diff options
author | marha <marha@users.sourceforge.net> | 2010-05-16 20:50:58 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2010-05-16 20:50:58 +0000 |
commit | 1c94119ae26b94a60bb2c2b33494ed43c3b8a52f (patch) | |
tree | cfe0c736c95314edac7d9f1065be9c13026ed0c1 /xorg-server/hw/xquartz/GL | |
parent | 6b29aa4559aeb6f795caee047561654bfa0a1954 (diff) | |
download | vcxsrv-1c94119ae26b94a60bb2c2b33494ed43c3b8a52f.tar.gz vcxsrv-1c94119ae26b94a60bb2c2b33494ed43c3b8a52f.tar.bz2 vcxsrv-1c94119ae26b94a60bb2c2b33494ed43c3b8a52f.zip |
svn merge -r588:HEAD ^/branches/released .
Diffstat (limited to 'xorg-server/hw/xquartz/GL')
-rw-r--r-- | xorg-server/hw/xquartz/GL/glcontextmodes.c | 1100 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 18 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/visualConfigs.c | 570 |
3 files changed, 844 insertions, 844 deletions
diff --git a/xorg-server/hw/xquartz/GL/glcontextmodes.c b/xorg-server/hw/xquartz/GL/glcontextmodes.c index 326c8b235..52a9ca440 100644 --- a/xorg-server/hw/xquartz/GL/glcontextmodes.c +++ b/xorg-server/hw/xquartz/GL/glcontextmodes.c @@ -1,550 +1,550 @@ -/* - * (C) Copyright IBM Corporation 2003 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glcontextmodes.c - * Utility routines for working with \c __GLcontextModes structures. At - * some point most or all of these functions will be moved to the Mesa - * code base. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#if defined(IN_MINI_GLX) -#include <GL/gl.h> -#else -#if defined(HAVE_DIX_CONFIG_H) -# include <dix-config.h> -#endif -#include <X11/X.h> -#include <GL/glx.h> -#include "GL/glxint.h" -#endif - -/* Memory macros */ -#if defined(IN_MINI_GLX) -# include <stdlib.h> -# include <string.h> -# define _mesa_malloc(b) malloc(b) -# define _mesa_free(m) free(m) -# define _mesa_memset memset -#else -# ifdef XFree86Server -# include <os.h> -# include <string.h> -# define _mesa_malloc(b) xalloc(b) -# define _mesa_free(m) xfree(m) -# define _mesa_memset memset -# else -# include <X11/Xlibint.h> -# define _mesa_memset memset -# define _mesa_malloc(b) Xmalloc(b) -# define _mesa_free(m) Xfree(m) -# endif /* XFree86Server */ -#endif /* !defined(IN_MINI_GLX) */ - -#include "glcontextmodes.h" - -#if !defined(IN_MINI_GLX) -#define NUM_VISUAL_TYPES 6 - -/** - * Convert an X visual type to a GLX visual type. - * - * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) - * to be converted. - * \return If \c visualType is a valid X visual type, a GLX visual type will - * be returned. Otherwise \c GLX_NONE will be returned. - */ -GLint -_gl_convert_from_x_visual_type( int visualType ) -{ - static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { - GLX_STATIC_GRAY, GLX_GRAY_SCALE, - GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, - GLX_TRUE_COLOR, GLX_DIRECT_COLOR - }; - - return ( (unsigned) visualType < NUM_VISUAL_TYPES ) - ? glx_visual_types[ visualType ] : GLX_NONE; -} - - -/** - * Convert a GLX visual type to an X visual type. - * - * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR, - * \c GLX_STATIC_GRAY, etc.) to be converted. - * \return If \c visualType is a valid GLX visual type, an X visual type will - * be returned. Otherwise -1 will be returned. - */ -GLint -_gl_convert_to_x_visual_type( int visualType ) -{ - static const int x_visual_types[ NUM_VISUAL_TYPES ] = { - TrueColor, DirectColor, - PseudoColor, StaticColor, - GrayScale, StaticGray - }; - - return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES ) - ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1; -} - - -/** - * Copy a GLX visual config structure to a GL context mode structure. All - * of the fields in \c config are copied to \c mode. Additional fields in - * \c mode that can be derrived from the fields of \c config (i.e., - * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode - * that cannot be derived are set to default values. - * - * \param mode Destination GL context mode. - * \param config Source GLX visual config. - * - * \note - * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes - * structure will be set to the \c vid of the \c __GLXvisualConfig structure. - */ -void -_gl_copy_visual_to_context_mode( __GLcontextModes * mode, - const __GLXvisualConfig * config ) -{ - __GLcontextModes * const next = mode->next; - - (void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) ); - mode->next = next; - - mode->visualID = config->vid; - mode->visualType = _gl_convert_from_x_visual_type( config->class ); - mode->xRenderable = GL_TRUE; - mode->fbconfigID = config->vid; - mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; - - mode->rgbMode = (config->rgba != 0); - mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; - - mode->colorIndexMode = !(mode->rgbMode); - mode->doubleBufferMode = (config->doubleBuffer != 0); - mode->stereoMode = (config->stereo != 0); - - mode->haveAccumBuffer = ((config->accumRedSize + - config->accumGreenSize + - config->accumBlueSize + - config->accumAlphaSize) > 0); - mode->haveDepthBuffer = (config->depthSize > 0); - mode->haveStencilBuffer = (config->stencilSize > 0); - - mode->redBits = config->redSize; - mode->greenBits = config->greenSize; - mode->blueBits = config->blueSize; - mode->alphaBits = config->alphaSize; - mode->redMask = config->redMask; - mode->greenMask = config->greenMask; - mode->blueMask = config->blueMask; - mode->alphaMask = config->alphaMask; - mode->rgbBits = mode->rgbMode ? config->bufferSize : 0; - mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0; - - mode->accumRedBits = config->accumRedSize; - mode->accumGreenBits = config->accumGreenSize; - mode->accumBlueBits = config->accumBlueSize; - mode->accumAlphaBits = config->accumAlphaSize; - mode->depthBits = config->depthSize; - mode->stencilBits = config->stencilSize; - - mode->numAuxBuffers = config->auxBuffers; - mode->level = config->level; - - mode->visualRating = config->visualRating; - mode->transparentPixel = config->transparentPixel; - mode->transparentRed = config->transparentRed; - mode->transparentGreen = config->transparentGreen; - mode->transparentBlue = config->transparentBlue; - mode->transparentAlpha = config->transparentAlpha; - mode->transparentIndex = config->transparentIndex; - mode->samples = config->multiSampleSize; - mode->sampleBuffers = config->nMultiSampleBuffers; - /* mode->visualSelectGroup = config->visualSelectGroup; ? */ - - mode->swapMethod = GLX_SWAP_UNDEFINED_OML; - - mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE; - mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ? - GL_TRUE : GL_FALSE; - mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE; - mode->bindToTextureTargets = mode->rgbMode ? - GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT | - GLX_TEXTURE_RECTANGLE_BIT_EXT : 0; - mode->yInverted = GL_FALSE; -} - - -/** - * Get data from a GL context mode. - * - * \param mode GL context mode whose data is to be returned. - * \param attribute Attribute of \c mode that is to be returned. - * \param value_return Location to store the data member of \c mode. - * \return If \c attribute is a valid attribute of \c mode, zero is - * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned. - */ -int -_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute, - int *value_return) -{ - switch (attribute) { - case GLX_USE_GL: - *value_return = GL_TRUE; - return 0; - case GLX_BUFFER_SIZE: - *value_return = mode->rgbBits; - return 0; - case GLX_RGBA: - *value_return = mode->rgbMode; - return 0; - case GLX_RED_SIZE: - *value_return = mode->redBits; - return 0; - case GLX_GREEN_SIZE: - *value_return = mode->greenBits; - return 0; - case GLX_BLUE_SIZE: - *value_return = mode->blueBits; - return 0; - case GLX_ALPHA_SIZE: - *value_return = mode->alphaBits; - return 0; - case GLX_DOUBLEBUFFER: - *value_return = mode->doubleBufferMode; - return 0; - case GLX_STEREO: - *value_return = mode->stereoMode; - return 0; - case GLX_AUX_BUFFERS: - *value_return = mode->numAuxBuffers; - return 0; - case GLX_DEPTH_SIZE: - *value_return = mode->depthBits; - return 0; - case GLX_STENCIL_SIZE: - *value_return = mode->stencilBits; - return 0; - case GLX_ACCUM_RED_SIZE: - *value_return = mode->accumRedBits; - return 0; - case GLX_ACCUM_GREEN_SIZE: - *value_return = mode->accumGreenBits; - return 0; - case GLX_ACCUM_BLUE_SIZE: - *value_return = mode->accumBlueBits; - return 0; - case GLX_ACCUM_ALPHA_SIZE: - *value_return = mode->accumAlphaBits; - return 0; - case GLX_LEVEL: - *value_return = mode->level; - return 0; - case GLX_TRANSPARENT_TYPE_EXT: - *value_return = mode->transparentPixel; - return 0; - case GLX_TRANSPARENT_RED_VALUE: - *value_return = mode->transparentRed; - return 0; - case GLX_TRANSPARENT_GREEN_VALUE: - *value_return = mode->transparentGreen; - return 0; - case GLX_TRANSPARENT_BLUE_VALUE: - *value_return = mode->transparentBlue; - return 0; - case GLX_TRANSPARENT_ALPHA_VALUE: - *value_return = mode->transparentAlpha; - return 0; - case GLX_TRANSPARENT_INDEX_VALUE: - *value_return = mode->transparentIndex; - return 0; - case GLX_X_VISUAL_TYPE: - *value_return = mode->visualType; - return 0; - case GLX_CONFIG_CAVEAT: - *value_return = mode->visualRating; - return 0; - case GLX_VISUAL_ID: - *value_return = mode->visualID; - return 0; - case GLX_DRAWABLE_TYPE: - *value_return = mode->drawableType; - return 0; - case GLX_RENDER_TYPE: - *value_return = mode->renderType; - return 0; - case GLX_X_RENDERABLE: - *value_return = mode->xRenderable; - return 0; - case GLX_FBCONFIG_ID: - *value_return = mode->fbconfigID; - return 0; - case GLX_MAX_PBUFFER_WIDTH: - *value_return = mode->maxPbufferWidth; - return 0; - case GLX_MAX_PBUFFER_HEIGHT: - *value_return = mode->maxPbufferHeight; - return 0; - case GLX_MAX_PBUFFER_PIXELS: - *value_return = mode->maxPbufferPixels; - return 0; - case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX: - *value_return = mode->optimalPbufferWidth; - return 0; - case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX: - *value_return = mode->optimalPbufferHeight; - return 0; - case GLX_SWAP_METHOD_OML: - *value_return = mode->swapMethod; - return 0; - case GLX_SAMPLE_BUFFERS_SGIS: - *value_return = mode->sampleBuffers; - return 0; - case GLX_SAMPLES_SGIS: - *value_return = mode->samples; - return 0; - case GLX_BIND_TO_TEXTURE_RGB_EXT: - *value_return = mode->bindToTextureRgb; - return 0; - case GLX_BIND_TO_TEXTURE_RGBA_EXT: - *value_return = mode->bindToTextureRgba; - return 0; - case GLX_BIND_TO_MIPMAP_TEXTURE_EXT: - *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : - GL_FALSE; - return 0; - case GLX_BIND_TO_TEXTURE_TARGETS_EXT: - *value_return = mode->bindToTextureTargets; - return 0; - case GLX_Y_INVERTED_EXT: - *value_return = mode->yInverted; - return 0; - - /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX. - * It is ONLY for communication between the GLX client and the GLX - * server. - */ - case GLX_VISUAL_SELECT_GROUP_SGIX: - default: - return GLX_BAD_ATTRIBUTE; - } -} -#endif /* !defined(IN_MINI_GLX) */ - - -/** - * Allocate a linked list of \c __GLcontextModes structures. The fields of - * each structure will be initialized to "reasonable" default values. In - * most cases this is the default value defined by table 3.4 of the GLX - * 1.3 specification. This means that most values are either initialized to - * zero or \c GLX_DONT_CARE (which is -1). As support for additional - * extensions is added, the new values will be initialized to appropriate - * values from the extension specification. - * - * \param count Number of structures to allocate. - * \param minimum_size Minimum size of a structure to allocate. This allows - * for differences in the version of the - * \c __GLcontextModes stucture used in libGL and in a - * DRI-based driver. - * \returns A pointer to the first element in a linked list of \c count - * stuctures on success, or \c NULL on failure. - * - * \warning Use of \c minimum_size does \b not guarantee binary compatibility. - * The fundamental assumption is that if the \c minimum_size - * specified by the driver and the size of the \c __GLcontextModes - * structure in libGL is the same, then the meaning of each byte in - * the structure is the same in both places. \b Be \b careful! - * Basically this means that fields have to be added in libGL and - * then propagated to drivers. Drivers should \b never arbitrarilly - * extend the \c __GLcontextModes data-structure. - */ -__GLcontextModes * -_gl_context_modes_create( unsigned count, size_t minimum_size ) -{ - const size_t size = (minimum_size > sizeof( __GLcontextModes )) - ? minimum_size : sizeof( __GLcontextModes ); - __GLcontextModes * base = NULL; - __GLcontextModes ** next; - unsigned i; - - next = & base; - for ( i = 0 ; i < count ; i++ ) { - *next = (__GLcontextModes *) _mesa_malloc( size ); - if ( *next == NULL ) { - _gl_context_modes_destroy( base ); - base = NULL; - break; - } - - (void) _mesa_memset( *next, 0, size ); - (*next)->visualID = GLX_DONT_CARE; - (*next)->visualType = GLX_DONT_CARE; - (*next)->visualRating = GLX_NONE; - (*next)->transparentPixel = GLX_NONE; - (*next)->transparentRed = GLX_DONT_CARE; - (*next)->transparentGreen = GLX_DONT_CARE; - (*next)->transparentBlue = GLX_DONT_CARE; - (*next)->transparentAlpha = GLX_DONT_CARE; - (*next)->transparentIndex = GLX_DONT_CARE; - (*next)->xRenderable = GLX_DONT_CARE; - (*next)->fbconfigID = GLX_DONT_CARE; - (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML; - (*next)->bindToTextureRgb = GLX_DONT_CARE; - (*next)->bindToTextureRgba = GLX_DONT_CARE; - (*next)->bindToMipmapTexture = GLX_DONT_CARE; - (*next)->bindToTextureTargets = GLX_DONT_CARE; - (*next)->yInverted = GLX_DONT_CARE; - - next = & ((*next)->next); - } - - return base; -} - - -/** - * Destroy a linked list of \c __GLcontextModes structures created by - * \c _gl_context_modes_create. - * - * \param modes Linked list of structures to be destroyed. All structres - * in the list will be freed. - */ -void -_gl_context_modes_destroy( __GLcontextModes * modes ) -{ - while ( modes != NULL ) { - __GLcontextModes * const next = modes->next; - - _mesa_free( modes ); - modes = next; - } -} - - -/** - * Find a context mode matching a Visual ID. - * - * \param modes List list of context-mode structures to be searched. - * \param vid Visual ID to be found. - * \returns A pointer to a context-mode in \c modes if \c vid was found in - * the list, or \c NULL if it was not. - */ - -__GLcontextModes * -_gl_context_modes_find_visual(__GLcontextModes *modes, int vid) -{ - __GLcontextModes *m; - - for (m = modes; m != NULL; m = m->next) - if (m->visualID == vid) - return m; - - return NULL; -} - -__GLcontextModes * -_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid) -{ - __GLcontextModes *m; - - for (m = modes; m != NULL; m = m->next) - if (m->fbconfigID == fbid) - return m; - - return NULL; -} - -/** - * Determine if two context-modes are the same. This is intended to be used - * by libGL implementations to compare to sets of driver generated FBconfigs. - * - * \param a Context-mode to be compared. - * \param b Context-mode to be compared. - * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is - * returned otherwise. - */ -GLboolean -_gl_context_modes_are_same( const __GLcontextModes * a, - const __GLcontextModes * b ) -{ - return( (a->rgbMode == b->rgbMode) && - (a->floatMode == b->floatMode) && - (a->colorIndexMode == b->colorIndexMode) && - (a->doubleBufferMode == b->doubleBufferMode) && - (a->stereoMode == b->stereoMode) && - (a->redBits == b->redBits) && - (a->greenBits == b->greenBits) && - (a->blueBits == b->blueBits) && - (a->alphaBits == b->alphaBits) && -#if 0 /* For some reason these don't get set on the client-side in libGL. */ - (a->redMask == b->redMask) && - (a->greenMask == b->greenMask) && - (a->blueMask == b->blueMask) && - (a->alphaMask == b->alphaMask) && -#endif - (a->rgbBits == b->rgbBits) && - (a->indexBits == b->indexBits) && - (a->accumRedBits == b->accumRedBits) && - (a->accumGreenBits == b->accumGreenBits) && - (a->accumBlueBits == b->accumBlueBits) && - (a->accumAlphaBits == b->accumAlphaBits) && - (a->depthBits == b->depthBits) && - (a->stencilBits == b->stencilBits) && - (a->numAuxBuffers == b->numAuxBuffers) && - (a->level == b->level) && - (a->pixmapMode == b->pixmapMode) && - (a->visualRating == b->visualRating) && - - (a->transparentPixel == b->transparentPixel) && - - ((a->transparentPixel != GLX_TRANSPARENT_RGB) || - ((a->transparentRed == b->transparentRed) && - (a->transparentGreen == b->transparentGreen) && - (a->transparentBlue == b->transparentBlue) && - (a->transparentAlpha == b->transparentAlpha))) && - - ((a->transparentPixel != GLX_TRANSPARENT_INDEX) || - (a->transparentIndex == b->transparentIndex)) && - - (a->sampleBuffers == b->sampleBuffers) && - (a->samples == b->samples) && - ((a->drawableType & b->drawableType) != 0) && - (a->renderType == b->renderType) && - (a->maxPbufferWidth == b->maxPbufferWidth) && - (a->maxPbufferHeight == b->maxPbufferHeight) && - (a->maxPbufferPixels == b->maxPbufferPixels) && - (a->optimalPbufferWidth == b->optimalPbufferWidth) && - (a->optimalPbufferHeight == b->optimalPbufferHeight) && - (a->swapMethod == b->swapMethod) && - (a->bindToTextureRgb == b->bindToTextureRgb) && - (a->bindToTextureRgba == b->bindToTextureRgba) && - (a->bindToMipmapTexture == b->bindToMipmapTexture) && - (a->bindToTextureTargets == b->bindToTextureTargets) && - (a->yInverted == b->yInverted) ); -} +/*
+ * (C) Copyright IBM Corporation 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glcontextmodes.c
+ * Utility routines for working with \c __GLcontextModes structures. At
+ * some point most or all of these functions will be moved to the Mesa
+ * code base.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#if defined(IN_MINI_GLX)
+#include <GL/gl.h>
+#else
+#if defined(HAVE_DIX_CONFIG_H)
+# include <dix-config.h>
+#endif
+#include <X11/X.h>
+#include <GL/glx.h>
+#include "GL/glxint.h"
+#endif
+
+/* Memory macros */
+#if defined(IN_MINI_GLX)
+# include <stdlib.h>
+# include <string.h>
+# define _mesa_malloc(b) malloc(b)
+# define _mesa_free(m) free(m)
+# define _mesa_memset memset
+#else
+# ifdef XFree86Server
+# include <os.h>
+# include <string.h>
+# define _mesa_malloc(b) malloc(b)
+# define _mesa_free(m) free(m)
+# define _mesa_memset memset
+# else
+# include <X11/Xlibint.h>
+# define _mesa_memset memset
+# define _mesa_malloc(b) Xmalloc(b)
+# define _mesa_free(m) free(m)
+# endif /* XFree86Server */
+#endif /* !defined(IN_MINI_GLX) */
+
+#include "glcontextmodes.h"
+
+#if !defined(IN_MINI_GLX)
+#define NUM_VISUAL_TYPES 6
+
+/**
+ * Convert an X visual type to a GLX visual type.
+ *
+ * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
+ * to be converted.
+ * \return If \c visualType is a valid X visual type, a GLX visual type will
+ * be returned. Otherwise \c GLX_NONE will be returned.
+ */
+GLint
+_gl_convert_from_x_visual_type( int visualType )
+{
+ static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
+ GLX_STATIC_GRAY, GLX_GRAY_SCALE,
+ GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
+ GLX_TRUE_COLOR, GLX_DIRECT_COLOR
+ };
+
+ return ( (unsigned) visualType < NUM_VISUAL_TYPES )
+ ? glx_visual_types[ visualType ] : GLX_NONE;
+}
+
+
+/**
+ * Convert a GLX visual type to an X visual type.
+ *
+ * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
+ * \c GLX_STATIC_GRAY, etc.) to be converted.
+ * \return If \c visualType is a valid GLX visual type, an X visual type will
+ * be returned. Otherwise -1 will be returned.
+ */
+GLint
+_gl_convert_to_x_visual_type( int visualType )
+{
+ static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
+ TrueColor, DirectColor,
+ PseudoColor, StaticColor,
+ GrayScale, StaticGray
+ };
+
+ return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES )
+ ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
+}
+
+
+/**
+ * Copy a GLX visual config structure to a GL context mode structure. All
+ * of the fields in \c config are copied to \c mode. Additional fields in
+ * \c mode that can be derrived from the fields of \c config (i.e.,
+ * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
+ * that cannot be derived are set to default values.
+ *
+ * \param mode Destination GL context mode.
+ * \param config Source GLX visual config.
+ *
+ * \note
+ * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
+ * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
+ */
+void
+_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
+ const __GLXvisualConfig * config )
+{
+ __GLcontextModes * const next = mode->next;
+
+ (void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) );
+ mode->next = next;
+
+ mode->visualID = config->vid;
+ mode->visualType = _gl_convert_from_x_visual_type( config->class );
+ mode->xRenderable = GL_TRUE;
+ mode->fbconfigID = config->vid;
+ mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
+
+ mode->rgbMode = (config->rgba != 0);
+ mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
+
+ mode->colorIndexMode = !(mode->rgbMode);
+ mode->doubleBufferMode = (config->doubleBuffer != 0);
+ mode->stereoMode = (config->stereo != 0);
+
+ mode->haveAccumBuffer = ((config->accumRedSize +
+ config->accumGreenSize +
+ config->accumBlueSize +
+ config->accumAlphaSize) > 0);
+ mode->haveDepthBuffer = (config->depthSize > 0);
+ mode->haveStencilBuffer = (config->stencilSize > 0);
+
+ mode->redBits = config->redSize;
+ mode->greenBits = config->greenSize;
+ mode->blueBits = config->blueSize;
+ mode->alphaBits = config->alphaSize;
+ mode->redMask = config->redMask;
+ mode->greenMask = config->greenMask;
+ mode->blueMask = config->blueMask;
+ mode->alphaMask = config->alphaMask;
+ mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
+ mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
+
+ mode->accumRedBits = config->accumRedSize;
+ mode->accumGreenBits = config->accumGreenSize;
+ mode->accumBlueBits = config->accumBlueSize;
+ mode->accumAlphaBits = config->accumAlphaSize;
+ mode->depthBits = config->depthSize;
+ mode->stencilBits = config->stencilSize;
+
+ mode->numAuxBuffers = config->auxBuffers;
+ mode->level = config->level;
+
+ mode->visualRating = config->visualRating;
+ mode->transparentPixel = config->transparentPixel;
+ mode->transparentRed = config->transparentRed;
+ mode->transparentGreen = config->transparentGreen;
+ mode->transparentBlue = config->transparentBlue;
+ mode->transparentAlpha = config->transparentAlpha;
+ mode->transparentIndex = config->transparentIndex;
+ mode->samples = config->multiSampleSize;
+ mode->sampleBuffers = config->nMultiSampleBuffers;
+ /* mode->visualSelectGroup = config->visualSelectGroup; ? */
+
+ mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
+
+ mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
+ mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
+ GL_TRUE : GL_FALSE;
+ mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
+ mode->bindToTextureTargets = mode->rgbMode ?
+ GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
+ GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
+ mode->yInverted = GL_FALSE;
+}
+
+
+/**
+ * Get data from a GL context mode.
+ *
+ * \param mode GL context mode whose data is to be returned.
+ * \param attribute Attribute of \c mode that is to be returned.
+ * \param value_return Location to store the data member of \c mode.
+ * \return If \c attribute is a valid attribute of \c mode, zero is
+ * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
+ */
+int
+_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
+ int *value_return)
+{
+ switch (attribute) {
+ case GLX_USE_GL:
+ *value_return = GL_TRUE;
+ return 0;
+ case GLX_BUFFER_SIZE:
+ *value_return = mode->rgbBits;
+ return 0;
+ case GLX_RGBA:
+ *value_return = mode->rgbMode;
+ return 0;
+ case GLX_RED_SIZE:
+ *value_return = mode->redBits;
+ return 0;
+ case GLX_GREEN_SIZE:
+ *value_return = mode->greenBits;
+ return 0;
+ case GLX_BLUE_SIZE:
+ *value_return = mode->blueBits;
+ return 0;
+ case GLX_ALPHA_SIZE:
+ *value_return = mode->alphaBits;
+ return 0;
+ case GLX_DOUBLEBUFFER:
+ *value_return = mode->doubleBufferMode;
+ return 0;
+ case GLX_STEREO:
+ *value_return = mode->stereoMode;
+ return 0;
+ case GLX_AUX_BUFFERS:
+ *value_return = mode->numAuxBuffers;
+ return 0;
+ case GLX_DEPTH_SIZE:
+ *value_return = mode->depthBits;
+ return 0;
+ case GLX_STENCIL_SIZE:
+ *value_return = mode->stencilBits;
+ return 0;
+ case GLX_ACCUM_RED_SIZE:
+ *value_return = mode->accumRedBits;
+ return 0;
+ case GLX_ACCUM_GREEN_SIZE:
+ *value_return = mode->accumGreenBits;
+ return 0;
+ case GLX_ACCUM_BLUE_SIZE:
+ *value_return = mode->accumBlueBits;
+ return 0;
+ case GLX_ACCUM_ALPHA_SIZE:
+ *value_return = mode->accumAlphaBits;
+ return 0;
+ case GLX_LEVEL:
+ *value_return = mode->level;
+ return 0;
+ case GLX_TRANSPARENT_TYPE_EXT:
+ *value_return = mode->transparentPixel;
+ return 0;
+ case GLX_TRANSPARENT_RED_VALUE:
+ *value_return = mode->transparentRed;
+ return 0;
+ case GLX_TRANSPARENT_GREEN_VALUE:
+ *value_return = mode->transparentGreen;
+ return 0;
+ case GLX_TRANSPARENT_BLUE_VALUE:
+ *value_return = mode->transparentBlue;
+ return 0;
+ case GLX_TRANSPARENT_ALPHA_VALUE:
+ *value_return = mode->transparentAlpha;
+ return 0;
+ case GLX_TRANSPARENT_INDEX_VALUE:
+ *value_return = mode->transparentIndex;
+ return 0;
+ case GLX_X_VISUAL_TYPE:
+ *value_return = mode->visualType;
+ return 0;
+ case GLX_CONFIG_CAVEAT:
+ *value_return = mode->visualRating;
+ return 0;
+ case GLX_VISUAL_ID:
+ *value_return = mode->visualID;
+ return 0;
+ case GLX_DRAWABLE_TYPE:
+ *value_return = mode->drawableType;
+ return 0;
+ case GLX_RENDER_TYPE:
+ *value_return = mode->renderType;
+ return 0;
+ case GLX_X_RENDERABLE:
+ *value_return = mode->xRenderable;
+ return 0;
+ case GLX_FBCONFIG_ID:
+ *value_return = mode->fbconfigID;
+ return 0;
+ case GLX_MAX_PBUFFER_WIDTH:
+ *value_return = mode->maxPbufferWidth;
+ return 0;
+ case GLX_MAX_PBUFFER_HEIGHT:
+ *value_return = mode->maxPbufferHeight;
+ return 0;
+ case GLX_MAX_PBUFFER_PIXELS:
+ *value_return = mode->maxPbufferPixels;
+ return 0;
+ case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
+ *value_return = mode->optimalPbufferWidth;
+ return 0;
+ case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
+ *value_return = mode->optimalPbufferHeight;
+ return 0;
+ case GLX_SWAP_METHOD_OML:
+ *value_return = mode->swapMethod;
+ return 0;
+ case GLX_SAMPLE_BUFFERS_SGIS:
+ *value_return = mode->sampleBuffers;
+ return 0;
+ case GLX_SAMPLES_SGIS:
+ *value_return = mode->samples;
+ return 0;
+ case GLX_BIND_TO_TEXTURE_RGB_EXT:
+ *value_return = mode->bindToTextureRgb;
+ return 0;
+ case GLX_BIND_TO_TEXTURE_RGBA_EXT:
+ *value_return = mode->bindToTextureRgba;
+ return 0;
+ case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
+ *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
+ GL_FALSE;
+ return 0;
+ case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
+ *value_return = mode->bindToTextureTargets;
+ return 0;
+ case GLX_Y_INVERTED_EXT:
+ *value_return = mode->yInverted;
+ return 0;
+
+ /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
+ * It is ONLY for communication between the GLX client and the GLX
+ * server.
+ */
+ case GLX_VISUAL_SELECT_GROUP_SGIX:
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+}
+#endif /* !defined(IN_MINI_GLX) */
+
+
+/**
+ * Allocate a linked list of \c __GLcontextModes structures. The fields of
+ * each structure will be initialized to "reasonable" default values. In
+ * most cases this is the default value defined by table 3.4 of the GLX
+ * 1.3 specification. This means that most values are either initialized to
+ * zero or \c GLX_DONT_CARE (which is -1). As support for additional
+ * extensions is added, the new values will be initialized to appropriate
+ * values from the extension specification.
+ *
+ * \param count Number of structures to allocate.
+ * \param minimum_size Minimum size of a structure to allocate. This allows
+ * for differences in the version of the
+ * \c __GLcontextModes stucture used in libGL and in a
+ * DRI-based driver.
+ * \returns A pointer to the first element in a linked list of \c count
+ * stuctures on success, or \c NULL on failure.
+ *
+ * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
+ * The fundamental assumption is that if the \c minimum_size
+ * specified by the driver and the size of the \c __GLcontextModes
+ * structure in libGL is the same, then the meaning of each byte in
+ * the structure is the same in both places. \b Be \b careful!
+ * Basically this means that fields have to be added in libGL and
+ * then propagated to drivers. Drivers should \b never arbitrarilly
+ * extend the \c __GLcontextModes data-structure.
+ */
+__GLcontextModes *
+_gl_context_modes_create( unsigned count, size_t minimum_size )
+{
+ const size_t size = (minimum_size > sizeof( __GLcontextModes ))
+ ? minimum_size : sizeof( __GLcontextModes );
+ __GLcontextModes * base = NULL;
+ __GLcontextModes ** next;
+ unsigned i;
+
+ next = & base;
+ for ( i = 0 ; i < count ; i++ ) {
+ *next = (__GLcontextModes *) _mesa_malloc( size );
+ if ( *next == NULL ) {
+ _gl_context_modes_destroy( base );
+ base = NULL;
+ break;
+ }
+
+ (void) _mesa_memset( *next, 0, size );
+ (*next)->visualID = GLX_DONT_CARE;
+ (*next)->visualType = GLX_DONT_CARE;
+ (*next)->visualRating = GLX_NONE;
+ (*next)->transparentPixel = GLX_NONE;
+ (*next)->transparentRed = GLX_DONT_CARE;
+ (*next)->transparentGreen = GLX_DONT_CARE;
+ (*next)->transparentBlue = GLX_DONT_CARE;
+ (*next)->transparentAlpha = GLX_DONT_CARE;
+ (*next)->transparentIndex = GLX_DONT_CARE;
+ (*next)->xRenderable = GLX_DONT_CARE;
+ (*next)->fbconfigID = GLX_DONT_CARE;
+ (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
+ (*next)->bindToTextureRgb = GLX_DONT_CARE;
+ (*next)->bindToTextureRgba = GLX_DONT_CARE;
+ (*next)->bindToMipmapTexture = GLX_DONT_CARE;
+ (*next)->bindToTextureTargets = GLX_DONT_CARE;
+ (*next)->yInverted = GLX_DONT_CARE;
+
+ next = & ((*next)->next);
+ }
+
+ return base;
+}
+
+
+/**
+ * Destroy a linked list of \c __GLcontextModes structures created by
+ * \c _gl_context_modes_create.
+ *
+ * \param modes Linked list of structures to be destroyed. All structres
+ * in the list will be freed.
+ */
+void
+_gl_context_modes_destroy( __GLcontextModes * modes )
+{
+ while ( modes != NULL ) {
+ __GLcontextModes * const next = modes->next;
+
+ _mesa_free( modes );
+ modes = next;
+ }
+}
+
+
+/**
+ * Find a context mode matching a Visual ID.
+ *
+ * \param modes List list of context-mode structures to be searched.
+ * \param vid Visual ID to be found.
+ * \returns A pointer to a context-mode in \c modes if \c vid was found in
+ * the list, or \c NULL if it was not.
+ */
+
+__GLcontextModes *
+_gl_context_modes_find_visual(__GLcontextModes *modes, int vid)
+{
+ __GLcontextModes *m;
+
+ for (m = modes; m != NULL; m = m->next)
+ if (m->visualID == vid)
+ return m;
+
+ return NULL;
+}
+
+__GLcontextModes *
+_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid)
+{
+ __GLcontextModes *m;
+
+ for (m = modes; m != NULL; m = m->next)
+ if (m->fbconfigID == fbid)
+ return m;
+
+ return NULL;
+}
+
+/**
+ * Determine if two context-modes are the same. This is intended to be used
+ * by libGL implementations to compare to sets of driver generated FBconfigs.
+ *
+ * \param a Context-mode to be compared.
+ * \param b Context-mode to be compared.
+ * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
+ * returned otherwise.
+ */
+GLboolean
+_gl_context_modes_are_same( const __GLcontextModes * a,
+ const __GLcontextModes * b )
+{
+ return( (a->rgbMode == b->rgbMode) &&
+ (a->floatMode == b->floatMode) &&
+ (a->colorIndexMode == b->colorIndexMode) &&
+ (a->doubleBufferMode == b->doubleBufferMode) &&
+ (a->stereoMode == b->stereoMode) &&
+ (a->redBits == b->redBits) &&
+ (a->greenBits == b->greenBits) &&
+ (a->blueBits == b->blueBits) &&
+ (a->alphaBits == b->alphaBits) &&
+#if 0 /* For some reason these don't get set on the client-side in libGL. */
+ (a->redMask == b->redMask) &&
+ (a->greenMask == b->greenMask) &&
+ (a->blueMask == b->blueMask) &&
+ (a->alphaMask == b->alphaMask) &&
+#endif
+ (a->rgbBits == b->rgbBits) &&
+ (a->indexBits == b->indexBits) &&
+ (a->accumRedBits == b->accumRedBits) &&
+ (a->accumGreenBits == b->accumGreenBits) &&
+ (a->accumBlueBits == b->accumBlueBits) &&
+ (a->accumAlphaBits == b->accumAlphaBits) &&
+ (a->depthBits == b->depthBits) &&
+ (a->stencilBits == b->stencilBits) &&
+ (a->numAuxBuffers == b->numAuxBuffers) &&
+ (a->level == b->level) &&
+ (a->pixmapMode == b->pixmapMode) &&
+ (a->visualRating == b->visualRating) &&
+
+ (a->transparentPixel == b->transparentPixel) &&
+
+ ((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
+ ((a->transparentRed == b->transparentRed) &&
+ (a->transparentGreen == b->transparentGreen) &&
+ (a->transparentBlue == b->transparentBlue) &&
+ (a->transparentAlpha == b->transparentAlpha))) &&
+
+ ((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
+ (a->transparentIndex == b->transparentIndex)) &&
+
+ (a->sampleBuffers == b->sampleBuffers) &&
+ (a->samples == b->samples) &&
+ ((a->drawableType & b->drawableType) != 0) &&
+ (a->renderType == b->renderType) &&
+ (a->maxPbufferWidth == b->maxPbufferWidth) &&
+ (a->maxPbufferHeight == b->maxPbufferHeight) &&
+ (a->maxPbufferPixels == b->maxPbufferPixels) &&
+ (a->optimalPbufferWidth == b->optimalPbufferWidth) &&
+ (a->optimalPbufferHeight == b->optimalPbufferHeight) &&
+ (a->swapMethod == b->swapMethod) &&
+ (a->bindToTextureRgb == b->bindToTextureRgb) &&
+ (a->bindToTextureRgba == b->bindToTextureRgba) &&
+ (a->bindToMipmapTexture == b->bindToMipmapTexture) &&
+ (a->bindToTextureTargets == b->bindToTextureTargets) &&
+ (a->yInverted == b->yInverted) );
+}
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index e56dac1a1..b40f38d31 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -222,7 +222,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen, GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
- context = xcalloc(1, sizeof (__GLXAquaContext));
+ context = calloc(1, sizeof (__GLXAquaContext));
if (context == NULL)
return NULL;
@@ -241,7 +241,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen, context->pixelFormat = makeFormat(conf);
if (!context->pixelFormat) {
- xfree(context);
+ free(context);
return NULL;
}
@@ -253,7 +253,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen, if (gl_err != 0) {
ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(context->pixelFormat);
- xfree(context);
+ free(context);
return NULL;
}
@@ -286,7 +286,7 @@ static void __glXAquaContextDestroy(__GLXcontext *baseContext) { if (context->pixelFormat != NULL)
CGLDestroyPixelFormat(context->pixelFormat);
- xfree(context);
+ free(context);
}
}
@@ -566,7 +566,7 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) { GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
- xfree(screen);
+ free(screen);
}
/* This is called by __glXInitScreens(). */
@@ -578,7 +578,7 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { if (pScreen == NULL)
return NULL;
- screen = xcalloc(1, sizeof *screen);
+ screen = calloc(1, sizeof *screen);
if(NULL == screen)
return NULL;
@@ -635,7 +635,7 @@ static void __glXAquaDrawableDestroy(__GLXdrawable *base) { *to validate the test, beyond using gdb with print.
*/
- xfree(glxPriv);
+ free(glxPriv);
}
static __GLXdrawable *
@@ -648,7 +648,7 @@ __glXAquaScreenCreateDrawable(ClientPtr client, __GLXconfig *conf) {
__GLXAquaDrawable *glxPriv;
- glxPriv = xalloc(sizeof *glxPriv);
+ glxPriv = malloc(sizeof *glxPriv);
if(glxPriv == NULL)
return NULL;
@@ -656,7 +656,7 @@ __glXAquaScreenCreateDrawable(ClientPtr client, memset(glxPriv, 0, sizeof *glxPriv);
if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
- xfree(glxPriv);
+ free(glxPriv);
return NULL;
}
diff --git a/xorg-server/hw/xquartz/GL/visualConfigs.c b/xorg-server/hw/xquartz/GL/visualConfigs.c index cecc90265..0d5793262 100644 --- a/xorg-server/hw/xquartz/GL/visualConfigs.c +++ b/xorg-server/hw/xquartz/GL/visualConfigs.c @@ -1,285 +1,285 @@ -/* - * Copyright (c) 2007, 2008 Apple Inc. - * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. - * Copyright (c) 2002 Greg Parker. All Rights Reserved. - * - * Portions of this file are copied from Mesa's xf86glx.c, - * which contains the following copyright: - * - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "dri.h" - -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glext.h> -#include <OpenGL/CGLContext.h> - -#include <GL/glxproto.h> -#include <windowstr.h> -#include <resource.h> -#include <GL/glxint.h> -#include <GL/glxtokens.h> -#include <scrnintstr.h> -#include <glxserver.h> -#include <glxscreens.h> -#include <glxdrawable.h> -#include <glxcontext.h> -#include <glxext.h> -#include <glxutil.h> -#include <glxscreens.h> -#include <GL/internal/glcore.h> - -#include "capabilities.h" -#include "visualConfigs.h" -#include "darwinfb.h" - -/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ -__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { - int numConfigs = 0; - __GLXconfig *visualConfigs, *c; - struct glCapabilities caps; - struct glCapabilitiesConfig *conf; - int stereo, depth, aux, buffers, stencil, accum, color, msample; - - if(getGlCapabilities(&caps)) { - ErrorF("error from getGlCapabilities()!\n"); - return NULL; - } - - /* - conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, - so we treat a true conf->stereo as 2. - - The depth size is 0 or 24. Thus we do 2 iterations for that. - - conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. - - conf->buffers indicates whether we have single or double buffering. - - conf->total_stencil_bit_depths - - conf->total_color_buffers indicates the RGB/RGBA color depths. - - conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) - - conf->total_depth_buffer_depths - - conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 - for the 0 multisampling config. - - */ - - assert(NULL != caps.configurations); - - numConfigs = 0; - - for(conf = caps.configurations; conf; conf = conf->next) { - if(conf->total_color_buffers <= 0) - continue; - - numConfigs += (conf->stereo ? 2 : 1) - * (conf->aux_buffers ? 2 : 1) - * conf->buffers - * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) - * conf->total_color_buffers - * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) - * conf->total_depth_buffer_depths - * (conf->multisample_buffers + 1); - } - - if(numConfigsPtr) - *numConfigsPtr = numConfigs; - - visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs); - - if(NULL == visualConfigs) { - ErrorF("xcalloc failure when allocating visualConfigs\n"); - freeGlCapabilities(&caps); - return NULL; - } - - c = visualConfigs; /* current buffer */ - for(conf = caps.configurations; conf; conf = conf->next) { - for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { - for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { - for(buffers = 0; buffers < conf->buffers; ++buffers) { - for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1); ++stencil) { - for(color = 0; color < conf->total_color_buffers; ++color) { - for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? - conf->total_accum_buffers : 1); ++accum) { - for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { - for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { - - // Global - c->visualID = -1; - c->visualType = GLX_TRUE_COLOR; - c->next = c + 1; - - c->screen = screenNumber; - - c->level = 0; - c->indexBits = 0; - c->pixmapMode = 0; // TODO: What should this be? - - if(conf->accelerated) { - c->visualRating = GLX_NONE; - } else { - c->visualRating = GLX_SLOW_VISUAL_EXT; - } - - c->transparentPixel = GLX_NONE; - c->transparentRed = GLX_NONE; - c->transparentGreen = GLX_NONE; - c->transparentBlue = GLX_NONE; - c->transparentAlpha = GLX_NONE; - c->transparentIndex = GLX_NONE; - - c->visualSelectGroup = 0; - - c->swapMethod = GLX_SWAP_UNDEFINED_OML; - - // Stereo - c->stereoMode = stereo ? TRUE : FALSE; - - // Aux buffers - c->numAuxBuffers = aux ? conf->aux_buffers : 0; - - // Double Buffered - c->doubleBufferMode = buffers ? TRUE : FALSE; - - // Stencil Buffer - if(conf->total_stencil_bit_depths > 0) { - c->stencilBits = conf->stencil_bit_depths[stencil]; - } else { - c->stencilBits = 0; - } - - // Color - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { - c->alphaBits = conf->color_buffers[color].a; - } else { - c->alphaBits = 0; - } - c->redBits = conf->color_buffers[color].r; - c->greenBits = conf->color_buffers[color].g; - c->blueBits = conf->color_buffers[color].b; - - c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; - - c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - - // Accumulation Buffers - if(conf->total_accum_buffers > 0) { - c->accumRedBits = conf->accum_buffers[accum].r; - c->accumGreenBits = conf->accum_buffers[accum].g; - c->accumBlueBits = conf->accum_buffers[accum].b; - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { - c->accumAlphaBits = conf->accum_buffers[accum].a; - } else { - c->accumAlphaBits = 0; - } - } else { - c->accumRedBits = 0; - c->accumGreenBits = 0; - c->accumBlueBits = 0; - c->accumAlphaBits = 0; - } - - // Depth - c->depthBits = conf->depth_buffers[depth]; - - // MultiSample - if(msample > 0) { - c->samples = conf->multisample_samples; - c->sampleBuffers = conf->multisample_buffers; - } else { - c->samples = 0; - c->sampleBuffers = 0; - } - - /* - * The Apple libGL supports GLXPixmaps and - * GLXPbuffers in direct mode. - */ - /* SGIX_fbconfig / GLX 1.3 */ - c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; - c->renderType = GLX_RGBA_BIT; - c->xRenderable = GL_TRUE; - c->fbconfigID = -1; - - /* SGIX_pbuffer / GLX 1.3 */ - - /* - * The CGL layer provides a way of retrieving - * the maximum pbuffer width/height, but only - * if we create a context and call glGetIntegerv. - * - * The following values are from a test program - * that does so. - */ - c->maxPbufferWidth = 8192; - c->maxPbufferHeight = 8192; - c->maxPbufferPixels = /*Do we need this?*/ 0; - /* - * There is no introspection for this sort of thing - * with CGL. What should we do realistically? - */ - c->optimalPbufferWidth = 0; - c->optimalPbufferHeight = 0; - - /* EXT_texture_from_pixmap */ - c->bindToTextureRgb = 0; - c->bindToTextureRgba = 0; - c->bindToMipmapTexture = 0; - c->bindToTextureTargets = 0; - c->yInverted = 0; - - c = c->next; - } - } - } - } - } - } - } - } - } - - (c-1)->next = NULL; - - if (c - visualConfigs != numConfigs) { - FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); - } - - freeGlCapabilities(&caps); - return visualConfigs; -} +/*
+ * Copyright (c) 2007, 2008 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "dri.h"
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#include <OpenGL/CGLContext.h>
+
+#include <GL/glxproto.h>
+#include <windowstr.h>
+#include <resource.h>
+#include <GL/glxint.h>
+#include <GL/glxtokens.h>
+#include <scrnintstr.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxext.h>
+#include <glxutil.h>
+#include <glxscreens.h>
+#include <GL/internal/glcore.h>
+
+#include "capabilities.h"
+#include "visualConfigs.h"
+#include "darwinfb.h"
+
+/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
+__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
+ int numConfigs = 0;
+ __GLXconfig *visualConfigs, *c;
+ struct glCapabilities caps;
+ struct glCapabilitiesConfig *conf;
+ int stereo, depth, aux, buffers, stencil, accum, color, msample;
+
+ if(getGlCapabilities(&caps)) {
+ ErrorF("error from getGlCapabilities()!\n");
+ return NULL;
+ }
+
+ /*
+ conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
+ so we treat a true conf->stereo as 2.
+
+ The depth size is 0 or 24. Thus we do 2 iterations for that.
+
+ conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
+
+ conf->buffers indicates whether we have single or double buffering.
+
+ conf->total_stencil_bit_depths
+
+ conf->total_color_buffers indicates the RGB/RGBA color depths.
+
+ conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
+
+ conf->total_depth_buffer_depths
+
+ conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
+ for the 0 multisampling config.
+
+ */
+
+ assert(NULL != caps.configurations);
+
+ numConfigs = 0;
+
+ for(conf = caps.configurations; conf; conf = conf->next) {
+ if(conf->total_color_buffers <= 0)
+ continue;
+
+ numConfigs += (conf->stereo ? 2 : 1)
+ * (conf->aux_buffers ? 2 : 1)
+ * conf->buffers
+ * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
+ * conf->total_color_buffers
+ * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
+ * conf->total_depth_buffer_depths
+ * (conf->multisample_buffers + 1);
+ }
+
+ if(numConfigsPtr)
+ *numConfigsPtr = numConfigs;
+
+ visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
+
+ if(NULL == visualConfigs) {
+ ErrorF("xcalloc failure when allocating visualConfigs\n");
+ freeGlCapabilities(&caps);
+ return NULL;
+ }
+
+ c = visualConfigs; /* current buffer */
+ for(conf = caps.configurations; conf; conf = conf->next) {
+ for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
+ for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+ for(buffers = 0; buffers < conf->buffers; ++buffers) {
+ for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
+ conf->total_stencil_bit_depths : 1); ++stencil) {
+ for(color = 0; color < conf->total_color_buffers; ++color) {
+ for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
+ conf->total_accum_buffers : 1); ++accum) {
+ for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
+ for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
+
+ // Global
+ c->visualID = -1;
+ c->visualType = GLX_TRUE_COLOR;
+ c->next = c + 1;
+
+ c->screen = screenNumber;
+
+ c->level = 0;
+ c->indexBits = 0;
+ c->pixmapMode = 0; // TODO: What should this be?
+
+ if(conf->accelerated) {
+ c->visualRating = GLX_NONE;
+ } else {
+ c->visualRating = GLX_SLOW_VISUAL_EXT;
+ }
+
+ c->transparentPixel = GLX_NONE;
+ c->transparentRed = GLX_NONE;
+ c->transparentGreen = GLX_NONE;
+ c->transparentBlue = GLX_NONE;
+ c->transparentAlpha = GLX_NONE;
+ c->transparentIndex = GLX_NONE;
+
+ c->visualSelectGroup = 0;
+
+ c->swapMethod = GLX_SWAP_UNDEFINED_OML;
+
+ // Stereo
+ c->stereoMode = stereo ? TRUE : FALSE;
+
+ // Aux buffers
+ c->numAuxBuffers = aux ? conf->aux_buffers : 0;
+
+ // Double Buffered
+ c->doubleBufferMode = buffers ? TRUE : FALSE;
+
+ // Stencil Buffer
+ if(conf->total_stencil_bit_depths > 0) {
+ c->stencilBits = conf->stencil_bit_depths[stencil];
+ } else {
+ c->stencilBits = 0;
+ }
+
+ // Color
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
+ c->alphaBits = conf->color_buffers[color].a;
+ } else {
+ c->alphaBits = 0;
+ }
+ c->redBits = conf->color_buffers[color].r;
+ c->greenBits = conf->color_buffers[color].g;
+ c->blueBits = conf->color_buffers[color].b;
+
+ c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
+
+ c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+ c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+ c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+ c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+
+ // Accumulation Buffers
+ if(conf->total_accum_buffers > 0) {
+ c->accumRedBits = conf->accum_buffers[accum].r;
+ c->accumGreenBits = conf->accum_buffers[accum].g;
+ c->accumBlueBits = conf->accum_buffers[accum].b;
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
+ c->accumAlphaBits = conf->accum_buffers[accum].a;
+ } else {
+ c->accumAlphaBits = 0;
+ }
+ } else {
+ c->accumRedBits = 0;
+ c->accumGreenBits = 0;
+ c->accumBlueBits = 0;
+ c->accumAlphaBits = 0;
+ }
+
+ // Depth
+ c->depthBits = conf->depth_buffers[depth];
+
+ // MultiSample
+ if(msample > 0) {
+ c->samples = conf->multisample_samples;
+ c->sampleBuffers = conf->multisample_buffers;
+ } else {
+ c->samples = 0;
+ c->sampleBuffers = 0;
+ }
+
+ /*
+ * The Apple libGL supports GLXPixmaps and
+ * GLXPbuffers in direct mode.
+ */
+ /* SGIX_fbconfig / GLX 1.3 */
+ c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+ c->renderType = GLX_RGBA_BIT;
+ c->xRenderable = GL_TRUE;
+ c->fbconfigID = -1;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+
+ /*
+ * The CGL layer provides a way of retrieving
+ * the maximum pbuffer width/height, but only
+ * if we create a context and call glGetIntegerv.
+ *
+ * The following values are from a test program
+ * that does so.
+ */
+ c->maxPbufferWidth = 8192;
+ c->maxPbufferHeight = 8192;
+ c->maxPbufferPixels = /*Do we need this?*/ 0;
+ /*
+ * There is no introspection for this sort of thing
+ * with CGL. What should we do realistically?
+ */
+ c->optimalPbufferWidth = 0;
+ c->optimalPbufferHeight = 0;
+
+ /* EXT_texture_from_pixmap */
+ c->bindToTextureRgb = 0;
+ c->bindToTextureRgba = 0;
+ c->bindToMipmapTexture = 0;
+ c->bindToTextureTargets = 0;
+ c->yInverted = 0;
+
+ c = c->next;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ (c-1)->next = NULL;
+
+ if (c - visualConfigs != numConfigs) {
+ FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
+ }
+
+ freeGlCapabilities(&caps);
+ return visualConfigs;
+}
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