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authormarha <marha@users.sourceforge.net>2012-03-26 14:23:28 +0200
committermarha <marha@users.sourceforge.net>2012-03-26 14:23:28 +0200
commit76bcc36ed305418a3ddc5752d287ede894243e1b (patch)
treebacb320c825768471ce56f058f17ce863d592376 /xorg-server/hw/xquartz/GL
parent7d894e32566b710952c44cbc71939ad1d9e2fa8d (diff)
parent0f834b91a4768673833ab4917e87d86c237bb1a6 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: pixman/pixman/pixman-mmx.c xorg-server/Xext/shm.c xorg-server/Xext/syncsrv.h xorg-server/Xext/xvmain.c xorg-server/Xi/exevents.c xorg-server/Xi/opendev.c xorg-server/composite/compalloc.c xorg-server/composite/compoverlay.c xorg-server/dix/colormap.c xorg-server/dix/devices.c xorg-server/dix/dispatch.c xorg-server/dix/dixfonts.c xorg-server/dix/eventconvert.c xorg-server/dix/events.c xorg-server/dix/gc.c xorg-server/dix/getevents.c xorg-server/dix/main.c xorg-server/dix/privates.c xorg-server/dix/registry.c xorg-server/dix/resource.c xorg-server/exa/exa_accel.c xorg-server/exa/exa_migration_classic.c xorg-server/exa/exa_unaccel.c xorg-server/fb/fb.h xorg-server/fb/fbcopy.c xorg-server/fb/fbpixmap.c xorg-server/glx/dispatch.h xorg-server/glx/glapi.h xorg-server/glx/glapi_gentable.c xorg-server/glx/glapitable.h xorg-server/glx/glprocs.h xorg-server/glx/glxcmds.c xorg-server/glx/glxcmdsswap.c xorg-server/glx/glxdricommon.c xorg-server/glx/glxdriswrast.c xorg-server/glx/glxext.c xorg-server/glx/indirect_dispatch.c xorg-server/glx/indirect_dispatch.h xorg-server/glx/indirect_dispatch_swap.c xorg-server/glx/indirect_size.h xorg-server/glx/indirect_size_get.h xorg-server/glx/indirect_table.c xorg-server/glx/indirect_util.c xorg-server/glx/rensize.c xorg-server/glx/single2swap.c xorg-server/glx/singlepix.c xorg-server/glx/singlepixswap.c xorg-server/glx/singlesize.c xorg-server/hw/dmx/dmxinit.c xorg-server/hw/kdrive/ephyr/ephyr.c xorg-server/hw/kdrive/ephyr/hostx.c xorg-server/hw/kdrive/ephyr/hostx.h xorg-server/hw/kdrive/src/kinput.c xorg-server/hw/xfree86/common/compiler.h xorg-server/hw/xwin/InitInput.c xorg-server/hw/xwin/InitOutput.c xorg-server/hw/xwin/ddraw.h xorg-server/hw/xwin/glx/glwrap.c xorg-server/hw/xwin/glx/indirect.c xorg-server/hw/xwin/glx/wgl_ext_api.h xorg-server/hw/xwin/glx/winpriv.c xorg-server/hw/xwin/win.h xorg-server/hw/xwin/winallpriv.c xorg-server/hw/xwin/winauth.c xorg-server/hw/xwin/winclipboard.h xorg-server/hw/xwin/winclipboardinit.c xorg-server/hw/xwin/winclipboardthread.c xorg-server/hw/xwin/winclipboardunicode.c xorg-server/hw/xwin/winclipboardwndproc.c xorg-server/hw/xwin/winclipboardwrappers.c xorg-server/hw/xwin/winclipboardxevents.c xorg-server/hw/xwin/wincmap.c xorg-server/hw/xwin/winconfig.c xorg-server/hw/xwin/wincreatewnd.c xorg-server/hw/xwin/wincursor.c xorg-server/hw/xwin/windialogs.c xorg-server/hw/xwin/winengine.c xorg-server/hw/xwin/winerror.c xorg-server/hw/xwin/wingc.c xorg-server/hw/xwin/wingetsp.c xorg-server/hw/xwin/winkeybd.c xorg-server/hw/xwin/winkeybd.h xorg-server/hw/xwin/winlayouts.h xorg-server/hw/xwin/winmisc.c xorg-server/hw/xwin/winmonitors.c xorg-server/hw/xwin/winmouse.c xorg-server/hw/xwin/winmsg.c xorg-server/hw/xwin/winmsg.h xorg-server/hw/xwin/winmultiwindowclass.c xorg-server/hw/xwin/winmultiwindowicons.c xorg-server/hw/xwin/winmultiwindowshape.c xorg-server/hw/xwin/winmultiwindowwindow.c xorg-server/hw/xwin/winmultiwindowwm.c xorg-server/hw/xwin/winmultiwindowwndproc.c xorg-server/hw/xwin/winnativegdi.c xorg-server/hw/xwin/winpfbdd.c xorg-server/hw/xwin/winpixmap.c xorg-server/hw/xwin/winpolyline.c xorg-server/hw/xwin/winprefs.c xorg-server/hw/xwin/winprocarg.c xorg-server/hw/xwin/winregistry.c xorg-server/hw/xwin/winscrinit.c xorg-server/hw/xwin/winsetsp.c xorg-server/hw/xwin/winshaddd.c xorg-server/hw/xwin/winshadddnl.c xorg-server/hw/xwin/winshadgdi.c xorg-server/hw/xwin/wintrayicon.c xorg-server/hw/xwin/winwin32rootless.c xorg-server/hw/xwin/winwin32rootlesswindow.c xorg-server/hw/xwin/winwin32rootlesswndproc.c xorg-server/hw/xwin/winwindow.c xorg-server/hw/xwin/winwindow.h xorg-server/hw/xwin/winwindowswm.c xorg-server/hw/xwin/winwndproc.c xorg-server/include/callback.h xorg-server/include/dixstruct.h xorg-server/include/misc.h xorg-server/include/os.h xorg-server/include/scrnintstr.h xorg-server/mi/micmap.c xorg-server/mi/miinitext.c xorg-server/mi/mioverlay.c xorg-server/mi/misprite.c xorg-server/mi/mivaltree.c xorg-server/mi/miwindow.c xorg-server/miext/damage/damage.c xorg-server/miext/rootless/rootlessGC.c xorg-server/miext/rootless/rootlessWindow.c xorg-server/os/WaitFor.c xorg-server/os/access.c xorg-server/os/connection.c xorg-server/os/io.c xorg-server/os/log.c xorg-server/os/osinit.c xorg-server/os/utils.c xorg-server/os/xdmcp.c xorg-server/os/xprintf.c xorg-server/os/xstrans.c xorg-server/render/mipict.c xorg-server/xkb/xkbActions.c xorg-server/xkb/xkbInit.c xorg-server/xkeyboard-config/compat/default.in
Diffstat (limited to 'xorg-server/hw/xquartz/GL')
-rw-r--r--xorg-server/hw/xquartz/GL/capabilities.c651
-rw-r--r--xorg-server/hw/xquartz/GL/glcontextmodes.c1088
-rw-r--r--xorg-server/hw/xquartz/GL/glcontextmodes.h34
-rw-r--r--xorg-server/hw/xquartz/GL/indirect.c459
-rw-r--r--xorg-server/hw/xquartz/GL/visualConfigs.c282
5 files changed, 1310 insertions, 1204 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c
index b718a4156..4624fd4db 100644
--- a/xorg-server/hw/xquartz/GL/capabilities.c
+++ b/xorg-server/hw/xquartz/GL/capabilities.c
@@ -38,313 +38,326 @@
#include "os.h"
-static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
- if(bufferModes & kCGLStereoscopicBit) {
- c->stereo = true;
+static void
+handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes)
+{
+ if (bufferModes & kCGLStereoscopicBit) {
+ c->stereo = true;
}
- if(bufferModes & kCGLDoubleBufferBit) {
- c->buffers = 2;
- } else {
- c->buffers = 1;
+ if (bufferModes & kCGLDoubleBufferBit) {
+ c->buffers = 2;
+ }
+ else {
+ c->buffers = 1;
}
}
-static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
+static void
+handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes)
+{
int offset = 0;
-
- if(kCGL0Bit & smodes)
- c->stencil_bit_depths[offset++] = 0;
-
- if(kCGL1Bit & smodes)
- c->stencil_bit_depths[offset++] = 1;
-
- if(kCGL2Bit & smodes)
- c->stencil_bit_depths[offset++] = 2;
-
- if(kCGL3Bit & smodes)
- c->stencil_bit_depths[offset++] = 3;
-
- if(kCGL4Bit & smodes)
- c->stencil_bit_depths[offset++] = 4;
-
- if(kCGL5Bit & smodes)
- c->stencil_bit_depths[offset++] = 5;
-
- if(kCGL6Bit & smodes)
- c->stencil_bit_depths[offset++] = 6;
-
- if(kCGL8Bit & smodes)
- c->stencil_bit_depths[offset++] = 8;
-
- if(kCGL10Bit & smodes)
- c->stencil_bit_depths[offset++] = 10;
-
- if(kCGL12Bit & smodes)
- c->stencil_bit_depths[offset++] = 12;
-
- if(kCGL16Bit & smodes)
- c->stencil_bit_depths[offset++] = 16;
-
- if(kCGL24Bit & smodes)
- c->stencil_bit_depths[offset++] = 24;
-
- if(kCGL32Bit & smodes)
- c->stencil_bit_depths[offset++] = 32;
-
- if(kCGL48Bit & smodes)
- c->stencil_bit_depths[offset++] = 48;
-
- if(kCGL64Bit & smodes)
- c->stencil_bit_depths[offset++] = 64;
-
- if(kCGL96Bit & smodes)
- c->stencil_bit_depths[offset++] = 96;
-
- if(kCGL128Bit & smodes)
- c->stencil_bit_depths[offset++] = 128;
+
+ if (kCGL0Bit & smodes)
+ c->stencil_bit_depths[offset++] = 0;
+
+ if (kCGL1Bit & smodes)
+ c->stencil_bit_depths[offset++] = 1;
+
+ if (kCGL2Bit & smodes)
+ c->stencil_bit_depths[offset++] = 2;
+
+ if (kCGL3Bit & smodes)
+ c->stencil_bit_depths[offset++] = 3;
+
+ if (kCGL4Bit & smodes)
+ c->stencil_bit_depths[offset++] = 4;
+
+ if (kCGL5Bit & smodes)
+ c->stencil_bit_depths[offset++] = 5;
+
+ if (kCGL6Bit & smodes)
+ c->stencil_bit_depths[offset++] = 6;
+
+ if (kCGL8Bit & smodes)
+ c->stencil_bit_depths[offset++] = 8;
+
+ if (kCGL10Bit & smodes)
+ c->stencil_bit_depths[offset++] = 10;
+
+ if (kCGL12Bit & smodes)
+ c->stencil_bit_depths[offset++] = 12;
+
+ if (kCGL16Bit & smodes)
+ c->stencil_bit_depths[offset++] = 16;
+
+ if (kCGL24Bit & smodes)
+ c->stencil_bit_depths[offset++] = 24;
+
+ if (kCGL32Bit & smodes)
+ c->stencil_bit_depths[offset++] = 32;
+
+ if (kCGL48Bit & smodes)
+ c->stencil_bit_depths[offset++] = 48;
+
+ if (kCGL64Bit & smodes)
+ c->stencil_bit_depths[offset++] = 64;
+
+ if (kCGL96Bit & smodes)
+ c->stencil_bit_depths[offset++] = 96;
+
+ if (kCGL128Bit & smodes)
+ c->stencil_bit_depths[offset++] = 128;
assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
c->total_stencil_bit_depths = offset;
}
-static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
- GLint cmodes, int forAccum) {
+static int
+handleColorAndAccumulation(struct glColorBufCapabilities *c,
+ GLint cmodes, int forAccum)
+{
int offset = 0;
-
- /*1*/
- if(kCGLRGB444Bit & cmodes) {
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- ++offset;
- }
-
- /*2*/
- if(kCGLARGB4444Bit & cmodes) {
- c[offset].a = 4;
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*3*/
- if(kCGLRGB444A8Bit & cmodes) {
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- c[offset].a = 8;
- ++offset;
- }
- /*4*/
- if(kCGLRGB555Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- ++offset;
+ /*1 */
+ if (kCGLRGB444Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ ++offset;
}
- /*5*/
- if(kCGLARGB1555Bit & cmodes) {
- c[offset].a = 1;
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- c[offset].is_argb = true;
- ++offset;
+ /*2 */
+ if (kCGLARGB4444Bit & cmodes) {
+ c[offset].a = 4;
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].is_argb = true;
+ ++offset;
}
- /*6*/
- if(kCGLRGB555A8Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- c[offset].a = 8;
- ++offset;
+ /*3 */
+ if (kCGLRGB444A8Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].a = 8;
+ ++offset;
}
- /*7*/
- if(kCGLRGB565Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 6;
- c[offset].b = 5;
- ++offset;
+ /*4 */
+ if (kCGLRGB555Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ ++offset;
}
- /*8*/
- if(kCGLRGB565A8Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 6;
- c[offset].b = 5;
- c[offset].a = 8;
- ++offset;
+ /*5 */
+ if (kCGLARGB1555Bit & cmodes) {
+ c[offset].a = 1;
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].is_argb = true;
+ ++offset;
}
- /*9*/
- if(kCGLRGB888Bit & cmodes) {
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- ++offset;
+ /*6 */
+ if (kCGLRGB555A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
}
- /*10*/
- if(kCGLARGB8888Bit & cmodes) {
- c[offset].a = 8;
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- c[offset].is_argb = true;
- ++offset;
+ /*7 */
+ if (kCGLRGB565Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ ++offset;
}
- /*11*/
- if(kCGLRGB888A8Bit & cmodes) {
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- c[offset].a = 8;
- ++offset;
+ /*8 */
+ if (kCGLRGB565A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
}
- if(forAccum) {
-//#if 0
- /* FIXME
- * Disable this path, because some part of libGL, X, or Xplugin
- * doesn't work with sizes greater than 8.
- * When this is enabled and visuals are chosen using depths
- * such as 16, the result is that the windows don't redraw
- * and are often white, until a resize.
- */
-
- /*12*/
- if(kCGLRGB101010Bit & cmodes) {
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- ++offset;
+ /*9 */
+ if (kCGLRGB888Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ ++offset;
}
- /*13*/
- if(kCGLARGB2101010Bit & cmodes) {
- c[offset].a = 2;
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- c[offset].is_argb = true;
- ++offset;
+ /*10 */
+ if (kCGLARGB8888Bit & cmodes) {
+ c[offset].a = 8;
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].is_argb = true;
+ ++offset;
}
- /*14*/
- if(kCGLRGB101010_A8Bit & cmodes) {
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- c[offset].a = 8;
- ++offset;
+ /*11 */
+ if (kCGLRGB888A8Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].a = 8;
+ ++offset;
}
- /*15*/
- if(kCGLRGB121212Bit & cmodes) {
- c[offset].r = 12;
- c[offset].g = 12;
- c[offset].b = 12;
- ++offset;
- }
-
- /*16*/
- if(kCGLARGB12121212Bit & cmodes) {
- c[offset].a = 12;
- c[offset].r = 12;
- c[offset].g = 12;
- c[offset].b = 12;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*17*/
- if(kCGLRGB161616Bit & cmodes) {
- c[offset].r = 16;
- c[offset].g = 16;
- c[offset].b = 16;
- ++offset;
- }
-
- /*18*/
- if(kCGLRGBA16161616Bit & cmodes) {
- c[offset].r = 16;
- c[offset].g = 16;
- c[offset].b = 16;
- c[offset].a = 16;
- ++offset;
- }
+ if (forAccum) {
+//#if 0
+ /* FIXME
+ * Disable this path, because some part of libGL, X, or Xplugin
+ * doesn't work with sizes greater than 8.
+ * When this is enabled and visuals are chosen using depths
+ * such as 16, the result is that the windows don't redraw
+ * and are often white, until a resize.
+ */
+
+ /*12 */
+ if (kCGLRGB101010Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ ++offset;
+ }
+
+ /*13 */
+ if (kCGLARGB2101010Bit & cmodes) {
+ c[offset].a = 2;
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*14 */
+ if (kCGLRGB101010_A8Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*15 */
+ if (kCGLRGB121212Bit & cmodes) {
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ ++offset;
+ }
+
+ /*16 */
+ if (kCGLARGB12121212Bit & cmodes) {
+ c[offset].a = 12;
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*17 */
+ if (kCGLRGB161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ ++offset;
+ }
+
+ /*18 */
+ if (kCGLRGBA16161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ c[offset].a = 16;
+ ++offset;
+ }
}
//#endif
/* FIXME should we handle the floating point color modes, and if so, how? */
-
+
return offset;
}
-
-static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+static void
+handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes)
+{
c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
- cmodes, 0);
-
+ cmodes, 0);
+
assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
}
-static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+static void
+handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes)
+{
c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
- cmodes, 1);
+ cmodes, 1);
assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
}
-static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
+static void
+handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes)
+{
int offset = 0;
+
#define DEPTH(flag,value) do { \
if(dmodes & flag) { \
c->depth_buffers[offset++] = value; \
} \
} while(0)
- /*1*/
+ /*1 */
DEPTH(kCGL0Bit, 0);
- /*2*/
+ /*2 */
DEPTH(kCGL1Bit, 1);
- /*3*/
+ /*3 */
DEPTH(kCGL2Bit, 2);
- /*4*/
+ /*4 */
DEPTH(kCGL3Bit, 3);
- /*5*/
+ /*5 */
DEPTH(kCGL4Bit, 4);
- /*6*/
+ /*6 */
DEPTH(kCGL5Bit, 5);
- /*7*/
+ /*7 */
DEPTH(kCGL6Bit, 6);
- /*8*/
+ /*8 */
DEPTH(kCGL8Bit, 8);
- /*9*/
+ /*9 */
DEPTH(kCGL10Bit, 10);
- /*10*/
+ /*10 */
DEPTH(kCGL12Bit, 12);
- /*11*/
+ /*11 */
DEPTH(kCGL16Bit, 16);
- /*12*/
+ /*12 */
DEPTH(kCGL24Bit, 24);
- /*13*/
+ /*13 */
DEPTH(kCGL32Bit, 32);
- /*14*/
+ /*14 */
DEPTH(kCGL48Bit, 48);
- /*15*/
+ /*15 */
DEPTH(kCGL64Bit, 64);
- /*16*/
+ /*16 */
DEPTH(kCGL96Bit, 96);
- /*17*/
+ /*17 */
DEPTH(kCGL128Bit, 128);
#undef DEPTH
@@ -354,95 +367,96 @@ static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
}
/* Return non-zero if an error occured. */
-static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
- struct glCapabilitiesConfig *c) {
+static CGLError
+handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
+ struct glCapabilitiesConfig *c)
+{
CGLError err;
GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
- err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
+ err = CGLDescribeRenderer(info, r, kCGLRPAccelerated, &accelerated);
+
+ if (err)
+ return err;
- if(err)
- return err;
-
c->accelerated = accelerated;
/* Buffering modes: single/double, stereo */
err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
- if(err)
- return err;
-
+ if (err)
+ return err;
+
handleBufferModes(c, flags);
-
+
/* AUX buffers */
err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
- if(err)
- return err;
-
+ if (err)
+ return err;
+
c->aux_buffers = aux;
-
/* Depth buffer size */
err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
-
- if(err)
- return err;
- handleDepthModes(c, flags);
+ if (err)
+ return err;
+ handleDepthModes(c, flags);
/* Multisample buffers */
err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
- if(err)
- return err;
+ if (err)
+ return err;
c->multisample_buffers = samplebufs;
-
/* Multisample samples per multisample buffer */
err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
- if(err)
- return err;
+ if (err)
+ return err;
c->multisample_samples = samples;
-
/* Stencil bit depths */
err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
- if(err)
- return err;
-
- handleStencilModes(c, flags);
+ if (err)
+ return err;
+ handleStencilModes(c, flags);
/* Color modes (RGB/RGBA depths supported */
err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
- if(err)
- return err;
-
+ if (err)
+ return err;
+
handleColorModes(c, flags);
err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
- if(err)
- return err;
+ if (err)
+ return err;
handleAccumulationModes(c, flags);
-
+
return kCGLNoError;
}
-static void initCapabilities(struct glCapabilities *cap) {
+static void
+initCapabilities(struct glCapabilities *cap)
+{
cap->configurations = NULL;
cap->total_configurations = 0;
}
-static void initConfig(struct glCapabilitiesConfig *c) {
+static void
+initConfig(struct glCapabilitiesConfig *c)
+{
int i;
c->accelerated = false;
@@ -452,8 +466,8 @@ static void initConfig(struct glCapabilitiesConfig *c) {
c->total_depth_buffer_depths = 0;
- for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
- c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
+ for (i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
+ c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
}
c->multisample_buffers = 0;
@@ -461,83 +475,88 @@ static void initConfig(struct glCapabilitiesConfig *c) {
c->total_stencil_bit_depths = 0;
- for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
- c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
+ for (i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
+ c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
}
-
+
c->total_color_buffers = 0;
- for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
- c->color_buffers[i].r = c->color_buffers[i].g =
- c->color_buffers[i].b = c->color_buffers[i].a =
- GLCAPS_COLOR_BUF_INVALID_VALUE;
- c->color_buffers[i].is_argb = false;
- }
+ for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->color_buffers[i].r = c->color_buffers[i].g =
+ c->color_buffers[i].b = c->color_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->color_buffers[i].is_argb = false;
+ }
c->total_accum_buffers = 0;
- for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
- c->accum_buffers[i].r = c->accum_buffers[i].g =
- c->accum_buffers[i].b = c->accum_buffers[i].a =
- GLCAPS_COLOR_BUF_INVALID_VALUE;
- c->accum_buffers[i].is_argb = false;
+ for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->accum_buffers[i].r = c->accum_buffers[i].g =
+ c->accum_buffers[i].b = c->accum_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->accum_buffers[i].is_argb = false;
}
c->next = NULL;
}
-void freeGlCapabilities(struct glCapabilities *cap) {
+void
+freeGlCapabilities(struct glCapabilities *cap)
+{
struct glCapabilitiesConfig *conf, *next;
-
+
conf = cap->configurations;
- while(conf) {
- next = conf->next;
- free(conf);
- conf = next;
+ while (conf) {
+ next = conf->next;
+ free(conf);
+ conf = next;
}
- cap->configurations = NULL;
+ cap->configurations = NULL;
}
/*Return true if an error occured. */
-bool getGlCapabilities(struct glCapabilities *cap) {
- CGLRendererInfoObj info;
+bool
+getGlCapabilities(struct glCapabilities *cap)
+{
+ CGLRendererInfoObj info;
CGLError err;
- GLint numRenderers = 0, r;
+ GLint numRenderers = 0, r;
initCapabilities(cap);
- err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers);
- if(err) {
- ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
+ err = CGLQueryRendererInfo((GLuint) - 1, &info, &numRenderers);
+ if (err) {
+ ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
return err;
- }
+ }
- for(r = 0; r < numRenderers; r++) {
- struct glCapabilitiesConfig tmpconf, *conf;
+ for (r = 0; r < numRenderers; r++) {
+ struct glCapabilitiesConfig tmpconf, *conf;
- initConfig(&tmpconf);
+ initConfig(&tmpconf);
- err = handleRendererDescriptions(info, r, &tmpconf);
- if(err) {
- ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err));
+ err = handleRendererDescriptions(info, r, &tmpconf);
+ if (err) {
+ ErrorF("handleRendererDescriptions returned error: %s\n",
+ CGLErrorString(err));
ErrorF("trying to continue...\n");
continue;
- }
+ }
- conf = malloc(sizeof(*conf));
- if(NULL == conf) {
- FatalError("Unable to allocate memory for OpenGL capabilities\n");
- }
+ conf = malloc(sizeof(*conf));
+ if (NULL == conf) {
+ FatalError("Unable to allocate memory for OpenGL capabilities\n");
+ }
- /* Copy the struct. */
- *conf = tmpconf;
+ /* Copy the struct. */
+ *conf = tmpconf;
- /* Now link the configuration into the list. */
- conf->next = cap->configurations;
- cap->configurations = conf;
- }
+ /* Now link the configuration into the list. */
+ conf->next = cap->configurations;
+ cap->configurations = conf;
+ }
CGLDestroyRendererInfo(info);
diff --git a/xorg-server/hw/xquartz/GL/glcontextmodes.c b/xorg-server/hw/xquartz/GL/glcontextmodes.c
index 52a9ca440..79fadf876 100644
--- a/xorg-server/hw/xquartz/GL/glcontextmodes.c
+++ b/xorg-server/hw/xquartz/GL/glcontextmodes.c
@@ -1,550 +1,538 @@
-/*
- * (C) Copyright IBM Corporation 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file glcontextmodes.c
- * Utility routines for working with \c __GLcontextModes structures. At
- * some point most or all of these functions will be moved to the Mesa
- * code base.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#if defined(IN_MINI_GLX)
-#include <GL/gl.h>
-#else
-#if defined(HAVE_DIX_CONFIG_H)
-# include <dix-config.h>
-#endif
-#include <X11/X.h>
-#include <GL/glx.h>
-#include "GL/glxint.h"
-#endif
-
-/* Memory macros */
-#if defined(IN_MINI_GLX)
-# include <stdlib.h>
-# include <string.h>
-# define _mesa_malloc(b) malloc(b)
-# define _mesa_free(m) free(m)
-# define _mesa_memset memset
-#else
-# ifdef XFree86Server
-# include <os.h>
-# include <string.h>
-# define _mesa_malloc(b) malloc(b)
-# define _mesa_free(m) free(m)
-# define _mesa_memset memset
-# else
-# include <X11/Xlibint.h>
-# define _mesa_memset memset
-# define _mesa_malloc(b) Xmalloc(b)
-# define _mesa_free(m) free(m)
-# endif /* XFree86Server */
-#endif /* !defined(IN_MINI_GLX) */
-
-#include "glcontextmodes.h"
-
-#if !defined(IN_MINI_GLX)
-#define NUM_VISUAL_TYPES 6
-
-/**
- * Convert an X visual type to a GLX visual type.
- *
- * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
- * to be converted.
- * \return If \c visualType is a valid X visual type, a GLX visual type will
- * be returned. Otherwise \c GLX_NONE will be returned.
- */
-GLint
-_gl_convert_from_x_visual_type( int visualType )
-{
- static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
- GLX_STATIC_GRAY, GLX_GRAY_SCALE,
- GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
- GLX_TRUE_COLOR, GLX_DIRECT_COLOR
- };
-
- return ( (unsigned) visualType < NUM_VISUAL_TYPES )
- ? glx_visual_types[ visualType ] : GLX_NONE;
-}
-
-
-/**
- * Convert a GLX visual type to an X visual type.
- *
- * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
- * \c GLX_STATIC_GRAY, etc.) to be converted.
- * \return If \c visualType is a valid GLX visual type, an X visual type will
- * be returned. Otherwise -1 will be returned.
- */
-GLint
-_gl_convert_to_x_visual_type( int visualType )
-{
- static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
- TrueColor, DirectColor,
- PseudoColor, StaticColor,
- GrayScale, StaticGray
- };
-
- return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES )
- ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
-}
-
-
-/**
- * Copy a GLX visual config structure to a GL context mode structure. All
- * of the fields in \c config are copied to \c mode. Additional fields in
- * \c mode that can be derrived from the fields of \c config (i.e.,
- * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
- * that cannot be derived are set to default values.
- *
- * \param mode Destination GL context mode.
- * \param config Source GLX visual config.
- *
- * \note
- * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
- * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
- */
-void
-_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
- const __GLXvisualConfig * config )
-{
- __GLcontextModes * const next = mode->next;
-
- (void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) );
- mode->next = next;
-
- mode->visualID = config->vid;
- mode->visualType = _gl_convert_from_x_visual_type( config->class );
- mode->xRenderable = GL_TRUE;
- mode->fbconfigID = config->vid;
- mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
-
- mode->rgbMode = (config->rgba != 0);
- mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
-
- mode->colorIndexMode = !(mode->rgbMode);
- mode->doubleBufferMode = (config->doubleBuffer != 0);
- mode->stereoMode = (config->stereo != 0);
-
- mode->haveAccumBuffer = ((config->accumRedSize +
- config->accumGreenSize +
- config->accumBlueSize +
- config->accumAlphaSize) > 0);
- mode->haveDepthBuffer = (config->depthSize > 0);
- mode->haveStencilBuffer = (config->stencilSize > 0);
-
- mode->redBits = config->redSize;
- mode->greenBits = config->greenSize;
- mode->blueBits = config->blueSize;
- mode->alphaBits = config->alphaSize;
- mode->redMask = config->redMask;
- mode->greenMask = config->greenMask;
- mode->blueMask = config->blueMask;
- mode->alphaMask = config->alphaMask;
- mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
- mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
-
- mode->accumRedBits = config->accumRedSize;
- mode->accumGreenBits = config->accumGreenSize;
- mode->accumBlueBits = config->accumBlueSize;
- mode->accumAlphaBits = config->accumAlphaSize;
- mode->depthBits = config->depthSize;
- mode->stencilBits = config->stencilSize;
-
- mode->numAuxBuffers = config->auxBuffers;
- mode->level = config->level;
-
- mode->visualRating = config->visualRating;
- mode->transparentPixel = config->transparentPixel;
- mode->transparentRed = config->transparentRed;
- mode->transparentGreen = config->transparentGreen;
- mode->transparentBlue = config->transparentBlue;
- mode->transparentAlpha = config->transparentAlpha;
- mode->transparentIndex = config->transparentIndex;
- mode->samples = config->multiSampleSize;
- mode->sampleBuffers = config->nMultiSampleBuffers;
- /* mode->visualSelectGroup = config->visualSelectGroup; ? */
-
- mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
- mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
- GL_TRUE : GL_FALSE;
- mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
- mode->bindToTextureTargets = mode->rgbMode ?
- GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
- GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
- mode->yInverted = GL_FALSE;
-}
-
-
-/**
- * Get data from a GL context mode.
- *
- * \param mode GL context mode whose data is to be returned.
- * \param attribute Attribute of \c mode that is to be returned.
- * \param value_return Location to store the data member of \c mode.
- * \return If \c attribute is a valid attribute of \c mode, zero is
- * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
- */
-int
-_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
- int *value_return)
-{
- switch (attribute) {
- case GLX_USE_GL:
- *value_return = GL_TRUE;
- return 0;
- case GLX_BUFFER_SIZE:
- *value_return = mode->rgbBits;
- return 0;
- case GLX_RGBA:
- *value_return = mode->rgbMode;
- return 0;
- case GLX_RED_SIZE:
- *value_return = mode->redBits;
- return 0;
- case GLX_GREEN_SIZE:
- *value_return = mode->greenBits;
- return 0;
- case GLX_BLUE_SIZE:
- *value_return = mode->blueBits;
- return 0;
- case GLX_ALPHA_SIZE:
- *value_return = mode->alphaBits;
- return 0;
- case GLX_DOUBLEBUFFER:
- *value_return = mode->doubleBufferMode;
- return 0;
- case GLX_STEREO:
- *value_return = mode->stereoMode;
- return 0;
- case GLX_AUX_BUFFERS:
- *value_return = mode->numAuxBuffers;
- return 0;
- case GLX_DEPTH_SIZE:
- *value_return = mode->depthBits;
- return 0;
- case GLX_STENCIL_SIZE:
- *value_return = mode->stencilBits;
- return 0;
- case GLX_ACCUM_RED_SIZE:
- *value_return = mode->accumRedBits;
- return 0;
- case GLX_ACCUM_GREEN_SIZE:
- *value_return = mode->accumGreenBits;
- return 0;
- case GLX_ACCUM_BLUE_SIZE:
- *value_return = mode->accumBlueBits;
- return 0;
- case GLX_ACCUM_ALPHA_SIZE:
- *value_return = mode->accumAlphaBits;
- return 0;
- case GLX_LEVEL:
- *value_return = mode->level;
- return 0;
- case GLX_TRANSPARENT_TYPE_EXT:
- *value_return = mode->transparentPixel;
- return 0;
- case GLX_TRANSPARENT_RED_VALUE:
- *value_return = mode->transparentRed;
- return 0;
- case GLX_TRANSPARENT_GREEN_VALUE:
- *value_return = mode->transparentGreen;
- return 0;
- case GLX_TRANSPARENT_BLUE_VALUE:
- *value_return = mode->transparentBlue;
- return 0;
- case GLX_TRANSPARENT_ALPHA_VALUE:
- *value_return = mode->transparentAlpha;
- return 0;
- case GLX_TRANSPARENT_INDEX_VALUE:
- *value_return = mode->transparentIndex;
- return 0;
- case GLX_X_VISUAL_TYPE:
- *value_return = mode->visualType;
- return 0;
- case GLX_CONFIG_CAVEAT:
- *value_return = mode->visualRating;
- return 0;
- case GLX_VISUAL_ID:
- *value_return = mode->visualID;
- return 0;
- case GLX_DRAWABLE_TYPE:
- *value_return = mode->drawableType;
- return 0;
- case GLX_RENDER_TYPE:
- *value_return = mode->renderType;
- return 0;
- case GLX_X_RENDERABLE:
- *value_return = mode->xRenderable;
- return 0;
- case GLX_FBCONFIG_ID:
- *value_return = mode->fbconfigID;
- return 0;
- case GLX_MAX_PBUFFER_WIDTH:
- *value_return = mode->maxPbufferWidth;
- return 0;
- case GLX_MAX_PBUFFER_HEIGHT:
- *value_return = mode->maxPbufferHeight;
- return 0;
- case GLX_MAX_PBUFFER_PIXELS:
- *value_return = mode->maxPbufferPixels;
- return 0;
- case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
- *value_return = mode->optimalPbufferWidth;
- return 0;
- case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
- *value_return = mode->optimalPbufferHeight;
- return 0;
- case GLX_SWAP_METHOD_OML:
- *value_return = mode->swapMethod;
- return 0;
- case GLX_SAMPLE_BUFFERS_SGIS:
- *value_return = mode->sampleBuffers;
- return 0;
- case GLX_SAMPLES_SGIS:
- *value_return = mode->samples;
- return 0;
- case GLX_BIND_TO_TEXTURE_RGB_EXT:
- *value_return = mode->bindToTextureRgb;
- return 0;
- case GLX_BIND_TO_TEXTURE_RGBA_EXT:
- *value_return = mode->bindToTextureRgba;
- return 0;
- case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
- *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
- GL_FALSE;
- return 0;
- case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
- *value_return = mode->bindToTextureTargets;
- return 0;
- case GLX_Y_INVERTED_EXT:
- *value_return = mode->yInverted;
- return 0;
-
- /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
- * It is ONLY for communication between the GLX client and the GLX
- * server.
- */
- case GLX_VISUAL_SELECT_GROUP_SGIX:
- default:
- return GLX_BAD_ATTRIBUTE;
- }
-}
-#endif /* !defined(IN_MINI_GLX) */
-
-
-/**
- * Allocate a linked list of \c __GLcontextModes structures. The fields of
- * each structure will be initialized to "reasonable" default values. In
- * most cases this is the default value defined by table 3.4 of the GLX
- * 1.3 specification. This means that most values are either initialized to
- * zero or \c GLX_DONT_CARE (which is -1). As support for additional
- * extensions is added, the new values will be initialized to appropriate
- * values from the extension specification.
- *
- * \param count Number of structures to allocate.
- * \param minimum_size Minimum size of a structure to allocate. This allows
- * for differences in the version of the
- * \c __GLcontextModes stucture used in libGL and in a
- * DRI-based driver.
- * \returns A pointer to the first element in a linked list of \c count
- * stuctures on success, or \c NULL on failure.
- *
- * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
- * The fundamental assumption is that if the \c minimum_size
- * specified by the driver and the size of the \c __GLcontextModes
- * structure in libGL is the same, then the meaning of each byte in
- * the structure is the same in both places. \b Be \b careful!
- * Basically this means that fields have to be added in libGL and
- * then propagated to drivers. Drivers should \b never arbitrarilly
- * extend the \c __GLcontextModes data-structure.
- */
-__GLcontextModes *
-_gl_context_modes_create( unsigned count, size_t minimum_size )
-{
- const size_t size = (minimum_size > sizeof( __GLcontextModes ))
- ? minimum_size : sizeof( __GLcontextModes );
- __GLcontextModes * base = NULL;
- __GLcontextModes ** next;
- unsigned i;
-
- next = & base;
- for ( i = 0 ; i < count ; i++ ) {
- *next = (__GLcontextModes *) _mesa_malloc( size );
- if ( *next == NULL ) {
- _gl_context_modes_destroy( base );
- base = NULL;
- break;
- }
-
- (void) _mesa_memset( *next, 0, size );
- (*next)->visualID = GLX_DONT_CARE;
- (*next)->visualType = GLX_DONT_CARE;
- (*next)->visualRating = GLX_NONE;
- (*next)->transparentPixel = GLX_NONE;
- (*next)->transparentRed = GLX_DONT_CARE;
- (*next)->transparentGreen = GLX_DONT_CARE;
- (*next)->transparentBlue = GLX_DONT_CARE;
- (*next)->transparentAlpha = GLX_DONT_CARE;
- (*next)->transparentIndex = GLX_DONT_CARE;
- (*next)->xRenderable = GLX_DONT_CARE;
- (*next)->fbconfigID = GLX_DONT_CARE;
- (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
- (*next)->bindToTextureRgb = GLX_DONT_CARE;
- (*next)->bindToTextureRgba = GLX_DONT_CARE;
- (*next)->bindToMipmapTexture = GLX_DONT_CARE;
- (*next)->bindToTextureTargets = GLX_DONT_CARE;
- (*next)->yInverted = GLX_DONT_CARE;
-
- next = & ((*next)->next);
- }
-
- return base;
-}
-
-
-/**
- * Destroy a linked list of \c __GLcontextModes structures created by
- * \c _gl_context_modes_create.
- *
- * \param modes Linked list of structures to be destroyed. All structres
- * in the list will be freed.
- */
-void
-_gl_context_modes_destroy( __GLcontextModes * modes )
-{
- while ( modes != NULL ) {
- __GLcontextModes * const next = modes->next;
-
- _mesa_free( modes );
- modes = next;
- }
-}
-
-
-/**
- * Find a context mode matching a Visual ID.
- *
- * \param modes List list of context-mode structures to be searched.
- * \param vid Visual ID to be found.
- * \returns A pointer to a context-mode in \c modes if \c vid was found in
- * the list, or \c NULL if it was not.
- */
-
-__GLcontextModes *
-_gl_context_modes_find_visual(__GLcontextModes *modes, int vid)
-{
- __GLcontextModes *m;
-
- for (m = modes; m != NULL; m = m->next)
- if (m->visualID == vid)
- return m;
-
- return NULL;
-}
-
-__GLcontextModes *
-_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid)
-{
- __GLcontextModes *m;
-
- for (m = modes; m != NULL; m = m->next)
- if (m->fbconfigID == fbid)
- return m;
-
- return NULL;
-}
-
-/**
- * Determine if two context-modes are the same. This is intended to be used
- * by libGL implementations to compare to sets of driver generated FBconfigs.
- *
- * \param a Context-mode to be compared.
- * \param b Context-mode to be compared.
- * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
- * returned otherwise.
- */
-GLboolean
-_gl_context_modes_are_same( const __GLcontextModes * a,
- const __GLcontextModes * b )
-{
- return( (a->rgbMode == b->rgbMode) &&
- (a->floatMode == b->floatMode) &&
- (a->colorIndexMode == b->colorIndexMode) &&
- (a->doubleBufferMode == b->doubleBufferMode) &&
- (a->stereoMode == b->stereoMode) &&
- (a->redBits == b->redBits) &&
- (a->greenBits == b->greenBits) &&
- (a->blueBits == b->blueBits) &&
- (a->alphaBits == b->alphaBits) &&
-#if 0 /* For some reason these don't get set on the client-side in libGL. */
- (a->redMask == b->redMask) &&
- (a->greenMask == b->greenMask) &&
- (a->blueMask == b->blueMask) &&
- (a->alphaMask == b->alphaMask) &&
-#endif
- (a->rgbBits == b->rgbBits) &&
- (a->indexBits == b->indexBits) &&
- (a->accumRedBits == b->accumRedBits) &&
- (a->accumGreenBits == b->accumGreenBits) &&
- (a->accumBlueBits == b->accumBlueBits) &&
- (a->accumAlphaBits == b->accumAlphaBits) &&
- (a->depthBits == b->depthBits) &&
- (a->stencilBits == b->stencilBits) &&
- (a->numAuxBuffers == b->numAuxBuffers) &&
- (a->level == b->level) &&
- (a->pixmapMode == b->pixmapMode) &&
- (a->visualRating == b->visualRating) &&
-
- (a->transparentPixel == b->transparentPixel) &&
-
- ((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
- ((a->transparentRed == b->transparentRed) &&
- (a->transparentGreen == b->transparentGreen) &&
- (a->transparentBlue == b->transparentBlue) &&
- (a->transparentAlpha == b->transparentAlpha))) &&
-
- ((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
- (a->transparentIndex == b->transparentIndex)) &&
-
- (a->sampleBuffers == b->sampleBuffers) &&
- (a->samples == b->samples) &&
- ((a->drawableType & b->drawableType) != 0) &&
- (a->renderType == b->renderType) &&
- (a->maxPbufferWidth == b->maxPbufferWidth) &&
- (a->maxPbufferHeight == b->maxPbufferHeight) &&
- (a->maxPbufferPixels == b->maxPbufferPixels) &&
- (a->optimalPbufferWidth == b->optimalPbufferWidth) &&
- (a->optimalPbufferHeight == b->optimalPbufferHeight) &&
- (a->swapMethod == b->swapMethod) &&
- (a->bindToTextureRgb == b->bindToTextureRgb) &&
- (a->bindToTextureRgba == b->bindToTextureRgba) &&
- (a->bindToMipmapTexture == b->bindToMipmapTexture) &&
- (a->bindToTextureTargets == b->bindToTextureTargets) &&
- (a->yInverted == b->yInverted) );
-}
+/*
+ * (C) Copyright IBM Corporation 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glcontextmodes.c
+ * Utility routines for working with \c __GLcontextModes structures. At
+ * some point most or all of these functions will be moved to the Mesa
+ * code base.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#if defined(IN_MINI_GLX)
+#include <GL/gl.h>
+#else
+#if defined(HAVE_DIX_CONFIG_H)
+#include <dix-config.h>
+#endif
+#include <X11/X.h>
+#include <GL/glx.h>
+#include "GL/glxint.h"
+#endif
+
+/* Memory macros */
+#if defined(IN_MINI_GLX)
+#include <stdlib.h>
+#include <string.h>
+#define _mesa_malloc(b) malloc(b)
+#define _mesa_free(m) free(m)
+#define _mesa_memset memset
+#else
+#ifdef XFree86Server
+#include <os.h>
+#include <string.h>
+#define _mesa_malloc(b) malloc(b)
+#define _mesa_free(m) free(m)
+#define _mesa_memset memset
+#else
+#include <X11/Xlibint.h>
+#define _mesa_memset memset
+#define _mesa_malloc(b) Xmalloc(b)
+#define _mesa_free(m) free(m)
+#endif /* XFree86Server */
+#endif /* !defined(IN_MINI_GLX) */
+
+#include "glcontextmodes.h"
+
+#if !defined(IN_MINI_GLX)
+#define NUM_VISUAL_TYPES 6
+
+/**
+ * Convert an X visual type to a GLX visual type.
+ *
+ * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
+ * to be converted.
+ * \return If \c visualType is a valid X visual type, a GLX visual type will
+ * be returned. Otherwise \c GLX_NONE will be returned.
+ */
+GLint
+_gl_convert_from_x_visual_type(int visualType)
+{
+ static const int glx_visual_types[NUM_VISUAL_TYPES] = {
+ GLX_STATIC_GRAY, GLX_GRAY_SCALE,
+ GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
+ GLX_TRUE_COLOR, GLX_DIRECT_COLOR
+ };
+
+ return ((unsigned) visualType < NUM_VISUAL_TYPES)
+ ? glx_visual_types[visualType] : GLX_NONE;
+}
+
+/**
+ * Convert a GLX visual type to an X visual type.
+ *
+ * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
+ * \c GLX_STATIC_GRAY, etc.) to be converted.
+ * \return If \c visualType is a valid GLX visual type, an X visual type will
+ * be returned. Otherwise -1 will be returned.
+ */
+GLint
+_gl_convert_to_x_visual_type(int visualType)
+{
+ static const int x_visual_types[NUM_VISUAL_TYPES] = {
+ TrueColor, DirectColor,
+ PseudoColor, StaticColor,
+ GrayScale, StaticGray
+ };
+
+ return ((unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES)
+ ? x_visual_types[visualType - GLX_TRUE_COLOR] : -1;
+}
+
+/**
+ * Copy a GLX visual config structure to a GL context mode structure. All
+ * of the fields in \c config are copied to \c mode. Additional fields in
+ * \c mode that can be derrived from the fields of \c config (i.e.,
+ * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
+ * that cannot be derived are set to default values.
+ *
+ * \param mode Destination GL context mode.
+ * \param config Source GLX visual config.
+ *
+ * \note
+ * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
+ * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
+ */
+void
+_gl_copy_visual_to_context_mode(__GLcontextModes * mode,
+ const __GLXvisualConfig * config)
+{
+ __GLcontextModes *const next = mode->next;
+
+ (void) _mesa_memset(mode, 0, sizeof(__GLcontextModes));
+ mode->next = next;
+
+ mode->visualID = config->vid;
+ mode->visualType = _gl_convert_from_x_visual_type(config->class);
+ mode->xRenderable = GL_TRUE;
+ mode->fbconfigID = config->vid;
+ mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
+
+ mode->rgbMode = (config->rgba != 0);
+ mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
+
+ mode->colorIndexMode = !(mode->rgbMode);
+ mode->doubleBufferMode = (config->doubleBuffer != 0);
+ mode->stereoMode = (config->stereo != 0);
+
+ mode->haveAccumBuffer = ((config->accumRedSize +
+ config->accumGreenSize +
+ config->accumBlueSize +
+ config->accumAlphaSize) > 0);
+ mode->haveDepthBuffer = (config->depthSize > 0);
+ mode->haveStencilBuffer = (config->stencilSize > 0);
+
+ mode->redBits = config->redSize;
+ mode->greenBits = config->greenSize;
+ mode->blueBits = config->blueSize;
+ mode->alphaBits = config->alphaSize;
+ mode->redMask = config->redMask;
+ mode->greenMask = config->greenMask;
+ mode->blueMask = config->blueMask;
+ mode->alphaMask = config->alphaMask;
+ mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
+ mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
+
+ mode->accumRedBits = config->accumRedSize;
+ mode->accumGreenBits = config->accumGreenSize;
+ mode->accumBlueBits = config->accumBlueSize;
+ mode->accumAlphaBits = config->accumAlphaSize;
+ mode->depthBits = config->depthSize;
+ mode->stencilBits = config->stencilSize;
+
+ mode->numAuxBuffers = config->auxBuffers;
+ mode->level = config->level;
+
+ mode->visualRating = config->visualRating;
+ mode->transparentPixel = config->transparentPixel;
+ mode->transparentRed = config->transparentRed;
+ mode->transparentGreen = config->transparentGreen;
+ mode->transparentBlue = config->transparentBlue;
+ mode->transparentAlpha = config->transparentAlpha;
+ mode->transparentIndex = config->transparentIndex;
+ mode->samples = config->multiSampleSize;
+ mode->sampleBuffers = config->nMultiSampleBuffers;
+ /* mode->visualSelectGroup = config->visualSelectGroup; ? */
+
+ mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
+
+ mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
+ mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
+ GL_TRUE : GL_FALSE;
+ mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
+ mode->bindToTextureTargets = mode->rgbMode ?
+ GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
+ GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
+ mode->yInverted = GL_FALSE;
+}
+
+/**
+ * Get data from a GL context mode.
+ *
+ * \param mode GL context mode whose data is to be returned.
+ * \param attribute Attribute of \c mode that is to be returned.
+ * \param value_return Location to store the data member of \c mode.
+ * \return If \c attribute is a valid attribute of \c mode, zero is
+ * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
+ */
+int
+_gl_get_context_mode_data(const __GLcontextModes * mode, int attribute,
+ int *value_return)
+{
+ switch (attribute) {
+ case GLX_USE_GL:
+ *value_return = GL_TRUE;
+ return 0;
+ case GLX_BUFFER_SIZE:
+ *value_return = mode->rgbBits;
+ return 0;
+ case GLX_RGBA:
+ *value_return = mode->rgbMode;
+ return 0;
+ case GLX_RED_SIZE:
+ *value_return = mode->redBits;
+ return 0;
+ case GLX_GREEN_SIZE:
+ *value_return = mode->greenBits;
+ return 0;
+ case GLX_BLUE_SIZE:
+ *value_return = mode->blueBits;
+ return 0;
+ case GLX_ALPHA_SIZE:
+ *value_return = mode->alphaBits;
+ return 0;
+ case GLX_DOUBLEBUFFER:
+ *value_return = mode->doubleBufferMode;
+ return 0;
+ case GLX_STEREO:
+ *value_return = mode->stereoMode;
+ return 0;
+ case GLX_AUX_BUFFERS:
+ *value_return = mode->numAuxBuffers;
+ return 0;
+ case GLX_DEPTH_SIZE:
+ *value_return = mode->depthBits;
+ return 0;
+ case GLX_STENCIL_SIZE:
+ *value_return = mode->stencilBits;
+ return 0;
+ case GLX_ACCUM_RED_SIZE:
+ *value_return = mode->accumRedBits;
+ return 0;
+ case GLX_ACCUM_GREEN_SIZE:
+ *value_return = mode->accumGreenBits;
+ return 0;
+ case GLX_ACCUM_BLUE_SIZE:
+ *value_return = mode->accumBlueBits;
+ return 0;
+ case GLX_ACCUM_ALPHA_SIZE:
+ *value_return = mode->accumAlphaBits;
+ return 0;
+ case GLX_LEVEL:
+ *value_return = mode->level;
+ return 0;
+ case GLX_TRANSPARENT_TYPE_EXT:
+ *value_return = mode->transparentPixel;
+ return 0;
+ case GLX_TRANSPARENT_RED_VALUE:
+ *value_return = mode->transparentRed;
+ return 0;
+ case GLX_TRANSPARENT_GREEN_VALUE:
+ *value_return = mode->transparentGreen;
+ return 0;
+ case GLX_TRANSPARENT_BLUE_VALUE:
+ *value_return = mode->transparentBlue;
+ return 0;
+ case GLX_TRANSPARENT_ALPHA_VALUE:
+ *value_return = mode->transparentAlpha;
+ return 0;
+ case GLX_TRANSPARENT_INDEX_VALUE:
+ *value_return = mode->transparentIndex;
+ return 0;
+ case GLX_X_VISUAL_TYPE:
+ *value_return = mode->visualType;
+ return 0;
+ case GLX_CONFIG_CAVEAT:
+ *value_return = mode->visualRating;
+ return 0;
+ case GLX_VISUAL_ID:
+ *value_return = mode->visualID;
+ return 0;
+ case GLX_DRAWABLE_TYPE:
+ *value_return = mode->drawableType;
+ return 0;
+ case GLX_RENDER_TYPE:
+ *value_return = mode->renderType;
+ return 0;
+ case GLX_X_RENDERABLE:
+ *value_return = mode->xRenderable;
+ return 0;
+ case GLX_FBCONFIG_ID:
+ *value_return = mode->fbconfigID;
+ return 0;
+ case GLX_MAX_PBUFFER_WIDTH:
+ *value_return = mode->maxPbufferWidth;
+ return 0;
+ case GLX_MAX_PBUFFER_HEIGHT:
+ *value_return = mode->maxPbufferHeight;
+ return 0;
+ case GLX_MAX_PBUFFER_PIXELS:
+ *value_return = mode->maxPbufferPixels;
+ return 0;
+ case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
+ *value_return = mode->optimalPbufferWidth;
+ return 0;
+ case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
+ *value_return = mode->optimalPbufferHeight;
+ return 0;
+ case GLX_SWAP_METHOD_OML:
+ *value_return = mode->swapMethod;
+ return 0;
+ case GLX_SAMPLE_BUFFERS_SGIS:
+ *value_return = mode->sampleBuffers;
+ return 0;
+ case GLX_SAMPLES_SGIS:
+ *value_return = mode->samples;
+ return 0;
+ case GLX_BIND_TO_TEXTURE_RGB_EXT:
+ *value_return = mode->bindToTextureRgb;
+ return 0;
+ case GLX_BIND_TO_TEXTURE_RGBA_EXT:
+ *value_return = mode->bindToTextureRgba;
+ return 0;
+ case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
+ *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
+ GL_FALSE;
+ return 0;
+ case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
+ *value_return = mode->bindToTextureTargets;
+ return 0;
+ case GLX_Y_INVERTED_EXT:
+ *value_return = mode->yInverted;
+ return 0;
+
+ /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
+ * It is ONLY for communication between the GLX client and the GLX
+ * server.
+ */
+ case GLX_VISUAL_SELECT_GROUP_SGIX:
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+}
+#endif /* !defined(IN_MINI_GLX) */
+
+/**
+ * Allocate a linked list of \c __GLcontextModes structures. The fields of
+ * each structure will be initialized to "reasonable" default values. In
+ * most cases this is the default value defined by table 3.4 of the GLX
+ * 1.3 specification. This means that most values are either initialized to
+ * zero or \c GLX_DONT_CARE (which is -1). As support for additional
+ * extensions is added, the new values will be initialized to appropriate
+ * values from the extension specification.
+ *
+ * \param count Number of structures to allocate.
+ * \param minimum_size Minimum size of a structure to allocate. This allows
+ * for differences in the version of the
+ * \c __GLcontextModes stucture used in libGL and in a
+ * DRI-based driver.
+ * \returns A pointer to the first element in a linked list of \c count
+ * stuctures on success, or \c NULL on failure.
+ *
+ * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
+ * The fundamental assumption is that if the \c minimum_size
+ * specified by the driver and the size of the \c __GLcontextModes
+ * structure in libGL is the same, then the meaning of each byte in
+ * the structure is the same in both places. \b Be \b careful!
+ * Basically this means that fields have to be added in libGL and
+ * then propagated to drivers. Drivers should \b never arbitrarilly
+ * extend the \c __GLcontextModes data-structure.
+ */
+__GLcontextModes *
+_gl_context_modes_create(unsigned count, size_t minimum_size)
+{
+ const size_t size = (minimum_size > sizeof(__GLcontextModes))
+ ? minimum_size : sizeof(__GLcontextModes);
+ __GLcontextModes *base = NULL;
+ __GLcontextModes **next;
+ unsigned i;
+
+ next = &base;
+ for (i = 0; i < count; i++) {
+ *next = (__GLcontextModes *) _mesa_malloc(size);
+ if (*next == NULL) {
+ _gl_context_modes_destroy(base);
+ base = NULL;
+ break;
+ }
+
+ (void) _mesa_memset(*next, 0, size);
+ (*next)->visualID = GLX_DONT_CARE;
+ (*next)->visualType = GLX_DONT_CARE;
+ (*next)->visualRating = GLX_NONE;
+ (*next)->transparentPixel = GLX_NONE;
+ (*next)->transparentRed = GLX_DONT_CARE;
+ (*next)->transparentGreen = GLX_DONT_CARE;
+ (*next)->transparentBlue = GLX_DONT_CARE;
+ (*next)->transparentAlpha = GLX_DONT_CARE;
+ (*next)->transparentIndex = GLX_DONT_CARE;
+ (*next)->xRenderable = GLX_DONT_CARE;
+ (*next)->fbconfigID = GLX_DONT_CARE;
+ (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
+ (*next)->bindToTextureRgb = GLX_DONT_CARE;
+ (*next)->bindToTextureRgba = GLX_DONT_CARE;
+ (*next)->bindToMipmapTexture = GLX_DONT_CARE;
+ (*next)->bindToTextureTargets = GLX_DONT_CARE;
+ (*next)->yInverted = GLX_DONT_CARE;
+
+ next = &((*next)->next);
+ }
+
+ return base;
+}
+
+/**
+ * Destroy a linked list of \c __GLcontextModes structures created by
+ * \c _gl_context_modes_create.
+ *
+ * \param modes Linked list of structures to be destroyed. All structres
+ * in the list will be freed.
+ */
+void
+_gl_context_modes_destroy(__GLcontextModes * modes)
+{
+ while (modes != NULL) {
+ __GLcontextModes *const next = modes->next;
+
+ _mesa_free(modes);
+ modes = next;
+ }
+}
+
+/**
+ * Find a context mode matching a Visual ID.
+ *
+ * \param modes List list of context-mode structures to be searched.
+ * \param vid Visual ID to be found.
+ * \returns A pointer to a context-mode in \c modes if \c vid was found in
+ * the list, or \c NULL if it was not.
+ */
+
+__GLcontextModes *
+_gl_context_modes_find_visual(__GLcontextModes * modes, int vid)
+{
+ __GLcontextModes *m;
+
+ for (m = modes; m != NULL; m = m->next)
+ if (m->visualID == vid)
+ return m;
+
+ return NULL;
+}
+
+__GLcontextModes *
+_gl_context_modes_find_fbconfig(__GLcontextModes * modes, int fbid)
+{
+ __GLcontextModes *m;
+
+ for (m = modes; m != NULL; m = m->next)
+ if (m->fbconfigID == fbid)
+ return m;
+
+ return NULL;
+}
+
+/**
+ * Determine if two context-modes are the same. This is intended to be used
+ * by libGL implementations to compare to sets of driver generated FBconfigs.
+ *
+ * \param a Context-mode to be compared.
+ * \param b Context-mode to be compared.
+ * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
+ * returned otherwise.
+ */
+GLboolean
+_gl_context_modes_are_same(const __GLcontextModes * a,
+ const __GLcontextModes * b)
+{
+ return ((a->rgbMode == b->rgbMode) &&
+ (a->floatMode == b->floatMode) &&
+ (a->colorIndexMode == b->colorIndexMode) &&
+ (a->doubleBufferMode == b->doubleBufferMode) &&
+ (a->stereoMode == b->stereoMode) &&
+ (a->redBits == b->redBits) &&
+ (a->greenBits == b->greenBits) &&
+ (a->blueBits == b->blueBits) && (a->alphaBits == b->alphaBits) &&
+#if 0 /* For some reason these don't get set on the client-side in libGL. */
+ (a->redMask == b->redMask) &&
+ (a->greenMask == b->greenMask) &&
+ (a->blueMask == b->blueMask) && (a->alphaMask == b->alphaMask) &&
+#endif
+ (a->rgbBits == b->rgbBits) &&
+ (a->indexBits == b->indexBits) &&
+ (a->accumRedBits == b->accumRedBits) &&
+ (a->accumGreenBits == b->accumGreenBits) &&
+ (a->accumBlueBits == b->accumBlueBits) &&
+ (a->accumAlphaBits == b->accumAlphaBits) &&
+ (a->depthBits == b->depthBits) &&
+ (a->stencilBits == b->stencilBits) &&
+ (a->numAuxBuffers == b->numAuxBuffers) &&
+ (a->level == b->level) &&
+ (a->pixmapMode == b->pixmapMode) &&
+ (a->visualRating == b->visualRating) &&
+ (a->transparentPixel == b->transparentPixel) &&
+ ((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
+ ((a->transparentRed == b->transparentRed) &&
+ (a->transparentGreen == b->transparentGreen) &&
+ (a->transparentBlue == b->transparentBlue) &&
+ (a->transparentAlpha == b->transparentAlpha))) &&
+ ((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
+ (a->transparentIndex == b->transparentIndex)) &&
+ (a->sampleBuffers == b->sampleBuffers) &&
+ (a->samples == b->samples) &&
+ ((a->drawableType & b->drawableType) != 0) &&
+ (a->renderType == b->renderType) &&
+ (a->maxPbufferWidth == b->maxPbufferWidth) &&
+ (a->maxPbufferHeight == b->maxPbufferHeight) &&
+ (a->maxPbufferPixels == b->maxPbufferPixels) &&
+ (a->optimalPbufferWidth == b->optimalPbufferWidth) &&
+ (a->optimalPbufferHeight == b->optimalPbufferHeight) &&
+ (a->swapMethod == b->swapMethod) &&
+ (a->bindToTextureRgb == b->bindToTextureRgb) &&
+ (a->bindToTextureRgba == b->bindToTextureRgba) &&
+ (a->bindToMipmapTexture == b->bindToMipmapTexture) &&
+ (a->bindToTextureTargets == b->bindToTextureTargets) &&
+ (a->yInverted == b->yInverted));
+}
diff --git a/xorg-server/hw/xquartz/GL/glcontextmodes.h b/xorg-server/hw/xquartz/GL/glcontextmodes.h
index afd09cd7f..871c2e1b3 100644
--- a/xorg-server/hw/xquartz/GL/glcontextmodes.h
+++ b/xorg-server/hw/xquartz/GL/glcontextmodes.h
@@ -33,22 +33,22 @@
#include "GL/internal/glcore.h"
#if !defined(IN_MINI_GLX)
-extern GLint _gl_convert_from_x_visual_type( int visualType );
-extern GLint _gl_convert_to_x_visual_type( int visualType );
-extern void _gl_copy_visual_to_context_mode( __GLcontextModes * mode,
- const __GLXvisualConfig * config );
-extern int _gl_get_context_mode_data( const __GLcontextModes *mode,
- int attribute, int *value_return );
-#endif /* !defined(IN_MINI_GLX) */
+extern GLint _gl_convert_from_x_visual_type(int visualType);
+extern GLint _gl_convert_to_x_visual_type(int visualType);
+extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode,
+ const __GLXvisualConfig * config);
+extern int _gl_get_context_mode_data(const __GLcontextModes * mode,
+ int attribute, int *value_return);
+#endif /* !defined(IN_MINI_GLX) */
-extern __GLcontextModes * _gl_context_modes_create( unsigned count,
- size_t minimum_size );
-extern void _gl_context_modes_destroy( __GLcontextModes * modes );
-extern __GLcontextModes *
- _gl_context_modes_find_visual(__GLcontextModes *modes, int vid);
-extern __GLcontextModes *
- _gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid);
-extern GLboolean _gl_context_modes_are_same( const __GLcontextModes * a,
- const __GLcontextModes * b );
+extern __GLcontextModes *_gl_context_modes_create(unsigned count,
+ size_t minimum_size);
+extern void _gl_context_modes_destroy(__GLcontextModes * modes);
+extern __GLcontextModes *_gl_context_modes_find_visual(__GLcontextModes * modes,
+ int vid);
+extern __GLcontextModes *_gl_context_modes_find_fbconfig(__GLcontextModes *
+ modes, int fbid);
+extern GLboolean _gl_context_modes_are_same(const __GLcontextModes * a,
+ const __GLcontextModes * b);
-#endif /* GLCONTEXTMODES_H */
+#endif /* GLCONTEXTMODES_H */
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c
index e6ff37668..1f4f79c4b 100644
--- a/xorg-server/hw/xquartz/GL/indirect.c
+++ b/xorg-server/hw/xquartz/GL/indirect.c
@@ -40,7 +40,7 @@
#include <dlfcn.h>
#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
+#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
#include <X11/Xproto.h>
#include <GL/glxproto.h>
@@ -58,22 +58,28 @@
#include "darwin.h"
#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
-__GLXprovider * GlxGetDRISWrastProvider (void);
+__GLXprovider *GlxGetDRISWrastProvider(void);
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);
-void warn_func(void * p1, char *format, ...);
+void warn_func(void *p1, char *format, ...);
// some prototypes
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext);
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
+static __GLXscreen *__glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable *__glXAquaScreenCreateDrawable(ClientPtr client,
+ __GLXscreen * screen,
+ DrawablePtr pDraw,
+ XID drawId, int type,
+ XID glxDrawId,
+ __GLXconfig * conf);
+
+static void __glXAquaContextDestroy(__GLXcontext * baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext * baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext * baseContext);
+static int __glXAquaContextCopy(__GLXcontext * baseDst, __GLXcontext * baseSrc,
+ unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLXconfig * conf);
__GLXprovider __glXDRISWRastProvider = {
__glXAquaScreenProbe,
@@ -81,8 +87,8 @@ __GLXprovider __glXDRISWRastProvider = {
NULL
};
-typedef struct __GLXAquaScreen __GLXAquaScreen;
-typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
/*
@@ -105,7 +111,7 @@ struct __GLXAquaContext {
CGLContextObj ctx;
CGLPixelFormatObj pixelFormat;
xp_surface_id sid;
- unsigned isAttached :1;
+ unsigned isAttached:1;
};
struct __GLXAquaDrawable {
@@ -115,35 +121,34 @@ struct __GLXAquaDrawable {
__GLXAquaContext *context;
};
-
static __GLXcontext *
-__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLXconfig *conf,
- __GLXcontext *baseShareContext)
+__glXAquaScreenCreateContext(__GLXscreen * screen,
+ __GLXconfig * conf,
+ __GLXcontext * baseShareContext)
{
__GLXAquaContext *context;
__GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
CGLError gl_err;
-
+
GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
- context = calloc(1, sizeof (__GLXAquaContext));
-
+
+ context = calloc(1, sizeof(__GLXAquaContext));
+
if (context == NULL)
- return NULL;
+ return NULL;
memset(context, 0, sizeof *context);
-
+
context->base.pGlxScreen = screen;
-
- context->base.destroy = __glXAquaContextDestroy;
- context->base.makeCurrent = __glXAquaContextMakeCurrent;
- context->base.loseCurrent = __glXAquaContextLoseCurrent;
- context->base.copy = __glXAquaContextCopy;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
/*FIXME verify that the context->base is fully initialized. */
-
+
context->pixelFormat = makeFormat(conf);
-
+
if (!context->pixelFormat) {
free(context);
return NULL;
@@ -151,56 +156,63 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
context->ctx = NULL;
gl_err = CGLCreateContext(context->pixelFormat,
- shareContext ? shareContext->ctx : NULL,
- &context->ctx);
-
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
- return NULL;
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
}
-
+
setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
-
+
return &context->base;
}
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
-static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
+static void
+__glXAquaContextDestroy(__GLXcontext * baseContext)
+{
x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
+
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
if (context != NULL) {
- if (context->sid != 0 && surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
- }
-
- if (context->ctx != NULL)
- CGLDestroyContext(context->ctx);
-
- if (context->pixelFormat != NULL)
- CGLDestroyPixelFormat(context->pixelFormat);
-
- free(context);
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst =
+ x_hash_table_lookup(surface_hash,
+ x_cvt_uint_to_vptr(context->sid), NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid),
+ lst);
+ }
+
+ if (context->ctx != NULL)
+ CGLDestroyContext(context->ctx);
+
+ if (context->pixelFormat != NULL)
+ CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
}
}
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
+static int
+__glXAquaContextLoseCurrent(__GLXcontext * baseContext)
+{
CGLError gl_err;
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
/*
* There should be no need to set __glXLastContext to NULL here, because
@@ -213,115 +225,126 @@ static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
-static void surface_notify(void *_arg, void *data) {
- DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
- __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+static void
+surface_notify(void *_arg, void *data)
+{
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *) _arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *) data;
__GLXAquaContext *context;
x_list *lst;
- if(_arg == NULL || data == NULL) {
- ErrorF("surface_notify called with bad params");
- return;
+
+ if (_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
}
-
+
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
- draw->pDraw = NULL;
- draw->sid = 0;
+ draw->pDraw = NULL;
+ draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
- for (; lst != NULL; lst = lst->next)
- {
+ lst =
+ x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id),
+ NULL);
+ for (; lst != NULL; lst = lst->next) {
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
default:
- ErrorF("surface_notify: unknown kind %d\n", arg->kind);
- break;
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
}
}
-static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+static BOOL
+attach(__GLXAquaContext * context, __GLXAquaDrawable * draw)
+{
DrawablePtr pDraw;
-
+
GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
-
- if(NULL == context || NULL == draw)
- return TRUE;
+
+ if (NULL == context || NULL == draw)
+ return TRUE;
pDraw = draw->base.pDraw;
- if(NULL == pDraw) {
- ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
- return TRUE;
+ if (NULL == pDraw) {
+ ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
+ return TRUE;
}
if (draw->sid == 0) {
- //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &draw->sid, NULL,
- surface_notify, draw))
+ 0, &draw->sid, NULL, surface_notify, draw))
return TRUE;
draw->pDraw = pDraw;
- }
-
+ }
+
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
-
+
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
- //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, draw);
+ surface_notify, draw);
if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
-
+ x_hash_table_remove(surface_hash,
+ x_cvt_uint_to_vptr(draw->sid));
+
draw->sid = 0;
return TRUE;
}
-
+
context->isAttached = TRUE;
context->sid = draw->sid;
-
+
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+
+ lst =
+ x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid),
+ NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
- x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid),
+ lst);
}
-
-
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
(unsigned int) draw->sid);
- }
+ }
draw->context = context;
return FALSE;
}
-#if 0 // unused
-static void unattach(__GLXAquaContext *context) {
- x_list *lst;
- GLAQUA_DEBUG_MSG("unattach\n");
- if (context == NULL) {
- ErrorF("Tried to unattach a null context\n");
- return;
- }
+#if 0 // unused
+static void
+unattach(__GLXAquaContext * context)
+{
+ x_list *lst;
+
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
if (context->isAttached) {
GLAQUA_DEBUG_MSG("unattaching\n");
if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst =
+ x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, (void *) context->sid, lst);
}
@@ -333,24 +356,28 @@ static void unattach(__GLXAquaContext *context) {
}
#endif
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
+static int
+__glXAquaContextMakeCurrent(__GLXcontext * baseContext)
+{
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
+
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
-
- if(attach(context, drawPriv))
- return /*error*/ 0;
+
+ if (attach(context, drawPriv))
+ return /*error */ 0;
gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
+
return gl_err == 0;
}
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
+static int
+__glXAquaContextCopy(__GLXcontext * baseDst, __GLXcontext * baseSrc,
+ unsigned long mask)
{
CGLError gl_err;
@@ -367,95 +394,100 @@ static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, un
}
/* Drawing surface notification callbacks */
-static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
+static GLboolean
+__glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable * base)
+{
CGLError err;
__GLXAquaDrawable *drawable;
-
+
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
-
- if(!base) {
- ErrorF("%s passed NULL\n", __func__);
- return GL_FALSE;
+
+ if (!base) {
+ ErrorF("%s passed NULL\n", __func__);
+ return GL_FALSE;
}
- drawable = (__GLXAquaDrawable *)base;
+ drawable = (__GLXAquaDrawable *) base;
- if(NULL == drawable->context) {
- ErrorF("%s called with a NULL->context for drawable %p!\n",
- __func__, (void *)drawable);
- return GL_FALSE;
+ if (NULL == drawable->context) {
+ ErrorF("%s called with a NULL->context for drawable %p!\n",
+ __func__, (void *) drawable);
+ return GL_FALSE;
}
err = CGLFlushDrawable(drawable->context->ctx);
- if(kCGLNoError != err) {
- ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
- __func__);
- return GL_FALSE;
+ if (kCGLNoError != err) {
+ ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
+ __func__);
+ return GL_FALSE;
}
return GL_TRUE;
}
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
+static CGLPixelFormatObj
+makeFormat(__GLXconfig * conf)
+{
CGLPixelFormatAttribute attr[64];
CGLPixelFormatObj fobj;
GLint formats;
CGLError error;
int i = 0;
-
- if(conf->doubleBufferMode)
- attr[i++] = kCGLPFADoubleBuffer;
- if(conf->stereoMode)
- attr[i++] = kCGLPFAStereo;
+ if (conf->doubleBufferMode)
+ attr[i++] = kCGLPFADoubleBuffer;
+
+ if (conf->stereoMode)
+ attr[i++] = kCGLPFAStereo;
attr[i++] = kCGLPFAColorSize;
attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
attr[i++] = kCGLPFAAlphaSize;
attr[i++] = conf->alphaBits;
- if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
- conf->accumAlphaBits) > 0) {
+ if ((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
+ conf->accumAlphaBits) > 0) {
- attr[i++] = kCGLPFAAccumSize;
+ attr[i++] = kCGLPFAAccumSize;
attr[i++] = conf->accumRedBits + conf->accumGreenBits
- + conf->accumBlueBits + conf->accumAlphaBits;
+ + conf->accumBlueBits + conf->accumAlphaBits;
}
-
+
attr[i++] = kCGLPFADepthSize;
attr[i++] = conf->depthBits;
- if(conf->stencilBits) {
- attr[i++] = kCGLPFAStencilSize;
- attr[i++] = conf->stencilBits;
+ if (conf->stencilBits) {
+ attr[i++] = kCGLPFAStencilSize;
+ attr[i++] = conf->stencilBits;
}
-
- if(conf->numAuxBuffers > 0) {
- attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = conf->numAuxBuffers;
+
+ if (conf->numAuxBuffers > 0) {
+ attr[i++] = kCGLPFAAuxBuffers;
+ attr[i++] = conf->numAuxBuffers;
}
- if(conf->sampleBuffers > 0) {
- attr[i++] = kCGLPFASampleBuffers;
- attr[i++] = conf->sampleBuffers;
- attr[i++] = kCGLPFASamples;
- attr[i++] = conf->samples;
+ if (conf->sampleBuffers > 0) {
+ attr[i++] = kCGLPFASampleBuffers;
+ attr[i++] = conf->sampleBuffers;
+ attr[i++] = kCGLPFASamples;
+ attr[i++] = conf->samples;
}
-
+
attr[i] = 0;
error = CGLChoosePixelFormat(attr, &fobj, &formats);
- if(error) {
- ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
- return NULL;
+ if (error) {
+ ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
+ return NULL;
}
return fobj;
}
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+static void
+__glXAquaScreenDestroy(__GLXscreen * screen)
+{
GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
@@ -464,26 +496,30 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) {
}
/* This is called by __glXInitScreens(). */
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+static __GLXscreen *
+__glXAquaScreenProbe(ScreenPtr pScreen)
+{
__GLXAquaScreen *screen;
GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
- if (pScreen == NULL)
- return NULL;
+ if (pScreen == NULL)
+ return NULL;
screen = calloc(1, sizeof *screen);
- if(NULL == screen)
- return NULL;
-
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
+ if (NULL == screen)
+ return NULL;
+
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.swapInterval = /*FIXME*/ NULL;
- screen->base.pScreen = pScreen;
-
- screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
+ screen->base.pScreen = pScreen;
+
+ screen->base.fbconfigs =
+ __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs,
+ pScreen->myNum);
__glXScreenInit(&screen->base, pScreen);
@@ -494,29 +530,33 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_import_context ");
-
+
/*We may be able to add more GLXextensions at a later time. */
-
+
return &screen->base;
}
-#if 0 // unused
-static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
- int x, int y, int w, int h) {
- /*TODO finish me*/
+#if 0 // unused
+static void
+__glXAquaDrawableCopySubBuffer(__GLXdrawable * drawable,
+ int x, int y, int w, int h)
+{
+ /*TODO finish me */
}
#endif
-static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
+static void
+__glXAquaDrawableDestroy(__GLXdrawable * base)
+{
/* gstaplin: base is the head of the structure, so it's at the same
* offset in memory.
* Is this safe with strict aliasing? I noticed that the other dri code
* does this too...
*/
- __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
+ __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *) base;
GLAQUA_DEBUG_MSG("TRACE");
-
+
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
@@ -533,40 +573,41 @@ static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client,
- __GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- int type,
- XID glxDrawId,
- __GLXconfig *conf) {
- __GLXAquaDrawable *glxPriv;
+ __GLXscreen * screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ int type, XID glxDrawId, __GLXconfig * conf)
+{
+ __GLXAquaDrawable *glxPriv;
- glxPriv = malloc(sizeof *glxPriv);
+ glxPriv = malloc(sizeof *glxPriv);
- if(glxPriv == NULL)
- return NULL;
+ if (glxPriv == NULL)
+ return NULL;
- memset(glxPriv, 0, sizeof *glxPriv);
+ memset(glxPriv, 0, sizeof *glxPriv);
- if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
- free(glxPriv);
- return NULL;
- }
-
- glxPriv->base.destroy = __glXAquaDrawableDestroy;
- glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
- glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
-
- glxPriv->pDraw = pDraw;
- glxPriv->sid = 0;
- glxPriv->context = NULL;
-
- return &glxPriv->base;
+ if (!__glXDrawableInit
+ (&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
+ free(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
+
+ glxPriv->pDraw = pDraw;
+ glxPriv->sid = 0;
+ glxPriv->context = NULL;
+
+ return &glxPriv->base;
}
// Extra goodies for glx
-GLuint __glFloorLog2(GLuint val)
+GLuint
+__glFloorLog2(GLuint val)
{
int c = 0;
@@ -581,12 +622,14 @@ GLuint __glFloorLog2(GLuint val)
#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
#endif
-static void setup_dispatch_table(void) {
+static void
+setup_dispatch_table(void)
+{
static struct _glapi_table *disp = NULL;
static void *handle;
const char *opengl_framework_path;
- if(disp) {
+ if (disp) {
_glapi_set_dispatch(disp);
return;
}
@@ -596,12 +639,12 @@ static void setup_dispatch_table(void) {
opengl_framework_path = OPENGL_FRAMEWORK_PATH;
}
- (void) dlerror(); /*drain dlerror */
+ (void) dlerror(); /*drain dlerror */
handle = dlopen(opengl_framework_path, RTLD_LOCAL);
if (!handle) {
ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
- opengl_framework_path, dlerror());
+ opengl_framework_path, dlerror());
handle = RTLD_DEFAULT;
}
diff --git a/xorg-server/hw/xquartz/GL/visualConfigs.c b/xorg-server/hw/xquartz/GL/visualConfigs.c
index 2c2a9a29e..c02427c99 100644
--- a/xorg-server/hw/xquartz/GL/visualConfigs.c
+++ b/xorg-server/hw/xquartz/GL/visualConfigs.c
@@ -58,83 +58,98 @@
#include "darwinfb.h"
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
-__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
+__GLXconfig *
+__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
+{
int numConfigs = 0;
__GLXconfig *visualConfigs, *c;
struct glCapabilities caps;
struct glCapabilitiesConfig *conf;
int stereo, depth, aux, buffers, stencil, accum, color, msample;
-
- if(getGlCapabilities(&caps)) {
+
+ if (getGlCapabilities(&caps)) {
ErrorF("error from getGlCapabilities()!\n");
return NULL;
}
-
+
/*
- conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
- so we treat a true conf->stereo as 2.
-
- The depth size is 0 or 24. Thus we do 2 iterations for that.
-
- conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
-
- conf->buffers indicates whether we have single or double buffering.
-
- conf->total_stencil_bit_depths
-
- conf->total_color_buffers indicates the RGB/RGBA color depths.
-
- conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
-
- conf->total_depth_buffer_depths
-
- conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
- for the 0 multisampling config.
-
+ conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
+ so we treat a true conf->stereo as 2.
+
+ The depth size is 0 or 24. Thus we do 2 iterations for that.
+
+ conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
+
+ conf->buffers indicates whether we have single or double buffering.
+
+ conf->total_stencil_bit_depths
+
+ conf->total_color_buffers indicates the RGB/RGBA color depths.
+
+ conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
+
+ conf->total_depth_buffer_depths
+
+ conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
+ for the 0 multisampling config.
+
*/
-
+
assert(NULL != caps.configurations);
-
+
numConfigs = 0;
-
- for(conf = caps.configurations; conf; conf = conf->next) {
- if(conf->total_color_buffers <= 0)
+
+ for (conf = caps.configurations; conf; conf = conf->next) {
+ if (conf->total_color_buffers <= 0)
continue;
-
- numConfigs += (conf->stereo ? 2 : 1)
- * (conf->aux_buffers ? 2 : 1)
- * conf->buffers
- * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
- * conf->total_color_buffers
- * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
- * conf->total_depth_buffer_depths
- * (conf->multisample_buffers + 1);
+
+ numConfigs += (conf->stereo ? 2 : 1)
+ * (conf->aux_buffers ? 2 : 1)
+ * conf->buffers
+ *
+ ((conf->total_stencil_bit_depths >
+ 0) ? conf->total_stencil_bit_depths : 1)
+ * conf->total_color_buffers *
+ ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
+ * conf->total_depth_buffer_depths * (conf->multisample_buffers + 1);
}
-
- if(numConfigsPtr)
- *numConfigsPtr = numConfigs;
-
+
+ if (numConfigsPtr)
+ *numConfigsPtr = numConfigs;
+
visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
-
- if(NULL == visualConfigs) {
+
+ if (NULL == visualConfigs) {
ErrorF("xcalloc failure when allocating visualConfigs\n");
freeGlCapabilities(&caps);
return NULL;
}
-
- c = visualConfigs; /* current buffer */
- for(conf = caps.configurations; conf; conf = conf->next) {
- for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
- for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
- for(buffers = 0; buffers < conf->buffers; ++buffers) {
- for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
- conf->total_stencil_bit_depths : 1); ++stencil) {
- for(color = 0; color < conf->total_color_buffers; ++color) {
- for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
- conf->total_accum_buffers : 1); ++accum) {
- for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
- for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
-
+
+ c = visualConfigs; /* current buffer */
+ for (conf = caps.configurations; conf; conf = conf->next) {
+ for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
+ for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+ for (buffers = 0; buffers < conf->buffers; ++buffers) {
+ for (stencil = 0;
+ stencil <
+ ((conf->total_stencil_bit_depths >
+ 0) ? conf->total_stencil_bit_depths : 1);
+ ++stencil) {
+ for (color = 0; color < conf->total_color_buffers;
+ ++color) {
+ for (accum = 0;
+ accum <
+ ((conf->total_accum_buffers >
+ 0) ? conf->total_accum_buffers : 1);
+ ++accum) {
+ for (depth = 0;
+ depth < conf->total_depth_buffer_depths;
+ ++depth) {
+ for (msample = 0;
+ msample <
+ (conf->multisample_buffers + 1);
+ ++msample) {
+
// Global
c->visualID = -1;
c->visualType = GLX_TRUE_COLOR;
@@ -144,99 +159,137 @@ __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
c->level = 0;
c->indexBits = 0;
- c->pixmapMode = 0; // TODO: What should this be?
-
- if(conf->accelerated) {
+ c->pixmapMode = 0; // TODO: What should this be?
+
+ if (conf->accelerated) {
c->visualRating = GLX_NONE;
- } else {
- c->visualRating = GLX_SLOW_VISUAL_EXT;
}
-
+ else {
+ c->visualRating =
+ GLX_SLOW_VISUAL_EXT;
+ }
+
c->transparentPixel = GLX_NONE;
c->transparentRed = GLX_NONE;
c->transparentGreen = GLX_NONE;
c->transparentBlue = GLX_NONE;
c->transparentAlpha = GLX_NONE;
c->transparentIndex = GLX_NONE;
-
+
c->visualSelectGroup = 0;
-
+
c->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
+
// Stereo
c->stereoMode = stereo ? TRUE : FALSE;
// Aux buffers
- c->numAuxBuffers = aux ? conf->aux_buffers : 0;
-
+ c->numAuxBuffers =
+ aux ? conf->aux_buffers : 0;
+
// Double Buffered
- c->doubleBufferMode = buffers ? TRUE : FALSE;
+ c->doubleBufferMode =
+ buffers ? TRUE : FALSE;
// Stencil Buffer
- if(conf->total_stencil_bit_depths > 0) {
- c->stencilBits = conf->stencil_bit_depths[stencil];
- } else {
+ if (conf->total_stencil_bit_depths > 0) {
+ c->stencilBits =
+ conf->
+ stencil_bit_depths[stencil];
+ }
+ else {
c->stencilBits = 0;
}
-
+
// Color
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
- c->alphaBits = conf->color_buffers[color].a;
- } else {
+ if (GLCAPS_COLOR_BUF_INVALID_VALUE !=
+ conf->color_buffers[color].a) {
+ c->alphaBits =
+ conf->color_buffers[color].a;
+ }
+ else {
c->alphaBits = 0;
}
- c->redBits = conf->color_buffers[color].r;
- c->greenBits = conf->color_buffers[color].g;
- c->blueBits = conf->color_buffers[color].b;
-
- c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
-
- c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
- c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
- c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
- c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
-
+ c->redBits =
+ conf->color_buffers[color].r;
+ c->greenBits =
+ conf->color_buffers[color].g;
+ c->blueBits =
+ conf->color_buffers[color].b;
+
+ c->rgbBits =
+ c->alphaBits + c->redBits +
+ c->greenBits + c->blueBits;
+
+ c->alphaMask =
+ AM_ARGB(c->alphaBits, c->redBits,
+ c->greenBits, c->blueBits);
+ c->redMask =
+ RM_ARGB(c->alphaBits, c->redBits,
+ c->greenBits, c->blueBits);
+ c->greenMask =
+ GM_ARGB(c->alphaBits, c->redBits,
+ c->greenBits, c->blueBits);
+ c->blueMask =
+ BM_ARGB(c->alphaBits, c->redBits,
+ c->greenBits, c->blueBits);
+
// Accumulation Buffers
- if(conf->total_accum_buffers > 0) {
- c->accumRedBits = conf->accum_buffers[accum].r;
- c->accumGreenBits = conf->accum_buffers[accum].g;
- c->accumBlueBits = conf->accum_buffers[accum].b;
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
- c->accumAlphaBits = conf->accum_buffers[accum].a;
- } else {
+ if (conf->total_accum_buffers > 0) {
+ c->accumRedBits =
+ conf->accum_buffers[accum].r;
+ c->accumGreenBits =
+ conf->accum_buffers[accum].g;
+ c->accumBlueBits =
+ conf->accum_buffers[accum].b;
+ if (GLCAPS_COLOR_BUF_INVALID_VALUE
+ !=
+ conf->accum_buffers[accum].a) {
+ c->accumAlphaBits =
+ conf->accum_buffers[accum].
+ a;
+ }
+ else {
c->accumAlphaBits = 0;
}
- } else {
+ }
+ else {
c->accumRedBits = 0;
c->accumGreenBits = 0;
c->accumBlueBits = 0;
c->accumAlphaBits = 0;
- }
+ }
// Depth
- c->depthBits = conf->depth_buffers[depth];
-
+ c->depthBits =
+ conf->depth_buffers[depth];
+
// MultiSample
- if(msample > 0) {
- c->samples = conf->multisample_samples;
- c->sampleBuffers = conf->multisample_buffers;
- } else {
+ if (msample > 0) {
+ c->samples =
+ conf->multisample_samples;
+ c->sampleBuffers =
+ conf->multisample_buffers;
+ }
+ else {
c->samples = 0;
c->sampleBuffers = 0;
}
-
+
/*
* The Apple libGL supports GLXPixmaps and
* GLXPbuffers in direct mode.
*/
/* SGIX_fbconfig / GLX 1.3 */
- c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+ c->drawableType =
+ GLX_WINDOW_BIT | GLX_PIXMAP_BIT |
+ GLX_PBUFFER_BIT;
c->renderType = GLX_RGBA_BIT;
c->xRenderable = GL_TRUE;
c->fbconfigID = -1;
-
+
/* SGIX_pbuffer / GLX 1.3 */
-
+
/*
* The CGL layer provides a way of retrieving
* the maximum pbuffer width/height, but only
@@ -247,21 +300,22 @@ __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
*/
c->maxPbufferWidth = 8192;
c->maxPbufferHeight = 8192;
- c->maxPbufferPixels = /*Do we need this?*/ 0;
+ c->maxPbufferPixels =
+ /*Do we need this? */ 0;
/*
* There is no introspection for this sort of thing
* with CGL. What should we do realistically?
*/
c->optimalPbufferWidth = 0;
c->optimalPbufferHeight = 0;
-
+
/* EXT_texture_from_pixmap */
c->bindToTextureRgb = 0;
c->bindToTextureRgba = 0;
c->bindToMipmapTexture = 0;
c->bindToTextureTargets = 0;
c->yInverted = 0;
-
+
c = c->next;
}
}
@@ -273,12 +327,14 @@ __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
}
}
- (c-1)->next = NULL;
+ (c - 1)->next = NULL;
if (c - visualConfigs != numConfigs) {
- FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
+ FatalError
+ ("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n",
+ numConfigs, (int) (c - visualConfigs));
}
-
+
freeGlCapabilities(&caps);
return visualConfigs;
}