diff options
author | marha <marha@users.sourceforge.net> | 2012-03-23 10:05:55 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-03-23 10:05:55 +0100 |
commit | 0f834b91a4768673833ab4917e87d86c237bb1a6 (patch) | |
tree | 363489504ed4b2d360259b8de4c9e392918e5d02 /xorg-server/hw/xquartz/GL | |
parent | fc72edebf875378459368c5383d9023730cbca54 (diff) | |
download | vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.tar.gz vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.tar.bz2 vcxsrv-0f834b91a4768673833ab4917e87d86c237bb1a6.zip |
libX11 xserver fontconfig mesa pixman xkbcomp xkeyboard-config git update
23 Mar 2012
Diffstat (limited to 'xorg-server/hw/xquartz/GL')
-rw-r--r-- | xorg-server/hw/xquartz/GL/capabilities.c | 651 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/glcontextmodes.c | 1088 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/glcontextmodes.h | 34 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 459 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/visualConfigs.c | 282 |
5 files changed, 1310 insertions, 1204 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c index b718a4156..4624fd4db 100644 --- a/xorg-server/hw/xquartz/GL/capabilities.c +++ b/xorg-server/hw/xquartz/GL/capabilities.c @@ -38,313 +38,326 @@ #include "os.h" -static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) { - if(bufferModes & kCGLStereoscopicBit) { - c->stereo = true; +static void +handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) +{ + if (bufferModes & kCGLStereoscopicBit) { + c->stereo = true; } - if(bufferModes & kCGLDoubleBufferBit) { - c->buffers = 2; - } else { - c->buffers = 1; + if (bufferModes & kCGLDoubleBufferBit) { + c->buffers = 2; + } + else { + c->buffers = 1; } } -static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) { +static void +handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) +{ int offset = 0; - - if(kCGL0Bit & smodes) - c->stencil_bit_depths[offset++] = 0; - - if(kCGL1Bit & smodes) - c->stencil_bit_depths[offset++] = 1; - - if(kCGL2Bit & smodes) - c->stencil_bit_depths[offset++] = 2; - - if(kCGL3Bit & smodes) - c->stencil_bit_depths[offset++] = 3; - - if(kCGL4Bit & smodes) - c->stencil_bit_depths[offset++] = 4; - - if(kCGL5Bit & smodes) - c->stencil_bit_depths[offset++] = 5; - - if(kCGL6Bit & smodes) - c->stencil_bit_depths[offset++] = 6; - - if(kCGL8Bit & smodes) - c->stencil_bit_depths[offset++] = 8; - - if(kCGL10Bit & smodes) - c->stencil_bit_depths[offset++] = 10; - - if(kCGL12Bit & smodes) - c->stencil_bit_depths[offset++] = 12; - - if(kCGL16Bit & smodes) - c->stencil_bit_depths[offset++] = 16; - - if(kCGL24Bit & smodes) - c->stencil_bit_depths[offset++] = 24; - - if(kCGL32Bit & smodes) - c->stencil_bit_depths[offset++] = 32; - - if(kCGL48Bit & smodes) - c->stencil_bit_depths[offset++] = 48; - - if(kCGL64Bit & smodes) - c->stencil_bit_depths[offset++] = 64; - - if(kCGL96Bit & smodes) - c->stencil_bit_depths[offset++] = 96; - - if(kCGL128Bit & smodes) - c->stencil_bit_depths[offset++] = 128; + + if (kCGL0Bit & smodes) + c->stencil_bit_depths[offset++] = 0; + + if (kCGL1Bit & smodes) + c->stencil_bit_depths[offset++] = 1; + + if (kCGL2Bit & smodes) + c->stencil_bit_depths[offset++] = 2; + + if (kCGL3Bit & smodes) + c->stencil_bit_depths[offset++] = 3; + + if (kCGL4Bit & smodes) + c->stencil_bit_depths[offset++] = 4; + + if (kCGL5Bit & smodes) + c->stencil_bit_depths[offset++] = 5; + + if (kCGL6Bit & smodes) + c->stencil_bit_depths[offset++] = 6; + + if (kCGL8Bit & smodes) + c->stencil_bit_depths[offset++] = 8; + + if (kCGL10Bit & smodes) + c->stencil_bit_depths[offset++] = 10; + + if (kCGL12Bit & smodes) + c->stencil_bit_depths[offset++] = 12; + + if (kCGL16Bit & smodes) + c->stencil_bit_depths[offset++] = 16; + + if (kCGL24Bit & smodes) + c->stencil_bit_depths[offset++] = 24; + + if (kCGL32Bit & smodes) + c->stencil_bit_depths[offset++] = 32; + + if (kCGL48Bit & smodes) + c->stencil_bit_depths[offset++] = 48; + + if (kCGL64Bit & smodes) + c->stencil_bit_depths[offset++] = 64; + + if (kCGL96Bit & smodes) + c->stencil_bit_depths[offset++] = 96; + + if (kCGL128Bit & smodes) + c->stencil_bit_depths[offset++] = 128; assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS); c->total_stencil_bit_depths = offset; } -static int handleColorAndAccumulation(struct glColorBufCapabilities *c, - GLint cmodes, int forAccum) { +static int +handleColorAndAccumulation(struct glColorBufCapabilities *c, + GLint cmodes, int forAccum) +{ int offset = 0; - - /*1*/ - if(kCGLRGB444Bit & cmodes) { - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - ++offset; - } - - /*2*/ - if(kCGLARGB4444Bit & cmodes) { - c[offset].a = 4; - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - c[offset].is_argb = true; - ++offset; - } - - /*3*/ - if(kCGLRGB444A8Bit & cmodes) { - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - c[offset].a = 8; - ++offset; - } - /*4*/ - if(kCGLRGB555Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - ++offset; + /*1 */ + if (kCGLRGB444Bit & cmodes) { + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + ++offset; } - /*5*/ - if(kCGLARGB1555Bit & cmodes) { - c[offset].a = 1; - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - c[offset].is_argb = true; - ++offset; + /*2 */ + if (kCGLARGB4444Bit & cmodes) { + c[offset].a = 4; + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + c[offset].is_argb = true; + ++offset; } - /*6*/ - if(kCGLRGB555A8Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - c[offset].a = 8; - ++offset; + /*3 */ + if (kCGLRGB444A8Bit & cmodes) { + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + c[offset].a = 8; + ++offset; } - /*7*/ - if(kCGLRGB565Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 6; - c[offset].b = 5; - ++offset; + /*4 */ + if (kCGLRGB555Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + ++offset; } - /*8*/ - if(kCGLRGB565A8Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 6; - c[offset].b = 5; - c[offset].a = 8; - ++offset; + /*5 */ + if (kCGLARGB1555Bit & cmodes) { + c[offset].a = 1; + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + c[offset].is_argb = true; + ++offset; } - /*9*/ - if(kCGLRGB888Bit & cmodes) { - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - ++offset; + /*6 */ + if (kCGLRGB555A8Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + c[offset].a = 8; + ++offset; } - /*10*/ - if(kCGLARGB8888Bit & cmodes) { - c[offset].a = 8; - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - c[offset].is_argb = true; - ++offset; + /*7 */ + if (kCGLRGB565Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 6; + c[offset].b = 5; + ++offset; } - /*11*/ - if(kCGLRGB888A8Bit & cmodes) { - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - c[offset].a = 8; - ++offset; + /*8 */ + if (kCGLRGB565A8Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 6; + c[offset].b = 5; + c[offset].a = 8; + ++offset; } - if(forAccum) { -//#if 0 - /* FIXME - * Disable this path, because some part of libGL, X, or Xplugin - * doesn't work with sizes greater than 8. - * When this is enabled and visuals are chosen using depths - * such as 16, the result is that the windows don't redraw - * and are often white, until a resize. - */ - - /*12*/ - if(kCGLRGB101010Bit & cmodes) { - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - ++offset; + /*9 */ + if (kCGLRGB888Bit & cmodes) { + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + ++offset; } - /*13*/ - if(kCGLARGB2101010Bit & cmodes) { - c[offset].a = 2; - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - c[offset].is_argb = true; - ++offset; + /*10 */ + if (kCGLARGB8888Bit & cmodes) { + c[offset].a = 8; + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + c[offset].is_argb = true; + ++offset; } - /*14*/ - if(kCGLRGB101010_A8Bit & cmodes) { - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - c[offset].a = 8; - ++offset; + /*11 */ + if (kCGLRGB888A8Bit & cmodes) { + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + c[offset].a = 8; + ++offset; } - /*15*/ - if(kCGLRGB121212Bit & cmodes) { - c[offset].r = 12; - c[offset].g = 12; - c[offset].b = 12; - ++offset; - } - - /*16*/ - if(kCGLARGB12121212Bit & cmodes) { - c[offset].a = 12; - c[offset].r = 12; - c[offset].g = 12; - c[offset].b = 12; - c[offset].is_argb = true; - ++offset; - } - - /*17*/ - if(kCGLRGB161616Bit & cmodes) { - c[offset].r = 16; - c[offset].g = 16; - c[offset].b = 16; - ++offset; - } - - /*18*/ - if(kCGLRGBA16161616Bit & cmodes) { - c[offset].r = 16; - c[offset].g = 16; - c[offset].b = 16; - c[offset].a = 16; - ++offset; - } + if (forAccum) { +//#if 0 + /* FIXME + * Disable this path, because some part of libGL, X, or Xplugin + * doesn't work with sizes greater than 8. + * When this is enabled and visuals are chosen using depths + * such as 16, the result is that the windows don't redraw + * and are often white, until a resize. + */ + + /*12 */ + if (kCGLRGB101010Bit & cmodes) { + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + ++offset; + } + + /*13 */ + if (kCGLARGB2101010Bit & cmodes) { + c[offset].a = 2; + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + c[offset].is_argb = true; + ++offset; + } + + /*14 */ + if (kCGLRGB101010_A8Bit & cmodes) { + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + c[offset].a = 8; + ++offset; + } + + /*15 */ + if (kCGLRGB121212Bit & cmodes) { + c[offset].r = 12; + c[offset].g = 12; + c[offset].b = 12; + ++offset; + } + + /*16 */ + if (kCGLARGB12121212Bit & cmodes) { + c[offset].a = 12; + c[offset].r = 12; + c[offset].g = 12; + c[offset].b = 12; + c[offset].is_argb = true; + ++offset; + } + + /*17 */ + if (kCGLRGB161616Bit & cmodes) { + c[offset].r = 16; + c[offset].g = 16; + c[offset].b = 16; + ++offset; + } + + /*18 */ + if (kCGLRGBA16161616Bit & cmodes) { + c[offset].r = 16; + c[offset].g = 16; + c[offset].b = 16; + c[offset].a = 16; + ++offset; + } } //#endif /* FIXME should we handle the floating point color modes, and if so, how? */ - + return offset; } - -static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) { +static void +handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) +{ c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, - cmodes, 0); - + cmodes, 0); + assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); } -static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) { +static void +handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) +{ c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, - cmodes, 1); + cmodes, 1); assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); } -static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { +static void +handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) +{ int offset = 0; + #define DEPTH(flag,value) do { \ if(dmodes & flag) { \ c->depth_buffers[offset++] = value; \ } \ } while(0) - /*1*/ + /*1 */ DEPTH(kCGL0Bit, 0); - /*2*/ + /*2 */ DEPTH(kCGL1Bit, 1); - /*3*/ + /*3 */ DEPTH(kCGL2Bit, 2); - /*4*/ + /*4 */ DEPTH(kCGL3Bit, 3); - /*5*/ + /*5 */ DEPTH(kCGL4Bit, 4); - /*6*/ + /*6 */ DEPTH(kCGL5Bit, 5); - /*7*/ + /*7 */ DEPTH(kCGL6Bit, 6); - /*8*/ + /*8 */ DEPTH(kCGL8Bit, 8); - /*9*/ + /*9 */ DEPTH(kCGL10Bit, 10); - /*10*/ + /*10 */ DEPTH(kCGL12Bit, 12); - /*11*/ + /*11 */ DEPTH(kCGL16Bit, 16); - /*12*/ + /*12 */ DEPTH(kCGL24Bit, 24); - /*13*/ + /*13 */ DEPTH(kCGL32Bit, 32); - /*14*/ + /*14 */ DEPTH(kCGL48Bit, 48); - /*15*/ + /*15 */ DEPTH(kCGL64Bit, 64); - /*16*/ + /*16 */ DEPTH(kCGL96Bit, 96); - /*17*/ + /*17 */ DEPTH(kCGL128Bit, 128); #undef DEPTH @@ -354,95 +367,96 @@ static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { } /* Return non-zero if an error occured. */ -static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, - struct glCapabilitiesConfig *c) { +static CGLError +handleRendererDescriptions(CGLRendererInfoObj info, GLint r, + struct glCapabilitiesConfig *c) +{ CGLError err; GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0; - err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated); + err = CGLDescribeRenderer(info, r, kCGLRPAccelerated, &accelerated); + + if (err) + return err; - if(err) - return err; - c->accelerated = accelerated; /* Buffering modes: single/double, stereo */ err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags); - if(err) - return err; - + if (err) + return err; + handleBufferModes(c, flags); - + /* AUX buffers */ err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux); - if(err) - return err; - + if (err) + return err; + c->aux_buffers = aux; - /* Depth buffer size */ err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags); - - if(err) - return err; - handleDepthModes(c, flags); + if (err) + return err; + handleDepthModes(c, flags); /* Multisample buffers */ err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs); - if(err) - return err; + if (err) + return err; c->multisample_buffers = samplebufs; - /* Multisample samples per multisample buffer */ err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples); - if(err) - return err; + if (err) + return err; c->multisample_samples = samples; - /* Stencil bit depths */ err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags); - if(err) - return err; - - handleStencilModes(c, flags); + if (err) + return err; + handleStencilModes(c, flags); /* Color modes (RGB/RGBA depths supported */ err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags); - if(err) - return err; - + if (err) + return err; + handleColorModes(c, flags); err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags); - if(err) - return err; + if (err) + return err; handleAccumulationModes(c, flags); - + return kCGLNoError; } -static void initCapabilities(struct glCapabilities *cap) { +static void +initCapabilities(struct glCapabilities *cap) +{ cap->configurations = NULL; cap->total_configurations = 0; } -static void initConfig(struct glCapabilitiesConfig *c) { +static void +initConfig(struct glCapabilitiesConfig *c) +{ int i; c->accelerated = false; @@ -452,8 +466,8 @@ static void initConfig(struct glCapabilitiesConfig *c) { c->total_depth_buffer_depths = 0; - for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) { - c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE; + for (i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) { + c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE; } c->multisample_buffers = 0; @@ -461,83 +475,88 @@ static void initConfig(struct glCapabilitiesConfig *c) { c->total_stencil_bit_depths = 0; - for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) { - c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH; + for (i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) { + c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH; } - + c->total_color_buffers = 0; - for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { - c->color_buffers[i].r = c->color_buffers[i].g = - c->color_buffers[i].b = c->color_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; - c->color_buffers[i].is_argb = false; - } + for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { + c->color_buffers[i].r = c->color_buffers[i].g = + c->color_buffers[i].b = c->color_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; + c->color_buffers[i].is_argb = false; + } c->total_accum_buffers = 0; - for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { - c->accum_buffers[i].r = c->accum_buffers[i].g = - c->accum_buffers[i].b = c->accum_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; - c->accum_buffers[i].is_argb = false; + for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { + c->accum_buffers[i].r = c->accum_buffers[i].g = + c->accum_buffers[i].b = c->accum_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; + c->accum_buffers[i].is_argb = false; } c->next = NULL; } -void freeGlCapabilities(struct glCapabilities *cap) { +void +freeGlCapabilities(struct glCapabilities *cap) +{ struct glCapabilitiesConfig *conf, *next; - + conf = cap->configurations; - while(conf) { - next = conf->next; - free(conf); - conf = next; + while (conf) { + next = conf->next; + free(conf); + conf = next; } - cap->configurations = NULL; + cap->configurations = NULL; } /*Return true if an error occured. */ -bool getGlCapabilities(struct glCapabilities *cap) { - CGLRendererInfoObj info; +bool +getGlCapabilities(struct glCapabilities *cap) +{ + CGLRendererInfoObj info; CGLError err; - GLint numRenderers = 0, r; + GLint numRenderers = 0, r; initCapabilities(cap); - err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers); - if(err) { - ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err)); + err = CGLQueryRendererInfo((GLuint) - 1, &info, &numRenderers); + if (err) { + ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err)); return err; - } + } - for(r = 0; r < numRenderers; r++) { - struct glCapabilitiesConfig tmpconf, *conf; + for (r = 0; r < numRenderers; r++) { + struct glCapabilitiesConfig tmpconf, *conf; - initConfig(&tmpconf); + initConfig(&tmpconf); - err = handleRendererDescriptions(info, r, &tmpconf); - if(err) { - ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err)); + err = handleRendererDescriptions(info, r, &tmpconf); + if (err) { + ErrorF("handleRendererDescriptions returned error: %s\n", + CGLErrorString(err)); ErrorF("trying to continue...\n"); continue; - } + } - conf = malloc(sizeof(*conf)); - if(NULL == conf) { - FatalError("Unable to allocate memory for OpenGL capabilities\n"); - } + conf = malloc(sizeof(*conf)); + if (NULL == conf) { + FatalError("Unable to allocate memory for OpenGL capabilities\n"); + } - /* Copy the struct. */ - *conf = tmpconf; + /* Copy the struct. */ + *conf = tmpconf; - /* Now link the configuration into the list. */ - conf->next = cap->configurations; - cap->configurations = conf; - } + /* Now link the configuration into the list. */ + conf->next = cap->configurations; + cap->configurations = conf; + } CGLDestroyRendererInfo(info); diff --git a/xorg-server/hw/xquartz/GL/glcontextmodes.c b/xorg-server/hw/xquartz/GL/glcontextmodes.c index 52a9ca440..79fadf876 100644 --- a/xorg-server/hw/xquartz/GL/glcontextmodes.c +++ b/xorg-server/hw/xquartz/GL/glcontextmodes.c @@ -1,550 +1,538 @@ -/*
- * (C) Copyright IBM Corporation 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file glcontextmodes.c
- * Utility routines for working with \c __GLcontextModes structures. At
- * some point most or all of these functions will be moved to the Mesa
- * code base.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#if defined(IN_MINI_GLX)
-#include <GL/gl.h>
-#else
-#if defined(HAVE_DIX_CONFIG_H)
-# include <dix-config.h>
-#endif
-#include <X11/X.h>
-#include <GL/glx.h>
-#include "GL/glxint.h"
-#endif
-
-/* Memory macros */
-#if defined(IN_MINI_GLX)
-# include <stdlib.h>
-# include <string.h>
-# define _mesa_malloc(b) malloc(b)
-# define _mesa_free(m) free(m)
-# define _mesa_memset memset
-#else
-# ifdef XFree86Server
-# include <os.h>
-# include <string.h>
-# define _mesa_malloc(b) malloc(b)
-# define _mesa_free(m) free(m)
-# define _mesa_memset memset
-# else
-# include <X11/Xlibint.h>
-# define _mesa_memset memset
-# define _mesa_malloc(b) Xmalloc(b)
-# define _mesa_free(m) free(m)
-# endif /* XFree86Server */
-#endif /* !defined(IN_MINI_GLX) */
-
-#include "glcontextmodes.h"
-
-#if !defined(IN_MINI_GLX)
-#define NUM_VISUAL_TYPES 6
-
-/**
- * Convert an X visual type to a GLX visual type.
- *
- * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
- * to be converted.
- * \return If \c visualType is a valid X visual type, a GLX visual type will
- * be returned. Otherwise \c GLX_NONE will be returned.
- */
-GLint
-_gl_convert_from_x_visual_type( int visualType )
-{
- static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
- GLX_STATIC_GRAY, GLX_GRAY_SCALE,
- GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
- GLX_TRUE_COLOR, GLX_DIRECT_COLOR
- };
-
- return ( (unsigned) visualType < NUM_VISUAL_TYPES )
- ? glx_visual_types[ visualType ] : GLX_NONE;
-}
-
-
-/**
- * Convert a GLX visual type to an X visual type.
- *
- * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
- * \c GLX_STATIC_GRAY, etc.) to be converted.
- * \return If \c visualType is a valid GLX visual type, an X visual type will
- * be returned. Otherwise -1 will be returned.
- */
-GLint
-_gl_convert_to_x_visual_type( int visualType )
-{
- static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
- TrueColor, DirectColor,
- PseudoColor, StaticColor,
- GrayScale, StaticGray
- };
-
- return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES )
- ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
-}
-
-
-/**
- * Copy a GLX visual config structure to a GL context mode structure. All
- * of the fields in \c config are copied to \c mode. Additional fields in
- * \c mode that can be derrived from the fields of \c config (i.e.,
- * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
- * that cannot be derived are set to default values.
- *
- * \param mode Destination GL context mode.
- * \param config Source GLX visual config.
- *
- * \note
- * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
- * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
- */
-void
-_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
- const __GLXvisualConfig * config )
-{
- __GLcontextModes * const next = mode->next;
-
- (void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) );
- mode->next = next;
-
- mode->visualID = config->vid;
- mode->visualType = _gl_convert_from_x_visual_type( config->class );
- mode->xRenderable = GL_TRUE;
- mode->fbconfigID = config->vid;
- mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
-
- mode->rgbMode = (config->rgba != 0);
- mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
-
- mode->colorIndexMode = !(mode->rgbMode);
- mode->doubleBufferMode = (config->doubleBuffer != 0);
- mode->stereoMode = (config->stereo != 0);
-
- mode->haveAccumBuffer = ((config->accumRedSize +
- config->accumGreenSize +
- config->accumBlueSize +
- config->accumAlphaSize) > 0);
- mode->haveDepthBuffer = (config->depthSize > 0);
- mode->haveStencilBuffer = (config->stencilSize > 0);
-
- mode->redBits = config->redSize;
- mode->greenBits = config->greenSize;
- mode->blueBits = config->blueSize;
- mode->alphaBits = config->alphaSize;
- mode->redMask = config->redMask;
- mode->greenMask = config->greenMask;
- mode->blueMask = config->blueMask;
- mode->alphaMask = config->alphaMask;
- mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
- mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
-
- mode->accumRedBits = config->accumRedSize;
- mode->accumGreenBits = config->accumGreenSize;
- mode->accumBlueBits = config->accumBlueSize;
- mode->accumAlphaBits = config->accumAlphaSize;
- mode->depthBits = config->depthSize;
- mode->stencilBits = config->stencilSize;
-
- mode->numAuxBuffers = config->auxBuffers;
- mode->level = config->level;
-
- mode->visualRating = config->visualRating;
- mode->transparentPixel = config->transparentPixel;
- mode->transparentRed = config->transparentRed;
- mode->transparentGreen = config->transparentGreen;
- mode->transparentBlue = config->transparentBlue;
- mode->transparentAlpha = config->transparentAlpha;
- mode->transparentIndex = config->transparentIndex;
- mode->samples = config->multiSampleSize;
- mode->sampleBuffers = config->nMultiSampleBuffers;
- /* mode->visualSelectGroup = config->visualSelectGroup; ? */
-
- mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
- mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
- GL_TRUE : GL_FALSE;
- mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
- mode->bindToTextureTargets = mode->rgbMode ?
- GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
- GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
- mode->yInverted = GL_FALSE;
-}
-
-
-/**
- * Get data from a GL context mode.
- *
- * \param mode GL context mode whose data is to be returned.
- * \param attribute Attribute of \c mode that is to be returned.
- * \param value_return Location to store the data member of \c mode.
- * \return If \c attribute is a valid attribute of \c mode, zero is
- * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
- */
-int
-_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
- int *value_return)
-{
- switch (attribute) {
- case GLX_USE_GL:
- *value_return = GL_TRUE;
- return 0;
- case GLX_BUFFER_SIZE:
- *value_return = mode->rgbBits;
- return 0;
- case GLX_RGBA:
- *value_return = mode->rgbMode;
- return 0;
- case GLX_RED_SIZE:
- *value_return = mode->redBits;
- return 0;
- case GLX_GREEN_SIZE:
- *value_return = mode->greenBits;
- return 0;
- case GLX_BLUE_SIZE:
- *value_return = mode->blueBits;
- return 0;
- case GLX_ALPHA_SIZE:
- *value_return = mode->alphaBits;
- return 0;
- case GLX_DOUBLEBUFFER:
- *value_return = mode->doubleBufferMode;
- return 0;
- case GLX_STEREO:
- *value_return = mode->stereoMode;
- return 0;
- case GLX_AUX_BUFFERS:
- *value_return = mode->numAuxBuffers;
- return 0;
- case GLX_DEPTH_SIZE:
- *value_return = mode->depthBits;
- return 0;
- case GLX_STENCIL_SIZE:
- *value_return = mode->stencilBits;
- return 0;
- case GLX_ACCUM_RED_SIZE:
- *value_return = mode->accumRedBits;
- return 0;
- case GLX_ACCUM_GREEN_SIZE:
- *value_return = mode->accumGreenBits;
- return 0;
- case GLX_ACCUM_BLUE_SIZE:
- *value_return = mode->accumBlueBits;
- return 0;
- case GLX_ACCUM_ALPHA_SIZE:
- *value_return = mode->accumAlphaBits;
- return 0;
- case GLX_LEVEL:
- *value_return = mode->level;
- return 0;
- case GLX_TRANSPARENT_TYPE_EXT:
- *value_return = mode->transparentPixel;
- return 0;
- case GLX_TRANSPARENT_RED_VALUE:
- *value_return = mode->transparentRed;
- return 0;
- case GLX_TRANSPARENT_GREEN_VALUE:
- *value_return = mode->transparentGreen;
- return 0;
- case GLX_TRANSPARENT_BLUE_VALUE:
- *value_return = mode->transparentBlue;
- return 0;
- case GLX_TRANSPARENT_ALPHA_VALUE:
- *value_return = mode->transparentAlpha;
- return 0;
- case GLX_TRANSPARENT_INDEX_VALUE:
- *value_return = mode->transparentIndex;
- return 0;
- case GLX_X_VISUAL_TYPE:
- *value_return = mode->visualType;
- return 0;
- case GLX_CONFIG_CAVEAT:
- *value_return = mode->visualRating;
- return 0;
- case GLX_VISUAL_ID:
- *value_return = mode->visualID;
- return 0;
- case GLX_DRAWABLE_TYPE:
- *value_return = mode->drawableType;
- return 0;
- case GLX_RENDER_TYPE:
- *value_return = mode->renderType;
- return 0;
- case GLX_X_RENDERABLE:
- *value_return = mode->xRenderable;
- return 0;
- case GLX_FBCONFIG_ID:
- *value_return = mode->fbconfigID;
- return 0;
- case GLX_MAX_PBUFFER_WIDTH:
- *value_return = mode->maxPbufferWidth;
- return 0;
- case GLX_MAX_PBUFFER_HEIGHT:
- *value_return = mode->maxPbufferHeight;
- return 0;
- case GLX_MAX_PBUFFER_PIXELS:
- *value_return = mode->maxPbufferPixels;
- return 0;
- case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
- *value_return = mode->optimalPbufferWidth;
- return 0;
- case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
- *value_return = mode->optimalPbufferHeight;
- return 0;
- case GLX_SWAP_METHOD_OML:
- *value_return = mode->swapMethod;
- return 0;
- case GLX_SAMPLE_BUFFERS_SGIS:
- *value_return = mode->sampleBuffers;
- return 0;
- case GLX_SAMPLES_SGIS:
- *value_return = mode->samples;
- return 0;
- case GLX_BIND_TO_TEXTURE_RGB_EXT:
- *value_return = mode->bindToTextureRgb;
- return 0;
- case GLX_BIND_TO_TEXTURE_RGBA_EXT:
- *value_return = mode->bindToTextureRgba;
- return 0;
- case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
- *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
- GL_FALSE;
- return 0;
- case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
- *value_return = mode->bindToTextureTargets;
- return 0;
- case GLX_Y_INVERTED_EXT:
- *value_return = mode->yInverted;
- return 0;
-
- /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
- * It is ONLY for communication between the GLX client and the GLX
- * server.
- */
- case GLX_VISUAL_SELECT_GROUP_SGIX:
- default:
- return GLX_BAD_ATTRIBUTE;
- }
-}
-#endif /* !defined(IN_MINI_GLX) */
-
-
-/**
- * Allocate a linked list of \c __GLcontextModes structures. The fields of
- * each structure will be initialized to "reasonable" default values. In
- * most cases this is the default value defined by table 3.4 of the GLX
- * 1.3 specification. This means that most values are either initialized to
- * zero or \c GLX_DONT_CARE (which is -1). As support for additional
- * extensions is added, the new values will be initialized to appropriate
- * values from the extension specification.
- *
- * \param count Number of structures to allocate.
- * \param minimum_size Minimum size of a structure to allocate. This allows
- * for differences in the version of the
- * \c __GLcontextModes stucture used in libGL and in a
- * DRI-based driver.
- * \returns A pointer to the first element in a linked list of \c count
- * stuctures on success, or \c NULL on failure.
- *
- * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
- * The fundamental assumption is that if the \c minimum_size
- * specified by the driver and the size of the \c __GLcontextModes
- * structure in libGL is the same, then the meaning of each byte in
- * the structure is the same in both places. \b Be \b careful!
- * Basically this means that fields have to be added in libGL and
- * then propagated to drivers. Drivers should \b never arbitrarilly
- * extend the \c __GLcontextModes data-structure.
- */
-__GLcontextModes *
-_gl_context_modes_create( unsigned count, size_t minimum_size )
-{
- const size_t size = (minimum_size > sizeof( __GLcontextModes ))
- ? minimum_size : sizeof( __GLcontextModes );
- __GLcontextModes * base = NULL;
- __GLcontextModes ** next;
- unsigned i;
-
- next = & base;
- for ( i = 0 ; i < count ; i++ ) {
- *next = (__GLcontextModes *) _mesa_malloc( size );
- if ( *next == NULL ) {
- _gl_context_modes_destroy( base );
- base = NULL;
- break;
- }
-
- (void) _mesa_memset( *next, 0, size );
- (*next)->visualID = GLX_DONT_CARE;
- (*next)->visualType = GLX_DONT_CARE;
- (*next)->visualRating = GLX_NONE;
- (*next)->transparentPixel = GLX_NONE;
- (*next)->transparentRed = GLX_DONT_CARE;
- (*next)->transparentGreen = GLX_DONT_CARE;
- (*next)->transparentBlue = GLX_DONT_CARE;
- (*next)->transparentAlpha = GLX_DONT_CARE;
- (*next)->transparentIndex = GLX_DONT_CARE;
- (*next)->xRenderable = GLX_DONT_CARE;
- (*next)->fbconfigID = GLX_DONT_CARE;
- (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
- (*next)->bindToTextureRgb = GLX_DONT_CARE;
- (*next)->bindToTextureRgba = GLX_DONT_CARE;
- (*next)->bindToMipmapTexture = GLX_DONT_CARE;
- (*next)->bindToTextureTargets = GLX_DONT_CARE;
- (*next)->yInverted = GLX_DONT_CARE;
-
- next = & ((*next)->next);
- }
-
- return base;
-}
-
-
-/**
- * Destroy a linked list of \c __GLcontextModes structures created by
- * \c _gl_context_modes_create.
- *
- * \param modes Linked list of structures to be destroyed. All structres
- * in the list will be freed.
- */
-void
-_gl_context_modes_destroy( __GLcontextModes * modes )
-{
- while ( modes != NULL ) {
- __GLcontextModes * const next = modes->next;
-
- _mesa_free( modes );
- modes = next;
- }
-}
-
-
-/**
- * Find a context mode matching a Visual ID.
- *
- * \param modes List list of context-mode structures to be searched.
- * \param vid Visual ID to be found.
- * \returns A pointer to a context-mode in \c modes if \c vid was found in
- * the list, or \c NULL if it was not.
- */
-
-__GLcontextModes *
-_gl_context_modes_find_visual(__GLcontextModes *modes, int vid)
-{
- __GLcontextModes *m;
-
- for (m = modes; m != NULL; m = m->next)
- if (m->visualID == vid)
- return m;
-
- return NULL;
-}
-
-__GLcontextModes *
-_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid)
-{
- __GLcontextModes *m;
-
- for (m = modes; m != NULL; m = m->next)
- if (m->fbconfigID == fbid)
- return m;
-
- return NULL;
-}
-
-/**
- * Determine if two context-modes are the same. This is intended to be used
- * by libGL implementations to compare to sets of driver generated FBconfigs.
- *
- * \param a Context-mode to be compared.
- * \param b Context-mode to be compared.
- * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
- * returned otherwise.
- */
-GLboolean
-_gl_context_modes_are_same( const __GLcontextModes * a,
- const __GLcontextModes * b )
-{
- return( (a->rgbMode == b->rgbMode) &&
- (a->floatMode == b->floatMode) &&
- (a->colorIndexMode == b->colorIndexMode) &&
- (a->doubleBufferMode == b->doubleBufferMode) &&
- (a->stereoMode == b->stereoMode) &&
- (a->redBits == b->redBits) &&
- (a->greenBits == b->greenBits) &&
- (a->blueBits == b->blueBits) &&
- (a->alphaBits == b->alphaBits) &&
-#if 0 /* For some reason these don't get set on the client-side in libGL. */
- (a->redMask == b->redMask) &&
- (a->greenMask == b->greenMask) &&
- (a->blueMask == b->blueMask) &&
- (a->alphaMask == b->alphaMask) &&
-#endif
- (a->rgbBits == b->rgbBits) &&
- (a->indexBits == b->indexBits) &&
- (a->accumRedBits == b->accumRedBits) &&
- (a->accumGreenBits == b->accumGreenBits) &&
- (a->accumBlueBits == b->accumBlueBits) &&
- (a->accumAlphaBits == b->accumAlphaBits) &&
- (a->depthBits == b->depthBits) &&
- (a->stencilBits == b->stencilBits) &&
- (a->numAuxBuffers == b->numAuxBuffers) &&
- (a->level == b->level) &&
- (a->pixmapMode == b->pixmapMode) &&
- (a->visualRating == b->visualRating) &&
-
- (a->transparentPixel == b->transparentPixel) &&
-
- ((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
- ((a->transparentRed == b->transparentRed) &&
- (a->transparentGreen == b->transparentGreen) &&
- (a->transparentBlue == b->transparentBlue) &&
- (a->transparentAlpha == b->transparentAlpha))) &&
-
- ((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
- (a->transparentIndex == b->transparentIndex)) &&
-
- (a->sampleBuffers == b->sampleBuffers) &&
- (a->samples == b->samples) &&
- ((a->drawableType & b->drawableType) != 0) &&
- (a->renderType == b->renderType) &&
- (a->maxPbufferWidth == b->maxPbufferWidth) &&
- (a->maxPbufferHeight == b->maxPbufferHeight) &&
- (a->maxPbufferPixels == b->maxPbufferPixels) &&
- (a->optimalPbufferWidth == b->optimalPbufferWidth) &&
- (a->optimalPbufferHeight == b->optimalPbufferHeight) &&
- (a->swapMethod == b->swapMethod) &&
- (a->bindToTextureRgb == b->bindToTextureRgb) &&
- (a->bindToTextureRgba == b->bindToTextureRgba) &&
- (a->bindToMipmapTexture == b->bindToMipmapTexture) &&
- (a->bindToTextureTargets == b->bindToTextureTargets) &&
- (a->yInverted == b->yInverted) );
-}
+/* + * (C) Copyright IBM Corporation 2003 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glcontextmodes.c + * Utility routines for working with \c __GLcontextModes structures. At + * some point most or all of these functions will be moved to the Mesa + * code base. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +#if defined(IN_MINI_GLX) +#include <GL/gl.h> +#else +#if defined(HAVE_DIX_CONFIG_H) +#include <dix-config.h> +#endif +#include <X11/X.h> +#include <GL/glx.h> +#include "GL/glxint.h" +#endif + +/* Memory macros */ +#if defined(IN_MINI_GLX) +#include <stdlib.h> +#include <string.h> +#define _mesa_malloc(b) malloc(b) +#define _mesa_free(m) free(m) +#define _mesa_memset memset +#else +#ifdef XFree86Server +#include <os.h> +#include <string.h> +#define _mesa_malloc(b) malloc(b) +#define _mesa_free(m) free(m) +#define _mesa_memset memset +#else +#include <X11/Xlibint.h> +#define _mesa_memset memset +#define _mesa_malloc(b) Xmalloc(b) +#define _mesa_free(m) free(m) +#endif /* XFree86Server */ +#endif /* !defined(IN_MINI_GLX) */ + +#include "glcontextmodes.h" + +#if !defined(IN_MINI_GLX) +#define NUM_VISUAL_TYPES 6 + +/** + * Convert an X visual type to a GLX visual type. + * + * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) + * to be converted. + * \return If \c visualType is a valid X visual type, a GLX visual type will + * be returned. Otherwise \c GLX_NONE will be returned. + */ +GLint +_gl_convert_from_x_visual_type(int visualType) +{ + static const int glx_visual_types[NUM_VISUAL_TYPES] = { + GLX_STATIC_GRAY, GLX_GRAY_SCALE, + GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, + GLX_TRUE_COLOR, GLX_DIRECT_COLOR + }; + + return ((unsigned) visualType < NUM_VISUAL_TYPES) + ? glx_visual_types[visualType] : GLX_NONE; +} + +/** + * Convert a GLX visual type to an X visual type. + * + * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR, + * \c GLX_STATIC_GRAY, etc.) to be converted. + * \return If \c visualType is a valid GLX visual type, an X visual type will + * be returned. Otherwise -1 will be returned. + */ +GLint +_gl_convert_to_x_visual_type(int visualType) +{ + static const int x_visual_types[NUM_VISUAL_TYPES] = { + TrueColor, DirectColor, + PseudoColor, StaticColor, + GrayScale, StaticGray + }; + + return ((unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES) + ? x_visual_types[visualType - GLX_TRUE_COLOR] : -1; +} + +/** + * Copy a GLX visual config structure to a GL context mode structure. All + * of the fields in \c config are copied to \c mode. Additional fields in + * \c mode that can be derrived from the fields of \c config (i.e., + * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode + * that cannot be derived are set to default values. + * + * \param mode Destination GL context mode. + * \param config Source GLX visual config. + * + * \note + * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes + * structure will be set to the \c vid of the \c __GLXvisualConfig structure. + */ +void +_gl_copy_visual_to_context_mode(__GLcontextModes * mode, + const __GLXvisualConfig * config) +{ + __GLcontextModes *const next = mode->next; + + (void) _mesa_memset(mode, 0, sizeof(__GLcontextModes)); + mode->next = next; + + mode->visualID = config->vid; + mode->visualType = _gl_convert_from_x_visual_type(config->class); + mode->xRenderable = GL_TRUE; + mode->fbconfigID = config->vid; + mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; + + mode->rgbMode = (config->rgba != 0); + mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; + + mode->colorIndexMode = !(mode->rgbMode); + mode->doubleBufferMode = (config->doubleBuffer != 0); + mode->stereoMode = (config->stereo != 0); + + mode->haveAccumBuffer = ((config->accumRedSize + + config->accumGreenSize + + config->accumBlueSize + + config->accumAlphaSize) > 0); + mode->haveDepthBuffer = (config->depthSize > 0); + mode->haveStencilBuffer = (config->stencilSize > 0); + + mode->redBits = config->redSize; + mode->greenBits = config->greenSize; + mode->blueBits = config->blueSize; + mode->alphaBits = config->alphaSize; + mode->redMask = config->redMask; + mode->greenMask = config->greenMask; + mode->blueMask = config->blueMask; + mode->alphaMask = config->alphaMask; + mode->rgbBits = mode->rgbMode ? config->bufferSize : 0; + mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0; + + mode->accumRedBits = config->accumRedSize; + mode->accumGreenBits = config->accumGreenSize; + mode->accumBlueBits = config->accumBlueSize; + mode->accumAlphaBits = config->accumAlphaSize; + mode->depthBits = config->depthSize; + mode->stencilBits = config->stencilSize; + + mode->numAuxBuffers = config->auxBuffers; + mode->level = config->level; + + mode->visualRating = config->visualRating; + mode->transparentPixel = config->transparentPixel; + mode->transparentRed = config->transparentRed; + mode->transparentGreen = config->transparentGreen; + mode->transparentBlue = config->transparentBlue; + mode->transparentAlpha = config->transparentAlpha; + mode->transparentIndex = config->transparentIndex; + mode->samples = config->multiSampleSize; + mode->sampleBuffers = config->nMultiSampleBuffers; + /* mode->visualSelectGroup = config->visualSelectGroup; ? */ + + mode->swapMethod = GLX_SWAP_UNDEFINED_OML; + + mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE; + mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ? + GL_TRUE : GL_FALSE; + mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE; + mode->bindToTextureTargets = mode->rgbMode ? + GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT | + GLX_TEXTURE_RECTANGLE_BIT_EXT : 0; + mode->yInverted = GL_FALSE; +} + +/** + * Get data from a GL context mode. + * + * \param mode GL context mode whose data is to be returned. + * \param attribute Attribute of \c mode that is to be returned. + * \param value_return Location to store the data member of \c mode. + * \return If \c attribute is a valid attribute of \c mode, zero is + * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned. + */ +int +_gl_get_context_mode_data(const __GLcontextModes * mode, int attribute, + int *value_return) +{ + switch (attribute) { + case GLX_USE_GL: + *value_return = GL_TRUE; + return 0; + case GLX_BUFFER_SIZE: + *value_return = mode->rgbBits; + return 0; + case GLX_RGBA: + *value_return = mode->rgbMode; + return 0; + case GLX_RED_SIZE: + *value_return = mode->redBits; + return 0; + case GLX_GREEN_SIZE: + *value_return = mode->greenBits; + return 0; + case GLX_BLUE_SIZE: + *value_return = mode->blueBits; + return 0; + case GLX_ALPHA_SIZE: + *value_return = mode->alphaBits; + return 0; + case GLX_DOUBLEBUFFER: + *value_return = mode->doubleBufferMode; + return 0; + case GLX_STEREO: + *value_return = mode->stereoMode; + return 0; + case GLX_AUX_BUFFERS: + *value_return = mode->numAuxBuffers; + return 0; + case GLX_DEPTH_SIZE: + *value_return = mode->depthBits; + return 0; + case GLX_STENCIL_SIZE: + *value_return = mode->stencilBits; + return 0; + case GLX_ACCUM_RED_SIZE: + *value_return = mode->accumRedBits; + return 0; + case GLX_ACCUM_GREEN_SIZE: + *value_return = mode->accumGreenBits; + return 0; + case GLX_ACCUM_BLUE_SIZE: + *value_return = mode->accumBlueBits; + return 0; + case GLX_ACCUM_ALPHA_SIZE: + *value_return = mode->accumAlphaBits; + return 0; + case GLX_LEVEL: + *value_return = mode->level; + return 0; + case GLX_TRANSPARENT_TYPE_EXT: + *value_return = mode->transparentPixel; + return 0; + case GLX_TRANSPARENT_RED_VALUE: + *value_return = mode->transparentRed; + return 0; + case GLX_TRANSPARENT_GREEN_VALUE: + *value_return = mode->transparentGreen; + return 0; + case GLX_TRANSPARENT_BLUE_VALUE: + *value_return = mode->transparentBlue; + return 0; + case GLX_TRANSPARENT_ALPHA_VALUE: + *value_return = mode->transparentAlpha; + return 0; + case GLX_TRANSPARENT_INDEX_VALUE: + *value_return = mode->transparentIndex; + return 0; + case GLX_X_VISUAL_TYPE: + *value_return = mode->visualType; + return 0; + case GLX_CONFIG_CAVEAT: + *value_return = mode->visualRating; + return 0; + case GLX_VISUAL_ID: + *value_return = mode->visualID; + return 0; + case GLX_DRAWABLE_TYPE: + *value_return = mode->drawableType; + return 0; + case GLX_RENDER_TYPE: + *value_return = mode->renderType; + return 0; + case GLX_X_RENDERABLE: + *value_return = mode->xRenderable; + return 0; + case GLX_FBCONFIG_ID: + *value_return = mode->fbconfigID; + return 0; + case GLX_MAX_PBUFFER_WIDTH: + *value_return = mode->maxPbufferWidth; + return 0; + case GLX_MAX_PBUFFER_HEIGHT: + *value_return = mode->maxPbufferHeight; + return 0; + case GLX_MAX_PBUFFER_PIXELS: + *value_return = mode->maxPbufferPixels; + return 0; + case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX: + *value_return = mode->optimalPbufferWidth; + return 0; + case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX: + *value_return = mode->optimalPbufferHeight; + return 0; + case GLX_SWAP_METHOD_OML: + *value_return = mode->swapMethod; + return 0; + case GLX_SAMPLE_BUFFERS_SGIS: + *value_return = mode->sampleBuffers; + return 0; + case GLX_SAMPLES_SGIS: + *value_return = mode->samples; + return 0; + case GLX_BIND_TO_TEXTURE_RGB_EXT: + *value_return = mode->bindToTextureRgb; + return 0; + case GLX_BIND_TO_TEXTURE_RGBA_EXT: + *value_return = mode->bindToTextureRgba; + return 0; + case GLX_BIND_TO_MIPMAP_TEXTURE_EXT: + *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : + GL_FALSE; + return 0; + case GLX_BIND_TO_TEXTURE_TARGETS_EXT: + *value_return = mode->bindToTextureTargets; + return 0; + case GLX_Y_INVERTED_EXT: + *value_return = mode->yInverted; + return 0; + + /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX. + * It is ONLY for communication between the GLX client and the GLX + * server. + */ + case GLX_VISUAL_SELECT_GROUP_SGIX: + default: + return GLX_BAD_ATTRIBUTE; + } +} +#endif /* !defined(IN_MINI_GLX) */ + +/** + * Allocate a linked list of \c __GLcontextModes structures. The fields of + * each structure will be initialized to "reasonable" default values. In + * most cases this is the default value defined by table 3.4 of the GLX + * 1.3 specification. This means that most values are either initialized to + * zero or \c GLX_DONT_CARE (which is -1). As support for additional + * extensions is added, the new values will be initialized to appropriate + * values from the extension specification. + * + * \param count Number of structures to allocate. + * \param minimum_size Minimum size of a structure to allocate. This allows + * for differences in the version of the + * \c __GLcontextModes stucture used in libGL and in a + * DRI-based driver. + * \returns A pointer to the first element in a linked list of \c count + * stuctures on success, or \c NULL on failure. + * + * \warning Use of \c minimum_size does \b not guarantee binary compatibility. + * The fundamental assumption is that if the \c minimum_size + * specified by the driver and the size of the \c __GLcontextModes + * structure in libGL is the same, then the meaning of each byte in + * the structure is the same in both places. \b Be \b careful! + * Basically this means that fields have to be added in libGL and + * then propagated to drivers. Drivers should \b never arbitrarilly + * extend the \c __GLcontextModes data-structure. + */ +__GLcontextModes * +_gl_context_modes_create(unsigned count, size_t minimum_size) +{ + const size_t size = (minimum_size > sizeof(__GLcontextModes)) + ? minimum_size : sizeof(__GLcontextModes); + __GLcontextModes *base = NULL; + __GLcontextModes **next; + unsigned i; + + next = &base; + for (i = 0; i < count; i++) { + *next = (__GLcontextModes *) _mesa_malloc(size); + if (*next == NULL) { + _gl_context_modes_destroy(base); + base = NULL; + break; + } + + (void) _mesa_memset(*next, 0, size); + (*next)->visualID = GLX_DONT_CARE; + (*next)->visualType = GLX_DONT_CARE; + (*next)->visualRating = GLX_NONE; + (*next)->transparentPixel = GLX_NONE; + (*next)->transparentRed = GLX_DONT_CARE; + (*next)->transparentGreen = GLX_DONT_CARE; + (*next)->transparentBlue = GLX_DONT_CARE; + (*next)->transparentAlpha = GLX_DONT_CARE; + (*next)->transparentIndex = GLX_DONT_CARE; + (*next)->xRenderable = GLX_DONT_CARE; + (*next)->fbconfigID = GLX_DONT_CARE; + (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML; + (*next)->bindToTextureRgb = GLX_DONT_CARE; + (*next)->bindToTextureRgba = GLX_DONT_CARE; + (*next)->bindToMipmapTexture = GLX_DONT_CARE; + (*next)->bindToTextureTargets = GLX_DONT_CARE; + (*next)->yInverted = GLX_DONT_CARE; + + next = &((*next)->next); + } + + return base; +} + +/** + * Destroy a linked list of \c __GLcontextModes structures created by + * \c _gl_context_modes_create. + * + * \param modes Linked list of structures to be destroyed. All structres + * in the list will be freed. + */ +void +_gl_context_modes_destroy(__GLcontextModes * modes) +{ + while (modes != NULL) { + __GLcontextModes *const next = modes->next; + + _mesa_free(modes); + modes = next; + } +} + +/** + * Find a context mode matching a Visual ID. + * + * \param modes List list of context-mode structures to be searched. + * \param vid Visual ID to be found. + * \returns A pointer to a context-mode in \c modes if \c vid was found in + * the list, or \c NULL if it was not. + */ + +__GLcontextModes * +_gl_context_modes_find_visual(__GLcontextModes * modes, int vid) +{ + __GLcontextModes *m; + + for (m = modes; m != NULL; m = m->next) + if (m->visualID == vid) + return m; + + return NULL; +} + +__GLcontextModes * +_gl_context_modes_find_fbconfig(__GLcontextModes * modes, int fbid) +{ + __GLcontextModes *m; + + for (m = modes; m != NULL; m = m->next) + if (m->fbconfigID == fbid) + return m; + + return NULL; +} + +/** + * Determine if two context-modes are the same. This is intended to be used + * by libGL implementations to compare to sets of driver generated FBconfigs. + * + * \param a Context-mode to be compared. + * \param b Context-mode to be compared. + * \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is + * returned otherwise. + */ +GLboolean +_gl_context_modes_are_same(const __GLcontextModes * a, + const __GLcontextModes * b) +{ + return ((a->rgbMode == b->rgbMode) && + (a->floatMode == b->floatMode) && + (a->colorIndexMode == b->colorIndexMode) && + (a->doubleBufferMode == b->doubleBufferMode) && + (a->stereoMode == b->stereoMode) && + (a->redBits == b->redBits) && + (a->greenBits == b->greenBits) && + (a->blueBits == b->blueBits) && (a->alphaBits == b->alphaBits) && +#if 0 /* For some reason these don't get set on the client-side in libGL. */ + (a->redMask == b->redMask) && + (a->greenMask == b->greenMask) && + (a->blueMask == b->blueMask) && (a->alphaMask == b->alphaMask) && +#endif + (a->rgbBits == b->rgbBits) && + (a->indexBits == b->indexBits) && + (a->accumRedBits == b->accumRedBits) && + (a->accumGreenBits == b->accumGreenBits) && + (a->accumBlueBits == b->accumBlueBits) && + (a->accumAlphaBits == b->accumAlphaBits) && + (a->depthBits == b->depthBits) && + (a->stencilBits == b->stencilBits) && + (a->numAuxBuffers == b->numAuxBuffers) && + (a->level == b->level) && + (a->pixmapMode == b->pixmapMode) && + (a->visualRating == b->visualRating) && + (a->transparentPixel == b->transparentPixel) && + ((a->transparentPixel != GLX_TRANSPARENT_RGB) || + ((a->transparentRed == b->transparentRed) && + (a->transparentGreen == b->transparentGreen) && + (a->transparentBlue == b->transparentBlue) && + (a->transparentAlpha == b->transparentAlpha))) && + ((a->transparentPixel != GLX_TRANSPARENT_INDEX) || + (a->transparentIndex == b->transparentIndex)) && + (a->sampleBuffers == b->sampleBuffers) && + (a->samples == b->samples) && + ((a->drawableType & b->drawableType) != 0) && + (a->renderType == b->renderType) && + (a->maxPbufferWidth == b->maxPbufferWidth) && + (a->maxPbufferHeight == b->maxPbufferHeight) && + (a->maxPbufferPixels == b->maxPbufferPixels) && + (a->optimalPbufferWidth == b->optimalPbufferWidth) && + (a->optimalPbufferHeight == b->optimalPbufferHeight) && + (a->swapMethod == b->swapMethod) && + (a->bindToTextureRgb == b->bindToTextureRgb) && + (a->bindToTextureRgba == b->bindToTextureRgba) && + (a->bindToMipmapTexture == b->bindToMipmapTexture) && + (a->bindToTextureTargets == b->bindToTextureTargets) && + (a->yInverted == b->yInverted)); +} diff --git a/xorg-server/hw/xquartz/GL/glcontextmodes.h b/xorg-server/hw/xquartz/GL/glcontextmodes.h index afd09cd7f..871c2e1b3 100644 --- a/xorg-server/hw/xquartz/GL/glcontextmodes.h +++ b/xorg-server/hw/xquartz/GL/glcontextmodes.h @@ -33,22 +33,22 @@ #include "GL/internal/glcore.h" #if !defined(IN_MINI_GLX) -extern GLint _gl_convert_from_x_visual_type( int visualType ); -extern GLint _gl_convert_to_x_visual_type( int visualType ); -extern void _gl_copy_visual_to_context_mode( __GLcontextModes * mode, - const __GLXvisualConfig * config ); -extern int _gl_get_context_mode_data( const __GLcontextModes *mode, - int attribute, int *value_return ); -#endif /* !defined(IN_MINI_GLX) */ +extern GLint _gl_convert_from_x_visual_type(int visualType); +extern GLint _gl_convert_to_x_visual_type(int visualType); +extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode, + const __GLXvisualConfig * config); +extern int _gl_get_context_mode_data(const __GLcontextModes * mode, + int attribute, int *value_return); +#endif /* !defined(IN_MINI_GLX) */ -extern __GLcontextModes * _gl_context_modes_create( unsigned count, - size_t minimum_size ); -extern void _gl_context_modes_destroy( __GLcontextModes * modes ); -extern __GLcontextModes * - _gl_context_modes_find_visual(__GLcontextModes *modes, int vid); -extern __GLcontextModes * - _gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid); -extern GLboolean _gl_context_modes_are_same( const __GLcontextModes * a, - const __GLcontextModes * b ); +extern __GLcontextModes *_gl_context_modes_create(unsigned count, + size_t minimum_size); +extern void _gl_context_modes_destroy(__GLcontextModes * modes); +extern __GLcontextModes *_gl_context_modes_find_visual(__GLcontextModes * modes, + int vid); +extern __GLcontextModes *_gl_context_modes_find_fbconfig(__GLcontextModes * + modes, int fbid); +extern GLboolean _gl_context_modes_are_same(const __GLcontextModes * a, + const __GLcontextModes * b); -#endif /* GLCONTEXTMODES_H */ +#endif /* GLCONTEXTMODES_H */ diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index e6ff37668..1f4f79c4b 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -40,7 +40,7 @@ #include <dlfcn.h> #include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */ +#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */ #include <X11/Xproto.h> #include <GL/glxproto.h> @@ -58,22 +58,28 @@ #include "darwin.h" #define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args) -__GLXprovider * GlxGetDRISWrastProvider (void); +__GLXprovider *GlxGetDRISWrastProvider(void); static void setup_dispatch_table(void); GLuint __glFloorLog2(GLuint val); -void warn_func(void * p1, char *format, ...); +void warn_func(void *p1, char *format, ...); // some prototypes -static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen); -static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf); - -static void __glXAquaContextDestroy(__GLXcontext *baseContext); -static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); -static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); -static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); - -static CGLPixelFormatObj makeFormat(__GLXconfig *conf); +static __GLXscreen *__glXAquaScreenProbe(ScreenPtr pScreen); +static __GLXdrawable *__glXAquaScreenCreateDrawable(ClientPtr client, + __GLXscreen * screen, + DrawablePtr pDraw, + XID drawId, int type, + XID glxDrawId, + __GLXconfig * conf); + +static void __glXAquaContextDestroy(__GLXcontext * baseContext); +static int __glXAquaContextMakeCurrent(__GLXcontext * baseContext); +static int __glXAquaContextLoseCurrent(__GLXcontext * baseContext); +static int __glXAquaContextCopy(__GLXcontext * baseDst, __GLXcontext * baseSrc, + unsigned long mask); + +static CGLPixelFormatObj makeFormat(__GLXconfig * conf); __GLXprovider __glXDRISWRastProvider = { __glXAquaScreenProbe, @@ -81,8 +87,8 @@ __GLXprovider __glXDRISWRastProvider = { NULL }; -typedef struct __GLXAquaScreen __GLXAquaScreen; -typedef struct __GLXAquaContext __GLXAquaContext; +typedef struct __GLXAquaScreen __GLXAquaScreen; +typedef struct __GLXAquaContext __GLXAquaContext; typedef struct __GLXAquaDrawable __GLXAquaDrawable; /* @@ -105,7 +111,7 @@ struct __GLXAquaContext { CGLContextObj ctx; CGLPixelFormatObj pixelFormat; xp_surface_id sid; - unsigned isAttached :1; + unsigned isAttached:1; }; struct __GLXAquaDrawable { @@ -115,35 +121,34 @@ struct __GLXAquaDrawable { __GLXAquaContext *context; }; - static __GLXcontext * -__glXAquaScreenCreateContext(__GLXscreen *screen, - __GLXconfig *conf, - __GLXcontext *baseShareContext) +__glXAquaScreenCreateContext(__GLXscreen * screen, + __GLXconfig * conf, + __GLXcontext * baseShareContext) { __GLXAquaContext *context; __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext; CGLError gl_err; - + GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n"); - - context = calloc(1, sizeof (__GLXAquaContext)); - + + context = calloc(1, sizeof(__GLXAquaContext)); + if (context == NULL) - return NULL; + return NULL; memset(context, 0, sizeof *context); - + context->base.pGlxScreen = screen; - - context->base.destroy = __glXAquaContextDestroy; - context->base.makeCurrent = __glXAquaContextMakeCurrent; - context->base.loseCurrent = __glXAquaContextLoseCurrent; - context->base.copy = __glXAquaContextCopy; + + context->base.destroy = __glXAquaContextDestroy; + context->base.makeCurrent = __glXAquaContextMakeCurrent; + context->base.loseCurrent = __glXAquaContextLoseCurrent; + context->base.copy = __glXAquaContextCopy; /*FIXME verify that the context->base is fully initialized. */ - + context->pixelFormat = makeFormat(conf); - + if (!context->pixelFormat) { free(context); return NULL; @@ -151,56 +156,63 @@ __glXAquaScreenCreateContext(__GLXscreen *screen, context->ctx = NULL; gl_err = CGLCreateContext(context->pixelFormat, - shareContext ? shareContext->ctx : NULL, - &context->ctx); - + shareContext ? shareContext->ctx : NULL, + &context->ctx); + if (gl_err != 0) { - ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); - CGLDestroyPixelFormat(context->pixelFormat); - free(context); - return NULL; + ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); + CGLDestroyPixelFormat(context->pixelFormat); + free(context); + return NULL; } - + setup_dispatch_table(); GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); - + return &context->base; } /* maps from surface id -> list of __GLcontext */ static x_hash_table *surface_hash; -static void __glXAquaContextDestroy(__GLXcontext *baseContext) { +static void +__glXAquaContextDestroy(__GLXcontext * baseContext) +{ x_list *lst; __GLXAquaContext *context = (__GLXAquaContext *) baseContext; - + GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext); if (context != NULL) { - if (context->sid != 0 && surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); - lst = x_list_remove(lst, context); - x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); - } - - if (context->ctx != NULL) - CGLDestroyContext(context->ctx); - - if (context->pixelFormat != NULL) - CGLDestroyPixelFormat(context->pixelFormat); - - free(context); + if (context->sid != 0 && surface_hash != NULL) { + lst = + x_hash_table_lookup(surface_hash, + x_cvt_uint_to_vptr(context->sid), NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), + lst); + } + + if (context->ctx != NULL) + CGLDestroyContext(context->ctx); + + if (context->pixelFormat != NULL) + CGLDestroyPixelFormat(context->pixelFormat); + + free(context); } } -static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { +static int +__glXAquaContextLoseCurrent(__GLXcontext * baseContext) +{ CGLError gl_err; GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); gl_err = CGLSetCurrentContext(NULL); if (gl_err != 0) - ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); /* * There should be no need to set __glXLastContext to NULL here, because @@ -213,115 +225,126 @@ static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { /* Called when a surface is destroyed as a side effect of destroying the window it's attached to. */ -static void surface_notify(void *_arg, void *data) { - DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg; - __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; +static void +surface_notify(void *_arg, void *data) +{ + DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *) _arg; + __GLXAquaDrawable *draw = (__GLXAquaDrawable *) data; __GLXAquaContext *context; x_list *lst; - if(_arg == NULL || data == NULL) { - ErrorF("surface_notify called with bad params"); - return; + + if (_arg == NULL || data == NULL) { + ErrorF("surface_notify called with bad params"); + return; } - + GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data); switch (arg->kind) { case AppleDRISurfaceNotifyDestroyed: if (surface_hash != NULL) x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id)); - draw->pDraw = NULL; - draw->sid = 0; + draw->pDraw = NULL; + draw->sid = 0; break; case AppleDRISurfaceNotifyChanged: if (surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL); - for (; lst != NULL; lst = lst->next) - { + lst = + x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), + NULL); + for (; lst != NULL; lst = lst->next) { context = lst->data; xp_update_gl_context(context->ctx); } } break; default: - ErrorF("surface_notify: unknown kind %d\n", arg->kind); - break; + ErrorF("surface_notify: unknown kind %d\n", arg->kind); + break; } } -static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) { +static BOOL +attach(__GLXAquaContext * context, __GLXAquaDrawable * draw) +{ DrawablePtr pDraw; - + GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw); - - if(NULL == context || NULL == draw) - return TRUE; + + if (NULL == context || NULL == draw) + return TRUE; pDraw = draw->base.pDraw; - if(NULL == pDraw) { - ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__); - return TRUE; + if (NULL == pDraw) { + ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__); + return TRUE; } if (draw->sid == 0) { - //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, + //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw, - 0, &draw->sid, NULL, - surface_notify, draw)) + 0, &draw->sid, NULL, surface_notify, draw)) return TRUE; draw->pDraw = pDraw; - } - + } + if (!context->isAttached || context->sid != draw->sid) { x_list *lst; - + if (xp_attach_gl_context(context->ctx, draw->sid) != Success) { - //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, + //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw, - surface_notify, draw); + surface_notify, draw); if (surface_hash != NULL) - x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid)); - + x_hash_table_remove(surface_hash, + x_cvt_uint_to_vptr(draw->sid)); + draw->sid = 0; return TRUE; } - + context->isAttached = TRUE; context->sid = draw->sid; - + if (surface_hash == NULL) surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); - - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); + + lst = + x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), + NULL); if (x_list_find(lst, context) == NULL) { lst = x_list_prepend(lst, context); - x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); + x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), + lst); } - - GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, (unsigned int) draw->sid); - } + } draw->context = context; return FALSE; } -#if 0 // unused -static void unattach(__GLXAquaContext *context) { - x_list *lst; - GLAQUA_DEBUG_MSG("unattach\n"); - if (context == NULL) { - ErrorF("Tried to unattach a null context\n"); - return; - } +#if 0 // unused +static void +unattach(__GLXAquaContext * context) +{ + x_list *lst; + + GLAQUA_DEBUG_MSG("unattach\n"); + if (context == NULL) { + ErrorF("Tried to unattach a null context\n"); + return; + } if (context->isAttached) { GLAQUA_DEBUG_MSG("unattaching\n"); if (surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); + lst = + x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); lst = x_list_remove(lst, context); x_hash_table_insert(surface_hash, (void *) context->sid, lst); } @@ -333,24 +356,28 @@ static void unattach(__GLXAquaContext *context) { } #endif -static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) { +static int +__glXAquaContextMakeCurrent(__GLXcontext * baseContext) +{ CGLError gl_err; __GLXAquaContext *context = (__GLXAquaContext *) baseContext; __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv; - + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext); - - if(attach(context, drawPriv)) - return /*error*/ 0; + + if (attach(context, drawPriv)) + return /*error */ 0; gl_err = CGLSetCurrentContext(context->ctx); if (gl_err != 0) ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); - + return gl_err == 0; } -static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) +static int +__glXAquaContextCopy(__GLXcontext * baseDst, __GLXcontext * baseSrc, + unsigned long mask) { CGLError gl_err; @@ -367,95 +394,100 @@ static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, un } /* Drawing surface notification callbacks */ -static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) { +static GLboolean +__glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable * base) +{ CGLError err; __GLXAquaDrawable *drawable; - + // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base); - - if(!base) { - ErrorF("%s passed NULL\n", __func__); - return GL_FALSE; + + if (!base) { + ErrorF("%s passed NULL\n", __func__); + return GL_FALSE; } - drawable = (__GLXAquaDrawable *)base; + drawable = (__GLXAquaDrawable *) base; - if(NULL == drawable->context) { - ErrorF("%s called with a NULL->context for drawable %p!\n", - __func__, (void *)drawable); - return GL_FALSE; + if (NULL == drawable->context) { + ErrorF("%s called with a NULL->context for drawable %p!\n", + __func__, (void *) drawable); + return GL_FALSE; } err = CGLFlushDrawable(drawable->context->ctx); - if(kCGLNoError != err) { - ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err), - __func__); - return GL_FALSE; + if (kCGLNoError != err) { + ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err), + __func__); + return GL_FALSE; } return GL_TRUE; } - -static CGLPixelFormatObj makeFormat(__GLXconfig *conf) { +static CGLPixelFormatObj +makeFormat(__GLXconfig * conf) +{ CGLPixelFormatAttribute attr[64]; CGLPixelFormatObj fobj; GLint formats; CGLError error; int i = 0; - - if(conf->doubleBufferMode) - attr[i++] = kCGLPFADoubleBuffer; - if(conf->stereoMode) - attr[i++] = kCGLPFAStereo; + if (conf->doubleBufferMode) + attr[i++] = kCGLPFADoubleBuffer; + + if (conf->stereoMode) + attr[i++] = kCGLPFAStereo; attr[i++] = kCGLPFAColorSize; attr[i++] = conf->redBits + conf->greenBits + conf->blueBits; attr[i++] = kCGLPFAAlphaSize; attr[i++] = conf->alphaBits; - if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits + - conf->accumAlphaBits) > 0) { + if ((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits + + conf->accumAlphaBits) > 0) { - attr[i++] = kCGLPFAAccumSize; + attr[i++] = kCGLPFAAccumSize; attr[i++] = conf->accumRedBits + conf->accumGreenBits - + conf->accumBlueBits + conf->accumAlphaBits; + + conf->accumBlueBits + conf->accumAlphaBits; } - + attr[i++] = kCGLPFADepthSize; attr[i++] = conf->depthBits; - if(conf->stencilBits) { - attr[i++] = kCGLPFAStencilSize; - attr[i++] = conf->stencilBits; + if (conf->stencilBits) { + attr[i++] = kCGLPFAStencilSize; + attr[i++] = conf->stencilBits; } - - if(conf->numAuxBuffers > 0) { - attr[i++] = kCGLPFAAuxBuffers; - attr[i++] = conf->numAuxBuffers; + + if (conf->numAuxBuffers > 0) { + attr[i++] = kCGLPFAAuxBuffers; + attr[i++] = conf->numAuxBuffers; } - if(conf->sampleBuffers > 0) { - attr[i++] = kCGLPFASampleBuffers; - attr[i++] = conf->sampleBuffers; - attr[i++] = kCGLPFASamples; - attr[i++] = conf->samples; + if (conf->sampleBuffers > 0) { + attr[i++] = kCGLPFASampleBuffers; + attr[i++] = conf->sampleBuffers; + attr[i++] = kCGLPFASamples; + attr[i++] = conf->samples; } - + attr[i] = 0; error = CGLChoosePixelFormat(attr, &fobj, &formats); - if(error) { - ErrorF("error: creating pixel format %s\n", CGLErrorString(error)); - return NULL; + if (error) { + ErrorF("error: creating pixel format %s\n", CGLErrorString(error)); + return NULL; } return fobj; } -static void __glXAquaScreenDestroy(__GLXscreen *screen) { +static void +__glXAquaScreenDestroy(__GLXscreen * screen) +{ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen); __glXScreenDestroy(screen); @@ -464,26 +496,30 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) { } /* This is called by __glXInitScreens(). */ -static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { +static __GLXscreen * +__glXAquaScreenProbe(ScreenPtr pScreen) +{ __GLXAquaScreen *screen; GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n"); - if (pScreen == NULL) - return NULL; + if (pScreen == NULL) + return NULL; screen = calloc(1, sizeof *screen); - if(NULL == screen) - return NULL; - - screen->base.destroy = __glXAquaScreenDestroy; - screen->base.createContext = __glXAquaScreenCreateContext; + if (NULL == screen) + return NULL; + + screen->base.destroy = __glXAquaScreenDestroy; + screen->base.createContext = __glXAquaScreenCreateContext; screen->base.createDrawable = __glXAquaScreenCreateDrawable; screen->base.swapInterval = /*FIXME*/ NULL; - screen->base.pScreen = pScreen; - - screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum); + screen->base.pScreen = pScreen; + + screen->base.fbconfigs = + __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, + pScreen->myNum); __glXScreenInit(&screen->base, pScreen); @@ -494,29 +530,33 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { "GLX_ARB_multisample " "GLX_EXT_visual_info " "GLX_EXT_import_context "); - + /*We may be able to add more GLXextensions at a later time. */ - + return &screen->base; } -#if 0 // unused -static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable, - int x, int y, int w, int h) { - /*TODO finish me*/ +#if 0 // unused +static void +__glXAquaDrawableCopySubBuffer(__GLXdrawable * drawable, + int x, int y, int w, int h) +{ + /*TODO finish me */ } #endif -static void __glXAquaDrawableDestroy(__GLXdrawable *base) { +static void +__glXAquaDrawableDestroy(__GLXdrawable * base) +{ /* gstaplin: base is the head of the structure, so it's at the same * offset in memory. * Is this safe with strict aliasing? I noticed that the other dri code * does this too... */ - __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; + __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *) base; GLAQUA_DEBUG_MSG("TRACE"); - + /* It doesn't work to call DRIDestroySurface here, the drawable's already gone.. But dri.c notices the window destruction and frees the surface itself. */ @@ -533,40 +573,41 @@ static void __glXAquaDrawableDestroy(__GLXdrawable *base) { static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, - __GLXscreen *screen, - DrawablePtr pDraw, - XID drawId, - int type, - XID glxDrawId, - __GLXconfig *conf) { - __GLXAquaDrawable *glxPriv; + __GLXscreen * screen, + DrawablePtr pDraw, + XID drawId, + int type, XID glxDrawId, __GLXconfig * conf) +{ + __GLXAquaDrawable *glxPriv; - glxPriv = malloc(sizeof *glxPriv); + glxPriv = malloc(sizeof *glxPriv); - if(glxPriv == NULL) - return NULL; + if (glxPriv == NULL) + return NULL; - memset(glxPriv, 0, sizeof *glxPriv); + memset(glxPriv, 0, sizeof *glxPriv); - if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { - free(glxPriv); - return NULL; - } - - glxPriv->base.destroy = __glXAquaDrawableDestroy; - glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; - glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */ - - glxPriv->pDraw = pDraw; - glxPriv->sid = 0; - glxPriv->context = NULL; - - return &glxPriv->base; + if (!__glXDrawableInit + (&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { + free(glxPriv); + return NULL; + } + + glxPriv->base.destroy = __glXAquaDrawableDestroy; + glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; + glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */ + + glxPriv->pDraw = pDraw; + glxPriv->sid = 0; + glxPriv->context = NULL; + + return &glxPriv->base; } // Extra goodies for glx -GLuint __glFloorLog2(GLuint val) +GLuint +__glFloorLog2(GLuint val) { int c = 0; @@ -581,12 +622,14 @@ GLuint __glFloorLog2(GLuint val) #define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL" #endif -static void setup_dispatch_table(void) { +static void +setup_dispatch_table(void) +{ static struct _glapi_table *disp = NULL; static void *handle; const char *opengl_framework_path; - if(disp) { + if (disp) { _glapi_set_dispatch(disp); return; } @@ -596,12 +639,12 @@ static void setup_dispatch_table(void) { opengl_framework_path = OPENGL_FRAMEWORK_PATH; } - (void) dlerror(); /*drain dlerror */ + (void) dlerror(); /*drain dlerror */ handle = dlopen(opengl_framework_path, RTLD_LOCAL); if (!handle) { ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n", - opengl_framework_path, dlerror()); + opengl_framework_path, dlerror()); handle = RTLD_DEFAULT; } diff --git a/xorg-server/hw/xquartz/GL/visualConfigs.c b/xorg-server/hw/xquartz/GL/visualConfigs.c index 2c2a9a29e..c02427c99 100644 --- a/xorg-server/hw/xquartz/GL/visualConfigs.c +++ b/xorg-server/hw/xquartz/GL/visualConfigs.c @@ -58,83 +58,98 @@ #include "darwinfb.h" /* Based originally on code from indirect.c which was based on code from i830_dri.c. */ -__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { +__GLXconfig * +__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) +{ int numConfigs = 0; __GLXconfig *visualConfigs, *c; struct glCapabilities caps; struct glCapabilitiesConfig *conf; int stereo, depth, aux, buffers, stencil, accum, color, msample; - - if(getGlCapabilities(&caps)) { + + if (getGlCapabilities(&caps)) { ErrorF("error from getGlCapabilities()!\n"); return NULL; } - + /* - conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, - so we treat a true conf->stereo as 2. - - The depth size is 0 or 24. Thus we do 2 iterations for that. - - conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. - - conf->buffers indicates whether we have single or double buffering. - - conf->total_stencil_bit_depths - - conf->total_color_buffers indicates the RGB/RGBA color depths. - - conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) - - conf->total_depth_buffer_depths - - conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 - for the 0 multisampling config. - + conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, + so we treat a true conf->stereo as 2. + + The depth size is 0 or 24. Thus we do 2 iterations for that. + + conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. + + conf->buffers indicates whether we have single or double buffering. + + conf->total_stencil_bit_depths + + conf->total_color_buffers indicates the RGB/RGBA color depths. + + conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) + + conf->total_depth_buffer_depths + + conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 + for the 0 multisampling config. + */ - + assert(NULL != caps.configurations); - + numConfigs = 0; - - for(conf = caps.configurations; conf; conf = conf->next) { - if(conf->total_color_buffers <= 0) + + for (conf = caps.configurations; conf; conf = conf->next) { + if (conf->total_color_buffers <= 0) continue; - - numConfigs += (conf->stereo ? 2 : 1) - * (conf->aux_buffers ? 2 : 1) - * conf->buffers - * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) - * conf->total_color_buffers - * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) - * conf->total_depth_buffer_depths - * (conf->multisample_buffers + 1); + + numConfigs += (conf->stereo ? 2 : 1) + * (conf->aux_buffers ? 2 : 1) + * conf->buffers + * + ((conf->total_stencil_bit_depths > + 0) ? conf->total_stencil_bit_depths : 1) + * conf->total_color_buffers * + ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) + * conf->total_depth_buffer_depths * (conf->multisample_buffers + 1); } - - if(numConfigsPtr) - *numConfigsPtr = numConfigs; - + + if (numConfigsPtr) + *numConfigsPtr = numConfigs; + visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); - - if(NULL == visualConfigs) { + + if (NULL == visualConfigs) { ErrorF("xcalloc failure when allocating visualConfigs\n"); freeGlCapabilities(&caps); return NULL; } - - c = visualConfigs; /* current buffer */ - for(conf = caps.configurations; conf; conf = conf->next) { - for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { - for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { - for(buffers = 0; buffers < conf->buffers; ++buffers) { - for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1); ++stencil) { - for(color = 0; color < conf->total_color_buffers; ++color) { - for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? - conf->total_accum_buffers : 1); ++accum) { - for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { - for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { - + + c = visualConfigs; /* current buffer */ + for (conf = caps.configurations; conf; conf = conf->next) { + for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { + for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { + for (buffers = 0; buffers < conf->buffers; ++buffers) { + for (stencil = 0; + stencil < + ((conf->total_stencil_bit_depths > + 0) ? conf->total_stencil_bit_depths : 1); + ++stencil) { + for (color = 0; color < conf->total_color_buffers; + ++color) { + for (accum = 0; + accum < + ((conf->total_accum_buffers > + 0) ? conf->total_accum_buffers : 1); + ++accum) { + for (depth = 0; + depth < conf->total_depth_buffer_depths; + ++depth) { + for (msample = 0; + msample < + (conf->multisample_buffers + 1); + ++msample) { + // Global c->visualID = -1; c->visualType = GLX_TRUE_COLOR; @@ -144,99 +159,137 @@ __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) c->level = 0; c->indexBits = 0; - c->pixmapMode = 0; // TODO: What should this be? - - if(conf->accelerated) { + c->pixmapMode = 0; // TODO: What should this be? + + if (conf->accelerated) { c->visualRating = GLX_NONE; - } else { - c->visualRating = GLX_SLOW_VISUAL_EXT; } - + else { + c->visualRating = + GLX_SLOW_VISUAL_EXT; + } + c->transparentPixel = GLX_NONE; c->transparentRed = GLX_NONE; c->transparentGreen = GLX_NONE; c->transparentBlue = GLX_NONE; c->transparentAlpha = GLX_NONE; c->transparentIndex = GLX_NONE; - + c->visualSelectGroup = 0; - + c->swapMethod = GLX_SWAP_UNDEFINED_OML; - + // Stereo c->stereoMode = stereo ? TRUE : FALSE; // Aux buffers - c->numAuxBuffers = aux ? conf->aux_buffers : 0; - + c->numAuxBuffers = + aux ? conf->aux_buffers : 0; + // Double Buffered - c->doubleBufferMode = buffers ? TRUE : FALSE; + c->doubleBufferMode = + buffers ? TRUE : FALSE; // Stencil Buffer - if(conf->total_stencil_bit_depths > 0) { - c->stencilBits = conf->stencil_bit_depths[stencil]; - } else { + if (conf->total_stencil_bit_depths > 0) { + c->stencilBits = + conf-> + stencil_bit_depths[stencil]; + } + else { c->stencilBits = 0; } - + // Color - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { - c->alphaBits = conf->color_buffers[color].a; - } else { + if (GLCAPS_COLOR_BUF_INVALID_VALUE != + conf->color_buffers[color].a) { + c->alphaBits = + conf->color_buffers[color].a; + } + else { c->alphaBits = 0; } - c->redBits = conf->color_buffers[color].r; - c->greenBits = conf->color_buffers[color].g; - c->blueBits = conf->color_buffers[color].b; - - c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; - - c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - + c->redBits = + conf->color_buffers[color].r; + c->greenBits = + conf->color_buffers[color].g; + c->blueBits = + conf->color_buffers[color].b; + + c->rgbBits = + c->alphaBits + c->redBits + + c->greenBits + c->blueBits; + + c->alphaMask = + AM_ARGB(c->alphaBits, c->redBits, + c->greenBits, c->blueBits); + c->redMask = + RM_ARGB(c->alphaBits, c->redBits, + c->greenBits, c->blueBits); + c->greenMask = + GM_ARGB(c->alphaBits, c->redBits, + c->greenBits, c->blueBits); + c->blueMask = + BM_ARGB(c->alphaBits, c->redBits, + c->greenBits, c->blueBits); + // Accumulation Buffers - if(conf->total_accum_buffers > 0) { - c->accumRedBits = conf->accum_buffers[accum].r; - c->accumGreenBits = conf->accum_buffers[accum].g; - c->accumBlueBits = conf->accum_buffers[accum].b; - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { - c->accumAlphaBits = conf->accum_buffers[accum].a; - } else { + if (conf->total_accum_buffers > 0) { + c->accumRedBits = + conf->accum_buffers[accum].r; + c->accumGreenBits = + conf->accum_buffers[accum].g; + c->accumBlueBits = + conf->accum_buffers[accum].b; + if (GLCAPS_COLOR_BUF_INVALID_VALUE + != + conf->accum_buffers[accum].a) { + c->accumAlphaBits = + conf->accum_buffers[accum]. + a; + } + else { c->accumAlphaBits = 0; } - } else { + } + else { c->accumRedBits = 0; c->accumGreenBits = 0; c->accumBlueBits = 0; c->accumAlphaBits = 0; - } + } // Depth - c->depthBits = conf->depth_buffers[depth]; - + c->depthBits = + conf->depth_buffers[depth]; + // MultiSample - if(msample > 0) { - c->samples = conf->multisample_samples; - c->sampleBuffers = conf->multisample_buffers; - } else { + if (msample > 0) { + c->samples = + conf->multisample_samples; + c->sampleBuffers = + conf->multisample_buffers; + } + else { c->samples = 0; c->sampleBuffers = 0; } - + /* * The Apple libGL supports GLXPixmaps and * GLXPbuffers in direct mode. */ /* SGIX_fbconfig / GLX 1.3 */ - c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; + c->drawableType = + GLX_WINDOW_BIT | GLX_PIXMAP_BIT | + GLX_PBUFFER_BIT; c->renderType = GLX_RGBA_BIT; c->xRenderable = GL_TRUE; c->fbconfigID = -1; - + /* SGIX_pbuffer / GLX 1.3 */ - + /* * The CGL layer provides a way of retrieving * the maximum pbuffer width/height, but only @@ -247,21 +300,22 @@ __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) */ c->maxPbufferWidth = 8192; c->maxPbufferHeight = 8192; - c->maxPbufferPixels = /*Do we need this?*/ 0; + c->maxPbufferPixels = + /*Do we need this? */ 0; /* * There is no introspection for this sort of thing * with CGL. What should we do realistically? */ c->optimalPbufferWidth = 0; c->optimalPbufferHeight = 0; - + /* EXT_texture_from_pixmap */ c->bindToTextureRgb = 0; c->bindToTextureRgba = 0; c->bindToMipmapTexture = 0; c->bindToTextureTargets = 0; c->yInverted = 0; - + c = c->next; } } @@ -273,12 +327,14 @@ __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) } } - (c-1)->next = NULL; + (c - 1)->next = NULL; if (c - visualConfigs != numConfigs) { - FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); + FatalError + ("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", + numConfigs, (int) (c - visualConfigs)); } - + freeGlCapabilities(&caps); return visualConfigs; } |