SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni")); + SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv")); /* Pointer Incompatability: * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h @@ -1027,385 +932,363 @@ static void setup_dispatch_table(void) { * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D */ - SET_TexImage1D(disp, (void *)glTexImage1D); - SET_TexImage2D(disp, (void *)glTexImage2D); - SET_TexImage3D(disp, (void *)glTexImage3D); - SET_TexParameterf(disp, glTexParameterf); - SET_TexParameterfv(disp, glTexParameterfv); - SET_TexParameteri(disp, glTexParameteri); - SET_TexParameteriv(disp, glTexParameteriv); - SET_TexSubImage1D(disp, glTexSubImage1D); - SET_TexSubImage2D(disp, glTexSubImage2D); - SET_TexSubImage3D(disp, glTexSubImage3D); - SET_Translated(disp, glTranslated); - SET_Translatef(disp, glTranslatef); - SET_Vertex2d(disp, glVertex2d); - SET_Vertex2dv(disp, glVertex2dv); - SET_Vertex2f(disp, glVertex2f); - SET_Vertex2fv(disp, glVertex2fv); - SET_Vertex2i(disp, glVertex2i); - SET_Vertex2iv(disp, glVertex2iv); - SET_Vertex2s(disp, glVertex2s); - SET_Vertex2sv(disp, glVertex2sv); - SET_Vertex3d(disp, glVertex3d); - SET_Vertex3dv(disp, glVertex3dv); - SET_Vertex3f(disp, glVertex3f); - SET_Vertex3fv(disp, glVertex3fv); - SET_Vertex3i(disp, glVertex3i); - SET_Vertex3iv(disp, glVertex3iv); - SET_Vertex3s(disp, glVertex3s); - SET_Vertex3sv(disp, glVertex3sv); - SET_Vertex4d(disp, glVertex4d); - SET_Vertex4dv(disp, glVertex4dv); - SET_Vertex4f(disp, glVertex4f); - SET_Vertex4fv(disp, glVertex4fv); - SET_Vertex4i(disp, glVertex4i); - SET_Vertex4iv(disp, glVertex4iv); - SET_Vertex4s(disp, glVertex4s); - SET_Vertex4sv(disp, glVertex4sv); - SET_VertexPointer(disp, glVertexPointer); - SET_Viewport(disp, glViewport); - -#if GL_VERSION_2_0 - SET_AttachShader(disp, glAttachShader); - SET_DeleteShader(disp, glDeleteShader); - SET_DetachShader(disp, glDetachShader); - SET_GetAttachedShaders(disp, glGetAttachedShaders); - SET_GetProgramInfoLog(disp, glGetProgramInfoLog); - SET_GetShaderInfoLog(disp, glGetShaderInfoLog); - SET_GetShaderiv(disp, glGetShaderiv); - SET_IsShader(disp, glIsShader); - SET_StencilFuncSeparate(disp, glStencilFuncSeparate); - SET_StencilMaskSeparate(disp, glStencilMaskSeparate); - SET_StencilOpSeparate(disp, glStencilOpSeparate); -#endif - -#if GL_VERSION_2_1 - SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv); - SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv); - SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv); - SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv); - SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv); - SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv); -#endif - -#if GL_APPLE_vertex_array_object - SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE); -#endif - -#if GL_ARB_draw_buffers - SET_DrawBuffersARB(disp, glDrawBuffersARB); -#endif - -#if GL_ARB_multisample - SET_SampleCoverageARB(disp, glSampleCoverageARB); -#endif - -#if GL_ARB_multitexture - SET_ActiveTextureARB(disp, glActiveTextureARB); - SET_ClientActiveTextureARB(disp, glClientActiveTextureARB); - SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB); - SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB); - SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB); - SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB); - SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB); - SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB); - SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB); - SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB); - SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB); - SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB); - SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB); - SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB); - SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB); - SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB); - SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB); - SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB); - SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB); - SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB); - SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB); - SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB); - SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB); - SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB); - SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB); - SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB); - SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB); - SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB); - SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB); - SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB); - SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB); - SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB); - SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB); - SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB); -#endif - -#if GL_ARB_occlusion_query - SET_BeginQueryARB(disp, glBeginQueryARB); - SET_DeleteQueriesARB(disp, glDeleteQueriesARB); - SET_EndQueryARB(disp, glEndQueryARB); - SET_GenQueriesARB(disp, glGenQueriesARB); - SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB); - SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB); - SET_GetQueryivARB(disp, glGetQueryivARB); - SET_IsQueryARB(disp, glIsQueryARB); -#endif - -#if GL_ARB_shader_objects - SET_AttachObjectARB(disp, glAttachObjectARB); - SET_CompileShaderARB(disp, glCompileShaderARB); - SET_DeleteObjectARB(disp, glDeleteObjectARB); - SET_GetHandleARB(disp, glGetHandleARB); - SET_DetachObjectARB(disp, glDetachObjectARB); - SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB); - SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB); - SET_GetInfoLogARB(disp, glGetInfoLogARB); - SET_GetActiveUniformARB(disp, glGetActiveUniformARB); - SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB); - SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB); - SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB); - SET_GetShaderSourceARB(disp, glGetShaderSourceARB); - SET_GetUniformLocationARB(disp, glGetUniformLocationARB); - SET_GetUniformfvARB(disp, glGetUniformfvARB); - SET_GetUniformivARB(disp, glGetUniformivARB); - SET_LinkProgramARB(disp, glLinkProgramARB); - SET_ShaderSourceARB(disp, glShaderSourceARB); - SET_Uniform1fARB(disp, glUniform1fARB); - SET_Uniform1fvARB(disp, glUniform1fvARB); - SET_Uniform1iARB(disp, glUniform1iARB); - SET_Uniform1ivARB(disp, glUniform1ivARB); - SET_Uniform2fARB(disp, glUniform2fARB); - SET_Uniform2fvARB(disp, glUniform2fvARB); - SET_Uniform2iARB(disp, glUniform2iARB); - SET_Uniform2ivARB(disp, glUniform2ivARB); - SET_Uniform3fARB(disp, glUniform3fARB); - SET_Uniform3fvARB(disp, glUniform3fvARB); - SET_Uniform3iARB(disp, glUniform3iARB); - SET_Uniform3ivARB(disp, glUniform3ivARB); - SET_Uniform4fARB(disp, glUniform4fARB); - SET_Uniform4fvARB(disp, glUniform4fvARB); - SET_Uniform4iARB(disp, glUniform4iARB); - SET_Uniform4ivARB(disp, glUniform4ivARB); - SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB); - SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB); - SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB); - SET_UseProgramObjectARB(disp, glUseProgramObjectARB); - SET_ValidateProgramARB(disp, glValidateProgramARB); -#endif - -#if GL_ARB_texture_compression - SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB); - SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB); - SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB); - SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB); - SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB); - SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB); - SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB); -#endif - -#if GL_ARB_transpose_matrix - SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB); -#endif - -#if GL_ARB_vertex_buffer_object - SET_BindBufferARB(disp, glBindBufferARB); - SET_BufferDataARB(disp, glBufferDataARB); - SET_BufferSubDataARB(disp, glBufferSubDataARB); - SET_DeleteBuffersARB(disp, glDeleteBuffersARB); - SET_GenBuffersARB(disp, glGenBuffersARB); - SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB); - SET_GetBufferPointervARB(disp, glGetBufferPointervARB); - SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB); - SET_IsBufferARB(disp, glIsBufferARB); - SET_MapBufferARB(disp, glMapBufferARB); - SET_UnmapBufferARB(disp, glUnmapBufferARB); -#endif - -#if GL_ARB_vertex_program - SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB); - SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB); - SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB); - SET_GetProgramStringARB(disp, glGetProgramStringARB); - SET_GetProgramivARB(disp, glGetProgramivARB); - SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB); - SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB); - SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB); - SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB); - SET_ProgramStringARB(disp, glProgramStringARB); - SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB); - SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB); - SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB); - SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB); - SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB); - SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB); - SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB); - SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB); - SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB); - SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB); - SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB); - SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB); - SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB); - SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB); - SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB); - SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB); - SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB); - SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB); - SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB); - SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB); - SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB); - SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB); - SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB); - SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB); - SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB); - SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB); - SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB); - SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB); - SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB); - SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB); - SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB); - SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB); - SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB); - SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB); - SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB); - SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB); - SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB); -#endif - -#if GL_ARB_vertex_shader - SET_BindAttribLocationARB(disp, glBindAttribLocationARB); - SET_GetActiveAttribARB(disp, glGetActiveAttribARB); - SET_GetAttribLocationARB(disp, glGetAttribLocationARB); -#endif - -#if GL_ARB_window_pos - SET_WindowPos2dMESA(disp, glWindowPos2dARB); - SET_WindowPos2dvMESA(disp, glWindowPos2dvARB); - SET_WindowPos2fMESA(disp, glWindowPos2fARB); - SET_WindowPos2fvMESA(disp, glWindowPos2fvARB); - SET_WindowPos2iMESA(disp, glWindowPos2iARB); - SET_WindowPos2ivMESA(disp, glWindowPos2ivARB); - SET_WindowPos2sMESA(disp, glWindowPos2sARB); - SET_WindowPos2svMESA(disp, glWindowPos2svARB); - SET_WindowPos3dMESA(disp, glWindowPos3dARB); - SET_WindowPos3dvMESA(disp, glWindowPos3dvARB); - SET_WindowPos3fMESA(disp, glWindowPos3fARB); - SET_WindowPos3fvMESA(disp, glWindowPos3fvARB); - SET_WindowPos3iMESA(disp, glWindowPos3iARB); - SET_WindowPos3ivMESA(disp, glWindowPos3ivARB); - SET_WindowPos3sMESA(disp, glWindowPos3sARB); - SET_WindowPos3svMESA(disp, glWindowPos3svARB); -#endif - -#if GL_ATI_fragment_shader - SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI); - SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI); - SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI); - SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI); - SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI); - SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI); - SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI); - SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI); - SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI); - SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI); - SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI); - SET_PassTexCoordATI(disp, glPassTexCoordATI); - SET_SampleMapATI(disp, glSampleMapATI); - SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI); -#elif GL_EXT_fragment_shader - SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); - SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT); - SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT); - SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); - SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); - SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); - SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT); - SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT); - SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); - SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); - SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); - SET_PassTexCoordATI(disp, glPassTexCoordEXT); - SET_SampleMapATI(disp, glSampleMapEXT); - SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); -#endif - -#if GL_ATI_separate_stencil - SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI); -#endif - -#if GL_EXT_blend_equation_separate - SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT); -#endif - -#if GL_EXT_blend_func_separate - SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT); -#endif - -#if GL_EXT_depth_bounds_test - SET_DepthBoundsEXT(disp, glDepthBoundsEXT); -#endif - -#if GL_EXT_compiled_vertex_array - SET_LockArraysEXT(disp, glLockArraysEXT); - SET_UnlockArraysEXT(disp, glUnlockArraysEXT); -#endif - -#if GL_EXT_cull_vertex - SET_CullParameterdvEXT(disp, glCullParameterdvEXT); - SET_CullParameterfvEXT(disp, glCullParameterfvEXT); -#endif - -#if GL_EXT_fog_coord - SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT); - SET_FogCoorddEXT(disp, glFogCoorddEXT); - SET_FogCoorddvEXT(disp, glFogCoorddvEXT); - SET_FogCoordfEXT(disp, glFogCoordfEXT); - SET_FogCoordfvEXT(disp, glFogCoordfvEXT); -#endif - -#if GL_EXT_framebuffer_blit - SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT); -#endif - -#if GL_EXT_framebuffer_object - SET_BindFramebufferEXT(disp, glBindFramebufferEXT); - SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT); - SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT); - SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT); - SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT); - SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT); - SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT); - SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT); - SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT); - SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT); - SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT); - SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT); - SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT); - SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT); - SET_IsFramebufferEXT(disp, glIsFramebufferEXT); - SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT); - SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT); -#endif + SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D")); + SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D")); + SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D")); + SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf")); + SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv")); + SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri")); + SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv")); + SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D")); + SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D")); + SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D")); + SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated")); + SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef")); + SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d")); + SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv")); + SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f")); + SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv")); + SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i")); + SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv")); + SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s")); + SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv")); + SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d")); + SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv")); + SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f")); + SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv")); + SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i")); + SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv")); + SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s")); + SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv")); + SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d")); + SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv")); + SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f")); + SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv")); + SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i")); + SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv")); + SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s")); + SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv")); + SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer")); + SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport")); + + /* GL_VERSION_2_0 */ + SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader")); + SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader")); + SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader")); + SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders")); + SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog")); + SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog")); + SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv")); + SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader")); + SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate")); + SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate")); + SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate")); + + /* GL_VERSION_2_1 */ + SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv")); + SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv")); + SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv")); + SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv")); + SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv")); + SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv")); + + /* GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE")); + SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE")); + SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE")); + SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE")); + + /* GL_ARB_draw_buffers */ + SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB")); + + /* GL_ARB_multisample */ + SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB")); + + /* GL_ARB_multitexture */ + SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB")); + SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB")); + SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB")); + SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB")); + SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB")); + SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB")); + SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB")); + SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB")); + SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB")); + SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB")); + SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB")); + SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB")); + SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB")); + SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB")); + SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB")); + SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB")); + SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB")); + SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB")); + SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB")); + SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB")); + SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB")); + SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB")); + SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB")); + SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB")); + SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB")); + SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB")); + SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB")); + SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB")); + SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB")); + SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB")); + SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB")); + SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB")); + SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB")); + SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB")); + + /* GL_ARB_occlusion_query */ + SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB")); + SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB")); + SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB")); + SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB")); + SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB")); + SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB")); + SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB")); + SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB")); + + /* GL_ARB_shader_objects */ + SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB")); + SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB")); + SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB")); + SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB")); + SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB")); + SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB")); + SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB")); + SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB")); + SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB")); + SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB")); + SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB")); + SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB")); + SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB")); + SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB")); + SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB")); + SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB")); + SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB")); + SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB")); + SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB")); + SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB")); + SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB")); + SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB")); + SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB")); + SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB")); + SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB")); + SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB")); + SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB")); + SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB")); + SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB")); + SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB")); + SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB")); + SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB")); + SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB")); + SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB")); + SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB")); + SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB")); + SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB")); + SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB")); + SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB")); + + /* GL_ARB_texture_compression */ + SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB")); + SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB")); + SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB")); + SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB")); + SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB")); + SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB")); + SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB")); + + /* GL_ARB_transpose_matrix */ + SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB")); + SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB")); + SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB")); + SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB")); + + /* GL_ARB_vertex_buffer_object */ + SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB")); + SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB")); + SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB")); + SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB")); + SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB")); + SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB")); + SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB")); + SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB")); + SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB")); + SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB")); + SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB")); + + /* GL_ARB_vertex_program */ + SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB")); + SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB")); + SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB")); + SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB")); + SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB")); + SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB")); + SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB")); + SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB")); + SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB")); + SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB")); + SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB")); + SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB")); + SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB")); + SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB")); + SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB")); + SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB")); + SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB")); + SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB")); + SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB")); + SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB")); + SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB")); + SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB")); + SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB")); + SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB")); + SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB")); + SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB")); + SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB")); + SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB")); + SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB")); + SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB")); + SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB")); + SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB")); + SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB")); + SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB")); + SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB")); + SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB")); + SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB")); + SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB")); + SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB")); + SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB")); + SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB")); + SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB")); + SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB")); + SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB")); + SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB")); + SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB")); + SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB")); + SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB")); + SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB")); + SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB")); + SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB")); + SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB")); + SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB")); + SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB")); + SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB")); + SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB")); + SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB")); + + /* GL_ARB_vertex_shader */ + SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB")); + SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB")); + SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB")); + + /* GL_ARB_window_pos */ + SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB")); + SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB")); + SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB")); + SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB")); + SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB")); + SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB")); + SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB")); + SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB")); + SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB")); + SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB")); + SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB")); + SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB")); + SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB")); + SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB")); + SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB")); + SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB")); + + /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */ + if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) { + /* GL_ATI_fragment_shader */ + SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")); + SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI")); + SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI")); + SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI")); + SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI")); + SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI")); + SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI")); + SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI")); + SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI")); + SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI")); + SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI")); + SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI")); + SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI")); + SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI")); + } else { + /* GL_EXT_fragment_shader */ + SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT")); + SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT")); + SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT")); + SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT")); + SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT")); + SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT")); + SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT")); + SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT")); + SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT")); + SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT")); + SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT")); + SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT")); + SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT")); + SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT")); + } -#if GL_EXT_gpu_program_parameters - SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT); -#endif + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI")); + + /* GL_EXT_blend_equation_separate */ + SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT")); + + /* GL_EXT_blend_func_separate */ + SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT")); + + /* GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT")); + + /* GL_EXT_compiled_vertex_array */ + SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT")); + SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT")); + + /* GL_EXT_cull_vertex */ + SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT")); + SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT")); + + /* GL_EXT_fog_coord */ + SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT")); + SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT")); + SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT")); + SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT")); + SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT")); + + /* GL_EXT_framebuffer_blit */ + SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT")); + + /* GL_EXT_framebuffer_object */ + SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT")); + SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT")); + SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT")); + SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT")); + SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT")); + SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT")); + SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT")); + SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT")); + SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT")); + SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT")); + SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT")); + SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT")); + SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT")); + SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT")); + SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT")); + SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT")); + SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT")); + + /* GL_EXT_gpu_program_parameters */ + SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT")); + SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT")); -#if GL_EXT_multi_draw_arrays /* Pointer Incompatability: * This warning can be safely ignored. OpenGL.framework adds const to the * two pointers. @@ -1414,206 +1297,193 @@ static void setup_dispatch_table(void) { * * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); */ - SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT); - SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT); -#endif - -#if GL_EXT_point_parameters - SET_PointParameterfEXT(disp, glPointParameterfEXT); - SET_PointParameterfvEXT(disp, glPointParameterfvEXT); -#elif GL_ARB_point_parameters - SET_PointParameterfEXT(disp, glPointParameterfARB); - SET_PointParameterfvEXT(disp, glPointParameterfvARB); -#endif - -#if GL_EXT_polygon_offset - SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT); -#endif - -#if GL_EXT_secondary_color - SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT); - SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT); - SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT); - SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT); - SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT); - SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT); - SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT); - SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT); - SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT); - SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT); - SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT); - SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT); - SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT); - SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT); - SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT); - SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT); - SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT); -#endif - -#if GL_EXT_stencil_two_side - SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT); -#endif - -#if GL_EXT_timer_query - SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT); - SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT); -#endif - -#if GL_EXT_vertex_array - SET_ColorPointerEXT(disp, glColorPointerEXT); - SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT); - SET_IndexPointerEXT(disp, glIndexPointerEXT); - SET_NormalPointerEXT(disp, glNormalPointerEXT); - SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT); - SET_VertexPointerEXT(disp, glVertexPointerEXT); -#endif - -#if GL_IBM_multimode_draw_arrays - SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM); -#endif - -#if GL_MESA_resize_buffers - SET_ResizeBuffersMESA(disp, glResizeBuffersMESA); -#endif - -#if GL_MESA_window_pos - SET_WindowPos4dMESA(disp, glWindowPos4dMESA); - SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA); - SET_WindowPos4fMESA(disp, glWindowPos4fMESA); - SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA); - SET_WindowPos4iMESA(disp, glWindowPos4iMESA); - SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA); - SET_WindowPos4sMESA(disp, glWindowPos4sMESA); - SET_WindowPos4svMESA(disp, glWindowPos4svMESA); -#endif -#if GL_NV_fence - SET_DeleteFencesNV(disp, glDeleteFencesNV); - SET_FinishFenceNV(disp, glFinishFenceNV); - SET_GenFencesNV(disp, glGenFencesNV); - SET_GetFenceivNV(disp, glGetFenceivNV); - SET_IsFenceNV(disp, glIsFenceNV); - SET_SetFenceNV(disp, glSetFenceNV); - SET_TestFenceNV(disp, glTestFenceNV); -#endif - -#if GL_NV_fragment_program - SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV); - SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV); - SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV); - SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV); - SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV); - SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV); -#endif - -#if GL_NV_geometry_program4 - SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT); -#endif - -#if GL_NV_point_sprite - SET_PointParameteriNV(disp, glPointParameteriNV); - SET_PointParameterivNV(disp, glPointParameterivNV); -#endif - -#if GL_NV_register_combiners - SET_CombinerInputNV(disp, glCombinerInputNV); - SET_CombinerOutputNV(disp, glCombinerOutputNV); - SET_CombinerParameterfNV(disp, glCombinerParameterfNV); - SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV); - SET_CombinerParameteriNV(disp, glCombinerParameteriNV); - SET_CombinerParameterivNV(disp, glCombinerParameterivNV); - SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV); - SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV); - SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV); - SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV); - SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV); - SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV); - SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV); -#endif - -#if GL_NV_vertex_array_range - SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV); - SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV); -#endif - -#if GL_NV_vertex_program - SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV); - SET_BindProgramNV(disp, glBindProgramNV); - SET_DeleteProgramsNV(disp, glDeleteProgramsNV); - SET_ExecuteProgramNV(disp, glExecuteProgramNV); - SET_GenProgramsNV(disp, glGenProgramsNV); - SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV); - SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV); - SET_GetProgramStringNV(disp, glGetProgramStringNV); - SET_GetProgramivNV(disp, glGetProgramivNV); - SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV); - SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV); - SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV); - SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV); - SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV); - SET_IsProgramNV(disp, glIsProgramNV); - SET_LoadProgramNV(disp, glLoadProgramNV); - SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV); - SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV); - SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV); - SET_TrackMatrixNV(disp, glTrackMatrixNV); - SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV) - SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV) - SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV) - SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV) - SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV) - SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV) - SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV) - SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV) - SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV) - SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV) - SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV) - SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV) - SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV) - SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV) - SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV) - SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV) - SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV) - SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV) - SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV) - SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV) - SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV) - SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV) - SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV) - SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV) - SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV) - SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV) - SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV) - SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV) - SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV) - SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV) - SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV) - SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV) - SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV) - SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV) - SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV) - SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV) - SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV) - SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV) - SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV) - SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV) -#endif - -#if GL_SGIS_multisample - SET_SampleMaskSGIS(disp, glSampleMaskSGIS); - SET_SamplePatternSGIS(disp, glSamplePatternSGIS); -#endif + /* GL_EXT_multi_draw_arrays */ + SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT")); + SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT")); + + /* GL_EXT_point_parameters / GL_ARB_point_parameters */ + if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) { + /* GL_EXT_point_parameters */ + SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT")); + SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT")); + } else { + /* GL_ARB_point_parameters */ + SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB")); + SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB")); + } -#if GL_SGIS_pixel_texture - SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS); - SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS); - SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS); - SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS); - SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS); - SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS); - SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX); -#endif + /* GL_EXT_polygon_offset */ + SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT")); + + /* GL_EXT_secondary_color */ + SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT")); + SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT")); + SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT")); + SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT")); + SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT")); + SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT")); + SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT")); + SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT")); + SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT")); + SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT")); + SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT")); + SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT")); + SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT")); + SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT")); + SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT")); + SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT")); + SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT")); + + /* GL_EXT_stencil_two_side */ + SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT")); + + /* GL_EXT_timer_query */ + SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT")); + SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT")); + + /* GL_EXT_vertex_array */ + SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT")); + SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT")); + SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT")); + SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT")); + SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT")); + SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT")); + + /* GL_IBM_multimode_draw_arrays */ + SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM")); + SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM")); + + /* GL_MESA_resize_buffers */ + SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA")); + + /* GL_MESA_window_pos */ + SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA")); + SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA")); + SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA")); + SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA")); + SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA")); + SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA")); + SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA")); + SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA")); + + /* GL_NV_fence */ + SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV")); + SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV")); + SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV")); + SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV")); + SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV")); + SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV")); + SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV")); + + /* GL_NV_fragment_program */ + SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV")); + SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV")); + SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV")); + SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV")); + SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV")); + SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV")); + + /* GL_NV_geometry_program4 */ + SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT")); + + /* GL_NV_point_sprite */ + SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV")); + SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV")); + + /* GL_NV_register_combiners */ + SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV")); + SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV")); + SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV")); + SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV")); + SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV")); + SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV")); + SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV")); + SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV")); + SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV")); + SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV")); + SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV")); + SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV")); + SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV")); + + /* GL_NV_vertex_array_range */ + SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV")); + SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV")); + + /* GL_NV_vertex_program */ + SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV")); + SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV")); + SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV")); + SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV")); + SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV")); + SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV")); + SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV")); + SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV")); + SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV")); + SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV")); + SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV")); + SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV")); + SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV")); + SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV")); + SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV")); + SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV")); + SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV")); + SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV")); + SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV")); + SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV")); + SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV")); + SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV")); + SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV")); + SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV")); + SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV")); + SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV")); + SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV")); + SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV")); + SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV")); + SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV")); + SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV")); + SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV")); + SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV")); + SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV")); + SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV")); + SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV")); + SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV")); + SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV")); + SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV")); + SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV")); + SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV")); + SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV")); + SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV")); + SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV")); + SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV")); + SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV")); + SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV")); + SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV")); + SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV")); + SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV")); + SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV")); + SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV")); + SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV")); + SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV")); + SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV")); + SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV")); + SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV")); + SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV")); + SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV")); + SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV")); + + /* GL_SGIS_multisample */ + SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS")); + SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS")); + + /* GL_SGIS_pixel_texture */ + SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS")); + SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS")); + SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS")); + SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS")); + SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS")); + SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS")); + SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX")); _glapi_set_dispatch(disp); } |