diff options
author | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
commit | dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 (patch) | |
tree | bdf833cc6a4fc9035411779e10dd9e8478201885 /xorg-server/hw/xquartz/GL | |
parent | 0b40f5f4b54453a77f4b09c431f8efc6875da61f (diff) | |
download | vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.gz vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.bz2 vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.zip |
Synchronised line endinge with release branch
Diffstat (limited to 'xorg-server/hw/xquartz/GL')
-rw-r--r-- | xorg-server/hw/xquartz/GL/capabilities.c | 1086 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 1230 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/visualConfigs.c | 568 |
3 files changed, 1442 insertions, 1442 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c index da52cc7c4..dd3f855f4 100644 --- a/xorg-server/hw/xquartz/GL/capabilities.c +++ b/xorg-server/hw/xquartz/GL/capabilities.c @@ -1,543 +1,543 @@ -/*
- * Copyright (c) 2008 Apple Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <assert.h>
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#include <OpenGL/glext.h>
-#include <ApplicationServices/ApplicationServices.h>
-
-#include "capabilities.h"
-
-#define Cursor X_Cursor
-#include "os.h"
-#undef Cursor
-
-static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
- if(bufferModes & kCGLStereoscopicBit) {
- c->stereo = true;
- }
-
- if(bufferModes & kCGLDoubleBufferBit) {
- c->buffers = 2;
- } else {
- c->buffers = 1;
- }
-}
-
-static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
- int offset = 0;
-
- if(kCGL0Bit & smodes)
- c->stencil_bit_depths[offset++] = 0;
-
- if(kCGL1Bit & smodes)
- c->stencil_bit_depths[offset++] = 1;
-
- if(kCGL2Bit & smodes)
- c->stencil_bit_depths[offset++] = 2;
-
- if(kCGL3Bit & smodes)
- c->stencil_bit_depths[offset++] = 3;
-
- if(kCGL4Bit & smodes)
- c->stencil_bit_depths[offset++] = 4;
-
- if(kCGL5Bit & smodes)
- c->stencil_bit_depths[offset++] = 5;
-
- if(kCGL6Bit & smodes)
- c->stencil_bit_depths[offset++] = 6;
-
- if(kCGL8Bit & smodes)
- c->stencil_bit_depths[offset++] = 8;
-
- if(kCGL10Bit & smodes)
- c->stencil_bit_depths[offset++] = 10;
-
- if(kCGL12Bit & smodes)
- c->stencil_bit_depths[offset++] = 12;
-
- if(kCGL16Bit & smodes)
- c->stencil_bit_depths[offset++] = 16;
-
- if(kCGL24Bit & smodes)
- c->stencil_bit_depths[offset++] = 24;
-
- if(kCGL32Bit & smodes)
- c->stencil_bit_depths[offset++] = 32;
-
- if(kCGL48Bit & smodes)
- c->stencil_bit_depths[offset++] = 48;
-
- if(kCGL64Bit & smodes)
- c->stencil_bit_depths[offset++] = 64;
-
- if(kCGL96Bit & smodes)
- c->stencil_bit_depths[offset++] = 96;
-
- if(kCGL128Bit & smodes)
- c->stencil_bit_depths[offset++] = 128;
-
- assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
-
- c->total_stencil_bit_depths = offset;
-}
-
-static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
- GLint cmodes, int forAccum) {
- int offset = 0;
-
- /*1*/
- if(kCGLRGB444Bit & cmodes) {
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- ++offset;
- }
-
- /*2*/
- if(kCGLARGB4444Bit & cmodes) {
- c[offset].a = 4;
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*3*/
- if(kCGLRGB444A8Bit & cmodes) {
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- c[offset].a = 8;
- ++offset;
- }
-
- /*4*/
- if(kCGLRGB555Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- ++offset;
- }
-
- /*5*/
- if(kCGLARGB1555Bit & cmodes) {
- c[offset].a = 1;
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*6*/
- if(kCGLRGB555A8Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- c[offset].a = 8;
- ++offset;
- }
-
- /*7*/
- if(kCGLRGB565Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 6;
- c[offset].b = 5;
- ++offset;
- }
-
- /*8*/
- if(kCGLRGB565A8Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 6;
- c[offset].b = 5;
- c[offset].a = 8;
- ++offset;
- }
-
- /*9*/
- if(kCGLRGB888Bit & cmodes) {
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- ++offset;
- }
-
- /*10*/
- if(kCGLARGB8888Bit & cmodes) {
- c[offset].a = 8;
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*11*/
- if(kCGLRGB888A8Bit & cmodes) {
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- c[offset].a = 8;
- ++offset;
- }
-
- if(forAccum) {
-//#if 0
- /* FIXME
- * Disable this path, because some part of libGL, X, or Xplugin
- * doesn't work with sizes greater than 8.
- * When this is enabled and visuals are chosen using depths
- * such as 16, the result is that the windows don't redraw
- * and are often white, until a resize.
- */
-
- /*12*/
- if(kCGLRGB101010Bit & cmodes) {
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- ++offset;
- }
-
- /*13*/
- if(kCGLARGB2101010Bit & cmodes) {
- c[offset].a = 2;
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*14*/
- if(kCGLRGB101010_A8Bit & cmodes) {
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- c[offset].a = 8;
- ++offset;
- }
-
- /*15*/
- if(kCGLRGB121212Bit & cmodes) {
- c[offset].r = 12;
- c[offset].g = 12;
- c[offset].b = 12;
- ++offset;
- }
-
- /*16*/
- if(kCGLARGB12121212Bit & cmodes) {
- c[offset].a = 12;
- c[offset].r = 12;
- c[offset].g = 12;
- c[offset].b = 12;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*17*/
- if(kCGLRGB161616Bit & cmodes) {
- c[offset].r = 16;
- c[offset].g = 16;
- c[offset].b = 16;
- ++offset;
- }
-
- /*18*/
- if(kCGLRGBA16161616Bit & cmodes) {
- c[offset].r = 16;
- c[offset].g = 16;
- c[offset].b = 16;
- c[offset].a = 16;
- ++offset;
- }
- }
-//#endif
-
- /* FIXME should we handle the floating point color modes, and if so, how? */
-
- return offset;
-}
-
-
-static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
- c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
- cmodes, 0);
-
- assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
-}
-
-static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
- c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
- cmodes, 1);
- assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
-}
-
-static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
- int offset = 0;
-#define DEPTH(flag,value) do { \
- if(dmodes & flag) { \
- c->depth_buffers[offset++] = value; \
- } \
- } while(0)
-
- /*1*/
- DEPTH(kCGL0Bit, 0);
- /*2*/
- DEPTH(kCGL1Bit, 1);
- /*3*/
- DEPTH(kCGL2Bit, 2);
- /*4*/
- DEPTH(kCGL3Bit, 3);
- /*5*/
- DEPTH(kCGL4Bit, 4);
- /*6*/
- DEPTH(kCGL5Bit, 5);
- /*7*/
- DEPTH(kCGL6Bit, 6);
- /*8*/
- DEPTH(kCGL8Bit, 8);
- /*9*/
- DEPTH(kCGL10Bit, 10);
- /*10*/
- DEPTH(kCGL12Bit, 12);
- /*11*/
- DEPTH(kCGL16Bit, 16);
- /*12*/
- DEPTH(kCGL24Bit, 24);
- /*13*/
- DEPTH(kCGL32Bit, 32);
- /*14*/
- DEPTH(kCGL48Bit, 48);
- /*15*/
- DEPTH(kCGL64Bit, 64);
- /*16*/
- DEPTH(kCGL96Bit, 96);
- /*17*/
- DEPTH(kCGL128Bit, 128);
-
-#undef DEPTH
-
- c->total_depth_buffer_depths = offset;
- assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
-}
-
-/* Return non-zero if an error occured. */
-static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
- struct glCapabilitiesConfig *c) {
- CGLError err;
- GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
-
- err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
-
- if(err)
- return err;
-
- c->accelerated = accelerated;
-
- /* Buffering modes: single/double, stereo */
- err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
-
- if(err)
- return err;
-
- handleBufferModes(c, flags);
-
- /* AUX buffers */
- err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
-
- if(err)
- return err;
-
- c->aux_buffers = aux;
-
-
- /* Depth buffer size */
- err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
-
- if(err)
- return err;
-
- handleDepthModes(c, flags);
-
-
- /* Multisample buffers */
- err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
-
- if(err)
- return err;
-
- c->multisample_buffers = samplebufs;
-
-
- /* Multisample samples per multisample buffer */
- err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
-
- if(err)
- return err;
-
- c->multisample_samples = samples;
-
-
- /* Stencil bit depths */
- err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
-
- if(err)
- return err;
-
- handleStencilModes(c, flags);
-
-
- /* Color modes (RGB/RGBA depths supported */
- err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
-
- if(err)
- return err;
-
- handleColorModes(c, flags);
-
- err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
-
- if(err)
- return err;
-
- handleAccumulationModes(c, flags);
-
- return kCGLNoError;
-}
-
-static void initCapabilities(struct glCapabilities *cap) {
- cap->configurations = NULL;
- cap->total_configurations = 0;
-}
-
-static void initConfig(struct glCapabilitiesConfig *c) {
- int i;
-
- c->accelerated = false;
- c->stereo = false;
- c->aux_buffers = 0;
- c->buffers = 0;
-
- c->total_depth_buffer_depths = 0;
-
- for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
- c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
- }
-
- c->multisample_buffers = 0;
- c->multisample_samples = 0;
-
- c->total_stencil_bit_depths = 0;
-
- for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
- c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
- }
-
- c->total_color_buffers = 0;
-
- for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
- c->color_buffers[i].r = c->color_buffers[i].g =
- c->color_buffers[i].b = c->color_buffers[i].a =
- GLCAPS_COLOR_BUF_INVALID_VALUE;
- c->color_buffers[i].is_argb = false;
- }
-
- c->total_accum_buffers = 0;
-
- for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
- c->accum_buffers[i].r = c->accum_buffers[i].g =
- c->accum_buffers[i].b = c->accum_buffers[i].a =
- GLCAPS_COLOR_BUF_INVALID_VALUE;
- c->accum_buffers[i].is_argb = false;
- }
-
- c->next = NULL;
-}
-
-void freeGlCapabilities(struct glCapabilities *cap) {
- struct glCapabilitiesConfig *conf, *next;
-
- conf = cap->configurations;
-
- while(conf) {
- next = conf->next;
- free(conf);
- conf = next;
- }
-
- cap->configurations = NULL;
-}
-
-/*Return true if an error occured. */
-bool getGlCapabilities(struct glCapabilities *cap) {
- CGLRendererInfoObj info;
- CGLError err;
- GLint numRenderers = 0, r;
-
- initCapabilities(cap);
-
- err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers);
- if(err) {
- ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
- return err;
- }
-
- for(r = 0; r < numRenderers; r++) {
- struct glCapabilitiesConfig tmpconf, *conf;
-
- initConfig(&tmpconf);
-
- err = handleRendererDescriptions(info, r, &tmpconf);
- if(err) {
- ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err));
- ErrorF("trying to continue...\n");
- continue;
- }
-
- conf = malloc(sizeof(*conf));
- if(NULL == conf) {
- FatalError("Unable to allocate memory for OpenGL capabilities\n");
- }
-
- /* Copy the struct. */
- *conf = tmpconf;
-
- /* Now link the configuration into the list. */
- conf->next = cap->configurations;
- cap->configurations = conf;
- }
-
- CGLDestroyRendererInfo(info);
-
- /* No error occured. We are done. */
- return kCGLNoError;
-}
+/* + * Copyright (c) 2008 Apple Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#include <OpenGL/glext.h> +#include <ApplicationServices/ApplicationServices.h> + +#include "capabilities.h" + +#define Cursor X_Cursor +#include "os.h" +#undef Cursor + +static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) { + if(bufferModes & kCGLStereoscopicBit) { + c->stereo = true; + } + + if(bufferModes & kCGLDoubleBufferBit) { + c->buffers = 2; + } else { + c->buffers = 1; + } +} + +static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) { + int offset = 0; + + if(kCGL0Bit & smodes) + c->stencil_bit_depths[offset++] = 0; + + if(kCGL1Bit & smodes) + c->stencil_bit_depths[offset++] = 1; + + if(kCGL2Bit & smodes) + c->stencil_bit_depths[offset++] = 2; + + if(kCGL3Bit & smodes) + c->stencil_bit_depths[offset++] = 3; + + if(kCGL4Bit & smodes) + c->stencil_bit_depths[offset++] = 4; + + if(kCGL5Bit & smodes) + c->stencil_bit_depths[offset++] = 5; + + if(kCGL6Bit & smodes) + c->stencil_bit_depths[offset++] = 6; + + if(kCGL8Bit & smodes) + c->stencil_bit_depths[offset++] = 8; + + if(kCGL10Bit & smodes) + c->stencil_bit_depths[offset++] = 10; + + if(kCGL12Bit & smodes) + c->stencil_bit_depths[offset++] = 12; + + if(kCGL16Bit & smodes) + c->stencil_bit_depths[offset++] = 16; + + if(kCGL24Bit & smodes) + c->stencil_bit_depths[offset++] = 24; + + if(kCGL32Bit & smodes) + c->stencil_bit_depths[offset++] = 32; + + if(kCGL48Bit & smodes) + c->stencil_bit_depths[offset++] = 48; + + if(kCGL64Bit & smodes) + c->stencil_bit_depths[offset++] = 64; + + if(kCGL96Bit & smodes) + c->stencil_bit_depths[offset++] = 96; + + if(kCGL128Bit & smodes) + c->stencil_bit_depths[offset++] = 128; + + assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS); + + c->total_stencil_bit_depths = offset; +} + +static int handleColorAndAccumulation(struct glColorBufCapabilities *c, + GLint cmodes, int forAccum) { + int offset = 0; + + /*1*/ + if(kCGLRGB444Bit & cmodes) { + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + ++offset; + } + + /*2*/ + if(kCGLARGB4444Bit & cmodes) { + c[offset].a = 4; + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + c[offset].is_argb = true; + ++offset; + } + + /*3*/ + if(kCGLRGB444A8Bit & cmodes) { + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + c[offset].a = 8; + ++offset; + } + + /*4*/ + if(kCGLRGB555Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + ++offset; + } + + /*5*/ + if(kCGLARGB1555Bit & cmodes) { + c[offset].a = 1; + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + c[offset].is_argb = true; + ++offset; + } + + /*6*/ + if(kCGLRGB555A8Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + c[offset].a = 8; + ++offset; + } + + /*7*/ + if(kCGLRGB565Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 6; + c[offset].b = 5; + ++offset; + } + + /*8*/ + if(kCGLRGB565A8Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 6; + c[offset].b = 5; + c[offset].a = 8; + ++offset; + } + + /*9*/ + if(kCGLRGB888Bit & cmodes) { + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + ++offset; + } + + /*10*/ + if(kCGLARGB8888Bit & cmodes) { + c[offset].a = 8; + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + c[offset].is_argb = true; + ++offset; + } + + /*11*/ + if(kCGLRGB888A8Bit & cmodes) { + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + c[offset].a = 8; + ++offset; + } + + if(forAccum) { +//#if 0 + /* FIXME + * Disable this path, because some part of libGL, X, or Xplugin + * doesn't work with sizes greater than 8. + * When this is enabled and visuals are chosen using depths + * such as 16, the result is that the windows don't redraw + * and are often white, until a resize. + */ + + /*12*/ + if(kCGLRGB101010Bit & cmodes) { + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + ++offset; + } + + /*13*/ + if(kCGLARGB2101010Bit & cmodes) { + c[offset].a = 2; + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + c[offset].is_argb = true; + ++offset; + } + + /*14*/ + if(kCGLRGB101010_A8Bit & cmodes) { + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + c[offset].a = 8; + ++offset; + } + + /*15*/ + if(kCGLRGB121212Bit & cmodes) { + c[offset].r = 12; + c[offset].g = 12; + c[offset].b = 12; + ++offset; + } + + /*16*/ + if(kCGLARGB12121212Bit & cmodes) { + c[offset].a = 12; + c[offset].r = 12; + c[offset].g = 12; + c[offset].b = 12; + c[offset].is_argb = true; + ++offset; + } + + /*17*/ + if(kCGLRGB161616Bit & cmodes) { + c[offset].r = 16; + c[offset].g = 16; + c[offset].b = 16; + ++offset; + } + + /*18*/ + if(kCGLRGBA16161616Bit & cmodes) { + c[offset].r = 16; + c[offset].g = 16; + c[offset].b = 16; + c[offset].a = 16; + ++offset; + } + } +//#endif + + /* FIXME should we handle the floating point color modes, and if so, how? */ + + return offset; +} + + +static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) { + c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, + cmodes, 0); + + assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); +} + +static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) { + c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, + cmodes, 1); + assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); +} + +static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { + int offset = 0; +#define DEPTH(flag,value) do { \ + if(dmodes & flag) { \ + c->depth_buffers[offset++] = value; \ + } \ + } while(0) + + /*1*/ + DEPTH(kCGL0Bit, 0); + /*2*/ + DEPTH(kCGL1Bit, 1); + /*3*/ + DEPTH(kCGL2Bit, 2); + /*4*/ + DEPTH(kCGL3Bit, 3); + /*5*/ + DEPTH(kCGL4Bit, 4); + /*6*/ + DEPTH(kCGL5Bit, 5); + /*7*/ + DEPTH(kCGL6Bit, 6); + /*8*/ + DEPTH(kCGL8Bit, 8); + /*9*/ + DEPTH(kCGL10Bit, 10); + /*10*/ + DEPTH(kCGL12Bit, 12); + /*11*/ + DEPTH(kCGL16Bit, 16); + /*12*/ + DEPTH(kCGL24Bit, 24); + /*13*/ + DEPTH(kCGL32Bit, 32); + /*14*/ + DEPTH(kCGL48Bit, 48); + /*15*/ + DEPTH(kCGL64Bit, 64); + /*16*/ + DEPTH(kCGL96Bit, 96); + /*17*/ + DEPTH(kCGL128Bit, 128); + +#undef DEPTH + + c->total_depth_buffer_depths = offset; + assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS); +} + +/* Return non-zero if an error occured. */ +static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, + struct glCapabilitiesConfig *c) { + CGLError err; + GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0; + + err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated); + + if(err) + return err; + + c->accelerated = accelerated; + + /* Buffering modes: single/double, stereo */ + err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags); + + if(err) + return err; + + handleBufferModes(c, flags); + + /* AUX buffers */ + err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux); + + if(err) + return err; + + c->aux_buffers = aux; + + + /* Depth buffer size */ + err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags); + + if(err) + return err; + + handleDepthModes(c, flags); + + + /* Multisample buffers */ + err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs); + + if(err) + return err; + + c->multisample_buffers = samplebufs; + + + /* Multisample samples per multisample buffer */ + err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples); + + if(err) + return err; + + c->multisample_samples = samples; + + + /* Stencil bit depths */ + err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags); + + if(err) + return err; + + handleStencilModes(c, flags); + + + /* Color modes (RGB/RGBA depths supported */ + err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags); + + if(err) + return err; + + handleColorModes(c, flags); + + err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags); + + if(err) + return err; + + handleAccumulationModes(c, flags); + + return kCGLNoError; +} + +static void initCapabilities(struct glCapabilities *cap) { + cap->configurations = NULL; + cap->total_configurations = 0; +} + +static void initConfig(struct glCapabilitiesConfig *c) { + int i; + + c->accelerated = false; + c->stereo = false; + c->aux_buffers = 0; + c->buffers = 0; + + c->total_depth_buffer_depths = 0; + + for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) { + c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE; + } + + c->multisample_buffers = 0; + c->multisample_samples = 0; + + c->total_stencil_bit_depths = 0; + + for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) { + c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH; + } + + c->total_color_buffers = 0; + + for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { + c->color_buffers[i].r = c->color_buffers[i].g = + c->color_buffers[i].b = c->color_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; + c->color_buffers[i].is_argb = false; + } + + c->total_accum_buffers = 0; + + for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { + c->accum_buffers[i].r = c->accum_buffers[i].g = + c->accum_buffers[i].b = c->accum_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; + c->accum_buffers[i].is_argb = false; + } + + c->next = NULL; +} + +void freeGlCapabilities(struct glCapabilities *cap) { + struct glCapabilitiesConfig *conf, *next; + + conf = cap->configurations; + + while(conf) { + next = conf->next; + free(conf); + conf = next; + } + + cap->configurations = NULL; +} + +/*Return true if an error occured. */ +bool getGlCapabilities(struct glCapabilities *cap) { + CGLRendererInfoObj info; + CGLError err; + GLint numRenderers = 0, r; + + initCapabilities(cap); + + err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers); + if(err) { + ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err)); + return err; + } + + for(r = 0; r < numRenderers; r++) { + struct glCapabilitiesConfig tmpconf, *conf; + + initConfig(&tmpconf); + + err = handleRendererDescriptions(info, r, &tmpconf); + if(err) { + ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err)); + ErrorF("trying to continue...\n"); + continue; + } + + conf = malloc(sizeof(*conf)); + if(NULL == conf) { + FatalError("Unable to allocate memory for OpenGL capabilities\n"); + } + + /* Copy the struct. */ + *conf = tmpconf; + + /* Now link the configuration into the list. */ + conf->next = cap->configurations; + cap->configurations = conf; + } + + CGLDestroyRendererInfo(info); + + /* No error occured. We are done. */ + return kCGLNoError; +} diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index 27fa7fc36..27d6daebd 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -1,615 +1,615 @@ -/*
- * GLX implementation that uses Apple's OpenGL.framework
- * (Indirect rendering path -- it's also used for some direct mode code too)
- *
- * Copyright (c) 2007-2011 Apple Inc.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- *
- * Portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <AvailabilityMacros.h>
-
-#include <dlfcn.h>
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
-
-#include <X11/Xproto.h>
-#include <GL/glxproto.h>
-
-#include <glxserver.h>
-#include <glxutil.h>
-
-typedef unsigned long long GLuint64EXT;
-typedef long long GLint64EXT;
-#include <dispatch.h>
-#include <glapi.h>
-
-#include "x-hash.h"
-
-#include "visualConfigs.h"
-#include "dri.h"
-
-#include "darwin.h"
-#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
-
-__GLXprovider * GlxGetDRISWrastProvider (void);
-
-static void setup_dispatch_table(void);
-GLuint __glFloorLog2(GLuint val);
-void warn_func(void * p1, char *format, ...);
-
-// some prototypes
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext);
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
-
-__GLXprovider __glXDRISWRastProvider = {
- __glXAquaScreenProbe,
- "Core OpenGL",
- NULL
-};
-
-typedef struct __GLXAquaScreen __GLXAquaScreen;
-typedef struct __GLXAquaContext __GLXAquaContext;
-typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-
-/*
- * The following structs must keep the base as the first member.
- * It's used to treat the start of the struct as a different struct
- * in GLX.
- *
- * Note: these structs should be initialized with xcalloc or memset
- * prior to usage, and some of them require initializing
- * the base with function pointers.
- */
-struct __GLXAquaScreen {
- __GLXscreen base;
- int index;
- int num_vis;
-};
-
-struct __GLXAquaContext {
- __GLXcontext base;
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
- xp_surface_id sid;
- unsigned isAttached :1;
-};
-
-struct __GLXAquaDrawable {
- __GLXdrawable base;
- DrawablePtr pDraw;
- xp_surface_id sid;
- __GLXAquaContext *context;
-};
-
-
-static __GLXcontext *
-__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLXconfig *conf,
- __GLXcontext *baseShareContext)
-{
- __GLXAquaContext *context;
- __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
- context = calloc(1, sizeof (__GLXAquaContext));
-
- if (context == NULL)
- return NULL;
-
- memset(context, 0, sizeof *context);
-
- context->base.pGlxScreen = screen;
-
- context->base.destroy = __glXAquaContextDestroy;
- context->base.makeCurrent = __glXAquaContextMakeCurrent;
- context->base.loseCurrent = __glXAquaContextLoseCurrent;
- context->base.copy = __glXAquaContextCopy;
- /*FIXME verify that the context->base is fully initialized. */
-
- context->pixelFormat = makeFormat(conf);
-
- if (!context->pixelFormat) {
- free(context);
- return NULL;
- }
-
- context->ctx = NULL;
- gl_err = CGLCreateContext(context->pixelFormat,
- shareContext ? shareContext->ctx : NULL,
- &context->ctx);
-
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
- return NULL;
- }
-
- setup_dispatch_table();
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
-
- return &context->base;
-}
-
-/* maps from surface id -> list of __GLcontext */
-static x_hash_table *surface_hash;
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
- x_list *lst;
-
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
- GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
- if (context != NULL) {
- if (context->sid != 0 && surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
- }
-
- if (context->ctx != NULL)
- CGLDestroyContext(context->ctx);
-
- if (context->pixelFormat != NULL)
- CGLDestroyPixelFormat(context->pixelFormat);
-
- free(context);
- }
-}
-
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
-
- gl_err = CGLSetCurrentContext(NULL);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- /*
- * There should be no need to set __glXLastContext to NULL here, because
- * glxcmds.c does it as part of the context cache flush after calling
- * this.
- */
-
- return GL_TRUE;
-}
-
-/* Called when a surface is destroyed as a side effect of destroying
- the window it's attached to. */
-static void surface_notify(void *_arg, void *data) {
- DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
- __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
- __GLXAquaContext *context;
- x_list *lst;
- if(_arg == NULL || data == NULL) {
- ErrorF("surface_notify called with bad params");
- return;
- }
-
- GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
- switch (arg->kind) {
- case AppleDRISurfaceNotifyDestroyed:
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
- draw->pDraw = NULL;
- draw->sid = 0;
- break;
-
- case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
- for (; lst != NULL; lst = lst->next)
- {
- context = lst->data;
- xp_update_gl_context(context->ctx);
- }
- }
- break;
- default:
- ErrorF("surface_notify: unknown kind %d\n", arg->kind);
- break;
- }
-}
-
-static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
- DrawablePtr pDraw;
-
- GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
-
- if(NULL == context || NULL == draw)
- return TRUE;
-
- pDraw = draw->base.pDraw;
-
- if(NULL == pDraw) {
- ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
- return TRUE;
- }
-
- if (draw->sid == 0) {
- //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &draw->sid, NULL,
- surface_notify, draw))
- return TRUE;
- draw->pDraw = pDraw;
- }
-
- if (!context->isAttached || context->sid != draw->sid) {
- x_list *lst;
-
- if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
- //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, draw);
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
-
- draw->sid = 0;
- return TRUE;
- }
-
- context->isAttached = TRUE;
- context->sid = draw->sid;
-
- if (surface_hash == NULL)
- surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
- if (x_list_find(lst, context) == NULL) {
- lst = x_list_prepend(lst, context);
- x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
- }
-
-
-
- GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
- (unsigned int) draw->sid);
- }
-
- draw->context = context;
-
- return FALSE;
-}
-
-#if 0 // unused
-static void unattach(__GLXAquaContext *context) {
- x_list *lst;
- GLAQUA_DEBUG_MSG("unattach\n");
- if (context == NULL) {
- ErrorF("Tried to unattach a null context\n");
- return;
- }
- if (context->isAttached) {
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- CGLClearDrawable(context->ctx);
- context->isAttached = FALSE;
- context->sid = 0;
- }
-}
-#endif
-
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
-
- if(attach(context, drawPriv))
- return /*error*/ 0;
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
-{
- CGLError gl_err;
-
- __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
- __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
-
- GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
-
- gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
- if (gl_err != 0)
- ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-/* Drawing surface notification callbacks */
-static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
- CGLError err;
- __GLXAquaDrawable *drawable;
-
- // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
-
- if(!base) {
- ErrorF("%s passed NULL\n", __func__);
- return GL_FALSE;
- }
-
- drawable = (__GLXAquaDrawable *)base;
-
- if(NULL == drawable->context) {
- ErrorF("%s called with a NULL->context for drawable %p!\n",
- __func__, (void *)drawable);
- return GL_FALSE;
- }
-
- err = CGLFlushDrawable(drawable->context->ctx);
-
- if(kCGLNoError != err) {
- ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
- __func__);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
- CGLPixelFormatAttribute attr[64];
- CGLPixelFormatObj fobj;
- GLint formats;
- CGLError error;
- int i = 0;
-
- if(conf->doubleBufferMode)
- attr[i++] = kCGLPFADoubleBuffer;
-
- if(conf->stereoMode)
- attr[i++] = kCGLPFAStereo;
-
- attr[i++] = kCGLPFAColorSize;
- attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
- attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = conf->alphaBits;
-
- if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
- conf->accumAlphaBits) > 0) {
-
- attr[i++] = kCGLPFAAccumSize;
- attr[i++] = conf->accumRedBits + conf->accumGreenBits
- + conf->accumBlueBits + conf->accumAlphaBits;
- }
-
- attr[i++] = kCGLPFADepthSize;
- attr[i++] = conf->depthBits;
-
- if(conf->stencilBits) {
- attr[i++] = kCGLPFAStencilSize;
- attr[i++] = conf->stencilBits;
- }
-
- if(conf->numAuxBuffers > 0) {
- attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = conf->numAuxBuffers;
- }
-
- if(conf->sampleBuffers > 0) {
- attr[i++] = kCGLPFASampleBuffers;
- attr[i++] = conf->sampleBuffers;
- attr[i++] = kCGLPFASamples;
- attr[i++] = conf->samples;
- }
-
- attr[i] = 0;
-
- error = CGLChoosePixelFormat(attr, &fobj, &formats);
- if(error) {
- ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
- return NULL;
- }
-
- return fobj;
-}
-
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-
- GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
- __glXScreenDestroy(screen);
-
- free(screen);
-}
-
-/* This is called by __glXInitScreens(). */
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
- __GLXAquaScreen *screen;
-
- GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
-
- if (pScreen == NULL)
- return NULL;
-
- screen = calloc(1, sizeof *screen);
-
- if(NULL == screen)
- return NULL;
-
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
- screen->base.createDrawable = __glXAquaScreenCreateDrawable;
- screen->base.swapInterval = /*FIXME*/ NULL;
- screen->base.pScreen = pScreen;
-
- screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
-
- __glXScreenInit(&screen->base, pScreen);
-
- screen->base.GLXmajor = 1;
- screen->base.GLXminor = 4;
- screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
- "GLX_SGIS_multisample "
- "GLX_ARB_multisample "
- "GLX_EXT_visual_info "
- "GLX_EXT_import_context ");
-
- /*We may be able to add more GLXextensions at a later time. */
-
- return &screen->base;
-}
-
-#if 0 // unused
-static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
- int x, int y, int w, int h) {
- /*TODO finish me*/
-}
-#endif
-
-static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
- /* gstaplin: base is the head of the structure, so it's at the same
- * offset in memory.
- * Is this safe with strict aliasing? I noticed that the other dri code
- * does this too...
- */
- __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
-
- GLAQUA_DEBUG_MSG("TRACE");
-
- /* It doesn't work to call DRIDestroySurface here, the drawable's
- already gone.. But dri.c notices the window destruction and
- frees the surface itself. */
-
- /*gstaplin: verify the statement above. The surface destroy
- *messages weren't making it through, and may still not be.
- *We need a good test case for surface creation and destruction.
- *We also need a good way to enable introspection on the server
- *to validate the test, beyond using gdb with print.
- */
-
- free(glxPriv);
-}
-
-static __GLXdrawable *
-__glXAquaScreenCreateDrawable(ClientPtr client,
- __GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- int type,
- XID glxDrawId,
- __GLXconfig *conf) {
- __GLXAquaDrawable *glxPriv;
-
- glxPriv = malloc(sizeof *glxPriv);
-
- if(glxPriv == NULL)
- return NULL;
-
- memset(glxPriv, 0, sizeof *glxPriv);
-
- if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
- free(glxPriv);
- return NULL;
- }
-
- glxPriv->base.destroy = __glXAquaDrawableDestroy;
- glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
- glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
-
- glxPriv->pDraw = pDraw;
- glxPriv->sid = 0;
- glxPriv->context = NULL;
-
- return &glxPriv->base;
-}
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
-
-#ifndef OPENGL_FRAMEWORK_PATH
-#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
-#endif
-
-static void setup_dispatch_table(void) {
- static struct _glapi_table *disp = NULL;
- static void *handle;
- const char *opengl_framework_path;
-
- if(disp) {
- _glapi_set_dispatch(disp);
- return;
- }
-
- opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
- if (!opengl_framework_path) {
- opengl_framework_path = OPENGL_FRAMEWORK_PATH;
- }
-
- (void) dlerror(); /*drain dlerror */
- handle = dlopen(opengl_framework_path, RTLD_LOCAL);
-
- if (!handle) {
- ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
- opengl_framework_path, dlerror());
- handle = RTLD_DEFAULT;
- }
-
- disp = _glapi_create_table_from_handle(handle, "gl");
- assert(disp);
-
- _glapi_set_dispatch(disp);
-}
+/* + * GLX implementation that uses Apple's OpenGL.framework + * (Indirect rendering path -- it's also used for some direct mode code too) + * + * Copyright (c) 2007-2011 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <AvailabilityMacros.h> + +#include <dlfcn.h> + +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */ + +#include <X11/Xproto.h> +#include <GL/glxproto.h> + +#include <glxserver.h> +#include <glxutil.h> + +typedef unsigned long long GLuint64EXT; +typedef long long GLint64EXT; +#include <dispatch.h> +#include <glapi.h> + +#include "x-hash.h" + +#include "visualConfigs.h" +#include "dri.h" + +#include "darwin.h" +#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args) + +__GLXprovider * GlxGetDRISWrastProvider (void); + +static void setup_dispatch_table(void); +GLuint __glFloorLog2(GLuint val); +void warn_func(void * p1, char *format, ...); + +// some prototypes +static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen); +static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf); + +static void __glXAquaContextDestroy(__GLXcontext *baseContext); +static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); +static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); +static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); + +static CGLPixelFormatObj makeFormat(__GLXconfig *conf); + +__GLXprovider __glXDRISWRastProvider = { + __glXAquaScreenProbe, + "Core OpenGL", + NULL +}; + +typedef struct __GLXAquaScreen __GLXAquaScreen; +typedef struct __GLXAquaContext __GLXAquaContext; +typedef struct __GLXAquaDrawable __GLXAquaDrawable; + +/* + * The following structs must keep the base as the first member. + * It's used to treat the start of the struct as a different struct + * in GLX. + * + * Note: these structs should be initialized with xcalloc or memset + * prior to usage, and some of them require initializing + * the base with function pointers. + */ +struct __GLXAquaScreen { + __GLXscreen base; + int index; + int num_vis; +}; + +struct __GLXAquaContext { + __GLXcontext base; + CGLContextObj ctx; + CGLPixelFormatObj pixelFormat; + xp_surface_id sid; + unsigned isAttached :1; +}; + +struct __GLXAquaDrawable { + __GLXdrawable base; + DrawablePtr pDraw; + xp_surface_id sid; + __GLXAquaContext *context; +}; + + +static __GLXcontext * +__glXAquaScreenCreateContext(__GLXscreen *screen, + __GLXconfig *conf, + __GLXcontext *baseShareContext) +{ + __GLXAquaContext *context; + __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n"); + + context = calloc(1, sizeof (__GLXAquaContext)); + + if (context == NULL) + return NULL; + + memset(context, 0, sizeof *context); + + context->base.pGlxScreen = screen; + + context->base.destroy = __glXAquaContextDestroy; + context->base.makeCurrent = __glXAquaContextMakeCurrent; + context->base.loseCurrent = __glXAquaContextLoseCurrent; + context->base.copy = __glXAquaContextCopy; + /*FIXME verify that the context->base is fully initialized. */ + + context->pixelFormat = makeFormat(conf); + + if (!context->pixelFormat) { + free(context); + return NULL; + } + + context->ctx = NULL; + gl_err = CGLCreateContext(context->pixelFormat, + shareContext ? shareContext->ctx : NULL, + &context->ctx); + + if (gl_err != 0) { + ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); + CGLDestroyPixelFormat(context->pixelFormat); + free(context); + return NULL; + } + + setup_dispatch_table(); + GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); + + return &context->base; +} + +/* maps from surface id -> list of __GLcontext */ +static x_hash_table *surface_hash; + +static void __glXAquaContextDestroy(__GLXcontext *baseContext) { + x_list *lst; + + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + + GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext); + if (context != NULL) { + if (context->sid != 0 && surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); + } + + if (context->ctx != NULL) + CGLDestroyContext(context->ctx); + + if (context->pixelFormat != NULL) + CGLDestroyPixelFormat(context->pixelFormat); + + free(context); + } +} + +static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); + + gl_err = CGLSetCurrentContext(NULL); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + /* + * There should be no need to set __glXLastContext to NULL here, because + * glxcmds.c does it as part of the context cache flush after calling + * this. + */ + + return GL_TRUE; +} + +/* Called when a surface is destroyed as a side effect of destroying + the window it's attached to. */ +static void surface_notify(void *_arg, void *data) { + DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg; + __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; + __GLXAquaContext *context; + x_list *lst; + if(_arg == NULL || data == NULL) { + ErrorF("surface_notify called with bad params"); + return; + } + + GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data); + switch (arg->kind) { + case AppleDRISurfaceNotifyDestroyed: + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id)); + draw->pDraw = NULL; + draw->sid = 0; + break; + + case AppleDRISurfaceNotifyChanged: + if (surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL); + for (; lst != NULL; lst = lst->next) + { + context = lst->data; + xp_update_gl_context(context->ctx); + } + } + break; + default: + ErrorF("surface_notify: unknown kind %d\n", arg->kind); + break; + } +} + +static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) { + DrawablePtr pDraw; + + GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw); + + if(NULL == context || NULL == draw) + return TRUE; + + pDraw = draw->base.pDraw; + + if(NULL == pDraw) { + ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__); + return TRUE; + } + + if (draw->sid == 0) { + //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, + if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw, + 0, &draw->sid, NULL, + surface_notify, draw)) + return TRUE; + draw->pDraw = pDraw; + } + + if (!context->isAttached || context->sid != draw->sid) { + x_list *lst; + + if (xp_attach_gl_context(context->ctx, draw->sid) != Success) { + //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, + DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw, + surface_notify, draw); + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid)); + + draw->sid = 0; + return TRUE; + } + + context->isAttached = TRUE; + context->sid = draw->sid; + + if (surface_hash == NULL) + surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); + + lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); + if (x_list_find(lst, context) == NULL) { + lst = x_list_prepend(lst, context); + x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); + } + + + + GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, + (unsigned int) draw->sid); + } + + draw->context = context; + + return FALSE; +} + +#if 0 // unused +static void unattach(__GLXAquaContext *context) { + x_list *lst; + GLAQUA_DEBUG_MSG("unattach\n"); + if (context == NULL) { + ErrorF("Tried to unattach a null context\n"); + return; + } + if (context->isAttached) { + GLAQUA_DEBUG_MSG("unattaching\n"); + + if (surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, (void *) context->sid, lst); + } + + CGLClearDrawable(context->ctx); + context->isAttached = FALSE; + context->sid = 0; + } +} +#endif + +static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) { + CGLError gl_err; + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv; + + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext); + + if(attach(context, drawPriv)) + return /*error*/ 0; + + gl_err = CGLSetCurrentContext(context->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) +{ + CGLError gl_err; + + __GLXAquaContext *dst = (__GLXAquaContext *) baseDst; + __GLXAquaContext *src = (__GLXAquaContext *) baseSrc; + + GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n"); + + gl_err = CGLCopyContext(src->ctx, dst->ctx, mask); + if (gl_err != 0) + ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +/* Drawing surface notification callbacks */ +static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) { + CGLError err; + __GLXAquaDrawable *drawable; + + // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base); + + if(!base) { + ErrorF("%s passed NULL\n", __func__); + return GL_FALSE; + } + + drawable = (__GLXAquaDrawable *)base; + + if(NULL == drawable->context) { + ErrorF("%s called with a NULL->context for drawable %p!\n", + __func__, (void *)drawable); + return GL_FALSE; + } + + err = CGLFlushDrawable(drawable->context->ctx); + + if(kCGLNoError != err) { + ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err), + __func__); + return GL_FALSE; + } + + return GL_TRUE; +} + + +static CGLPixelFormatObj makeFormat(__GLXconfig *conf) { + CGLPixelFormatAttribute attr[64]; + CGLPixelFormatObj fobj; + GLint formats; + CGLError error; + int i = 0; + + if(conf->doubleBufferMode) + attr[i++] = kCGLPFADoubleBuffer; + + if(conf->stereoMode) + attr[i++] = kCGLPFAStereo; + + attr[i++] = kCGLPFAColorSize; + attr[i++] = conf->redBits + conf->greenBits + conf->blueBits; + attr[i++] = kCGLPFAAlphaSize; + attr[i++] = conf->alphaBits; + + if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits + + conf->accumAlphaBits) > 0) { + + attr[i++] = kCGLPFAAccumSize; + attr[i++] = conf->accumRedBits + conf->accumGreenBits + + conf->accumBlueBits + conf->accumAlphaBits; + } + + attr[i++] = kCGLPFADepthSize; + attr[i++] = conf->depthBits; + + if(conf->stencilBits) { + attr[i++] = kCGLPFAStencilSize; + attr[i++] = conf->stencilBits; + } + + if(conf->numAuxBuffers > 0) { + attr[i++] = kCGLPFAAuxBuffers; + attr[i++] = conf->numAuxBuffers; + } + + if(conf->sampleBuffers > 0) { + attr[i++] = kCGLPFASampleBuffers; + attr[i++] = conf->sampleBuffers; + attr[i++] = kCGLPFASamples; + attr[i++] = conf->samples; + } + + attr[i] = 0; + + error = CGLChoosePixelFormat(attr, &fobj, &formats); + if(error) { + ErrorF("error: creating pixel format %s\n", CGLErrorString(error)); + return NULL; + } + + return fobj; +} + +static void __glXAquaScreenDestroy(__GLXscreen *screen) { + + GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen); + __glXScreenDestroy(screen); + + free(screen); +} + +/* This is called by __glXInitScreens(). */ +static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { + __GLXAquaScreen *screen; + + GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n"); + + if (pScreen == NULL) + return NULL; + + screen = calloc(1, sizeof *screen); + + if(NULL == screen) + return NULL; + + screen->base.destroy = __glXAquaScreenDestroy; + screen->base.createContext = __glXAquaScreenCreateContext; + screen->base.createDrawable = __glXAquaScreenCreateDrawable; + screen->base.swapInterval = /*FIXME*/ NULL; + screen->base.pScreen = pScreen; + + screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum); + + __glXScreenInit(&screen->base, pScreen); + + screen->base.GLXmajor = 1; + screen->base.GLXminor = 4; + screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig " + "GLX_SGIS_multisample " + "GLX_ARB_multisample " + "GLX_EXT_visual_info " + "GLX_EXT_import_context "); + + /*We may be able to add more GLXextensions at a later time. */ + + return &screen->base; +} + +#if 0 // unused +static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable, + int x, int y, int w, int h) { + /*TODO finish me*/ +} +#endif + +static void __glXAquaDrawableDestroy(__GLXdrawable *base) { + /* gstaplin: base is the head of the structure, so it's at the same + * offset in memory. + * Is this safe with strict aliasing? I noticed that the other dri code + * does this too... + */ + __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; + + GLAQUA_DEBUG_MSG("TRACE"); + + /* It doesn't work to call DRIDestroySurface here, the drawable's + already gone.. But dri.c notices the window destruction and + frees the surface itself. */ + + /*gstaplin: verify the statement above. The surface destroy + *messages weren't making it through, and may still not be. + *We need a good test case for surface creation and destruction. + *We also need a good way to enable introspection on the server + *to validate the test, beyond using gdb with print. + */ + + free(glxPriv); +} + +static __GLXdrawable * +__glXAquaScreenCreateDrawable(ClientPtr client, + __GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + int type, + XID glxDrawId, + __GLXconfig *conf) { + __GLXAquaDrawable *glxPriv; + + glxPriv = malloc(sizeof *glxPriv); + + if(glxPriv == NULL) + return NULL; + + memset(glxPriv, 0, sizeof *glxPriv); + + if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { + free(glxPriv); + return NULL; + } + + glxPriv->base.destroy = __glXAquaDrawableDestroy; + glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; + glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */ + + glxPriv->pDraw = pDraw; + glxPriv->sid = 0; + glxPriv->context = NULL; + + return &glxPriv->base; +} + +// Extra goodies for glx + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + +#ifndef OPENGL_FRAMEWORK_PATH +#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL" +#endif + +static void setup_dispatch_table(void) { + static struct _glapi_table *disp = NULL; + static void *handle; + const char *opengl_framework_path; + + if(disp) { + _glapi_set_dispatch(disp); + return; + } + + opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH"); + if (!opengl_framework_path) { + opengl_framework_path = OPENGL_FRAMEWORK_PATH; + } + + (void) dlerror(); /*drain dlerror */ + handle = dlopen(opengl_framework_path, RTLD_LOCAL); + + if (!handle) { + ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n", + opengl_framework_path, dlerror()); + handle = RTLD_DEFAULT; + } + + disp = _glapi_create_table_from_handle(handle, "gl"); + assert(disp); + + _glapi_set_dispatch(disp); +} diff --git a/xorg-server/hw/xquartz/GL/visualConfigs.c b/xorg-server/hw/xquartz/GL/visualConfigs.c index f78b14a6e..2c2a9a29e 100644 --- a/xorg-server/hw/xquartz/GL/visualConfigs.c +++ b/xorg-server/hw/xquartz/GL/visualConfigs.c @@ -1,284 +1,284 @@ -/*
- * Copyright (c) 2007, 2008 Apple Inc.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- *
- * Portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "dri.h"
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
-#include <OpenGL/CGLContext.h>
-
-#include <GL/glxproto.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include <GL/internal/glcore.h>
-
-#include "capabilities.h"
-#include "visualConfigs.h"
-#include "darwinfb.h"
-
-/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
-__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
- int numConfigs = 0;
- __GLXconfig *visualConfigs, *c;
- struct glCapabilities caps;
- struct glCapabilitiesConfig *conf;
- int stereo, depth, aux, buffers, stencil, accum, color, msample;
-
- if(getGlCapabilities(&caps)) {
- ErrorF("error from getGlCapabilities()!\n");
- return NULL;
- }
-
- /*
- conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
- so we treat a true conf->stereo as 2.
-
- The depth size is 0 or 24. Thus we do 2 iterations for that.
-
- conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
-
- conf->buffers indicates whether we have single or double buffering.
-
- conf->total_stencil_bit_depths
-
- conf->total_color_buffers indicates the RGB/RGBA color depths.
-
- conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
-
- conf->total_depth_buffer_depths
-
- conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
- for the 0 multisampling config.
-
- */
-
- assert(NULL != caps.configurations);
-
- numConfigs = 0;
-
- for(conf = caps.configurations; conf; conf = conf->next) {
- if(conf->total_color_buffers <= 0)
- continue;
-
- numConfigs += (conf->stereo ? 2 : 1)
- * (conf->aux_buffers ? 2 : 1)
- * conf->buffers
- * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
- * conf->total_color_buffers
- * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
- * conf->total_depth_buffer_depths
- * (conf->multisample_buffers + 1);
- }
-
- if(numConfigsPtr)
- *numConfigsPtr = numConfigs;
-
- visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
-
- if(NULL == visualConfigs) {
- ErrorF("xcalloc failure when allocating visualConfigs\n");
- freeGlCapabilities(&caps);
- return NULL;
- }
-
- c = visualConfigs; /* current buffer */
- for(conf = caps.configurations; conf; conf = conf->next) {
- for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
- for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
- for(buffers = 0; buffers < conf->buffers; ++buffers) {
- for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
- conf->total_stencil_bit_depths : 1); ++stencil) {
- for(color = 0; color < conf->total_color_buffers; ++color) {
- for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
- conf->total_accum_buffers : 1); ++accum) {
- for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
- for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
-
- // Global
- c->visualID = -1;
- c->visualType = GLX_TRUE_COLOR;
- c->next = c + 1;
-
- c->screen = screenNumber;
-
- c->level = 0;
- c->indexBits = 0;
- c->pixmapMode = 0; // TODO: What should this be?
-
- if(conf->accelerated) {
- c->visualRating = GLX_NONE;
- } else {
- c->visualRating = GLX_SLOW_VISUAL_EXT;
- }
-
- c->transparentPixel = GLX_NONE;
- c->transparentRed = GLX_NONE;
- c->transparentGreen = GLX_NONE;
- c->transparentBlue = GLX_NONE;
- c->transparentAlpha = GLX_NONE;
- c->transparentIndex = GLX_NONE;
-
- c->visualSelectGroup = 0;
-
- c->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- // Stereo
- c->stereoMode = stereo ? TRUE : FALSE;
-
- // Aux buffers
- c->numAuxBuffers = aux ? conf->aux_buffers : 0;
-
- // Double Buffered
- c->doubleBufferMode = buffers ? TRUE : FALSE;
-
- // Stencil Buffer
- if(conf->total_stencil_bit_depths > 0) {
- c->stencilBits = conf->stencil_bit_depths[stencil];
- } else {
- c->stencilBits = 0;
- }
-
- // Color
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
- c->alphaBits = conf->color_buffers[color].a;
- } else {
- c->alphaBits = 0;
- }
- c->redBits = conf->color_buffers[color].r;
- c->greenBits = conf->color_buffers[color].g;
- c->blueBits = conf->color_buffers[color].b;
-
- c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
-
- c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
- c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
- c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
- c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
-
- // Accumulation Buffers
- if(conf->total_accum_buffers > 0) {
- c->accumRedBits = conf->accum_buffers[accum].r;
- c->accumGreenBits = conf->accum_buffers[accum].g;
- c->accumBlueBits = conf->accum_buffers[accum].b;
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
- c->accumAlphaBits = conf->accum_buffers[accum].a;
- } else {
- c->accumAlphaBits = 0;
- }
- } else {
- c->accumRedBits = 0;
- c->accumGreenBits = 0;
- c->accumBlueBits = 0;
- c->accumAlphaBits = 0;
- }
-
- // Depth
- c->depthBits = conf->depth_buffers[depth];
-
- // MultiSample
- if(msample > 0) {
- c->samples = conf->multisample_samples;
- c->sampleBuffers = conf->multisample_buffers;
- } else {
- c->samples = 0;
- c->sampleBuffers = 0;
- }
-
- /*
- * The Apple libGL supports GLXPixmaps and
- * GLXPbuffers in direct mode.
- */
- /* SGIX_fbconfig / GLX 1.3 */
- c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
- c->renderType = GLX_RGBA_BIT;
- c->xRenderable = GL_TRUE;
- c->fbconfigID = -1;
-
- /* SGIX_pbuffer / GLX 1.3 */
-
- /*
- * The CGL layer provides a way of retrieving
- * the maximum pbuffer width/height, but only
- * if we create a context and call glGetIntegerv.
- *
- * The following values are from a test program
- * that does so.
- */
- c->maxPbufferWidth = 8192;
- c->maxPbufferHeight = 8192;
- c->maxPbufferPixels = /*Do we need this?*/ 0;
- /*
- * There is no introspection for this sort of thing
- * with CGL. What should we do realistically?
- */
- c->optimalPbufferWidth = 0;
- c->optimalPbufferHeight = 0;
-
- /* EXT_texture_from_pixmap */
- c->bindToTextureRgb = 0;
- c->bindToTextureRgba = 0;
- c->bindToMipmapTexture = 0;
- c->bindToTextureTargets = 0;
- c->yInverted = 0;
-
- c = c->next;
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
- (c-1)->next = NULL;
-
- if (c - visualConfigs != numConfigs) {
- FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
- }
-
- freeGlCapabilities(&caps);
- return visualConfigs;
-}
+/* + * Copyright (c) 2007, 2008 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "dri.h" + +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> +#include <OpenGL/CGLContext.h> + +#include <GL/glxproto.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <GL/internal/glcore.h> + +#include "capabilities.h" +#include "visualConfigs.h" +#include "darwinfb.h" + +/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ +__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { + int numConfigs = 0; + __GLXconfig *visualConfigs, *c; + struct glCapabilities caps; + struct glCapabilitiesConfig *conf; + int stereo, depth, aux, buffers, stencil, accum, color, msample; + + if(getGlCapabilities(&caps)) { + ErrorF("error from getGlCapabilities()!\n"); + return NULL; + } + + /* + conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, + so we treat a true conf->stereo as 2. + + The depth size is 0 or 24. Thus we do 2 iterations for that. + + conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. + + conf->buffers indicates whether we have single or double buffering. + + conf->total_stencil_bit_depths + + conf->total_color_buffers indicates the RGB/RGBA color depths. + + conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) + + conf->total_depth_buffer_depths + + conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 + for the 0 multisampling config. + + */ + + assert(NULL != caps.configurations); + + numConfigs = 0; + + for(conf = caps.configurations; conf; conf = conf->next) { + if(conf->total_color_buffers <= 0) + continue; + + numConfigs += (conf->stereo ? 2 : 1) + * (conf->aux_buffers ? 2 : 1) + * conf->buffers + * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) + * conf->total_color_buffers + * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) + * conf->total_depth_buffer_depths + * (conf->multisample_buffers + 1); + } + + if(numConfigsPtr) + *numConfigsPtr = numConfigs; + + visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); + + if(NULL == visualConfigs) { + ErrorF("xcalloc failure when allocating visualConfigs\n"); + freeGlCapabilities(&caps); + return NULL; + } + + c = visualConfigs; /* current buffer */ + for(conf = caps.configurations; conf; conf = conf->next) { + for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { + for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { + for(buffers = 0; buffers < conf->buffers; ++buffers) { + for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? + conf->total_stencil_bit_depths : 1); ++stencil) { + for(color = 0; color < conf->total_color_buffers; ++color) { + for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? + conf->total_accum_buffers : 1); ++accum) { + for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { + for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { + + // Global + c->visualID = -1; + c->visualType = GLX_TRUE_COLOR; + c->next = c + 1; + + c->screen = screenNumber; + + c->level = 0; + c->indexBits = 0; + c->pixmapMode = 0; // TODO: What should this be? + + if(conf->accelerated) { + c->visualRating = GLX_NONE; + } else { + c->visualRating = GLX_SLOW_VISUAL_EXT; + } + + c->transparentPixel = GLX_NONE; + c->transparentRed = GLX_NONE; + c->transparentGreen = GLX_NONE; + c->transparentBlue = GLX_NONE; + c->transparentAlpha = GLX_NONE; + c->transparentIndex = GLX_NONE; + + c->visualSelectGroup = 0; + + c->swapMethod = GLX_SWAP_UNDEFINED_OML; + + // Stereo + c->stereoMode = stereo ? TRUE : FALSE; + + // Aux buffers + c->numAuxBuffers = aux ? conf->aux_buffers : 0; + + // Double Buffered + c->doubleBufferMode = buffers ? TRUE : FALSE; + + // Stencil Buffer + if(conf->total_stencil_bit_depths > 0) { + c->stencilBits = conf->stencil_bit_depths[stencil]; + } else { + c->stencilBits = 0; + } + + // Color + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { + c->alphaBits = conf->color_buffers[color].a; + } else { + c->alphaBits = 0; + } + c->redBits = conf->color_buffers[color].r; + c->greenBits = conf->color_buffers[color].g; + c->blueBits = conf->color_buffers[color].b; + + c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; + + c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + + // Accumulation Buffers + if(conf->total_accum_buffers > 0) { + c->accumRedBits = conf->accum_buffers[accum].r; + c->accumGreenBits = conf->accum_buffers[accum].g; + c->accumBlueBits = conf->accum_buffers[accum].b; + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { + c->accumAlphaBits = conf->accum_buffers[accum].a; + } else { + c->accumAlphaBits = 0; + } + } else { + c->accumRedBits = 0; + c->accumGreenBits = 0; + c->accumBlueBits = 0; + c->accumAlphaBits = 0; + } + + // Depth + c->depthBits = conf->depth_buffers[depth]; + + // MultiSample + if(msample > 0) { + c->samples = conf->multisample_samples; + c->sampleBuffers = conf->multisample_buffers; + } else { + c->samples = 0; + c->sampleBuffers = 0; + } + + /* + * The Apple libGL supports GLXPixmaps and + * GLXPbuffers in direct mode. + */ + /* SGIX_fbconfig / GLX 1.3 */ + c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; + c->renderType = GLX_RGBA_BIT; + c->xRenderable = GL_TRUE; + c->fbconfigID = -1; + + /* SGIX_pbuffer / GLX 1.3 */ + + /* + * The CGL layer provides a way of retrieving + * the maximum pbuffer width/height, but only + * if we create a context and call glGetIntegerv. + * + * The following values are from a test program + * that does so. + */ + c->maxPbufferWidth = 8192; + c->maxPbufferHeight = 8192; + c->maxPbufferPixels = /*Do we need this?*/ 0; + /* + * There is no introspection for this sort of thing + * with CGL. What should we do realistically? + */ + c->optimalPbufferWidth = 0; + c->optimalPbufferHeight = 0; + + /* EXT_texture_from_pixmap */ + c->bindToTextureRgb = 0; + c->bindToTextureRgba = 0; + c->bindToMipmapTexture = 0; + c->bindToTextureTargets = 0; + c->yInverted = 0; + + c = c->next; + } + } + } + } + } + } + } + } + } + + (c-1)->next = NULL; + + if (c - visualConfigs != numConfigs) { + FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); + } + + freeGlCapabilities(&caps); + return visualConfigs; +} |